FATAL ERROR WARN INFO DEBUG TRACE Find unimplemented 
------------------------------------
Log session start time Sun Sep 02 10:07:38 WST 2012

Time   Thread   Level   Category   Message  
0   GUI   INFO   emu   AT3+ audio format is not yet supported by Jpcsp (file=PSP_GAME/SND0.AT3)  
987   GUI   INFO   emu   Java version: 1.7.0_05 (1.7.0_05-b05)  
987   GUI   INFO   emu   Java library path: lib/windows-amd64  
987   GUI   INFO   emu   Jpcsp v0.6 2718  
1003   GUI   INFO   emu   UMD param.sfo : BOOTABLE = 1 CATEGORY = UG DISC_ID = ULUS10014 DISC_NUMBER = 1 DISC_TOTAL = 1 DISC_VERSION = 1.01 PARENTAL_LEVEL = 5 PSP_SYSTEM_VER = 1.00 REGION = 32768 TITLE = Tony Hawk's Underground 2 Remix probably homebrew? false  
1003   GUI   DEBUG   hle   Loading HLE firmware up to version 150  
1159   GUI   INFO   emu   File EBOOT.OLD not found in directory.  
1174   GUI   DEBUG   runtime   RuntimeContext.reset  
1174   GUI   INFO   compiler   Compiler MethodMaxInstructions: 3000  
1502   GUI   DEBUG   hle   Loading HLE firmware up to version 150  
1595   GUI   WARN   loader   Encrypted file detected! (~PSP)  
1595   GUI   INFO   loader   Calling crypto engine for PRX.  
2984   GUI   DEBUG   loader   Loader: Relocation required (PRX)  
2984   GUI   DEBUG   loader   PH#0: loading program 08804000 - file 08A782D4 - mem 08A782D4  
2984   GUI   DEBUG   loader   PH#0: p_type 00000001 p_offset 00000080 p_vaddr 00000000 p_paddr 002495B8 p_filesz 002742D4 p_memsz 002742D4 p_flags 00000007 p_align 00000010   
2999   GUI   DEBUG   loader   PH#1: loading program 08A782D8 - file 08A79CEC - mem 08AE99A0  
2999   GUI   DEBUG   loader   PH#1: p_type 00000001 p_offset 00274380 p_vaddr 002742D8 p_paddr 00000000 p_filesz 00001A14 p_memsz 000716C8 p_flags 00000006 p_align 00000080   
2999   GUI   DEBUG   loader   PH alloc consumption 002E59A0 (mem 0006FCB4)  
2999   GUI   DEBUG   loader   .bss: clearing section 08A79D00 - 08AE99A0 (len 0006FCA0)  
3015   GUI   DEBUG   loader   .rel.text: relocating 67746 entries  
3124   GUI   DEBUG   loader   .rel.lib.ent: relocating 1 entries  
3124   GUI   DEBUG   loader   .rel.lib.stub: relocating 69 entries  
3124   GUI   DEBUG   loader   .rel.rodata.sceModuleInfo: relocating 4 entries  
3124   GUI   DEBUG   loader   .rel.rodata.sceResident: relocating 2 entries  
3124   GUI   DEBUG   loader   .rel.rodata: relocating 2360 entries  
3124   GUI   DEBUG   loader   .rel.data: relocating 8757 entries  
3124   GUI   DEBUG   loader   .rel.eh_frame: relocating 1 entries  
3124   GUI   DEBUG   loader   .rel.cplinit: relocating 61 entries  
3124   GUI   DEBUG   loader   .rel.linkonce.d: relocating 1168 entries  
3140   GUI   INFO   loader   Found ModuleInfo name:'hawkpsp' version:0101 attr:00000000 gp:00000000  
3140   GUI   DEBUG   loader   Reserving 0x2E59A0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'  
3140   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_Addr, size=0x2E59A0, addr=0x08804000: returns 0x08804000  
3140   GUI   DEBUG   loader   Processing Import #0: sceDisplay s_modulename 08A4D570 s_version 0000 s_flags 4001 s_size 0005 s_imports 0006 s_nid 08A4D990 s_text 08A4D31C   
3140   GUI   DEBUG   loader   Processing Import #1: sceCtrl s_modulename 08A4D580 s_version 0000 s_flags 4001 s_size 0005 s_imports 0002 s_nid 08A4D988 s_text 08A4D30C   
3140   GUI   DEBUG   loader   Processing Import #2: sceGe_user s_modulename 08A4D58C s_version 0000 s_flags 4001 s_size 0005 s_imports 0004 s_nid 08A4D978 s_text 08A4D2EC   
3140   GUI   DEBUG   loader   Processing Import #3: sceUmdUser s_modulename 08A4D59C s_version 0000 s_flags 4001 s_size 0005 s_imports 0007 s_nid 08A4D95C s_text 08A4D2B4   
3140   GUI   DEBUG   loader   Processing Import #4: sceAudio s_modulename 08A4D5AC s_version 0000 s_flags 4001 s_size 0005 s_imports 0009 s_nid 08A4D938 s_text 08A4D26C   
3140   GUI   DEBUG   loader   Processing Import #5: sceSasCore s_modulename 08A4D5BC s_version 0000 s_flags 4009 s_size 0005 s_imports 0012 s_nid 08A4D8F0 s_text 08A4D1DC   
3140   GUI   DEBUG   loader   Processing Import #6: sceAtrac3plus s_modulename 08A4D5CC s_version 0000 s_flags 0009 s_size 0005 s_imports 0007 s_nid 08A4D8D4 s_text 08A4D1A4   
3155   GUI   DEBUG   loader   Processing Import #7: sceUtility s_modulename 08A4D5E0 s_version 0000 s_flags 4001 s_size 0005 s_imports 0004 s_nid 08A4D8C4 s_text 08A4D184   
3155   GUI   DEBUG   loader   Processing Import #8: sceNet s_modulename 08A4D5F0 s_version 0000 s_flags 0009 s_size 0005 s_imports 0004 s_nid 08A4D8B4 s_text 08A4D164   
3155   GUI   DEBUG   loader   Processing Import #9: sceNetAdhoc s_modulename 08A4D5FC s_version 0000 s_flags 0009 s_size 0005 s_imports 0006 s_nid 08A4D89C s_text 08A4D134   
3155   GUI   DEBUG   loader   Processing Import #10: sceNetAdhocctl s_modulename 08A4D60C s_version 0000 s_flags 0009 s_size 0005 s_imports 0007 s_nid 08A4D880 s_text 08A4D0FC   
3155   GUI   DEBUG   loader   Processing Import #11: sceMpeg s_modulename 08A4D620 s_version 0000 s_flags 0009 s_size 0005 s_imports 0017 s_nid 08A4D824 s_text 08A4D044   
3155   GUI   DEBUG   loader   Processing Import #12: InterruptManager s_modulename 08A4D62C s_version 0000 s_flags 4000 s_size 0005 s_imports 0003 s_nid 08A4D818 s_text 08A4D02C   
3155   GUI   DEBUG   loader   Processing Import #13: IoFileMgrForUser s_modulename 08A4D644 s_version 0000 s_flags 4001 s_size 0005 s_imports 000D s_nid 08A4D7E4 s_text 08A4CFC4   
3155   GUI   DEBUG   loader   Processing Import #14: LoadExecForUser s_modulename 08A4D65C s_version 0000 s_flags 4001 s_size 0005 s_imports 0002 s_nid 08A4D7DC s_text 08A4CFB4   
3155   GUI   DEBUG   loader   Processing Import #15: ModuleMgrForUser s_modulename 08A4D670 s_version 0000 s_flags 4001 s_size 0005 s_imports 0005 s_nid 08A4D7C8 s_text 08A4CF8C   
3155   GUI   DEBUG   loader   Processing Import #16: StdioForUser s_modulename 08A4D688 s_version 0000 s_flags 4001 s_size 0005 s_imports 0003 s_nid 08A4D7BC s_text 08A4CF74   
3155   GUI   DEBUG   loader   Processing Import #17: SysMemUserForUser s_modulename 08A4D69C s_version 0000 s_flags 4000 s_size 0005 s_imports 0005 s_nid 08A4D7A8 s_text 08A4CF4C   
3155   GUI   DEBUG   loader   Processing Import #18: ThreadManForUser s_modulename 08A4D6B4 s_version 0000 s_flags 4001 s_size 0005 s_imports 0016 s_nid 08A4D750 s_text 08A4CE9C   
3171   GUI   DEBUG   loader   Processing Import #19: UtilsForUser s_modulename 08A4D6CC s_version 0000 s_flags 4001 s_size 0005 s_imports 0005 s_nid 08A4D73C s_text 08A4CE74   
3171   GUI   DEBUG   loader   Processing Import #20: sceSuspendForUser s_modulename 08A4D6E0 s_version 0000 s_flags 4000 s_size 0005 s_imports 0003 s_nid 08A4D730 s_text 08A4CE5C   
3171   GUI   DEBUG   loader   Processing Import #21: sceWlanDrv s_modulename 08A4D6F8 s_version 0000 s_flags 4001 s_size 0005 s_imports 0001 s_nid 08A4D72C s_text 08A4CE54   
3171   GUI   DEBUG   loader   Processing Import #22: scePower s_modulename 08A4D708 s_version 0000 s_flags 4001 s_size 0005 s_imports 0002 s_nid 08A4D724 s_text 08A4CE44   
3171   GUI   INFO   loader   Found 161 unresolved imports  
3171   GUI   DEBUG   loader   Processing header #0 at 0x08A4D350: hawkpsp modulename 00000000 version 0000 attr 8000 size 04 vcount 01 fcount 0001 resident 08A4D714   
3171   GUI   DEBUG   loader   module_start found: nid=0xD632ACDB, function=0x08A29448  
3171   GUI   DEBUG   loader   module_info found: nid=0xF01D73A7, addr=0x08A4D538  
3171   GUI   INFO   loader   161 NIDS mapped  
3171   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000  
3171   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00  
3171   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]  
3187   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x09FFFE00  
3187   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FFFE00-0x0A000000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]  
3187   GUI   INFO   hle.ThreadManForUser   Audio threads disabled: false  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #0 = 800 x 600 x 32 @75Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #1 = 800 x 600 x 32 @72Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #2 = 640 x 480 x 16 @67Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #3 = 640 x 480 x 16 @72Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #4 = 640 x 480 x 16 @75Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #5 = 1280 x 1024 x 32 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #6 = 1366 x 768 x 16 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #7 = 1024 x 768 x 32 @75Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #8 = 1360 x 768 x 16 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #9 = 720 x 480 x 32 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #10 = 720 x 480 x 32 @56Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #11 = 1024 x 768 x 32 @70Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #12 = 1024 x 768 x 16 @75Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #13 = 1366 x 768 x 32 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #14 = 1360 x 768 x 32 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #15 = 720 x 480 x 16 @60Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #16 = 1024 x 768 x 16 @70Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #17 = 720 x 480 x 16 @56Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #18 = 800 x 600 x 16 @72Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #19 = 800 x 600 x 16 @75Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #20 = 640 x 480 x 32 @67Hz  
3671   GUI   DEBUG   hle.sceDisplay   Available Display Mode #21 = 1280 x 1024 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #22 = 640 x 480 x 32 @75Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #23 = 640 x 480 x 32 @72Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #24 = 1280 x 768 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #25 = 800 x 600 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #26 = 800 x 600 x 16 @56Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #27 = 640 x 480 x 32 @59Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #28 = 1280 x 1024 x 16 @75Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #29 = 640 x 480 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #30 = 1024 x 768 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #31 = 1280 x 800 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #32 = 1440 x 900 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #33 = 1400 x 1050 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #34 = 720 x 480 x 16 @72Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #35 = 1360 x 1024 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #36 = 720 x 480 x 16 @75Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #37 = 1280 x 800 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #38 = 1024 x 768 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #39 = 1440 x 900 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #40 = 720 x 480 x 32 @75Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #41 = 1360 x 1024 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #42 = 1400 x 1050 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #43 = 720 x 480 x 32 @72Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #44 = 800 x 600 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #45 = 1280 x 768 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #46 = 800 x 600 x 32 @56Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #47 = 640 x 480 x 16 @59Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #48 = 640 x 480 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #49 = 1280 x 1024 x 32 @75Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #50 = 720 x 576 x 32 @56Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #51 = 1280 x 720 x 16 @50Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #52 = 720 x 576 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #53 = 1680 x 1050 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #54 = 1280 x 720 x 16 @59Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #55 = 1280 x 720 x 16 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #56 = 1152 x 864 x 32 @60Hz  
3687   GUI   DEBUG   hle.sceDisplay   Available Display Mode #57 = 1600 x 900 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #58 = 1280 x 960 x 16 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #59 = 1280 x 720 x 32 @50Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #60 = 720 x 576 x 16 @56Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #61 = 720 x 576 x 16 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #62 = 1280 x 720 x 32 @59Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #63 = 1680 x 1050 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #64 = 1280 x 960 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #65 = 1600 x 900 x 16 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #66 = 1280 x 720 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #67 = 1152 x 864 x 16 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #68 = 720 x 576 x 16 @72Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #69 = 720 x 576 x 16 @75Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #70 = 1600 x 1200 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #71 = 1152 x 864 x 16 @75Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #72 = 1600 x 1200 x 16 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #73 = 720 x 576 x 32 @75Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #74 = 720 x 576 x 32 @72Hz  
3702   GUI   DEBUG   hle.sceDisplay   Available Display Mode #75 = 1152 x 864 x 32 @75Hz  
3702   GUI   DEBUG   hle.sceDisplay   Desktop Display Mode = 1680 x 1050 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   Current Display Mode = 1680 x 1050 x 32 @60Hz  
3702   GUI   DEBUG   hle.sceDisplay   initGL called = true, OpenGL Version = 4.2.11762 Compatibility Profile Context  
3718   GUI   INFO   ge   Only GE Graphics: false  
3749   GUI   INFO   hle.sceAudio   Audio ChReserve disabled: false  
3749   GUI   INFO   hle.sceAudio   Audio Blocking disabled: false  
3749   GUI   INFO   hle.sceMpeg   Media Engine enabled  
3765   GUI   INFO   hle   Using the external audio decoder (SonicStage)  
4042   GUI   INFO   hle.sceFont   Loading font file 'jpn0.pgf'. Font='FTT-NewRodin Pro DB' Type='Regular'  
4042   GUI   INFO   hle.sceFont   Loading font file 'ltn0.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'  
4042   GUI   INFO   hle.sceFont   Loading font file 'ltn1.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'  
4042   GUI   INFO   hle.sceFont   Loading font file 'ltn2.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'  
4052   GUI   INFO   hle.sceFont   Loading font file 'ltn3.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'  
4052   GUI   INFO   hle.sceFont   Loading font file 'ltn4.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'  
4052   GUI   INFO   hle.sceFont   Loading font file 'ltn5.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'  
4062   GUI   INFO   hle.sceFont   Loading font file 'ltn6.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'  
4062   GUI   INFO   hle.sceFont   Loading font file 'ltn7.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'  
4062   GUI   INFO   hle.sceFont   Loading font file 'ltn8.pgf'. Font='FTT-NewRodin Pro Latin' Type='Regular'  
4062   GUI   INFO   hle.sceFont   Loading font file 'ltn9.pgf'. Font='FTT-Matisse Pro Latin' Type='Regular'  
4062   GUI   INFO   hle.sceFont   Loading font file 'ltn10.pgf'. Font='FTT-NewRodin Pro Latin' Type='Italic'  
4072   GUI   INFO   hle.sceFont   Loading font file 'ltn11.pgf'. Font='FTT-Matisse Pro Latin' Type='Italic'  
4072   GUI   INFO   hle.sceFont   Loading font file 'ltn12.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold'  
4072   GUI   INFO   hle.sceFont   Loading font file 'ltn13.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold'  
4072   GUI   INFO   hle.sceFont   Loading font file 'ltn14.pgf'. Font='FTT-NewRodin Pro Latin' Type='Bold Italic'  
4072   GUI   INFO   hle.sceFont   Loading font file 'ltn15.pgf'. Font='FTT-Matisse Pro Latin' Type='Bold Italic'  
4082   GUI   INFO   hle.sceFont   Loading font file 'kr0.pgf'. Font='AsiaKNHH-SONY-uni' Type='Regular'  
4092   GUI   DEBUG   hle.ThreadManForUser   Creating root thread: entry=0x08A29448, priority=32, stackSize=0x40000, attr=0x0  
4092   GUI   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x40000, addr=0x00000000: returns 0x09FC0000  
4102   GUI   DEBUG   runtime   Switching to Thread root  
4102   GUI   DEBUG   emu   Patch file not found: java.io.FileNotFoundException: patches\ULUS10014.properties (The system cannot find the file specified)  
4102   GUI   INFO   emu   Using the following settings:  
4102   GUI   INFO   emu   Configuration / Region  
4102   GUI   INFO   emu    Language [English]  
4102   GUI   INFO   emu    Button preference: ["O" for "Enter"]  
4102   GUI   INFO   emu    Daylight savings: [Off]  
4102   GUI   INFO   emu    Time zone offset in minutes (GMT+/-): [0]  
4102   GUI   INFO   emu    Time format: [24H]  
4102   GUI   INFO   emu    Date format: [YYYY-MM-DD]  
4102   GUI   INFO   emu    WLAN power saving mode: [Off]  
4102   GUI   INFO   emu    Ad hoc channel: [Auto]  
4102   GUI   INFO   emu    Nickname: []  
4102   GUI   INFO   emu   Configuration / Video  
4102   GUI   INFO   emu    [ ] Disable VBO (automatically disabled if not supported)  
4102   GUI   INFO   emu    [ ] Only GE graphics (not recommended for homebrew)  
4112   GUI   INFO   emu    [ ] Use vertex cache  
4112   GUI   INFO   emu    [ ] Use shaders (experimental)  
4112   GUI   INFO   emu    [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)  
4112   GUI   INFO   emu    [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)  
4112   GUI   INFO   emu    [ ] Enable VAO (only relevant when using shaders and vertex cache)  
4112   GUI   INFO   emu    [ ] Enable saving GE screen to Textures instead of Memory  
4112   GUI   INFO   emu    [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)  
4112   GUI   INFO   emu    [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)  
4112   GUI   INFO   emu    [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)  
4112   GUI   INFO   emu    [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)  
4112   GUI   INFO   emu    [ ] Disable optimized VertexInfo reading (may improve compatibility)  
4112   GUI   INFO   emu    [ ] Use Software Rendering (very experimental, not yet complete, slow)  
4112   GUI   INFO   emu   Configuration / Audio  
4112   GUI   INFO   emu    [ ] Disable audio threads  
4112   GUI   INFO   emu    [ ] Disable audio channels (not recommended)  
4112   GUI   INFO   emu    [ ] Disable audio blocking  
4112   GUI   INFO   emu   Configuration / Memory  
4112   GUI   INFO   emu    [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)  
4112   GUI   INFO   emu    [ ] Ignore unmapped imports (not recommended)  
4112   GUI   INFO   emu   Configuration / Media  
4112   GUI   INFO   emu    [X] Use Media Engine  
4122   GUI   INFO   emu    [ ] Extract media files to tmp folder  
4122   GUI   INFO   emu    [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)  
4122   GUI   INFO   emu    [ ] Use debug font (disable flash0 fonts)  
4122   GUI   INFO   emu   Configuration / Compiler  
4122   GUI   INFO   emu    [X] Use compiler (dynarec)  
4122   GUI   INFO   emu    [ ] Output profiler info to profiler.txt (only for compiler)  
4122   GUI   INFO   emu    [3000] Maximum method size  
4122   GUI   INFO   emu   Configuration / Crypto  
4122   GUI   INFO   emu    [ ] Extract decrypted EBOOT.BIN files to the TMP folder  
4122   GUI   INFO   emu    [ ] Handle SAVEDATA in crypto mode  
4122   GUI   INFO   emu    [ ] Extract original PGD files to the TMP folder  
4122   GUI   INFO   emu   Configuration / Display  
4122   GUI   INFO   emu    Anti-aliasing: [OFF]  
4122   GUI   INFO   emu    Resolution: [Native]  
4122   GUI   INFO   emu    [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs  
4122   GUI   INFO   hle.IoFileMgrForUser   pspiofilemgr - filepath disc0/  
4402   GUI   INFO   ge   Using RenderingEngineLwjgl31  
4402   GUI   INFO   ge   Using VBO  
4402   GUI   INFO   ge   OpenGL version: 4.2.11762 Compatibility Profile Context  
4402   GUI   INFO   ge   Shading Language version: 4.20  
4402   GUI   INFO   ge   GL_CONTEXT_FLAGS: 0x0  
4402   GUI   INFO   ge   GL_CONTEXT_PROFILE_MASK: 0x2 (GL_CONTEXT_COMPATIBILITY_PROFILE_BIT)  
4492   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
4492   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
4512   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
4552   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
4552   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
4562   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
6172   Emu   INFO   runtime   Using Compiler  
6182   root_9   DEBUG   compiler   Compiling _S1_2_8A29448  
6224   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A29448 - lui $v0, 0x0000 <=> li $v0, 0x00000000  
6224   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A2944C - addiu $sp, $sp, -16  
6227   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29450 - lui $t2, 0x08A7 <=> li $t2, 0x08A70000  
6228   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29454 - lui $t4, 0x0000 <=> li $t4, 0x00000000  
6228   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29458 - lui $v1, 0x0000 <=> li $v1, 0x00000000  
6229   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A2945C - addiu $v0, $v0, 0  
6232   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29460 - sw $s1, 4($sp)  
6232   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29464 - addu $t1, $zr, $zr <=> li $t1, 0  
6233   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29468 - addiu $t3, $t2, -27248  
6233   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A2946C - sw $s0, 0($sp)  
6234   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29470 - addiu $t5, $t4, 0  
6234   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29474 - addiu $t6, $v1, 0  
6234   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29478 - sw $ra, 8($sp)  
6235   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A2947C - addu $s0, $a0, $zr <=> move $s0, $a0  
6235   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8A29480 - beq $v0, $zr, 0x08A294A8  
6235   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29484 - addu $s1, $a1, $zr <=> move $s1, $a1  
6236   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8A29488 - jal 0x08A29244  
6236   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A2948C - nop  
6237   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29490 - addiu $v0, $zr, 1 <=> li $v0, 1  
6237   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A29494 - lw $ra, 8($sp)  
6238   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29498 - lw $s1, 4($sp)  
6238   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A2949C - lw $s0, 0($sp)  
6238   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294A0 - jr $ra  
6239   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294A4 - addiu $sp, $sp, 16  
6239   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A294A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6240   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294AC - lui $a1, 0x08A3 <=> li $a1, 0x08A30000  
6240   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294B0 - addiu $a0, $a0, 15972  
6240   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294B4 - addiu $a1, $a1, -28092  
6241   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294B8 - lui $a3, 0x0004 <=> li $a3, 0x00040000  
6241   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294BC - addiu $a2, $zr, 32 <=> li $a2, 32  
6242   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8A294C0 - beq $t3, $zr, 0x08A294D0  
6242   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294C4 - lui $t0, 0x8000 <=> li $t0, 0x80000000  
6242   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294C8 - lw $v0, -27248($t2)  
6243   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294CC - sll $a3, $v0, 0x000A  
6243   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x8A294D0 - bnel $t5, $zr, 0x08A294D8  
6243   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294D4 - lw $a2, 0($t4)  
6244   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x8A294D8 - beq $t6, $zr, 0x08A294EC  
6244   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294DC - nop  
6245   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294E0 - lw $v1, 0($v1)  
6245   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294E4 - lui $v0, 0x8000 <=> li $v0, 0x80000000  
6245   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294E8 - or $t0, $v1, $v0  
6246   root_9   DEBUG   compiler   CodeInstruction.compile <> 0x8A294EC - jal 0x08A4CE9C [sceKernelCreateThread]  
6246   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294F0 - nop  
6246   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294F4 - addu $a0, $v0, $zr <=> move $a0, $v0  
6247   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A294F8 - addu $a1, $s0, $zr <=> move $a1, $s0  
6247   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8A294FC - jal 0x08A4CEAC [sceKernelStartThread]  
6248   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29500 - addu $a2, $s1, $zr <=> move $a2, $s1  
6248   root_9   DEBUG   compiler   CodeInstruction.compile < 0x8A29504 - j 0x08A29494  
6249   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A29508 - addu $v0, $zr, $zr <=> li $v0, 0  
6253   root_9   DEBUG   compiler   Compiling _S1_2_8A4CE9C  
6267   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A4CE9C - jr $ra  
6268   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A4CEA0 - syscall 0x044E2 [sceKernelCreateThread]  
6278   root_9   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
6280   root_9   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x10000, addr=0x00000000: returns 0x09FB0000  
6296   root_9   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0xB, name='user_main', PC=0x08A29244, attr=0x80000000, priority=0x20, stackSize=0x10000  
6297   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6297   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6305   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
6307   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6307   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6307   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
6307   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6307   root_9   DEBUG   runtime   syncEmulator immediately=false  
6307   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6307   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6307   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
6307   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6307   root_9   DEBUG   runtime   syncEmulator immediately=false  
6307   root_9   DEBUG   compiler   Compiling _S1_2_8A4CEAC  
6307   root_9   DEBUG   compiler   CodeInstruction.compile > 0x8A4CEAC - jr $ra  
6307   root_9   DEBUG   compiler   CodeInstruction.compile 0x8A4CEB0 - syscall 0x044E4 [sceKernelStartThread]  
6317   root_9   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
6317   root_9   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=b name:'user_main' dataLen=0x21 data=0x9fffe00 gp=0x0  
6317   root_9   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6327   root_9   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6327   root_9   DEBUG   hle.ThreadManForUser   End of Interrupt  
6327   root_9   DEBUG   runtime   syncThread currentThread=root_9, currentRuntimeThread=root_9  
6327   root_9   DEBUG   runtime   syncEmulator immediately=false  
6327   root_9   DEBUG   hle.ThreadManForUser   Thread exit detected SceUID=9 name='root' return:0x00000000  
6327   root_9   DEBUG   hle.ThreadManForUser   sceKernelExitThread SceUID=9 name:'root' exitStatus:0x0  
6327   root_9   DEBUG   runtime   Exiting Thread root(uid=0x9, Status=PSP_THREAD_STOPPED, Wait=None, doCallbacks=false)  
6327   root_9   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
6327   root_9   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
6327   root_9   DEBUG   runtime   Switching from Thread root to user_main  
6327   root_9   DEBUG   runtime   End of Thread root - stopped  
6337   root_9   DEBUG   runtime   End of Thread root - sync  
6337   root_9   DEBUG   runtime   End of Thread root_9  
6358   user_main_b   DEBUG   compiler   Compiling _S1_2_8A29244  
6358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A29244 - addiu $sp, $sp, -1008  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29248 - sw $s5, 996($sp)  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2924C - addu $s5, $zr, $zr <=> li $s5, 0  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29250 - sw $s4, 992($sp)  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29254 - addu $s4, $a1, $zr <=> move $s4, $a1  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29258 - sw $s3, 988($sp)  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2925C - addu $s3, $a0, $zr <=> move $s3, $a0  
6368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29260 - sw $s1, 980($sp)  
6378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29264 - addiu $s1, $sp, 80  
6379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29268 - sw $s0, 976($sp)  
6380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2926C - addu $s0, $a1, $zr <=> move $s0, $a1  
6381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29270 - sw $ra, 1000($sp)  
6385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29274 - blez $a0, 0x08A292B4  
6386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29278 - sw $s2, 984($sp)  
6387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2927C - addu $s2, $sp, $zr <=> move $s2, $sp  
6388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29280 - addu $a0, $s0, $zr <=> move $a0, $s0  
6389   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A29284 - jal 0x08A2D208  
6390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29288 - sw $s0, 0($s2)  
6390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2928C - addu $v0, $s0, $v0  
6395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29290 - addiu $s5, $s5, 1  
6396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29294 - addiu $s0, $v0, 1  
6396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29298 - subu $v0, $s0, $s4  
6399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2929C - slti $v1, $s5, 20  
6400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292A0 - slt $v0, $v0, $s3  
6401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A292A4 - beq $v1, $zr, 0x08A292B4  
6402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292A8 - addiu $s2, $s2, 4  
6403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A292AC - bne $v0, $zr, 0x08A29284  
6405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292B0 - addu $a0, $s0, $zr <=> move $a0, $s0  
6406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A292B4 - addiu $a2, $s1, 616  
6407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292B8 - addiu $v1, $s1, 708  
6410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292BC - addiu $a0, $s1, 800  
6411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292C0 - sll $v0, $s5, 0x0002  
6412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292C4 - sw $v1, 8($s1)  
6415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292C8 - addu $v0, $v0, $sp  
6416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292CC - addiu $a1, $zr, 24 <=> li $a1, 24  
6418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292D0 - sw $a0, 12($s1)  
6419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292D4 - sw $zr, 0($s1)  
6420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292D8 - sw $a2, 4($s1)  
6421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292DC - sw $zr, 16($s1)  
6422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292E0 - sw $zr, 0($v0)  
6422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292E4 - addiu $v0, $s1, 20  
6423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A292E8 - addiu $a1, $a1, -1  
6424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292EC - sb $zr, 0($v0)  
6427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A292F0 - bgez $a1, 0x08A292E8  
6428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292F4 - addiu $v0, $v0, 1  
6430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292F8 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
6431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A292FC - addiu $v0, $v0, 15968  
6432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29300 - sw $v0, 52($s1)  
6433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29304 - addiu $a0, $s1, 124  
6434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29308 - addu $a1, $zr, $zr <=> li $a1, 0  
6438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2930C - sw $zr, 48($s1)  
6439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29310 - sw $zr, 56($s1)  
6441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29314 - sw $zr, 60($s1)  
6442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29318 - sw $zr, 64($s1)  
6442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2931C - sw $zr, 68($s1)  
6443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29320 - sw $zr, 72($s1)  
6444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29324 - sw $zr, 76($s1)  
6445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29328 - sw $zr, 80($s1)  
6446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2932C - sw $zr, 84($s1)  
6447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29330 - sw $zr, 88($s1)  
6451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29334 - sw $zr, 92($s1)  
6452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29338 - sb $zr, 96($s1)  
6453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2933C - addu $v1, $a0, $a1  
6454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29340 - addiu $a1, $a1, 1  
6455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29344 - sltiu $v0, $a1, 36  
6456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29348 - bne $v0, $zr, 0x08A2933C  
6457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2934C - sb $zr, 0($v1)  
6461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29350 - addiu $v1, $zr, 0 <=> li $v1, 0  
6462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29354 - addiu $v0, $zr, 1 <=> li $v0, 1  
6464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29358 - sw $v0, 168($s1)  
6465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2935C - sw $v1, 172($s1)  
6467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29360 - addiu $v0, $zr, -21555 <=> li $v0, -21555  
6468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29364 - addiu $v1, $zr, 4660 <=> li $v1, 4660  
6469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29368 - sh $v0, 178($s1)  
6470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2936C - addiu $v0, $zr, -6547 <=> li $v0, -6547  
6471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29370 - addu $a0, $a2, $zr <=> move $a0, $a2  
6475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29374 - sh $v1, 180($s1)  
6476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29378 - addiu $v1, $zr, -8468 <=> li $v1, -8468  
6479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2937C - addiu $a3, $zr, 13070 <=> li $a3, 13070  
6480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29380 - sh $v0, 182($s1)  
6481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29384 - addu $a1, $zr, $zr <=> li $a1, 0  
6482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29388 - addiu $a2, $zr, 276 <=> li $a2, 276  
6483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2938C - sh $v1, 184($s1)  
6484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29390 - addiu $v0, $zr, 5 <=> li $v0, 5  
6485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29394 - addiu $v1, $zr, 11 <=> li $v1, 11  
6488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29398 - sh $a3, 176($s1)  
6489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2939C - sh $v0, 186($s1)  
6490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293A0 - sh $v1, 188($s1)  
6491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293A4 - sw $zr, 160($s1)  
6493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293A8 - sw $zr, 192($s1)  
6494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293AC - sw $zr, 196($s1)  
6495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293B0 - sw $zr, 200($s1)  
6498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293B4 - sw $zr, 204($s1)  
6499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293B8 - sw $zr, 208($s1)  
6500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293BC - sw $zr, 212($s1)  
6502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293C0 - sw $zr, 252($s1)  
6503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293C4 - sw $zr, 256($s1)  
6505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293C8 - sw $zr, 260($s1)  
6506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293CC - sw $zr, 264($s1)  
6507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293D0 - sw $zr, 268($s1)  
6509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293D4 - sw $zr, 272($s1)  
6510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293D8 - sw $zr, 276($s1)  
6511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293DC - sw $zr, 280($s1)  
6512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293E0 - sw $zr, 284($s1)  
6515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293E4 - sw $zr, 288($s1)  
6516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293E8 - sb $zr, 216($s1)  
6518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293EC - sb $zr, 224($s1)  
6519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293F0 - sw $zr, 248($s1)  
6520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293F4 - sw $zr, 328($s1)  
6522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293F8 - sw $zr, 336($s1)  
6523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A293FC - sw $zr, 340($s1)  
6524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29400 - sw $zr, 596($s1)  
6524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29404 - sw $zr, 468($s1)  
6525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29408 - sw $zr, 600($s1)  
6527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2940C - sw $zr, 604($s1)  
6527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29410 - sw $zr, 608($s1)  
6531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29414 - jal 0x08A2CFC8  
6532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29418 - sw $zr, 612($s1)  
6533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2941C - sw $s1, 4($k0)  
6536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29420 - lui $a0, 0x08A4 <=> li $a0, 0x08A40000  
6538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29424 - jal 0x08A2BBC8  
6539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29428 - addiu $a0, $a0, -12512  
6541   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2942C - jal 0x08A3CF18  
6542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29430 - nop  
6543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29434 - addu $a0, $s5, $zr <=> move $a0, $s5  
6544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29438 - jal 0x0891FF48  
6544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2943C - addu $a1, $sp, $zr <=> move $a1, $sp  
6545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29440 - jal 0x08A2BC88  
6546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29444 - addu $a0, $v0, $zr <=> move $a0, $v0  
6547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29448 - lui $v0, 0x0000 <=> li $v0, 0x00000000  
6550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2944C - addiu $sp, $sp, -16  
6551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29450 - lui $t2, 0x08A7 <=> li $t2, 0x08A70000  
6552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29454 - lui $t4, 0x0000 <=> li $t4, 0x00000000  
6553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29458 - lui $v1, 0x0000 <=> li $v1, 0x00000000  
6554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2945C - addiu $v0, $v0, 0  
6555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29460 - sw $s1, 4($sp)  
6558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29464 - addu $t1, $zr, $zr <=> li $t1, 0  
6559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29468 - addiu $t3, $t2, -27248  
6560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2946C - sw $s0, 0($sp)  
6562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29470 - addiu $t5, $t4, 0  
6563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29474 - addiu $t6, $v1, 0  
6564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29478 - sw $ra, 8($sp)  
6564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2947C - addu $s0, $a0, $zr <=> move $s0, $a0  
6565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29480 - beq $v0, $zr, 0x08A294A8  
6566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29484 - addu $s1, $a1, $zr <=> move $s1, $a1  
6567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29488 - jal 0x08A29244  
6568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2948C - nop  
6569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29490 - addiu $v0, $zr, 1 <=> li $v0, 1  
6572   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A29494 - lw $ra, 8($sp)  
6573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29498 - lw $s1, 4($sp)  
6574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2949C - lw $s0, 0($sp)  
6574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294A0 - jr $ra  
6575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294A4 - addiu $sp, $sp, 16  
6576   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A294A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294AC - lui $a1, 0x08A3 <=> li $a1, 0x08A30000  
6578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294B0 - addiu $a0, $a0, 15972  
6583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294B4 - addiu $a1, $a1, -28092  
6587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294B8 - lui $a3, 0x0004 <=> li $a3, 0x00040000  
6590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294BC - addiu $a2, $zr, 32 <=> li $a2, 32  
6590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A294C0 - beq $t3, $zr, 0x08A294D0  
6591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294C4 - lui $t0, 0x8000 <=> li $t0, 0x80000000  
6592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294C8 - lw $v0, -27248($t2)  
6593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294CC - sll $a3, $v0, 0x000A  
6594   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A294D0 - bnel $t5, $zr, 0x08A294D8  
6595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294D4 - lw $a2, 0($t4)  
6596   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A294D8 - beq $t6, $zr, 0x08A294EC  
6599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294DC - nop  
6602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294E0 - lw $v1, 0($v1)  
6603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294E4 - lui $v0, 0x8000 <=> li $v0, 0x80000000  
6604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294E8 - or $t0, $v1, $v0  
6607   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A294EC - jal 0x08A4CE9C [sceKernelCreateThread]  
6608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294F0 - nop  
6609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294F4 - addu $a0, $v0, $zr <=> move $a0, $v0  
6610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A294F8 - addu $a1, $s0, $zr <=> move $a1, $s0  
6611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A294FC - jal 0x08A4CEAC [sceKernelStartThread]  
6612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29500 - addu $a2, $s1, $zr <=> move $a2, $s1  
6613   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29504 - j 0x08A29494  
6616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29508 - addu $v0, $zr, $zr <=> li $v0, 0  
6627   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
6628   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
6629   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
6639   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2D208  
6642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D208 - strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
6650   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08A2D208 (08A2D208-0x08A2D228, length 9) by strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
6652   user_main_b   DEBUG   hle.ThreadManForUser   really deleting thread:'root'  
6653   user_main_b   DEBUG   hle.ThreadManForUser   thread:'root' freeing stack 0x09FC0000  
6654   user_main_b   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FC0000-0x0A000000, uid=a, partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x40000 (allocated=0x40000)]  
6654   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6654   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6654   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6654   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6654   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6654   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6654   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6665   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6665   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6668   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2CFC8  
6670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2CFC8 - memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6693   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08A2CFC8 (08A2CFC8-0x08A2CFF8, length 13) by memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
6694   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2BBC8  
6696   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BBC8 - addiu $sp, $sp, -32  
6708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBCC - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBD0 - lw $a2, -6148($a3)  
6710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBD4 - lw $a1, 328($a2)  
6711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBD8 - sw $ra, 20($sp)  
6712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BBDC - bnel $a1, $zr, 0x08A2BBF0  
6713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBE0 - lw $a2, 4($a1)  
6714   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BBE4 - addiu $a1, $a2, 332  
6715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBE8 - sw $a1, 328($a2)  
6716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBEC - lw $a2, 4($a1)  
6717   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BBF0 - slti $a2, $a2, 32  
6718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BBF4 - bne $a2, $zr, 0x08A2BC34  
6719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBF8 - addiu $a2, $a1, 4  
6721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBFC - sw $a0, 16($sp)  
6722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BC00 - jal 0x0880E5F8  
6723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC04 - ori $a0, $zr, 136 <=> li $a0, 136  
6723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC08 - or $a1, $v0, $zr <=> move $a1, $v0  
6724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC0C - lw $a0, 16($sp)  
6725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BC10 - beq $a1, $zr, 0x08A2BC5C  
6726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC14 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
6727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC18 - sw $zr, 4($a1)  
6728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC1C - lw $a2, -6148($a3)  
6730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC20 - lw $a2, 328($a2)  
6730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC24 - sw $a2, 0($a1)  
6731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC28 - lw $a2, -6148($a3)  
6732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC2C - sw $a1, 328($a2)  
6733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC30 - addiu $a2, $a1, 4  
6734   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BC34 - lw $a3, 0($a2)  
6735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC38 - or $v0, $zr, $zr <=> li $v0, 0  
6736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC3C - sll $t0, $a3, 0x0002  
6737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC40 - addiu $a3, $a3, 1  
6737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC44 - sw $a3, 0($a2)  
6738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC48 - addu $a1, $a1, $t0  
6739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC4C - sw $a0, 8($a1)  
6739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC50 - lw $ra, 20($sp)  
6741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC54 - jr $ra  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC58 - addiu $sp, $sp, 32  
6742   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BC5C - addiu $v0, $zr, -1 <=> li $v0, -1  
6743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC60 - lw $ra, 20($sp)  
6744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC64 - jr $ra  
6745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BC68 - addiu $sp, $sp, 32  
6751   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
6751   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
6752   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
6752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
6753   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
6753   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3CF18  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CF18 - nop[03E00008,00000000]()  
6754   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08A3CF18 (08A3CF18-0x08A3CF1C, length 2) by nop[03E00008,00000000]()  
6754   user_main_b   DEBUG   compiler   Compiling _S1_2_891FF48  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891FF48 - addiu $sp, $sp, -32  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF4C - sw $ra, 16($sp)  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF50 - jal 0x08A37A28  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF54 - nop  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF58 - or $a0, $zr, $zr <=> li $a0, 0  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF5C - jal 0x0891FFE0  
6754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF60 - or $a1, $zr, $zr <=> li $a1, 0  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF64 - or $v0, $zr, $zr <=> li $v0, 0  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF68 - lw $ra, 16($sp)  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF6C - jr $ra  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF70 - addiu $sp, $sp, 32  
6764   user_main_b   DEBUG   compiler   Compiling _S1_2_8A37A28  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37A28 - addiu $sp, $sp, -16  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A2C - sw $ra, 0($sp)  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37A30 - jal 0x08A37904  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A34 - nop  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A38 - lw $ra, 0($sp)  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A3C - jr $ra  
6764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A40 - addiu $sp, $sp, 16  
6764   user_main_b   DEBUG   compiler   Compiling _S1_2_8A37904  
6775   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37904 - addiu $sp, $sp, -16  
6776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37908 - sw $s0, 8($sp)  
6777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3790C - lui $s0, 0x08A8 <=> li $s0, 0x08A80000  
6777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37910 - addiu $s0, $s0, -32040  
6778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37914 - or $a2, $s0, $zr <=> move $a2, $s0  
6779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37918 - lw $a0, 0($a2)  
6779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3791C - ori $a1, $zr, 0 <=> li $a1, 0  
6780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37920 - sw $ra, 12($sp)  
6781   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37924 - beq $a0, $zr, 0x08A37954  
6782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37928 - ori $a3, $zr, 0 <=> li $a3, 0  
6782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3792C - lui $a0, 0x0001 <=> li $a0, 0x00010000  
6783   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37930 - lw $t0, 4($a2)  
6783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37934 - bnel $t0, $zr, 0x08A37944  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37938 - ori $a3, $zr, 1 <=> li $a3, 1  
6784   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3793C - b 0x08A37944  
6785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37940 - sw $a0, 4($a2)  
6786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37944 - addiu $a2, $a2, 8  
6786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37948 - lw $t0, 0($a2)  
6787   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3794C - bne $t0, $zr, 0x08A37930  
6787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37950 - addiu $a1, $a1, 1  
6788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37954 - ori $a0, $zr, 1 <=> li $a0, 1  
6790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37958 - bne $a3, $a0, 0x08A379F4  
6791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3795C - addiu $a0, $a1, -1  
6791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37960 - or $a1, $a0, $zr <=> move $a1, $a0  
6792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37964 - bltzl $a1, 0x08A379F8  
6792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37968 - lw $a0, 0($s0)  
6793   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3796C - lw $t0, 0($sp)  
6794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37970 - lw $a3, 4($sp)  
6794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37974 - ori $t3, $zr, 0 <=> li $t3, 0  
6795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37978 - slt $a2, $t3, $a0  
6796   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3797C - beq $a2, $zr, 0x08A379DC  
6797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37980 - ori $t1, $zr, 0 <=> li $t1, 0  
6797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37984 - or $t2, $s0, $zr <=> move $t2, $s0  
6798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37988 - addu $t1, $t2, $t1  
6798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3798C - addiu $a2, $t2, 8  
6799   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37990 - lw $v0, 12($t2)  
6799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37994 - lw $v1, 4($t2)  
6800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37998 - slt $v0, $v0, $v1  
6801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3799C - beql $v0, $zr, 0x08A379C8  
6801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379A0 - addiu $t3, $t3, 1  
6802   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A379A4 - lw $t0, 0($t1)  
6803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379A8 - lw $a3, 4($t1)  
6804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379AC - lw $v0, 0($a2)  
6804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379B0 - lw $v1, 4($a2)  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379B4 - sw $v0, 0($t1)  
6805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379B8 - sw $v1, 4($t1)  
6806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379BC - sw $t0, 0($a2)  
6807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379C0 - sw $a3, 4($a2)  
6807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379C4 - addiu $t3, $t3, 1  
6808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A379C8 - addiu $t2, $t2, 8  
6809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379CC - addiu $t1, $t1, 8  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379D0 - slt $v0, $t3, $a0  
6810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A379D4 - bne $v0, $zr, 0x08A37990  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379D8 - addiu $a2, $a2, 8  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A379DC - addiu $a0, $a1, -1  
6811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379E0 - or $a1, $a0, $zr <=> move $a1, $a0  
6813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A379E4 - bgez $a1, 0x08A37978  
6813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379E8 - ori $t3, $zr, 0 <=> li $t3, 0  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379EC - sw $t0, 0($sp)  
6814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379F0 - sw $a3, 4($sp)  
6816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A379F4 - lw $a0, 0($s0)  
6817   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A379F8 - beq $a0, $zr, 0x08A37A18  
6818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A379FC - nop  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37A00 - jalr $ra, $a0  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A04 - nop  
6819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A08 - addiu $s0, $s0, 8  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A0C - lw $a0, 0($s0)  
6820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37A10 - bne $a0, $zr, 0x08A37A00  
6821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A14 - nop  
6822   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37A18 - lw $s0, 8($sp)  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A1C - lw $ra, 12($sp)  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A20 - jr $ra  
6823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37A24 - addiu $sp, $sp, 16  
6831   user_main_b   DEBUG   compiler   Compiling _S1_2_8808C94  
6832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8808C94 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808C98 - lwc1 $f12, 19800($a0)  
6833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808C9C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CA0 - lwc1 $f13, 19804($a0)  
6834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CA4 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
6835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CA8 - mul.s $f12, $f12, $f13  
6836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CAC - mtc1 $a0, $f14  
6837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CB0 - div.s $f12, $f12, $f14  
6838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CB4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CB8 - jr $ra  
6838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808CBC - swc1 $f12, 19808($a0)  
6841   user_main_b   DEBUG   compiler   Compiling _S1_2_8812B8C  
6842   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812B8C - lui $a2, 0x08A8 <=> li $a2, 0x08A80000  
6843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B90 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
6843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B94 - ori $a1, $zr, 0 <=> li $a1, 0  
6844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B98 - addiu $a2, $a2, -21172  
6845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B9C - addiu $a0, $a0, -20772  
6845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812BA0 - sw $zr, 0($a2)  
6846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BA4 - addiu $a1, $a1, 1  
6846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BA8 - slti $a3, $a1, 100  
6847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812BAC - bne $a3, $zr, 0x08812BA0  
6847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BB0 - addiu $a2, $a2, 4  
6849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BB4 - ori $a1, $zr, 0 <=> li $a1, 0  
6849   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812BB8 - sw $zr, 0($a0)  
6849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BBC - sw $zr, 4($a0)  
6850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BC0 - sw $zr, 8($a0)  
6850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BC4 - sw $zr, 12($a0)  
6851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BC8 - addiu $a1, $a1, 1  
6852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BCC - slti $a2, $a1, 200  
6852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812BD0 - bne $a2, $zr, 0x08812BB8  
6853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BD4 - addiu $a0, $a0, 16  
6853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BD8 - jr $ra  
6855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812BDC - nop  
6858   user_main_b   DEBUG   compiler   Compiling _S1_2_8814254  
6859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814254 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814258 - lwc1 $f12, 21784($a0)  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881425C - lui $a0, 0x4334 <=> li $a0, 0x43340000  
6860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814260 - mtc1 $a0, $f13  
6861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814264 - div.s $f14, $f12, $f13  
6861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814268 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
6862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881426C - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
6863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814270 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
6864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814274 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
6864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814278 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
6864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881427C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
6866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814280 - div.s $f13, $f13, $f12  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814284 - swc1 $f14, 21796($t1)  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814288 - mtc1 $a0, $f14  
6867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881428C - mul.s $f14, $f12, $f14  
6868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814290 - mtc1 $a1, $f15  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814294 - swc1 $f14, 21788($a2)  
6869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814298 - mul.s $f12, $f12, $f15  
6870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881429C - swc1 $f12, 21792($a3)  
6870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142A0 - jr $ra  
6871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142A4 - swc1 $f13, 21800($t0)  
6874   user_main_b   DEBUG   compiler   Compiling _S1_2_8818900  
6875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8818900 - addiu $sp, $sp, -32  
6877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818904 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818908 - ori $a1, $zr, 8 <=> li $a1, 8  
6878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881890C - sw $ra, 16($sp)  
6879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8818910 - jal 0x08A3E32C  
6880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818914 - addiu $a0, $a0, 27208  
6880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818918 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
6882   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881891C - jal 0x08A37314  
6883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818920 - addiu $a0, $a0, 22064  
6885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818924 - lw $ra, 16($sp)  
6885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8818928 - jr $ra  
6887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881892C - addiu $sp, $sp, 32  
6889   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E32C  
6890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E32C - addiu $sp, $sp, -32  
6891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E330 - sw $s0, 16($sp)  
6891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E334 - or $s0, $a0, $zr <=> move $s0, $a0  
6892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E338 - sw $a1, 0($s0)  
6893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E33C - ori $a0, $zr, 1 <=> li $a0, 1  
6893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E340 - sllv $a1, $a0, $a1  
6894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E344 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
6895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E348 - or $a0, $zr, $zr <=> li $a0, 0  
6895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E34C - ori $a2, $zr, 12 <=> li $a2, 12  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E350 - sw $ra, 20($sp)  
6897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3E354 - jal 0x08A38C08  
6898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E358 - addiu $a3, $a3, -7420  
6898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E35C - sw $v0, 4($s0)  
6898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E360 - sw $zr, 8($s0)  
6899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E364 - sb $zr, 20($s0)  
6900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E368 - or $v0, $s0, $zr <=> move $v0, $s0  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E36C - lw $s0, 16($sp)  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E370 - lw $ra, 20($sp)  
6901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E374 - jr $ra  
6903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E378 - addiu $sp, $sp, 32  
6906   user_main_b   DEBUG   compiler   Compiling _S1_2_8A38C08  
6907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38C08 - addiu $sp, $sp, -64  
6908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C0C - sw $zr, 0($sp)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C10 - or $t0, $a3, $zr <=> move $t0, $a3  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C14 - sw $zr, 4($sp)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C18 - or $a3, $zr, $zr <=> li $a3, 0  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C1C - or $t1, $zr, $zr <=> li $t1, 0  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C20 - or $t2, $zr, $zr <=> li $t2, 0  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C24 - or $t3, $zr, $zr <=> li $t3, 0  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C28 - sw $ra, 48($sp)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38C2C - jal 0x08A389D8  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C30 - sw $zr, 8($sp)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C34 - lw $ra, 48($sp)  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C38 - jr $ra  
6909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C3C - addiu $sp, $sp, 64  
6919   user_main_b   DEBUG   compiler   Compiling _S1_2_8A389D8  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A389D8 - addiu $sp, $sp, -224  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389DC - sw $s6, 196($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389E0 - or $s6, $a0, $zr <=> move $s6, $a0  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389E4 - sw $s3, 184($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389E8 - lw $a0, 224($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389EC - or $s3, $a1, $zr <=> move $s3, $a1  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389F0 - lw $a1, 228($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389F4 - sw $fp, 204($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389F8 - sltiu $fp, $s6, 1  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A389FC - sltu $v0, $zr, $t1 <=> move $v0, $t1  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A00 - sw $a0, 160($sp)  
6919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A04 - or $a0, $v0, $fp  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A08 - sw $a0, 164($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A0C - sw $s0, 172($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A10 - sw $s1, 176($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A14 - sw $s2, 180($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A18 - sw $s4, 188($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A1C - or $s1, $a2, $zr <=> move $s1, $a2  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A20 - or $s0, $a3, $zr <=> move $s0, $a3  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A24 - or $s2, $t0, $zr <=> move $s2, $t0  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A28 - or $s4, $t1, $zr <=> move $s4, $t1  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A2C - or $a0, $t2, $zr <=> move $a0, $t2  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A30 - sw $s5, 192($sp)  
6929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A34 - sw $s7, 200($sp)  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A38 - sw $ra, 208($sp)  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38A3C - beq $s6, $zr, 0x08A38A4C  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A40 - sw $t3, 168($sp)  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38A44 - beql $a1, $zr, 0x08A38ABC  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A48 - lw $a0, 164($sp)  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38A4C - mult $s3, $s1  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A50 - mflo $s7  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38A54 - bne $s6, $zr, 0x08A38AA0  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A58 - lui $s5, 0x08A7 <=> li $s5, 0x08A70000  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A5C - lw $a1, -2992($s5)  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38A60 - bne $a0, $zr, 0x08A38A78  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A64 - addu $a1, $a1, $s7  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38A68 - jal 0x08A37258  
6939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A6C - or $a0, $a1, $zr <=> move $a0, $a1  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38A70 - b 0x08A38A88  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A74 - or $a0, $v0, $zr <=> move $a0, $v0  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38A78 - or $a2, $a0, $zr <=> move $a2, $a0  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A7C - jalr $ra, $a2  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A80 - or $a0, $a1, $zr <=> move $a0, $a1  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A84 - or $a0, $v0, $zr <=> move $a0, $v0  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38A88 - beq $a0, $zr, 0x08A38A98  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A8C - nop  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A90 - lw $a1, -2992($s5)  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A94 - addu $a0, $a0, $a1  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38A98 - beq $a0, $zr, 0x08A38B8C  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38A9C - or $s6, $a0, $zr <=> move $s6, $a0  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38AA0 - lw $a0, -2992($s5)  
6949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AA4 - nor $a1, $s3, $zr <=> li $a1, not $s3  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AA8 - subu $a0, $s6, $a0  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AAC - sw $s7, 0($a0)  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38AB0 - bne $zr, $zr, 0x08A38B8C  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AB4 - sw $a1, 4($a0)  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AB8 - lw $a0, 164($sp)  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38ABC - beq $a0, $zr, 0x08A38AF4  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AC0 - addiu $a0, $sp, 48  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AC4 - addiu $a1, $sp, 124  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38AC8 - jal 0x08A38928  
6979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38ACC - ori $a2, $zr, 1 <=> li $a2, 1  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AD0 - sw $fp, 144($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AD4 - lw $a0, 168($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AD8 - sw $s3, 128($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38ADC - lw $a1, 160($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AE0 - sw $s1, 132($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AE4 - sw $s4, 148($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AE8 - sw $a0, 152($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AEC - sw $a1, 156($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AF0 - sw $s6, 124($sp)  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38AF4 - beq $s2, $zr, 0x08A38B74  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AF8 - ori $s5, $zr, 0 <=> li $s5, 0  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38AFC - slt $a0, $s5, $s3  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38B00 - beq $a0, $zr, 0x08A38B74  
6989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B04 - or $s7, $s6, $zr <=> move $s7, $s6  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38B08 - bne $s0, $zr, 0x08A38B40  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B0C - or $a0, $s7, $zr <=> move $a0, $s7  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B10 - or $a0, $s7, $zr <=> move $a0, $s7  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B14 - or $a1, $zr, $zr <=> li $a1, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B18 - or $a2, $zr, $zr <=> li $a2, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B1C - or $a3, $zr, $zr <=> li $a3, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B20 - or $t0, $zr, $zr <=> li $t0, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B24 - or $t1, $zr, $zr <=> li $t1, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B28 - or $t2, $zr, $zr <=> li $t2, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B2C - or $t3, $zr, $zr <=> li $t3, 0  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B30 - jalr $ra, $s2  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B34 - sw $zr, 0($sp)  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38B38 - b 0x08A38B48  
6999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B3C - nop  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38B40 - jalr $ra, $s2  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B44 - or $a1, $s0, $zr <=> move $a1, $s0  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38B48 - beq $s4, $zr, 0x08A38B5C  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B4C - nop  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B50 - lw $a0, 136($sp)  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B54 - addiu $a0, $a0, 1  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B58 - sw $a0, 136($sp)  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A38B5C - bnel $s0, $zr, 0x08A38B64  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B60 - addu $s0, $s0, $s1  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38B64 - addiu $s5, $s5, 1  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B68 - slt $a0, $s5, $s3  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38B6C - bne $a0, $zr, 0x08A38B08  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B70 - addu $s7, $s7, $s1  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38B74 - lw $a0, 164($sp)  
7009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38B78 - beq $a0, $zr, 0x08A38B8C  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B7C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B80 - lw $a1, -3012($a0)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B84 - lw $a1, 0($a1)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B88 - sw $a1, -3012($a0)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38B8C - or $v0, $s6, $zr <=> move $v0, $s6  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B90 - lw $s0, 172($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B94 - lw $s1, 176($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B98 - lw $s2, 180($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38B9C - lw $s3, 184($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BA0 - lw $s4, 188($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BA4 - lw $s5, 192($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BA8 - lw $s6, 196($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BAC - lw $s7, 200($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BB0 - lw $fp, 204($sp)  
7019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BB4 - lw $ra, 208($sp)  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BB8 - jr $ra  
7029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BBC - addiu $sp, $sp, 224  
7029   user_main_b   DEBUG   compiler   Compiling _S1_2_8A37258  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37258 - addiu $sp, $sp, -112  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3725C - sw $s0, 92($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37260 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37264 - lw $a1, -3012($s0)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37268 - addiu $a2, $sp, 16  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3726C - sw $a1, 16($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37270 - ori $a1, $zr, 2 <=> li $a1, 2  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37274 - sw $a2, -3012($s0)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37278 - sb $a1, 20($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3727C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37280 - addiu $a1, $a1, -3288  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37284 - sw $ra, 96($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37288 - jal 0x08A37780  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3728C - sw $a1, 24($sp)  
7039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37290 - lw $a0, 16($sp)  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37294 - sw $a0, -3012($s0)  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37298 - lw $s0, 92($sp)  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3729C - lw $ra, 96($sp)  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A372A0 - jr $ra  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A372A4 - addiu $sp, $sp, 112  
7049   user_main_b   DEBUG   compiler   Compiling _S1_2_8A37780  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37780 - addiu $sp, $sp, -112  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37784 - sw $s3, 104($sp)  
7049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37788 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3778C - lw $a1, -3012($s3)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37790 - addiu $a2, $sp, 16  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37794 - sw $a1, 16($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37798 - ori $a1, $zr, 2 <=> li $a1, 2  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3779C - sw $a2, -3012($s3)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377A0 - sb $a1, 20($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377A4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377A8 - addiu $a1, $a1, -3192  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377AC - sw $s0, 92($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377B0 - sw $s2, 100($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377B4 - sw $a1, 24($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377B8 - or $s0, $a0, $zr <=> move $s0, $a0  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377BC - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377C0 - sw $s1, 96($sp)  
7059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377C4 - sw $ra, 108($sp)  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A377C8 - beql $a0, $zr, 0x08A377D0  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377CC - ori $s0, $zr, 1 <=> li $s0, 1  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A377D0 - lui $s1, 0x08A3 <=> li $s1, 0x08A30000  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377D4 - addiu $s1, $s1, 30764  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A377D8 - jal 0x0880E5F8  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377DC - or $a0, $s0, $zr <=> move $a0, $s0  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A377E0 - bnel $v0, $zr, 0x08A3780C  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377E4 - lw $a0, 16($sp)  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A377E8 - lw $a0, -3024($s2)  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A377EC - bne $a0, $zr, 0x08A377FC  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377F0 - nop  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A377F4 - b 0x08A377FC  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A377F8 - or $a0, $s1, $zr <=> move $a0, $s1  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A377FC - jalr $ra, $a0  
7069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37800 - nop  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37804 - b 0x08A377D8  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37808 - nop  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3780C - sw $a0, -3012($s3)  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37810 - lw $s0, 92($sp)  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37814 - lw $s1, 96($sp)  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37818 - lw $s2, 100($sp)  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3781C - lw $s3, 104($sp)  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37820 - lw $ra, 108($sp)  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37824 - jr $ra  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37828 - addiu $sp, $sp, 112  
7079   user_main_b   DEBUG   compiler   Compiling _S1_2_880E5F8  
7079   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E5F8 - addiu $sp, $sp, -32  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5FC - sw $s0, 16($sp)  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E600 - or $s0, $a0, $zr <=> move $s0, $a0  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E604 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E608 - lw $a1, 21600($a0)  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E60C - sw $ra, 20($sp)  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E610 - bne $a1, $zr, 0x0880E624  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E614 - nop  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E618 - ori $a1, $zr, 1 <=> li $a1, 1  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E61C - jal 0x0891FEF0  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E620 - sw $a1, 21600($a0)  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E624 - jal 0x0880E658  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E628 - or $a0, $s0, $zr <=> move $a0, $s0  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E62C - lw $s0, 16($sp)  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E630 - lw $ra, 20($sp)  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E634 - jr $ra  
7089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E638 - addiu $sp, $sp, 32  
7099   user_main_b   DEBUG   compiler   Compiling _S1_2_891FEF0  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891FEF0 - addiu $sp, $sp, -32  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEF4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEF8 - lui $a1, 0x0892 <=> li $a1, 0x08920000  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEFC - or $a2, $zr, $zr <=> li $a2, 0  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF00 - addiu $a0, $a0, 27136  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF04 - sw $ra, 16($sp)  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF08 - jal 0x08A4CF1C [sceKernelCreateCallback]  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF0C - addiu $a1, $a1, -304  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF10 - jal 0x08A4CFBC [sceKernelRegisterExitCallback]  
7099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF14 - or $a0, $v0, $zr <=> move $a0, $v0  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF18 - jal 0x08A4CEDC [sceKernelGetThreadId]  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF1C - nop  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF20 - or $a0, $v0, $zr <=> move $a0, $v0  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF24 - jal 0x08A4CECC [sceKernelChangeThreadPriority]  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF28 - ori $a1, $zr, 64 <=> li $a1, 64  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF2C - jal 0x08A4CE64 [sceKernelPowerUnlock]  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF30 - or $a0, $zr, $zr <=> li $a0, 0  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891FF34 - jal 0x0880EAC8  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF38 - nop  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF3C - lw $ra, 16($sp)  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF40 - jr $ra  
7109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FF44 - addiu $sp, $sp, 32  
7119   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF1C  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF1C - jr $ra  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF20 - syscall 0x04486 [sceKernelCreateCallback]  
7119   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'exit', thread:'user_main', PC:0891FED0, $a0:00000000, $a1: 00000000, $a2: 00000000  
7119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7119   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CFBC  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CFBC - jr $ra  
7119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CFC0 - syscall 0x04511 [sceKernelRegisterExitCallback]  
7119   user_main_b   INFO   hle.LoadExecForUser   sceKernelRegisterExitCallback SceUID=d  
7119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7129   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CEDC  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CEDC - jr $ra  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CEE0 - syscall 0x044EA [sceKernelGetThreadId]  
7129   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetThreadId returning uid=0xb  
7129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7129   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7129   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CECC  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CECC - jr $ra  
7129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CED0 - syscall 0x04500 [sceKernelChangeThreadPriority]  
7129   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelChangeThreadPriority SceUID=b newPriority:0x40 oldPriority:0x20  
7129   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelChangeThreadPriority rescheduling  
7129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7129   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7129   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CE64  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CE64 - jr $ra  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CE68 - syscall 0x04669 [sceKernelPowerUnlock]  
7139   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7139   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7139   user_main_b   DEBUG   compiler   Compiling _S1_2_880EAC8  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EAC8 - addiu $sp, $sp, -48  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EACC - sw $s1, 24($sp)  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAD0 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAD4 - lw $a0, 21048($s1)  
7139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAD8 - sw $s0, 20($sp)  
7149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EADC - sw $s2, 28($sp)  
7149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAE0 - sw $ra, 32($sp)  
7150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EAE4 - bne $a0, $zr, 0x0880EBE0  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAE8 - nop  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAEC - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
7151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAF0 - ori $s0, $zr, 0 <=> li $s0, 0  
7152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAF4 - ori $a0, $zr, 1528 <=> li $a0, 1528  
7153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EAF8 - jal 0x088099F8  
7154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAFC - addiu $a1, $a1, 24768  
7154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB00 - or $s2, $v0, $zr <=> move $s2, $v0  
7155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB04 - beq $s2, $zr, 0x0880EB18  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB08 - nop  
7156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB0C - jal 0x0880F95C  
7157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB10 - or $a0, $s2, $zr <=> move $a0, $s2  
7158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB14 - or $s0, $s2, $zr <=> move $s0, $s2  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EB18 - sw $s0, 21048($s1)  
7159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB1C - lw $a1, 276($s0)  
7160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB20 - jal 0x0880E800  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB24 - or $a0, $s0, $zr <=> move $a0, $s0  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB28 - jal 0x0880FCB0  
7161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB2C - nop  
7162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB30 - ori $a0, $zr, 0 <=> li $a0, 0  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB34 - sw $a0, 16($sp)  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB38 - jal 0x088098E4  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB3C - ori $a0, $zr, 24 <=> li $a0, 24  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB40 - or $s0, $v0, $zr <=> move $s0, $v0  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB44 - beq $s0, $zr, 0x0880EB60  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB48 - lw $a0, 16($sp)  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB4C - lui $a1, 0x000A <=> li $a1, 0x000A0000  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB50 - or $a0, $s0, $zr <=> move $a0, $s0  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB54 - jal 0x08810644  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB58 - addiu $a1, $a1, -5360  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB5C - or $a0, $s0, $zr <=> move $a0, $s0  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EB60 - lw $a1, 21048($s1)  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB64 - sw $a0, 1512($a1)  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB68 - lw $a0, 21048($s1)  
7163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB6C - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
7173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB70 - lw $a2, 1512($a0)  
7174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB74 - addiu $a0, $a1, -8352  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB78 - jal 0x08808FDC  
7175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB7C - or $a1, $a2, $zr <=> move $a1, $a2  
7176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB80 - lw $a0, 21048($s1)  
7176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB84 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
7177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB88 - addiu $a2, $zr, -1 <=> li $a2, -1  
7178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB8C - lw $a1, 1512($a0)  
7178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EB90 - jal 0x0880F770  
7179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB94 - addiu $a3, $a3, -8316  
7179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB98 - lw $a0, 21048($s1)  
7181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EB9C - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
7181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBA0 - sw $v0, 1516($a0)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBA4 - lw $a0, 21048($s1)  
7182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBA8 - lw $a2, 1516($a0)  
7183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBAC - addiu $a0, $a1, -8304  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EBB0 - jal 0x08808FDC  
7184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBB4 - or $a1, $a2, $zr <=> move $a1, $a2  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBB8 - lw $a0, 21048($s1)  
7185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBBC - or $a2, $zr, $zr <=> li $a2, 0  
7186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBC0 - lw $a1, 1516($a0)  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EBC4 - jal 0x08810B68  
7187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBC8 - lw $a0, 276($a0)  
7188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBCC - lw $a0, 21048($s1)  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBD0 - or $a2, $zr, $zr <=> li $a2, 0  
7189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBD4 - lw $a1, 1516($a0)  
7190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EBD8 - jal 0x08810B68  
7192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBDC - lw $a0, 272($a0)  
7192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EBE0 - lw $s0, 20($sp)  
7193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBE4 - lw $s1, 24($sp)  
7194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBE8 - lw $s2, 28($sp)  
7194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBEC - lw $ra, 32($sp)  
7195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBF0 - jr $ra  
7195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EBF4 - addiu $sp, $sp, 48  
7203   user_main_b   DEBUG   compiler   Compiling _S1_2_88099F8  
7204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88099F8 - addiu $sp, $sp, -32  
7205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099FC - sw $s0, 16($sp)  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A00 - sw $ra, 20($sp)  
7206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809A04 - beq $a1, $zr, 0x08809A1C  
7207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A08 - or $s0, $a1, $zr <=> move $s0, $a1  
7207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A0C - or $a2, $a0, $zr <=> move $a2, $a0  
7208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A10 - or $a0, $s0, $zr <=> move $a0, $s0  
7209   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809A14 - jal 0x08A2CFC8  
7210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A18 - or $a1, $zr, $zr <=> li $a1, 0  
7211   user_main_b   DEBUG   compiler   Inlining call at 0x08809A14 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
7211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809A1C - or $v0, $s0, $zr <=> move $v0, $s0  
7212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A20 - lw $s0, 16($sp)  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A24 - lw $ra, 20($sp)  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A28 - jr $ra  
7213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809A2C - addiu $sp, $sp, 32  
7216   user_main_b   DEBUG   compiler   Compiling _S1_2_880F95C  
7225   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F95C - addiu $sp, $sp, -80  
7226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F960 - sw $s0, 44($sp)  
7226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F964 - or $s0, $a0, $zr <=> move $s0, $a0  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F968 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F96C - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
7228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F970 - swc1 $f20, 40($sp)  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F974 - sw $s1, 48($sp)  
7229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F978 - sw $s2, 52($sp)  
7230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F97C - sw $s3, 56($sp)  
7230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F980 - sw $s4, 60($sp)  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F984 - sw $s5, 64($sp)  
7231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F988 - sw $ra, 68($sp)  
7232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F98C - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
7232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F990 - sw $zr, 196($s0)  
7233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F994 - addiu $a0, $s0, 480  
7234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F998 - ori $a1, $zr, 7 <=> li $a1, 7  
7234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F99C - ori $a2, $zr, 144 <=> li $a2, 144  
7234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F9A0 - jal 0x08A38C08  
7235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9A4 - addiu $a3, $a3, -8128  
7236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9A8 - sw $zr, 1508($s0)  
7236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9AC - sw $zr, 1504($s0)  
7237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F9B0 - jal 0x08A4CED4 [sceKernelRotateThreadReadyQueue]  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9B4 - ori $a0, $zr, 32 <=> li $a0, 32  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F9B8 - jal 0x08A4CF54 [sceKernelTotalFreeMemSize]  
7238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9BC - nop  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F9C0 - jal 0x08A4CF4C [sceKernelMaxFreeMemSize]  
7239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9C4 - or $s1, $v0, $zr <=> move $s1, $v0  
7240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9C8 - mtc1 $s1, $f12  
7241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9CC - lui $a0, 0x3580 <=> li $a0, 0x35800000  
7241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9D0 - cvt.s.w $f12, $f12  
7242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9D4 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9D8 - mtc1 $a0, $f20  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9DC - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
7243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9E0 - lw $a0, -6148($s3)  
7244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9E4 - or $s2, $v0, $zr <=> move $s2, $v0  
7245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9E8 - lw $s4, 8($a0)  
7245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9EC - mul.s $f12, $f12, $f20  
7246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F9F0 - jal 0x08A35DD0  
7246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9F4 - addiu $s5, $a1, -7532  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9F8 - or $a0, $s4, $zr <=> move $a0, $s4  
7247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F9FC - or $a1, $s5, $zr <=> move $a1, $s5  
7248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA00 - or $t1, $v1, $zr <=> move $t1, $v1  
7249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA04 - or $a2, $s1, $zr <=> move $a2, $s1  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FA08 - jal 0x08A2AB7C  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA0C - or $t0, $v0, $zr <=> move $t0, $v0  
7250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA10 - mtc1 $s2, $f12  
7251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA14 - lw $a0, -6148($s3)  
7251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA18 - cvt.s.w $f12, $f12  
7252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA1C - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
7253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA20 - lw $s1, 8($a0)  
7253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA24 - addiu $s4, $a1, -7504  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FA28 - jal 0x08A35DD0  
7254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA2C - mul.s $f12, $f12, $f20  
7255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA30 - or $a0, $s1, $zr <=> move $a0, $s1  
7256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA34 - or $a1, $s4, $zr <=> move $a1, $s4  
7257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA38 - or $t1, $v1, $zr <=> move $t1, $v1  
7257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA3C - or $t0, $v0, $zr <=> move $t0, $v0  
7258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FA40 - jal 0x08A2AB7C  
7258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA44 - or $a2, $s2, $zr <=> move $a2, $s2  
7259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA48 - lui $a0, 0x0006 <=> li $a0, 0x00060000  
7260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA4C - addiu $a0, $a0, 16384  
7260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA50 - subu $s1, $s2, $a0  
7261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA54 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
7261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA58 - ori $a1, $zr, 2 <=> li $a1, 2  
7262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA5C - or $a2, $zr, $zr <=> li $a2, 0  
7263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA60 - or $a3, $s1, $zr <=> move $a3, $s1  
7264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA64 - ori $t0, $zr, 1 <=> li $t0, 1  
7264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA68 - or $t1, $zr, $zr <=> li $t1, 0  
7265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FA6C - jal 0x08A4CF2C [sceKernelCreateFpl]  
7265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA70 - addiu $a0, $a0, -7476  
7266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA74 - lui $s2, 0x08AC <=> li $s2, 0x08AC0000  
7266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA78 - sw $zr, 24752($s2)  
7267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA7C - addiu $a1, $s2, 24752  
7268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FA80 - jal 0x08A4CF34 [sceKernelTryAllocateFpl]  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA84 - or $a0, $v0, $zr <=> move $a0, $v0  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA88 - lw $a0, 24752($s2)  
7269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA8C - mtc1 $s1, $f12  
7270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA90 - lw $a1, -6148($s3)  
7270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA94 - cvt.s.w $f12, $f12  
7270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA98 - addu $a0, $a0, $s1  
7271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FA9C - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
7272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAA0 - sw $a0, 24756($a2)  
7272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAA4 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAA8 - mul.s $f12, $f12, $f20  
7273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAAC - sw $a0, 24760($a2)  
7274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAB0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
7275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAB4 - lw $s2, 8($a1)  
7275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FAB8 - jal 0x08A35DD0  
7276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FABC - addiu $s3, $a0, -7468  
7276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAC0 - or $a0, $s2, $zr <=> move $a0, $s2  
7277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAC4 - or $a1, $s3, $zr <=> move $a1, $s3  
7278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAC8 - or $t1, $v1, $zr <=> move $t1, $v1  
7278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FACC - or $a2, $s1, $zr <=> move $a2, $s1  
7280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FAD0 - jal 0x08A2AB7C  
7280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAD4 - or $t0, $v0, $zr <=> move $t0, $v0  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAD8 - ori $a0, $zr, 0 <=> li $a0, 0  
7281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FADC - sw $a0, 36($sp)  
7282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAE0 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
7282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAE4 - ori $a0, $zr, 24 <=> li $a0, 24  
7283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FAE8 - jal 0x088099F8  
7284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAEC - addiu $a1, $a1, 26296  
7285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAF0 - or $s1, $v0, $zr <=> move $s1, $v0  
7286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAF4 - lw $a0, 36($sp)  
7286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FAF8 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FAFC - beq $s1, $zr, 0x0880FB2C  
7287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB00 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB04 - lw $a0, 24752($a2)  
7288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB08 - addiu $a2, $zr, -16 <=> li $a2, -16  
7289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB0C - addiu $a0, $a0, 15  
7290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB10 - lw $a1, 24760($a1)  
7290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB14 - and $a3, $a0, $a2  
7291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB18 - and $a2, $a1, $a2  
7292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB1C - or $a0, $s1, $zr <=> move $a0, $s1  
7292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FB20 - jal 0x088105F0  
7293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB24 - or $a1, $a3, $zr <=> move $a1, $a3  
7294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB28 - or $a0, $s1, $zr <=> move $a0, $s1  
7295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FB2C - sw $a0, 268($s0)  
7295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB30 - sw $zr, 1516($s0)  
7296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB34 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
7296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB38 - sw $zr, 1524($s0)  
7297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB3C - ori $s1, $zr, 0 <=> li $s1, 0  
7298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB40 - ori $a0, $zr, 152 <=> li $a0, 152  
7299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FB44 - jal 0x088099F8  
7299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB48 - addiu $a1, $a1, 26320  
7300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB4C - or $a0, $v0, $zr <=> move $a0, $v0  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FB50 - beq $a0, $zr, 0x0880FB74  
7301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB54 - nop  
7302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB58 - lw $a1, 268($s0)  
7302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB5C - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
7303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB60 - sw $a0, 32($sp)  
7303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB64 - addiu $a2, $zr, -1 <=> li $a2, -1  
7304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FB68 - jal 0x08810AB4  
7305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB6C - addiu $a3, $a3, -7440  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB70 - lw $s1, 32($sp)  
7306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FB74 - sw $s1, 272($s0)  
7308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB78 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
7308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB7C - ori $s1, $zr, 0 <=> li $s1, 0  
7309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB80 - ori $a0, $zr, 152 <=> li $a0, 152  
7309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FB84 - jal 0x088099F8  
7310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB88 - addiu $a1, $a1, 26472  
7310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB8C - or $a0, $v0, $zr <=> move $a0, $v0  
7311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FB90 - beql $a0, $zr, 0x0880FBB8  
7312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB94 - lw $a0, 272($s0)  
7312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FB98 - lw $a1, 268($s0)  
7313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FB9C - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
7314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBA0 - sw $a0, 32($sp)  
7314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBA4 - ori $a2, $zr, 1 <=> li $a2, 1  
7315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FBA8 - jal 0x08810AB4  
7316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBAC - addiu $a3, $a3, -7428  
7316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBB0 - lw $s1, 32($sp)  
7317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBB4 - lw $a0, 272($s0)  
7317   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FBB8 - sw $s1, 276($s0)  
7318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBBC - sw $a0, 0($s0)  
7318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBC0 - sw $s1, 4($s0)  
7319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBC4 - ori $a0, $zr, 2 <=> li $a0, 2  
7320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBC8 - sw $a0, 192($s0)  
7321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBCC - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
7321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBD0 - lw $a1, 24740($a0)  
7322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBD4 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
7323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBD8 - lw $t0, 24744($a0)  
7323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBDC - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
7324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBE0 - lw $t1, 24748($a0)  
7324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBE4 - subu $a3, $t0, $a1  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBE8 - subu $t2, $t1, $t0  
7325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBEC - srl $a3, $a3, 0x000A  
7326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBF0 - srl $t2, $t2, 0x000A  
7327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBF4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
7327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBF8 - or $a2, $t0, $zr <=> move $a2, $t0  
7328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FBFC - addiu $a0, $a0, -7416  
7328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FC00 - jal 0x08808FDC  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC04 - addu $t3, $a3, $t2  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC08 - sw $zr, 264($s0)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC0C - sw $zr, 312($s0)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC10 - sw $zr, 304($s0)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC14 - sw $zr, 324($s0)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC18 - sw $zr, 332($s0)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC1C - sw $zr, 328($s0)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC20 - or $v0, $s0, $zr <=> move $v0, $s0  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC24 - lwc1 $f20, 40($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC28 - lw $s0, 44($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC2C - lw $s1, 48($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC30 - lw $s2, 52($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC34 - lw $s3, 56($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC38 - lw $s4, 60($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC3C - lw $s5, 64($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC40 - lw $ra, 68($sp)  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC44 - jr $ra  
7329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC48 - addiu $sp, $sp, 80  
7353   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E040  
7354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E040 - sw $zr, 0($a0)  
7355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E044 - sw $zr, 4($a0)  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E048 - sw $zr, 8($a0)  
7356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E04C - sb $zr, 140($a0)  
7357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E050 - jr $ra  
7357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E054 - or $v0, $a0, $zr <=> move $v0, $a0  
7359   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CED4  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CED4 - jr $ra  
7360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CED8 - syscall 0x04501 [sceKernelRotateThreadReadyQueue]  
7363   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelRotateThreadReadyQueue priority=32  
7363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7363   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7364   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF54  
7365   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF54 - jr $ra  
7366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF58 - syscall 0x04453 [sceKernelTotalFreeMemSize]  
7368   user_main_b   DEBUG   hle.SysMemUserForUser   sceKernelTotalFreeMemSize 22046208(hex=0x1506600)  
7369   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
7369   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
7370   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
7370   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7372   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF4C  
7373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF4C - jr $ra  
7373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF50 - syscall 0x04452 [sceKernelMaxFreeMemSize]  
7376   user_main_b   DEBUG   hle.SysMemUserForUser   sceKernelMaxFreeMemSize 21784064(hex=0x14C6600)  
7376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
7377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
7378   user_main_b   DEBUG   compiler   Compiling _S1_2_8A35DD0  
7379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35DD0 - addiu $sp, $sp, -48  
7380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DD4 - addiu $a0, $sp, 16  
7380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DD8 - addu $a1, $sp, $zr <=> move $a1, $sp  
7381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DDC - sw $ra, 32($sp)  
7381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35DE0 - jal 0x08A36AD8  
7382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DE4 - swc1 $f12, 16($sp)  
7383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DE8 - addu $t1, $zr, $zr <=> li $t1, 0  
7383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DEC - lw $t0, 12($sp)  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DF0 - lw $a0, 0($sp)  
7384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DF4 - lw $a1, 4($sp)  
7385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DF8 - lw $a2, 8($sp)  
7385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DFC - srl $v0, $t0, 0x0002  
7387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E00 - sll $t1, $t1, 0x001E  
7387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E04 - or $t1, $t1, $v0  
7387   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E08 - jal 0x08A36A2C  
7388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E0C - sll $t0, $t0, 0x001E  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E10 - lw $ra, 32($sp)  
7389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E14 - jr $ra  
7390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E18 - addiu $sp, $sp, 48  
7392   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36AD8  
7394   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36AD8 - lw $v0, 0($a0)  
7395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36ADC - lui $v1, 0x007F <=> li $v1, 0x007F0000  
7395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36AE0 - ori $v1, $v1, -1  
7396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36AE4 - srl $a2, $v0, 0x0017  
7396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36AE8 - srl $a0, $v0, 0x001F  
7397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36AEC - andi $a2, $a2, 255  
7398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36AF0 - sw $a0, 4($a1)  
7398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36AF4 - bne $a2, $zr, 0x08A36B54  
7399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36AF8 - and $a3, $v0, $v1  
7399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36AFC - beq $a3, $zr, 0x08A36B4C  
7400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B00 - addiu $v0, $zr, 2 <=> li $v0, 2  
7401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B04 - lui $v0, 0x3FFF <=> li $v0, 0x3FFF0000  
7401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B08 - sll $a3, $a3, 0x0007  
7402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B0C - ori $v0, $v0, -1  
7402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B10 - addiu $v1, $zr, -126 <=> li $v1, -126  
7403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B14 - addiu $a0, $zr, 3 <=> li $a0, 3  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B18 - sltu $v0, $v0, $a3  
7404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B1C - sw $v1, 8($a1)  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36B20 - bne $v0, $zr, 0x08A36B44  
7405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B24 - sw $a0, 0($a1)  
7406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B28 - lui $a0, 0x3FFF <=> li $a0, 0x3FFF0000  
7406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B2C - ori $a0, $a0, -1  
7407   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36B30 - sll $a3, $a3, 0x0001  
7407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B34 - sltu $v0, $a0, $a3  
7409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36B38 - beq $v0, $zr, 0x08A36B30  
7409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B3C - addiu $v1, $v1, -1  
7410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B40 - sw $v1, 8($a1)  
7410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36B44 - jr $ra  
7410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B48 - sw $a3, 12($a1)  
7411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36B4C - jr $ra  
7411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B50 - sw $v0, 0($a1)  
7412   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36B54 - addiu $v0, $zr, 255 <=> li $v0, 255  
7413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36B58 - beq $a2, $v0, 0x08A36B7C  
7413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B5C - sll $v0, $a3, 0x0007  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B60 - lui $v1, 0x4000 <=> li $v1, 0x40000000  
7414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B64 - or $v0, $v0, $v1  
7416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B68 - addiu $a0, $a2, -127  
7416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B6C - sw $v0, 12($a1)  
7416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B70 - addiu $v0, $zr, 3 <=> li $v0, 3  
7417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36B74 - j 0x08A36B4C  
7417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B78 - sw $a0, 8($a1)  
7418   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36B7C - bnel $a3, $zr, 0x08A36B8C  
7419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B80 - lui $v0, 0x0010 <=> li $v0, 0x00100000  
7419   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36B84 - j 0x08A36B4C  
7420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B88 - addiu $v0, $zr, 4 <=> li $v0, 4  
7420   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36B8C - and $v0, $a3, $v0  
7421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36B90 - beql $v0, $zr, 0x08A36B44  
7421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36B94 - sw $zr, 0($a1)  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36B98 - addiu $v0, $zr, 1 <=> li $v0, 1  
7422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36B9C - j 0x08A36B44  
7423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BA0 - sw $v0, 0($a1)  
7436   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36A2C  
7437   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36A2C - addiu $sp, $sp, -48  
7437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A30 - addu $v0, $a0, $zr <=> move $v0, $a0  
7437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A34 - sw $ra, 32($sp)  
7438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A38 - sw $v0, 0($sp)  
7439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A3C - sw $a1, 4($sp)  
7439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A40 - sw $a2, 8($sp)  
7440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A44 - sw $t0, 16($sp)  
7440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A48 - sw $t1, 20($sp)  
7440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36A4C - jal 0x08A36BD4  
7441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A50 - addu $a0, $sp, $zr <=> move $a0, $sp  
7442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A54 - lw $ra, 32($sp)  
7443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A58 - jr $ra  
7443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36A5C - addiu $sp, $sp, 48  
7446   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36BD4  
7450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36BD4 - lw $v1, 0($a0)  
7450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BD8 - addiu $sp, $sp, -16  
7451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BDC - lw $t2, 16($a0)  
7451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BE0 - lw $t3, 20($a0)  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BE4 - sltiu $v0, $v1, 2  
7452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BE8 - lw $t4, 4($a0)  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36BEC - beq $v0, $zr, 0x08A36C68  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BF0 - addu $t1, $zr, $zr <=> li $t1, 0  
7453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BF4 - lui $v1, 0x0008 <=> li $v1, 0x00080000  
7454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BF8 - addiu $v0, $zr, 0 <=> li $v0, 0  
7455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36BFC - or $t2, $t2, $v0  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C00 - or $t3, $t3, $v1  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C04 - addiu $t1, $zr, 2047 <=> li $t1, 2047  
7456   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36C08 - lw $v0, 4($sp)  
7457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36C0C - lui $a2, 0x000F <=> li $a2, 0x000F0000  
7458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C10 - lui $v1, 0xFFF0 <=> li $v1, 0xFFF00000  
7458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C14 - ori $a2, $a2, -1  
7459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C18 - and $a2, $t3, $a2  
7459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C1C - and $v0, $v0, $v1  
7460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C20 - lui $a0, 0x800F <=> li $a0, 0x800F0000  
7460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C24 - or $v0, $v0, $a2  
7460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C28 - andi $a1, $t1, 2047  
7461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C2C - ori $a0, $a0, -1  
7463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C30 - and $v0, $v0, $a0  
7463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C34 - sll $a1, $a1, 0x0014  
7464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C38 - lui $v1, 0x7FFF <=> li $v1, 0x7FFF0000  
7464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C3C - or $v0, $v0, $a1  
7465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C40 - ori $v1, $v1, -1  
7466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C44 - and $v0, $v0, $v1  
7466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C48 - sll $a0, $t4, 0x001F  
7466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C4C - or $v0, $v0, $a0  
7467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C50 - sw $v0, 4($sp)  
7467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C54 - sw $t2, 0($sp)  
7468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C58 - lw $v0, 0($sp)  
7469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C5C - lw $v1, 4($sp)  
7469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C60 - jr $ra  
7470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C64 - addiu $sp, $sp, 16  
7470   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36C68 - xori $v0, $v1, 4  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36C6C - beql $v0, $zr, 0x08A36DD4  
7471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C70 - addiu $t1, $zr, 2047 <=> li $t1, 2047  
7472   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36C74 - xori $v0, $v1, 2  
7472   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36C78 - beq $v0, $zr, 0x08A36DD4  
7474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C7C - nop  
7474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C80 - or $v0, $t2, $t3  
7475   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36C84 - beq $v0, $zr, 0x08A36C0C  
7475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C88 - lw $v0, 4($sp)  
7476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C8C - lw $a0, 8($a0)  
7476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C90 - slti $v0, $a0, -1022  
7477   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36C94 - beq $v0, $zr, 0x08A36DCC  
7477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C98 - slti $v0, $a0, 1024  
7478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36C9C - addiu $v0, $zr, -1022 <=> li $v0, -1022  
7478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CA0 - subu $t5, $v0, $a0  
7479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CA4 - slti $v1, $t5, 57  
7479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36CA8 - bne $v1, $zr, 0x08A36D34  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CAC - nop  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CB0 - addu $t2, $zr, $zr <=> li $t2, 0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CB4 - addu $t3, $zr, $zr <=> li $t3, 0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36CB8 - addiu $v1, $zr, 0 <=> li $v1, 0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CBC - addiu $v0, $zr, 255 <=> li $v0, 255  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CC0 - and $v0, $t2, $v0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CC4 - addiu $a0, $zr, 128 <=> li $a0, 128  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36CC8 - beq $v0, $a0, 0x08A36D04  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CCC - and $v1, $t3, $v1  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CD0 - addiu $t2, $t2, 127  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36CD4 - sltiu $v0, $t2, 127  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36CD8 - addu $t3, $t3, $v0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CDC - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36CE0 - ori $v0, $v0, -1  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CE4 - sltu $v0, $v0, $t3  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CE8 - addiu $v1, $zr, 1 <=> li $v1, 1  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CEC - srl $t2, $t2, 0x0008  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CF0 - sll $a0, $t3, 0x0018  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CF4 - movn $t1, $v1, $v0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36CF8 - or $t2, $t2, $a0  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36CFC - j 0x08A36C08  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D00 - srl $t3, $t3, 0x0008  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36D04 - bnel $v1, $zr, 0x08A36CD4  
7480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D08 - addiu $t2, $t2, 127  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36D0C - addiu $v1, $zr, 0 <=> li $v1, 0  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D10 - addiu $v0, $zr, 256 <=> li $v0, 256  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D14 - and $v0, $t2, $v0  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D18 - and $v1, $t3, $v1  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D1C - or $v0, $v0, $v1  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36D20 - beql $v0, $zr, 0x08A36CE0  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D24 - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36D28 - addiu $t2, $t2, 128  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36D2C - j 0x08A36CD8  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D30 - sltiu $v0, $t2, 128  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36D34 - addiu $a1, $zr, 0 <=> li $a1, 0  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D38 - addiu $a0, $zr, 1 <=> li $a0, 1  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D3C - sll $a2, $t5, 0x001A  
7490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36D40 - bgez $a2, 0x08A36D54  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D44 - nop  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D48 - sllv $v1, $a0, $t5  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36D4C - b 0x08A36D6C  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D50 - addu $v0, $zr, $zr <=> li $v0, 0  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36D54 - beq $a2, $zr, 0x08A36D68  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D58 - sllv $v1, $a1, $t5  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D5C - subu $a2, $zr, $t5 <=> negu $a2, $t5  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D60 - srlv $a2, $a0, $a2  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D64 - or $v1, $v1, $a2  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36D68 - sllv $v0, $a0, $t5  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36D6C - addiu $v0, $v0, -1  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D70 - sltiu $a3, $v0, -1  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D74 - addiu $v1, $v1, -1  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D78 - addu $v1, $v1, $a3  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D7C - and $v0, $t2, $v0  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D80 - and $v1, $t3, $v1  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D84 - or $v0, $v0, $v1  
7500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D88 - sll $t0, $t5, 0x001A  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36D8C - bgez $t0, 0x08A36DA0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D90 - nop  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D94 - srlv $a2, $t3, $t5  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36D98 - b 0x08A36DB8  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36D9C - addu $a3, $zr, $zr <=> li $a3, 0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36DA0 - beq $t0, $zr, 0x08A36DB4  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DA4 - srlv $a2, $t2, $t5  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DA8 - subu $t0, $zr, $t5 <=> negu $t0, $t5  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DAC - sllv $t0, $t3, $t0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DB0 - or $a2, $a2, $t0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36DB4 - srlv $a3, $t3, $t5  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36DB8 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DBC - addu $a1, $zr, $zr <=> li $a1, 0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DC0 - or $t2, $a2, $v0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36DC4 - j 0x08A36CB8  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DC8 - or $t3, $a3, $a1  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36DCC - bne $v0, $zr, 0x08A36DE4  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DD0 - addiu $t1, $zr, 2047 <=> li $t1, 2047  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36DD4 - addu $t2, $zr, $zr <=> li $t2, 0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DD8 - addu $t3, $zr, $zr <=> li $t3, 0  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36DDC - j 0x08A36C0C  
7510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DE0 - lw $v0, 4($sp)  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36DE4 - addiu $v1, $zr, 0 <=> li $v1, 0  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DE8 - addiu $v0, $zr, 255 <=> li $v0, 255  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DEC - and $a2, $t2, $v0  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DF0 - addiu $v0, $zr, 128 <=> li $v0, 128  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DF4 - and $a3, $t3, $v1  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36DF8 - beq $a2, $v0, 0x08A36E44  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36DFC - addiu $t1, $a0, 1023  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E00 - addiu $t2, $t2, 127  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E04 - sltiu $v0, $t2, 127  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E08 - addu $t3, $t3, $v0  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E0C - lui $v0, 0x1FFF <=> li $v0, 0x1FFF0000  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E10 - ori $v0, $v0, -1  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E14 - sltu $v0, $v0, $t3  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36E18 - beql $v0, $zr, 0x08A36E38  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E1C - srl $t2, $t2, 0x0008  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E20 - sll $v0, $t3, 0x001F  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E24 - srl $t2, $t2, 0x0001  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E28 - or $t2, $t2, $v0  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E2C - srl $t3, $t3, 0x0001  
7520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E30 - addiu $t1, $t1, 1  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E34 - srl $t2, $t2, 0x0008  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E38 - sll $v0, $t3, 0x0018  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36E3C - j 0x08A36CFC  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E40 - or $t2, $t2, $v0  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36E44 - bnel $a3, $zr, 0x08A36E04  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E48 - addiu $t2, $t2, 127  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E4C - addiu $v1, $zr, 0 <=> li $v1, 0  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E50 - addiu $v0, $zr, 256 <=> li $v0, 256  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E54 - and $v0, $t2, $v0  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E58 - and $v1, $t3, $v1  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E5C - or $v0, $v0, $v1  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36E60 - beql $v0, $zr, 0x08A36E10  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E64 - lui $v0, 0x1FFF <=> li $v0, 0x1FFF0000  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E68 - addiu $t2, $t2, 128  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36E6C - j 0x08A36E08  
7530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E70 - sltiu $v0, $t2, 128  
7540   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2AB7C  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2AB7C - addiu $sp, $sp, -64  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB80 - sw $a2, 40($sp)  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB84 - sw $a3, 44($sp)  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB88 - sw $t0, 48($sp)  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB8C - lui $a2, 0x0000 <=> li $a2, 0x00000000  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB90 - sw $t1, 52($sp)  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB94 - addiu $a2, $a2, 32  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB98 - sw $t2, 56($sp)  
7540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB9C - addu $a2, $sp, $a2  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABA0 - sw $t3, 60($sp)  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABA4 - sw $ra, 20($sp)  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ABA8 - jal 0x08A2EF84  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABAC - addiu $a2, $a2, 8  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABB0 - lw $ra, 20($sp)  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABB4 - jr $ra  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABB8 - addiu $sp, $sp, 64  
7550   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2EF84  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EF84 - addiu $sp, $sp, -32  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF88 - or $t1, $a1, $zr <=> move $t1, $a1  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF8C - or $t2, $a2, $zr <=> move $t2, $a2  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF90 - lb $t0, 0($t1)  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF94 - lw $a3, 84($a0)  
7550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF98 - or $a2, $a0, $zr <=> move $a2, $a0  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF9C - sw $ra, 16($sp)  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFA0 - beq $t0, $zr, 0x08A2F04C  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFA4 - or $a0, $t2, $zr <=> move $a0, $t2  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFA8 - ori $t2, $zr, 37 <=> li $t2, 37  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2EFAC - bnel $t0, $t2, 0x08A2F040  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFB0 - addiu $t1, $t1, 1  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFB4 - lb $t0, 1($t1)  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFB8 - beql $t0, $zr, 0x08A2F040  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFBC - addiu $t1, $t1, 1  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFC0 - addiu $t1, $t1, 1  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFC4 - lb $t0, 0($t1)  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFC8 - slti $t3, $t0, 65  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2EFCC - beql $t3, $zr, 0x08A2EFF0  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFD0 - addiu $t0, $t0, -69  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFD4 - lb $t3, 1($t1)  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFD8 - beq $t3, $zr, 0x08A2EFF0  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFDC - addiu $t0, $t0, -69  
7560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFE0 - addiu $t1, $t1, 1  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFE4 - lb $t0, 0($t1)  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFE8 - b 0x08A2EFCC  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFEC - slti $t3, $t0, 65  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFF0 - sltiu $t3, $t0, 35  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFF4 - beql $t3, $zr, 0x08A2F040  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFF8 - addiu $t1, $t1, 1  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFFC - sll $t0, $t0, 0x0002  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F000 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F004 - addu $at, $at, $t0  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F008 - lw $at, 16992($at)  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F00C - jr $at  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F010 - nop  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F040 - lb $t0, 0($t1)  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F044 - bne $t0, $zr, 0x08A2EFAC  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F048 - nop  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F04C - or $t0, $a1, $zr <=> move $t0, $a1  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F050 - or $t1, $a0, $zr <=> move $t1, $a0  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F054 - or $a0, $a3, $zr <=> move $a0, $a3  
7570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F058 - or $a1, $a2, $zr <=> move $a1, $a2  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F05C - or $a2, $t0, $zr <=> move $a2, $t0  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F060 - jal 0x08A30754  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F064 - or $a3, $t1, $zr <=> move $a3, $t1  
7580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F068 - lw $ra, 16($sp)  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F06C - jr $ra  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F070 - addiu $sp, $sp, 32  
7590   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2F03C  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2EFAC - bnel $t0, $t2, 0x08A2F040  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFB0 - addiu $t1, $t1, 1  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFB4 - lb $t0, 1($t1)  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFB8 - beql $t0, $zr, 0x08A2F040  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFBC - addiu $t1, $t1, 1  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFC0 - addiu $t1, $t1, 1  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFC4 - lb $t0, 0($t1)  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFC8 - slti $t3, $t0, 65  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2EFCC - beql $t3, $zr, 0x08A2EFF0  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFD0 - addiu $t0, $t0, -69  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFD4 - lb $t3, 1($t1)  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFD8 - beq $t3, $zr, 0x08A2EFF0  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFDC - addiu $t0, $t0, -69  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFE0 - addiu $t1, $t1, 1  
7590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFE4 - lb $t0, 0($t1)  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFE8 - b 0x08A2EFCC  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFEC - slti $t3, $t0, 65  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFF0 - sltiu $t3, $t0, 35  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EFF4 - beql $t3, $zr, 0x08A2F040  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EFF8 - addiu $t1, $t1, 1  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EFFC - sll $t0, $t0, 0x0002  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F000 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F004 - addu $at, $at, $t0  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F008 - lw $at, 16992($at)  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F00C - jr $at  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F010 - nop  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F03C - addiu $t1, $t1, 1  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F040 - lb $t0, 0($t1)  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F044 - bne $t0, $zr, 0x08A2EFAC  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F048 - nop  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F04C - or $t0, $a1, $zr <=> move $t0, $a1  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F050 - or $t1, $a0, $zr <=> move $t1, $a0  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F054 - or $a0, $a3, $zr <=> move $a0, $a3  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F058 - or $a1, $a2, $zr <=> move $a1, $a2  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F05C - or $a2, $t0, $zr <=> move $a2, $t0  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F060 - jal 0x08A30754  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F064 - or $a3, $t1, $zr <=> move $a3, $t1  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F068 - lw $ra, 16($sp)  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F06C - jr $ra  
7600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F070 - addiu $sp, $sp, 32  
7610   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2F014  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F014 - or $t0, $a1, $zr <=> move $t0, $a1  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F018 - or $t1, $a0, $zr <=> move $t1, $a0  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F01C - or $a0, $a3, $zr <=> move $a0, $a3  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F020 - or $a1, $a2, $zr <=> move $a1, $a2  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F024 - or $a2, $t0, $zr <=> move $a2, $t0  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F028 - jal 0x08A2F074  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F02C - or $a3, $t1, $zr <=> move $a3, $t1  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F030 - lw $ra, 16($sp)  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F034 - jr $ra  
7610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F038 - addiu $sp, $sp, 32  
7620   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2F074  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F074 - addiu $sp, $sp, -512  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F078 - sw $s1, 476($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F07C - sw $s2, 480($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F080 - or $s1, $a2, $zr <=> move $s1, $a2  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F084 - or $s2, $a1, $zr <=> move $s2, $a1  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F088 - sw $s0, 472($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F08C - sw $s3, 484($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F090 - sw $s4, 488($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F094 - sw $s5, 492($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F098 - sw $s6, 496($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F09C - sw $s7, 500($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0A0 - sw $fp, 504($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0A4 - sw $ra, 508($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F0A8 - jal 0x08A31AD8  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0AC - sw $a3, 424($sp)  
7630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0B0 - ori $a0, $zr, 0 <=> li $a0, 0  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0B4 - sw $zr, 392($sp)  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0B8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0BC - sw $a0, 468($sp)  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0C0 - addiu $a1, $a1, -5080  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0C4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0C8 - addiu $a0, $a0, -5064  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0CC - sw $a1, 444($sp)  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0D0 - sw $a0, 440($sp)  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0D4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0D8 - addiu $a0, $a0, 16932  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0DC - sw $a0, 404($sp)  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0E0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0E4 - addiu $a0, $a0, 16912  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0E8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0EC - sw $a0, 408($sp)  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0F0 - addiu $a1, $a1, 16940  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0F4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
7640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0F8 - addiu $a0, $a0, 16960  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F0FC - sw $a1, 400($sp)  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F100 - sw $a0, 396($sp)  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F104 - or $s4, $s1, $zr <=> move $s4, $s1  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F108 - ori $s5, $zr, 37 <=> li $s5, 37  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F10C - addiu $s6, $sp, 392  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F110 - addiu $fp, $sp, 34  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F114 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F118 - lui $s7, 0x08A7 <=> li $s7, 0x08A70000  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F11C - lw $a0, -6148($s3)  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F120 - lw $a3, -4992($s7)  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F124 - or $a1, $fp, $zr <=> move $a1, $fp  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F128 - or $a2, $s1, $zr <=> move $a2, $s1  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F12C - jal 0x08A2BD3C  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F130 - or $t0, $s6, $zr <=> move $t0, $s6  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F134 - or $s0, $v0, $zr <=> move $s0, $v0  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F138 - blezl $s0, 0x08A2F158  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F13C - subu $s3, $s1, $s4  
7650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F140 - lhu $a0, 34($sp)  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F144 - bne $a0, $s5, 0x08A2F11C  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F148 - addu $s1, $s1, $s0  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F14C - addiu $s1, $s1, -1  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F150 - b 0x08A2F158  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F154 - subu $s3, $s1, $s4  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F158 - or $a3, $s3, $zr <=> move $a3, $s3  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F15C - beq $a3, $zr, 0x08A2F214  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F160 - nop  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F164 - lh $a2, 12($s2)  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F168 - andi $a0, $a2, 512  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F16C - beql $a0, $zr, 0x08A2F1D8  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F170 - lh $a1, 14($s2)  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F174 - lw $a1, 8($s2)  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F178 - slt $a0, $s3, $a1  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F17C - beq $a0, $zr, 0x08A2F1B0  
7660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F180 - lw $a2, 0($s2)  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F184 - or $a0, $a2, $zr <=> move $a0, $a2  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F188 - or $a1, $s4, $zr <=> move $a1, $s4  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F18C - jal 0x08A2CEF4  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F190 - or $a2, $a3, $zr <=> move $a2, $a3  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F194 - lw $a0, 0($s2)  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F198 - lw $a1, 8($s2)  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F19C - addu $a0, $a0, $s3  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A0 - sw $a0, 0($s2)  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A4 - subu $a0, $a1, $s3  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1A8 - b 0x08A2F208  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1AC - sw $a0, 8($s2)  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1B0 - or $a0, $a2, $zr <=> move $a0, $a2  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1B4 - or $a2, $a1, $zr <=> move $a2, $a1  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1B8 - jal 0x08A2CEF4  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1BC - or $a1, $s4, $zr <=> move $a1, $s4  
7670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C0 - lw $a0, 0($s2)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C4 - lw $a1, 8($s2)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C8 - sw $zr, 8($s2)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1CC - addu $a0, $a0, $a1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1D0 - b 0x08A2F208  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1D4 - sw $a0, 0($s2)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F1D8 - bne $a1, $zr, 0x08A2F1F8  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1DC - or $a0, $a1, $zr <=> move $a0, $a1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1E0 - bne $a2, $zr, 0x08A2F1F8  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E4 - or $a0, $a1, $zr <=> move $a0, $a1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E8 - ori $a0, $zr, 1 <=> li $a0, 1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1EC - sh $a0, 14($s2)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F0 - lh $a1, 14($s2)  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F4 - or $a0, $a1, $zr <=> move $a0, $a1  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1F8 - or $a2, $a3, $zr <=> move $a2, $a3  
7680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1FC - or $a1, $s4, $zr <=> move $a1, $s4  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F200 - jal 0x08A2EE2C  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F204 - or $a3, $zr, $zr <=> li $a3, 0  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F208 - lw $a0, 468($sp)  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F20C - addu $a0, $s3, $a0  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F210 - sw $a0, 468($sp)  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F214 - blezl $s0, 0x08A303D8  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F218 - lh $a0, 12($s2)  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F21C - lw $a0, 8($s2)  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F220 - bgtz $a0, 0x08A2F23C  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F224 - ori $a0, $zr, 0 <=> li $a0, 0  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F228 - lh $a0, 12($s2)  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F22C - andi $a0, $a0, 512  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F230 - bnel $a0, $zr, 0x08A303D8  
7690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F234 - lh $a0, 12($s2)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F238 - ori $a0, $zr, 0 <=> li $a0, 0  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F23C - addiu $s1, $s1, 1  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F240 - sw $a0, 464($sp)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F244 - ori $s4, $zr, 0 <=> li $s4, 0  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F248 - addiu $s3, $zr, -1 <=> li $s3, -1  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F24C - ori $fp, $zr, 0 <=> li $fp, 0  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F250 - sb $zr, 32($sp)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F254 - addiu $a2, $s1, 1  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F258 - lb $s0, 0($s1)  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F25C - or $s1, $a2, $zr <=> move $s1, $a2  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F260 - addiu $a3, $s0, -32  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F264 - sltiu $t1, $a3, 89  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F268 - beq $t1, $zr, 0x08A2FB18  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F26C - nop  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F270 - sll $a3, $a3, 0x0002  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F274 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
7700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F278 - addu $at, $at, $a3  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F27C - lw $at, 17136($at)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F280 - jr $at  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F284 - nop  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB18 - beq $s0, $zr, 0x08A303D4  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB1C - addiu $s5, $sp, 40  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB20 - ori $a1, $zr, 1 <=> li $a1, 1  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB24 - sb $s0, 0($s5)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB28 - sw $a1, 36($sp)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB2C - andi $a0, $s4, 132  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB30 - sb $zr, 32($sp)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB34 - andi $a2, $s4, 4  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB38 - sw $a0, 452($sp)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB3C - sw $a2, 460($sp)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB40 - lw $a2, 464($sp)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB44 - lb $a3, 32($sp)  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB48 - slt $a0, $a1, $a2  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB4C - beql $a0, $zr, 0x08A2FB54  
7710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB50 - or $a2, $a1, $zr <=> move $a2, $a1  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB54 - beq $a3, $zr, 0x08A2FB64  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB58 - or $s6, $a2, $zr <=> move $s6, $a2  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB5C - b 0x08A2FB74  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB60 - addiu $s6, $a2, 1  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB64 - andi $a0, $s4, 2  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB68 - beql $a0, $zr, 0x08A2FB78  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB6C - lw $a0, 452($sp)  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB70 - addiu $s6, $a2, 2  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB74 - lw $a0, 452($sp)  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB78 - bne $a0, $zr, 0x08A2FD00  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB7C - subu $s3, $fp, $s6  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB80 - blezl $s3, 0x08A2FD04  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB84 - lw $s7, 444($sp)  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB88 - lh $a2, 12($s2)  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB8C - slti $a0, $s3, 17  
7720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB90 - andi $a1, $a2, 512  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB94 - bne $a0, $zr, 0x08A2FC58  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB98 - lw $s7, 444($sp)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB9C - beql $a1, $zr, 0x08A2FC18  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA0 - lh $a0, 14($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBA4 - lw $a1, 8($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA8 - slti $a0, $a1, 17  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBAC - bne $a0, $zr, 0x08A2FBE8  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB0 - lw $a2, 0($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB4 - or $a0, $a2, $zr <=> move $a0, $a2  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB8 - or $a1, $s7, $zr <=> move $a1, $s7  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBBC - jal 0x08A2CEF4  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC0 - ori $a2, $zr, 16 <=> li $a2, 16  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC4 - lw $a0, 0($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC8 - lw $a1, 8($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBCC - addiu $a0, $a0, 16  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD0 - sw $a0, 0($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD4 - lh $a2, 12($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD8 - addiu $a0, $a1, -16  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBDC - sw $a0, 8($s2)  
7730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBE0 - b 0x08A2FC48  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBE4 - andi $a1, $a2, 512  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBE8 - or $a0, $a2, $zr <=> move $a0, $a2  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBEC - or $a2, $a1, $zr <=> move $a2, $a1  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBF0 - jal 0x08A2CEF4  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF4 - or $a1, $s7, $zr <=> move $a1, $s7  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF8 - lw $a0, 0($s2)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBFC - lw $a1, 8($s2)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC00 - lh $a2, 12($s2)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC04 - addu $a0, $a0, $a1  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC08 - sw $a0, 0($s2)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC0C - sw $zr, 8($s2)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC10 - b 0x08A2FC48  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC14 - andi $a1, $a2, 512  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC18 - bnel $a0, $zr, 0x08A2FC30  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC1C - lh $a0, 14($s2)  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC20 - bne $a2, $zr, 0x08A2FC2C  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC24 - ori $a0, $zr, 1 <=> li $a0, 1  
7740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC28 - sh $a0, 14($s2)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC2C - lh $a0, 14($s2)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC30 - or $a1, $s7, $zr <=> move $a1, $s7  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC34 - ori $a2, $zr, 16 <=> li $a2, 16  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC38 - jal 0x08A2EE2C  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC3C - or $a3, $zr, $zr <=> li $a3, 0  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC40 - lh $a2, 12($s2)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC44 - andi $a1, $a2, 512  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC48 - addiu $s3, $s3, -16  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC4C - slti $a0, $s3, 17  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC50 - beq $a0, $zr, 0x08A2FB9C  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC54 - nop  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC58 - beql $a1, $zr, 0x08A2FCCC  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC5C - lh $a1, 14($s2)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC60 - lw $a1, 8($s2)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC64 - slt $a0, $s3, $a1  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC68 - beq $a0, $zr, 0x08A2FCA0  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC6C - lw $a2, 0($s2)  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC70 - or $a0, $a2, $zr <=> move $a0, $a2  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC74 - or $a1, $s7, $zr <=> move $a1, $s7  
7750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC78 - jal 0x08A2CEF4  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC7C - or $a2, $s3, $zr <=> move $a2, $s3  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC80 - lw $a0, 0($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC84 - lw $a1, 8($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC88 - addu $a0, $a0, $s3  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC8C - sw $a0, 0($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC90 - subu $a0, $a1, $s3  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC94 - sw $a0, 8($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC98 - b 0x08A2FD00  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC9C - lb $a3, 32($sp)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCA0 - or $a0, $a2, $zr <=> move $a0, $a2  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCA4 - or $a2, $a1, $zr <=> move $a2, $a1  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCA8 - jal 0x08A2CEF4  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCAC - or $a1, $s7, $zr <=> move $a1, $s7  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB0 - lw $a0, 0($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB4 - lw $a1, 8($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB8 - sw $zr, 8($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCBC - addu $a0, $a0, $a1  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC0 - sw $a0, 0($s2)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCC4 - b 0x08A2FD00  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC8 - lb $a3, 32($sp)  
7760   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FCCC - bne $a1, $zr, 0x08A2FCEC  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD0 - or $a0, $a1, $zr <=> move $a0, $a1  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCD4 - bne $a2, $zr, 0x08A2FCEC  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD8 - or $a0, $a1, $zr <=> move $a0, $a1  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCDC - ori $a0, $zr, 1 <=> li $a0, 1  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE0 - sh $a0, 14($s2)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE4 - lh $a1, 14($s2)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE8 - or $a0, $a1, $zr <=> move $a0, $a1  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCEC - or $a1, $s7, $zr <=> move $a1, $s7  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF0 - or $a2, $s3, $zr <=> move $a2, $s3  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCF4 - jal 0x08A2EE2C  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF8 - or $a3, $zr, $zr <=> li $a3, 0  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCFC - lb $a3, 32($sp)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD00 - lw $s7, 444($sp)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD04 - addiu $t1, $sp, 388  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD08 - beq $a3, $zr, 0x08A2FDBC  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD0C - addiu $t2, $sp, 32  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD10 - lh $a2, 12($s2)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD14 - andi $a0, $a2, 512  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD18 - beql $a0, $zr, 0x08A2FD84  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD1C - lh $a1, 14($s2)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD20 - lw $a1, 8($s2)  
7770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD24 - slti $a0, $a1, 2  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD28 - bne $a0, $zr, 0x08A2FD5C  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD2C - lw $a2, 0($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD30 - or $a0, $a2, $zr <=> move $a0, $a2  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD34 - or $a1, $t2, $zr <=> move $a1, $t2  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD38 - jal 0x08A2CEF4  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD3C - ori $a2, $zr, 1 <=> li $a2, 1  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD40 - lw $a0, 0($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD44 - lw $a1, 8($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD48 - addiu $a0, $a0, 1  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD4C - sw $a0, 0($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD50 - addiu $a0, $a1, -1  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD54 - b 0x08A2FE74  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD58 - sw $a0, 8($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD5C - or $a0, $a2, $zr <=> move $a0, $a2  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD60 - or $a2, $a1, $zr <=> move $a2, $a1  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD64 - jal 0x08A2CEF4  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD68 - or $a1, $t2, $zr <=> move $a1, $t2  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD6C - lw $a0, 0($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD70 - lw $a1, 8($s2)  
7780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD74 - sw $zr, 8($s2)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD78 - addu $a0, $a0, $a1  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD7C - b 0x08A2FE74  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD80 - sw $a0, 0($s2)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FD84 - bne $a1, $zr, 0x08A2FDA4  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD88 - or $a0, $a1, $zr <=> move $a0, $a1  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD8C - bne $a2, $zr, 0x08A2FDA4  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD90 - or $a0, $a1, $zr <=> move $a0, $a1  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD94 - ori $a0, $zr, 1 <=> li $a0, 1  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD98 - sh $a0, 14($s2)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD9C - lh $a1, 14($s2)  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA0 - or $a0, $a1, $zr <=> move $a0, $a1  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDA4 - or $a1, $t2, $zr <=> move $a1, $t2  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA8 - ori $a2, $zr, 1 <=> li $a2, 1  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDAC - jal 0x08A2EE2C  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB0 - or $a3, $zr, $zr <=> li $a3, 0  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDB4 - b 0x08A2FE78  
7790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB8 - lh $a2, 12($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDBC - andi $a0, $s4, 2  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDC0 - beq $a0, $zr, 0x08A2FE74  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC4 - ori $a0, $zr, 48 <=> li $a0, 48  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC8 - sb $a0, 388($sp)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDCC - sb $s0, 389($sp)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD0 - lh $s0, 12($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD4 - andi $a0, $s0, 512  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDD8 - beql $a0, $zr, 0x08A2FE44  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDDC - lh $a1, 14($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDE0 - lw $a1, 8($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDE4 - slti $a0, $a1, 3  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDE8 - bne $a0, $zr, 0x08A2FE1C  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDEC - lw $a2, 0($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF0 - or $a0, $a2, $zr <=> move $a0, $a2  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF4 - or $a1, $t1, $zr <=> move $a1, $t1  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDF8 - jal 0x08A2CEF4  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDFC - ori $a2, $zr, 2 <=> li $a2, 2  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE00 - lw $a0, 0($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE04 - lw $a1, 8($s2)  
7800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE08 - addiu $a0, $a0, 2  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE0C - sw $a0, 0($s2)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE10 - addiu $a0, $a1, -2  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE14 - b 0x08A2FE74  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE18 - sw $a0, 8($s2)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE1C - or $a0, $a2, $zr <=> move $a0, $a2  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE20 - or $a2, $a1, $zr <=> move $a2, $a1  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE24 - jal 0x08A2CEF4  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE28 - or $a1, $t1, $zr <=> move $a1, $t1  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE2C - lw $a0, 0($s2)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE30 - lw $a1, 8($s2)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE34 - sw $zr, 8($s2)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE38 - addu $a0, $a0, $a1  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE3C - b 0x08A2FE74  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE40 - sw $a0, 0($s2)  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FE44 - bne $a1, $zr, 0x08A2FE64  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE48 - or $a0, $a1, $zr <=> move $a0, $a1  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE4C - bne $s0, $zr, 0x08A2FE64  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE50 - or $a0, $a1, $zr <=> move $a0, $a1  
7810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE54 - ori $a0, $zr, 1 <=> li $a0, 1  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE58 - sh $a0, 14($s2)  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE5C - lh $a1, 14($s2)  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE60 - or $a0, $a1, $zr <=> move $a0, $a1  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE64 - or $a1, $t1, $zr <=> move $a1, $t1  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE68 - ori $a2, $zr, 2 <=> li $a2, 2  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE6C - jal 0x08A2EE2C  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE70 - or $a3, $zr, $zr <=> li $a3, 0  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE74 - lh $a2, 12($s2)  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE78 - lw $a3, 452($sp)  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE7C - ori $a0, $zr, 128 <=> li $a0, 128  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE80 - andi $a1, $a2, 512  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE84 - bne $a3, $a0, 0x08A3000C  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE88 - ori $s4, $zr, 1 <=> li $s4, 1  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE8C - subu $s0, $fp, $s6  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE90 - blez $s0, 0x08A3000C  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE94 - slti $a0, $s0, 17  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE98 - bne $a0, $zr, 0x08A2FF5C  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE9C - lw $s3, 440($sp)  
7820   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FEA0 - beql $a1, $zr, 0x08A2FF1C  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEA4 - lh $a0, 14($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEA8 - lw $a1, 8($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEAC - slti $a0, $a1, 17  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEB0 - bne $a0, $zr, 0x08A2FEEC  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB4 - lw $a2, 0($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB8 - or $a0, $a2, $zr <=> move $a0, $a2  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEBC - or $a1, $s3, $zr <=> move $a1, $s3  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEC0 - jal 0x08A2CEF4  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC4 - ori $a2, $zr, 16 <=> li $a2, 16  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC8 - lw $a0, 0($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FECC - lw $a1, 8($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED0 - addiu $a0, $a0, 16  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED4 - sw $a0, 0($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED8 - lh $a2, 12($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEDC - addiu $a0, $a1, -16  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE0 - sw $a0, 8($s2)  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEE4 - b 0x08A2FF4C  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE8 - andi $a1, $a2, 512  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEEC - or $a0, $a2, $zr <=> move $a0, $a2  
7830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF0 - or $a2, $a1, $zr <=> move $a2, $a1  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEF4 - jal 0x08A2CEF4  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF8 - or $a1, $s3, $zr <=> move $a1, $s3  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEFC - lw $a0, 0($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF00 - lw $a1, 8($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF04 - lh $a2, 12($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF08 - addu $a0, $a0, $a1  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF0C - sw $a0, 0($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF10 - sw $zr, 8($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF14 - b 0x08A2FF4C  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF18 - andi $a1, $a2, 512  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF1C - bnel $a0, $zr, 0x08A2FF34  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF20 - lh $a0, 14($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF24 - bnel $a2, $zr, 0x08A2FF34  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF28 - lh $a0, 14($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF2C - sh $s4, 14($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF30 - lh $a0, 14($s2)  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF34 - or $a1, $s3, $zr <=> move $a1, $s3  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF38 - ori $a2, $zr, 16 <=> li $a2, 16  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF3C - jal 0x08A2EE2C  
7840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF40 - or $a3, $zr, $zr <=> li $a3, 0  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF44 - lh $a2, 12($s2)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF48 - andi $a1, $a2, 512  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF4C - addiu $s0, $s0, -16  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF50 - slti $a0, $s0, 17  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF54 - beq $a0, $zr, 0x08A2FEA0  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF58 - nop  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF5C - beql $a1, $zr, 0x08A2FFD8  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF60 - lh $a1, 14($s2)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF64 - lw $a1, 8($s2)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF68 - slt $a0, $s0, $a1  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF6C - beq $a0, $zr, 0x08A2FFA8  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF70 - lw $a2, 0($s2)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF74 - or $a0, $a2, $zr <=> move $a0, $a2  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF78 - or $a1, $s3, $zr <=> move $a1, $s3  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF7C - jal 0x08A2CEF4  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF80 - or $a2, $s0, $zr <=> move $a2, $s0  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF84 - lw $a0, 0($s2)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF88 - lw $a1, 8($s2)  
7850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF8C - addu $a0, $a0, $s0  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF90 - sw $a0, 0($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF94 - lh $a2, 12($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF98 - subu $a0, $a1, $s0  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF9C - sw $a0, 8($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFA0 - b 0x08A3000C  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFA4 - andi $a1, $a2, 512  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFA8 - or $a0, $a2, $zr <=> move $a0, $a2  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFAC - or $a2, $a1, $zr <=> move $a2, $a1  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFB0 - jal 0x08A2CEF4  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB4 - or $a1, $s3, $zr <=> move $a1, $s3  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB8 - lw $a0, 0($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFBC - lw $a1, 8($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC0 - lh $a2, 12($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC4 - addu $a0, $a0, $a1  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC8 - sw $a0, 0($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFCC - sw $zr, 8($s2)  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFD0 - b 0x08A3000C  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFD4 - andi $a1, $a2, 512  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FFD8 - bne $a1, $zr, 0x08A2FFF4  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFDC - or $a0, $a1, $zr <=> move $a0, $a1  
7860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFE0 - bne $a2, $zr, 0x08A2FFF4  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE4 - or $a0, $a1, $zr <=> move $a0, $a1  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE8 - sh $s4, 14($s2)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFEC - lh $a1, 14($s2)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF0 - or $a0, $a1, $zr <=> move $a0, $a1  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFF4 - or $a1, $s3, $zr <=> move $a1, $s3  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF8 - or $a2, $s0, $zr <=> move $a2, $s0  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFFC - jal 0x08A2EE2C  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30000 - or $a3, $zr, $zr <=> li $a3, 0  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30004 - lh $a2, 12($s2)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30008 - andi $a1, $a2, 512  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3000C - lw $s0, 464($sp)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30010 - lw $a0, 36($sp)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30014 - subu $s0, $s0, $a0  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30018 - blez $s0, 0x08A30198  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3001C - lw $s3, 440($sp)  
7870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30020 - slti $a0, $s0, 17  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30024 - bne $a0, $zr, 0x08A300E8  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30028 - nop  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3002C - beql $a1, $zr, 0x08A300A8  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30030 - lh $a0, 14($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30034 - lw $a1, 8($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30038 - slti $a0, $a1, 17  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3003C - bne $a0, $zr, 0x08A30078  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30040 - lw $a2, 0($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30044 - or $a0, $a2, $zr <=> move $a0, $a2  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30048 - or $a1, $s3, $zr <=> move $a1, $s3  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3004C - jal 0x08A2CEF4  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30050 - ori $a2, $zr, 16 <=> li $a2, 16  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30054 - lw $a0, 0($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30058 - lw $a1, 8($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3005C - addiu $a0, $a0, 16  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30060 - sw $a0, 0($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30064 - lh $a2, 12($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30068 - addiu $a0, $a1, -16  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3006C - sw $a0, 8($s2)  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30070 - b 0x08A300D8  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30074 - andi $a1, $a2, 512  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30078 - or $a0, $a2, $zr <=> move $a0, $a2  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3007C - or $a2, $a1, $zr <=> move $a2, $a1  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30080 - jal 0x08A2CEF4  
7880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30084 - or $a1, $s3, $zr <=> move $a1, $s3  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30088 - lw $a0, 0($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3008C - lw $a1, 8($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30090 - lh $a2, 12($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30094 - addu $a0, $a0, $a1  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30098 - sw $a0, 0($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3009C - sw $zr, 8($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300A0 - b 0x08A300D8  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300A4 - andi $a1, $a2, 512  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300A8 - bnel $a0, $zr, 0x08A300C0  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300AC - lh $a0, 14($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300B0 - bnel $a2, $zr, 0x08A300C0  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300B4 - lh $a0, 14($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300B8 - sh $s4, 14($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300BC - lh $a0, 14($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300C0 - or $a1, $s3, $zr <=> move $a1, $s3  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300C4 - ori $a2, $zr, 16 <=> li $a2, 16  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300C8 - jal 0x08A2EE2C  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300CC - or $a3, $zr, $zr <=> li $a3, 0  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D0 - lh $a2, 12($s2)  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D4 - andi $a1, $a2, 512  
7890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300D8 - addiu $s0, $s0, -16  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300DC - slti $a0, $s0, 17  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300E0 - beq $a0, $zr, 0x08A3002C  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300E4 - nop  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300E8 - beql $a1, $zr, 0x08A30164  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300EC - lh $a1, 14($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300F0 - lw $a1, 8($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300F4 - slt $a0, $s0, $a1  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300F8 - beq $a0, $zr, 0x08A30134  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300FC - lw $a2, 0($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30100 - or $a0, $a2, $zr <=> move $a0, $a2  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30104 - or $a1, $s3, $zr <=> move $a1, $s3  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30108 - jal 0x08A2CEF4  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3010C - or $a2, $s0, $zr <=> move $a2, $s0  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30110 - lw $a0, 0($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30114 - lw $a1, 8($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30118 - addu $a0, $a0, $s0  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3011C - sw $a0, 0($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30120 - lh $a2, 12($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30124 - subu $a0, $a1, $s0  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30128 - sw $a0, 8($s2)  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3012C - b 0x08A30198  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30130 - andi $a1, $a2, 512  
7900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30134 - or $a0, $a2, $zr <=> move $a0, $a2  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30138 - or $a2, $a1, $zr <=> move $a2, $a1  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3013C - jal 0x08A2CEF4  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30140 - or $a1, $s3, $zr <=> move $a1, $s3  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30144 - lw $a0, 0($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30148 - lw $a1, 8($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3014C - lh $a2, 12($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30150 - addu $a0, $a0, $a1  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30154 - sw $a0, 0($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30158 - sw $zr, 8($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3015C - b 0x08A30198  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30160 - andi $a1, $a2, 512  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30164 - bne $a1, $zr, 0x08A30180  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30168 - or $a0, $a1, $zr <=> move $a0, $a1  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3016C - bne $a2, $zr, 0x08A30180  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30170 - or $a0, $a1, $zr <=> move $a0, $a1  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30174 - sh $s4, 14($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30178 - lh $a1, 14($s2)  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3017C - or $a0, $a1, $zr <=> move $a0, $a1  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30180 - or $a1, $s3, $zr <=> move $a1, $s3  
7910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30184 - or $a2, $s0, $zr <=> move $a2, $s0  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30188 - jal 0x08A2EE2C  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3018C - or $a3, $zr, $zr <=> li $a3, 0  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30190 - lh $a2, 12($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30194 - andi $a1, $a2, 512  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30198 - beql $a1, $zr, 0x08A3020C  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3019C - lh $a1, 14($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301A0 - lw $a2, 8($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A4 - lw $a1, 36($sp)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A8 - slt $a0, $a1, $a2  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301AC - beq $a0, $zr, 0x08A301E8  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B0 - lw $a3, 0($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B4 - or $a2, $a1, $zr <=> move $a2, $a1  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B8 - or $a0, $a3, $zr <=> move $a0, $a3  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301BC - jal 0x08A2CEF4  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C0 - or $a1, $s5, $zr <=> move $a1, $s5  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C4 - lw $a0, 0($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C8 - lw $a1, 36($sp)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301CC - lw $a2, 8($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D0 - addu $a0, $a0, $a1  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D4 - sw $a0, 0($s2)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D8 - lw $a0, 36($sp)  
7920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301DC - subu $a0, $a2, $a0  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301E0 - b 0x08A30238  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301E4 - sw $a0, 8($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301E8 - or $a0, $a3, $zr <=> move $a0, $a3  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301EC - jal 0x08A2CEF4  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F0 - or $a1, $s5, $zr <=> move $a1, $s5  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F4 - lw $a0, 0($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F8 - lw $a1, 8($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301FC - sw $zr, 8($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30200 - addu $a0, $a0, $a1  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30204 - b 0x08A30238  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30208 - sw $a0, 0($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3020C - bne $a1, $zr, 0x08A30228  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30210 - or $a0, $a1, $zr <=> move $a0, $a1  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30214 - bne $a2, $zr, 0x08A30228  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30218 - or $a0, $a1, $zr <=> move $a0, $a1  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3021C - sh $s4, 14($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30220 - lh $a1, 14($s2)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30224 - or $a0, $a1, $zr <=> move $a0, $a1  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30228 - lw $a2, 36($sp)  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3022C - or $a1, $s5, $zr <=> move $a1, $s5  
7930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30230 - jal 0x08A2EE2C  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30234 - or $a3, $zr, $zr <=> li $a3, 0  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30238 - lw $a0, 460($sp)  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3023C - beq $a0, $zr, 0x08A303B8  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30240 - or $a1, $s6, $zr <=> move $a1, $s6  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30244 - subu $s0, $fp, $s6  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30248 - blez $s0, 0x08A303B8  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3024C - or $a1, $s6, $zr <=> move $a1, $s6  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30250 - lh $a2, 12($s2)  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30254 - slti $a0, $s0, 17  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30258 - bne $a0, $zr, 0x08A3031C  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3025C - andi $a1, $a2, 512  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30260 - beql $a1, $zr, 0x08A302DC  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30264 - lh $a0, 14($s2)  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30268 - lw $a1, 8($s2)  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3026C - slti $a0, $a1, 17  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30270 - bne $a0, $zr, 0x08A302AC  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30274 - lw $a2, 0($s2)  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30278 - or $a0, $a2, $zr <=> move $a0, $a2  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3027C - or $a1, $s7, $zr <=> move $a1, $s7  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30280 - jal 0x08A2CEF4  
7940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30284 - ori $a2, $zr, 16 <=> li $a2, 16  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30288 - lw $a0, 0($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3028C - lw $a1, 8($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30290 - addiu $a0, $a0, 16  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30294 - sw $a0, 0($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30298 - lh $a2, 12($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3029C - addiu $a0, $a1, -16  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A0 - sw $a0, 8($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302A4 - b 0x08A3030C  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A8 - andi $a1, $a2, 512  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302AC - or $a0, $a2, $zr <=> move $a0, $a2  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B0 - or $a2, $a1, $zr <=> move $a2, $a1  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302B4 - jal 0x08A2CEF4  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B8 - or $a1, $s7, $zr <=> move $a1, $s7  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302BC - lw $a0, 0($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C0 - lw $a1, 8($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C4 - lh $a2, 12($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C8 - addu $a0, $a0, $a1  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302CC - sw $a0, 0($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D0 - sw $zr, 8($s2)  
7950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302D4 - b 0x08A3030C  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D8 - andi $a1, $a2, 512  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302DC - bnel $a0, $zr, 0x08A302F4  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E0 - lh $a0, 14($s2)  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302E4 - bnel $a2, $zr, 0x08A302F4  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E8 - lh $a0, 14($s2)  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302EC - sh $s4, 14($s2)  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F0 - lh $a0, 14($s2)  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302F4 - or $a1, $s7, $zr <=> move $a1, $s7  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F8 - ori $a2, $zr, 16 <=> li $a2, 16  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302FC - jal 0x08A2EE2C  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30300 - or $a3, $zr, $zr <=> li $a3, 0  
7960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30304 - lh $a2, 12($s2)  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30308 - andi $a1, $a2, 512  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3030C - addiu $s0, $s0, -16  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30310 - slti $a0, $s0, 17  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30314 - beq $a0, $zr, 0x08A30260  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30318 - nop  
7980   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3031C - beql $a1, $zr, 0x08A30388  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30320 - lh $a1, 14($s2)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30324 - lw $a1, 8($s2)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30328 - slt $a0, $s0, $a1  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3032C - beq $a0, $zr, 0x08A30360  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30330 - lw $a2, 0($s2)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30334 - or $a0, $a2, $zr <=> move $a0, $a2  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30338 - or $a1, $s7, $zr <=> move $a1, $s7  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3033C - jal 0x08A2CEF4  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30340 - or $a2, $s0, $zr <=> move $a2, $s0  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30344 - lw $a0, 0($s2)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30348 - lw $a1, 8($s2)  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3034C - addu $a0, $a0, $s0  
7990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30350 - sw $a0, 0($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30354 - subu $a0, $a1, $s0  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30358 - b 0x08A303B4  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3035C - sw $a0, 8($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30360 - or $a0, $a2, $zr <=> move $a0, $a2  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30364 - or $a2, $a1, $zr <=> move $a2, $a1  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30368 - jal 0x08A2CEF4  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3036C - or $a1, $s7, $zr <=> move $a1, $s7  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30370 - lw $a0, 0($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30374 - lw $a1, 8($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30378 - sw $zr, 8($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3037C - addu $a0, $a0, $a1  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30380 - b 0x08A303B4  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30384 - sw $a0, 0($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30388 - bne $a1, $zr, 0x08A303A4  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3038C - or $a0, $a1, $zr <=> move $a0, $a1  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30390 - bne $a2, $zr, 0x08A303A4  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30394 - or $a0, $a1, $zr <=> move $a0, $a1  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30398 - sh $s4, 14($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3039C - lh $a1, 14($s2)  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A0 - or $a0, $a1, $zr <=> move $a0, $a1  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303A4 - or $a1, $s7, $zr <=> move $a1, $s7  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A8 - or $a2, $s0, $zr <=> move $a2, $s0  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303AC - jal 0x08A2EE2C  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303B0 - or $a3, $zr, $zr <=> li $a3, 0  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B4 - or $a1, $s6, $zr <=> move $a1, $s6  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B8 - slt $a0, $a1, $fp  
8000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303BC - bnel $a0, $zr, 0x08A303C4  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C0 - or $a1, $fp, $zr <=> move $a1, $fp  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303C4 - lw $a0, 468($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C8 - addu $a0, $a0, $a1  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303CC - b 0x08A2F104  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303D0 - sw $a0, 468($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D4 - lh $a0, 12($s2)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D8 - andi $a0, $a0, 512  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303DC - bne $a0, $zr, 0x08A303F8  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E0 - nop  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E4 - lh $a0, 14($s2)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E8 - or $a1, $zr, $zr <=> li $a1, 0  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303EC - or $a2, $zr, $zr <=> li $a2, 0  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303F0 - jal 0x08A2EE2C  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303F4 - ori $a3, $zr, 1 <=> li $a3, 1  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303F8 - lw $v0, 468($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303FC - lw $s0, 472($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30400 - lw $s1, 476($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30404 - lw $s2, 480($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30408 - lw $s3, 484($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3040C - lw $s4, 488($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30410 - lw $s5, 492($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30414 - lw $s6, 496($sp)  
8010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30418 - lw $s7, 500($sp)  
8020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3041C - lw $fp, 504($sp)  
8020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30420 - lw $ra, 508($sp)  
8020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30424 - jr $ra  
8020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30428 - addiu $sp, $sp, 512  
8040   user_main_b   DEBUG   compiler   Compiling _S1_2_8A31AD8  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31AD8 - addiu $sp, $sp, -32  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31ADC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AE0 - sw $ra, 16($sp)  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31AE4 - jal 0x08A31ACC  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AE8 - lw $a0, -6148($a0)  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AEC - lw $ra, 16($sp)  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AF0 - jr $ra  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AF4 - addiu $sp, $sp, 32  
8040   user_main_b   DEBUG   compiler   Compiling _S1_2_8A31ACC  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31ACC - lui $v0, 0x08A7 <=> li $v0, 0x08A70000  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AD0 - jr $ra  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AD4 - addiu $v0, $v0, -4988  
8040   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2BD3C  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BD3C - addiu $sp, $sp, -48  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD40 - sw $s0, 20($sp)  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD44 - sw $s1, 24($sp)  
8040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD48 - sw $s2, 28($sp)  
8050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD4C - sw $s3, 32($sp)  
8050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD50 - sw $s4, 36($sp)  
8050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD54 - sw $s5, 40($sp)  
8050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD58 - or $s5, $a2, $zr <=> move $s5, $a2  
8078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD5C - or $s0, $a0, $zr <=> move $s0, $a0  
8078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD60 - or $s1, $a1, $zr <=> move $s1, $a1  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD64 - or $s2, $a2, $zr <=> move $s2, $a2  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD68 - or $s3, $a3, $zr <=> move $s3, $a3  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD6C - or $s4, $t0, $zr <=> move $s4, $t0  
8079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD70 - sw $ra, 44($sp)  
8080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BD74 - beql $a1, $zr, 0x08A2BD7C  
8080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD78 - addiu $s1, $sp, 16  
8080   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BD7C - beql $s2, $zr, 0x08A2BD90  
8080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD80 - lw $a0, 52($s0)  
8081   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BD84 - beq $s3, $zr, 0x08A2BDA0  
8081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD88 - nop  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD8C - lw $a0, 52($s0)  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BD90 - beq $a0, $zr, 0x08A2C2D8  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD94 - nop  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BD98 - b 0x08A2BDC8  
8082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BD9C - nop  
8083   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BDA0 - addiu $v0, $zr, -1 <=> li $v0, -1  
8083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDA4 - lw $s0, 20($sp)  
8084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDA8 - lw $s1, 24($sp)  
8084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDAC - lw $s2, 28($sp)  
8084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDB0 - lw $s3, 32($sp)  
8085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDB4 - lw $s4, 36($sp)  
8085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDB8 - lw $s5, 40($sp)  
8085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDBC - lw $ra, 44($sp)  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDC0 - jr $ra  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDC4 - addiu $sp, $sp, 48  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BDC8 - jal 0x08A2D208  
8086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDCC - nop  
8087   user_main_b   DEBUG   compiler   Inlining call at 0x08A2BDC8 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
8087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDD0 - slti $a0, $v0, 2  
8087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BDD4 - bne $a0, $zr, 0x08A2C2D8  
8087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDD8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDDC - lw $a0, 52($s0)  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BDE0 - jal 0x08A2D148  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDE4 - addiu $a1, $a1, 16640  
8088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BDE8 - bne $v0, $zr, 0x08A2BEE4  
8089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDEC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
8089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BDF0 - beq $s2, $zr, 0x08A2C318  
8089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDF4 - lbu $a0, 0($s5)  
8089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BDF8 - slti $a1, $a0, 129  
8090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BDFC - bne $a1, $zr, 0x08A2BE14  
8090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE00 - slti $a1, $a0, 224  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE04 - slti $a1, $a0, 160  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BE08 - bne $a1, $zr, 0x08A2BE28  
8094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE0C - sltiu $a1, $s3, 2  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE10 - slti $a1, $a0, 224  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BE14 - bne $a1, $zr, 0x08A2C2D8  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE18 - slti $a1, $a0, 240  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BE1C - beq $a1, $zr, 0x08A2C2D8  
8095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE20 - nop  
8096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE24 - sltiu $a1, $s3, 2  
8096   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BE28 - bne $a1, $zr, 0x08A2BE44  
8097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE2C - lbu $s5, 1($s5)  
8097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE30 - slti $a1, $s5, 64  
8097   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BE34 - beq $a1, $zr, 0x08A2BE6C  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE38 - slti $a1, $s5, 127  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BE3C - b 0x08A2BE78  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE40 - slti $a1, $s5, 128  
8098   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BE44 - addiu $v0, $zr, -1 <=> li $v0, -1  
8099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE48 - lw $s0, 20($sp)  
8099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE4C - lw $s1, 24($sp)  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE50 - lw $s2, 28($sp)  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE54 - lw $s3, 32($sp)  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE58 - lw $s4, 36($sp)  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE5C - lw $s5, 40($sp)  
8100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE60 - lw $ra, 44($sp)  
8101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE64 - jr $ra  
8101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE68 - addiu $sp, $sp, 48  
8102   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BE6C - bnel $a1, $zr, 0x08A2BE8C  
8102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE70 - sll $a0, $a0, 0x0008  
8102   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BE74 - slti $a1, $s5, 128  
8102   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2BE78 - bne $a1, $zr, 0x08A2BEBC  
8103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE7C - slti $a1, $s5, 253  
8103   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BE80 - beq $a1, $zr, 0x08A2BEBC  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE84 - nop  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE88 - sll $a0, $a0, 0x0008  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BE8C - addu $a0, $a0, $s5  
8104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE90 - sh $a0, 0($s1)  
8105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE94 - ori $v0, $zr, 2 <=> li $v0, 2  
8105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE98 - lw $s0, 20($sp)  
8105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BE9C - lw $s1, 24($sp)  
8105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEA0 - lw $s2, 28($sp)  
8105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEA4 - lw $s3, 32($sp)  
8106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEA8 - lw $s4, 36($sp)  
8106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEAC - lw $s5, 40($sp)  
8106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEB0 - lw $ra, 44($sp)  
8107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEB4 - jr $ra  
8107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEB8 - addiu $sp, $sp, 48  
8107   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BEBC - addiu $v0, $zr, -1 <=> li $v0, -1  
8108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEC0 - lw $s0, 20($sp)  
8108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEC4 - lw $s1, 24($sp)  
8109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEC8 - lw $s2, 28($sp)  
8109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BECC - lw $s3, 32($sp)  
8109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BED0 - lw $s4, 36($sp)  
8109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BED4 - lw $s5, 40($sp)  
8110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BED8 - lw $ra, 44($sp)  
8110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEDC - jr $ra  
8110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEE0 - addiu $sp, $sp, 48  
8111   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BEE4 - lw $a0, 52($s0)  
8111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BEE8 - jal 0x08A2D148  
8112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEEC - addiu $a1, $a1, 16648  
8112   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BEF0 - bne $v0, $zr, 0x08A2BFB0  
8112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEF4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
8112   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BEF8 - beq $s2, $zr, 0x08A2C318  
8113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BEFC - lbu $a0, 0($s5)  
8113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF00 - slti $a1, $a0, 161  
8114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BF04 - bne $a1, $zr, 0x08A2C2D8  
8114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF08 - slti $a1, $a0, 255  
8114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BF0C - beq $a1, $zr, 0x08A2C2D8  
8114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF10 - sltiu $a1, $s3, 2  
8115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BF14 - bne $a1, $zr, 0x08A2BF58  
8116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF18 - lbu $s5, 1($s5)  
8116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF1C - slti $a1, $s5, 161  
8116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BF20 - bne $a1, $zr, 0x08A2BF30  
8116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF24 - slti $a1, $s5, 255  
8117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BF28 - bne $a1, $zr, 0x08A2BF80  
8117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF2C - sll $a0, $a0, 0x0008  
8118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BF30 - addiu $v0, $zr, -1 <=> li $v0, -1  
8118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF34 - lw $s0, 20($sp)  
8118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF38 - lw $s1, 24($sp)  
8119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF3C - lw $s2, 28($sp)  
8119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF40 - lw $s3, 32($sp)  
8119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF44 - lw $s4, 36($sp)  
8119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF48 - lw $s5, 40($sp)  
8120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF4C - lw $ra, 44($sp)  
8120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF50 - jr $ra  
8121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF54 - addiu $sp, $sp, 48  
8121   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BF58 - addiu $v0, $zr, -1 <=> li $v0, -1  
8121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF5C - lw $s0, 20($sp)  
8121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF60 - lw $s1, 24($sp)  
8122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF64 - lw $s2, 28($sp)  
8122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF68 - lw $s3, 32($sp)  
8123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF6C - lw $s4, 36($sp)  
8123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF70 - lw $s5, 40($sp)  
8123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF74 - lw $ra, 44($sp)  
8123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF78 - jr $ra  
8124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF7C - addiu $sp, $sp, 48  
8124   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BF80 - addu $a0, $a0, $s5  
8125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF84 - sh $a0, 0($s1)  
8125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF88 - ori $v0, $zr, 2 <=> li $v0, 2  
8125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF8C - lw $s0, 20($sp)  
8125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF90 - lw $s1, 24($sp)  
8125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF94 - lw $s2, 28($sp)  
8125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF98 - lw $s3, 32($sp)  
8126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BF9C - lw $s4, 36($sp)  
8126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFA0 - lw $s5, 40($sp)  
8127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFA4 - lw $ra, 44($sp)  
8127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFA8 - jr $ra  
8127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFAC - addiu $sp, $sp, 48  
8127   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BFB0 - lw $a0, 52($s0)  
8128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BFB4 - jal 0x08A2D148  
8128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFB8 - addiu $a1, $a1, 16656  
8128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BFBC - bne $v0, $zr, 0x08A2C2D8  
8128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFC0 - nop  
8129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BFC4 - beql $s2, $zr, 0x08A2BFE4  
8130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFC8 - sw $zr, 0($s4)  
8130   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BFCC - lw $a1, 0($s4)  
8130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BFD0 - beq $a1, $zr, 0x08A2C00C  
8130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFD4 - ori $a0, $zr, 3 <=> li $a0, 3  
8131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BFD8 - b 0x08A2C014  
8131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFDC - ori $v0, $zr, 0 <=> li $v0, 0  
8131   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BFE4 - ori $v0, $zr, 1 <=> li $v0, 1  
8132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFE8 - lw $s0, 20($sp)  
8132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFEC - lw $s1, 24($sp)  
8132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFF0 - lw $s2, 28($sp)  
8132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFF4 - lw $s3, 32($sp)  
8133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFF8 - lw $s4, 36($sp)  
8133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BFFC - lw $s5, 40($sp)  
8134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C000 - lw $ra, 44($sp)  
8134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C004 - jr $ra  
8134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C008 - addiu $sp, $sp, 48  
8135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C00C - ori $a0, $zr, 0 <=> li $a0, 0  
8135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C010 - ori $v0, $zr, 0 <=> li $v0, 0  
8135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C014 - sltu $a2, $v0, $s3  
8135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C018 - beq $a2, $zr, 0x08A2C2B0  
8135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C01C - or $a1, $s5, $zr <=> move $a1, $s5  
8136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C020 - or $a2, $s5, $zr <=> move $a2, $s5  
8136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C024 - lui $t4, 0x08A7 <=> li $t4, 0x08A70000  
8137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C028 - lui $t6, 0x08A7 <=> li $t6, 0x08A70000  
8137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C02C - ori $a3, $zr, 74 <=> li $a3, 74  
8137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C030 - ori $t0, $zr, 66 <=> li $t0, 66  
8137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C034 - ori $t1, $zr, 64 <=> li $t1, 64  
8138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C038 - ori $t2, $zr, 40 <=> li $t2, 40  
8138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C03C - ori $t3, $zr, 36 <=> li $t3, 36  
8138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C040 - ori $v1, $zr, 27 <=> li $v1, 27  
8139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C044 - addiu $t7, $a2, 1  
8139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C048 - addiu $t4, $t4, -5664  
8139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C04C - addiu $t6, $t6, -6096  
8140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C050 - sll $t5, $a0, 0x0005  
8140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C054 - lbu $t8, 0($a2)  
8140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C058 - sll $a0, $a0, 0x0002  
8140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C05C - beq $t8, $a3, 0x08A2C10C  
8141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C060 - addu $a0, $t5, $a0  
8141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C064 - beql $t8, $t0, 0x08A2C0F8  
8141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C068 - addiu $a0, $a0, 16  
8142   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2C06C - beql $t8, $t1, 0x08A2C0D0  
8142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C070 - addiu $a0, $a0, 12  
8142   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2C074 - beql $t8, $t2, 0x08A2C0E4  
8143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C078 - addiu $a0, $a0, 8  
8143   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2C07C - beql $t8, $t3, 0x08A2C0BC  
8143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C080 - addiu $a0, $a0, 4  
8143   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2C084 - beq $t8, $v1, 0x08A2C0AC  
8143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C088 - addu $t5, $a0, $t4  
8144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C08C - bne $t8, $zr, 0x08A2C124  
8145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C090 - slti $t9, $t8, 33  
8145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C094 - addiu $a0, $a0, 24  
8145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C098 - addu $t5, $a0, $t4  
8145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C09C - addu $a0, $a0, $t6  
8146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0A0 - lw $t5, 0($t5)  
8146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C0A4 - b 0x08A2C154  
8146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0A8 - lw $a0, 0($a0)  
8147   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C0AC - addu $a0, $a0, $t6  
8147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0B0 - lw $t5, 0($t5)  
8148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C0B4 - b 0x08A2C154  
8148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0B8 - lw $a0, 0($a0)  
8148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C0BC - addu $t5, $a0, $t4  
8148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0C0 - addu $a0, $a0, $t6  
8149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0C4 - lw $t5, 0($t5)  
8149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C0C8 - b 0x08A2C154  
8150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0CC - lw $a0, 0($a0)  
8150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C0D0 - addu $t5, $a0, $t4  
8150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0D4 - addu $a0, $a0, $t6  
8150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0D8 - lw $t5, 0($t5)  
8151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C0DC - b 0x08A2C154  
8151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0E0 - lw $a0, 0($a0)  
8151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C0E4 - addu $t5, $a0, $t4  
8152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0E8 - addu $a0, $a0, $t6  
8152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0EC - lw $t5, 0($t5)  
8152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C0F0 - b 0x08A2C154  
8153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0F4 - lw $a0, 0($a0)  
8153   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C0F8 - addu $t5, $a0, $t4  
8153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C0FC - addu $a0, $a0, $t6  
8154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C100 - lw $t5, 0($t5)  
8154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C104 - b 0x08A2C154  
8154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C108 - lw $a0, 0($a0)  
8155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C10C - addiu $a0, $a0, 20  
8155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C110 - addu $t5, $a0, $t4  
8155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C114 - addu $a0, $a0, $t6  
8156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C118 - lw $t5, 0($t5)  
8156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C11C - b 0x08A2C154  
8156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C120 - lw $a0, 0($a0)  
8156   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2C124 - bne $t9, $zr, 0x08A2C13C  
8157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C128 - ori $t5, $zr, 8 <=> li $t5, 8  
8157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C12C - slti $t8, $t8, 127  
8158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C130 - beq $t8, $zr, 0x08A2C140  
8158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C134 - sll $t5, $t5, 0x0002  
8158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C138 - ori $t5, $zr, 7 <=> li $t5, 7  
8158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C13C - sll $t5, $t5, 0x0002  
8159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C140 - addu $a0, $a0, $t5  
8159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C144 - addu $t5, $a0, $t4  
8160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C148 - addu $a0, $a0, $t6  
8160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C14C - lw $t5, 0($t5)  
8160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C150 - lw $a0, 0($a0)  
8160   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C154 - sltiu $t8, $t5, 7  
8161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2C158 - beq $t8, $zr, 0x08A2C278  
8161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C15C - nop  
8162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C160 - sll $t5, $t5, 0x0002  
8162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C164 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
8162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C168 - addu $at, $at, $t5  
8162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C16C - lw $at, 16672($at)  
8162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C170 - jr $at  
8163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C174 - nop  
8163   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C278 - addiu $v0, $zr, -1 <=> li $v0, -1  
8164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C27C - lw $s0, 20($sp)  
8164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C280 - lw $s1, 24($sp)  
8165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C284 - lw $s2, 28($sp)  
8165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C288 - lw $s3, 32($sp)  
8165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C28C - lw $s4, 36($sp)  
8165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C290 - lw $s5, 40($sp)  
8165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C294 - lw $ra, 44($sp)  
8166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C298 - jr $ra  
8166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C29C - addiu $sp, $sp, 48  
8166   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C2B0 - addiu $v0, $zr, -1 <=> li $v0, -1  
8167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2B4 - lw $s0, 20($sp)  
8167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2B8 - lw $s1, 24($sp)  
8167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2BC - lw $s2, 28($sp)  
8168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2C0 - lw $s3, 32($sp)  
8168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2C4 - lw $s4, 36($sp)  
8169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2C8 - lw $s5, 40($sp)  
8169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2CC - lw $ra, 44($sp)  
8169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2D0 - jr $ra  
8169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2D4 - addiu $sp, $sp, 48  
8169   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2C2D8 - beq $s2, $zr, 0x08A2C318  
8170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2DC - nop  
8170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2E0 - lbu $a0, 0($s5)  
8171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2E4 - andi $a0, $a0, 255  
8171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2E8 - sh $a0, 0($s1)  
8171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2EC - lbu $v0, 0($s5)  
8171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2F0 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
8172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2F4 - lw $s0, 20($sp)  
8172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2F8 - lw $s1, 24($sp)  
8172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C2FC - lw $s2, 28($sp)  
8172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C300 - lw $s3, 32($sp)  
8173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C304 - lw $s4, 36($sp)  
8173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C308 - lw $s5, 40($sp)  
8173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C30C - lw $ra, 44($sp)  
8174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C310 - jr $ra  
8174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C314 - addiu $sp, $sp, 48  
8174   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2C318 - or $v0, $zr, $zr <=> li $v0, 0  
8175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C31C - lw $s0, 20($sp)  
8175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C320 - lw $s1, 24($sp)  
8175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C324 - lw $s2, 28($sp)  
8175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C328 - lw $s3, 32($sp)  
8176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C32C - lw $s4, 36($sp)  
8176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C330 - lw $s5, 40($sp)  
8176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C334 - lw $ra, 44($sp)  
8177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C338 - jr $ra  
8177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2C33C - addiu $sp, $sp, 48  
8186   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2F464  
8187   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F104 - or $s4, $s1, $zr <=> move $s4, $s1  
8187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F108 - ori $s5, $zr, 37 <=> li $s5, 37  
8188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F10C - addiu $s6, $sp, 392  
8188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F110 - addiu $fp, $sp, 34  
8189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F114 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
8189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F118 - lui $s7, 0x08A7 <=> li $s7, 0x08A70000  
8189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F11C - lw $a0, -6148($s3)  
8189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F120 - lw $a3, -4992($s7)  
8190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F124 - or $a1, $fp, $zr <=> move $a1, $fp  
8190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F128 - or $a2, $s1, $zr <=> move $a2, $s1  
8191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F12C - jal 0x08A2BD3C  
8191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F130 - or $t0, $s6, $zr <=> move $t0, $s6  
8191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F134 - or $s0, $v0, $zr <=> move $s0, $v0  
8192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F138 - blezl $s0, 0x08A2F158  
8192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F13C - subu $s3, $s1, $s4  
8192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F140 - lhu $a0, 34($sp)  
8193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F144 - bne $a0, $s5, 0x08A2F11C  
8193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F148 - addu $s1, $s1, $s0  
8193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F14C - addiu $s1, $s1, -1  
8194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F150 - b 0x08A2F158  
8194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F154 - subu $s3, $s1, $s4  
8194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F158 - or $a3, $s3, $zr <=> move $a3, $s3  
8194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F15C - beq $a3, $zr, 0x08A2F214  
8195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F160 - nop  
8195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F164 - lh $a2, 12($s2)  
8196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F168 - andi $a0, $a2, 512  
8196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F16C - beql $a0, $zr, 0x08A2F1D8  
8196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F170 - lh $a1, 14($s2)  
8197   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F174 - lw $a1, 8($s2)  
8197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F178 - slt $a0, $s3, $a1  
8197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F17C - beq $a0, $zr, 0x08A2F1B0  
8197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F180 - lw $a2, 0($s2)  
8204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F184 - or $a0, $a2, $zr <=> move $a0, $a2  
8204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F188 - or $a1, $s4, $zr <=> move $a1, $s4  
8204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F18C - jal 0x08A2CEF4  
8204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F190 - or $a2, $a3, $zr <=> move $a2, $a3  
8205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F194 - lw $a0, 0($s2)  
8205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F198 - lw $a1, 8($s2)  
8206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F19C - addu $a0, $a0, $s3  
8206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A0 - sw $a0, 0($s2)  
8206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A4 - subu $a0, $a1, $s3  
8207   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1A8 - b 0x08A2F208  
8207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1AC - sw $a0, 8($s2)  
8207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1B0 - or $a0, $a2, $zr <=> move $a0, $a2  
8208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1B4 - or $a2, $a1, $zr <=> move $a2, $a1  
8208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1B8 - jal 0x08A2CEF4  
8209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1BC - or $a1, $s4, $zr <=> move $a1, $s4  
8209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C0 - lw $a0, 0($s2)  
8209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C4 - lw $a1, 8($s2)  
8209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C8 - sw $zr, 8($s2)  
8210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1CC - addu $a0, $a0, $a1  
8210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1D0 - b 0x08A2F208  
8211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1D4 - sw $a0, 0($s2)  
8211   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F1D8 - bne $a1, $zr, 0x08A2F1F8  
8211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1DC - or $a0, $a1, $zr <=> move $a0, $a1  
8212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1E0 - bne $a2, $zr, 0x08A2F1F8  
8213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E4 - or $a0, $a1, $zr <=> move $a0, $a1  
8213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E8 - ori $a0, $zr, 1 <=> li $a0, 1  
8213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1EC - sh $a0, 14($s2)  
8213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F0 - lh $a1, 14($s2)  
8214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F4 - or $a0, $a1, $zr <=> move $a0, $a1  
8214   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1F8 - or $a2, $a3, $zr <=> move $a2, $a3  
8215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1FC - or $a1, $s4, $zr <=> move $a1, $s4  
8215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F200 - jal 0x08A2EE2C  
8215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F204 - or $a3, $zr, $zr <=> li $a3, 0  
8215   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F208 - lw $a0, 468($sp)  
8216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F20C - addu $a0, $s3, $a0  
8216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F210 - sw $a0, 468($sp)  
8216   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F214 - blezl $s0, 0x08A303D8  
8216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F218 - lh $a0, 12($s2)  
8217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F21C - lw $a0, 8($s2)  
8217   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F220 - bgtz $a0, 0x08A2F23C  
8217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F224 - ori $a0, $zr, 0 <=> li $a0, 0  
8217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F228 - lh $a0, 12($s2)  
8218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F22C - andi $a0, $a0, 512  
8219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F230 - bnel $a0, $zr, 0x08A303D8  
8219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F234 - lh $a0, 12($s2)  
8219   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F238 - ori $a0, $zr, 0 <=> li $a0, 0  
8219   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F23C - addiu $s1, $s1, 1  
8220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F240 - sw $a0, 464($sp)  
8220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F244 - ori $s4, $zr, 0 <=> li $s4, 0  
8221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F248 - addiu $s3, $zr, -1 <=> li $s3, -1  
8221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F24C - ori $fp, $zr, 0 <=> li $fp, 0  
8221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F250 - sb $zr, 32($sp)  
8222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F254 - addiu $a2, $s1, 1  
8222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F258 - lb $s0, 0($s1)  
8223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F25C - or $s1, $a2, $zr <=> move $s1, $a2  
8223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F260 - addiu $a3, $s0, -32  
8223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F264 - sltiu $t1, $a3, 89  
8223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F268 - beq $t1, $zr, 0x08A2FB18  
8223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F26C - nop  
8224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F270 - sll $a3, $a3, 0x0002  
8224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F274 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
8224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F278 - addu $at, $at, $a3  
8225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F27C - lw $at, 17136($at)  
8225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F280 - jr $at  
8225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F284 - nop  
8225   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F464 - andi $a1, $s4, 32  
8226   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F468 - beq $a1, $zr, 0x08A2F484  
8226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F46C - andi $a0, $s4, 16  
8227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F470 - lw $a0, 424($sp)  
8227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F474 - addiu $a0, $a0, 4  
8227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F478 - lw $a2, -4($a0)  
8228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F47C - b 0x08A2F4D4  
8228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F480 - sw $a0, 424($sp)  
8228   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F484 - beq $a0, $zr, 0x08A2F4A0  
8228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F488 - andi $a0, $s4, 64  
8229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F48C - lw $a0, 424($sp)  
8229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F490 - addiu $a0, $a0, 4  
8229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F494 - lw $a1, -4($a0)  
8230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F498 - b 0x08A2F4D0  
8230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F49C - sw $a0, 424($sp)  
8230   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F4A0 - beql $a0, $zr, 0x08A2F4C4  
8230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4A4 - lw $a0, 424($sp)  
8231   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F4A8 - lw $a0, 424($sp)  
8231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4AC - addiu $a0, $a0, 4  
8231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4B0 - lw $a1, -4($a0)  
8231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4B4 - sw $a0, 424($sp)  
8232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4B8 - sll $a1, $a1, 0x0010  
8233   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F4BC - b 0x08A2F4D0  
8233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4C0 - sra $a1, $a1, 0x0010  
8233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F4C4 - addiu $a0, $a0, 4  
8233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4C8 - lw $a1, -4($a0)  
8234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4CC - sw $a0, 424($sp)  
8234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F4D0 - or $a2, $a1, $zr <=> move $a2, $a1  
8234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F4D4 - or $a1, $a2, $zr <=> move $a1, $a2  
8235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F4D8 - bgez $a1, 0x08A2F4EC  
8235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4DC - ori $ra, $zr, 1 <=> li $ra, 1  
8235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4E0 - ori $a0, $zr, 45 <=> li $a0, 45  
8236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4E4 - subu $a1, $zr, $a2 <=> negu $a1, $a2  
8236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4E8 - sb $a0, 32($sp)  
8237   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F4EC - b 0x08A2F9B8  
8237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4F0 - or $a3, $a1, $s3  
8237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F9B8 - lw $s6, 456($sp)  
8237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F9BC - bltz $s3, 0x08A2F9CC  
8238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9C0 - sw $s3, 464($sp)  
8238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9C4 - addiu $a0, $zr, -129 <=> li $a0, -129  
8238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9C8 - and $s4, $s4, $a0  
8239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F9CC - andi $a0, $s4, 132  
8239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9D0 - andi $a2, $s4, 4  
8239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9D4 - sw $a0, 452($sp)  
8239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9D8 - addiu $s5, $sp, 388  
8240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F9DC - beq $a3, $zr, 0x08A2FAD4  
8240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9E0 - sw $a2, 460($sp)  
8240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F9E4 - bgtz $ra, 0x08A2FA10  
8240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9E8 - slti $a0, $ra, 2  
8241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F9EC - bgezl $ra, 0x08A2FA30  
8241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F9F0 - sw $s6, 456($sp)  
8242   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F9F4 - lw $s5, 396($sp)  
8242   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F9F8 - sw $s6, 456($sp)  
8242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F9FC - jal 0x08A2D208  
8242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA00 - or $a0, $s5, $zr <=> move $a0, $s5  
8243   user_main_b   DEBUG   compiler   Inlining call at 0x08A2F9FC to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
8243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA04 - sw $v0, 36($sp)  
8243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FA08 - b 0x08A2FB40  
8244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA0C - or $a1, $v0, $zr <=> move $a1, $v0  
8244   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FA10 - bne $a0, $zr, 0x08A2FA70  
8244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA14 - sltiu $a0, $a1, 10  
8244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA18 - slti $a0, $ra, 3  
8245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FA1C - beql $a0, $zr, 0x08A2F9F8  
8245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA20 - lw $s5, 396($sp)  
8245   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FA24 - b 0x08A2FABC  
8245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA28 - andi $a0, $a1, 15  
8249   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FA30 - andi $a2, $s4, 1  
8250   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FA34 - andi $a0, $a1, 7  
8250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA38 - addiu $a0, $a0, 48  
8250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA3C - addiu $s5, $s5, -1  
8250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA40 - srl $a1, $a1, 0x0003  
8251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FA44 - bne $a1, $zr, 0x08A2FA34  
8251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA48 - sb $a0, 0($s5)  
8251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FA4C - beq $a2, $zr, 0x08A2FAD4  
8251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA50 - lw $s6, 456($sp)  
8252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA54 - lb $a0, 0($s5)  
8252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA58 - ori $a1, $zr, 48 <=> li $a1, 48  
8252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FA5C - beql $a0, $a1, 0x08A2FAD8  
8253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA60 - sw $s6, 456($sp)  
8253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FA64 - addiu $s5, $s5, -1  
8253   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FA68 - b 0x08A2FAD4  
8253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA6C - sb $a1, 0($s5)  
8253   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FA70 - bne $a0, $zr, 0x08A2FAA8  
8254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA74 - ori $a2, $zr, 10 <=> li $a2, 10  
8255   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FA78 - divu $a1, $a2  
8255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA7C - addiu $s5, $s5, -1  
8255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA80 - mfhi $a0  
8256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA84 - nop  
8256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA88 - nop  
8256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA8C - divu $a1, $a2  
8256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA90 - addiu $a0, $a0, 48  
8257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA94 - sb $a0, 0($s5)  
8257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA98 - mflo $a1  
8258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FA9C - sltiu $a0, $a1, 10  
8258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FAA0 - beq $a0, $zr, 0x08A2FA78  
8259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAA4 - nop  
8259   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FAA8 - addiu $a0, $a1, 48  
8259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAAC - addiu $s5, $s5, -1  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FAB0 - b 0x08A2FAD4  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAB4 - sb $a0, 0($s5)  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FAB8 - andi $a0, $a1, 15  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FABC - addu $a0, $s6, $a0  
8260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAC0 - lb $a0, 0($a0)  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAC4 - addiu $s5, $s5, -1  
8261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAC8 - srl $a1, $a1, 0x0004  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FACC - bne $a1, $zr, 0x08A2FAB8  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAD0 - sb $a0, 0($s5)  
8262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FAD4 - sw $s6, 456($sp)  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FAD8 - ori $a0, $zr, 1 <=> li $a0, 1  
8263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FADC - bne $ra, $a0, 0x08A2FB0C  
8264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAE0 - addiu $a2, $sp, 388  
8264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAE4 - andi $a0, $s4, 512  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FAE8 - beq $a0, $zr, 0x08A2FB10  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAEC - subu $a1, $a2, $s5  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAF0 - addiu $a0, $sp, 40  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAF4 - addiu $a3, $sp, 36  
8265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FAF8 - jal 0x08A3042C  
8266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FAFC - or $a1, $s5, $zr <=> move $a1, $s5  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB00 - or $s5, $v0, $zr <=> move $s5, $v0  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB04 - b 0x08A2FB40  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB08 - lw $a1, 36($sp)  
8267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB0C - subu $a1, $a2, $s5  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB10 - b 0x08A2FB40  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB14 - sw $a1, 36($sp)  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB18 - beq $s0, $zr, 0x08A303D4  
8268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB1C - addiu $s5, $sp, 40  
8269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB20 - ori $a1, $zr, 1 <=> li $a1, 1  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB24 - sb $s0, 0($s5)  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB28 - sw $a1, 36($sp)  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB2C - andi $a0, $s4, 132  
8270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB30 - sb $zr, 32($sp)  
8271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB34 - andi $a2, $s4, 4  
8271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB38 - sw $a0, 452($sp)  
8271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB3C - sw $a2, 460($sp)  
8271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB40 - lw $a2, 464($sp)  
8271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB44 - lb $a3, 32($sp)  
8272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB48 - slt $a0, $a1, $a2  
8272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB4C - beql $a0, $zr, 0x08A2FB54  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB50 - or $a2, $a1, $zr <=> move $a2, $a1  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB54 - beq $a3, $zr, 0x08A2FB64  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB58 - or $s6, $a2, $zr <=> move $s6, $a2  
8273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB5C - b 0x08A2FB74  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB60 - addiu $s6, $a2, 1  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB64 - andi $a0, $s4, 2  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB68 - beql $a0, $zr, 0x08A2FB78  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB6C - lw $a0, 452($sp)  
8274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB70 - addiu $s6, $a2, 2  
8275   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB74 - lw $a0, 452($sp)  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB78 - bne $a0, $zr, 0x08A2FD00  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB7C - subu $s3, $fp, $s6  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB80 - blezl $s3, 0x08A2FD04  
8276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB84 - lw $s7, 444($sp)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB88 - lh $a2, 12($s2)  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB8C - slti $a0, $s3, 17  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB90 - andi $a1, $a2, 512  
8277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB94 - bne $a0, $zr, 0x08A2FC58  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB98 - lw $s7, 444($sp)  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB9C - beql $a1, $zr, 0x08A2FC18  
8278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA0 - lh $a0, 14($s2)  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBA4 - lw $a1, 8($s2)  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA8 - slti $a0, $a1, 17  
8279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBAC - bne $a0, $zr, 0x08A2FBE8  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB0 - lw $a2, 0($s2)  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB4 - or $a0, $a2, $zr <=> move $a0, $a2  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB8 - or $a1, $s7, $zr <=> move $a1, $s7  
8280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBBC - jal 0x08A2CEF4  
8281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC0 - ori $a2, $zr, 16 <=> li $a2, 16  
8281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC4 - lw $a0, 0($s2)  
8282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC8 - lw $a1, 8($s2)  
8282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBCC - addiu $a0, $a0, 16  
8282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD0 - sw $a0, 0($s2)  
8282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD4 - lh $a2, 12($s2)  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD8 - addiu $a0, $a1, -16  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBDC - sw $a0, 8($s2)  
8283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBE0 - b 0x08A2FC48  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBE4 - andi $a1, $a2, 512  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBE8 - or $a0, $a2, $zr <=> move $a0, $a2  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBEC - or $a2, $a1, $zr <=> move $a2, $a1  
8284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBF0 - jal 0x08A2CEF4  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF4 - or $a1, $s7, $zr <=> move $a1, $s7  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF8 - lw $a0, 0($s2)  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBFC - lw $a1, 8($s2)  
8285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC00 - lh $a2, 12($s2)  
8286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC04 - addu $a0, $a0, $a1  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC08 - sw $a0, 0($s2)  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC0C - sw $zr, 8($s2)  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC10 - b 0x08A2FC48  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC14 - andi $a1, $a2, 512  
8287   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC18 - bnel $a0, $zr, 0x08A2FC30  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC1C - lh $a0, 14($s2)  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC20 - bne $a2, $zr, 0x08A2FC2C  
8288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC24 - ori $a0, $zr, 1 <=> li $a0, 1  
8289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC28 - sh $a0, 14($s2)  
8289   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC2C - lh $a0, 14($s2)  
8289   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC30 - or $a1, $s7, $zr <=> move $a1, $s7  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC34 - ori $a2, $zr, 16 <=> li $a2, 16  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC38 - jal 0x08A2EE2C  
8290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC3C - or $a3, $zr, $zr <=> li $a3, 0  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC40 - lh $a2, 12($s2)  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC44 - andi $a1, $a2, 512  
8291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC48 - addiu $s3, $s3, -16  
8292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC4C - slti $a0, $s3, 17  
8292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC50 - beq $a0, $zr, 0x08A2FB9C  
8292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC54 - nop  
8292   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC58 - beql $a1, $zr, 0x08A2FCCC  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC5C - lh $a1, 14($s2)  
8293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC60 - lw $a1, 8($s2)  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC64 - slt $a0, $s3, $a1  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC68 - beq $a0, $zr, 0x08A2FCA0  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC6C - lw $a2, 0($s2)  
8294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC70 - or $a0, $a2, $zr <=> move $a0, $a2  
8295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC74 - or $a1, $s7, $zr <=> move $a1, $s7  
8295   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC78 - jal 0x08A2CEF4  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC7C - or $a2, $s3, $zr <=> move $a2, $s3  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC80 - lw $a0, 0($s2)  
8296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC84 - lw $a1, 8($s2)  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC88 - addu $a0, $a0, $s3  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC8C - sw $a0, 0($s2)  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC90 - subu $a0, $a1, $s3  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC94 - sw $a0, 8($s2)  
8297   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC98 - b 0x08A2FD00  
8298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC9C - lb $a3, 32($sp)  
8298   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCA0 - or $a0, $a2, $zr <=> move $a0, $a2  
8298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCA4 - or $a2, $a1, $zr <=> move $a2, $a1  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCA8 - jal 0x08A2CEF4  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCAC - or $a1, $s7, $zr <=> move $a1, $s7  
8299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB0 - lw $a0, 0($s2)  
8300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB4 - lw $a1, 8($s2)  
8300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB8 - sw $zr, 8($s2)  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCBC - addu $a0, $a0, $a1  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC0 - sw $a0, 0($s2)  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCC4 - b 0x08A2FD00  
8301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC8 - lb $a3, 32($sp)  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FCCC - bne $a1, $zr, 0x08A2FCEC  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD0 - or $a0, $a1, $zr <=> move $a0, $a1  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCD4 - bne $a2, $zr, 0x08A2FCEC  
8302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD8 - or $a0, $a1, $zr <=> move $a0, $a1  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCDC - ori $a0, $zr, 1 <=> li $a0, 1  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE0 - sh $a0, 14($s2)  
8303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE4 - lh $a1, 14($s2)  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE8 - or $a0, $a1, $zr <=> move $a0, $a1  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCEC - or $a1, $s7, $zr <=> move $a1, $s7  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF0 - or $a2, $s3, $zr <=> move $a2, $s3  
8304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCF4 - jal 0x08A2EE2C  
8305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF8 - or $a3, $zr, $zr <=> li $a3, 0  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCFC - lb $a3, 32($sp)  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD00 - lw $s7, 444($sp)  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD04 - addiu $t1, $sp, 388  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD08 - beq $a3, $zr, 0x08A2FDBC  
8306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD0C - addiu $t2, $sp, 32  
8307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD10 - lh $a2, 12($s2)  
8307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD14 - andi $a0, $a2, 512  
8307   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD18 - beql $a0, $zr, 0x08A2FD84  
8308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD1C - lh $a1, 14($s2)  
8308   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD20 - lw $a1, 8($s2)  
8308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD24 - slti $a0, $a1, 2  
8309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD28 - bne $a0, $zr, 0x08A2FD5C  
8309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD2C - lw $a2, 0($s2)  
8309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD30 - or $a0, $a2, $zr <=> move $a0, $a2  
8309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD34 - or $a1, $t2, $zr <=> move $a1, $t2  
8310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD38 - jal 0x08A2CEF4  
8310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD3C - ori $a2, $zr, 1 <=> li $a2, 1  
8311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD40 - lw $a0, 0($s2)  
8311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD44 - lw $a1, 8($s2)  
8311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD48 - addiu $a0, $a0, 1  
8311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD4C - sw $a0, 0($s2)  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD50 - addiu $a0, $a1, -1  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD54 - b 0x08A2FE74  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD58 - sw $a0, 8($s2)  
8312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD5C - or $a0, $a2, $zr <=> move $a0, $a2  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD60 - or $a2, $a1, $zr <=> move $a2, $a1  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD64 - jal 0x08A2CEF4  
8313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD68 - or $a1, $t2, $zr <=> move $a1, $t2  
8314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD6C - lw $a0, 0($s2)  
8314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD70 - lw $a1, 8($s2)  
8314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD74 - sw $zr, 8($s2)  
8314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD78 - addu $a0, $a0, $a1  
8315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD7C - b 0x08A2FE74  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD80 - sw $a0, 0($s2)  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FD84 - bne $a1, $zr, 0x08A2FDA4  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD88 - or $a0, $a1, $zr <=> move $a0, $a1  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD8C - bne $a2, $zr, 0x08A2FDA4  
8316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD90 - or $a0, $a1, $zr <=> move $a0, $a1  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD94 - ori $a0, $zr, 1 <=> li $a0, 1  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD98 - sh $a0, 14($s2)  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD9C - lh $a1, 14($s2)  
8317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA0 - or $a0, $a1, $zr <=> move $a0, $a1  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDA4 - or $a1, $t2, $zr <=> move $a1, $t2  
8318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA8 - ori $a2, $zr, 1 <=> li $a2, 1  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDAC - jal 0x08A2EE2C  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB0 - or $a3, $zr, $zr <=> li $a3, 0  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDB4 - b 0x08A2FE78  
8319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB8 - lh $a2, 12($s2)  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDBC - andi $a0, $s4, 2  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDC0 - beq $a0, $zr, 0x08A2FE74  
8320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC4 - ori $a0, $zr, 48 <=> li $a0, 48  
8321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC8 - sb $a0, 388($sp)  
8322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDCC - sb $s0, 389($sp)  
8322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD0 - lh $s0, 12($s2)  
8322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD4 - andi $a0, $s0, 512  
8322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDD8 - beql $a0, $zr, 0x08A2FE44  
8323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDDC - lh $a1, 14($s2)  
8323   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDE0 - lw $a1, 8($s2)  
8323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDE4 - slti $a0, $a1, 3  
8324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDE8 - bne $a0, $zr, 0x08A2FE1C  
8324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDEC - lw $a2, 0($s2)  
8324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF0 - or $a0, $a2, $zr <=> move $a0, $a2  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF4 - or $a1, $t1, $zr <=> move $a1, $t1  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDF8 - jal 0x08A2CEF4  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDFC - ori $a2, $zr, 2 <=> li $a2, 2  
8325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE00 - lw $a0, 0($s2)  
8326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE04 - lw $a1, 8($s2)  
8326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE08 - addiu $a0, $a0, 2  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE0C - sw $a0, 0($s2)  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE10 - addiu $a0, $a1, -2  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE14 - b 0x08A2FE74  
8327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE18 - sw $a0, 8($s2)  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE1C - or $a0, $a2, $zr <=> move $a0, $a2  
8328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE20 - or $a2, $a1, $zr <=> move $a2, $a1  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE24 - jal 0x08A2CEF4  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE28 - or $a1, $t1, $zr <=> move $a1, $t1  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE2C - lw $a0, 0($s2)  
8329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE30 - lw $a1, 8($s2)  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE34 - sw $zr, 8($s2)  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE38 - addu $a0, $a0, $a1  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE3C - b 0x08A2FE74  
8330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE40 - sw $a0, 0($s2)  
8331   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FE44 - bne $a1, $zr, 0x08A2FE64  
8331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE48 - or $a0, $a1, $zr <=> move $a0, $a1  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE4C - bne $s0, $zr, 0x08A2FE64  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE50 - or $a0, $a1, $zr <=> move $a0, $a1  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE54 - ori $a0, $zr, 1 <=> li $a0, 1  
8332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE58 - sh $a0, 14($s2)  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE5C - lh $a1, 14($s2)  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE60 - or $a0, $a1, $zr <=> move $a0, $a1  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE64 - or $a1, $t1, $zr <=> move $a1, $t1  
8333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE68 - ori $a2, $zr, 2 <=> li $a2, 2  
8334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE6C - jal 0x08A2EE2C  
8334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE70 - or $a3, $zr, $zr <=> li $a3, 0  
8334   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE74 - lh $a2, 12($s2)  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE78 - lw $a3, 452($sp)  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE7C - ori $a0, $zr, 128 <=> li $a0, 128  
8335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE80 - andi $a1, $a2, 512  
8336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE84 - bne $a3, $a0, 0x08A3000C  
8336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE88 - ori $s4, $zr, 1 <=> li $s4, 1  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE8C - subu $s0, $fp, $s6  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE90 - blez $s0, 0x08A3000C  
8337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE94 - slti $a0, $s0, 17  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE98 - bne $a0, $zr, 0x08A2FF5C  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE9C - lw $s3, 440($sp)  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FEA0 - beql $a1, $zr, 0x08A2FF1C  
8338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEA4 - lh $a0, 14($s2)  
8339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEA8 - lw $a1, 8($s2)  
8339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEAC - slti $a0, $a1, 17  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEB0 - bne $a0, $zr, 0x08A2FEEC  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB4 - lw $a2, 0($s2)  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB8 - or $a0, $a2, $zr <=> move $a0, $a2  
8340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEBC - or $a1, $s3, $zr <=> move $a1, $s3  
8341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEC0 - jal 0x08A2CEF4  
8341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC4 - ori $a2, $zr, 16 <=> li $a2, 16  
8341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC8 - lw $a0, 0($s2)  
8342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FECC - lw $a1, 8($s2)  
8346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED0 - addiu $a0, $a0, 16  
8346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED4 - sw $a0, 0($s2)  
8346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED8 - lh $a2, 12($s2)  
8346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEDC - addiu $a0, $a1, -16  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE0 - sw $a0, 8($s2)  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEE4 - b 0x08A2FF4C  
8347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE8 - andi $a1, $a2, 512  
8348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEEC - or $a0, $a2, $zr <=> move $a0, $a2  
8348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF0 - or $a2, $a1, $zr <=> move $a2, $a1  
8348   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEF4 - jal 0x08A2CEF4  
8348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF8 - or $a1, $s3, $zr <=> move $a1, $s3  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEFC - lw $a0, 0($s2)  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF00 - lw $a1, 8($s2)  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF04 - lh $a2, 12($s2)  
8349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF08 - addu $a0, $a0, $a1  
8350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF0C - sw $a0, 0($s2)  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF10 - sw $zr, 8($s2)  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF14 - b 0x08A2FF4C  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF18 - andi $a1, $a2, 512  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF1C - bnel $a0, $zr, 0x08A2FF34  
8351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF20 - lh $a0, 14($s2)  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF24 - bnel $a2, $zr, 0x08A2FF34  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF28 - lh $a0, 14($s2)  
8352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF2C - sh $s4, 14($s2)  
8353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF30 - lh $a0, 14($s2)  
8353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF34 - or $a1, $s3, $zr <=> move $a1, $s3  
8353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF38 - ori $a2, $zr, 16 <=> li $a2, 16  
8354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF3C - jal 0x08A2EE2C  
8354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF40 - or $a3, $zr, $zr <=> li $a3, 0  
8355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF44 - lh $a2, 12($s2)  
8355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF48 - andi $a1, $a2, 512  
8355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF4C - addiu $s0, $s0, -16  
8355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF50 - slti $a0, $s0, 17  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF54 - beq $a0, $zr, 0x08A2FEA0  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF58 - nop  
8356   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF5C - beql $a1, $zr, 0x08A2FFD8  
8357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF60 - lh $a1, 14($s2)  
8357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF64 - lw $a1, 8($s2)  
8357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF68 - slt $a0, $s0, $a1  
8357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF6C - beq $a0, $zr, 0x08A2FFA8  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF70 - lw $a2, 0($s2)  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF74 - or $a0, $a2, $zr <=> move $a0, $a2  
8358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF78 - or $a1, $s3, $zr <=> move $a1, $s3  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF7C - jal 0x08A2CEF4  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF80 - or $a2, $s0, $zr <=> move $a2, $s0  
8359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF84 - lw $a0, 0($s2)  
8360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF88 - lw $a1, 8($s2)  
8360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF8C - addu $a0, $a0, $s0  
8360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF90 - sw $a0, 0($s2)  
8361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF94 - lh $a2, 12($s2)  
8361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF98 - subu $a0, $a1, $s0  
8361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF9C - sw $a0, 8($s2)  
8361   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFA0 - b 0x08A3000C  
8361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFA4 - andi $a1, $a2, 512  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFA8 - or $a0, $a2, $zr <=> move $a0, $a2  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFAC - or $a2, $a1, $zr <=> move $a2, $a1  
8362   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFB0 - jal 0x08A2CEF4  
8363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB4 - or $a1, $s3, $zr <=> move $a1, $s3  
8363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB8 - lw $a0, 0($s2)  
8364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFBC - lw $a1, 8($s2)  
8364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC0 - lh $a2, 12($s2)  
8364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC4 - addu $a0, $a0, $a1  
8365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC8 - sw $a0, 0($s2)  
8365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFCC - sw $zr, 8($s2)  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFD0 - b 0x08A3000C  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFD4 - andi $a1, $a2, 512  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FFD8 - bne $a1, $zr, 0x08A2FFF4  
8366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFDC - or $a0, $a1, $zr <=> move $a0, $a1  
8367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFE0 - bne $a2, $zr, 0x08A2FFF4  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE4 - or $a0, $a1, $zr <=> move $a0, $a1  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE8 - sh $s4, 14($s2)  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFEC - lh $a1, 14($s2)  
8368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF0 - or $a0, $a1, $zr <=> move $a0, $a1  
8369   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFF4 - or $a1, $s3, $zr <=> move $a1, $s3  
8369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF8 - or $a2, $s0, $zr <=> move $a2, $s0  
8370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFFC - jal 0x08A2EE2C  
8370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30000 - or $a3, $zr, $zr <=> li $a3, 0  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30004 - lh $a2, 12($s2)  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30008 - andi $a1, $a2, 512  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3000C - lw $s0, 464($sp)  
8371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30010 - lw $a0, 36($sp)  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30014 - subu $s0, $s0, $a0  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30018 - blez $s0, 0x08A30198  
8372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3001C - lw $s3, 440($sp)  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30020 - slti $a0, $s0, 17  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30024 - bne $a0, $zr, 0x08A300E8  
8373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30028 - nop  
8374   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3002C - beql $a1, $zr, 0x08A300A8  
8374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30030 - lh $a0, 14($s2)  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30034 - lw $a1, 8($s2)  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30038 - slti $a0, $a1, 17  
8375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3003C - bne $a0, $zr, 0x08A30078  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30040 - lw $a2, 0($s2)  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30044 - or $a0, $a2, $zr <=> move $a0, $a2  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30048 - or $a1, $s3, $zr <=> move $a1, $s3  
8376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3004C - jal 0x08A2CEF4  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30050 - ori $a2, $zr, 16 <=> li $a2, 16  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30054 - lw $a0, 0($s2)  
8377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30058 - lw $a1, 8($s2)  
8378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3005C - addiu $a0, $a0, 16  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30060 - sw $a0, 0($s2)  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30064 - lh $a2, 12($s2)  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30068 - addiu $a0, $a1, -16  
8379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3006C - sw $a0, 8($s2)  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30070 - b 0x08A300D8  
8380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30074 - andi $a1, $a2, 512  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30078 - or $a0, $a2, $zr <=> move $a0, $a2  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3007C - or $a2, $a1, $zr <=> move $a2, $a1  
8381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30080 - jal 0x08A2CEF4  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30084 - or $a1, $s3, $zr <=> move $a1, $s3  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30088 - lw $a0, 0($s2)  
8382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3008C - lw $a1, 8($s2)  
8383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30090 - lh $a2, 12($s2)  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30094 - addu $a0, $a0, $a1  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30098 - sw $a0, 0($s2)  
8384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3009C - sw $zr, 8($s2)  
8385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300A0 - b 0x08A300D8  
8385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300A4 - andi $a1, $a2, 512  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300A8 - bnel $a0, $zr, 0x08A300C0  
8386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300AC - lh $a0, 14($s2)  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300B0 - bnel $a2, $zr, 0x08A300C0  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300B4 - lh $a0, 14($s2)  
8387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300B8 - sh $s4, 14($s2)  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300BC - lh $a0, 14($s2)  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300C0 - or $a1, $s3, $zr <=> move $a1, $s3  
8388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300C4 - ori $a2, $zr, 16 <=> li $a2, 16  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300C8 - jal 0x08A2EE2C  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300CC - or $a3, $zr, $zr <=> li $a3, 0  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D0 - lh $a2, 12($s2)  
8389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D4 - andi $a1, $a2, 512  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300D8 - addiu $s0, $s0, -16  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300DC - slti $a0, $s0, 17  
8390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300E0 - beq $a0, $zr, 0x08A3002C  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300E4 - nop  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300E8 - beql $a1, $zr, 0x08A30164  
8391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300EC - lh $a1, 14($s2)  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300F0 - lw $a1, 8($s2)  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300F4 - slt $a0, $s0, $a1  
8392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300F8 - beq $a0, $zr, 0x08A30134  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300FC - lw $a2, 0($s2)  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30100 - or $a0, $a2, $zr <=> move $a0, $a2  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30104 - or $a1, $s3, $zr <=> move $a1, $s3  
8393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30108 - jal 0x08A2CEF4  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3010C - or $a2, $s0, $zr <=> move $a2, $s0  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30110 - lw $a0, 0($s2)  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30114 - lw $a1, 8($s2)  
8394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30118 - addu $a0, $a0, $s0  
8395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3011C - sw $a0, 0($s2)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30120 - lh $a2, 12($s2)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30124 - subu $a0, $a1, $s0  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30128 - sw $a0, 8($s2)  
8396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3012C - b 0x08A30198  
8397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30130 - andi $a1, $a2, 512  
8397   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30134 - or $a0, $a2, $zr <=> move $a0, $a2  
8397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30138 - or $a2, $a1, $zr <=> move $a2, $a1  
8398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3013C - jal 0x08A2CEF4  
8398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30140 - or $a1, $s3, $zr <=> move $a1, $s3  
8398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30144 - lw $a0, 0($s2)  
8399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30148 - lw $a1, 8($s2)  
8399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3014C - lh $a2, 12($s2)  
8400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30150 - addu $a0, $a0, $a1  
8400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30154 - sw $a0, 0($s2)  
8400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30158 - sw $zr, 8($s2)  
8400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3015C - b 0x08A30198  
8401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30160 - andi $a1, $a2, 512  
8401   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30164 - bne $a1, $zr, 0x08A30180  
8401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30168 - or $a0, $a1, $zr <=> move $a0, $a1  
8402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3016C - bne $a2, $zr, 0x08A30180  
8402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30170 - or $a0, $a1, $zr <=> move $a0, $a1  
8402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30174 - sh $s4, 14($s2)  
8403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30178 - lh $a1, 14($s2)  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3017C - or $a0, $a1, $zr <=> move $a0, $a1  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30180 - or $a1, $s3, $zr <=> move $a1, $s3  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30184 - or $a2, $s0, $zr <=> move $a2, $s0  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30188 - jal 0x08A2EE2C  
8404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3018C - or $a3, $zr, $zr <=> li $a3, 0  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30190 - lh $a2, 12($s2)  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30194 - andi $a1, $a2, 512  
8405   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30198 - beql $a1, $zr, 0x08A3020C  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3019C - lh $a1, 14($s2)  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301A0 - lw $a2, 8($s2)  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A4 - lw $a1, 36($sp)  
8406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A8 - slt $a0, $a1, $a2  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301AC - beq $a0, $zr, 0x08A301E8  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B0 - lw $a3, 0($s2)  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B4 - or $a2, $a1, $zr <=> move $a2, $a1  
8407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B8 - or $a0, $a3, $zr <=> move $a0, $a3  
8408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301BC - jal 0x08A2CEF4  
8408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C0 - or $a1, $s5, $zr <=> move $a1, $s5  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C4 - lw $a0, 0($s2)  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C8 - lw $a1, 36($sp)  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301CC - lw $a2, 8($s2)  
8409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D0 - addu $a0, $a0, $a1  
8410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D4 - sw $a0, 0($s2)  
8410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D8 - lw $a0, 36($sp)  
8410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301DC - subu $a0, $a2, $a0  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301E0 - b 0x08A30238  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301E4 - sw $a0, 8($s2)  
8411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301E8 - or $a0, $a3, $zr <=> move $a0, $a3  
8412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301EC - jal 0x08A2CEF4  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F0 - or $a1, $s5, $zr <=> move $a1, $s5  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F4 - lw $a0, 0($s2)  
8413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F8 - lw $a1, 8($s2)  
8414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301FC - sw $zr, 8($s2)  
8414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30200 - addu $a0, $a0, $a1  
8414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30204 - b 0x08A30238  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30208 - sw $a0, 0($s2)  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3020C - bne $a1, $zr, 0x08A30228  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30210 - or $a0, $a1, $zr <=> move $a0, $a1  
8415   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30214 - bne $a2, $zr, 0x08A30228  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30218 - or $a0, $a1, $zr <=> move $a0, $a1  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3021C - sh $s4, 14($s2)  
8416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30220 - lh $a1, 14($s2)  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30224 - or $a0, $a1, $zr <=> move $a0, $a1  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30228 - lw $a2, 36($sp)  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3022C - or $a1, $s5, $zr <=> move $a1, $s5  
8417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30230 - jal 0x08A2EE2C  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30234 - or $a3, $zr, $zr <=> li $a3, 0  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30238 - lw $a0, 460($sp)  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3023C - beq $a0, $zr, 0x08A303B8  
8419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30240 - or $a1, $s6, $zr <=> move $a1, $s6  
8420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30244 - subu $s0, $fp, $s6  
8420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30248 - blez $s0, 0x08A303B8  
8421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3024C - or $a1, $s6, $zr <=> move $a1, $s6  
8421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30250 - lh $a2, 12($s2)  
8421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30254 - slti $a0, $s0, 17  
8421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30258 - bne $a0, $zr, 0x08A3031C  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3025C - andi $a1, $a2, 512  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30260 - beql $a1, $zr, 0x08A302DC  
8422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30264 - lh $a0, 14($s2)  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30268 - lw $a1, 8($s2)  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3026C - slti $a0, $a1, 17  
8423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30270 - bne $a0, $zr, 0x08A302AC  
8424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30274 - lw $a2, 0($s2)  
8424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30278 - or $a0, $a2, $zr <=> move $a0, $a2  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3027C - or $a1, $s7, $zr <=> move $a1, $s7  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30280 - jal 0x08A2CEF4  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30284 - ori $a2, $zr, 16 <=> li $a2, 16  
8425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30288 - lw $a0, 0($s2)  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3028C - lw $a1, 8($s2)  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30290 - addiu $a0, $a0, 16  
8426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30294 - sw $a0, 0($s2)  
8427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30298 - lh $a2, 12($s2)  
8427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3029C - addiu $a0, $a1, -16  
8427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A0 - sw $a0, 8($s2)  
8427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302A4 - b 0x08A3030C  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A8 - andi $a1, $a2, 512  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302AC - or $a0, $a2, $zr <=> move $a0, $a2  
8428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B0 - or $a2, $a1, $zr <=> move $a2, $a1  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302B4 - jal 0x08A2CEF4  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B8 - or $a1, $s7, $zr <=> move $a1, $s7  
8429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302BC - lw $a0, 0($s2)  
8430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C0 - lw $a1, 8($s2)  
8430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C4 - lh $a2, 12($s2)  
8430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C8 - addu $a0, $a0, $a1  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302CC - sw $a0, 0($s2)  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D0 - sw $zr, 8($s2)  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302D4 - b 0x08A3030C  
8431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D8 - andi $a1, $a2, 512  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302DC - bnel $a0, $zr, 0x08A302F4  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E0 - lh $a0, 14($s2)  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302E4 - bnel $a2, $zr, 0x08A302F4  
8432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E8 - lh $a0, 14($s2)  
8433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302EC - sh $s4, 14($s2)  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F0 - lh $a0, 14($s2)  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302F4 - or $a1, $s7, $zr <=> move $a1, $s7  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F8 - ori $a2, $zr, 16 <=> li $a2, 16  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302FC - jal 0x08A2EE2C  
8434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30300 - or $a3, $zr, $zr <=> li $a3, 0  
8435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30304 - lh $a2, 12($s2)  
8435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30308 - andi $a1, $a2, 512  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3030C - addiu $s0, $s0, -16  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30310 - slti $a0, $s0, 17  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30314 - beq $a0, $zr, 0x08A30260  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30318 - nop  
8436   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3031C - beql $a1, $zr, 0x08A30388  
8437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30320 - lh $a1, 14($s2)  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30324 - lw $a1, 8($s2)  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30328 - slt $a0, $s0, $a1  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3032C - beq $a0, $zr, 0x08A30360  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30330 - lw $a2, 0($s2)  
8438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30334 - or $a0, $a2, $zr <=> move $a0, $a2  
8439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30338 - or $a1, $s7, $zr <=> move $a1, $s7  
8439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3033C - jal 0x08A2CEF4  
8439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30340 - or $a2, $s0, $zr <=> move $a2, $s0  
8440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30344 - lw $a0, 0($s2)  
8440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30348 - lw $a1, 8($s2)  
8440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3034C - addu $a0, $a0, $s0  
8441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30350 - sw $a0, 0($s2)  
8441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30354 - subu $a0, $a1, $s0  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30358 - b 0x08A303B4  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3035C - sw $a0, 8($s2)  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30360 - or $a0, $a2, $zr <=> move $a0, $a2  
8442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30364 - or $a2, $a1, $zr <=> move $a2, $a1  
8443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30368 - jal 0x08A2CEF4  
8443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3036C - or $a1, $s7, $zr <=> move $a1, $s7  
8444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30370 - lw $a0, 0($s2)  
8444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30374 - lw $a1, 8($s2)  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30378 - sw $zr, 8($s2)  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3037C - addu $a0, $a0, $a1  
8445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30380 - b 0x08A303B4  
8446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30384 - sw $a0, 0($s2)  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30388 - bne $a1, $zr, 0x08A303A4  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3038C - or $a0, $a1, $zr <=> move $a0, $a1  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30390 - bne $a2, $zr, 0x08A303A4  
8447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30394 - or $a0, $a1, $zr <=> move $a0, $a1  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30398 - sh $s4, 14($s2)  
8448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3039C - lh $a1, 14($s2)  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A0 - or $a0, $a1, $zr <=> move $a0, $a1  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303A4 - or $a1, $s7, $zr <=> move $a1, $s7  
8449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A8 - or $a2, $s0, $zr <=> move $a2, $s0  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303AC - jal 0x08A2EE2C  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303B0 - or $a3, $zr, $zr <=> li $a3, 0  
8450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B4 - or $a1, $s6, $zr <=> move $a1, $s6  
8451   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B8 - slt $a0, $a1, $fp  
8451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303BC - bnel $a0, $zr, 0x08A303C4  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C0 - or $a1, $fp, $zr <=> move $a1, $fp  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303C4 - lw $a0, 468($sp)  
8452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C8 - addu $a0, $a0, $a1  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303CC - b 0x08A2F104  
8453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303D0 - sw $a0, 468($sp)  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D4 - lh $a0, 12($s2)  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D8 - andi $a0, $a0, 512  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303DC - bne $a0, $zr, 0x08A303F8  
8454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E0 - nop  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E4 - lh $a0, 14($s2)  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E8 - or $a1, $zr, $zr <=> li $a1, 0  
8455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303EC - or $a2, $zr, $zr <=> li $a2, 0  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303F0 - jal 0x08A2EE2C  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303F4 - ori $a3, $zr, 1 <=> li $a3, 1  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303F8 - lw $v0, 468($sp)  
8456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303FC - lw $s0, 472($sp)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30400 - lw $s1, 476($sp)  
8457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30404 - lw $s2, 480($sp)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30408 - lw $s3, 484($sp)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3040C - lw $s4, 488($sp)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30410 - lw $s5, 492($sp)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30414 - lw $s6, 496($sp)  
8458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30418 - lw $s7, 500($sp)  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3041C - lw $fp, 504($sp)  
8459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30420 - lw $ra, 508($sp)  
8460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30424 - jr $ra  
8460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30428 - addiu $sp, $sp, 512  
8479   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2EE2C  
8479   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EE2C - addiu $sp, $sp, -48  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE30 - sw $s1, 20($sp)  
8480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE34 - sw $s2, 24($sp)  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE38 - ori $t0, $zr, 1 <=> li $t0, 1  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE3C - or $s2, $a0, $zr <=> move $s2, $a0  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE40 - or $s1, $a1, $zr <=> move $s1, $a1  
8481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE44 - sw $s0, 16($sp)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE48 - sw $s3, 28($sp)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE4C - sw $s4, 32($sp)  
8482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE50 - sw $s5, 36($sp)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE54 - sw $s6, 40($sp)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE58 - sw $ra, 44($sp)  
8483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EE5C - beq $a3, $t0, 0x08A2EE84  
8484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE60 - or $s0, $a2, $zr <=> move $s0, $a2  
8484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE64 - ori $s3, $zr, 0 <=> li $s3, 0  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE68 - sltu $a0, $s3, $s0  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EE6C - beq $a0, $zr, 0x08A2EF2C  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE70 - lui $s6, 0x08AC <=> li $s6, 0x08AC0000  
8485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE74 - addiu $s6, $s6, 9828  
8486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE78 - lui $s4, 0x08A7 <=> li $s4, 0x08A70000  
8486   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EE7C - b 0x08A2EED4  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE80 - lui $s5, 0x08A7 <=> li $s5, 0x08A70000  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EE84 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE88 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
8487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE8C - addiu $s1, $a0, 9828  
8488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE90 - lw $a2, -5088($s0)  
8488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE94 - or $a0, $s2, $zr <=> move $a0, $s2  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EE98 - jal 0x08A3CE8C  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE9C - or $a1, $s1, $zr <=> move $a1, $s1  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEA0 - sw $zr, -5088($s0)  
8489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEA4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEA8 - sw $s1, -5084($a0)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEAC - lw $s0, 16($sp)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEB0 - lw $s1, 20($sp)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEB4 - lw $s2, 24($sp)  
8491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEB8 - lw $s3, 28($sp)  
8492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEBC - lw $s4, 32($sp)  
8492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEC0 - lw $s5, 36($sp)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEC4 - lw $s6, 40($sp)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEC8 - lw $ra, 44($sp)  
8493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EECC - jr $ra  
8494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EED0 - addiu $sp, $sp, 48  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EED4 - addu $a0, $s1, $s3  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EED8 - lw $a1, -5084($s4)  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEDC - lb $a0, 0($a0)  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEE0 - lw $a2, -5088($s5)  
8495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEE4 - addiu $a3, $a1, 1  
8496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEE8 - sb $a0, 0($a1)  
8496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEEC - sw $a3, -5084($s4)  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEF0 - addiu $a0, $a2, 1  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEF4 - slti $a1, $a0, 128  
8497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EEF8 - bne $a1, $zr, 0x08A2EF1C  
8498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EEFC - sw $a0, -5088($s5)  
8499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF00 - or $a2, $a0, $zr <=> move $a2, $a0  
8499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF04 - or $a0, $s2, $zr <=> move $a0, $s2  
8499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EF08 - jal 0x08A3CE8C  
8499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF0C - or $a1, $s6, $zr <=> move $a1, $s6  
8500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF10 - sw $s6, -5084($s4)  
8500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EF14 - beq $v0, $zr, 0x08A2EF58  
8501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF18 - sw $zr, -5088($s5)  
8501   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EF1C - addiu $s3, $s3, 1  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF20 - sltu $a0, $s3, $s0  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EF24 - bne $a0, $zr, 0x08A2EED8  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF28 - addu $a0, $s1, $s3  
8502   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EF2C - or $v0, $s3, $zr <=> move $v0, $s3  
8503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF30 - lw $s0, 16($sp)  
8503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF34 - lw $s1, 20($sp)  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF38 - lw $s2, 24($sp)  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF3C - lw $s3, 28($sp)  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF40 - lw $s4, 32($sp)  
8504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF44 - lw $s5, 36($sp)  
8505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF48 - lw $s6, 40($sp)  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF4C - lw $ra, 44($sp)  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF50 - jr $ra  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF54 - addiu $sp, $sp, 48  
8506   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EF58 - or $v0, $zr, $zr <=> li $v0, 0  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF5C - lw $s0, 16($sp)  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF60 - lw $s1, 20($sp)  
8507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF64 - lw $s2, 24($sp)  
8508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF68 - lw $s3, 28($sp)  
8508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF6C - lw $s4, 32($sp)  
8508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF70 - lw $s5, 36($sp)  
8509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF74 - lw $s6, 40($sp)  
8509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF78 - lw $ra, 44($sp)  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF7C - jr $ra  
8510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EF80 - addiu $sp, $sp, 48  
8514   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2F2FC  
8515   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F104 - or $s4, $s1, $zr <=> move $s4, $s1  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F108 - ori $s5, $zr, 37 <=> li $s5, 37  
8516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F10C - addiu $s6, $sp, 392  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F110 - addiu $fp, $sp, 34  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F114 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F118 - lui $s7, 0x08A7 <=> li $s7, 0x08A70000  
8517   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F11C - lw $a0, -6148($s3)  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F120 - lw $a3, -4992($s7)  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F124 - or $a1, $fp, $zr <=> move $a1, $fp  
8518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F128 - or $a2, $s1, $zr <=> move $a2, $s1  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F12C - jal 0x08A2BD3C  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F130 - or $t0, $s6, $zr <=> move $t0, $s6  
8519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F134 - or $s0, $v0, $zr <=> move $s0, $v0  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F138 - blezl $s0, 0x08A2F158  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F13C - subu $s3, $s1, $s4  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F140 - lhu $a0, 34($sp)  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F144 - bne $a0, $s5, 0x08A2F11C  
8520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F148 - addu $s1, $s1, $s0  
8521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F14C - addiu $s1, $s1, -1  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F150 - b 0x08A2F158  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F154 - subu $s3, $s1, $s4  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F158 - or $a3, $s3, $zr <=> move $a3, $s3  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F15C - beq $a3, $zr, 0x08A2F214  
8522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F160 - nop  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F164 - lh $a2, 12($s2)  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F168 - andi $a0, $a2, 512  
8523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F16C - beql $a0, $zr, 0x08A2F1D8  
8524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F170 - lh $a1, 14($s2)  
8524   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F174 - lw $a1, 8($s2)  
8524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F178 - slt $a0, $s3, $a1  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F17C - beq $a0, $zr, 0x08A2F1B0  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F180 - lw $a2, 0($s2)  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F184 - or $a0, $a2, $zr <=> move $a0, $a2  
8525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F188 - or $a1, $s4, $zr <=> move $a1, $s4  
8526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F18C - jal 0x08A2CEF4  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F190 - or $a2, $a3, $zr <=> move $a2, $a3  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F194 - lw $a0, 0($s2)  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F198 - lw $a1, 8($s2)  
8527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F19C - addu $a0, $a0, $s3  
8528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A0 - sw $a0, 0($s2)  
8528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A4 - subu $a0, $a1, $s3  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1A8 - b 0x08A2F208  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1AC - sw $a0, 8($s2)  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1B0 - or $a0, $a2, $zr <=> move $a0, $a2  
8529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1B4 - or $a2, $a1, $zr <=> move $a2, $a1  
8530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1B8 - jal 0x08A2CEF4  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1BC - or $a1, $s4, $zr <=> move $a1, $s4  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C0 - lw $a0, 0($s2)  
8531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C4 - lw $a1, 8($s2)  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C8 - sw $zr, 8($s2)  
8532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1CC - addu $a0, $a0, $a1  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1D0 - b 0x08A2F208  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1D4 - sw $a0, 0($s2)  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F1D8 - bne $a1, $zr, 0x08A2F1F8  
8533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1DC - or $a0, $a1, $zr <=> move $a0, $a1  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1E0 - bne $a2, $zr, 0x08A2F1F8  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E4 - or $a0, $a1, $zr <=> move $a0, $a1  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E8 - ori $a0, $zr, 1 <=> li $a0, 1  
8534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1EC - sh $a0, 14($s2)  
8535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F0 - lh $a1, 14($s2)  
8536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F4 - or $a0, $a1, $zr <=> move $a0, $a1  
8536   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1F8 - or $a2, $a3, $zr <=> move $a2, $a3  
8536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1FC - or $a1, $s4, $zr <=> move $a1, $s4  
8536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F200 - jal 0x08A2EE2C  
8537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F204 - or $a3, $zr, $zr <=> li $a3, 0  
8537   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F208 - lw $a0, 468($sp)  
8538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F20C - addu $a0, $s3, $a0  
8538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F210 - sw $a0, 468($sp)  
8538   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F214 - blezl $s0, 0x08A303D8  
8538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F218 - lh $a0, 12($s2)  
8539   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F21C - lw $a0, 8($s2)  
8539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F220 - bgtz $a0, 0x08A2F23C  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F224 - ori $a0, $zr, 0 <=> li $a0, 0  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F228 - lh $a0, 12($s2)  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F22C - andi $a0, $a0, 512  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F230 - bnel $a0, $zr, 0x08A303D8  
8540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F234 - lh $a0, 12($s2)  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F238 - ori $a0, $zr, 0 <=> li $a0, 0  
8541   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F23C - addiu $s1, $s1, 1  
8542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F240 - sw $a0, 464($sp)  
8542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F244 - ori $s4, $zr, 0 <=> li $s4, 0  
8542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F248 - addiu $s3, $zr, -1 <=> li $s3, -1  
8543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F24C - ori $fp, $zr, 0 <=> li $fp, 0  
8543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F250 - sb $zr, 32($sp)  
8543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F254 - addiu $a2, $s1, 1  
8543   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F258 - lb $s0, 0($s1)  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F25C - or $s1, $a2, $zr <=> move $s1, $a2  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F260 - addiu $a3, $s0, -32  
8544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F264 - sltiu $t1, $a3, 89  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F268 - beq $t1, $zr, 0x08A2FB18  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F26C - nop  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F270 - sll $a3, $a3, 0x0002  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F274 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
8545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F278 - addu $at, $at, $a3  
8546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F27C - lw $at, 17136($at)  
8546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F280 - jr $at  
8546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F284 - nop  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F2FC - lb $s0, 0($a2)  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F300 - addiu $a2, $s1, 1  
8547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F304 - ori $a0, $zr, 42 <=> li $a0, 42  
8548   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F308 - bne $s0, $a0, 0x08A2F334  
8548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F30C - or $s1, $a2, $zr <=> move $s1, $a2  
8548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F310 - lw $a0, 424($sp)  
8549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F314 - addiu $a2, $s1, 1  
8549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F318 - addiu $a0, $a0, 4  
8549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F31C - lw $a1, -4($a0)  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F320 - sw $a0, 424($sp)  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F324 - bltzl $a1, 0x08A2F32C  
8550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F328 - addiu $a1, $zr, -1 <=> li $a1, -1  
8551   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F32C - b 0x08A2F258  
8551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F330 - or $s3, $a1, $zr <=> move $s3, $a1  
8551   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F334 - addiu $a0, $s0, -48  
8551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F338 - sltiu $a0, $a0, 10  
8551   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F33C - beq $a0, $zr, 0x08A2F370  
8552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F340 - ori $a1, $zr, 0 <=> li $a1, 0  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F344 - sll $a0, $a1, 0x0003  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F348 - addu $a0, $a1, $a0  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F34C - addu $a0, $a1, $a0  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F350 - addu $a1, $a0, $s0  
8553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F354 - lb $s0, 0($a2)  
8554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F358 - addiu $a2, $s1, 1  
8554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F35C - addiu $a0, $s0, -48  
8554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F360 - addiu $a1, $a1, -48  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F364 - sltiu $a0, $a0, 10  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F368 - bne $a0, $zr, 0x08A2F344  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F36C - or $s1, $a2, $zr <=> move $s1, $a2  
8555   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F370 - addiu $a3, $s0, -32  
8556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F374 - sltiu $t1, $a3, 89  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F378 - bltzl $a1, 0x08A2F380  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F37C - addiu $a1, $zr, -1 <=> li $a1, -1  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F380 - b 0x08A2F268  
8557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F384 - or $s3, $a1, $zr <=> move $s3, $a1  
8558   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB18 - beq $s0, $zr, 0x08A303D4  
8558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB1C - addiu $s5, $sp, 40  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB20 - ori $a1, $zr, 1 <=> li $a1, 1  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB24 - sb $s0, 0($s5)  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB28 - sw $a1, 36($sp)  
8559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB2C - andi $a0, $s4, 132  
8560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB30 - sb $zr, 32($sp)  
8560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB34 - andi $a2, $s4, 4  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB38 - sw $a0, 452($sp)  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB3C - sw $a2, 460($sp)  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB40 - lw $a2, 464($sp)  
8561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB44 - lb $a3, 32($sp)  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB48 - slt $a0, $a1, $a2  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB4C - beql $a0, $zr, 0x08A2FB54  
8562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB50 - or $a2, $a1, $zr <=> move $a2, $a1  
8563   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB54 - beq $a3, $zr, 0x08A2FB64  
8563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB58 - or $s6, $a2, $zr <=> move $s6, $a2  
8563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB5C - b 0x08A2FB74  
8564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB60 - addiu $s6, $a2, 1  
8564   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB64 - andi $a0, $s4, 2  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB68 - beql $a0, $zr, 0x08A2FB78  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB6C - lw $a0, 452($sp)  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB70 - addiu $s6, $a2, 2  
8565   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB74 - lw $a0, 452($sp)  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB78 - bne $a0, $zr, 0x08A2FD00  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB7C - subu $s3, $fp, $s6  
8566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB80 - blezl $s3, 0x08A2FD04  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB84 - lw $s7, 444($sp)  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB88 - lh $a2, 12($s2)  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB8C - slti $a0, $s3, 17  
8567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB90 - andi $a1, $a2, 512  
8568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB94 - bne $a0, $zr, 0x08A2FC58  
8568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB98 - lw $s7, 444($sp)  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB9C - beql $a1, $zr, 0x08A2FC18  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA0 - lh $a0, 14($s2)  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBA4 - lw $a1, 8($s2)  
8569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA8 - slti $a0, $a1, 17  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBAC - bne $a0, $zr, 0x08A2FBE8  
8570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB0 - lw $a2, 0($s2)  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB4 - or $a0, $a2, $zr <=> move $a0, $a2  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB8 - or $a1, $s7, $zr <=> move $a1, $s7  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBBC - jal 0x08A2CEF4  
8571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC0 - ori $a2, $zr, 16 <=> li $a2, 16  
8573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC4 - lw $a0, 0($s2)  
8573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC8 - lw $a1, 8($s2)  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBCC - addiu $a0, $a0, 16  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD0 - sw $a0, 0($s2)  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD4 - lh $a2, 12($s2)  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD8 - addiu $a0, $a1, -16  
8574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBDC - sw $a0, 8($s2)  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBE0 - b 0x08A2FC48  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBE4 - andi $a1, $a2, 512  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBE8 - or $a0, $a2, $zr <=> move $a0, $a2  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBEC - or $a2, $a1, $zr <=> move $a2, $a1  
8575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBF0 - jal 0x08A2CEF4  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF4 - or $a1, $s7, $zr <=> move $a1, $s7  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF8 - lw $a0, 0($s2)  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBFC - lw $a1, 8($s2)  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC00 - lh $a2, 12($s2)  
8576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC04 - addu $a0, $a0, $a1  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC08 - sw $a0, 0($s2)  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC0C - sw $zr, 8($s2)  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC10 - b 0x08A2FC48  
8577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC14 - andi $a1, $a2, 512  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC18 - bnel $a0, $zr, 0x08A2FC30  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC1C - lh $a0, 14($s2)  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC20 - bne $a2, $zr, 0x08A2FC2C  
8579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC24 - ori $a0, $zr, 1 <=> li $a0, 1  
8580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC28 - sh $a0, 14($s2)  
8580   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC2C - lh $a0, 14($s2)  
8581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC30 - or $a1, $s7, $zr <=> move $a1, $s7  
8581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC34 - ori $a2, $zr, 16 <=> li $a2, 16  
8581   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC38 - jal 0x08A2EE2C  
8581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC3C - or $a3, $zr, $zr <=> li $a3, 0  
8582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC40 - lh $a2, 12($s2)  
8582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC44 - andi $a1, $a2, 512  
8583   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC48 - addiu $s3, $s3, -16  
8583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC4C - slti $a0, $s3, 17  
8583   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC50 - beq $a0, $zr, 0x08A2FB9C  
8584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC54 - nop  
8584   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC58 - beql $a1, $zr, 0x08A2FCCC  
8585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC5C - lh $a1, 14($s2)  
8585   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC60 - lw $a1, 8($s2)  
8585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC64 - slt $a0, $s3, $a1  
8585   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC68 - beq $a0, $zr, 0x08A2FCA0  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC6C - lw $a2, 0($s2)  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC70 - or $a0, $a2, $zr <=> move $a0, $a2  
8586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC74 - or $a1, $s7, $zr <=> move $a1, $s7  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC78 - jal 0x08A2CEF4  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC7C - or $a2, $s3, $zr <=> move $a2, $s3  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC80 - lw $a0, 0($s2)  
8587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC84 - lw $a1, 8($s2)  
8588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC88 - addu $a0, $a0, $s3  
8588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC8C - sw $a0, 0($s2)  
8588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC90 - subu $a0, $a1, $s3  
8589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC94 - sw $a0, 8($s2)  
8589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC98 - b 0x08A2FD00  
8589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC9C - lb $a3, 32($sp)  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCA0 - or $a0, $a2, $zr <=> move $a0, $a2  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCA4 - or $a2, $a1, $zr <=> move $a2, $a1  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCA8 - jal 0x08A2CEF4  
8590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCAC - or $a1, $s7, $zr <=> move $a1, $s7  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB0 - lw $a0, 0($s2)  
8591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB4 - lw $a1, 8($s2)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB8 - sw $zr, 8($s2)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCBC - addu $a0, $a0, $a1  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC0 - sw $a0, 0($s2)  
8592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCC4 - b 0x08A2FD00  
8593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC8 - lb $a3, 32($sp)  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FCCC - bne $a1, $zr, 0x08A2FCEC  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD0 - or $a0, $a1, $zr <=> move $a0, $a1  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCD4 - bne $a2, $zr, 0x08A2FCEC  
8594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD8 - or $a0, $a1, $zr <=> move $a0, $a1  
8595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCDC - ori $a0, $zr, 1 <=> li $a0, 1  
8595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE0 - sh $a0, 14($s2)  
8595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE4 - lh $a1, 14($s2)  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE8 - or $a0, $a1, $zr <=> move $a0, $a1  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCEC - or $a1, $s7, $zr <=> move $a1, $s7  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF0 - or $a2, $s3, $zr <=> move $a2, $s3  
8596   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCF4 - jal 0x08A2EE2C  
8597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF8 - or $a3, $zr, $zr <=> li $a3, 0  
8597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCFC - lb $a3, 32($sp)  
8597   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD00 - lw $s7, 444($sp)  
8597   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD04 - addiu $t1, $sp, 388  
8598   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD08 - beq $a3, $zr, 0x08A2FDBC  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD0C - addiu $t2, $sp, 32  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD10 - lh $a2, 12($s2)  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD14 - andi $a0, $a2, 512  
8599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD18 - beql $a0, $zr, 0x08A2FD84  
8600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD1C - lh $a1, 14($s2)  
8600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD20 - lw $a1, 8($s2)  
8600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD24 - slti $a0, $a1, 2  
8601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD28 - bne $a0, $zr, 0x08A2FD5C  
8601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD2C - lw $a2, 0($s2)  
8601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD30 - or $a0, $a2, $zr <=> move $a0, $a2  
8602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD34 - or $a1, $t2, $zr <=> move $a1, $t2  
8602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD38 - jal 0x08A2CEF4  
8602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD3C - ori $a2, $zr, 1 <=> li $a2, 1  
8602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD40 - lw $a0, 0($s2)  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD44 - lw $a1, 8($s2)  
8603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD48 - addiu $a0, $a0, 1  
8604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD4C - sw $a0, 0($s2)  
8604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD50 - addiu $a0, $a1, -1  
8604   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD54 - b 0x08A2FE74  
8604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD58 - sw $a0, 8($s2)  
8605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD5C - or $a0, $a2, $zr <=> move $a0, $a2  
8605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD60 - or $a2, $a1, $zr <=> move $a2, $a1  
8605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD64 - jal 0x08A2CEF4  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD68 - or $a1, $t2, $zr <=> move $a1, $t2  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD6C - lw $a0, 0($s2)  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD70 - lw $a1, 8($s2)  
8606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD74 - sw $zr, 8($s2)  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD78 - addu $a0, $a0, $a1  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD7C - b 0x08A2FE74  
8607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD80 - sw $a0, 0($s2)  
8608   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FD84 - bne $a1, $zr, 0x08A2FDA4  
8608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD88 - or $a0, $a1, $zr <=> move $a0, $a1  
8608   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD8C - bne $a2, $zr, 0x08A2FDA4  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD90 - or $a0, $a1, $zr <=> move $a0, $a1  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD94 - ori $a0, $zr, 1 <=> li $a0, 1  
8609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD98 - sh $a0, 14($s2)  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD9C - lh $a1, 14($s2)  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA0 - or $a0, $a1, $zr <=> move $a0, $a1  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDA4 - or $a1, $t2, $zr <=> move $a1, $t2  
8610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA8 - ori $a2, $zr, 1 <=> li $a2, 1  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDAC - jal 0x08A2EE2C  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB0 - or $a3, $zr, $zr <=> li $a3, 0  
8611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDB4 - b 0x08A2FE78  
8612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB8 - lh $a2, 12($s2)  
8612   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDBC - andi $a0, $s4, 2  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDC0 - beq $a0, $zr, 0x08A2FE74  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC4 - ori $a0, $zr, 48 <=> li $a0, 48  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC8 - sb $a0, 388($sp)  
8613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDCC - sb $s0, 389($sp)  
8614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD0 - lh $s0, 12($s2)  
8614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD4 - andi $a0, $s0, 512  
8614   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDD8 - beql $a0, $zr, 0x08A2FE44  
8615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDDC - lh $a1, 14($s2)  
8615   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDE0 - lw $a1, 8($s2)  
8615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDE4 - slti $a0, $a1, 3  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDE8 - bne $a0, $zr, 0x08A2FE1C  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDEC - lw $a2, 0($s2)  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF0 - or $a0, $a2, $zr <=> move $a0, $a2  
8616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF4 - or $a1, $t1, $zr <=> move $a1, $t1  
8617   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDF8 - jal 0x08A2CEF4  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDFC - ori $a2, $zr, 2 <=> li $a2, 2  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE00 - lw $a0, 0($s2)  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE04 - lw $a1, 8($s2)  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE08 - addiu $a0, $a0, 2  
8618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE0C - sw $a0, 0($s2)  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE10 - addiu $a0, $a1, -2  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE14 - b 0x08A2FE74  
8619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE18 - sw $a0, 8($s2)  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE1C - or $a0, $a2, $zr <=> move $a0, $a2  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE20 - or $a2, $a1, $zr <=> move $a2, $a1  
8620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE24 - jal 0x08A2CEF4  
8621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE28 - or $a1, $t1, $zr <=> move $a1, $t1  
8621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE2C - lw $a0, 0($s2)  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE30 - lw $a1, 8($s2)  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE34 - sw $zr, 8($s2)  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE38 - addu $a0, $a0, $a1  
8622   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE3C - b 0x08A2FE74  
8623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE40 - sw $a0, 0($s2)  
8623   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FE44 - bne $a1, $zr, 0x08A2FE64  
8624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE48 - or $a0, $a1, $zr <=> move $a0, $a1  
8624   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE4C - bne $s0, $zr, 0x08A2FE64  
8624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE50 - or $a0, $a1, $zr <=> move $a0, $a1  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE54 - ori $a0, $zr, 1 <=> li $a0, 1  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE58 - sh $a0, 14($s2)  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE5C - lh $a1, 14($s2)  
8625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE60 - or $a0, $a1, $zr <=> move $a0, $a1  
8626   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE64 - or $a1, $t1, $zr <=> move $a1, $t1  
8626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE68 - ori $a2, $zr, 2 <=> li $a2, 2  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE6C - jal 0x08A2EE2C  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE70 - or $a3, $zr, $zr <=> li $a3, 0  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE74 - lh $a2, 12($s2)  
8627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE78 - lw $a3, 452($sp)  
8628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE7C - ori $a0, $zr, 128 <=> li $a0, 128  
8628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE80 - andi $a1, $a2, 512  
8629   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE84 - bne $a3, $a0, 0x08A3000C  
8629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE88 - ori $s4, $zr, 1 <=> li $s4, 1  
8629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE8C - subu $s0, $fp, $s6  
8630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE90 - blez $s0, 0x08A3000C  
8630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE94 - slti $a0, $s0, 17  
8630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE98 - bne $a0, $zr, 0x08A2FF5C  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE9C - lw $s3, 440($sp)  
8631   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FEA0 - beql $a1, $zr, 0x08A2FF1C  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEA4 - lh $a0, 14($s2)  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEA8 - lw $a1, 8($s2)  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEAC - slti $a0, $a1, 17  
8632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEB0 - bne $a0, $zr, 0x08A2FEEC  
8633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB4 - lw $a2, 0($s2)  
8633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB8 - or $a0, $a2, $zr <=> move $a0, $a2  
8633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEBC - or $a1, $s3, $zr <=> move $a1, $s3  
8634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEC0 - jal 0x08A2CEF4  
8634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC4 - ori $a2, $zr, 16 <=> li $a2, 16  
8635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC8 - lw $a0, 0($s2)  
8635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FECC - lw $a1, 8($s2)  
8635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED0 - addiu $a0, $a0, 16  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED4 - sw $a0, 0($s2)  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED8 - lh $a2, 12($s2)  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEDC - addiu $a0, $a1, -16  
8636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE0 - sw $a0, 8($s2)  
8637   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEE4 - b 0x08A2FF4C  
8637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE8 - andi $a1, $a2, 512  
8637   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEEC - or $a0, $a2, $zr <=> move $a0, $a2  
8638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF0 - or $a2, $a1, $zr <=> move $a2, $a1  
8638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEF4 - jal 0x08A2CEF4  
8638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF8 - or $a1, $s3, $zr <=> move $a1, $s3  
8638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEFC - lw $a0, 0($s2)  
8639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF00 - lw $a1, 8($s2)  
8639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF04 - lh $a2, 12($s2)  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF08 - addu $a0, $a0, $a1  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF0C - sw $a0, 0($s2)  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF10 - sw $zr, 8($s2)  
8640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF14 - b 0x08A2FF4C  
8641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF18 - andi $a1, $a2, 512  
8641   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF1C - bnel $a0, $zr, 0x08A2FF34  
8642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF20 - lh $a0, 14($s2)  
8642   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF24 - bnel $a2, $zr, 0x08A2FF34  
8642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF28 - lh $a0, 14($s2)  
8642   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF2C - sh $s4, 14($s2)  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF30 - lh $a0, 14($s2)  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF34 - or $a1, $s3, $zr <=> move $a1, $s3  
8643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF38 - ori $a2, $zr, 16 <=> li $a2, 16  
8644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF3C - jal 0x08A2EE2C  
8644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF40 - or $a3, $zr, $zr <=> li $a3, 0  
8644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF44 - lh $a2, 12($s2)  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF48 - andi $a1, $a2, 512  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF4C - addiu $s0, $s0, -16  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF50 - slti $a0, $s0, 17  
8645   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF54 - beq $a0, $zr, 0x08A2FEA0  
8646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF58 - nop  
8646   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF5C - beql $a1, $zr, 0x08A2FFD8  
8646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF60 - lh $a1, 14($s2)  
8647   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF64 - lw $a1, 8($s2)  
8647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF68 - slt $a0, $s0, $a1  
8647   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF6C - beq $a0, $zr, 0x08A2FFA8  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF70 - lw $a2, 0($s2)  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF74 - or $a0, $a2, $zr <=> move $a0, $a2  
8648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF78 - or $a1, $s3, $zr <=> move $a1, $s3  
8649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF7C - jal 0x08A2CEF4  
8649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF80 - or $a2, $s0, $zr <=> move $a2, $s0  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF84 - lw $a0, 0($s2)  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF88 - lw $a1, 8($s2)  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF8C - addu $a0, $a0, $s0  
8650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF90 - sw $a0, 0($s2)  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF94 - lh $a2, 12($s2)  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF98 - subu $a0, $a1, $s0  
8651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF9C - sw $a0, 8($s2)  
8652   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFA0 - b 0x08A3000C  
8652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFA4 - andi $a1, $a2, 512  
8652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFA8 - or $a0, $a2, $zr <=> move $a0, $a2  
8653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFAC - or $a2, $a1, $zr <=> move $a2, $a1  
8653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFB0 - jal 0x08A2CEF4  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB4 - or $a1, $s3, $zr <=> move $a1, $s3  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB8 - lw $a0, 0($s2)  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFBC - lw $a1, 8($s2)  
8654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC0 - lh $a2, 12($s2)  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC4 - addu $a0, $a0, $a1  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC8 - sw $a0, 0($s2)  
8655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFCC - sw $zr, 8($s2)  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFD0 - b 0x08A3000C  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFD4 - andi $a1, $a2, 512  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FFD8 - bne $a1, $zr, 0x08A2FFF4  
8656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFDC - or $a0, $a1, $zr <=> move $a0, $a1  
8657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFE0 - bne $a2, $zr, 0x08A2FFF4  
8657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE4 - or $a0, $a1, $zr <=> move $a0, $a1  
8658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE8 - sh $s4, 14($s2)  
8658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFEC - lh $a1, 14($s2)  
8658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF0 - or $a0, $a1, $zr <=> move $a0, $a1  
8658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFF4 - or $a1, $s3, $zr <=> move $a1, $s3  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF8 - or $a2, $s0, $zr <=> move $a2, $s0  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFFC - jal 0x08A2EE2C  
8659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30000 - or $a3, $zr, $zr <=> li $a3, 0  
8660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30004 - lh $a2, 12($s2)  
8660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30008 - andi $a1, $a2, 512  
8660   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3000C - lw $s0, 464($sp)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30010 - lw $a0, 36($sp)  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30014 - subu $s0, $s0, $a0  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30018 - blez $s0, 0x08A30198  
8661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3001C - lw $s3, 440($sp)  
8662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30020 - slti $a0, $s0, 17  
8662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30024 - bne $a0, $zr, 0x08A300E8  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30028 - nop  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3002C - beql $a1, $zr, 0x08A300A8  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30030 - lh $a0, 14($s2)  
8663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30034 - lw $a1, 8($s2)  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30038 - slti $a0, $a1, 17  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3003C - bne $a0, $zr, 0x08A30078  
8664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30040 - lw $a2, 0($s2)  
8665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30044 - or $a0, $a2, $zr <=> move $a0, $a2  
8665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30048 - or $a1, $s3, $zr <=> move $a1, $s3  
8665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3004C - jal 0x08A2CEF4  
8666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30050 - ori $a2, $zr, 16 <=> li $a2, 16  
8666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30054 - lw $a0, 0($s2)  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30058 - lw $a1, 8($s2)  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3005C - addiu $a0, $a0, 16  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30060 - sw $a0, 0($s2)  
8667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30064 - lh $a2, 12($s2)  
8668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30068 - addiu $a0, $a1, -16  
8668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3006C - sw $a0, 8($s2)  
8669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30070 - b 0x08A300D8  
8669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30074 - andi $a1, $a2, 512  
8669   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30078 - or $a0, $a2, $zr <=> move $a0, $a2  
8670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3007C - or $a2, $a1, $zr <=> move $a2, $a1  
8670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30080 - jal 0x08A2CEF4  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30084 - or $a1, $s3, $zr <=> move $a1, $s3  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30088 - lw $a0, 0($s2)  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3008C - lw $a1, 8($s2)  
8671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30090 - lh $a2, 12($s2)  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30094 - addu $a0, $a0, $a1  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30098 - sw $a0, 0($s2)  
8672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3009C - sw $zr, 8($s2)  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300A0 - b 0x08A300D8  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300A4 - andi $a1, $a2, 512  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300A8 - bnel $a0, $zr, 0x08A300C0  
8673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300AC - lh $a0, 14($s2)  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300B0 - bnel $a2, $zr, 0x08A300C0  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300B4 - lh $a0, 14($s2)  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300B8 - sh $s4, 14($s2)  
8674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300BC - lh $a0, 14($s2)  
8675   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300C0 - or $a1, $s3, $zr <=> move $a1, $s3  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300C4 - ori $a2, $zr, 16 <=> li $a2, 16  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300C8 - jal 0x08A2EE2C  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300CC - or $a3, $zr, $zr <=> li $a3, 0  
8676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D0 - lh $a2, 12($s2)  
8677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D4 - andi $a1, $a2, 512  
8677   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300D8 - addiu $s0, $s0, -16  
8677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300DC - slti $a0, $s0, 17  
8678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300E0 - beq $a0, $zr, 0x08A3002C  
8678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300E4 - nop  
8678   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300E8 - beql $a1, $zr, 0x08A30164  
8679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300EC - lh $a1, 14($s2)  
8679   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300F0 - lw $a1, 8($s2)  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300F4 - slt $a0, $s0, $a1  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300F8 - beq $a0, $zr, 0x08A30134  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300FC - lw $a2, 0($s2)  
8680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30100 - or $a0, $a2, $zr <=> move $a0, $a2  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30104 - or $a1, $s3, $zr <=> move $a1, $s3  
8681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30108 - jal 0x08A2CEF4  
8682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3010C - or $a2, $s0, $zr <=> move $a2, $s0  
8682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30110 - lw $a0, 0($s2)  
8682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30114 - lw $a1, 8($s2)  
8682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30118 - addu $a0, $a0, $s0  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3011C - sw $a0, 0($s2)  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30120 - lh $a2, 12($s2)  
8683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30124 - subu $a0, $a1, $s0  
8684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30128 - sw $a0, 8($s2)  
8684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3012C - b 0x08A30198  
8684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30130 - andi $a1, $a2, 512  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30134 - or $a0, $a2, $zr <=> move $a0, $a2  
8685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30138 - or $a2, $a1, $zr <=> move $a2, $a1  
8686   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3013C - jal 0x08A2CEF4  
8686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30140 - or $a1, $s3, $zr <=> move $a1, $s3  
8686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30144 - lw $a0, 0($s2)  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30148 - lw $a1, 8($s2)  
8687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3014C - lh $a2, 12($s2)  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30150 - addu $a0, $a0, $a1  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30154 - sw $a0, 0($s2)  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30158 - sw $zr, 8($s2)  
8688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3015C - b 0x08A30198  
8689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30160 - andi $a1, $a2, 512  
8689   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30164 - bne $a1, $zr, 0x08A30180  
8689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30168 - or $a0, $a1, $zr <=> move $a0, $a1  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3016C - bne $a2, $zr, 0x08A30180  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30170 - or $a0, $a1, $zr <=> move $a0, $a1  
8690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30174 - sh $s4, 14($s2)  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30178 - lh $a1, 14($s2)  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3017C - or $a0, $a1, $zr <=> move $a0, $a1  
8691   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30180 - or $a1, $s3, $zr <=> move $a1, $s3  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30184 - or $a2, $s0, $zr <=> move $a2, $s0  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30188 - jal 0x08A2EE2C  
8692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3018C - or $a3, $zr, $zr <=> li $a3, 0  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30190 - lh $a2, 12($s2)  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30194 - andi $a1, $a2, 512  
8693   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30198 - beql $a1, $zr, 0x08A3020C  
8694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3019C - lh $a1, 14($s2)  
8694   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301A0 - lw $a2, 8($s2)  
8694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A4 - lw $a1, 36($sp)  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A8 - slt $a0, $a1, $a2  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301AC - beq $a0, $zr, 0x08A301E8  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B0 - lw $a3, 0($s2)  
8695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B4 - or $a2, $a1, $zr <=> move $a2, $a1  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B8 - or $a0, $a3, $zr <=> move $a0, $a3  
8696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301BC - jal 0x08A2CEF4  
8697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C0 - or $a1, $s5, $zr <=> move $a1, $s5  
8697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C4 - lw $a0, 0($s2)  
8697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C8 - lw $a1, 36($sp)  
8697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301CC - lw $a2, 8($s2)  
8698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D0 - addu $a0, $a0, $a1  
8698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D4 - sw $a0, 0($s2)  
8698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D8 - lw $a0, 36($sp)  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301DC - subu $a0, $a2, $a0  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301E0 - b 0x08A30238  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301E4 - sw $a0, 8($s2)  
8699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301E8 - or $a0, $a3, $zr <=> move $a0, $a3  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301EC - jal 0x08A2CEF4  
8700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F0 - or $a1, $s5, $zr <=> move $a1, $s5  
8701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F4 - lw $a0, 0($s2)  
8701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F8 - lw $a1, 8($s2)  
8701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301FC - sw $zr, 8($s2)  
8702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30200 - addu $a0, $a0, $a1  
8702   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30204 - b 0x08A30238  
8702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30208 - sw $a0, 0($s2)  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3020C - bne $a1, $zr, 0x08A30228  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30210 - or $a0, $a1, $zr <=> move $a0, $a1  
8703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30214 - bne $a2, $zr, 0x08A30228  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30218 - or $a0, $a1, $zr <=> move $a0, $a1  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3021C - sh $s4, 14($s2)  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30220 - lh $a1, 14($s2)  
8704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30224 - or $a0, $a1, $zr <=> move $a0, $a1  
8705   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30228 - lw $a2, 36($sp)  
8705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3022C - or $a1, $s5, $zr <=> move $a1, $s5  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30230 - jal 0x08A2EE2C  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30234 - or $a3, $zr, $zr <=> li $a3, 0  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30238 - lw $a0, 460($sp)  
8706   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3023C - beq $a0, $zr, 0x08A303B8  
8707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30240 - or $a1, $s6, $zr <=> move $a1, $s6  
8707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30244 - subu $s0, $fp, $s6  
8707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30248 - blez $s0, 0x08A303B8  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3024C - or $a1, $s6, $zr <=> move $a1, $s6  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30250 - lh $a2, 12($s2)  
8708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30254 - slti $a0, $s0, 17  
8709   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30258 - bne $a0, $zr, 0x08A3031C  
8709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3025C - andi $a1, $a2, 512  
8710   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30260 - beql $a1, $zr, 0x08A302DC  
8710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30264 - lh $a0, 14($s2)  
8710   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30268 - lw $a1, 8($s2)  
8710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3026C - slti $a0, $a1, 17  
8711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30270 - bne $a0, $zr, 0x08A302AC  
8711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30274 - lw $a2, 0($s2)  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30278 - or $a0, $a2, $zr <=> move $a0, $a2  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3027C - or $a1, $s7, $zr <=> move $a1, $s7  
8712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30280 - jal 0x08A2CEF4  
8713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30284 - ori $a2, $zr, 16 <=> li $a2, 16  
8713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30288 - lw $a0, 0($s2)  
8713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3028C - lw $a1, 8($s2)  
8714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30290 - addiu $a0, $a0, 16  
8714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30294 - sw $a0, 0($s2)  
8714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30298 - lh $a2, 12($s2)  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3029C - addiu $a0, $a1, -16  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A0 - sw $a0, 8($s2)  
8715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302A4 - b 0x08A3030C  
8716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A8 - andi $a1, $a2, 512  
8716   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302AC - or $a0, $a2, $zr <=> move $a0, $a2  
8716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B0 - or $a2, $a1, $zr <=> move $a2, $a1  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302B4 - jal 0x08A2CEF4  
8717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B8 - or $a1, $s7, $zr <=> move $a1, $s7  
8718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302BC - lw $a0, 0($s2)  
8718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C0 - lw $a1, 8($s2)  
8718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C4 - lh $a2, 12($s2)  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C8 - addu $a0, $a0, $a1  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302CC - sw $a0, 0($s2)  
8719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D0 - sw $zr, 8($s2)  
8720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302D4 - b 0x08A3030C  
8720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D8 - andi $a1, $a2, 512  
8720   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302DC - bnel $a0, $zr, 0x08A302F4  
8720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E0 - lh $a0, 14($s2)  
8721   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302E4 - bnel $a2, $zr, 0x08A302F4  
8721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E8 - lh $a0, 14($s2)  
8721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302EC - sh $s4, 14($s2)  
8721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F0 - lh $a0, 14($s2)  
8722   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302F4 - or $a1, $s7, $zr <=> move $a1, $s7  
8722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F8 - ori $a2, $zr, 16 <=> li $a2, 16  
8723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302FC - jal 0x08A2EE2C  
8723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30300 - or $a3, $zr, $zr <=> li $a3, 0  
8723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30304 - lh $a2, 12($s2)  
8724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30308 - andi $a1, $a2, 512  
8724   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3030C - addiu $s0, $s0, -16  
8724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30310 - slti $a0, $s0, 17  
8725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30314 - beq $a0, $zr, 0x08A30260  
8725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30318 - nop  
8725   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3031C - beql $a1, $zr, 0x08A30388  
8726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30320 - lh $a1, 14($s2)  
8726   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30324 - lw $a1, 8($s2)  
8727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30328 - slt $a0, $s0, $a1  
8727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3032C - beq $a0, $zr, 0x08A30360  
8727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30330 - lw $a2, 0($s2)  
8728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30334 - or $a0, $a2, $zr <=> move $a0, $a2  
8728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30338 - or $a1, $s7, $zr <=> move $a1, $s7  
8728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3033C - jal 0x08A2CEF4  
8729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30340 - or $a2, $s0, $zr <=> move $a2, $s0  
8729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30344 - lw $a0, 0($s2)  
8729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30348 - lw $a1, 8($s2)  
8729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3034C - addu $a0, $a0, $s0  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30350 - sw $a0, 0($s2)  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30354 - subu $a0, $a1, $s0  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30358 - b 0x08A303B4  
8730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3035C - sw $a0, 8($s2)  
8731   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30360 - or $a0, $a2, $zr <=> move $a0, $a2  
8732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30364 - or $a2, $a1, $zr <=> move $a2, $a1  
8732   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30368 - jal 0x08A2CEF4  
8732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3036C - or $a1, $s7, $zr <=> move $a1, $s7  
8733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30370 - lw $a0, 0($s2)  
8733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30374 - lw $a1, 8($s2)  
8733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30378 - sw $zr, 8($s2)  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3037C - addu $a0, $a0, $a1  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30380 - b 0x08A303B4  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30384 - sw $a0, 0($s2)  
8734   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30388 - bne $a1, $zr, 0x08A303A4  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3038C - or $a0, $a1, $zr <=> move $a0, $a1  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30390 - bne $a2, $zr, 0x08A303A4  
8735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30394 - or $a0, $a1, $zr <=> move $a0, $a1  
8736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30398 - sh $s4, 14($s2)  
8736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3039C - lh $a1, 14($s2)  
8736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A0 - or $a0, $a1, $zr <=> move $a0, $a1  
8737   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303A4 - or $a1, $s7, $zr <=> move $a1, $s7  
8737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A8 - or $a2, $s0, $zr <=> move $a2, $s0  
8737   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303AC - jal 0x08A2EE2C  
8738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303B0 - or $a3, $zr, $zr <=> li $a3, 0  
8738   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B4 - or $a1, $s6, $zr <=> move $a1, $s6  
8738   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B8 - slt $a0, $a1, $fp  
8739   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303BC - bnel $a0, $zr, 0x08A303C4  
8739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C0 - or $a1, $fp, $zr <=> move $a1, $fp  
8739   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303C4 - lw $a0, 468($sp)  
8739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C8 - addu $a0, $a0, $a1  
8740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303CC - b 0x08A2F104  
8740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303D0 - sw $a0, 468($sp)  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D4 - lh $a0, 12($s2)  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D8 - andi $a0, $a0, 512  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303DC - bne $a0, $zr, 0x08A303F8  
8741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E0 - nop  
8742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E4 - lh $a0, 14($s2)  
8742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E8 - or $a1, $zr, $zr <=> li $a1, 0  
8743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303EC - or $a2, $zr, $zr <=> li $a2, 0  
8743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303F0 - jal 0x08A2EE2C  
8743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303F4 - ori $a3, $zr, 1 <=> li $a3, 1  
8744   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303F8 - lw $v0, 468($sp)  
8744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303FC - lw $s0, 472($sp)  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30400 - lw $s1, 476($sp)  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30404 - lw $s2, 480($sp)  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30408 - lw $s3, 484($sp)  
8745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3040C - lw $s4, 488($sp)  
8746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30410 - lw $s5, 492($sp)  
8746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30414 - lw $s6, 496($sp)  
8747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30418 - lw $s7, 500($sp)  
8747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3041C - lw $fp, 504($sp)  
8747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30420 - lw $ra, 508($sp)  
8747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30424 - jr $ra  
8748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30428 - addiu $sp, $sp, 512  
8763   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2F4F4  
8764   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F104 - or $s4, $s1, $zr <=> move $s4, $s1  
8765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F108 - ori $s5, $zr, 37 <=> li $s5, 37  
8765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F10C - addiu $s6, $sp, 392  
8766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F110 - addiu $fp, $sp, 34  
8766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F114 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
8766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F118 - lui $s7, 0x08A7 <=> li $s7, 0x08A70000  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F11C - lw $a0, -6148($s3)  
8767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F120 - lw $a3, -4992($s7)  
8768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F124 - or $a1, $fp, $zr <=> move $a1, $fp  
8768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F128 - or $a2, $s1, $zr <=> move $a2, $s1  
8768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F12C - jal 0x08A2BD3C  
8769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F130 - or $t0, $s6, $zr <=> move $t0, $s6  
8769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F134 - or $s0, $v0, $zr <=> move $s0, $v0  
8770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F138 - blezl $s0, 0x08A2F158  
8770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F13C - subu $s3, $s1, $s4  
8770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F140 - lhu $a0, 34($sp)  
8771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F144 - bne $a0, $s5, 0x08A2F11C  
8771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F148 - addu $s1, $s1, $s0  
8771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F14C - addiu $s1, $s1, -1  
8772   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F150 - b 0x08A2F158  
8773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F154 - subu $s3, $s1, $s4  
8773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F158 - or $a3, $s3, $zr <=> move $a3, $s3  
8773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F15C - beq $a3, $zr, 0x08A2F214  
8773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F160 - nop  
8774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F164 - lh $a2, 12($s2)  
8774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F168 - andi $a0, $a2, 512  
8774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F16C - beql $a0, $zr, 0x08A2F1D8  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F170 - lh $a1, 14($s2)  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F174 - lw $a1, 8($s2)  
8775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F178 - slt $a0, $s3, $a1  
8776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F17C - beq $a0, $zr, 0x08A2F1B0  
8777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F180 - lw $a2, 0($s2)  
8777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F184 - or $a0, $a2, $zr <=> move $a0, $a2  
8778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F188 - or $a1, $s4, $zr <=> move $a1, $s4  
8778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F18C - jal 0x08A2CEF4  
8779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F190 - or $a2, $a3, $zr <=> move $a2, $a3  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F194 - lw $a0, 0($s2)  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F198 - lw $a1, 8($s2)  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F19C - addu $a0, $a0, $s3  
8780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A0 - sw $a0, 0($s2)  
8781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1A4 - subu $a0, $a1, $s3  
8781   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1A8 - b 0x08A2F208  
8781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1AC - sw $a0, 8($s2)  
8782   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1B0 - or $a0, $a2, $zr <=> move $a0, $a2  
8782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1B4 - or $a2, $a1, $zr <=> move $a2, $a1  
8782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1B8 - jal 0x08A2CEF4  
8783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1BC - or $a1, $s4, $zr <=> move $a1, $s4  
8783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C0 - lw $a0, 0($s2)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C4 - lw $a1, 8($s2)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1C8 - sw $zr, 8($s2)  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1CC - addu $a0, $a0, $a1  
8784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1D0 - b 0x08A2F208  
8785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1D4 - sw $a0, 0($s2)  
8785   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F1D8 - bne $a1, $zr, 0x08A2F1F8  
8785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1DC - or $a0, $a1, $zr <=> move $a0, $a1  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F1E0 - bne $a2, $zr, 0x08A2F1F8  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E4 - or $a0, $a1, $zr <=> move $a0, $a1  
8786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1E8 - ori $a0, $zr, 1 <=> li $a0, 1  
8787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1EC - sh $a0, 14($s2)  
8787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F0 - lh $a1, 14($s2)  
8788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1F4 - or $a0, $a1, $zr <=> move $a0, $a1  
8788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F1F8 - or $a2, $a3, $zr <=> move $a2, $a3  
8788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F1FC - or $a1, $s4, $zr <=> move $a1, $s4  
8788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F200 - jal 0x08A2EE2C  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F204 - or $a3, $zr, $zr <=> li $a3, 0  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F208 - lw $a0, 468($sp)  
8789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F20C - addu $a0, $s3, $a0  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F210 - sw $a0, 468($sp)  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F214 - blezl $s0, 0x08A303D8  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F218 - lh $a0, 12($s2)  
8790   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F21C - lw $a0, 8($s2)  
8791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F220 - bgtz $a0, 0x08A2F23C  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F224 - ori $a0, $zr, 0 <=> li $a0, 0  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F228 - lh $a0, 12($s2)  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F22C - andi $a0, $a0, 512  
8792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F230 - bnel $a0, $zr, 0x08A303D8  
8793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F234 - lh $a0, 12($s2)  
8793   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F238 - ori $a0, $zr, 0 <=> li $a0, 0  
8794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F23C - addiu $s1, $s1, 1  
8794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F240 - sw $a0, 464($sp)  
8794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F244 - ori $s4, $zr, 0 <=> li $s4, 0  
8795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F248 - addiu $s3, $zr, -1 <=> li $s3, -1  
8795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F24C - ori $fp, $zr, 0 <=> li $fp, 0  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F250 - sb $zr, 32($sp)  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F254 - addiu $a2, $s1, 1  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F258 - lb $s0, 0($s1)  
8796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F25C - or $s1, $a2, $zr <=> move $s1, $a2  
8797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F260 - addiu $a3, $s0, -32  
8797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F264 - sltiu $t1, $a3, 89  
8797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F268 - beq $t1, $zr, 0x08A2FB18  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F26C - nop  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F270 - sll $a3, $a3, 0x0002  
8798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F274 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F278 - addu $at, $at, $a3  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F27C - lw $at, 17136($at)  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F280 - jr $at  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F284 - nop  
8799   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F4F4 - andi $a0, $s4, 1  
8800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4F8 - andi $a1, $s4, 132  
8801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F4FC - sw $a0, 448($sp)  
8801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F500 - andi $a2, $s4, 4  
8801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F504 - sw $a1, 452($sp)  
8801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F508 - ori $s5, $zr, 0 <=> li $s5, 0  
8801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F50C - sw $a2, 460($sp)  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F510 - addiu $a0, $zr, -1 <=> li $a0, -1  
8802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F514 - beql $s3, $a0, 0x08A2F51C  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F518 - ori $s3, $zr, 6 <=> li $s3, 6  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F51C - lw $a0, 424($sp)  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F520 - andi $a1, $a0, 7  
8803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F524 - addu $a0, $a0, $a1  
8804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F528 - addiu $a0, $a0, 8  
8804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F52C - lw $a3, -4($a0)  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F530 - lw $a2, -8($a0)  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F534 - sw $a0, 424($sp)  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F538 - ori $a0, $zr, 103 <=> li $a0, 103  
8805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F53C - beql $s0, $a0, 0x08A2F558  
8806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F540 - sw $a3, 436($sp)  
8806   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F544 - sw $a3, 436($sp)  
8806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F548 - ori $a0, $zr, 71 <=> li $a0, 71  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F54C - bne $s0, $a0, 0x08A2F654  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F550 - sw $a2, 432($sp)  
8807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F554 - sw $a3, 436($sp)  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F558 - sw $a2, 432($sp)  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F55C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F560 - lw $t1, -5124($a0)  
8809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F564 - lw $t0, -5128($a0)  
8809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F568 - or $a1, $a3, $zr <=> move $a1, $a3  
8809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F56C - or $a0, $a2, $zr <=> move $a0, $a2  
8810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F570 - or $a3, $t1, $zr <=> move $a3, $t1  
8810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F574 - jal 0x08A367DC  
8810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F578 - or $a2, $t0, $zr <=> move $a2, $t0  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F57C - beq $v0, $zr, 0x08A2F5D8  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F580 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F584 - lw $s7, 436($sp)  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F588 - lw $s6, 432($sp)  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F58C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F590 - lw $a3, -5124($a0)  
8812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F594 - lw $a2, -5128($a0)  
8813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F598 - or $a1, $s7, $zr <=> move $a1, $s7  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F59C - jal 0x08A367DC  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5A0 - or $a0, $s6, $zr <=> move $a0, $s6  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F5A4 - bgezl $v0, 0x08A2F5C4  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5A8 - or $a1, $s7, $zr <=> move $a1, $s7  
8814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F5AC - lw $a1, 436($sp)  
8815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F5B0 - jal 0x08A369E8  
8815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5B4 - lw $a0, 432($sp)  
8816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5B8 - or $s7, $v1, $zr <=> move $s7, $v1  
8816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5BC - or $s6, $v0, $zr <=> move $s6, $v0  
8817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5C0 - or $a1, $s7, $zr <=> move $a1, $s7  
8817   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2F5C4 - jal 0x08A32A80  
8817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5C8 - or $a0, $s6, $zr <=> move $a0, $s6  
8817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5CC - or $a3, $v1, $zr <=> move $a3, $v1  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F5D0 - b 0x08A2F5E0  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5D4 - or $a2, $v0, $zr <=> move $a2, $v0  
8818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F5D8 - lw $a3, -5116($a0)  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5DC - lw $a2, -5120($a0)  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F5E0 - sw $a3, 420($sp)  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5E4 - sw $a2, 416($sp)  
8819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5E8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
8820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5EC - lw $t1, -5044($a0)  
8820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5F0 - lw $t0, -5048($a0)  
8820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5F4 - or $a1, $a3, $zr <=> move $a1, $a3  
8821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5F8 - or $a0, $a2, $zr <=> move $a0, $a2  
8822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F5FC - ori $s5, $zr, 102 <=> li $s5, 102  
8822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F600 - or $a3, $t1, $zr <=> move $a3, $t1  
8822   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F604 - jal 0x08A367DC  
8822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F608 - or $a2, $t0, $zr <=> move $a2, $t0  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F60C - bltz $v0, 0x08A2F63C  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F610 - ori $a1, $zr, 69 <=> li $a1, 69  
8823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F614 - jal 0x08A36838  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F618 - or $a0, $s3, $zr <=> move $a0, $s3  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F61C - lw $a1, 420($sp)  
8824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F620 - lw $a0, 416($sp)  
8825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F624 - or $a3, $v1, $zr <=> move $a3, $v1  
8825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F628 - jal 0x08A367DC  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F62C - or $a2, $v0, $zr <=> move $a2, $v0  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F630 - bltzl $v0, 0x08A2F650  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F634 - or $s0, $s5, $zr <=> move $s0, $s5  
8826   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F638 - ori $a1, $zr, 69 <=> li $a1, 69  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F63C - ori $a0, $zr, 103 <=> li $a0, 103  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F640 - beql $s0, $a0, 0x08A2F648  
8827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F644 - ori $a1, $zr, 101 <=> li $a1, 101  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F648 - or $s5, $a1, $zr <=> move $s5, $a1  
8828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F64C - or $s0, $s5, $zr <=> move $s0, $s5  
8829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F650 - ori $s5, $zr, 1 <=> li $s5, 1  
8829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F654 - lw $a0, 448($sp)  
8829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F658 - beq $a0, $zr, 0x08A2F670  
8830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F65C - sll $a3, $s0, 0x0018  
8830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F660 - beql $s3, $zr, 0x08A2F668  
8830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F664 - ori $s3, $zr, 1 <=> li $s3, 1  
8831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F668 - ori $s5, $zr, 0 <=> li $s5, 0  
8831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F66C - sll $a3, $s0, 0x0018  
8831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2F670 - lw $a1, 436($sp)  
8832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F674 - lw $a0, 432($sp)  
8832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F678 - sra $a3, $a3, 0x0018  
8832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F67C - or $a2, $s3, $zr <=> move $a2, $s3  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F680 - addiu $t1, $sp, 32  
8833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F684 - jal 0x08A2E6CC  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F688 - or $t0, $s5, $zr <=> move $t0, $s5  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F68C - or $s5, $v0, $zr <=> move $s5, $v0  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F690 - jal 0x08A2D208  
8834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F694 - or $a0, $s5, $zr <=> move $a0, $s5  
8835   user_main_b   DEBUG   compiler   Inlining call at 0x08A2F690 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
8835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F698 - sw $v0, 36($sp)  
8835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F69C - andi $a0, $s4, 512  
8836   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F6A0 - beq $a0, $zr, 0x08A2FB40  
8836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6A4 - or $a1, $v0, $zr <=> move $a1, $v0  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6A8 - addu $a2, $s5, $a1  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6AC - or $a0, $s5, $zr <=> move $a0, $s5  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6B0 - addiu $a3, $sp, 36  
8837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F6B4 - jal 0x08A3042C  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6B8 - or $a1, $s5, $zr <=> move $a1, $s5  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6BC - or $s5, $v0, $zr <=> move $s5, $v0  
8838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2F6C0 - b 0x08A2FB40  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2F6C4 - lw $a1, 36($sp)  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB18 - beq $s0, $zr, 0x08A303D4  
8839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB1C - addiu $s5, $sp, 40  
8840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB20 - ori $a1, $zr, 1 <=> li $a1, 1  
8840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB24 - sb $s0, 0($s5)  
8840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB28 - sw $a1, 36($sp)  
8840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB2C - andi $a0, $s4, 132  
8841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB30 - sb $zr, 32($sp)  
8844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB34 - andi $a2, $s4, 4  
8845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB38 - sw $a0, 452($sp)  
8845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB3C - sw $a2, 460($sp)  
8845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB40 - lw $a2, 464($sp)  
8845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB44 - lb $a3, 32($sp)  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB48 - slt $a0, $a1, $a2  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB4C - beql $a0, $zr, 0x08A2FB54  
8846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB50 - or $a2, $a1, $zr <=> move $a2, $a1  
8847   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB54 - beq $a3, $zr, 0x08A2FB64  
8847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB58 - or $s6, $a2, $zr <=> move $s6, $a2  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB5C - b 0x08A2FB74  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB60 - addiu $s6, $a2, 1  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB64 - andi $a0, $s4, 2  
8848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB68 - beql $a0, $zr, 0x08A2FB78  
8849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB6C - lw $a0, 452($sp)  
8849   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB70 - addiu $s6, $a2, 2  
8850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB74 - lw $a0, 452($sp)  
8850   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB78 - bne $a0, $zr, 0x08A2FD00  
8850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB7C - subu $s3, $fp, $s6  
8851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB80 - blezl $s3, 0x08A2FD04  
8851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB84 - lw $s7, 444($sp)  
8851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FB88 - lh $a2, 12($s2)  
8851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB8C - slti $a0, $s3, 17  
8851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB90 - andi $a1, $a2, 512  
8852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FB94 - bne $a0, $zr, 0x08A2FC58  
8852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FB98 - lw $s7, 444($sp)  
8853   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FB9C - beql $a1, $zr, 0x08A2FC18  
8853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA0 - lh $a0, 14($s2)  
8853   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBA4 - lw $a1, 8($s2)  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBA8 - slti $a0, $a1, 17  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBAC - bne $a0, $zr, 0x08A2FBE8  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB0 - lw $a2, 0($s2)  
8854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB4 - or $a0, $a2, $zr <=> move $a0, $a2  
8855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBB8 - or $a1, $s7, $zr <=> move $a1, $s7  
8855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBBC - jal 0x08A2CEF4  
8855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC0 - ori $a2, $zr, 16 <=> li $a2, 16  
8856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC4 - lw $a0, 0($s2)  
8856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBC8 - lw $a1, 8($s2)  
8857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBCC - addiu $a0, $a0, 16  
8857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD0 - sw $a0, 0($s2)  
8857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD4 - lh $a2, 12($s2)  
8857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBD8 - addiu $a0, $a1, -16  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBDC - sw $a0, 8($s2)  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBE0 - b 0x08A2FC48  
8858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBE4 - andi $a1, $a2, 512  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FBE8 - or $a0, $a2, $zr <=> move $a0, $a2  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBEC - or $a2, $a1, $zr <=> move $a2, $a1  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FBF0 - jal 0x08A2CEF4  
8859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF4 - or $a1, $s7, $zr <=> move $a1, $s7  
8860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBF8 - lw $a0, 0($s2)  
8860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FBFC - lw $a1, 8($s2)  
8860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC00 - lh $a2, 12($s2)  
8861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC04 - addu $a0, $a0, $a1  
8861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC08 - sw $a0, 0($s2)  
8862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC0C - sw $zr, 8($s2)  
8862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC10 - b 0x08A2FC48  
8862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC14 - andi $a1, $a2, 512  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC18 - bnel $a0, $zr, 0x08A2FC30  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC1C - lh $a0, 14($s2)  
8863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC20 - bne $a2, $zr, 0x08A2FC2C  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC24 - ori $a0, $zr, 1 <=> li $a0, 1  
8864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC28 - sh $a0, 14($s2)  
8865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC2C - lh $a0, 14($s2)  
8865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC30 - or $a1, $s7, $zr <=> move $a1, $s7  
8865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC34 - ori $a2, $zr, 16 <=> li $a2, 16  
8866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC38 - jal 0x08A2EE2C  
8866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC3C - or $a3, $zr, $zr <=> li $a3, 0  
8867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC40 - lh $a2, 12($s2)  
8867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC44 - andi $a1, $a2, 512  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC48 - addiu $s3, $s3, -16  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC4C - slti $a0, $s3, 17  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC50 - beq $a0, $zr, 0x08A2FB9C  
8868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC54 - nop  
8869   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FC58 - beql $a1, $zr, 0x08A2FCCC  
8869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC5C - lh $a1, 14($s2)  
8869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FC60 - lw $a1, 8($s2)  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC64 - slt $a0, $s3, $a1  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC68 - beq $a0, $zr, 0x08A2FCA0  
8870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC6C - lw $a2, 0($s2)  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC70 - or $a0, $a2, $zr <=> move $a0, $a2  
8871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC74 - or $a1, $s7, $zr <=> move $a1, $s7  
8872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC78 - jal 0x08A2CEF4  
8872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC7C - or $a2, $s3, $zr <=> move $a2, $s3  
8872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC80 - lw $a0, 0($s2)  
8872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC84 - lw $a1, 8($s2)  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC88 - addu $a0, $a0, $s3  
8873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC8C - sw $a0, 0($s2)  
8874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC90 - subu $a0, $a1, $s3  
8874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC94 - sw $a0, 8($s2)  
8874   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FC98 - b 0x08A2FD00  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FC9C - lb $a3, 32($sp)  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCA0 - or $a0, $a2, $zr <=> move $a0, $a2  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCA4 - or $a2, $a1, $zr <=> move $a2, $a1  
8875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCA8 - jal 0x08A2CEF4  
8876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCAC - or $a1, $s7, $zr <=> move $a1, $s7  
8876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB0 - lw $a0, 0($s2)  
8877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB4 - lw $a1, 8($s2)  
8877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCB8 - sw $zr, 8($s2)  
8877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCBC - addu $a0, $a0, $a1  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC0 - sw $a0, 0($s2)  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCC4 - b 0x08A2FD00  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCC8 - lb $a3, 32($sp)  
8878   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FCCC - bne $a1, $zr, 0x08A2FCEC  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD0 - or $a0, $a1, $zr <=> move $a0, $a1  
8879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCD4 - bne $a2, $zr, 0x08A2FCEC  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCD8 - or $a0, $a1, $zr <=> move $a0, $a1  
8880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCDC - ori $a0, $zr, 1 <=> li $a0, 1  
8881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE0 - sh $a0, 14($s2)  
8881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE4 - lh $a1, 14($s2)  
8881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCE8 - or $a0, $a1, $zr <=> move $a0, $a1  
8881   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FCEC - or $a1, $s7, $zr <=> move $a1, $s7  
8882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF0 - or $a2, $s3, $zr <=> move $a2, $s3  
8883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FCF4 - jal 0x08A2EE2C  
8883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCF8 - or $a3, $zr, $zr <=> li $a3, 0  
8883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FCFC - lb $a3, 32($sp)  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD00 - lw $s7, 444($sp)  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD04 - addiu $t1, $sp, 388  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD08 - beq $a3, $zr, 0x08A2FDBC  
8884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD0C - addiu $t2, $sp, 32  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD10 - lh $a2, 12($s2)  
8885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD14 - andi $a0, $a2, 512  
8886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD18 - beql $a0, $zr, 0x08A2FD84  
8886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD1C - lh $a1, 14($s2)  
8886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD20 - lw $a1, 8($s2)  
8886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD24 - slti $a0, $a1, 2  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD28 - bne $a0, $zr, 0x08A2FD5C  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD2C - lw $a2, 0($s2)  
8887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD30 - or $a0, $a2, $zr <=> move $a0, $a2  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD34 - or $a1, $t2, $zr <=> move $a1, $t2  
8888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD38 - jal 0x08A2CEF4  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD3C - ori $a2, $zr, 1 <=> li $a2, 1  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD40 - lw $a0, 0($s2)  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD44 - lw $a1, 8($s2)  
8889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD48 - addiu $a0, $a0, 1  
8890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD4C - sw $a0, 0($s2)  
8890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD50 - addiu $a0, $a1, -1  
8890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD54 - b 0x08A2FE74  
8891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD58 - sw $a0, 8($s2)  
8891   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FD5C - or $a0, $a2, $zr <=> move $a0, $a2  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD60 - or $a2, $a1, $zr <=> move $a2, $a1  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD64 - jal 0x08A2CEF4  
8892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD68 - or $a1, $t2, $zr <=> move $a1, $t2  
8893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD6C - lw $a0, 0($s2)  
8893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD70 - lw $a1, 8($s2)  
8894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD74 - sw $zr, 8($s2)  
8894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD78 - addu $a0, $a0, $a1  
8894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD7C - b 0x08A2FE74  
8895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD80 - sw $a0, 0($s2)  
8895   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FD84 - bne $a1, $zr, 0x08A2FDA4  
8895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD88 - or $a0, $a1, $zr <=> move $a0, $a1  
8896   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FD8C - bne $a2, $zr, 0x08A2FDA4  
8896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD90 - or $a0, $a1, $zr <=> move $a0, $a1  
8897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD94 - ori $a0, $zr, 1 <=> li $a0, 1  
8897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD98 - sh $a0, 14($s2)  
8897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FD9C - lh $a1, 14($s2)  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA0 - or $a0, $a1, $zr <=> move $a0, $a1  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDA4 - or $a1, $t2, $zr <=> move $a1, $t2  
8898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDA8 - ori $a2, $zr, 1 <=> li $a2, 1  
8899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDAC - jal 0x08A2EE2C  
8900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB0 - or $a3, $zr, $zr <=> li $a3, 0  
8900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDB4 - b 0x08A2FE78  
8900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDB8 - lh $a2, 12($s2)  
8900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDBC - andi $a0, $s4, 2  
8901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDC0 - beq $a0, $zr, 0x08A2FE74  
8901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC4 - ori $a0, $zr, 48 <=> li $a0, 48  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDC8 - sb $a0, 388($sp)  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDCC - sb $s0, 389($sp)  
8902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD0 - lh $s0, 12($s2)  
8903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDD4 - andi $a0, $s0, 512  
8903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDD8 - beql $a0, $zr, 0x08A2FE44  
8903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDDC - lh $a1, 14($s2)  
8903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FDE0 - lw $a1, 8($s2)  
8904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDE4 - slti $a0, $a1, 3  
8904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDE8 - bne $a0, $zr, 0x08A2FE1C  
8905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDEC - lw $a2, 0($s2)  
8905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF0 - or $a0, $a2, $zr <=> move $a0, $a2  
8905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDF4 - or $a1, $t1, $zr <=> move $a1, $t1  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FDF8 - jal 0x08A2CEF4  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FDFC - ori $a2, $zr, 2 <=> li $a2, 2  
8906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE00 - lw $a0, 0($s2)  
8907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE04 - lw $a1, 8($s2)  
8907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE08 - addiu $a0, $a0, 2  
8907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE0C - sw $a0, 0($s2)  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE10 - addiu $a0, $a1, -2  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE14 - b 0x08A2FE74  
8908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE18 - sw $a0, 8($s2)  
8909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE1C - or $a0, $a2, $zr <=> move $a0, $a2  
8909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE20 - or $a2, $a1, $zr <=> move $a2, $a1  
8909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE24 - jal 0x08A2CEF4  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE28 - or $a1, $t1, $zr <=> move $a1, $t1  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE2C - lw $a0, 0($s2)  
8910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE30 - lw $a1, 8($s2)  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE34 - sw $zr, 8($s2)  
8911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE38 - addu $a0, $a0, $a1  
8912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE3C - b 0x08A2FE74  
8912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE40 - sw $a0, 0($s2)  
8912   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FE44 - bne $a1, $zr, 0x08A2FE64  
8913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE48 - or $a0, $a1, $zr <=> move $a0, $a1  
8913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE4C - bne $s0, $zr, 0x08A2FE64  
8914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE50 - or $a0, $a1, $zr <=> move $a0, $a1  
8914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE54 - ori $a0, $zr, 1 <=> li $a0, 1  
8914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE58 - sh $a0, 14($s2)  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE5C - lh $a1, 14($s2)  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE60 - or $a0, $a1, $zr <=> move $a0, $a1  
8915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE64 - or $a1, $t1, $zr <=> move $a1, $t1  
8916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE68 - ori $a2, $zr, 2 <=> li $a2, 2  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE6C - jal 0x08A2EE2C  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE70 - or $a3, $zr, $zr <=> li $a3, 0  
8917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE74 - lh $a2, 12($s2)  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FE78 - lw $a3, 452($sp)  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE7C - ori $a0, $zr, 128 <=> li $a0, 128  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE80 - andi $a1, $a2, 512  
8918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE84 - bne $a3, $a0, 0x08A3000C  
8919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE88 - ori $s4, $zr, 1 <=> li $s4, 1  
8919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE8C - subu $s0, $fp, $s6  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE90 - blez $s0, 0x08A3000C  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE94 - slti $a0, $s0, 17  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FE98 - bne $a0, $zr, 0x08A2FF5C  
8920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FE9C - lw $s3, 440($sp)  
8921   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FEA0 - beql $a1, $zr, 0x08A2FF1C  
8922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEA4 - lh $a0, 14($s2)  
8922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEA8 - lw $a1, 8($s2)  
8922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEAC - slti $a0, $a1, 17  
8923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEB0 - bne $a0, $zr, 0x08A2FEEC  
8923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB4 - lw $a2, 0($s2)  
8923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEB8 - or $a0, $a2, $zr <=> move $a0, $a2  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEBC - or $a1, $s3, $zr <=> move $a1, $s3  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEC0 - jal 0x08A2CEF4  
8924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC4 - ori $a2, $zr, 16 <=> li $a2, 16  
8925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEC8 - lw $a0, 0($s2)  
8925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FECC - lw $a1, 8($s2)  
8925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED0 - addiu $a0, $a0, 16  
8925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED4 - sw $a0, 0($s2)  
8926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FED8 - lh $a2, 12($s2)  
8927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEDC - addiu $a0, $a1, -16  
8927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE0 - sw $a0, 8($s2)  
8927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEE4 - b 0x08A2FF4C  
8927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEE8 - andi $a1, $a2, 512  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FEEC - or $a0, $a2, $zr <=> move $a0, $a2  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF0 - or $a2, $a1, $zr <=> move $a2, $a1  
8928   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FEF4 - jal 0x08A2CEF4  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEF8 - or $a1, $s3, $zr <=> move $a1, $s3  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FEFC - lw $a0, 0($s2)  
8929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF00 - lw $a1, 8($s2)  
8930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF04 - lh $a2, 12($s2)  
8930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF08 - addu $a0, $a0, $a1  
8930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF0C - sw $a0, 0($s2)  
8930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF10 - sw $zr, 8($s2)  
8931   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF14 - b 0x08A2FF4C  
8932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF18 - andi $a1, $a2, 512  
8932   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF1C - bnel $a0, $zr, 0x08A2FF34  
8932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF20 - lh $a0, 14($s2)  
8932   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF24 - bnel $a2, $zr, 0x08A2FF34  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF28 - lh $a0, 14($s2)  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF2C - sh $s4, 14($s2)  
8933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF30 - lh $a0, 14($s2)  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF34 - or $a1, $s3, $zr <=> move $a1, $s3  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF38 - ori $a2, $zr, 16 <=> li $a2, 16  
8934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF3C - jal 0x08A2EE2C  
8935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF40 - or $a3, $zr, $zr <=> li $a3, 0  
8935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF44 - lh $a2, 12($s2)  
8935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF48 - andi $a1, $a2, 512  
8935   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF4C - addiu $s0, $s0, -16  
8936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF50 - slti $a0, $s0, 17  
8936   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF54 - beq $a0, $zr, 0x08A2FEA0  
8937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF58 - nop  
8937   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FF5C - beql $a1, $zr, 0x08A2FFD8  
8937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF60 - lh $a1, 14($s2)  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FF64 - lw $a1, 8($s2)  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF68 - slt $a0, $s0, $a1  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF6C - beq $a0, $zr, 0x08A2FFA8  
8938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF70 - lw $a2, 0($s2)  
8939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF74 - or $a0, $a2, $zr <=> move $a0, $a2  
8939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF78 - or $a1, $s3, $zr <=> move $a1, $s3  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FF7C - jal 0x08A2CEF4  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF80 - or $a2, $s0, $zr <=> move $a2, $s0  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF84 - lw $a0, 0($s2)  
8940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF88 - lw $a1, 8($s2)  
8941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF8C - addu $a0, $a0, $s0  
8941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF90 - sw $a0, 0($s2)  
8945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF94 - lh $a2, 12($s2)  
8945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF98 - subu $a0, $a1, $s0  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FF9C - sw $a0, 8($s2)  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFA0 - b 0x08A3000C  
8946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFA4 - andi $a1, $a2, 512  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFA8 - or $a0, $a2, $zr <=> move $a0, $a2  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFAC - or $a2, $a1, $zr <=> move $a2, $a1  
8947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFB0 - jal 0x08A2CEF4  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB4 - or $a1, $s3, $zr <=> move $a1, $s3  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFB8 - lw $a0, 0($s2)  
8948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFBC - lw $a1, 8($s2)  
8949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC0 - lh $a2, 12($s2)  
8949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC4 - addu $a0, $a0, $a1  
8950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFC8 - sw $a0, 0($s2)  
8950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFCC - sw $zr, 8($s2)  
8950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFD0 - b 0x08A3000C  
8951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFD4 - andi $a1, $a2, 512  
8951   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2FFD8 - bne $a1, $zr, 0x08A2FFF4  
8951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFDC - or $a0, $a1, $zr <=> move $a0, $a1  
8952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFE0 - bne $a2, $zr, 0x08A2FFF4  
8952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE4 - or $a0, $a1, $zr <=> move $a0, $a1  
8953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFE8 - sh $s4, 14($s2)  
8953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFEC - lh $a1, 14($s2)  
8953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF0 - or $a0, $a1, $zr <=> move $a0, $a1  
8954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2FFF4 - or $a1, $s3, $zr <=> move $a1, $s3  
8954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2FFF8 - or $a2, $s0, $zr <=> move $a2, $s0  
8954   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2FFFC - jal 0x08A2EE2C  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30000 - or $a3, $zr, $zr <=> li $a3, 0  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30004 - lh $a2, 12($s2)  
8955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30008 - andi $a1, $a2, 512  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3000C - lw $s0, 464($sp)  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30010 - lw $a0, 36($sp)  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30014 - subu $s0, $s0, $a0  
8956   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30018 - blez $s0, 0x08A30198  
8957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3001C - lw $s3, 440($sp)  
8958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30020 - slti $a0, $s0, 17  
8958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30024 - bne $a0, $zr, 0x08A300E8  
8958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30028 - nop  
8958   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3002C - beql $a1, $zr, 0x08A300A8  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30030 - lh $a0, 14($s2)  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30034 - lw $a1, 8($s2)  
8959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30038 - slti $a0, $a1, 17  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3003C - bne $a0, $zr, 0x08A30078  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30040 - lw $a2, 0($s2)  
8960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30044 - or $a0, $a2, $zr <=> move $a0, $a2  
8961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30048 - or $a1, $s3, $zr <=> move $a1, $s3  
8961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3004C - jal 0x08A2CEF4  
8962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30050 - ori $a2, $zr, 16 <=> li $a2, 16  
8962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30054 - lw $a0, 0($s2)  
8962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30058 - lw $a1, 8($s2)  
8963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3005C - addiu $a0, $a0, 16  
8963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30060 - sw $a0, 0($s2)  
8963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30064 - lh $a2, 12($s2)  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30068 - addiu $a0, $a1, -16  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3006C - sw $a0, 8($s2)  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30070 - b 0x08A300D8  
8964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30074 - andi $a1, $a2, 512  
8965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30078 - or $a0, $a2, $zr <=> move $a0, $a2  
8965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3007C - or $a2, $a1, $zr <=> move $a2, $a1  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30080 - jal 0x08A2CEF4  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30084 - or $a1, $s3, $zr <=> move $a1, $s3  
8966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30088 - lw $a0, 0($s2)  
8967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3008C - lw $a1, 8($s2)  
8967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30090 - lh $a2, 12($s2)  
8968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30094 - addu $a0, $a0, $a1  
8968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30098 - sw $a0, 0($s2)  
8968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3009C - sw $zr, 8($s2)  
8969   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300A0 - b 0x08A300D8  
8969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300A4 - andi $a1, $a2, 512  
8970   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300A8 - bnel $a0, $zr, 0x08A300C0  
8970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300AC - lh $a0, 14($s2)  
8970   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300B0 - bnel $a2, $zr, 0x08A300C0  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300B4 - lh $a0, 14($s2)  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300B8 - sh $s4, 14($s2)  
8971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300BC - lh $a0, 14($s2)  
8972   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300C0 - or $a1, $s3, $zr <=> move $a1, $s3  
8972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300C4 - ori $a2, $zr, 16 <=> li $a2, 16  
8973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300C8 - jal 0x08A2EE2C  
8973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300CC - or $a3, $zr, $zr <=> li $a3, 0  
8974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D0 - lh $a2, 12($s2)  
8974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300D4 - andi $a1, $a2, 512  
8975   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300D8 - addiu $s0, $s0, -16  
8975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300DC - slti $a0, $s0, 17  
8975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300E0 - beq $a0, $zr, 0x08A3002C  
8976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300E4 - nop  
8976   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A300E8 - beql $a1, $zr, 0x08A30164  
8977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300EC - lh $a1, 14($s2)  
8977   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A300F0 - lw $a1, 8($s2)  
8978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300F4 - slt $a0, $s0, $a1  
8978   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A300F8 - beq $a0, $zr, 0x08A30134  
8978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A300FC - lw $a2, 0($s2)  
8978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30100 - or $a0, $a2, $zr <=> move $a0, $a2  
8979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30104 - or $a1, $s3, $zr <=> move $a1, $s3  
8980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30108 - jal 0x08A2CEF4  
8980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3010C - or $a2, $s0, $zr <=> move $a2, $s0  
8980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30110 - lw $a0, 0($s2)  
8981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30114 - lw $a1, 8($s2)  
8981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30118 - addu $a0, $a0, $s0  
8981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3011C - sw $a0, 0($s2)  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30120 - lh $a2, 12($s2)  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30124 - subu $a0, $a1, $s0  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30128 - sw $a0, 8($s2)  
8982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3012C - b 0x08A30198  
8983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30130 - andi $a1, $a2, 512  
8983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30134 - or $a0, $a2, $zr <=> move $a0, $a2  
8984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30138 - or $a2, $a1, $zr <=> move $a2, $a1  
8984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3013C - jal 0x08A2CEF4  
8984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30140 - or $a1, $s3, $zr <=> move $a1, $s3  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30144 - lw $a0, 0($s2)  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30148 - lw $a1, 8($s2)  
8985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3014C - lh $a2, 12($s2)  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30150 - addu $a0, $a0, $a1  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30154 - sw $a0, 0($s2)  
8986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30158 - sw $zr, 8($s2)  
8987   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3015C - b 0x08A30198  
8987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30160 - andi $a1, $a2, 512  
8988   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30164 - bne $a1, $zr, 0x08A30180  
8988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30168 - or $a0, $a1, $zr <=> move $a0, $a1  
8988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3016C - bne $a2, $zr, 0x08A30180  
8988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30170 - or $a0, $a1, $zr <=> move $a0, $a1  
8989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30174 - sh $s4, 14($s2)  
8989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30178 - lh $a1, 14($s2)  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3017C - or $a0, $a1, $zr <=> move $a0, $a1  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30180 - or $a1, $s3, $zr <=> move $a1, $s3  
8990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30184 - or $a2, $s0, $zr <=> move $a2, $s0  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30188 - jal 0x08A2EE2C  
8991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3018C - or $a3, $zr, $zr <=> li $a3, 0  
8992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30190 - lh $a2, 12($s2)  
8992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30194 - andi $a1, $a2, 512  
8992   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30198 - beql $a1, $zr, 0x08A3020C  
8993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3019C - lh $a1, 14($s2)  
8994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301A0 - lw $a2, 8($s2)  
8994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A4 - lw $a1, 36($sp)  
8994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301A8 - slt $a0, $a1, $a2  
8995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301AC - beq $a0, $zr, 0x08A301E8  
8995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B0 - lw $a3, 0($s2)  
8996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B4 - or $a2, $a1, $zr <=> move $a2, $a1  
8996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301B8 - or $a0, $a3, $zr <=> move $a0, $a3  
8996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301BC - jal 0x08A2CEF4  
8997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C0 - or $a1, $s5, $zr <=> move $a1, $s5  
8997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C4 - lw $a0, 0($s2)  
8998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301C8 - lw $a1, 36($sp)  
8998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301CC - lw $a2, 8($s2)  
8998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D0 - addu $a0, $a0, $a1  
8999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D4 - sw $a0, 0($s2)  
8999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301D8 - lw $a0, 36($sp)  
9000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301DC - subu $a0, $a2, $a0  
9000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301E0 - b 0x08A30238  
9000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301E4 - sw $a0, 8($s2)  
9000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A301E8 - or $a0, $a3, $zr <=> move $a0, $a3  
9001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A301EC - jal 0x08A2CEF4  
9001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F0 - or $a1, $s5, $zr <=> move $a1, $s5  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F4 - lw $a0, 0($s2)  
9002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301F8 - lw $a1, 8($s2)  
9003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A301FC - sw $zr, 8($s2)  
9003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30200 - addu $a0, $a0, $a1  
9003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30204 - b 0x08A30238  
9003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30208 - sw $a0, 0($s2)  
9004   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3020C - bne $a1, $zr, 0x08A30228  
9004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30210 - or $a0, $a1, $zr <=> move $a0, $a1  
9005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30214 - bne $a2, $zr, 0x08A30228  
9005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30218 - or $a0, $a1, $zr <=> move $a0, $a1  
9006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3021C - sh $s4, 14($s2)  
9006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30220 - lh $a1, 14($s2)  
9006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30224 - or $a0, $a1, $zr <=> move $a0, $a1  
9006   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30228 - lw $a2, 36($sp)  
9007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3022C - or $a1, $s5, $zr <=> move $a1, $s5  
9007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30230 - jal 0x08A2EE2C  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30234 - or $a3, $zr, $zr <=> li $a3, 0  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30238 - lw $a0, 460($sp)  
9008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3023C - beq $a0, $zr, 0x08A303B8  
9009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30240 - or $a1, $s6, $zr <=> move $a1, $s6  
9009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30244 - subu $s0, $fp, $s6  
9009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30248 - blez $s0, 0x08A303B8  
9010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3024C - or $a1, $s6, $zr <=> move $a1, $s6  
9010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30250 - lh $a2, 12($s2)  
9010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30254 - slti $a0, $s0, 17  
9011   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30258 - bne $a0, $zr, 0x08A3031C  
9011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3025C - andi $a1, $a2, 512  
9011   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30260 - beql $a1, $zr, 0x08A302DC  
9012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30264 - lh $a0, 14($s2)  
9013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30268 - lw $a1, 8($s2)  
9013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3026C - slti $a0, $a1, 17  
9013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30270 - bne $a0, $zr, 0x08A302AC  
9014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30274 - lw $a2, 0($s2)  
9014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30278 - or $a0, $a2, $zr <=> move $a0, $a2  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3027C - or $a1, $s7, $zr <=> move $a1, $s7  
9015   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30280 - jal 0x08A2CEF4  
9016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30284 - ori $a2, $zr, 16 <=> li $a2, 16  
9017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30288 - lw $a0, 0($s2)  
9017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3028C - lw $a1, 8($s2)  
9017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30290 - addiu $a0, $a0, 16  
9018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30294 - sw $a0, 0($s2)  
9018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30298 - lh $a2, 12($s2)  
9019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3029C - addiu $a0, $a1, -16  
9019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A0 - sw $a0, 8($s2)  
9019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302A4 - b 0x08A3030C  
9020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302A8 - andi $a1, $a2, 512  
9021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302AC - or $a0, $a2, $zr <=> move $a0, $a2  
9021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B0 - or $a2, $a1, $zr <=> move $a2, $a1  
9021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302B4 - jal 0x08A2CEF4  
9021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302B8 - or $a1, $s7, $zr <=> move $a1, $s7  
9022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302BC - lw $a0, 0($s2)  
9022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C0 - lw $a1, 8($s2)  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C4 - lh $a2, 12($s2)  
9023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302C8 - addu $a0, $a0, $a1  
9024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302CC - sw $a0, 0($s2)  
9024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D0 - sw $zr, 8($s2)  
9024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302D4 - b 0x08A3030C  
9024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302D8 - andi $a1, $a2, 512  
9025   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302DC - bnel $a0, $zr, 0x08A302F4  
9025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E0 - lh $a0, 14($s2)  
9025   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A302E4 - bnel $a2, $zr, 0x08A302F4  
9026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302E8 - lh $a0, 14($s2)  
9026   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302EC - sh $s4, 14($s2)  
9026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F0 - lh $a0, 14($s2)  
9027   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A302F4 - or $a1, $s7, $zr <=> move $a1, $s7  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A302F8 - ori $a2, $zr, 16 <=> li $a2, 16  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A302FC - jal 0x08A2EE2C  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30300 - or $a3, $zr, $zr <=> li $a3, 0  
9028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30304 - lh $a2, 12($s2)  
9029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30308 - andi $a1, $a2, 512  
9029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3030C - addiu $s0, $s0, -16  
9029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30310 - slti $a0, $s0, 17  
9030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30314 - beq $a0, $zr, 0x08A30260  
9030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30318 - nop  
9031   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3031C - beql $a1, $zr, 0x08A30388  
9031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30320 - lh $a1, 14($s2)  
9031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30324 - lw $a1, 8($s2)  
9032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30328 - slt $a0, $s0, $a1  
9032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3032C - beq $a0, $zr, 0x08A30360  
9033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30330 - lw $a2, 0($s2)  
9033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30334 - or $a0, $a2, $zr <=> move $a0, $a2  
9033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30338 - or $a1, $s7, $zr <=> move $a1, $s7  
9034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3033C - jal 0x08A2CEF4  
9034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30340 - or $a2, $s0, $zr <=> move $a2, $s0  
9034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30344 - lw $a0, 0($s2)  
9035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30348 - lw $a1, 8($s2)  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3034C - addu $a0, $a0, $s0  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30350 - sw $a0, 0($s2)  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30354 - subu $a0, $a1, $s0  
9036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30358 - b 0x08A303B4  
9037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3035C - sw $a0, 8($s2)  
9037   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30360 - or $a0, $a2, $zr <=> move $a0, $a2  
9038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30364 - or $a2, $a1, $zr <=> move $a2, $a1  
9038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30368 - jal 0x08A2CEF4  
9038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3036C - or $a1, $s7, $zr <=> move $a1, $s7  
9039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30370 - lw $a0, 0($s2)  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30374 - lw $a1, 8($s2)  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30378 - sw $zr, 8($s2)  
9040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3037C - addu $a0, $a0, $a1  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30380 - b 0x08A303B4  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30384 - sw $a0, 0($s2)  
9041   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30388 - bne $a1, $zr, 0x08A303A4  
9042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3038C - or $a0, $a1, $zr <=> move $a0, $a1  
9042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30390 - bne $a2, $zr, 0x08A303A4  
9043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30394 - or $a0, $a1, $zr <=> move $a0, $a1  
9043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30398 - sh $s4, 14($s2)  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3039C - lh $a1, 14($s2)  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A0 - or $a0, $a1, $zr <=> move $a0, $a1  
9044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303A4 - or $a1, $s7, $zr <=> move $a1, $s7  
9045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303A8 - or $a2, $s0, $zr <=> move $a2, $s0  
9045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303AC - jal 0x08A2EE2C  
9046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303B0 - or $a3, $zr, $zr <=> li $a3, 0  
9046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B4 - or $a1, $s6, $zr <=> move $a1, $s6  
9046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303B8 - slt $a0, $a1, $fp  
9047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303BC - bnel $a0, $zr, 0x08A303C4  
9047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C0 - or $a1, $fp, $zr <=> move $a1, $fp  
9047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303C4 - lw $a0, 468($sp)  
9048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303C8 - addu $a0, $a0, $a1  
9048   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303CC - b 0x08A2F104  
9048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303D0 - sw $a0, 468($sp)  
9049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D4 - lh $a0, 12($s2)  
9049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303D8 - andi $a0, $a0, 512  
9050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303DC - bne $a0, $zr, 0x08A303F8  
9050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E0 - nop  
9050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E4 - lh $a0, 14($s2)  
9051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303E8 - or $a1, $zr, $zr <=> li $a1, 0  
9051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303EC - or $a2, $zr, $zr <=> li $a2, 0  
9052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A303F0 - jal 0x08A2EE2C  
9052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303F4 - ori $a3, $zr, 1 <=> li $a3, 1  
9053   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A303F8 - lw $v0, 468($sp)  
9053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A303FC - lw $s0, 472($sp)  
9053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30400 - lw $s1, 476($sp)  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30404 - lw $s2, 480($sp)  
9054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30408 - lw $s3, 484($sp)  
9055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3040C - lw $s4, 488($sp)  
9055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30410 - lw $s5, 492($sp)  
9056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30414 - lw $s6, 496($sp)  
9056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30418 - lw $s7, 500($sp)  
9056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3041C - lw $fp, 504($sp)  
9056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30420 - lw $ra, 508($sp)  
9057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30424 - jr $ra  
9058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30428 - addiu $sp, $sp, 512  
9073   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2E6CC  
9074   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E6CC - addiu $sp, $sp, -128  
9074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6D0 - sw $a1, 20($sp)  
9074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6D4 - sw $s6, 104($sp)  
9075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6D8 - sw $a0, 16($sp)  
9076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6DC - sll $s6, $a3, 0x0018  
9076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6E0 - or $t2, $t0, $zr <=> move $t2, $t0  
9076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6E4 - lw $a3, 20($sp)  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6E8 - lui $t0, 0x0010 <=> li $t0, 0x00100000  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6EC - addiu $t0, $t0, -1  
9077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6F0 - srl $t3, $a3, 0x0014  
9078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6F4 - and $a3, $a3, $t0  
9078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6F8 - sw $s0, 80($sp)  
9078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E6FC - or $t4, $a2, $zr <=> move $t4, $a2  
9078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E700 - andi $t0, $t3, 2048  
9079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E704 - lui $s0, 0x08AC <=> li $s0, 0x08AC0000  
9079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E708 - sw $s1, 84($sp)  
9079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E70C - sw $s2, 88($sp)  
9080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E710 - sw $s3, 92($sp)  
9080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E714 - sw $s5, 100($sp)  
9080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E718 - lw $a2, 16($sp)  
9081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E71C - sra $s6, $s6, 0x0018  
9081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E720 - andi $t3, $t3, 2047  
9082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E724 - ori $v0, $zr, 2047 <=> li $v0, 2047  
9082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E728 - or $s3, $a1, $zr <=> move $s3, $a1  
9083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E72C - or $s1, $t1, $zr <=> move $s1, $t1  
9083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E730 - or $s2, $a0, $zr <=> move $s2, $a0  
9083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E734 - addiu $s5, $s0, 9664  
9084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E738 - sw $s4, 96($sp)  
9084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E73C - sw $s7, 108($sp)  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E740 - sw $fp, 112($sp)  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E744 - sw $ra, 116($sp)  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E748 - bne $t3, $v0, 0x08A2E7B0  
9085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E74C - sw $t2, 60($sp)  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E750 - or $a0, $a3, $a2  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E754 - bne $a0, $zr, 0x08A2E798  
9086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E758 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
9087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E75C - beq $t0, $zr, 0x08A2E780  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E760 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E764 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
9088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E768 - sw $s5, 48($sp)  
9095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E76C - or $a0, $s5, $zr <=> move $a0, $s5  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E770 - jal 0x08A2D17C  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E774 - addiu $a1, $a1, 16896  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E778 - b 0x08A2EDF8  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E77C - nop  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E780 - sw $s5, 48($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E784 - or $a0, $s5, $zr <=> move $a0, $s5  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E788 - jal 0x08A2D17C  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E78C - addiu $a1, $a1, 16904  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E790 - b 0x08A2EDF8  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E794 - nop  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E798 - sw $s5, 48($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E79C - or $a0, $s5, $zr <=> move $a0, $s5  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E7A0 - jal 0x08A2D17C  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7A4 - addiu $a1, $a1, 16908  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E7A8 - b 0x08A2EDF8  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7AC - nop  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E7B0 - sw $t4, 56($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7B4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7B8 - lw $a3, -5124($a0)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7BC - lw $a2, -5128($a0)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7C0 - or $s4, $t4, $zr <=> move $s4, $t4  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7C4 - ori $s7, $zr, 0 <=> li $s7, 0  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7C8 - or $a1, $s3, $zr <=> move $a1, $s3  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E7CC - jal 0x08A367DC  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7D0 - or $a0, $s2, $zr <=> move $a0, $s2  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E7D4 - bgezl $v0, 0x08A2E818  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7D8 - sw $s5, 48($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2E7DC - beq $s1, $zr, 0x08A2E7F0  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7E0 - ori $a0, $zr, 45 <=> li $a0, 45  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7E4 - sb $a0, 0($s1)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E7E8 - b 0x08A2E7FC  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7EC - sw $s5, 36($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E7F0 - addiu $a1, $s5, 1  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7F4 - sb $a0, 9664($s0)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E7F8 - sw $a1, 36($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E7FC - sw $s5, 48($sp)  
9105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E800 - or $a1, $s3, $zr <=> move $a1, $s3  
9115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E804 - jal 0x08A369E8  
9115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E808 - or $a0, $s2, $zr <=> move $a0, $s2  
9115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E80C - or $s3, $v1, $zr <=> move $s3, $v1  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E810 - b 0x08A2E81C  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E814 - or $s2, $v0, $zr <=> move $s2, $v0  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E818 - sw $s5, 36($sp)  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E81C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E820 - lw $a3, -5116($a0)  
9117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E824 - lw $a2, -5120($a0)  
9117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E828 - or $a1, $s3, $zr <=> move $a1, $s3  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E82C - jal 0x08A367DC  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E830 - or $a0, $s2, $zr <=> move $a0, $s2  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E834 - bltz $v0, 0x08A2E968  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E838 - nop  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E83C - or $a1, $s3, $zr <=> move $a1, $s3  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E840 - jal 0x08A31AF8  
9118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E844 - or $a0, $s2, $zr <=> move $a0, $s2  
9119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E848 - or $s1, $v1, $zr <=> move $s1, $v1  
9119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E84C - or $s0, $v0, $zr <=> move $s0, $v0  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E850 - or $a1, $s3, $zr <=> move $a1, $s3  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E854 - or $a0, $s2, $zr <=> move $a0, $s2  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E858 - or $a3, $s1, $zr <=> move $a3, $s1  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E85C - jal 0x08A361CC  
9120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E860 - or $a2, $s0, $zr <=> move $a2, $s0  
9121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E864 - or $s3, $v1, $zr <=> move $s3, $v1  
9121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E868 - or $s2, $v0, $zr <=> move $s2, $v0  
9121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E86C - lw $s5, 36($sp)  
9121   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E870 - slti $a0, $s7, 163  
9122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E874 - beq $a0, $zr, 0x08A2E920  
9122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E878 - addiu $a1, $s7, -1  
9122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E87C - sw $s3, 68($sp)  
9122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E880 - sw $s2, 64($sp)  
9122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E884 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E888 - lw $s3, -5108($a0)  
9123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E88C - lw $s2, -5112($a0)  
9123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E890 - or $a1, $s1, $zr <=> move $a1, $s1  
9123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E894 - or $a0, $s0, $zr <=> move $a0, $s0  
9123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E898 - or $a3, $s3, $zr <=> move $a3, $s3  
9124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E89C - jal 0x08A31D50  
9124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8A0 - or $a2, $s2, $zr <=> move $a2, $s2  
9124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8A4 - or $a1, $v1, $zr <=> move $a1, $v1  
9125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E8A8 - jal 0x08A36914  
9125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8AC - or $a0, $v0, $zr <=> move $a0, $v0  
9125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8B0 - addiu $a0, $v0, 48  
9125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8B4 - addu $a1, $s5, $s7  
9126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8B8 - sb $a0, 0($a1)  
9126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8BC - addiu $s7, $s7, 1  
9126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E8C0 - jal 0x08A36838  
9126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8C4 - or $a0, $v0, $zr <=> move $a0, $v0  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8C8 - or $a1, $s1, $zr <=> move $a1, $s1  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8CC - or $a0, $s0, $zr <=> move $a0, $s0  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8D0 - or $a3, $v1, $zr <=> move $a3, $v1  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E8D4 - jal 0x08A361CC  
9127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8D8 - or $a2, $v0, $zr <=> move $a2, $v0  
9128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8DC - or $a1, $v1, $zr <=> move $a1, $v1  
9128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8E0 - or $a3, $s3, $zr <=> move $a3, $s3  
9128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8E4 - or $a2, $s2, $zr <=> move $a2, $s2  
9129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E8E8 - jal 0x08A365B8  
9129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8EC - or $a0, $v0, $zr <=> move $a0, $v0  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8F0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8F4 - lw $a3, -5116($a0)  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8F8 - or $s1, $v1, $zr <=> move $s1, $v1  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E8FC - or $s0, $v0, $zr <=> move $s0, $v0  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E900 - lw $a2, -5120($a0)  
9130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E904 - or $a1, $s1, $zr <=> move $a1, $s1  
9131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E908 - jal 0x08A367DC  
9131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E90C - or $a0, $s0, $zr <=> move $a0, $s0  
9131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E910 - lw $s3, 68($sp)  
9131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E914 - bgez $v0, 0x08A2E870  
9132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E918 - lw $s2, 64($sp)  
9132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E91C - addiu $a1, $s7, -1  
9132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E920 - ori $a2, $zr, 0 <=> li $a2, 0  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E924 - or $a0, $a1, $zr <=> move $a0, $a1  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E928 - slt $a3, $a2, $a0  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E92C - beq $a3, $zr, 0x08A2E968  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E930 - nop  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E934 - lw $a3, 36($sp)  
9133   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E938 - addu $t0, $a2, $a3  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E93C - addu $a3, $a1, $a3  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E940 - lb $t1, 0($t0)  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E944 - lb $t2, 0($a3)  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E948 - addiu $a1, $a0, -1  
9134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E94C - sb $t2, 0($t0)  
9135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E950 - addiu $a2, $a2, 1  
9135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E954 - sb $t1, 0($a3)  
9135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E958 - or $a0, $a1, $zr <=> move $a0, $a1  
9135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E95C - slt $a3, $a2, $a0  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E960 - bnel $a3, $zr, 0x08A2E938  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E964 - lw $a3, 36($sp)  
9136   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2E968 - bne $s7, $zr, 0x08A2EA70  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E96C - sw $s7, 40($sp)  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E970 - ori $a0, $zr, 102 <=> li $a0, 102  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E974 - beq $s6, $a0, 0x08A2EA5C  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E978 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E97C - lw $a3, -5124($a0)  
9137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E980 - lw $a2, -5128($a0)  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E984 - or $a1, $s3, $zr <=> move $a1, $s3  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E988 - jal 0x08A367DC  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E98C - or $a0, $s2, $zr <=> move $a0, $s2  
9138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E990 - beq $v0, $zr, 0x08A2EA1C  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E994 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E998 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E99C - lw $s1, -5108($a0)  
9140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9A0 - lw $s0, -5112($a0)  
9140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9A4 - or $a1, $s3, $zr <=> move $a1, $s3  
9140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9A8 - or $a0, $s2, $zr <=> move $a0, $s2  
9140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9AC - or $a3, $s1, $zr <=> move $a3, $s1  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E9B0 - jal 0x08A36240  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9B4 - or $a2, $s0, $zr <=> move $a2, $s0  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9B8 - or $a1, $v1, $zr <=> move $a1, $v1  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9BC - or $a0, $v0, $zr <=> move $a0, $v0  
9141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9C0 - lw $s5, 40($sp)  
9142   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E9C4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
9142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9C8 - lw $a3, -5116($a2)  
9142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9CC - or $s3, $a1, $zr <=> move $s3, $a1  
9142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9D0 - or $s2, $a0, $zr <=> move $s2, $a0  
9143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E9D4 - jal 0x08A367DC  
9143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9D8 - lw $a2, -5120($a2)  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E9DC - bgez $v0, 0x08A2EA14  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9E0 - addiu $a0, $s5, -1  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9E4 - slti $a0, $s5, -1020  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E9E8 - bne $a0, $zr, 0x08A2EA14  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9EC - addiu $a0, $s5, -1  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9F0 - addiu $s5, $s5, -1  
9144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9F4 - or $a1, $s3, $zr <=> move $a1, $s3  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9F8 - or $a0, $s2, $zr <=> move $a0, $s2  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E9FC - or $a3, $s1, $zr <=> move $a3, $s1  
9145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA00 - jal 0x08A36240  
9146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA04 - or $a2, $s0, $zr <=> move $a2, $s0  
9146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA08 - or $a1, $v1, $zr <=> move $a1, $v1  
9146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA0C - b 0x08A2E9C4  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA10 - or $a0, $v0, $zr <=> move $a0, $v0  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EA14 - sw $a0, 40($sp)  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA18 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EA1C - lw $a3, -5116($a0)  
9147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA20 - lw $a2, -5120($a0)  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA24 - or $a1, $s3, $zr <=> move $a1, $s3  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA28 - jal 0x08A367DC  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA2C - or $a0, $s2, $zr <=> move $a0, $s2  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA30 - bltz $v0, 0x08A2EA70  
9148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA34 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA38 - lw $a3, -5108($a0)  
9149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA3C - lw $a2, -5112($a0)  
9149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA40 - addiu $s4, $s4, 1  
9149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA44 - or $a1, $s3, $zr <=> move $a1, $s3  
9150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA48 - jal 0x08A365B8  
9150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA4C - or $a0, $s2, $zr <=> move $a0, $s2  
9150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA50 - or $s3, $v1, $zr <=> move $s3, $v1  
9150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA54 - b 0x08A2EA70  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA58 - or $s2, $v0, $zr <=> move $s2, $v0  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EA5C - lw $a0, 36($sp)  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA60 - ori $a1, $zr, 48 <=> li $a1, 48  
9151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA64 - addu $a0, $a0, $s7  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA68 - addiu $s7, $s7, 1  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA6C - sb $a1, 0($a0)  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EA70 - sb $s6, 52($sp)  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA74 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA78 - lw $a3, -5108($a0)  
9152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA7C - lw $a2, -5112($a0)  
9153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA80 - or $fp, $s4, $zr <=> move $fp, $s4  
9153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA84 - or $a1, $s3, $zr <=> move $a1, $s3  
9153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA88 - jal 0x08A36240  
9154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA8C - or $a0, $s2, $zr <=> move $a0, $s2  
9154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA90 - lw $a0, 40($sp)  
9154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA94 - sw $v1, 28($sp)  
9154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EA98 - bltz $a0, 0x08A2EAC4  
9155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EA9C - sw $v0, 24($sp)  
9155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAA0 - ori $a1, $zr, 102 <=> li $a1, 102  
9155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EAA4 - bne $s6, $a1, 0x08A2EAC0  
9155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAA8 - sb $s6, 52($sp)  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAAC - ori $fp, $zr, 1 <=> li $fp, 1  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EAB0 - bgtzl $a0, 0x08A2EAB8  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAB4 - or $fp, $a0, $zr <=> move $fp, $a0  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2EAB8 - b 0x08A2EAC4  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EABC - addu $fp, $s4, $fp  
9156   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EAC0 - addiu $fp, $s4, 1  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EAC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAC8 - lw $a1, -5100($a0)  
9157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EACC - lw $a0, -5104($a0)  
9158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAD0 - sw $fp, 32($sp)  
9158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAD4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
9158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAD8 - lw $a3, -5108($a2)  
9158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EADC - jal 0x08A36240  
9159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAE0 - lw $a2, -5112($a2)  
9159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAE4 - addiu $a0, $fp, 1  
9159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAE8 - or $s1, $v1, $zr <=> move $s1, $v1  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAEC - or $s0, $v0, $zr <=> move $s0, $v0  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAF0 - slt $s2, $s7, $fp  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAF4 - sw $a0, 44($sp)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EAF8 - sw $s7, 72($sp)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EAFC - lw $s5, 28($sp)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB00 - lw $s4, 24($sp)  
9160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB04 - sw $s2, 76($sp)  
9161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB08 - or $a1, $s5, $zr <=> move $a1, $s5  
9161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB0C - jal 0x08A36914  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB10 - or $a0, $s4, $zr <=> move $a0, $s4  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB14 - or $s6, $v0, $zr <=> move $s6, $v0  
9162   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB18 - jal 0x08A36838  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB1C - or $a0, $s6, $zr <=> move $a0, $s6  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB20 - or $a1, $s5, $zr <=> move $a1, $s5  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB24 - or $a0, $s4, $zr <=> move $a0, $s4  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB28 - or $a3, $v1, $zr <=> move $a3, $v1  
9163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB2C - jal 0x08A361CC  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB30 - or $a2, $v0, $zr <=> move $a2, $v0  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB34 - lw $s7, 72($sp)  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB38 - lw $a0, 76($sp)  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB3C - or $s3, $v1, $zr <=> move $s3, $v1  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB40 - or $s5, $s1, $zr <=> move $s5, $s1  
9164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB44 - or $s2, $v0, $zr <=> move $s2, $v0  
9165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB48 - beq $a0, $zr, 0x08A2EC00  
9165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB4C - or $s4, $s0, $zr <=> move $s4, $s0  
9165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB50 - or $a1, $s1, $zr <=> move $a1, $s1  
9166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB54 - or $a0, $s0, $zr <=> move $a0, $s0  
9166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB58 - or $a3, $s3, $zr <=> move $a3, $s3  
9166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB5C - jal 0x08A367DC  
9166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB60 - or $a2, $s2, $zr <=> move $a2, $s2  
9166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB64 - bgtz $v0, 0x08A2EC04  
9167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB68 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB6C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB70 - lw $a1, -5116($a0)  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB74 - lw $a0, -5120($a0)  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB78 - or $a3, $s1, $zr <=> move $a3, $s1  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB7C - jal 0x08A361CC  
9168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB80 - or $a2, $s0, $zr <=> move $a2, $s0  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB84 - or $a1, $s3, $zr <=> move $a1, $s3  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB88 - or $a3, $v1, $zr <=> move $a3, $v1  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB8C - or $a0, $s2, $zr <=> move $a0, $s2  
9169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB90 - jal 0x08A367DC  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB94 - or $a2, $v0, $zr <=> move $a2, $v0  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EB98 - bgtz $v0, 0x08A2EC04  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EB9C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBA0 - lw $a0, 36($sp)  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBA4 - addiu $a1, $s6, 48  
9170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBA8 - addu $a0, $a0, $s7  
9171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBAC - sb $a1, 0($a0)  
9171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBB0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBB4 - lw $s1, -5108($a0)  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBB8 - lw $s0, -5112($a0)  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBBC - addiu $s7, $s7, 1  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBC0 - or $a1, $s3, $zr <=> move $a1, $s3  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBC4 - or $a0, $s2, $zr <=> move $a0, $s2  
9172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBC8 - or $a3, $s1, $zr <=> move $a3, $s1  
9173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EBCC - jal 0x08A36240  
9173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBD0 - or $a2, $s0, $zr <=> move $a2, $s0  
9173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBD4 - sw $v1, 28($sp)  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBD8 - or $a1, $s5, $zr <=> move $a1, $s5  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBDC - or $a0, $s4, $zr <=> move $a0, $s4  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBE0 - or $a3, $s1, $zr <=> move $a3, $s1  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBE4 - or $a2, $s0, $zr <=> move $a2, $s0  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EBE8 - jal 0x08A36240  
9174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBEC - sw $v0, 24($sp)  
9175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBF0 - or $s1, $v1, $zr <=> move $s1, $v1  
9175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBF4 - or $s0, $v0, $zr <=> move $s0, $v0  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EBF8 - b 0x08A2EAF8  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EBFC - slt $s2, $s7, $fp  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EC00 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EC04 - lw $a3, -5092($a0)  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC08 - lw $a2, -5096($a0)  
9176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC0C - or $a1, $s3, $zr <=> move $a1, $s3  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EC10 - jal 0x08A367DC  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC14 - or $a0, $s2, $zr <=> move $a0, $s2  
9177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC18 - lw $s0, 32($sp)  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC1C - lw $s1, 40($sp)  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC20 - lb $s4, 52($sp)  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC24 - ori $s5, $zr, 102 <=> li $s5, 102  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EC28 - bgezl $v0, 0x08A2EC30  
9178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC2C - addiu $s6, $s6, 1  
9179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EC30 - lw $a0, 36($sp)  
9179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC34 - addiu $a1, $s6, 48  
9179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC38 - addu $a0, $a0, $s7  
9180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC3C - addiu $s6, $s7, 1  
9180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC40 - or $s7, $s6, $zr <=> move $s7, $s6  
9180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC44 - sb $a1, 0($a0)  
9180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC48 - slt $a0, $fp, $s7  
9180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EC4C - bne $a0, $zr, 0x08A2EC74  
9180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC50 - ori $a0, $zr, 48 <=> li $a0, 48  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC54 - lw $a1, 36($sp)  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC58 - addu $a2, $a1, $s6  
9181   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EC5C - addiu $s6, $s7, 1  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC60 - or $s7, $s6, $zr <=> move $s7, $s6  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC64 - sb $a0, 0($a2)  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC68 - slt $a2, $fp, $s7  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EC6C - beq $a2, $zr, 0x08A2EC5C  
9182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC70 - addu $a2, $a1, $s6  
9183   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EC74 - lw $s2, 44($sp)  
9183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC78 - lw $a0, 36($sp)  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EC7C - jal 0x08A2E560  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC80 - or $a1, $s2, $zr <=> move $a1, $s2  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EC84 - bnel $v0, $zr, 0x08A2ECA4  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC88 - lw $a0, 56($sp)  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EC8C - lw $a0, 36($sp)  
9184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC90 - ori $a1, $zr, 49 <=> li $a1, 49  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC94 - sb $a1, 0($a0)  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC98 - or $s0, $s2, $zr <=> move $s0, $s2  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EC9C - addiu $s1, $s1, 1  
9185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECA0 - lw $a0, 56($sp)  
9186   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2ECA4 - beql $a0, $zr, 0x08A2ECFC  
9186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECA8 - addiu $s0, $s0, -1  
9186   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2ECAC - bne $s4, $s5, 0x08A2ECC0  
9186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECB0 - ori $a1, $zr, 1 <=> li $a1, 1  
9187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECB4 - ori $a1, $zr, 1 <=> li $a1, 1  
9187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ECB8 - bgtzl $s1, 0x08A2ECC0  
9187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECBC - or $a1, $s1, $zr <=> move $a1, $s1  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ECC0 - or $a0, $s0, $zr <=> move $a0, $s0  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECC4 - slt $a3, $a1, $a0  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ECC8 - beq $a3, $zr, 0x08A2ECEC  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECCC - lw $a2, 36($sp)  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECD0 - addu $a3, $a0, $a2  
9188   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ECD4 - lb $t0, -1($a3)  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECD8 - addiu $a0, $a0, -1  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECDC - sb $t0, 0($a3)  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECE0 - slt $a3, $a1, $a0  
9189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ECE4 - bne $a3, $zr, 0x08A2ECD4  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECE8 - addu $a3, $a0, $a2  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ECEC - addu $a0, $a2, $a1  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECF0 - ori $a1, $zr, 46 <=> li $a1, 46  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ECF4 - b 0x08A2ECFC  
9190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ECF8 - sb $a1, 0($a0)  
9191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ECFC - lw $a0, 60($sp)  
9191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED00 - beq $a0, $zr, 0x08A2ED54  
9191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED04 - sw $s0, 32($sp)  
9192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED08 - lw $a3, 32($sp)  
9192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED0C - lw $t0, 36($sp)  
9192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED10 - ori $a0, $zr, 48 <=> li $a0, 48  
9192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED14 - addu $a2, $t0, $a3  
9193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED18 - ori $a1, $zr, 46 <=> li $a1, 46  
9193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED1C - lb $a2, 0($a2)  
9193   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2ED20 - beq $a3, $zr, 0x08A2ED40  
9193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED24 - nop  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED28 - bne $a2, $a0, 0x08A2ED40  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED2C - nop  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED30 - addiu $a3, $a3, -1  
9194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED34 - addu $a2, $t0, $a3  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED38 - b 0x08A2ED20  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED3C - lb $a2, 0($a2)  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2ED40 - bne $a2, $a1, 0x08A2ED54  
9195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED44 - sw $a3, 32($sp)  
9196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED48 - lw $a0, 32($sp)  
9196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED4C - addiu $a0, $a0, -1  
9196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED50 - sw $a0, 32($sp)  
9196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ED54 - lw $s0, 32($sp)  
9196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED58 - beq $s4, $s5, 0x08A2EDF0  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED5C - lw $a1, 36($sp)  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED60 - addiu $a0, $s0, 1  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED64 - addu $a2, $a1, $a0  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED68 - sb $s4, 0($a2)  
9197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED6C - bltz $s1, 0x08A2EDA8  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED70 - addiu $a0, $a0, 1  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED74 - ori $a2, $zr, 43 <=> li $a2, 43  
9198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED78 - addu $a3, $a1, $a0  
9199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED7C - sb $a2, 0($a3)  
9199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED80 - addiu $a0, $a0, 1  
9199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED84 - bnel $s1, $zr, 0x08A2ED8C  
9200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED88 - addiu $s1, $s1, -1  
9200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ED8C - slti $a2, $s1, 10  
9200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2ED90 - beq $a2, $zr, 0x08A2EDD8  
9200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED94 - ori $a2, $zr, 48 <=> li $a2, 48  
9200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED98 - addu $a3, $a1, $a0  
9201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ED9C - sb $a2, 0($a3)  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EDA0 - b 0x08A2EDD8  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDA4 - addiu $a0, $a0, 1  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2EDA8 - bgez $s1, 0x08A2EDD8  
9202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDAC - ori $a2, $zr, 45 <=> li $a2, 45  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDB0 - addu $a3, $a1, $a0  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDB4 - sb $a2, 0($a3)  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDB8 - slti $a2, $s1, -9  
9203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EDBC - bne $a2, $zr, 0x08A2EDD4  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDC0 - addiu $a0, $a0, 1  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDC4 - ori $a2, $zr, 48 <=> li $a2, 48  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDC8 - addu $a3, $a1, $a0  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDCC - sb $a2, 0($a3)  
9204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDD0 - addiu $a0, $a0, 1  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EDD4 - subu $s1, $zr, $s1 <=> negu $s1, $s1  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EDD8 - addu $a1, $a1, $a0  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDDC - or $a0, $s1, $zr <=> move $a0, $s1  
9205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EDE0 - jal 0x08A2E630  
9206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDE4 - ori $a2, $zr, 10 <=> li $a2, 10  
9206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2EDE8 - b 0x08A2EDF8  
9206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDEC - nop  
9207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EDF0 - addu $a0, $a1, $s0  
9207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDF4 - sb $zr, 1($a0)  
9207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2EDF8 - lw $v0, 48($sp)  
9207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EDFC - lw $s0, 80($sp)  
9207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE00 - lw $s1, 84($sp)  
9208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE04 - lw $s2, 88($sp)  
9208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE08 - lw $s3, 92($sp)  
9208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE0C - lw $s4, 96($sp)  
9208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE10 - lw $s5, 100($sp)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE14 - lw $s6, 104($sp)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE18 - lw $s7, 108($sp)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE1C - lw $fp, 112($sp)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE20 - lw $ra, 116($sp)  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE24 - jr $ra  
9209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2EE28 - addiu $sp, $sp, 128  
9219   user_main_b   DEBUG   compiler   Compiling _S1_2_8A367DC  
9221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A367DC - addiu $sp, $sp, -112  
9221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367E0 - addu $v1, $a1, $zr <=> move $v1, $a1  
9221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367E4 - addu $v0, $a0, $zr <=> move $v0, $a0  
9221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367E8 - sw $s0, 96($sp)  
9221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367EC - addiu $a0, $sp, 64  
9221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367F0 - addiu $s0, $sp, 32  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367F4 - sw $ra, 100($sp)  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367F8 - sw $v0, 64($sp)  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367FC - sw $v1, 68($sp)  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36800 - sw $a2, 80($sp)  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36804 - sw $a3, 84($sp)  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36808 - jal 0x08A36E74  
9222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3680C - addu $a1, $sp, $zr <=> move $a1, $sp  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36810 - addiu $a0, $sp, 80  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36814 - jal 0x08A36E74  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36818 - addu $a1, $s0, $zr <=> move $a1, $s0  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3681C - addu $a1, $s0, $zr <=> move $a1, $s0  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36820 - jal 0x08A36F90  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36824 - addu $a0, $sp, $zr <=> move $a0, $sp  
9223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36828 - lw $ra, 100($sp)  
9224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3682C - lw $s0, 96($sp)  
9224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36830 - jr $ra  
9224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36834 - addiu $sp, $sp, 112  
9225   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36E74  
9225   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36E74 - lw $v0, 4($a0)  
9225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E78 - lui $v1, 0x000F <=> li $v1, 0x000F0000  
9225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E7C - addu $t2, $a1, $zr <=> move $t2, $a1  
9226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E80 - srl $a3, $v0, 0x0014  
9227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E84 - srl $a1, $v0, 0x001F  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E88 - ori $v1, $v1, -1  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E8C - andi $a3, $a3, 2047  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E90 - lw $t0, 0($a0)  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E94 - and $t1, $v0, $v1  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36E98 - bne $a3, $zr, 0x08A36F1C  
9228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36E9C - sw $a1, 4($t2)  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EA0 - or $v0, $t0, $t1  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36EA4 - bne $v0, $zr, 0x08A36EB8  
9229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EA8 - srl $v0, $t0, 0x0018  
9230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EAC - addiu $v0, $zr, 2 <=> li $v0, 2  
9230   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36EB0 - jr $ra  
9230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EB4 - sw $v0, 0($t2)  
9230   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36EB8 - lui $a0, 0x0FFF <=> li $a0, 0x0FFF0000  
9230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EBC - sll $t1, $t1, 0x0008  
9231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EC0 - or $t1, $t1, $v0  
9231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EC4 - ori $a0, $a0, -1  
9232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EC8 - addiu $v0, $zr, -1022 <=> li $v0, -1022  
9232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36ECC - addiu $v1, $zr, 3 <=> li $v1, 3  
9232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36ED0 - sltu $a0, $a0, $t1  
9232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36ED4 - sll $t0, $t0, 0x0008  
9232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36ED8 - sw $v0, 8($t2)  
9232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36EDC - bne $a0, $zr, 0x08A36F10  
9233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EE0 - sw $v1, 0($t2)  
9233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EE4 - lui $a1, 0x0FFF <=> li $a1, 0x0FFF0000  
9233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EE8 - ori $a1, $a1, -1  
9234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EEC - addiu $a0, $zr, -1022 <=> li $a0, -1022  
9234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36EF0 - srl $v1, $t0, 0x001F  
9234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EF4 - sll $t1, $t1, 0x0001  
9234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EF8 - or $t1, $t1, $v1  
9235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36EFC - sltu $v0, $a1, $t1  
9235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F00 - sll $t0, $t0, 0x0001  
9235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F04 - beq $v0, $zr, 0x08A36EF0  
9235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F08 - addiu $a0, $a0, -1  
9236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F0C - sw $a0, 8($t2)  
9236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36F10 - sw $t0, 16($t2)  
9236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F14 - jr $ra  
9236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F18 - sw $t1, 20($t2)  
9236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36F1C - addiu $v0, $zr, 2047 <=> li $v0, 2047  
9237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F20 - beq $a3, $v0, 0x08A36F5C  
9237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F24 - srl $a2, $t0, 0x0018  
9237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F28 - sll $v1, $t1, 0x0008  
9238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F2C - or $v1, $v1, $a2  
9238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F30 - lui $a1, 0x1000 <=> li $a1, 0x10000000  
9238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F34 - addiu $a0, $zr, 0 <=> li $a0, 0  
9238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F38 - sll $v0, $t0, 0x0008  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F3C - or $v0, $v0, $a0  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F40 - or $v1, $v1, $a1  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F44 - addiu $a2, $a3, -1023  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F48 - sw $v0, 16($t2)  
9239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F4C - sw $v1, 20($t2)  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F50 - addiu $v0, $zr, 3 <=> li $v0, 3  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F54 - j 0x08A36EB0  
9240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F58 - sw $a2, 8($t2)  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36F5C - or $v0, $t0, $t1  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F60 - beq $v0, $zr, 0x08A36EB0  
9241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F64 - addiu $v0, $zr, 4 <=> li $v0, 4  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F68 - lui $v1, 0x0008 <=> li $v1, 0x00080000  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F6C - addiu $v0, $zr, 0 <=> li $v0, 0  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F70 - and $v0, $t0, $v0  
9242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F74 - and $v1, $t1, $v1  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F78 - or $v0, $v0, $v1  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F7C - beql $v0, $zr, 0x08A36F10  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F80 - sw $zr, 0($t2)  
9243   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36F84 - addiu $v0, $zr, 1 <=> li $v0, 1  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F88 - j 0x08A36F10  
9244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F8C - sw $v0, 0($t2)  
9245   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36F90  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36F90 - lw $v1, 0($a0)  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F94 - sltiu $v0, $v1, 2  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36F98 - bne $v0, $zr, 0x08A36FB0  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36F9C - addu $a3, $a0, $zr <=> move $a3, $a0  
9246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FA0 - lw $a2, 0($a1)  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FA4 - sltiu $v0, $a2, 2  
9247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36FA8 - beql $v0, $zr, 0x08A36FBC  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FAC - xori $v0, $v1, 4  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36FB0 - addiu $a0, $zr, 1 <=> li $a0, 1  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36FB4 - jr $ra  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FB8 - addu $v0, $a0, $zr <=> move $v0, $a0  
9248   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36FBC - bne $v0, $zr, 0x08A36FE0  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FC0 - xori $v0, $v1, 4  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FC4 - xori $v0, $a2, 4  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36FC8 - bnel $v0, $zr, 0x08A36FE0  
9249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FCC - xori $v0, $v1, 4  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36FD0 - lw $v1, 4($a1)  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FD4 - lw $v0, 4($a0)  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36FD8 - j 0x08A36FB4  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FDC - subu $a0, $v1, $v0  
9250   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36FE0 - beql $v0, $zr, 0x08A37034  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FE4 - lw $v1, 4($a3)  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36FE8 - xori $v0, $a2, 4  
9251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36FEC - beql $v0, $zr, 0x08A37018  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FF0 - lw $v1, 4($a1)  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36FF4 - xori $v0, $v1, 2  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36FF8 - bne $v0, $zr, 0x08A37028  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36FFC - xori $v0, $a2, 2  
9252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37000 - beq $v0, $zr, 0x08A36FB4  
9253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37004 - addu $a0, $zr, $zr <=> li $a0, 0  
9253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37008 - xori $v0, $v1, 2  
9253   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3700C - bnel $v0, $zr, 0x08A37028  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37010 - xori $v0, $a2, 2  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37014 - lw $v1, 4($a1)  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37018 - addiu $a0, $zr, 1 <=> li $a0, 1  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3701C - addiu $v0, $zr, -1 <=> li $v0, -1  
9254   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A37020 - j 0x08A36FB4  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37024 - movz $a0, $v0, $v1  
9255   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A37028 - bnel $v0, $zr, 0x08A37040  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3702C - lw $a2, 4($a3)  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37030 - lw $v1, 4($a3)  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37034 - addiu $a0, $zr, -1 <=> li $a0, -1  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37038 - j 0x08A37020  
9256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3703C - addiu $v0, $zr, 1 <=> li $v0, 1  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37040 - lw $v1, 4($a1)  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37044 - addiu $a0, $zr, -1 <=> li $a0, -1  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37048 - addiu $v0, $zr, 1 <=> li $v0, 1  
9257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3704C - bne $a2, $v1, 0x08A36FB4  
9258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37050 - movz $a0, $v0, $a2  
9258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37054 - lw $t1, 8($a3)  
9258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37058 - lw $t0, 8($a1)  
9258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3705C - addiu $a0, $zr, -1 <=> li $a0, -1  
9258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37060 - slt $v1, $t0, $t1  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37064 - bne $v1, $zr, 0x08A36FB4  
9259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37068 - movz $a0, $v0, $a2  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3706C - addiu $a0, $zr, 1 <=> li $a0, 1  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37070 - addiu $v0, $zr, -1 <=> li $v0, -1  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37074 - slt $v1, $t1, $t0  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37078 - bne $v1, $zr, 0x08A36FB4  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3707C - movz $a0, $v0, $a2  
9260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37080 - lw $t0, 20($a3)  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37084 - lw $a0, 20($a1)  
9261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37088 - sltu $v0, $a0, $t0  
9262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3708C - bnel $v0, $zr, 0x08A370EC  
9262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37090 - addiu $a0, $zr, -1 <=> li $a0, -1  
9262   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A37094 - beql $t0, $a0, 0x08A370D8  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37098 - lw $v1, 16($a3)  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3709C - sltu $v0, $t0, $a0  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A370A0 - bnel $v0, $zr, 0x08A370CC  
9263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370A4 - addiu $a0, $zr, 1 <=> li $a0, 1  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A370A8 - beql $a0, $t0, 0x08A370B8  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370AC - lw $v1, 16($a1)  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A370B0 - j 0x08A36FB4  
9264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370B4 - addu $a0, $zr, $zr <=> li $a0, 0  
9265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A370B8 - lw $v0, 16($a3)  
9265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370BC - sltu $v0, $v0, $v1  
9265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A370C0 - beql $v0, $zr, 0x08A36FB4  
9265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370C4 - addu $a0, $zr, $zr <=> li $a0, 0  
9266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A370C8 - addiu $a0, $zr, 1 <=> li $a0, 1  
9266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A370CC - addiu $v0, $zr, -1 <=> li $v0, -1  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A370D0 - j 0x08A36FB4  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370D4 - movz $a0, $v0, $a2  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A370D8 - lw $v0, 16($a1)  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370DC - sltu $v0, $v0, $v1  
9267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A370E0 - beql $v0, $zr, 0x08A370A0  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370E4 - sltu $v0, $t0, $a0  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A370E8 - addiu $a0, $zr, -1 <=> li $a0, -1  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A370EC - j 0x08A370D0  
9268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A370F0 - addiu $v0, $zr, 1 <=> li $v0, 1  
9271   user_main_b   DEBUG   compiler   Compiling _S1_2_8A31AF8  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31AF8 - addiu $sp, $sp, -48  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31AFC - sw $a1, 4($sp)  
9271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B00 - sw $a0, 0($sp)  
9272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B04 - sw $s0, 16($sp)  
9272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B08 - lw $s0, 4($sp)  
9272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B0C - sw $s2, 24($sp)  
9273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B10 - sra $a2, $s0, 0x0014  
9273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B14 - andi $s2, $a2, 2047  
9273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B18 - addiu $s2, $s2, -1023  
9274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B1C - sw $s1, 20($sp)  
9274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B20 - lw $s1, 0($sp)  
9274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B24 - or $v1, $a1, $zr <=> move $v1, $a1  
9274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B28 - slti $a2, $s2, 20  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B2C - sw $s3, 28($sp)  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B30 - sw $ra, 32($sp)  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B34 - beq $a2, $zr, 0x08A31C1C  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B38 - or $v0, $a0, $zr <=> move $v0, $a0  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B3C - bgez $s2, 0x08A31BB0  
9275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B40 - lui $a0, 0x0010 <=> li $a0, 0x00100000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B44 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B48 - lw $a3, -4908($a0)  
9276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B4C - lw $a2, -4912($a0)  
9277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B50 - or $a1, $v1, $zr <=> move $a1, $v1  
9284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B54 - jal 0x08A36164  
9287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B58 - or $a0, $v0, $zr <=> move $a0, $v0  
9288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B5C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B60 - lw $a3, -4796($a0)  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B64 - lw $a2, -4800($a0)  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B68 - or $a1, $v1, $zr <=> move $a1, $v1  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B6C - jal 0x08A367DC  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B70 - or $a0, $v0, $zr <=> move $a0, $v0  
9289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B74 - blezl $v0, 0x08A31D28  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B78 - sw $s0, 12($sp)  
9290   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31B7C - bltz $s0, 0x08A31B90  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B80 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B84 - ori $s1, $zr, 0 <=> li $s1, 0  
9291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B88 - b 0x08A31D24  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B8C - ori $s0, $zr, 0 <=> li $s0, 0  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31B90 - addiu $a0, $a0, -1  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B94 - and $a0, $s0, $a0  
9292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31B98 - or $a0, $a0, $s1  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31B9C - beql $a0, $zr, 0x08A31D28  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BA0 - sw $s0, 12($sp)  
9293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31BA4 - ori $s1, $zr, 0 <=> li $s1, 0  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31BA8 - b 0x08A31D24  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BAC - lui $s0, 0xBFF0 <=> li $s0, 0xBFF00000  
9294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31BB0 - addiu $s3, $a0, -1  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BB4 - srav $s3, $s3, $s2  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BB8 - and $a0, $s0, $s3  
9295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BBC - or $a0, $a0, $s1  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31BC0 - beq $a0, $zr, 0x08A31CC8  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BC8 - lw $a3, -4908($a0)  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BCC - lw $a2, -4912($a0)  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BD0 - or $a1, $v1, $zr <=> move $a1, $v1  
9296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31BD4 - jal 0x08A36164  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BD8 - or $a0, $v0, $zr <=> move $a0, $v0  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BDC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BE0 - lw $a3, -4796($a0)  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BE4 - lw $a2, -4800($a0)  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BE8 - or $a1, $v1, $zr <=> move $a1, $v1  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31BEC - jal 0x08A367DC  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BF0 - or $a0, $v0, $zr <=> move $a0, $v0  
9298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31BF4 - blezl $v0, 0x08A31D28  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31BF8 - sw $s0, 12($sp)  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31BFC - bgez $s0, 0x08A31C10  
9299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C00 - nor $s3, $s3, $zr <=> li $s3, not $s3  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C04 - lui $a0, 0x0010 <=> li $a0, 0x00100000  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C08 - srav $a0, $a0, $s2  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C0C - addu $s0, $s0, $a0  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31C10 - and $s0, $s0, $s3  
9300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31C14 - b 0x08A31D24  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C18 - ori $s1, $zr, 0 <=> li $s1, 0  
9301   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31C1C - slti $a0, $s2, 52  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31C20 - bne $a0, $zr, 0x08A31C78  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C24 - addiu $s3, $s2, -20  
9302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C28 - or $a1, $v1, $zr <=> move $a1, $v1  
9303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C2C - ori $a2, $zr, 1024 <=> li $a2, 1024  
9303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31C30 - bne $s2, $a2, 0x08A31C54  
9303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C34 - or $a0, $v0, $zr <=> move $a0, $v0  
9303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C38 - or $a1, $v1, $zr <=> move $a1, $v1  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C3C - or $a3, $v1, $zr <=> move $a3, $v1  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C40 - or $a0, $v0, $zr <=> move $a0, $v0  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31C44 - jal 0x08A36164  
9304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C48 - or $a2, $v0, $zr <=> move $a2, $v0  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C4C - or $a1, $v1, $zr <=> move $a1, $v1  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C50 - or $a0, $v0, $zr <=> move $a0, $v0  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31C54 - or $v1, $a1, $zr <=> move $v1, $a1  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C58 - or $v0, $a0, $zr <=> move $v0, $a0  
9305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C5C - lw $s0, 16($sp)  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C60 - lw $s1, 20($sp)  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C64 - lw $s2, 24($sp)  
9306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C68 - lw $s3, 28($sp)  
9307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C6C - lw $ra, 32($sp)  
9307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C70 - jr $ra  
9307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C74 - addiu $sp, $sp, 48  
9307   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31C78 - addiu $a0, $zr, -1 <=> li $a0, -1  
9307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C7C - srlv $s3, $a0, $s3  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C80 - and $a0, $s1, $s3  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31C84 - beq $a0, $zr, 0x08A31CC8  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C8C - lw $a3, -4908($a0)  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C90 - lw $a2, -4912($a0)  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C94 - or $a1, $v1, $zr <=> move $a1, $v1  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31C98 - jal 0x08A36164  
9309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31C9C - or $a0, $v0, $zr <=> move $a0, $v0  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CA0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CA4 - lw $a3, -4796($a0)  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CA8 - lw $a2, -4800($a0)  
9310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CAC - or $a1, $v1, $zr <=> move $a1, $v1  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31CB0 - jal 0x08A367DC  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CB4 - or $a0, $v0, $zr <=> move $a0, $v0  
9311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31CB8 - bgtz $v0, 0x08A31CE4  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CBC - nop  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31CC0 - b 0x08A31D28  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CC4 - sw $s0, 12($sp)  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31CC8 - lw $s0, 16($sp)  
9312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CCC - lw $s1, 20($sp)  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CD0 - lw $s2, 24($sp)  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CD4 - lw $s3, 28($sp)  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CD8 - lw $ra, 32($sp)  
9313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CDC - jr $ra  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CE0 - addiu $sp, $sp, 48  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31CE4 - bgez $s0, 0x08A31D20  
9314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CE8 - nor $s3, $s3, $zr <=> li $s3, not $s3  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CEC - ori $a0, $zr, 20 <=> li $a0, 20  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31CF0 - bne $s2, $a0, 0x08A31D00  
9315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CF4 - ori $a0, $zr, 52 <=> li $a0, 52  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31CF8 - b 0x08A31D20  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31CFC - addiu $s0, $s0, 1  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31D00 - or $a1, $s1, $zr <=> move $a1, $s1  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D04 - subu $a0, $a0, $s2  
9316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D08 - ori $a2, $zr, 1 <=> li $a2, 1  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D0C - sllv $s1, $a2, $a0  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D10 - addu $s1, $a1, $s1  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D14 - sltu $a0, $s1, $a1  
9317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31D18 - bnel $a0, $zr, 0x08A31D20  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D1C - addiu $s0, $s0, 1  
9318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31D20 - and $s1, $s1, $s3  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31D24 - sw $s0, 12($sp)  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31D28 - sw $s1, 8($sp)  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D2C - lw $v1, 12($sp)  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D30 - lw $v0, 8($sp)  
9319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D34 - lw $s0, 16($sp)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D38 - lw $s1, 20($sp)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D3C - lw $s2, 24($sp)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D40 - lw $s3, 28($sp)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D44 - lw $ra, 32($sp)  
9320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D48 - jr $ra  
9321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D4C - addiu $sp, $sp, 48  
9323   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36164  
9323   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36164 - addiu $sp, $sp, -144  
9324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36168 - addu $v1, $a1, $zr <=> move $v1, $a1  
9324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3616C - addu $v0, $a0, $zr <=> move $v0, $a0  
9324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36170 - sw $s0, 128($sp)  
9324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36174 - addiu $a0, $sp, 96  
9324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36178 - addiu $s0, $sp, 32  
9325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3617C - sw $ra, 132($sp)  
9325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36180 - sw $a2, 112($sp)  
9325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36184 - sw $a3, 116($sp)  
9326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36188 - sw $v0, 96($sp)  
9326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3618C - sw $v1, 100($sp)  
9326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36190 - jal 0x08A36E74  
9326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36194 - addu $a1, $sp, $zr <=> move $a1, $sp  
9327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36198 - addiu $a0, $sp, 112  
9327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3619C - jal 0x08A36E74  
9327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361A0 - addu $a1, $s0, $zr <=> move $a1, $s0  
9327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361A4 - addu $a1, $s0, $zr <=> move $a1, $s0  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361A8 - addiu $a2, $sp, 64  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A361AC - jal 0x08A35E1C  
9328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361B0 - addu $a0, $sp, $zr <=> move $a0, $sp  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A361B4 - jal 0x08A36BD4  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361B8 - addu $a0, $v0, $zr <=> move $a0, $v0  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361BC - lw $ra, 132($sp)  
9329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361C0 - lw $s0, 128($sp)  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361C4 - jr $ra  
9330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361C8 - addiu $sp, $sp, 144  
9331   user_main_b   DEBUG   compiler   Compiling _S1_2_8A35E1C  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35E1C - addu $a3, $a0, $zr <=> move $a3, $a0  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E20 - lw $a0, 0($a0)  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E24 - addu $t2, $a2, $zr <=> move $t2, $a2  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E28 - addu $t0, $a1, $zr <=> move $t0, $a1  
9332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E2C - sltiu $v0, $a0, 2  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E30 - bne $v0, $zr, 0x08A35E70  
9333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E34 - addu $a2, $a3, $zr <=> move $a2, $a3  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E38 - lw $v1, 0($a1)  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E3C - sltiu $v0, $v1, 2  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E40 - bne $v0, $zr, 0x08A35E70  
9334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E44 - addu $a2, $a1, $zr <=> move $a2, $a1  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E48 - xori $v0, $a0, 4  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E4C - bne $v0, $zr, 0x08A35E80  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E50 - xori $v0, $v1, 4  
9335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E54 - bne $v0, $zr, 0x08A35E70  
9336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E58 - addu $a2, $a3, $zr <=> move $a2, $a3  
9336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E5C - lw $a0, 4($a1)  
9336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E60 - lw $v1, 4($a3)  
9336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E64 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E68 - beq $v1, $a0, 0x08A35E78  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E6C - addiu $a2, $v0, 18080  
9344   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35E70 - jr $ra  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E74 - addu $v0, $a2, $zr <=> move $v0, $a2  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A35E78 - j 0x08A35E70  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E7C - addu $a2, $a3, $zr <=> move $a2, $a3  
9345   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A35E80 - beq $v0, $zr, 0x08A35E70  
9346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E84 - addu $a2, $a1, $zr <=> move $a2, $a1  
9346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E88 - xori $v0, $v1, 2  
9346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E8C - bne $v0, $zr, 0x08A35EE0  
9346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E90 - xori $v0, $a0, 2  
9347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35E94 - bne $v0, $zr, 0x08A35E70  
9347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E98 - addu $a2, $a3, $zr <=> move $a2, $a3  
9347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35E9C - sw $a0, 0($t2)  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EA0 - addu $a2, $t2, $zr <=> move $a2, $t2  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EA4 - lw $v0, 4($a3)  
9348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EA8 - sw $v0, 4($t2)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EAC - lw $v1, 8($a3)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EB0 - sw $v1, 8($t2)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EB4 - lw $v0, 12($a3)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EB8 - sw $v0, 12($t2)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EBC - lw $v1, 16($a3)  
9349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EC0 - sw $v1, 16($t2)  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EC4 - lw $a0, 20($a3)  
9350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EC8 - sw $a0, 20($t2)  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35ECC - lw $v0, 4($a3)  
9351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35ED0 - lw $v1, 4($a1)  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35ED4 - and $v0, $v0, $v1  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35ED8 - j 0x08A35E70  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EDC - sw $v0, 4($t2)  
9352   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A35EE0 - beq $v0, $zr, 0x08A35E70  
9353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EE4 - addu $a2, $a1, $zr <=> move $a2, $a1  
9353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EE8 - lw $t3, 8($a3)  
9353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EEC - lw $t1, 8($a1)  
9353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EF0 - lw $t4, 16($a3)  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EF4 - lw $t5, 20($a3)  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EF8 - lw $t6, 16($a1)  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35EFC - lw $t7, 20($a1)  
9354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F00 - subu $v0, $t3, $t1  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35F04 - bltzl $v0, 0x08A35F0C  
9355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F08 - subu $v0, $zr, $v0 <=> negu $v0, $v0  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35F0C - slti $v0, $v0, 64  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35F10 - beq $v0, $zr, 0x08A3613C  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F14 - slt $v0, $t1, $t3  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35F18 - beq $v0, $zr, 0x08A35F5C  
9356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F1C - slt $v0, $t3, $t1  
9357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F20 - addiu $t9, $zr, 0 <=> li $t9, 0  
9357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F24 - addiu $t8, $zr, 1 <=> li $t8, 1  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F28 - subu $t1, $t3, $t1  
9358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35F2C - srl $a0, $t6, 0x0001  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F30 - sll $a2, $t7, 0x001F  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F34 - or $a0, $a0, $a2  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F38 - srl $a1, $t7, 0x0001  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F3C - and $v0, $t6, $t8  
9359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F40 - and $v1, $t7, $t9  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F44 - addiu $t1, $t1, -1  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F48 - or $t6, $v0, $a0  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35F4C - bne $t1, $zr, 0x08A35F2C  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F50 - or $t7, $v1, $a1  
9360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F54 - addu $t1, $t3, $zr <=> move $t1, $t3  
9361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F58 - slt $v0, $t3, $t1  
9361   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A35F5C - beql $v0, $zr, 0x08A35FA0  
9361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F60 - lw $a2, 4($a3)  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35F64 - addiu $t9, $zr, 0 <=> li $t9, 0  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F68 - addiu $t8, $zr, 1 <=> li $t8, 1  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F6C - subu $t3, $t1, $t3  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35F70 - srl $a0, $t4, 0x0001  
9362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F74 - sll $a2, $t5, 0x001F  
9363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F78 - or $a0, $a0, $a2  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F7C - srl $a1, $t5, 0x0001  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F80 - and $v0, $t4, $t8  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F84 - and $v1, $t5, $t9  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F88 - addiu $t3, $t3, -1  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F8C - or $t4, $v0, $a0  
9364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35F90 - bne $t3, $zr, 0x08A35F70  
9365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F94 - or $t5, $v1, $a1  
9365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35F98 - addu $t3, $t1, $zr <=> move $t3, $t1  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35F9C - lw $a2, 4($a3)  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35FA0 - lw $v0, 4($t0)  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35FA4 - beq $a2, $v0, 0x08A36114  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FA8 - subu $a1, $t7, $t5  
9366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FAC - sltu $v0, $t6, $t4  
9367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FB0 - subu $a0, $t6, $t4  
9367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35FB4 - bne $a2, $zr, 0x08A35FCC  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FB8 - subu $a1, $a1, $v0  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FBC - sltu $v0, $t4, $t6  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FC0 - subu $a1, $t5, $t7  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FC4 - subu $a0, $t4, $t6  
9368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FC8 - subu $a1, $a1, $v0  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A35FCC - bltz $a1, 0x08A360F0  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FD0 - addiu $v0, $zr, 1 <=> li $v0, 1  
9369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FD4 - sw $t3, 8($t2)  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FD8 - sw $a0, 16($t2)  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FDC - sw $a1, 20($t2)  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FE0 - sw $zr, 4($t2)  
9370   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35FE4 - lw $t0, 16($t2)  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FE8 - lw $t1, 20($t2)  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FEC - lui $a2, 0x0FFF <=> li $a2, 0x0FFF0000  
9371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FF0 - ori $a2, $a2, -1  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FF4 - addiu $a0, $t0, -1  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FF8 - sltiu $v1, $a0, -1  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35FFC - addiu $a1, $t1, -1  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36000 - addu $a1, $a1, $v1  
9372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36004 - sltu $v0, $a2, $a1  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36008 - bnel $v0, $zr, 0x08A3607C  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3600C - lw $v0, 20($t2)  
9373   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36010 - beq $a1, $a2, 0x08A360E0  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36014 - sltiu $v0, $a0, -1  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36018 - srl $v1, $t0, 0x001F  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3601C - lw $v0, 8($t2)  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36020 - sll $a3, $t1, 0x0001  
9374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36024 - or $a3, $a3, $v1  
9375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36028 - sll $a2, $t0, 0x0001  
9375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3602C - lui $t3, 0x0FFF <=> li $t3, 0x0FFF0000  
9375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36030 - addiu $a0, $a2, -1  
9375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36034 - sltiu $v1, $a0, -1  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36038 - addiu $a1, $a3, -1  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3603C - addu $a1, $a1, $v1  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36040 - ori $t3, $t3, -1  
9376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36044 - addiu $v0, $v0, -1  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36048 - sltu $v1, $t3, $a1  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3604C - sltiu $t4, $a0, -1  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36050 - sw $v0, 8($t2)  
9377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36054 - addu $t0, $a2, $zr <=> move $t0, $a2  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36058 - sw $a2, 16($t2)  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3605C - sw $a3, 20($t2)  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36060 - bne $v1, $zr, 0x08A36078  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36064 - addu $t1, $a3, $zr <=> move $t1, $a3  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36068 - bne $a1, $t3, 0x08A3601C  
9378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3606C - srl $v1, $t0, 0x001F  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36070 - bnel $t4, $zr, 0x08A36020  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36074 - lw $v0, 8($t2)  
9379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36078 - lw $v0, 20($t2)  
9380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3607C - lui $v1, 0x1FFF <=> li $v1, 0x1FFF0000  
9380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36080 - ori $v1, $v1, -1  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36084 - addiu $a0, $zr, 3 <=> li $a0, 3  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36088 - sltu $v1, $v1, $v0  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3608C - beq $v1, $zr, 0x08A360D8  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36090 - sw $a0, 0($t2)  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36094 - lw $a0, 16($t2)  
9381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36098 - lw $a1, 20($t2)  
9382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3609C - lw $a2, 8($t2)  
9382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360A0 - addiu $v1, $zr, 0 <=> li $v1, 0  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360A4 - addiu $v0, $zr, 1 <=> li $v0, 1  
9383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360A8 - and $v0, $a0, $v0  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360AC - sll $a3, $a1, 0x001F  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360B0 - srl $a0, $a0, 0x0001  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360B4 - and $v1, $a1, $v1  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360B8 - or $a0, $a0, $a3  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360BC - srl $a1, $a1, 0x0001  
9384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360C0 - or $v0, $v0, $a0  
9385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360C4 - or $v1, $v1, $a1  
9385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360C8 - addiu $a2, $a2, 1  
9385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360CC - sw $v0, 16($t2)  
9385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360D0 - sw $v1, 20($t2)  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360D4 - sw $a2, 8($t2)  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A360D8 - j 0x08A35E70  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360DC - addu $a2, $t2, $zr <=> move $a2, $t2  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A360E0 - bne $v0, $zr, 0x08A3601C  
9386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360E4 - srl $v1, $t0, 0x001F  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A360E8 - j 0x08A3607C  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360EC - lw $v0, 20($t2)  
9387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A360F0 - subu $a0, $zr, $a0 <=> negu $a0, $a0  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360F4 - subu $a1, $zr, $a1 <=> negu $a1, $a1  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360F8 - sltu $v1, $zr, $a0 <=> move $v1, $a0  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A360FC - subu $a1, $a1, $v1  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36100 - sw $v0, 4($t2)  
9388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36104 - sw $t3, 8($t2)  
9389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36108 - sw $a0, 16($t2)  
9389   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3610C - j 0x08A35FE4  
9389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36110 - sw $a1, 20($t2)  
9389   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36114 - addu $v0, $t4, $t6  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36118 - sltu $a0, $v0, $t6  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3611C - addu $v1, $t5, $t7  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36120 - addu $v1, $v1, $a0  
9390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36124 - sw $a2, 4($t2)  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36128 - sw $t3, 8($t2)  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3612C - sw $v0, 16($t2)  
9391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36130 - sw $v1, 20($t2)  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36134 - j 0x08A3607C  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36138 - lw $v0, 20($t2)  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3613C - beq $v0, $zr, 0x08A36154  
9392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36140 - nop  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36144 - addu $t6, $zr, $zr <=> li $t6, 0  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36148 - addu $t7, $zr, $zr <=> li $t7, 0  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3614C - j 0x08A35FA0  
9393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36150 - lw $a2, 4($a3)  
9396   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36154 - addu $t4, $zr, $zr <=> li $t4, 0  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36158 - addu $t5, $zr, $zr <=> li $t5, 0  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3615C - j 0x08A35F9C  
9397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36160 - addu $t3, $t1, $zr <=> move $t3, $t1  
9400   user_main_b   DEBUG   compiler   Compiling _S1_2_8A361CC  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A361CC - addiu $sp, $sp, -144  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361D0 - addu $v1, $a1, $zr <=> move $v1, $a1  
9401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361D4 - addu $v0, $a0, $zr <=> move $v0, $a0  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361D8 - sw $s0, 128($sp)  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361DC - addiu $a0, $sp, 96  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361E0 - addiu $s0, $sp, 32  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361E4 - sw $ra, 132($sp)  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361E8 - sw $v0, 96($sp)  
9402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361EC - sw $v1, 100($sp)  
9403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361F0 - sw $a2, 112($sp)  
9403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361F4 - sw $a3, 116($sp)  
9403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A361F8 - jal 0x08A36E74  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A361FC - addu $a1, $sp, $zr <=> move $a1, $sp  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36200 - addiu $a0, $sp, 112  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36204 - jal 0x08A36E74  
9404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36208 - addu $a1, $s0, $zr <=> move $a1, $s0  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3620C - lw $v0, 36($sp)  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36210 - addu $a1, $s0, $zr <=> move $a1, $s0  
9405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36214 - addiu $a2, $sp, 64  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36218 - addu $a0, $sp, $zr <=> move $a0, $sp  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3621C - xori $v0, $v0, 1  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36220 - jal 0x08A35E1C  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36224 - sw $v0, 36($sp)  
9406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36228 - jal 0x08A36BD4  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3622C - addu $a0, $v0, $zr <=> move $a0, $v0  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36230 - lw $ra, 132($sp)  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36234 - lw $s0, 128($sp)  
9407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36238 - jr $ra  
9408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3623C - addiu $sp, $sp, 144  
9409   user_main_b   DEBUG   compiler   Compiling _S1_2_8A31D50  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31D50 - addiu $sp, $sp, -48  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D54 - sw $a1, 4($sp)  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D58 - sw $a0, 0($sp)  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D5C - lw $t5, 4($sp)  
9410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D60 - sw $a3, 12($sp)  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D64 - sw $a2, 8($sp)  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D68 - lw $t2, 0($sp)  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D6C - lw $t6, 12($sp)  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D70 - lui $t0, 0x8000 <=> li $t0, 0x80000000  
9411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D74 - lw $t3, 8($sp)  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D78 - lui $t4, 0x8000 <=> li $t4, 0x80000000  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D7C - addiu $t0, $t0, -1  
9412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D80 - and $t4, $t5, $t4  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D84 - and $t6, $t6, $t0  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D88 - xor $t5, $t5, $t4  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D8C - or $v1, $a1, $zr <=> move $v1, $a1  
9413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D90 - or $t7, $t6, $t3  
9414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D94 - or $t1, $a3, $zr <=> move $t1, $a3  
9414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D98 - or $v0, $a0, $zr <=> move $v0, $a0  
9414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31D9C - sw $ra, 32($sp)  
9414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31DA0 - beq $t7, $zr, 0x08A31DE4  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DA4 - or $t0, $a2, $zr <=> move $t0, $a2  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DA8 - lui $a0, 0x7FF0 <=> li $a0, 0x7FF00000  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DAC - slt $a0, $t5, $a0  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31DB0 - beq $a0, $zr, 0x08A31DE4  
9415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DB4 - subu $a0, $zr, $t3 <=> negu $a0, $t3  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DB8 - or $a0, $t3, $a0  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DBC - srl $a0, $a0, 0x001F  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DC0 - or $a0, $t6, $a0  
9416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DC4 - lui $a1, 0x7FF0 <=> li $a1, 0x7FF00000  
9417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DC8 - sltu $a0, $a1, $a0  
9417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31DCC - bne $a0, $zr, 0x08A31DE4  
9417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DD0 - slt $a0, $t6, $t5  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31DD4 - beq $a0, $zr, 0x08A31E18  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DD8 - slt $a0, $t5, $t6  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31DDC - b 0x08A31E34  
9418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DE0 - lui $a0, 0x0010 <=> li $a0, 0x00100000  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31DE4 - or $a1, $v1, $zr <=> move $a1, $v1  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DE8 - or $a3, $t1, $zr <=> move $a3, $t1  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DEC - or $a0, $v0, $zr <=> move $a0, $v0  
9419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31DF0 - jal 0x08A36240  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DF4 - or $a2, $t0, $zr <=> move $a2, $t0  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DF8 - or $a1, $v1, $zr <=> move $a1, $v1  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31DFC - or $a3, $v1, $zr <=> move $a3, $v1  
9420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E00 - or $a0, $v0, $zr <=> move $a0, $v0  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E04 - jal 0x08A365B8  
9421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E08 - or $a2, $v0, $zr <=> move $a2, $v0  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E0C - lw $ra, 32($sp)  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E10 - jr $ra  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E14 - addiu $sp, $sp, 48  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31E18 - bne $a0, $zr, 0x08A321B0  
9422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E1C - sltu $a0, $t2, $t3  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E20 - bne $a0, $zr, 0x08A321B0  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E24 - nop  
9423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E28 - beq $t2, $t3, 0x08A31E4C  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E2C - srl $a0, $t4, 0x001F  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E30 - lui $a0, 0x0010 <=> li $a0, 0x00100000  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31E34 - slt $a1, $t5, $a0  
9424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E38 - bne $a1, $zr, 0x08A31E70  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E3C - nop  
9425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E40 - b 0x08A31EBC  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E44 - sra $a2, $t5, 0x0014  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31E4C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E50 - sll $a0, $a0, 0x0003  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E54 - addiu $a1, $a1, -4896  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E58 - addu $a0, $a0, $a1  
9426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E5C - lw $v1, 4($a0)  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E60 - lw $v0, 0($a0)  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E64 - lw $ra, 32($sp)  
9427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E68 - jr $ra  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E6C - addiu $sp, $sp, 48  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31E70 - bne $t5, $zr, 0x08A31E9C  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E74 - sll $a1, $t5, 0x000B  
9428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E78 - or $a1, $t2, $zr <=> move $a1, $t2  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E7C - blez $a1, 0x08A31EC0  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E80 - addiu $a2, $zr, -1043 <=> li $a2, -1043  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31E84 - sll $a1, $a1, 0x0001  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E88 - bgtz $a1, 0x08A31E84  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E8C - addiu $a2, $a2, -1  
9429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31E90 - b 0x08A31EC4  
9430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31E94 - slt $a1, $t6, $a0  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31E9C - blez $a1, 0x08A31EC0  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EA0 - addiu $a2, $zr, -1022 <=> li $a2, -1022  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31EA4 - sll $a1, $a1, 0x0001  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31EA8 - bgtz $a1, 0x08A31EA4  
9431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EAC - addiu $a2, $a2, -1  
9432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31EB0 - b 0x08A31EC4  
9432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EB4 - slt $a1, $t6, $a0  
9432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31EBC - addiu $a2, $a2, -1023  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31EC0 - slt $a1, $t6, $a0  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31EC4 - beq $a1, $zr, 0x08A31F18  
9433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EC8 - sra $a1, $t6, 0x0014  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31ECC - bne $t6, $zr, 0x08A31EF8  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31ED0 - sll $a3, $t6, 0x000B  
9434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31ED4 - or $a3, $t3, $zr <=> move $a3, $t3  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31ED8 - blez $a3, 0x08A31F1C  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EDC - addiu $a1, $zr, -1043 <=> li $a1, -1043  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31EE0 - sll $a3, $a3, 0x0001  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31EE4 - bgtz $a3, 0x08A31EE0  
9435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EE8 - addiu $a1, $a1, -1  
9436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31EEC - b 0x08A31F20  
9436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EF0 - slti $t0, $a2, -1022  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31EF8 - blez $a3, 0x08A31F1C  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31EFC - addiu $a1, $zr, -1022 <=> li $a1, -1022  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31F00 - sll $a3, $a3, 0x0001  
9437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31F04 - bgtz $a3, 0x08A31F00  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F08 - addiu $a1, $a1, -1  
9438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31F0C - b 0x08A31F20  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F10 - slti $t0, $a2, -1022  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31F18 - addiu $a1, $a1, -1023  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31F1C - slti $t0, $a2, -1022  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31F20 - bne $t0, $zr, 0x08A31F3C  
9439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F24 - slti $a3, $a1, -1022  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F28 - lui $t0, 0x0010 <=> li $t0, 0x00100000  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F2C - addiu $t0, $t0, -1  
9440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F30 - and $t5, $t5, $t0  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31F34 - b 0x08A31F74  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F38 - or $t5, $t5, $a0  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31F3C - addiu $t0, $zr, -1022 <=> li $t0, -1022  
9441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F40 - subu $t0, $t0, $a2  
9442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F44 - slti $t1, $t0, 32  
9442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31F48 - beq $t1, $zr, 0x08A31F68  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F4C - ori $t1, $zr, 32 <=> li $t1, 32  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F50 - subu $t1, $t1, $t0  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F54 - sllv $t5, $t5, $t0  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F58 - srlv $t1, $t2, $t1  
9443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F5C - or $t5, $t5, $t1  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31F60 - b 0x08A31F74  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F64 - sllv $t2, $t2, $t0  
9444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31F68 - addiu $t5, $t0, -32  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F6C - sllv $t5, $t2, $t5  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F70 - ori $t2, $zr, 0 <=> li $t2, 0  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31F74 - bne $a3, $zr, 0x08A31F9C  
9445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F78 - addiu $t0, $zr, -1022 <=> li $t0, -1022  
9446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F7C - lui $t0, 0x0010 <=> li $t0, 0x00100000  
9458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F80 - addiu $t0, $t0, -1  
9458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F84 - and $t6, $t6, $t0  
9458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F88 - or $t6, $t6, $a0  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F8C - sltu $t0, $t2, $t3  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F90 - subu $t1, $t5, $t6  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31F94 - b 0x08A31FE8  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31F98 - subu $v0, $t2, $t3  
9459   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31F9C - subu $t0, $t0, $a1  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FA0 - slti $t1, $t0, 32  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31FA4 - beq $t1, $zr, 0x08A31FD0  
9460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FA8 - ori $t1, $zr, 32 <=> li $t1, 32  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FAC - subu $t1, $t1, $t0  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FB0 - sllv $t6, $t6, $t0  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FB4 - srlv $t1, $t3, $t1  
9461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FB8 - or $t6, $t6, $t1  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FBC - sllv $t3, $t3, $t0  
9462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FC0 - sltu $t0, $t2, $t3  
9463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FC4 - subu $t1, $t5, $t6  
9463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31FC8 - b 0x08A31FE8  
9463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FCC - subu $v0, $t2, $t3  
9463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31FD0 - addiu $t6, $t0, -32  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FD4 - sllv $t6, $t3, $t6  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FD8 - ori $t3, $zr, 0 <=> li $t3, 0  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FDC - sltiu $t0, $t2, 0  
9464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FE0 - subu $t1, $t5, $t6  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FE4 - or $v0, $t2, $zr <=> move $v0, $t2  
9465   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31FE8 - subu $v1, $a2, $a1  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31FEC - beq $v1, $zr, 0x08A3208C  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FF0 - addiu $a2, $v1, -1  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31FF4 - or $v1, $t0, $zr <=> move $v1, $t0  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31FF8 - or $t0, $t1, $zr <=> move $t0, $t1  
9466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31FFC - bnel $v1, $zr, 0x08A32004  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32000 - addiu $t0, $t1, -1  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A32004 - bgez $t0, 0x08A32030  
9467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32008 - or $t1, $t0, $v0  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3200C - addu $t5, $t5, $t5  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32010 - srl $t0, $t2, 0x001F  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32014 - addu $t5, $t5, $t0  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32018 - addu $t2, $t2, $t2  
9468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3201C - sltu $t0, $t2, $t3  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32020 - addiu $v1, $a2, -1  
9469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32024 - subu $t1, $t5, $t6  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A32028 - b 0x08A32080  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3202C - subu $v0, $t2, $t3  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A32030 - beq $t1, $zr, 0x08A32058  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32034 - addu $t5, $t0, $t0  
9470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32038 - srl $t0, $v0, 0x001F  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3203C - addu $t5, $t5, $t0  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32040 - addu $t2, $v0, $v0  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32044 - sltu $t0, $t2, $t3  
9471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32048 - addiu $v1, $a2, -1  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3204C - subu $t1, $t5, $t6  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A32050 - b 0x08A32080  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32054 - subu $v0, $t2, $t3  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A32058 - srl $a0, $t4, 0x001F  
9472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3205C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32060 - sll $a0, $a0, 0x0003  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32064 - addiu $a1, $a1, -4896  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32068 - addu $a0, $a0, $a1  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3206C - lw $v1, 4($a0)  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32070 - lw $v0, 0($a0)  
9474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32074 - lw $ra, 32($sp)  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32078 - jr $ra  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3207C - addiu $sp, $sp, 48  
9475   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A32080 - or $t7, $a2, $zr <=> move $t7, $a2  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A32084 - bne $t7, $zr, 0x08A31FF4  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32088 - or $a2, $v1, $zr <=> move $a2, $v1  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3208C - or $a2, $t1, $zr <=> move $a2, $t1  
9476   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A32090 - bnel $t0, $zr, 0x08A32098  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32094 - addiu $a2, $t1, -1  
9477   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A32098 - bltzl $a2, 0x08A320AC  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3209C - or $a2, $t5, $t2  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A320A0 - or $t5, $a2, $zr <=> move $t5, $a2  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320A4 - or $t2, $v0, $zr <=> move $t2, $v0  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320A8 - or $a2, $t5, $t2  
9478   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A320AC - beq $a2, $zr, 0x08A320C4  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320B0 - slt $a2, $t5, $a0  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A320B4 - bnel $a2, $zr, 0x08A320F0  
9479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320B8 - addu $t5, $t5, $t5  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A320BC - b 0x08A3210C  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320C0 - nop  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A320C4 - srl $a0, $t4, 0x001F  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320C8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320CC - sll $a0, $a0, 0x0003  
9481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320D0 - addiu $a1, $a1, -4896  
9481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320D4 - addu $a0, $a0, $a1  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320D8 - lw $v1, 4($a0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320DC - lw $v0, 0($a0)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320E0 - lw $ra, 32($sp)  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320E4 - jr $ra  
9482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320E8 - addiu $sp, $sp, 48  
9483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A320EC - addu $t5, $t5, $t5  
9483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A320F0 - srl $a2, $t2, 0x001F  
9483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320F4 - addu $t5, $t5, $a2  
9484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320F8 - addu $t2, $t2, $t2  
9484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A320FC - slt $a2, $t5, $a0  
9484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A32100 - bne $a2, $zr, 0x08A320EC  
9485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32104 - addiu $a1, $a1, -1  
9485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32108 - slti $a3, $a1, -1022  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3210C - bnel $a3, $zr, 0x08A32144  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32110 - addiu $a0, $zr, -1022 <=> li $a0, -1022  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A32114 - addiu $a1, $a1, 1023  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32118 - subu $a0, $t5, $a0  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3211C - sll $a1, $a1, 0x0014  
9486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32120 - or $a0, $a0, $a1  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32124 - or $a0, $a0, $t4  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32128 - sw $a0, 20($sp)  
9487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3212C - sw $t2, 16($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32130 - lw $v1, 20($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32134 - lw $v0, 16($sp)  
9488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32138 - lw $ra, 32($sp)  
9489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3213C - jr $ra  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32140 - addiu $sp, $sp, 48  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A32144 - subu $a1, $a0, $a1  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32148 - slti $a0, $a1, 21  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3214C - beq $a0, $zr, 0x08A32174  
9490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32150 - slti $a0, $a1, 32  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32154 - ori $a0, $zr, 32 <=> li $a0, 32  
9491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32158 - subu $a0, $a0, $a1  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3215C - sllv $a0, $t5, $a0  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32160 - srlv $t2, $t2, $a1  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32164 - srav $t5, $t5, $a1  
9492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32168 - or $t2, $t2, $a0  
9493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3216C - b 0x08A321A0  
9493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32170 - or $t5, $t5, $t4  
9493   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A32174 - beq $a0, $zr, 0x08A32194  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32178 - ori $a0, $zr, 32 <=> li $a0, 32  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3217C - subu $a0, $a0, $a1  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32180 - sllv $a0, $t5, $a0  
9494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32184 - srlv $t2, $t2, $a1  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32188 - or $t2, $a0, $t2  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3218C - b 0x08A321A0  
9495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32190 - or $t5, $t4, $t4  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A32194 - addiu $t2, $a1, -32  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A32198 - srav $t2, $t5, $t2  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3219C - or $t5, $t4, $t4  
9496   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A321A0 - sw $t5, 28($sp)  
9497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A321A4 - sw $t2, 24($sp)  
9497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A321A8 - lw $v1, 28($sp)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A321AC - lw $v0, 24($sp)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A321B0 - lw $ra, 32($sp)  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A321B4 - jr $ra  
9498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A321B8 - addiu $sp, $sp, 48  
9501   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36914  
9502   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36914 - addiu $sp, $sp, -64  
9502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36918 - addu $v0, $a0, $zr <=> move $v0, $a0  
9502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3691C - addu $v1, $a1, $zr <=> move $v1, $a1  
9503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36920 - addiu $a0, $sp, 32  
9503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36924 - sw $v0, 32($sp)  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36928 - sw $v1, 36($sp)  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3692C - sw $ra, 48($sp)  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36930 - jal 0x08A36E74  
9504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36934 - addu $a1, $sp, $zr <=> move $a1, $sp  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36938 - addu $a1, $zr, $zr <=> li $a1, 0  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3693C - lw $v1, 0($sp)  
9505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36940 - xori $v0, $v1, 2  
9506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36944 - beq $v0, $zr, 0x08A36988  
9506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36948 - sltiu $a0, $v1, 2  
9506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3694C - bne $a0, $zr, 0x08A36988  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36950 - xori $v0, $v1, 4  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36954 - lui $v1, 0x7FFF <=> li $v1, 0x7FFF0000  
9507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36958 - beq $v0, $zr, 0x08A3697C  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3695C - lui $a1, 0x8000 <=> li $a1, 0x80000000  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36960 - lw $v0, 8($sp)  
9508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36964 - addu $a1, $zr, $zr <=> li $a1, 0  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36968 - bltz $v0, 0x08A36988  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3696C - slti $a0, $v0, 31  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36970 - lui $v1, 0x7FFF <=> li $v1, 0x7FFF0000  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36974 - bne $a0, $zr, 0x08A36998  
9509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36978 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3697C - lw $v0, 4($sp)  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36980 - ori $v1, $v1, -1  
9510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36984 - movz $a1, $v1, $v0  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36988 - lw $ra, 48($sp)  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3698C - addu $v0, $a1, $zr <=> move $v0, $a1  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36990 - jr $ra  
9511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36994 - addiu $sp, $sp, 64  
9512   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36998 - addiu $a0, $zr, 60 <=> li $a0, 60  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3699C - subu $a0, $a0, $v0  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369A0 - lw $v0, 16($sp)  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369A4 - lw $v1, 20($sp)  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369A8 - sll $t0, $a0, 0x001A  
9513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A369AC - bgez $t0, 0x08A369C0  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369B0 - nop  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369B4 - srlv $a2, $v1, $a0  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A369B8 - b 0x08A369D8  
9514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369BC - addu $a3, $zr, $zr <=> li $a3, 0  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A369C0 - beq $t0, $zr, 0x08A369D4  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369C4 - srlv $a2, $v0, $a0  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369C8 - subu $t0, $zr, $a0 <=> negu $t0, $a0  
9515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369CC - sllv $t0, $v1, $t0  
9516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369D0 - or $a2, $a2, $t0  
9516   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A369D4 - srlv $a3, $v1, $a0  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A369D8 - lw $v0, 4($sp)  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369DC - subu $a1, $zr, $a2 <=> negu $a1, $a2  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A369E0 - j 0x08A36988  
9517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A369E4 - movz $a1, $a2, $v0  
9518   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36838  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36838 - addiu $sp, $sp, -48  
9519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3683C - srl $v1, $a0, 0x001F  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36840 - addiu $v0, $zr, 3 <=> li $v0, 3  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36844 - sw $ra, 32($sp)  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36848 - sw $v0, 0($sp)  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3684C - bne $a0, $zr, 0x08A36870  
9520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36850 - sw $v1, 4($sp)  
9521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36854 - addiu $v0, $zr, 2 <=> li $v0, 2  
9521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36858 - sw $v0, 0($sp)  
9521   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3685C - jal 0x08A36BD4  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36860 - addu $a0, $sp, $zr <=> move $a0, $sp  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36864 - lw $ra, 32($sp)  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36868 - jr $ra  
9522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3686C - addiu $sp, $sp, 48  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36870 - addiu $v0, $zr, 60 <=> li $v0, 60  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36874 - beq $v1, $zr, 0x08A36908  
9523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36878 - sw $v0, 8($sp)  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3687C - lui $v0, 0x8000 <=> li $v0, 0x80000000  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36880 - beq $a0, $v0, 0x08A368F0  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36884 - nop  
9524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36888 - subu $v0, $zr, $a0 <=> negu $v0, $a0  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3688C - sra $v1, $v0, 0x001F  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36890 - sw $v0, 16($sp)  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36894 - sw $v1, 20($sp)  
9525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36898 - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3689C - ori $v0, $v0, -1  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368A0 - lw $v1, 20($sp)  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368A4 - sltu $v0, $v0, $v1  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A368A8 - bne $v0, $zr, 0x08A3685C  
9526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368AC - lw $a1, 8($sp)  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368B0 - lui $a2, 0x0FFF <=> li $a2, 0x0FFF0000  
9527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368B4 - ori $a2, $a2, -1  
9528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A368B8 - lw $v0, 16($sp)  
9528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368BC - lw $v1, 20($sp)  
9528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368C0 - srl $a0, $v0, 0x001F  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368C4 - sll $v1, $v1, 0x0001  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368C8 - or $v1, $v1, $a0  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368CC - sll $v0, $v0, 0x0001  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368D0 - sw $v0, 16($sp)  
9529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368D4 - sw $v1, 20($sp)  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368D8 - lw $a0, 20($sp)  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368DC - sltu $a0, $a2, $a0  
9530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A368E0 - beq $a0, $zr, 0x08A368B8  
9531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368E4 - addiu $a1, $a1, -1  
9531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A368E8 - j 0x08A3685C  
9531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368EC - sw $a1, 8($sp)  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A368F0 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368F4 - lw $v0, 19752($v0)  
9532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368F8 - lui $v1, 0x08A6 <=> li $v1, 0x08A60000  
9533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A368FC - lw $v1, 19756($v1)  
9533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36900 - j 0x08A36868  
9533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36904 - lw $ra, 32($sp)  
9534   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36908 - addu $v0, $a0, $zr <=> move $v0, $a0  
9534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3690C - j 0x08A36890  
9534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36910 - sra $v1, $a0, 0x001F  
9536   user_main_b   DEBUG   compiler   Compiling _S1_2_8A365B8  
9537   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A365B8 - addiu $sp, $sp, -112  
9537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365BC - addu $v0, $a0, $zr <=> move $v0, $a0  
9537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365C0 - addu $v1, $a1, $zr <=> move $v1, $a1  
9537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365C4 - sw $s0, 96($sp)  
9538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365C8 - addiu $a0, $sp, 64  
9538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365CC - addu $a1, $sp, $zr <=> move $a1, $sp  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365D0 - sw $v0, 64($sp)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365D4 - sw $v1, 68($sp)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365D8 - sw $ra, 100($sp)  
9539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365DC - sw $a2, 80($sp)  
9540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365E0 - sw $a3, 84($sp)  
9540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A365E4 - jal 0x08A36E74  
9540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365E8 - addiu $s0, $sp, 32  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365EC - addiu $a0, $sp, 80  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A365F0 - jal 0x08A36E74  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365F4 - addu $a1, $s0, $zr <=> move $a1, $s0  
9541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365F8 - lw $a1, 0($sp)  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365FC - addu $t5, $sp, $zr <=> move $t5, $sp  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36600 - sltiu $v0, $a1, 2  
9542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36604 - bne $v0, $zr, 0x08A36650  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36608 - addu $a0, $sp, $zr <=> move $a0, $sp  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3660C - lw $a2, 32($sp)  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36610 - sltiu $v0, $a2, 2  
9543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36614 - bne $v0, $zr, 0x08A36650  
9544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36618 - addu $a0, $s0, $zr <=> move $a0, $s0  
9544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3661C - lw $v1, 4($sp)  
9544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36620 - lw $a0, 36($sp)  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36624 - xori $v0, $a1, 4  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36628 - xor $v1, $v1, $a0  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3662C - beq $v0, $zr, 0x08A36640  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36630 - sw $v1, 4($sp)  
9545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36634 - xori $v0, $a1, 2  
9546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36638 - bne $v0, $zr, 0x08A36668  
9546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3663C - xori $v0, $a2, 4  
9546   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36640 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
9546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36644 - beq $a1, $a2, 0x08A36650  
9547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36648 - addiu $a0, $v0, 18080  
9548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3664C - addu $a0, $sp, $zr <=> move $a0, $sp  
9548   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36650 - jal 0x08A36BD4  
9548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36654 - nop  
9548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36658 - lw $ra, 100($sp)  
9548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3665C - lw $s0, 96($sp)  
9549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36660 - jr $ra  
9549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36664 - addiu $sp, $sp, 112  
9549   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36668 - bne $v0, $zr, 0x08A3668C  
9550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3666C - xori $v0, $a2, 2  
9550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36670 - addu $v0, $zr, $zr <=> li $v0, 0  
9550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36674 - addu $v1, $zr, $zr <=> li $v1, 0  
9550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36678 - addu $a0, $sp, $zr <=> move $a0, $sp  
9551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3667C - sw $v0, 16($sp)  
9551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36680 - sw $v1, 20($sp)  
9551   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36684 - j 0x08A36650  
9552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36688 - sw $zr, 8($sp)  
9552   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3668C - bne $v0, $zr, 0x08A366A4  
9552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36690 - lw $v1, 8($sp)  
9552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36694 - addiu $v0, $zr, 4 <=> li $v0, 4  
9552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36698 - addu $a0, $sp, $zr <=> move $a0, $sp  
9553   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3669C - j 0x08A36650  
9553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366A0 - sw $v0, 0($sp)  
9553   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A366A4 - lw $a0, 16($sp)  
9554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366A8 - lw $a1, 20($sp)  
9554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366AC - lw $t2, 48($sp)  
9554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366B0 - lw $t3, 52($sp)  
9555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366B4 - lw $v0, 40($sp)  
9555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366B8 - sltu $t4, $a1, $t3  
9555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366BC - subu $v1, $v1, $v0  
9556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A366C0 - bne $t4, $zr, 0x08A367BC  
9556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366C4 - sw $v1, 8($sp)  
9556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A366C8 - beq $t3, $a1, 0x08A367B4  
9556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366CC - sltu $v0, $a0, $t2  
9557   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A366D0 - lui $t1, 0x1000 <=> li $t1, 0x10000000  
9557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366D4 - addiu $t0, $zr, 0 <=> li $t0, 0  
9557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366D8 - addu $t6, $zr, $zr <=> li $t6, 0  
9558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366DC - addu $t7, $zr, $zr <=> li $t7, 0  
9558   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A366E0 - bne $t4, $zr, 0x08A3670C  
9558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366E4 - sll $v0, $t1, 0x001F  
9558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A366E8 - beq $t3, $a1, 0x08A367A4  
9559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366EC - sltu $v0, $a0, $t2  
9559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366F0 - sltu $v0, $a0, $t2  
9559   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A366F4 - subu $a1, $a1, $t3  
9560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366F8 - subu $a0, $a0, $t2  
9560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A366FC - subu $a1, $a1, $v0  
9561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36700 - or $t6, $t6, $t0  
9561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36704 - or $t7, $t7, $t1  
9561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36708 - sll $v0, $t1, 0x001F  
9561   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3670C - srl $t0, $t0, 0x0001  
9561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36710 - sll $a3, $a1, 0x0001  
9562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36714 - srl $v1, $a0, 0x001F  
9562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36718 - or $t0, $t0, $v0  
9562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3671C - srl $t1, $t1, 0x0001  
9562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36720 - or $a3, $a3, $v1  
9563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36724 - sll $a2, $a0, 0x0001  
9563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36728 - or $v0, $t0, $t1  
9563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3672C - addu $a0, $a2, $zr <=> move $a0, $a2  
9564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36730 - addu $a1, $a3, $zr <=> move $a1, $a3  
9564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36734 - bne $v0, $zr, 0x08A366E0  
9565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36738 - sltu $t4, $a3, $t3  
9565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3673C - addiu $v1, $zr, 0 <=> li $v1, 0  
9565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36740 - addiu $v0, $zr, 255 <=> li $v0, 255  
9565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36744 - and $v0, $t6, $v0  
9566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36748 - addiu $a0, $zr, 128 <=> li $a0, 128  
9566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3674C - beq $v0, $a0, 0x08A36764  
9566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36750 - and $v1, $t7, $v1  
9567   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36754 - sw $t6, 16($t5)  
9567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36758 - sw $t7, 20($t5)  
9567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3675C - j 0x08A36650  
9568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36760 - addu $a0, $t5, $zr <=> move $a0, $t5  
9568   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36764 - bne $v1, $zr, 0x08A36754  
9568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36768 - nop  
9569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3676C - addiu $v1, $zr, 0 <=> li $v1, 0  
9569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36770 - addiu $v0, $zr, 256 <=> li $v0, 256  
9569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36774 - and $v0, $t6, $v0  
9569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36778 - and $v1, $t7, $v1  
9570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3677C - or $v0, $v0, $v1  
9570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36780 - bnel $v0, $zr, 0x08A36798  
9570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36784 - addiu $t6, $t6, 128  
9571   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36788 - or $v0, $a2, $a3  
9571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3678C - beq $v0, $zr, 0x08A36754  
9571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36790 - nop  
9571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36794 - addiu $t6, $t6, 128  
9572   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36798 - sltiu $v0, $t6, 128  
9572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3679C - j 0x08A36754  
9572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367A0 - addu $t7, $t7, $v0  
9573   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A367A4 - bnel $v0, $zr, 0x08A3670C  
9573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367A8 - sll $v0, $t1, 0x001F  
9573   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A367AC - j 0x08A366F4  
9573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367B0 - sltu $v0, $a0, $t2  
9573   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A367B4 - beq $v0, $zr, 0x08A366D0  
9574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367B8 - nop  
9574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A367BC - addiu $v0, $v1, -1  
9574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367C0 - sll $a1, $a1, 0x0001  
9575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367C4 - srl $v1, $a0, 0x001F  
9575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367C8 - sw $v0, 8($sp)  
9575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367CC - or $a1, $a1, $v1  
9575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367D0 - sll $a0, $a0, 0x0001  
9576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A367D4 - j 0x08A366D0  
9576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A367D8 - sltu $t4, $a1, $t3  
9579   user_main_b   DEBUG   compiler   Compiling _S1_2_8A36240  
9579   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36240 - addiu $sp, $sp, -160  
9580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36244 - addu $v0, $a0, $zr <=> move $v0, $a0  
9580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36248 - addu $v1, $a1, $zr <=> move $v1, $a1  
9580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3624C - sw $s0, 128($sp)  
9580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36250 - addiu $a0, $sp, 96  
9580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36254 - addu $a1, $sp, $zr <=> move $a1, $sp  
9581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36258 - addiu $s0, $sp, 32  
9581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3625C - sw $v0, 96($sp)  
9581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36260 - sw $v1, 100($sp)  
9581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36264 - sw $ra, 148($sp)  
9582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36268 - sw $a2, 112($sp)  
9582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3626C - sw $a3, 116($sp)  
9582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36270 - sw $s5, 144($sp)  
9582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36274 - sw $s4, 140($sp)  
9583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36278 - sw $s3, 136($sp)  
9583   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3627C - jal 0x08A36E74  
9583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36280 - sw $s2, 132($sp)  
9584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36284 - addiu $a0, $sp, 112  
9584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36288 - jal 0x08A36E74  
9584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3628C - addu $a1, $s0, $zr <=> move $a1, $s0  
9585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36290 - lw $v1, 0($sp)  
9585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36294 - addu $t5, $sp, $zr <=> move $t5, $sp  
9585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36298 - sltiu $v0, $v1, 2  
9585   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3629C - bne $v0, $zr, 0x08A362D0  
9586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362A0 - addiu $t4, $sp, 64  
9586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362A4 - lw $a0, 32($sp)  
9586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362A8 - sltiu $v0, $a0, 2  
9586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A362AC - bnel $v0, $zr, 0x08A3632C  
9587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362B0 - lw $v1, 36($sp)  
9587   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A362B4 - xori $v0, $v1, 4  
9588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A362B8 - bne $v0, $zr, 0x08A36310  
9588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362BC - xori $v0, $a0, 4  
9588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362C0 - xori $v1, $a0, 2  
9589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362C4 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
9589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A362C8 - beq $v1, $zr, 0x08A362E8  
9589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362CC - addiu $a0, $v0, 18080  
9589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A362D0 - lw $v0, 4($sp)  
9590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A362D4 - lw $v1, 36($sp)  
9590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362D8 - addu $a0, $sp, $zr <=> move $a0, $sp  
9590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362DC - xor $v0, $v0, $v1  
9591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362E0 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
9591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362E4 - sw $v0, 4($sp)  
9591   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A362E8 - jal 0x08A36BD4  
9591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362EC - nop  
9592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362F0 - lw $ra, 148($sp)  
9592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362F4 - lw $s5, 144($sp)  
9592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362F8 - lw $s4, 140($sp)  
9593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A362FC - lw $s3, 136($sp)  
9593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36300 - lw $s2, 132($sp)  
9593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36304 - lw $s0, 128($sp)  
9593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36308 - jr $ra  
9593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3630C - addiu $sp, $sp, 160  
9594   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36310 - bne $v0, $zr, 0x08A36344  
9594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36314 - xori $v0, $v1, 2  
9594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36318 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
9595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3631C - xori $v1, $v1, 2  
9595   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36320 - beq $v1, $zr, 0x08A362E8  
9595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36324 - addiu $a0, $v0, 18080  
9595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36328 - lw $v1, 36($sp)  
9596   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3632C - lw $v0, 4($sp)  
9596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36330 - addu $a0, $s0, $zr <=> move $a0, $s0  
9597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36334 - xor $v0, $v0, $v1  
9597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36338 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
9597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3633C - j 0x08A362E8  
9597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36340 - sw $v0, 36($sp)  
9597   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36344 - beq $v0, $zr, 0x08A362D4  
9598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36348 - lw $v0, 4($sp)  
9598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3634C - xori $v0, $a0, 2  
9599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36350 - beq $v0, $zr, 0x08A3632C  
9599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36354 - lw $v1, 36($sp)  
9599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36358 - lw $a2, 20($sp)  
9599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3635C - lw $a3, 48($sp)  
9600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36360 - lw $t0, 16($sp)  
9600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36364 - lw $a1, 52($sp)  
9600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36368 - multu $a3, $a2  
9600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3636C - addu $s2, $zr, $zr <=> li $s2, 0  
9601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36370 - addu $s3, $zr, $zr <=> li $s3, 0  
9601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36374 - mfhi $v1  
9602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36378 - mflo $v0  
9602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3637C - multu $a1, $t0  
9602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36380 - mfhi $t3  
9602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36384 - mflo $t2  
9602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36388 - multu $a1, $a2  
9602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3638C - addu $t6, $t2, $v0  
9603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36390 - sltu $t1, $t6, $v0  
9603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36394 - addu $t7, $t3, $v1  
9603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36398 - addu $t7, $t7, $t1  
9604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3639C - mfhi $s5  
9604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363A0 - mflo $s4  
9604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363A4 - multu $a3, $t0  
9604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363A8 - sltu $a0, $t7, $t3  
9605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363AC - mfhi $a3  
9605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A363B0 - bne $a0, $zr, 0x08A365A8  
9605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363B4 - mflo $a2  
9606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A363B8 - beq $t3, $t7, 0x08A365A0  
9606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363BC - sltu $v0, $t6, $t2  
9606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363C0 - addu $t2, $zr, $zr <=> li $t2, 0  
9606   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A363C4 - sll $t3, $t6, 0x0000  
9606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363C8 - addu $t8, $a2, $t2  
9607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363CC - sltu $a1, $t8, $t2  
9607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363D0 - addu $t9, $a3, $t3  
9607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363D4 - addu $t9, $t9, $a1  
9608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363D8 - sltu $v0, $t9, $a3  
9608   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A363DC - bnel $v0, $zr, 0x08A36594  
9608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363E0 - addiu $s2, $s2, 1  
9608   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A363E4 - beq $a3, $t9, 0x08A36588  
9609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363E8 - sltu $v0, $t8, $a2  
9609   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A363EC - srl $v0, $t7, 0x0000  
9610   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A363F0 - addu $v0, $v0, $s4  
9610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363F4 - addu $v1, $zr, $zr <=> li $v1, 0  
9610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363F8 - lw $t0, 4($s0)  
9610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A363FC - lw $a2, 4($t5)  
9611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36400 - lw $a0, 8($t5)  
9611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36404 - lw $a3, 8($s0)  
9611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36408 - sltu $t1, $v0, $s4  
9611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3640C - addu $v1, $v1, $s5  
9612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36410 - addu $v1, $v1, $t1  
9612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36414 - addu $t2, $s2, $v0  
9612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36418 - sltu $t1, $t2, $v0  
9612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3641C - lui $a1, 0x1FFF <=> li $a1, 0x1FFF0000  
9613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36420 - addu $t3, $s3, $v1  
9613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36424 - addu $t3, $t3, $t1  
9613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36428 - xor $a2, $a2, $t0  
9614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3642C - addu $a0, $a0, $a3  
9615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36430 - ori $a1, $a1, -1  
9615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36434 - addiu $a0, $a0, 4  
9615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36438 - sltu $a2, $zr, $a2 <=> move $a2, $a2  
9615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3643C - sltu $a1, $a1, $t3  
9615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36440 - sw $a0, 8($t4)  
9616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36444 - addu $t0, $t8, $zr <=> move $t0, $t8  
9616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36448 - addu $t1, $t9, $zr <=> move $t1, $t9  
9616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3644C - beq $a1, $zr, 0x08A364B4  
9617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36450 - sw $a2, 4($t4)  
9617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36454 - lui $a2, 0x1FFF <=> li $a2, 0x1FFF0000  
9617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36458 - addiu $t7, $zr, 0 <=> li $t7, 0  
9618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3645C - addiu $t6, $zr, 1 <=> li $t6, 1  
9618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36460 - lui $t9, 0x8000 <=> li $t9, 0x80000000  
9619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36464 - addiu $t8, $zr, 0 <=> li $t8, 0  
9619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36468 - ori $a2, $a2, -1  
9619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3646C - lw $v0, 8($t4)  
9619   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36470 - sll $v1, $t3, 0x001F  
9620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36474 - and $a0, $t2, $t6  
9620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36478 - srl $t3, $t3, 0x0001  
9620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3647C - srl $t2, $t2, 0x0001  
9621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36480 - addiu $v0, $v0, 1  
9621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36484 - or $t2, $t2, $v1  
9621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36488 - sw $v0, 8($t4)  
9621   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3648C - beq $a0, $zr, 0x08A364AC  
9621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36490 - sltu $v1, $a2, $t3  
9622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36494 - sll $v0, $t1, 0x001F  
9622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36498 - srl $t0, $t0, 0x0001  
9622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3649C - or $t0, $t0, $v0  
9623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364A0 - srl $t1, $t1, 0x0001  
9623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364A4 - or $t0, $t0, $t8  
9624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364A8 - or $t1, $t1, $t9  
9624   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A364AC - bnel $v1, $zr, 0x08A36470  
9624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364B0 - lw $v0, 8($t4)  
9624   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A364B4 - lui $v0, 0x0FFF <=> li $v0, 0x0FFF0000  
9624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364B8 - ori $v0, $v0, -1  
9625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364BC - sltu $v0, $v0, $t3  
9625   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A364C0 - bne $v0, $zr, 0x08A3650C  
9625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364C4 - lui $a0, 0x0FFF <=> li $a0, 0x0FFF0000  
9626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364C8 - addiu $a3, $zr, 0 <=> li $a3, 0  
9626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364CC - addiu $a2, $zr, 1 <=> li $a2, 1  
9626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364D0 - ori $a0, $a0, -1  
9626   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A364D4 - lw $v0, 8($t4)  
9627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364D8 - srl $v1, $t2, 0x001F  
9627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364DC - sll $t3, $t3, 0x0001  
9628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364E0 - addiu $v0, $v0, -1  
9628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364E4 - or $t3, $t3, $v1  
9628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364E8 - sll $t2, $t2, 0x0001  
9628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A364EC - bltz $t1, 0x08A3657C  
9629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364F0 - sw $v0, 8($t4)  
9629   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A364F4 - srl $v1, $t0, 0x001F  
9629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364F8 - sll $t1, $t1, 0x0001  
9629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A364FC - sltu $v0, $a0, $t3  
9630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36500 - or $t1, $t1, $v1  
9630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36504 - beq $v0, $zr, 0x08A364D4  
9631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36508 - sll $t0, $t0, 0x0001  
9631   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3650C - addiu $v1, $zr, 0 <=> li $v1, 0  
9631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36510 - addiu $v0, $zr, 255 <=> li $v0, 255  
9631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36514 - and $v0, $t2, $v0  
9631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36518 - addiu $a0, $zr, 128 <=> li $a0, 128  
9632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3651C - beq $v0, $a0, 0x08A3653C  
9632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36520 - and $v1, $t3, $v1  
9632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36524 - addiu $v0, $zr, 3 <=> li $v0, 3  
9633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36528 - sw $t2, 16($t4)  
9633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3652C - sw $t3, 20($t4)  
9633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36530 - addu $a0, $t4, $zr <=> move $a0, $t4  
9634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36534 - j 0x08A362E8  
9634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36538 - sw $v0, 0($t4)  
9635   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3653C - bne $v1, $zr, 0x08A36528  
9635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36540 - addiu $v0, $zr, 3 <=> li $v0, 3  
9635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36544 - addiu $v1, $zr, 0 <=> li $v1, 0  
9635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36548 - addiu $v0, $zr, 256 <=> li $v0, 256  
9636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3654C - and $v0, $t2, $v0  
9636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36550 - and $v1, $t3, $v1  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36554 - or $v0, $v0, $v1  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36558 - bnel $v0, $zr, 0x08A36570  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3655C - addiu $t2, $t2, 128  
9637   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36560 - or $v0, $t0, $t1  
9638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36564 - beq $v0, $zr, 0x08A36528  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36568 - addiu $v0, $zr, 3 <=> li $v0, 3  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3656C - addiu $t2, $t2, 128  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36570 - sltiu $v0, $t2, 128  
9639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36574 - j 0x08A36524  
9640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36578 - addu $t3, $t3, $v0  
9640   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3657C - or $t2, $t2, $a2  
9640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36580 - j 0x08A364F4  
9641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36584 - or $t3, $t3, $a3  
9641   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A36588 - beq $v0, $zr, 0x08A363F0  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3658C - srl $v0, $t7, 0x0000  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A36590 - addiu $s2, $s2, 1  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A36594 - sltiu $v0, $s2, 1  
9642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A36598 - j 0x08A363EC  
9643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3659C - addu $s3, $s3, $v0  
9643   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A365A0 - beql $v0, $zr, 0x08A363C4  
9643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365A4 - addu $t2, $zr, $zr <=> li $t2, 0  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A365A8 - addiu $s3, $zr, 1 <=> li $s3, 1  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365AC - addiu $s2, $zr, 0 <=> li $s2, 0  
9644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A365B0 - j 0x08A363C4  
9645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A365B4 - addu $t2, $zr, $zr <=> li $t2, 0  
9648   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2E560  
9649   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2E560 - blez $a1, 0x08A2E5B4  
9649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E564 - addiu $t2, $a1, -1  
9649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E568 - addu $a1, $a0, $t2  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E56C - lb $a2, 0($a1)  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E570 - slti $a2, $a2, 53  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E574 - bne $a2, $zr, 0x08A2E5B4  
9650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E578 - or $a1, $t2, $zr <=> move $a1, $t2  
9651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E57C - ori $t1, $zr, 48 <=> li $t1, 48  
9651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E580 - ori $a2, $zr, 57 <=> li $a2, 57  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E584 - addu $a3, $a0, $t2  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E588 - addiu $t2, $a1, -1  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E58C - sb $t1, 0($a3)  
9652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E590 - addu $t0, $t2, $a0  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E594 - or $a1, $t2, $zr <=> move $a1, $t2  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E598 - blez $t2, 0x08A2E5A8  
9653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E59C - lb $a3, 0($t0)  
9654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2E5A0 - beql $a3, $a2, 0x08A2E588  
9654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E5A4 - addu $a3, $a0, $t2  
9654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2E5A8 - beq $a3, $a2, 0x08A2E5BC  
9655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E5AC - addiu $a0, $a3, 1  
9655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E5B0 - sb $a0, 0($t0)  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E5B4 - jr $ra  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E5B8 - ori $v0, $zr, 1 <=> li $v0, 1  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2E5BC - jr $ra  
9656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2E5C0 - or $v0, $zr, $zr <=> li $v0, 0  
9657   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3CE8C  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3CE8C - addiu $sp, $sp, -32  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CE90 - or $a3, $a2, $zr <=> move $a3, $a2  
9658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CE94 - or $a2, $a0, $zr <=> move $a2, $a0  
9659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CE98 - ori $t0, $zr, 2 <=> li $t0, 2  
9659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CE9C - sw $ra, 16($sp)  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3CEA0 - beq $a2, $t0, 0x08A3CEB4  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEA4 - or $a0, $a3, $zr <=> move $a0, $a3  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEA8 - ori $a3, $zr, 1 <=> li $a3, 1  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3CEAC - bne $a2, $a3, 0x08A3CED0  
9660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEB0 - or $a3, $a1, $zr <=> move $a3, $a1  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3CEB4 - or $a3, $a0, $zr <=> move $a3, $a0  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEB8 - or $a0, $a2, $zr <=> move $a0, $a2  
9661   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3CEBC - jal 0x08A29034  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEC0 - or $a2, $a3, $zr <=> move $a2, $a3  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEC4 - lw $ra, 16($sp)  
9662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEC8 - jr $ra  
9663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CECC - addiu $sp, $sp, 32  
9663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3CED0 - or $a1, $a2, $zr <=> move $a1, $a2  
9663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CED4 - or $t0, $a0, $zr <=> move $t0, $a0  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CED8 - or $a2, $a3, $zr <=> move $a2, $a3  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEDC - ori $a0, $zr, 5 <=> li $a0, 5  
9664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3CEE0 - jal 0x08A3CFE4  
9665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEE4 - or $a3, $t0, $zr <=> move $a3, $t0  
9665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEE8 - lw $ra, 16($sp)  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEEC - jr $ra  
9666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CEF0 - addiu $sp, $sp, 32  
9667   user_main_b   DEBUG   compiler   Compiling _S1_2_8A29034  
9668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A29034 - addiu $sp, $sp, -16  
9668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29038 - addiu $v0, $zr, 1 <=> li $v0, 1  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2903C - sw $s1, 4($sp)  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29040 - addu $s1, $a2, $zr <=> move $s1, $a2  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29044 - sw $s0, 0($sp)  
9669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29048 - addu $s0, $a1, $zr <=> move $s0, $a1  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2904C - beq $a0, $v0, 0x08A290C8  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29050 - sw $ra, 8($sp)  
9670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29054 - slti $v0, $a0, 2  
9671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29058 - bne $v0, $zr, 0x08A290B0  
9671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2905C - addiu $v0, $zr, 2 <=> li $v0, 2  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29060 - beq $a0, $v0, 0x08A290A0  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29064 - nop  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29068 - addu $v0, $a0, $zr <=> move $v0, $a0  
9672   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2906C - bltz $v0, 0x08A29088  
9673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29070 - addiu $v1, $zr, -9 <=> li $v1, -9  
9674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29074 - addu $a0, $v0, $zr <=> move $a0, $v0  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29078 - addu $a1, $s0, $zr <=> move $a1, $s0  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2907C - jal 0x08A4CFDC [sceIoWrite]  
9675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29080 - addu $a2, $s1, $zr <=> move $a2, $s1  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29084 - addu $v1, $v0, $zr <=> move $v1, $v0  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A29088 - lw $ra, 8($sp)  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2908C - lw $s1, 4($sp)  
9676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29090 - lw $s0, 0($sp)  
9677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29094 - addu $v0, $v1, $zr <=> move $v0, $v1  
9677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29098 - jr $ra  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2909C - addiu $sp, $sp, 16  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A290A0 - jal 0x08A4CF84 [sceKernelStderr]  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290A4 - nop  
9678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A290A8 - j 0x08A2906C  
9679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290AC - nop  
9679   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A290B0 - bnel $a0, $zr, 0x08A2906C  
9680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290B4 - addu $v0, $a0, $zr <=> move $v0, $a0  
9680   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A290B8 - jal 0x08A4CF74 [sceKernelStdin]  
9680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290BC - nop  
9680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A290C0 - j 0x08A2906C  
9680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290C4 - nop  
9681   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A290C8 - jal 0x08A4CF7C [sceKernelStdout]  
9681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290CC - nop  
9682   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A290D0 - j 0x08A2906C  
9682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A290D4 - nop  
9683   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF7C  
9683   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF7C - jr $ra  
9684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF80 - syscall 0x04519 [sceKernelStdout]  
9685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9686   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CFDC  
9686   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CFDC - jr $ra  
9687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CFE0 - syscall 0x0445E [sceIoWrite]  
9687   user_main_b   INFO   stdout   22046208 bytes free (21.03 megs)  
9688   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9688   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9690   user_main_b   INFO   stdout   21784064 bytes max (20.78 megs)  
9690   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9691   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9691   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF2C  
9691   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF2C - jr $ra  
9692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF30 - syscall 0x044C2 [sceKernelCreateFpl]  
9693   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateFpl(name='sonysux',partition=2,attr=0x0,blocksize=0x1462600,blocks=1,opt=0x0)  
9694   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_Low, size=0x1462600, addr=0x00000000: returns 0x08AE9A00  
9694   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateFpl 'sonysux' assigned uid e  
9695   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
9695   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
9695   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
9695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9696   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9696   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF34  
9698   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF34 - jr $ra  
9698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF38 - syscall 0x044C6 [sceKernelTryAllocateFpl]  
9701   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelTryAllocateFpl redirecting to hleKernelAllocateFpl  
9702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelAllocateFpl uid=0xe data_addr=0x8ac60b0 timeout_addr=0x0 callbacks=false  
9702   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelAllocateFpl - 'sonysux' fast check succeeded  
9702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9705   user_main_b   INFO   stdout   21374464 bytes heap (20.38 megs)  
9705   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
9705   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
9705   user_main_b   DEBUG   compiler   Compiling _S1_2_88105F0  
9706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88105F0 - addiu $sp, $sp, -32  
9706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88105F4 - sw $s0, 16($sp)  
9707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88105F8 - or $s0, $a0, $zr <=> move $s0, $a0  
9707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88105FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810600 - addiu $a0, $a0, 24  
9708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810604 - sw $a0, 20($s0)  
9708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810608 - sw $ra, 20($sp)  
9708   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881060C - jal 0x08810628  
9708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810610 - or $a0, $s0, $zr <=> move $a0, $s0  
9709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810614 - or $v0, $s0, $zr <=> move $v0, $s0  
9709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810618 - lw $s0, 16($sp)  
9710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881061C - lw $ra, 20($sp)  
9710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810620 - jr $ra  
9710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810624 - addiu $sp, $sp, 32  
9711   user_main_b   DEBUG   compiler   Compiling _S1_2_8810628  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810628 - sw $a1, 0($a0)  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881062C - sw $a2, 8($a0)  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810630 - subu $a1, $a2, $a1  
9712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810634 - sw $a1, 4($a0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810638 - sw $zr, 16($a0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881063C - jr $ra  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810640 - sw $zr, 12($a0)  
9713   user_main_b   DEBUG   compiler   Compiling _S1_2_8810AB4  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810AB4 - addiu $sp, $sp, -32  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AB8 - sw $s0, 16($sp)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810ABC - sw $ra, 20($sp)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810AC0 - jal 0x08810814  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AC4 - or $s0, $a0, $zr <=> move $s0, $a0  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810ACC - addiu $a0, $a0, 204  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AD0 - sw $a0, 96($s0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AD4 - sw $zr, 108($s0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AD8 - sb $zr, 100($s0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810ADC - addiu $a0, $zr, -1 <=> li $a0, -1  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AE0 - sw $a0, 104($s0)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AE4 - or $v0, $s0, $zr <=> move $v0, $s0  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AE8 - lw $s0, 16($sp)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AEC - lw $ra, 20($sp)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AF0 - jr $ra  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AF4 - addiu $sp, $sp, 32  
9713   user_main_b   DEBUG   compiler   Compiling _S1_2_8810814  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810814 - addiu $sp, $sp, -32  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810818 - sw $s0, 16($sp)  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881081C - or $s0, $a0, $zr <=> move $s0, $a0  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810820 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810824 - addiu $a0, $a0, 100  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810828 - sw $a0, 96($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881082C - sw $zr, 0($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810830 - sw $zr, 4($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810834 - sw $zr, 8($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810838 - sw $zr, 12($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881083C - sw $zr, 16($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810840 - sw $zr, 20($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810844 - sw $zr, 24($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810848 - sw $zr, 28($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881084C - sw $a1, 32($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810850 - sw $a2, 36($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810854 - addiu $a0, $zr, -1 <=> li $a0, -1  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810858 - sw $a3, 48($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881085C - sw $a0, 52($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810860 - sw $s1, 20($sp)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810864 - addiu $s1, $s0, 52  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810868 - sw $zr, 56($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881086C - sw $s1, 60($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810870 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810874 - sw $s1, 64($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810878 - addiu $a0, $a0, -31112  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881087C - sw $s2, 24($sp)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810880 - sw $a0, 68($s0)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810884 - addiu $s2, $s0, 72  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810888 - sw $ra, 28($sp)  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881088C - jal 0x08810A28  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810890 - or $a0, $s2, $zr <=> move $a0, $s2  
9723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810894 - lw $a0, 32($s0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810898 - jal 0x08810434  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881089C - or $a1, $s0, $zr <=> move $a1, $s0  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108A0 - lw $a0, 60($s0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108A4 - sw $s1, 84($s0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108A8 - sw $a0, 80($s0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108AC - sw $s2, 12($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108B0 - sw $s2, 60($s0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108B4 - sw $s2, 44($s0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108B8 - or $v0, $s0, $zr <=> move $v0, $s0  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108BC - lw $s0, 16($sp)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108C0 - lw $s1, 20($sp)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108C4 - lw $s2, 24($sp)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108C8 - lw $ra, 28($sp)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108CC - jr $ra  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88108D0 - addiu $sp, $sp, 32  
9733   user_main_b   DEBUG   compiler   Compiling _S1_2_8810A28  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810A28 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A2C - addiu $a1, $a1, -31128  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A30 - sw $a1, 16($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A34 - sw $a0, 0($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A38 - sw $zr, 4($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A3C - sw $a0, 8($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A40 - sw $a0, 12($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A44 - sw $zr, 20($a0)  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A48 - jr $ra  
9733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A4C - or $v0, $a0, $zr <=> move $v0, $a0  
9733   user_main_b   DEBUG   compiler   Compiling _S1_2_8810434  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810434 - lw $a2, 36($a1)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810438 - ori $a3, $zr, 1 <=> li $a3, 1  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881043C - andi $a2, $a2, 2  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810440 - sra $a2, $a2, 0x0001  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810444 - sll $a2, $a2, 0x0002  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810448 - addu $a2, $a0, $a2  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881044C - sw $a1, 12($a2)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810450 - lw $a2, 36($a1)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810454 - bnel $a2, $a3, 0x08810464  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810458 - lw $a0, 8($a0)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x881045C - b 0x08810464  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810460 - lw $a0, 0($a0)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810464 - jr $ra  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810468 - sw $a0, 40($a1)  
9743   user_main_b   DEBUG   compiler   Compiling _S1_2_8808FDC  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8808FDC - addiu $sp, $sp, -1088  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FE0 - sw $a1, 1060($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FE4 - sw $a2, 1064($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FE8 - sw $a3, 1068($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FEC - or $v0, $a0, $zr <=> move $v0, $a0  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FF0 - sw $t0, 1072($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FF4 - sw $t1, 1076($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FF8 - lui $a0, 0x0000 <=> li $a0, 0x00000000  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8808FFC - sw $t2, 1080($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809000 - addiu $a0, $a0, 1056  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809004 - sw $s0, 1044($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809008 - sw $t3, 1084($sp)  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880900C - addiu $s0, $sp, 20  
9743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809010 - addu $a2, $a0, $sp  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809014 - sw $s1, 1048($sp)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809018 - addiu $s1, $zr, -1 <=> li $s1, -1  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880901C - sb $zr, 0($s0)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809020 - addiu $a2, $a2, 4  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809024 - or $a0, $s0, $zr <=> move $a0, $s0  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809028 - sw $ra, 1052($sp)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880902C - jal 0x08A2BB64  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809030 - or $a1, $v0, $zr <=> move $a1, $v0  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809034 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809038 - lw $a1, 20944($a1)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880903C - ori $a0, $zr, 8 <=> li $a0, 8  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809040 - bne $a1, $a0, 0x08809060  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809044 - nop  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809048 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880904C - or $a1, $s0, $zr <=> move $a1, $s0  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809050 - jal 0x08A2ABBC  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809054 - addiu $a0, $a0, -9752  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809058 - b 0x08809060  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880905C - nop  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809060 - or $v0, $s1, $zr <=> move $v0, $s1  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809064 - lw $s0, 1044($sp)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809068 - lw $s1, 1048($sp)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880906C - lw $ra, 1052($sp)  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809070 - jr $ra  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809074 - addiu $sp, $sp, 1088  
9753   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2BB64  
9753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BB64 - addiu $sp, $sp, -112  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB68 - ori $a3, $zr, 520 <=> li $a3, 520  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB6C - sw $a0, 16($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB70 - sh $a3, 28($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB74 - sw $a0, 32($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB78 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB7C - addiu $a0, $a0, -1  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB80 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB84 - sw $a0, 24($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB88 - lw $a3, -6148($a3)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB8C - sw $a0, 36($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB90 - sw $a3, 100($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB94 - sw $ra, 104($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BB98 - jal 0x08A2EF84  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BB9C - addiu $a0, $sp, 16  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBA0 - lw $a0, 16($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBA4 - sb $zr, 0($a0)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBA8 - lw $ra, 104($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBAC - jr $ra  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBB0 - addiu $sp, $sp, 112  
9763   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30754  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30754 - addiu $sp, $sp, -176  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30758 - sw $s1, 140($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3075C - sw $zr, 84($sp)  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30760 - ori $a0, $zr, 0 <=> li $a0, 0  
9763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30764 - or $s1, $a2, $zr <=> move $s1, $a2  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30768 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3076C - sw $a0, 132($sp)  
9773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30770 - addiu $a2, $a2, -5032  
9774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30774 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
9774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30778 - sw $a2, 88($sp)  
9774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3077C - addiu $a0, $a0, -5016  
9775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30780 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
9775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30784 - sw $a0, 108($sp)  
9775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30788 - addiu $a2, $a2, 17524  
9776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3078C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30790 - sw $a2, 100($sp)  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30794 - addiu $a0, $a0, 17504  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30798 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
9777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3079C - sw $a0, 104($sp)  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307A0 - addiu $a2, $a2, 17532  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
9778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307A8 - addiu $a0, $a0, 17552  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307AC - sw $a2, 96($sp)  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307B0 - sw $s2, 144($sp)  
9779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307B4 - sw $s7, 164($sp)  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307B8 - sw $fp, 168($sp)  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307BC - ori $s7, $zr, 42 <=> li $s7, 42  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307C0 - or $s2, $a1, $zr <=> move $s2, $a1  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307C4 - sw $a0, 92($sp)  
9780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307C8 - or $fp, $a3, $zr <=> move $fp, $a3  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307CC - sw $s0, 136($sp)  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307D0 - sw $s3, 148($sp)  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307D4 - sw $s4, 152($sp)  
9786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307D8 - sw $s5, 156($sp)  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307DC - sw $s6, 160($sp)  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E0 - sw $ra, 172($sp)  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
9787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
9790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
9791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
9792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
9792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
9792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
9792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
9793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
9794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
9795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
9796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
9797   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
9798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
9799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
9800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
9801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
9802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
9803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
9803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
9804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
9804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
9805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
9805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
9805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
9806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
9807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
9807   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
9807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
9808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
9809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
9810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
9811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
9812   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
9815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
9815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
9815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
9816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
9817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
9818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
9819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30934 - lb $s0, 0($s1)  
9819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
9820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
9820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
9820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
9820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
9821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
9821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
9821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
9822   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
9823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
9824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
9824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
9824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
9824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
9825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE0 - lw $a2, 128($sp)  
9826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
9827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
9828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
9829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
9830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
9831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
9832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
9832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
9833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
9833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
9834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
9835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
9836   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
9836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
9836   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
9837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
9837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
9838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
9848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
9858   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
9868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
9869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
9870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
9870   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
9871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
9871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
9871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
9872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
9872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
9873   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
9873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
9873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
9874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
9874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
9875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
9875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
9875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
9875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
9876   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
9876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
9877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
9877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
9878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
9878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
9878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
9879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
9880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
9880   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
9881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
9881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
9882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
9883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
9883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
9884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
9884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
9884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
9884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
9885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
9885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
9886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
9887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
9888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
9888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
9888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
9889   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
9890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
9890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
9891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
9892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
9892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
9893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
9893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
9894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
9894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
9894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
9895   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
9896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
9897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
9898   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
9899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
9899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
9900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
9901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
9901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
9902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
9903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
9903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
9904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
9905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
9906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
9906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
9906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
9907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
9907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
9907   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
9908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
9908   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
9909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
9910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
9911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
9911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
9911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
9912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
9912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
9913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
9913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
9913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
9914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
9914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
9915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
9915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
9915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
9916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
9916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
9916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
9917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
9918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
9918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
9918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
9918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
9919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
9919   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
9920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
9920   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
9921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
9921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
9922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
9923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
9924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
9924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
9924   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
9925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
9925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
9925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
9926   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
9926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
9927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
9928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
9928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
9928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
9929   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
9929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
9930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
9930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
9930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
9931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
9931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
9931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
9932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
9932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
9932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
9933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
9934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
9934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
9934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
9935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
9936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
9936   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
9937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
9937   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
9937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
9938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
9938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
9938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
9939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
9939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
9940   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
9940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
9940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
9941   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
9942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
9942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
9943   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
9943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
9944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
9945   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
9945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
9946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
9947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
9947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
9947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
9948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
9948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
9949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
9949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
9949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
9949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
9949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
9950   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
9951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
9951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
9951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
9951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
9952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
9952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
9953   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
9954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
9955   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
9955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
9955   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
9956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
9956   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
9957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
9958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
9958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
9959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
9960   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
9960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
9960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
9961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
9961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
9962   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
9963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
9964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
9964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
9965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
9966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
9966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
9966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
9967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
9967   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
9967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
9968   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
9968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
9968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
9969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
9969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
9969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
9970   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
9971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
9971   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
9971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
9972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
9973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
9973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
9973   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
9974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
9974   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
9975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
9975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
9975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
9976   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
9976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
9977   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
9977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
9977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
9978   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
9978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
9978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
9979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
9979   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
9979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
9980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
9981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
9981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
9981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
9982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
9982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
9982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
9983   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
9983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
9983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
9984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
9985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
9986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
9986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
9986   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
9987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
9987   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
9987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
9988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
9988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
9989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
9989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
9990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
9990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
9990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
9990   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
9991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
9991   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
9992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
9992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
9993   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
9993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
9994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
9995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
9996   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
9997   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
9998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
9999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
9999   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
10000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
10000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
10001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
10001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
10001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
10002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
10003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
10004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
10004   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
10005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
10005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
10005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
10006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
10006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
10007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
10007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
10007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
10008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
10008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
10008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
10008   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
10009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
10009   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
10010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
10010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
10010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
10011   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
10011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
10012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
10012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
10013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
10013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
10013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
10014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
10014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
10014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
10015   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
10016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
10016   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
10017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
10018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
10018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
10019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
10019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
10019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
10019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
10020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
10020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
10021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
10022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
10022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
10022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
10023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
10023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
10023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
10023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
10024   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
10025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
10026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
10027   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
10027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
10028   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
10029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
10029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
10029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
10029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
10030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
10031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
10032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
10032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
10032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
10033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
10034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
10035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
10036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
10037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
10046   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2CEF4  
10046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2CEF4 - memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10047   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08A2CEF4 (08A2CEF4-0x08A2CF30, length 16) by memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10049   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30C70  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
10054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
10055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
10055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
10056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
10056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
10056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
10056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
10057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
10057   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
10057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
10058   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
10058   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
10058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
10058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
10059   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
10059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
10059   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
10060   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
10060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
10060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
10060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
10061   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
10061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
10061   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
10061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
10062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
10063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
10064   user_main_b   DEBUG   compiler   Inlining call at 0x08A30868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
10064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
10065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
10065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
10065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
10066   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
10066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
10066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
10066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
10067   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
10067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
10067   user_main_b   DEBUG   compiler   Inlining call at 0x08A30894 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
10068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
10068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
10069   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
10070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
10071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
10072   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
10072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
10072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
10073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
10073   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
10073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
10074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
10074   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
10074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
10075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
10075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
10076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
10077   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
10078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
10078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
10079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30934 - lb $s0, 0($s1)  
10080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
10081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
10081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
10081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
10082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
10082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
10082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
10082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
10083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
10083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
10084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
10084   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30C70 - addiu $fp, $fp, 4  
10084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C74 - lw $a1, -4($fp)  
10084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C78 - lw $a0, 104($sp)  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C7C - ori $ra, $zr, 2 <=> li $ra, 2  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C80 - ori $s4, $s4, 2  
10085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C84 - sw $a0, 120($sp)  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C88 - ori $s0, $zr, 120 <=> li $s0, 120  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30C8C - b 0x08A30E2C  
10086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C90 - or $a3, $a1, $s3  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E2C - sb $zr, 32($sp)  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E30 - lw $t7, 120($sp)  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E34 - bltz $s3, 0x08A30E44  
10087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E38 - sw $s3, 128($sp)  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E3C - addiu $a0, $zr, -129 <=> li $a0, -129  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E40 - and $s4, $s4, $a0  
10088   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E44 - andi $a0, $s4, 132  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E48 - andi $a2, $s4, 4  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E4C - sw $a0, 112($sp)  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E50 - addiu $s5, $sp, 80  
10089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E54 - beq $a3, $zr, 0x08A30F5C  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E58 - sw $a2, 124($sp)  
10090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E5C - bgtz $ra, 0x08A30E90  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E60 - slti $a0, $ra, 2  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E64 - bgezl $ra, 0x08A30EAC  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E68 - sw $t7, 120($sp)  
10091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E6C - lw $s5, 92($sp)  
10092   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E70 - sw $t7, 120($sp)  
10092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E74 - jal 0x08A2D208  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E78 - or $a0, $s5, $zr <=> move $a0, $s5  
10093   user_main_b   DEBUG   compiler   Inlining call at 0x08A30E74 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E7C - sw $v0, 36($sp)  
10093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E80 - or $a1, $v0, $zr <=> move $a1, $v0  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E84 - lb $a3, 32($sp)  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E88 - b 0x08A30FE0  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E8C - slt $s3, $a1, $s3  
10094   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30E90 - bne $a0, $zr, 0x08A30EEC  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E94 - slti $a0, $ra, 3  
10095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E98 - beql $a0, $zr, 0x08A30E70  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E9C - lw $s5, 92($sp)  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30EA0 - b 0x08A30F44  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EA4 - andi $a0, $a1, 15  
10096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EAC - andi $a2, $s4, 1  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EB0 - andi $a0, $a1, 7  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EB4 - addiu $a0, $a0, 48  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EB8 - addiu $s5, $s5, -1  
10097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EBC - srl $a1, $a1, 0x0003  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EC0 - bne $a1, $zr, 0x08A30EB0  
10098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EC4 - sb $a0, 0($s5)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EC8 - beq $a2, $zr, 0x08A30F5C  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ECC - lw $t7, 120($sp)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ED0 - lb $a0, 0($s5)  
10099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ED4 - ori $a1, $zr, 48 <=> li $a1, 48  
10100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30ED8 - beql $a0, $a1, 0x08A30F60  
10100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EDC - sw $t7, 120($sp)  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EE0 - addiu $s5, $s5, -1  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EE4 - b 0x08A30F5C  
10101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EE8 - sb $a1, 0($s5)  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EEC - sw $t7, 120($sp)  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EF0 - sltiu $a0, $a1, 10  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EF4 - bne $a0, $zr, 0x08A30F2C  
10102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EF8 - ori $a2, $zr, 10 <=> li $a2, 10  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EFC - divu $a1, $a2  
10103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F00 - addiu $s5, $s5, -1  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F04 - mfhi $a0  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F08 - nop  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F0C - nop  
10104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F10 - divu $a1, $a2  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F14 - addiu $a0, $a0, 48  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F18 - sb $a0, 0($s5)  
10105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F1C - mflo $a1  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F20 - sltiu $a0, $a1, 10  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F24 - beq $a0, $zr, 0x08A30EFC  
10106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F28 - nop  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F2C - addiu $a0, $a1, 48  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F30 - addiu $s5, $s5, -1  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F34 - sb $a0, 0($s5)  
10107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F38 - b 0x08A30F5C  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F3C - lw $t7, 120($sp)  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F40 - andi $a0, $a1, 15  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F44 - addu $a0, $t7, $a0  
10108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F48 - lb $a0, 0($a0)  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F4C - addiu $s5, $s5, -1  
10109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F50 - srl $a1, $a1, 0x0004  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F54 - bne $a1, $zr, 0x08A30F40  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F58 - sb $a0, 0($s5)  
10110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F5C - sw $t7, 120($sp)  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F60 - ori $a0, $zr, 1 <=> li $a0, 1  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F64 - bne $ra, $a0, 0x08A30F9C  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F68 - addiu $a2, $sp, 80  
10111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F6C - andi $a0, $s4, 512  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F70 - beq $a0, $zr, 0x08A30FA0  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F74 - subu $a1, $a2, $s5  
10112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F78 - addiu $a0, $sp, 40  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F7C - addiu $a3, $sp, 36  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F80 - jal 0x08A3042C  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F84 - or $a1, $s5, $zr <=> move $a1, $s5  
10113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F88 - lw $a1, 36($sp)  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F8C - or $s5, $v0, $zr <=> move $s5, $v0  
10114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F90 - lb $a3, 32($sp)  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F94 - b 0x08A30FE0  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F98 - slt $s3, $a1, $s3  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F9C - subu $a1, $a2, $s5  
10115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FA0 - sw $a1, 36($sp)  
10116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FA4 - lb $a3, 32($sp)  
10116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FA8 - b 0x08A30FE0  
10116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FAC - slt $s3, $a1, $s3  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
10117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
10118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
10119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
10120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
10120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FE0 - lw $a2, 128($sp)  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
10121   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
10122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
10123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
10124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
10125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
10125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
10125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
10126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
10127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
10128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
10129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
10130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
10131   user_main_b   DEBUG   compiler   Inlining call at 0x08A31054 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
10131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
10132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
10133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
10133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
10133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
10134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
10135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
10135   user_main_b   DEBUG   compiler   Inlining call at 0x08A31088 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
10136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
10137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
10138   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
10139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
10140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
10141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
10141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
10141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
10142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
10143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
10144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
10145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
10146   user_main_b   DEBUG   compiler   Inlining call at 0x08A31110 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
10147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
10148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
10149   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
10150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
10151   user_main_b   DEBUG   compiler   Inlining call at 0x08A31140 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
10151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
10152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
10153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
10153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
10154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
10155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
10155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
10156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
10157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
10158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
10158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
10159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
10159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
10159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
10160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
10160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
10160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
10161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
10161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
10161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
10162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
10162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
10163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
10163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
10163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
10164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
10164   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
10164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
10165   user_main_b   DEBUG   compiler   Inlining call at 0x08A311D4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
10166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
10167   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
10168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
10168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
10168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
10169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
10169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
10169   user_main_b   DEBUG   compiler   Inlining call at 0x08A31200 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
10170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
10171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
10172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
10172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
10173   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
10173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
10173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
10174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
10174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
10175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
10176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
10177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
10178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
10178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
10179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
10180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
10181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
10181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
10181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
10182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
10183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
10184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
10185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
10186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
10187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
10187   user_main_b   DEBUG   compiler   Inlining call at 0x08A31294 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
10188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
10189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
10190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
10191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
10192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
10192   user_main_b   DEBUG   compiler   Inlining call at 0x08A312C0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
10193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
10194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
10195   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
10196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
10196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
10197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
10198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
10199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
10200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
10201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
10202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
10202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
10203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
10203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
10204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
10204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
10205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
10205   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
10206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
10206   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
10206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
10207   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
10207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
10208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
10208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
10209   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
10209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
10209   user_main_b   DEBUG   compiler   Inlining call at 0x08A31360 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
10227   user_main_b   DEBUG   compiler   Inlining call at 0x08A31394 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
10227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
10237   user_main_b   DEBUG   compiler   Inlining call at 0x08A3141C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
10237   user_main_b   DEBUG   compiler   Inlining call at 0x08A31450 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
10237   user_main_b   DEBUG   compiler   Inlining call at 0x08A314E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
10247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
10248   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
10249   user_main_b   DEBUG   compiler   Inlining call at 0x08A3151C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
10250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
10251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
10252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
10253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
10254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
10255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
10256   user_main_b   DEBUG   compiler   Inlining call at 0x08A315A4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
10256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
10257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
10258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
10259   user_main_b   DEBUG   compiler   Inlining call at 0x08A315D8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
10259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
10260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
10261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
10261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
10261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
10262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
10263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
10263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
10263   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
10263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
10264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
10265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
10266   user_main_b   DEBUG   compiler   Inlining call at 0x08A31658 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
10266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
10266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
10266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
10266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
10267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
10267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
10267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
10267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
10267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
10268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
10268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
10268   user_main_b   DEBUG   compiler   Inlining call at 0x08A31688 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
10269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
10269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
10269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
10269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
10269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
10269   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
10270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
10270   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
10270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
10270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
10271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
10272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
10273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
10274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
10275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
10276   user_main_b   DEBUG   compiler   Inlining call at 0x08A31724 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
10276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
10277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
10278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
10279   user_main_b   DEBUG   compiler   Inlining call at 0x08A31758 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
10279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
10280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
10281   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
10281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
10281   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
10281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
10281   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
10281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
10282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
10282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
10282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
10282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
10282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
10282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
10283   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
10283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
10283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
10283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
10284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
10285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
10286   user_main_b   DEBUG   compiler   Inlining call at 0x08A317E0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
10286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
10287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
10288   user_main_b   DEBUG   compiler   Inlining call at 0x08A3180C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
10288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
10289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
10290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
10291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
10292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
10293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
10294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
10295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
10296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
10296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
10296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
10296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
10297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
10307   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30B24  
10307   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
10308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
10309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
10310   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
10311   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
10312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
10313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
10314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
10315   user_main_b   DEBUG   compiler   Inlining call at 0x08A30868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
10315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
10316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
10316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
10316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
10316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
10316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
10316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
10317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
10317   user_main_b   DEBUG   compiler   Inlining call at 0x08A30894 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
10317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
10317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
10317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
10318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
10318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
10318   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
10319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
10320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
10321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
10322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
10323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
10324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30934 - lb $s0, 0($s1)  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
10325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
10326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B24 - addiu $a1, $fp, 4  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B28 - andi $a2, $s4, 32  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30B2C - beq $a2, $zr, 0x08A30B40  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B30 - andi $a0, $s4, 16  
10327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B34 - lw $a2, -4($a1)  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30B38 - b 0x08A30B78  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B3C - or $fp, $a1, $zr <=> move $fp, $a1  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30B40 - beq $a0, $zr, 0x08A30B54  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B44 - andi $a0, $s4, 64  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B48 - or $fp, $a1, $zr <=> move $fp, $a1  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30B4C - b 0x08A30B74  
10328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B50 - lw $a1, -4($a1)  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30B54 - beq $a0, $zr, 0x08A30B70  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B58 - or $fp, $a1, $zr <=> move $fp, $a1  
10329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B5C - lw $a0, -4($a1)  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B60 - or $fp, $a1, $zr <=> move $fp, $a1  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B64 - sll $a1, $a0, 0x0010  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30B68 - b 0x08A30B74  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B6C - sra $a1, $a1, 0x0010  
10330   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B70 - lw $a1, -4($a1)  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B74 - or $a2, $a1, $zr <=> move $a2, $a1  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30B78 - or $a1, $a2, $zr <=> move $a1, $a2  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30B7C - bgez $a1, 0x08A30B90  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B80 - ori $ra, $zr, 1 <=> li $ra, 1  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B84 - ori $a0, $zr, 45 <=> li $a0, 45  
10331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B88 - subu $a1, $zr, $a2 <=> negu $a1, $a2  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B8C - sb $a0, 32($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30B90 - b 0x08A30E30  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30B94 - or $a3, $a1, $s3  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E30 - lw $t7, 120($sp)  
10332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E34 - bltz $s3, 0x08A30E44  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E38 - sw $s3, 128($sp)  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E3C - addiu $a0, $zr, -129 <=> li $a0, -129  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E40 - and $s4, $s4, $a0  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E44 - andi $a0, $s4, 132  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E48 - andi $a2, $s4, 4  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E4C - sw $a0, 112($sp)  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E50 - addiu $s5, $sp, 80  
10333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E54 - beq $a3, $zr, 0x08A30F5C  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E58 - sw $a2, 124($sp)  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E5C - bgtz $ra, 0x08A30E90  
10334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E60 - slti $a0, $ra, 2  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E64 - bgezl $ra, 0x08A30EAC  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E68 - sw $t7, 120($sp)  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E6C - lw $s5, 92($sp)  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E70 - sw $t7, 120($sp)  
10335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E74 - jal 0x08A2D208  
10336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E78 - or $a0, $s5, $zr <=> move $a0, $s5  
10336   user_main_b   DEBUG   compiler   Inlining call at 0x08A30E74 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
10336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E7C - sw $v0, 36($sp)  
10336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E80 - or $a1, $v0, $zr <=> move $a1, $v0  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E84 - lb $a3, 32($sp)  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E88 - b 0x08A30FE0  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E8C - slt $s3, $a1, $s3  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30E90 - bne $a0, $zr, 0x08A30EEC  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E94 - slti $a0, $ra, 3  
10337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E98 - beql $a0, $zr, 0x08A30E70  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E9C - lw $s5, 92($sp)  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30EA0 - b 0x08A30F44  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EA4 - andi $a0, $a1, 15  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EAC - andi $a2, $s4, 1  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EB0 - andi $a0, $a1, 7  
10338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EB4 - addiu $a0, $a0, 48  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EB8 - addiu $s5, $s5, -1  
10339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EBC - srl $a1, $a1, 0x0003  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EC0 - bne $a1, $zr, 0x08A30EB0  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EC4 - sb $a0, 0($s5)  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EC8 - beq $a2, $zr, 0x08A30F5C  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ECC - lw $t7, 120($sp)  
10340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ED0 - lb $a0, 0($s5)  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ED4 - ori $a1, $zr, 48 <=> li $a1, 48  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30ED8 - beql $a0, $a1, 0x08A30F60  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EDC - sw $t7, 120($sp)  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EE0 - addiu $s5, $s5, -1  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EE4 - b 0x08A30F5C  
10341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EE8 - sb $a1, 0($s5)  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EEC - sw $t7, 120($sp)  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EF0 - sltiu $a0, $a1, 10  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EF4 - bne $a0, $zr, 0x08A30F2C  
10342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EF8 - ori $a2, $zr, 10 <=> li $a2, 10  
10343   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EFC - divu $a1, $a2  
10343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F00 - addiu $s5, $s5, -1  
10343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F04 - mfhi $a0  
10343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F08 - nop  
10343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F0C - nop  
10343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F10 - divu $a1, $a2  
10344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F14 - addiu $a0, $a0, 48  
10344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F18 - sb $a0, 0($s5)  
10344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F1C - mflo $a1  
10344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F20 - sltiu $a0, $a1, 10  
10344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F24 - beq $a0, $zr, 0x08A30EFC  
10344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F28 - nop  
10345   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F2C - addiu $a0, $a1, 48  
10345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F30 - addiu $s5, $s5, -1  
10346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F34 - sb $a0, 0($s5)  
10346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F38 - b 0x08A30F5C  
10346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F3C - lw $t7, 120($sp)  
10346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F40 - andi $a0, $a1, 15  
10346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F44 - addu $a0, $t7, $a0  
10346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F48 - lb $a0, 0($a0)  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F4C - addiu $s5, $s5, -1  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F50 - srl $a1, $a1, 0x0004  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F54 - bne $a1, $zr, 0x08A30F40  
10347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F58 - sb $a0, 0($s5)  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F5C - sw $t7, 120($sp)  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F60 - ori $a0, $zr, 1 <=> li $a0, 1  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F64 - bne $ra, $a0, 0x08A30F9C  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F68 - addiu $a2, $sp, 80  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F6C - andi $a0, $s4, 512  
10348   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F70 - beq $a0, $zr, 0x08A30FA0  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F74 - subu $a1, $a2, $s5  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F78 - addiu $a0, $sp, 40  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F7C - addiu $a3, $sp, 36  
10349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F80 - jal 0x08A3042C  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F84 - or $a1, $s5, $zr <=> move $a1, $s5  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F88 - lw $a1, 36($sp)  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F8C - or $s5, $v0, $zr <=> move $s5, $v0  
10350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F90 - lb $a3, 32($sp)  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F94 - b 0x08A30FE0  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F98 - slt $s3, $a1, $s3  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F9C - subu $a1, $a2, $s5  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FA0 - sw $a1, 36($sp)  
10351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FA4 - lb $a3, 32($sp)  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FA8 - b 0x08A30FE0  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FAC - slt $s3, $a1, $s3  
10352   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
10353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
10354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FE0 - lw $a2, 128($sp)  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
10355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
10356   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
10357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
10358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
10359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
10359   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
10360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
10361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
10361   user_main_b   DEBUG   compiler   Inlining call at 0x08A31054 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
10362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
10363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
10364   user_main_b   DEBUG   compiler   Inlining call at 0x08A31088 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
10364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
10365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
10366   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
10367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
10368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
10369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
10370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
10371   user_main_b   DEBUG   compiler   Inlining call at 0x08A31110 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
10371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
10372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
10373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
10373   user_main_b   DEBUG   compiler   Inlining call at 0x08A31140 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
10374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
10375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
10376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
10377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
10378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
10379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
10380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
10381   user_main_b   DEBUG   compiler   Inlining call at 0x08A311D4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
10382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
10383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
10383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
10383   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
10383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
10383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
10383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
10383   user_main_b   DEBUG   compiler   Inlining call at 0x08A31200 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
10384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
10385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
10386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
10387   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
10388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
10389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
10390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
10391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
10392   user_main_b   DEBUG   compiler   Inlining call at 0x08A31294 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
10392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
10393   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
10394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
10394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
10394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
10394   user_main_b   DEBUG   compiler   Inlining call at 0x08A312C0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
10394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
10395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
10395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
10395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
10396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
10397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
10397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
10397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
10398   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
10399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
10400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
10401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
10402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
10403   user_main_b   DEBUG   compiler   Inlining call at 0x08A31360 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
10403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
10404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
10405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
10406   user_main_b   DEBUG   compiler   Inlining call at 0x08A31394 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
10406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
10407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
10408   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
10409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
10409   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
10409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
10409   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
10410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
10410   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
10410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
10411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
10411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
10411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
10411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
10411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
10412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
10412   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
10412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
10412   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
10412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
10412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
10413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
10413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
10414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
10414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
10414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
10414   user_main_b   DEBUG   compiler   Inlining call at 0x08A3141C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
10415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
10415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
10415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
10415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
10415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
10415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
10416   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
10416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
10417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
10417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
10417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
10417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
10417   user_main_b   DEBUG   compiler   Inlining call at 0x08A31450 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
10418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
10419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
10420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
10421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
10422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
10423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
10424   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
10424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
10424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
10424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
10425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
10426   user_main_b   DEBUG   compiler   Inlining call at 0x08A314E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
10426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
10427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
10428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
10429   user_main_b   DEBUG   compiler   Inlining call at 0x08A3151C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
10429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
10430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
10431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
10432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
10433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
10434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
10435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
10436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
10436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
10436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
10436   user_main_b   DEBUG   compiler   Inlining call at 0x08A315A4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
10437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
10438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
10438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
10438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
10438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
10438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
10439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
10439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
10439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
10439   user_main_b   DEBUG   compiler   Inlining call at 0x08A315D8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
10440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
10441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
10442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
10443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
10444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
10445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
10446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
10447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
10447   user_main_b   DEBUG   compiler   Inlining call at 0x08A31658 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
10448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
10449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
10450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
10451   user_main_b   DEBUG   compiler   Inlining call at 0x08A31688 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
10451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
10452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
10453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
10454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
10455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
10456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
10456   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
10457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
10458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
10459   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
10459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
10459   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
10459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
10459   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
10459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
10460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
10460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
10460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
10460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
10461   user_main_b   DEBUG   compiler   Inlining call at 0x08A31724 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
10461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
10462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
10463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
10463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
10463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
10463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
10464   user_main_b   DEBUG   compiler   Inlining call at 0x08A31758 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
10465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
10466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
10466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
10466   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
10466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
10467   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
10468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
10469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
10470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
10471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
10472   user_main_b   DEBUG   compiler   Inlining call at 0x08A317E0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
10472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
10473   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
10474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
10474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
10475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
10475   user_main_b   DEBUG   compiler   Inlining call at 0x08A3180C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
10475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
10476   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
10477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
10478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
10479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
10479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
10479   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
10479   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
10480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
10480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
10480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
10481   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
10482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
10483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
10484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
10485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
10486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
10494   user_main_b   DEBUG   compiler   Compiling _S1_2_880E800  
10494   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E800 - lw $a2, 264($a0)  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E804 - sll $a2, $a2, 0x0002  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E808 - addu $a2, $a0, $a2  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E80C - addiu $a2, $a2, 200  
10495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E810 - sw $a2, 196($a0)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E814 - lw $a2, 196($a0)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E818 - sw $a1, 0($a2)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E81C - lw $a1, 264($a0)  
10496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E820 - addiu $a1, $a1, 1  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E824 - jr $ra  
10497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E828 - sw $a1, 264($a0)  
10498   user_main_b   DEBUG   compiler   Compiling _S1_2_880FCB0  
10498   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FCB0 - addiu $sp, $sp, -64  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCB4 - sw $s0, 32($sp)  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCB8 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCBC - lbu $a0, 21604($s0)  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCC0 - sw $s1, 36($sp)  
10499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCC4 - sw $s2, 40($sp)  
10500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCC8 - sw $s3, 44($sp)  
10500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCCC - sw $s4, 48($sp)  
10500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCD0 - sw $ra, 52($sp)  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FCD4 - bne $a0, $zr, 0x0880FD08  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCD8 - nop  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCDC - ori $a0, $zr, 1 <=> li $a0, 1  
10501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCE0 - sb $a0, 21604($s0)  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCE4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCE8 - addiu $s0, $s0, 21064  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCEC - or $s3, $s0, $zr <=> move $s3, $s0  
10502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCF0 - lw $a0, 0($s3)  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCF4 - ori $s1, $zr, 32 <=> li $s1, 32  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FCF8 - bgtz $a0, 0x0880FD10  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCFC - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
10503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD00 - b 0x0880FD3C  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD04 - nop  
10504   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880FD08 - b 0x0880FE58  
10505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD0C - nop  
10505   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FD10 - lw $a0, 4($s3)  
10505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD14 - lw $a1, 0($s3)  
10505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD18 - sw $a0, 8($s3)  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD1C - mult $a1, $a0  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD20 - mflo $a0  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD24 - jal 0x0880FC94  
10506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD28 - ori $a1, $zr, 32 <=> li $a1, 32  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD2C - addiu $s3, $s3, 32  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD30 - lw $a0, 0($s3)  
10507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD34 - bgtz $a0, 0x0880FD10  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD38 - addu $s1, $s1, $v0  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FD3C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD40 - sw $s1, 21588($a0)  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD44 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
10508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD48 - sw $s1, 21596($a0)  
10509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD4C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
10509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD50 - lw $a0, 21048($a0)  
10509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD54 - or $a1, $s1, $zr <=> move $a1, $s1  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD58 - ori $a2, $zr, 1 <=> li $a2, 1  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD5C - jal 0x0880E874  
10510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD60 - or $a3, $zr, $zr <=> li $a3, 0  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD64 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD68 - sw $v0, 21580($s3)  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD6C - lw $a0, -6148($s2)  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD70 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
10511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD74 - lw $a0, 8($a0)  
10512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD78 - or $a2, $s1, $zr <=> move $a2, $s1  
10512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD7C - or $a3, $v0, $zr <=> move $a3, $v0  
10512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD80 - jal 0x08A2AB7C  
10513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD84 - addiu $a1, $a1, -7364  
10513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD88 - lw $a0, 0($s0)  
10513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FD8C - blez $a0, 0x0880FE38  
10513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD90 - lw $s1, 21580($s3)  
10513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD94 - lui $s4, 0x08A5 <=> li $s4, 0x08A50000  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD98 - addiu $s4, $s4, -7312  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FD9C - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
10514   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FDA0 - sw $a0, 21576($s3)  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDA4 - or $a0, $s1, $zr <=> move $a0, $s1  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDA8 - jal 0x0880FC94  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDAC - ori $a1, $zr, 32 <=> li $a1, 32  
10515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDB0 - lw $a0, -6148($s2)  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDB4 - or $s1, $v0, $zr <=> move $s1, $v0  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDB8 - lw $a0, 8($a0)  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDBC - lw $a2, 4($s0)  
10516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDC0 - lw $a3, 0($s0)  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDC4 - or $a1, $s4, $zr <=> move $a1, $s4  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDC8 - jal 0x08A2AB7C  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDCC - or $t0, $s1, $zr <=> move $t0, $s1  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDD0 - sw $s1, 16($s0)  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDD4 - sw $s1, 24($s0)  
10517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDD8 - lw $a1, 4($s0)  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDDC - ori $a0, $zr, 0 <=> li $a0, 0  
10518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDE0 - slt $a1, $a0, $a1  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FDE4 - beq $a1, $zr, 0x0880FE24  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDE8 - nop  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDEC - lw $a1, 0($s0)  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FDF0 - addu $a1, $s1, $a1  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDF4 - sw $a1, 0($s1)  
10519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDF8 - lw $a1, 4($s0)  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FDFC - addiu $a1, $a1, -1  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE00 - bne $a0, $a1, 0x0880FE0C  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE04 - nop  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE08 - sw $zr, 0($s1)  
10520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FE0C - lw $a1, 0($s0)  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE10 - lw $a2, 4($s0)  
10521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE14 - addiu $a0, $a0, 1  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE18 - slt $a2, $a0, $a2  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE1C - bne $a2, $zr, 0x0880FDF0  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE20 - addu $s1, $s1, $a1  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FE24 - sw $s1, 20($s0)  
10522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE28 - addiu $s0, $s0, 32  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE2C - lw $a0, 0($s0)  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE30 - bgtz $a0, 0x0880FDA0  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE34 - nop  
10523   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FE38 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE3C - sw $s1, 21584($a0)  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE40 - lw $a0, -6148($s2)  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE44 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE48 - lw $a0, 8($a0)  
10524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE4C - addiu $a1, $a1, -7276  
10525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE50 - jal 0x08A2AB7C  
10525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE54 - or $a2, $s1, $zr <=> move $a2, $s1  
10525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FE58 - lw $s0, 32($sp)  
10526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE5C - lw $s1, 36($sp)  
10526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE60 - lw $s2, 40($sp)  
10526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE64 - lw $s3, 44($sp)  
10526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE68 - lw $s4, 48($sp)  
10526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE6C - lw $ra, 52($sp)  
10527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE70 - jr $ra  
10527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE74 - addiu $sp, $sp, 64  
10528   user_main_b   DEBUG   compiler   Compiling _S1_2_880FC94  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FC94 - addu $a0, $a1, $a0  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC98 - addiu $a2, $a0, -1  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC9C - div $a2, $a1  
10529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCA0 - mfhi $a1  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCA4 - subu $v0, $a0, $a1  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCA8 - jr $ra  
10530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FCAC - addiu $v0, $v0, -1  
10531   user_main_b   DEBUG   compiler   Compiling _S1_2_880E874  
10531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E874 - addiu $sp, $sp, -48  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E878 - sw $a3, 24($sp)  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E87C - sw $a0, 32($sp)  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E880 - sw $a1, 28($sp)  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E884 - andi $a0, $a2, 255  
10532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E888 - sb $a0, 20($sp)  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E88C - sw $ra, 36($sp)  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E890 - jal 0x0880FE78  
10533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E894 - or $a0, $a1, $zr <=> move $a0, $a1  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E898 - lbu $a2, 20($sp)  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E89C - lw $a0, 24($sp)  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8A0 - lw $a1, 28($sp)  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E8A4 - bne $v0, $zr, 0x0880E8BC  
10534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8A8 - lw $a3, 32($sp)  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E8AC - beq $a0, $zr, 0x0880E8C4  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8B0 - nop  
10535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E8B4 - b 0x0880E8CC  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8B8 - nop  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E8BC - b 0x0880E8FC  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8C0 - nop  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E8C4 - lw $a0, 196($a3)  
10536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8C8 - lw $a0, 0($a0)  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E8CC - lw $a3, 96($a0)  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8D0 - addiu $a3, $a3, 32  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8D4 - lh $t0, 0($a3)  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8D8 - lw $a3, 4($a3)  
10537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8DC - jalr $ra, $a3  
10538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8E0 - addu $a0, $a0, $t0  
10538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E8E4 - beq $v0, $zr, 0x0880E8FC  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8E8 - nop  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8EC - sw $v0, 16($sp)  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E8F0 - jal 0x08810A0C  
10539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8F4 - or $a0, $v0, $zr <=> move $a0, $v0  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E8F8 - lw $v0, 16($sp)  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E8FC - lw $ra, 36($sp)  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E900 - jr $ra  
10540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E904 - addiu $sp, $sp, 48  
10541   user_main_b   DEBUG   compiler   Compiling _S1_2_880FE78  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FE78 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE7C - lw $a1, 21576($a1)  
10542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE80 - slt $a1, $a1, $a0  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE84 - bne $a1, $zr, 0x0880FEAC  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE88 - nop  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE8C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE90 - addiu $a1, $a1, 21064  
10543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE94 - lw $a2, 0($a1)  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FE98 - slt $a2, $a2, $a0  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FE9C - bne $a2, $zr, 0x0880FEB4  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEA0 - nop  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FEA4 - b 0x0880FEC8  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEA8 - nop  
10544   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880FEAC - b 0x0880FF40  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEB0 - or $v0, $zr, $zr <=> li $v0, 0  
10545   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FEB4 - addiu $a1, $a1, 32  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEB8 - lw $a2, 0($a1)  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEBC - slt $a2, $a2, $a0  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FEC0 - bne $a2, $zr, 0x0880FEB4  
10546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEC4 - nop  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FEC8 - lw $a0, 8($a1)  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FECC - beq $a0, $zr, 0x0880FF3C  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FED0 - nop  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FED4 - lw $a0, 8($a1)  
10547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FED8 - lw $a2, 12($a1)  
10548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEDC - addiu $a0, $a0, -1  
10548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEE0 - sw $a0, 8($a1)  
10548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEE4 - addiu $a0, $a2, 1  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEE8 - lw $a2, 28($a1)  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEEC - sw $a0, 12($a1)  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEF0 - slt $a0, $a2, $a0  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FEF4 - beql $a0, $zr, 0x0880FF08  
10549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FEF8 - lw $a0, 0($a1)  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FEFC - lw $a0, 12($a1)  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF00 - sw $a0, 28($a1)  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF04 - lw $a0, 0($a1)  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FF08 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
10550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF0C - lw $a3, 21596($a2)  
10551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF10 - subu $a0, $a3, $a0  
10551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF14 - sw $a0, 21596($a2)  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF18 - lw $a0, 0($a1)  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF1C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF20 - lw $a3, 21592($a2)  
10552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF24 - addu $a0, $a3, $a0  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF28 - sw $a0, 21592($a2)  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF2C - lw $v0, 24($a1)  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF30 - lw $a0, 0($v0)  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FF34 - b 0x0880FF40  
10553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF38 - sw $a0, 24($a1)  
10554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FF3C - or $v0, $zr, $zr <=> li $v0, 0  
10554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FF40 - jr $ra  
10554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF44 - nop  
10556   user_main_b   DEBUG   compiler   Compiling _S1_2_8810F80  
10556   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810F80 - addiu $sp, $sp, -144  
10557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F84 - sw $s0, 112($sp)  
10557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F88 - or $s0, $a0, $zr <=> move $s0, $a0  
10557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F8C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
10557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F90 - lw $a3, 21680($a0)  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F94 - sw $s2, 120($sp)  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F98 - andi $s2, $a2, 255  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F9C - addiu $a2, $a3, 1  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FA0 - sw $a2, 21680($a0)  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FA4 - lw $a0, 108($s0)  
10558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FA8 - sltiu $a0, $a0, 1  
10559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FAC - mult $s2, $a0  
10559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FB0 - sw $s3, 124($sp)  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FB4 - or $s3, $a1, $zr <=> move $s3, $a1  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FB8 - lw $a1, 44($s0)  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FBC - addiu $t1, $s3, 15  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FC0 - addiu $t2, $zr, -16 <=> li $t2, -16  
10560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FC4 - sw $s1, 116($sp)  
10561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FC8 - and $s1, $t1, $t2  
10561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FCC - lw $a2, 20($a1)  
10561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FD0 - mflo $a0  
10561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FD4 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
10562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FD8 - sw $s4, 128($sp)  
10562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FDC - ori $s4, $zr, 0 <=> li $s4, 0  
10562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FE0 - ori $a3, $zr, 0 <=> li $a3, 0  
10562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FE4 - sltu $a0, $zr, $a0 <=> move $a0, $a0  
10562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FE8 - ori $t0, $zr, 0 <=> li $t0, 0  
10562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FEC - lw $t1, 21676($t1)  
10563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FF0 - sw $s5, 132($sp)  
10563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FF4 - sw $s6, 136($sp)  
10563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810FF8 - sw $ra, 140($sp)  
10563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810FFC - beq $a2, $zr, 0x08811060  
10564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811000 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
10564   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811004 - lw $t2, 4($a2)  
10564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811008 - sltu $t3, $t2, $s1  
10564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881100C - bne $t3, $zr, 0x08811050  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811010 - nop  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811014 - beq $t1, $zr, 0x08811030  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811018 - nop  
10565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881101C - bne $a2, $t1, 0x08811050  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811020 - nop  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811024 - or $t0, $a3, $zr <=> move $t0, $a3  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811028 - b 0x08811050  
10566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881102C - or $s4, $a2, $zr <=> move $s4, $a2  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811030 - beq $s4, $zr, 0x08811048  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811034 - nop  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811038 - lw $t3, 4($s4)  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881103C - sltu $t2, $t2, $t3  
10571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811040 - beq $t2, $zr, 0x08811050  
10572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811044 - nop  
10572   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811048 - or $t0, $a3, $zr <=> move $t0, $a3  
10572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881104C - or $s4, $a2, $zr <=> move $s4, $a2  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811050 - or $a3, $a2, $zr <=> move $a3, $a2  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811054 - lw $a2, 0($a3)  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811058 - bne $a2, $zr, 0x08811004  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881105C - nop  
10573   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811060 - beq $s4, $zr, 0x088111A0  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811064 - nop  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811068 - beq $t0, $zr, 0x08811078  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881106C - lw $a0, 0($s4)  
10574   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811070 - b 0x0881107C  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811074 - sw $a0, 0($t0)  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811078 - sw $a0, 20($a1)  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881107C - sw $s0, 0($s4)  
10575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811080 - addiu $a0, $s0, 8  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811084 - lw $a1, 0($a0)  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811088 - lw $a0, 4($a0)  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881108C - sw $a1, 48($sp)  
10576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811090 - sw $a0, 52($sp)  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811094 - lw $a0, 8($s0)  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811098 - lw $a1, 48($sp)  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881109C - addiu $a0, $a0, -1  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110A0 - sw $a0, 8($s0)  
10577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110A4 - lw $a0, 52($sp)  
10578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110A8 - lw $a3, 0($s0)  
10578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110AC - sw $a1, 16($sp)  
10578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110B0 - sw $a0, 20($sp)  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110B4 - lw $a0, 4($s0)  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110B8 - sw $a3, 64($sp)  
10579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110BC - addiu $a3, $a3, 1  
10580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110C0 - sw $a0, 68($sp)  
10580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110C4 - sw $a3, 0($s0)  
10580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110C8 - slt $t0, $a0, $a3  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110CC - lw $a0, 24($s0)  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110D0 - lw $a2, 16($s0)  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110D4 - lw $a1, 20($s0)  
10581   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88110D8 - bnel $t0, $zr, 0x088110E0  
10584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110DC - sw $a3, 4($s0)  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88110E0 - lw $a3, 4($s4)  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110E4 - lw $t0, 64($sp)  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110E8 - subu $a0, $a0, $a3  
10585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110EC - lw $a3, 68($sp)  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110F0 - sw $t0, 24($sp)  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110F4 - sw $a0, 24($s0)  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110F8 - sw $a3, 28($sp)  
10586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88110FC - lw $a0, 4($s4)  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811100 - addu $a2, $a2, $a0  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811104 - sw $a2, 16($s0)  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811108 - slt $a0, $a1, $a2  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881110C - bnel $a0, $zr, 0x08811114  
10587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811110 - sw $a2, 20($s0)  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811114 - lw $a1, 21660($s5)  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811118 - lw $a2, 4($s4)  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881111C - addu $a0, $s4, $a1  
10588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811120 - subu $a2, $a2, $s1  
10593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811124 - subu $a1, $a2, $a1  
10596   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811128 - blez $a1, 0x08811198  
10598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881112C - addu $a0, $a0, $s1  
10600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811130 - or $a2, $a0, $zr <=> move $a2, $a0  
10602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811134 - beq $a2, $zr, 0x08811144  
10604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811138 - sw $s1, 4($s4)  
10606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881113C - sw $s0, 0($a2)  
10608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811140 - sw $a1, 4($a2)  
10610   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811144 - lw $a2, 0($s0)  
10614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811148 - lw $a1, 4($s0)  
10614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881114C - sw $a2, 80($sp)  
10614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811150 - addiu $a2, $a2, 1  
10614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811154 - sw $a1, 84($sp)  
10614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811158 - sw $a2, 0($s0)  
10615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881115C - slt $a3, $a1, $a2  
10615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811160 - lw $a1, 96($s0)  
10615   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811164 - bnel $a3, $zr, 0x0881116C  
10615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811168 - sw $a2, 4($s0)  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881116C - or $a2, $a0, $zr <=> move $a2, $a0  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811170 - lw $a0, 80($sp)  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811174 - lw $a3, 84($sp)  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811178 - sw $a0, 32($sp)  
10616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881117C - addiu $a1, $a1, 72  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811180 - sw $a3, 36($sp)  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811184 - lh $a0, 0($a1)  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811188 - lw $a3, 4($a1)  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881118C - addu $a0, $s0, $a0  
10617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811190 - jalr $ra, $a3  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811194 - or $a1, $a2, $zr <=> move $a1, $a2  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811198 - b 0x08811230  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881119C - nop  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88111A0 - or $a3, $a0, $zr <=> move $a3, $a0  
10618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111A4 - lw $a0, 32($s0)  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111A8 - lw $a2, 21660($s5)  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111AC - or $a1, $s0, $zr <=> move $a1, $s0  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88111B0 - jal 0x08810488  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111B4 - addu $a2, $a2, $s1  
10619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111B8 - or $s4, $v0, $zr <=> move $s4, $v0  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88111BC - beq $s4, $zr, 0x08811230  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111C0 - nop  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111C4 - or $a0, $s4, $zr <=> move $a0, $s4  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88111C8 - beq $a0, $zr, 0x088111D8  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111CC - nop  
10620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111D0 - sw $s0, 0($a0)  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111D4 - sw $s1, 4($a0)  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88111D8 - lw $a0, 0($s0)  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111DC - lw $a1, 4($s0)  
10625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111E0 - sw $a0, 96($sp)  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111E4 - addiu $a0, $a0, 1  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111E8 - sw $a1, 100($sp)  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111EC - sw $a0, 0($s0)  
10626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111F0 - slt $a3, $a1, $a0  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111F4 - lw $a1, 16($s0)  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88111F8 - lw $a2, 20($s0)  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88111FC - bnel $a3, $zr, 0x08811204  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811200 - sw $a0, 4($s0)  
10627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811204 - lw $a0, 96($sp)  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811208 - lw $a3, 100($sp)  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881120C - lw $t0, 21660($s5)  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811210 - sw $a0, 40($sp)  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811214 - addu $a0, $t0, $s1  
10628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811218 - sw $a3, 44($sp)  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881121C - addu $a1, $a1, $a0  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811220 - slt $a0, $a2, $a1  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811224 - beq $a0, $zr, 0x08811230  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811228 - sw $a1, 16($s0)  
10629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881122C - sw $a1, 20($s0)  
10630   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811230 - bne $s4, $zr, 0x0881124C  
10630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811234 - nop  
10630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811238 - lw $a0, 108($s0)  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881123C - bne $a0, $zr, 0x08811260  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811240 - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811244 - b 0x088112E8  
10631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811248 - nop  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x881124C - jal 0x0881003C  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811250 - or $a0, $s4, $zr <=> move $a0, $s4  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811254 - lw $v0, 21660($s5)  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811258 - b 0x08811320  
10632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881125C - addu $v0, $s4, $v0  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811260 - lw $a0, 21672($s4)  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811264 - bne $a0, $zr, 0x088112E8  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811268 - nop  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881126C - or $s5, $s0, $zr <=> move $s5, $s0  
10633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811270 - ori $a0, $zr, 1 <=> li $a0, 1  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811274 - sw $a0, 21672($s4)  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811278 - ori $s0, $zr, 0 <=> li $s0, 0  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881127C - lw $s6, 112($s5)  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811280 - beq $s6, $zr, 0x088112D4  
10634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811284 - nop  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811288 - jal 0x08810580  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881128C - lw $a0, 32($s6)  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811290 - lw $a0, 132($s5)  
10635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811294 - addu $a0, $a0, $s3  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811298 - slt $a0, $a0, $v0  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881129C - beq $a0, $zr, 0x088112D4  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112A0 - nop  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112A4 - lw $a0, 96($s6)  
10636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112A8 - or $a1, $s3, $zr <=> move $a1, $s3  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112AC - addiu $a0, $a0, 32  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112B0 - lh $a2, 0($a0)  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112B4 - lw $a3, 4($a0)  
10637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112B8 - addu $a0, $s6, $a2  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112BC - jalr $ra, $a3  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112C0 - or $a2, $zr, $zr <=> li $a2, 0  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88112C4 - beq $v0, $zr, 0x088112D4  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112C8 - nop  
10638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88112CC - b 0x08811320  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112D0 - sw $zr, 21672($s4)  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88112D4 - addiu $s0, $s0, 1  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112D8 - slti $a0, $s0, 5  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88112DC - bne $a0, $zr, 0x0881127C  
10639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112E0 - addiu $s5, $s5, 4  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112E4 - sw $zr, 21672($s4)  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88112E8 - beq $s2, $zr, 0x0881131C  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112EC - nop  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112F0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
10640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88112F4 - jal 0x08808FDC  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112F8 - addiu $a0, $a0, -6476  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88112FC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811300 - or $a1, $s1, $zr <=> move $a1, $s1  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811304 - jal 0x08808FDC  
10641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811308 - addiu $a0, $a0, -6440  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881130C - or $a0, $zr, $zr <=> li $a0, 0  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811310 - jal 0x088F38C4  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811314 - or $a1, $zr, $zr <=> li $a1, 0  
10642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811318 - break 0x00000  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881131C - or $v0, $zr, $zr <=> li $v0, 0  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811320 - lw $s0, 112($sp)  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811324 - lw $s1, 116($sp)  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811328 - lw $s2, 120($sp)  
10643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881132C - lw $s3, 124($sp)  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811330 - lw $s4, 128($sp)  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811334 - lw $s5, 132($sp)  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811338 - lw $s6, 136($sp)  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881133C - lw $ra, 140($sp)  
10644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811340 - jr $ra  
10645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811344 - addiu $sp, $sp, 144  
10648   user_main_b   DEBUG   compiler   Compiling _S1_2_8810488  
10648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810488 - addiu $sp, $sp, -32  
10648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881048C - sw $s0, 16($sp)  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810490 - or $s0, $a0, $zr <=> move $s0, $a0  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810494 - or $a0, $a1, $zr <=> move $a0, $a1  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810498 - lw $a1, 40($a0)  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881049C - sw $s1, 20($sp)  
10649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104A0 - sw $ra, 24($sp)  
10650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104A4 - lw $t0, 36($a0)  
10650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104A8 - andi $a3, $t0, 2  
10650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104AC - sra $a3, $a3, 0x0001  
10650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104B0 - mult $a2, $t0  
10650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104B4 - xori $a2, $a3, 1  
10651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104B8 - sll $a2, $a2, 0x0002  
10651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104BC - addu $a2, $s0, $a2  
10651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104C0 - lw $t0, 12($a2)  
10651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104C4 - mflo $a2  
10651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88104C8 - beq $t0, $zr, 0x08810500  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104CC - addu $a2, $a1, $a2  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88104D0 - bne $a3, $zr, 0x088104EC  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104D4 - lw $t0, 40($t0)  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104D8 - sltu $t0, $t0, $a2  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88104DC - beq $t0, $zr, 0x08810538  
10652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104E0 - nop  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88104E4 - b 0x0881056C  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104E8 - or $v0, $zr, $zr <=> li $v0, 0  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88104EC - sltu $t0, $a2, $t0  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88104F0 - beq $t0, $zr, 0x08810538  
10653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104F4 - nop  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88104F8 - b 0x0881056C  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88104FC - or $v0, $zr, $zr <=> li $v0, 0  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8810500 - bne $a3, $zr, 0x08810520  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810504 - nop  
10654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810508 - lw $t0, 8($s0)  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881050C - sltu $t0, $t0, $a2  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810510 - beq $t0, $zr, 0x08810538  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810514 - nop  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810518 - b 0x0881056C  
10655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881051C - or $v0, $zr, $zr <=> li $v0, 0  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810520 - lw $t0, 0($s0)  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810524 - sltu $t0, $a2, $t0  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810528 - beq $t0, $zr, 0x08810538  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881052C - nop  
10656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810530 - b 0x0881056C  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810534 - or $v0, $zr, $zr <=> li $v0, 0  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810538 - or $s1, $a2, $zr <=> move $s1, $a2  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881053C - beql $a3, $zr, 0x08810544  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810540 - or $s1, $a1, $zr <=> move $s1, $a1  
10657   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810544 - sw $a2, 40($a0)  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810548 - jal 0x08810580  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881054C - or $a0, $s0, $zr <=> move $a0, $s0  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810550 - lw $a1, 4($s0)  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810554 - or $a0, $v0, $zr <=> move $a0, $v0  
10658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810558 - slt $a1, $a0, $a1  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881055C - beq $a1, $zr, 0x08810568  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810560 - nop  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810564 - sw $a0, 4($s0)  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810568 - or $v0, $s1, $zr <=> move $v0, $s1  
10659   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881056C - lw $s0, 16($sp)  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810570 - lw $s1, 20($sp)  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810574 - lw $ra, 24($sp)  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810578 - jr $ra  
10660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881057C - addiu $sp, $sp, 32  
10661   user_main_b   DEBUG   compiler   Compiling _S1_2_8810580  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810580 - lw $a2, 12($a0)  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810584 - beq $a2, $zr, 0x08810594  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810588 - lw $a1, 16($a0)  
10662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881058C - b 0x08810598  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810590 - lw $a2, 40($a2)  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810594 - lw $a2, 0($a0)  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8810598 - beql $a1, $zr, 0x088105A8  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881059C - lw $a1, 8($a0)  
10663   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88105A0 - b 0x088105A8  
10664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88105A4 - lw $a1, 40($a1)  
10664   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88105A8 - jr $ra  
10664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88105AC - subu $v0, $a1, $a2  
10665   user_main_b   DEBUG   compiler   Compiling _S1_2_881003C  
10665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881003C - nop[03E00008,00000000]()  
10665   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0881003C (0881003C-0x08810040, length 2) by nop[03E00008,00000000]()  
10666   user_main_b   DEBUG   compiler   Compiling _S1_2_8810A0C  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810A0C - lui $a1, 0xCF80 <=> li $a1, 0xCF800000  
10666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A10 - addiu $a0, $a0, -16  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A14 - addiu $a1, $a1, 8161  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A18 - jr $ra  
10667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A1C - sw $a1, 8($a0)  
10668   user_main_b   DEBUG   compiler   Compiling _S1_2_8A305FC  
10668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A305FC - addiu $sp, $sp, -48  
10668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30600 - sw $s1, 20($sp)  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30604 - sw $s2, 24($sp)  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30608 - ori $t0, $zr, 1 <=> li $t0, 1  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3060C - or $s2, $a0, $zr <=> move $s2, $a0  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30610 - or $s1, $a1, $zr <=> move $s1, $a1  
10669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30614 - sw $s0, 16($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30618 - sw $s3, 28($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3061C - sw $s4, 32($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30620 - sw $s5, 36($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30624 - sw $s6, 40($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30628 - sw $ra, 44($sp)  
10670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3062C - beq $a3, $t0, 0x08A30654  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30630 - or $s0, $a2, $zr <=> move $s0, $a2  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30634 - ori $s3, $zr, 0 <=> li $s3, 0  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30638 - sltu $a0, $s3, $s0  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3063C - beq $a0, $zr, 0x08A306FC  
10671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30640 - lui $s6, 0x08AC <=> li $s6, 0x08AC0000  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30644 - addiu $s6, $s6, 9956  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30648 - lui $s4, 0x08A7 <=> li $s4, 0x08A70000  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3064C - b 0x08A306A4  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30650 - lui $s5, 0x08A7 <=> li $s5, 0x08A70000  
10672   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30654 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30658 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3065C - addiu $s1, $a0, 9956  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30660 - lw $a2, -5040($s0)  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30664 - or $a0, $s2, $zr <=> move $a0, $s2  
10673   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30668 - jal 0x08A3CE8C  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3066C - or $a1, $s1, $zr <=> move $a1, $s1  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30670 - sw $zr, -5040($s0)  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30674 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30678 - sw $s1, -5036($a0)  
10674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3067C - lw $s0, 16($sp)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30680 - lw $s1, 20($sp)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30684 - lw $s2, 24($sp)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30688 - lw $s3, 28($sp)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3068C - lw $s4, 32($sp)  
10675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30690 - lw $s5, 36($sp)  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30694 - lw $s6, 40($sp)  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30698 - lw $ra, 44($sp)  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3069C - jr $ra  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306A0 - addiu $sp, $sp, 48  
10676   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A306A4 - addu $a0, $s1, $s3  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A306A8 - lw $a1, -5036($s4)  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306AC - lb $a0, 0($a0)  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306B0 - lw $a2, -5040($s5)  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306B4 - addiu $a3, $a1, 1  
10677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306B8 - sb $a0, 0($a1)  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306BC - sw $a3, -5036($s4)  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306C0 - addiu $a0, $a2, 1  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306C4 - slti $a1, $a0, 128  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A306C8 - bne $a1, $zr, 0x08A306EC  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306CC - sw $a0, -5040($s5)  
10678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306D0 - or $a2, $a0, $zr <=> move $a2, $a0  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306D4 - or $a0, $s2, $zr <=> move $a0, $s2  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A306D8 - jal 0x08A3CE8C  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306DC - or $a1, $s6, $zr <=> move $a1, $s6  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306E0 - sw $s6, -5036($s4)  
10679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A306E4 - beq $v0, $zr, 0x08A30728  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306E8 - sw $zr, -5040($s5)  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A306EC - addiu $s3, $s3, 1  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306F0 - sltu $a0, $s3, $s0  
10680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A306F4 - bne $a0, $zr, 0x08A306A8  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A306F8 - addu $a0, $s1, $s3  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A306FC - or $v0, $s3, $zr <=> move $v0, $s3  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30700 - lw $s0, 16($sp)  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30704 - lw $s1, 20($sp)  
10681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30708 - lw $s2, 24($sp)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3070C - lw $s3, 28($sp)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30710 - lw $s4, 32($sp)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30714 - lw $s5, 36($sp)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30718 - lw $s6, 40($sp)  
10682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3071C - lw $ra, 44($sp)  
10683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30720 - jr $ra  
10685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30724 - addiu $sp, $sp, 48  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30728 - or $v0, $zr, $zr <=> li $v0, 0  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3072C - lw $s0, 16($sp)  
10692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30730 - lw $s1, 20($sp)  
10693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30734 - lw $s2, 24($sp)  
10693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30738 - lw $s3, 28($sp)  
10693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3073C - lw $s4, 32($sp)  
10694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30740 - lw $s5, 36($sp)  
10695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30744 - lw $s6, 40($sp)  
10696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30748 - lw $ra, 44($sp)  
10696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3074C - jr $ra  
10696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30750 - addiu $sp, $sp, 48  
10698   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30A50  
10699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
10699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
10700   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
10701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
10702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
10702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
10702   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
10703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
10703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
10703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
10703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
10703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
10704   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
10704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
10705   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
10705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
10705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
10705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
10706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
10706   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
10706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
10706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
10707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
10708   user_main_b   DEBUG   compiler   Inlining call at 0x08A30868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
10709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
10709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
10710   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
10711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
10711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
10711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
10712   user_main_b   DEBUG   compiler   Inlining call at 0x08A30894 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
10712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
10713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
10717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
10719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
10720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
10721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
10722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
10723   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
10724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30934 - lb $s0, 0($s1)  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
10725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
10726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
10726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
10727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
10727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
10727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
10727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
10727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30A50 - ori $s4, $s4, 128  
10728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30A54 - b 0x08A30934  
10728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A58 - addiu $a2, $s1, 1  
10728   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
10728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
10728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
10729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
10729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
10729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
10729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
10730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
10730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
10730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
10730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
10730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
10730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE0 - lw $a2, 128($sp)  
10731   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
10731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
10731   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
10731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
10732   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
10732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
10732   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
10732   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
10733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
10733   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
10733   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
10733   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
10734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
10734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
10734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
10735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
10735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
10735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
10735   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
10735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
10736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
10737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
10738   user_main_b   DEBUG   compiler   Inlining call at 0x08A31054 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
10739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
10740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
10741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
10741   user_main_b   DEBUG   compiler   Inlining call at 0x08A31088 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
10742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
10743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
10744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
10745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
10746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
10746   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
10747   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
10748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
10749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
10750   user_main_b   DEBUG   compiler   Inlining call at 0x08A31110 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
10750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
10751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
10752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
10753   user_main_b   DEBUG   compiler   Inlining call at 0x08A31140 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
10753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
10754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
10755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
10756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
10757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
10758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
10758   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
10759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
10760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
10761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
10762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
10762   user_main_b   DEBUG   compiler   Inlining call at 0x08A311D4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
10763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
10764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
10765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
10766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
10766   user_main_b   DEBUG   compiler   Inlining call at 0x08A31200 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
10767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
10768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
10769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
10770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
10771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
10772   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
10773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
10774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
10775   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
10776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
10777   user_main_b   DEBUG   compiler   Inlining call at 0x08A31294 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
10778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
10778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
10779   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
10780   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
10781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
10781   user_main_b   DEBUG   compiler   Inlining call at 0x08A312C0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
10782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
10783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
10783   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
10783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
10784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
10785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
10786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
10787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
10787   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
10787   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
10788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
10789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
10790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
10791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
10792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
10793   user_main_b   DEBUG   compiler   Inlining call at 0x08A31360 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
10794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
10795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
10796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
10797   user_main_b   DEBUG   compiler   Inlining call at 0x08A31394 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
10798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
10799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
10800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
10801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
10802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
10803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
10804   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
10805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
10806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
10807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
10807   user_main_b   DEBUG   compiler   Inlining call at 0x08A3141C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
10808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
10809   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
10810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
10811   user_main_b   DEBUG   compiler   Inlining call at 0x08A31450 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
10812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
10813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
10813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
10813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
10814   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
10815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
10816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
10817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
10818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
10819   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
10820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
10821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
10822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
10822   user_main_b   DEBUG   compiler   Inlining call at 0x08A314E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
10822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
10823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
10824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
10825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
10826   user_main_b   DEBUG   compiler   Inlining call at 0x08A3151C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
10827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
10828   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
10829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
10830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
10831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
10832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
10833   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
10834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
10835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
10836   user_main_b   DEBUG   compiler   Inlining call at 0x08A315A4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
10836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
10837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
10837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
10838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
10839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
10840   user_main_b   DEBUG   compiler   Inlining call at 0x08A315D8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
10840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
10841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
10842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
10843   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
10844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
10845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
10846   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
10847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
10847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
10848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
10848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
10848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
10848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
10848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
10849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
10849   user_main_b   DEBUG   compiler   Inlining call at 0x08A31658 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
10849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
10850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
10850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
10850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
10850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
10850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
10851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
10852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
10852   user_main_b   DEBUG   compiler   Inlining call at 0x08A31688 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
10853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
10854   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
10855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
10855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
10856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
10856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
10856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
10856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10857   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
10857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
10857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
10857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
10858   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
10858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
10858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
10858   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
10858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
10859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
10860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
10861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
10862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
10863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
10864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
10865   user_main_b   DEBUG   compiler   Inlining call at 0x08A31724 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
10865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
10866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
10867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
10868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
10869   user_main_b   DEBUG   compiler   Inlining call at 0x08A31758 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
10869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
10870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
10871   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
10872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
10873   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
10874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
10875   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
10876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
10876   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
10876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
10876   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
10877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
10877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
10877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
10877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
10878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
10878   user_main_b   DEBUG   compiler   Inlining call at 0x08A317E0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
10879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
10879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
10880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
10880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
10880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
10880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
10880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
10881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
10881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
10881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
10881   user_main_b   DEBUG   compiler   Inlining call at 0x08A3180C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
10882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
10882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
10883   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
10884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
10885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
10886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
10887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
10888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
10889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
10890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
10891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
10892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
10893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
10901   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30A5C  
10902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
10902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
10903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
10904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
10905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
10906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
10907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
10908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
10909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
10910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
10911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
10911   user_main_b   DEBUG   compiler   Inlining call at 0x08A30868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
10912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
10913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
10914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
10915   user_main_b   DEBUG   compiler   Inlining call at 0x08A30894 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
10915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
10916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
10917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
10918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
10919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
10920   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
10921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
10922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
10923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
10923   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
10923   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
10923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
10923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
10924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
10924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
10924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
10924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30934 - lb $s0, 0($s1)  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
10925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
10926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
10927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30A5C - ori $a1, $zr, 0 <=> li $a1, 0  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30A60 - sll $a0, $a1, 0x0003  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A64 - addu $a0, $a1, $a0  
10928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A68 - addu $a0, $a1, $a0  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A6C - addu $a1, $a0, $s0  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A70 - lb $s0, 0($a2)  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A74 - addiu $a2, $s1, 1  
10929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A78 - addiu $a0, $s0, -48  
10930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A7C - addiu $a1, $a1, -48  
10930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A80 - sltiu $a0, $a0, 10  
10930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30A84 - bne $a0, $zr, 0x08A30A60  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A88 - or $s1, $a2, $zr <=> move $s1, $a2  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A8C - addiu $a3, $s0, -32  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A90 - or $s6, $a1, $zr <=> move $s6, $a1  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30A94 - b 0x08A30944  
10931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30A98 - sltiu $t1, $a3, 89  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
10932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
10933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
10934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE0 - lw $a2, 128($sp)  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
10935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
10936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
10937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
10938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
10939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
10940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
10941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
10942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
10943   user_main_b   DEBUG   compiler   Inlining call at 0x08A31054 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
10943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
10944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
10945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
10946   user_main_b   DEBUG   compiler   Inlining call at 0x08A31088 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
10946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
10947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
10948   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
10949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
10950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
10951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
10952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
10953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
10954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
10955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
10955   user_main_b   DEBUG   compiler   Inlining call at 0x08A31110 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
10956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
10957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
10958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
10959   user_main_b   DEBUG   compiler   Inlining call at 0x08A31140 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
10959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
10960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
10961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
10962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
10963   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
10964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
10964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
10965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
10966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
10967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
10968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
10969   user_main_b   DEBUG   compiler   Inlining call at 0x08A311D4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
10969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
10970   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
10971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
10971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
10971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
10971   user_main_b   DEBUG   compiler   Inlining call at 0x08A31200 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
10972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
10972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
10973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
10973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
10973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
10973   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
10974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
10974   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
10974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
10974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
10975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
10975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
10975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
10975   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
10976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
10976   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
10976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
10976   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
10976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
10977   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
10977   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
10977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
10978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
10978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
10978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
10978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
10979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
10980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
10981   user_main_b   DEBUG   compiler   Inlining call at 0x08A31294 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
10982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
10983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
10984   user_main_b   DEBUG   compiler   Inlining call at 0x08A312C0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
10985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
10985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
10986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
10987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
10988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
10989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
10990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
10991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
10992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
10993   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
10993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
10993   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
10994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
10995   user_main_b   DEBUG   compiler   Inlining call at 0x08A31360 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
10995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
10996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
10997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
10998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
11000   user_main_b   DEBUG   compiler   Inlining call at 0x08A31394 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
11000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
11001   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
11002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
11003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
11004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
11005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
11006   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
11007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
11008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
11008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
11009   user_main_b   DEBUG   compiler   Inlining call at 0x08A3141C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
11009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
11010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
11011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
11012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
11013   user_main_b   DEBUG   compiler   Inlining call at 0x08A31450 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
11013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
11013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
11014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
11015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
11016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
11017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
11018   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
11019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
11020   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
11021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
11021   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
11021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
11022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
11023   user_main_b   DEBUG   compiler   Inlining call at 0x08A314E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
11023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
11024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
11024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
11025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
11025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
11025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
11025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
11026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
11026   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
11026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
11027   user_main_b   DEBUG   compiler   Inlining call at 0x08A3151C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
11028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
11029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
11029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
11030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
11031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
11031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
11031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
11032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
11032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
11032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
11033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
11033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
11033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
11034   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
11035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
11036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
11037   user_main_b   DEBUG   compiler   Inlining call at 0x08A315A4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
11037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
11038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
11039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
11040   user_main_b   DEBUG   compiler   Inlining call at 0x08A315D8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
11041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
11042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
11043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
11044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
11045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
11046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
11046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
11046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
11047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
11196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
11197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
11198   user_main_b   DEBUG   compiler   Inlining call at 0x08A31658 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
11199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
11200   user_main_b   DEBUG   compiler   Inlining call at 0x08A31688 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
11200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
11201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
11202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
11203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
11204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
11205   user_main_b   DEBUG   compiler   Inlining call at 0x08A31724 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
11206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
11207   user_main_b   DEBUG   compiler   Inlining call at 0x08A31758 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
11208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
11209   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
11210   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
11211   user_main_b   DEBUG   compiler   Inlining call at 0x08A317E0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
11212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
11212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
11213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
11214   user_main_b   DEBUG   compiler   Inlining call at 0x08A3180C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
11214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
11215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
11216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
11217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
11218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
11219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
11220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
11220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
11227   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30DAC  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
11227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
11228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
11229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
11230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
11231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
11232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
11233   user_main_b   DEBUG   compiler   Inlining call at 0x08A30868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
11233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
11234   user_main_b   DEBUG   compiler   Inlining call at 0x08A30894 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
11234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
11235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
11236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
11236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
11237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
11238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
11239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30934 - lb $s0, 0($s1)  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
11240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30DAC - lw $t7, 104($sp)  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DB0 - addiu $a1, $fp, 4  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DB4 - andi $a2, $s4, 32  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DB8 - andi $a3, $s4, 1  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30DBC - beq $a2, $zr, 0x08A30DD0  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DC0 - andi $a0, $s4, 16  
11241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DC4 - lw $a2, -4($a1)  
11242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30DC8 - b 0x08A30E04  
11242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DCC - or $fp, $a1, $zr <=> move $fp, $a1  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30DD0 - beq $a0, $zr, 0x08A30DE4  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DD4 - andi $a0, $s4, 64  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DD8 - or $fp, $a1, $zr <=> move $fp, $a1  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30DDC - b 0x08A30E00  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DE0 - lw $a1, -4($a1)  
11243   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30DE4 - beq $a0, $zr, 0x08A30DFC  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DE8 - or $fp, $a1, $zr <=> move $fp, $a1  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DEC - lw $a0, -4($a1)  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DF0 - or $fp, $a1, $zr <=> move $fp, $a1  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30DF4 - b 0x08A30E00  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30DF8 - andi $a1, $a0, -1  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30DFC - lw $a1, -4($a1)  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E00 - or $a2, $a1, $zr <=> move $a2, $a1  
11244   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E04 - or $a0, $a3, $zr <=> move $a0, $a3  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E08 - or $a1, $a2, $zr <=> move $a1, $a2  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E0C - sw $t7, 120($sp)  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E10 - ori $ra, $zr, 2 <=> li $ra, 2  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E14 - beq $a0, $zr, 0x08A30E2C  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E18 - or $a3, $a1, $s3  
11245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E1C - beq $a2, $zr, 0x08A30E2C  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E20 - sw $t7, 120($sp)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E24 - sw $t7, 120($sp)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E28 - ori $s4, $s4, 2  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E2C - sb $zr, 32($sp)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E30 - lw $t7, 120($sp)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E34 - bltz $s3, 0x08A30E44  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E38 - sw $s3, 128($sp)  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E3C - addiu $a0, $zr, -129 <=> li $a0, -129  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E40 - and $s4, $s4, $a0  
11246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E44 - andi $a0, $s4, 132  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E48 - andi $a2, $s4, 4  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E4C - sw $a0, 112($sp)  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E50 - addiu $s5, $sp, 80  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E54 - beq $a3, $zr, 0x08A30F5C  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E58 - sw $a2, 124($sp)  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E5C - bgtz $ra, 0x08A30E90  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E60 - slti $a0, $ra, 2  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E64 - bgezl $ra, 0x08A30EAC  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E68 - sw $t7, 120($sp)  
11247   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E6C - lw $s5, 92($sp)  
11248   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30E70 - sw $t7, 120($sp)  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E74 - jal 0x08A2D208  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E78 - or $a0, $s5, $zr <=> move $a0, $s5  
11249   user_main_b   DEBUG   compiler   Inlining call at 0x08A30E74 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E7C - sw $v0, 36($sp)  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E80 - or $a1, $v0, $zr <=> move $a1, $v0  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E84 - lb $a3, 32($sp)  
11249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E88 - b 0x08A30FE0  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E8C - slt $s3, $a1, $s3  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30E90 - bne $a0, $zr, 0x08A30EEC  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E94 - slti $a0, $ra, 3  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30E98 - beql $a0, $zr, 0x08A30E70  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30E9C - lw $s5, 92($sp)  
11250   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30EA0 - b 0x08A30F44  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EA4 - andi $a0, $a1, 15  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EAC - andi $a2, $s4, 1  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EB0 - andi $a0, $a1, 7  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EB4 - addiu $a0, $a0, 48  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EB8 - addiu $s5, $s5, -1  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EBC - srl $a1, $a1, 0x0003  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EC0 - bne $a1, $zr, 0x08A30EB0  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EC4 - sb $a0, 0($s5)  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EC8 - beq $a2, $zr, 0x08A30F5C  
11251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ECC - lw $t7, 120($sp)  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ED0 - lb $a0, 0($s5)  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30ED4 - ori $a1, $zr, 48 <=> li $a1, 48  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30ED8 - beql $a0, $a1, 0x08A30F60  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EDC - sw $t7, 120($sp)  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EE0 - addiu $s5, $s5, -1  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EE4 - b 0x08A30F5C  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EE8 - sb $a1, 0($s5)  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EEC - sw $t7, 120($sp)  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EF0 - sltiu $a0, $a1, 10  
11252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30EF4 - bne $a0, $zr, 0x08A30F2C  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30EF8 - ori $a2, $zr, 10 <=> li $a2, 10  
11253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30EFC - divu $a1, $a2  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F00 - addiu $s5, $s5, -1  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F04 - mfhi $a0  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F08 - nop  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F0C - nop  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F10 - divu $a1, $a2  
11254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F14 - addiu $a0, $a0, 48  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F18 - sb $a0, 0($s5)  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F1C - mflo $a1  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F20 - sltiu $a0, $a1, 10  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F24 - beq $a0, $zr, 0x08A30EFC  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F28 - nop  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F2C - addiu $a0, $a1, 48  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F30 - addiu $s5, $s5, -1  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F34 - sb $a0, 0($s5)  
11255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F38 - b 0x08A30F5C  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F3C - lw $t7, 120($sp)  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F40 - andi $a0, $a1, 15  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F44 - addu $a0, $t7, $a0  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F48 - lb $a0, 0($a0)  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F4C - addiu $s5, $s5, -1  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F50 - srl $a1, $a1, 0x0004  
11256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F54 - bne $a1, $zr, 0x08A30F40  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F58 - sb $a0, 0($s5)  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F5C - sw $t7, 120($sp)  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F60 - ori $a0, $zr, 1 <=> li $a0, 1  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F64 - bne $ra, $a0, 0x08A30F9C  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F68 - addiu $a2, $sp, 80  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F6C - andi $a0, $s4, 512  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F70 - beq $a0, $zr, 0x08A30FA0  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F74 - subu $a1, $a2, $s5  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F78 - addiu $a0, $sp, 40  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F7C - addiu $a3, $sp, 36  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F80 - jal 0x08A3042C  
11257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F84 - or $a1, $s5, $zr <=> move $a1, $s5  
11258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F88 - lw $a1, 36($sp)  
11258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F8C - or $s5, $v0, $zr <=> move $s5, $v0  
11258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F90 - lb $a3, 32($sp)  
11259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30F94 - b 0x08A30FE0  
11259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30F98 - slt $s3, $a1, $s3  
11259   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30F9C - subu $a1, $a2, $s5  
11259   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FA0 - sw $a1, 36($sp)  
11259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FA4 - lb $a3, 32($sp)  
11259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FA8 - b 0x08A30FE0  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FAC - slt $s3, $a1, $s3  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
11260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
11261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FE0 - lw $a2, 128($sp)  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
11262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
11263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
11264   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
11265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
11266   user_main_b   DEBUG   compiler   Inlining call at 0x08A31054 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
11266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
11267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
11268   user_main_b   DEBUG   compiler   Inlining call at 0x08A31088 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
11268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
11269   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
11269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
11270   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
11270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
11270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
11270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
11270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
11271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
11272   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
11272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
11272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
11272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
11272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
11272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
11273   user_main_b   DEBUG   compiler   Inlining call at 0x08A31110 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
11273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
11274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
11274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
11274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
11274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
11274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
11275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
11275   user_main_b   DEBUG   compiler   Inlining call at 0x08A31140 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
11275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
11275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
11276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
11277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
11277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
11277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
11277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
11278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
11279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
11280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
11280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
11280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
11281   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
11281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
11281   user_main_b   DEBUG   compiler   Inlining call at 0x08A311D4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
11281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
11282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
11283   user_main_b   DEBUG   compiler   Inlining call at 0x08A31200 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
11283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
11284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
11285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
11286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
11287   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
11288   user_main_b   DEBUG   compiler   Inlining call at 0x08A31294 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
11288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
11289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
11290   user_main_b   DEBUG   compiler   Inlining call at 0x08A312C0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
11290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
11291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
11292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
11292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
11292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
11292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
11292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
11293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
11294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
11294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
11294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
11294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
11295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
11296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
11296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
11296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
11296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
11296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
11296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
11297   user_main_b   DEBUG   compiler   Inlining call at 0x08A31360 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
11297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
11298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
11298   user_main_b   DEBUG   compiler   Inlining call at 0x08A31394 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
11299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
11300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
11300   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
11300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
11300   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
11300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
11301   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
11301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
11301   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
11301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
11301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
11301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
11302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
11302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
11302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
11302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
11302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
11303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
11304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
11304   user_main_b   DEBUG   compiler   Inlining call at 0x08A3141C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
11304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
11304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
11304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
11305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
11305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
11305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
11305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
11305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
11306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
11306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
11306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
11306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
11306   user_main_b   DEBUG   compiler   Inlining call at 0x08A31450 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
11307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
11307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
11307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
11307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
11308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
11309   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
11310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
11310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
11310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
11311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
11311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
11311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
11311   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
11311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
11311   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
11312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
11313   user_main_b   DEBUG   compiler   Inlining call at 0x08A314E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
11313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
11314   user_main_b   DEBUG   compiler   Inlining call at 0x08A3151C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
11315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
11315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
11316   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
11317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
11317   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
11317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
11317   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
11317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
11318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
11319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
11320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
11321   user_main_b   DEBUG   compiler   Inlining call at 0x08A315A4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
11321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
11322   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
11323   user_main_b   DEBUG   compiler   Inlining call at 0x08A315D8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
11323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
11324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
11325   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
11326   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
11327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
11328   user_main_b   DEBUG   compiler   Inlining call at 0x08A31658 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
11328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
11329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
11330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
11330   user_main_b   DEBUG   compiler   Inlining call at 0x08A31688 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
11330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
11331   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
11332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
11333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
11334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
11335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
11336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
11337   user_main_b   DEBUG   compiler   Inlining call at 0x08A31724 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
11337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
11337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
11338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
11339   user_main_b   DEBUG   compiler   Inlining call at 0x08A31758 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
11339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
11340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
11340   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
11340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
11341   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
11341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
11341   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
11341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
11342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
11343   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
11344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
11344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
11344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
11345   user_main_b   DEBUG   compiler   Inlining call at 0x08A317E0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
11346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
11347   user_main_b   DEBUG   compiler   Inlining call at 0x08A3180C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
11347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
11348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
11349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
11350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
11351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
11352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
11353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
11354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
11355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
11356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
11356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
11356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
11362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11363   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11363   user_main_b   INFO   stdout   Allocated 1695776 bytes at 0x08ae9a10 for Pez Dispensers  
11363   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11364   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11365   user_main_b   INFO   stdout    PezBlock: 2048 @ 4 bytes: 0x08ae9a20  
11365   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11365   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11368   user_main_b   INFO   stdout    PezBlock: 2048 @ 8 bytes: 0x08aeba20  
11368   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11371   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11371   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11371   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11371   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11371   user_main_b   INFO   stdout    PezBlock: 3072 @ 12 bytes: 0x08aefa20  
11372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11372   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11374   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11375   user_main_b   INFO   stdout    PezBlock: 1792 @ 16 bytes: 0x08af8a20  
11375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11376   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11377   user_main_b   INFO   stdout    PezBlock: 6144 @ 32 bytes: 0x08affa20  
11377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11377   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11380   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11381   user_main_b   INFO   stdout    PezBlock: 1536 @ 48 bytes: 0x08b2fa20  
11381   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11381   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11383   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11383   user_main_b   INFO   stdout    PezBlock: 4096 @ 64 bytes: 0x08b41a20  
11383   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11383   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11386   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11386   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11386   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11386   user_main_b   INFO   stdout    PezBlock: 3840 @ 80 bytes: 0x08b81a20  
11387   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11387   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11389   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11389   user_main_b   INFO   stdout    PezBlock: 1280 @ 96 bytes: 0x08bcca20  
11389   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11390   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11391   user_main_b   INFO   stdout    PezBlock: 512 @ 112 bytes: 0x08beaa20  
11391   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11391   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11392   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11392   user_main_b   INFO   stdout    PezBlock: 2560 @ 128 bytes: 0x08bf8a20  
11392   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11394   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11394   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11395   user_main_b   INFO   stdout    PezBlock: 448 @ 144 bytes: 0x08c48a20  
11395   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11395   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11396   user_main_b   INFO   stdout    PezBlock: 320 @ 160 bytes: 0x08c58620  
11396   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11396   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11397   user_main_b   INFO   stdout    PezBlock: 320 @ 176 bytes: 0x08c64e20  
11397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11398   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11398   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11399   user_main_b   INFO   stdout    PezBlock: 448 @ 192 bytes: 0x08c72a20  
11399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11399   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11400   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11400   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11400   user_main_b   INFO   stdout   Top of overall Pez Dispensers: 0x08c87a20  
11400   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11400   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11401   user_main_b   DEBUG   compiler   Compiling _S1_2_88098E4  
11401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88098E4 - addiu $sp, $sp, -32  
11401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88098E8 - sw $a0, 16($sp)  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88098EC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88098F0 - lw $a2, 21048($a1)  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88098F4 - or $a1, $a0, $zr <=> move $a1, $a0  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88098F8 - or $a0, $a2, $zr <=> move $a0, $a2  
11402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88098FC - ori $a2, $zr, 1 <=> li $a2, 1  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809900 - sw $s0, 20($sp)  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809904 - sw $ra, 24($sp)  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809908 - jal 0x0880E874  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880990C - or $a3, $zr, $zr <=> li $a3, 0  
11403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809910 - or $s0, $v0, $zr <=> move $s0, $v0  
11404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809914 - beq $s0, $zr, 0x0880992C  
11404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809918 - lw $a0, 16($sp)  
11404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880991C - or $a2, $a0, $zr <=> move $a2, $a0  
11404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809920 - or $a0, $s0, $zr <=> move $a0, $s0  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809924 - jal 0x08A2CFC8  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809928 - or $a1, $zr, $zr <=> li $a1, 0  
11405   user_main_b   DEBUG   compiler   Inlining call at 0x08809924 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880992C - or $v0, $s0, $zr <=> move $v0, $s0  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809930 - lw $s0, 20($sp)  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809934 - lw $ra, 24($sp)  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809938 - jr $ra  
11405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880993C - addiu $sp, $sp, 32  
11406   user_main_b   DEBUG   compiler   Compiling _S1_2_8810644  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810644 - addiu $sp, $sp, -32  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810648 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881064C - addiu $a2, $a2, 40  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810650 - sw $s0, 20($sp)  
11407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810654 - sw $ra, 24($sp)  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810658 - beq $a1, $zr, 0x0881069C  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881065C - sw $a2, 20($a0)  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810660 - sw $a0, 16($sp)  
11408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810664 - addiu $a0, $zr, -16 <=> li $a0, -16  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810668 - and $s0, $a1, $a0  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881066C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810670 - lw $a0, 21048($a0)  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810674 - or $a1, $s0, $zr <=> move $a1, $s0  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810678 - ori $a2, $zr, 1 <=> li $a2, 1  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881067C - jal 0x0880E874  
11409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810680 - or $a3, $zr, $zr <=> li $a3, 0  
11410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810684 - lw $a0, 16($sp)  
11410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810688 - addu $a2, $v0, $s0  
11410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881068C - sw $v0, 0($a0)  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810690 - jal 0x08810628  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810694 - or $a1, $v0, $zr <=> move $a1, $v0  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810698 - lw $a0, 16($sp)  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881069C - or $v0, $a0, $zr <=> move $v0, $a0  
11411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88106A0 - lw $s0, 20($sp)  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88106A4 - lw $ra, 24($sp)  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88106A8 - jr $ra  
11412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88106AC - addiu $sp, $sp, 32  
11413   user_main_b   DEBUG   compiler   Compiling _S1_2_880F770  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F770 - addiu $sp, $sp, -48  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F774 - sw $s0, 20($sp)  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F778 - sw $s1, 24($sp)  
11413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F77C - sw $s2, 28($sp)  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F780 - sw $s3, 32($sp)  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F784 - sw $s4, 36($sp)  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F788 - or $s0, $a0, $zr <=> move $s0, $a0  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F78C - or $s2, $a3, $zr <=> move $s2, $a3  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F790 - or $s3, $a2, $zr <=> move $s3, $a2  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F794 - or $s4, $a1, $zr <=> move $s4, $a1  
11414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F798 - ori $s1, $zr, 0 <=> li $s1, 0  
11415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F79C - sw $ra, 40($sp)  
11415   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F7A0 - jal 0x088098E4  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7A4 - ori $a0, $zr, 152 <=> li $a0, 152  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7A8 - or $a0, $v0, $zr <=> move $a0, $v0  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F7AC - beql $a0, $zr, 0x0880F7D0  
11416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7B0 - addiu $a0, $s0, 192  
11417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F7B4 - sw $a0, 16($sp)  
11417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7B8 - or $a1, $s4, $zr <=> move $a1, $s4  
11417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7BC - or $a2, $s3, $zr <=> move $a2, $s3  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F7C0 - jal 0x08810AB4  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7C4 - or $a3, $s2, $zr <=> move $a3, $s2  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7C8 - lw $s1, 16($sp)  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7CC - addiu $a0, $s0, 192  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F7D0 - lw $a1, 0($a0)  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7D4 - or $s2, $s1, $zr <=> move $s2, $s1  
11418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7D8 - sll $a2, $a1, 0x0002  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7DC - addiu $a1, $a1, 1  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7E0 - sw $a1, 0($a0)  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7E4 - addu $a0, $s0, $a2  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7E8 - sw $s2, 0($a0)  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7EC - lw $a0, 1524($s0)  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F7F0 - beq $a0, $zr, 0x0880F808  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7F4 - nop  
11419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7F8 - or $a1, $a0, $zr <=> move $a1, $a0  
11420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F7FC - or $a0, $s2, $zr <=> move $a0, $s2  
11420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F800 - jal 0x08810B68  
11420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F804 - or $a2, $zr, $zr <=> li $a2, 0  
11420   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F808 - lw $a0, 1516($s0)  
11421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F80C - beq $a0, $zr, 0x0880F834  
11421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F810 - nop  
11421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F814 - or $a1, $a0, $zr <=> move $a1, $a0  
11422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F818 - or $a0, $s2, $zr <=> move $a0, $s2  
11422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F81C - jal 0x08810B68  
11422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F820 - or $a2, $zr, $zr <=> li $a2, 0  
11422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F824 - lw $a1, 272($s0)  
11423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F828 - or $a0, $s2, $zr <=> move $a0, $s2  
11423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F82C - jal 0x08810B68  
11423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F830 - or $a2, $zr, $zr <=> li $a2, 0  
11423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F834 - or $v0, $s1, $zr <=> move $v0, $s1  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F838 - lw $s0, 20($sp)  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F83C - lw $s1, 24($sp)  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F840 - lw $s2, 28($sp)  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F844 - lw $s3, 32($sp)  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F848 - lw $s4, 36($sp)  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F84C - lw $ra, 40($sp)  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F850 - jr $ra  
11424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F854 - addiu $sp, $sp, 48  
11425   user_main_b   DEBUG   compiler   Compiling _S1_2_8810B68  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810B68 - ori $t0, $zr, 0 <=> li $t0, 0  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B6C - or $a3, $a0, $zr <=> move $a3, $a0  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810B70 - lw $t1, 112($a3)  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B74 - beq $t1, $a1, 0x08810B94  
11426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B78 - nop  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B7C - addiu $t0, $t0, 1  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B80 - slti $t1, $t0, 5  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B84 - bne $t1, $zr, 0x08810B70  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B88 - addiu $a3, $a3, 4  
11427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B8C - b 0x08810BA4  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B90 - nop  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810B94 - sw $a1, 112($a3)  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B98 - sw $a2, 132($a3)  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B9C - b 0x08810BE8  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BA0 - ori $v0, $zr, 1 <=> li $v0, 1  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810BA4 - ori $t0, $zr, 0 <=> li $t0, 0  
11428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BA8 - or $a3, $a0, $zr <=> move $a3, $a0  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810BAC - lw $t1, 112($a3)  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810BB0 - beq $t1, $zr, 0x08810BD0  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BB4 - nop  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BB8 - addiu $t0, $t0, 1  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BBC - slti $t1, $t0, 5  
11429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810BC0 - bne $t1, $zr, 0x08810BAC  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BC4 - addiu $a3, $a3, 4  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810BC8 - b 0x08810BE8  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BCC - or $v0, $zr, $zr <=> li $v0, 0  
11430   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810BD0 - sw $a1, 112($a3)  
11431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BD4 - sw $a2, 132($a3)  
11431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BD8 - lw $a1, 108($a0)  
11431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BDC - ori $v0, $zr, 1 <=> li $v0, 1  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BE0 - addiu $a1, $a1, 1  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BE4 - sw $a1, 108($a0)  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810BE8 - jr $ra  
11432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810BEC - nop  
11433   user_main_b   DEBUG   compiler   Compiling _S1_2_880E658  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E658 - addiu $sp, $sp, -32  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E65C - or $a1, $a0, $zr <=> move $a1, $a0  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E660 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E664 - lw $a0, 21048($a0)  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E668 - ori $a2, $zr, 1 <=> li $a2, 1  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E66C - sw $ra, 16($sp)  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E670 - jal 0x0880E874  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E674 - or $a3, $zr, $zr <=> li $a3, 0  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E678 - lw $ra, 16($sp)  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E67C - jr $ra  
11434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E680 - addiu $sp, $sp, 32  
11435   user_main_b   DEBUG   compiler   Compiling _S1_2_8A38928  
11435   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38928 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3892C - lw $t0, -3012($a3)  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38930 - ori $t1, $zr, 4 <=> li $t1, 4  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38934 - sw $t0, 0($a0)  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38938 - sw $a0, -3012($a3)  
11436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3893C - sb $t1, 4($a0)  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38940 - sw $a1, 8($a0)  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38944 - sw $zr, 0($a1)  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38948 - sw $zr, 4($a1)  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3894C - sw $zr, 8($a1)  
11437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38950 - sw $zr, 12($a1)  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38954 - sw $a2, 16($a1)  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38958 - sw $zr, 20($a1)  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3895C - sw $zr, 24($a1)  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38960 - sw $zr, 28($a1)  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38964 - jr $ra  
11438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38968 - sw $zr, 32($a1)  
11439   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E304  
11439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E304 - addiu $sp, $sp, -32  
11440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E308 - sw $s0, 16($sp)  
11440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E30C - sw $ra, 20($sp)  
11440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3E310 - jal 0x08A3E6CC  
11440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E314 - or $s0, $a0, $zr <=> move $s0, $a0  
11440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E318 - or $v0, $s0, $zr <=> move $v0, $s0  
11441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E31C - lw $s0, 16($sp)  
11441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E320 - lw $ra, 20($sp)  
11441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E324 - jr $ra  
11441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E328 - addiu $sp, $sp, 32  
11442   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E6CC  
11444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E6CC - sw $zr, 0($a0)  
11444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6D0 - sw $zr, 4($a0)  
11444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6D4 - jr $ra  
11444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6D8 - sw $zr, 8($a0)  
11445   user_main_b   DEBUG   compiler   Compiling _S1_2_8A37314  
11446   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37314 - addiu $sp, $sp, -16  
11446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37318 - lw $a1, 0($a0)  
11446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3731C - sw $s0, 0($sp)  
11446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37320 - or $s0, $a0, $zr <=> move $s0, $a0  
11446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37324 - sw $s1, 4($sp)  
11446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37328 - sw $ra, 8($sp)  
11447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3732C - bne $a1, $zr, 0x08A37340  
11447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37330 - lui $s1, 0x08AC <=> li $s1, 0x08AC0000  
11447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37334 - lw $a0, 10084($s1)  
11447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A37338 - bnel $s0, $a0, 0x08A3734C  
11447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3733C - lw $a0, 10084($s1)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A37340 - jal 0x08A372F8  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37344 - nop  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37348 - lw $a0, 10084($s1)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3734C - sw $s0, 10084($s1)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37350 - sw $a0, 0($s0)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37354 - lw $s0, 0($sp)  
11448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37358 - lw $s1, 4($sp)  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3735C - lw $ra, 8($sp)  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37360 - jr $ra  
11449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37364 - addiu $sp, $sp, 16  
11450   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11450   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11450   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11451   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11451   user_main_b   DEBUG   compiler   Compiling _S1_2_88243A0  
11451   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88243A0 - addiu $sp, $sp, -32  
11451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243A4 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243A8 - lui $a3, 0x0882 <=> li $a3, 0x08820000  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243AC - ori $a1, $zr, 64 <=> li $a1, 64  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243B0 - ori $a2, $zr, 16 <=> li $a2, 16  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243B4 - addiu $a0, $a0, 31344  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243B8 - sw $ra, 16($sp)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88243BC - jal 0x08A38C08  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243C0 - addiu $a3, $a3, -432  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243C4 - lw $ra, 16($sp)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243C8 - jr $ra  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88243CC - addiu $sp, $sp, 32  
11452   user_main_b   DEBUG   compiler   Compiling _S1_2_881FE50  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881FE50 - mtc1 $zr, $f12  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE54 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE58 - swc1 $f12, 0($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE5C - mtc1 $a1, $f13  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE60 - swc1 $f12, 4($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE64 - swc1 $f12, 8($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE68 - swc1 $f13, 12($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE6C - jr $ra  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881FE70 - or $v0, $a0, $zr <=> move $v0, $a0  
11452   user_main_b   DEBUG   compiler   Compiling _S1_2_882EEA4  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x882EEA4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEA8 - lw $a1, 22428($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEAC - addiu $a0, $a0, 22428  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEB0 - lui $a2, 0x08AD <=> li $a2, 0x08AD0000  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEB4 - lw $a3, 4($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEB8 - sw $a1, -32072($a2)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEBC - addiu $a1, $a2, -32072  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEC0 - lw $a2, 8($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEC4 - sw $a3, 4($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEC8 - lw $a3, 12($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EECC - sw $a2, 8($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EED0 - lw $a2, 16($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EED4 - sw $a3, 12($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EED8 - lw $a3, 20($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEDC - sw $a2, 16($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEE0 - lw $a2, 24($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEE4 - sw $a3, 20($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEE8 - lw $a3, 28($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEEC - sw $a2, 24($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEF0 - lw $a2, 32($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEF4 - sw $a3, 28($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEF8 - lwc1 $f12, 36($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EEFC - sw $a2, 32($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF00 - lwc1 $f13, 40($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF04 - swc1 $f12, 36($a1)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF08 - lwc1 $f12, 44($a0)  
11452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF0C - swc1 $f13, 40($a1)  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF10 - lw $a2, 48($a0)  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF14 - swc1 $f12, 44($a1)  
11462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF18 - lw $a0, 52($a0)  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF1C - sw $a2, 48($a1)  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF20 - jr $ra  
11463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x882EF24 - sw $a0, 52($a1)  
11464   user_main_b   DEBUG   compiler   Compiling _S1_2_883FAEC  
11464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883FAEC - addiu $sp, $sp, -32  
11465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FAF0 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FAF4 - ori $a1, $zr, 8 <=> li $a1, 8  
11465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FAF8 - sw $ra, 16($sp)  
11465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FAFC - jal 0x08A3F268  
11465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FB00 - addiu $a0, $a0, -32016  
11466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FB04 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883FB08 - jal 0x08A37314  
11466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FB0C - addiu $a0, $a0, 22720  
11466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FB10 - lw $ra, 16($sp)  
11466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FB14 - jr $ra  
11466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883FB18 - addiu $sp, $sp, 32  
11467   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F268  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F268 - addiu $sp, $sp, -32  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F26C - sw $s0, 16($sp)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F270 - or $s0, $a0, $zr <=> move $s0, $a0  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F274 - sw $a1, 0($s0)  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F278 - ori $a0, $zr, 1 <=> li $a0, 1  
11468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F27C - sllv $a1, $a0, $a1  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F280 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F284 - or $a0, $zr, $zr <=> li $a0, 0  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F288 - ori $a2, $zr, 12 <=> li $a2, 12  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F28C - sw $ra, 20($sp)  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3F290 - jal 0x08A38C08  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F294 - addiu $a3, $a3, -3520  
11469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F298 - sw $v0, 4($s0)  
11470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F29C - sw $zr, 8($s0)  
11470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F2A0 - sb $zr, 20($s0)  
11470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F2A4 - or $v0, $s0, $zr <=> move $v0, $s0  
11471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F2A8 - lw $s0, 16($sp)  
11471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F2AC - lw $ra, 20($sp)  
11471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F2B0 - jr $ra  
11471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F2B4 - addiu $sp, $sp, 32  
11472   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F240  
11472   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F240 - addiu $sp, $sp, -32  
11472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F244 - sw $s0, 16($sp)  
11472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F248 - sw $ra, 20($sp)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3F24C - jal 0x08A3F608  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F250 - or $s0, $a0, $zr <=> move $s0, $a0  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F254 - or $v0, $s0, $zr <=> move $v0, $s0  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F258 - lw $s0, 16($sp)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F25C - lw $ra, 20($sp)  
11473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F260 - jr $ra  
11474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F264 - addiu $sp, $sp, 32  
11474   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F608  
11474   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F608 - sw $zr, 0($a0)  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F60C - sw $zr, 4($a0)  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F610 - jr $ra  
11475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F614 - sw $zr, 8($a0)  
11476   user_main_b   DEBUG   compiler   Compiling _S1_2_8840100  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840100 - addiu $sp, $sp, -32  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840104 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840108 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884010C - ori $a1, $zr, 16 <=> li $a1, 16  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840110 - ori $a2, $zr, 28 <=> li $a2, 28  
11481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840114 - addiu $a0, $a0, -31992  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840118 - sw $ra, 16($sp)  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884011C - jal 0x08A38C08  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840120 - addiu $a3, $a3, -1552  
11482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840124 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840128 - ori $a1, $zr, 4 <=> li $a1, 4  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884012C - jal 0x08A3F640  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840130 - addiu $a0, $a0, -31544  
11483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840134 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840138 - jal 0x08A37314  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884013C - addiu $a0, $a0, 22740  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840140 - lw $ra, 16($sp)  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840144 - jr $ra  
11484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840148 - addiu $sp, $sp, 32  
11485   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F9F0  
11485   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F9F0 - sw $zr, 24($a0)  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F9F4 - jr $ra  
11486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F9F8 - or $v0, $a0, $zr <=> move $v0, $a0  
11486   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F640  
11489   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F640 - addiu $sp, $sp, -32  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F644 - sw $s0, 16($sp)  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F648 - or $s0, $a0, $zr <=> move $s0, $a0  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F64C - sw $a1, 0($s0)  
11490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F650 - ori $a0, $zr, 1 <=> li $a0, 1  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F654 - sllv $a1, $a0, $a1  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F658 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F65C - or $a0, $zr, $zr <=> li $a0, 0  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F660 - ori $a2, $zr, 12 <=> li $a2, 12  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F664 - sw $ra, 20($sp)  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3F668 - jal 0x08A38C08  
11491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F66C - addiu $a3, $a3, -2536  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F670 - sw $v0, 4($s0)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F674 - sw $zr, 8($s0)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F678 - sb $zr, 20($s0)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F67C - or $v0, $s0, $zr <=> move $v0, $s0  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F680 - lw $s0, 16($sp)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F684 - lw $ra, 20($sp)  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F688 - jr $ra  
11492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F68C - addiu $sp, $sp, 32  
11493   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F618  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F618 - addiu $sp, $sp, -32  
11493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F61C - sw $s0, 16($sp)  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F620 - sw $ra, 20($sp)  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3F624 - jal 0x08A3F9E0  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F628 - or $s0, $a0, $zr <=> move $s0, $a0  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F62C - or $v0, $s0, $zr <=> move $v0, $s0  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F630 - lw $s0, 16($sp)  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F634 - lw $ra, 20($sp)  
11494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F638 - jr $ra  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F63C - addiu $sp, $sp, 32  
11495   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F9E0  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F9E0 - sw $zr, 0($a0)  
11495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F9E4 - sw $zr, 4($a0)  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F9E8 - jr $ra  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F9EC - sw $zr, 8($a0)  
11496   user_main_b   DEBUG   compiler   Compiling _S1_2_8840ABC  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840ABC - addiu $sp, $sp, -32  
11496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840AC0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840AC4 - sw $ra, 16($sp)  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840AC8 - jal 0x0884014C  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840ACC - addiu $a0, $a0, 22752  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840AD0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840AD4 - jal 0x08A37314  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840AD8 - addiu $a0, $a0, 22760  
11497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840ADC - lw $ra, 16($sp)  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840AE0 - jr $ra  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840AE4 - addiu $sp, $sp, 32  
11498   user_main_b   DEBUG   compiler   Compiling _S1_2_884014C  
11498   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884014C - sw $zr, 0($a0)  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840150 - sw $zr, 4($a0)  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840154 - jr $ra  
11499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840158 - or $v0, $a0, $zr <=> move $v0, $a0  
11499   user_main_b   DEBUG   compiler   Compiling _S1_2_88421BC  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88421BC - addiu $sp, $sp, -32  
11501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421C0 - addiu $a0, $zr, -1 <=> li $a0, -1  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421C4 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421C8 - addiu $a2, $a1, -31488  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421CC - sw $a0, -31488($a1)  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421D0 - sw $zr, 4($a2)  
11502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421D4 - sw $a2, 8($a2)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421D8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421DC - sw $a2, 12($a2)  
11503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421E0 - addiu $a0, $a0, -30676  
11504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421E4 - sw $a0, 16($a2)  
11504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421EC - sw $ra, 16($sp)  
11505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88421F0 - jal 0x08A37314  
11505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421F4 - addiu $a0, $a0, 22840  
11505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421F8 - lw $ra, 16($sp)  
11505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88421FC - jr $ra  
11506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8842200 - addiu $sp, $sp, 32  
11506   user_main_b   DEBUG   compiler   Compiling _S1_2_8848234  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848234 - addiu $sp, $sp, -32  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848238 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884823C - sw $ra, 16($sp)  
11508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848240 - jal 0x08847BFC  
11508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848244 - addiu $a0, $a0, 1536  
11508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848248 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884824C - jal 0x08A37314  
11508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848250 - addiu $a0, $a0, 24248  
11509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848254 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848258 - lui $a3, 0x0884 <=> li $a3, 0x08840000  
11509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884825C - ori $a1, $zr, 4 <=> li $a1, 4  
11509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848260 - ori $a2, $zr, 28 <=> li $a2, 28  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848264 - addiu $a0, $a0, 1568  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848268 - jal 0x08A38C08  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884826C - addiu $a3, $a3, 31740  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848270 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848274 - jal 0x08A37314  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848278 - addiu $a0, $a0, 24260  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884827C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848280 - lui $a3, 0x0884 <=> li $a3, 0x08840000  
11511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848284 - ori $a1, $zr, 150 <=> li $a1, 150  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848288 - ori $a2, $zr, 48 <=> li $a2, 48  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884828C - addiu $a0, $a0, 1680  
11512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848290 - jal 0x08A38C08  
11513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848294 - addiu $a3, $a3, 22992  
11513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848298 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884829C - jal 0x08A37314  
11513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88482A0 - addiu $a0, $a0, 24272  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88482A4 - lw $ra, 16($sp)  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88482A8 - jr $ra  
11514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88482AC - addiu $sp, $sp, 32  
11515   user_main_b   DEBUG   compiler   Compiling _S1_2_8847BFC  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8847BFC - addiu $sp, $sp, -16  
11515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C00 - ori $a1, $zr, 72 <=> li $a1, 72  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C04 - ori $a2, $zr, 72 <=> li $a2, 72  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C08 - sb $a1, 0($sp)  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C0C - sb $a2, 1($sp)  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C10 - ori $a1, $zr, 128 <=> li $a1, 128  
11516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C14 - sb $a2, 2($sp)  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C18 - sb $a1, 3($sp)  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C1C - lbu $a1, 0($sp)  
11517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C20 - lbu $a2, 1($sp)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C24 - sb $a1, 0($a0)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C28 - lbu $a1, 2($sp)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C2C - sb $a2, 1($a0)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C30 - lbu $a2, 3($sp)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C34 - sb $a1, 2($a0)  
11518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C38 - sb $a2, 3($a0)  
11519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C3C - sw $zr, 4($a0)  
11519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C40 - sw $zr, 8($a0)  
11519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C44 - lui $a1, 0x3F00 <=> li $a1, 0x3F000000  
11519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C48 - mtc1 $a1, $f12  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C4C - sw $zr, 20($a0)  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C50 - swc1 $f12, 12($a0)  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C54 - sw $zr, 24($a0)  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C58 - or $v0, $a0, $zr <=> move $v0, $a0  
11520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C5C - jr $ra  
11521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8847C60 - addiu $sp, $sp, 16  
11522   user_main_b   DEBUG   compiler   Compiling _S1_2_88459D0  
11522   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88459D0 - addiu $sp, $sp, -32  
11522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459D4 - sw $s0, 20($sp)  
11522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459D8 - or $s0, $a0, $zr <=> move $s0, $a0  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459DC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459E0 - ori $a0, $zr, 0 <=> li $a0, 0  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459E4 - lw $a1, 21048($a1)  
11523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459E8 - sw $a0, 16($sp)  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459EC - or $a0, $a1, $zr <=> move $a0, $a1  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459F0 - ori $a1, $zr, 24 <=> li $a1, 24  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459F4 - ori $a2, $zr, 1 <=> li $a2, 1  
11524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459F8 - sw $s1, 24($sp)  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88459FC - sw $ra, 28($sp)  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845A00 - jal 0x0880E874  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A04 - or $a3, $zr, $zr <=> li $a3, 0  
11525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A08 - or $s1, $v0, $zr <=> move $s1, $v0  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845A0C - beq $s1, $zr, 0x08845A24  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A10 - lw $a0, 16($sp)  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A14 - or $a0, $s1, $zr <=> move $a0, $s1  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845A18 - jal 0x08A3FAF8  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A1C - ori $a1, $zr, 4 <=> li $a1, 4  
11526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A20 - or $a0, $s1, $zr <=> move $a0, $s1  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8845A24 - sw $a0, 32($s0)  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A28 - mtc1 $zr, $f12  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A2C - swc1 $f12, 20($s0)  
11527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A30 - swc1 $f12, 16($s0)  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A34 - ori $a0, $zr, 128 <=> li $a0, 128  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A38 - sb $a0, 28($s0)  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A3C - sb $a0, 29($s0)  
11528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A40 - sb $a0, 30($s0)  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A44 - or $v0, $s0, $zr <=> move $v0, $s0  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A48 - lw $s0, 20($sp)  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A4C - lw $s1, 24($sp)  
11529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A50 - lw $ra, 28($sp)  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A54 - jr $ra  
11530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845A58 - addiu $sp, $sp, 32  
11531   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3FAF8  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3FAF8 - addiu $sp, $sp, -32  
11531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAFC - sw $s0, 16($sp)  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB00 - or $s0, $a0, $zr <=> move $s0, $a0  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB04 - sw $a1, 0($s0)  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB08 - ori $a0, $zr, 1 <=> li $a0, 1  
11532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB0C - sllv $a1, $a0, $a1  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB10 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB14 - or $a0, $zr, $zr <=> li $a0, 0  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB18 - ori $a2, $zr, 12 <=> li $a2, 12  
11533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB1C - sw $ra, 20($sp)  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3FB20 - jal 0x08A38C08  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB24 - addiu $a3, $a3, -1328  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB28 - sw $v0, 4($s0)  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB2C - sw $zr, 8($s0)  
11534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB30 - sb $zr, 20($s0)  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB34 - or $v0, $s0, $zr <=> move $v0, $s0  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB38 - lw $s0, 16($sp)  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB3C - lw $ra, 20($sp)  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB40 - jr $ra  
11535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FB44 - addiu $sp, $sp, 32  
11536   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3FAD0  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3FAD0 - addiu $sp, $sp, -32  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAD4 - sw $s0, 16($sp)  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAD8 - sw $ra, 20($sp)  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3FADC - jal 0x08A4005C  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAE0 - or $s0, $a0, $zr <=> move $s0, $a0  
11537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAE4 - or $v0, $s0, $zr <=> move $v0, $s0  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAE8 - lw $s0, 16($sp)  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAEC - lw $ra, 20($sp)  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAF0 - jr $ra  
11538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3FAF4 - addiu $sp, $sp, 32  
11539   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4005C  
11539   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4005C - sw $zr, 0($a0)  
11539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40060 - sw $zr, 4($a0)  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40064 - jr $ra  
11540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40068 - sw $zr, 8($a0)  
11551   user_main_b   DEBUG   compiler   Compiling _S1_2_8848EEC  
11551   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848EEC - ori $a0, $zr, 0 <=> li $a0, 0  
11551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EF0 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
11552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EF4 - sb $a0, 8884($a1)  
11552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EF8 - ori $a2, $zr, 76 <=> li $a2, 76  
11552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EFC - addiu $a0, $a1, 8884  
11552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F00 - ori $a1, $zr, 129 <=> li $a1, 129  
11552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F04 - sb $a2, 1($a0)  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F08 - ori $a2, $zr, 128 <=> li $a2, 128  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F0C - sb $a1, 2($a0)  
11553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F10 - sb $a2, 3($a0)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F14 - ori $a1, $zr, 172 <=> li $a1, 172  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F18 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F1C - sb $a1, 8888($a0)  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F20 - ori $a3, $zr, 211 <=> li $a3, 211  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F24 - addiu $a0, $a0, 8888  
11554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F28 - ori $a1, $zr, 115 <=> li $a1, 115  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F2C - sb $a3, 1($a0)  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F30 - sb $a1, 2($a0)  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F34 - sb $a2, 3($a0)  
11555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F38 - ori $a1, $zr, 40 <=> li $a1, 40  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F3C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F40 - sb $a1, 8892($a0)  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F44 - ori $a3, $zr, 40 <=> li $a3, 40  
11556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F48 - addiu $a0, $a0, 8892  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F4C - sb $a3, 1($a0)  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F50 - sb $a3, 2($a0)  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F54 - jr $ra  
11557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848F58 - sb $a2, 3($a0)  
11558   user_main_b   DEBUG   compiler   Compiling _S1_2_884A65C  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A65C - addiu $sp, $sp, -32  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A660 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A664 - ori $a1, $zr, 4 <=> li $a1, 4  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A668 - sw $ra, 16($sp)  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A66C - jal 0x08A40564  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A670 - addiu $a0, $a0, 8896  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A674 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A678 - jal 0x08A37314  
11559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A67C - addiu $a0, $a0, 24352  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A680 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A684 - jal 0x0884A2F4  
11560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A688 - addiu $a0, $a0, -32  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A68C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A690 - sw $v0, -32080($a0)  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A694 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
11561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A698 - jal 0x0884A2F4  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A69C - addiu $a0, $a0, -24  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6A0 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6A4 - sw $v0, -32076($a0)  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6A8 - lw $ra, 16($sp)  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6AC - jr $ra  
11563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6B0 - addiu $sp, $sp, 32  
11564   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40564  
11564   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40564 - addiu $sp, $sp, -32  
11564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40568 - sw $s0, 16($sp)  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4056C - or $s0, $a0, $zr <=> move $s0, $a0  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40570 - sw $a1, 0($s0)  
11565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40574 - ori $a0, $zr, 1 <=> li $a0, 1  
11566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40578 - sllv $a1, $a0, $a1  
11566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4057C - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40580 - or $a0, $zr, $zr <=> li $a0, 0  
11566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40584 - ori $a2, $zr, 12 <=> li $a2, 12  
11566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40588 - sw $ra, 20($sp)  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4058C - jal 0x08A38C08  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40590 - addiu $a3, $a3, 1340  
11567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40594 - sw $v0, 4($s0)  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40598 - sw $zr, 8($s0)  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4059C - sb $zr, 20($s0)  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A405A0 - or $v0, $s0, $zr <=> move $v0, $s0  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A405A4 - lw $s0, 16($sp)  
11568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A405A8 - lw $ra, 20($sp)  
11569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A405AC - jr $ra  
11569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A405B0 - addiu $sp, $sp, 32  
11570   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4053C  
11570   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4053C - addiu $sp, $sp, -32  
11570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40540 - sw $s0, 16($sp)  
11570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40544 - sw $ra, 20($sp)  
11571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40548 - jal 0x08A40904  
11571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4054C - or $s0, $a0, $zr <=> move $s0, $a0  
11571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40550 - or $v0, $s0, $zr <=> move $v0, $s0  
11572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40554 - lw $s0, 16($sp)  
11572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40558 - lw $ra, 20($sp)  
11572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4055C - jr $ra  
11572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40560 - addiu $sp, $sp, 32  
11573   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40904  
11574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40904 - sw $zr, 0($a0)  
11574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40908 - sw $zr, 4($a0)  
11574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4090C - jr $ra  
11574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40910 - sw $zr, 8($a0)  
11575   user_main_b   DEBUG   compiler   Compiling _S1_2_884A2F4  
11575   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A2F4 - addiu $sp, $sp, -32  
11575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A2F8 - sw $s0, 20($sp)  
11576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A2FC - sw $ra, 24($sp)  
11576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A300 - jal 0x0880A664  
11576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A304 - nop  
11576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A308 - sw $v0, 16($sp)  
11577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A30C - jal 0x0884A60C  
11577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A310 - or $a0, $v0, $zr <=> move $a0, $v0  
11577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A314 - or $s0, $v0, $zr <=> move $s0, $v0  
11577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A318 - beq $s0, $zr, 0x0884A330  
11577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A31C - nop  
11577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A320 - lh $a0, 4($s0)  
11578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A324 - addiu $a0, $a0, 1  
11578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A328 - b 0x0884A350  
11578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A32C - sh $a0, 4($s0)  
11579   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x884A330 - jal 0x0886EF08  
11579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A334 - lw $a0, 16($sp)  
11579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A338 - or $s0, $v0, $zr <=> move $s0, $v0  
11579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A33C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A340 - addiu $a1, $sp, 16  
11580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A344 - or $a2, $s0, $zr <=> move $a2, $s0  
11580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A348 - jal 0x08A4063C  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A34C - addiu $a0, $a0, 8896  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A350 - or $v0, $s0, $zr <=> move $v0, $s0  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A354 - lw $s0, 20($sp)  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A358 - lw $ra, 24($sp)  
11583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A35C - jr $ra  
11584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A360 - addiu $sp, $sp, 32  
11584   user_main_b   DEBUG   compiler   Compiling _S1_2_880A664  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A664 - beq $a0, $zr, 0x0880A690  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A668 - nop  
11585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A66C - or $t0, $a0, $zr <=> move $t0, $a0  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A670 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A674 - lui $a0, 0x0100 <=> li $a0, 0x01000000  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A678 - addiu $v0, $zr, -1 <=> li $v0, -1  
11586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A67C - ori $a2, $zr, 47 <=> li $a2, 47  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A680 - addiu $a3, $t0, 1  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A684 - addiu $a1, $a1, 19896  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A688 - b 0x0880A698  
11587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A68C - addiu $a0, $a0, -1  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A690 - b 0x0880A708  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A694 - or $v0, $zr, $zr <=> li $v0, 0  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A698 - lb $t1, 0($t0)  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A69C - beq $t1, $zr, 0x0880A6B8  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6A0 - or $t0, $a3, $zr <=> move $t0, $a3  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6A4 - slti $t2, $t1, 65  
11588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A6A8 - beq $t2, $zr, 0x0880A6C0  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6AC - addiu $a3, $t0, 1  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A6B0 - b 0x0880A6D8  
11589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6B4 - nop  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A6B8 - b 0x0880A708  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6BC - nop  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A6C0 - slti $t2, $t1, 91  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A6C4 - beq $t2, $zr, 0x0880A6D8  
11590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6C8 - nop  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6CC - addiu $t1, $t1, 32  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6D0 - sll $t1, $t1, 0x0018  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6D4 - sra $t1, $t1, 0x0018  
11591   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A6D8 - bne $t1, $a2, 0x0880A6E4  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6DC - nop  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6E0 - ori $t1, $zr, 92 <=> li $t1, 92  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A6E4 - xor $t1, $v0, $t1  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6E8 - andi $t1, $t1, 255  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6EC - sll $t1, $t1, 0x0002  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6F0 - addu $t1, $t1, $a1  
11592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6F4 - lw $t1, 0($t1)  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6F8 - srl $t2, $v0, 0x0008  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A6FC - and $v0, $t2, $a0  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A700 - b 0x0880A698  
11593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A704 - xor $v0, $t1, $v0  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A708 - jr $ra  
11594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A70C - nop  
11595   user_main_b   DEBUG   compiler   Compiling _S1_2_884A60C  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A60C - addiu $sp, $sp, -32  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A610 - sw $a0, 16($sp)  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A614 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A618 - addiu $a1, $sp, 16  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A61C - ori $a2, $zr, 1 <=> li $a2, 1  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A620 - sw $ra, 20($sp)  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A624 - jal 0x08A407EC  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A628 - addiu $a0, $a0, 8896  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A62C - lw $ra, 20($sp)  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A630 - jr $ra  
11596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A634 - addiu $sp, $sp, 32  
11597   user_main_b   DEBUG   compiler   Compiling _S1_2_8A407EC  
11598   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A407EC - lw $a2, 0($a0)  
11598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A407F0 - ori $a3, $zr, 1 <=> li $a3, 1  
11598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A407F4 - lw $a1, 0($a1)  
11598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A407F8 - sllv $a2, $a3, $a2  
11598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A407FC - addiu $a2, $a2, -1  
11599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40800 - and $a2, $a1, $a2  
11599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40804 - addu $a3, $a2, $a2  
11599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40808 - lw $a0, 4($a0)  
11599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4080C - addu $a2, $a2, $a3  
11599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40810 - sll $a2, $a2, 0x0002  
11599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40814 - addu $a0, $a0, $a2  
11600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40818 - beq $a0, $zr, 0x08A40844  
11600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4081C - nop  
11600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40820 - lw $a2, 0($a0)  
11600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40824 - bne $a2, $a1, 0x08A40838  
11601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40828 - nop  
11601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4082C - lw $v0, 4($a0)  
11601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40830 - bne $v0, $zr, 0x08A4084C  
11601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40834 - nop  
11602   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40838 - lw $a0, 8($a0)  
11602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4083C - bne $a0, $zr, 0x08A40820  
11602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40840 - nop  
11602   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A40844 - b 0x08A4084C  
11603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40848 - or $v0, $zr, $zr <=> li $v0, 0  
11603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4084C - jr $ra  
11603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40850 - nop  
11603   user_main_b   DEBUG   compiler   Compiling _S1_2_886EF08  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886EF08 - addiu $sp, $sp, -32  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF0C - sw $a0, 20($sp)  
11604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF10 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF14 - ori $a0, $zr, 0 <=> li $a0, 0  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF18 - lw $a1, 21048($a1)  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF1C - sw $a0, 16($sp)  
11605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF20 - or $a0, $a1, $zr <=> move $a0, $a1  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF24 - ori $a1, $zr, 20 <=> li $a1, 20  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF28 - ori $a2, $zr, 1 <=> li $a2, 1  
11606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF2C - sw $s0, 24($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF30 - sw $ra, 28($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886EF34 - jal 0x0880E874  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF38 - or $a3, $zr, $zr <=> li $a3, 0  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF3C - or $s0, $v0, $zr <=> move $s0, $v0  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF40 - lw $v0, 16($sp)  
11607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886EF44 - beq $s0, $zr, 0x0886EF5C  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF48 - lw $a0, 20($sp)  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF4C - or $a1, $a0, $zr <=> move $a1, $a0  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886EF50 - jal 0x0886BA80  
11608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF54 - or $a0, $s0, $zr <=> move $a0, $s0  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF58 - or $v0, $s0, $zr <=> move $v0, $s0  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886EF5C - lw $s0, 24($sp)  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF60 - lw $ra, 28($sp)  
11609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF64 - jr $ra  
11610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886EF68 - addiu $sp, $sp, 32  
11610   user_main_b   DEBUG   compiler   Compiling _S1_2_886BA80  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886BA80 - addiu $sp, $sp, -32  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BA84 - sw $s0, 16($sp)  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BA88 - or $s0, $a0, $zr <=> move $s0, $a0  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BA8C - sw $ra, 20($sp)  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886BA90 - jal 0x088498F0  
11611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BA94 - ori $a2, $zr, 1 <=> li $a2, 1  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BA98 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BA9C - addiu $a0, $a0, 8572  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BAA0 - sw $a0, 16($s0)  
11612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BAA4 - or $v0, $s0, $zr <=> move $v0, $s0  
11613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BAA8 - lw $s0, 16($sp)  
11613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BAAC - lw $ra, 20($sp)  
11613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BAB0 - jr $ra  
11614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886BAB4 - addiu $sp, $sp, 32  
11614   user_main_b   DEBUG   compiler   Compiling _S1_2_88498F0  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88498F0 - addiu $sp, $sp, -32  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88498F4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88498F8 - addiu $a3, $a3, 5816  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88498FC - sw $a3, 16($a0)  
11615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849900 - sw $a1, 0($a0)  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849904 - ori $a1, $zr, 1 <=> li $a1, 1  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849908 - andi $a2, $a2, 255  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884990C - sh $a1, 4($a0)  
11616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849910 - sw $s0, 20($sp)  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849914 - sw $s1, 24($sp)  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849918 - sw $ra, 28($sp)  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884991C - beq $a2, $zr, 0x0884996C  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849920 - or $s0, $a0, $zr <=> move $s0, $a0  
11617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849924 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849928 - ori $a0, $zr, 0 <=> li $a0, 0  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884992C - lw $a1, 21048($a1)  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849930 - sw $a0, 16($sp)  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849934 - or $a0, $a1, $zr <=> move $a0, $a1  
11618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849938 - ori $a1, $zr, 24 <=> li $a1, 24  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884993C - ori $a2, $zr, 1 <=> li $a2, 1  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8849940 - jal 0x0880E874  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849944 - or $a3, $zr, $zr <=> li $a3, 0  
11619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849948 - or $s1, $v0, $zr <=> move $s1, $v0  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884994C - beq $s1, $zr, 0x08849964  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849950 - lw $a0, 16($sp)  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849954 - or $a0, $s1, $zr <=> move $a0, $s1  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8849958 - jal 0x08A40094  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884995C - ori $a1, $zr, 5 <=> li $a1, 5  
11620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849960 - or $a0, $s1, $zr <=> move $a0, $s1  
11621   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8849964 - b 0x08849970  
11621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849968 - sw $a0, 8($s0)  
11621   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884996C - sw $zr, 8($s0)  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8849970 - or $v0, $s0, $zr <=> move $v0, $s0  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849974 - lw $s0, 20($sp)  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849978 - lw $s1, 24($sp)  
11622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884997C - lw $ra, 28($sp)  
11623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849980 - jr $ra  
11623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8849984 - addiu $sp, $sp, 32  
11623   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40094  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40094 - addiu $sp, $sp, -32  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40098 - sw $s0, 16($sp)  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4009C - or $s0, $a0, $zr <=> move $s0, $a0  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400A0 - sw $a1, 0($s0)  
11624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400A4 - ori $a0, $zr, 1 <=> li $a0, 1  
11625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400A8 - sllv $a1, $a0, $a1  
11625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400AC - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400B0 - or $a0, $zr, $zr <=> li $a0, 0  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400B4 - ori $a2, $zr, 12 <=> li $a2, 12  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400B8 - sw $ra, 20($sp)  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A400BC - jal 0x08A38C08  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400C0 - addiu $a3, $a3, 108  
11626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400C4 - sw $v0, 4($s0)  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400C8 - sw $zr, 8($s0)  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400CC - sb $zr, 20($s0)  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400D0 - or $v0, $s0, $zr <=> move $v0, $s0  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400D4 - lw $s0, 16($sp)  
11627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400D8 - lw $ra, 20($sp)  
11628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400DC - jr $ra  
11628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A400E0 - addiu $sp, $sp, 32  
11629   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4006C  
11629   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4006C - addiu $sp, $sp, -32  
11629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40070 - sw $s0, 16($sp)  
11629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40074 - sw $ra, 20($sp)  
11629   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40078 - jal 0x08A4052C  
11630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4007C - or $s0, $a0, $zr <=> move $s0, $a0  
11630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40080 - or $v0, $s0, $zr <=> move $v0, $s0  
11630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40084 - lw $s0, 16($sp)  
11630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40088 - lw $ra, 20($sp)  
11631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4008C - jr $ra  
11631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40090 - addiu $sp, $sp, 32  
11632   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4052C  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4052C - sw $zr, 0($a0)  
11632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40530 - sw $zr, 4($a0)  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40534 - jr $ra  
11633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40538 - sw $zr, 8($a0)  
11633   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4063C  
11634   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4063C - addiu $sp, $sp, -48  
11634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40640 - sw $s2, 24($sp)  
11634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40644 - or $s2, $a0, $zr <=> move $s2, $a0  
11634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40648 - lw $a3, 0($s2)  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4064C - ori $t0, $zr, 1 <=> li $t0, 1  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40650 - lw $a0, 0($a1)  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40654 - sllv $a3, $t0, $a3  
11635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40658 - addiu $a3, $a3, -1  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4065C - and $a3, $a0, $a3  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40660 - addu $t0, $a3, $a3  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40664 - sw $s3, 28($sp)  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40668 - lw $s3, 4($s2)  
11636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4066C - addu $a3, $a3, $t0  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40670 - sll $a3, $a3, 0x0002  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40674 - addu $s3, $s3, $a3  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40678 - lw $a3, 4($s3)  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4067C - sw $s1, 20($sp)  
11637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40680 - or $s1, $a1, $zr <=> move $s1, $a1  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40684 - sw $s0, 16($sp)  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40688 - sw $s4, 32($sp)  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4068C - sw $s5, 36($sp)  
11638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40690 - sw $ra, 40($sp)  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40694 - beq $a3, $zr, 0x08A406E4  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40698 - or $s0, $a2, $zr <=> move $s0, $a2  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4069C - ori $s4, $zr, 0 <=> li $s4, 0  
11639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A406A0 - jal 0x08811A20  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406A4 - or $a0, $zr, $zr <=> li $a0, 0  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406A8 - or $s5, $v0, $zr <=> move $s5, $v0  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A406AC - beql $s5, $zr, 0x08A406C4  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406B0 - lw $a0, 0($s1)  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A406B4 - jal 0x08A4053C  
11640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406B8 - or $a0, $s5, $zr <=> move $a0, $s5  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406BC - or $s4, $s5, $zr <=> move $s4, $s5  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406C0 - lw $a0, 0($s1)  
11641   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A406C4 - sw $s0, 4($s4)  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406C8 - sw $a0, 0($s4)  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406CC - lw $a0, 8($s3)  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406D0 - sw $a0, 8($s4)  
11642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406D4 - sw $s4, 8($s3)  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406D8 - lw $s1, 8($s2)  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A406DC - b 0x08A406F4  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406E0 - addiu $s1, $s1, 1  
11643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A406E4 - sw $a0, 0($s3)  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406E8 - sw $s0, 4($s3)  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406EC - lw $s1, 8($s2)  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406F0 - addiu $s1, $s1, 1  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A406F4 - sw $s1, 8($s2)  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406F8 - ori $v0, $zr, 1 <=> li $v0, 1  
11644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A406FC - lw $s0, 16($sp)  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40700 - lw $s1, 20($sp)  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40704 - lw $s2, 24($sp)  
11645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40708 - lw $s3, 28($sp)  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4070C - lw $s4, 32($sp)  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40710 - lw $s5, 36($sp)  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40714 - lw $ra, 40($sp)  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40718 - jr $ra  
11646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4071C - addiu $sp, $sp, 48  
11648   user_main_b   DEBUG   compiler   Compiling _S1_2_884A848  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A848 - addiu $sp, $sp, -32  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A84C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A850 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A854 - ori $a1, $zr, 4 <=> li $a1, 4  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A858 - ori $a2, $zr, 16 <=> li $a2, 16  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A85C - addiu $a0, $a0, 8920  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A860 - sw $ra, 16($sp)  
11649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A864 - jal 0x08A38C08  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A868 - addiu $a3, $a3, 2324  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A86C - lw $ra, 16($sp)  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A870 - jr $ra  
11650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A874 - addiu $sp, $sp, 32  
11651   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40914  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40914 - sw $zr, 4($a0)  
11651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40918 - sw $zr, 8($a0)  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4091C - sb $zr, 12($a0)  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40920 - jr $ra  
11652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40924 - or $v0, $a0, $zr <=> move $v0, $a0  
11652   user_main_b   DEBUG   compiler   Compiling _S1_2_8856E4C  
11653   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8856E4C - addiu $sp, $sp, -32  
11653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E50 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E54 - ori $a1, $zr, 1 <=> li $a1, 1  
11654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E58 - sw $ra, 16($sp)  
11654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8856E5C - jal 0x08A40A1C  
11654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E60 - addiu $a0, $a0, 24936  
11654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8856E68 - jal 0x08A37314  
11655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E6C - addiu $a0, $a0, 24960  
11655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E70 - lw $ra, 16($sp)  
11656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E74 - jr $ra  
11656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856E78 - addiu $sp, $sp, 32  
11656   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40A1C  
11657   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40A1C - addiu $sp, $sp, -32  
11657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A20 - sw $s0, 16($sp)  
11657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A24 - or $s0, $a0, $zr <=> move $s0, $a0  
11657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A28 - sw $a1, 0($s0)  
11658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A2C - ori $a0, $zr, 1 <=> li $a0, 1  
11658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A30 - sllv $a1, $a0, $a1  
11658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A34 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A38 - or $a0, $zr, $zr <=> li $a0, 0  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A3C - ori $a2, $zr, 12 <=> li $a2, 12  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A40 - sw $ra, 20($sp)  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40A44 - jal 0x08A38C08  
11659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A48 - addiu $a3, $a3, 2548  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A4C - sw $v0, 4($s0)  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A50 - sw $zr, 8($s0)  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A54 - sb $zr, 20($s0)  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A58 - or $v0, $s0, $zr <=> move $v0, $s0  
11660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A5C - lw $s0, 16($sp)  
11661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A60 - lw $ra, 20($sp)  
11661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A64 - jr $ra  
11661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A68 - addiu $sp, $sp, 32  
11661   user_main_b   DEBUG   compiler   Compiling _S1_2_8A409F4  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A409F4 - addiu $sp, $sp, -32  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A409F8 - sw $s0, 16($sp)  
11662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A409FC - sw $ra, 20($sp)  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40A00 - jal 0x08A40BA4  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A04 - or $s0, $a0, $zr <=> move $s0, $a0  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A08 - or $v0, $s0, $zr <=> move $v0, $s0  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A0C - lw $s0, 16($sp)  
11663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A10 - lw $ra, 20($sp)  
11664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A14 - jr $ra  
11664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40A18 - addiu $sp, $sp, 32  
11664   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40BA4  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40BA4 - sw $zr, 0($a0)  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40BA8 - sw $zr, 4($a0)  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40BAC - jr $ra  
11665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40BB0 - sw $zr, 8($a0)  
11666   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
11666   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
11667   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
11667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11667   user_main_b   DEBUG   compiler   Compiling _S1_2_8859B98  
11667   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8859B98 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859B9C - lwc1 $f12, 25056($a0)  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BA0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BA4 - mul.s $f12, $f12, $f12  
11668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BA8 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BAC - lwc1 $f13, 25060($a0)  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BB0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BB4 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BB8 - swc1 $f12, 9216($a1)  
11669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BBC - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
11670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BC0 - lwc1 $f12, 25064($a0)  
11670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BC4 - swc1 $f13, 9220($a1)  
11670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BC8 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BCC - lwc1 $f13, 25068($a2)  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BD0 - swc1 $f12, 9224($a0)  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BD4 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BD8 - swc1 $f13, 9228($a0)  
11671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BDC - ori $a0, $zr, 96 <=> li $a0, 96  
11672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BE0 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
11672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BE4 - sb $a0, 9200($a1)  
11672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BE8 - ori $a2, $zr, 96 <=> li $a2, 96  
11672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BEC - addiu $a0, $a1, 9200  
11673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BF0 - ori $a1, $zr, 128 <=> li $a1, 128  
11673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BF4 - sb $a2, 1($a0)  
11673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BF8 - ori $a2, $zr, 102 <=> li $a2, 102  
11673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859BFC - sb $a1, 2($a0)  
11674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C00 - sb $a2, 3($a0)  
11674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C04 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C08 - lwc1 $f12, 25072($a0)  
11674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C0C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C10 - swc1 $f12, 9232($a0)  
11675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C14 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C18 - lwc1 $f12, 25076($a0)  
11675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C1C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C20 - jr $ra  
11676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859C24 - swc1 $f12, 9236($a0)  
11676   user_main_b   DEBUG   compiler   Compiling _S1_2_885B378  
11677   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B378 - ori $a0, $zr, 128 <=> li $a0, 128  
11677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B37C - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
11677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B380 - sb $a0, 25656($a1)  
11678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B384 - ori $a2, $zr, 128 <=> li $a2, 128  
11678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B388 - addiu $a1, $a1, 25656  
11678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B38C - sb $a2, 1($a1)  
11678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B390 - sb $a2, 2($a1)  
11679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B394 - lui $a3, 0x08AD <=> li $a3, 0x08AD0000  
11679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B398 - sb $a2, 3($a1)  
11679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B39C - addiu $a1, $a3, 25660  
11679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3A0 - sb $a0, 25660($a3)  
11679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3A4 - sb $a2, 1($a1)  
11680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3A8 - sb $a2, 2($a1)  
11680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3AC - lui $a3, 0x08AD <=> li $a3, 0x08AD0000  
11680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3B0 - sb $a2, 3($a1)  
11680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3B4 - addiu $a1, $a3, 25664  
11680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3B8 - sb $a0, 25664($a3)  
11680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3BC - sb $a2, 1($a1)  
11681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3C0 - sb $a2, 2($a1)  
11681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3C4 - jr $ra  
11682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B3C8 - sb $a2, 3($a1)  
11682   user_main_b   DEBUG   compiler   Compiling _S1_2_885B880  
11683   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B880 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B884 - lwc1 $f12, 25240($a0)  
11683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B888 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B88C - mtc1 $a0, $f13  
11684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B890 - div.s $f14, $f12, $f13  
11684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B894 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B898 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B89C - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8A0 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8A4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8A8 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8AC - div.s $f13, $f13, $f12  
11685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8B0 - swc1 $f14, 25252($t1)  
11686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8B4 - mtc1 $a0, $f14  
11686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8B8 - mul.s $f14, $f12, $f14  
11686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8BC - mtc1 $a1, $f15  
11686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8C0 - swc1 $f14, 25244($a2)  
11687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8C4 - mul.s $f12, $f12, $f15  
11687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8C8 - swc1 $f12, 25248($a3)  
11687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8CC - jr $ra  
11688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8D0 - swc1 $f13, 25256($t0)  
11688   user_main_b   DEBUG   compiler   Compiling _S1_2_885D404  
11689   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885D404 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D408 - lwc1 $f12, 25264($a0)  
11690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D40C - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D410 - mtc1 $a0, $f13  
11690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D414 - div.s $f14, $f12, $f13  
11690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D418 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D41C - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D420 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D424 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D428 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D42C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D430 - div.s $f13, $f13, $f12  
11692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D434 - swc1 $f14, 25276($t1)  
11692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D438 - mtc1 $a0, $f14  
11692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D43C - mul.s $f14, $f12, $f14  
11693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D440 - mtc1 $a1, $f15  
11693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D444 - swc1 $f14, 25268($a2)  
11693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D448 - mul.s $f12, $f12, $f15  
11694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D44C - swc1 $f12, 25272($a3)  
11694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D450 - jr $ra  
11694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D454 - swc1 $f13, 25280($t0)  
11695   user_main_b   DEBUG   compiler   Compiling _S1_2_88635C8  
11695   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88635C8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635CC - lwc1 $f12, 26448($a0)  
11695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635D0 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635D4 - mtc1 $a0, $f13  
11696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635D8 - mul.s $f13, $f12, $f13  
11696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635DC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635E0 - swc1 $f13, 26452($a0)  
11696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635E4 - lui $a0, 0x4000 <=> li $a0, 0x40000000  
11696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635E8 - mtc1 $a0, $f13  
11697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635EC - mul.s $f13, $f12, $f13  
11697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635F0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635F4 - swc1 $f13, 26456($a0)  
11697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635F8 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88635FC - mtc1 $a0, $f13  
11698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863600 - div.s $f14, $f12, $f13  
11698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863604 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863608 - swc1 $f14, 26460($a0)  
11699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886360C - div.s $f12, $f13, $f12  
11699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863610 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863614 - jr $ra  
11699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863618 - swc1 $f12, 26464($a0)  
11700   user_main_b   DEBUG   compiler   Compiling _S1_2_88667D8  
11701   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88667D8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667DC - lwc1 $f12, 26608($a0)  
11701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667E0 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667E4 - mtc1 $a0, $f13  
11702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667E8 - mul.s $f14, $f12, $f13  
11702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667EC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667F0 - swc1 $f14, 26612($a0)  
11703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667F4 - lui $a0, 0x4000 <=> li $a0, 0x40000000  
11703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667F8 - mtc1 $a0, $f14  
11703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88667FC - mul.s $f14, $f12, $f14  
11703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866800 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866804 - swc1 $f14, 26616($a0)  
11704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866808 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886680C - mtc1 $a0, $f14  
11704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866810 - div.s $f15, $f12, $f14  
11705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866814 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866818 - swc1 $f15, 26620($a0)  
11705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886681C - div.s $f12, $f14, $f12  
11705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866820 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866824 - swc1 $f12, 26624($a0)  
11705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866828 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886682C - lwc1 $f12, 26660($a0)  
11706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866830 - mul.s $f12, $f12, $f13  
11706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866834 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866838 - jr $ra  
11707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886683C - swc1 $f12, -24704($a0)  
11707   user_main_b   DEBUG   compiler   Compiling _S1_2_8867C20  
11708   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867C20 - addiu $sp, $sp, -32  
11708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C24 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C28 - lwc1 $f12, 26672($a0)  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C2C - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C30 - mtc1 $a0, $f13  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C34 - div.s $f14, $f12, $f13  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C38 - div.s $f13, $f13, $f12  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C3C - lui $t3, 0x08A6 <=> li $t3, 0x08A60000  
11709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C40 - lui $a2, 0x3F00 <=> li $a2, 0x3F000000  
11710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C44 - swc1 $f14, 26684($t3)  
11710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C48 - mtc1 $a2, $f14  
11710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C4C - mul.s $f14, $f12, $f14  
11711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C50 - lui $a3, 0x4000 <=> li $a3, 0x40000000  
11711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C54 - mtc1 $a3, $f15  
11711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C58 - mul.s $f12, $f12, $f15  
11711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C5C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C60 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C64 - swc1 $f14, 26676($t0)  
11712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C68 - lui $t2, 0x08A6 <=> li $t2, 0x08A60000  
11712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C6C - or $a0, $zr, $zr <=> li $a0, 0  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C70 - ori $a1, $zr, 16384 <=> li $a1, 16384  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C74 - swc1 $f12, 26680($t1)  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C78 - sw $ra, 16($sp)  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867C7C - jal 0x08A4CEC4 [sceKernelChangeCurrentThreadAttr]  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C80 - swc1 $f13, 26688($t2)  
11713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C84 - lw $ra, 16($sp)  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C88 - jr $ra  
11714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867C8C - addiu $sp, $sp, 32  
11715   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CEC4  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CEC4 - jr $ra  
11716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CEC8 - syscall 0x044FF [sceKernelChangeCurrentThreadAttr]  
11717   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelChangeCurrentThreadAttr removeAttr:0x0 addAttr:0x4000 oldAttr:0x80000000  
11717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
11717   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
11718   user_main_b   DEBUG   compiler   Compiling _S1_2_8868848  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8868848 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886884C - lwc1 $f12, 26696($a0)  
11718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868850 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868854 - mtc1 $a0, $f13  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868858 - div.s $f14, $f12, $f13  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886885C - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868860 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868864 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868868 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886886C - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868870 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868874 - div.s $f13, $f13, $f12  
11721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868878 - swc1 $f14, 26708($t1)  
11721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886887C - mtc1 $a0, $f14  
11721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868880 - mul.s $f14, $f12, $f14  
11721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868884 - mtc1 $a1, $f15  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868888 - swc1 $f14, 26700($a2)  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886888C - mul.s $f12, $f12, $f15  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868890 - swc1 $f12, 26704($a3)  
11722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868894 - jr $ra  
11723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868898 - swc1 $f13, 26712($t0)  
11723   user_main_b   DEBUG   compiler   Compiling _S1_2_88728B0  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88728B0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728B4 - lwc1 $f12, 26800($a0)  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728B8 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728BC - mtc1 $a0, $f13  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728C0 - div.s $f14, $f12, $f13  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728C4 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728C8 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728CC - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728D0 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728D4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728D8 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728DC - div.s $f13, $f13, $f12  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728E0 - swc1 $f14, 26812($t1)  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728E4 - mtc1 $a0, $f14  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728E8 - mul.s $f14, $f12, $f14  
11727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728EC - mtc1 $a1, $f15  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728F0 - swc1 $f14, 26804($a2)  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728F4 - mul.s $f12, $f12, $f15  
11728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728F8 - swc1 $f12, 26808($a3)  
11729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88728FC - jr $ra  
11729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872900 - swc1 $f13, 26816($t0)  
11729   user_main_b   DEBUG   compiler   Compiling _S1_2_887291C  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887291C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872920 - lwc1 $f12, 26824($a0)  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872924 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872928 - mtc1 $a0, $f13  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887292C - div.s $f14, $f12, $f13  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872930 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872934 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872938 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887293C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872940 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872944 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872948 - div.s $f13, $f13, $f12  
11733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887294C - swc1 $f14, 26836($t1)  
11733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872950 - mtc1 $a0, $f14  
11733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872954 - mul.s $f14, $f12, $f14  
11733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872958 - mtc1 $a1, $f15  
11734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887295C - swc1 $f14, 26828($a2)  
11734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872960 - mul.s $f12, $f12, $f15  
11734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872964 - swc1 $f12, 26832($a3)  
11734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8872968 - jr $ra  
11734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887296C - swc1 $f13, 26840($t0)  
11735   user_main_b   DEBUG   compiler   Compiling _S1_2_8874C30  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8874C30 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C34 - lwc1 $f12, 26856($a0)  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C38 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C3C - mtc1 $a0, $f13  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C40 - mul.s $f13, $f12, $f13  
11736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C44 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C48 - swc1 $f13, 26860($a0)  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C4C - lui $a0, 0x4000 <=> li $a0, 0x40000000  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C50 - mtc1 $a0, $f13  
11737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C54 - mul.s $f13, $f12, $f13  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C58 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C5C - swc1 $f13, 26864($a0)  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C60 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C64 - mtc1 $a0, $f13  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C68 - div.s $f14, $f12, $f13  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C6C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C70 - swc1 $f14, 26868($a0)  
11739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C74 - div.s $f12, $f13, $f12  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C78 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C7C - jr $ra  
11740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8874C80 - swc1 $f12, 26872($a0)  
11741   user_main_b   DEBUG   compiler   Compiling _S1_2_887569C  
11741   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887569C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756A0 - lwc1 $f12, 26928($a0)  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756A4 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756A8 - mtc1 $a0, $f13  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756AC - div.s $f14, $f12, $f13  
11742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756B0 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756B4 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756B8 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756BC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756C0 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756C4 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756C8 - div.s $f13, $f13, $f12  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756CC - swc1 $f14, 26940($t1)  
11744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756D0 - mtc1 $a0, $f14  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756D4 - mul.s $f14, $f12, $f14  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756D8 - mtc1 $a1, $f15  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756DC - swc1 $f14, 26932($a2)  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756E0 - mul.s $f12, $f12, $f15  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756E4 - swc1 $f12, 26936($a3)  
11745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756E8 - jr $ra  
11746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88756EC - swc1 $f13, 26944($t0)  
11747   user_main_b   DEBUG   compiler   Compiling _S1_2_8876F48  
11747   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8876F48 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F4C - lwc1 $f12, 26976($a0)  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F50 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F54 - mtc1 $a0, $f13  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F58 - div.s $f14, $f12, $f13  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F5C - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F60 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F64 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F68 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F6C - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F70 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F74 - div.s $f13, $f13, $f12  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F78 - swc1 $f14, 26988($t1)  
11750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F7C - mtc1 $a0, $f14  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F80 - mul.s $f14, $f12, $f14  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F84 - mtc1 $a1, $f15  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F88 - swc1 $f14, 26980($a2)  
11751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F8C - mul.s $f12, $f12, $f15  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F90 - swc1 $f12, 26984($a3)  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F94 - jr $ra  
11752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8876F98 - swc1 $f13, 26992($t0)  
11753   user_main_b   DEBUG   compiler   Compiling _S1_2_887789C  
11753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887789C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778A0 - lwc1 $f12, 27024($a0)  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778A4 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778A8 - mtc1 $a0, $f13  
11754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778AC - div.s $f14, $f12, $f13  
11755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778B0 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778B4 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778B8 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778BC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778C0 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778C4 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778C8 - div.s $f13, $f13, $f12  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778CC - swc1 $f14, 27036($t1)  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778D0 - mtc1 $a0, $f14  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778D4 - mul.s $f14, $f12, $f14  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778D8 - mtc1 $a1, $f15  
11757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778DC - swc1 $f14, 27028($a2)  
11758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778E0 - mul.s $f12, $f12, $f15  
11758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778E4 - swc1 $f12, 27032($a3)  
11758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778E8 - jr $ra  
11759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88778EC - swc1 $f13, 27040($t0)  
11759   user_main_b   DEBUG   compiler   Compiling _S1_2_8878210  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8878210 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878214 - lwc1 $f12, 27072($a0)  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878218 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887821C - mtc1 $a0, $f13  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878220 - div.s $f14, $f12, $f13  
11760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878224 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878228 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887822C - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878230 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878234 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878238 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887823C - div.s $f13, $f13, $f12  
11762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878240 - swc1 $f14, 27084($t1)  
11763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878244 - mtc1 $a0, $f14  
11763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878248 - mul.s $f14, $f12, $f14  
11763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887824C - mtc1 $a1, $f15  
11763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878250 - swc1 $f14, 27076($a2)  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878254 - mul.s $f12, $f12, $f15  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878258 - swc1 $f12, 27080($a3)  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887825C - jr $ra  
11764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8878260 - swc1 $f13, 27088($t0)  
11765   user_main_b   DEBUG   compiler   Compiling _S1_2_887A16C  
11765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887A16C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A170 - lwc1 $f12, 27128($a0)  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A174 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A178 - mtc1 $a0, $f13  
11766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A17C - div.s $f14, $f12, $f13  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A180 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A184 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A188 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A18C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A190 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A194 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A198 - div.s $f13, $f13, $f12  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A19C - swc1 $f14, 27140($t1)  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1A0 - mtc1 $a0, $f14  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1A4 - mul.s $f14, $f12, $f14  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1A8 - mtc1 $a1, $f15  
11769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1AC - swc1 $f14, 27132($a2)  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1B0 - mul.s $f12, $f12, $f15  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1B4 - swc1 $f12, 27136($a3)  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1B8 - jr $ra  
11770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887A1BC - swc1 $f13, 27144($t0)  
11771   user_main_b   DEBUG   compiler   Compiling _S1_2_887E4E4  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887E4E4 - addiu $sp, $sp, -32  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E4E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E4EC - lwc1 $f12, 27192($a0)  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E4F0 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E4F4 - mtc1 $a0, $f13  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E4F8 - div.s $f14, $f12, $f13  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E4FC - div.s $f13, $f13, $f12  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E500 - lui $v1, 0x08A6 <=> li $v1, 0x08A60000  
11773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E504 - lui $t0, 0x3F00 <=> li $t0, 0x3F000000  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E508 - swc1 $f14, 27204($v1)  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E50C - mtc1 $t0, $f14  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E510 - mul.s $f14, $f12, $f14  
11774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E514 - lui $t1, 0x4000 <=> li $t1, 0x40000000  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E518 - mtc1 $t1, $f15  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E51C - mul.s $f12, $f12, $f15  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E520 - lui $t2, 0x08A6 <=> li $t2, 0x08A60000  
11775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E524 - lui $t3, 0x08A6 <=> li $t3, 0x08A60000  
11776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E528 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E52C - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E530 - swc1 $f14, 27196($t2)  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E534 - lui $v0, 0x08A6 <=> li $v0, 0x08A60000  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E538 - addiu $a0, $a0, -23680  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E53C - addiu $a3, $a3, 8332  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E540 - ori $a1, $zr, 100 <=> li $a1, 100  
11777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E544 - ori $a2, $zr, 16 <=> li $a2, 16  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E548 - swc1 $f12, 27200($t3)  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E54C - sw $ra, 16($sp)  
11778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887E550 - jal 0x08A38C08  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E554 - swc1 $f13, 27208($v0)  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E558 - lw $ra, 16($sp)  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E55C - jr $ra  
11779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887E560 - addiu $sp, $sp, 32  
11780   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4208C  
11781   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4208C - sw $zr, 0($a0)  
11781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42090 - sw $zr, 4($a0)  
11781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42094 - sw $zr, 8($a0)  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42098 - sw $zr, 12($a0)  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4209C - jr $ra  
11782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A420A0 - or $v0, $a0, $zr <=> move $v0, $a0  
11783   user_main_b   DEBUG   compiler   Compiling _S1_2_8880C64  
11783   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8880C64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C68 - lwc1 $f12, 27288($a0)  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C6C - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C70 - mtc1 $a0, $f13  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C74 - div.s $f14, $f12, $f13  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C78 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C7C - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C80 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C84 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
11785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C88 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C8C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C90 - div.s $f13, $f13, $f12  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C94 - swc1 $f14, 27300($t1)  
11786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C98 - mtc1 $a0, $f14  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880C9C - mul.s $f14, $f12, $f14  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880CA0 - mtc1 $a1, $f15  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880CA4 - swc1 $f14, 27292($a2)  
11787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880CA8 - mul.s $f12, $f12, $f15  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880CAC - swc1 $f12, 27296($a3)  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880CB0 - jr $ra  
11788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8880CB4 - swc1 $f13, 27304($t0)  
11789   user_main_b   DEBUG   compiler   Compiling _S1_2_8882F0C  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8882F0C - addiu $sp, $sp, -32  
11789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F10 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F14 - lwc1 $f12, 27344($a0)  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F18 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
11790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F1C - mtc1 $a0, $f13  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F20 - div.s $f14, $f12, $f13  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F24 - div.s $f13, $f13, $f12  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F28 - lui $t2, 0x08A6 <=> li $t2, 0x08A60000  
11791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F2C - lui $a1, 0x3F00 <=> li $a1, 0x3F000000  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F30 - swc1 $f14, 27356($t2)  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F34 - mtc1 $a1, $f14  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F38 - mul.s $f14, $f12, $f14  
11792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F3C - lui $a2, 0x4000 <=> li $a2, 0x40000000  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F40 - mtc1 $a2, $f15  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F44 - mul.s $f12, $f12, $f15  
11793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F48 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F4C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F50 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F54 - swc1 $f14, 27348($a3)  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F58 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
11794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F5C - addiu $a0, $a0, -22072  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F60 - swc1 $f12, 27352($t0)  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F64 - sw $ra, 16($sp)  
11795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8882F68 - jal 0x08882F7C  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F6C - swc1 $f13, 27360($t1)  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F70 - lw $ra, 16($sp)  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F74 - jr $ra  
11796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F78 - addiu $sp, $sp, 32  
11797   user_main_b   DEBUG   compiler   Compiling _S1_2_8882F7C  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8882F7C - addiu $sp, $sp, -32  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F80 - sw $s0, 16($sp)  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F84 - or $s0, $a0, $zr <=> move $s0, $a0  
11798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F88 - sw $s1, 20($sp)  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F8C - sw $s2, 24($sp)  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F90 - sw $ra, 28($sp)  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F94 - ori $s1, $zr, 0 <=> li $s1, 0  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F98 - ori $s2, $zr, 0 <=> li $s2, 0  
11799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882F9C - addu $s1, $s0, $s1  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8882FA0 - or $a0, $s0, $zr <=> move $a0, $s0  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FA4 - or $a1, $s1, $zr <=> move $a1, $s1  
11800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8882FA8 - jal 0x088830F8  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FAC - or $a2, $s2, $zr <=> move $a2, $s2  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FB0 - addiu $s2, $s2, 1  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FB4 - slti $a0, $s2, 4  
11801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8882FB8 - bne $a0, $zr, 0x08882FA0  
11802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FBC - addiu $s1, $s1, 800  
11802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FC0 - or $v0, $s0, $zr <=> move $v0, $s0  
11802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FC4 - lw $s0, 16($sp)  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FC8 - lw $s1, 20($sp)  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FCC - lw $s2, 24($sp)  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FD0 - lw $ra, 28($sp)  
11803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FD4 - jr $ra  
11804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8882FD8 - addiu $sp, $sp, 32  
11804   user_main_b   DEBUG   compiler   Compiling _S1_2_88830F8  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88830F8 - addiu $sp, $sp, -64  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88830FC - ori $a3, $zr, 0 <=> li $a3, 0  
11805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883100 - sw $a3, 16($sp)  
11806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883104 - sw $s5, 44($sp)  
11806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883108 - sw $s6, 48($sp)  
11806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888310C - sw $s7, 52($sp)  
11806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883110 - sw $fp, 56($sp)  
11807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883114 - ori $s5, $zr, 1 <=> li $s5, 1  
11807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883118 - ori $fp, $zr, 0 <=> li $fp, 0  
11807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888311C - or $s7, $a0, $zr <=> move $s7, $a0  
11807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883120 - or $s6, $a2, $zr <=> move $s6, $a2  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883124 - sw $a1, 20($sp)  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883128 - sw $s0, 24($sp)  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888312C - sw $s1, 28($sp)  
11808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883130 - sw $s2, 32($sp)  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883134 - sw $s3, 36($sp)  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883138 - sw $s4, 40($sp)  
11809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888313C - sw $ra, 60($sp)  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883140 - lw $s4, 16($sp)  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883144 - lw $s3, 20($sp)  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883148 - ori $s1, $zr, 0 <=> li $s1, 0  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888314C - addu $s0, $s3, $fp  
11810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883150 - sllv $s4, $s5, $s4  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883154 - addu $s3, $s3, $fp  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883158 - addiu $s2, $s0, 4  
11811   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888315C - sllv $a0, $s5, $s1  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883160 - sw $a0, 0($s0)  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883164 - sw $s4, 4($s0)  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883168 - or $a0, $s7, $zr <=> move $a0, $s7  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888316C - or $a1, $s3, $zr <=> move $a1, $s3  
11812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883170 - or $a2, $s2, $zr <=> move $a2, $s2  
11813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883174 - jal 0x088831DC  
11813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883178 - or $a3, $s6, $zr <=> move $a3, $s6  
11813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888317C - addiu $s1, $s1, 1  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883180 - addiu $s0, $s0, 80  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883184 - addiu $s3, $s3, 80  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883188 - slti $a0, $s1, 10  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888318C - bne $a0, $zr, 0x0888315C  
11814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883190 - addiu $s2, $s2, 80  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883194 - lw $a0, 16($sp)  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883198 - addiu $fp, $fp, 8  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888319C - addiu $a0, $a0, 1  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831A0 - slti $a1, $a0, 10  
11815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88831A4 - bne $a1, $zr, 0x08883140  
11816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831A8 - sw $a0, 16($sp)  
11816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831AC - lw $s0, 24($sp)  
11816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831B0 - lw $s1, 28($sp)  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831B4 - lw $s2, 32($sp)  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831B8 - lw $s3, 36($sp)  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831BC - lw $s4, 40($sp)  
11817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831C0 - lw $s5, 44($sp)  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831C4 - lw $s6, 48($sp)  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831C8 - lw $s7, 52($sp)  
11818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831CC - lw $fp, 56($sp)  
11819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831D0 - lw $ra, 60($sp)  
11819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831D4 - jr $ra  
11819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831D8 - addiu $sp, $sp, 64  
11820   user_main_b   DEBUG   compiler   Compiling _S1_2_88831DC  
11820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88831DC - sll $a0, $a3, 0x0004  
11821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831E0 - sll $a3, $a3, 0x0002  
11821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831E4 - addu $t0, $a0, $a3  
11821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831E8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831EC - addiu $a0, $a0, 27416  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831F0 - addu $t0, $t0, $a0  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831F4 - lw $t2, 0($t0)  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831F8 - lw $a3, 0($a1)  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88831FC - lw $a0, 0($a2)  
11822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883200 - slt $t3, $t2, $a3  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883204 - beq $t3, $zr, 0x08883224  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883208 - lw $t1, 4($t0)  
11823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888320C - or $a1, $t1, $zr <=> move $a1, $t1  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883210 - slt $a3, $a1, $a0  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883214 - bnel $a3, $zr, 0x0888321C  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883218 - or $a1, $a0, $zr <=> move $a1, $a0  
11824   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888321C - b 0x088832BC  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883220 - sw $a1, 0($a2)  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883224 - slt $t1, $t1, $a0  
11825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883228 - beq $t1, $zr, 0x08883248  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888322C - nop  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883230 - or $a0, $t2, $zr <=> move $a0, $t2  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883234 - slt $a2, $a0, $a3  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883238 - bnel $a2, $zr, 0x08883240  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888323C - or $a0, $a3, $zr <=> move $a0, $a3  
11826   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8883240 - b 0x088832BC  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883244 - sw $a0, 0($a1)  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883248 - or $t1, $a3, $zr <=> move $t1, $a3  
11827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888324C - lw $a3, 8($t0)  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883250 - slt $t1, $t1, $a3  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883254 - beq $t1, $zr, 0x08883264  
11828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883258 - nop  
11829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888325C - sw $a3, 0($a1)  
11829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883260 - lw $a0, 0($a2)  
11829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883264 - lw $t0, 12($t0)  
11829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883268 - slt $a3, $a0, $t0  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888326C - beq $a3, $zr, 0x0888327C  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883270 - nop  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883274 - sw $t0, 0($a2)  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883278 - or $a0, $t0, $zr <=> move $a0, $t0  
11830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888327C - lw $a3, 0($a1)  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883280 - slt $t0, $a3, $a0  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883284 - beq $t0, $zr, 0x08883298  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883288 - nop  
11831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888328C - sw $a0, 0($a1)  
11832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883290 - or $a3, $a0, $zr <=> move $a3, $a0  
11832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883294 - lw $a0, 0($a2)  
11832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883298 - addu $a0, $a0, $a0  
11833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888329C - slt $a0, $a0, $a3  
11833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88832A0 - beq $a0, $zr, 0x088832BC  
11833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832A4 - nop  
11833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832A8 - sra $a0, $a3, 0x0001  
11833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832AC - srl $a0, $a0, 0x001F  
11834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832B0 - addu $a0, $a3, $a0  
11834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832B4 - sra $a0, $a0, 0x0001  
11834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832B8 - sw $a0, 0($a2)  
11834   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88832BC - jr $ra  
11835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88832C0 - nop  
11836   user_main_b   DEBUG   compiler   Compiling _S1_2_8883D64  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883D64 - addiu $sp, $sp, -32  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D68 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D6C - sw $ra, 16($sp)  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883D70 - jal 0x088839D8  
11837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D74 - addiu $a0, $a0, -18864  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D78 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883D7C - jal 0x088839D8  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D80 - addiu $a0, $a0, -18784  
11838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D84 - lw $ra, 16($sp)  
11839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D88 - jr $ra  
11839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D8C - addiu $sp, $sp, 32  
11840   user_main_b   DEBUG   compiler   Compiling _S1_2_88839D8  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88839D8 - sw $zr, 28($a0)  
11840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839DC - mtc1 $zr, $f12  
11841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839E0 - ori $a1, $zr, 255 <=> li $a1, 255  
11841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839E4 - sb $a1, 67($a0)  
11841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839E8 - swc1 $f12, 0($a0)  
11841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839EC - swc1 $f12, 4($a0)  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839F0 - lui $a1, 0x7149 <=> li $a1, 0x71490000  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839F4 - swc1 $f12, 8($a0)  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839F8 - ori $a1, $a1, -3382  
11842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88839FC - mtc1 $a1, $f12  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A00 - swc1 $f12, 12($a0)  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A04 - swc1 $f12, 16($a0)  
11843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A08 - lui $a1, 0x4B18 <=> li $a1, 0x4B180000  
11844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A0C - swc1 $f12, 20($a0)  
11844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A10 - swc1 $f12, 24($a0)  
11844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A14 - ori $a1, $a1, -27008  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A18 - mtc1 $a1, $f12  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A1C - sw $zr, 36($a0)  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A20 - swc1 $f12, 72($a0)  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A24 - sw $zr, 32($a0)  
11845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A28 - sw $zr, 40($a0)  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A2C - sw $zr, 76($a0)  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A30 - sw $zr, 44($a0)  
11846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A34 - sw $zr, 52($a0)  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A38 - sw $zr, 56($a0)  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A3C - sb $zr, 64($a0)  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A40 - addiu $a1, $zr, -1 <=> li $a1, -1  
11847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A44 - sb $a1, 65($a0)  
11848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A48 - lui $a1, 0x8081 <=> li $a1, 0x80810000  
11848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A4C - sw $zr, 68($a0)  
11848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A50 - addiu $a1, $a1, -32640  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A54 - sw $a1, 60($a0)  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A58 - jr $ra  
11849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883A5C - or $v0, $a0, $zr <=> move $v0, $a0  
11850   user_main_b   DEBUG   compiler   Compiling _S1_2_8889E38  
11850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889E38 - addiu $sp, $sp, -32  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E3C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E40 - addiu $a0, $a0, -17408  
11851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E44 - sw $zr, 4($a0)  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E48 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E4C - ori $a1, $zr, 0 <=> li $a1, 0  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E50 - lw $a0, 21048($a0)  
11852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E54 - sw $a1, 20($sp)  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E58 - ori $a1, $zr, 12 <=> li $a1, 12  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E5C - ori $a2, $zr, 1 <=> li $a2, 1  
11853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E60 - sw $s0, 24($sp)  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E64 - sw $ra, 28($sp)  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889E68 - jal 0x0880E874  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E6C - or $a3, $zr, $zr <=> li $a3, 0  
11854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E70 - or $t0, $v0, $zr <=> move $t0, $v0  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E74 - lw $a2, 20($sp)  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E78 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E7C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889E80 - beq $t0, $zr, 0x08889E94  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E84 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
11855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E88 - sw $t0, 4($t0)  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E8C - sw $t0, 8($t0)  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E90 - or $a2, $t0, $zr <=> move $a2, $t0  
11856   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889E94 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E98 - or $s0, $a1, $zr <=> move $s0, $a1  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889E9C - sw $a2, -17408($a3)  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889EA0 - jal 0x08A37314  
11857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EA4 - addiu $a0, $a0, 28116  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EA8 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EAC - addiu $a0, $a0, -17400  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EB0 - sw $zr, 4($a0)  
11858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EB4 - ori $a1, $zr, 0 <=> li $a1, 0  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EB8 - lw $a0, 21048($s0)  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EBC - sw $a1, 16($sp)  
11859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EC0 - ori $a1, $zr, 12 <=> li $a1, 12  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EC4 - ori $a2, $zr, 1 <=> li $a2, 1  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889EC8 - jal 0x0880E874  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889ECC - or $a3, $zr, $zr <=> li $a3, 0  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889ED0 - or $a3, $v0, $zr <=> move $a3, $v0  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889ED4 - lw $a1, 16($sp)  
11860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889ED8 - beq $a3, $zr, 0x08889EEC  
11861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EDC - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EE0 - sw $a3, 4($a3)  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EE4 - sw $a3, 8($a3)  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EE8 - or $a1, $a3, $zr <=> move $a1, $a3  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889EEC - sw $a1, -17400($a0)  
11862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EF0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889EF4 - jal 0x08A37314  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EF8 - addiu $a0, $a0, 28128  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889EFC - lw $s0, 24($sp)  
11863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F00 - lw $ra, 28($sp)  
11864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F04 - jr $ra  
11864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F08 - addiu $sp, $sp, 32  
11865   user_main_b   DEBUG   compiler   Compiling _S1_2_8896C38  
11865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8896C38 - addiu $sp, $sp, -32  
11865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C3C - mtc1 $zr, $f12  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C40 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C44 - swc1 $f12, -17392($a0)  
11866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C48 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C4C - addiu $a0, $a0, -17392  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C50 - mtc1 $a1, $f13  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C54 - swc1 $f12, 4($a0)  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C58 - lui $a1, 0x3B7D <=> li $a1, 0x3B7D0000  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C5C - swc1 $f12, 8($a0)  
11867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C60 - ori $a1, $a1, -7441  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C64 - mtc1 $a1, $f12  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C68 - lui $a1, 0x406C <=> li $a1, 0x406C0000  
11868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C6C - ori $a1, $a1, -21680  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C70 - swc1 $f13, 12($a0)  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C74 - mtc1 $a1, $f14  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C78 - swc1 $f12, 16($a0)  
11869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C7C - lui $a1, 0x3F8F <=> li $a1, 0x3F8F0000  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C80 - ori $a1, $a1, 1229  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C84 - swc1 $f14, 20($a0)  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C88 - mtc1 $a1, $f14  
11870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C8C - swc1 $f14, 24($a0)  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C90 - swc1 $f13, 28($a0)  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C94 - lui $a1, 0x4105 <=> li $a1, 0x41050000  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C98 - ori $a1, $a1, -11084  
11871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896C9C - swc1 $f12, 32($a0)  
11872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CA0 - mtc1 $a1, $f12  
11872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CA4 - lui $a1, 0x3FF7 <=> li $a1, 0x3FF70000  
11872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CA8 - ori $a1, $a1, -12457  
11872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CAC - swc1 $f12, 36($a0)  
11872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CB0 - mtc1 $a1, $f12  
11872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CB4 - lui $a1, 0x3B7E <=> li $a1, 0x3B7E0000  
11873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CB8 - swc1 $f12, 40($a0)  
11873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CBC - ori $a1, $a1, 18329  
11874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CC0 - mtc1 $a1, $f12  
11874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CC4 - lui $a1, 0x409D <=> li $a1, 0x409D0000  
11874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CC8 - ori $a1, $a1, -22087  
11874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CCC - swc1 $f13, 44($a0)  
11875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CD0 - mtc1 $a1, $f14  
11875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CD4 - swc1 $f12, 48($a0)  
11875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CD8 - lui $a1, 0x40BE <=> li $a1, 0x40BE0000  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CDC - ori $a1, $a1, -26806  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CE0 - swc1 $f14, 52($a0)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CE4 - mtc1 $a1, $f14  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CE8 - swc1 $f14, 56($a0)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CEC - swc1 $f13, 60($a0)  
11876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CF0 - lui $a1, 0x4075 <=> li $a1, 0x40750000  
11877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CF4 - ori $a1, $a1, 21550  
11877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CF8 - swc1 $f12, 64($a0)  
11877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896CFC - mtc1 $a1, $f12  
11878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D00 - lui $a1, 0x4066 <=> li $a1, 0x40660000  
11878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D04 - ori $a1, $a1, 6216  
11878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D08 - swc1 $f12, 68($a0)  
11878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D0C - mtc1 $a1, $f12  
11879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D10 - swc1 $f12, 72($a0)  
11879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D14 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
11879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D18 - swc1 $f13, 76($a0)  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D1C - swc1 $f13, -17312($a1)  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D20 - addiu $a0, $a1, -17312  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D24 - swc1 $f13, 4($a0)  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D28 - swc1 $f13, 8($a0)  
11880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D2C - swc1 $f13, 12($a0)  
11881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D30 - swc1 $f13, 16($a0)  
11881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D34 - swc1 $f13, 20($a0)  
11881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D38 - swc1 $f13, 24($a0)  
11882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D3C - swc1 $f13, 28($a0)  
11882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D40 - swc1 $f13, 32($a0)  
11882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D44 - swc1 $f13, 36($a0)  
11882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D48 - swc1 $f13, 40($a0)  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D4C - swc1 $f13, 44($a0)  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D50 - swc1 $f13, 48($a0)  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D54 - swc1 $f13, 52($a0)  
11883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D58 - swc1 $f13, 56($a0)  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D5C - swc1 $f13, 60($a0)  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D60 - swc1 $f13, 64($a0)  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D64 - swc1 $f13, 68($a0)  
11884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D68 - swc1 $f13, 72($a0)  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D6C - swc1 $f13, 76($a0)  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D70 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D74 - lui $a3, 0x0889 <=> li $a3, 0x08890000  
11885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D78 - ori $a1, $zr, 128 <=> li $a1, 128  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D7C - ori $a2, $zr, 16 <=> li $a2, 16  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D80 - addiu $a0, $a0, 28432  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D84 - sw $ra, 16($sp)  
11886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8896D88 - jal 0x08A38C08  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D8C - addiu $a3, $a3, 16716  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D90 - lw $ra, 16($sp)  
11887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D94 - jr $ra  
11888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8896D98 - addiu $sp, $sp, 32  
11889   user_main_b   DEBUG   compiler   Compiling _S1_2_889414C  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889414C - mtc1 $zr, $f12  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894150 - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894154 - swc1 $f12, 0($a0)  
11890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894158 - mtc1 $a1, $f13  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889415C - swc1 $f12, 4($a0)  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894160 - swc1 $f12, 8($a0)  
11891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894164 - swc1 $f13, 12($a0)  
11892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8894168 - jr $ra  
11892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889416C - or $v0, $a0, $zr <=> move $v0, $a0  
11893   user_main_b   DEBUG   compiler   Compiling _S1_2_88A23B0  
11893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A23B0 - addiu $sp, $sp, -32  
11893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23B4 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23B8 - sw $ra, 16($sp)  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A23BC - jal 0x088E3CD4  
11894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23C0 - addiu $a0, $a0, -16976  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A23C8 - jal 0x08A37314  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23CC - addiu $a0, $a0, 30588  
11895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23D0 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23D4 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
11896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23D8 - ori $a1, $zr, 8 <=> li $a1, 8  
11896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23DC - ori $a2, $zr, 12 <=> li $a2, 12  
11896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23E0 - addiu $a0, $a0, -10960  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A23E4 - jal 0x08A38C08  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23E8 - addiu $a3, $a3, -4344  
11897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23EC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A23F0 - jal 0x08A37314  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23F4 - addiu $a0, $a0, 30600  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23F8 - lw $ra, 16($sp)  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A23FC - jr $ra  
11898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2400 - addiu $sp, $sp, 32  
11899   user_main_b   DEBUG   compiler   Compiling _S1_2_88E3CD4  
11900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E3CD4 - addiu $sp, $sp, -32  
11900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CD8 - sw $s0, 16($sp)  
11900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CDC - sw $ra, 20($sp)  
11900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E3CE0 - jal 0x08806C1C  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CE4 - or $s0, $a0, $zr <=> move $s0, $a0  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E3CE8 - jal 0x088E429C  
11901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CEC - or $a0, $s0, $zr <=> move $a0, $s0  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E3CF0 - jal 0x088E3D60  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CF4 - or $a0, $s0, $zr <=> move $a0, $s0  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CF8 - or $v0, $s0, $zr <=> move $v0, $s0  
11902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3CFC - lw $s0, 16($sp)  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D00 - lw $ra, 20($sp)  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D04 - jr $ra  
11903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D08 - addiu $sp, $sp, 32  
11904   user_main_b   DEBUG   compiler   Compiling _S1_2_8806C1C  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8806C1C - addiu $sp, $sp, -32  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C20 - addiu $a1, $a0, 16  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C24 - lui $a2, 0x4B18 <=> li $a2, 0x4B180000  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C28 - ori $a2, $a2, -27008  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C2C - mtc1 $a2, $f12  
11905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C30 - swc1 $f12, 0($sp)  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C34 - swc1 $f12, 4($sp)  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C38 - swc1 $f12, 8($sp)  
11906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C3C - lui $a2, 0x3F80 <=> li $a2, 0x3F800000  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C40 - mtc1 $a2, $f12  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C44 - swc1 $f12, 12($sp)  
11907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C48 - lv.q C600.q, 0($sp)  
11908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C4C - sv.q C600.q, 0($a0)  
11908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C50 - lui $a2, 0xCB18 <=> li $a2, 0xCB180000  
11908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C54 - ori $a2, $a2, -27008  
11908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C58 - mtc1 $a2, $f13  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C5C - swc1 $f13, 0($sp)  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C60 - swc1 $f13, 4($sp)  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C64 - swc1 $f13, 8($sp)  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C68 - swc1 $f12, 12($sp)  
11909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C6C - lv.q C600.q, 0($sp)  
11910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C70 - sv.q C600.q, 0($a1)  
11910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C74 - or $v0, $a0, $zr <=> move $v0, $a0  
11910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C78 - jr $ra  
11911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8806C7C - addiu $sp, $sp, 32  
11912   user_main_b   DEBUG   compiler   Compiling _S1_2_88E429C  
11912   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E429C - ori $a2, $zr, 0 <=> li $a2, 0  
11912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42A0 - slti $a1, $a2, 8  
11913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E42A4 - beq $a1, $zr, 0x088E4304  
11913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42A8 - nop  
11913   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E42AC - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42B0 - ori $a1, $zr, 1 <=> li $a1, 1  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42B4 - lw $a3, -29824($a3)  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42B8 - sllv $a1, $a1, $a2  
11914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42BC - and $a3, $a3, $a1  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E42C0 - beq $a3, $zr, 0x088E42E0  
11915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42C4 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42C8 - addiu $a2, $a2, 1  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42CC - slti $a1, $a2, 8  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E42D0 - bne $a1, $zr, 0x088E42AC  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42D4 - nop  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E42D8 - b 0x088E4304  
11916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42DC - nop  
11917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E42E0 - sll $a2, $a2, 0x0002  
11917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42E4 - addiu $a3, $a3, -1000  
11917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42E8 - addu $a2, $a2, $a3  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42EC - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42F0 - lw $t0, -29824($a3)  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42F4 - sw $a0, 0($a2)  
11918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E42F8 - or $a0, $t0, $a1  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E42FC - b 0x088E4304  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4300 - sw $a0, -29824($a3)  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E4304 - jr $ra  
11919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4308 - nop  
11920   user_main_b   DEBUG   compiler   Compiling _S1_2_88E3D60  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E3D60 - addiu $sp, $sp, -32  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D64 - lui $a1, 0x4B18 <=> li $a1, 0x4B180000  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D68 - ori $a1, $a1, -27008  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D6C - mtc1 $a1, $f12  
11921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D70 - swc1 $f12, 0($sp)  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D74 - swc1 $f12, 4($sp)  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D78 - swc1 $f12, 8($sp)  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D7C - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
11922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D80 - mtc1 $a1, $f12  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D84 - swc1 $f12, 12($sp)  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D88 - lv.q C600.q, 0($sp)  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D8C - sv.q C600.q, 0($a0)  
11923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D90 - addiu $a1, $a0, 16  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D94 - lui $a2, 0xCB18 <=> li $a2, 0xCB180000  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D98 - ori $a2, $a2, -27008  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3D9C - mtc1 $a2, $f13  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DA0 - swc1 $f13, 0($sp)  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DA4 - swc1 $f13, 4($sp)  
11924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DA8 - swc1 $f13, 8($sp)  
11925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DAC - swc1 $f12, 12($sp)  
11925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DB0 - lv.q C600.q, 0($sp)  
11925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DB4 - sv.q C600.q, 0($a1)  
11926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DB8 - sw $zr, 4032($a0)  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DBC - sw $zr, 4036($a0)  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DC0 - sw $zr, 4040($a0)  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DC4 - jr $ra  
11927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E3DC8 - addiu $sp, $sp, 32  
11928   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3EF08  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EF08 - sw $zr, 4($a0)  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EF0C - sw $zr, 8($a0)  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EF10 - sw $zr, 0($a0)  
11929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EF14 - jr $ra  
11930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EF18 - or $v0, $a0, $zr <=> move $v0, $a0  
11930   user_main_b   DEBUG   compiler   Compiling _S1_2_88C9E9C  
11930   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88C9E9C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EA0 - sw $zr, -1448($a0)  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EA4 - lui $a1, 0x9739 <=> li $a1, 0x97390000  
11931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EA8 - addiu $a0, $a0, -1448  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EAC - addiu $a1, $a1, -15813  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EB0 - sw $a1, 4($a0)  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EB4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
11932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EB8 - addiu $a2, $a1, 31232  
11933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EBC - lw $a1, 31232($a1)  
11933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EC0 - addiu $a0, $a0, 8  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EC4 - lw $a2, 4($a2)  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9EC8 - sw $a1, 0($a0)  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9ECC - jr $ra  
11934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88C9ED0 - sw $a2, 4($a0)  
11935   user_main_b   DEBUG   compiler   Compiling _S1_2_88DF254  
11935   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88DF254 - addiu $sp, $sp, -32  
11936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF258 - swc1 $f20, 16($sp)  
11936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF25C - mtc1 $zr, $f20  
11936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF260 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF264 - addiu $a0, $a0, 1472  
11936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF268 - mov.s $f12, $f20  
11937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF26C - mov.s $f13, $f20  
11937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF270 - sw $ra, 20($sp)  
11937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88DF274 - jal 0x0880441C  
11938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF278 - mov.s $f14, $f20  
11938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF27C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
11938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF280 - addiu $a1, $a0, 1456  
11938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF284 - swc1 $f20, 1456($a0)  
11939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF288 - swc1 $f20, 4($a1)  
11939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF28C - swc1 $f20, 8($a1)  
11939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF290 - swc1 $f20, 12($a1)  
11940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF294 - lwc1 $f20, 16($sp)  
11941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF298 - lw $ra, 20($sp)  
11941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF29C - jr $ra  
11941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88DF2A0 - addiu $sp, $sp, 32  
11942   user_main_b   DEBUG   compiler   Compiling _S1_2_880441C  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880441C - addiu $sp, $sp, -48  
11942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804420 - swc1 $f20, 16($sp)  
11943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804424 - swc1 $f22, 20($sp)  
11943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804428 - sw $s0, 40($sp)  
11944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880442C - mov.s $f20, $f14  
11944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804430 - or $s0, $a0, $zr <=> move $s0, $a0  
11944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804434 - mov.s $f22, $f12  
11944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804438 - swc1 $f24, 24($sp)  
11944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880443C - swc1 $f26, 28($sp)  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804440 - swc1 $f28, 32($sp)  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804444 - swc1 $f30, 36($sp)  
11945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804448 - sw $ra, 44($sp)  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880444C - jal 0x08A3971C  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804450 - mov.s $f24, $f13  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804454 - mov.s $f12, $f22  
11946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8804458 - jal 0x08A39854  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880445C - mov.s $f26, $f0  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804460 - mov.s $f28, $f0  
11947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8804464 - jal 0x08A3971C  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804468 - mov.s $f12, $f24  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880446C - mov.s $f12, $f24  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8804470 - jal 0x08A39854  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804474 - mov.s $f30, $f0  
11948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804478 - mov.s $f22, $f0  
11949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880447C - jal 0x08A3971C  
11949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804480 - mov.s $f12, $f20  
11949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804484 - mov.s $f12, $f20  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8804488 - jal 0x08A39854  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880448C - mov.s $f24, $f0  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804490 - mul.s $f13, $f28, $f22  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804494 - mul.s $f14, $f30, $f24  
11950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804498 - mul.s $f15, $f30, $f0  
11951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880449C - mul.s $f17, $f13, $f24  
11951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044A0 - mul.s $f16, $f26, $f0  
11951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044A4 - swc1 $f14, 0($s0)  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044A8 - mul.s $f12, $f26, $f22  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044AC - neg.s $f14, $f15  
11952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044B0 - mul.s $f18, $f26, $f24  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044B4 - mul.s $f13, $f13, $f0  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044B8 - swc1 $f14, 4($s0)  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044BC - neg.s $f14, $f22  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044C0 - sub.s $f16, $f16, $f17  
11953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044C4 - swc1 $f14, 8($s0)  
11954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044C8 - mul.s $f14, $f12, $f24  
11954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044CC - add.s $f13, $f13, $f18  
11955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044D0 - mul.s $f19, $f28, $f30  
11955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044D4 - mul.s $f15, $f28, $f0  
11955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044D8 - swc1 $f16, 16($s0)  
11955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044DC - mul.s $f16, $f28, $f24  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044E0 - swc1 $f13, 20($s0)  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044E4 - mul.s $f12, $f12, $f0  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044E8 - neg.s $f13, $f19  
11956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044EC - add.s $f14, $f14, $f15  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044F0 - swc1 $f13, 24($s0)  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044F4 - mul.s $f13, $f26, $f30  
11957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044F8 - sub.s $f12, $f16, $f12  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88044FC - swc1 $f14, 32($s0)  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804500 - swc1 $f13, 40($s0)  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804504 - mtc1 $zr, $f17  
11958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804508 - swc1 $f12, 36($s0)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880450C - swc1 $f17, 56($s0)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804510 - swc1 $f17, 52($s0)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804514 - swc1 $f17, 48($s0)  
11959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804518 - swc1 $f17, 44($s0)  
11960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880451C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
11960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804520 - swc1 $f17, 28($s0)  
11960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804524 - mtc1 $a0, $f14  
11961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804528 - swc1 $f17, 12($s0)  
11961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880452C - swc1 $f14, 60($s0)  
11961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804530 - or $v0, $s0, $zr <=> move $v0, $s0  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804534 - lwc1 $f20, 16($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804538 - lwc1 $f22, 20($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880453C - lwc1 $f24, 24($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804540 - lwc1 $f26, 28($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804544 - lwc1 $f28, 32($sp)  
11962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804548 - lwc1 $f30, 36($sp)  
11963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880454C - lw $s0, 40($sp)  
11963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804550 - lw $ra, 44($sp)  
11964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804554 - jr $ra  
11964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804558 - addiu $sp, $sp, 48  
11966   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3971C  
11966   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3971C - addiu $sp, $sp, -32  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39720 - swc1 $f12, 24($sp)  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39724 - lw $a0, 24($sp)  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39728 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
11967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3972C - addiu $a1, $a1, -1  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39730 - and $a0, $a0, $a1  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39734 - lui $a1, 0x3F49 <=> li $a1, 0x3F490000  
11968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39738 - addiu $a1, $a1, 4056  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3973C - slt $a1, $a1, $a0  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39740 - sw $ra, 28($sp)  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39744 - beq $a1, $zr, 0x08A397A8  
11969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39748 - lui $a1, 0x7F80 <=> li $a1, 0x7F800000  
11970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3974C - slt $a0, $a0, $a1  
11970   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39750 - beq $a0, $zr, 0x08A39798  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39754 - nop  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39758 - jal 0x08A3B820  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3975C - addiu $a0, $sp, 16  
11971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39760 - lwc1 $f13, 16($sp)  
11972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39764 - andi $a0, $v0, 3  
11972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39768 - bgtz $a0, 0x08A397BC  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3976C - lwc1 $f12, 20($sp)  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39770 - bgezl $a0, 0x08A397F0  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39774 - mov.s $f14, $f12  
11973   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39778 - mov.s $f14, $f12  
11974   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3977C - ori $a0, $zr, 1 <=> li $a0, 1  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39780 - mov.s $f12, $f13  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39784 - jal 0x08A3C740  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39788 - mov.s $f13, $f14  
11975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3978C - lw $ra, 28($sp)  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39790 - jr $ra  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39794 - addiu $sp, $sp, 32  
11976   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39798 - mtc1 $zr, $f0  
11977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3979C - lw $ra, 28($sp)  
11977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397A0 - jr $ra  
11977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397A4 - addiu $sp, $sp, 32  
11978   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A397A8 - jal 0x08A3BDD4  
11978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397AC - mtc1 $zr, $f13  
11978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397B0 - lw $ra, 28($sp)  
11978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397B4 - jr $ra  
11979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397B8 - addiu $sp, $sp, 32  
11979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A397BC - slti $a1, $a0, 2  
11980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A397C0 - bne $a1, $zr, 0x08A39808  
11980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397C4 - slti $a0, $a0, 3  
11980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A397C8 - beql $a0, $zr, 0x08A3977C  
11980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397CC - mov.s $f14, $f12  
11981   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A397D0 - mov.s $f14, $f12  
11981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397D4 - mov.s $f12, $f13  
11982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A397D8 - jal 0x08A3BDD4  
11982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397DC - mov.s $f13, $f14  
11982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397E0 - neg.s $f0, $f0  
11983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397E4 - lw $ra, 28($sp)  
11983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397E8 - jr $ra  
11983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397EC - addiu $sp, $sp, 32  
11983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A397F0 - mov.s $f12, $f13  
11984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A397F4 - jal 0x08A3BDD4  
11984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397F8 - mov.s $f13, $f14  
11985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A397FC - lw $ra, 28($sp)  
11985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39800 - jr $ra  
11985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39804 - addiu $sp, $sp, 32  
11985   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39808 - mov.s $f14, $f12  
11986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3980C - ori $a0, $zr, 1 <=> li $a0, 1  
11986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39810 - mov.s $f12, $f13  
11986   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39814 - jal 0x08A3C740  
11987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39818 - mov.s $f13, $f14  
11987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3981C - neg.s $f0, $f0  
11987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39820 - lw $ra, 28($sp)  
11988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39824 - jr $ra  
11988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39828 - addiu $sp, $sp, 32  
11989   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3BDD4  
11989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BDD4 - addiu $sp, $sp, -16  
11990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDD8 - swc1 $f12, 0($sp)  
11990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDDC - lw $a0, 0($sp)  
11990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDE0 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
11990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDE4 - addiu $a1, $a1, -1  
11991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDE8 - and $a0, $a0, $a1  
11991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDEC - lui $a1, 0x3200 <=> li $a1, 0x32000000  
11991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDF0 - lui $a2, 0x3F80 <=> li $a2, 0x3F800000  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDF4 - slt $a1, $a0, $a1  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BDF8 - beq $a1, $zr, 0x08A3BE10  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BDFC - mtc1 $a2, $f0  
11992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE00 - trunc.w.s $f14, $f12  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE04 - mfc1 $a1, $f14  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BE08 - beq $a1, $zr, 0x08A3BEF0  
11993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE0C - nop  
11994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BE10 - mul.s $f14, $f12, $f12  
11994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE14 - lui $a1, 0xAD47 <=> li $a1, 0xAD470000  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE18 - ori $a1, $a1, -10418  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE1C - mtc1 $a1, $f15  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE20 - lui $a1, 0x310F <=> li $a1, 0x310F0000  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE24 - mul.s $f15, $f14, $f15  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE28 - ori $a1, $a1, 29942  
11995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE2C - mtc1 $a1, $f16  
11996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE30 - lui $a1, 0xB493 <=> li $a1, 0xB4930000  
11996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE34 - ori $a1, $a1, -3460  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE38 - add.s $f15, $f15, $f16  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE3C - mtc1 $a1, $f17  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE40 - lui $a1, 0x37D0 <=> li $a1, 0x37D00000  
11997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE44 - mul.s $f15, $f14, $f15  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE48 - ori $a1, $a1, 3329  
11998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE4C - mtc1 $a1, $f18  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE50 - lui $a1, 0xBAB6 <=> li $a1, 0xBAB60000  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE54 - add.s $f15, $f15, $f17  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE58 - ori $a1, $a1, 2913  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE5C - mtc1 $a1, $f16  
11999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE60 - mul.s $f15, $f14, $f15  
12000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE64 - lui $a1, 0x3D2A <=> li $a1, 0x3D2A0000  
12000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE68 - ori $a1, $a1, -21845  
12000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE6C - mul.s $f12, $f12, $f13  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE70 - add.s $f15, $f15, $f18  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE74 - lui $a2, 0x3F00 <=> li $a2, 0x3F000000  
12001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE78 - mtc1 $a1, $f17  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE7C - mul.s $f15, $f14, $f15  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE80 - mtc1 $a2, $f13  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE84 - lui $a1, 0x3E9A <=> li $a1, 0x3E9A0000  
12002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE88 - mul.s $f13, $f14, $f13  
12003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE8C - add.s $f15, $f15, $f16  
12003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE90 - addiu $a1, $a1, -26214  
12003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE94 - slt $a1, $a0, $a1  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE98 - mul.s $f15, $f14, $f15  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BE9C - add.s $f15, $f15, $f17  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEA0 - mul.s $f15, $f14, $f15  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEA4 - mul.s $f14, $f15, $f14  
12004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BEA8 - bne $a1, $zr, 0x08A3BEE0  
12005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEAC - sub.s $f12, $f14, $f12  
12005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEB0 - lui $a1, 0x3F48 <=> li $a1, 0x3F480000  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEB4 - slt $a1, $a1, $a0  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BEB8 - beq $a1, $zr, 0x08A3BEF8  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEBC - lui $a1, 0x0100 <=> li $a1, 0x01000000  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEC0 - lui $a0, 0x3E90 <=> li $a0, 0x3E900000  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEC4 - mtc1 $a0, $f14  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEC8 - sub.s $f13, $f13, $f14  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BECC - sub.s $f0, $f0, $f14  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BED0 - sub.s $f12, $f13, $f12  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BED4 - sub.s $f0, $f0, $f12  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BED8 - jr $ra  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEDC - addiu $sp, $sp, 16  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BEE0 - sub.s $f12, $f13, $f12  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEE4 - sub.s $f0, $f0, $f12  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEE8 - jr $ra  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEEC - addiu $sp, $sp, 16  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BEF0 - jr $ra  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEF4 - addiu $sp, $sp, 16  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BEF8 - subu $a0, $a0, $a1  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BEFC - sw $a0, 4($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF00 - lwc1 $f14, 4($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF04 - sub.s $f13, $f13, $f14  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF08 - sub.s $f0, $f0, $f14  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF0C - sub.s $f12, $f13, $f12  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF10 - sub.s $f0, $f0, $f12  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF14 - jr $ra  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BF18 - addiu $sp, $sp, 16  
12012   user_main_b   DEBUG   compiler   Compiling _S1_2_8A39854  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39854 - addiu $sp, $sp, -32  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39858 - swc1 $f12, 24($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3985C - lw $a0, 24($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39860 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39864 - addiu $a1, $a1, -1  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39868 - and $a0, $a0, $a1  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3986C - lui $a1, 0x3F49 <=> li $a1, 0x3F490000  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39870 - addiu $a1, $a1, 4056  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39874 - slt $a1, $a1, $a0  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39878 - sw $ra, 28($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3987C - beq $a1, $zr, 0x08A398E0  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39880 - lui $a1, 0x7F80 <=> li $a1, 0x7F800000  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39884 - slt $a0, $a0, $a1  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39888 - beq $a0, $zr, 0x08A398D0  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3988C - nop  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39890 - jal 0x08A3B820  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39894 - addiu $a0, $sp, 16  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39898 - lwc1 $f13, 16($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3989C - andi $a0, $v0, 3  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A398A0 - bgtz $a0, 0x08A398F8  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398A4 - lwc1 $f12, 20($sp)  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A398A8 - bgezl $a0, 0x08A39930  
12012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398AC - mov.s $f14, $f12  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A398B0 - mov.s $f14, $f12  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A398B4 - mov.s $f12, $f13  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A398B8 - jal 0x08A3BDD4  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398BC - mov.s $f13, $f14  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398C0 - neg.s $f0, $f0  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398C4 - lw $ra, 28($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398C8 - jr $ra  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398CC - addiu $sp, $sp, 32  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A398D0 - mtc1 $zr, $f0  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398D4 - lw $ra, 28($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398D8 - jr $ra  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398DC - addiu $sp, $sp, 32  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A398E0 - mtc1 $zr, $f13  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A398E4 - jal 0x08A3C740  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398E8 - or $a0, $zr, $zr <=> li $a0, 0  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398EC - lw $ra, 28($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398F0 - jr $ra  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A398F4 - addiu $sp, $sp, 32  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A398F8 - slti $a1, $a0, 2  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A398FC - bne $a1, $zr, 0x08A3994C  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39900 - slti $a0, $a0, 3  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39904 - beql $a0, $zr, 0x08A398B4  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39908 - mov.s $f14, $f12  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3990C - mov.s $f14, $f12  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39910 - ori $a0, $zr, 1 <=> li $a0, 1  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39914 - mov.s $f12, $f13  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39918 - jal 0x08A3C740  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3991C - mov.s $f13, $f14  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39920 - neg.s $f0, $f0  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39924 - lw $ra, 28($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39928 - jr $ra  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3992C - addiu $sp, $sp, 32  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39930 - ori $a0, $zr, 1 <=> li $a0, 1  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39934 - mov.s $f12, $f13  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39938 - jal 0x08A3C740  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3993C - mov.s $f13, $f14  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39940 - lw $ra, 28($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39944 - jr $ra  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39948 - addiu $sp, $sp, 32  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3994C - mov.s $f14, $f12  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39950 - mov.s $f12, $f13  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39954 - jal 0x08A3BDD4  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39958 - mov.s $f13, $f14  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3995C - lw $ra, 28($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39960 - jr $ra  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39964 - addiu $sp, $sp, 32  
12022   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3C740  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C740 - addiu $sp, $sp, -16  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C744 - swc1 $f12, 0($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C748 - lw $a1, 0($sp)  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C74C - lui $a2, 0x8000 <=> li $a2, 0x80000000  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C750 - addiu $a2, $a2, -1  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C754 - and $a1, $a1, $a2  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C758 - lui $a2, 0x3200 <=> li $a2, 0x32000000  
12022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C75C - slt $a1, $a1, $a2  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C760 - beql $a1, $zr, 0x08A3C77C  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C764 - mul.s $f16, $f12, $f12  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C768 - trunc.w.s $f14, $f12  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C76C - mfc1 $a1, $f14  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C770 - beq $a1, $zr, 0x08A3C804  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C774 - nop  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C778 - mul.s $f16, $f12, $f12  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C77C - lui $a1, 0x2F2E <=> li $a1, 0x2F2E0000  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C780 - ori $a1, $a1, -13869  
12032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C784 - mtc1 $a1, $f14  
12033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C788 - lui $a1, 0xB2D7 <=> li $a1, 0xB2D70000  
12033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C78C - mul.s $f14, $f16, $f14  
12033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C790 - ori $a1, $a1, 12084  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C794 - mtc1 $a1, $f15  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C798 - lui $a1, 0x3638 <=> li $a1, 0x36380000  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C79C - ori $a1, $a1, -4325  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7A0 - add.s $f14, $f14, $f15  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7A4 - mtc1 $a1, $f17  
12034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7A8 - lui $a1, 0xB950 <=> li $a1, 0xB9500000  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7AC - mul.s $f14, $f16, $f14  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7B0 - ori $a1, $a1, 3329  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7B4 - mtc1 $a1, $f18  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7B8 - lui $a2, 0xBE2A <=> li $a2, 0xBE2A0000  
12035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7BC - lui $a1, 0x3C08 <=> li $a1, 0x3C080000  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7C0 - add.s $f14, $f14, $f17  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7C4 - ori $a1, $a1, -30583  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7C8 - mtc1 $a1, $f19  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7CC - ori $a1, $a2, -21845  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7D0 - mul.s $f15, $f12, $f16  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7D4 - mul.s $f14, $f16, $f14  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7D8 - mtc1 $a1, $f0  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7DC - add.s $f14, $f14, $f18  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7E0 - mul.s $f14, $f16, $f14  
12036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C7E4 - bne $a0, $zr, 0x08A3C810  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7E8 - add.s $f14, $f14, $f19  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7EC - mul.s $f13, $f14, $f16  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7F0 - add.s $f13, $f13, $f0  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7F4 - mul.s $f0, $f15, $f13  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7F8 - add.s $f0, $f12, $f0  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C7FC - jr $ra  
12037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C800 - addiu $sp, $sp, 16  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C804 - mov.s $f0, $f12  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C808 - jr $ra  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C80C - addiu $sp, $sp, 16  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C810 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
12038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C814 - mul.s $f14, $f14, $f15  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C818 - mtc1 $a0, $f17  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C81C - mul.s $f17, $f13, $f17  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C820 - mul.s $f15, $f15, $f0  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C824 - sub.s $f14, $f17, $f14  
12039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C828 - mul.s $f14, $f16, $f14  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C82C - sub.s $f13, $f14, $f13  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C830 - sub.s $f0, $f13, $f15  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C834 - sub.s $f0, $f12, $f0  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C838 - jr $ra  
12040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C83C - addiu $sp, $sp, 16  
12041   user_main_b   DEBUG   compiler   Compiling _S1_2_88E45E4  
12041   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E45E4 - addiu $sp, $sp, -32  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45E8 - addiu $a0, $zr, -1 <=> li $a0, -1  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45EC - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45F0 - addiu $a2, $a1, -3440  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45F4 - sw $a0, -3440($a1)  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45F8 - sw $zr, 4($a2)  
12042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E45FC - sw $a2, 8($a2)  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4600 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4604 - sw $a2, 12($a2)  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4608 - addiu $a0, $a0, -29396  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E460C - sw $a0, 16($a2)  
12043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4610 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4614 - sw $ra, 16($sp)  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E4618 - jal 0x08A37314  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E461C - addiu $a0, $a0, -29816  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4620 - lw $ra, 16($sp)  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4624 - jr $ra  
12044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E4628 - addiu $sp, $sp, 32  
12045   user_main_b   DEBUG   compiler   Compiling _S1_2_88E8894  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8894 - addiu $sp, $sp, -32  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8898 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E889C - ori $a1, $zr, 8 <=> li $a1, 8  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88A0 - sw $ra, 16($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E88A4 - jal 0x08A44D94  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88A8 - addiu $a0, $a0, -944  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88AC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E88B0 - jal 0x08A37314  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88B4 - addiu $a0, $a0, -29696  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88B8 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88BC - ori $a1, $zr, 8 <=> li $a1, 8  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E88C0 - jal 0x08A45188  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88C4 - addiu $a0, $a0, -920  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88C8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E88CC - jal 0x08A37314  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88D0 - addiu $a0, $a0, -29684  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88D4 - lw $ra, 16($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88D8 - jr $ra  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E88DC - addiu $sp, $sp, 32  
12045   user_main_b   DEBUG   compiler   Compiling _S1_2_8A44D94  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44D94 - addiu $sp, $sp, -32  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D98 - sw $s0, 16($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D9C - or $s0, $a0, $zr <=> move $s0, $a0  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DA0 - sw $a1, 0($s0)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DA4 - ori $a0, $zr, 1 <=> li $a0, 1  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DA8 - sllv $a1, $a0, $a1  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DAC - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DB0 - or $a0, $zr, $zr <=> li $a0, 0  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DB4 - ori $a2, $zr, 12 <=> li $a2, 12  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DB8 - sw $ra, 20($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44DBC - jal 0x08A38C08  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DC0 - addiu $a3, $a3, 19820  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DC4 - sw $v0, 4($s0)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DC8 - sw $zr, 8($s0)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DCC - sb $zr, 20($s0)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DD0 - or $v0, $s0, $zr <=> move $v0, $s0  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DD4 - lw $s0, 16($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DD8 - lw $ra, 20($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DDC - jr $ra  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44DE0 - addiu $sp, $sp, 32  
12045   user_main_b   DEBUG   compiler   Compiling _S1_2_8A44D6C  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44D6C - addiu $sp, $sp, -32  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D70 - sw $s0, 16($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D74 - sw $ra, 20($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44D78 - jal 0x08A45554  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D7C - or $s0, $a0, $zr <=> move $s0, $a0  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D80 - or $v0, $s0, $zr <=> move $v0, $s0  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D84 - lw $s0, 16($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D88 - lw $ra, 20($sp)  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D8C - jr $ra  
12045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44D90 - addiu $sp, $sp, 32  
12045   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45554  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45554 - sw $zr, 0($a0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45558 - sw $zr, 4($a0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4555C - jr $ra  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45560 - sw $zr, 8($a0)  
12055   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45188  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45188 - addiu $sp, $sp, -32  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4518C - sw $s0, 16($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45190 - or $s0, $a0, $zr <=> move $s0, $a0  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45194 - sw $a1, 0($s0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45198 - ori $a0, $zr, 1 <=> li $a0, 1  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4519C - sllv $a1, $a0, $a1  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451A0 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451A4 - or $a0, $zr, $zr <=> li $a0, 0  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451A8 - ori $a2, $zr, 12 <=> li $a2, 12  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451AC - sw $ra, 20($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A451B0 - jal 0x08A38C08  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451B4 - addiu $a3, $a3, 20832  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451B8 - sw $v0, 4($s0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451BC - sw $zr, 8($s0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451C0 - sb $zr, 20($s0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451C4 - or $v0, $s0, $zr <=> move $v0, $s0  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451C8 - lw $s0, 16($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451CC - lw $ra, 20($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451D0 - jr $ra  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A451D4 - addiu $sp, $sp, 32  
12055   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45160  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45160 - addiu $sp, $sp, -32  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45164 - sw $s0, 16($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45168 - sw $ra, 20($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4516C - jal 0x08A45564  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45170 - or $s0, $a0, $zr <=> move $s0, $a0  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45174 - or $v0, $s0, $zr <=> move $v0, $s0  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45178 - lw $s0, 16($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4517C - lw $ra, 20($sp)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45180 - jr $ra  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45184 - addiu $sp, $sp, 32  
12055   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45564  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45564 - sw $zr, 0($a0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45568 - sw $zr, 4($a0)  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4556C - jr $ra  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45570 - sw $zr, 8($a0)  
12055   user_main_b   DEBUG   compiler   Compiling _S1_2_88F2DE0  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F2DE0 - addiu $sp, $sp, -32  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2DE4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2DE8 - sw $ra, 16($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F2DEC - jal 0x088FEADC  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2DF0 - addiu $a0, $a0, -29632  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2DF4 - lw $ra, 16($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2DF8 - jr $ra  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F2DFC - addiu $sp, $sp, 32  
12065   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEADC  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEADC - lb $a1, 0($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAE0 - addiu $a2, $zr, -255 <=> li $a2, -255  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAE4 - and $a1, $a1, $a2  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAE8 - sb $a1, 0($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAEC - sw $zr, 4($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAF0 - sh $zr, 2($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAF4 - lb $a1, 0($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAF8 - sw $zr, 8($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEAFC - addiu $a2, $zr, -2 <=> li $a2, -2  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEB00 - sw $zr, 12($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEB04 - and $a1, $a1, $a2  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEB08 - sb $a1, 0($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEB0C - jr $ra  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEB10 - or $v0, $a0, $zr <=> move $v0, $a0  
12065   user_main_b   DEBUG   compiler   Compiling _S1_2_88FBB00  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FBB00 - addiu $sp, $sp, -32  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB04 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB08 - lui $a3, 0x0890 <=> li $a3, 0x08900000  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB0C - ori $a1, $zr, 1 <=> li $a1, 1  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB10 - ori $a2, $zr, 4112 <=> li $a2, 4112  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB14 - addiu $a0, $a0, 21392  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB18 - sw $ra, 16($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBB1C - jal 0x08A38C08  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB20 - addiu $a3, $a3, -31056  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB24 - lw $ra, 16($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB28 - jr $ra  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBB2C - addiu $sp, $sp, 32  
12065   user_main_b   DEBUG   compiler   Compiling _S1_2_88F86B0  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F86B0 - addiu $sp, $sp, -32  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86B4 - sw $s0, 16($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86B8 - sw $ra, 20($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F86BC - jal 0x088F86D8  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86C0 - or $s0, $a0, $zr <=> move $s0, $a0  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86C4 - or $v0, $s0, $zr <=> move $v0, $s0  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86C8 - lw $s0, 16($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86CC - lw $ra, 20($sp)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86D0 - jr $ra  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86D4 - addiu $sp, $sp, 32  
12065   user_main_b   DEBUG   compiler   Compiling _S1_2_88F86D8  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F86D8 - sw $zr, 0($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86DC - jr $ra  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F86E0 - sw $zr, 4($a0)  
12065   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD444  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD444 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD448 - lw $a0, -29280($a0)  
12065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD44C - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD450 - sw $a0, -31912($a1)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD454 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD458 - lw $a0, -29272($a0)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD45C - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD460 - jr $ra  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD464 - sw $a0, -31908($a1)  
12075   user_main_b   DEBUG   compiler   Compiling _S1_2_8908AFC  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908AFC - addiu $sp, $sp, -32  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B00 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B04 - sw $ra, 16($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908B08 - jal 0x0890CFE4  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B0C - addiu $a0, $a0, -28864  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B10 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908B14 - jal 0x08A37314  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B18 - addiu $a0, $a0, -28340  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B1C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908B20 - jal 0x088FEADC  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B24 - addiu $a0, $a0, -28360  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B28 - lw $ra, 16($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B2C - jr $ra  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908B30 - addiu $sp, $sp, 32  
12075   user_main_b   DEBUG   compiler   Compiling _S1_2_890CFE4  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CFE4 - addiu $sp, $sp, -32  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CFE8 - sw $s0, 16($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CFEC - lui $a3, 0x0890 <=> li $a3, 0x08900000  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CFF0 - or $s0, $a0, $zr <=> move $s0, $a0  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CFF4 - ori $a1, $zr, 20 <=> li $a1, 20  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CFF8 - ori $a2, $zr, 16 <=> li $a2, 16  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CFFC - sw $ra, 20($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D000 - jal 0x08A38C08  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D004 - addiu $a3, $a3, -5412  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D008 - jal 0x0890D080  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D00C - or $a0, $s0, $zr <=> move $a0, $s0  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D010 - ori $a0, $zr, 1 <=> li $a0, 1  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D014 - sb $a0, 500($s0)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D018 - or $v0, $s0, $zr <=> move $v0, $s0  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D01C - lw $s0, 16($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D020 - lw $ra, 20($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D024 - jr $ra  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D028 - addiu $sp, $sp, 32  
12075   user_main_b   DEBUG   compiler   Compiling _S1_2_890D080  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D080 - addiu $sp, $sp, -32  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D084 - sw $s2, 24($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D088 - ori $s2, $zr, 0 <=> li $s2, 0  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D08C - sw $s0, 16($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D090 - sw $s1, 20($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D094 - ori $s1, $zr, 0 <=> li $s1, 0  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D098 - addu $s2, $a0, $s2  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D09C - or $s0, $a0, $zr <=> move $s0, $a0  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0A0 - sw $ra, 28($sp)  
12075   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890D0A4 - jal 0x08901BD0  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0A8 - or $a0, $s2, $zr <=> move $a0, $s2  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0AC - addiu $s1, $s1, 1  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0B0 - slti $a0, $s1, 20  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D0B4 - bne $a0, $zr, 0x0890D0A4  
12085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0B8 - addiu $s2, $s2, 16  
12086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0BC - sw $zr, 320($s0)  
12086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0C0 - sw $zr, 484($s0)  
12086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0C4 - ori $s1, $zr, 0 <=> li $s1, 0  
12086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0C8 - or $a0, $s0, $zr <=> move $a0, $s0  
12086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890D0CC - sw $zr, 324($a0)  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0D0 - sw $zr, 328($a0)  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0D4 - addiu $s1, $s1, 1  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0D8 - slti $a1, $s1, 20  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890D0DC - bne $a1, $zr, 0x0890D0CC  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0E0 - addiu $a0, $a0, 8  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0E4 - sb $zr, 488($s0)  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0E8 - sw $zr, 496($s0)  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0EC - lw $s0, 16($sp)  
12087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0F0 - lw $s1, 20($sp)  
12088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0F4 - lw $s2, 24($sp)  
12088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0F8 - lw $ra, 28($sp)  
12088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D0FC - jr $ra  
12088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890D100 - addiu $sp, $sp, 32  
12089   user_main_b   DEBUG   compiler   Compiling _S1_2_8901BD0  
12089   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901BD0 - addiu $sp, $sp, -32  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BD4 - sw $s0, 16($sp)  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BD8 - or $s0, $a0, $zr <=> move $s0, $a0  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BDC - lb $a0, 0($s0)  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BE0 - andi $a1, $a0, 254  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BE4 - srl $a1, $a1, 0x0001  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BE8 - addiu $a1, $a1, -3  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BEC - sltiu $a2, $a1, 10  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BF0 - sw $s1, 20($sp)  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BF4 - sw $ra, 24($sp)  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901BF8 - beq $a2, $zr, 0x08901CEC  
12090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901BFC - addiu $s1, $zr, -255 <=> li $s1, -255  
12091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C00 - sll $a1, $a1, 0x0002  
12091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C04 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
12091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C08 - addu $at, $at, $a1  
12092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C0C - lw $at, 16920($at)  
12092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C10 - jr $at  
12092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C14 - nop  
12092   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901CEC - and $a0, $a0, $s1  
12092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF0 - sw $zr, 8($s0)  
12092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF4 - sb $a0, 0($s0)  
12093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF8 - lw $s0, 16($sp)  
12093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CFC - lw $s1, 20($sp)  
12093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D00 - lw $ra, 24($sp)  
12093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D04 - jr $ra  
12093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D08 - addiu $sp, $sp, 32  
12094   user_main_b   DEBUG   compiler   Compiling _S1_2_890F3D4  
12094   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F3D4 - addiu $sp, $sp, -32  
12094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3D8 - lui $a0, 0x08AF <=> li $a0, 0x08AF0000  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3DC - sw $ra, 16($sp)  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F3E0 - jal 0x088FEADC  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3E4 - addiu $a0, $a0, -30848  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3E8 - lw $ra, 16($sp)  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3EC - jr $ra  
12095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3F0 - addiu $sp, $sp, 32  
12095   user_main_b   DEBUG   compiler   Compiling _S1_2_891FE94  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891FE94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FE98 - lwc1 $f12, -27604($a0)  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FE9C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEA0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEA4 - addiu $a0, $a0, -27596  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEA8 - lwc1 $f13, -27600($a1)  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEAC - swc1 $f12, 108($a0)  
12097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEB0 - jr $ra  
12098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEB4 - swc1 $f13, 112($a0)  
12098   user_main_b   DEBUG   compiler   Compiling _S1_2_8920990  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8920990 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920994 - lwc1 $f12, -27272($a0)  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920998 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892099C - mtc1 $a0, $f13  
12099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209A0 - div.s $f14, $f12, $f13  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209A4 - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209A8 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209AC - lui $a1, 0x4000 <=> li $a1, 0x40000000  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209B4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209B8 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209BC - div.s $f13, $f13, $f12  
12100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209C0 - swc1 $f14, -27260($t1)  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209C4 - mtc1 $a0, $f14  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209C8 - mul.s $f14, $f12, $f14  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209CC - mtc1 $a1, $f15  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209D0 - swc1 $f14, -27268($a2)  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209D4 - mul.s $f12, $f12, $f15  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209D8 - swc1 $f12, -27264($a3)  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209DC - jr $ra  
12101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89209E0 - swc1 $f13, -27256($t0)  
12103   user_main_b   DEBUG   compiler   Compiling _S1_2_8920A28  
12104   user_main_b   INFO   compiler   Splitting _S1_2_8920A28 (5622/3000)  
12108   user_main_b   DEBUG   compiler   Sequence to be split: CodeSequence 0x8920A28 - 0x8923904 (length 3000)  
12115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A28 - CodeSequence 0x8920A28 - 0x8923904 (length 3000)  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923908 - lui $a1, 0x5C79 <=> li $a1, 0x5C790000  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892390C - addiu $a1, $a1, 19543  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923910 - sw $a1, 272($a3)  
12116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923914 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923918 - sw $t0, 276($a3)  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892391C - addiu $t1, $a2, -25184  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923920 - lw $a2, -25184($a2)  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923924 - addiu $a1, $a3, 280  
12117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923928 - lw $t1, 4($t1)  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892392C - sw $a2, 0($a1)  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923930 - sw $t1, 4($a1)  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923934 - lui $a1, 0x5BB2 <=> li $a1, 0x5BB20000  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923938 - addiu $a1, $a1, 14613  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892393C - sw $a1, 288($a3)  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923940 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923944 - sw $t0, 292($a3)  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923948 - addiu $t1, $a2, -25176  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892394C - lw $a2, -25176($a2)  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923950 - addiu $a1, $a3, 296  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923954 - lw $t1, 4($t1)  
12119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923958 - sw $a2, 0($a1)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892395C - sw $t1, 4($a1)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923960 - lui $a1, 0x56DA <=> li $a1, 0x56DA0000  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923964 - addiu $a1, $a1, -2721  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923968 - sw $a1, 304($a3)  
12120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892396C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923970 - sw $t0, 308($a3)  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923974 - addiu $t1, $a2, -25168  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923978 - lw $a2, -25168($a2)  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892397C - addiu $a1, $a3, 312  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923980 - lw $t1, 4($t1)  
12121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923984 - sw $a2, 0($a1)  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923988 - sw $t1, 4($a1)  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892398C - lui $a1, 0x749E <=> li $a1, 0x749E0000  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923990 - addiu $a1, $a1, -5868  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923994 - sw $a1, 320($a3)  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923998 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892399C - sw $t0, 324($a3)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239A0 - addiu $t1, $a2, -25160  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239A4 - lw $a2, -25160($a2)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239A8 - addiu $a1, $a3, 328  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239AC - lw $t1, 4($t1)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239B0 - sw $a2, 0($a1)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239B4 - sw $t1, 4($a1)  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239B8 - lui $a1, 0x58A6 <=> li $a1, 0x58A60000  
12123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239BC - addiu $a1, $a1, -30539  
12124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239C0 - sw $a1, 336($a3)  
12124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239C4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239C8 - sw $t0, 340($a3)  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239CC - addiu $t1, $a2, -25152  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239D0 - lw $a2, -25152($a2)  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239D4 - addiu $a1, $a3, 344  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239D8 - lw $t1, 4($t1)  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239DC - sw $a2, 0($a1)  
12125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239E0 - sw $t1, 4($a1)  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239E4 - lui $a1, 0x5CFC <=> li $a1, 0x5CFC0000  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239E8 - addiu $a1, $a1, -1231  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239EC - sw $a1, 352($a3)  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239F0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239F4 - sw $t0, 356($a3)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239F8 - addiu $t1, $a2, -25144  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89239FC - lw $a2, -25144($a2)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A00 - addiu $a1, $a3, 360  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A04 - lw $t1, 4($t1)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A08 - sw $a2, 0($a1)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A0C - sw $t1, 4($a1)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A10 - lui $a1, 0x9C38 <=> li $a1, 0x9C380000  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A14 - addiu $a1, $a1, -1035  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A18 - sw $a1, 368($a3)  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A1C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A20 - sw $t0, 372($a3)  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A24 - addiu $t1, $a2, -25136  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A28 - lw $a2, -25136($a2)  
12128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A2C - addiu $a1, $a3, 376  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A30 - lw $t1, 4($t1)  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A34 - sw $a2, 0($a1)  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A38 - sw $t1, 4($a1)  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A3C - lui $a1, 0x35D4 <=> li $a1, 0x35D40000  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A40 - addiu $a1, $a1, -13730  
12129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A44 - sw $a1, 384($a3)  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A48 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A4C - sw $t0, 388($a3)  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A50 - addiu $t1, $a2, -25128  
12130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A54 - lw $a2, -25128($a2)  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A58 - addiu $a1, $a3, 392  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A5C - lw $t1, 4($t1)  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A60 - sw $a2, 0($a1)  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A64 - sw $t1, 4($a1)  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A68 - lui $a1, 0x9C21 <=> li $a1, 0x9C210000  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A6C - addiu $a1, $a1, -28079  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A70 - sw $a1, 400($a3)  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A74 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A78 - sw $t0, 404($a3)  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A7C - addiu $t1, $a2, -25120  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A80 - lw $a2, -25120($a2)  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A84 - addiu $a1, $a3, 408  
12132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A88 - lw $t1, 4($t1)  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A8C - sw $a2, 0($a1)  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A90 - sw $t1, 4($a1)  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A94 - lui $a1, 0xC337 <=> li $a1, 0xC3370000  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A98 - addiu $a1, $a1, 21751  
12133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923A9C - sw $a1, 416($a3)  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AA0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AA4 - sw $t0, 420($a3)  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AA8 - addiu $t1, $a2, -25112  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AAC - lw $a2, -25112($a2)  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AB0 - addiu $a1, $a3, 424  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AB4 - lw $t1, 4($t1)  
12134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AB8 - sw $a2, 0($a1)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ABC - sw $t1, 4($a1)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AC0 - lui $a1, 0x5F04 <=> li $a1, 0x5F040000  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AC4 - addiu $a1, $a1, 7293  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AC8 - sw $a1, 432($a3)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ACC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AD0 - sw $t0, 436($a3)  
12135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AD4 - addiu $t1, $a2, -25104  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AD8 - lw $a2, -25104($a2)  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ADC - addiu $a1, $a3, 440  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AE0 - lw $t1, 4($t1)  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AE4 - sw $a2, 0($a1)  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AE8 - sw $t1, 4($a1)  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AEC - lui $a1, 0xA7EC <=> li $a1, 0xA7EC0000  
12136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AF0 - addiu $a1, $a1, -7842  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AF4 - sw $a1, 448($a3)  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AF8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923AFC - sw $t0, 452($a3)  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B00 - addiu $t1, $a2, -25096  
12137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B04 - lw $a2, -25096($a2)  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B08 - addiu $a1, $a3, 456  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B0C - lw $t1, 4($t1)  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B10 - sw $a2, 0($a1)  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B14 - sw $t1, 4($a1)  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B18 - sw $zr, 464($a3)  
12138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B1C - sw $t0, 468($a3)  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B20 - addiu $a1, $a3, 472  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B24 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B28 - addiu $a3, $a2, -25088  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B2C - lw $a2, -25088($a2)  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B30 - lw $a3, 4($a3)  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B34 - sw $a2, 0($a1)  
12139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B38 - sw $a3, 4($a1)  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B3C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B40 - addiu $a2, $a1, -25080  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B44 - lw $a1, -25080($a1)  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B48 - lui $a3, 0x6158 <=> li $a3, 0x61580000  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B4C - lw $a2, 4($a2)  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B50 - addiu $a3, $a3, -13376  
12140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B54 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B58 - sw $a3, -30144($t0)  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B5C - addiu $a3, $t0, -30144  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B60 - lui $t0, 0x6EB0 <=> li $t0, 0x6EB00000  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B64 - addiu $t0, $t0, 20717  
12141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B68 - sw $t0, 4($a3)  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B6C - addiu $t1, $a3, 8  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B70 - sw $a1, 0($t1)  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B74 - lui $a1, 0xD2AA <=> li $a1, 0xD2AA0000  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B78 - sw $a2, 4($t1)  
12142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B7C - addiu $a1, $a1, 19757  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B80 - sw $a1, 16($a3)  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B84 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B88 - sw $t0, 20($a3)  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B8C - addiu $t1, $a2, -25072  
12143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B90 - lw $a2, -25072($a2)  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B94 - addiu $a1, $a3, 24  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B98 - lw $t1, 4($t1)  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923B9C - sw $a2, 0($a1)  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BA0 - sw $t1, 4($a1)  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BA4 - lui $a1, 0x4122 <=> li $a1, 0x41220000  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BA8 - addiu $a1, $a1, 26946  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BAC - sw $a1, 32($a3)  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BB0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BB4 - sw $t0, 36($a3)  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BB8 - addiu $t1, $a2, -25064  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BBC - lw $a2, -25064($a2)  
12145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BC0 - addiu $a1, $a3, 40  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BC4 - lw $t1, 4($t1)  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BC8 - sw $a2, 0($a1)  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BCC - sw $t1, 4($a1)  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BD0 - lui $a1, 0x3C80 <=> li $a1, 0x3C800000  
12146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BD4 - addiu $a1, $a1, -28866  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BD8 - sw $a1, 48($a3)  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BDC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BE0 - sw $t0, 52($a3)  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BE4 - addiu $t1, $a2, -25056  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BE8 - lw $a2, -25056($a2)  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BEC - addiu $a1, $a3, 56  
12147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BF0 - lw $t1, 4($t1)  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BF4 - sw $a2, 0($a1)  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BF8 - sw $t1, 4($a1)  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923BFC - lui $a1, 0x6A4C <=> li $a1, 0x6A4C0000  
12148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C00 - addiu $a1, $a1, -13679  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C04 - sw $a1, 64($a3)  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C08 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C0C - sw $t0, 68($a3)  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C10 - addiu $t1, $a2, -25048  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C14 - lw $a2, -25048($a2)  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C18 - addiu $a1, $a3, 72  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C1C - lw $t1, 4($t1)  
12149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C20 - sw $a2, 0($a1)  
12150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C24 - sw $t1, 4($a1)  
12150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C28 - lui $a1, 0x3FB4 <=> li $a1, 0x3FB40000  
12150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C2C - addiu $a1, $a1, 8936  
12150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C30 - sw $a1, 80($a3)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C34 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C38 - sw $t0, 84($a3)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C3C - addiu $t1, $a2, -25040  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C40 - lw $a2, -25040($a2)  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C44 - addiu $a1, $a3, 88  
12151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C48 - lw $t1, 4($t1)  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C4C - sw $a2, 0($a1)  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C50 - sw $t1, 4($a1)  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C54 - lui $a1, 0x539A <=> li $a1, 0x539A0000  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C58 - addiu $a1, $a1, 13020  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C5C - sw $a1, 96($a3)  
12152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C60 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C64 - sw $t0, 100($a3)  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C68 - addiu $t1, $a2, -25032  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C6C - lw $a2, -25032($a2)  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C70 - addiu $a1, $a3, 104  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C74 - lw $t1, 4($t1)  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C78 - sw $a2, 0($a1)  
12153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C7C - sw $t1, 4($a1)  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C80 - lui $a1, 0x53BC <=> li $a1, 0x53BC0000  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C84 - addiu $a1, $a1, 15182  
12154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C88 - sw $a1, 112($a3)  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C8C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C90 - sw $t0, 116($a3)  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C94 - addiu $t1, $a2, -25024  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C98 - lw $a2, -25024($a2)  
12155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923C9C - addiu $a1, $a3, 120  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CA0 - lw $t1, 4($t1)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CA4 - sw $a2, 0($a1)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CA8 - sw $t1, 4($a1)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CAC - sw $zr, 128($a3)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CB0 - sw $t0, 132($a3)  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CB4 - addiu $a1, $a3, 136  
12156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CB8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CBC - addiu $a3, $a2, -25016  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CC0 - lw $a2, -25016($a2)  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CC4 - lw $a3, 4($a3)  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CC8 - sw $a2, 0($a1)  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CCC - sw $a3, 4($a1)  
12157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CD0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CD4 - addiu $a2, $a1, -25008  
12158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CD8 - lw $a1, -25008($a1)  
12158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CDC - lui $a3, 0x6327 <=> li $a3, 0x63270000  
12158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CE0 - lw $a2, 4($a2)  
12158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CE4 - addiu $a3, $a3, 17301  
12158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CE8 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
12159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CEC - sw $a3, -1944($t0)  
12159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CF0 - addiu $a3, $t0, -1944  
12159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CF4 - lui $t0, 0xC5BD <=> li $t0, 0xC5BD0000  
12159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CF8 - addiu $t0, $t0, -5218  
12159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923CFC - sw $t0, 4($a3)  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D00 - addiu $t1, $a3, 8  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D04 - sw $a1, 0($t1)  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D08 - sw $a2, 4($t1)  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D0C - lui $t1, 0x8FFE <=> li $t1, 0x8FFE0000  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D10 - addiu $t1, $t1, -4296  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D14 - sw $t1, 16($a3)  
12160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D18 - sw $t0, 20($a3)  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D1C - addiu $t1, $a3, 24  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D20 - sw $a1, 0($t1)  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D24 - sw $a2, 4($t1)  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D28 - lui $t1, 0x7912 <=> li $t1, 0x79120000  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D2C - addiu $t1, $t1, -31397  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D30 - sw $t1, 32($a3)  
12161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D34 - sw $t0, 36($a3)  
12162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D38 - addiu $t1, $a3, 40  
12162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D3C - sw $a1, 0($t1)  
12162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D40 - sw $a2, 4($t1)  
12162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D44 - lui $t1, 0xDB86 <=> li $t1, 0xDB860000  
12162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D48 - addiu $t1, $t1, 8695  
12163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D4C - sw $t1, 48($a3)  
12163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D50 - sw $t0, 52($a3)  
12163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D54 - addiu $t1, $a3, 56  
12163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D58 - sw $a1, 0($t1)  
12163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D5C - sw $a2, 4($t1)  
12164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D60 - lui $t1, 0xE986 <=> li $t1, 0xE9860000  
12164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D64 - addiu $t1, $t1, -22106  
12164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D68 - sw $t1, 64($a3)  
12164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D6C - sw $t0, 68($a3)  
12164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D70 - addiu $t1, $a3, 72  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D74 - sw $a1, 0($t1)  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D78 - sw $a2, 4($t1)  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D7C - lui $t1, 0xE331 <=> li $t1, 0xE3310000  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D80 - addiu $t1, $t1, -25931  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D84 - sw $t1, 80($a3)  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D88 - sw $t0, 84($a3)  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D8C - addiu $t1, $a3, 88  
12165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D90 - sw $a1, 0($t1)  
12166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D94 - sw $a2, 4($t1)  
12166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D98 - lui $t1, 0xFBB6 <=> li $t1, 0xFBB60000  
12166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923D9C - addiu $t1, $t1, 29197  
12166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DA0 - sw $t1, 96($a3)  
12167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DA4 - sw $t0, 100($a3)  
12167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DA8 - addiu $t1, $a3, 104  
12167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DAC - sw $a1, 0($t1)  
12167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DB0 - sw $a2, 4($t1)  
12167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DB4 - lui $t1, 0xA076 <=> li $t1, 0xA0760000  
12168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DB8 - addiu $t1, $t1, -4539  
12168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DBC - sw $t1, 112($a3)  
12168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DC0 - sw $t0, 116($a3)  
12168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DC4 - addiu $t1, $a3, 120  
12168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DC8 - sw $a1, 0($t1)  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DCC - sw $a2, 4($t1)  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DD0 - lui $t1, 0x2A48 <=> li $t1, 0x2A480000  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DD4 - addiu $t1, $t1, -27287  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DD8 - sw $t1, 128($a3)  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DDC - sw $t0, 132($a3)  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DE0 - addiu $t1, $a3, 136  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DE4 - sw $a1, 0($t1)  
12169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DE8 - sw $a2, 4($t1)  
12170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DEC - lui $t1, 0x2E67 <=> li $t1, 0x2E670000  
12170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DF0 - addiu $t1, $t1, -32418  
12170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DF4 - sw $t1, 144($a3)  
12170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DF8 - sw $t0, 148($a3)  
12171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923DFC - addiu $t1, $a3, 152  
12171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E00 - sw $a1, 0($t1)  
12171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E04 - sw $a2, 4($t1)  
12171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E08 - lui $t1, 0xD3F2 <=> li $t1, 0xD3F20000  
12171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E0C - addiu $t1, $t1, -11469  
12172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E10 - sw $t1, 160($a3)  
12172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E14 - sw $t0, 164($a3)  
12172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E18 - addiu $t1, $a3, 168  
12172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E1C - sw $a1, 0($t1)  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E20 - sw $a2, 4($t1)  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E24 - lui $t1, 0xB374 <=> li $t1, 0xB3740000  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E28 - addiu $t1, $t1, -1170  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E2C - sw $t1, 176($a3)  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E30 - sw $t0, 180($a3)  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E34 - addiu $t1, $a3, 184  
12173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E38 - sw $a1, 0($t1)  
12174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E3C - sw $a2, 4($t1)  
12174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E40 - lui $t1, 0x1CFC <=> li $t1, 0x1CFC0000  
12174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E44 - addiu $t1, $t1, -3976  
12174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E48 - sw $t1, 192($a3)  
12174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E4C - sw $t0, 196($a3)  
12175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E50 - addiu $t1, $a3, 200  
12175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E54 - sw $a1, 0($t1)  
12175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E58 - sw $a2, 4($t1)  
12175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E5C - lui $t1, 0x514B <=> li $t1, 0x514B0000  
12175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E60 - addiu $t1, $t1, 9604  
12176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E64 - sw $t1, 208($a3)  
12176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E68 - sw $t0, 212($a3)  
12176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E6C - addiu $t1, $a3, 216  
12176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E70 - sw $a1, 0($t1)  
12176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E74 - sw $a2, 4($t1)  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E78 - lui $t1, 0x711B <=> li $t1, 0x711B0000  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E7C - addiu $t1, $t1, 6762  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E80 - sw $t1, 224($a3)  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E84 - sw $t0, 228($a3)  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E88 - addiu $t1, $a3, 232  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E8C - sw $a1, 0($t1)  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E90 - sw $a2, 4($t1)  
12177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E94 - lui $t1, 0x35B6 <=> li $t1, 0x35B60000  
12178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E98 - addiu $t1, $t1, 23508  
12178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923E9C - sw $t1, 240($a3)  
12178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EA0 - sw $t0, 244($a3)  
12178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EA4 - addiu $t1, $a3, 248  
12179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EA8 - sw $a1, 0($t1)  
12179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EAC - sw $a2, 4($t1)  
12179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EB0 - lui $t1, 0x099D <=> li $t1, 0x099D0000  
12179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EB4 - addiu $t1, $t1, -11909  
12179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EB8 - sw $t1, 256($a3)  
12180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EBC - sw $t0, 260($a3)  
12180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EC0 - addiu $t1, $a3, 264  
12180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EC4 - sw $a1, 0($t1)  
12180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EC8 - lui $a1, 0x4894 <=> li $a1, 0x48940000  
12180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ECC - sw $a2, 4($t1)  
12180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ED0 - addiu $a1, $a1, -4003  
12181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ED4 - sw $a1, 272($a3)  
12181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923ED8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EDC - sw $t0, 276($a3)  
12181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EE0 - addiu $t1, $a2, -25000  
12181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EE4 - lw $a2, -25000($a2)  
12181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EE8 - addiu $a1, $a3, 280  
12182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EEC - lw $t1, 4($t1)  
12182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EF0 - sw $a2, 0($a1)  
12182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EF4 - sw $t1, 4($a1)  
12182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EF8 - lui $a1, 0x4825 <=> li $a1, 0x48250000  
12183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923EFC - addiu $a1, $a1, -32058  
12183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F00 - sw $a1, 288($a3)  
12183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F04 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F08 - sw $t0, 292($a3)  
12183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F0C - addiu $t1, $a2, -24992  
12184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F10 - lw $a2, -24992($a2)  
12184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F14 - addiu $a1, $a3, 296  
12184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F18 - lw $t1, 4($t1)  
12184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F1C - sw $a2, 0($a1)  
12184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F20 - sw $t1, 4($a1)  
12184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F24 - lui $a1, 0x7F98 <=> li $a1, 0x7F980000  
12185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F28 - addiu $a1, $a1, -17709  
12185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F2C - sw $a1, 304($a3)  
12185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F30 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F34 - sw $t0, 308($a3)  
12186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F38 - addiu $t1, $a2, -24984  
12186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F3C - lw $a2, -24984($a2)  
12186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F40 - addiu $a1, $a3, 312  
12186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F44 - lw $t1, 4($t1)  
12186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F48 - sw $a2, 0($a1)  
12187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F4C - sw $t1, 4($a1)  
12187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F50 - lui $a1, 0xE99D <=> li $a1, 0xE99D0000  
12187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F54 - addiu $a1, $a1, 21416  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F58 - sw $a1, 320($a3)  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F5C - sw $t0, 324($a3)  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F60 - addiu $a1, $a3, 328  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F64 - sw $a2, 0($a1)  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F68 - sw $t1, 4($a1)  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F6C - lui $a1, 0xED10 <=> li $a1, 0xED100000  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F70 - addiu $a1, $a1, -7408  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F74 - sw $a1, 336($a3)  
12188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F78 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F7C - sw $t0, 340($a3)  
12189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F80 - addiu $t1, $a2, -24976  
12189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F84 - lw $a2, -24976($a2)  
12189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F88 - addiu $a1, $a3, 344  
12190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F8C - lw $t1, 4($t1)  
12190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F90 - sw $a2, 0($a1)  
12190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F94 - sw $t1, 4($a1)  
12190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F98 - lui $a1, 0x2A1F <=> li $a1, 0x2A1F0000  
12190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923F9C - addiu $a1, $a1, 12411  
12191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FA0 - sw $a1, 352($a3)  
12191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FA4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FA8 - sw $t0, 356($a3)  
12191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FAC - addiu $t1, $a2, -24968  
12191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FB0 - lw $a2, -24968($a2)  
12191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FB4 - addiu $a1, $a3, 360  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FB8 - lw $t1, 4($t1)  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FBC - sw $a2, 0($a1)  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FC0 - sw $t1, 4($a1)  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FC4 - lui $a1, 0xABF6 <=> li $a1, 0xABF60000  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FC8 - addiu $a1, $a1, -1567  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FCC - sw $a1, 368($a3)  
12192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FD0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FD4 - sw $t0, 372($a3)  
12193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FD8 - addiu $t1, $a2, -24960  
12193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FDC - lw $a2, -24960($a2)  
12193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FE0 - addiu $a1, $a3, 376  
12194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FE4 - lw $t1, 4($t1)  
12194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FE8 - sw $a2, 0($a1)  
12194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FEC - sw $t1, 4($a1)  
12194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FF0 - lui $a1, 0x83B5 <=> li $a1, 0x83B50000  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FF4 - addiu $a1, $a1, 31108  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FF8 - sw $a1, 384($a3)  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923FFC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924000 - sw $t0, 388($a3)  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924004 - addiu $t1, $a2, -24952  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924008 - lw $a2, -24952($a2)  
12195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892400C - addiu $a1, $a3, 392  
12196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924010 - lw $t1, 4($t1)  
12196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924014 - sw $a2, 0($a1)  
12196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924018 - sw $t1, 4($a1)  
12196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892401C - sw $zr, 400($a3)  
12196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924020 - sw $t0, 404($a3)  
12197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924024 - addiu $a1, $a3, 408  
12197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924028 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892402C - addiu $a3, $a2, -24944  
12197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924030 - lw $a2, -24944($a2)  
12197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924034 - lw $a3, 4($a3)  
12198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924038 - sw $a2, 0($a1)  
12198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892403C - sw $a3, 4($a1)  
12198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924040 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924044 - addiu $a2, $a1, -24936  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924048 - lw $a1, -24936($a1)  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892404C - lui $a3, 0x88BE <=> li $a3, 0x88BE0000  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924050 - lw $a2, 4($a2)  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924054 - addiu $a3, $a3, 8802  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924058 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892405C - sw $a3, -2280($t0)  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924060 - addiu $a3, $t0, -2280  
12199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924064 - lui $t0, 0xA9DB <=> li $t0, 0xA9DB0000  
12200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924068 - addiu $t0, $t0, 24606  
12200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892406C - sw $t0, 4($a3)  
12200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924070 - addiu $t1, $a3, 8  
12201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924074 - sw $a1, 0($t1)  
12201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924078 - lui $a1, 0xBB60 <=> li $a1, 0xBB600000  
12201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892407C - sw $a2, 4($t1)  
12201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924080 - addiu $a1, $a1, 6388  
12201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924084 - sw $a1, 16($a3)  
12202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924088 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892408C - sw $t0, 20($a3)  
12202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924090 - addiu $t1, $a2, -24928  
12202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924094 - lw $a2, -24928($a2)  
12202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924098 - addiu $a1, $a3, 24  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892409C - lw $t1, 4($t1)  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240A0 - sw $a2, 0($a1)  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240A4 - sw $t1, 4($a1)  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240A8 - lui $a1, 0xE513 <=> li $a1, 0xE5130000  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240AC - addiu $a1, $a1, 18057  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240B0 - sw $a1, 32($a3)  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240B4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240B8 - sw $t0, 36($a3)  
12204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240BC - addiu $t1, $a2, -24920  
12204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240C0 - lw $a2, -24920($a2)  
12204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240C4 - addiu $a1, $a3, 40  
12205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240C8 - lw $t1, 4($t1)  
12205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240CC - sw $a2, 0($a1)  
12205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240D0 - sw $t1, 4($a1)  
12205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240D4 - lui $a1, 0xF71D <=> li $a1, 0xF71D0000  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240D8 - addiu $a1, $a1, 26990  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240DC - sw $a1, 48($a3)  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240E0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240E4 - sw $t0, 52($a3)  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240E8 - addiu $t1, $a2, -24912  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240EC - lw $a2, -24912($a2)  
12206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240F0 - addiu $a1, $a3, 56  
12207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240F4 - lw $t1, 4($t1)  
12207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240F8 - sw $a2, 0($a1)  
12207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89240FC - sw $t1, 4($a1)  
12208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924100 - lui $a1, 0x0AAB <=> li $a1, 0x0AAB0000  
12208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924104 - addiu $a1, $a1, 109  
12208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924108 - sw $a1, 64($a3)  
12208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892410C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924110 - sw $t0, 68($a3)  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924114 - addiu $t1, $a2, -24904  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924118 - lw $a2, -24904($a2)  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892411C - addiu $a1, $a3, 72  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924120 - lw $t1, 4($t1)  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924124 - sw $a2, 0($a1)  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924128 - sw $t1, 4($a1)  
12209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892412C - lui $a1, 0xE2BA <=> li $a1, 0xE2BA0000  
12210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924130 - addiu $a1, $a1, -28616  
12210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924134 - sw $a1, 80($a3)  
12210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924138 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892413C - sw $t0, 84($a3)  
12211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924140 - addiu $t1, $a2, -24896  
12211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924144 - lw $a2, -24896($a2)  
12211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924148 - addiu $a1, $a3, 88  
12211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892414C - lw $t1, 4($t1)  
12211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924150 - sw $a2, 0($a1)  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924154 - sw $t1, 4($a1)  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924158 - lui $a1, 0xC037 <=> li $a1, 0xC0370000  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892415C - addiu $a1, $a1, -2864  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924160 - sw $a1, 96($a3)  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924164 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924168 - sw $t0, 100($a3)  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892416C - addiu $t1, $a2, -24888  
12212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924170 - lw $a2, -24888($a2)  
12213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924174 - addiu $a1, $a3, 104  
12213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924178 - lw $t1, 4($t1)  
12213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892417C - sw $a2, 0($a1)  
12213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924180 - sw $t1, 4($a1)  
12214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924184 - lui $a1, 0xC652 <=> li $a1, 0xC6520000  
12214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924188 - addiu $a1, $a1, 23630  
12214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892418C - sw $a1, 112($a3)  
12214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924190 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924194 - sw $t0, 116($a3)  
12215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924198 - addiu $t1, $a2, -24880  
12215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892419C - lw $a2, -24880($a2)  
12215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241A0 - addiu $a1, $a3, 120  
12215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241A4 - lw $t1, 4($t1)  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241A8 - sw $a2, 0($a1)  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241AC - sw $t1, 4($a1)  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241B0 - lui $a1, 0x31FD <=> li $a1, 0x31FD0000  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241B4 - addiu $a1, $a1, -14099  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241B8 - sw $a1, 128($a3)  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241BC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241C0 - sw $t0, 132($a3)  
12217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241C4 - addiu $t1, $a2, -24872  
12217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241C8 - lw $a2, -24872($a2)  
12217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241CC - addiu $a1, $a3, 136  
12217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241D0 - lw $t1, 4($t1)  
12217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241D4 - sw $a2, 0($a1)  
12218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241D8 - sw $t1, 4($a1)  
12218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241DC - lui $a1, 0x19AF <=> li $a1, 0x19AF0000  
12218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241E0 - addiu $a1, $a1, 29905  
12218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241E4 - sw $a1, 144($a3)  
12219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241E8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241EC - sw $t0, 148($a3)  
12219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241F0 - addiu $t1, $a2, -24864  
12219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241F4 - lw $a2, -24864($a2)  
12219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241F8 - addiu $a1, $a3, 152  
12219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89241FC - lw $t1, 4($t1)  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924200 - sw $a2, 0($a1)  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924204 - sw $t1, 4($a1)  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924208 - lui $a1, 0x4AA4 <=> li $a1, 0x4AA40000  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892420C - addiu $a1, $a1, 4021  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924210 - sw $a1, 160($a3)  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924214 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924218 - sw $t0, 164($a3)  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892421C - addiu $t1, $a2, -24856  
12220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924220 - lw $a2, -24856($a2)  
12221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924224 - addiu $a1, $a3, 168  
12221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924228 - lw $t1, 4($t1)  
12221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892422C - sw $a2, 0($a1)  
12222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924230 - sw $t1, 4($a1)  
12222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924234 - lui $a1, 0x234D <=> li $a1, 0x234D0000  
12222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924238 - addiu $a1, $a1, -5445  
12222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892423C - sw $a1, 176($a3)  
12223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924240 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924244 - sw $t0, 180($a3)  
12223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924248 - addiu $t1, $a2, -24848  
12223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892424C - lw $a2, -24848($a2)  
12223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924250 - addiu $a1, $a3, 184  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924254 - lw $t1, 4($t1)  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924258 - sw $a2, 0($a1)  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892425C - sw $t1, 4($a1)  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924260 - lui $a1, 0x9E10 <=> li $a1, 0x9E100000  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924264 - addiu $a1, $a1, 3936  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924268 - sw $a1, 192($a3)  
12224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892426C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924270 - sw $t0, 196($a3)  
12225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924274 - addiu $t1, $a2, -24840  
12225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924278 - lw $a2, -24840($a2)  
12225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892427C - addiu $a1, $a3, 200  
12226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924280 - lw $t1, 4($t1)  
12226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924284 - sw $a2, 0($a1)  
12226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924288 - sw $t1, 4($a1)  
12226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892428C - lui $a1, 0x2F0E <=> li $a1, 0x2F0E0000  
12227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924290 - addiu $a1, $a1, -23455  
12227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924294 - sw $a1, 208($a3)  
12227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924298 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892429C - sw $t0, 212($a3)  
12227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242A0 - addiu $t1, $a2, -24832  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242A4 - lw $a2, -24832($a2)  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242A8 - addiu $a1, $a3, 216  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242AC - lw $t1, 4($t1)  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242B0 - sw $a2, 0($a1)  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242B4 - sw $t1, 4($a1)  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242B8 - lui $a1, 0xEF00 <=> li $a1, 0xEF000000  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242BC - addiu $a1, $a1, -20968  
12228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242C0 - sw $a1, 224($a3)  
12229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242C4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242C8 - sw $t0, 228($a3)  
12229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242CC - addiu $t1, $a2, -24824  
12229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242D0 - lw $a2, -24824($a2)  
12230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242D4 - addiu $a1, $a3, 232  
12230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242D8 - lw $t1, 4($t1)  
12230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242DC - sw $a2, 0($a1)  
12230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242E0 - sw $t1, 4($a1)  
12230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242E4 - lui $a1, 0x0FE8 <=> li $a1, 0x0FE80000  
12231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242E8 - addiu $a1, $a1, 27112  
12231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242EC - sw $a1, 240($a3)  
12231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242F0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242F4 - sw $t0, 244($a3)  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242F8 - addiu $t1, $a2, -24816  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89242FC - lw $a2, -24816($a2)  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924300 - addiu $a1, $a3, 248  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924304 - lw $t1, 4($t1)  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924308 - sw $a2, 0($a1)  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892430C - sw $t1, 4($a1)  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924310 - lui $a1, 0x19AA <=> li $a1, 0x19AA0000  
12232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924314 - addiu $a1, $a1, 19667  
12233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924318 - sw $a1, 256($a3)  
12233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892431C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924320 - sw $t0, 260($a3)  
12234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924324 - addiu $t1, $a2, -24808  
12234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924328 - lw $a2, -24808($a2)  
12234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892432C - addiu $a1, $a3, 264  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924330 - lw $t1, 4($t1)  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924334 - sw $a2, 0($a1)  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924338 - sw $t1, 4($a1)  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892433C - lui $a1, 0x5447 <=> li $a1, 0x54470000  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924340 - addiu $a1, $a1, -20716  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924344 - sw $a1, 272($a3)  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924348 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892434C - sw $t0, 276($a3)  
12236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924350 - addiu $t1, $a2, -24800  
12236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924354 - lw $a2, -24800($a2)  
12236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924358 - addiu $a1, $a3, 280  
12237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892435C - lw $t1, 4($t1)  
12237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924360 - sw $a2, 0($a1)  
12237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924364 - sw $t1, 4($a1)  
12237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924368 - lui $a1, 0x5583 <=> li $a1, 0x55830000  
12238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892436C - addiu $a1, $a1, 23794  
12238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924370 - sw $a1, 288($a3)  
12238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924374 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924378 - sw $t0, 292($a3)  
12238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892437C - addiu $t1, $a2, -24792  
12239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924380 - lw $a2, -24792($a2)  
12239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924384 - addiu $a1, $a3, 296  
12239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924388 - lw $t1, 4($t1)  
12239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892438C - sw $a2, 0($a1)  
12239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924390 - sw $t1, 4($a1)  
12240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924394 - lui $a1, 0x3D06 <=> li $a1, 0x3D060000  
12240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924398 - addiu $a1, $a1, -20512  
12240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892439C - sw $a1, 304($a3)  
12240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243A0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243A4 - sw $t0, 308($a3)  
12241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243A8 - addiu $t1, $a2, -24784  
12241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243AC - lw $a2, -24784($a2)  
12241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243B0 - addiu $a1, $a3, 312  
12241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243B4 - lw $t1, 4($t1)  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243B8 - sw $a2, 0($a1)  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243BC - sw $t1, 4($a1)  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243C0 - sw $zr, 320($a3)  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243C4 - sw $t0, 324($a3)  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243C8 - addiu $a1, $a3, 328  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243CC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243D0 - addiu $a3, $a2, -24776  
12243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243D4 - lw $a2, -24776($a2)  
12243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243D8 - lw $a3, 4($a3)  
12243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243DC - sw $a2, 0($a1)  
12243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243E0 - sw $a3, 4($a1)  
12244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243E4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243E8 - addiu $a2, $a1, -24768  
12244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243EC - lw $a1, -24768($a1)  
12244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243F0 - lui $a3, 0xCC13 <=> li $a3, 0xCC130000  
12244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243F4 - lw $a2, 4($a2)  
12244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243F8 - addiu $a3, $a3, -12409  
12245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89243FC - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
12245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924400 - sw $a3, -10832($t0)  
12245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924404 - addiu $a3, $t0, -10832  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924408 - lui $t0, 0xFFB4 <=> li $t0, 0xFFB40000  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892440C - addiu $t0, $t0, -28088  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924410 - sw $t0, 4($a3)  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924414 - addiu $t1, $a3, 8  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924418 - sw $a1, 0($t1)  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892441C - lui $a1, 0x959A <=> li $a1, 0x959A0000  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924420 - sw $a2, 4($t1)  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924424 - addiu $a1, $a1, -16113  
12246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924428 - sw $a1, 16($a3)  
12247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892442C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924430 - sw $t0, 20($a3)  
12247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924434 - addiu $t1, $a2, -24760  
12248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924438 - lw $a2, -24760($a2)  
12248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892443C - addiu $a1, $a3, 24  
12248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924440 - lw $t1, 4($t1)  
12248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924444 - sw $a2, 0($a1)  
12248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924448 - sw $t1, 4($a1)  
12249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892444C - lui $a1, 0xCD5C <=> li $a1, 0xCD5C0000  
12249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924450 - addiu $a1, $a1, -22917  
12249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924454 - sw $a1, 32($a3)  
12249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924458 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892445C - sw $t0, 36($a3)  
12249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924460 - addiu $t1, $a2, -24752  
12250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924464 - lw $a2, -24752($a2)  
12250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924468 - addiu $a1, $a3, 40  
12250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892446C - lw $t1, 4($t1)  
12250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924470 - sw $a2, 0($a1)  
12250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924474 - sw $t1, 4($a1)  
12250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924478 - lui $a1, 0xAE25 <=> li $a1, 0xAE250000  
12251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892447C - addiu $a1, $a1, -8289  
12251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924480 - sw $a1, 48($a3)  
12251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924484 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924488 - sw $t0, 52($a3)  
12252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892448C - addiu $t1, $a2, -24744  
12252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924490 - lw $a2, -24744($a2)  
12252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924494 - addiu $a1, $a3, 56  
12252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924498 - lw $t1, 4($t1)  
12252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892449C - sw $a2, 0($a1)  
12253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244A0 - sw $t1, 4($a1)  
12253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244A4 - lui $a1, 0xE8B7 <=> li $a1, 0xE8B70000  
12253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244A8 - addiu $a1, $a1, 15027  
12253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244AC - sw $a1, 64($a3)  
12253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244B4 - sw $t0, 68($a3)  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244B8 - addiu $t1, $a2, -24736  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244BC - lw $a2, -24736($a2)  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244C0 - addiu $a1, $a3, 72  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244C4 - lw $t1, 4($t1)  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244C8 - sw $a2, 0($a1)  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244CC - sw $t1, 4($a1)  
12254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244D0 - lui $a1, 0x8A3A <=> li $a1, 0x8A3A0000  
12255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244D4 - addiu $a1, $a1, 27487  
12255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244D8 - sw $a1, 80($a3)  
12255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244DC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244E0 - sw $t0, 84($a3)  
12256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244E4 - addiu $t1, $a2, -24728  
12256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244E8 - lw $a2, -24728($a2)  
12256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244EC - addiu $a1, $a3, 88  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244F0 - lw $t1, 4($t1)  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244F4 - sw $a2, 0($a1)  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244F8 - sw $t1, 4($a1)  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89244FC - lui $a1, 0x39D7 <=> li $a1, 0x39D70000  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924500 - addiu $a1, $a1, 2220  
12257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924504 - sw $a1, 96($a3)  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924508 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892450C - sw $t0, 100($a3)  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924510 - addiu $t1, $a2, -24720  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924514 - lw $a2, -24720($a2)  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924518 - addiu $a1, $a3, 104  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892451C - lw $t1, 4($t1)  
12258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924520 - sw $a2, 0($a1)  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924524 - sw $t1, 4($a1)  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924528 - lui $a1, 0x92F6 <=> li $a1, 0x92F60000  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892452C - addiu $a1, $a1, -9318  
12259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924530 - sw $a1, 112($a3)  
12260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924534 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924538 - sw $t0, 116($a3)  
12260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892453C - addiu $t1, $a2, -24712  
12260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924540 - lw $a2, -24712($a2)  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924544 - addiu $a1, $a3, 120  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924548 - lw $t1, 4($t1)  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892454C - sw $a2, 0($a1)  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924550 - sw $t1, 4($a1)  
12261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924554 - lui $a1, 0x0A2C <=> li $a1, 0x0A2C0000  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924558 - addiu $a1, $a1, -17606  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892455C - sw $a1, 128($a3)  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924560 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924564 - sw $t0, 132($a3)  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924568 - addiu $t1, $a2, -24704  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892456C - lw $a2, -24704($a2)  
12262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924570 - addiu $a1, $a3, 136  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924574 - lw $t1, 4($t1)  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924578 - sw $a2, 0($a1)  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892457C - sw $t1, 4($a1)  
12263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924580 - lui $a1, 0x49F4 <=> li $a1, 0x49F40000  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924584 - addiu $a1, $a1, 17797  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924588 - sw $a1, 144($a3)  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892458C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924590 - sw $t0, 148($a3)  
12264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924594 - addiu $t1, $a2, -24696  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924598 - lw $a2, -24696($a2)  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892459C - addiu $a1, $a3, 152  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245A0 - lw $t1, 4($t1)  
12265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245A4 - sw $a2, 0($a1)  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245A8 - sw $t1, 4($a1)  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245AC - lui $a1, 0xD4A1 <=> li $a1, 0xD4A10000  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245B0 - addiu $a1, $a1, -27541  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245B4 - sw $a1, 160($a3)  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245B8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245BC - sw $t0, 164($a3)  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245C0 - addiu $t1, $a2, -24688  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245C4 - lw $a2, -24688($a2)  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245C8 - addiu $a1, $a3, 168  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245CC - lw $t1, 4($t1)  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245D0 - sw $a2, 0($a1)  
12267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245D4 - sw $t1, 4($a1)  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245D8 - lui $a1, 0x949C <=> li $a1, 0x949C0000  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245DC - addiu $a1, $a1, -5975  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245E0 - sw $a1, 176($a3)  
12268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245E4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245E8 - sw $t0, 180($a3)  
12269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245EC - addiu $t1, $a2, -24680  
12269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245F0 - lw $a2, -24680($a2)  
12269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245F4 - addiu $a1, $a3, 184  
12269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245F8 - lw $t1, 4($t1)  
12270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89245FC - sw $a2, 0($a1)  
12270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924600 - sw $t1, 4($a1)  
12270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924604 - sw $zr, 192($a3)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924608 - sw $t0, 196($a3)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892460C - addiu $a1, $a3, 200  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924610 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924614 - addiu $a3, $a2, -24672  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924618 - lw $a2, -24672($a2)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892461C - lw $a3, 4($a3)  
12271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924620 - sw $a2, 0($a1)  
12272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924624 - sw $a3, 4($a1)  
12272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924628 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892462C - addiu $a2, $a1, -24664  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924630 - lw $a1, -24664($a1)  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924634 - lui $a3, 0x93B7 <=> li $a3, 0x93B70000  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924638 - lw $a2, 4($a2)  
12273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892463C - addiu $a3, $a3, 5030  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924640 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924644 - sw $a3, -4288($t0)  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924648 - addiu $a3, $t0, -4288  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892464C - lui $t0, 0xE47F <=> li $t0, 0xE47F0000  
12274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924650 - addiu $t0, $t0, 7033  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924654 - sw $t0, 4($a3)  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924658 - addiu $t1, $a3, 8  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892465C - sw $a1, 0($t1)  
12275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924660 - lui $a1, 0xA80A <=> li $a1, 0xA80A0000  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924664 - sw $a2, 4($t1)  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924668 - addiu $a1, $a1, 3382  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892466C - sw $a1, 16($a3)  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924670 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924674 - sw $t0, 20($a3)  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924678 - addiu $t1, $a2, -24656  
12276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892467C - lw $a2, -24656($a2)  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924680 - addiu $a1, $a3, 24  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924684 - lw $t1, 4($t1)  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924688 - sw $a2, 0($a1)  
12277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892468C - sw $t1, 4($a1)  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924690 - lui $a1, 0x4B0B <=> li $a1, 0x4B0B0000  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924694 - addiu $a1, $a1, 10205  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924698 - sw $a1, 32($a3)  
12278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892469C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246A0 - sw $t0, 36($a3)  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246A4 - addiu $t1, $a2, -24648  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246A8 - lw $a2, -24648($a2)  
12279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246AC - addiu $a1, $a3, 40  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246B0 - lw $t1, 4($t1)  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246B4 - sw $a2, 0($a1)  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246B8 - sw $t1, 4($a1)  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246BC - lui $a1, 0xC336 <=> li $a1, 0xC3360000  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246C0 - addiu $a1, $a1, 2276  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246C4 - sw $a1, 48($a3)  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246C8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246CC - sw $t0, 52($a3)  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246D0 - addiu $t1, $a2, -24640  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246D4 - lw $a2, -24640($a2)  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246D8 - addiu $a1, $a3, 56  
12281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246DC - lw $t1, 4($t1)  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246E0 - sw $a2, 0($a1)  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246E4 - sw $t1, 4($a1)  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246E8 - lui $a1, 0xDB36 <=> li $a1, 0xDB360000  
12282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246EC - addiu $a1, $a1, -21800  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246F0 - sw $a1, 64($a3)  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246F4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246F8 - sw $t0, 68($a3)  
12283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89246FC - addiu $t1, $a2, -24632  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924700 - lw $a2, -24632($a2)  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924704 - addiu $a1, $a3, 72  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924708 - lw $t1, 4($t1)  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892470C - sw $a2, 0($a1)  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924710 - sw $t1, 4($a1)  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924714 - lui $a1, 0x5009 <=> li $a1, 0x50090000  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924718 - addiu $a1, $a1, -19885  
12284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892471C - sw $a1, 80($a3)  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924720 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924724 - sw $t0, 84($a3)  
12285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924728 - addiu $t1, $a2, -24624  
12286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892472C - lw $a2, -24624($a2)  
12289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924730 - addiu $a1, $a3, 88  
12292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924734 - lw $t1, 4($t1)  
12294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924738 - sw $a2, 0($a1)  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892473C - sw $t1, 4($a1)  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924740 - lui $a1, 0x2796 <=> li $a1, 0x27960000  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924744 - addiu $a1, $a1, 749  
12295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924748 - sw $a1, 96($a3)  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892474C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924750 - sw $t0, 100($a3)  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924754 - addiu $t1, $a2, -24616  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924758 - lw $a2, -24616($a2)  
12296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892475C - addiu $a1, $a3, 104  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924760 - lw $t1, 4($t1)  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924764 - sw $a2, 0($a1)  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924768 - sw $t1, 4($a1)  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892476C - lui $a1, 0x4C73 <=> li $a1, 0x4C730000  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924770 - addiu $a1, $a1, 21099  
12297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924774 - sw $a1, 112($a3)  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924778 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892477C - sw $t0, 116($a3)  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924780 - addiu $t1, $a2, -24608  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924784 - lw $a2, -24608($a2)  
12298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924788 - addiu $a1, $a3, 120  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892478C - lw $t1, 4($t1)  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924790 - sw $a2, 0($a1)  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924794 - sw $t1, 4($a1)  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924798 - lui $a1, 0x81FB <=> li $a1, 0x81FB0000  
12299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892479C - addiu $a1, $a1, -21471  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247A0 - sw $a1, 128($a3)  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247A4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247A8 - sw $t0, 132($a3)  
12300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247AC - addiu $t1, $a2, -24600  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247B0 - lw $a2, -24600($a2)  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247B4 - addiu $a1, $a3, 136  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247B8 - lw $t1, 4($t1)  
12301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247BC - sw $a2, 0($a1)  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247C0 - sw $t1, 4($a1)  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247C4 - sw $zr, 144($a3)  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247C8 - sw $t0, 148($a3)  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247CC - addiu $a1, $a3, 152  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247D0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247D4 - addiu $a3, $a2, -24592  
12302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247D8 - lw $a2, -24592($a2)  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247DC - lw $a3, 4($a3)  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247E0 - sw $a2, 0($a1)  
12303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247E4 - sw $a3, 4($a1)  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247E8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247EC - addiu $a2, $a1, -24584  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247F0 - lw $a1, -24584($a1)  
12304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247F4 - lui $a3, 0x0004 <=> li $a3, 0x00040000  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247F8 - lw $a2, 4($a2)  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89247FC - addiu $a3, $a3, 27133  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924800 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924804 - sw $a3, -27664($t0)  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924808 - addiu $a3, $t0, -27664  
12305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892480C - lui $t0, 0x2C74 <=> li $t0, 0x2C740000  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924810 - addiu $t0, $t0, 32138  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924814 - sw $t0, 4($a3)  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924818 - addiu $t1, $a3, 8  
12306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892481C - sw $a1, 0($t1)  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924820 - sw $a2, 4($t1)  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924824 - sw $zr, 16($a3)  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924828 - sw $t0, 20($a3)  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892482C - addiu $a1, $a3, 24  
12307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924830 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924834 - addiu $a3, $a2, -24576  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924838 - lw $a2, -24576($a2)  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892483C - lw $a3, 4($a3)  
12308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924840 - sw $a2, 0($a1)  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924844 - sw $a3, 4($a1)  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924848 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892484C - addiu $a2, $a1, -24568  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924850 - lw $a1, -24568($a1)  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924854 - lui $a3, 0x82CE <=> li $a3, 0x82CE0000  
12309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924858 - lw $a2, 4($a2)  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892485C - addiu $a3, $a3, 12494  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924860 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924864 - sw $a3, -27632($t0)  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924868 - addiu $a3, $t0, -27632  
12310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892486C - lui $t0, 0x4FF9 <=> li $t0, 0x4FF90000  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924870 - addiu $t0, $t0, -9530  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924874 - sw $t0, 4($a3)  
12311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924878 - addiu $t1, $a3, 8  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892487C - sw $a1, 0($t1)  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924880 - lui $a1, 0x5788 <=> li $a1, 0x57880000  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924884 - sw $a2, 4($t1)  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924888 - addiu $a1, $a1, -25450  
12312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892488C - sw $a1, 16($a3)  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924890 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924894 - sw $t0, 20($a3)  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924898 - addiu $t1, $a2, -24560  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892489C - lw $a2, -24560($a2)  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248A0 - addiu $a1, $a3, 24  
12313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248A4 - lw $t1, 4($t1)  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248A8 - sw $a2, 0($a1)  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248AC - sw $t1, 4($a1)  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248B0 - lui $a1, 0xEE59 <=> li $a1, 0xEE590000  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248B4 - addiu $a1, $a1, 1852  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248B8 - sw $a1, 32($a3)  
12314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248BC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248C0 - sw $t0, 36($a3)  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248C4 - addiu $t1, $a2, -24552  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248C8 - lw $a2, -24552($a2)  
12315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248CC - addiu $a1, $a3, 40  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248D0 - lw $t1, 4($t1)  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248D4 - sw $a2, 0($a1)  
12316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248D8 - sw $t1, 4($a1)  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248DC - lui $a1, 0xF174 <=> li $a1, 0xF1740000  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248E0 - addiu $a1, $a1, 22929  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248E4 - sw $a1, 48($a3)  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248E8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248EC - sw $t0, 52($a3)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248F0 - addiu $t1, $a2, -24544  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248F4 - lw $a2, -24544($a2)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248F8 - addiu $a1, $a3, 56  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89248FC - lw $t1, 4($t1)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924900 - sw $a2, 0($a1)  
12318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924904 - sw $t1, 4($a1)  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924908 - lui $a1, 0x78E8 <=> li $a1, 0x78E80000  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892490C - addiu $a1, $a1, -10155  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924910 - sw $a1, 64($a3)  
12319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924914 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924918 - sw $t0, 68($a3)  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892491C - addiu $t1, $a2, -24536  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924920 - lw $a2, -24536($a2)  
12320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924924 - addiu $a1, $a3, 72  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924928 - lw $t1, 4($t1)  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892492C - sw $a2, 0($a1)  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924930 - sw $t1, 4($a1)  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924934 - lui $a1, 0xB342 <=> li $a1, 0xB3420000  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924938 - addiu $a1, $a1, -19035  
12321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892493C - sw $a1, 80($a3)  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924940 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924944 - sw $t0, 84($a3)  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924948 - addiu $t1, $a2, -24528  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892494C - lw $a2, -24528($a2)  
12322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924950 - addiu $a1, $a3, 88  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924954 - lw $t1, 4($t1)  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924958 - sw $a2, 0($a1)  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892495C - sw $t1, 4($a1)  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924960 - lui $a1, 0xB7FB <=> li $a1, 0xB7FB0000  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924964 - addiu $a1, $a1, -14188  
12323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924968 - sw $a1, 96($a3)  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892496C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924970 - sw $t0, 100($a3)  
12324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924974 - addiu $t1, $a2, -24520  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924978 - lw $a2, -24520($a2)  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892497C - addiu $a1, $a3, 104  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924980 - lw $t1, 4($t1)  
12325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924984 - sw $a2, 0($a1)  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924988 - sw $t1, 4($a1)  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892498C - lui $a1, 0x629D <=> li $a1, 0x629D0000  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924990 - addiu $a1, $a1, 10746  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924994 - sw $a1, 112($a3)  
12326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924998 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892499C - sw $t0, 116($a3)  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249A0 - addiu $t1, $a2, -24512  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249A4 - lw $a2, -24512($a2)  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249A8 - addiu $a1, $a3, 120  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249AC - lw $t1, 4($t1)  
12327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249B0 - sw $a2, 0($a1)  
12328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249B4 - sw $t1, 4($a1)  
12328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249B8 - lui $a1, 0xB165 <=> li $a1, 0xB1650000  
12328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249BC - addiu $a1, $a1, 11756  
12328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249C0 - sw $a1, 128($a3)  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249C4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249C8 - sw $t0, 132($a3)  
12329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249CC - addiu $t1, $a2, -24504  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249D0 - lw $a2, -24504($a2)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249D4 - addiu $a1, $a3, 136  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249D8 - lw $t1, 4($t1)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249DC - sw $a2, 0($a1)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249E0 - sw $t1, 4($a1)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249E4 - sw $zr, 144($a3)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249E8 - sw $t0, 148($a3)  
12330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249EC - addiu $a1, $a3, 152  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249F0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249F4 - addiu $a3, $a2, -24496  
12331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249F8 - lw $a2, -24496($a2)  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89249FC - lw $a3, 4($a3)  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A00 - sw $a2, 0($a1)  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A04 - sw $a3, 4($a1)  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A08 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A0C - addiu $a2, $a1, -24488  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A10 - lw $a1, -24488($a1)  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A14 - lui $a3, 0x0AB7 <=> li $a3, 0x0AB70000  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A18 - lw $a2, 4($a2)  
12333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A1C - addiu $a3, $a3, 4339  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A20 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A24 - sw $a3, -27472($t0)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A28 - addiu $a3, $t0, -27472  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A2C - lui $t0, 0x81F0 <=> li $t0, 0x81F00000  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A30 - addiu $t0, $t0, 4184  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A34 - sw $t0, 4($a3)  
12334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A38 - addiu $t1, $a3, 8  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A3C - sw $a1, 0($t1)  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A40 - lui $a1, 0x5C15 <=> li $a1, 0x5C150000  
12335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A44 - sw $a2, 4($t1)  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A48 - addiu $a1, $a1, 23081  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A4C - sw $a1, 16($a3)  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A50 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A54 - sw $t0, 20($a3)  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A58 - addiu $t1, $a2, -24480  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A5C - lw $a2, -24480($a2)  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A60 - addiu $a1, $a3, 24  
12337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A64 - lw $t1, 4($t1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A68 - sw $a2, 0($a1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A6C - sw $t1, 4($a1)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A70 - lui $a1, 0xFB28 <=> li $a1, 0xFB280000  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A74 - addiu $a1, $a1, -27296  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A78 - sw $a1, 32($a3)  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A7C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A80 - sw $t0, 36($a3)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A84 - addiu $t1, $a2, -24472  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A88 - lw $a2, -24472($a2)  
12339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A8C - addiu $a1, $a3, 40  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A90 - lw $t1, 4($t1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A94 - sw $a2, 0($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A98 - sw $t1, 4($a1)  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924A9C - lui $a1, 0xCCA1 <=> li $a1, 0xCCA10000  
12340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AA0 - addiu $a1, $a1, 7288  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AA4 - sw $a1, 48($a3)  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AA8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AAC - sw $t0, 52($a3)  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AB0 - addiu $t1, $a2, -24464  
12341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AB4 - lw $a2, -24464($a2)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AB8 - addiu $a1, $a3, 56  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ABC - lw $t1, 4($t1)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AC0 - sw $a2, 0($a1)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AC4 - sw $t1, 4($a1)  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AC8 - lui $a1, 0x1D31 <=> li $a1, 0x1D310000  
12342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ACC - addiu $a1, $a1, -22602  
12343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AD0 - sw $a1, 64($a3)  
12343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AD4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AD8 - sw $t0, 68($a3)  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ADC - addiu $t1, $a2, -24456  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AE0 - lw $a2, -24456($a2)  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AE4 - addiu $a1, $a3, 72  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AE8 - lw $t1, 4($t1)  
12344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AEC - sw $a2, 0($a1)  
12345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AF0 - sw $t1, 4($a1)  
12345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AF4 - lui $a1, 0xE5ED <=> li $a1, 0xE5ED0000  
12348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AF8 - addiu $a1, $a1, 25527  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924AFC - sw $a1, 80($a3)  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B00 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B04 - sw $t0, 84($a3)  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B08 - addiu $t1, $a2, -24448  
12349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B0C - lw $a2, -24448($a2)  
12350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B10 - addiu $a1, $a3, 88  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B14 - lw $t1, 4($t1)  
12355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B18 - sw $a2, 0($a1)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B1C - sw $t1, 4($a1)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B20 - lui $a1, 0x03EC <=> li $a1, 0x03EC0000  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B24 - addiu $a1, $a1, -11575  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B28 - sw $a1, 96($a3)  
12356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B2C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B30 - sw $t0, 100($a3)  
12357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B34 - addiu $t1, $a2, -24440  
12357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B38 - lw $a2, -24440($a2)  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B3C - addiu $a1, $a3, 104  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B40 - lw $t1, 4($t1)  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B44 - sw $a2, 0($a1)  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B48 - sw $t1, 4($a1)  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B4C - lui $a1, 0x4721 <=> li $a1, 0x47210000  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B50 - addiu $a1, $a1, -29587  
12358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B54 - sw $a1, 112($a3)  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B58 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B5C - sw $t0, 116($a3)  
12359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B60 - addiu $t1, $a2, -24432  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B64 - lw $a2, -24432($a2)  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B68 - addiu $a1, $a3, 120  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B6C - lw $t1, 4($t1)  
12360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B70 - sw $a2, 0($a1)  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B74 - sw $t1, 4($a1)  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B78 - lui $a1, 0x7693 <=> li $a1, 0x76930000  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B7C - addiu $a1, $a1, 2529  
12361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B80 - sw $a1, 128($a3)  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B84 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B88 - sw $t0, 132($a3)  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B8C - addiu $t1, $a2, -24424  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B90 - lw $a2, -24424($a2)  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B94 - addiu $a1, $a3, 136  
12362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B98 - lw $t1, 4($t1)  
12363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924B9C - sw $a2, 0($a1)  
12363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BA0 - sw $t1, 4($a1)  
12363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BA4 - lui $a1, 0x88D5 <=> li $a1, 0x88D50000  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BA8 - addiu $a1, $a1, 18960  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BAC - sw $a1, 144($a3)  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BB0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BB4 - sw $t0, 148($a3)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BB8 - addiu $t1, $a2, -24416  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BBC - lw $a2, -24416($a2)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BC0 - addiu $a1, $a3, 152  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BC4 - lw $t1, 4($t1)  
12365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BC8 - sw $a2, 0($a1)  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BCC - sw $t1, 4($a1)  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BD0 - lui $a1, 0xFF9F <=> li $a1, 0xFF9F0000  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BD4 - addiu $a1, $a1, -30894  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BD8 - sw $a1, 160($a3)  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BDC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BE0 - sw $t0, 164($a3)  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BE4 - addiu $t1, $a2, -24408  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BE8 - lw $a2, -24408($a2)  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BEC - addiu $a1, $a3, 168  
12367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BF0 - lw $t1, 4($t1)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BF4 - sw $a2, 0($a1)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BF8 - sw $t1, 4($a1)  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924BFC - lui $a1, 0x259C <=> li $a1, 0x259C0000  
12368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C00 - addiu $a1, $a1, 23005  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C04 - sw $a1, 176($a3)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C08 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C0C - sw $t0, 180($a3)  
12369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C10 - addiu $t1, $a2, -24400  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C14 - lw $a2, -24400($a2)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C18 - addiu $a1, $a3, 184  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C1C - lw $t1, 4($t1)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C20 - sw $a2, 0($a1)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C24 - sw $t1, 4($a1)  
12370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C28 - lui $a1, 0x1F81 <=> li $a1, 0x1F810000  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C2C - addiu $a1, $a1, -19026  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C30 - sw $a1, 192($a3)  
12371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C34 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C38 - sw $t0, 196($a3)  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C3C - addiu $t1, $a2, -24392  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C40 - lw $a2, -24392($a2)  
12372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C44 - addiu $a1, $a3, 200  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C48 - lw $t1, 4($t1)  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C4C - sw $a2, 0($a1)  
12373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C50 - sw $t1, 4($a1)  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C54 - lui $a1, 0x2685 <=> li $a1, 0x26850000  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C58 - addiu $a1, $a1, -32223  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C5C - sw $a1, 208($a3)  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C60 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C64 - sw $t0, 212($a3)  
12374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C68 - addiu $t1, $a2, -24384  
12375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C6C - lw $a2, -24384($a2)  
12375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C70 - addiu $a1, $a3, 216  
12375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C74 - lw $t1, 4($t1)  
12375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C78 - sw $a2, 0($a1)  
12376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C7C - sw $t1, 4($a1)  
12376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C80 - lui $a1, 0xFDB3 <=> li $a1, 0xFDB30000  
12376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C84 - addiu $a1, $a1, -15084  
12376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C88 - sw $a1, 224($a3)  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C8C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C90 - sw $t0, 228($a3)  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C94 - addiu $t1, $a2, -24376  
12377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C98 - lw $a2, -24376($a2)  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924C9C - addiu $a1, $a3, 232  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CA0 - lw $t1, 4($t1)  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CA4 - sw $a2, 0($a1)  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CA8 - sw $t1, 4($a1)  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CAC - lui $a1, 0x98AC <=> li $a1, 0x98AC0000  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CB0 - addiu $a1, $a1, -17143  
12378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CB4 - sw $a1, 240($a3)  
12379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CB8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CBC - sw $t0, 244($a3)  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CC0 - addiu $t1, $a2, -24368  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CC4 - lw $a2, -24368($a2)  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CC8 - addiu $a1, $a3, 248  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CCC - lw $t1, 4($t1)  
12380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CD0 - sw $a2, 0($a1)  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CD4 - sw $t1, 4($a1)  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CD8 - lui $a1, 0x66A3 <=> li $a1, 0x66A30000  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CDC - addiu $a1, $a1, 12631  
12381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CE0 - sw $a1, 256($a3)  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CE4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CE8 - sw $t0, 260($a3)  
12382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CEC - addiu $t1, $a2, -24360  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CF0 - lw $a2, -24360($a2)  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CF4 - addiu $a1, $a3, 264  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CF8 - lw $t1, 4($t1)  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924CFC - sw $a2, 0($a1)  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D00 - sw $t1, 4($a1)  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D04 - lui $a1, 0x7AAC <=> li $a1, 0x7AAC0000  
12383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D08 - addiu $a1, $a1, -17399  
12384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D0C - sw $a1, 272($a3)  
12384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D10 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D14 - sw $t0, 276($a3)  
12384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D18 - addiu $t1, $a2, -24352  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D1C - lw $a2, -24352($a2)  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D20 - addiu $a1, $a3, 280  
12385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D24 - lw $t1, 4($t1)  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D28 - sw $a2, 0($a1)  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D2C - sw $t1, 4($a1)  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D30 - lui $a1, 0x69B8 <=> li $a1, 0x69B80000  
12386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D34 - addiu $a1, $a1, 29411  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D38 - sw $a1, 288($a3)  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D3C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D40 - sw $t0, 292($a3)  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D44 - addiu $t1, $a2, -24344  
12387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D48 - lw $a2, -24344($a2)  
12388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D4C - addiu $a1, $a3, 296  
12388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D50 - lw $t1, 4($t1)  
12388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D54 - sw $a2, 0($a1)  
12388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D58 - sw $t1, 4($a1)  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D5C - lui $a1, 0x96F1 <=> li $a1, 0x96F10000  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D60 - addiu $a1, $a1, 7123  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D64 - sw $a1, 304($a3)  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D68 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D6C - sw $t0, 308($a3)  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D70 - addiu $t1, $a2, -24336  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D74 - lw $a2, -24336($a2)  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D78 - addiu $a1, $a3, 312  
12390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D7C - lw $t1, 4($t1)  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D80 - sw $a2, 0($a1)  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D84 - sw $t1, 4($a1)  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D88 - lui $a1, 0x9687 <=> li $a1, 0x96870000  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D8C - addiu $a1, $a1, 17240  
12391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D90 - sw $a1, 320($a3)  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D94 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D98 - sw $t0, 324($a3)  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924D9C - addiu $t1, $a2, -24328  
12392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DA0 - lw $a2, -24328($a2)  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DA4 - addiu $a1, $a3, 328  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DA8 - lw $t1, 4($t1)  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DAC - sw $a2, 0($a1)  
12393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DB0 - sw $t1, 4($a1)  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DB4 - lui $a1, 0x5BD8 <=> li $a1, 0x5BD80000  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DB8 - addiu $a1, $a1, 1290  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DBC - sw $a1, 336($a3)  
12394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DC0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DC4 - sw $t0, 340($a3)  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DC8 - addiu $t1, $a2, -24320  
12395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DCC - lw $a2, -24320($a2)  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DD0 - addiu $a1, $a3, 344  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DD4 - lw $t1, 4($t1)  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DD8 - sw $a2, 0($a1)  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DDC - sw $t1, 4($a1)  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DE0 - lui $a1, 0x5409 <=> li $a1, 0x54090000  
12396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DE4 - addiu $a1, $a1, -21500  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DE8 - sw $a1, 352($a3)  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DEC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DF0 - sw $t0, 356($a3)  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DF4 - addiu $t1, $a2, -24312  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DF8 - lw $a2, -24312($a2)  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924DFC - addiu $a1, $a3, 360  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E00 - lw $t1, 4($t1)  
12398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E04 - sw $a2, 0($a1)  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E08 - sw $t1, 4($a1)  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E0C - lui $a1, 0xB526 <=> li $a1, 0xB5260000  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E10 - addiu $a1, $a1, -20205  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E14 - sw $a1, 368($a3)  
12399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E18 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E1C - sw $t0, 372($a3)  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E20 - addiu $t1, $a2, -24304  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E24 - lw $a2, -24304($a2)  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E28 - addiu $a1, $a3, 376  
12400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E2C - lw $t1, 4($t1)  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E30 - sw $a2, 0($a1)  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E34 - sw $t1, 4($a1)  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E38 - lui $a1, 0x4A57 <=> li $a1, 0x4A570000  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E3C - addiu $a1, $a1, -27610  
12401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E40 - sw $a1, 384($a3)  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E44 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E48 - sw $t0, 388($a3)  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E4C - addiu $t1, $a2, -24296  
12402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E50 - lw $a2, -24296($a2)  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E54 - addiu $a1, $a3, 392  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E58 - lw $t1, 4($t1)  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E5C - sw $a2, 0($a1)  
12403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E60 - sw $t1, 4($a1)  
12404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E64 - lui $a1, 0x4108 <=> li $a1, 0x41080000  
12404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E68 - addiu $a1, $a1, 8671  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E6C - sw $a1, 400($a3)  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E70 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E74 - sw $t0, 404($a3)  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E78 - addiu $t1, $a2, -24288  
12406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E7C - lw $a2, -24288($a2)  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E80 - addiu $a1, $a3, 408  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E84 - lw $t1, 4($t1)  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E88 - sw $a2, 0($a1)  
12407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E8C - sw $t1, 4($a1)  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E90 - lui $a1, 0x6029 <=> li $a1, 0x60290000  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E94 - addiu $a1, $a1, -30018  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E98 - sw $a1, 416($a3)  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924E9C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EA0 - sw $t0, 420($a3)  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EA4 - addiu $t1, $a2, -24280  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EA8 - lw $a2, -24280($a2)  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EAC - addiu $a1, $a3, 424  
12409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EB0 - lw $t1, 4($t1)  
12410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EB4 - sw $a2, 0($a1)  
12410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EB8 - sw $t1, 4($a1)  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EBC - lui $a1, 0x831F <=> li $a1, 0x831F0000  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EC0 - addiu $a1, $a1, -13808  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EC4 - sw $a1, 432($a3)  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EC8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ECC - sw $t0, 436($a3)  
12411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ED0 - addiu $t1, $a2, -24272  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ED4 - lw $a2, -24272($a2)  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924ED8 - addiu $a1, $a3, 440  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EDC - lw $t1, 4($t1)  
12412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EE0 - sw $a2, 0($a1)  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EE4 - sw $t1, 4($a1)  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EE8 - lui $a1, 0xDBA9 <=> li $a1, 0xDBA90000  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EEC - addiu $a1, $a1, -7172  
12413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EF0 - sw $a1, 448($a3)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EF4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EF8 - sw $t0, 452($a3)  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924EFC - addiu $t1, $a2, -24264  
12414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F00 - lw $a2, -24264($a2)  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F04 - addiu $a1, $a3, 456  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F08 - lw $t1, 4($t1)  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F0C - sw $a2, 0($a1)  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F10 - sw $t1, 4($a1)  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F14 - lui $a1, 0xD726 <=> li $a1, 0xD7260000  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F18 - addiu $a1, $a1, -31947  
12415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F1C - sw $a1, 464($a3)  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F20 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F24 - sw $t0, 468($a3)  
12416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F28 - addiu $t1, $a2, -24256  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F2C - lw $a2, -24256($a2)  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F30 - addiu $a1, $a3, 472  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F34 - lw $t1, 4($t1)  
12417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F38 - sw $a2, 0($a1)  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F3C - sw $t1, 4($a1)  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F40 - lui $a1, 0x9E5A <=> li $a1, 0x9E5A0000  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F44 - addiu $a1, $a1, 25418  
12418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F48 - sw $a1, 480($a3)  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F4C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F50 - sw $t0, 484($a3)  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F54 - addiu $t1, $a2, -24248  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F58 - lw $a2, -24248($a2)  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F5C - addiu $a1, $a3, 488  
12419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F60 - lw $t1, 4($t1)  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F64 - sw $a2, 0($a1)  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F68 - sw $t1, 4($a1)  
12420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F6C - lui $a1, 0x7D50 <=> li $a1, 0x7D500000  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F70 - addiu $a1, $a1, 29686  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F74 - sw $a1, 496($a3)  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F78 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F7C - sw $t0, 500($a3)  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F80 - addiu $t1, $a2, -24240  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F84 - lw $a2, -24240($a2)  
12422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F88 - addiu $a1, $a3, 504  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F8C - lw $t1, 4($t1)  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F90 - sw $a2, 0($a1)  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F94 - sw $t1, 4($a1)  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F98 - lui $a1, 0xEC31 <=> li $a1, 0xEC310000  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924F9C - addiu $a1, $a1, 27292  
12423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FA0 - sw $a1, 512($a3)  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FA4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FA8 - sw $t0, 516($a3)  
12424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FAC - addiu $t1, $a2, -24232  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FB0 - lw $a2, -24232($a2)  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FB4 - addiu $a1, $a3, 520  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FB8 - lw $t1, 4($t1)  
12425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FBC - sw $a2, 0($a1)  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FC0 - sw $t1, 4($a1)  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FC4 - lui $a1, 0x20B5 <=> li $a1, 0x20B50000  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FC8 - addiu $a1, $a1, 26289  
12426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FCC - sw $a1, 528($a3)  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FD0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FD4 - sw $t0, 532($a3)  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FD8 - addiu $t1, $a2, -24224  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FDC - lw $a2, -24224($a2)  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FE0 - addiu $a1, $a3, 536  
12427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FE4 - lw $t1, 4($t1)  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FE8 - sw $a2, 0($a1)  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FEC - sw $t1, 4($a1)  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FF0 - lui $a1, 0xD5F7 <=> li $a1, 0xD5F70000  
12428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FF4 - addiu $a1, $a1, -5573  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FF8 - sw $a1, 544($a3)  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8924FFC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925000 - sw $t0, 548($a3)  
12429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925004 - addiu $t1, $a2, -24216  
12430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925008 - lw $a2, -24216($a2)  
12430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892500C - addiu $a1, $a3, 552  
12430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925010 - lw $t1, 4($t1)  
12431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925014 - sw $a2, 0($a1)  
12431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925018 - sw $t1, 4($a1)  
12431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892501C - sw $zr, 560($a3)  
12431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925020 - sw $t0, 564($a3)  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925024 - addiu $a1, $a3, 568  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925028 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892502C - addiu $a3, $a2, -24208  
12432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925030 - lw $a2, -24208($a2)  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925034 - lw $a3, 4($a3)  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925038 - sw $a2, 0($a1)  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892503C - sw $a3, 4($a1)  
12433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925040 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925044 - addiu $a2, $a1, -24200  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925048 - lw $a1, -24200($a1)  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892504C - lui $a3, 0x4AF9 <=> li $a3, 0x4AF90000  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925050 - lw $a2, 4($a2)  
12434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925054 - addiu $a3, $a3, -18002  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925058 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892505C - sw $a3, -1528($t0)  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925060 - addiu $a3, $t0, -1528  
12435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925064 - lui $t0, 0xCDC7 <=> li $t0, 0xCDC70000  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925068 - addiu $t0, $t0, 27170  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892506C - sw $t0, 4($a3)  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925070 - addiu $t1, $a3, 8  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925074 - sw $a1, 0($t1)  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925078 - lui $a1, 0x1DE3 <=> li $a1, 0x1DE30000  
12436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892507C - sw $a2, 4($t1)  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925080 - addiu $a1, $a1, -3237  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925084 - sw $a1, 16($a3)  
12437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925088 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892508C - sw $t0, 20($a3)  
12438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925090 - addiu $t1, $a2, -24192  
12438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925094 - lw $a2, -24192($a2)  
12438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925098 - addiu $a1, $a3, 24  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892509C - lw $t1, 4($t1)  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250A0 - sw $a2, 0($a1)  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250A4 - sw $t1, 4($a1)  
12439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250A8 - lui $a1, 0x4A75 <=> li $a1, 0x4A750000  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250AC - addiu $a1, $a1, 10926  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250B0 - sw $a1, 32($a3)  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250B4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250B8 - sw $t0, 36($a3)  
12440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250BC - addiu $t1, $a2, -24184  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250C0 - lw $a2, -24184($a2)  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250C4 - addiu $a1, $a3, 40  
12441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250C8 - lw $t1, 4($t1)  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250CC - sw $a2, 0($a1)  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250D0 - sw $t1, 4($a1)  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250D4 - lui $a1, 0x80D6 <=> li $a1, 0x80D60000  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250D8 - addiu $a1, $a1, -2254  
12442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250DC - sw $a1, 48($a3)  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250E0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250E4 - sw $t0, 52($a3)  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250E8 - addiu $t1, $a2, -24176  
12443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250EC - lw $a2, -24176($a2)  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250F0 - addiu $a1, $a3, 56  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250F4 - lw $t1, 4($t1)  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250F8 - sw $a2, 0($a1)  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89250FC - sw $t1, 4($a1)  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925100 - sw $zr, 64($a3)  
12444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925104 - sw $t0, 68($a3)  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925108 - addiu $a1, $a3, 72  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892510C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925110 - addiu $a3, $a2, -24168  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925114 - lw $a2, -24168($a2)  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925118 - lw $a3, 4($a3)  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892511C - sw $a2, 0($a1)  
12446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925120 - sw $a3, 4($a1)  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925124 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925128 - addiu $a2, $a1, -24160  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892512C - lw $a1, -24160($a1)  
12447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925130 - lui $a3, 0xB845 <=> li $a3, 0xB8450000  
12448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925134 - lw $a2, 4($a2)  
12448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925138 - addiu $a3, $a3, 6278  
12448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892513C - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925140 - sw $a3, -26896($t0)  
12448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925144 - addiu $a3, $t0, -26896  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925148 - lui $t0, 0x185A <=> li $t0, 0x185A0000  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892514C - addiu $t0, $t0, -2190  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925150 - sw $t0, 4($a3)  
12449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925154 - addiu $t1, $a3, 8  
12450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925158 - sw $a1, 0($t1)  
12450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892515C - lui $a1, 0x0F6F <=> li $a1, 0x0F6F0000  
12450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925160 - sw $a2, 4($t1)  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925164 - addiu $a1, $a1, -32480  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925168 - sw $a1, 16($a3)  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892516C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925170 - sw $t0, 20($a3)  
12451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925174 - addiu $t1, $a2, -24152  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925178 - lw $a2, -24152($a2)  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892517C - addiu $a1, $a3, 24  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925180 - lw $t1, 4($t1)  
12452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925184 - sw $a2, 0($a1)  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925188 - sw $t1, 4($a1)  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892518C - lui $a1, 0xF877 <=> li $a1, 0xF8770000  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925190 - addiu $a1, $a1, -1303  
12453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925194 - sw $a1, 32($a3)  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925198 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892519C - sw $t0, 36($a3)  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251A0 - addiu $t1, $a2, -24144  
12454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251A4 - lw $a2, -24144($a2)  
12455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251A8 - addiu $a1, $a3, 40  
12455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251AC - lw $t1, 4($t1)  
12455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251B0 - sw $a2, 0($a1)  
12455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251B4 - sw $t1, 4($a1)  
12456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251B8 - sw $zr, 48($a3)  
12457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251BC - sw $t0, 52($a3)  
12459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251C0 - addiu $a1, $a3, 56  
12459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251C4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251C8 - addiu $a3, $a2, -24136  
12463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251CC - lw $a2, -24136($a2)  
12463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251D0 - lw $a3, 4($a3)  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251D4 - sw $a2, 0($a1)  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251D8 - sw $a3, 4($a1)  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251DC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251E0 - addiu $a2, $a1, -24128  
12464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251E4 - lw $a1, -24128($a1)  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251E8 - lui $a3, 0xA233 <=> li $a3, 0xA2330000  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251EC - lw $a2, 4($a2)  
12465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251F0 - addiu $a3, $a3, 6294  
12466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251F4 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
12466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251F8 - sw $a3, -3416($t0)  
12466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89251FC - addiu $a3, $t0, -3416  
12466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925200 - lui $t0, 0xC695 <=> li $t0, 0xC6950000  
12466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925204 - addiu $t0, $t0, 4973  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925208 - sw $t0, 4($a3)  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892520C - addiu $t1, $a3, 8  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925210 - sw $a1, 0($t1)  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925214 - lui $a1, 0xC9F1 <=> li $a1, 0xC9F10000  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925218 - sw $a2, 4($t1)  
12467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892521C - addiu $a1, $a1, -9397  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925220 - sw $a1, 16($a3)  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925224 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925228 - sw $t0, 20($a3)  
12469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892522C - addiu $t1, $a2, -24120  
12469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925230 - lw $a2, -24120($a2)  
12469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925234 - addiu $a1, $a3, 24  
12469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925238 - lw $t1, 4($t1)  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892523C - sw $a2, 0($a1)  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925240 - sw $t1, 4($a1)  
12470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925244 - sw $zr, 32($a3)  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925248 - sw $t0, 36($a3)  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892524C - addiu $a1, $a3, 40  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925250 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925254 - addiu $a3, $a2, -24112  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925258 - lw $a2, -24112($a2)  
12471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892525C - lw $a3, 4($a3)  
12472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925260 - sw $a2, 0($a1)  
12472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925264 - sw $a3, 4($a1)  
12472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925268 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892526C - addiu $a2, $a1, -24104  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925270 - lw $a1, -24104($a1)  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925274 - lui $a3, 0x3523 <=> li $a3, 0x35230000  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925278 - lw $a2, 4($a2)  
12473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892527C - addiu $a3, $a3, -10734  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925280 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925284 - sw $a3, -29600($t0)  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925288 - addiu $a3, $t0, -29600  
12474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892528C - lui $t0, 0xD915 <=> li $t0, 0xD9150000  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925290 - addiu $t0, $t0, 7501  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925294 - sw $t0, 4($a3)  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925298 - addiu $t1, $a3, 8  
12475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892529C - sw $a1, 0($t1)  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252A0 - lui $a1, 0x0595 <=> li $a1, 0x05950000  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252A4 - sw $a2, 4($t1)  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252A8 - addiu $a1, $a1, 25212  
12476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252AC - sw $a1, 16($a3)  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252B4 - sw $t0, 20($a3)  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252B8 - addiu $t1, $a2, -24096  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252BC - lw $a2, -24096($a2)  
12477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252C0 - addiu $a1, $a3, 24  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252C4 - lw $t1, 4($t1)  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252C8 - sw $a2, 0($a1)  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252CC - sw $t1, 4($a1)  
12478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252D0 - lui $a1, 0x956A <=> li $a1, 0x956A0000  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252D4 - addiu $a1, $a1, -10831  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252D8 - sw $a1, 32($a3)  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252DC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252E0 - sw $t0, 36($a3)  
12479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252E4 - addiu $t1, $a2, -24088  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252E8 - lw $a2, -24088($a2)  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252EC - addiu $a1, $a3, 40  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252F0 - lw $t1, 4($t1)  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252F4 - sw $a2, 0($a1)  
12480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252F8 - sw $t1, 4($a1)  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89252FC - lui $a1, 0xA887 <=> li $a1, 0xA8870000  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925300 - addiu $a1, $a1, 10330  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925304 - sw $a1, 48($a3)  
12481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925308 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892530C - sw $t0, 52($a3)  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925310 - addiu $t1, $a2, -24080  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925314 - lw $a2, -24080($a2)  
12482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925318 - addiu $a1, $a3, 56  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892531C - lw $t1, 4($t1)  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925320 - sw $a2, 0($a1)  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925324 - sw $t1, 4($a1)  
12483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925328 - lui $a1, 0x9367 <=> li $a1, 0x93670000  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892532C - addiu $a1, $a1, -23287  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925330 - sw $a1, 64($a3)  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925334 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925338 - sw $t0, 68($a3)  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892533C - addiu $t1, $a2, -24072  
12484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925340 - lw $a2, -24072($a2)  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925344 - addiu $a1, $a3, 72  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925348 - lw $t1, 4($t1)  
12485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892534C - sw $a2, 0($a1)  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925350 - sw $t1, 4($a1)  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925354 - lui $a1, 0x0483 <=> li $a1, 0x04830000  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925358 - addiu $a1, $a1, 3712  
12486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892535C - sw $a1, 80($a3)  
12487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925360 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925364 - sw $t0, 84($a3)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925368 - addiu $t1, $a2, -24064  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892536C - lw $a2, -24064($a2)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925370 - addiu $a1, $a3, 88  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925374 - lw $t1, 4($t1)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925378 - sw $a2, 0($a1)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892537C - sw $t1, 4($a1)  
12488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925380 - lui $a1, 0xD5AA <=> li $a1, 0xD5AA0000  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925384 - addiu $a1, $a1, -1911  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925388 - sw $a1, 96($a3)  
12489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892538C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925390 - sw $t0, 100($a3)  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925394 - addiu $t1, $a2, -24056  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925398 - lw $a2, -24056($a2)  
12490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892539C - addiu $a1, $a3, 104  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253A0 - lw $t1, 4($t1)  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253A4 - sw $a2, 0($a1)  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253A8 - sw $t1, 4($a1)  
12491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253AC - lui $a1, 0x27FE <=> li $a1, 0x27FE0000  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253B0 - addiu $a1, $a1, -8521  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253B4 - sw $a1, 112($a3)  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253B8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253BC - sw $t0, 116($a3)  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253C0 - addiu $t1, $a2, -24048  
12492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253C4 - lw $a2, -24048($a2)  
12493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253C8 - addiu $a1, $a3, 120  
12493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253CC - lw $t1, 4($t1)  
12493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253D0 - sw $a2, 0($a1)  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253D4 - sw $t1, 4($a1)  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253D8 - lui $a1, 0x174A <=> li $a1, 0x174A0000  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253DC - addiu $a1, $a1, 27353  
12494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253E0 - sw $a1, 128($a3)  
12495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253E4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253E8 - sw $t0, 132($a3)  
12495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253EC - addiu $t1, $a2, -24040  
12495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253F0 - lw $a2, -24040($a2)  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253F4 - addiu $a1, $a3, 136  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253F8 - lw $t1, 4($t1)  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89253FC - sw $a2, 0($a1)  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925400 - sw $t1, 4($a1)  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925404 - lui $a1, 0x2463 <=> li $a1, 0x24630000  
12496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925408 - addiu $a1, $a1, 8905  
12497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892540C - sw $a1, 144($a3)  
12497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925410 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925414 - sw $t0, 148($a3)  
12498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925418 - addiu $t1, $a2, -24032  
12498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892541C - lw $a2, -24032($a2)  
12498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925420 - addiu $a1, $a3, 152  
12499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925424 - lw $t1, 4($t1)  
12499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925428 - sw $a2, 0($a1)  
12499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892542C - sw $t1, 4($a1)  
12500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925430 - sw $zr, 160($a3)  
12500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925434 - sw $t0, 164($a3)  
12500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925438 - addiu $a1, $a3, 168  
12500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892543C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925440 - addiu $a3, $a2, -24024  
12500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925444 - lw $a2, -24024($a2)  
12501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925448 - lw $a3, 4($a3)  
12501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892544C - sw $a2, 0($a1)  
12501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925450 - sw $a3, 4($a1)  
12502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925454 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925458 - addiu $a2, $a1, -24016  
12502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892545C - lw $a1, -24016($a1)  
12502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925460 - lui $a3, 0x8932 <=> li $a3, 0x89320000  
12503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925464 - lw $a2, 4($a2)  
12503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925468 - addiu $a3, $a3, 5093  
12503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892546C - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925470 - sw $a3, -26832($t0)  
12504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925474 - addiu $a3, $t0, -26832  
12504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925478 - lui $t0, 0x726F <=> li $t0, 0x726F0000  
12504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892547C - addiu $t0, $t0, -31318  
12504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925480 - sw $t0, 4($a3)  
12505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925484 - addiu $t1, $a3, 8  
12505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925488 - sw $a1, 0($t1)  
12505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892548C - lui $a1, 0x5012 <=> li $a1, 0x50120000  
12505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925490 - sw $a2, 4($t1)  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925494 - addiu $a1, $a1, 2094  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925498 - sw $a1, 16($a3)  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892549C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254A0 - sw $t0, 20($a3)  
12507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254A4 - addiu $t1, $a2, -24008  
12507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254A8 - lw $a2, -24008($a2)  
12508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254AC - addiu $a1, $a3, 24  
12508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254B0 - lw $t1, 4($t1)  
12508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254B4 - sw $a2, 0($a1)  
12508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254B8 - sw $t1, 4($a1)  
12508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254BC - lui $a1, 0x9A3D <=> li $a1, 0x9A3D0000  
12509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254C0 - addiu $a1, $a1, -22445  
12509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254C4 - sw $a1, 32($a3)  
12509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254C8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254CC - sw $t0, 36($a3)  
12510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254D0 - addiu $t1, $a2, -24000  
12510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254D4 - lw $a2, -24000($a2)  
12510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254D8 - addiu $a1, $a3, 40  
12510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254DC - lw $t1, 4($t1)  
12511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254E0 - sw $a2, 0($a1)  
12511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254E4 - sw $t1, 4($a1)  
12512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254E8 - lui $a1, 0x1970 <=> li $a1, 0x19700000  
12512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254EC - addiu $a1, $a1, 11432  
12512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254F0 - sw $a1, 48($a3)  
12512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254F4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254F8 - sw $t0, 52($a3)  
12513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89254FC - addiu $t1, $a2, -23992  
12513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925500 - lw $a2, -23992($a2)  
12513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925504 - addiu $a1, $a3, 56  
12513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925508 - lw $t1, 4($t1)  
12514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892550C - sw $a2, 0($a1)  
12514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925510 - sw $t1, 4($a1)  
12514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925514 - lui $a1, 0x8FE3 <=> li $a1, 0x8FE30000  
12514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925518 - addiu $a1, $a1, -20461  
12515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892551C - sw $a1, 64($a3)  
12515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925520 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925524 - sw $t0, 68($a3)  
12516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925528 - addiu $t1, $a2, -23984  
12516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892552C - lw $a2, -23984($a2)  
12516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925530 - addiu $a1, $a3, 72  
12517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925534 - lw $t1, 4($t1)  
12517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925538 - sw $a2, 0($a1)  
12517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892553C - sw $t1, 4($a1)  
12518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925540 - lui $a1, 0xCE64 <=> li $a1, 0xCE640000  
12518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925544 - addiu $a1, $a1, 22380  
12518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925548 - sw $a1, 80($a3)  
12518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892554C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925550 - sw $t0, 84($a3)  
12519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925554 - addiu $t1, $a2, -23976  
12519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925558 - lw $a2, -23976($a2)  
12519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892555C - addiu $a1, $a3, 88  
12520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925560 - lw $t1, 4($t1)  
12520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925564 - sw $a2, 0($a1)  
12520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925568 - sw $t1, 4($a1)  
12520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892556C - lui $a1, 0x83E5 <=> li $a1, 0x83E50000  
12520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925570 - addiu $a1, $a1, -17040  
12521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925574 - sw $a1, 96($a3)  
12521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925578 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892557C - sw $t0, 100($a3)  
12522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925580 - addiu $t1, $a2, -23968  
12522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925584 - lw $a2, -23968($a2)  
12522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925588 - addiu $a1, $a3, 104  
12522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892558C - lw $t1, 4($t1)  
12523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925590 - sw $a2, 0($a1)  
12523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925594 - sw $t1, 4($a1)  
12523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925598 - lui $a1, 0xAF05 <=> li $a1, 0xAF050000  
12523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892559C - addiu $a1, $a1, -18045  
12524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255A0 - sw $a1, 112($a3)  
12524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255A4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255A8 - sw $t0, 116($a3)  
12524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255AC - addiu $t1, $a2, -23960  
12525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255B0 - lw $a2, -23960($a2)  
12525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255B4 - addiu $a1, $a3, 120  
12525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255B8 - lw $t1, 4($t1)  
12525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255BC - sw $a2, 0($a1)  
12525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255C0 - sw $t1, 4($a1)  
12526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255C4 - lui $a1, 0x5611 <=> li $a1, 0x56110000  
12526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255C8 - addiu $a1, $a1, 11267  
12526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255CC - sw $a1, 128($a3)  
12526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255D0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255D4 - sw $t0, 132($a3)  
12527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255D8 - addiu $t1, $a2, -23952  
12527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255DC - lw $a2, -23952($a2)  
12528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255E0 - addiu $a1, $a3, 136  
12528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255E4 - lw $t1, 4($t1)  
12528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255E8 - sw $a2, 0($a1)  
12529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255EC - sw $t1, 4($a1)  
12529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255F0 - lui $a1, 0x9D3F <=> li $a1, 0x9D3F0000  
12529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255F4 - addiu $a1, $a1, -5144  
12530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255F8 - sw $a1, 144($a3)  
12530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89255FC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925600 - sw $t0, 148($a3)  
12530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925604 - addiu $t1, $a2, -23944  
12531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925608 - lw $a2, -23944($a2)  
12531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892560C - addiu $a1, $a3, 152  
12531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925610 - lw $t1, 4($t1)  
12532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925614 - sw $a2, 0($a1)  
12532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925618 - sw $t1, 4($a1)  
12532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892561C - lui $a1, 0xC6CD <=> li $a1, 0xC6CD0000  
12532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925620 - addiu $a1, $a1, 26014  
12532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925624 - sw $a1, 160($a3)  
12532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925628 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892562C - sw $t0, 164($a3)  
12533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925630 - addiu $t1, $a2, -23936  
12533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925634 - lw $a2, -23936($a2)  
12534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925638 - addiu $a1, $a3, 168  
12534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892563C - lw $t1, 4($t1)  
12534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925640 - sw $a2, 0($a1)  
12534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925644 - sw $t1, 4($a1)  
12534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925648 - lui $a1, 0x55BF <=> li $a1, 0x55BF0000  
12535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892564C - addiu $a1, $a1, 7382  
12535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925650 - sw $a1, 176($a3)  
12535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925654 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925658 - sw $t0, 180($a3)  
12536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892565C - addiu $t1, $a2, -23928  
12536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925660 - lw $a2, -23928($a2)  
12536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925664 - addiu $a1, $a3, 184  
12536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925668 - lw $t1, 4($t1)  
12537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892566C - sw $a2, 0($a1)  
12537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925670 - sw $t1, 4($a1)  
12538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925674 - lui $a1, 0xE9B2 <=> li $a1, 0xE9B20000  
12538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925678 - addiu $a1, $a1, -12824  
12538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892567C - sw $a1, 192($a3)  
12538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925680 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925684 - sw $t0, 196($a3)  
12539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925688 - addiu $t1, $a2, -23920  
12539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892568C - lw $a2, -23920($a2)  
12539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925690 - addiu $a1, $a3, 200  
12540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925694 - lw $t1, 4($t1)  
12540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925698 - sw $a2, 0($a1)  
12541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892569C - sw $t1, 4($a1)  
12541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256A0 - lui $a1, 0xAC7B <=> li $a1, 0xAC7B0000  
12541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256A4 - addiu $a1, $a1, 14024  
12541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256A8 - sw $a1, 208($a3)  
12542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256AC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256B0 - sw $t0, 212($a3)  
12542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256B4 - addiu $t1, $a2, -23912  
12542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256B8 - lw $a2, -23912($a2)  
12543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256BC - addiu $a1, $a3, 216  
12543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256C0 - lw $t1, 4($t1)  
12543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256C4 - sw $a2, 0($a1)  
12544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256C8 - sw $t1, 4($a1)  
12544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256CC - lui $a1, 0x7E02 <=> li $a1, 0x7E020000  
12544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256D0 - addiu $a1, $a1, -18141  
12544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256D4 - sw $a1, 224($a3)  
12544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256D8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256DC - sw $t0, 228($a3)  
12545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256E0 - addiu $t1, $a2, -23904  
12545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256E4 - lw $a2, -23904($a2)  
12545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256E8 - addiu $a1, $a3, 232  
12546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256EC - lw $t1, 4($t1)  
12546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256F0 - sw $a2, 0($a1)  
12546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256F4 - sw $t1, 4($a1)  
12546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256F8 - lui $a1, 0x492F <=> li $a1, 0x492F0000  
12546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89256FC - addiu $a1, $a1, -17840  
12547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925700 - sw $a1, 240($a3)  
12547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925704 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925708 - sw $t0, 244($a3)  
12548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892570C - addiu $t1, $a2, -23896  
12548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925710 - lw $a2, -23896($a2)  
12549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925714 - addiu $a1, $a3, 248  
12549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925718 - lw $t1, 4($t1)  
12549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892571C - sw $a2, 0($a1)  
12550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925720 - sw $t1, 4($a1)  
12550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925724 - lui $a1, 0xF8F7 <=> li $a1, 0xF8F70000  
12550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925728 - addiu $a1, $a1, 21743  
12550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892572C - sw $a1, 256($a3)  
12551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925730 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925734 - sw $t0, 260($a3)  
12551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925738 - addiu $t1, $a2, -23888  
12552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892573C - lw $a2, -23888($a2)  
12552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925740 - addiu $a1, $a3, 264  
12552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925744 - lw $t1, 4($t1)  
12552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925748 - sw $a2, 0($a1)  
12553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892574C - sw $t1, 4($a1)  
12553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925750 - lui $a1, 0x8BC3 <=> li $a1, 0x8BC30000  
12553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925754 - addiu $a1, $a1, -16148  
12554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925758 - sw $a1, 272($a3)  
12554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892575C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925760 - sw $t0, 276($a3)  
12554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925764 - addiu $t1, $a2, -23880  
12555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925768 - lw $a2, -23880($a2)  
12555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892576C - addiu $a1, $a3, 280  
12555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925770 - lw $t1, 4($t1)  
12555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925774 - sw $a2, 0($a1)  
12555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925778 - sw $t1, 4($a1)  
12556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892577C - lui $a1, 0x4C58 <=> li $a1, 0x4C580000  
12556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925780 - addiu $a1, $a1, 3739  
12556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925784 - sw $a1, 288($a3)  
12557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925788 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892578C - sw $t0, 292($a3)  
12557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925790 - addiu $t1, $a2, -23872  
12557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925794 - lw $a2, -23872($a2)  
12558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925798 - addiu $a1, $a3, 296  
12558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892579C - lw $t1, 4($t1)  
12558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257A0 - sw $a2, 0($a1)  
12558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257A4 - sw $t1, 4($a1)  
12559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257A8 - lui $a1, 0x30AA <=> li $a1, 0x30AA0000  
12559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257AC - addiu $a1, $a1, -8612  
12559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257B0 - sw $a1, 304($a3)  
12560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257B4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257B8 - sw $t0, 308($a3)  
12560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257BC - addiu $t1, $a2, -23864  
12560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257C0 - lw $a2, -23864($a2)  
12561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257C4 - addiu $a1, $a3, 312  
12561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257C8 - lw $t1, 4($t1)  
12561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257CC - sw $a2, 0($a1)  
12561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257D0 - sw $t1, 4($a1)  
12561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257D4 - sw $zr, 320($a3)  
12562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257D8 - sw $t0, 324($a3)  
12562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257DC - addiu $a1, $a3, 328  
12562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257E0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257E4 - addiu $a3, $a2, -23856  
12563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257E8 - lw $a2, -23856($a2)  
12563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257EC - lw $a3, 4($a3)  
12563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257F0 - sw $a2, 0($a1)  
12564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257F4 - sw $a3, 4($a1)  
12564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89257FC - addiu $a2, $a1, -23848  
12565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925800 - lw $a1, -23848($a1)  
12565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925804 - lui $a3, 0x8244 <=> li $a3, 0x82440000  
12565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925808 - lw $a2, 4($a2)  
12565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892580C - addiu $a3, $a3, 22886  
12565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925810 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925814 - sw $a3, -26496($t0)  
12566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925818 - addiu $a3, $t0, -26496  
12566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892581C - lui $t0, 0x8BCE <=> li $t0, 0x8BCE0000  
12566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925820 - addiu $t0, $t0, 32358  
12567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925824 - sw $t0, 4($a3)  
12567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925828 - addiu $t1, $a3, 8  
12568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892582C - sw $a1, 0($t1)  
12568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925830 - lui $a1, 0x9562 <=> li $a1, 0x95620000  
12568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925834 - sw $a2, 4($t1)  
12569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925838 - addiu $a1, $a1, 14001  
12569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892583C - sw $a1, 16($a3)  
12569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925840 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925844 - sw $t0, 20($a3)  
12570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925848 - addiu $t1, $a2, -23840  
12570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892584C - lw $a2, -23840($a2)  
12570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925850 - addiu $a1, $a3, 24  
12570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925854 - lw $t1, 4($t1)  
12571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925858 - sw $a2, 0($a1)  
12571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892585C - sw $t1, 4($a1)  
12571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925860 - lui $a1, 0xAB05 <=> li $a1, 0xAB050000  
12572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925864 - addiu $a1, $a1, -13319  
12572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925868 - sw $a1, 32($a3)  
12572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892586C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925870 - sw $t0, 36($a3)  
12573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925874 - addiu $t1, $a2, -23832  
12573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925878 - lw $a2, -23832($a2)  
12573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892587C - addiu $a1, $a3, 40  
12573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925880 - lw $t1, 4($t1)  
12574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925884 - sw $a2, 0($a1)  
12574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925888 - sw $t1, 4($a1)  
12574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892588C - lui $a1, 0x96D8 <=> li $a1, 0x96D80000  
12574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925890 - addiu $a1, $a1, 7566  
12574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925894 - sw $a1, 48($a3)  
12575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925898 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892589C - sw $t0, 52($a3)  
12575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258A0 - addiu $t1, $a2, -23824  
12576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258A4 - lw $a2, -23824($a2)  
12576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258A8 - addiu $a1, $a3, 56  
12576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258AC - lw $t1, 4($t1)  
12577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258B0 - sw $a2, 0($a1)  
12577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258B4 - sw $t1, 4($a1)  
12577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258B8 - lui $a1, 0x81AB <=> li $a1, 0x81AB0000  
12577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258BC - addiu $a1, $a1, -22819  
12578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258C0 - sw $a1, 64($a3)  
12578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258C4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258C8 - sw $t0, 68($a3)  
12579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258CC - addiu $t1, $a2, -23816  
12579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258D0 - lw $a2, -23816($a2)  
12579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258D4 - addiu $a1, $a3, 72  
12579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258D8 - lw $t1, 4($t1)  
12580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258DC - sw $a2, 0($a1)  
12580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258E0 - sw $t1, 4($a1)  
12580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258E4 - lui $a1, 0x37CC <=> li $a1, 0x37CC0000  
12580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258E8 - addiu $a1, $a1, 30353  
12581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258EC - sw $a1, 80($a3)  
12581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258F0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258F4 - sw $t0, 84($a3)  
12582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258F8 - addiu $t1, $a2, -23808  
12582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89258FC - lw $a2, -23808($a2)  
12582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925900 - addiu $a1, $a3, 88  
12583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925904 - lw $t1, 4($t1)  
12583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925908 - sw $a2, 0($a1)  
12583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892590C - sw $t1, 4($a1)  
12583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925910 - sw $zr, 96($a3)  
12584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925914 - sw $t0, 100($a3)  
12584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925918 - addiu $a1, $a3, 104  
12584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892591C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925920 - addiu $a3, $a2, -23800  
12586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925924 - lw $a2, -23800($a2)  
12586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925928 - lw $a3, 4($a3)  
12586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892592C - sw $a2, 0($a1)  
12587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925930 - sw $a3, 4($a1)  
12587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925934 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
12587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925938 - sw $zr, -26384($a1)  
12587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892593C - lui $a2, 0xB5F2 <=> li $a2, 0xB5F20000  
12587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925940 - addiu $a1, $a1, -26384  
12587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925944 - addiu $a2, $a2, -5678  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925948 - sw $a2, 4($a1)  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892594C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925950 - addiu $a3, $a2, -23792  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925954 - lw $a2, -23792($a2)  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925958 - addiu $a1, $a1, 8  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892595C - lw $a3, 4($a3)  
12588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925960 - sw $a2, 0($a1)  
12589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925964 - sw $a3, 4($a1)  
12589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925968 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892596C - addiu $a2, $a1, -23784  
12589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925970 - lw $a1, -23784($a1)  
12589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925974 - lui $a3, 0x5EA3 <=> li $a3, 0x5EA30000  
12589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925978 - lw $a2, 4($a2)  
12590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892597C - addiu $a3, $a3, -30734  
12590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925980 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
12590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925984 - sw $a3, -29904($t0)  
12590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925988 - addiu $a3, $t0, -29904  
12590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892598C - lui $t0, 0x4368 <=> li $t0, 0x43680000  
12592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925990 - addiu $t0, $t0, 25989  
12592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925994 - sw $t0, 4($a3)  
12592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925998 - addiu $t1, $a3, 8  
12592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892599C - sw $a1, 0($t1)  
12593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259A0 - lui $a1, 0x3528 <=> li $a1, 0x35280000  
12593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259A4 - sw $a2, 4($t1)  
12593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259A8 - addiu $a1, $a1, -1017  
12593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259AC - sw $a1, 16($a3)  
12594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259B4 - sw $t0, 20($a3)  
12594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259B8 - addiu $t1, $a2, -23776  
12595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259BC - lw $a2, -23776($a2)  
12595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259C0 - addiu $a1, $a3, 24  
12595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259C4 - lw $t1, 4($t1)  
12595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259C8 - sw $a2, 0($a1)  
12595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259CC - sw $t1, 4($a1)  
12595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259D0 - lui $a1, 0xA32C <=> li $a1, 0xA32C0000  
12596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259D4 - addiu $a1, $a1, 6677  
12596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259D8 - sw $a1, 32($a3)  
12597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259DC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259E0 - sw $t0, 36($a3)  
12597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259E4 - addiu $t1, $a2, -23768  
12597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259E8 - lw $a2, -23768($a2)  
12598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259EC - addiu $a1, $a3, 40  
12598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259F0 - lw $t1, 4($t1)  
12599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259F4 - sw $a2, 0($a1)  
12599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259F8 - sw $t1, 4($a1)  
12600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89259FC - lui $a1, 0x5CB2 <=> li $a1, 0x5CB20000  
12600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A00 - addiu $a1, $a1, -1064  
12600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A04 - sw $a1, 48($a3)  
12600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A08 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A0C - sw $t0, 52($a3)  
12601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A10 - addiu $t1, $a2, -23760  
12601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A14 - lw $a2, -23760($a2)  
12601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A18 - addiu $a1, $a3, 56  
12602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A1C - lw $t1, 4($t1)  
12602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A20 - sw $a2, 0($a1)  
12603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A24 - sw $t1, 4($a1)  
12603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A28 - lui $a1, 0xE985 <=> li $a1, 0xE9850000  
12603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A2C - addiu $a1, $a1, 7778  
12603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A30 - sw $a1, 64($a3)  
12604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A34 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A38 - sw $t0, 68($a3)  
12604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A3C - addiu $t1, $a2, -23752  
12605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A40 - lw $a2, -23752($a2)  
12605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A44 - addiu $a1, $a3, 72  
12605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A48 - lw $t1, 4($t1)  
12605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A4C - sw $a2, 0($a1)  
12605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A50 - sw $t1, 4($a1)  
12606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A54 - lui $a1, 0xA64E <=> li $a1, 0xA64E0000  
12606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A58 - addiu $a1, $a1, -12405  
12606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A5C - sw $a1, 80($a3)  
12606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A60 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A64 - sw $t0, 84($a3)  
12607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A68 - addiu $t1, $a2, -23744  
12607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A6C - lw $a2, -23744($a2)  
12607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A70 - addiu $a1, $a3, 88  
12607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A74 - lw $t1, 4($t1)  
12607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A78 - sw $a2, 0($a1)  
12608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A7C - sw $t1, 4($a1)  
12608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A80 - lui $a1, 0x1AB2 <=> li $a1, 0x1AB20000  
12608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A84 - addiu $a1, $a1, 14491  
12609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A88 - sw $a1, 96($a3)  
12609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A8C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A90 - sw $t0, 100($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A94 - addiu $t1, $a2, -23736  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A98 - lw $a2, -23736($a2)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925A9C - addiu $a1, $a3, 104  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AA0 - lw $t1, 4($t1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AA4 - sw $a2, 0($a1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AA8 - sw $t1, 4($a1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AAC - lui $a1, 0x57C0 <=> li $a1, 0x57C00000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AB0 - addiu $a1, $a1, -17688  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AB4 - sw $a1, 112($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AB8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ABC - sw $t0, 116($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AC0 - addiu $t1, $a2, -23728  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AC4 - lw $a2, -23728($a2)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AC8 - addiu $a1, $a3, 120  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ACC - lw $t1, 4($t1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AD0 - sw $a2, 0($a1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AD4 - sw $t1, 4($a1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AD8 - lui $a1, 0xF281 <=> li $a1, 0xF2810000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ADC - addiu $a1, $a1, 16101  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AE0 - sw $a1, 128($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AE4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AE8 - sw $t0, 132($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AEC - addiu $t1, $a2, -23720  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AF0 - lw $a2, -23720($a2)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AF4 - addiu $a1, $a3, 136  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AF8 - lw $t1, 4($t1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925AFC - sw $a2, 0($a1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B00 - sw $t1, 4($a1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B04 - lui $a1, 0xEE58 <=> li $a1, 0xEE580000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B08 - addiu $a1, $a1, 19644  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B0C - sw $a1, 144($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B10 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B14 - sw $t0, 148($a3)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B18 - addiu $t1, $a2, -23712  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B1C - lw $a2, -23712($a2)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B20 - addiu $a1, $a3, 152  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B24 - lw $t1, 4($t1)  
12610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B28 - sw $a2, 0($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B2C - sw $t1, 4($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B30 - lui $a1, 0xB32F <=> li $a1, 0xB32F0000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B34 - addiu $a1, $a1, -24914  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B38 - sw $a1, 160($a3)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B3C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B40 - sw $t0, 164($a3)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B44 - addiu $t1, $a2, -23704  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B48 - lw $a2, -23704($a2)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B4C - addiu $a1, $a3, 168  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B50 - lw $t1, 4($t1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B54 - sw $a2, 0($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B58 - sw $t1, 4($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B5C - lui $a1, 0x953A <=> li $a1, 0x953A0000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B60 - addiu $a1, $a1, 31597  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B64 - sw $a1, 176($a3)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B68 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B6C - sw $t0, 180($a3)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B70 - addiu $t1, $a2, -23696  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B74 - lw $a2, -23696($a2)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B78 - addiu $a1, $a3, 184  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B7C - lw $t1, 4($t1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B80 - sw $a2, 0($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B84 - sw $t1, 4($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B88 - lui $a1, 0x58AE <=> li $a1, 0x58AE0000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B8C - addiu $a1, $a1, -28609  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B90 - sw $a1, 192($a3)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B94 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B98 - sw $t0, 196($a3)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925B9C - addiu $t1, $a2, -23688  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BA0 - lw $a2, -23688($a2)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BA4 - addiu $a1, $a3, 200  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BA8 - lw $t1, 4($t1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BAC - sw $a2, 0($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BB0 - sw $t1, 4($a1)  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BB4 - lui $a1, 0xB07B <=> li $a1, 0xB07B0000  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BB8 - addiu $a1, $a1, -14750  
12620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BBC - sw $a1, 208($a3)  
12630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BC0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BC4 - sw $t0, 212($a3)  
12630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BC8 - addiu $t1, $a2, -23680  
12631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BCC - lw $a2, -23680($a2)  
12631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BD0 - addiu $a1, $a3, 216  
12631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BD4 - lw $t1, 4($t1)  
12631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BD8 - sw $a2, 0($a1)  
12632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BDC - sw $t1, 4($a1)  
12632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BE0 - lui $a1, 0x0E12 <=> li $a1, 0x0E120000  
12632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BE4 - addiu $a1, $a1, -18486  
12633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BE8 - sw $a1, 224($a3)  
12633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BEC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BF0 - sw $t0, 228($a3)  
12633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BF4 - addiu $t1, $a2, -23672  
12634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BF8 - lw $a2, -23672($a2)  
12634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925BFC - addiu $a1, $a3, 232  
12634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C00 - lw $t1, 4($t1)  
12634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C04 - sw $a2, 0($a1)  
12634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C08 - sw $t1, 4($a1)  
12635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C0C - lui $a1, 0x44BA <=> li $a1, 0x44BA0000  
12635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C10 - addiu $a1, $a1, 24526  
12635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C14 - sw $a1, 240($a3)  
12636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C18 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C1C - sw $t0, 244($a3)  
12636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C20 - addiu $t1, $a2, -23664  
12637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C24 - lw $a2, -23664($a2)  
12637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C28 - addiu $a1, $a3, 248  
12637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C2C - lw $t1, 4($t1)  
12637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C30 - sw $a2, 0($a1)  
12638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C34 - sw $t1, 4($a1)  
12638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C38 - lui $a1, 0xE064 <=> li $a1, 0xE0640000  
12638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C3C - addiu $a1, $a1, 20484  
12638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C40 - sw $a1, 256($a3)  
12639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C44 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C48 - sw $t0, 260($a3)  
12639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C4C - addiu $t1, $a2, -23656  
12640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C50 - lw $a2, -23656($a2)  
12640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C54 - addiu $a1, $a3, 264  
12640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C58 - lw $t1, 4($t1)  
12640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C5C - sw $a2, 0($a1)  
12640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C60 - sw $t1, 4($a1)  
12641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C64 - lui $a1, 0xEF7B <=> li $a1, 0xEF7B0000  
12641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C68 - addiu $a1, $a1, -31097  
12641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C6C - sw $a1, 272($a3)  
12642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C70 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C74 - sw $t0, 276($a3)  
12642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C78 - addiu $t1, $a2, -23648  
12643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C7C - lw $a2, -23648($a2)  
12643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C80 - addiu $a1, $a3, 280  
12643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C84 - lw $t1, 4($t1)  
12643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C88 - sw $a2, 0($a1)  
12643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C8C - sw $t1, 4($a1)  
12643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C90 - sw $zr, 288($a3)  
12644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C94 - sw $t0, 292($a3)  
12644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C98 - addiu $a1, $a3, 296  
12644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925C9C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
12645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CA0 - addiu $a3, $a2, -23640  
12645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CA4 - lw $a2, -23640($a2)  
12645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CA8 - lw $a3, 4($a3)  
12646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CAC - sw $a2, 0($a1)  
12646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CB0 - sw $a3, 4($a1)  
12646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CB4 - lui $a1, 0xA0B8 <=> li $a1, 0xA0B80000  
12647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CB8 - addiu $a1, $a1, -8037  
12647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CBC - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
12647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CC0 - sw $a1, -2584($a2)  
12647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CC4 - addiu $a1, $a2, -2584  
12647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CC8 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
12648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CCC - sw $a0, 4($a1)  
12648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CD0 - addiu $t0, $a3, -23632  
12649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CD4 - lw $a3, -23632($a3)  
12649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CD8 - addiu $a2, $a1, 8  
12649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CDC - lw $t0, 4($t0)  
12650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CE0 - sw $a3, 0($a2)  
12650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CE4 - sw $t0, 4($a2)  
12650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CE8 - sw $zr, 16($a1)  
12650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CEC - sw $a0, 20($a1)  
12651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CF0 - addiu $a0, $a1, 24  
12651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CF4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CF8 - addiu $a2, $a1, -23624  
12651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925CFC - lw $a1, -23624($a1)  
12652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D00 - lw $a2, 4($a2)  
12652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D04 - sw $a1, 0($a0)  
12652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D08 - sw $a2, 4($a0)  
12652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D0C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D10 - addiu $a1, $a0, -23616  
12652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D14 - lw $a0, -23616($a0)  
12653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D18 - lui $a2, 0xBF7D <=> li $a2, 0xBF7D0000  
12653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D1C - lw $a1, 4($a1)  
12653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D20 - addiu $a2, $a2, 27718  
12654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D24 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
12654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D28 - sw $a2, -2520($a3)  
12654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D2C - addiu $a2, $a3, -2520  
12655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D30 - lui $a3, 0x27D8 <=> li $a3, 0x27D80000  
12655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D34 - addiu $a3, $a3, -13016  
12655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D38 - sw $a3, 4($a2)  
12656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D3C - addiu $t0, $a2, 8  
12656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D40 - sw $a0, 0($t0)  
12656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D44 - lui $a0, 0x6E25 <=> li $a0, 0x6E250000  
12656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D48 - sw $a1, 4($t0)  
12657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D4C - addiu $a0, $a0, -2563  
12657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D50 - sw $a0, 16($a2)  
12657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D54 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D58 - sw $a3, 20($a2)  
12658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D5C - addiu $t0, $a1, -23608  
12658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D60 - lw $a1, -23608($a1)  
12658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D64 - addiu $a0, $a2, 24  
12659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D68 - lw $t0, 4($t0)  
12659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D6C - sw $a1, 0($a0)  
12659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D70 - sw $t0, 4($a0)  
12659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D74 - lui $a0, 0x56C7 <=> li $a0, 0x56C70000  
12660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D78 - addiu $a0, $a0, -16179  
12660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D7C - sw $a0, 32($a2)  
12660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D80 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D84 - sw $a3, 36($a2)  
12661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D88 - addiu $t0, $a1, -23600  
12661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D8C - lw $a1, -23600($a1)  
12661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D90 - addiu $a0, $a2, 40  
12661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D94 - lw $t0, 4($t0)  
12662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D98 - sw $a1, 0($a0)  
12662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925D9C - sw $t0, 4($a0)  
12662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DA0 - lui $a0, 0x6DF5 <=> li $a0, 0x6DF50000  
12663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DA4 - addiu $a0, $a0, 6004  
12663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DA8 - sw $a0, 48($a2)  
12663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DAC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DB0 - sw $a3, 52($a2)  
12664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DB4 - addiu $t0, $a1, -23592  
12664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DB8 - lw $a1, -23592($a1)  
12665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DBC - addiu $a0, $a2, 56  
12665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DC0 - lw $t0, 4($t0)  
12665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DC4 - sw $a1, 0($a0)  
12665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DC8 - sw $t0, 4($a0)  
12665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DCC - lui $a0, 0x31C6 <=> li $a0, 0x31C60000  
12666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DD0 - addiu $a0, $a0, 17743  
12666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DD4 - sw $a0, 64($a2)  
12666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DD8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DDC - sw $a3, 68($a2)  
12667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DE0 - addiu $t0, $a1, -23584  
12667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DE4 - lw $a1, -23584($a1)  
12667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DE8 - addiu $a0, $a2, 72  
12668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DEC - lw $t0, 4($t0)  
12668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DF0 - sw $a1, 0($a0)  
12668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DF4 - sw $t0, 4($a0)  
12669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DF8 - lui $a0, 0x0660 <=> li $a0, 0x06600000  
12669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925DFC - addiu $a0, $a0, 29802  
12669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E00 - sw $a0, 80($a2)  
12669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E04 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E08 - sw $a3, 84($a2)  
12670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E0C - addiu $t0, $a1, -23576  
12670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E10 - lw $a1, -23576($a1)  
12670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E14 - addiu $a0, $a2, 88  
12670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E18 - lw $t0, 4($t0)  
12671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E1C - sw $a1, 0($a0)  
12671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E20 - sw $t0, 4($a0)  
12671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E24 - lui $a0, 0x7824 <=> li $a0, 0x78240000  
12672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E28 - addiu $a0, $a0, -31336  
12672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E2C - sw $a0, 96($a2)  
12672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E30 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E34 - sw $a3, 100($a2)  
12673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E38 - addiu $t0, $a1, -23568  
12673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E3C - lw $a1, -23568($a1)  
12674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E40 - addiu $a0, $a2, 104  
12674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E44 - lw $t0, 4($t0)  
12674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E48 - sw $a1, 0($a0)  
12674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E4C - sw $t0, 4($a0)  
12675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E50 - lui $a0, 0x1D60 <=> li $a0, 0x1D600000  
12675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E54 - addiu $a0, $a0, 19101  
12675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E58 - sw $a0, 112($a2)  
12676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E5C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E60 - sw $a3, 116($a2)  
12676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E64 - addiu $t0, $a1, -23560  
12676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E68 - lw $a1, -23560($a1)  
12677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E6C - addiu $a0, $a2, 120  
12677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E70 - lw $t0, 4($t0)  
12677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E74 - sw $a1, 0($a0)  
12678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E78 - sw $t0, 4($a0)  
12678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E7C - lui $a0, 0x89AB <=> li $a0, 0x89AB0000  
12678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E80 - addiu $a0, $a0, -25761  
12679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E84 - sw $a0, 128($a2)  
12679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E88 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E8C - sw $a3, 132($a2)  
12679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E90 - addiu $t0, $a1, -23552  
12679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E94 - lw $a1, -23552($a1)  
12680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E98 - addiu $a0, $a2, 136  
12680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925E9C - lw $t0, 4($t0)  
12680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EA0 - sw $a1, 0($a0)  
12680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EA4 - sw $t0, 4($a0)  
12681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EA8 - lui $a0, 0x8303 <=> li $a0, 0x83030000  
12681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EAC - addiu $a0, $a0, -28731  
12681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EB0 - sw $a0, 144($a2)  
12681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EB4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EB8 - sw $a3, 148($a2)  
12682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EBC - addiu $t0, $a1, -23544  
12682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EC0 - lw $a1, -23544($a1)  
12683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EC4 - addiu $a0, $a2, 152  
12683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EC8 - lw $t0, 4($t0)  
12683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ECC - sw $a1, 0($a0)  
12684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ED0 - sw $t0, 4($a0)  
12684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ED4 - lui $a0, 0xB2A0 <=> li $a0, 0xB2A00000  
12684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925ED8 - addiu $a0, $a0, 8926  
12684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EDC - sw $a0, 160($a2)  
12684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EE0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EE4 - sw $a3, 164($a2)  
12685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EE8 - addiu $t0, $a1, -23536  
12685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EEC - lw $a1, -23536($a1)  
12686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EF0 - addiu $a0, $a2, 168  
12686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EF4 - lw $t0, 4($t0)  
12687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EF8 - sw $a1, 0($a0)  
12687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925EFC - sw $t0, 4($a0)  
12687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F00 - lui $a0, 0x2366 <=> li $a0, 0x23660000  
12687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F04 - addiu $a0, $a0, 18076  
12687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F08 - sw $a0, 176($a2)  
12688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F0C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F10 - sw $a3, 180($a2)  
12689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F14 - addiu $t0, $a1, -23528  
12689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F18 - lw $a1, -23528($a1)  
12689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F1C - addiu $a0, $a2, 184  
12689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F20 - lw $t0, 4($t0)  
12689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F24 - sw $a1, 0($a0)  
12690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F28 - sw $t0, 4($a0)  
12690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F2C - lui $a0, 0x1091 <=> li $a0, 0x10910000  
12690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F30 - addiu $a0, $a0, -24240  
12691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F34 - sw $a0, 192($a2)  
12691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F38 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F3C - sw $a3, 196($a2)  
12692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F40 - addiu $t0, $a1, -23520  
12692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F44 - lw $a1, -23520($a1)  
12692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F48 - addiu $a0, $a2, 200  
12693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F4C - lw $t0, 4($t0)  
12693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F50 - sw $a1, 0($a0)  
12693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F54 - sw $t0, 4($a0)  
12693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F58 - lui $a0, 0x2873 <=> li $a0, 0x28730000  
12693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F5C - addiu $a0, $a0, -27552  
12693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F60 - sw $a0, 208($a2)  
12694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F64 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F68 - sw $a3, 212($a2)  
12694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F6C - addiu $t0, $a1, -23512  
12695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F70 - lw $a1, -23512($a1)  
12695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F74 - addiu $a0, $a2, 216  
12695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F78 - lw $t0, 4($t0)  
12695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F7C - sw $a1, 0($a0)  
12696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F80 - sw $t0, 4($a0)  
12696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F84 - sw $zr, 224($a2)  
12696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F88 - sw $a3, 228($a2)  
12696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F8C - addiu $a0, $a2, 232  
12697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F90 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F94 - addiu $a2, $a1, -23504  
12697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F98 - lw $a1, -23504($a1)  
12697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925F9C - lw $a2, 4($a2)  
12698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FA0 - sw $a1, 0($a0)  
12698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FA4 - sw $a2, 4($a0)  
12698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FAC - addiu $a1, $a0, -23496  
12699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FB0 - lw $a0, -23496($a0)  
12699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FB4 - lui $a2, 0x20F8 <=> li $a2, 0x20F80000  
12699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FB8 - lw $a1, 4($a1)  
12700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FBC - addiu $a2, $a2, -18030  
12701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FC0 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
12701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FC4 - sw $a2, -4128($a3)  
12701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FC8 - addiu $a2, $a3, -4128  
12701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FCC - lui $a3, 0x2227 <=> li $a3, 0x22270000  
12701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FD0 - addiu $a3, $a3, 22229  
12702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FD4 - sw $a3, 4($a2)  
12702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FD8 - addiu $t0, $a2, 8  
12702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FDC - sw $a0, 0($t0)  
12703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FE0 - lui $a0, 0x6138 <=> li $a0, 0x61380000  
12703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FE4 - sw $a1, 4($t0)  
12703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FE8 - addiu $a0, $a0, 12786  
12703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FEC - sw $a0, 16($a2)  
12704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FF0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FF4 - sw $a3, 20($a2)  
12704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FF8 - addiu $t0, $a1, -23488  
12704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8925FFC - lw $a1, -23488($a1)  
12705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926000 - addiu $a0, $a2, 24  
12705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926004 - lw $t0, 4($t0)  
12705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926008 - sw $a1, 0($a0)  
12706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892600C - sw $t0, 4($a0)  
12706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926010 - lui $a0, 0xBE1C <=> li $a0, 0xBE1C0000  
12706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926014 - addiu $a0, $a0, 22730  
12706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926018 - sw $a0, 32($a2)  
12706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892601C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926020 - sw $a3, 36($a2)  
12707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926024 - addiu $t0, $a1, -23480  
12708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926028 - lw $a1, -23480($a1)  
12708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892602C - addiu $a0, $a2, 40  
12708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926030 - lw $t0, 4($t0)  
12708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926034 - sw $a1, 0($a0)  
12709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926038 - sw $t0, 4($a0)  
12709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892603C - lui $a0, 0xB245 <=> li $a0, 0xB2450000  
12709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926040 - addiu $a0, $a0, -13873  
12710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926044 - sw $a0, 48($a2)  
12710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926048 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892604C - sw $a3, 52($a2)  
12710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926050 - addiu $t0, $a1, -23472  
12710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926054 - lw $a1, -23472($a1)  
12711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926058 - addiu $a0, $a2, 56  
12711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892605C - lw $t0, 4($t0)  
12711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926060 - sw $a1, 0($a0)  
12712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926064 - sw $t0, 4($a0)  
12712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926068 - lui $a0, 0xF9A0 <=> li $a0, 0xF9A00000  
12712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892606C - addiu $a0, $a0, -24657  
12712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926070 - sw $a0, 64($a2)  
12713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926074 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926078 - sw $a3, 68($a2)  
12713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892607C - addiu $t0, $a1, -23464  
12714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926080 - lw $a1, -23464($a1)  
12714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926084 - addiu $a0, $a2, 72  
12714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926088 - lw $t0, 4($t0)  
12714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892608C - sw $a1, 0($a0)  
12714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926090 - sw $t0, 4($a0)  
12715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926094 - sw $zr, 80($a2)  
12715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926098 - sw $a3, 84($a2)  
12715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892609C - addiu $a0, $a2, 88  
12716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260A0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260A4 - addiu $a2, $a1, -23456  
12716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260A8 - lw $a1, -23456($a1)  
12716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260AC - lw $a2, 4($a2)  
12717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260B0 - sw $a1, 0($a0)  
12717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260B4 - sw $a2, 4($a0)  
12717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260BC - addiu $a1, $a0, -23448  
12718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260C0 - lw $a0, -23448($a0)  
12718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260C4 - lui $a2, 0xDB06 <=> li $a2, 0xDB060000  
12719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260C8 - lw $a1, 4($a1)  
12719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260CC - addiu $a2, $a2, -24013  
12719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260D0 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
12719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260D4 - sw $a2, -3520($a3)  
12719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260D8 - addiu $a2, $a3, -3520  
12720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260DC - lui $a3, 0x0F16 <=> li $a3, 0x0F160000  
12720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260E0 - addiu $a3, $a3, 16867  
12720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260E4 - sw $a3, 4($a2)  
12721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260E8 - addiu $t0, $a2, 8  
12721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260EC - sw $a0, 0($t0)  
12721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260F0 - lui $a0, 0xC66E <=> li $a0, 0xC66E0000  
12722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260F4 - sw $a1, 4($t0)  
12722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260F8 - addiu $a0, $a0, 6935  
12722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89260FC - sw $a0, 16($a2)  
12722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926100 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926104 - sw $a3, 20($a2)  
12723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926108 - addiu $t0, $a1, -23440  
12723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892610C - lw $a1, -23440($a1)  
12723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926110 - addiu $a0, $a2, 24  
12724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926114 - lw $t0, 4($t0)  
12724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926118 - sw $a1, 0($a0)  
12724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892611C - sw $t0, 4($a0)  
12725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926120 - lui $a0, 0x82EC <=> li $a0, 0x82EC0000  
12725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926124 - addiu $a0, $a0, 7645  
12725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926128 - sw $a0, 32($a2)  
12725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892612C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926130 - sw $a3, 36($a2)  
12726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926134 - addiu $t0, $a1, -23432  
12726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926138 - lw $a1, -23432($a1)  
12727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892613C - addiu $a0, $a2, 40  
12727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926140 - lw $t0, 4($t0)  
12727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926144 - sw $a1, 0($a0)  
12728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926148 - sw $t0, 4($a0)  
12728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892614C - lui $a0, 0xA739 <=> li $a0, 0xA7390000  
12728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926150 - addiu $a0, $a0, -20808  
12728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926154 - sw $a0, 48($a2)  
12728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926158 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892615C - sw $a3, 52($a2)  
12729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926160 - addiu $t0, $a1, -23424  
12729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926164 - lw $a1, -23424($a1)  
12730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926168 - addiu $a0, $a2, 56  
12730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892616C - lw $t0, 4($t0)  
12730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926170 - sw $a1, 0($a0)  
12730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926174 - sw $t0, 4($a0)  
12731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926178 - sw $zr, 64($a2)  
12731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892617C - sw $a3, 68($a2)  
12731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926180 - addiu $a0, $a2, 72  
12732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926184 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926188 - addiu $a2, $a1, -23416  
12732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892618C - lw $a1, -23416($a1)  
12732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926190 - lw $a2, 4($a2)  
12733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926194 - sw $a1, 0($a0)  
12733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926198 - sw $a2, 4($a0)  
12733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892619C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261A0 - addiu $a1, $a0, -23408  
12734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261A4 - lw $a0, -23408($a0)  
12734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261A8 - lui $a2, 0xDF8A <=> li $a2, 0xDF8A0000  
12734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261AC - lw $a1, 4($a1)  
12735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261B0 - addiu $a2, $a2, 24330  
12735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261B4 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
12735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261B8 - sw $a2, -2552($a3)  
12735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261BC - addiu $a2, $a3, -2552  
12736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261C0 - lui $a3, 0x404F <=> li $a3, 0x404F0000  
12736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261C4 - addiu $a3, $a3, -18122  
12736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261C8 - sw $a3, 4($a2)  
12737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261CC - addiu $t0, $a2, 8  
12737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261D0 - sw $a0, 0($t0)  
12737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261D4 - sw $a1, 4($t0)  
12737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261D8 - sw $zr, 16($a2)  
12737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261DC - sw $a3, 20($a2)  
12737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261E0 - addiu $a0, $a2, 24  
12738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261E4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261E8 - addiu $a2, $a1, -23400  
12738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261EC - lw $a1, -23400($a1)  
12739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261F0 - lw $a2, 4($a2)  
12739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261F4 - sw $a1, 0($a0)  
12739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261F8 - jr $ra  
12740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89261FC - sw $a2, 4($a0)  
12753   user_main_b   DEBUG   compiler   Compiling Sequence s8920a28  
12754   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8920A28 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A2C - lwc1 $f12, -12680($a0)  
12754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A30 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A34 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A38 - addiu $a0, $a0, -12672  
12755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A3C - lwc1 $f13, -12676($a1)  
12756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A40 - swc1 $f12, 108($a0)  
12756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A44 - swc1 $f13, 112($a0)  
12756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A48 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A4C - addiu $a1, $a0, -27224  
12757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A50 - lw $a0, -27224($a0)  
12757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A54 - lui $a2, 0x21AD <=> li $a2, 0x21AD0000  
12757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A58 - lw $a1, 4($a1)  
12758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A5C - addiu $a2, $a2, -12531  
12758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A60 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
12758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A64 - sw $a2, -3368($a3)  
12758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A68 - addiu $a2, $a3, -3368  
12759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A6C - lui $a3, 0x0A01 <=> li $a3, 0x0A010000  
12759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A70 - addiu $a3, $a3, 24087  
12759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A74 - sw $a3, 4($a2)  
12759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A78 - addiu $t0, $a2, 8  
12760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A7C - sw $a0, 0($t0)  
12760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A80 - lui $a0, 0x7BC4 <=> li $a0, 0x7BC40000  
12760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A84 - sw $a1, 4($t0)  
12761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A88 - addiu $a0, $a0, 25006  
12761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A8C - sw $a0, 16($a2)  
12762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A90 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A94 - sw $a3, 20($a2)  
12762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A98 - addiu $t0, $a1, -27216  
12762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A9C - lw $a1, -27216($a1)  
12762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AA0 - addiu $a0, $a2, 24  
12763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AA4 - lw $t0, 4($t0)  
12763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AA8 - sw $a1, 0($a0)  
12763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AAC - sw $t0, 4($a0)  
12764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AB0 - lui $a0, 0x8E53 <=> li $a0, 0x8E530000  
12764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AB4 - addiu $a0, $a0, -21526  
12764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AB8 - sw $a0, 32($a2)  
12764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ABC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AC0 - sw $a3, 36($a2)  
12765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AC4 - addiu $t0, $a1, -27208  
12765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AC8 - lw $a1, -27208($a1)  
12766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ACC - addiu $a0, $a2, 40  
12766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AD0 - lw $t0, 4($t0)  
12766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AD4 - sw $a1, 0($a0)  
12767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AD8 - sw $t0, 4($a0)  
12767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ADC - lui $a0, 0xC8CC <=> li $a0, 0xC8CC0000  
12767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AE0 - addiu $a0, $a0, 26656  
12776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AE4 - sw $a0, 48($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AE8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AEC - sw $a3, 52($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AF0 - addiu $t0, $a1, -27200  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AF4 - lw $a1, -27200($a1)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AF8 - addiu $a0, $a2, 56  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920AFC - lw $t0, 4($t0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B00 - sw $a1, 0($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B04 - sw $t0, 4($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B08 - lui $a0, 0x68E2 <=> li $a0, 0x68E20000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B0C - addiu $a0, $a0, -4062  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B10 - sw $a0, 64($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B14 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B18 - sw $a3, 68($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B1C - addiu $t0, $a1, -27192  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B20 - lw $a1, -27192($a1)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B24 - addiu $a0, $a2, 72  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B28 - lw $t0, 4($t0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B2C - sw $a1, 0($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B30 - sw $t0, 4($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B34 - lui $a0, 0xDFBE <=> li $a0, 0xDFBE0000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B38 - addiu $a0, $a0, 15795  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B3C - sw $a0, 80($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B40 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B44 - sw $a3, 84($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B48 - addiu $t0, $a1, -27184  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B4C - lw $a1, -27184($a1)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B50 - addiu $a0, $a2, 88  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B54 - lw $t0, 4($t0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B58 - sw $a1, 0($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B5C - sw $t0, 4($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B60 - lui $a0, 0xFB60 <=> li $a0, 0xFB600000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B64 - addiu $a0, $a0, 16041  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B68 - sw $a0, 96($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B6C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B70 - sw $a3, 100($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B74 - addiu $t0, $a1, -27176  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B78 - lw $a1, -27176($a1)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B7C - addiu $a0, $a2, 104  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B80 - lw $t0, 4($t0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B84 - sw $a1, 0($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B88 - sw $t0, 4($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B8C - lui $a0, 0x2CA6 <=> li $a0, 0x2CA60000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B90 - addiu $a0, $a0, 15583  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B94 - sw $a0, 112($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B98 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920B9C - sw $a3, 116($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BA0 - addiu $t0, $a1, -27168  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BA4 - lw $a1, -27168($a1)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BA8 - addiu $a0, $a2, 120  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BAC - lw $t0, 4($t0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BB0 - sw $a1, 0($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BB4 - sw $t0, 4($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BB8 - lui $a0, 0xD669 <=> li $a0, 0xD6690000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BBC - addiu $a0, $a0, 31440  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BC0 - sw $a0, 128($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BC4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BC8 - sw $a3, 132($a2)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BCC - addiu $t0, $a1, -27160  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BD0 - lw $a1, -27160($a1)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BD4 - addiu $a0, $a2, 136  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BD8 - lw $t0, 4($t0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BDC - sw $a1, 0($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BE0 - sw $t0, 4($a0)  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BE4 - lui $a0, 0xA680 <=> li $a0, 0xA6800000  
12777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BE8 - addiu $a0, $a0, -14461  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BEC - sw $a0, 144($a2)  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BF0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BF4 - sw $a3, 148($a2)  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BF8 - addiu $t0, $a1, -27152  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920BFC - lw $a1, -27152($a1)  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C00 - addiu $a0, $a2, 152  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C04 - lw $t0, 4($t0)  
12787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C08 - sw $a1, 0($a0)  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C0C - sw $t0, 4($a0)  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C10 - lui $a0, 0x5CF2 <=> li $a0, 0x5CF20000  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C14 - addiu $a0, $a0, -18476  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C18 - sw $a0, 160($a2)  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C1C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C20 - sw $a3, 164($a2)  
12788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C24 - addiu $t0, $a1, -27144  
12789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C28 - lw $a1, -27144($a1)  
12789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C2C - addiu $a0, $a2, 168  
12789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C30 - lw $t0, 4($t0)  
12789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C34 - sw $a1, 0($a0)  
12789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C38 - sw $t0, 4($a0)  
12790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C3C - lui $a0, 0x0B23 <=> li $a0, 0x0B230000  
12790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C40 - addiu $a0, $a0, 6813  
12790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C44 - sw $a0, 176($a2)  
12790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C48 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C4C - sw $a3, 180($a2)  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C50 - addiu $t0, $a1, -27136  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C54 - lw $a1, -27136($a1)  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C58 - addiu $a0, $a2, 184  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C5C - lw $t0, 4($t0)  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C60 - sw $a1, 0($a0)  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C64 - sw $t0, 4($a0)  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C68 - lui $a0, 0x7C24 <=> li $a0, 0x7C240000  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C6C - addiu $a0, $a0, 10763  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C70 - sw $a0, 192($a2)  
12791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C74 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C78 - sw $a3, 196($a2)  
12792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C7C - addiu $t0, $a1, -27128  
12792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C80 - lw $a1, -27128($a1)  
12792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C84 - addiu $a0, $a2, 200  
12792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C88 - lw $t0, 4($t0)  
12793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C8C - sw $a1, 0($a0)  
12793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C90 - sw $t0, 4($a0)  
12793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C94 - lui $a0, 0xE52D <=> li $a0, 0xE52D0000  
12793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C98 - addiu $a0, $a0, 31665  
12793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920C9C - sw $a0, 208($a2)  
12793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CA0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CA4 - sw $a3, 212($a2)  
12794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CA8 - addiu $t0, $a1, -27120  
12794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CAC - lw $a1, -27120($a1)  
12794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CB0 - addiu $a0, $a2, 216  
12794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CB4 - lw $t0, 4($t0)  
12794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CB8 - sw $a1, 0($a0)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CBC - sw $t0, 4($a0)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CC0 - lui $a0, 0xD8F5 <=> li $a0, 0xD8F50000  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CC4 - addiu $a0, $a0, -17358  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CC8 - sw $a0, 224($a2)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CCC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CD0 - sw $a3, 228($a2)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CD4 - addiu $t0, $a1, -27112  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CD8 - lw $a1, -27112($a1)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CDC - addiu $a0, $a2, 232  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CE0 - lw $t0, 4($t0)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CE4 - sw $a1, 0($a0)  
12795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CE8 - sw $t0, 4($a0)  
12796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CEC - lui $a0, 0xAA3D <=> li $a0, 0xAA3D0000  
12796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CF0 - addiu $a0, $a0, -19338  
12796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CF4 - sw $a0, 240($a2)  
12796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CF8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920CFC - sw $a3, 244($a2)  
12797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D00 - addiu $t0, $a1, -27104  
12797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D04 - lw $a1, -27104($a1)  
12797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D08 - addiu $a0, $a2, 248  
12797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D0C - lw $t0, 4($t0)  
12797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D10 - sw $a1, 0($a0)  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D14 - sw $t0, 4($a0)  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D18 - lui $a0, 0xB756 <=> li $a0, 0xB7560000  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D1C - addiu $a0, $a0, -30258  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D20 - sw $a0, 256($a2)  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D24 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D28 - sw $a3, 260($a2)  
12798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D2C - addiu $t0, $a1, -27096  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D30 - lw $a1, -27096($a1)  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D34 - addiu $a0, $a2, 264  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D38 - lw $t0, 4($t0)  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D3C - sw $a1, 0($a0)  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D40 - sw $t0, 4($a0)  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D44 - lui $a0, 0x6866 <=> li $a0, 0x68660000  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D48 - addiu $a0, $a0, 12591  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D4C - sw $a0, 272($a2)  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D50 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D54 - sw $a3, 276($a2)  
12800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D58 - addiu $t0, $a1, -27088  
12800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D5C - lw $a1, -27088($a1)  
12800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D60 - addiu $a0, $a2, 280  
12800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D64 - lw $t0, 4($t0)  
12800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D68 - sw $a1, 0($a0)  
12801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D6C - sw $t0, 4($a0)  
12801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D70 - lui $a0, 0x434F <=> li $a0, 0x434F0000  
12801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D74 - addiu $a0, $a0, -24069  
12801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D78 - sw $a0, 288($a2)  
12801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D7C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D80 - sw $a3, 292($a2)  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D84 - addiu $t0, $a1, -27080  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D88 - lw $a1, -27080($a1)  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D8C - addiu $a0, $a2, 296  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D90 - lw $t0, 4($t0)  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D94 - sw $a1, 0($a0)  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D98 - sw $t0, 4($a0)  
12802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920D9C - lui $a0, 0x7600 <=> li $a0, 0x76000000  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DA0 - addiu $a0, $a0, 15746  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DA4 - sw $a0, 304($a2)  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DA8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DAC - sw $a3, 308($a2)  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DB0 - addiu $t0, $a1, -27072  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DB4 - lw $a1, -27072($a1)  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DB8 - addiu $a0, $a2, 312  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DBC - lw $t0, 4($t0)  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DC0 - sw $a1, 0($a0)  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DC4 - sw $t0, 4($a0)  
12803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DC8 - lui $a0, 0xBFB0 <=> li $a0, 0xBFB00000  
12804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DCC - addiu $a0, $a0, 797  
12804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DD0 - sw $a0, 320($a2)  
12804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DD4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DD8 - sw $a3, 324($a2)  
12805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DDC - addiu $t0, $a1, -27064  
12805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DE0 - lw $a1, -27064($a1)  
12805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DE4 - addiu $a0, $a2, 328  
12805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DE8 - lw $t0, 4($t0)  
12805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DEC - sw $a1, 0($a0)  
12806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DF0 - sw $t0, 4($a0)  
12806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DF4 - lui $a0, 0x33E0 <=> li $a0, 0x33E00000  
12806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DF8 - addiu $a0, $a0, 16434  
12806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920DFC - sw $a0, 336($a2)  
12806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E00 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E04 - sw $a3, 340($a2)  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E08 - addiu $t0, $a1, -27056  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E0C - lw $a1, -27056($a1)  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E10 - addiu $a0, $a2, 344  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E14 - lw $t0, 4($t0)  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E18 - sw $a1, 0($a0)  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E1C - sw $t0, 4($a0)  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E20 - lui $a0, 0x103C <=> li $a0, 0x103C0000  
12807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E24 - addiu $a0, $a0, -11693  
12808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E28 - sw $a0, 352($a2)  
12808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E2C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E30 - sw $a3, 356($a2)  
12808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E34 - addiu $t0, $a1, -27048  
12809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E38 - lw $a1, -27048($a1)  
12809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E3C - addiu $a0, $a2, 360  
12809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E40 - lw $t0, 4($t0)  
12809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E44 - sw $a1, 0($a0)  
12809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E48 - sw $t0, 4($a0)  
12810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E4C - lui $a0, 0x641A <=> li $a0, 0x641A0000  
12810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E50 - addiu $a0, $a0, -12545  
12810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E54 - sw $a0, 368($a2)  
12810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E58 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E5C - sw $a3, 372($a2)  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E60 - addiu $t0, $a1, -27040  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E64 - lw $a1, -27040($a1)  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E68 - addiu $a0, $a2, 376  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E6C - lw $t0, 4($t0)  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E70 - sw $a1, 0($a0)  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E74 - sw $t0, 4($a0)  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E78 - lui $a0, 0xA5A3 <=> li $a0, 0xA5A30000  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E7C - addiu $a0, $a0, -11752  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E80 - sw $a0, 384($a2)  
12811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E84 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E88 - sw $a3, 388($a2)  
12812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E8C - addiu $t0, $a1, -27032  
12812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E90 - lw $a1, -27032($a1)  
12813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E94 - addiu $a0, $a2, 392  
12813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E98 - lw $t0, 4($t0)  
12813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920E9C - sw $a1, 0($a0)  
12813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EA0 - sw $t0, 4($a0)  
12813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EA4 - lui $a0, 0x74C3 <=> li $a0, 0x74C30000  
12814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EA8 - addiu $a0, $a0, 578  
12814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EAC - sw $a0, 400($a2)  
12814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EB0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EB4 - sw $a3, 404($a2)  
12814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EB8 - addiu $t0, $a1, -27024  
12814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EBC - lw $a1, -27024($a1)  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EC0 - addiu $a0, $a2, 408  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EC4 - lw $t0, 4($t0)  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EC8 - sw $a1, 0($a0)  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ECC - sw $t0, 4($a0)  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ED0 - lui $a0, 0xE8D1 <=> li $a0, 0xE8D10000  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ED4 - addiu $a0, $a0, 8651  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920ED8 - sw $a0, 416($a2)  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EDC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EE0 - sw $a3, 420($a2)  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EE4 - addiu $t0, $a1, -27016  
12815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EE8 - lw $a1, -27016($a1)  
12816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EEC - addiu $a0, $a2, 424  
12816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EF0 - lw $t0, 4($t0)  
12816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EF4 - sw $a1, 0($a0)  
12817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EF8 - sw $t0, 4($a0)  
12817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920EFC - lui $a0, 0x33DF <=> li $a0, 0x33DF0000  
12817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F00 - addiu $a0, $a0, 27023  
12817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F04 - sw $a0, 432($a2)  
12817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F08 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F0C - sw $a3, 436($a2)  
12818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F10 - addiu $t0, $a1, -27008  
12818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F14 - lw $a1, -27008($a1)  
12818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F18 - addiu $a0, $a2, 440  
12818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F1C - lw $t0, 4($t0)  
12818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F20 - sw $a1, 0($a0)  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F24 - sw $t0, 4($a0)  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F28 - lui $a0, 0xFE71 <=> li $a0, 0xFE710000  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F2C - addiu $a0, $a0, 17727  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F30 - sw $a0, 448($a2)  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F34 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F38 - sw $a3, 452($a2)  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F3C - addiu $t0, $a1, -27000  
12819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F40 - lw $a1, -27000($a1)  
12820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F44 - addiu $a0, $a2, 456  
12820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F48 - lw $t0, 4($t0)  
12820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F4C - sw $a1, 0($a0)  
12820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F50 - sw $t0, 4($a0)  
12820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F54 - lui $a0, 0xBD6C <=> li $a0, 0xBD6C0000  
12821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F58 - addiu $a0, $a0, 26631  
12821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F5C - sw $a0, 464($a2)  
12821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F60 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F64 - sw $a3, 468($a2)  
12821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F68 - addiu $t0, $a1, -26992  
12821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F6C - lw $a1, -26992($a1)  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F70 - addiu $a0, $a2, 472  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F74 - lw $t0, 4($t0)  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F78 - sw $a1, 0($a0)  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F7C - sw $t0, 4($a0)  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F80 - lui $a0, 0x0DA3 <=> li $a0, 0x0DA30000  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F84 - addiu $a0, $a0, -10131  
12822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F88 - sw $a0, 480($a2)  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F8C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F90 - sw $a3, 484($a2)  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F94 - addiu $t0, $a1, -26984  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F98 - lw $a1, -26984($a1)  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920F9C - addiu $a0, $a2, 488  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FA0 - lw $t0, 4($t0)  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FA4 - sw $a1, 0($a0)  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FA8 - sw $t0, 4($a0)  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FAC - lui $a0, 0xCC1A <=> li $a0, 0xCC1A0000  
12823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FB0 - addiu $a0, $a0, -15222  
12824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FB4 - sw $a0, 496($a2)  
12824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FB8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FBC - sw $a3, 500($a2)  
12824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FC0 - addiu $t0, $a1, -26976  
12825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FC4 - lw $a1, -26976($a1)  
12825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FC8 - addiu $a0, $a2, 504  
12825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FCC - lw $t0, 4($t0)  
12825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FD0 - sw $a1, 0($a0)  
12825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FD4 - sw $t0, 4($a0)  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FD8 - lui $a0, 0x8B67 <=> li $a0, 0x8B670000  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FDC - addiu $a0, $a0, -26727  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FE0 - sw $a0, 512($a2)  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FE4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FE8 - sw $a3, 516($a2)  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FEC - addiu $t0, $a1, -26968  
12826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FF0 - lw $a1, -26968($a1)  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FF4 - addiu $a0, $a2, 520  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FF8 - lw $t0, 4($t0)  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920FFC - sw $a1, 0($a0)  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921000 - sw $t0, 4($a0)  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921004 - lui $a0, 0xF389 <=> li $a0, 0xF3890000  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921008 - addiu $a0, $a0, 10333  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892100C - sw $a0, 528($a2)  
12827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921010 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921014 - sw $a3, 532($a2)  
12828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921018 - addiu $t0, $a1, -26960  
12828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892101C - lw $a1, -26960($a1)  
12828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921020 - addiu $a0, $a2, 536  
12829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921024 - lw $t0, 4($t0)  
12829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921028 - sw $a1, 0($a0)  
12829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892102C - sw $t0, 4($a0)  
12829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921030 - lui $a0, 0x5CE0 <=> li $a0, 0x5CE00000  
12829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921034 - addiu $a0, $a0, 22781  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921038 - sw $a0, 544($a2)  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892103C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921040 - sw $a3, 548($a2)  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921044 - addiu $t0, $a1, -26952  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921048 - lw $a1, -26952($a1)  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892104C - addiu $a0, $a2, 552  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921050 - lw $t0, 4($t0)  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921054 - sw $a1, 0($a0)  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921058 - sw $t0, 4($a0)  
12830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892105C - lui $a0, 0x84EC <=> li $a0, 0x84EC0000  
12831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921060 - addiu $a0, $a0, 26112  
12831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921064 - sw $a0, 560($a2)  
12831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921068 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892106C - sw $a3, 564($a2)  
12832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921070 - addiu $t0, $a1, -26944  
12832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921074 - lw $a1, -26944($a1)  
12832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921078 - addiu $a0, $a2, 568  
12832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892107C - lw $t0, 4($t0)  
12832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921080 - sw $a1, 0($a0)  
12833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921084 - sw $t0, 4($a0)  
12833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921088 - lui $a0, 0xEA82 <=> li $a0, 0xEA820000  
12833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892108C - addiu $a0, $a0, -23765  
12833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921090 - sw $a0, 576($a2)  
12833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921094 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921098 - sw $a3, 580($a2)  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892109C - addiu $t0, $a1, -26936  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210A0 - lw $a1, -26936($a1)  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210A4 - addiu $a0, $a2, 584  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210A8 - lw $t0, 4($t0)  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210AC - sw $a1, 0($a0)  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210B0 - sw $t0, 4($a0)  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210B4 - lui $a0, 0x3BCB <=> li $a0, 0x3BCB0000  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210B8 - addiu $a0, $a0, -21441  
12834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210BC - sw $a0, 592($a2)  
12835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210C0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210C4 - sw $a3, 596($a2)  
12835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210C8 - addiu $t0, $a1, -26928  
12836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210CC - lw $a1, -26928($a1)  
12836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210D0 - addiu $a0, $a2, 600  
12836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210D4 - lw $t0, 4($t0)  
12836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210D8 - sw $a1, 0($a0)  
12836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210DC - sw $t0, 4($a0)  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210E0 - lui $a0, 0xC5ED <=> li $a0, 0xC5ED0000  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210E4 - addiu $a0, $a0, -22984  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210E8 - sw $a0, 608($a2)  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210EC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210F0 - sw $a3, 612($a2)  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210F4 - addiu $t0, $a1, -26920  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210F8 - lw $a1, -26920($a1)  
12837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89210FC - addiu $a0, $a2, 616  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921100 - lw $t0, 4($t0)  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921104 - sw $a1, 0($a0)  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921108 - sw $t0, 4($a0)  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892110C - lui $a0, 0x1E09 <=> li $a0, 0x1E090000  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921110 - addiu $a0, $a0, 19332  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921114 - sw $a0, 624($a2)  
12838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921118 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892111C - sw $a3, 628($a2)  
12839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921120 - addiu $t0, $a1, -26912  
12839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921124 - lw $a1, -26912($a1)  
12839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921128 - addiu $a0, $a2, 632  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892112C - lw $t0, 4($t0)  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921130 - sw $a1, 0($a0)  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921134 - sw $t0, 4($a0)  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921138 - lui $a0, 0xBDC5 <=> li $a0, 0xBDC50000  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892113C - addiu $a0, $a0, -14216  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921140 - sw $a0, 640($a2)  
12840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921144 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921148 - sw $a3, 644($a2)  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892114C - addiu $t0, $a1, -26904  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921150 - lw $a1, -26904($a1)  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921154 - addiu $a0, $a2, 648  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921158 - lw $t0, 4($t0)  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892115C - sw $a1, 0($a0)  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921160 - sw $t0, 4($a0)  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921164 - lui $a0, 0xDBFE <=> li $a0, 0xDBFE0000  
12841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921168 - addiu $a0, $a0, -12241  
12842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892116C - sw $a0, 656($a2)  
12842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921170 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921174 - sw $a3, 660($a2)  
12842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921178 - addiu $t0, $a1, -26896  
12842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892117C - lw $a1, -26896($a1)  
12843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921180 - addiu $a0, $a2, 664  
12843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921184 - lw $t0, 4($t0)  
12843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921188 - sw $a1, 0($a0)  
12843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892118C - sw $t0, 4($a0)  
12843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921190 - lui $a0, 0x8D96 <=> li $a0, 0x8D960000  
12843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921194 - addiu $a0, $a0, -3615  
12844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921198 - sw $a0, 672($a2)  
12844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892119C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211A0 - sw $a3, 676($a2)  
12844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211A4 - addiu $t0, $a1, -26888  
12844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211A8 - lw $a1, -26888($a1)  
12844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211AC - addiu $a0, $a2, 680  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211B0 - lw $t0, 4($t0)  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211B4 - sw $a1, 0($a0)  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211B8 - sw $t0, 4($a0)  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211BC - lui $a0, 0x3408 <=> li $a0, 0x34080000  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211C0 - addiu $a0, $a0, -21187  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211C4 - sw $a0, 688($a2)  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211C8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211CC - sw $a3, 692($a2)  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211D0 - addiu $t0, $a1, -26880  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211D4 - lw $a1, -26880($a1)  
12845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211D8 - addiu $a0, $a2, 696  
12846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211DC - lw $t0, 4($t0)  
12846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211E0 - sw $a1, 0($a0)  
12846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211E4 - sw $t0, 4($a0)  
12847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211E8 - lui $a0, 0xE607 <=> li $a0, 0xE6070000  
12847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211EC - addiu $a0, $a0, -5214  
12847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211F0 - sw $a0, 704($a2)  
12847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211F4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211F8 - sw $a3, 708($a2)  
12847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89211FC - addiu $t0, $a1, -26872  
12848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921200 - lw $a1, -26872($a1)  
12848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921204 - addiu $a0, $a2, 712  
12848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921208 - lw $t0, 4($t0)  
12848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892120C - sw $a1, 0($a0)  
12848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921210 - sw $t0, 4($a0)  
12848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921214 - lui $a0, 0xE76D <=> li $a0, 0xE76D0000  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921218 - addiu $a0, $a0, 29650  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892121C - sw $a0, 720($a2)  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921220 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921224 - sw $a3, 724($a2)  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921228 - addiu $t0, $a1, -26864  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892122C - lw $a1, -26864($a1)  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921230 - addiu $a0, $a2, 728  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921234 - lw $t0, 4($t0)  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921238 - sw $a1, 0($a0)  
12849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892123C - sw $t0, 4($a0)  
12850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921240 - lui $a0, 0x1AE4 <=> li $a0, 0x1AE40000  
12850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921244 - addiu $a0, $a0, 25185  
12850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921248 - sw $a0, 736($a2)  
12850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892124C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921250 - sw $a3, 740($a2)  
12851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921254 - addiu $t0, $a1, -26856  
12851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921258 - lw $a1, -26856($a1)  
12851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892125C - addiu $a0, $a2, 744  
12851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921260 - lw $t0, 4($t0)  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921264 - sw $a1, 0($a0)  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921268 - sw $t0, 4($a0)  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892126C - lui $a0, 0x2FAD <=> li $a0, 0x2FAD0000  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921270 - addiu $a0, $a0, 14093  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921274 - sw $a0, 752($a2)  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921278 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892127C - sw $a3, 756($a2)  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921280 - addiu $t0, $a1, -26848  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921284 - lw $a1, -26848($a1)  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921288 - addiu $a0, $a2, 760  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892128C - lw $t0, 4($t0)  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921290 - sw $a1, 0($a0)  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921294 - sw $t0, 4($a0)  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921298 - sw $zr, 768($a2)  
12853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892129C - sw $a3, 772($a2)  
12854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212A0 - addiu $a0, $a2, 776  
12854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212A4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212A8 - addiu $a2, $a1, -26840  
12854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212AC - lw $a1, -26840($a1)  
12855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212B0 - lw $a2, 4($a2)  
12855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212B4 - sw $a1, 0($a0)  
12855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212B8 - sw $a2, 4($a0)  
12855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212C0 - addiu $a1, $a0, -26832  
12855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212C4 - lw $a0, -26832($a0)  
12856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212C8 - lui $a2, 0xCABB <=> li $a2, 0xCABB0000  
12856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212CC - lw $a1, 4($a1)  
12856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212D0 - addiu $a2, $a2, 17582  
12856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212D4 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
12856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212D8 - sw $a2, -4032($a3)  
12856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212DC - addiu $a2, $a3, -4032  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212E0 - lui $a3, 0x714A <=> li $a3, 0x714A0000  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212E4 - addiu $a3, $a3, -18605  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212E8 - sw $a3, 4($a2)  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212EC - addiu $t0, $a2, 8  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212F0 - sw $a0, 0($t0)  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212F4 - lui $a0, 0xB629 <=> li $a0, 0xB6290000  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212F8 - sw $a1, 4($t0)  
12857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89212FC - addiu $a0, $a0, -22183  
12858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921300 - sw $a0, 16($a2)  
12858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921304 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921308 - sw $a3, 20($a2)  
12859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892130C - addiu $t0, $a1, -26824  
12859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921310 - lw $a1, -26824($a1)  
12859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921314 - addiu $a0, $a2, 24  
12859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921318 - lw $t0, 4($t0)  
12859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892131C - sw $a1, 0($a0)  
12859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921320 - sw $t0, 4($a0)  
12860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921324 - lui $a0, 0xAFC2 <=> li $a0, 0xAFC20000  
12860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921328 - addiu $a0, $a0, 18750  
12860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892132C - sw $a0, 32($a2)  
12860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921330 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921334 - sw $a3, 36($a2)  
12860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921338 - addiu $t0, $a1, -26816  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892133C - lw $a1, -26816($a1)  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921340 - addiu $a0, $a2, 40  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921344 - lw $t0, 4($t0)  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921348 - sw $a1, 0($a0)  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892134C - sw $t0, 4($a0)  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921350 - lui $a0, 0xF1D5 <=> li $a0, 0xF1D50000  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921354 - addiu $a0, $a0, -19809  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921358 - sw $a0, 48($a2)  
12861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892135C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921360 - sw $a3, 52($a2)  
12862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921364 - addiu $t0, $a1, -26808  
12862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921368 - lw $a1, -26808($a1)  
12863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892136C - addiu $a0, $a2, 56  
12863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921370 - lw $t0, 4($t0)  
12863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921374 - sw $a1, 0($a0)  
12863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921378 - sw $t0, 4($a0)  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892137C - lui $a0, 0xD58E <=> li $a0, 0xD58E0000  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921380 - addiu $a0, $a0, 10965  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921384 - sw $a0, 64($a2)  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921388 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892138C - sw $a3, 68($a2)  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921390 - addiu $t0, $a1, -26800  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921394 - lw $a1, -26800($a1)  
12864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921398 - addiu $a0, $a2, 72  
12865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892139C - lw $t0, 4($t0)  
12865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213A0 - sw $a1, 0($a0)  
12865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213A4 - sw $t0, 4($a0)  
12865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213A8 - lui $a0, 0x98A3 <=> li $a0, 0x98A30000  
12866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213AC - addiu $a0, $a0, 9833  
12866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213B0 - sw $a0, 80($a2)  
12866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213B4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213B8 - sw $a3, 84($a2)  
12866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213BC - addiu $t0, $a1, -26792  
12867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213C0 - lw $a1, -26792($a1)  
12867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213C4 - addiu $a0, $a2, 88  
12867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213C8 - lw $t0, 4($t0)  
12867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213CC - sw $a1, 0($a0)  
12867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213D0 - sw $t0, 4($a0)  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213D4 - lui $a0, 0x58C5 <=> li $a0, 0x58C50000  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213D8 - addiu $a0, $a0, 12132  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213DC - sw $a0, 96($a2)  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213E0 - sw $a3, 100($a2)  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213E4 - addiu $a0, $a2, 104  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213E8 - sw $a1, 0($a0)  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213EC - sw $t0, 4($a0)  
12868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213F0 - lui $a0, 0x2CBA <=> li $a0, 0x2CBA0000  
12869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213F4 - addiu $a0, $a0, -21239  
12869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213F8 - sw $a0, 112($a2)  
12869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89213FC - sw $a3, 116($a2)  
12869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921400 - addiu $a0, $a2, 120  
12870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921404 - sw $a1, 0($a0)  
12870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921408 - sw $t0, 4($a0)  
12870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892140C - lui $a0, 0x288A <=> li $a0, 0x288A0000  
12870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921410 - addiu $a0, $a0, -14647  
12870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921414 - sw $a0, 128($a2)  
12871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921418 - sw $a3, 132($a2)  
12871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892141C - addiu $a0, $a2, 136  
12871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921420 - sw $a1, 0($a0)  
12871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921424 - sw $t0, 4($a0)  
12871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921428 - lui $a0, 0x76CD <=> li $a0, 0x76CD0000  
12871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892142C - addiu $a0, $a0, -26155  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921430 - sw $a0, 144($a2)  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921434 - sw $a3, 148($a2)  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921438 - addiu $a0, $a2, 152  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892143C - sw $a1, 0($a0)  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921440 - sw $t0, 4($a0)  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921444 - lui $a0, 0xB5FB <=> li $a0, 0xB5FB0000  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921448 - addiu $a0, $a0, 32438  
12872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892144C - sw $a0, 160($a2)  
12873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921450 - sw $a3, 164($a2)  
12873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921454 - addiu $a0, $a2, 168  
12873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921458 - sw $a1, 0($a0)  
12873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892145C - sw $t0, 4($a0)  
12874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921460 - lui $a0, 0x1A10 <=> li $a0, 0x1A100000  
12874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921464 - addiu $a0, $a0, -27066  
12874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921468 - sw $a0, 176($a2)  
12874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892146C - sw $a3, 180($a2)  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921470 - addiu $a0, $a2, 184  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921474 - sw $a1, 0($a0)  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921478 - sw $t0, 4($a0)  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892147C - lui $a0, 0x5196 <=> li $a0, 0x51960000  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921480 - addiu $a0, $a0, -17221  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921484 - sw $a0, 192($a2)  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921488 - sw $a3, 196($a2)  
12875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892148C - addiu $a0, $a2, 200  
12876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921490 - sw $a1, 0($a0)  
12876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921494 - sw $t0, 4($a0)  
12876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921498 - lui $a0, 0x68C8 <=> li $a0, 0x68C80000  
12876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892149C - addiu $a0, $a0, 27372  
12876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214A0 - sw $a0, 208($a2)  
12877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214A4 - sw $a3, 212($a2)  
12877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214A8 - addiu $a0, $a2, 216  
12877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214AC - sw $a1, 0($a0)  
12877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214B0 - sw $t0, 4($a0)  
12877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214B4 - lui $a0, 0x80FE <=> li $a0, 0x80FE0000  
12878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214B8 - addiu $a0, $a0, -16910  
12878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214BC - sw $a0, 224($a2)  
12878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214C0 - sw $a3, 228($a2)  
12878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214C4 - addiu $a0, $a2, 232  
12878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214C8 - sw $a1, 0($a0)  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214CC - sw $t0, 4($a0)  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214D0 - lui $a0, 0x4300 <=> li $a0, 0x43000000  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214D4 - addiu $a0, $a0, -15410  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214D8 - sw $a0, 240($a2)  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214DC - sw $a3, 244($a2)  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214E0 - addiu $a0, $a2, 248  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214E4 - sw $a1, 0($a0)  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214E8 - sw $t0, 4($a0)  
12879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214EC - lui $a0, 0x922E <=> li $a0, 0x922E0000  
12880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214F0 - addiu $a0, $a0, 32020  
12880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214F4 - sw $a0, 256($a2)  
12880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214F8 - sw $a3, 260($a2)  
12881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89214FC - addiu $a0, $a2, 264  
12881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921500 - sw $a1, 0($a0)  
12881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921504 - sw $t0, 4($a0)  
12881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921508 - lui $a0, 0x74CF <=> li $a0, 0x74CF0000  
12881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892150C - addiu $a0, $a0, 23700  
12882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921510 - sw $a0, 272($a2)  
12882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921514 - sw $a3, 276($a2)  
12882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921518 - addiu $a0, $a2, 280  
12882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892151C - sw $a1, 0($a0)  
12882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921520 - sw $t0, 4($a0)  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921524 - lui $a0, 0x906A <=> li $a0, 0x906A0000  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921528 - addiu $a0, $a0, -3241  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892152C - sw $a0, 288($a2)  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921530 - sw $a3, 292($a2)  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921534 - addiu $a0, $a2, 296  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921538 - sw $a1, 0($a0)  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892153C - sw $t0, 4($a0)  
12883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921540 - lui $a0, 0x1DF6 <=> li $a0, 0x1DF60000  
12884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921544 - addiu $a0, $a0, -26028  
12884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921548 - sw $a0, 304($a2)  
12884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892154C - sw $a3, 308($a2)  
12884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921550 - addiu $a0, $a2, 312  
12884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921554 - sw $a1, 0($a0)  
12885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921558 - sw $t0, 4($a0)  
12885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892155C - lui $a0, 0xC683 <=> li $a0, 0xC6830000  
12885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921560 - addiu $a0, $a0, 26091  
12885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921564 - sw $a0, 320($a2)  
12885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921568 - sw $a3, 324($a2)  
12886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892156C - addiu $a0, $a2, 328  
12886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921570 - sw $a1, 0($a0)  
12886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921574 - sw $t0, 4($a0)  
12886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921578 - lui $a0, 0x8365 <=> li $a0, 0x83650000  
12886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892157C - addiu $a0, $a0, 18548  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921580 - sw $a0, 336($a2)  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921584 - sw $a3, 340($a2)  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921588 - addiu $a0, $a2, 344  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892158C - sw $a1, 0($a0)  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921590 - sw $t0, 4($a0)  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921594 - lui $a0, 0xD63A <=> li $a0, 0xD63A0000  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921598 - addiu $a0, $a0, 7041  
12887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892159C - sw $a0, 352($a2)  
12888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215A0 - sw $a3, 356($a2)  
12888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215A4 - addiu $a0, $a2, 360  
12888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215A8 - sw $a1, 0($a0)  
12888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215AC - sw $t0, 4($a0)  
12889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215B0 - lui $a0, 0xBD4F <=> li $a0, 0xBD4F0000  
12889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215B4 - addiu $a0, $a0, -8892  
12889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215B8 - sw $a0, 368($a2)  
12889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215BC - sw $a3, 372($a2)  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215C0 - addiu $a0, $a2, 376  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215C4 - sw $a1, 0($a0)  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215C8 - sw $t0, 4($a0)  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215CC - lui $a0, 0x6AAF <=> li $a0, 0x6AAF0000  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215D0 - addiu $a0, $a0, -18577  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215D4 - sw $a0, 384($a2)  
12890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215D8 - sw $a3, 388($a2)  
12891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215DC - addiu $a0, $a2, 392  
12891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215E0 - sw $a1, 0($a0)  
12891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215E4 - sw $t0, 4($a0)  
12891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215E8 - lui $a0, 0xF5E3 <=> li $a0, 0xF5E30000  
12891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215EC - addiu $a0, $a0, -18319  
12891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215F0 - sw $a0, 400($a2)  
12892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215F4 - sw $a3, 404($a2)  
12892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215F8 - addiu $a0, $a2, 408  
12892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89215FC - sw $a1, 0($a0)  
12892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921600 - sw $t0, 4($a0)  
12892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921604 - lui $a0, 0x986D <=> li $a0, 0x986D0000  
12892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921608 - addiu $a0, $a0, 10062  
12893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892160C - sw $a0, 416($a2)  
12893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921610 - sw $a3, 420($a2)  
12893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921614 - addiu $a0, $a2, 424  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921618 - sw $a1, 0($a0)  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892161C - sw $t0, 4($a0)  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921620 - lui $a0, 0x27AA <=> li $a0, 0x27AA0000  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921624 - addiu $a0, $a0, -32734  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921628 - sw $a0, 432($a2)  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892162C - sw $a3, 436($a2)  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921630 - addiu $a0, $a2, 440  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921634 - sw $a1, 0($a0)  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921638 - sw $t0, 4($a0)  
12894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892163C - lui $a0, 0x6ECF <=> li $a0, 0x6ECF0000  
12895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921640 - addiu $a0, $a0, -19916  
12895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921644 - sw $a0, 448($a2)  
12895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921648 - sw $a3, 452($a2)  
12895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892164C - addiu $a0, $a2, 456  
12896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921650 - sw $a1, 0($a0)  
12896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921654 - sw $t0, 4($a0)  
12896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921658 - sw $zr, 464($a2)  
12896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892165C - sw $a3, 468($a2)  
12897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921660 - addiu $a0, $a2, 472  
12897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921664 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921668 - addiu $a2, $a1, -26784  
12897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892166C - lw $a1, -26784($a1)  
12897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921670 - lw $a2, 4($a2)  
12897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921674 - sw $a1, 0($a0)  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921678 - sw $a2, 4($a0)  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892167C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921680 - addiu $a1, $a0, -26776  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921684 - lw $a0, -26776($a0)  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921688 - lui $a2, 0x82A1 <=> li $a2, 0x82A10000  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892168C - lw $a1, 4($a1)  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921690 - addiu $a2, $a2, -22413  
12898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921694 - lui $a3, 0x08AF <=> li $a3, 0x08AF0000  
12899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921698 - sw $a2, -30768($a3)  
12899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892169C - addiu $a2, $a3, -30768  
12899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216A0 - lui $a3, 0x1D5B <=> li $a3, 0x1D5B0000  
12899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216A4 - addiu $a3, $a3, 6886  
12900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216A8 - sw $a3, 4($a2)  
12900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216AC - addiu $t0, $a2, 8  
12900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216B0 - sw $a0, 0($t0)  
12900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216B4 - lui $a0, 0x8CB6 <=> li $a0, 0x8CB60000  
12900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216B8 - sw $a1, 4($t0)  
12901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216BC - addiu $a0, $a0, -12096  
12901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216C0 - sw $a0, 16($a2)  
12901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216C4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216C8 - sw $a3, 20($a2)  
12901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216CC - addiu $t0, $a1, -26768  
12901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216D0 - lw $a1, -26768($a1)  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216D4 - addiu $a0, $a2, 24  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216D8 - lw $t0, 4($t0)  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216DC - sw $a1, 0($a0)  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216E0 - sw $t0, 4($a0)  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216E4 - lui $a0, 0x50F3 <=> li $a0, 0x50F30000  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216E8 - addiu $a0, $a0, -29386  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216EC - sw $a0, 32($a2)  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216F0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216F4 - sw $a3, 36($a2)  
12903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216F8 - addiu $t0, $a1, -26760  
12903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89216FC - lw $a1, -26760($a1)  
12903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921700 - addiu $a0, $a2, 40  
12904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921704 - lw $t0, 4($t0)  
12904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921708 - sw $a1, 0($a0)  
12904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892170C - sw $t0, 4($a0)  
12904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921710 - lui $a0, 0x2D70 <=> li $a0, 0x2D700000  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921714 - addiu $a0, $a0, 15252  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921718 - sw $a0, 48($a2)  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892171C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921720 - sw $a3, 52($a2)  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921724 - addiu $t0, $a1, -26752  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921728 - lw $a1, -26752($a1)  
12905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892172C - addiu $a0, $a2, 56  
12906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921730 - lw $t0, 4($t0)  
12906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921734 - sw $a1, 0($a0)  
12906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921738 - sw $t0, 4($a0)  
12906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892173C - lui $a0, 0x13C1 <=> li $a0, 0x13C10000  
12906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921740 - addiu $a0, $a0, -10020  
12907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921744 - sw $a0, 64($a2)  
12907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921748 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892174C - sw $a3, 68($a2)  
12907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921750 - addiu $t0, $a1, -26744  
12908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921754 - lw $a1, -26744($a1)  
12908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921758 - addiu $a0, $a2, 72  
12908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892175C - lw $t0, 4($t0)  
12908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921760 - sw $a1, 0($a0)  
12908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921764 - sw $t0, 4($a0)  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921768 - lui $a0, 0x9523 <=> li $a0, 0x95230000  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892176C - addiu $a0, $a0, -1786  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921770 - sw $a0, 80($a2)  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921774 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921778 - sw $a3, 84($a2)  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892177C - addiu $t0, $a1, -26736  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921780 - lw $a1, -26736($a1)  
12909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921784 - addiu $a0, $a2, 88  
12910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921788 - lw $t0, 4($t0)  
12910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892178C - sw $a1, 0($a0)  
12910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921790 - sw $t0, 4($a0)  
12911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921794 - sw $zr, 96($a2)  
12911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921798 - sw $a3, 100($a2)  
12911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892179C - addiu $a0, $a2, 104  
12911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217A0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217A4 - addiu $a2, $a1, -26728  
12912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217A8 - lw $a1, -26728($a1)  
12912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217AC - lw $a2, 4($a2)  
12912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217B0 - sw $a1, 0($a0)  
12912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217B4 - sw $a2, 4($a0)  
12912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217BC - addiu $a1, $a0, -26720  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217C0 - lw $a0, -26720($a0)  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217C4 - lui $a2, 0x584D <=> li $a2, 0x584D0000  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217C8 - lw $a1, 4($a1)  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217CC - addiu $a2, $a2, -1559  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217D0 - lui $a3, 0x08AF <=> li $a3, 0x08AF0000  
12913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217D4 - sw $a2, -29424($a3)  
12914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217D8 - addiu $a2, $a3, -29424  
12914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217DC - lui $a3, 0x5BD6 <=> li $a3, 0x5BD60000  
12914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217E0 - addiu $a3, $a3, 15145  
12914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217E4 - sw $a3, 4($a2)  
12915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217E8 - addiu $t0, $a2, 8  
12915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217EC - sw $a0, 0($t0)  
12915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217F0 - lui $a0, 0x0C7A <=> li $a0, 0x0C7A0000  
12915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217F4 - sw $a1, 4($t0)  
12915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217F8 - addiu $a0, $a0, 28972  
12916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89217FC - sw $a0, 16($a2)  
12916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921800 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921804 - sw $a3, 20($a2)  
12916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921808 - addiu $t0, $a1, -26712  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892180C - lw $a1, -26712($a1)  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921810 - addiu $a0, $a2, 24  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921814 - lw $t0, 4($t0)  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921818 - sw $a1, 0($a0)  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892181C - sw $t0, 4($a0)  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921820 - lui $a0, 0x8F67 <=> li $a0, 0x8F670000  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921824 - addiu $a0, $a0, -18421  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921828 - sw $a0, 32($a2)  
12917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892182C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921830 - sw $a3, 36($a2)  
12918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921834 - addiu $t0, $a1, -26704  
12918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921838 - lw $a1, -26704($a1)  
12918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892183C - addiu $a0, $a2, 40  
12919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921840 - lw $t0, 4($t0)  
12919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921844 - sw $a1, 0($a0)  
12919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921848 - sw $t0, 4($a0)  
12919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892184C - lui $a0, 0x4ADC <=> li $a0, 0x4ADC0000  
12919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921850 - addiu $a0, $a0, 27690  
12920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921854 - sw $a0, 48($a2)  
12920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921858 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892185C - sw $a3, 52($a2)  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921860 - addiu $t0, $a1, -26696  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921864 - lw $a1, -26696($a1)  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921868 - addiu $a0, $a2, 56  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892186C - lw $t0, 4($t0)  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921870 - sw $a1, 0($a0)  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921874 - sw $t0, 4($a0)  
12921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921878 - lui $a0, 0x262D <=> li $a0, 0x262D0000  
12922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892187C - addiu $a0, $a0, 17109  
12922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921880 - sw $a0, 64($a2)  
12922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921884 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921888 - sw $a3, 68($a2)  
12923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892188C - addiu $t0, $a1, -26688  
12923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921890 - lw $a1, -26688($a1)  
12923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921894 - addiu $a0, $a2, 72  
12924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921898 - lw $t0, 4($t0)  
12924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892189C - sw $a1, 0($a0)  
12924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218A0 - sw $t0, 4($a0)  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218A4 - lui $a0, 0xCA6B <=> li $a0, 0xCA6B0000  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218A8 - addiu $a0, $a0, 14345  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218AC - sw $a0, 80($a2)  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218B0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218B4 - sw $a3, 84($a2)  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218B8 - addiu $t0, $a1, -26680  
12925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218BC - lw $a1, -26680($a1)  
12926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218C0 - addiu $a0, $a2, 88  
12926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218C4 - lw $t0, 4($t0)  
12926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218C8 - sw $a1, 0($a0)  
12927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218CC - sw $t0, 4($a0)  
12927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218D0 - lui $a0, 0x9C6A <=> li $a0, 0x9C6A0000  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218D4 - addiu $a0, $a0, 32321  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218D8 - sw $a0, 96($a2)  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218DC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218E0 - sw $a3, 100($a2)  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218E4 - addiu $t0, $a1, -26672  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218E8 - lw $a1, -26672($a1)  
12928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218EC - addiu $a0, $a2, 104  
12929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218F0 - lw $t0, 4($t0)  
12929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218F4 - sw $a1, 0($a0)  
12929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218F8 - sw $t0, 4($a0)  
12930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89218FC - lui $a0, 0x32DD <=> li $a0, 0x32DD0000  
12930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921900 - addiu $a0, $a0, -13873  
12930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921904 - sw $a0, 112($a2)  
12930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921908 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892190C - sw $a3, 116($a2)  
12931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921910 - addiu $t0, $a1, -26664  
12931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921914 - lw $a1, -26664($a1)  
12931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921918 - addiu $a0, $a2, 120  
12931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892191C - lw $t0, 4($t0)  
12932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921920 - sw $a1, 0($a0)  
12932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921924 - sw $t0, 4($a0)  
12932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921928 - lui $a0, 0x5E90 <=> li $a0, 0x5E900000  
12933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892192C - addiu $a0, $a0, -24969  
12933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921930 - sw $a0, 128($a2)  
12933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921934 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921938 - sw $a3, 132($a2)  
12933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892193C - addiu $t0, $a1, -26656  
12934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921940 - lw $a1, -26656($a1)  
12934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921944 - addiu $a0, $a2, 136  
12934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921948 - lw $t0, 4($t0)  
12934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892194C - sw $a1, 0($a0)  
12935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921950 - sw $t0, 4($a0)  
12935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921954 - lui $a0, 0x0C89 <=> li $a0, 0x0C890000  
12935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921958 - addiu $a0, $a0, 2692  
12935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892195C - sw $a0, 144($a2)  
12936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921960 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921964 - sw $a3, 148($a2)  
12936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921968 - addiu $t0, $a1, -26648  
12936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892196C - lw $a1, -26648($a1)  
12936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921970 - addiu $a0, $a2, 152  
12936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921974 - lw $t0, 4($t0)  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921978 - sw $a1, 0($a0)  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892197C - sw $t0, 4($a0)  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921980 - lui $a0, 0xBBF3 <=> li $a0, 0xBBF30000  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921984 - addiu $a0, $a0, -19088  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921988 - sw $a0, 160($a2)  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892198C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921990 - sw $a3, 164($a2)  
12938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921994 - addiu $t0, $a1, -26640  
12938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921998 - lw $a1, -26640($a1)  
12939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892199C - addiu $a0, $a2, 168  
12939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219A0 - lw $t0, 4($t0)  
12939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219A4 - sw $a1, 0($a0)  
12939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219A8 - sw $t0, 4($a0)  
12939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219AC - lui $a0, 0xDE58 <=> li $a0, 0xDE580000  
12940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219B0 - addiu $a0, $a0, 15924  
12940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219B4 - sw $a0, 176($a2)  
12940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219B8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219BC - sw $a3, 180($a2)  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219C0 - addiu $t0, $a1, -26632  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219C4 - lw $a1, -26632($a1)  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219C8 - addiu $a0, $a2, 184  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219CC - lw $t0, 4($t0)  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219D0 - sw $a1, 0($a0)  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219D4 - sw $t0, 4($a0)  
12941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219D8 - lui $a0, 0x1997 <=> li $a0, 0x19970000  
12942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219DC - addiu $a0, $a0, -18537  
12942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219E0 - sw $a0, 192($a2)  
12942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219E4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219E8 - sw $a3, 196($a2)  
12942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219EC - addiu $t0, $a1, -26624  
12943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219F0 - lw $a1, -26624($a1)  
12943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219F4 - addiu $a0, $a2, 200  
12943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219F8 - lw $t0, 4($t0)  
12943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89219FC - sw $a1, 0($a0)  
12944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A00 - sw $t0, 4($a0)  
12944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A04 - lui $a0, 0x1F8C <=> li $a0, 0x1F8C0000  
12944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A08 - addiu $a0, $a0, -17147  
12944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A0C - sw $a0, 208($a2)  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A10 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A14 - sw $a3, 212($a2)  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A18 - addiu $t0, $a1, -26616  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A1C - lw $a1, -26616($a1)  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A20 - addiu $a0, $a2, 216  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A24 - lw $t0, 4($t0)  
12945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A28 - sw $a1, 0($a0)  
12946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A2C - sw $t0, 4($a0)  
12946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A30 - lui $a0, 0xEBBD <=> li $a0, 0xEBBD0000  
12946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A34 - addiu $a0, $a0, -2987  
12946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A38 - sw $a0, 224($a2)  
12946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A3C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A40 - sw $a3, 228($a2)  
12947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A44 - addiu $t0, $a1, -26608  
12947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A48 - lw $a1, -26608($a1)  
12947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A4C - addiu $a0, $a2, 232  
12948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A50 - lw $t0, 4($t0)  
12948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A54 - sw $a1, 0($a0)  
12948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A58 - sw $t0, 4($a0)  
12948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A5C - lui $a0, 0xBC1A <=> li $a0, 0xBC1A0000  
12948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A60 - addiu $a0, $a0, -7535  
12949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A64 - sw $a0, 240($a2)  
12949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A68 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A6C - sw $a3, 244($a2)  
12949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A70 - addiu $t0, $a1, -26600  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A74 - lw $a1, -26600($a1)  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A78 - addiu $a0, $a2, 248  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A7C - lw $t0, 4($t0)  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A80 - sw $a1, 0($a0)  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A84 - sw $t0, 4($a0)  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A88 - lui $a0, 0x02F6 <=> li $a0, 0x02F60000  
12950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A8C - addiu $a0, $a0, 25395  
12951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A90 - sw $a0, 256($a2)  
12951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A94 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A98 - sw $a3, 260($a2)  
12951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921A9C - addiu $t0, $a1, -26592  
12952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AA0 - lw $a1, -26592($a1)  
12952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AA4 - addiu $a0, $a2, 264  
12952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AA8 - lw $t0, 4($t0)  
12953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AAC - sw $a1, 0($a0)  
12953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AB0 - sw $t0, 4($a0)  
12953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AB4 - lui $a0, 0x68BF <=> li $a0, 0x68BF0000  
12953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AB8 - addiu $a0, $a0, 27667  
12953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ABC - sw $a0, 272($a2)  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AC0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AC4 - sw $a3, 276($a2)  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AC8 - addiu $t0, $a1, -26584  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ACC - lw $a1, -26584($a1)  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AD0 - addiu $a0, $a2, 280  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AD4 - lw $t0, 4($t0)  
12954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AD8 - sw $a1, 0($a0)  
12955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ADC - sw $t0, 4($a0)  
12955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AE0 - lui $a0, 0xE8DF <=> li $a0, 0xE8DF0000  
12955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AE4 - addiu $a0, $a0, -20265  
12956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AE8 - sw $a0, 288($a2)  
12956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AEC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AF0 - sw $a3, 292($a2)  
12956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AF4 - addiu $t0, $a1, -26576  
12956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AF8 - lw $a1, -26576($a1)  
12957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921AFC - addiu $a0, $a2, 296  
12957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B00 - lw $t0, 4($t0)  
12957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B04 - sw $a1, 0($a0)  
12957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B08 - sw $t0, 4($a0)  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B0C - lui $a0, 0x34DD <=> li $a0, 0x34DD0000  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B10 - addiu $a0, $a0, -873  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B14 - sw $a0, 304($a2)  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B18 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B1C - sw $a3, 308($a2)  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B20 - addiu $t0, $a1, -26568  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B24 - lw $a1, -26568($a1)  
12958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B28 - addiu $a0, $a2, 312  
12959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B2C - lw $t0, 4($t0)  
12959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B30 - sw $a1, 0($a0)  
12959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B34 - sw $t0, 4($a0)  
12959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B38 - lui $a0, 0x0258 <=> li $a0, 0x02580000  
12960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B3C - addiu $a0, $a0, -27522  
12960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B40 - sw $a0, 320($a2)  
12960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B44 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B48 - sw $a3, 324($a2)  
12961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B4C - addiu $t0, $a1, -26560  
12961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B50 - lw $a1, -26560($a1)  
12961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B54 - addiu $a0, $a2, 328  
12961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B58 - lw $t0, 4($t0)  
12961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B5C - sw $a1, 0($a0)  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B60 - sw $t0, 4($a0)  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B64 - lui $a0, 0x01BB <=> li $a0, 0x01BB0000  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B68 - addiu $a0, $a0, -24103  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B6C - sw $a0, 336($a2)  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B70 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B74 - sw $a3, 340($a2)  
12962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B78 - addiu $t0, $a1, -26552  
12963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B7C - lw $a1, -26552($a1)  
12963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B80 - addiu $a0, $a2, 344  
12963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B84 - lw $t0, 4($t0)  
12963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B88 - sw $a1, 0($a0)  
12963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B8C - sw $t0, 4($a0)  
12964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B90 - lui $a0, 0x9FD0 <=> li $a0, 0x9FD00000  
12964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B94 - addiu $a0, $a0, -8213  
12964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B98 - sw $a0, 352($a2)  
12964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921B9C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BA0 - sw $a3, 356($a2)  
12965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BA4 - addiu $t0, $a1, -26544  
12965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BA8 - lw $a1, -26544($a1)  
12965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BAC - addiu $a0, $a2, 360  
12965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BB0 - lw $t0, 4($t0)  
12966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BB4 - sw $a1, 0($a0)  
12966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BB8 - sw $t0, 4($a0)  
12966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BBC - lui $a0, 0xFEFF <=> li $a0, 0xFEFF0000  
12966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BC0 - addiu $a0, $a0, 4556  
12967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BC4 - sw $a0, 368($a2)  
12967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BC8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BCC - sw $a3, 372($a2)  
12967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BD0 - addiu $t0, $a1, -26536  
12967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BD4 - lw $a1, -26536($a1)  
12968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BD8 - addiu $a0, $a2, 376  
12968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BDC - lw $t0, 4($t0)  
12968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BE0 - sw $a1, 0($a0)  
12969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BE4 - sw $t0, 4($a0)  
12969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BE8 - lui $a0, 0xFE24 <=> li $a0, 0xFE240000  
12969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BEC - addiu $a0, $a0, 16367  
12969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BF0 - sw $a0, 384($a2)  
12969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BF4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BF8 - sw $a3, 388($a2)  
12970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921BFC - addiu $t0, $a1, -26528  
12970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C00 - lw $a1, -26528($a1)  
12970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C04 - addiu $a0, $a2, 392  
12970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C08 - lw $t0, 4($t0)  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C0C - sw $a1, 0($a0)  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C10 - sw $t0, 4($a0)  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C14 - lui $a0, 0xE169 <=> li $a0, 0xE1690000  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C18 - addiu $a0, $a0, -12320  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C1C - sw $a0, 400($a2)  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C20 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C24 - sw $a3, 404($a2)  
12972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C28 - addiu $t0, $a1, -26520  
12972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C2C - lw $a1, -26520($a1)  
12972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C30 - addiu $a0, $a2, 408  
12973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C34 - lw $t0, 4($t0)  
12973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C38 - sw $a1, 0($a0)  
12973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C3C - sw $t0, 4($a0)  
12973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C40 - lui $a0, 0x29FC <=> li $a0, 0x29FC0000  
12974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C44 - addiu $a0, $a0, -22049  
12974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C48 - sw $a0, 416($a2)  
12974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C4C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C50 - sw $a3, 420($a2)  
12974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C54 - addiu $t0, $a1, -26512  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C58 - lw $a1, -26512($a1)  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C5C - addiu $a0, $a2, 424  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C60 - lw $t0, 4($t0)  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C64 - sw $a1, 0($a0)  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C68 - sw $t0, 4($a0)  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C6C - lui $a0, 0x1784 <=> li $a0, 0x17840000  
12975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C70 - addiu $a0, $a0, 26005  
12976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C74 - sw $a0, 432($a2)  
12976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C78 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C7C - sw $a3, 436($a2)  
12977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C80 - addiu $t0, $a1, -26504  
12977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C84 - lw $a1, -26504($a1)  
12977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C88 - addiu $a0, $a2, 440  
12977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C8C - lw $t0, 4($t0)  
12978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C90 - sw $a1, 0($a0)  
12978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C94 - sw $t0, 4($a0)  
12978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C98 - lui $a0, 0x259D <=> li $a0, 0x259D0000  
12978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921C9C - addiu $a0, $a0, -18163  
12978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CA0 - sw $a0, 448($a2)  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CA4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CA8 - sw $a3, 452($a2)  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CAC - addiu $t0, $a1, -26496  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CB0 - lw $a1, -26496($a1)  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CB4 - addiu $a0, $a2, 456  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CB8 - lw $t0, 4($t0)  
12979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CBC - sw $a1, 0($a0)  
12980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CC0 - sw $t0, 4($a0)  
12980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CC4 - lui $a0, 0x1D20 <=> li $a0, 0x1D200000  
12980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CC8 - addiu $a0, $a0, -11024  
12981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CCC - sw $a0, 464($a2)  
12981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CD0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CD4 - sw $a3, 468($a2)  
12981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CD8 - addiu $t0, $a1, -26488  
12982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CDC - lw $a1, -26488($a1)  
12982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CE0 - addiu $a0, $a2, 472  
12982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CE4 - lw $t0, 4($t0)  
12983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CE8 - sw $a1, 0($a0)  
12983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CEC - sw $t0, 4($a0)  
12983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CF0 - lui $a0, 0x383C <=> li $a0, 0x383C0000  
12983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CF4 - addiu $a0, $a0, -27749  
12983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CF8 - sw $a0, 480($a2)  
12983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921CFC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D00 - sw $a3, 484($a2)  
12984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D04 - addiu $t0, $a1, -26480  
12984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D08 - lw $a1, -26480($a1)  
12984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D0C - addiu $a0, $a2, 488  
12985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D10 - lw $t0, 4($t0)  
12985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D14 - sw $a1, 0($a0)  
12985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D18 - sw $t0, 4($a0)  
12985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D1C - lui $a0, 0x54EF <=> li $a0, 0x54EF0000  
12986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D20 - addiu $a0, $a0, 11129  
12986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D24 - sw $a0, 496($a2)  
12986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D28 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D2C - sw $a3, 500($a2)  
12986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D30 - addiu $t0, $a1, -26472  
12987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D34 - lw $a1, -26472($a1)  
12987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D38 - addiu $a0, $a2, 504  
12987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D3C - lw $t0, 4($t0)  
12987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D40 - sw $a1, 0($a0)  
12987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D44 - sw $t0, 4($a0)  
12988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D48 - lui $a0, 0x0E2A <=> li $a0, 0x0E2A0000  
12988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D4C - addiu $a0, $a0, -26439  
12988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D50 - sw $a0, 512($a2)  
12988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D54 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D58 - sw $a3, 516($a2)  
12989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D5C - addiu $t0, $a1, -26464  
12989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D60 - lw $a1, -26464($a1)  
12989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D64 - addiu $a0, $a2, 520  
12990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D68 - lw $t0, 4($t0)  
12990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D6C - sw $a1, 0($a0)  
12990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D70 - sw $t0, 4($a0)  
12990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D74 - lui $a0, 0x6FC6 <=> li $a0, 0x6FC60000  
12990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D78 - addiu $a0, $a0, -21792  
12990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D7C - sw $a0, 528($a2)  
12991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D80 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D84 - sw $a3, 532($a2)  
12991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D88 - addiu $t0, $a1, -26456  
12991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D8C - lw $a1, -26456($a1)  
12991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D90 - addiu $a0, $a2, 536  
12991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D94 - lw $t0, 4($t0)  
12992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D98 - sw $a1, 0($a0)  
12992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921D9C - sw $t0, 4($a0)  
12992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DA0 - lui $a0, 0xBD43 <=> li $a0, 0xBD430000  
12992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DA4 - addiu $a0, $a0, 1012  
12993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DA8 - sw $a0, 544($a2)  
12993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DAC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DB0 - sw $a3, 548($a2)  
12993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DB4 - addiu $t0, $a1, -26448  
12993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DB8 - lw $a1, -26448($a1)  
12993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DBC - addiu $a0, $a2, 552  
12994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DC0 - lw $t0, 4($t0)  
12994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DC4 - sw $a1, 0($a0)  
12994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DC8 - sw $t0, 4($a0)  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DCC - lui $a0, 0xA902 <=> li $a0, 0xA9020000  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DD0 - addiu $a0, $a0, -23284  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DD4 - sw $a0, 560($a2)  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DD8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DDC - sw $a3, 564($a2)  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DE0 - addiu $t0, $a1, -26440  
12995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DE4 - lw $a1, -26440($a1)  
12996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DE8 - addiu $a0, $a2, 568  
12996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DEC - lw $t0, 4($t0)  
12996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DF0 - sw $a1, 0($a0)  
12997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DF4 - sw $t0, 4($a0)  
12997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DF8 - lui $a0, 0xE0DF <=> li $a0, 0xE0DF0000  
12997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921DFC - addiu $a0, $a0, 7946  
12997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E00 - sw $a0, 576($a2)  
12998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E04 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
12998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E08 - sw $a3, 580($a2)  
12998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E0C - addiu $t0, $a1, -26432  
12998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E10 - lw $a1, -26432($a1)  
12998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E14 - addiu $a0, $a2, 584  
12999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E18 - lw $t0, 4($t0)  
12999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E1C - sw $a1, 0($a0)  
12999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E20 - sw $t0, 4($a0)  
12999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E24 - lui $a0, 0x8C3D <=> li $a0, 0x8C3D0000  
12999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E28 - addiu $a0, $a0, 30820  
12999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E2C - sw $a0, 592($a2)  
13000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E30 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E34 - sw $a3, 596($a2)  
13000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E38 - addiu $t0, $a1, -26424  
13000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E3C - lw $a1, -26424($a1)  
13001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E40 - addiu $a0, $a2, 600  
13001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E44 - lw $t0, 4($t0)  
13001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E48 - sw $a1, 0($a0)  
13001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E4C - sw $t0, 4($a0)  
13002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E50 - lui $a0, 0x0E1D <=> li $a0, 0x0E1D0000  
13002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E54 - addiu $a0, $a0, 20840  
13002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E58 - sw $a0, 608($a2)  
13002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E5C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E60 - sw $a3, 612($a2)  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E64 - addiu $t0, $a1, -26416  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E68 - lw $a1, -26416($a1)  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E6C - addiu $a0, $a2, 616  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E70 - lw $t0, 4($t0)  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E74 - sw $a1, 0($a0)  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E78 - sw $t0, 4($a0)  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E7C - lui $a0, 0x948F <=> li $a0, 0x948F0000  
13003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E80 - addiu $a0, $a0, -16490  
13004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E84 - sw $a0, 624($a2)  
13004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E88 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E8C - sw $a3, 628($a2)  
13004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E90 - addiu $t0, $a1, -26408  
13005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E94 - lw $a1, -26408($a1)  
13005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E98 - addiu $a0, $a2, 632  
13005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921E9C - lw $t0, 4($t0)  
13005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EA0 - sw $a1, 0($a0)  
13006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EA4 - sw $t0, 4($a0)  
13006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EA8 - lui $a0, 0x9480 <=> li $a0, 0x94800000  
13006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EAC - addiu $a0, $a0, -13068  
13006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EB0 - sw $a0, 640($a2)  
13006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EB4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EB8 - sw $a3, 644($a2)  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EBC - addiu $t0, $a1, -26400  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EC0 - lw $a1, -26400($a1)  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EC4 - addiu $a0, $a2, 648  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EC8 - lw $t0, 4($t0)  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ECC - sw $a1, 0($a0)  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ED0 - sw $t0, 4($a0)  
13007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ED4 - lui $a0, 0xACB8 <=> li $a0, 0xACB80000  
13008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921ED8 - addiu $a0, $a0, 11266  
13008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EDC - sw $a0, 656($a2)  
13008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EE0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EE4 - sw $a3, 660($a2)  
13009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EE8 - addiu $t0, $a1, -26392  
13009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EEC - lw $a1, -26392($a1)  
13009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EF0 - addiu $a0, $a2, 664  
13009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EF4 - lw $t0, 4($t0)  
13010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EF8 - sw $a1, 0($a0)  
13010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921EFC - sw $t0, 4($a0)  
13010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F00 - lui $a0, 0x5110 <=> li $a0, 0x51100000  
13010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F04 - addiu $a0, $a0, -26565  
13010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F08 - sw $a0, 672($a2)  
13010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F0C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F10 - sw $a3, 676($a2)  
13011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F14 - addiu $t0, $a1, -26384  
13011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F18 - lw $a1, -26384($a1)  
13011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F1C - addiu $a0, $a2, 680  
13012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F20 - lw $t0, 4($t0)  
13012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F24 - sw $a1, 0($a0)  
13012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F28 - sw $t0, 4($a0)  
13012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F2C - lui $a0, 0x71BA <=> li $a0, 0x71BA0000  
13012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F30 - addiu $a0, $a0, -27721  
13013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F34 - sw $a0, 688($a2)  
13013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F38 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F3C - sw $a3, 692($a2)  
13013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F40 - addiu $t0, $a1, -26376  
13014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F44 - lw $a1, -26376($a1)  
13014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F48 - addiu $a0, $a2, 696  
13014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F4C - lw $t0, 4($t0)  
13014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F50 - sw $a1, 0($a0)  
13014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F54 - sw $t0, 4($a0)  
13015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F58 - lui $a0, 0xBE37 <=> li $a0, 0xBE370000  
13015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F5C - addiu $a0, $a0, 7035  
13015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F60 - sw $a0, 704($a2)  
13015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F64 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F68 - sw $a3, 708($a2)  
13016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F6C - addiu $t0, $a1, -26368  
13016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F70 - lw $a1, -26368($a1)  
13016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F74 - addiu $a0, $a2, 712  
13016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F78 - lw $t0, 4($t0)  
13017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F7C - sw $a1, 0($a0)  
13017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F80 - sw $t0, 4($a0)  
13017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F84 - lui $a0, 0x5593 <=> li $a0, 0x55930000  
13017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F88 - addiu $a0, $a0, 17731  
13018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F8C - sw $a0, 720($a2)  
13018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F90 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F94 - sw $a3, 724($a2)  
13018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F98 - addiu $t0, $a1, -26360  
13018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921F9C - lw $a1, -26360($a1)  
13018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FA0 - addiu $a0, $a2, 728  
13019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FA4 - lw $t0, 4($t0)  
13019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FA8 - sw $a1, 0($a0)  
13019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FAC - sw $t0, 4($a0)  
13019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FB0 - lui $a0, 0xB424 <=> li $a0, 0xB4240000  
13020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FB4 - addiu $a0, $a0, 9293  
13020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FB8 - sw $a0, 736($a2)  
13020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FBC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FC0 - sw $a3, 740($a2)  
13021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FC4 - addiu $t0, $a1, -26352  
13021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FC8 - lw $a1, -26352($a1)  
13021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FCC - addiu $a0, $a2, 744  
13021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FD0 - lw $t0, 4($t0)  
13021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FD4 - sw $a1, 0($a0)  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FD8 - sw $t0, 4($a0)  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FDC - lui $a0, 0x224D <=> li $a0, 0x224D0000  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FE0 - addiu $a0, $a0, -8759  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FE4 - sw $a0, 752($a2)  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FE8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FEC - sw $a3, 756($a2)  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FF0 - addiu $t0, $a1, -26344  
13022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FF4 - lw $a1, -26344($a1)  
13023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FF8 - addiu $a0, $a2, 760  
13023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8921FFC - lw $t0, 4($t0)  
13023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922000 - sw $a1, 0($a0)  
13024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922004 - sw $t0, 4($a0)  
13024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922008 - lui $a0, 0x6C8A <=> li $a0, 0x6C8A0000  
13024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892200C - addiu $a0, $a0, 4886  
13024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922010 - sw $a0, 768($a2)  
13025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922014 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922018 - sw $a3, 772($a2)  
13025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892201C - addiu $t0, $a1, -26336  
13025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922020 - lw $a1, -26336($a1)  
13026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922024 - addiu $a0, $a2, 776  
13026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922028 - lw $t0, 4($t0)  
13026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892202C - sw $a1, 0($a0)  
13026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922030 - sw $t0, 4($a0)  
13026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922034 - lui $a0, 0x448E <=> li $a0, 0x448E0000  
13026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922038 - addiu $a0, $a0, 13872  
13027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892203C - sw $a0, 784($a2)  
13027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922040 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922044 - sw $a3, 788($a2)  
13028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922048 - addiu $t0, $a1, -26328  
13028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892204C - lw $a1, -26328($a1)  
13028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922050 - addiu $a0, $a2, 792  
13028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922054 - lw $t0, 4($t0)  
13028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922058 - sw $a1, 0($a0)  
13029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892205C - sw $t0, 4($a0)  
13029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922060 - lui $a0, 0xF37D <=> li $a0, 0xF37D0000  
13029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922064 - addiu $a0, $a0, -8128  
13029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922068 - sw $a0, 800($a2)  
13029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892206C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922070 - sw $a3, 804($a2)  
13030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922074 - addiu $t0, $a1, -26320  
13030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922078 - lw $a1, -26320($a1)  
13030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892207C - addiu $a0, $a2, 808  
13030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922080 - lw $t0, 4($t0)  
13030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922084 - sw $a1, 0($a0)  
13031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922088 - sw $t0, 4($a0)  
13031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892208C - lui $a0, 0x133E <=> li $a0, 0x133E0000  
13031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922090 - addiu $a0, $a0, 4755  
13031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922094 - sw $a0, 816($a2)  
13032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922098 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892209C - sw $a3, 820($a2)  
13032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220A0 - addiu $t0, $a1, -26312  
13032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220A4 - lw $a1, -26312($a1)  
13032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220A8 - addiu $a0, $a2, 824  
13033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220AC - lw $t0, 4($t0)  
13033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220B0 - sw $a1, 0($a0)  
13033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220B4 - sw $t0, 4($a0)  
13033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220B8 - lui $a0, 0x0F92 <=> li $a0, 0x0F920000  
13033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220BC - addiu $a0, $a0, 9265  
13034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220C0 - sw $a0, 832($a2)  
13034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220C4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220C8 - sw $a3, 836($a2)  
13034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220CC - addiu $t0, $a1, -26304  
13034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220D0 - lw $a1, -26304($a1)  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220D4 - addiu $a0, $a2, 840  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220D8 - lw $t0, 4($t0)  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220DC - sw $a1, 0($a0)  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220E0 - sw $t0, 4($a0)  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220E4 - lui $a0, 0xDFB9 <=> li $a0, 0xDFB90000  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220E8 - addiu $a0, $a0, -4014  
13035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220EC - sw $a0, 848($a2)  
13036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220F0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220F4 - sw $a3, 852($a2)  
13036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220F8 - addiu $t0, $a1, -26296  
13037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89220FC - lw $a1, -26296($a1)  
13037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922100 - addiu $a0, $a2, 856  
13037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922104 - lw $t0, 4($t0)  
13037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922108 - sw $a1, 0($a0)  
13038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892210C - sw $t0, 4($a0)  
13038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922110 - lui $a0, 0xC5B5 <=> li $a0, 0xC5B50000  
13038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922114 - addiu $a0, $a0, -19568  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922118 - sw $a0, 864($a2)  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892211C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922120 - sw $a3, 868($a2)  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922124 - addiu $t0, $a1, -26288  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922128 - lw $a1, -26288($a1)  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892212C - addiu $a0, $a2, 872  
13039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922130 - lw $t0, 4($t0)  
13040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922134 - sw $a1, 0($a0)  
13040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922138 - sw $t0, 4($a0)  
13040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892213C - lui $a0, 0xB9EF <=> li $a0, 0xB9EF0000  
13041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922140 - addiu $a0, $a0, -16394  
13041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922144 - sw $a0, 880($a2)  
13041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922148 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892214C - sw $a3, 884($a2)  
13041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922150 - addiu $t0, $a1, -26280  
13042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922154 - lw $a1, -26280($a1)  
13042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922158 - addiu $a0, $a2, 888  
13042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892215C - lw $t0, 4($t0)  
13042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922160 - sw $a1, 0($a0)  
13042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922164 - sw $t0, 4($a0)  
13043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922168 - lui $a0, 0xEC68 <=> li $a0, 0xEC680000  
13043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892216C - addiu $a0, $a0, 6745  
13043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922170 - sw $a0, 896($a2)  
13043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922174 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922178 - sw $a3, 900($a2)  
13044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892217C - addiu $t0, $a1, -26272  
13044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922180 - lw $a1, -26272($a1)  
13044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922184 - addiu $a0, $a2, 904  
13044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922188 - lw $t0, 4($t0)  
13045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892218C - sw $a1, 0($a0)  
13045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922190 - sw $t0, 4($a0)  
13045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922194 - lui $a0, 0x065A <=> li $a0, 0x065A0000  
13045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922198 - addiu $a0, $a0, 21914  
13046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892219C - sw $a0, 912($a2)  
13046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221A0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221A4 - sw $a3, 916($a2)  
13046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221A8 - addiu $t0, $a1, -26264  
13047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221AC - lw $a1, -26264($a1)  
13047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221B0 - addiu $a0, $a2, 920  
13047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221B4 - lw $t0, 4($t0)  
13047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221B8 - sw $a1, 0($a0)  
13047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221BC - sw $t0, 4($a0)  
13048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221C0 - lui $a0, 0x461E <=> li $a0, 0x461E0000  
13048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221C4 - addiu $a0, $a0, 23442  
13048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221C8 - sw $a0, 928($a2)  
13048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221CC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221D0 - sw $a3, 932($a2)  
13049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221D4 - addiu $t0, $a1, -26256  
13049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221D8 - lw $a1, -26256($a1)  
13049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221DC - addiu $a0, $a2, 936  
13049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221E0 - lw $t0, 4($t0)  
13050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221E4 - sw $a1, 0($a0)  
13050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221E8 - sw $t0, 4($a0)  
13050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221EC - lui $a0, 0xA14A <=> li $a0, 0xA14A0000  
13050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221F0 - addiu $a0, $a0, 18047  
13051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221F4 - sw $a0, 944($a2)  
13051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89221FC - sw $a3, 948($a2)  
13051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922200 - addiu $t0, $a1, -26248  
13051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922204 - lw $a1, -26248($a1)  
13052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922208 - addiu $a0, $a2, 952  
13052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892220C - lw $t0, 4($t0)  
13052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922210 - sw $a1, 0($a0)  
13052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922214 - sw $t0, 4($a0)  
13053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922218 - lui $a0, 0x90F2 <=> li $a0, 0x90F20000  
13053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892221C - addiu $a0, $a0, -10027  
13053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922220 - sw $a0, 960($a2)  
13053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922224 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922228 - sw $a3, 964($a2)  
13054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892222C - addiu $t0, $a1, -26240  
13054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922230 - lw $a1, -26240($a1)  
13054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922234 - addiu $a0, $a2, 968  
13055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922238 - lw $t0, 4($t0)  
13055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892223C - sw $a1, 0($a0)  
13055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922240 - sw $t0, 4($a0)  
13055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922244 - lui $a0, 0x5E8E <=> li $a0, 0x5E8E0000  
13055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922248 - addiu $a0, $a0, -25728  
13055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892224C - sw $a0, 976($a2)  
13056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922250 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922254 - sw $a3, 980($a2)  
13056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922258 - addiu $t0, $a1, -26232  
13056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892225C - lw $a1, -26232($a1)  
13057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922260 - addiu $a0, $a2, 984  
13057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922264 - lw $t0, 4($t0)  
13057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922268 - sw $a1, 0($a0)  
13057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892226C - sw $t0, 4($a0)  
13057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922270 - lui $a0, 0xB94C <=> li $a0, 0xB94C0000  
13058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922274 - addiu $a0, $a0, -16186  
13058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922278 - sw $a0, 992($a2)  
13058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892227C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922280 - sw $a3, 996($a2)  
13059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922284 - addiu $t0, $a1, -26224  
13059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922288 - lw $a1, -26224($a1)  
13059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892228C - addiu $a0, $a2, 1000  
13059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922290 - lw $t0, 4($t0)  
13059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922294 - sw $a1, 0($a0)  
13060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922298 - sw $t0, 4($a0)  
13060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892229C - lui $a0, 0xE480 <=> li $a0, 0xE4800000  
13060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222A0 - addiu $a0, $a0, -2891  
13060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222A4 - sw $a0, 1008($a2)  
13060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222A8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222AC - sw $a3, 1012($a2)  
13061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222B0 - addiu $t0, $a1, -26216  
13061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222B4 - lw $a1, -26216($a1)  
13062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222B8 - addiu $a0, $a2, 1016  
13062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222BC - lw $t0, 4($t0)  
13062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222C0 - sw $a1, 0($a0)  
13062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222C4 - sw $t0, 4($a0)  
13063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222C8 - lui $a0, 0x0514 <=> li $a0, 0x05140000  
13063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222CC - addiu $a0, $a0, 18307  
13063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222D0 - sw $a0, 1024($a2)  
13063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222D4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222D8 - sw $a3, 1028($a2)  
13064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222DC - addiu $t0, $a1, -26208  
13064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222E0 - lw $a1, -26208($a1)  
13064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222E4 - addiu $a0, $a2, 1032  
13064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222E8 - lw $t0, 4($t0)  
13064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222EC - sw $a1, 0($a0)  
13064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222F0 - sw $t0, 4($a0)  
13065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222F4 - lui $a0, 0xF7E2 <=> li $a0, 0xF7E20000  
13065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222F8 - addiu $a0, $a0, 6276  
13065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89222FC - sw $a0, 1040($a2)  
13066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922300 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922304 - sw $a3, 1044($a2)  
13066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922308 - addiu $t0, $a1, -26200  
13066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892230C - lw $a1, -26200($a1)  
13067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922310 - addiu $a0, $a2, 1048  
13067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922314 - lw $t0, 4($t0)  
13067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922318 - sw $a1, 0($a0)  
13067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892231C - sw $t0, 4($a0)  
13068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922320 - lui $a0, 0x0BFF <=> li $a0, 0x0BFF0000  
13068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922324 - addiu $a0, $a0, 12913  
13068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922328 - sw $a0, 1056($a2)  
13068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892232C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922330 - sw $a3, 1060($a2)  
13068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922334 - addiu $t0, $a1, -26192  
13069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922338 - lw $a1, -26192($a1)  
13069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892233C - addiu $a0, $a2, 1064  
13069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922340 - lw $t0, 4($t0)  
13069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922344 - sw $a1, 0($a0)  
13070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922348 - sw $t0, 4($a0)  
13070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892234C - lui $a0, 0x2A54 <=> li $a0, 0x2A540000  
13070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922350 - addiu $a0, $a0, 32311  
13070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922354 - sw $a0, 1072($a2)  
13071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922358 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892235C - sw $a3, 1076($a2)  
13071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922360 - addiu $t0, $a1, -26184  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922364 - lw $a1, -26184($a1)  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922368 - addiu $a0, $a2, 1080  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892236C - lw $t0, 4($t0)  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922370 - sw $a1, 0($a0)  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922374 - sw $t0, 4($a0)  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922378 - lui $a0, 0xAAE8 <=> li $a0, 0xAAE80000  
13072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892237C - addiu $a0, $a0, -7720  
13073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922380 - sw $a0, 1088($a2)  
13073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922384 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922388 - sw $a3, 1092($a2)  
13074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892238C - addiu $t0, $a1, -26176  
13074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922390 - lw $a1, -26176($a1)  
13074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922394 - addiu $a0, $a2, 1096  
13075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922398 - lw $t0, 4($t0)  
13075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892239C - sw $a1, 0($a0)  
13075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223A0 - sw $t0, 4($a0)  
13076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223A4 - lui $a0, 0xA038 <=> li $a0, 0xA0380000  
13076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223A8 - addiu $a0, $a0, 9741  
13076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223AC - sw $a0, 1104($a2)  
13076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223B0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223B4 - sw $a3, 1108($a2)  
13077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223B8 - addiu $t0, $a1, -26168  
13077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223BC - lw $a1, -26168($a1)  
13077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223C0 - addiu $a0, $a2, 1112  
13077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223C4 - lw $t0, 4($t0)  
13078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223C8 - sw $a1, 0($a0)  
13078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223CC - sw $t0, 4($a0)  
13078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223D0 - lui $a0, 0xD280 <=> li $a0, 0xD2800000  
13079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223D4 - addiu $a0, $a0, -30232  
13079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223D8 - sw $a0, 1120($a2)  
13079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223DC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223E0 - sw $a3, 1124($a2)  
13080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223E4 - addiu $t0, $a1, -26160  
13080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223E8 - lw $a1, -26160($a1)  
13080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223EC - addiu $a0, $a2, 1128  
13080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223F0 - lw $t0, 4($t0)  
13080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223F4 - sw $a1, 0($a0)  
13081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223F8 - sw $t0, 4($a0)  
13081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89223FC - lui $a0, 0x25B4 <=> li $a0, 0x25B40000  
13081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922400 - addiu $a0, $a0, -27673  
13081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922404 - sw $a0, 1136($a2)  
13082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922408 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892240C - sw $a3, 1140($a2)  
13082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922410 - addiu $t0, $a1, -26152  
13082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922414 - lw $a1, -26152($a1)  
13083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922418 - addiu $a0, $a2, 1144  
13083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892241C - lw $t0, 4($t0)  
13083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922420 - sw $a1, 0($a0)  
13083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922424 - sw $t0, 4($a0)  
13084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922428 - lui $a0, 0xB622 <=> li $a0, 0xB6220000  
13084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892242C - addiu $a0, $a0, 11066  
13084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922430 - sw $a0, 1152($a2)  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922434 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922438 - sw $a3, 1156($a2)  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892243C - addiu $t0, $a1, -26144  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922440 - lw $a1, -26144($a1)  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922444 - addiu $a0, $a2, 1160  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922448 - lw $t0, 4($t0)  
13085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892244C - sw $a1, 0($a0)  
13086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922450 - sw $t0, 4($a0)  
13086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922454 - lui $a0, 0x9D8C <=> li $a0, 0x9D8C0000  
13086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922458 - addiu $a0, $a0, -8671  
13086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892245C - sw $a0, 1168($a2)  
13087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922460 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922464 - sw $a3, 1172($a2)  
13087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922468 - addiu $t0, $a1, -26136  
13087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892246C - lw $a1, -26136($a1)  
13088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922470 - addiu $a0, $a2, 1176  
13088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922474 - lw $t0, 4($t0)  
13088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922478 - sw $a1, 0($a0)  
13088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892247C - sw $t0, 4($a0)  
13089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922480 - lui $a0, 0x83A4 <=> li $a0, 0x83A40000  
13089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922484 - addiu $a0, $a0, 26984  
13089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922488 - sw $a0, 1184($a2)  
13089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892248C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922490 - sw $a3, 1188($a2)  
13090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922494 - addiu $t0, $a1, -26128  
13090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922498 - lw $a1, -26128($a1)  
13090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892249C - addiu $a0, $a2, 1192  
13090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224A0 - lw $t0, 4($t0)  
13090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224A4 - sw $a1, 0($a0)  
13091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224A8 - sw $t0, 4($a0)  
13091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224AC - lui $a0, 0x6A08 <=> li $a0, 0x6A080000  
13091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224B0 - addiu $a0, $a0, 13509  
13092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224B4 - sw $a0, 1200($a2)  
13092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224B8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224BC - sw $a3, 1204($a2)  
13092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224C0 - addiu $t0, $a1, -26120  
13093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224C4 - lw $a1, -26120($a1)  
13093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224C8 - addiu $a0, $a2, 1208  
13093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224CC - lw $t0, 4($t0)  
13093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224D0 - sw $a1, 0($a0)  
13094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224D4 - sw $t0, 4($a0)  
13094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224D8 - lui $a0, 0x675D <=> li $a0, 0x675D0000  
13094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224DC - addiu $a0, $a0, -3234  
13094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224E0 - sw $a0, 1216($a2)  
13094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224E4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224E8 - sw $a3, 1220($a2)  
13095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224EC - addiu $t0, $a1, -26112  
13095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224F0 - lw $a1, -26112($a1)  
13095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224F4 - addiu $a0, $a2, 1224  
13096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224F8 - lw $t0, 4($t0)  
13096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89224FC - sw $a1, 0($a0)  
13096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922500 - sw $t0, 4($a0)  
13096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922504 - lui $a0, 0xD3E2 <=> li $a0, 0xD3E20000  
13097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922508 - addiu $a0, $a0, -24429  
13097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892250C - sw $a0, 1232($a2)  
13097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922510 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922514 - sw $a3, 1236($a2)  
13097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922518 - addiu $t0, $a1, -26104  
13098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892251C - lw $a1, -26104($a1)  
13098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922520 - addiu $a0, $a2, 1240  
13098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922524 - lw $t0, 4($t0)  
13098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922528 - sw $a1, 0($a0)  
13099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892252C - sw $t0, 4($a0)  
13099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922530 - lui $a0, 0x3BAB <=> li $a0, 0x3BAB0000  
13099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922534 - addiu $a0, $a0, -15675  
13099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922538 - sw $a0, 1248($a2)  
13099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892253C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922540 - sw $a3, 1252($a2)  
13100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922544 - addiu $t0, $a1, -26096  
13100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922548 - lw $a1, -26096($a1)  
13100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892254C - addiu $a0, $a2, 1256  
13101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922550 - lw $t0, 4($t0)  
13101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922554 - sw $a1, 0($a0)  
13101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922558 - sw $t0, 4($a0)  
13101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892255C - lui $a0, 0xB196 <=> li $a0, 0xB1960000  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922560 - addiu $a0, $a0, -14554  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922564 - sw $a0, 1264($a2)  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922568 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892256C - sw $a3, 1268($a2)  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922570 - addiu $t0, $a1, -26088  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922574 - lw $a1, -26088($a1)  
13102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922578 - addiu $a0, $a2, 1272  
13103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892257C - lw $t0, 4($t0)  
13103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922580 - sw $a1, 0($a0)  
13103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922584 - sw $t0, 4($a0)  
13103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922588 - lui $a0, 0xB64A <=> li $a0, 0xB64A0000  
13104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892258C - addiu $a0, $a0, -27249  
13104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922590 - sw $a0, 1280($a2)  
13104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922594 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922598 - sw $a3, 1284($a2)  
13105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892259C - addiu $t0, $a1, -26080  
13105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225A0 - lw $a1, -26080($a1)  
13105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225A4 - addiu $a0, $a2, 1288  
13106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225A8 - lw $t0, 4($t0)  
13106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225AC - sw $a1, 0($a0)  
13106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225B0 - sw $t0, 4($a0)  
13106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225B4 - lui $a0, 0x11BA <=> li $a0, 0x11BA0000  
13106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225B8 - addiu $a0, $a0, -26303  
13106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225BC - sw $a0, 1296($a2)  
13107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225C0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225C4 - sw $a3, 1300($a2)  
13107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225C8 - addiu $t0, $a1, -26072  
13108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225CC - lw $a1, -26072($a1)  
13108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225D0 - addiu $a0, $a2, 1304  
13108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225D4 - lw $t0, 4($t0)  
13108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225D8 - sw $a1, 0($a0)  
13108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225DC - sw $t0, 4($a0)  
13109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225E0 - lui $a0, 0xEFFC <=> li $a0, 0xEFFC0000  
13109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225E4 - addiu $a0, $a0, 21724  
13109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225E8 - sw $a0, 1312($a2)  
13110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225EC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225F0 - sw $a3, 1316($a2)  
13110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225F4 - addiu $t0, $a1, -26064  
13110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225F8 - lw $a1, -26064($a1)  
13110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89225FC - addiu $a0, $a2, 1320  
13110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922600 - lw $t0, 4($t0)  
13111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922604 - sw $a1, 0($a0)  
13111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922608 - sw $t0, 4($a0)  
13111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892260C - lui $a0, 0xE382 <=> li $a0, 0xE3820000  
13111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922610 - addiu $a0, $a0, 11470  
13112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922614 - sw $a0, 1328($a2)  
13112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922618 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892261C - sw $a3, 1332($a2)  
13112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922620 - addiu $t0, $a1, -26056  
13112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922624 - lw $a1, -26056($a1)  
13113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922628 - addiu $a0, $a2, 1336  
13113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892262C - lw $t0, 4($t0)  
13113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922630 - sw $a1, 0($a0)  
13114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922634 - sw $t0, 4($a0)  
13114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922638 - lui $a0, 0xD5BD <=> li $a0, 0xD5BD0000  
13114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892263C - addiu $a0, $a0, -21613  
13114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922640 - sw $a0, 1344($a2)  
13114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922644 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922648 - sw $a3, 1348($a2)  
13115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892264C - addiu $t0, $a1, -26048  
13115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922650 - lw $a1, -26048($a1)  
13115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922654 - addiu $a0, $a2, 1352  
13115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922658 - lw $t0, 4($t0)  
13116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892265C - sw $a1, 0($a0)  
13116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922660 - sw $t0, 4($a0)  
13116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922664 - lui $a0, 0x9AF5 <=> li $a0, 0x9AF50000  
13116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922668 - addiu $a0, $a0, -23358  
13117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892266C - sw $a0, 1360($a2)  
13117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922670 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922674 - sw $a3, 1364($a2)  
13118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922678 - addiu $t0, $a1, -26040  
13118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892267C - lw $a1, -26040($a1)  
13118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922680 - addiu $a0, $a2, 1368  
13118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922684 - lw $t0, 4($t0)  
13118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922688 - sw $a1, 0($a0)  
13118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892268C - sw $t0, 4($a0)  
13119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922690 - lui $a0, 0x8A8F <=> li $a0, 0x8A8F0000  
13119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922694 - addiu $a0, $a0, -16782  
13119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922698 - sw $a0, 1376($a2)  
13119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892269C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226A0 - sw $a3, 1380($a2)  
13120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226A4 - addiu $t0, $a1, -26032  
13120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226A8 - lw $a1, -26032($a1)  
13120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226AC - addiu $a0, $a2, 1384  
13121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226B0 - lw $t0, 4($t0)  
13121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226B4 - sw $a1, 0($a0)  
13121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226B8 - sw $t0, 4($a0)  
13121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226BC - lui $a0, 0xC562 <=> li $a0, 0xC5620000  
13122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226C0 - addiu $a0, $a0, 15086  
13122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226C4 - sw $a0, 1392($a2)  
13122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226C8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226CC - sw $a3, 1396($a2)  
13122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226D0 - addiu $t0, $a1, -26024  
13123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226D4 - lw $a1, -26024($a1)  
13123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226D8 - addiu $a0, $a2, 1400  
13123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226DC - lw $t0, 4($t0)  
13123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226E0 - sw $a1, 0($a0)  
13124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226E4 - sw $t0, 4($a0)  
13124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226E8 - lui $a0, 0xD7ED <=> li $a0, 0xD7ED0000  
13124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226EC - addiu $a0, $a0, -3204  
13124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226F0 - sw $a0, 1408($a2)  
13125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226F4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226F8 - sw $a3, 1412($a2)  
13125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89226FC - addiu $t0, $a1, -26016  
13125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922700 - lw $a1, -26016($a1)  
13125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922704 - addiu $a0, $a2, 1416  
13126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922708 - lw $t0, 4($t0)  
13126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892270C - sw $a1, 0($a0)  
13126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922710 - sw $t0, 4($a0)  
13126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922714 - lui $a0, 0x43A7 <=> li $a0, 0x43A70000  
13127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922718 - addiu $a0, $a0, 20845  
13127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892271C - sw $a0, 1424($a2)  
13127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922720 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922724 - sw $a3, 1428($a2)  
13128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922728 - addiu $t0, $a1, -26008  
13128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892272C - lw $a1, -26008($a1)  
13128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922730 - addiu $a0, $a2, 1432  
13129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922734 - lw $t0, 4($t0)  
13129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922738 - sw $a1, 0($a0)  
13129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892273C - sw $t0, 4($a0)  
13129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922740 - lui $a0, 0x5F49 <=> li $a0, 0x5F490000  
13129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922744 - addiu $a0, $a0, -2863  
13129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922748 - sw $a0, 1440($a2)  
13130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892274C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922750 - sw $a3, 1444($a2)  
13130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922754 - addiu $t0, $a1, -26000  
13130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922758 - lw $a1, -26000($a1)  
13131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892275C - addiu $a0, $a2, 1448  
13131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922760 - lw $t0, 4($t0)  
13131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922764 - sw $a1, 0($a0)  
13131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922768 - sw $t0, 4($a0)  
13132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892276C - lui $a0, 0x5F44 <=> li $a0, 0x5F440000  
13132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922770 - addiu $a0, $a0, -8717  
13132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922774 - sw $a0, 1456($a2)  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922778 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892277C - sw $a3, 1460($a2)  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922780 - addiu $t0, $a1, -25992  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922784 - lw $a1, -25992($a1)  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922788 - addiu $a0, $a2, 1464  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892278C - lw $t0, 4($t0)  
13133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922790 - sw $a1, 0($a0)  
13134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922794 - sw $t0, 4($a0)  
13134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922798 - lui $a0, 0x68F7 <=> li $a0, 0x68F70000  
13134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892279C - addiu $a0, $a0, -9344  
13135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227A0 - sw $a0, 1472($a2)  
13135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227A4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227A8 - sw $a3, 1476($a2)  
13135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227AC - addiu $t0, $a1, -25984  
13136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227B0 - lw $a1, -25984($a1)  
13136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227B4 - addiu $a0, $a2, 1480  
13136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227B8 - lw $t0, 4($t0)  
13136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227BC - sw $a1, 0($a0)  
13137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227C0 - sw $t0, 4($a0)  
13137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227C4 - lui $a0, 0x1B4A <=> li $a0, 0x1B4A0000  
13137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227C8 - addiu $a0, $a0, 24569  
13137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227CC - sw $a0, 1488($a2)  
13137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227D0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227D4 - sw $a3, 1492($a2)  
13138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227D8 - addiu $t0, $a1, -25976  
13138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227DC - lw $a1, -25976($a1)  
13138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227E0 - addiu $a0, $a2, 1496  
13139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227E4 - lw $t0, 4($t0)  
13139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227E8 - sw $a1, 0($a0)  
13139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227EC - sw $t0, 4($a0)  
13140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227F0 - lui $a0, 0x007D <=> li $a0, 0x007D0000  
13140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227F4 - addiu $a0, $a0, -9509  
13140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227F8 - sw $a0, 1504($a2)  
13140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89227FC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922800 - sw $a3, 1508($a2)  
13140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922804 - addiu $t0, $a1, -25968  
13141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922808 - lw $a1, -25968($a1)  
13141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892280C - addiu $a0, $a2, 1512  
13141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922810 - lw $t0, 4($t0)  
13141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922814 - sw $a1, 0($a0)  
13142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922818 - sw $t0, 4($a0)  
13142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892281C - lui $a0, 0x27C9 <=> li $a0, 0x27C90000  
13142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922820 - addiu $a0, $a0, 11827  
13142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922824 - sw $a0, 1520($a2)  
13142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922828 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892282C - sw $a3, 1524($a2)  
13143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922830 - addiu $t0, $a1, -25960  
13143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922834 - lw $a1, -25960($a1)  
13143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922838 - addiu $a0, $a2, 1528  
13143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892283C - lw $t0, 4($t0)  
13144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922840 - sw $a1, 0($a0)  
13144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922844 - sw $t0, 4($a0)  
13144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922848 - lui $a0, 0x8477 <=> li $a0, 0x84770000  
13144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892284C - addiu $a0, $a0, -13733  
13145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922850 - sw $a0, 1536($a2)  
13145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922854 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922858 - sw $a3, 1540($a2)  
13145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892285C - addiu $t0, $a1, -25952  
13146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922860 - lw $a1, -25952($a1)  
13146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922864 - addiu $a0, $a2, 1544  
13146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922868 - lw $t0, 4($t0)  
13146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892286C - sw $a1, 0($a0)  
13146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922870 - sw $t0, 4($a0)  
13146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922874 - lui $a0, 0xF900 <=> li $a0, 0xF9000000  
13147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922878 - addiu $a0, $a0, 21627  
13147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892287C - sw $a0, 1552($a2)  
13147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922880 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922884 - sw $a3, 1556($a2)  
13148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922888 - addiu $t0, $a1, -25944  
13148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892288C - lw $a1, -25944($a1)  
13148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922890 - addiu $a0, $a2, 1560  
13149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922894 - lw $t0, 4($t0)  
13149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922898 - sw $a1, 0($a0)  
13149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892289C - sw $t0, 4($a0)  
13149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228A0 - lui $a0, 0xFC9E <=> li $a0, 0xFC9E0000  
13149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228A4 - addiu $a0, $a0, 10374  
13150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228A8 - sw $a0, 1568($a2)  
13150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228AC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228B0 - sw $a3, 1572($a2)  
13150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228B4 - addiu $t0, $a1, -25936  
13151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228B8 - lw $a1, -25936($a1)  
13151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228BC - addiu $a0, $a2, 1576  
13151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228C0 - lw $t0, 4($t0)  
13151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228C4 - sw $a1, 0($a0)  
13152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228C8 - sw $t0, 4($a0)  
13152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228CC - lui $a0, 0x3982 <=> li $a0, 0x39820000  
13152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228D0 - addiu $a0, $a0, -1040  
13152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228D4 - sw $a0, 1584($a2)  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228D8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228DC - sw $a3, 1588($a2)  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228E0 - addiu $t0, $a1, -25928  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228E4 - lw $a1, -25928($a1)  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228E8 - addiu $a0, $a2, 1592  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228EC - lw $t0, 4($t0)  
13153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228F0 - sw $a1, 0($a0)  
13154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228F4 - sw $t0, 4($a0)  
13154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228F8 - lui $a0, 0x821C <=> li $a0, 0x821C0000  
13154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89228FC - addiu $a0, $a0, -4090  
13155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922900 - sw $a0, 1600($a2)  
13155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922904 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922908 - sw $a3, 1604($a2)  
13155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892290C - addiu $t0, $a1, -25920  
13155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922910 - lw $a1, -25920($a1)  
13156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922914 - addiu $a0, $a2, 1608  
13156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922918 - lw $t0, 4($t0)  
13157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892291C - sw $a1, 0($a0)  
13157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922920 - sw $t0, 4($a0)  
13157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922924 - lui $a0, 0x2C31 <=> li $a0, 0x2C310000  
13157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922928 - addiu $a0, $a0, -20358  
13157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892292C - sw $a0, 1616($a2)  
13157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922930 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922934 - sw $a3, 1620($a2)  
13158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922938 - addiu $t0, $a1, -25912  
13158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892293C - lw $a1, -25912($a1)  
13159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922940 - addiu $a0, $a2, 1624  
13159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922944 - lw $t0, 4($t0)  
13159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922948 - sw $a1, 0($a0)  
13159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892294C - sw $t0, 4($a0)  
13160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922950 - lui $a0, 0x1EB4 <=> li $a0, 0x1EB40000  
13160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922954 - addiu $a0, $a0, 4634  
13160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922958 - sw $a0, 1632($a2)  
13161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892295C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922960 - sw $a3, 1636($a2)  
13161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922964 - addiu $t0, $a1, -25904  
13161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922968 - lw $a1, -25904($a1)  
13161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892296C - addiu $a0, $a2, 1640  
13161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922970 - lw $t0, 4($t0)  
13162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922974 - sw $a1, 0($a0)  
13162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922978 - sw $t0, 4($a0)  
13162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892297C - lui $a0, 0xA752 <=> li $a0, 0xA7520000  
13163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922980 - addiu $a0, $a0, -7208  
13163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922984 - sw $a0, 1648($a2)  
13163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922988 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892298C - sw $a3, 1652($a2)  
13164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922990 - addiu $t0, $a1, -25896  
13164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922994 - lw $a1, -25896($a1)  
13164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922998 - addiu $a0, $a2, 1656  
13164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892299C - lw $t0, 4($t0)  
13165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229A0 - sw $a1, 0($a0)  
13165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229A4 - sw $t0, 4($a0)  
13165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229A8 - lui $a0, 0x03BA <=> li $a0, 0x03BA0000  
13165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229AC - addiu $a0, $a0, -27537  
13165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229B0 - sw $a0, 1664($a2)  
13166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229B4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229B8 - sw $a3, 1668($a2)  
13166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229BC - addiu $t0, $a1, -25888  
13166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229C0 - lw $a1, -25888($a1)  
13166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229C4 - addiu $a0, $a2, 1672  
13166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229C8 - lw $t0, 4($t0)  
13167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229CC - sw $a1, 0($a0)  
13167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229D0 - sw $t0, 4($a0)  
13167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229D4 - lui $a0, 0xADCA <=> li $a0, 0xADCA0000  
13168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229D8 - addiu $a0, $a0, 32486  
13168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229DC - sw $a0, 1680($a2)  
13168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229E0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229E4 - sw $a3, 1684($a2)  
13169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229E8 - addiu $t0, $a1, -25880  
13169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229EC - lw $a1, -25880($a1)  
13169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229F0 - addiu $a0, $a2, 1688  
13169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229F4 - lw $t0, 4($t0)  
13169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229F8 - sw $a1, 0($a0)  
13170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89229FC - sw $t0, 4($a0)  
13170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A00 - lui $a0, 0x0899 <=> li $a0, 0x08990000  
13170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A04 - addiu $a0, $a0, -6641  
13170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A08 - sw $a0, 1696($a2)  
13170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A0C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A10 - sw $a3, 1700($a2)  
13171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A14 - addiu $t0, $a1, -25872  
13171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A18 - lw $a1, -25872($a1)  
13171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A1C - addiu $a0, $a2, 1704  
13172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A20 - lw $t0, 4($t0)  
13172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A24 - sw $a1, 0($a0)  
13172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A28 - sw $t0, 4($a0)  
13172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A2C - lui $a0, 0xB17D <=> li $a0, 0xB17D0000  
13173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A30 - addiu $a0, $a0, 6093  
13173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A34 - sw $a0, 1712($a2)  
13173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A38 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A3C - sw $a3, 1716($a2)  
13173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A40 - addiu $t0, $a1, -25864  
13174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A44 - lw $a1, -25864($a1)  
13174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A48 - addiu $a0, $a2, 1720  
13174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A4C - lw $t0, 4($t0)  
13174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A50 - sw $a1, 0($a0)  
13175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A54 - sw $t0, 4($a0)  
13175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A58 - lui $a0, 0xF22B <=> li $a0, 0xF22B0000  
13175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A5C - addiu $a0, $a0, 17536  
13175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A60 - sw $a0, 1728($a2)  
13175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A64 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A68 - sw $a3, 1732($a2)  
13176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A6C - addiu $t0, $a1, -25856  
13176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A70 - lw $a1, -25856($a1)  
13176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A74 - addiu $a0, $a2, 1736  
13177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A78 - lw $t0, 4($t0)  
13177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A7C - sw $a1, 0($a0)  
13177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A80 - sw $t0, 4($a0)  
13177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A84 - sw $zr, 1744($a2)  
13177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A88 - sw $a3, 1748($a2)  
13178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A8C - addiu $a0, $a2, 1752  
13178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A90 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A94 - addiu $a2, $a1, -25848  
13178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A98 - lw $a1, -25848($a1)  
13179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922A9C - lw $a2, 4($a2)  
13179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AA0 - sw $a1, 0($a0)  
13179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AA4 - sw $a2, 4($a0)  
13179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AAC - addiu $a1, $a0, -25840  
13180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AB0 - lw $a0, -25840($a0)  
13180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AB4 - lui $a2, 0xAFA2 <=> li $a2, 0xAFA20000  
13180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AB8 - lw $a1, 4($a1)  
13181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ABC - addiu $a2, $a2, 3608  
13181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AC0 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
13181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AC4 - sw $a2, -3552($a3)  
13181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AC8 - addiu $a2, $a3, -3552  
13181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ACC - lui $a3, 0x0771 <=> li $a3, 0x07710000  
13181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AD0 - addiu $a3, $a3, 15483  
13182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AD4 - sw $a3, 4($a2)  
13182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AD8 - addiu $t0, $a2, 8  
13182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ADC - sw $a0, 0($t0)  
13183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AE0 - sw $a1, 4($t0)  
13183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AE4 - sw $zr, 16($a2)  
13183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AE8 - sw $a3, 20($a2)  
13183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AEC - addiu $a0, $a2, 24  
13184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AF0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AF4 - addiu $a2, $a1, -25832  
13184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AF8 - lw $a1, -25832($a1)  
13185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922AFC - lw $a2, 4($a2)  
13185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B00 - sw $a1, 0($a0)  
13185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B04 - sw $a2, 4($a0)  
13185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B08 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B0C - addiu $a1, $a0, -25824  
13186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B10 - lw $a0, -25824($a0)  
13186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B14 - lui $a2, 0xE4AB <=> li $a2, 0xE4AB0000  
13186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B18 - lw $a1, 4($a1)  
13186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B1C - addiu $a2, $a2, 18309  
13187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B20 - lui $a3, 0x08AF <=> li $a3, 0x08AF0000  
13187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B24 - sw $a2, -30832($a3)  
13187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B28 - addiu $a2, $a3, -30832  
13187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B2C - lui $a3, 0x270F <=> li $a3, 0x270F0000  
13188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B30 - addiu $a3, $a3, 22241  
13188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B34 - sw $a3, 4($a2)  
13188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B38 - addiu $t0, $a2, 8  
13188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B3C - sw $a0, 0($t0)  
13189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B40 - lui $a0, 0x46D5 <=> li $a0, 0x46D50000  
13189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B44 - sw $a1, 4($t0)  
13189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B48 - addiu $a0, $a0, -28094  
13190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B4C - sw $a0, 16($a2)  
13190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B50 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B54 - sw $a3, 20($a2)  
13190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B58 - addiu $t0, $a1, -25816  
13190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B5C - lw $a1, -25816($a1)  
13191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B60 - addiu $a0, $a2, 24  
13191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B64 - lw $t0, 4($t0)  
13191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B68 - sw $a1, 0($a0)  
13191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B6C - sw $t0, 4($a0)  
13192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B70 - lui $a0, 0x1FCA <=> li $a0, 0x1FCA0000  
13192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B74 - addiu $a0, $a0, -31723  
13192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B78 - sw $a0, 32($a2)  
13192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B7C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B80 - sw $a3, 36($a2)  
13193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B84 - addiu $t0, $a1, -25808  
13193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B88 - lw $a1, -25808($a1)  
13194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B8C - addiu $a0, $a2, 40  
13194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B90 - lw $t0, 4($t0)  
13194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B94 - sw $a1, 0($a0)  
13194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B98 - sw $t0, 4($a0)  
13194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922B9C - sw $zr, 48($a2)  
13194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BA0 - sw $a3, 52($a2)  
13195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BA4 - addiu $a0, $a2, 56  
13195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BA8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BAC - addiu $a2, $a1, -25800  
13195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BB0 - lw $a1, -25800($a1)  
13196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BB4 - lw $a2, 4($a2)  
13196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BB8 - sw $a1, 0($a0)  
13196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BBC - sw $a2, 4($a0)  
13196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BC0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BC4 - addiu $a1, $a0, -25792  
13197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BC8 - lw $a0, -25792($a0)  
13198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BCC - lui $a2, 0x4824 <=> li $a2, 0x48240000  
13198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BD0 - lw $a1, 4($a1)  
13198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BD4 - addiu $a2, $a2, 18506  
13198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BD8 - lui $a3, 0x08AF <=> li $a3, 0x08AF0000  
13198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BDC - sw $a2, -30000($a3)  
13198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BE0 - addiu $a2, $a3, -30000  
13199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BE4 - lui $a3, 0xD151 <=> li $a3, 0xD1510000  
13199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BE8 - addiu $a3, $a3, 21394  
13199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BEC - sw $a3, 4($a2)  
13200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BF0 - addiu $t0, $a2, 8  
13200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BF4 - sw $a0, 0($t0)  
13200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BF8 - lui $a0, 0xD65B <=> li $a0, 0xD65B0000  
13200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922BFC - sw $a1, 4($t0)  
13201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C00 - addiu $a0, $a0, 11189  
13201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C04 - sw $a0, 16($a2)  
13201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C08 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C0C - sw $a3, 20($a2)  
13202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C10 - addiu $t0, $a1, -25784  
13202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C14 - lw $a1, -25784($a1)  
13202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C18 - addiu $a0, $a2, 24  
13203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C1C - lw $t0, 4($t0)  
13203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C20 - sw $a1, 0($a0)  
13203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C24 - sw $t0, 4($a0)  
13203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C28 - lui $a0, 0x5B65 <=> li $a0, 0x5B650000  
13203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C2C - addiu $a0, $a0, -16404  
13203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C30 - sw $a0, 32($a2)  
13204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C34 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C38 - sw $a3, 36($a2)  
13204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C3C - addiu $t0, $a1, -25776  
13205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C40 - lw $a1, -25776($a1)  
13205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C44 - addiu $a0, $a2, 40  
13205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C48 - lw $t0, 4($t0)  
13205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C4C - sw $a1, 0($a0)  
13206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C50 - sw $t0, 4($a0)  
13206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C54 - lui $a0, 0xAF89 <=> li $a0, 0xAF890000  
13206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C58 - addiu $a0, $a0, -16774  
13207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C5C - sw $a0, 48($a2)  
13207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C60 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C64 - sw $a3, 52($a2)  
13207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C68 - addiu $t0, $a1, -25768  
13207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C6C - lw $a1, -25768($a1)  
13208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C70 - addiu $a0, $a2, 56  
13208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C74 - lw $t0, 4($t0)  
13208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C78 - sw $a1, 0($a0)  
13208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C7C - sw $t0, 4($a0)  
13209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C80 - lui $a0, 0xE7E0 <=> li $a0, 0xE7E00000  
13209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C84 - addiu $a0, $a0, -26259  
13209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C88 - sw $a0, 64($a2)  
13209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C8C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C90 - sw $a3, 68($a2)  
13210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C94 - addiu $t0, $a1, -25760  
13210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C98 - lw $a1, -25760($a1)  
13210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922C9C - addiu $a0, $a2, 72  
13211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CA0 - lw $t0, 4($t0)  
13211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CA4 - sw $a1, 0($a0)  
13211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CA8 - sw $t0, 4($a0)  
13211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CAC - sw $zr, 80($a2)  
13211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CB0 - sw $a3, 84($a2)  
13211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CB4 - addiu $a0, $a2, 88  
13212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CB8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CBC - addiu $a2, $a1, -25752  
13213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CC0 - lw $a1, -25752($a1)  
13213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CC4 - lw $a2, 4($a2)  
13213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CC8 - sw $a1, 0($a0)  
13213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CCC - sw $a2, 4($a0)  
13214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CD0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CD4 - addiu $a1, $a0, -25744  
13214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CD8 - lw $a0, -25744($a0)  
13214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CDC - lui $a2, 0x6DF8 <=> li $a2, 0x6DF80000  
13214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CE0 - lw $a1, 4($a1)  
13214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CE4 - addiu $a2, $a2, 11888  
13215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CE8 - lui $a3, 0x08AF <=> li $a3, 0x08AF0000  
13215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CEC - sw $a2, -30656($a3)  
13215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CF0 - addiu $a2, $a3, -30656  
13216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CF4 - lui $a3, 0x589E <=> li $a3, 0x589E0000  
13216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CF8 - addiu $a3, $a3, 24499  
13216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922CFC - sw $a3, 4($a2)  
13216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D00 - addiu $t0, $a2, 8  
13217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D04 - sw $a0, 0($t0)  
13217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D08 - sw $a1, 4($t0)  
13217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D0C - sw $zr, 16($a2)  
13217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D10 - sw $a3, 20($a2)  
13218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D14 - addiu $a0, $a2, 24  
13218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D18 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D1C - addiu $a2, $a1, -25736  
13218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D20 - lw $a1, -25736($a1)  
13218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D24 - lw $a2, 4($a2)  
13218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D28 - sw $a1, 0($a0)  
13219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D2C - sw $a2, 4($a0)  
13219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D30 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D34 - addiu $a1, $a0, -25728  
13220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D38 - lw $a0, -25728($a0)  
13220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D3C - lui $a2, 0xE90B <=> li $a2, 0xE90B0000  
13220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D40 - lw $a1, 4($a1)  
13220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D44 - addiu $a2, $a2, -21203  
13220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D48 - lui $a3, 0x08AE <=> li $a3, 0x08AE0000  
13221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D4C - sw $a2, -17904($a3)  
13221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D50 - addiu $a2, $a3, -17904  
13221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D54 - lui $a3, 0x0ADA <=> li $a3, 0x0ADA0000  
13221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D58 - addiu $a3, $a3, 20084  
13222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D5C - sw $a3, 4($a2)  
13222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D60 - addiu $t0, $a2, 8  
13222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D64 - sw $a0, 0($t0)  
13222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D68 - lui $a0, 0xC240 <=> li $a0, 0xC2400000  
13223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D6C - sw $a1, 4($t0)  
13223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D70 - addiu $a0, $a0, 18759  
13223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D74 - sw $a0, 16($a2)  
13223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D78 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D7C - sw $a3, 20($a2)  
13224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D80 - addiu $t0, $a1, -25720  
13224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D84 - lw $a1, -25720($a1)  
13224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D88 - addiu $a0, $a2, 24  
13224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D8C - lw $t0, 4($t0)  
13225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D90 - sw $a1, 0($a0)  
13225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D94 - sw $t0, 4($a0)  
13225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D98 - lui $a0, 0x406A <=> li $a0, 0x406A0000  
13225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922D9C - addiu $a0, $a0, -26459  
13226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DA0 - sw $a0, 32($a2)  
13226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DA4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DA8 - sw $a3, 36($a2)  
13227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DAC - addiu $t0, $a1, -25712  
13227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DB0 - lw $a1, -25712($a1)  
13227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DB4 - addiu $a0, $a2, 40  
13227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DB8 - lw $t0, 4($t0)  
13227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DBC - sw $a1, 0($a0)  
13228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DC0 - sw $t0, 4($a0)  
13228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DC4 - lui $a0, 0x2C00 <=> li $a0, 0x2C000000  
13228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DC8 - addiu $a0, $a0, -5469  
13229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DCC - sw $a0, 48($a2)  
13229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DD0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DD4 - sw $a3, 52($a2)  
13229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DD8 - addiu $t0, $a1, -25704  
13230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DDC - lw $a1, -25704($a1)  
13230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DE0 - addiu $a0, $a2, 56  
13230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DE4 - lw $t0, 4($t0)  
13230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DE8 - sw $a1, 0($a0)  
13230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DEC - sw $t0, 4($a0)  
13231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DF0 - lui $a0, 0xF725 <=> li $a0, 0xF7250000  
13231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DF4 - addiu $a0, $a0, 6756  
13231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DF8 - sw $a0, 64($a2)  
13231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922DFC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E00 - sw $a3, 68($a2)  
13232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E04 - addiu $t0, $a1, -25696  
13232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E08 - lw $a1, -25696($a1)  
13233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E0C - addiu $a0, $a2, 72  
13233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E10 - lw $t0, 4($t0)  
13233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E14 - sw $a1, 0($a0)  
13233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E18 - sw $t0, 4($a0)  
13234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E1C - lui $a0, 0xC6F4 <=> li $a0, 0xC6F40000  
13234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E20 - addiu $a0, $a0, -17755  
13234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E24 - sw $a0, 80($a2)  
13234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E28 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E2C - sw $a3, 84($a2)  
13235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E30 - addiu $t0, $a1, -25688  
13235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E34 - lw $a1, -25688($a1)  
13235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E38 - addiu $a0, $a2, 88  
13235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E3C - lw $t0, 4($t0)  
13235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E40 - sw $a1, 0($a0)  
13236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E44 - sw $t0, 4($a0)  
13236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E48 - lui $a0, 0x7740 <=> li $a0, 0x77400000  
13236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E4C - addiu $a0, $a0, 15100  
13237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E50 - sw $a0, 96($a2)  
13237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E54 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E58 - sw $a3, 100($a2)  
13237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E5C - addiu $t0, $a1, -25680  
13238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E60 - lw $a1, -25680($a1)  
13238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E64 - addiu $a0, $a2, 104  
13238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E68 - lw $t0, 4($t0)  
13239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E6C - sw $a1, 0($a0)  
13239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E70 - sw $t0, 4($a0)  
13239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E74 - lui $a0, 0xC1C0 <=> li $a0, 0xC1C00000  
13239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E78 - addiu $a0, $a0, -3853  
13239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E7C - sw $a0, 112($a2)  
13240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E80 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E84 - sw $a3, 116($a2)  
13240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E88 - addiu $t0, $a1, -25672  
13240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E8C - lw $a1, -25672($a1)  
13241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E90 - addiu $a0, $a2, 120  
13241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E94 - lw $t0, 4($t0)  
13241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E98 - sw $a1, 0($a0)  
13241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922E9C - sw $t0, 4($a0)  
13242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EA0 - lui $a0, 0x11FF <=> li $a0, 0x11FF0000  
13242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EA4 - addiu $a0, $a0, -24719  
13242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EA8 - sw $a0, 128($a2)  
13242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EAC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EB0 - sw $a3, 132($a2)  
13243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EB4 - addiu $t0, $a1, -25664  
13243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EB8 - lw $a1, -25664($a1)  
13243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EBC - addiu $a0, $a2, 136  
13244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EC0 - lw $t0, 4($t0)  
13244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EC4 - sw $a1, 0($a0)  
13244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EC8 - sw $t0, 4($a0)  
13244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ECC - lui $a0, 0xC0CB <=> li $a0, 0xC0CB0000  
13244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ED0 - addiu $a0, $a0, -21430  
13244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ED4 - sw $a0, 144($a2)  
13245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922ED8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EDC - sw $a3, 148($a2)  
13245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EE0 - addiu $t0, $a1, -25656  
13246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EE4 - lw $a1, -25656($a1)  
13246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EE8 - addiu $a0, $a2, 152  
13246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EEC - lw $t0, 4($t0)  
13246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EF0 - sw $a1, 0($a0)  
13247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EF4 - sw $t0, 4($a0)  
13247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EF8 - lui $a0, 0x5B66 <=> li $a0, 0x5B660000  
13247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922EFC - addiu $a0, $a0, 13524  
13247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F00 - sw $a0, 160($a2)  
13248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F04 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F08 - sw $a3, 164($a2)  
13248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F0C - addiu $t0, $a1, -25648  
13248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F10 - lw $a1, -25648($a1)  
13248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F14 - addiu $a0, $a2, 168  
13249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F18 - lw $t0, 4($t0)  
13249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F1C - sw $a1, 0($a0)  
13249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F20 - sw $t0, 4($a0)  
13250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F24 - lui $a0, 0xB60D <=> li $a0, 0xB60D0000  
13250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F28 - addiu $a0, $a0, 7989  
13250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F2C - sw $a0, 176($a2)  
13250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F30 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F34 - sw $a3, 180($a2)  
13251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F38 - addiu $t0, $a1, -25640  
13251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F3C - lw $a1, -25640($a1)  
13251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F40 - addiu $a0, $a2, 184  
13252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F44 - lw $t0, 4($t0)  
13252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F48 - sw $a1, 0($a0)  
13252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F4C - sw $t0, 4($a0)  
13252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F50 - lui $a0, 0xB166 <=> li $a0, 0xB1660000  
13253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F54 - addiu $a0, $a0, 6574  
13253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F58 - sw $a0, 192($a2)  
13253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F5C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F60 - sw $a3, 196($a2)  
13253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F64 - addiu $t0, $a1, -25632  
13254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F68 - lw $a1, -25632($a1)  
13254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F6C - addiu $a0, $a2, 200  
13255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F70 - lw $t0, 4($t0)  
13255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F74 - sw $a1, 0($a0)  
13255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F78 - sw $t0, 4($a0)  
13255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F7C - lui $a0, 0x10C2 <=> li $a0, 0x10C20000  
13255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F80 - addiu $a0, $a0, -14201  
13256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F84 - sw $a0, 208($a2)  
13256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F88 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F8C - sw $a3, 212($a2)  
13257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F90 - addiu $t0, $a1, -25624  
13257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F94 - lw $a1, -25624($a1)  
13257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F98 - addiu $a0, $a2, 216  
13257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922F9C - lw $t0, 4($t0)  
13258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FA0 - sw $a1, 0($a0)  
13258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FA4 - sw $t0, 4($a0)  
13258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FA8 - lui $a0, 0xCE0D <=> li $a0, 0xCE0D0000  
13258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FAC - addiu $a0, $a0, -22939  
13258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FB0 - sw $a0, 224($a2)  
13259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FB4 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FB8 - sw $a3, 228($a2)  
13259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FBC - addiu $t1, $t0, -25616  
13260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FC0 - lw $t0, -25616($t0)  
13260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FC4 - addiu $a1, $a2, 232  
13260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FC8 - lw $t1, 4($t1)  
13260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FCC - sw $t0, 0($a1)  
13261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FD0 - sw $t1, 4($a1)  
13261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FD4 - lui $a1, 0xCA3C <=> li $a1, 0xCA3C0000  
13261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FD8 - addiu $a1, $a1, 22950  
13262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FDC - sw $a1, 240($a2)  
13262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FE0 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FE4 - sw $a3, 244($a2)  
13262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FE8 - addiu $t1, $t0, -25608  
13262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FEC - lw $t0, -25608($t0)  
13262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FF0 - addiu $a1, $a2, 248  
13263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FF4 - lw $t1, 4($t1)  
13263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FF8 - sw $t0, 0($a1)  
13264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8922FFC - sw $t1, 4($a1)  
13264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923000 - lui $a1, 0x2865 <=> li $a1, 0x28650000  
13264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923004 - addiu $a1, $a1, 27922  
13264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923008 - sw $a1, 256($a2)  
13265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892300C - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923010 - sw $a3, 260($a2)  
13265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923014 - addiu $t1, $t0, -25600  
13266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923018 - lw $t0, -25600($t0)  
13266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892301C - addiu $a1, $a2, 264  
13266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923020 - lw $t1, 4($t1)  
13266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923024 - sw $t0, 0($a1)  
13267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923028 - sw $t1, 4($a1)  
13267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892302C - lui $a1, 0xFF86 <=> li $a1, 0xFF860000  
13267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923030 - addiu $a1, $a1, -11049  
13267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923034 - sw $a1, 272($a2)  
13268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923038 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892303C - sw $a3, 276($a2)  
13268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923040 - addiu $t1, $t0, -25592  
13268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923044 - lw $t0, -25592($t0)  
13269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923048 - addiu $a1, $a2, 280  
13269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892304C - lw $t1, 4($t1)  
13269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923050 - sw $t0, 0($a1)  
13269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923054 - sw $t1, 4($a1)  
13270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923058 - lui $a1, 0x0169 <=> li $a1, 0x01690000  
13270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892305C - addiu $a1, $a1, -20324  
13270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923060 - sw $a1, 288($a2)  
13271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923064 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923068 - sw $a3, 292($a2)  
13271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892306C - addiu $t1, $t0, -25584  
13271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923070 - lw $t0, -25584($t0)  
13271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923074 - addiu $a1, $a2, 296  
13272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923078 - lw $t1, 4($t1)  
13272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892307C - sw $t0, 0($a1)  
13272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923080 - sw $t1, 4($a1)  
13272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923084 - lui $a1, 0xB9ED <=> li $a1, 0xB9ED0000  
13273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923088 - addiu $a1, $a1, 2514  
13273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892308C - sw $a1, 304($a2)  
13273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923090 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923094 - sw $a3, 308($a2)  
13274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923098 - addiu $t1, $t0, -25576  
13274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892309C - lw $t0, -25576($t0)  
13274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230A0 - addiu $a1, $a2, 312  
13275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230A4 - lw $t1, 4($t1)  
13275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230A8 - sw $t0, 0($a1)  
13275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230AC - sw $t1, 4($a1)  
13275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230B0 - lui $a1, 0xD96C <=> li $a1, 0xD96C0000  
13275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230B4 - addiu $a1, $a1, 2592  
13276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230B8 - sw $a1, 320($a2)  
13276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230BC - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230C0 - sw $a3, 324($a2)  
13277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230C4 - addiu $t1, $t0, -25568  
13277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230C8 - lw $t0, -25568($t0)  
13277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230CC - addiu $a1, $a2, 328  
13277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230D0 - lw $t1, 4($t1)  
13277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230D4 - sw $t0, 0($a1)  
13278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230D8 - sw $t1, 4($a1)  
13278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230DC - lui $a1, 0x4AF5 <=> li $a1, 0x4AF50000  
13278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230E0 - addiu $a1, $a1, 31675  
13279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230E4 - sw $a1, 336($a2)  
13279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230E8 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230EC - sw $a3, 340($a2)  
13280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230F0 - addiu $t1, $t0, -25560  
13280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230F4 - lw $t0, -25560($t0)  
13280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230F8 - addiu $a1, $a2, 344  
13280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89230FC - lw $t1, 4($t1)  
13280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923100 - sw $t0, 0($a1)  
13281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923104 - sw $t1, 4($a1)  
13281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923108 - lui $a1, 0x2A27 <=> li $a1, 0x2A270000  
13281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892310C - addiu $a1, $a1, -94  
13282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923110 - sw $a1, 352($a2)  
13282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923114 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923118 - sw $a3, 356($a2)  
13283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892311C - addiu $t1, $t0, -25552  
13283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923120 - lw $t0, -25552($t0)  
13283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923124 - addiu $a1, $a2, 360  
13284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923128 - lw $t1, 4($t1)  
13284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892312C - sw $t0, 0($a1)  
13284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923130 - sw $t1, 4($a1)  
13284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923134 - lui $a1, 0xF8D0 <=> li $a1, 0xF8D00000  
13285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923138 - addiu $a1, $a1, -10987  
13285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892313C - sw $a1, 368($a2)  
13285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923140 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923144 - sw $a3, 372($a2)  
13286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923148 - addiu $t1, $t0, -25544  
13286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892314C - lw $t0, -25544($t0)  
13286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923150 - addiu $a1, $a2, 376  
13287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923154 - lw $t1, 4($t1)  
13287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923158 - sw $t0, 0($a1)  
13287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892315C - sw $t1, 4($a1)  
13288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923160 - lui $a1, 0x7DCC <=> li $a1, 0x7DCC0000  
13288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923164 - addiu $a1, $a1, 24505  
13288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923168 - sw $a1, 384($a2)  
13288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892316C - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923170 - sw $a3, 388($a2)  
13289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923174 - addiu $t1, $t0, -25536  
13289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923178 - lw $t0, -25536($t0)  
13289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892317C - addiu $a1, $a2, 392  
13289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923180 - lw $t1, 4($t1)  
13289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923184 - sw $t0, 0($a1)  
13290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923188 - sw $t1, 4($a1)  
13290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892318C - lui $a1, 0xE5DF <=> li $a1, 0xE5DF0000  
13290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923190 - addiu $a1, $a1, 26327  
13291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923194 - sw $a1, 400($a2)  
13291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923198 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892319C - sw $a3, 404($a2)  
13291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231A0 - addiu $t1, $t0, -25528  
13292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231A4 - lw $t0, -25528($t0)  
13292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231A8 - addiu $a1, $a2, 408  
13292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231AC - lw $t1, 4($t1)  
13293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231B0 - sw $t0, 0($a1)  
13293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231B4 - sw $t1, 4($a1)  
13293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231B8 - lui $a1, 0xDD47 <=> li $a1, 0xDD470000  
13293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231BC - addiu $a1, $a1, -31479  
13293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231C0 - sw $a1, 416($a2)  
13293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231C4 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231C8 - sw $a3, 420($a2)  
13294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231CC - addiu $t1, $t0, -25520  
13294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231D0 - lw $t0, -25520($t0)  
13294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231D4 - addiu $a1, $a2, 424  
13295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231D8 - lw $t1, 4($t1)  
13295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231DC - sw $t0, 0($a1)  
13295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231E0 - sw $t1, 4($a1)  
13295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231E4 - lui $a1, 0x3718 <=> li $a1, 0x37180000  
13296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231E8 - addiu $a1, $a1, 23946  
13296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231EC - sw $a1, 432($a2)  
13296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231F0 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231F4 - sw $a3, 436($a2)  
13297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231F8 - addiu $t1, $t0, -25512  
13297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89231FC - lw $t0, -25512($t0)  
13297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923200 - addiu $a1, $a2, 440  
13297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923204 - lw $t1, 4($t1)  
13298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923208 - sw $t0, 0($a1)  
13298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892320C - sw $t1, 4($a1)  
13298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923210 - lui $a1, 0x70ED <=> li $a1, 0x70ED0000  
13298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923214 - addiu $a1, $a1, 12360  
13298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923218 - sw $a1, 448($a2)  
13299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892321C - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923220 - sw $a3, 452($a2)  
13299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923224 - addiu $t1, $t0, -25504  
13300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923228 - lw $t0, -25504($t0)  
13300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892322C - addiu $a1, $a2, 456  
13300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923230 - lw $t1, 4($t1)  
13301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923234 - sw $t0, 0($a1)  
13301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923238 - sw $t1, 4($a1)  
13301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892323C - lui $a1, 0x33CB <=> li $a1, 0x33CB0000  
13302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923240 - addiu $a1, $a1, -14849  
13302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923244 - sw $a1, 464($a2)  
13302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923248 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892324C - sw $a3, 468($a2)  
13302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923250 - addiu $t1, $t0, -25496  
13303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923254 - lw $t0, -25496($t0)  
13303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923258 - addiu $a1, $a2, 472  
13304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892325C - lw $t1, 4($t1)  
13304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923260 - sw $t0, 0($a1)  
13304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923264 - sw $t1, 4($a1)  
13304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923268 - sw $zr, 480($a2)  
13305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892326C - sw $a3, 484($a2)  
13305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923270 - addiu $a1, $a2, 488  
13305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923274 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923278 - addiu $a3, $a2, -25488  
13305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892327C - lw $a2, -25488($a2)  
13306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923280 - lw $a3, 4($a3)  
13306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923284 - sw $a2, 0($a1)  
13306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923288 - sw $a3, 4($a1)  
13307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892328C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923290 - addiu $a2, $a1, -25480  
13307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923294 - lw $a1, -25480($a1)  
13307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923298 - lui $a3, 0x3612 <=> li $a3, 0x36120000  
13307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892329C - lw $a2, 4($a2)  
13308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232A0 - addiu $a3, $a3, -16074  
13308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232A4 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
13308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232A8 - sw $a3, -18176($t0)  
13309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232AC - addiu $a3, $t0, -18176  
13309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232B0 - lui $t0, 0x5752 <=> li $t0, 0x57520000  
13309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232B4 - addiu $t0, $t0, 21523  
13309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232B8 - sw $t0, 4($a3)  
13310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232BC - addiu $t1, $a3, 8  
13310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232C0 - sw $a1, 0($t1)  
13310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232C4 - lui $a1, 0x62C1 <=> li $a1, 0x62C10000  
13310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232C8 - sw $a2, 4($t1)  
13310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232CC - addiu $a1, $a1, 7353  
13310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232D0 - sw $a1, 16($a3)  
13311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232D4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232D8 - sw $t0, 20($a3)  
13311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232DC - addiu $t1, $a2, -25472  
13312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232E0 - lw $a2, -25472($a2)  
13312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232E4 - addiu $a1, $a3, 24  
13312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232E8 - lw $t1, 4($t1)  
13313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232EC - sw $a2, 0($a1)  
13313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232F0 - sw $t1, 4($a1)  
13313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232F4 - lui $a1, 0xEEEB <=> li $a1, 0xEEEB0000  
13313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232F8 - addiu $a1, $a1, 29216  
13313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89232FC - sw $a1, 32($a3)  
13314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923300 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923304 - sw $t0, 36($a3)  
13314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923308 - addiu $t1, $a2, -25464  
13314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892330C - lw $a2, -25464($a2)  
13315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923310 - addiu $a1, $a3, 40  
13315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923314 - lw $t1, 4($t1)  
13315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923318 - sw $a2, 0($a1)  
13315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892331C - sw $t1, 4($a1)  
13316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923320 - lui $a1, 0xA580 <=> li $a1, 0xA5800000  
13316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923324 - addiu $a1, $a1, 31211  
13316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923328 - sw $a1, 48($a3)  
13317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892332C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923330 - sw $t0, 52($a3)  
13317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923334 - addiu $t1, $a2, -25456  
13318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923338 - lw $a2, -25456($a2)  
13318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892333C - addiu $a1, $a3, 56  
13318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923340 - lw $t1, 4($t1)  
13319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923344 - sw $a2, 0($a1)  
13319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923348 - sw $t1, 4($a1)  
13319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892334C - lui $a1, 0x0C7D <=> li $a1, 0x0C7D0000  
13319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923350 - addiu $a1, $a1, -11654  
13319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923354 - sw $a1, 64($a3)  
13320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923358 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892335C - sw $t0, 68($a3)  
13320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923360 - addiu $t1, $a2, -25448  
13321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923364 - lw $a2, -25448($a2)  
13321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923368 - addiu $a1, $a3, 72  
13321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892336C - lw $t1, 4($t1)  
13321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923370 - sw $a2, 0($a1)  
13322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923374 - sw $t1, 4($a1)  
13322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923378 - lui $a1, 0xB3C2 <=> li $a1, 0xB3C20000  
13322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892337C - addiu $a1, $a1, 25324  
13322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923380 - sw $a1, 80($a3)  
13323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923384 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923388 - sw $t0, 84($a3)  
13323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892338C - addiu $t1, $a2, -25440  
13324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923390 - lw $a2, -25440($a2)  
13324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923394 - addiu $a1, $a3, 88  
13324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923398 - lw $t1, 4($t1)  
13324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892339C - sw $a2, 0($a1)  
13324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233A0 - sw $t1, 4($a1)  
13324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233A4 - lui $a1, 0x500F <=> li $a1, 0x500F0000  
13325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233A8 - addiu $a1, $a1, -19932  
13325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233AC - sw $a1, 96($a3)  
13325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233B4 - sw $t0, 100($a3)  
13326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233B8 - addiu $t1, $a2, -25432  
13326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233BC - lw $a2, -25432($a2)  
13327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233C0 - addiu $a1, $a3, 104  
13327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233C4 - lw $t1, 4($t1)  
13327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233C8 - sw $a2, 0($a1)  
13328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233CC - sw $t1, 4($a1)  
13328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233D0 - lui $a1, 0x4BAC <=> li $a1, 0x4BAC0000  
13328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233D4 - addiu $a1, $a1, -13945  
13328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233D8 - sw $a1, 112($a3)  
13328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233DC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233E0 - sw $t0, 116($a3)  
13329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233E4 - addiu $t1, $a2, -25424  
13329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233E8 - lw $a2, -25424($a2)  
13329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233EC - addiu $a1, $a3, 120  
13330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233F0 - lw $t1, 4($t1)  
13330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233F4 - sw $a2, 0($a1)  
13330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233F8 - sw $t1, 4($a1)  
13330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89233FC - lui $a1, 0x53EC <=> li $a1, 0x53EC0000  
13331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923400 - addiu $a1, $a1, -4605  
13331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923404 - sw $a1, 128($a3)  
13331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923408 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892340C - sw $t0, 132($a3)  
13332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923410 - addiu $t1, $a2, -25416  
13332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923414 - lw $a2, -25416($a2)  
13332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923418 - addiu $a1, $a3, 136  
13333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892341C - lw $t1, 4($t1)  
13333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923420 - sw $a2, 0($a1)  
13333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923424 - sw $t1, 4($a1)  
13334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923428 - lui $a1, 0x6C2B <=> li $a1, 0x6C2B0000  
13334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892342C - addiu $a1, $a1, 26617  
13334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923430 - sw $a1, 144($a3)  
13335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923434 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923438 - sw $t0, 148($a3)  
13335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892343C - addiu $t1, $a2, -25408  
13335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923440 - lw $a2, -25408($a2)  
13336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923444 - addiu $a1, $a3, 152  
13336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923448 - lw $t1, 4($t1)  
13336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892344C - sw $a2, 0($a1)  
13336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923450 - sw $t1, 4($a1)  
13336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923454 - lui $a1, 0xBE56 <=> li $a1, 0xBE560000  
13336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923458 - addiu $a1, $a1, 13350  
13337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892345C - sw $a1, 160($a3)  
13337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923460 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923464 - sw $t0, 164($a3)  
13338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923468 - addiu $t1, $a2, -25400  
13338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892346C - lw $a2, -25400($a2)  
13338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923470 - addiu $a1, $a3, 168  
13339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923474 - lw $t1, 4($t1)  
13339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923478 - sw $a2, 0($a1)  
13339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892347C - sw $t1, 4($a1)  
13340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923480 - lui $a1, 0xFBD9 <=> li $a1, 0xFBD90000  
13340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923484 - addiu $a1, $a1, -25387  
13340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923488 - sw $a1, 176($a3)  
13340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892348C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923490 - sw $t0, 180($a3)  
13341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923494 - addiu $t1, $a2, -25392  
13341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923498 - lw $a2, -25392($a2)  
13341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892349C - addiu $a1, $a3, 184  
13342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234A0 - lw $t1, 4($t1)  
13342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234A4 - sw $a2, 0($a1)  
13343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234A8 - sw $t1, 4($a1)  
13343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234AC - lui $a1, 0x23A5 <=> li $a1, 0x23A50000  
13343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234B0 - addiu $a1, $a1, -6718  
13343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234B4 - sw $a1, 192($a3)  
13344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234B8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234BC - sw $t0, 196($a3)  
13344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234C0 - addiu $t1, $a2, -25384  
13344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234C4 - lw $a2, -25384($a2)  
13345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234C8 - addiu $a1, $a3, 200  
13345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234CC - lw $t1, 4($t1)  
13345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234D0 - sw $a2, 0($a1)  
13345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234D4 - sw $t1, 4($a1)  
13346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234D8 - lui $a1, 0x7149 <=> li $a1, 0x71490000  
13346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234DC - addiu $a1, $a1, 14279  
13346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234E0 - sw $a1, 208($a3)  
13346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234E4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234E8 - sw $t0, 212($a3)  
13347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234EC - addiu $t1, $a2, -25376  
13348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234F0 - lw $a2, -25376($a2)  
13348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234F4 - addiu $a1, $a3, 216  
13348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234F8 - lw $t1, 4($t1)  
13348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89234FC - sw $a2, 0($a1)  
13348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923500 - sw $t1, 4($a1)  
13349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923504 - lui $a1, 0x20D1 <=> li $a1, 0x20D10000  
13349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923508 - addiu $a1, $a1, 9687  
13349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892350C - sw $a1, 224($a3)  
13350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923510 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923514 - sw $t0, 228($a3)  
13350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923518 - addiu $t1, $a2, -25368  
13350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892351C - lw $a2, -25368($a2)  
13351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923520 - addiu $a1, $a3, 232  
13351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923524 - lw $t1, 4($t1)  
13351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923528 - sw $a2, 0($a1)  
13351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892352C - sw $t1, 4($a1)  
13352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923530 - lui $a1, 0x3579 <=> li $a1, 0x35790000  
13352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923534 - addiu $a1, $a1, -6743  
13352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923538 - sw $a1, 240($a3)  
13352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892353C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923540 - sw $t0, 244($a3)  
13353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923544 - addiu $t1, $a2, -25360  
13353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923548 - lw $a2, -25360($a2)  
13353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892354C - addiu $a1, $a3, 248  
13354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923550 - lw $t1, 4($t1)  
13354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923554 - sw $a2, 0($a1)  
13354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923558 - sw $t1, 4($a1)  
13355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892355C - sw $zr, 256($a3)  
13355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923560 - sw $t0, 260($a3)  
13355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923564 - addiu $a1, $a3, 264  
13356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923568 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892356C - addiu $a3, $a2, -25352  
13356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923570 - lw $a2, -25352($a2)  
13356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923574 - lw $a3, 4($a3)  
13357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923578 - sw $a2, 0($a1)  
13357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892357C - sw $a3, 4($a1)  
13357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923580 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923584 - addiu $a2, $a1, -25344  
13358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923588 - lw $a1, -25344($a1)  
13358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892358C - lui $a3, 0xE589 <=> li $a3, 0xE5890000  
13358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923590 - lw $a2, 4($a2)  
13359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923594 - addiu $a3, $a3, 19584  
13359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923598 - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
13359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892359C - sw $a3, -1432($t0)  
13359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235A0 - addiu $a3, $t0, -1432  
13360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235A4 - lui $t0, 0x0302 <=> li $t0, 0x03020000  
13360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235A8 - addiu $t0, $t0, -10628  
13360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235AC - sw $t0, 4($a3)  
13361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235B0 - addiu $t1, $a3, 8  
13361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235B4 - sw $a1, 0($t1)  
13361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235B8 - lui $a1, 0x48AC <=> li $a1, 0x48AC0000  
13361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235BC - sw $a2, 4($t1)  
13362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235C0 - addiu $a1, $a1, 8505  
13362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235C4 - sw $a1, 16($a3)  
13362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235C8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235CC - sw $t0, 20($a3)  
13362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235D0 - addiu $t1, $a2, -25336  
13362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235D4 - lw $a2, -25336($a2)  
13363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235D8 - addiu $a1, $a3, 24  
13363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235DC - lw $t1, 4($t1)  
13363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235E0 - sw $a2, 0($a1)  
13364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235E4 - sw $t1, 4($a1)  
13364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235E8 - sw $zr, 32($a3)  
13364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235EC - sw $t0, 36($a3)  
13365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235F0 - addiu $a1, $a3, 40  
13365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235F4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235F8 - addiu $a3, $a2, -25328  
13365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89235FC - lw $a2, -25328($a2)  
13366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923600 - lw $a3, 4($a3)  
13366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923604 - sw $a2, 0($a1)  
13366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923608 - sw $a3, 4($a1)  
13366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892360C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923610 - addiu $a2, $a1, -25320  
13367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923614 - lw $a1, -25320($a1)  
13367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923618 - lui $a3, 0x3686 <=> li $a3, 0x36860000  
13367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892361C - lw $a2, 4($a2)  
13368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923620 - addiu $a3, $a3, -18587  
13368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923624 - lui $t0, 0x08AF <=> li $t0, 0x08AF0000  
13368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923628 - sw $a3, -30624($t0)  
13368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892362C - addiu $a3, $t0, -30624  
13369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923630 - lui $t0, 0x6EFE <=> li $t0, 0x6EFE0000  
13369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923634 - addiu $t0, $t0, -8264  
13369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923638 - sw $t0, 4($a3)  
13370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892363C - addiu $t1, $a3, 8  
13370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923640 - sw $a1, 0($t1)  
13370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923644 - lui $a1, 0x423B <=> li $a1, 0x423B0000  
13370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923648 - sw $a2, 4($t1)  
13371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892364C - addiu $a1, $a1, 31529  
13371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923650 - sw $a1, 16($a3)  
13371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923654 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923658 - sw $t0, 20($a3)  
13372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892365C - addiu $t1, $a2, -25312  
13372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923660 - lw $a2, -25312($a2)  
13372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923664 - addiu $a1, $a3, 24  
13373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923668 - lw $t1, 4($t1)  
13373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892366C - sw $a2, 0($a1)  
13373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923670 - sw $t1, 4($a1)  
13373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923674 - lui $a1, 0xE990 <=> li $a1, 0xE9900000  
13374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923678 - addiu $a1, $a1, 26645  
13374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892367C - sw $a1, 32($a3)  
13374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923680 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923684 - sw $t0, 36($a3)  
13375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923688 - addiu $t1, $a2, -25304  
13375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892368C - lw $a2, -25304($a2)  
13375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923690 - addiu $a1, $a3, 40  
13376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923694 - lw $t1, 4($t1)  
13376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923698 - sw $a2, 0($a1)  
13377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892369C - sw $t1, 4($a1)  
13377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236A0 - lui $a1, 0x0D71 <=> li $a1, 0x0D710000  
13377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236A4 - addiu $a1, $a1, 5442  
13377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236A8 - sw $a1, 48($a3)  
13378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236AC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236B0 - sw $t0, 52($a3)  
13378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236B4 - addiu $t1, $a2, -25296  
13379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236B8 - lw $a2, -25296($a2)  
13379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236BC - addiu $a1, $a3, 56  
13379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236C0 - lw $t1, 4($t1)  
13379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236C4 - sw $a2, 0($a1)  
13379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236C8 - sw $t1, 4($a1)  
13380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236CC - lui $a1, 0xCC86 <=> li $a1, 0xCC860000  
13380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236D0 - addiu $a1, $a1, -20994  
13380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236D4 - sw $a1, 64($a3)  
13380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236D8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236DC - sw $t0, 68($a3)  
13381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236E0 - addiu $t1, $a2, -25288  
13381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236E4 - lw $a2, -25288($a2)  
13381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236E8 - addiu $a1, $a3, 72  
13382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236EC - lw $t1, 4($t1)  
13382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236F0 - sw $a2, 0($a1)  
13382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236F4 - sw $t1, 4($a1)  
13383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236F8 - lui $a1, 0x68D3 <=> li $a1, 0x68D30000  
13383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89236FC - addiu $a1, $a1, -26448  
13383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923700 - sw $a1, 80($a3)  
13384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923704 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923708 - sw $t0, 84($a3)  
13384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892370C - addiu $t1, $a2, -25280  
13384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923710 - lw $a2, -25280($a2)  
13385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923714 - addiu $a1, $a3, 88  
13385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923718 - lw $t1, 4($t1)  
13385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892371C - sw $a2, 0($a1)  
13385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923720 - sw $t1, 4($a1)  
13386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923724 - lui $a1, 0x2CC1 <=> li $a1, 0x2CC10000  
13386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923728 - addiu $a1, $a1, -31011  
13386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892372C - sw $a1, 96($a3)  
13387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923730 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923734 - sw $t0, 100($a3)  
13387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923738 - addiu $t1, $a2, -25272  
13388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892373C - lw $a2, -25272($a2)  
13388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923740 - addiu $a1, $a3, 104  
13388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923744 - lw $t1, 4($t1)  
13388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923748 - sw $a2, 0($a1)  
13388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892374C - sw $t1, 4($a1)  
13389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923750 - lui $a1, 0xC644 <=> li $a1, 0xC6440000  
13389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923754 - addiu $a1, $a1, -5899  
13389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923758 - sw $a1, 112($a3)  
13389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892375C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923760 - sw $t0, 116($a3)  
13390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923764 - addiu $t1, $a2, -25264  
13390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923768 - lw $a2, -25264($a2)  
13390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892376C - addiu $a1, $a3, 120  
13391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923770 - lw $t1, 4($t1)  
13391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923774 - sw $a2, 0($a1)  
13391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923778 - sw $t1, 4($a1)  
13392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892377C - lui $a1, 0x1371 <=> li $a1, 0x13710000  
13392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923780 - addiu $a1, $a1, 14176  
13392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923784 - sw $a1, 128($a3)  
13392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923788 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892378C - sw $t0, 132($a3)  
13393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923790 - addiu $t1, $a2, -25256  
13393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923794 - lw $a2, -25256($a2)  
13393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923798 - addiu $a1, $a3, 136  
13393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892379C - lw $t1, 4($t1)  
13394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237A0 - sw $a2, 0($a1)  
13394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237A4 - sw $t1, 4($a1)  
13394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237A8 - lui $a1, 0xF562 <=> li $a1, 0xF5620000  
13395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237AC - addiu $a1, $a1, 30102  
13395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237B0 - sw $a1, 144($a3)  
13395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237B4 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237B8 - sw $t0, 148($a3)  
13396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237BC - addiu $t1, $a2, -25248  
13396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237C0 - lw $a2, -25248($a2)  
13396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237C4 - addiu $a1, $a3, 152  
13397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237C8 - lw $t1, 4($t1)  
13397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237CC - sw $a2, 0($a1)  
13397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237D0 - sw $t1, 4($a1)  
13397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237D4 - lui $a1, 0xE576 <=> li $a1, 0xE5760000  
13397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237D8 - addiu $a1, $a1, -4183  
13397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237DC - sw $a1, 160($a3)  
13398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237E0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237E4 - sw $t0, 164($a3)  
13398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237E8 - addiu $t1, $a2, -25240  
13399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237EC - lw $a2, -25240($a2)  
13399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237F0 - addiu $a1, $a3, 168  
13399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237F4 - lw $t1, 4($t1)  
13399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237F8 - sw $a2, 0($a1)  
13400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89237FC - sw $t1, 4($a1)  
13400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923800 - lui $a1, 0xB444 <=> li $a1, 0xB4440000  
13400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923804 - addiu $a1, $a1, 20561  
13401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923808 - sw $a1, 176($a3)  
13401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892380C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923810 - sw $t0, 180($a3)  
13401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923814 - addiu $t1, $a2, -25232  
13402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923818 - lw $a2, -25232($a2)  
13402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892381C - addiu $a1, $a3, 184  
13402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923820 - lw $t1, 4($t1)  
13402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923824 - sw $a2, 0($a1)  
13402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923828 - sw $t1, 4($a1)  
13403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892382C - lui $a1, 0x744D <=> li $a1, 0x744D0000  
13403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923830 - addiu $a1, $a1, -10679  
13403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923834 - sw $a1, 192($a3)  
13404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923838 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892383C - sw $t0, 196($a3)  
13404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923840 - addiu $t1, $a2, -25224  
13405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923844 - lw $a2, -25224($a2)  
13405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923848 - addiu $a1, $a3, 200  
13405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892384C - lw $t1, 4($t1)  
13406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923850 - sw $a2, 0($a1)  
13406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923854 - sw $t1, 4($a1)  
13406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923858 - lui $a1, 0xEE25 <=> li $a1, 0xEE250000  
13406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892385C - addiu $a1, $a1, -23536  
13406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923860 - sw $a1, 208($a3)  
13406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923864 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923868 - sw $t0, 212($a3)  
13407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892386C - addiu $t1, $a2, -25216  
13407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923870 - lw $a2, -25216($a2)  
13408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923874 - addiu $a1, $a3, 216  
13408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923878 - lw $t1, 4($t1)  
13408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892387C - sw $a2, 0($a1)  
13408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923880 - sw $t1, 4($a1)  
13409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923884 - lui $a1, 0x0C07 <=> li $a1, 0x0C070000  
13409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923888 - addiu $a1, $a1, 28020  
13409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892388C - sw $a1, 224($a3)  
13410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923890 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923894 - sw $t0, 228($a3)  
13410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923898 - addiu $t1, $a2, -25208  
13410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892389C - lw $a2, -25208($a2)  
13411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238A0 - addiu $a1, $a3, 232  
13411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238A4 - lw $t1, 4($t1)  
13411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238A8 - sw $a2, 0($a1)  
13411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238AC - sw $t1, 4($a1)  
13412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238B0 - lui $a1, 0xDA7C <=> li $a1, 0xDA7C0000  
13412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238B4 - addiu $a1, $a1, -5662  
13412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238B8 - sw $a1, 240($a3)  
13412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238BC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238C0 - sw $t0, 244($a3)  
13413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238C4 - addiu $t1, $a2, -25200  
13413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238C8 - lw $a2, -25200($a2)  
13414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238CC - addiu $a1, $a3, 248  
13414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238D0 - lw $t1, 4($t1)  
13414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238D4 - sw $a2, 0($a1)  
13414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238D8 - sw $t1, 4($a1)  
13415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238DC - lui $a1, 0x1B00 <=> li $a1, 0x1B000000  
13415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238E0 - addiu $a1, $a1, -77  
13415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238E4 - sw $a1, 256($a3)  
13415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238E8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238EC - sw $t0, 260($a3)  
13416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238F0 - addiu $t1, $a2, -25192  
13416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238F4 - lw $a2, -25192($a2)  
13417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238F8 - addiu $a1, $a3, 264  
13417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89238FC - lw $t1, 4($t1)  
13417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923900 - sw $a2, 0($a1)  
13418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8923904 - sw $t1, 4($a1)  
13439   user_main_b   DEBUG   compiler   Compiling _S1_2_893EDB8  
13440   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x893EDB8 - addiu $sp, $sp, -32  
13440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDBC - lui $a0, 0x08AF <=> li $a0, 0x08AF0000  
13440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDC0 - addiu $a0, $a0, -26272  
13440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDC4 - sw $zr, 4($a0)  
13441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDC8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
13441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDCC - ori $a1, $zr, 0 <=> li $a1, 0  
13441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDD0 - lw $a0, 21048($a0)  
13441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDD4 - sw $a1, 16($sp)  
13442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDD8 - ori $a1, $zr, 12 <=> li $a1, 12  
13442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDDC - ori $a2, $zr, 1 <=> li $a2, 1  
13442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDE0 - sw $ra, 20($sp)  
13442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x893EDE4 - jal 0x0880E874  
13443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDE8 - or $a3, $zr, $zr <=> li $a3, 0  
13443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDEC - or $a0, $v0, $zr <=> move $a0, $v0  
13443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDF0 - lw $a1, 16($sp)  
13443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x893EDF4 - beq $a0, $zr, 0x0893EE08  
13443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDF8 - lui $a2, 0x08AF <=> li $a2, 0x08AF0000  
13444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EDFC - sw $a0, 4($a0)  
13444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE00 - sw $a0, 8($a0)  
13444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE04 - or $a1, $a0, $zr <=> move $a1, $a0  
13444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x893EE08 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE0C - sw $a1, -26272($a2)  
13445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x893EE10 - jal 0x08A37314  
13445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE14 - addiu $a0, $a0, -12296  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE18 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE1C - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE20 - ori $a1, $zr, 5 <=> li $a1, 5  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE24 - ori $a2, $zr, 12 <=> li $a2, 12  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE28 - addiu $a0, $a0, -12364  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x893EE2C - jal 0x08A38C08  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE30 - addiu $a3, $a3, -30188  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE34 - lw $ra, 20($sp)  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE38 - jr $ra  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x893EE3C - addiu $sp, $sp, 32  
13453   user_main_b   DEBUG   compiler   Compiling _S1_2_8A48A14  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48A14 - sb $zr, 0($a0)  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48A18 - jr $ra  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48A1C - or $v0, $a0, $zr <=> move $v0, $a0  
13453   user_main_b   DEBUG   compiler   Compiling _S1_2_89431D0  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89431D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431D4 - lwc1 $f12, -12272($a0)  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431D8 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431DC - mtc1 $a0, $f13  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431E0 - div.s $f14, $f12, $f13  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431E4 - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431E8 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431EC - lui $a1, 0x4000 <=> li $a1, 0x40000000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431F0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431F4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431F8 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89431FC - div.s $f13, $f13, $f12  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943200 - swc1 $f14, -12260($t1)  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943204 - mtc1 $a0, $f14  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943208 - mul.s $f14, $f12, $f14  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894320C - mtc1 $a1, $f15  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943210 - swc1 $f14, -12268($a2)  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943214 - mul.s $f12, $f12, $f15  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943218 - swc1 $f12, -12264($a3)  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894321C - jr $ra  
13453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943220 - swc1 $f13, -12256($t0)  
13463   user_main_b   DEBUG   compiler   Compiling _S1_2_897A89C  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897A89C - mtc1 $zr, $f12  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8A0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8A4 - addiu $a1, $a0, -11632  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8A8 - swc1 $f12, -11632($a0)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8AC - swc1 $f12, 4($a1)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8B0 - swc1 $f12, 8($a1)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8B4 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8B8 - mtc1 $a0, $f12  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8BC - jr $ra  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897A8C0 - swc1 $f12, 12($a1)  
13463   user_main_b   DEBUG   compiler   Compiling _S1_2_897D24C  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897D24C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D250 - lwc1 $f12, -11560($a0)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D254 - lui $a0, 0x40C0 <=> li $a0, 0x40C00000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D258 - mtc1 $a0, $f13  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D25C - div.s $f12, $f12, $f13  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D260 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D264 - lui $a1, 0x4270 <=> li $a1, 0x42700000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D268 - lwc1 $f14, -11544($a0)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D26C - lui $a0, 0xB980 <=> li $a0, 0xB9800000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D270 - lui $a2, 0x4000 <=> li $a2, 0x40000000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D274 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D278 - lui $a3, 0x4100 <=> li $a3, 0x41000000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D27C - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D280 - lui $t2, 0x08A7 <=> li $t2, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D284 - lui $t3, 0x08A7 <=> li $t3, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D288 - mtc1 $a0, $f15  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D28C - mtc1 $a2, $f16  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D290 - mtc1 $a3, $f17  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D294 - mtc1 $a1, $f13  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D298 - div.s $f13, $f14, $f13  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D29C - mul.s $f12, $f12, $f15  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2A0 - swc1 $f12, -11556($t0)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2A4 - mul.s $f12, $f13, $f16  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2A8 - mul.s $f13, $f13, $f17  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2AC - swc1 $f12, -11540($t1)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2B0 - swc1 $f12, -11536($t2)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2B4 - jr $ra  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897D2B8 - swc1 $f13, -11532($t3)  
13463   user_main_b   DEBUG   compiler   Compiling _S1_2_89939B8  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89939B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939BC - lwc1 $f12, -11136($a0)  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939C0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939C4 - lwc1 $f13, -11284($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939C8 - mul.s $f12, $f12, $f12  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939D0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939D4 - addiu $a0, $a0, -11276  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939D8 - lwc1 $f14, -11280($a1)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939DC - swc1 $f13, 108($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939E0 - swc1 $f14, 112($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939E4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939E8 - jr $ra  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89939EC - swc1 $f12, -11132($a0)  
13473   user_main_b   DEBUG   compiler   Compiling _S1_2_89968C8  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89968C8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968CC - lwc1 $f12, -11096($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968D0 - lui $a0, 0x40C0 <=> li $a0, 0x40C00000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968D4 - mtc1 $a0, $f13  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968D8 - div.s $f12, $f12, $f13  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968DC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968E0 - lui $a1, 0x4270 <=> li $a1, 0x42700000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968E4 - lwc1 $f14, -11080($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968E8 - lui $a0, 0xB980 <=> li $a0, 0xB9800000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968EC - lui $a2, 0x4000 <=> li $a2, 0x40000000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968F0 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968F4 - lui $a3, 0x4100 <=> li $a3, 0x41000000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968F8 - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89968FC - lui $t2, 0x08A7 <=> li $t2, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996900 - lui $t3, 0x08A7 <=> li $t3, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996904 - mtc1 $a0, $f15  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996908 - mtc1 $a2, $f16  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899690C - mtc1 $a3, $f17  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996910 - mtc1 $a1, $f13  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996914 - div.s $f13, $f14, $f13  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996918 - mul.s $f12, $f12, $f15  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899691C - swc1 $f12, -11092($t0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996920 - mul.s $f12, $f13, $f16  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996924 - mul.s $f13, $f13, $f17  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996928 - swc1 $f12, -11076($t1)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899692C - swc1 $f12, -11072($t2)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996930 - jr $ra  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8996934 - swc1 $f13, -11068($t3)  
13473   user_main_b   DEBUG   compiler   Compiling _S1_2_8998CC8  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8998CC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CCC - lwc1 $f12, -10992($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CD0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CD4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CD8 - addiu $a0, $a0, -10980  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CDC - lwc1 $f13, -10988($a1)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CE0 - swc1 $f12, 108($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CE4 - jr $ra  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998CE8 - swc1 $f13, 112($a0)  
13473   user_main_b   DEBUG   compiler   Compiling _S1_2_89A0AC8  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89A0AC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0ACC - lwc1 $f12, -10772($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0AD0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0AD4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0AD8 - addiu $a0, $a0, -10764  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0ADC - lwc1 $f13, -10768($a1)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0AE0 - swc1 $f12, 108($a0)  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0AE4 - jr $ra  
13473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A0AE8 - swc1 $f13, 112($a0)  
13483   user_main_b   DEBUG   compiler   Compiling _S1_2_89BD458  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89BD458 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD45C - lwc1 $f12, -10392($a0)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD460 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD464 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD468 - addiu $a0, $a0, -10384  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD46C - lwc1 $f13, -10388($a1)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD470 - swc1 $f12, 108($a0)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD474 - jr $ra  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BD478 - swc1 $f13, 112($a0)  
13483   user_main_b   DEBUG   compiler   Compiling _S1_2_89BE770  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89BE770 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE774 - lwc1 $f12, -10224($a0)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE778 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE77C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE780 - addiu $a0, $a0, -10216  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE784 - lwc1 $f13, -10220($a1)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE788 - swc1 $f12, 108($a0)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE78C - jr $ra  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE790 - swc1 $f13, 112($a0)  
13483   user_main_b   DEBUG   compiler   Compiling _S1_2_89D37B4  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D37B4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37B8 - lwc1 $f12, -9752($a0)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37C0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37C4 - addiu $a0, $a0, -9744  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37C8 - lwc1 $f13, -9748($a1)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37CC - swc1 $f12, 108($a0)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37D0 - jr $ra  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37D4 - swc1 $f13, 112($a0)  
13483   user_main_b   DEBUG   compiler   Compiling _S1_2_891FFE0  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891FFE0 - addiu $sp, $sp, -704  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFE4 - sw $s0, 656($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFE8 - sw $s1, 660($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFEC - or $s1, $a0, $zr <=> move $s1, $a0  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFF0 - or $s0, $a1, $zr <=> move $s0, $a1  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFF4 - sw $s2, 664($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFF8 - sw $s3, 668($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FFFC - sw $s4, 672($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920000 - sw $s5, 676($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920004 - sw $s6, 680($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920008 - sw $s7, 684($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892000C - sw $fp, 688($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920010 - sw $ra, 692($sp)  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920014 - jal 0x0891FEB8  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920018 - nop  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892001C - jal 0x08A4CE5C [sceKernelPowerLock]  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920020 - or $a0, $zr, $zr <=> li $a0, 0  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920024 - jal 0x0881001C  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920028 - or $a0, $zr, $zr <=> li $a0, 0  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892002C - or $a0, $s1, $zr <=> move $a0, $s1  
13483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920030 - jal 0x0880B570  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920034 - or $a1, $s0, $zr <=> move $a1, $s0  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920038 - or $a0, $s1, $zr <=> move $a0, $s1  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892003C - jal 0x0880BA14  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920040 - or $a1, $s0, $zr <=> move $a1, $s0  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920044 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920048 - jal 0x0881004C  
13493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892004C - lw $a0, 21048($a0)  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920050 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920054 - jal 0x08808FDC  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920058 - addiu $a0, $a0, 27148  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892005C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920060 - or $a1, $s1, $zr <=> move $a1, $s1  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920064 - jal 0x08808FDC  
13494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920068 - addiu $a0, $a0, 27168  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892006C - ori $s2, $zr, 0 <=> li $s2, 0  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920070 - slt $a0, $s2, $s1  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920074 - beq $a0, $zr, 0x089200A8  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920078 - nop  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892007C - sll $a0, $s2, 0x0002  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920080 - addu $a0, $s0, $a0  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920084 - lw $a2, 0($a0)  
13495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920088 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892008C - or $a1, $s2, $zr <=> move $a1, $s2  
13496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920090 - jal 0x08808FDC  
13496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920094 - addiu $a0, $a0, 27180  
13496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920098 - addiu $s2, $s2, 1  
13496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892009C - slt $a0, $s2, $s1  
13497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200A0 - bne $a0, $zr, 0x0892007C  
13497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200A4 - nop  
13497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89200A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200AC - jal 0x08808FDC  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200B0 - addiu $a0, $a0, 27192  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200B4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200B8 - jal 0x08810024  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200BC - addiu $a0, $a0, 27196  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200C0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200C4 - jal 0x08810024  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200C8 - addiu $a0, $a0, 27208  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200CC - ori $a0, $zr, 2 <=> li $a0, 2  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200D0 - bne $s1, $a0, 0x089200F8  
13498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200D4 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
13499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200D8 - lw $a0, 4($s0)  
13499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200DC - jal 0x08A2D148  
13499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200E0 - addiu $a1, $a1, 27224  
13500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200E4 - bne $v0, $zr, 0x089200F8  
13500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200E8 - nop  
13500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200EC - ori $a0, $zr, 1 <=> li $a0, 1  
13500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200F0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89200F4 - sb $a0, -27232($a1)  
13500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89200F8 - lui $a0, 0x0668 <=> li $a0, 0x06680000  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89200FC - jal 0x08804000  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920100 - addiu $a0, $a0, 3059  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920104 - jal 0x08804254  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920108 - nop  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892010C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920110 - lw $a0, 21048($s0)  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920114 - lw $a0, 276($a0)  
13501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920118 - lw $a1, 96($a0)  
13502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892011C - addiu $a1, $a1, 8  
13502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920120 - lh $a2, 0($a1)  
13502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920124 - lw $a1, 4($a1)  
13502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920128 - jalr $ra, $a1  
13502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892012C - addu $a0, $a0, $a2  
13503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920130 - lw $a0, 21048($s0)  
13503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920134 - jal 0x0880EAB8  
13503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920138 - ori $a1, $zr, 16 <=> li $a1, 16  
13503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892013C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920140 - jal 0x08810024  
13503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920144 - addiu $a0, $a0, 27232  
13504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920148 - jal 0x088FEC70  
13504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892014C - nop  
13504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920150 - jal 0x0881002C  
13504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920154 - nop  
13504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920158 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892015C - jal 0x08810024  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920160 - addiu $a0, $a0, 27252  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920164 - or $a0, $zr, $zr <=> li $a0, 0  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920168 - jal 0x08811980  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892016C - ori $a1, $zr, 10000 <=> li $a1, 10000  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920170 - jal 0x0881002C  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920174 - nop  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920178 - ori $s1, $zr, 1 <=> li $s1, 1  
13505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892017C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920180 - addiu $s2, $a0, -28208  
13506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920184 - sw $s2, 404($sp)  
13506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920188 - sw $s2, 592($sp)  
13506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892018C - jal 0x0880CEF4  
13506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920190 - or $a0, $s1, $zr <=> move $a0, $s1  
13507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920194 - sw $v0, 400($sp)  
13507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920198 - jal 0x08814008  
13507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892019C - nop  
13507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201A0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89201A4 - jal 0x08810024  
13508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201A8 - addiu $a0, $a0, 27276  
13508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201AC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89201B0 - jal 0x0881546C  
13508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201B4 - addiu $a0, $a0, 27288  
13508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89201B8 - jal 0x0881002C  
13508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201BC - nop  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89201C0 - jal 0x0885F24C  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201C4 - nop  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201C8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89201CC - jal 0x08810024  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201D0 - addiu $a0, $a0, 27296  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201D4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201D8 - addiu $s3, $a0, -28192  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201DC - sw $s3, 412($sp)  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201E0 - sw $s3, 596($sp)  
13509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89201E4 - jal 0x0888C204  
13510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201E8 - or $a0, $s1, $zr <=> move $a0, $s1  
13510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201EC - sw $v0, 408($sp)  
13510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201F0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201F4 - addiu $s4, $a0, -28176  
13511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201F8 - sw $s4, 420($sp)  
13511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89201FC - sw $s4, 600($sp)  
13511   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920200 - jal 0x088FE5D8  
13511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920204 - or $a0, $s1, $zr <=> move $a0, $s1  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920208 - sw $v0, 416($sp)  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892020C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920210 - addiu $s5, $a0, -28160  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920214 - sw $s5, 428($sp)  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920218 - sw $s5, 604($sp)  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892021C - jal 0x0888416C  
13512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920220 - or $a0, $s1, $zr <=> move $a0, $s1  
13513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920224 - sw $v0, 424($sp)  
13513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920228 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892022C - addiu $s6, $a0, -28144  
13513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920230 - sw $s6, 436($sp)  
13513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920234 - sw $s6, 608($sp)  
13513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920238 - jal 0x0880C1AC  
13514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892023C - or $a0, $s1, $zr <=> move $a0, $s1  
13514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920240 - sw $v0, 432($sp)  
13514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920244 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920248 - addiu $s7, $a0, -28128  
13515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892024C - sw $s7, 444($sp)  
13515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920250 - sw $s7, 612($sp)  
13515   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920254 - jal 0x08816968  
13515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920258 - or $a0, $s1, $zr <=> move $a0, $s1  
13515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892025C - sw $v0, 440($sp)  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920260 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920264 - addiu $fp, $a0, -28112  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920268 - sw $fp, 452($sp)  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892026C - sw $fp, 616($sp)  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920270 - jal 0x088847A8  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920274 - or $a0, $s1, $zr <=> move $a0, $s1  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920278 - sw $v0, 448($sp)  
13516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892027C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920280 - addiu $s0, $a0, -28096  
13517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920284 - sw $s0, 460($sp)  
13517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920288 - sw $s0, 620($sp)  
13518   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892028C - jal 0x0881387C  
13518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920290 - or $a0, $s1, $zr <=> move $a0, $s1  
13518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920294 - sw $v0, 456($sp)  
13518   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920298 - jal 0x0881002C  
13518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892029C - nop  
13519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202A0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
13519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202A4 - lw $a0, 27680($a0)  
13519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202A8 - jal 0x08884548  
13519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202AC - or $a1, $s1, $zr <=> move $a1, $s1  
13519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202B0 - jal 0x08943490  
13519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202B4 - nop  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202B8 - jal 0x089435EC  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202BC - nop  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202C0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202C4 - jal 0x08810024  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202C8 - addiu $a0, $a0, 27316  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202CC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202D0 - jal 0x08810024  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202D4 - addiu $a0, $a0, 27332  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202D8 - jal 0x0888E750  
13520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202DC - nop  
13521   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202E0 - jal 0x0881002C  
13521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202E4 - nop  
13521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202E8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13521   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89202EC - jal 0x08810024  
13522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202F0 - addiu $a0, $a0, 27344  
13522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202F4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202F8 - addiu $s2, $a0, -28080  
13522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89202FC - sw $s2, 468($sp)  
13522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920300 - sw $s2, 624($sp)  
13523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920304 - jal 0x0890F468  
13523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920308 - or $a0, $s1, $zr <=> move $a0, $s1  
13523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892030C - sw $v0, 464($sp)  
13523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920310 - jal 0x0881002C  
13523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920314 - nop  
13524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920318 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892031C - jal 0x08810024  
13524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920320 - addiu $a0, $a0, 27360  
13524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920324 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920328 - addiu $s3, $a0, -28064  
13524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892032C - sw $s3, 476($sp)  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920330 - sw $s3, 628($sp)  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920334 - jal 0x088CCBD4  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920338 - or $a0, $s1, $zr <=> move $a0, $s1  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892033C - sw $v0, 472($sp)  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920340 - jal 0x0881002C  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920344 - nop  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920348 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892034C - jal 0x08810024  
13525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920350 - addiu $a0, $a0, 27368  
13526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920354 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920358 - addiu $s4, $a0, -28048  
13526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892035C - sw $s4, 484($sp)  
13527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920360 - sw $s4, 632($sp)  
13527   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920364 - jal 0x088F5DD8  
13527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920368 - or $a0, $s1, $zr <=> move $a0, $s1  
13527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892036C - sw $v0, 480($sp)  
13527   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920370 - jal 0x0881002C  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920374 - nop  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920378 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892037C - jal 0x08810024  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920380 - addiu $a0, $a0, 27380  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920384 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920388 - addiu $s5, $a0, -28032  
13528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892038C - sw $s5, 492($sp)  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920390 - sw $s5, 636($sp)  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920394 - jal 0x08911B84  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920398 - or $a0, $s1, $zr <=> move $a0, $s1  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892039C - sw $v0, 488($sp)  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203A0 - jal 0x0881002C  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203A4 - nop  
13529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203AC - jal 0x08810024  
13530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203B0 - addiu $a0, $a0, 27396  
13530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203B4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203B8 - addiu $s6, $a0, -28016  
13530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203BC - sw $s6, 500($sp)  
13531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203C0 - sw $s6, 640($sp)  
13531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203C4 - jal 0x08889924  
13531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203C8 - or $a0, $s1, $zr <=> move $a0, $s1  
13531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203CC - sw $v0, 496($sp)  
13531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203D0 - jal 0x0881002C  
13531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203D4 - nop  
13532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203D8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203DC - jal 0x08810024  
13532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203E0 - addiu $a0, $a0, 27420  
13532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203E4 - jal 0x089D2E38  
13532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203E8 - nop  
13532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203EC - jal 0x0881002C  
13533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203F0 - nop  
13533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89203F8 - jal 0x08810024  
13533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89203FC - addiu $a0, $a0, 27444  
13533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920400 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920404 - addiu $s7, $a0, -28000  
13534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920408 - sw $s7, 508($sp)  
13534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892040C - sw $s7, 644($sp)  
13534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920410 - jal 0x08982814  
13534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920414 - or $a0, $s1, $zr <=> move $a0, $s1  
13534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920418 - sw $v0, 504($sp)  
13535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892041C - jal 0x0881002C  
13535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920420 - nop  
13535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920424 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920428 - jal 0x08810024  
13535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892042C - addiu $a0, $a0, 27464  
13535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920430 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920434 - addiu $fp, $a0, -27984  
13536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920438 - sw $fp, 516($sp)  
13536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892043C - sw $fp, 648($sp)  
13536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920440 - jal 0x08971EFC  
13536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920444 - or $a0, $s1, $zr <=> move $a0, $s1  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920448 - sw $v0, 512($sp)  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892044C - jal 0x0881002C  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920450 - nop  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920454 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920458 - jal 0x08810024  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892045C - addiu $a0, $a0, 27476  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920460 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920464 - addiu $s0, $a0, -27968  
13538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920468 - sw $s0, 524($sp)  
13538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892046C - sw $s0, 652($sp)  
13538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920470 - jal 0x0897F55C  
13538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920474 - or $a0, $s1, $zr <=> move $a0, $s1  
13539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920478 - sw $v0, 520($sp)  
13539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892047C - jal 0x0881002C  
13539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920480 - nop  
13539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920484 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920488 - jal 0x08810024  
13540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892048C - addiu $a0, $a0, 27500  
13540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920490 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920494 - addiu $s2, $a0, -27952  
13540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920498 - sw $s2, 532($sp)  
13540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892049C - jal 0x0898A308  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204A0 - or $a0, $s1, $zr <=> move $a0, $s1  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204A4 - sw $v0, 528($sp)  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89204A8 - jal 0x0881002C  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204AC - nop  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204B0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89204B4 - jal 0x08810024  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204B8 - addiu $a0, $a0, 27516  
13541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204BC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204C0 - addiu $s3, $a0, -27936  
13542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204C4 - sw $s3, 540($sp)  
13542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89204C8 - jal 0x0894B8EC  
13542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204CC - or $a0, $s1, $zr <=> move $a0, $s1  
13543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204D0 - sw $v0, 536($sp)  
13543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89204D4 - jal 0x0881002C  
13543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204D8 - nop  
13543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204DC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89204E0 - jal 0x08810024  
13543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204E4 - addiu $a0, $a0, 27524  
13544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204E8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204EC - addiu $s4, $a0, -27920  
13544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204F0 - sw $s4, 548($sp)  
13544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89204F4 - jal 0x08977544  
13544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204F8 - or $a0, $s1, $zr <=> move $a0, $s1  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89204FC - sw $v0, 544($sp)  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920500 - jal 0x0881002C  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920504 - nop  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920508 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892050C - jal 0x08810024  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920510 - addiu $a0, $a0, 27536  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920514 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920518 - addiu $s5, $a0, -27904  
13546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892051C - sw $s5, 556($sp)  
13546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920520 - jal 0x089F1C10  
13546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920524 - or $a0, $s1, $zr <=> move $a0, $s1  
13546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920528 - sw $v0, 552($sp)  
13547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892052C - jal 0x0881002C  
13547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920530 - nop  
13547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920534 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920538 - jal 0x08810024  
13547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892053C - addiu $a0, $a0, 27556  
13548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920540 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920544 - lw $a0, -9280($a0)  
13548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920548 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892054C - sw $a0, 22820($a1)  
13548   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920550 - jal 0x0881002C  
13548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920554 - nop  
13549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920558 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892055C - jal 0x08810024  
13549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920560 - addiu $a0, $a0, 27572  
13549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920564 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920568 - addiu $s6, $a0, -27888  
13550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892056C - sw $s6, 564($sp)  
13550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920570 - jal 0x08A053D8  
13550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920574 - or $a0, $s1, $zr <=> move $a0, $s1  
13550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920578 - sw $v0, 560($sp)  
13550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892057C - jal 0x0881002C  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920580 - nop  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920584 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920588 - jal 0x08810024  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892058C - addiu $a0, $a0, 27584  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920590 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920594 - addiu $s7, $a0, -27872  
13551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920598 - sw $s7, 572($sp)  
13552   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892059C - jal 0x088382EC  
13552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205A0 - or $a0, $s1, $zr <=> move $a0, $s1  
13552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205A4 - sw $v0, 568($sp)  
13552   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89205A8 - jal 0x0881002C  
13552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205AC - nop  
13552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205B0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13553   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89205B4 - jal 0x08810024  
13553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205B8 - addiu $a0, $a0, 27608  
13553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205BC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205C0 - addiu $fp, $a0, -27856  
13553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205C4 - sw $fp, 580($sp)  
13554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89205C8 - jal 0x088CBD58  
13554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205CC - or $a0, $s1, $zr <=> move $a0, $s1  
13554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205D0 - sw $v0, 576($sp)  
13554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89205D4 - jal 0x0881002C  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205D8 - nop  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205DC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89205E0 - jal 0x08810024  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205E4 - addiu $a0, $a0, 27628  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205E8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205EC - addiu $s0, $a0, -27840  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205F0 - sw $s0, 588($sp)  
13555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89205F4 - jal 0x08945040  
13556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205F8 - or $a0, $s1, $zr <=> move $a0, $s1  
13556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89205FC - sw $v0, 584($sp)  
13556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920600 - jal 0x0881002C  
13557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920604 - nop  
13557   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920608 - jal 0x0881002C  
13557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892060C - nop  
13557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920610 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13557   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920614 - jal 0x08810024  
13558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920618 - addiu $a0, $a0, 27640  
13558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892061C - lw $a0, 416($sp)  
13558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920620 - addiu $a0, $a0, 124  
13558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920624 - lw $a1, 424($sp)  
13558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920628 - jal 0x0880A3AC  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892062C - lw $a1, 0($a1)  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920630 - lw $a0, 416($sp)  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920634 - addiu $a0, $a0, 124  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920638 - lw $a1, 432($sp)  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892063C - jal 0x0880A3AC  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920640 - lw $a1, 20($a1)  
13559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920644 - lw $a0, 416($sp)  
13560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920648 - addiu $a0, $a0, 4  
13560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892064C - lw $a1, 448($sp)  
13560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920650 - jal 0x0880A3AC  
13560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920654 - lw $a1, 0($a1)  
13561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920658 - lw $a0, 424($sp)  
13561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892065C - jal 0x08883E88  
13561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920660 - lw $a1, 464($sp)  
13561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920664 - lw $a0, 424($sp)  
13561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920668 - jal 0x08883E88  
13562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892066C - lw $a1, 560($sp)  
13562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920670 - lw $a0, 424($sp)  
13562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920674 - jal 0x08883E88  
13562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920678 - lw $a1, 544($sp)  
13562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892067C - lw $a0, 424($sp)  
13562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920680 - jal 0x08883E88  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920684 - lw $a1, 536($sp)  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920688 - lw $a0, 424($sp)  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892068C - jal 0x08883E88  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920690 - lw $a1, 456($sp)  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920694 - lw $a0, 424($sp)  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920698 - jal 0x08883E88  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892069C - lw $a1, 472($sp)  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206A0 - lw $a0, 424($sp)  
13563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206A4 - jal 0x08883ED0  
13564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206A8 - lw $a1, 464($sp)  
13564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206AC - lw $a0, 424($sp)  
13564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206B0 - jal 0x08883ED0  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206B4 - lw $a1, 544($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206B8 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206BC - jal 0x08883ED0  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206C0 - lw $a1, 536($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206C4 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206C8 - jal 0x08883ED0  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206CC - lw $a1, 560($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206D0 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206D4 - jal 0x08883ED0  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206D8 - lw $a1, 456($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206DC - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206E0 - jal 0x08883ED0  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206E4 - lw $a1, 472($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206E8 - jal 0x0881002C  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206EC - nop  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206F0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206F4 - jal 0x08810024  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89206F8 - addiu $a0, $a0, 27676  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89206FC - jal 0x08840B94  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920700 - ori $a0, $zr, 350 <=> li $a0, 350  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920704 - jal 0x0881002C  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920708 - nop  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892070C - jal 0x08A4CE64 [sceKernelPowerUnlock]  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920710 - or $a0, $zr, $zr <=> li $a0, 0  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920714 - jal 0x0881002C  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920718 - nop  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892071C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920720 - jal 0x08810024  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920724 - addiu $a0, $a0, 27692  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920728 - jal 0x088FE38C  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892072C - lw $a0, 416($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920730 - jal 0x0881002C  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920734 - nop  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920738 - jal 0x08883EF4  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892073C - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920740 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920744 - jal 0x08883EAC  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920748 - lw $a1, 536($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892074C - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920750 - jal 0x08883EAC  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920754 - lw $a1, 544($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920758 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892075C - jal 0x08883EAC  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920760 - lw $a1, 560($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920764 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920768 - jal 0x08883EAC  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892076C - lw $a1, 456($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920770 - lw $a0, 424($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920774 - jal 0x08883EAC  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920778 - lw $a1, 472($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892077C - lw $a0, 416($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920780 - jal 0x0880A3E4  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920784 - addiu $a0, $a0, 64  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920788 - lw $a0, 416($sp)  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892078C - jal 0x0880A3E4  
13565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920790 - addiu $a0, $a0, 4  
13575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920794 - lw $a0, 416($sp)  
13575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920798 - jal 0x0880A3E4  
13575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892079C - addiu $a0, $a0, 124  
13576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207A0 - jal 0x089450C4  
13576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207A4 - sw $s0, 588($sp)  
13576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207A8 - jal 0x088CBDE0  
13576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207AC - sw $fp, 580($sp)  
13576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207B0 - jal 0x08838370  
13577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207B4 - sw $s7, 572($sp)  
13577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207B8 - jal 0x08A0545C  
13577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207BC - sw $s6, 564($sp)  
13577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207C0 - jal 0x089F1C94  
13577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207C4 - sw $s5, 556($sp)  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207C8 - jal 0x089775C8  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207CC - sw $s4, 548($sp)  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207D0 - jal 0x0894B970  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207D4 - sw $s3, 540($sp)  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207D8 - jal 0x0898A38C  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207DC - sw $s2, 532($sp)  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207E0 - lw $a0, 652($sp)  
13578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207E4 - jal 0x0897F5E0  
13579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207E8 - sw $a0, 524($sp)  
13579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207EC - lw $a0, 648($sp)  
13579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207F0 - jal 0x08971F80  
13579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207F4 - sw $a0, 516($sp)  
13580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89207F8 - lw $a0, 644($sp)  
13580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89207FC - jal 0x08982898  
13580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920800 - sw $a0, 508($sp)  
13580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920804 - lw $a0, 640($sp)  
13580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920808 - jal 0x088899A8  
13581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892080C - sw $a0, 500($sp)  
13581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920810 - lw $a0, 636($sp)  
13581   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920814 - jal 0x08911C08  
13581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920818 - sw $a0, 492($sp)  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892081C - lw $a0, 632($sp)  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920820 - jal 0x088F5E5C  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920824 - sw $a0, 484($sp)  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920828 - lw $a0, 628($sp)  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892082C - jal 0x088CCC58  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920830 - sw $a0, 476($sp)  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920834 - lw $a0, 624($sp)  
13582   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920838 - jal 0x0890F4EC  
13583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892083C - sw $a0, 468($sp)  
13583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920840 - lw $a0, 620($sp)  
13583   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920844 - jal 0x08813900  
13584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920848 - sw $a0, 460($sp)  
13584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892084C - lw $a0, 616($sp)  
13584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920850 - jal 0x0888482C  
13584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920854 - sw $a0, 452($sp)  
13585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920858 - lw $a0, 612($sp)  
13585   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892085C - jal 0x088169EC  
13585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920860 - sw $a0, 444($sp)  
13585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920864 - lw $a0, 608($sp)  
13585   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920868 - jal 0x0880C230  
13585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892086C - sw $a0, 436($sp)  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920870 - lw $a0, 604($sp)  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920874 - jal 0x088841F0  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920878 - sw $a0, 428($sp)  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892087C - lw $a0, 600($sp)  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920880 - jal 0x088FE65C  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920884 - sw $a0, 420($sp)  
13586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920888 - lw $a0, 596($sp)  
13587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892088C - jal 0x0888C288  
13587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920890 - sw $a0, 412($sp)  
13587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920894 - lw $a0, 592($sp)  
13587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920898 - jal 0x0880CF78  
13588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892089C - sw $a0, 404($sp)  
13588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89208A0 - jal 0x08814024  
13588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208A4 - nop  
13588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208A8 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
13588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208AC - lw $a0, 21048($s0)  
13588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89208B0 - jal 0x0880EAC0  
13589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208B4 - ori $a1, $zr, 16 <=> li $a1, 16  
13589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208B8 - lw $a0, 21048($s0)  
13589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208BC - lw $a0, 276($a0)  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208C0 - lw $a1, 96($a0)  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208C4 - addiu $a1, $a1, 16  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208C8 - lh $a2, 0($a1)  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208CC - lw $a1, 4($a1)  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208D0 - jalr $ra, $a1  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208D4 - addu $a0, $a0, $a2  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208D8 - addiu $a1, $sp, 208  
13590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208DC - addiu $a2, $sp, 272  
13591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208E0 - addiu $a3, $sp, 336  
13591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208E4 - addiu $a0, $sp, 16  
13591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208E8 - lv.q C030.q, 48($a1)  
13591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208EC - lv.q C020.q, 32($a1)  
13592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208F0 - lv.q C010.q, 16($a1)  
13592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208F4 - lv.q C000.q, 0($a1)  
13592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208F8 - sv.q C030.q, 48($a0)  
13592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89208FC - sv.q C020.q, 32($a0)  
13593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920900 - sv.q C010.q, 16($a0)  
13593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920904 - sv.q C000.q, 0($a0)  
13593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920908 - addiu $a1, $sp, 80  
13593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892090C - lv.q C030.q, 48($a2)  
13593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920910 - lv.q C020.q, 32($a2)  
13593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920914 - lv.q C010.q, 16($a2)  
13594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920918 - lv.q C000.q, 0($a2)  
13594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892091C - sv.q C030.q, 48($a1)  
13594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920920 - sv.q C020.q, 32($a1)  
13594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920924 - sv.q C010.q, 16($a1)  
13595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920928 - sv.q C000.q, 0($a1)  
13595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892092C - addiu $a2, $sp, 144  
13595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920930 - lv.q C030.q, 48($a3)  
13595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920934 - lv.q C020.q, 32($a3)  
13595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920938 - lv.q C010.q, 16($a3)  
13596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892093C - lv.q C000.q, 0($a3)  
13596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920940 - sv.q C030.q, 48($a2)  
13596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920944 - sv.q C020.q, 32($a2)  
13596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920948 - sv.q C010.q, 16($a2)  
13596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892094C - sv.q C000.q, 0($a2)  
13597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920950 - jal 0x0891FF74  
13597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920954 - nop  
13597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8920958 - b 0x0892010C  
13597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892095C - nop  
13603   user_main_b   DEBUG   compiler   Compiling _S1_2_891FEB8  
13603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891FEB8 - cfc1 $t0, $fcsr31  
13603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEBC - ori $t0, $t0, 3968  
13603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEC0 - xori $t0, $t0, 3968  
13604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEC4 - ctc1 $t0, $fcsr31  
13604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FEC8 - jr $ra  
13604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891FECC - nop  
13605   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CE5C  
13605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CE5C - jr $ra  
13605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CE60 - syscall 0x04668 [sceKernelPowerLock]  
13606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13607   user_main_b   DEBUG   compiler   Compiling _S1_2_881001C  
13607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881001C - nop[03E00008,00000000]()  
13607   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0881001C (0881001C-0x08810020, length 2) by nop[03E00008,00000000]()  
13608   user_main_b   DEBUG   compiler   Compiling _S1_2_880B570  
13608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B570 - addiu $sp, $sp, -48  
13608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B574 - sw $s1, 20($sp)  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B578 - or $s1, $a0, $zr <=> move $s1, $a0  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B57C - sw $s0, 16($sp)  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B580 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B584 - or $s0, $a1, $zr <=> move $s0, $a1  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B588 - sw $s2, 24($sp)  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B58C - sw $s3, 28($sp)  
13609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B590 - sw $ra, 32($sp)  
13610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B594 - jal 0x0880B784  
13610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B598 - addiu $a0, $a0, -9408  
13610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B59C - or $a0, $s1, $zr <=> move $a0, $s1  
13611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B5A0 - jal 0x08816C4C  
13611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5A4 - or $a1, $s0, $zr <=> move $a1, $s0  
13611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5AC - or $a1, $s1, $zr <=> move $a1, $s1  
13612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5B0 - or $a2, $s0, $zr <=> move $a2, $s0  
13612   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B5B4 - jal 0x0880B410  
13612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5B8 - addiu $a0, $a0, -9404  
13612   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B5BC - beq $v0, $zr, 0x0880B5D0  
13612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5C0 - nop  
13613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5C4 - ori $a0, $zr, 1 <=> li $a0, 1  
13613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5C8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5CC - sb $a0, 20948($a1)  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B5D0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5D4 - or $a1, $s1, $zr <=> move $a1, $s1  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5D8 - or $a2, $s0, $zr <=> move $a2, $s0  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B5DC - jal 0x0880B410  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5E0 - addiu $a0, $a0, -9400  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B5E4 - beq $v0, $zr, 0x0880B5F4  
13614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5E8 - nop  
13615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5EC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
13615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5F0 - sb $zr, 20948($a0)  
13615   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B5F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5F8 - or $a1, $s1, $zr <=> move $a1, $s1  
13616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B5FC - or $a2, $s0, $zr <=> move $a2, $s0  
13617   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B600 - jal 0x0880B410  
13617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B604 - addiu $a0, $a0, -9392  
13617   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B608 - beq $v0, $zr, 0x0880B684  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B60C - nop  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B610 - ori $a0, $zr, 1 <=> li $a0, 1  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B614 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B618 - sb $a0, 20949($a1)  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B61C - slti $a0, $s1, 3  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B620 - bne $a0, $zr, 0x0880B684  
13618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B624 - nop  
13619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B628 - lui $s3, 0x08AC <=> li $s3, 0x08AC0000  
13619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B62C - addiu $s3, $s3, 20240  
13619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B630 - lw $a1, 8($s0)  
13620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B634 - jal 0x08A2D17C  
13620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B638 - or $a0, $s3, $zr <=> move $a0, $s3  
13620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B63C - lui $s2, 0x08AC <=> li $s2, 0x08AC0000  
13620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B640 - slti $a0, $s1, 4  
13620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B644 - bne $a0, $zr, 0x0880B660  
13621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B648 - addiu $s2, $s2, 20368  
13621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B64C - lw $a1, 12($s0)  
13621   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B650 - jal 0x08A2D17C  
13621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B654 - or $a0, $s2, $zr <=> move $a0, $s2  
13621   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B658 - b 0x0880B670  
13622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B65C - nop  
13622   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B660 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
13622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B664 - or $a0, $s2, $zr <=> move $a0, $s2  
13622   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B668 - jal 0x08A2AC18  
13622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B66C - addiu $a1, $a1, -9380  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B670 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B674 - or $a1, $s3, $zr <=> move $a1, $s3  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B678 - or $a2, $s2, $zr <=> move $a2, $s2  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B67C - jal 0x08808FDC  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B680 - addiu $a0, $a0, -9372  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B684 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B688 - or $a1, $s1, $zr <=> move $a1, $s1  
13624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B68C - or $a2, $s0, $zr <=> move $a2, $s0  
13624   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B690 - jal 0x0880B410  
13624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B694 - addiu $a0, $a0, -9316  
13625   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B698 - beq $v0, $zr, 0x0880B6A8  
13625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B69C - nop  
13625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6A0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
13626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6A4 - sb $zr, 20949($a0)  
13626   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B6A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6AC - or $a1, $s1, $zr <=> move $a1, $s1  
13626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6B0 - or $a2, $s0, $zr <=> move $a2, $s0  
13626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B6B4 - jal 0x0880B410  
13627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6B8 - addiu $a0, $a0, -9300  
13627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B6BC - beq $v0, $zr, 0x0880B6CC  
13627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6C0 - nop  
13627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
13627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6C8 - sw $zr, 20956($a0)  
13627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B6CC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6D0 - or $a1, $s1, $zr <=> move $a1, $s1  
13628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6D4 - or $a2, $s0, $zr <=> move $a2, $s0  
13628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B6D8 - jal 0x0880B410  
13629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6DC - addiu $a0, $a0, -9296  
13629   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B6E0 - beq $v0, $zr, 0x0880B6F4  
13629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6E4 - nop  
13629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6E8 - ori $a0, $zr, 1 <=> li $a0, 1  
13630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6EC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6F0 - sw $a0, 20956($a1)  
13630   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B6F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6F8 - or $a1, $s1, $zr <=> move $a1, $s1  
13630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B6FC - or $a2, $s0, $zr <=> move $a2, $s0  
13630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B700 - jal 0x0880B2D4  
13631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B704 - addiu $a0, $a0, -9288  
13631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B708 - or $s1, $v0, $zr <=> move $s1, $v0  
13631   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B70C - beq $s1, $zr, 0x0880B75C  
13631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B710 - nop  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B714 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B718 - or $a0, $s1, $zr <=> move $a0, $s1  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B71C - jal 0x08A2D148  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B720 - addiu $a1, $a1, -9276  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B724 - bne $v0, $zr, 0x0880B738  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B728 - nop  
13632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B72C - ori $a0, $zr, 50 <=> li $a0, 50  
13633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B730 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B734 - sw $a0, 20960($a1)  
13634   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B738 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
13634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B73C - or $a0, $s1, $zr <=> move $a0, $s1  
13634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B740 - jal 0x08A2D148  
13635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B744 - addiu $a1, $a1, -9272  
13635   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B748 - bne $v0, $zr, 0x0880B75C  
13635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B74C - nop  
13635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B750 - ori $a0, $zr, 60 <=> li $a0, 60  
13635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B754 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B758 - sw $a0, 20960($a1)  
13636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B75C - lw $s0, 16($sp)  
13636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B760 - lw $s1, 20($sp)  
13636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B764 - lw $s2, 24($sp)  
13636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B768 - lw $s3, 28($sp)  
13636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B76C - lw $ra, 32($sp)  
13637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B770 - jr $ra  
13637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B774 - addiu $sp, $sp, 48  
13639   user_main_b   DEBUG   compiler   Compiling _S1_2_880B784  
13639   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B784 - addiu $sp, $sp, -32  
13639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B788 - or $a1, $a0, $zr <=> move $a1, $a0  
13639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B78C - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
13640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B790 - sw $ra, 16($sp)  
13640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B794 - jal 0x08A2D17C  
13640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B798 - addiu $a0, $a0, 20496  
13640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B79C - lw $ra, 16($sp)  
13641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7A0 - jr $ra  
13641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7A4 - addiu $sp, $sp, 32  
13641   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2D17C  
13642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D17C - strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
13642   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08A2D17C (08A2D17C-0x08A2D1BC, length 17) by strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
13643   user_main_b   DEBUG   compiler   Compiling _S1_2_8816C4C  
13643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816C4C - ori $a0, $zr, 8 <=> li $a0, 8  
13643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C50 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C54 - sw $a0, 20944($a1)  
13644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C58 - ori $a0, $zr, 1 <=> li $a0, 1  
13644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C5C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C60 - sb $a0, 20948($a1)  
13644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C64 - ori $a0, $zr, 2 <=> li $a0, 2  
13645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C68 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C6C - sw $a0, 20956($a1)  
13645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C70 - ori $a0, $zr, 60 <=> li $a0, 60  
13645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C74 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C78 - jr $ra  
13646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C7C - sw $a0, 20960($a1)  
13647   user_main_b   DEBUG   compiler   Compiling _S1_2_880B410  
13647   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B410 - addiu $sp, $sp, -560  
13647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B414 - sw $s0, 528($sp)  
13652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B418 - sw $s3, 540($sp)  
13652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B41C - or $s3, $a0, $zr <=> move $s3, $a0  
13652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B420 - or $s0, $a1, $zr <=> move $s0, $a1  
13652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B424 - sw $s1, 532($sp)  
13652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B428 - sw $s2, 536($sp)  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B42C - sw $s4, 544($sp)  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B430 - sw $s5, 548($sp)  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B434 - sw $s6, 552($sp)  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B438 - sw $ra, 556($sp)  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B43C - bne $a0, $zr, 0x0880B44C  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B440 - or $s1, $a2, $zr <=> move $s1, $a2  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B444 - b 0x0880B548  
13653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B448 - or $v0, $zr, $zr <=> li $v0, 0  
13654   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B44C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
13654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B450 - addiu $s2, $a0, -7168  
13654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B454 - ori $s4, $zr, 0 <=> li $s4, 0  
13655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B458 - addiu $s2, $s2, 1  
13655   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B45C - jal 0x08A2D208  
13655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B460 - or $a0, $s3, $zr <=> move $a0, $s3  
13655   user_main_b   DEBUG   compiler   Inlining call at 0x0880B45C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
13655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B464 - addiu $a0, $v0, 1  
13656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B468 - sltu $a0, $s4, $a0  
13656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B46C - beq $a0, $zr, 0x0880B4A8  
13656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B470 - nop  
13656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B474 - addu $a0, $s3, $s4  
13656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B478 - lb $a0, 0($a0)  
13657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B47C - addu $a1, $s2, $a0  
13657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B480 - lb $a1, 0($a1)  
13657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B484 - andi $a1, $a1, 1  
13657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B488 - beq $a1, $zr, 0x0880B498  
13657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B48C - nop  
13657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B490 - b 0x0880B498  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B494 - addiu $a0, $a0, 32  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B498 - addu $a1, $sp, $s4  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B49C - sb $a0, 16($a1)  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B4A0 - b 0x0880B45C  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4A4 - addiu $s4, $s4, 1  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B4A8 - ori $s3, $zr, 0 <=> li $s3, 0  
13658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4AC - slt $a0, $s3, $s0  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B4B0 - beq $a0, $zr, 0x0880B544  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4B4 - addiu $s4, $sp, 272  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4B8 - addiu $s5, $sp, 16  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B4BC - ori $s6, $zr, 0 <=> li $s6, 0  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4C0 - lw $a0, 0($s1)  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B4C4 - jal 0x08A2D208  
13659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4C8 - nop  
13659   user_main_b   DEBUG   compiler   Inlining call at 0x0880B4C4 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
13660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4CC - addiu $a0, $v0, 1  
13660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4D0 - sltu $a0, $s6, $a0  
13661   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B4D4 - beq $a0, $zr, 0x0880B518  
13661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4D8 - nop  
13661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4DC - lw $a0, 0($s1)  
13661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4E0 - addu $a0, $a0, $s6  
13661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4E4 - lb $a0, 0($a0)  
13661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4E8 - addu $a1, $s2, $a0  
13662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4EC - lb $a1, 0($a1)  
13662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4F0 - andi $a1, $a1, 1  
13662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B4F4 - beq $a1, $zr, 0x0880B504  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B4F8 - nop  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B4FC - b 0x0880B504  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B500 - addiu $a0, $a0, 32  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B504 - addu $a1, $sp, $s6  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B508 - sb $a0, 272($a1)  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B50C - addiu $s6, $s6, 1  
13663   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B510 - b 0x0880B4C4  
13664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B514 - lw $a0, 0($s1)  
13664   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B518 - or $a0, $s4, $zr <=> move $a0, $s4  
13664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B51C - jal 0x08A2CFFC  
13664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B520 - or $a1, $s5, $zr <=> move $a1, $s5  
13664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B524 - bne $v0, $zr, 0x0880B534  
13664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B528 - nop  
13665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B52C - b 0x0880B548  
13665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B530 - ori $v0, $zr, 1 <=> li $v0, 1  
13665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B534 - addiu $s3, $s3, 1  
13665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B538 - slt $a0, $s3, $s0  
13666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B53C - bne $a0, $zr, 0x0880B4BC  
13666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B540 - addiu $s1, $s1, 4  
13666   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B544 - or $v0, $zr, $zr <=> li $v0, 0  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B548 - lw $s0, 528($sp)  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B54C - lw $s1, 532($sp)  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B550 - lw $s2, 536($sp)  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B554 - lw $s3, 540($sp)  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B558 - lw $s4, 544($sp)  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B55C - lw $s5, 548($sp)  
13667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B560 - lw $s6, 552($sp)  
13668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B564 - lw $ra, 556($sp)  
13668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B568 - jr $ra  
13668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B56C - addiu $sp, $sp, 560  
13669   user_main_b   DEBUG   compiler   Compiling _S1_2_880B2D4  
13669   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B2D4 - addiu $sp, $sp, -64  
13669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2D8 - sw $s0, 16($sp)  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2DC - sw $s1, 20($sp)  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2E0 - or $s0, $a0, $zr <=> move $s0, $a0  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2E4 - or $s1, $a1, $zr <=> move $s1, $a1  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2E8 - sw $s2, 24($sp)  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2EC - sw $s3, 28($sp)  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2F0 - sw $s4, 32($sp)  
13670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2F4 - sw $s5, 36($sp)  
13671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2F8 - sw $s6, 40($sp)  
13671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B2FC - sw $s7, 44($sp)  
13671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B300 - sw $ra, 48($sp)  
13671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B304 - ori $s3, $zr, 0 <=> li $s3, 0  
13671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B308 - slt $a0, $s3, $s1  
13671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B30C - beq $a0, $zr, 0x0880B3E0  
13672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B310 - ori $s2, $zr, 0 <=> li $s2, 0  
13672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B314 - ori $s5, $zr, 61 <=> li $s5, 61  
13672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B318 - addiu $s6, $s1, -1  
13672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B31C - addiu $s7, $s1, -2  
13673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B320 - or $s4, $a2, $zr <=> move $s4, $a2  
13673   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B324 - lw $a0, 0($s4)  
13673   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B328 - jal 0x0880B220  
13673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B32C - or $a1, $s0, $zr <=> move $a1, $s0  
13674   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B330 - beq $v0, $zr, 0x0880B3D0  
13674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B334 - nop  
13674   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B338 - jal 0x08A2D208  
13674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B33C - or $a0, $s0, $zr <=> move $a0, $s0  
13674   user_main_b   DEBUG   compiler   Inlining call at 0x0880B338 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B340 - lw $a0, 0($s4)  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B344 - or $a1, $v0, $zr <=> move $a1, $v0  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B348 - addu $a2, $a0, $a1  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B34C - lb $a3, 0($a2)  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B350 - bne $a3, $s5, 0x0880B388  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B354 - nop  
13675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B358 - addiu $a2, $a2, 1  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B35C - lb $a2, 0($a2)  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B360 - beq $a2, $zr, 0x0880B374  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B364 - nop  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B368 - addu $s2, $a0, $a1  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B36C - b 0x0880B3D0  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B370 - addiu $s2, $s2, 1  
13676   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B374 - slt $a0, $s3, $s6  
13677   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B378 - beq $a0, $zr, 0x0880B3D0  
13677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B37C - nop  
13677   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B380 - b 0x0880B3D0  
13678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B384 - lw $s2, 4($s4)  
13678   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B388 - bne $a3, $zr, 0x0880B3D0  
13678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B38C - nop  
13678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B390 - slt $a0, $s3, $s6  
13678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B394 - beq $a0, $zr, 0x0880B3D0  
13679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B398 - nop  
13679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B39C - lw $a0, 4($s4)  
13679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3A0 - lb $a1, 0($a0)  
13679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B3A4 - bne $a1, $s5, 0x0880B3D0  
13679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3A8 - nop  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3AC - lb $a1, 1($a0)  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B3B0 - bne $a1, $zr, 0x0880B3CC  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3B4 - nop  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3B8 - slt $a0, $s3, $s7  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B3BC - beq $a0, $zr, 0x0880B3D0  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3C0 - nop  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B3C4 - b 0x0880B3D0  
13680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3C8 - lw $s2, 8($s4)  
13681   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B3CC - addiu $s2, $a0, 1  
13681   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B3D0 - addiu $s3, $s3, 1  
13681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3D4 - slt $a0, $s3, $s1  
13681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B3D8 - bne $a0, $zr, 0x0880B324  
13682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3DC - addiu $s4, $s4, 4  
13682   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B3E0 - or $v0, $s2, $zr <=> move $v0, $s2  
13682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3E4 - lw $s0, 16($sp)  
13682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3E8 - lw $s1, 20($sp)  
13682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3EC - lw $s2, 24($sp)  
13683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3F0 - lw $s3, 28($sp)  
13683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3F4 - lw $s4, 32($sp)  
13683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3F8 - lw $s5, 36($sp)  
13683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B3FC - lw $s6, 40($sp)  
13684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B400 - lw $s7, 44($sp)  
13684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B404 - lw $ra, 48($sp)  
13684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B408 - jr $ra  
13684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B40C - addiu $sp, $sp, 64  
13685   user_main_b   DEBUG   compiler   Compiling _S1_2_880BA14  
13685   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BA14 - addiu $sp, $sp, -32  
13685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA18 - sw $ra, 16($sp)  
13685   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BA1C - jal 0x08816C80  
13686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA20 - nop  
13686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA24 - lw $ra, 16($sp)  
13686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA28 - jr $ra  
13686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA2C - addiu $sp, $sp, 32  
13687   user_main_b   DEBUG   compiler   Compiling _S1_2_8816C80  
13687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C80 - nop[03E00008,00000000]()  
13687   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08816C80 (08816C80-0x08816C84, length 2) by nop[03E00008,00000000]()  
13688   user_main_b   DEBUG   compiler   Compiling _S1_2_881004C  
13688   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881004C - addiu $sp, $sp, -96  
13688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810050 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810054 - sw $s1, 60($sp)  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810058 - lbu $a1, 20949($a1)  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881005C - lui $s1, 0x0002 <=> li $s1, 0x00020000  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810060 - addiu $s1, $s1, -31072  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810064 - sw $s0, 56($sp)  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810068 - sw $s2, 64($sp)  
13689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881006C - sw $s3, 68($sp)  
13690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810070 - sw $s4, 72($sp)  
13690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810074 - sw $s5, 76($sp)  
13690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810078 - sw $s6, 80($sp)  
13690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881007C - sw $s7, 84($sp)  
13691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810080 - sw $fp, 88($sp)  
13691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810084 - sw $ra, 92($sp)  
13691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810088 - beq $a1, $zr, 0x088100C0  
13691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881008C - or $s3, $a0, $zr <=> move $s3, $a0  
13691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810090 - ori $s0, $zr, 0 <=> li $s0, 0  
13692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810094 - jal 0x088098E4  
13692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810098 - ori $a0, $zr, 24 <=> li $a0, 24  
13692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881009C - or $a0, $v0, $zr <=> move $a0, $v0  
13692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88100A0 - beq $a0, $zr, 0x088100B8  
13692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100A4 - nop  
13693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100A8 - sw $a0, 52($sp)  
13693   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88100AC - jal 0x08810644  
13693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100B0 - or $a1, $zr, $zr <=> li $a1, 0  
13693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100B4 - lw $s0, 52($sp)  
13693   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88100B8 - b 0x088100EC  
13693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100BC - sw $s0, 280($s3)  
13694   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88100C0 - ori $s0, $zr, 0 <=> li $s0, 0  
13694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88100C4 - jal 0x088098E4  
13694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100C8 - ori $a0, $zr, 24 <=> li $a0, 24  
13694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100CC - or $a0, $v0, $zr <=> move $a0, $v0  
13694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88100D0 - beql $a0, $zr, 0x088100EC  
13694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100D4 - sw $s0, 280($s3)  
13695   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88100D8 - sw $a0, 48($sp)  
13695   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88100DC - jal 0x08810644  
13695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100E0 - or $a1, $s1, $zr <=> move $a1, $s1  
13696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100E4 - lw $s0, 48($sp)  
13696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100E8 - sw $s0, 280($s3)  
13696   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88100EC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100F0 - or $a1, $s0, $zr <=> move $a1, $s0  
13696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88100F4 - jal 0x08808FDC  
13697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100F8 - addiu $a0, $a0, -7236  
13697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88100FC - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810100 - lw $a1, 280($s3)  
13697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810104 - or $a0, $s3, $zr <=> move $a0, $s3  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810108 - addiu $a2, $zr, -1 <=> li $a2, -1  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881010C - jal 0x0880F770  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810110 - addiu $a3, $a3, -7200  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810114 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810118 - sw $v0, 300($s3)  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881011C - or $a1, $v0, $zr <=> move $a1, $v0  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810120 - jal 0x08808FDC  
13698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810124 - addiu $a0, $a0, -7192  
13699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810128 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881012C - lw $a1, 280($s3)  
13699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810130 - or $a0, $s3, $zr <=> move $a0, $s3  
13699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810134 - ori $a2, $zr, 1 <=> li $a2, 1  
13700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810138 - jal 0x0880F770  
13700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881013C - addiu $a3, $a3, -7152  
13700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810140 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810144 - sw $v0, 284($s3)  
13700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810148 - or $a1, $v0, $zr <=> move $a1, $v0  
13701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881014C - jal 0x08808FDC  
13701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810150 - addiu $a0, $a0, -7140  
13701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810154 - ori $s0, $zr, 0 <=> li $s0, 0  
13701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810158 - jal 0x088098E4  
13702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881015C - ori $a0, $zr, 24 <=> li $a0, 24  
13702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810160 - or $a0, $v0, $zr <=> move $a0, $v0  
13702   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810164 - beq $a0, $zr, 0x0881017C  
13702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810168 - lui $a1, 0x0038 <=> li $a1, 0x00380000  
13702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881016C - sw $a0, 36($sp)  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810170 - jal 0x08810644  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810174 - addiu $a1, $a1, 21984  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810178 - lw $s0, 36($sp)  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881017C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810180 - sw $s0, 288($s3)  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810184 - or $a1, $s0, $zr <=> move $a1, $s0  
13703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810188 - jal 0x08808FDC  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881018C - addiu $a0, $a0, -7108  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810190 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810194 - lw $a1, 288($s3)  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810198 - or $a0, $s3, $zr <=> move $a0, $s3  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881019C - ori $a2, $zr, 1 <=> li $a2, 1  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88101A0 - jal 0x0880F770  
13704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101A4 - addiu $a3, $a3, -7072  
13705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101AC - sw $v0, 292($s3)  
13705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101B0 - or $a1, $v0, $zr <=> move $a1, $v0  
13706   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88101B4 - jal 0x08808FDC  
13706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101B8 - addiu $a0, $a0, -7064  
13706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101BC - ori $s0, $zr, 0 <=> li $s0, 0  
13706   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88101C0 - jal 0x088098E4  
13707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101C4 - ori $a0, $zr, 24 <=> li $a0, 24  
13707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101C8 - or $a0, $v0, $zr <=> move $a0, $v0  
13707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88101CC - beq $a0, $zr, 0x088101E4  
13707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101D0 - nop  
13707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101D4 - sw $a0, 36($sp)  
13707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88101D8 - jal 0x08810644  
13710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101DC - ori $a1, $zr, -15536 <=> li $a1, 50000  
13710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101E0 - lw $s0, 36($sp)  
13710   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88101E4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101E8 - sw $s0, 1488($s3)  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101EC - or $a1, $s0, $zr <=> move $a1, $s0  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88101F0 - jal 0x08808FDC  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101F4 - addiu $a0, $a0, -7036  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101F8 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88101FC - lw $a1, 1488($s3)  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810200 - or $a0, $s3, $zr <=> move $a0, $s3  
13711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810204 - ori $a2, $zr, 1 <=> li $a2, 1  
13712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810208 - jal 0x0880F770  
13712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881020C - addiu $a3, $a3, -6996  
13713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810210 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810214 - sw $v0, 1492($s3)  
13713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810218 - or $a1, $v0, $zr <=> move $a1, $v0  
13713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881021C - jal 0x08808FDC  
13714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810220 - addiu $a0, $a0, -6984  
13714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810224 - ori $s2, $zr, 0 <=> li $s2, 0  
13714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810228 - jal 0x088098E4  
13714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881022C - ori $a0, $zr, 24 <=> li $a0, 24  
13714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810230 - or $s0, $v0, $zr <=> move $s0, $v0  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810234 - beq $s0, $zr, 0x08810248  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810238 - or $a0, $s0, $zr <=> move $a0, $s0  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881023C - jal 0x08810644  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810240 - ori $a1, $zr, 15360 <=> li $a1, 15360  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810244 - or $s2, $s0, $zr <=> move $s2, $s0  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810248 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881024C - sw $s2, 1496($s3)  
13715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810250 - or $a1, $s2, $zr <=> move $a1, $s2  
13716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810254 - jal 0x08808FDC  
13716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810258 - addiu $a0, $a0, -6948  
13716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881025C - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810260 - lw $a1, 1496($s3)  
13717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810264 - or $a0, $s3, $zr <=> move $a0, $s3  
13717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810268 - ori $a2, $zr, 1 <=> li $a2, 1  
13717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881026C - jal 0x0880F770  
13717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810270 - addiu $a3, $a3, -6912  
13718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810274 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810278 - sw $v0, 1500($s3)  
13718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881027C - or $a1, $v0, $zr <=> move $a1, $v0  
13718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810280 - jal 0x08808FDC  
13719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810284 - addiu $a0, $a0, -6904  
13719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810288 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
13719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881028C - addiu $a0, $a0, -6876  
13719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810290 - lui $fp, 0x08A5 <=> li $fp, 0x08A50000  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810294 - lui $s7, 0x08A5 <=> li $s7, 0x08A50000  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810298 - lui $s6, 0x08A5 <=> li $s6, 0x08A50000  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881029C - lui $s5, 0x08A5 <=> li $s5, 0x08A50000  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102A0 - lui $s4, 0x08A5 <=> li $s4, 0x08A50000  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102A4 - ori $s2, $zr, 0 <=> li $s2, 0  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102A8 - sw $a0, 32($sp)  
13720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102AC - or $s0, $s3, $zr <=> move $s0, $s3  
13721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102B0 - addiu $fp, $fp, -6840  
13721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102B4 - addiu $s7, $s7, -6832  
13721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102B8 - addiu $s6, $s6, -6804  
13721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102BC - addiu $s5, $s5, -6764  
13721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102C0 - addiu $s4, $s4, -6752  
13721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88102C4 - ori $s1, $zr, 0 <=> li $s1, 0  
13722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88102C8 - jal 0x088098E4  
13722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102CC - ori $a0, $zr, 24 <=> li $a0, 24  
13723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102D0 - or $a0, $v0, $zr <=> move $a0, $v0  
13723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88102D4 - beq $a0, $zr, 0x088102EC  
13723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102D8 - lui $a1, 0x0002 <=> li $a1, 0x00020000  
13723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102DC - sw $a0, 40($sp)  
13724   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88102E0 - jal 0x08810644  
13724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102E4 - addiu $a1, $a1, -20572  
13724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102E8 - lw $s1, 40($sp)  
13724   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88102EC - lw $a0, 32($sp)  
13724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102F0 - sw $s1, 352($s0)  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88102F4 - jal 0x08808FDC  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102F8 - or $a1, $s1, $zr <=> move $a1, $s1  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88102FC - lw $a1, 352($s0)  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810300 - or $a0, $s3, $zr <=> move $a0, $s3  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810304 - ori $a2, $zr, 1 <=> li $a2, 1  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810308 - jal 0x0880F770  
13725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881030C - or $a3, $fp, $zr <=> move $a3, $fp  
13726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810310 - sw $v0, 384($s0)  
13726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810314 - or $a0, $s7, $zr <=> move $a0, $s7  
13726   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810318 - jal 0x08808FDC  
13726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881031C - or $a1, $v0, $zr <=> move $a1, $v0  
13727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810320 - ori $a0, $zr, 0 <=> li $a0, 0  
13727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810324 - sw $a0, 44($sp)  
13727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810328 - jal 0x088098E4  
13727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881032C - ori $a0, $zr, 24 <=> li $a0, 24  
13728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810330 - or $s1, $v0, $zr <=> move $s1, $v0  
13728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810334 - beq $s1, $zr, 0x08810350  
13728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810338 - lw $a0, 44($sp)  
13728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881033C - lui $a1, 0x0002 <=> li $a1, 0x00020000  
13728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810340 - or $a0, $s1, $zr <=> move $a0, $s1  
13729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810344 - jal 0x08810644  
13729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810348 - addiu $a1, $a1, -31072  
13729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881034C - or $a0, $s1, $zr <=> move $a0, $s1  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810350 - sw $a0, 416($s0)  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810354 - or $a1, $a0, $zr <=> move $a1, $a0  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810358 - jal 0x08808FDC  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881035C - or $a0, $s6, $zr <=> move $a0, $s6  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810360 - lw $a1, 416($s0)  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810364 - or $a0, $s3, $zr <=> move $a0, $s3  
13730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810368 - ori $a2, $zr, 1 <=> li $a2, 1  
13731   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881036C - jal 0x0880F770  
13731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810370 - or $a3, $s5, $zr <=> move $a3, $s5  
13731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810374 - sw $v0, 448($s0)  
13731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810378 - or $a0, $s4, $zr <=> move $a0, $s4  
13731   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881037C - jal 0x08808FDC  
13732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810380 - or $a1, $v0, $zr <=> move $a1, $v0  
13732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810384 - addiu $s2, $s2, 1  
13732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810388 - slti $a0, $s2, 1  
13732   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881038C - bne $a0, $zr, 0x088102C4  
13733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810390 - addiu $s0, $s0, 4  
13733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810394 - ori $a0, $zr, 1 <=> li $a0, 1  
13733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810398 - addiu $a1, $s3, 4  
13733   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881039C - sw $zr, 352($a1)  
13734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103A0 - sw $zr, 384($a1)  
13734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103A4 - sw $zr, 416($a1)  
13734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103A8 - sw $zr, 448($a1)  
13734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103AC - addiu $a0, $a0, 1  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103B0 - slti $a2, $a0, 8  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88103B4 - bne $a2, $zr, 0x0881039C  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103B8 - addiu $a1, $a1, 4  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103BC - lui $a1, 0x0B1C <=> li $a1, 0x0B1C0000  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103C0 - lui $a2, 0x0001 <=> li $a2, 0x00010000  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103C4 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103C8 - or $a0, $s3, $zr <=> move $a0, $s3  
13736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103CC - or $t0, $zr, $zr <=> li $t0, 0  
13736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103D0 - addiu $a1, $a1, -22050  
13736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103D4 - addiu $a2, $a2, 26624  
13736   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88103D8 - jal 0x0880F168  
13737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103DC - addiu $a3, $a3, -6716  
13737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103E0 - lui $a1, 0x33B4 <=> li $a1, 0x33B40000  
13737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103E4 - lui $a2, 0x0003 <=> li $a2, 0x00030000  
13737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103E8 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
13738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103EC - or $a0, $s3, $zr <=> move $a0, $s3  
13738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103F0 - or $t0, $zr, $zr <=> li $t0, 0  
13738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103F4 - addiu $a1, $a1, 11414  
13741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88103F8 - addiu $a2, $a2, 8192  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88103FC - jal 0x0880F168  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810400 - addiu $a3, $a3, -6692  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810404 - lw $s0, 56($sp)  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810408 - lw $s1, 60($sp)  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881040C - lw $s2, 64($sp)  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810410 - lw $s3, 68($sp)  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810414 - lw $s4, 72($sp)  
13742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810418 - lw $s5, 76($sp)  
13743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881041C - lw $s6, 80($sp)  
13743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810420 - lw $s7, 84($sp)  
13743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810424 - lw $fp, 88($sp)  
13744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810428 - lw $ra, 92($sp)  
13744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881042C - jr $ra  
13744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810430 - addiu $sp, $sp, 96  
13746   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2ABBC  
13746   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2ABBC - addiu $sp, $sp, -64  
13747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABC0 - sw $a1, 36($sp)  
13747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABC4 - sw $a2, 40($sp)  
13747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABC8 - sw $a3, 44($sp)  
13748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABCC - sw $t0, 48($sp)  
13748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABD0 - sw $t1, 52($sp)  
13748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABD4 - sw $t2, 56($sp)  
13748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABD8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
13748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABDC - lw $a3, -6148($a2)  
13749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABE0 - sw $t3, 60($sp)  
13749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABE4 - lui $a1, 0x0000 <=> li $a1, 0x00000000  
13749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABE8 - lw $a2, 8($a3)  
13750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABEC - addiu $a1, $a1, 32  
13750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABF0 - addu $a1, $sp, $a1  
13750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABF4 - sw $a3, 84($a2)  
13750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABF8 - addiu $a2, $a1, 4  
13750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2ABFC - or $a1, $a0, $zr <=> move $a1, $a0  
13750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC00 - sw $ra, 20($sp)  
13751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AC04 - jal 0x08A2EF84  
13751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC08 - lw $a0, 8($a3)  
13751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC0C - lw $ra, 20($sp)  
13751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC10 - jr $ra  
13751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC14 - addiu $sp, $sp, 64  
13753   user_main_b   DEBUG   compiler   Compiling _S1_2_8A30C94  
13753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307E4 - or $s4, $s1, $zr <=> move $s4, $s1  
13754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307E8 - ori $s5, $zr, 37 <=> li $s5, 37  
13754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307EC - addiu $s6, $sp, 84  
13754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F0 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
13754   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A307F4 - lw $a0, -6148($s3)  
13754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307F8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
13755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A307FC - lw $a3, -4992($a1)  
13755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30800 - addiu $a1, $sp, 34  
13755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30804 - or $a2, $s1, $zr <=> move $a2, $s1  
13755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30808 - jal 0x08A2BD3C  
13756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3080C - or $t0, $s6, $zr <=> move $t0, $s6  
13756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30810 - or $s0, $v0, $zr <=> move $s0, $v0  
13756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30814 - blezl $s0, 0x08A30834  
13756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30818 - subu $s3, $s1, $s4  
13756   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3081C - lhu $a0, 34($sp)  
13757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30820 - bne $a0, $s5, 0x08A307F4  
13757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30824 - addu $s1, $s1, $s0  
13757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30828 - addiu $s1, $s1, -1  
13757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3082C - b 0x08A30834  
13757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30830 - subu $s3, $s1, $s4  
13758   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30834 - or $a3, $s3, $zr <=> move $a3, $s3  
13758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30838 - beq $a3, $zr, 0x08A308F0  
13758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3083C - nop  
13758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30840 - lh $a2, 12($s2)  
13758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30844 - andi $a0, $a2, 512  
13758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30848 - beql $a0, $zr, 0x08A308B4  
13759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3084C - lh $a1, 14($s2)  
13759   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30850 - lw $a1, 8($s2)  
13759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30854 - slt $a0, $s3, $a1  
13760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30858 - beq $a0, $zr, 0x08A3088C  
13760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3085C - lw $a2, 0($s2)  
13760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30860 - or $a0, $a2, $zr <=> move $a0, $a2  
13760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30864 - or $a1, $s4, $zr <=> move $a1, $s4  
13761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30868 - jal 0x08A2CEF4  
13761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3086C - or $a2, $a3, $zr <=> move $a2, $a3  
13761   user_main_b   DEBUG   compiler   Inlining call at 0x08A30868 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30870 - lw $a0, 0($s2)  
13762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30874 - lw $a1, 8($s2)  
13762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30878 - addu $a0, $a0, $s3  
13762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3087C - sw $a0, 0($s2)  
13762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30880 - subu $a0, $a1, $s3  
13762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30884 - b 0x08A308E4  
13763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30888 - sw $a0, 8($s2)  
13763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3088C - or $a0, $a2, $zr <=> move $a0, $a2  
13763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30890 - or $a2, $a1, $zr <=> move $a2, $a1  
13764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30894 - jal 0x08A2CEF4  
13764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30898 - or $a1, $s4, $zr <=> move $a1, $s4  
13764   user_main_b   DEBUG   compiler   Inlining call at 0x08A30894 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3089C - lw $a0, 0($s2)  
13765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A0 - lw $a1, 8($s2)  
13765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A4 - sw $zr, 8($s2)  
13765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308A8 - addu $a0, $a0, $a1  
13765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308AC - b 0x08A308E4  
13765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B0 - sw $a0, 0($s2)  
13766   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308B4 - bne $a1, $zr, 0x08A308D4  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308B8 - or $a0, $a1, $zr <=> move $a0, $a1  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308BC - bne $a2, $zr, 0x08A308D4  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C0 - or $a0, $a1, $zr <=> move $a0, $a1  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C4 - ori $a0, $zr, 1 <=> li $a0, 1  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308C8 - sh $a0, 14($s2)  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308CC - lh $a1, 14($s2)  
13770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D0 - or $a0, $a1, $zr <=> move $a0, $a1  
13771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308D4 - or $a2, $a3, $zr <=> move $a2, $a3  
13771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308D8 - or $a1, $s4, $zr <=> move $a1, $s4  
13771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308DC - jal 0x08A305FC  
13771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E0 - or $a3, $zr, $zr <=> li $a3, 0  
13772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308E4 - lw $a0, 132($sp)  
13772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308E8 - addu $a0, $s3, $a0  
13772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308EC - sw $a0, 132($sp)  
13772   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A308F0 - blezl $s0, 0x08A3187C  
13772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A308F4 - lh $a0, 12($s2)  
13773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A308F8 - lw $a0, 8($s2)  
13773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A308FC - bgtz $a0, 0x08A30918  
13773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30900 - ori $a0, $zr, 0 <=> li $a0, 0  
13773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30904 - lh $a0, 12($s2)  
13773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30908 - andi $a0, $a0, 512  
13774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3090C - bnel $a0, $zr, 0x08A3187C  
13774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30910 - lh $a0, 12($s2)  
13774   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30914 - ori $a0, $zr, 0 <=> li $a0, 0  
13774   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30918 - addiu $s1, $s1, 1  
13775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3091C - sw $a0, 128($sp)  
13775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30920 - ori $s4, $zr, 0 <=> li $s4, 0  
13775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30924 - ori $s6, $zr, 0 <=> li $s6, 0  
13775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30928 - addiu $s3, $zr, -1 <=> li $s3, -1  
13775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3092C - sb $zr, 32($sp)  
13776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30930 - addiu $a2, $s1, 1  
13776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30934 - lb $s0, 0($s1)  
13776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30938 - or $s1, $a2, $zr <=> move $s1, $a2  
13776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3093C - addiu $a3, $s0, -32  
13777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30940 - sltiu $t1, $a3, 89  
13777   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30944 - beq $t1, $zr, 0x08A30FB0  
13777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30948 - nop  
13777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3094C - sll $a3, $a3, 0x0002  
13778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30950 - lui $at, 0x08A6 <=> li $at, 0x08A60000  
13778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30954 - addu $at, $at, $a3  
13778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30958 - lw $at, 17584($at)  
13778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3095C - jr $at  
13779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30960 - nop  
13779   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30C94 - addiu $fp, $fp, 4  
13779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C98 - lw $s5, -4($fp)  
13779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30C9C - andi $a0, $s4, 132  
13779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CA0 - andi $a1, $s4, 4  
13779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CA4 - sw $a0, 112($sp)  
13780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CA8 - sw $a1, 124($sp)  
13780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30CAC - beql $s5, $zr, 0x08A30CB4  
13780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CB0 - lw $s5, 100($sp)  
13780   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30CB4 - bltz $s3, 0x08A30CFC  
13781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CB8 - or $a0, $s5, $zr <=> move $a0, $s5  
13781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CBC - or $a1, $zr, $zr <=> li $a1, 0  
13781   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30CC0 - jal 0x08A3416C  
13781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CC4 - or $a2, $s3, $zr <=> move $a2, $s3  
13781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CC8 - or $a1, $v0, $zr <=> move $a1, $v0  
13782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30CCC - beq $a1, $zr, 0x08A30CF0  
13782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CD0 - lw $t7, 120($sp)  
13782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CD4 - subu $a1, $a1, $s5  
13782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CD8 - slt $a0, $s3, $a1  
13782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30CDC - beq $a0, $zr, 0x08A30D10  
13783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CE0 - sw $a1, 36($sp)  
13783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CE4 - sw $s3, 36($sp)  
13783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30CE8 - b 0x08A30D10  
13783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CEC - or $a1, $s3, $zr <=> move $a1, $s3  
13784   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30CF0 - sw $s3, 36($sp)  
13784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30CF4 - b 0x08A30D10  
13784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30CF8 - or $a1, $s3, $zr <=> move $a1, $s3  
13784   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30CFC - jal 0x08A2D208  
13784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D00 - or $a0, $s5, $zr <=> move $a0, $s5  
13784   user_main_b   DEBUG   compiler   Inlining call at 0x08A30CFC to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
13785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D04 - sw $v0, 36($sp)  
13785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D08 - or $a1, $v0, $zr <=> move $a1, $v0  
13785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D0C - lw $t7, 120($sp)  
13785   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30D10 - sb $zr, 32($sp)  
13786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D14 - sw $t7, 120($sp)  
13786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D18 - lb $a3, 32($sp)  
13786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30D1C - b 0x08A30FE0  
13786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30D20 - slti $s3, $a1, 0  
13787   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FB0 - beq $s0, $zr, 0x08A31878  
13787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB4 - addiu $s5, $sp, 40  
13787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FB8 - sb $s0, 0($s5)  
13787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FBC - ori $a1, $zr, 1 <=> li $a1, 1  
13788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC0 - sb $zr, 32($sp)  
13788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC4 - sw $a1, 36($sp)  
13788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FC8 - lb $a3, 32($sp)  
13788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FCC - andi $a0, $s4, 132  
13789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD0 - andi $a2, $s4, 4  
13789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD4 - sw $a0, 112($sp)  
13789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FD8 - ori $s3, $zr, 0 <=> li $s3, 0  
13789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FDC - sw $a2, 124($sp)  
13789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FE0 - lw $a2, 128($sp)  
13790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FE4 - beql $s3, $zr, 0x08A30FEC  
13790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FE8 - or $a2, $a1, $zr <=> move $a2, $a1  
13790   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A30FEC - beq $a3, $zr, 0x08A30FFC  
13790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF0 - or $a1, $a2, $zr <=> move $a1, $a2  
13790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A30FF4 - b 0x08A3100C  
13790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A30FF8 - addiu $a1, $a2, 1  
13791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A30FFC - andi $a0, $s4, 2  
13791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31000 - beql $a0, $zr, 0x08A31010  
13791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31004 - lw $a0, 112($sp)  
13791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31008 - addiu $a1, $a2, 2  
13792   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3100C - lw $a0, 112($sp)  
13792   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31010 - bne $a0, $zr, 0x08A3119C  
13792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31014 - sw $a1, 116($sp)  
13792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31018 - subu $s3, $s6, $a1  
13792   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3101C - blez $s3, 0x08A3119C  
13793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31020 - sw $a1, 116($sp)  
13793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31024 - lh $a2, 12($s2)  
13793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31028 - slti $a0, $s3, 17  
13793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3102C - bne $a0, $zr, 0x08A310F0  
13793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31030 - andi $a1, $a2, 512  
13794   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31034 - beql $a1, $zr, 0x08A310B0  
13794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31038 - lh $a0, 14($s2)  
13794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3103C - lw $a1, 8($s2)  
13794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31040 - slti $a0, $a1, 17  
13795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31044 - bne $a0, $zr, 0x08A31080  
13795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31048 - lw $a2, 0($s2)  
13795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3104C - or $a0, $a2, $zr <=> move $a0, $a2  
13795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31050 - lw $a1, 88($sp)  
13795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31054 - jal 0x08A2CEF4  
13796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31058 - ori $a2, $zr, 16 <=> li $a2, 16  
13796   user_main_b   DEBUG   compiler   Inlining call at 0x08A31054 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3105C - lw $a0, 0($s2)  
13796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31060 - lw $a1, 8($s2)  
13797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31064 - addiu $a0, $a0, 16  
13797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31068 - sw $a0, 0($s2)  
13797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3106C - lh $a2, 12($s2)  
13797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31070 - addiu $a0, $a1, -16  
13798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31074 - sw $a0, 8($s2)  
13798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31078 - b 0x08A310E0  
13798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3107C - andi $a1, $a2, 512  
13799   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31080 - or $a0, $a2, $zr <=> move $a0, $a2  
13799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31084 - or $a2, $a1, $zr <=> move $a2, $a1  
13799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31088 - jal 0x08A2CEF4  
13799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3108C - lw $a1, 88($sp)  
13799   user_main_b   DEBUG   compiler   Inlining call at 0x08A31088 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31090 - lw $a0, 0($s2)  
13800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31094 - lw $a1, 8($s2)  
13800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31098 - lh $a2, 12($s2)  
13800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3109C - addu $a0, $a0, $a1  
13800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A0 - sw $a0, 0($s2)  
13800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310A4 - sw $zr, 8($s2)  
13801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310A8 - b 0x08A310E0  
13801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310AC - andi $a1, $a2, 512  
13801   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B0 - bnel $a0, $zr, 0x08A310C8  
13802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310B4 - lh $a0, 14($s2)  
13802   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310B8 - bne $a2, $zr, 0x08A310C4  
13802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310BC - ori $a0, $zr, 1 <=> li $a0, 1  
13802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310C0 - sh $a0, 14($s2)  
13803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C4 - lh $a0, 14($s2)  
13803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310C8 - lw $a1, 88($sp)  
13803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310CC - ori $a2, $zr, 16 <=> li $a2, 16  
13803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310D0 - jal 0x08A305FC  
13804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D4 - or $a3, $zr, $zr <=> li $a3, 0  
13804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310D8 - lh $a2, 12($s2)  
13804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310DC - andi $a1, $a2, 512  
13804   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A310E0 - addiu $s3, $s3, -16  
13804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310E4 - slti $a0, $s3, 17  
13804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A310E8 - beq $a0, $zr, 0x08A31034  
13805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310EC - nop  
13805   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A310F0 - beq $a1, $zr, 0x08A31164  
13805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F4 - lw $t1, 88($sp)  
13805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310F8 - lw $a1, 8($s2)  
13805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A310FC - slt $a0, $s3, $a1  
13805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31100 - beq $a0, $zr, 0x08A31138  
13806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31104 - lw $a2, 0($s2)  
13806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31108 - or $a0, $a2, $zr <=> move $a0, $a2  
13806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3110C - or $a1, $t1, $zr <=> move $a1, $t1  
13807   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31110 - jal 0x08A2CEF4  
13807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31114 - or $a2, $s3, $zr <=> move $a2, $s3  
13807   user_main_b   DEBUG   compiler   Inlining call at 0x08A31110 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31118 - lw $a0, 0($s2)  
13808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3111C - lw $a1, 8($s2)  
13808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31120 - addu $a0, $a0, $s3  
13808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31124 - sw $a0, 0($s2)  
13808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31128 - subu $a0, $a1, $s3  
13809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3112C - sw $a0, 8($s2)  
13809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31130 - b 0x08A3119C  
13809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31134 - lb $a3, 32($sp)  
13809   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31138 - or $a0, $a2, $zr <=> move $a0, $a2  
13810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3113C - or $a2, $a1, $zr <=> move $a2, $a1  
13810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31140 - jal 0x08A2CEF4  
13810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31144 - or $a1, $t1, $zr <=> move $a1, $t1  
13810   user_main_b   DEBUG   compiler   Inlining call at 0x08A31140 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31148 - lw $a0, 0($s2)  
13811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3114C - lw $a1, 8($s2)  
13811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31150 - sw $zr, 8($s2)  
13811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31154 - addu $a0, $a0, $a1  
13811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31158 - sw $a0, 0($s2)  
13811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3115C - b 0x08A3119C  
13812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31160 - lb $a3, 32($sp)  
13812   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31164 - lh $a1, 14($s2)  
13812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31168 - bne $a1, $zr, 0x08A31188  
13812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3116C - or $a0, $a1, $zr <=> move $a0, $a1  
13813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31170 - bne $a2, $zr, 0x08A31188  
13813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31174 - or $a0, $a1, $zr <=> move $a0, $a1  
13813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31178 - ori $a0, $zr, 1 <=> li $a0, 1  
13813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3117C - sh $a0, 14($s2)  
13814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31180 - lh $a1, 14($s2)  
13814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31184 - or $a0, $a1, $zr <=> move $a0, $a1  
13814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31188 - or $a1, $t1, $zr <=> move $a1, $t1  
13814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3118C - or $a2, $s3, $zr <=> move $a2, $s3  
13815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31190 - jal 0x08A305FC  
13815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31194 - or $a3, $zr, $zr <=> li $a3, 0  
13815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31198 - lb $a3, 32($sp)  
13815   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3119C - lw $s3, 108($sp)  
13815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A0 - addiu $t1, $sp, 80  
13815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311A4 - beq $a3, $zr, 0x08A31258  
13816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311A8 - addiu $t2, $sp, 32  
13816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311AC - lh $a2, 12($s2)  
13816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B0 - andi $a0, $a2, 512  
13816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311B4 - beql $a0, $zr, 0x08A31220  
13816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311B8 - lh $a1, 14($s2)  
13817   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311BC - lw $a1, 8($s2)  
13817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C0 - slti $a0, $a1, 2  
13818   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311C4 - bne $a0, $zr, 0x08A311F8  
13818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311C8 - lw $a2, 0($s2)  
13818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311CC - or $a0, $a2, $zr <=> move $a0, $a2  
13818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D0 - or $a1, $t2, $zr <=> move $a1, $t2  
13819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311D4 - jal 0x08A2CEF4  
13819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311D8 - ori $a2, $zr, 1 <=> li $a2, 1  
13819   user_main_b   DEBUG   compiler   Inlining call at 0x08A311D4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311DC - lw $a0, 0($s2)  
13820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E0 - lw $a1, 8($s2)  
13820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E4 - addiu $a0, $a0, 1  
13820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311E8 - sw $a0, 0($s2)  
13820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311EC - addiu $a0, $a1, -1  
13821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A311F0 - b 0x08A31310  
13821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311F4 - sw $a0, 8($s2)  
13821   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A311F8 - or $a0, $a2, $zr <=> move $a0, $a2  
13821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A311FC - or $a2, $a1, $zr <=> move $a2, $a1  
13821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31200 - jal 0x08A2CEF4  
13821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31204 - or $a1, $t2, $zr <=> move $a1, $t2  
13821   user_main_b   DEBUG   compiler   Inlining call at 0x08A31200 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31208 - lw $a0, 0($s2)  
13822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3120C - lw $a1, 8($s2)  
13822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31210 - sw $zr, 8($s2)  
13823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31214 - addu $a0, $a0, $a1  
13823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31218 - b 0x08A31310  
13823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3121C - sw $a0, 0($s2)  
13823   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31220 - bne $a1, $zr, 0x08A31240  
13824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31224 - or $a0, $a1, $zr <=> move $a0, $a1  
13824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31228 - bne $a2, $zr, 0x08A31240  
13824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3122C - or $a0, $a1, $zr <=> move $a0, $a1  
13824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31230 - ori $a0, $zr, 1 <=> li $a0, 1  
13825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31234 - sh $a0, 14($s2)  
13825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31238 - lh $a1, 14($s2)  
13825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3123C - or $a0, $a1, $zr <=> move $a0, $a1  
13825   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31240 - or $a1, $t2, $zr <=> move $a1, $t2  
13826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31244 - ori $a2, $zr, 1 <=> li $a2, 1  
13826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31248 - jal 0x08A305FC  
13826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3124C - or $a3, $zr, $zr <=> li $a3, 0  
13826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31250 - b 0x08A31314  
13826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31254 - lh $a2, 12($s2)  
13826   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31258 - andi $a0, $s4, 2  
13827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3125C - beq $a0, $zr, 0x08A31310  
13827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31260 - ori $a0, $zr, 48 <=> li $a0, 48  
13827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31264 - sb $a0, 80($sp)  
13827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31268 - sb $s0, 81($sp)  
13828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3126C - lh $s0, 12($s2)  
13828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31270 - andi $a0, $s0, 512  
13828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31274 - beql $a0, $zr, 0x08A312E0  
13829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31278 - lh $a1, 14($s2)  
13829   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3127C - lw $a1, 8($s2)  
13829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31280 - slti $a0, $a1, 3  
13829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31284 - bne $a0, $zr, 0x08A312B8  
13829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31288 - lw $a2, 0($s2)  
13830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3128C - or $a0, $a2, $zr <=> move $a0, $a2  
13830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31290 - or $a1, $t1, $zr <=> move $a1, $t1  
13830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31294 - jal 0x08A2CEF4  
13830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31298 - ori $a2, $zr, 2 <=> li $a2, 2  
13831   user_main_b   DEBUG   compiler   Inlining call at 0x08A31294 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3129C - lw $a0, 0($s2)  
13831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A0 - lw $a1, 8($s2)  
13831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A4 - addiu $a0, $a0, 2  
13832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312A8 - sw $a0, 0($s2)  
13832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312AC - addiu $a0, $a1, -2  
13832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312B0 - b 0x08A31310  
13832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312B4 - sw $a0, 8($s2)  
13832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A312B8 - or $a0, $a2, $zr <=> move $a0, $a2  
13832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312BC - or $a2, $a1, $zr <=> move $a2, $a1  
13833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312C0 - jal 0x08A2CEF4  
13833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C4 - addiu $a1, $sp, 80  
13834   user_main_b   DEBUG   compiler   Inlining call at 0x08A312C0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312C8 - lw $a0, 0($s2)  
13834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312CC - lw $a1, 8($s2)  
13834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D0 - sw $zr, 8($s2)  
13834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312D4 - addu $a0, $a0, $a1  
13835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312D8 - b 0x08A31310  
13835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312DC - sw $a0, 0($s2)  
13835   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A312E0 - bne $a1, $zr, 0x08A31300  
13836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312E4 - or $a0, $a1, $zr <=> move $a0, $a1  
13836   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A312E8 - bne $s0, $zr, 0x08A31300  
13836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312EC - or $a0, $a1, $zr <=> move $a0, $a1  
13836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F0 - ori $a0, $zr, 1 <=> li $a0, 1  
13836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F4 - sh $a0, 14($s2)  
13837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312F8 - lh $a1, 14($s2)  
13837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A312FC - or $a0, $a1, $zr <=> move $a0, $a1  
13837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31300 - or $a1, $t1, $zr <=> move $a1, $t1  
13837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31304 - ori $a2, $zr, 2 <=> li $a2, 2  
13837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31308 - jal 0x08A305FC  
13838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3130C - or $a3, $zr, $zr <=> li $a3, 0  
13838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31310 - lh $a2, 12($s2)  
13839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31314 - lw $a3, 112($sp)  
13839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31318 - ori $a0, $zr, 128 <=> li $a0, 128  
13839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3131C - andi $a1, $a2, 512  
13839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31320 - bne $a3, $a0, 0x08A314AC  
13839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31324 - ori $s4, $zr, 1 <=> li $s4, 1  
13840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31328 - lw $s0, 116($sp)  
13840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3132C - subu $s0, $s6, $s0  
13840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31330 - blez $s0, 0x08A314AC  
13840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31334 - slti $a0, $s0, 17  
13841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31338 - bne $a0, $zr, 0x08A313FC  
13841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3133C - nop  
13841   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31340 - beql $a1, $zr, 0x08A313BC  
13841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31344 - lh $a0, 14($s2)  
13841   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31348 - lw $a1, 8($s2)  
13841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3134C - slti $a0, $a1, 17  
13842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31350 - bne $a0, $zr, 0x08A3138C  
13842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31354 - lw $a2, 0($s2)  
13842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31358 - or $a0, $a2, $zr <=> move $a0, $a2  
13842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3135C - or $a1, $s3, $zr <=> move $a1, $s3  
13843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31360 - jal 0x08A2CEF4  
13843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31364 - ori $a2, $zr, 16 <=> li $a2, 16  
13843   user_main_b   DEBUG   compiler   Inlining call at 0x08A31360 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31368 - lw $a0, 0($s2)  
13844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3136C - lw $a1, 8($s2)  
13844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31370 - addiu $a0, $a0, 16  
13844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31374 - sw $a0, 0($s2)  
13844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31378 - lh $a2, 12($s2)  
13845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3137C - addiu $a0, $a1, -16  
13845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31380 - sw $a0, 8($s2)  
13845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31384 - b 0x08A313EC  
13845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31388 - andi $a1, $a2, 512  
13846   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3138C - or $a0, $a2, $zr <=> move $a0, $a2  
13846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31390 - or $a2, $a1, $zr <=> move $a2, $a1  
13846   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31394 - jal 0x08A2CEF4  
13846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31398 - or $a1, $s3, $zr <=> move $a1, $s3  
13846   user_main_b   DEBUG   compiler   Inlining call at 0x08A31394 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3139C - lw $a0, 0($s2)  
13847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A0 - lw $a1, 8($s2)  
13847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A4 - lh $a2, 12($s2)  
13847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313A8 - addu $a0, $a0, $a1  
13847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313AC - sw $a0, 0($s2)  
13847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B0 - sw $zr, 8($s2)  
13848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313B4 - b 0x08A313EC  
13848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313B8 - andi $a1, $a2, 512  
13848   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313BC - bnel $a0, $zr, 0x08A313D4  
13849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C0 - lh $a0, 14($s2)  
13849   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313C4 - bnel $a2, $zr, 0x08A313D4  
13849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313C8 - lh $a0, 14($s2)  
13849   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313CC - sh $s4, 14($s2)  
13850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D0 - lh $a0, 14($s2)  
13850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313D4 - or $a1, $s3, $zr <=> move $a1, $s3  
13850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313D8 - ori $a2, $zr, 16 <=> li $a2, 16  
13851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313DC - jal 0x08A305FC  
13851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E0 - or $a3, $zr, $zr <=> li $a3, 0  
13851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E4 - lh $a2, 12($s2)  
13851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313E8 - andi $a1, $a2, 512  
13851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A313EC - addiu $s0, $s0, -16  
13852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F0 - slti $a0, $s0, 17  
13852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A313F4 - beq $a0, $zr, 0x08A31340  
13852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A313F8 - nop  
13852   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A313FC - beql $a1, $zr, 0x08A31478  
13852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31400 - lh $a1, 14($s2)  
13852   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31404 - lw $a1, 8($s2)  
13853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31408 - slt $a0, $s0, $a1  
13853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3140C - beq $a0, $zr, 0x08A31448  
13853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31410 - lw $a2, 0($s2)  
13854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31414 - or $a0, $a2, $zr <=> move $a0, $a2  
13854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31418 - or $a1, $s3, $zr <=> move $a1, $s3  
13854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3141C - jal 0x08A2CEF4  
13854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31420 - or $a2, $s0, $zr <=> move $a2, $s0  
13855   user_main_b   DEBUG   compiler   Inlining call at 0x08A3141C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31424 - lw $a0, 0($s2)  
13855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31428 - lw $a1, 8($s2)  
13855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3142C - addu $a0, $a0, $s0  
13855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31430 - sw $a0, 0($s2)  
13856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31434 - lh $a2, 12($s2)  
13856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31438 - subu $a0, $a1, $s0  
13856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3143C - sw $a0, 8($s2)  
13856   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31440 - b 0x08A314AC  
13856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31444 - andi $a1, $a2, 512  
13857   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31448 - or $a0, $a2, $zr <=> move $a0, $a2  
13857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3144C - or $a2, $a1, $zr <=> move $a2, $a1  
13857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31450 - jal 0x08A2CEF4  
13857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31454 - or $a1, $s3, $zr <=> move $a1, $s3  
13857   user_main_b   DEBUG   compiler   Inlining call at 0x08A31450 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31458 - lw $a0, 0($s2)  
13858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3145C - lw $a1, 8($s2)  
13858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31460 - lh $a2, 12($s2)  
13859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31464 - addu $a0, $a0, $a1  
13859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31468 - sw $a0, 0($s2)  
13859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3146C - sw $zr, 8($s2)  
13859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31470 - b 0x08A314AC  
13860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31474 - andi $a1, $a2, 512  
13860   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31478 - bne $a1, $zr, 0x08A31494  
13860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3147C - or $a0, $a1, $zr <=> move $a0, $a1  
13860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31480 - bne $a2, $zr, 0x08A31494  
13861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31484 - or $a0, $a1, $zr <=> move $a0, $a1  
13861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31488 - sh $s4, 14($s2)  
13861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3148C - lh $a1, 14($s2)  
13861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31490 - or $a0, $a1, $zr <=> move $a0, $a1  
13861   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31494 - or $a1, $s3, $zr <=> move $a1, $s3  
13861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31498 - or $a2, $s0, $zr <=> move $a2, $s0  
13862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3149C - jal 0x08A305FC  
13862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A0 - or $a3, $zr, $zr <=> li $a3, 0  
13862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A4 - lh $a2, 12($s2)  
13862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314A8 - andi $a1, $a2, 512  
13862   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314AC - lw $s0, 128($sp)  
13862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B0 - lw $a0, 36($sp)  
13863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314B4 - subu $s0, $s0, $a0  
13863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314B8 - blez $s0, 0x08A31634  
13864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314BC - slti $a0, $s0, 17  
13864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314C0 - bne $a0, $zr, 0x08A31584  
13864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314C4 - nop  
13864   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A314C8 - beql $a1, $zr, 0x08A31544  
13864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314CC - lh $a0, 14($s2)  
13865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A314D0 - lw $a1, 8($s2)  
13865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314D4 - slti $a0, $a1, 17  
13865   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314D8 - bne $a0, $zr, 0x08A31514  
13866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314DC - lw $a2, 0($s2)  
13866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E0 - or $a0, $a2, $zr <=> move $a0, $a2  
13866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314E4 - or $a1, $s3, $zr <=> move $a1, $s3  
13866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A314E8 - jal 0x08A2CEF4  
13867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314EC - ori $a2, $zr, 16 <=> li $a2, 16  
13867   user_main_b   DEBUG   compiler   Inlining call at 0x08A314E8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F0 - lw $a0, 0($s2)  
13868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F4 - lw $a1, 8($s2)  
13868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314F8 - addiu $a0, $a0, 16  
13868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A314FC - sw $a0, 0($s2)  
13868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31500 - lh $a2, 12($s2)  
13868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31504 - addiu $a0, $a1, -16  
13868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31508 - sw $a0, 8($s2)  
13869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3150C - b 0x08A31574  
13869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31510 - andi $a1, $a2, 512  
13869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31514 - or $a0, $a2, $zr <=> move $a0, $a2  
13870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31518 - or $a2, $a1, $zr <=> move $a2, $a1  
13870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3151C - jal 0x08A2CEF4  
13870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31520 - or $a1, $s3, $zr <=> move $a1, $s3  
13870   user_main_b   DEBUG   compiler   Inlining call at 0x08A3151C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31524 - lw $a0, 0($s2)  
13871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31528 - lw $a1, 8($s2)  
13871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3152C - lh $a2, 12($s2)  
13871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31530 - addu $a0, $a0, $a1  
13872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31534 - sw $a0, 0($s2)  
13872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31538 - sw $zr, 8($s2)  
13872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3153C - b 0x08A31574  
13872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31540 - andi $a1, $a2, 512  
13872   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31544 - bnel $a0, $zr, 0x08A3155C  
13873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31548 - lh $a0, 14($s2)  
13873   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3154C - bnel $a2, $zr, 0x08A3155C  
13873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31550 - lh $a0, 14($s2)  
13873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31554 - sh $s4, 14($s2)  
13873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31558 - lh $a0, 14($s2)  
13873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3155C - or $a1, $s3, $zr <=> move $a1, $s3  
13874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31560 - ori $a2, $zr, 16 <=> li $a2, 16  
13874   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31564 - jal 0x08A305FC  
13874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31568 - or $a3, $zr, $zr <=> li $a3, 0  
13875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3156C - lh $a2, 12($s2)  
13875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31570 - andi $a1, $a2, 512  
13875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31574 - addiu $s0, $s0, -16  
13875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31578 - slti $a0, $s0, 17  
13876   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3157C - beq $a0, $zr, 0x08A314C8  
13876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31580 - nop  
13876   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31584 - beql $a1, $zr, 0x08A31600  
13876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31588 - lh $a1, 14($s2)  
13876   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3158C - lw $a1, 8($s2)  
13877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31590 - slt $a0, $s0, $a1  
13877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31594 - beq $a0, $zr, 0x08A315D0  
13877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31598 - lw $a2, 0($s2)  
13878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3159C - or $a0, $a2, $zr <=> move $a0, $a2  
13878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A0 - or $a1, $s3, $zr <=> move $a1, $s3  
13878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315A4 - jal 0x08A2CEF4  
13878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315A8 - or $a2, $s0, $zr <=> move $a2, $s0  
13878   user_main_b   DEBUG   compiler   Inlining call at 0x08A315A4 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315AC - lw $a0, 0($s2)  
13879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B0 - lw $a1, 8($s2)  
13879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B4 - addu $a0, $a0, $s0  
13879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315B8 - sw $a0, 0($s2)  
13880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315BC - lh $a2, 12($s2)  
13880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C0 - subu $a0, $a1, $s0  
13880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315C4 - sw $a0, 8($s2)  
13880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315C8 - b 0x08A31634  
13881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315CC - andi $a1, $a2, 512  
13881   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A315D0 - or $a0, $a2, $zr <=> move $a0, $a2  
13881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315D4 - or $a2, $a1, $zr <=> move $a2, $a1  
13881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315D8 - jal 0x08A2CEF4  
13882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315DC - or $a1, $s3, $zr <=> move $a1, $s3  
13882   user_main_b   DEBUG   compiler   Inlining call at 0x08A315D8 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E0 - lw $a0, 0($s2)  
13882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E4 - lw $a1, 8($s2)  
13883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315E8 - lh $a2, 12($s2)  
13883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315EC - addu $a0, $a0, $a1  
13883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F0 - sw $a0, 0($s2)  
13883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315F4 - sw $zr, 8($s2)  
13883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A315F8 - b 0x08A31634  
13884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A315FC - andi $a1, $a2, 512  
13884   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31600 - bne $a1, $zr, 0x08A3161C  
13884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31604 - or $a0, $a1, $zr <=> move $a0, $a1  
13884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31608 - bne $a2, $zr, 0x08A3161C  
13884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3160C - or $a0, $a1, $zr <=> move $a0, $a1  
13884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31610 - sh $s4, 14($s2)  
13885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31614 - lh $a1, 14($s2)  
13885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31618 - or $a0, $a1, $zr <=> move $a0, $a1  
13885   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3161C - or $a1, $s3, $zr <=> move $a1, $s3  
13886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31620 - or $a2, $s0, $zr <=> move $a2, $s0  
13886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31624 - jal 0x08A305FC  
13886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31628 - or $a3, $zr, $zr <=> li $a3, 0  
13887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3162C - lh $a2, 12($s2)  
13887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31630 - andi $a1, $a2, 512  
13887   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31634 - beql $a1, $zr, 0x08A316A8  
13887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31638 - lh $a1, 14($s2)  
13888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3163C - lw $a2, 8($s2)  
13888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31640 - lw $a1, 36($sp)  
13888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31644 - slt $a0, $a1, $a2  
13888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31648 - beq $a0, $zr, 0x08A31684  
13888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3164C - lw $a3, 0($s2)  
13889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31650 - or $a2, $a1, $zr <=> move $a2, $a1  
13889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31654 - or $a0, $a3, $zr <=> move $a0, $a3  
13889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31658 - jal 0x08A2CEF4  
13889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3165C - or $a1, $s5, $zr <=> move $a1, $s5  
13890   user_main_b   DEBUG   compiler   Inlining call at 0x08A31658 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31660 - lw $a0, 0($s2)  
13890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31664 - lw $a1, 36($sp)  
13890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31668 - lw $a2, 8($s2)  
13891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3166C - addu $a0, $a0, $a1  
13891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31670 - sw $a0, 0($s2)  
13891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31674 - lw $a0, 36($sp)  
13891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31678 - subu $a0, $a2, $a0  
13892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3167C - b 0x08A316D4  
13892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31680 - sw $a0, 8($s2)  
13892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31684 - or $a0, $a3, $zr <=> move $a0, $a3  
13892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31688 - jal 0x08A2CEF4  
13893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3168C - or $a1, $s5, $zr <=> move $a1, $s5  
13893   user_main_b   DEBUG   compiler   Inlining call at 0x08A31688 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31690 - lw $a0, 0($s2)  
13893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31694 - lw $a1, 8($s2)  
13893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31698 - sw $zr, 8($s2)  
13894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3169C - addu $a0, $a0, $a1  
13894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316A0 - b 0x08A316D4  
13894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316A4 - sw $a0, 0($s2)  
13894   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A316A8 - bne $a1, $zr, 0x08A316C4  
13894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316AC - or $a0, $a1, $zr <=> move $a0, $a1  
13894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316B0 - bne $a2, $zr, 0x08A316C4  
13895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B4 - or $a0, $a1, $zr <=> move $a0, $a1  
13895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316B8 - sh $s4, 14($s2)  
13895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316BC - lh $a1, 14($s2)  
13896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C0 - or $a0, $a1, $zr <=> move $a0, $a1  
13896   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316C4 - lw $a2, 36($sp)  
13896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316C8 - or $a1, $s5, $zr <=> move $a1, $s5  
13896   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316CC - jal 0x08A305FC  
13897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316D0 - or $a3, $zr, $zr <=> li $a3, 0  
13897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316D4 - lw $a0, 124($sp)  
13897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316D8 - beql $a0, $zr, 0x08A3185C  
13897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316DC - lw $a1, 116($sp)  
13898   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316E0 - lw $s0, 116($sp)  
13898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316E4 - subu $s0, $s6, $s0  
13898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316E8 - blezl $s0, 0x08A3185C  
13898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316EC - lw $a1, 116($sp)  
13899   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A316F0 - lh $a2, 12($s2)  
13899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F4 - slti $a0, $s0, 17  
13899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A316F8 - andi $a1, $a2, 512  
13899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A316FC - bne $a0, $zr, 0x08A317C0  
13899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31700 - lw $s3, 88($sp)  
13900   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31704 - beql $a1, $zr, 0x08A31780  
13900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31708 - lh $a0, 14($s2)  
13900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3170C - lw $a1, 8($s2)  
13900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31710 - slti $a0, $a1, 17  
13900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31714 - bne $a0, $zr, 0x08A31750  
13901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31718 - lw $a2, 0($s2)  
13901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3171C - or $a0, $a2, $zr <=> move $a0, $a2  
13901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31720 - or $a1, $s3, $zr <=> move $a1, $s3  
13902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31724 - jal 0x08A2CEF4  
13902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31728 - ori $a2, $zr, 16 <=> li $a2, 16  
13902   user_main_b   DEBUG   compiler   Inlining call at 0x08A31724 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3172C - lw $a0, 0($s2)  
13903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31730 - lw $a1, 8($s2)  
13903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31734 - addiu $a0, $a0, 16  
13903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31738 - sw $a0, 0($s2)  
13903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3173C - lh $a2, 12($s2)  
13903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31740 - addiu $a0, $a1, -16  
13904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31744 - sw $a0, 8($s2)  
13904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31748 - b 0x08A317B0  
13904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3174C - andi $a1, $a2, 512  
13905   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31750 - or $a0, $a2, $zr <=> move $a0, $a2  
13905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31754 - or $a2, $a1, $zr <=> move $a2, $a1  
13905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31758 - jal 0x08A2CEF4  
13905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3175C - or $a1, $s3, $zr <=> move $a1, $s3  
13905   user_main_b   DEBUG   compiler   Inlining call at 0x08A31758 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31760 - lw $a0, 0($s2)  
13906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31764 - lw $a1, 8($s2)  
13906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31768 - lh $a2, 12($s2)  
13906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3176C - addu $a0, $a0, $a1  
13907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31770 - sw $a0, 0($s2)  
13907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31774 - sw $zr, 8($s2)  
13907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31778 - b 0x08A317B0  
13908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3177C - andi $a1, $a2, 512  
13908   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31780 - bnel $a0, $zr, 0x08A31798  
13908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31784 - lh $a0, 14($s2)  
13908   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A31788 - bnel $a2, $zr, 0x08A31798  
13909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3178C - lh $a0, 14($s2)  
13909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31790 - sh $s4, 14($s2)  
13909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31794 - lh $a0, 14($s2)  
13910   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31798 - or $a1, $s3, $zr <=> move $a1, $s3  
13910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3179C - ori $a2, $zr, 16 <=> li $a2, 16  
13910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317A0 - jal 0x08A305FC  
13910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A4 - or $a3, $zr, $zr <=> li $a3, 0  
13910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317A8 - lh $a2, 12($s2)  
13911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317AC - andi $a1, $a2, 512  
13911   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317B0 - addiu $s0, $s0, -16  
13911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317B4 - slti $a0, $s0, 17  
13911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317B8 - beq $a0, $zr, 0x08A31704  
13911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317BC - nop  
13911   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A317C0 - beql $a1, $zr, 0x08A3182C  
13912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317C4 - lh $a1, 14($s2)  
13912   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A317C8 - lw $a1, 8($s2)  
13913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317CC - slt $a0, $s0, $a1  
13913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317D0 - beq $a0, $zr, 0x08A31804  
13913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D4 - lw $a2, 0($s2)  
13913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317D8 - or $a0, $a2, $zr <=> move $a0, $a2  
13913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317DC - or $a1, $s3, $zr <=> move $a1, $s3  
13914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317E0 - jal 0x08A2CEF4  
13914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E4 - or $a2, $s0, $zr <=> move $a2, $s0  
13914   user_main_b   DEBUG   compiler   Inlining call at 0x08A317E0 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317E8 - lw $a0, 0($s2)  
13915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317EC - lw $a1, 8($s2)  
13915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F0 - addu $a0, $a0, $s0  
13915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F4 - sw $a0, 0($s2)  
13915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A317F8 - subu $a0, $a1, $s0  
13916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A317FC - b 0x08A31858  
13916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31800 - sw $a0, 8($s2)  
13916   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31804 - or $a0, $a2, $zr <=> move $a0, $a2  
13916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31808 - or $a2, $a1, $zr <=> move $a2, $a1  
13916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3180C - jal 0x08A2CEF4  
13917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31810 - or $a1, $s3, $zr <=> move $a1, $s3  
13917   user_main_b   DEBUG   compiler   Inlining call at 0x08A3180C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
13918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31814 - lw $a0, 0($s2)  
13918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31818 - lw $a1, 8($s2)  
13918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3181C - sw $zr, 8($s2)  
13918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31820 - addu $a0, $a0, $a1  
13918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31824 - b 0x08A31858  
13919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31828 - sw $a0, 0($s2)  
13919   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3182C - bne $a1, $zr, 0x08A31848  
13919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31830 - or $a0, $a1, $zr <=> move $a0, $a1  
13919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31834 - bne $a2, $zr, 0x08A31848  
13920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31838 - or $a0, $a1, $zr <=> move $a0, $a1  
13920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3183C - sh $s4, 14($s2)  
13920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31840 - lh $a1, 14($s2)  
13921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31844 - or $a0, $a1, $zr <=> move $a0, $a1  
13921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31848 - or $a1, $s3, $zr <=> move $a1, $s3  
13921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3184C - or $a2, $s0, $zr <=> move $a2, $s0  
13921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31850 - jal 0x08A305FC  
13921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31854 - or $a3, $zr, $zr <=> li $a3, 0  
13922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31858 - lw $a1, 116($sp)  
13922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3185C - slt $a0, $a1, $s6  
13922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31860 - bnel $a0, $zr, 0x08A31868  
13922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31864 - or $a1, $s6, $zr <=> move $a1, $s6  
13922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31868 - lw $a0, 132($sp)  
13923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3186C - addu $a0, $a0, $a1  
13923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31870 - b 0x08A307E4  
13923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31874 - sw $a0, 132($sp)  
13924   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A31878 - lh $a0, 12($s2)  
13924   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3187C - andi $a0, $a0, 512  
13924   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31880 - bne $a0, $zr, 0x08A3189C  
13924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31884 - nop  
13925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31888 - lh $a0, 14($s2)  
13925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3188C - or $a1, $zr, $zr <=> li $a1, 0  
13925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31890 - or $a2, $zr, $zr <=> li $a2, 0  
13925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A31894 - jal 0x08A305FC  
13925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A31898 - ori $a3, $zr, 1 <=> li $a3, 1  
13925   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3189C - lw $v0, 132($sp)  
13926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A0 - lw $s0, 136($sp)  
13926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A4 - lw $s1, 140($sp)  
13926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318A8 - lw $s2, 144($sp)  
13927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318AC - lw $s3, 148($sp)  
13927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B0 - lw $s4, 152($sp)  
13927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B4 - lw $s5, 156($sp)  
13927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318B8 - lw $s6, 160($sp)  
13927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318BC - lw $s7, 164($sp)  
13928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C0 - lw $fp, 168($sp)  
13928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C4 - lw $ra, 172($sp)  
13928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318C8 - jr $ra  
13928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A318CC - addiu $sp, $sp, 176  
13933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13933   user_main_b   INFO   stdout   allocated mp_frontend_region at 0x8b00d80  
13934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13934   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13935   user_main_b   INFO   stdout   Setup TOP_DOWN mp_network_heap at 0x8c586c0  
13935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13936   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13937   user_main_b   INFO   stdout   Setup mp_frontend_heap at 0x8c58760  
13937   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13937   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13938   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13938   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13938   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13938   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13939   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13939   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13939   user_main_b   INFO   stdout   allocated mp_script_region at 0x8b00da0  
13940   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13941   user_main_b   INFO   stdout   Setup mp_script_heap at 0x8c58800  
13941   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13942   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13942   user_main_b   INFO   stdout   allocated mp_skater_info_region at 0x8b00dc0  
13943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13944   user_main_b   INFO   stdout   Setup mp_skater_info_heap at 0x8c588a0  
13944   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13944   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13945   user_main_b   INFO   stdout   allocated mp_theme_region at 0x8b00de0  
13945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13946   user_main_b   INFO   stdout   Setup mp_theme_heap at 0x8c58940  
13947   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13948   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13948   user_main_b   INFO   stdout   allocated mp_skater_region at 0x8b00e00  
13948   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13949   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13949   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13950   user_main_b   INFO   stdout   Setup mp_skater_heap at 0x8c589e0  
13950   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13950   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13951   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13951   user_main_b   INFO   stdout   allocated mp_skater_geom_region at 0x8b00e20  
13951   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13952   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13952   user_main_b   INFO   stdout   Setup mp_skater_geom_heap at 0x8c58a80  
13953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13953   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13953   user_main_b   DEBUG   compiler   Compiling _S1_2_880F168  
13954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F168 - addiu $sp, $sp, -48  
13954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F16C - sw $s0, 20($sp)  
13954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F170 - or $s0, $a0, $zr <=> move $s0, $a0  
13954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F174 - sw $s1, 24($sp)  
13955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F178 - sw $s4, 36($sp)  
13955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F17C - or $s4, $a1, $zr <=> move $s4, $a1  
13955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F180 - or $s1, $a2, $zr <=> move $s1, $a2  
13956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F184 - or $a0, $a3, $zr <=> move $a0, $a3  
13956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F188 - sw $s2, 28($sp)  
13956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F18C - sw $s3, 32($sp)  
13956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F190 - sw $ra, 40($sp)  
13956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F194 - ori $s2, $zr, 0 <=> li $s2, 0  
13957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F198 - ori $a2, $zr, 0 <=> li $a2, 0  
13957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F19C - or $a1, $s0, $zr <=> move $a1, $s0  
13957   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F1A0 - lbu $a3, 620($a1)  
13958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1A4 - bne $a3, $zr, 0x0880F1B8  
13958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1A8 - nop  
13958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1AC - addiu $s2, $a1, 480  
13958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1B0 - b 0x0880F1CC  
13959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1B4 - addiu $s3, $s2, 12  
13959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F1B8 - addiu $a2, $a2, 1  
13959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1BC - slti $a3, $a2, 7  
13959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1C0 - bne $a3, $zr, 0x0880F1A0  
13959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1C4 - addiu $a1, $a1, 144  
13960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1C8 - addiu $s3, $s2, 12  
13960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F1CC - or $a1, $a0, $zr <=> move $a1, $a0  
13960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1D0 - sw $s4, 8($s2)  
13960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1D4 - jal 0x08A2D17C  
13960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1D8 - or $a0, $s3, $zr <=> move $a0, $s3  
13961   user_main_b   DEBUG   compiler   Inlining call at 0x0880F1D4 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
13962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1DC - ori $s4, $zr, 0 <=> li $s4, 0  
13962   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1E0 - jal 0x088098E4  
13962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1E4 - ori $a0, $zr, 24 <=> li $a0, 24  
13962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1E8 - or $a0, $v0, $zr <=> move $a0, $v0  
13963   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1EC - beq $a0, $zr, 0x0880F204  
13964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1F0 - nop  
13964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1F4 - sw $a0, 16($sp)  
13965   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F1F8 - jal 0x08810644  
13965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F1FC - or $a1, $s1, $zr <=> move $a1, $s1  
13965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F200 - lw $s4, 16($sp)  
13965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880F204 - sw $s4, 0($s2)  
13965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F208 - or $a0, $s0, $zr <=> move $a0, $s0  
13966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F20C - or $a1, $s4, $zr <=> move $a1, $s4  
13966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F210 - ori $a2, $zr, 1 <=> li $a2, 1  
13966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880F214 - jal 0x0880F770  
13966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F218 - or $a3, $s3, $zr <=> move $a3, $s3  
13967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F21C - sw $v0, 4($s2)  
13967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F220 - ori $a0, $zr, 1 <=> li $a0, 1  
13968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F224 - sb $a0, 140($s2)  
13968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F228 - lw $s0, 20($sp)  
13968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F22C - lw $s1, 24($sp)  
13968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F230 - lw $s2, 28($sp)  
13969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F234 - lw $s3, 32($sp)  
13969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F238 - lw $s4, 36($sp)  
13969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F23C - lw $ra, 40($sp)  
13969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F240 - jr $ra  
13970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880F244 - addiu $sp, $sp, 48  
13971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
13971   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
13971   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
13972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13972   user_main_b   INFO   stdout    Start of main()  
13973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13974   user_main_b   INFO   stdout   argc = 0  
13974   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13975   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13975   user_main_b   INFO   stdout     
13975   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
13976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
13976   user_main_b   DEBUG   compiler   Compiling _S1_2_8810024  
13976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810024 - nop[03E00008,00000000]()  
13977   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08810024 (08810024-0x08810028, length 2) by nop[03E00008,00000000]()  
13977   user_main_b   DEBUG   compiler   Compiling _S1_2_8804000  
13978   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8804000 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
13978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804004 - sw $a0, -25344($a1)  
13978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804008 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
13979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880400C - sw $a0, -25332($a1)  
13979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804010 - lui $a0, 0x12BA <=> li $a0, 0x12BA0000  
13979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804014 - addiu $a0, $a0, -20319  
13979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804018 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
13980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880401C - sw $a0, -25340($a1)  
13980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804020 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
13980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804024 - sw $a0, -25328($a1)  
13980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804028 - lui $a0, 0x0AA3 <=> li $a0, 0x0AA30000  
13981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880402C - addiu $a0, $a0, -1217  
13981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804030 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
13981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804034 - sw $a0, -25336($a1)  
13981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804038 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
13981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880403C - jr $ra  
13982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804040 - sw $a0, -25324($a1)  
13983   user_main_b   DEBUG   compiler   Compiling _S1_2_8804254  
13983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8804254 - addiu $sp, $sp, -64  
13983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804258 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
13984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880425C - swc1 $f22, 20($sp)  
13984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804260 - sw $s2, 36($sp)  
13984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804264 - mtc1 $a0, $f22  
13984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804268 - lui $s2, 0x08AC <=> li $s2, 0x08AC0000  
13984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880426C - sw $s1, 32($sp)  
13985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804270 - addiu $s1, $s2, 18304  
13985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804274 - lui $a0, 0x42EC <=> li $a0, 0x42EC0000  
13985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804278 - swc1 $f20, 16($sp)  
13985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880427C - sw $s0, 28($sp)  
13985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804280 - sw $s3, 40($sp)  
13986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804284 - sw $s4, 44($sp)  
13986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804288 - mtc1 $a0, $f20  
13987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880428C - ori $s4, $zr, 0 <=> li $s4, 0  
13987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804290 - or $s0, $s1, $zr <=> move $s0, $s1  
13987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804294 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
13987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804298 - swc1 $f24, 24($sp)  
13988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880429C - sw $ra, 48($sp)  
13988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88042A0 - lwc1 $f12, 19776($s3)  
13988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042A4 - mtc1 $s4, $f13  
13988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042A8 - cvt.s.w $f24, $f13  
13989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042AC - mul.s $f12, $f12, $f22  
13989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042B0 - mul.s $f12, $f12, $f24  
13989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042B4 - div.s $f12, $f12, $f20  
13989   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88042B8 - jal 0x08A39854  
13989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042BC - nop  
13990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042C0 - lwc1 $f12, 19776($s3)  
13990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042C4 - mul.s $f12, $f12, $f22  
13990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042C8 - mul.s $f12, $f12, $f24  
13990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042CC - div.s $f12, $f12, $f20  
13990   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88042D0 - jal 0x08A3971C  
13991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042D4 - swc1 $f0, 0($s0)  
13991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042D8 - swc1 $f0, 4($s0)  
13991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042DC - addiu $s4, $s4, 1  
13992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042E0 - slti $a0, $s4, 119  
13992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88042E4 - bne $a0, $zr, 0x088042A0  
13992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042E8 - addiu $s0, $s0, 16  
13992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042EC - or $s0, $s1, $zr <=> move $s0, $s1  
13993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042F0 - lwc1 $f14, 4($s0)  
13993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042F4 - lwc1 $f15, 0($s0)  
13993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042F8 - lwc1 $f13, 18304($s2)  
13994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88042FC - ori $s4, $zr, 0 <=> li $s4, 0  
13994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804300 - lwc1 $f12, 4($s0)  
13994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8804304 - lwc1 $f16, 16($s0)  
13994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804308 - lwc1 $f17, 20($s0)  
13994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880430C - sub.s $f15, $f16, $f15  
13995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804310 - addiu $s4, $s4, 1  
13995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804314 - sub.s $f14, $f17, $f14  
13995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804318 - slti $a0, $s4, 118  
13995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880431C - swc1 $f15, 8($s0)  
13995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804320 - swc1 $f14, 12($s0)  
13996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804324 - addiu $s0, $s0, 16  
13996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804328 - lwc1 $f15, 0($s0)  
13996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880432C - bne $a0, $zr, 0x08804304  
13997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804330 - lwc1 $f14, 4($s0)  
13997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804334 - sub.s $f13, $f13, $f15  
13997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804338 - sub.s $f12, $f12, $f14  
13997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880433C - swc1 $f13, 8($s0)  
13998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804340 - swc1 $f12, 12($s0)  
13998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804344 - lwc1 $f20, 16($sp)  
13998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804348 - lwc1 $f22, 20($sp)  
13998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880434C - lwc1 $f24, 24($sp)  
13999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804350 - lw $s0, 28($sp)  
13999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804354 - lw $s1, 32($sp)  
13999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804358 - lw $s2, 36($sp)  
13999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880435C - lw $s3, 40($sp)  
14000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804360 - lw $s4, 44($sp)  
14000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804364 - lw $ra, 48($sp)  
14000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8804368 - jr $ra  
14000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880436C - addiu $sp, $sp, 64  
14002   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3B820  
14002   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B820 - addiu $sp, $sp, -80  
14003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B824 - swc1 $f12, 44($sp)  
14003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B828 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
14003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B82C - sw $s1, 64($sp)  
14003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B830 - sw $s2, 68($sp)  
14004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B834 - lw $s1, 44($sp)  
14004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B838 - addiu $s2, $a1, -1  
14004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B83C - lui $a1, 0x3F49 <=> li $a1, 0x3F490000  
14004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B840 - and $s2, $s1, $s2  
14004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B844 - addiu $a1, $a1, 4056  
14004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B848 - slt $a1, $a1, $s2  
14005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B84C - sw $s0, 60($sp)  
14005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B850 - sw $ra, 72($sp)  
14006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B854 - beq $a1, $zr, 0x08A3B878  
14006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B858 - or $s0, $a0, $zr <=> move $s0, $a0  
14006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B85C - lui $a0, 0x4017 <=> li $a0, 0x40170000  
14006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B860 - addiu $a0, $a0, -13340  
14006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B864 - slt $a0, $s2, $a0  
14007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B868 - bne $a0, $zr, 0x08A3B8A0  
14007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B86C - addiu $a0, $zr, -16 <=> li $a0, -16  
14007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B870 - b 0x08A3B9BC  
14008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B874 - lui $a0, 0x4349 <=> li $a0, 0x43490000  
14008   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B878 - mtc1 $zr, $f13  
14008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B87C - swc1 $f12, 0($s0)  
14008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B880 - swc1 $f13, 4($s0)  
14009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B884 - or $v0, $zr, $zr <=> li $v0, 0  
14009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B888 - lw $s0, 60($sp)  
14009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B88C - lw $s1, 64($sp)  
14009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B890 - lw $s2, 68($sp)  
14009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B894 - lw $ra, 72($sp)  
14010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B898 - jr $ra  
14010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B89C - addiu $sp, $sp, 80  
14010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B8A0 - lui $a1, 0x3FC9 <=> li $a1, 0x3FC90000  
14011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8A4 - and $s2, $s2, $a0  
14011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8A8 - ori $a1, $a1, 3968  
14011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8AC - lui $a0, 0x3FC9 <=> li $a0, 0x3FC90000  
14011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8B0 - mtc1 $a1, $f13  
14012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B8B4 - blez $s1, 0x08A3B93C  
14012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8B8 - addiu $a0, $a0, 4048  
14012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B8BC - beq $s2, $a0, 0x08A3B8EC  
14013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8C0 - sub.s $f12, $f12, $f13  
14013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8C4 - lui $a0, 0x3735 <=> li $a0, 0x37350000  
14013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8C8 - ori $a0, $a0, 17475  
14013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8CC - mtc1 $a0, $f13  
14013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8D0 - sub.s $f14, $f12, $f13  
14014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8D4 - swc1 $f14, 0($s0)  
14014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8D8 - lwc1 $f14, 0($s0)  
14014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8DC - sub.s $f12, $f12, $f14  
14014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8E0 - sub.s $f12, $f12, $f13  
14014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B8E4 - b 0x08A3B920  
14015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8E8 - swc1 $f12, 4($s0)  
14015   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B8EC - lui $a0, 0x3735 <=> li $a0, 0x37350000  
14016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8F0 - ori $a0, $a0, 17408  
14016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8F4 - mtc1 $a0, $f13  
14016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8F8 - sub.s $f12, $f12, $f13  
14017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B8FC - lui $a0, 0x2E85 <=> li $a0, 0x2E850000  
14017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B900 - ori $a0, $a0, -23800  
14017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B904 - mtc1 $a0, $f14  
14018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B908 - sub.s $f15, $f12, $f14  
14018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B90C - swc1 $f15, 0($s0)  
14018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B910 - lwc1 $f15, 0($s0)  
14018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B914 - sub.s $f12, $f12, $f15  
14018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B918 - sub.s $f12, $f12, $f14  
14018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B91C - swc1 $f12, 4($s0)  
14019   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B920 - ori $v0, $zr, 1 <=> li $v0, 1  
14019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B924 - lw $s0, 60($sp)  
14019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B928 - lw $s1, 64($sp)  
14020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B92C - lw $s2, 68($sp)  
14020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B930 - lw $ra, 72($sp)  
14020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B934 - jr $ra  
14020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B938 - addiu $sp, $sp, 80  
14021   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3B93C - beq $s2, $a0, 0x08A3B96C  
14021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B940 - add.s $f12, $f12, $f13  
14021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B944 - lui $a0, 0x3735 <=> li $a0, 0x37350000  
14021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B948 - ori $a0, $a0, 17475  
14022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B94C - mtc1 $a0, $f13  
14022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B950 - add.s $f14, $f12, $f13  
14022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B954 - swc1 $f14, 0($s0)  
14023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B958 - lwc1 $f14, 0($s0)  
14023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B95C - sub.s $f12, $f12, $f14  
14023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B960 - add.s $f12, $f12, $f13  
14023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B964 - b 0x08A3B9A0  
14023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B968 - swc1 $f12, 4($s0)  
14024   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B96C - lui $a0, 0x3735 <=> li $a0, 0x37350000  
14024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B970 - ori $a0, $a0, 17408  
14024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B974 - mtc1 $a0, $f13  
14024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B978 - add.s $f12, $f12, $f13  
14024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B97C - lui $a0, 0x2E85 <=> li $a0, 0x2E850000  
14025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B980 - ori $a0, $a0, -23800  
14025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B984 - mtc1 $a0, $f14  
14026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B988 - add.s $f15, $f12, $f14  
14026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B98C - swc1 $f15, 0($s0)  
14026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B990 - lwc1 $f15, 0($s0)  
14026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B994 - sub.s $f12, $f12, $f15  
14027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B998 - add.s $f12, $f12, $f14  
14027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B99C - swc1 $f12, 4($s0)  
14027   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B9A0 - addiu $v0, $zr, -1 <=> li $v0, -1  
14027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9A4 - lw $s0, 60($sp)  
14028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9A8 - lw $s1, 64($sp)  
14028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9AC - lw $s2, 68($sp)  
14028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9B0 - lw $ra, 72($sp)  
14028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9B4 - jr $ra  
14029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9B8 - addiu $sp, $sp, 80  
14029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3B9BC - addiu $a0, $a0, 3968  
14029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9C0 - slt $a0, $a0, $s2  
14029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B9C4 - bne $a0, $zr, 0x08A3BB64  
14030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9C8 - lui $a0, 0x7F80 <=> li $a0, 0x7F800000  
14030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3B9CC - jal 0x08A3982C  
14030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9D0 - nop  
14031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9D4 - lui $a0, 0x3F22 <=> li $a0, 0x3F220000  
14031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9D8 - ori $a0, $a0, -1660  
14031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9DC - mtc1 $a0, $f12  
14032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9E0 - mul.s $f12, $f0, $f12  
14032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9E4 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
14032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9E8 - mtc1 $a0, $f13  
14032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9EC - lui $a0, 0x3FC9 <=> li $a0, 0x3FC90000  
14033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9F0 - add.s $f12, $f12, $f13  
14033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9F4 - ori $a0, $a0, 3968  
14033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9F8 - mtc1 $a0, $f14  
14034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3B9FC - lui $a0, 0x3735 <=> li $a0, 0x37350000  
14034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA00 - trunc.w.s $f12, $f12  
14034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA04 - ori $a0, $a0, 17475  
14034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA08 - mtc1 $a0, $f15  
14035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA0C - mfc1 $v0, $f12  
14035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA10 - mtc1 $v0, $f12  
14035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA14 - cvt.s.w $f12, $f12  
14036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA18 - slti $a1, $v0, 32  
14036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA1C - mul.s $f13, $f12, $f14  
14036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA20 - mul.s $f15, $f12, $f15  
14037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA24 - sub.s $f13, $f0, $f13  
14037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA28 - mov.s $f14, $f13  
14037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BA2C - beq $a1, $zr, 0x08A3BA64  
14037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA30 - sub.s $f16, $f14, $f15  
14038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA34 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
14038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA38 - sll $a0, $v0, 0x0002  
14038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA3C - addiu $a2, $a2, -1672  
14038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA40 - addu $a0, $a0, $a2  
14039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA44 - addiu $a1, $zr, -256 <=> li $a1, -256  
14039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA48 - lw $a0, -4($a0)  
14039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA4C - and $a1, $s2, $a1  
14039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BA50 - beql $a1, $a0, 0x08A3BA68  
14039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA54 - swc1 $f16, 0($s0)  
14040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BA58 - swc1 $f16, 0($s0)  
14040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BA5C - b 0x08A3BB24  
14040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA60 - lwc1 $f16, 0($s0)  
14041   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BA64 - swc1 $f16, 0($s0)  
14041   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BA68 - lwc1 $f16, 0($s0)  
14041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA6C - sra $s2, $s2, 0x0017  
14042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA70 - swc1 $f16, 48($sp)  
14042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA74 - lw $a0, 48($sp)  
14042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA78 - srl $a0, $a0, 0x0017  
14042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA7C - andi $a0, $a0, 255  
14043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA80 - subu $a0, $s2, $a0  
14043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA84 - slti $a0, $a0, 9  
14044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BA88 - bne $a0, $zr, 0x08A3BB24  
14044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA8C - lui $a0, 0x3735 <=> li $a0, 0x37350000  
14044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA90 - ori $a0, $a0, 17408  
14044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA94 - mtc1 $a0, $f14  
14044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA98 - mul.s $f15, $f12, $f14  
14045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BA9C - lui $a0, 0x2E85 <=> li $a0, 0x2E850000  
14045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAA0 - ori $a0, $a0, -23800  
14045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAA4 - mtc1 $a0, $f16  
14046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAA8 - sub.s $f14, $f13, $f15  
14046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAAC - mul.s $f16, $f12, $f16  
14046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAB0 - sub.s $f13, $f13, $f14  
14046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAB4 - sub.s $f15, $f13, $f15  
14047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAB8 - sub.s $f15, $f16, $f15  
14047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BABC - sub.s $f17, $f14, $f15  
14047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAC0 - swc1 $f17, 0($s0)  
14048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAC4 - lwc1 $f16, 0($s0)  
14048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAC8 - swc1 $f16, 52($sp)  
14048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BACC - lw $a0, 52($sp)  
14048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAD0 - srl $a0, $a0, 0x0017  
14053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAD4 - andi $a0, $a0, 255  
14053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAD8 - subu $a0, $s2, $a0  
14054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BADC - slti $a0, $a0, 26  
14054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BAE0 - bne $a0, $zr, 0x08A3BB24  
14054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAE4 - lui $a0, 0x2E85 <=> li $a0, 0x2E850000  
14054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAE8 - mov.s $f13, $f14  
14054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAEC - ori $a0, $a0, -23808  
14055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAF0 - mtc1 $a0, $f15  
14055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAF4 - mul.s $f15, $f12, $f15  
14055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAF8 - lui $a0, 0x248D <=> li $a0, 0x248D0000  
14056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BAFC - ori $a0, $a0, 12594  
14056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB00 - mtc1 $a0, $f16  
14056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB04 - sub.s $f14, $f14, $f15  
14056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB08 - mul.s $f12, $f12, $f16  
14057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB0C - sub.s $f13, $f13, $f14  
14057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB10 - sub.s $f15, $f13, $f15  
14057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB14 - sub.s $f15, $f12, $f15  
14058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB18 - sub.s $f17, $f14, $f15  
14058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB1C - swc1 $f17, 0($s0)  
14058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB20 - lwc1 $f16, 0($s0)  
14059   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BB24 - sub.s $f12, $f14, $f16  
14059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB28 - sub.s $f12, $f12, $f15  
14059   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BB2C - bgez $s1, 0x08A3BC7C  
14059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB30 - swc1 $f12, 4($s0)  
14059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB34 - lwc1 $f12, 4($s0)  
14060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB38 - neg.s $f13, $f16  
14060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB3C - swc1 $f13, 0($s0)  
14060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB40 - neg.s $f12, $f12  
14061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB44 - subu $v0, $zr, $v0 <=> negu $v0, $v0  
14061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB48 - swc1 $f12, 4($s0)  
14061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB4C - lw $s0, 60($sp)  
14062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB50 - lw $s1, 64($sp)  
14062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB54 - lw $s2, 68($sp)  
14062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB58 - lw $ra, 72($sp)  
14062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB5C - jr $ra  
14063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB60 - addiu $sp, $sp, 80  
14063   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BB64 - slt $a0, $s2, $a0  
14063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BB68 - beq $a0, $zr, 0x08A3BB9C  
14063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB6C - mtc1 $zr, $f12  
14063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB70 - sra $a0, $s2, 0x0017  
14064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB74 - addiu $a0, $a0, -134  
14064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB78 - sll $a1, $a0, 0x0017  
14064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB7C - subu $a1, $s2, $a1  
14064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB80 - sw $a1, 56($sp)  
14065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB84 - lui $a2, 0x4380 <=> li $a2, 0x43800000  
14065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB88 - lwc1 $f13, 56($sp)  
14066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB8C - mtc1 $a2, $f14  
14066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB90 - ori $s2, $zr, 0 <=> li $s2, 0  
14066   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BB94 - b 0x08A3BBC0  
14067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BB98 - or $a1, $sp, $zr <=> move $a1, $sp  
14067   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BB9C - swc1 $f12, 4($s0)  
14067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBA0 - swc1 $f12, 0($s0)  
14067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBA4 - or $v0, $zr, $zr <=> li $v0, 0  
14068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBA8 - lw $s0, 60($sp)  
14068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBAC - lw $s1, 64($sp)  
14068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBB0 - lw $s2, 68($sp)  
14068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBB4 - lw $ra, 72($sp)  
14069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBB8 - jr $ra  
14069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBBC - addiu $sp, $sp, 80  
14069   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BBC0 - trunc.w.s $f15, $f13  
14070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBC4 - addiu $s2, $s2, 1  
14070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBC8 - slti $a2, $s2, 2  
14070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBCC - mfc1 $a3, $f15  
14070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBD0 - mtc1 $a3, $f16  
14071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBD4 - cvt.s.w $f16, $f16  
14071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBD8 - sub.s $f13, $f13, $f16  
14071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBDC - swc1 $f16, 32($a1)  
14071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBE0 - addiu $a1, $a1, 4  
14072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BBE4 - bne $a2, $zr, 0x08A3BBC0  
14072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBE8 - mul.s $f13, $f13, $f14  
14072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBEC - swc1 $f13, 40($sp)  
14072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBF0 - addiu $a1, $sp, 12  
14072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBF4 - lwc1 $f13, 28($a1)  
14073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBF8 - c.eq.s $f13, $f12  
14073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BBFC - nop  
14073   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BC00 - bc1f 0x08A3BC20  
14074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC04 - ori $v0, $zr, 3 <=> li $v0, 3  
14074   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BC08 - addiu $a1, $a1, -4  
14075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC0C - lwc1 $f13, 28($a1)  
14075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC10 - c.eq.s $f13, $f12  
14075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC14 - nop  
14075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BC18 - bc1t 0x08A3BC08  
14076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC1C - addiu $v0, $v0, -1  
14076   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BC20 - or $a2, $a0, $zr <=> move $a2, $a0  
14076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC24 - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
14077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC28 - addiu $a0, $sp, 32  
14077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC2C - or $a1, $s0, $zr <=> move $a1, $s0  
14077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC30 - or $a3, $v0, $zr <=> move $a3, $v0  
14077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC34 - ori $t0, $zr, 2 <=> li $t0, 2  
14077   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BC38 - jal 0x08A3BF1C  
14078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC3C - addiu $t1, $t1, -2464  
14078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3BC40 - bgez $s1, 0x08A3BC7C  
14078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC44 - nop  
14079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC48 - lwc1 $f12, 0($s0)  
14079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC4C - lwc1 $f13, 4($s0)  
14079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC50 - neg.s $f12, $f12  
14079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC54 - subu $v0, $zr, $v0 <=> negu $v0, $v0  
14080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC58 - swc1 $f12, 0($s0)  
14080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC5C - neg.s $f12, $f13  
14080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC60 - swc1 $f12, 4($s0)  
14080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC64 - lw $s0, 60($sp)  
14080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC68 - lw $s1, 64($sp)  
14080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC6C - lw $s2, 68($sp)  
14081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC70 - lw $ra, 72($sp)  
14081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC74 - jr $ra  
14081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC78 - addiu $sp, $sp, 80  
14082   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3BC7C - lw $s0, 60($sp)  
14082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC80 - lw $s1, 64($sp)  
14082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC84 - lw $s2, 68($sp)  
14083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC88 - lw $ra, 72($sp)  
14083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC8C - jr $ra  
14083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3BC90 - addiu $sp, $sp, 80  
14086   user_main_b   DEBUG   compiler   Compiling _S1_2_881072C  
14086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881072C - addiu $sp, $sp, -32  
14086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810730 - sw $s0, 20($sp)  
14086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810734 - sw $s1, 24($sp)  
14087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810738 - or $s0, $a0, $zr <=> move $s0, $a0  
14087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881073C - ori $s1, $zr, 0 <=> li $s1, 0  
14087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810740 - sw $ra, 28($sp)  
14088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810744 - jal 0x088098E4  
14088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810748 - ori $a0, $zr, 24 <=> li $a0, 24  
14088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881074C - or $a0, $v0, $zr <=> move $a0, $v0  
14089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810750 - beql $a0, $zr, 0x08810768  
14089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810754 - addiu $a0, $s0, 52  
14089   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8810758 - jal 0x08810A28  
14089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881075C - sw $a0, 16($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810760 - lw $s1, 16($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810764 - addiu $a0, $s0, 52  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810768 - sw $a0, 12($s1)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881076C - lw $a0, 60($s0)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810770 - sw $a0, 8($s1)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810774 - sw $s1, 12($a0)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810778 - sw $s1, 60($s0)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881077C - sw $s1, 44($s0)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810780 - lw $s0, 20($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810784 - lw $s1, 24($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810788 - lw $ra, 28($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881078C - jr $ra  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810790 - addiu $sp, $sp, 32  
14090   user_main_b   DEBUG   compiler   Compiling _S1_2_880EAB8  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAB8 - nop[03E00008,00000000]()  
14090   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0880EAB8 (0880EAB8-0x0880EABC, length 2) by nop[03E00008,00000000]()  
14090   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEC70  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEC70 - addiu $sp, $sp, -32  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC74 - sw $ra, 16($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEC78 - jal 0x0880E658  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC7C - ori $a0, $zr, 16384 <=> li $a0, 16384  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC80 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC84 - sw $v0, -28976($a0)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC88 - ori $a1, $zr, 0 <=> li $a1, 0  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC8C - or $a0, $v0, $zr <=> move $a0, $v0  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEC90 - sw $zr, 0($a0)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC94 - addiu $a1, $a1, 1  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC98 - slti $a2, $a1, 4096  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEC9C - bne $a2, $zr, 0x088FEC90  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECA0 - addiu $a0, $a0, 4  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECA4 - lw $ra, 16($sp)  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECA8 - jr $ra  
14090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECAC - addiu $sp, $sp, 32  
14100   user_main_b   DEBUG   compiler   Compiling _S1_2_881002C  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881002C - nop[03E00008,00000000]()  
14100   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0881002C (0881002C-0x08810030, length 2) by nop[03E00008,00000000]()  
14100   user_main_b   DEBUG   compiler   Compiling _S1_2_8811980  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811980 - addiu $sp, $sp, -48  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811984 - sw $s1, 24($sp)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811988 - or $s1, $a0, $zr <=> move $s1, $a0  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881198C - sw $s0, 20($sp)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811990 - sw $s2, 28($sp)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811994 - sw $ra, 32($sp)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811998 - bne $a0, $zr, 0x08811A08  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881199C - or $s0, $a1, $zr <=> move $s0, $a1  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119A0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119A4 - ori $a0, $zr, 0 <=> li $a0, 0  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119A8 - lw $a1, 21048($a1)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119AC - sw $a0, 16($sp)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119B0 - or $a0, $a1, $zr <=> move $a0, $a1  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119B4 - ori $a1, $zr, 92 <=> li $a1, 92  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119B8 - ori $a2, $zr, 1 <=> li $a2, 1  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88119BC - jal 0x0880E874  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119C0 - or $a3, $zr, $zr <=> li $a3, 0  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119C4 - or $s2, $v0, $zr <=> move $s2, $v0  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88119C8 - beq $s2, $zr, 0x088119F4  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119CC - lw $a0, 16($sp)  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88119D0 - jal 0x08811AF8  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119D4 - or $a0, $s1, $zr <=> move $a0, $s1  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119D8 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119DC - or $a0, $s2, $zr <=> move $a0, $s2  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119E0 - or $a1, $v0, $zr <=> move $a1, $v0  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119E4 - or $a2, $s0, $zr <=> move $a2, $s0  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88119E8 - jal 0x08811770  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119EC - addiu $a3, $a3, -6240  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119F0 - or $a0, $s2, $zr <=> move $a0, $s2  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88119F4 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
14100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119F8 - sll $a1, $s1, 0x0002  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88119FC - addiu $a2, $a2, 21704  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A00 - addu $a1, $a1, $a2  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A04 - sw $a0, 0($a1)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811A08 - lw $s0, 20($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A0C - lw $s1, 24($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A10 - lw $s2, 28($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A14 - lw $ra, 32($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A18 - jr $ra  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A1C - addiu $sp, $sp, 48  
14110   user_main_b   DEBUG   compiler   Compiling _S1_2_8811AF8  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811AF8 - bne $a0, $zr, 0x08811B08  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811AFC - nop  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B00 - b 0x08811B0C  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B04 - ori $v0, $zr, 12 <=> li $v0, 12  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811B08 - or $v0, $zr, $zr <=> li $v0, 0  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811B0C - jr $ra  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B10 - nop  
14110   user_main_b   DEBUG   compiler   Compiling _S1_2_8811770  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811770 - addiu $sp, $sp, -32  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811774 - or $t0, $a3, $zr <=> move $t0, $a3  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811778 - sw $s0, 24($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881177C - addiu $a3, $a0, 24  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811780 - or $s0, $a0, $zr <=> move $s0, $a0  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811784 - or $a0, $t0, $zr <=> move $a0, $t0  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811788 - sw $ra, 28($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881178C - mult $a2, $a1  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811790 - sw $a0, 20($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811794 - sw $a2, 8($s0)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811798 - sw $a1, 12($s0)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881179C - sw $a3, 16($sp)  
14110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117A0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117A4 - lw $a0, 21048($a0)  
14120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117A8 - mflo $a1  
14120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117AC - ori $a2, $zr, 1 <=> li $a2, 1  
14120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88117B0 - jal 0x0880E874  
14121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117B4 - or $a3, $zr, $zr <=> li $a3, 0  
14121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117B8 - lw $t1, 8($s0)  
14121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117BC - lw $t0, 12($s0)  
14122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117C0 - sw $v0, 0($s0)  
14122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117C4 - mult $t1, $t0  
14122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117C8 - sw $zr, 16($s0)  
14123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117CC - sw $zr, 88($s0)  
14123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117D0 - sw $v0, 20($s0)  
14123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117D4 - ori $a1, $zr, 0 <=> li $a1, 0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117D8 - mflo $a0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117DC - addu $a0, $v0, $a0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117E0 - sw $a0, 4($s0)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117E4 - lw $a3, 16($sp)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117E8 - or $a2, $v0, $zr <=> move $a2, $v0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117EC - slt $t2, $a1, $t1  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88117F0 - beq $t2, $zr, 0x08811840  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117F4 - lw $a0, 20($sp)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88117F8 - addiu $t1, $t1, -1  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88117FC - slt $t1, $a1, $t1  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811800 - beq $t1, $zr, 0x08811820  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811804 - nop  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811808 - addu $t0, $a2, $t0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881180C - sw $t0, 0($a2)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811810 - lw $t0, 12($s0)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811814 - lw $t1, 8($s0)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811818 - b 0x08811830  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881181C - addu $a2, $a2, $t0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811820 - sw $zr, 0($a2)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811824 - lw $t0, 12($s0)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811828 - lw $t1, 8($s0)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881182C - addu $a2, $a2, $t0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811830 - addiu $a1, $a1, 1  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811834 - slt $t2, $a1, $t1  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811838 - bne $t2, $zr, 0x088117F8  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881183C - nop  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811840 - beq $a0, $zr, 0x0881185C  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811844 - nop  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811848 - or $a1, $a0, $zr <=> move $a1, $a0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881184C - jal 0x08A2D17C  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811850 - or $a0, $a3, $zr <=> move $a0, $a3  
14134   user_main_b   DEBUG   compiler   Inlining call at 0x0881184C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811854 - b 0x0881186C  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811858 - nop  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881185C - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811860 - or $a0, $a3, $zr <=> move $a0, $a3  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811864 - jal 0x08A2D17C  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811868 - addiu $a1, $a1, -6248  
14134   user_main_b   DEBUG   compiler   Inlining call at 0x08811864 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881186C - or $v0, $s0, $zr <=> move $v0, $s0  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811870 - lw $s0, 24($sp)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811874 - lw $ra, 28($sp)  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811878 - jr $ra  
14134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881187C - addiu $sp, $sp, 32  
14145   user_main_b   DEBUG   compiler   Compiling _S1_2_880CEF4  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CEF4 - addiu $sp, $sp, -32  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CEF8 - sw $s0, 20($sp)  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CEFC - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF00 - lw $a1, 21032($s0)  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF04 - sw $s1, 24($sp)  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF08 - sw $ra, 28($sp)  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CF0C - bne $a1, $zr, 0x0880CF50  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF10 - andi $a0, $a0, 255  
14146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CF14 - beql $a0, $zr, 0x0880CF54  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF18 - lw $v0, 21032($s0)  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CF1C - ori $a0, $zr, 0 <=> li $a0, 0  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF20 - sw $a0, 16($sp)  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF24 - ori $a0, $zr, 572 <=> li $a0, 572  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF28 - or $a1, $zr, $zr <=> li $a1, 0  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CF2C - jal 0x0880999C  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF30 - ori $a2, $zr, 1 <=> li $a2, 1  
14147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF34 - or $s1, $v0, $zr <=> move $s1, $v0  
14148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CF38 - beq $s1, $zr, 0x0880CF4C  
14148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF3C - lw $a0, 16($sp)  
14148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CF40 - jal 0x0880D6A8  
14148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF44 - or $a0, $s1, $zr <=> move $a0, $s1  
14149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF48 - or $a0, $s1, $zr <=> move $a0, $s1  
14149   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CF4C - sw $a0, 21032($s0)  
14149   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CF50 - lw $v0, 21032($s0)  
14149   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CF54 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF58 - lw $a1, 21036($a0)  
14149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF5C - addiu $a1, $a1, 1  
14150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF60 - sw $a1, 21036($a0)  
14150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF64 - lw $s0, 20($sp)  
14150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF68 - lw $s1, 24($sp)  
14150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF6C - lw $ra, 28($sp)  
14150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF70 - jr $ra  
14150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CF74 - addiu $sp, $sp, 32  
14151   user_main_b   DEBUG   compiler   Compiling _S1_2_880999C  
14151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880999C - addiu $sp, $sp, -32  
14151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099A0 - or $a3, $a1, $zr <=> move $a3, $a1  
14151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099A4 - sw $a0, 16($sp)  
14151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099A8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
14151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099AC - lw $t0, 21048($a1)  
14151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099B0 - or $a1, $a0, $zr <=> move $a1, $a0  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099B4 - andi $a2, $a2, 255  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099B8 - sw $s0, 20($sp)  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099BC - sw $ra, 24($sp)  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88099C0 - jal 0x0880E874  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099C4 - or $a0, $t0, $zr <=> move $a0, $t0  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099C8 - or $s0, $v0, $zr <=> move $s0, $v0  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88099CC - beq $s0, $zr, 0x088099E4  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099D0 - lw $a0, 16($sp)  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099D4 - or $a2, $a0, $zr <=> move $a2, $a0  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099D8 - or $a0, $s0, $zr <=> move $a0, $s0  
14152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88099DC - jal 0x08A2CFC8  
14153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099E0 - or $a1, $zr, $zr <=> li $a1, 0  
14153   user_main_b   DEBUG   compiler   Inlining call at 0x088099DC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
14153   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88099E4 - or $v0, $s0, $zr <=> move $v0, $s0  
14153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099E8 - lw $s0, 20($sp)  
14153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099EC - lw $ra, 24($sp)  
14153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099F0 - jr $ra  
14153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88099F4 - addiu $sp, $sp, 32  
14154   user_main_b   DEBUG   compiler   Compiling _S1_2_880D6A8  
14154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D6A8 - addiu $sp, $sp, -32  
14155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6AC - sw $s0, 20($sp)  
14155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6B0 - or $s0, $a0, $zr <=> move $s0, $a0  
14155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6B4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
14155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6B8 - ori $a0, $zr, 0 <=> li $a0, 0  
14155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6BC - lw $a1, 21048($a1)  
14155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6C0 - sw $a0, 16($sp)  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6C4 - or $a0, $a1, $zr <=> move $a0, $a1  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6C8 - ori $a1, $zr, 24 <=> li $a1, 24  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6CC - ori $a2, $zr, 1 <=> li $a2, 1  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6D0 - sw $s1, 24($sp)  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6D4 - sw $ra, 28($sp)  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D6D8 - jal 0x0880E874  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6DC - or $a3, $zr, $zr <=> li $a3, 0  
14156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6E0 - or $s1, $v0, $zr <=> move $s1, $v0  
14157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D6E4 - beq $s1, $zr, 0x0880D6FC  
14157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6E8 - lw $a0, 16($sp)  
14157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6EC - or $a0, $s1, $zr <=> move $a0, $s1  
14157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D6F0 - jal 0x08A3DF30  
14157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6F4 - ori $a1, $zr, 4 <=> li $a1, 4  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6F8 - or $a0, $s1, $zr <=> move $a0, $s1  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D6FC - sw $a0, 16($s0)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D700 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D704 - sw $s0, 21044($a0)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D708 - sw $zr, 4($s0)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D70C - sw $zr, 8($s0)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D710 - sw $zr, 12($s0)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D714 - sw $zr, 568($s0)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D718 - or $v0, $s0, $zr <=> move $v0, $s0  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D71C - lw $s0, 20($sp)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D720 - lw $s1, 24($sp)  
14158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D724 - lw $ra, 28($sp)  
14159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D728 - jr $ra  
14159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D72C - addiu $sp, $sp, 32  
14159   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DF30  
14160   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DF30 - addiu $sp, $sp, -32  
14160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF34 - sw $s0, 16($sp)  
14160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF38 - sw $ra, 20($sp)  
14160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DF3C - jal 0x08A3DA98  
14161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF40 - or $s0, $a0, $zr <=> move $s0, $a0  
14161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF44 - or $v0, $s0, $zr <=> move $v0, $s0  
14161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF48 - lw $s0, 16($sp)  
14161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF4C - lw $ra, 20($sp)  
14161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF50 - jr $ra  
14161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF54 - addiu $sp, $sp, 32  
14161   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DA98  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DA98 - addiu $sp, $sp, -32  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA9C - sw $s0, 16($sp)  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAA0 - or $s0, $a0, $zr <=> move $s0, $a0  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAA4 - sw $a1, 0($s0)  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAA8 - ori $a0, $zr, 1 <=> li $a0, 1  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAAC - sllv $a1, $a0, $a1  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAB0 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAB4 - or $a0, $zr, $zr <=> li $a0, 0  
14162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAB8 - ori $a2, $zr, 12 <=> li $a2, 12  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DABC - sw $ra, 20($sp)  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DAC0 - jal 0x08A38C08  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAC4 - addiu $a3, $a3, -9616  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAC8 - sw $v0, 4($s0)  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DACC - sw $zr, 8($s0)  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAD0 - sb $zr, 20($s0)  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAD4 - or $v0, $s0, $zr <=> move $v0, $s0  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAD8 - lw $s0, 16($sp)  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DADC - lw $ra, 20($sp)  
14163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAE0 - jr $ra  
14164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DAE4 - addiu $sp, $sp, 32  
14165   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DA70  
14165   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DA70 - addiu $sp, $sp, -32  
14165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA74 - sw $s0, 16($sp)  
14165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA78 - sw $ra, 20($sp)  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DA7C - jal 0x08A3E030  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA80 - or $s0, $a0, $zr <=> move $s0, $a0  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA84 - or $v0, $s0, $zr <=> move $v0, $s0  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA88 - lw $s0, 16($sp)  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA8C - lw $ra, 20($sp)  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA90 - jr $ra  
14166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA94 - addiu $sp, $sp, 32  
14167   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E030  
14167   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E030 - sw $zr, 0($a0)  
14167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E034 - sw $zr, 4($a0)  
14167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E038 - jr $ra  
14167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E03C - sw $zr, 8($a0)  
14168   user_main_b   DEBUG   compiler   Compiling _S1_2_8814008  
14168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814008 - addiu $sp, $sp, -16  
14169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881400C - sw $ra, 0($sp)  
14169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814010 - jal 0x08813FE4  
14169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814014 - nop  
14169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814018 - lw $ra, 0($sp)  
14169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881401C - jr $ra  
14169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814020 - addiu $sp, $sp, 16  
14170   user_main_b   DEBUG   compiler   Compiling _S1_2_8813FE4  
14170   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8813FE4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813FE8 - lw $a1, 21868($a0)  
14170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813FEC - lw $a0, 21864($a0)  
14170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813FF0 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
14170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813FF4 - sw $a1, 21844($a2)  
14170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813FF8 - sw $a0, 21840($a2)  
14171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813FFC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814000 - jr $ra  
14171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814004 - sw $zr, 21808($a0)  
14172   user_main_b   DEBUG   compiler   Compiling _S1_2_881546C  
14172   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881546C - addiu $sp, $sp, -656  
14172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815470 - sw $s0, 632($sp)  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815474 - sw $s1, 636($sp)  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815478 - sw $s2, 640($sp)  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881547C - sw $ra, 644($sp)  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815480 - jal 0x0881334C  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815484 - or $s0, $a0, $zr <=> move $s0, $a0  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815488 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881548C - lbu $a0, 20948($a0)  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815490 - beq $a0, $zr, 0x08815628  
14173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815494 - nop  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815498 - jal 0x08A4CE7C [sceKernelSetGPO]  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881549C - ori $a0, $zr, 1 <=> li $a0, 1  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154A0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154A4 - lui $a1, 0x0881 <=> li $a1, 0x08810000  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154A8 - or $a2, $zr, $zr <=> li $a2, 0  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154AC - addiu $a0, $a0, -4188  
14174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154B0 - jal 0x08A4CF1C [sceKernelCreateCallback]  
14175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154B4 - addiu $a1, $a1, 17456  
14175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154B8 - lui $s1, 0x08A9 <=> li $s1, 0x08A90000  
14175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154BC - sw $v0, -31600($s1)  
14175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154C0 - jal 0x08A4CE7C [sceKernelSetGPO]  
14176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154C4 - ori $a0, $zr, 2 <=> li $a0, 2  
14176   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154C8 - jal 0x08A4D2DC [sceUmdRegisterUMDCallBack]  
14176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154CC - lw $a0, -31600($s1)  
14176   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154D0 - jal 0x08A4CE7C [sceKernelSetGPO]  
14176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154D4 - ori $a0, $zr, 4 <=> li $a0, 4  
14177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154D8 - jal 0x08A4D2B4 [sceUmdCheckMedium]  
14177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154DC - nop  
14177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154E0 - bne $v0, $zr, 0x088154F8  
14177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154E4 - nop  
14177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154E8 - jal 0x08A4D2CC [sceUmdWaitDriveStat]  
14177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154EC - ori $a0, $zr, 2 <=> li $a0, 2  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88154F0 - jal 0x08A4CE7C [sceKernelSetGPO]  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154F4 - ori $a0, $zr, 6 <=> li $a0, 6  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88154F8 - jal 0x08A4CE7C [sceKernelSetGPO]  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88154FC - ori $a0, $zr, 8 <=> li $a0, 8  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815500 - jal 0x08A4CE7C [sceKernelSetGPO]  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815504 - ori $a0, $zr, 16 <=> li $a0, 16  
14178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815508 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881550C - ori $a0, $zr, 1 <=> li $a0, 1  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815510 - jal 0x08A4D2BC [sceUmdActivate]  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815514 - addiu $a1, $a1, -4176  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815518 - jal 0x08A4CE7C [sceKernelSetGPO]  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881551C - ori $a0, $zr, 32 <=> li $a0, 32  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815520 - jal 0x08A4D2CC [sceUmdWaitDriveStat]  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815524 - ori $a0, $zr, 32 <=> li $a0, 32  
14179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815528 - jal 0x08A4CE7C [sceKernelSetGPO]  
14180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881552C - ori $a0, $zr, 64 <=> li $a0, 64  
14180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815530 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815534 - ori $a1, $zr, 1 <=> li $a1, 1  
14181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815538 - or $a2, $zr, $zr <=> li $a2, 0  
14181   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881553C - jal 0x08A4D024 [sceIoOpen]  
14181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815540 - addiu $a0, $a0, -4168  
14181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815544 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815548 - sw $v0, 21956($a0)  
14181   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881554C - jal 0x08A4CE7C [sceKernelSetGPO]  
14182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815550 - ori $a0, $zr, 128 <=> li $a0, 128  
14182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815554 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815558 - jal 0x08808FDC  
14182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881555C - addiu $a0, $a0, -4160  
14182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815560 - or $a0, $s0, $zr <=> move $a0, $s0  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815564 - or $a1, $zr, $zr <=> li $a1, 0  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815568 - jal 0x088160CC  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881556C - or $a2, $zr, $zr <=> li $a2, 0  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815570 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815574 - sw $v0, 21952($a0)  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815578 - jal 0x08A2D208  
14183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881557C - or $a0, $s0, $zr <=> move $a0, $s0  
14183   user_main_b   DEBUG   compiler   Inlining call at 0x08815578 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815580 - or $t0, $v0, $zr <=> move $t0, $v0  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815584 - ori $a3, $zr, 0 <=> li $a3, 0  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815588 - slt $a1, $a3, $t0  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881558C - beq $a1, $zr, 0x088155D8  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815590 - or $a0, $sp, $zr <=> move $a0, $sp  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815594 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815598 - addiu $a2, $a1, -7168  
14184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881559C - addiu $a2, $a2, 1  
14185   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88155A0 - addu $a1, $a3, $s0  
14185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155A4 - lb $a1, 0($a1)  
14185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155A8 - addu $t1, $a2, $a1  
14185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155AC - lb $t1, 0($t1)  
14185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155B0 - andi $t1, $t1, 1  
14186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88155B4 - beq $t1, $zr, 0x088155C4  
14186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155B8 - nop  
14186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88155BC - b 0x088155C4  
14186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155C0 - addiu $a1, $a1, 32  
14186   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88155C4 - sb $a1, 288($a0)  
14187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155C8 - addiu $a3, $a3, 1  
14187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155CC - slt $a1, $a3, $t0  
14187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88155D0 - bne $a1, $zr, 0x088155A0  
14187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155D4 - addu $a0, $sp, $a3  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88155D8 - jal 0x08814610  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155DC - sb $zr, 288($a0)  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155E0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155E4 - addiu $s1, $a0, -4136  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155E8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155EC - addiu $s0, $sp, 32  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88155F0 - jal 0x0880B7A8  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155F4 - addiu $s2, $a0, -4124  
14188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155F8 - addiu $t0, $sp, 288  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88155FC - or $a0, $s0, $zr <=> move $a0, $s0  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815600 - or $a1, $s1, $zr <=> move $a1, $s1  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815604 - or $a2, $s2, $zr <=> move $a2, $s2  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815608 - jal 0x08A2AC18  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881560C - or $a3, $v0, $zr <=> move $a3, $v0  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815610 - addiu $a1, $sp, 544  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815614 - jal 0x08A4D00C [sceIoGetstat]  
14189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815618 - or $a0, $s0, $zr <=> move $a0, $s0  
14190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881561C - lw $a0, 608($sp)  
14190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815620 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
14190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815624 - sw $a0, 21940($a1)  
14191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815628 - lw $s0, 632($sp)  
14191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881562C - lw $s1, 636($sp)  
14191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815630 - lw $s2, 640($sp)  
14191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815634 - lw $ra, 644($sp)  
14191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815638 - jr $ra  
14191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881563C - addiu $sp, $sp, 656  
14193   user_main_b   DEBUG   compiler   Compiling _S1_2_881334C  
14194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881334C - addiu $sp, $sp, -16  
14194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813350 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813354 - sw $ra, 0($sp)  
14194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813358 - jal 0x08815B58  
14194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881335C - sw $zr, 21740($a0)  
14194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813360 - lw $ra, 0($sp)  
14195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813364 - jr $ra  
14195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813368 - addiu $sp, $sp, 16  
14195   user_main_b   DEBUG   compiler   Compiling _S1_2_8815B58  
14195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815B58 - addiu $sp, $sp, -48  
14196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B5C - sw $s1, 24($sp)  
14196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B60 - lui $s1, 0x08AC <=> li $s1, 0x08AC0000  
14196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B64 - addiu $s1, $s1, 26624  
14196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B68 - sw $s0, 20($sp)  
14196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B6C - sw $s2, 28($sp)  
14197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B70 - sw $s3, 32($sp)  
14197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B74 - sw $ra, 36($sp)  
14197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B78 - ori $s2, $zr, 0 <=> li $s2, 0  
14197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B7C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815B80 - lw $a0, 0($s1)  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815B84 - beq $a0, $zr, 0x08815B9C  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B88 - nop  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815B8C - jal 0x08812E44  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B90 - nop  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815B94 - b 0x08815BD8  
14198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815B98 - nop  
14199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815B9C - ori $a0, $zr, 0 <=> li $a0, 0  
14199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BA0 - lw $a1, 21048($s0)  
14199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BA4 - sw $a0, 16($sp)  
14199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BA8 - or $a0, $a1, $zr <=> move $a0, $a1  
14199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BAC - ori $a1, $zr, 64 <=> li $a1, 64  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BB0 - ori $a2, $zr, 1 <=> li $a2, 1  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815BB4 - jal 0x0880E874  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BB8 - or $a3, $zr, $zr <=> li $a3, 0  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BBC - or $s3, $v0, $zr <=> move $s3, $v0  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815BC0 - beq $s3, $zr, 0x08815BD4  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BC4 - lw $a0, 16($sp)  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815BC8 - jal 0x08815C1C  
14200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BCC - or $a0, $s3, $zr <=> move $a0, $s3  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BD0 - or $a0, $s3, $zr <=> move $a0, $s3  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815BD4 - sw $a0, 0($s1)  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815BD8 - addiu $s2, $s2, 1  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BDC - slti $a0, $s2, 16  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815BE0 - bne $a0, $zr, 0x08815B80  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BE4 - addiu $s1, $s1, 4  
14201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BE8 - lw $s0, 20($sp)  
14202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BEC - lw $s1, 24($sp)  
14202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BF0 - lw $s2, 28($sp)  
14202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BF4 - lw $s3, 32($sp)  
14203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BF8 - lw $ra, 36($sp)  
14203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815BFC - jr $ra  
14203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C00 - addiu $sp, $sp, 48  
14204   user_main_b   DEBUG   compiler   Compiling _S1_2_8815C1C  
14204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815C1C - addiu $sp, $sp, -32  
14204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C20 - sw $s0, 16($sp)  
14204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C24 - sw $ra, 20($sp)  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815C28 - jal 0x08812DCC  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C2C - or $s0, $a0, $zr <=> move $s0, $a0  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C30 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C34 - addiu $a0, $a0, 584  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C38 - sw $a0, 56($s0)  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C3C - sw $zr, 60($s0)  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C40 - or $v0, $s0, $zr <=> move $v0, $s0  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C44 - lw $s0, 16($sp)  
14205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C48 - lw $ra, 20($sp)  
14206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C4C - jr $ra  
14206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C50 - addiu $sp, $sp, 32  
14206   user_main_b   DEBUG   compiler   Compiling _S1_2_8812DCC  
14207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812DCC - addiu $sp, $sp, -32  
14207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DD0 - sw $s0, 16($sp)  
14207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DD4 - or $s0, $a0, $zr <=> move $s0, $a0  
14207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DD8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
14207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DDC - addiu $a0, $a0, 340  
14207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DE0 - sw $a0, 56($s0)  
14208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DE4 - sw $ra, 20($sp)  
14210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812DE8 - jal 0x08812E44  
14211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DEC - or $a0, $s0, $zr <=> move $a0, $s0  
14211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DF0 - or $v0, $s0, $zr <=> move $v0, $s0  
14211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DF4 - lw $s0, 16($sp)  
14211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DF8 - lw $ra, 20($sp)  
14211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812DFC - jr $ra  
14211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E00 - addiu $sp, $sp, 32  
14212   user_main_b   DEBUG   compiler   Compiling _S1_2_8812E44  
14212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812E44 - addiu $sp, $sp, -32  
14212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E48 - sw $ra, 16($sp)  
14213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E4C - sw $zr, 4($a0)  
14213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E50 - sw $zr, 8($a0)  
14213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E54 - sw $zr, 12($a0)  
14213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E58 - addiu $a1, $zr, -1 <=> li $a1, -1  
14213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E5C - sw $a1, 16($a0)  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E60 - sw $zr, 20($a0)  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E64 - sw $zr, 24($a0)  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E68 - sb $zr, 28($a0)  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E6C - ori $a1, $zr, 1 <=> li $a1, 1  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E70 - sb $a1, 29($a0)  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E74 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
14214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E78 - sw $a1, 32($a0)  
14215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E7C - ori $a1, $zr, 100 <=> li $a1, 100  
14215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E80 - sw $a1, 36($a0)  
14215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E84 - addiu $a1, $zr, -1 <=> li $a1, -1  
14215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E88 - sw $a1, 40($a0)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E8C - sw $a1, 44($a0)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E90 - sw $zr, 52($a0)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E94 - sw $zr, 0($a0)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E98 - sw $zr, 48($a0)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812E9C - lw $a1, 56($a0)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EA0 - addiu $a1, $a1, 24  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EA4 - lh $a2, 0($a1)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EA8 - lw $a1, 4($a1)  
14216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EAC - jalr $ra, $a1  
14217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EB0 - addu $a0, $a0, $a2  
14217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EB4 - lw $ra, 16($sp)  
14217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EB8 - jr $ra  
14217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812EBC - addiu $sp, $sp, 32  
14218   user_main_b   DEBUG   compiler   Compiling _S1_2_8813118  
14218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813118 - nop[03E00008,00000000]()  
14218   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08813118 (08813118-0x0881311C, length 2) by nop[03E00008,00000000]()  
14219   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CE7C  
14219   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CE7C - jr $ra  
14220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CE80 - syscall 0x045AC [sceKernelSetGPO]  
14220   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14220   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14221   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'UMDCallback', thread:'user_main', PC:08814430, $a0:00000000, $a1: 00000000, $a2: 00000000  
14221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14221   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14221   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14221   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2DC  
14222   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2DC - jr $ra  
14222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2E0 - syscall 0x04525 [sceUmdRegisterUMDCallBack]  
14223   user_main_b   DEBUG   hle.sceUmdUser   sceUmdRegisterUMDCallBack SceUID=10  
14223   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14223   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14223   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14224   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2B4  
14224   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2B4 - jr $ra  
14224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2B8 - syscall 0x0451B [sceUmdCheckMedium]  
14225   user_main_b   DEBUG   hle.sceUmdUser   sceUmdCheckMedium (umd mounted = true)  
14225   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14225   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14226   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14226   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2BC  
14227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2BC - jr $ra  
14227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2C0 - syscall 0x0451C [sceUmdActivate]  
14227   user_main_b   DEBUG   hle.sceUmdUser   sceUmdActivate mode = 1 drive = disc0:  
14227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=0) calling checkCallbacks  
14227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2CC  
14227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2CC - jr $ra  
14227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2D0 - syscall 0x0451E [sceUmdWaitDriveStat]  
14227   user_main_b   DEBUG   hle.sceUmdUser   sceUmdWaitDriveStat(stat=0x20)  
14227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14227   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D024  
14227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D024 - jr $ra  
14227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D028 - syscall 0x0445B [sceIoOpen]  
14227   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14227   user_main_b   INFO   hle.IoFileMgrForUser   hleIoOpen filename = umd0: flags = 1 permissions = 00  
14227   user_main_b   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14227   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file umd0  
14227   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x3  
14227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14237   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14237   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14237   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14237   user_main_b   DEBUG   runtime   Starting Idle State...  
14237   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14238   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14239   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14240   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14241   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14242   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14242   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14242   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14242   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14242   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14242   user_main_b   DEBUG   runtime   Ending Idle State  
14243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14243   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
14243   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14243   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14244   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14244   user_main_b   INFO   stdout   Opening hed file ...  
14244   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14245   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14245   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14245   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14246   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14246   user_main_b   DEBUG   compiler   Compiling _S1_2_88160CC  
14246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88160CC - addiu $sp, $sp, -880  
14247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160D0 - sw $fp, 864($sp)  
14247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160D4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
14247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160D8 - andi $fp, $a2, 255  
14247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160DC - lbu $a2, 20948($a3)  
14247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160E0 - sw $s0, 832($sp)  
14247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160E4 - andi $a1, $a1, 255  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160E8 - or $s0, $a0, $zr <=> move $s0, $a0  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160EC - or $a0, $a2, $a1  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160F0 - sw $s1, 836($sp)  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160F4 - sw $s2, 840($sp)  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160F8 - sw $s3, 844($sp)  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88160FC - sw $s4, 848($sp)  
14248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816100 - sw $s5, 852($sp)  
14249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816104 - sw $s6, 856($sp)  
14249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816108 - sw $s7, 860($sp)  
14250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881610C - sw $ra, 868($sp)  
14250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816110 - beq $a0, $zr, 0x08816378  
14250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816114 - nop  
14250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816118 - jal 0x08A2D208  
14250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881611C - or $a0, $s0, $zr <=> move $a0, $s0  
14251   user_main_b   DEBUG   compiler   Inlining call at 0x08816118 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816120 - or $a1, $v0, $zr <=> move $a1, $v0  
14251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816124 - ori $a2, $zr, 0 <=> li $a2, 0  
14251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816128 - slt $a3, $a2, $a1  
14251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881612C - or $a0, $sp, $zr <=> move $a0, $sp  
14252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816130 - addiu $s3, $sp, 288  
14252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816134 - beq $a3, $zr, 0x08816180  
14252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816138 - addiu $s6, $sp, 32  
14252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881613C - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
14252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816140 - addiu $t0, $a3, -7168  
14252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816144 - addiu $t0, $t0, 1  
14253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816148 - addu $a3, $s0, $a2  
14253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881614C - lb $a3, 0($a3)  
14253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816150 - addu $t1, $t0, $a3  
14253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816154 - lb $t1, 0($t1)  
14254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816158 - andi $t1, $t1, 1  
14254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881615C - beq $t1, $zr, 0x0881616C  
14254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816160 - nop  
14255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816164 - b 0x0881616C  
14255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816168 - addiu $a3, $a3, 32  
14255   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881616C - sb $a3, 288($a0)  
14255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816170 - addiu $a2, $a2, 1  
14255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816174 - slt $a3, $a2, $a1  
14255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816178 - bne $a3, $zr, 0x08816148  
14256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881617C - addu $a0, $sp, $a2  
14256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816180 - sb $zr, 288($a0)  
14256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816184 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
14256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816188 - or $a0, $s3, $zr <=> move $a0, $s3  
14256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881618C - jal 0x08A2D1C0  
14256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816190 - addiu $a1, $a1, -4000  
14257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816194 - or $s0, $v0, $zr <=> move $s0, $v0  
14257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816198 - jal 0x08A2D208  
14257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881619C - or $a0, $s3, $zr <=> move $a0, $s3  
14257   user_main_b   DEBUG   compiler   Inlining call at 0x08816198 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88161A0 - beq $s0, $v0, 0x088161C0  
14258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161A4 - nop  
14258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161A8 - lb $a0, 288($sp)  
14258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161AC - ori $a1, $zr, 47 <=> li $a1, 47  
14258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161B0 - addiu $a0, $a0, -32  
14259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161B4 - sb $a0, 288($sp)  
14259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161B8 - addu $a0, $sp, $s0  
14259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161BC - sb $a1, 288($a0)  
14259   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88161C0 - jal 0x08814610  
14259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161C4 - nop  
14260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161C8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161CC - addiu $s0, $a0, -3996  
14260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161D0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88161D4 - jal 0x0880B7A8  
14260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161D8 - addiu $s1, $a0, -3984  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161DC - or $a0, $s6, $zr <=> move $a0, $s6  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161E0 - or $a1, $s0, $zr <=> move $a1, $s0  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161E4 - or $a2, $s1, $zr <=> move $a2, $s1  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161E8 - or $a3, $v0, $zr <=> move $a3, $v0  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88161EC - jal 0x08A2AC18  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161F0 - or $t0, $s3, $zr <=> move $t0, $s3  
14261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161F4 - lui $s0, 0x08A5 <=> li $s0, 0x08A50000  
14262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161F8 - ori $s4, $zr, 0 <=> li $s4, 0  
14262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88161FC - ori $s1, $zr, 10 <=> li $s1, 10  
14262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816200 - addiu $s0, $s0, -3960  
14262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816204 - or $a0, $s6, $zr <=> move $a0, $s6  
14262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816208 - ori $a1, $zr, 1 <=> li $a1, 1  
14262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881620C - jal 0x08A4D024 [sceIoOpen]  
14263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816210 - or $a2, $zr, $zr <=> li $a2, 0  
14263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816214 - or $s2, $v0, $zr <=> move $s2, $v0  
14263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816218 - bgez $s2, 0x08816238  
14264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881621C - nop  
14264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816220 - or $a0, $s0, $zr <=> move $a0, $s0  
14264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816224 - jal 0x08808FDC  
14264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816228 - or $a1, $s6, $zr <=> move $a1, $s6  
14265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881622C - addiu $s4, $s4, 1  
14265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816230 - beq $s4, $s1, 0x08816248  
14265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816234 - nop  
14265   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816238 - bltz $s2, 0x08816204  
14265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881623C - nop  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816240 - b 0x08816250  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816244 - nop  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816248 - b 0x08816850  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881624C - or $v0, $zr, $zr <=> li $v0, 0  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816250 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816254 - or $a1, $s3, $zr <=> move $a1, $s3  
14266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816258 - jal 0x08808FDC  
14267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881625C - addiu $a0, $a0, -3936  
14267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816260 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816264 - lw $a3, 21980($a0)  
14267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816268 - lw $a2, 21976($a0)  
14267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881626C - or $a0, $s2, $zr <=> move $a0, $s2  
14267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816270 - jal 0x08A4CFE4 [sceIoLseek]  
14268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816274 - ori $t0, $zr, 2 <=> li $t0, 2  
14268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816278 - ori $s3, $v0, 0  
14268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881627C - addiu $a0, $s3, 2047  
14269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816280 - addiu $a1, $zr, -2048 <=> li $a1, -2048  
14269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816284 - and $a0, $a0, $a1  
14269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816288 - beq $fp, $zr, 0x088162BC  
14269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881628C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
14270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816290 - lw $a1, 21048($a1)  
14270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816294 - sra $a0, $a0, 0x0002  
14270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816298 - sll $a3, $a0, 0x0002  
14270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881629C - lw $t0, 340($a1)  
14270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162A0 - or $a0, $a1, $zr <=> move $a0, $a1  
14271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162A4 - or $a1, $a3, $zr <=> move $a1, $a3  
14271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162A8 - ori $a2, $zr, 1 <=> li $a2, 1  
14271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88162AC - jal 0x0880E874  
14271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162B0 - or $a3, $t0, $zr <=> move $a3, $t0  
14271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88162B4 - b 0x088162C8  
14271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162B8 - or $a0, $v0, $zr <=> move $a0, $v0  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88162BC - jal 0x0880E658  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162C0 - nop  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162C4 - or $a0, $v0, $zr <=> move $a0, $v0  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88162C8 - sw $a0, 808($sp)  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88162CC - beq $s3, $zr, 0x08816368  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162D0 - ori $s1, $zr, 0 <=> li $s1, 0  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162D4 - lui $s5, 0x08A5 <=> li $s5, 0x08A50000  
14272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162D8 - ori $s4, $zr, 4 <=> li $s4, 4  
14273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162DC - lw $s7, 808($sp)  
14273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162E0 - addiu $s5, $s5, -3912  
14274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88162E4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162E8 - lw $a3, 21980($a0)  
14274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162EC - lw $a2, 21976($a0)  
14274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162F0 - or $a0, $s2, $zr <=> move $a0, $s2  
14274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88162F4 - jal 0x08A4CFE4 [sceIoLseek]  
14275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162F8 - or $t0, $zr, $zr <=> li $t0, 0  
14275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88162FC - or $a0, $s2, $zr <=> move $a0, $s2  
14275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816300 - or $a1, $s7, $zr <=> move $a1, $s7  
14275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816304 - jal 0x08A4CFCC [sceIoRead]  
14275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816308 - or $a2, $s3, $zr <=> move $a2, $s3  
14275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881630C - or $s0, $v0, $zr <=> move $s0, $v0  
14276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816310 - beq $s3, $s0, 0x08816330  
14276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816314 - nop  
14276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816318 - or $a0, $s5, $zr <=> move $a0, $s5  
14276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881631C - jal 0x08808FDC  
14276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816320 - or $a1, $s6, $zr <=> move $a1, $s6  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816324 - addiu $s1, $s1, 1  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816328 - beq $s1, $s4, 0x08816340  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881632C - nop  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816330 - bne $s3, $s0, 0x088162E4  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816334 - nop  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816338 - b 0x08816368  
14277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881633C - nop  
14278   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816340 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816344 - or $a1, $s6, $zr <=> move $a1, $s6  
14279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816348 - jal 0x08808FDC  
14279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881634C - addiu $a0, $a0, -3876  
14279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816350 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816354 - lw $a0, 21048($a0)  
14279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816358 - jal 0x0880EA04  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881635C - or $a1, $s7, $zr <=> move $a1, $s7  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816360 - b 0x08816850  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816364 - or $v0, $zr, $zr <=> li $v0, 0  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816368 - jal 0x08A4D01C [sceIoClose]  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881636C - or $a0, $s2, $zr <=> move $a0, $s2  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816370 - b 0x08816470  
14280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816374 - addiu $s7, $zr, -1 <=> li $s7, -1  
14281   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816378 - beq $fp, $zr, 0x0881639C  
14281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881637C - addiu $s1, $sp, 544  
14281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816380 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
14281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816384 - or $a0, $s1, $zr <=> move $a0, $s1  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816388 - or $a2, $s0, $zr <=> move $a2, $s0  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881638C - jal 0x08A2AC18  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816390 - addiu $a1, $a1, -3840  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816394 - b 0x088163B0  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816398 - nop  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881639C - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
14282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163A0 - or $a0, $s1, $zr <=> move $a0, $s1  
14283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163A4 - or $a2, $s0, $zr <=> move $a2, $s0  
14283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88163A8 - jal 0x08A2AC18  
14284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163AC - addiu $a1, $a1, -3820  
14284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88163B0 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
14284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163B4 - or $a0, $s1, $zr <=> move $a0, $s1  
14284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88163B8 - jal 0x08815718  
14284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163BC - addiu $a1, $a1, -3804  
14285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163C0 - or $s0, $v0, $zr <=> move $s0, $v0  
14285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88163C4 - beq $s0, $zr, 0x0881642C  
14285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163C8 - nop  
14285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88163CC - jal 0x08815414  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163D0 - or $a0, $s0, $zr <=> move $a0, $s0  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163D4 - or $s1, $v0, $zr <=> move $s1, $v0  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163D8 - or $a0, $s0, $zr <=> move $a0, $s0  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163DC - or $a1, $zr, $zr <=> li $a1, 0  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88163E0 - jal 0x08815AAC  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163E4 - or $a2, $zr, $zr <=> li $a2, 0  
14286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163E8 - addiu $a0, $zr, -2048 <=> li $a0, -2048  
14287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163EC - addiu $a1, $s1, 2047  
14287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163F0 - and $a0, $a1, $a0  
14287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163F4 - addiu $s7, $zr, -1 <=> li $s7, -1  
14288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88163F8 - beq $fp, $zr, 0x08816444  
14288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88163FC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
14288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816400 - lw $a1, 21048($a1)  
14288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816404 - sra $a0, $a0, 0x0002  
14288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816408 - sll $a3, $a0, 0x0002  
14289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881640C - lw $t0, 340($a1)  
14289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816410 - or $a0, $a1, $zr <=> move $a0, $a1  
14289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816414 - or $a1, $a3, $zr <=> move $a1, $a3  
14289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816418 - ori $a2, $zr, 1 <=> li $a2, 1  
14289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881641C - jal 0x0880E874  
14289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816420 - or $a3, $t0, $zr <=> move $a3, $t0  
14290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816424 - b 0x08816450  
14290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816428 - or $s2, $v0, $zr <=> move $s2, $v0  
14290   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881642C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
14290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816430 - or $a1, $s1, $zr <=> move $a1, $s1  
14290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816434 - jal 0x08808FDC  
14291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816438 - addiu $a0, $a0, -3800  
14291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881643C - b 0x08816850  
14291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816440 - or $v0, $zr, $zr <=> li $v0, 0  
14291   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816444 - jal 0x0880E658  
14291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816448 - nop  
14291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881644C - or $s2, $v0, $zr <=> move $s2, $v0  
14292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816450 - sw $s2, 808($sp)  
14292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816454 - or $a0, $s2, $zr <=> move $a0, $s2  
14292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816458 - ori $a1, $zr, 1 <=> li $a1, 1  
14293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881645C - or $a2, $s1, $zr <=> move $a2, $s1  
14293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816460 - jal 0x088158B8  
14293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816464 - or $a3, $s0, $zr <=> move $a3, $s0  
14293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816468 - jal 0x08815838  
14293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881646C - or $a0, $s0, $zr <=> move $a0, $s0  
14294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816470 - lw $s2, 808($sp)  
14294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816474 - ori $a1, $zr, 0 <=> li $a1, 0  
14294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816478 - or $a0, $s2, $zr <=> move $a0, $s2  
14294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881647C - sw $a1, 800($sp)  
14294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816480 - lw $a1, 0($a0)  
14294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816484 - beq $a1, $s7, 0x088164BC  
14295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816488 - ori $s6, $zr, 0 <=> li $s6, 0  
14295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881648C - addiu $s0, $zr, -4 <=> li $s0, -4  
14295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816490 - addiu $s1, $a0, 8  
14295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816494 - addiu $s6, $s6, 1  
14296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816498 - jal 0x08A2D208  
14296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881649C - or $a0, $s1, $zr <=> move $a0, $s1  
14296   user_main_b   DEBUG   compiler   Inlining call at 0x08816498 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164A0 - addiu $a0, $v0, 1  
14296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164A4 - addiu $a0, $a0, 3  
14296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164A8 - and $a0, $a0, $s0  
14296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164AC - addu $a0, $s1, $a0  
14297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164B0 - lw $a1, 0($a0)  
14297   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88164B4 - bne $a1, $s7, 0x08816490  
14297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164B8 - nop  
14298   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88164BC - sw $s2, 808($sp)  
14298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164C0 - sw $s2, 808($sp)  
14298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164C8 - lw $a0, 21048($a0)  
14299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164CC - sll $s0, $s6, 0x0002  
14299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164D0 - ori $s1, $zr, 1 <=> li $s1, 1  
14299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164D4 - lw $a3, 272($a0)  
14299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164D8 - or $a1, $s0, $zr <=> move $a1, $s0  
14300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88164DC - jal 0x0880E874  
14300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164E0 - or $a2, $s1, $zr <=> move $a2, $s1  
14300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164E4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164E8 - lw $a0, 21048($a0)  
14300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164EC - sw $v0, 824($sp)  
14300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164F0 - lw $a3, 272($a0)  
14301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164F4 - or $a1, $s0, $zr <=> move $a1, $s0  
14301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88164F8 - jal 0x0880E874  
14301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88164FC - or $a2, $s1, $zr <=> move $a2, $s1  
14301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816500 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816504 - lw $a0, 21048($a0)  
14301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816508 - sw $v0, 820($sp)  
14302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881650C - lw $a3, 272($a0)  
14302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816510 - or $a1, $s0, $zr <=> move $a1, $s0  
14302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816514 - jal 0x0880E874  
14302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816518 - or $a2, $s1, $zr <=> move $a2, $s1  
14303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881651C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816520 - lw $a0, 21048($a0)  
14303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816524 - sw $v0, 804($sp)  
14303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816528 - lw $a3, 272($a0)  
14304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881652C - or $a1, $s0, $zr <=> move $a1, $s0  
14304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816530 - jal 0x0880E874  
14304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816534 - or $a2, $s1, $zr <=> move $a2, $s1  
14304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816538 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881653C - lw $a0, 21048($a0)  
14305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816540 - sw $v0, 816($sp)  
14305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816544 - lw $a3, 272($a0)  
14305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816548 - or $a1, $s0, $zr <=> move $a1, $s0  
14305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881654C - jal 0x0880E874  
14305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816550 - or $a2, $s1, $zr <=> move $a2, $s1  
14305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816554 - or $a2, $v0, $zr <=> move $a2, $v0  
14306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816558 - lw $a0, 808($sp)  
14306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881655C - sw $a2, 812($sp)  
14306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816560 - lw $a1, 0($a0)  
14306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816564 - lw $a3, 816($sp)  
14306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816568 - lw $t0, 820($sp)  
14306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881656C - beq $a1, $s7, 0x088165F4  
14307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816570 - lw $t1, 824($sp)  
14307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816574 - lw $s1, 804($sp)  
14307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816578 - ori $s0, $zr, 0 <=> li $s0, 0  
14308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881657C - addu $s1, $s1, $s0  
14308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816580 - addiu $s5, $zr, -4 <=> li $s5, -4  
14308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816584 - or $s4, $t1, $zr <=> move $s4, $t1  
14309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816588 - or $s3, $t0, $zr <=> move $s3, $t0  
14309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881658C - or $s2, $a2, $zr <=> move $s2, $a2  
14309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816590 - addu $s0, $a3, $s0  
14309   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816594 - sw $s6, 828($sp)  
14309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816598 - sw $a1, 0($s4)  
14309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881659C - lw $a1, 4($a0)  
14310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165A0 - addiu $s6, $a0, 8  
14310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165A4 - sw $a1, 0($s3)  
14310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165A8 - sw $s6, 0($s2)  
14310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165AC - or $a0, $s6, $zr <=> move $a0, $s6  
14310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165B0 - or $a1, $s1, $zr <=> move $a1, $s1  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88165B4 - jal 0x08815E38  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165B8 - or $a2, $s0, $zr <=> move $a2, $s0  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165BC - addiu $s4, $s4, 4  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165C0 - addiu $s3, $s3, 4  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165C4 - addiu $s2, $s2, 4  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165C8 - addiu $s1, $s1, 4  
14311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165CC - addiu $s0, $s0, 4  
14312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88165D0 - jal 0x08A2D208  
14312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165D4 - or $a0, $s6, $zr <=> move $a0, $s6  
14312   user_main_b   DEBUG   compiler   Inlining call at 0x088165D0 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165D8 - addiu $a0, $v0, 1  
14313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165DC - addiu $a0, $a0, 3  
14313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165E0 - and $a0, $a0, $s5  
14313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165E4 - addu $a0, $s6, $a0  
14313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165E8 - lw $a1, 0($a0)  
14314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88165EC - bne $a1, $s7, 0x08816594  
14314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165F0 - lw $s6, 828($sp)  
14314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88165F4 - ori $t1, $zr, 0 <=> li $t1, 0  
14314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165F8 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
14314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88165FC - slt $a0, $t1, $s6  
14314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816600 - beq $a0, $zr, 0x0881666C  
14315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816604 - lw $s0, 21048($s0)  
14315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816608 - lw $t0, 804($sp)  
14315   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881660C - ori $a1, $zr, 0 <=> li $a1, 0  
14315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816610 - slt $a2, $a1, $t1  
14316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816614 - beq $a2, $zr, 0x08816648  
14316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816618 - ori $a0, $zr, 1 <=> li $a0, 1  
14316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881661C - lw $a2, 804($sp)  
14316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816620 - lw $a3, 0($t0)  
14316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816624 - lw $t2, 0($a2)  
14316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816628 - bne $a3, $t2, 0x08816638  
14317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881662C - nop  
14317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816630 - b 0x08816648  
14317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816634 - ori $a0, $zr, 0 <=> li $a0, 0  
14318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816638 - addiu $a1, $a1, 1  
14318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881663C - slt $t2, $a1, $t1  
14318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816640 - bne $t2, $zr, 0x08816624  
14318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816644 - addiu $a2, $a2, 4  
14318   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816648 - beq $a0, $zr, 0x0881665C  
14318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881664C - nop  
14319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816650 - lw $a0, 800($sp)  
14319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816654 - addiu $a0, $a0, 1  
14319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816658 - sw $a0, 800($sp)  
14319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881665C - addiu $t1, $t1, 1  
14319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816660 - slt $a0, $t1, $s6  
14320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816664 - bne $a0, $zr, 0x0881660C  
14320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816668 - addiu $t0, $t0, 4  
14320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881666C - lw $s1, 800($sp)  
14320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816670 - ori $a2, $zr, 1 <=> li $a2, 1  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816674 - addiu $a0, $s1, 1  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816678 - addu $a0, $a0, $s6  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881667C - addu $a1, $a0, $a0  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816680 - addu $a1, $a0, $a1  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816684 - sll $a1, $a1, 0x0002  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816688 - or $a0, $s0, $zr <=> move $a0, $s0  
14321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881668C - jal 0x0880E874  
14322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816690 - or $a3, $zr, $zr <=> li $a3, 0  
14322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816694 - addu $a0, $s1, $s1  
14322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816698 - addu $a0, $s1, $a0  
14322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881669C - or $s0, $v0, $zr <=> move $s0, $v0  
14323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166A0 - ori $t3, $zr, 0 <=> li $t3, 0  
14323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166A4 - sll $t8, $a0, 0x0002  
14323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166A8 - ori $a2, $zr, 0 <=> li $a2, 0  
14323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166AC - slt $a1, $t3, $s6  
14323   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88166B0 - beq $a1, $zr, 0x08816724  
14324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166B4 - addu $t8, $s0, $t8  
14324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166B8 - lw $a0, 804($sp)  
14324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166BC - or $t2, $s0, $zr <=> move $t2, $s0  
14324   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88166C0 - ori $t0, $zr, 0 <=> li $t0, 0  
14324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166C4 - slt $a1, $t0, $a2  
14325   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88166C8 - beq $a1, $zr, 0x088166FC  
14325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166CC - ori $a3, $zr, 1 <=> li $a3, 1  
14325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166D0 - lw $a1, 0($a0)  
14325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166D4 - or $t1, $s0, $zr <=> move $t1, $s0  
14326   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88166D8 - lw $v0, 4($t1)  
14326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88166DC - bne $v0, $a1, 0x088166EC  
14326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166E0 - nop  
14326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88166E4 - b 0x088166FC  
14326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166E8 - ori $a3, $zr, 0 <=> li $a3, 0  
14326   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88166EC - addiu $t0, $t0, 1  
14327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166F0 - slt $v0, $t0, $a2  
14327   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88166F4 - bne $v0, $zr, 0x088166D8  
14327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88166F8 - addiu $t1, $t1, 12  
14327   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88166FC - beq $a3, $zr, 0x08816714  
14328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816700 - nop  
14328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816704 - lw $a1, 0($a0)  
14328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816708 - addiu $a2, $a2, 1  
14328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881670C - sw $a1, 4($t2)  
14329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816710 - addiu $t2, $t2, 12  
14329   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816714 - addiu $t3, $t3, 1  
14329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816718 - slt $a1, $t3, $s6  
14329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881671C - bne $a1, $zr, 0x088166C0  
14330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816720 - addiu $a0, $a0, 4  
14330   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816724 - lw $a1, 800($sp)  
14330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816728 - ori $t7, $zr, 0 <=> li $t7, 0  
14330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881672C - slt $a1, $t7, $a1  
14331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816730 - beq $a1, $zr, 0x088167F0  
14331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816734 - addiu $a0, $t8, 12  
14331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816738 - or $t5, $s0, $zr <=> move $t5, $s0  
14331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881673C - lui $t6, 0x8000 <=> li $t6, 0x80000000  
14331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816740 - ori $v1, $zr, 0 <=> li $v1, 0  
14331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816744 - sw $a0, 8($t5)  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816748 - slt $a1, $v1, $s6  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881674C - beq $a1, $zr, 0x088167D8  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816750 - ori $t4, $zr, 0 <=> li $t4, 0  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816754 - lw $v0, 804($sp)  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816758 - lw $t3, 820($sp)  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881675C - lw $t2, 812($sp)  
14332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816760 - lw $a2, 824($sp)  
14333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816764 - lw $a1, 816($sp)  
14334   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816768 - lw $a3, 0($v0)  
14334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881676C - lw $t0, 4($t5)  
14334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816770 - bne $a3, $t0, 0x088167B8  
14334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816774 - nop  
14334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816778 - lw $a3, 0($t3)  
14335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881677C - beq $fp, $zr, 0x088167A0  
14335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816780 - sw $a3, 4($a0)  
14335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816784 - lw $a3, 0($t2)  
14335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816788 - lw $t0, 4($a0)  
14335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881678C - sw $a3, 0($a0)  
14336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816790 - or $a3, $t0, $t6  
14336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816794 - sw $a3, 4($a0)  
14336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816798 - b 0x088167AC  
14336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881679C - lw $t0, 0($a1)  
14336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88167A0 - lw $a3, 0($a2)  
14336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167A4 - sw $a3, 0($a0)  
14337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167A8 - lw $t0, 0($a1)  
14337   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88167AC - sw $t0, 8($a0)  
14337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167B0 - addiu $t4, $t4, 1  
14337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167B4 - addiu $a0, $a0, 12  
14337   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88167B8 - addiu $v1, $v1, 1  
14338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167BC - addiu $v0, $v0, 4  
14338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167C0 - addiu $t3, $t3, 4  
14338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167C4 - addiu $t2, $t2, 4  
14338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167C8 - addiu $a2, $a2, 4  
14339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167CC - slt $a3, $v1, $s6  
14339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88167D0 - bne $a3, $zr, 0x08816768  
14339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167D4 - addiu $a1, $a1, 4  
14339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88167D8 - sw $t4, 0($t5)  
14340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167DC - lw $a1, 800($sp)  
14340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167E0 - addiu $t7, $t7, 1  
14340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167E4 - slt $a1, $t7, $a1  
14340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88167E8 - bne $a1, $zr, 0x08816740  
14341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167EC - addiu $t5, $t5, 12  
14341   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88167F0 - addiu $a0, $zr, -1 <=> li $a0, -1  
14341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167F4 - sw $a0, 0($t8)  
14341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167F8 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
14341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88167FC - lw $a0, 21048($s1)  
14342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816800 - jal 0x0880EA04  
14342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816804 - lw $a1, 812($sp)  
14342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816808 - lw $a0, 21048($s1)  
14342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881680C - jal 0x0880EA04  
14342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816810 - lw $a1, 816($sp)  
14342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816814 - lw $a0, 21048($s1)  
14343   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816818 - jal 0x0880EA04  
14343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881681C - lw $a1, 804($sp)  
14343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816820 - lw $a0, 21048($s1)  
14344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816824 - jal 0x0880EA04  
14344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816828 - lw $a1, 820($sp)  
14344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881682C - lw $a0, 21048($s1)  
14344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816830 - jal 0x0880EA04  
14344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816834 - lw $a1, 824($sp)  
14345   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816838 - bne $fp, $zr, 0x0881684C  
14345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881683C - nop  
14345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816840 - lw $a0, 21048($s1)  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816844 - jal 0x0880EA04  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816848 - lw $a1, 808($sp)  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881684C - or $v0, $s0, $zr <=> move $v0, $s0  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816850 - lw $s0, 832($sp)  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816854 - lw $s1, 836($sp)  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816858 - lw $s2, 840($sp)  
14346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881685C - lw $s3, 844($sp)  
14347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816860 - lw $s4, 848($sp)  
14347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816864 - lw $s5, 852($sp)  
14347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816868 - lw $s6, 856($sp)  
14347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881686C - lw $s7, 860($sp)  
14347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816870 - lw $fp, 864($sp)  
14347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816874 - lw $ra, 868($sp)  
14348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816878 - jr $ra  
14348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881687C - addiu $sp, $sp, 880  
14352   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2D1C0  
14352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D1C0 - lb $t0, 0($a0)  
14352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D1C4 - beq $t0, $zr, 0x08A2D200  
14352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1C8 - or $t1, $a0, $zr <=> move $t1, $a0  
14352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1CC - or $a3, $a1, $zr <=> move $a3, $a1  
14353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D1D0 - lb $a2, 0($a3)  
14353   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D1D4 - beql $a2, $zr, 0x08A2D1F4  
14353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1D8 - addiu $a0, $a0, 1  
14353   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2D1DC - beq $t0, $a2, 0x08A2D200  
14354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1E0 - addiu $a3, $a3, 1  
14354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1E4 - lb $a2, 0($a3)  
14354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D1E8 - bne $a2, $zr, 0x08A2D1DC  
14354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1EC - nop  
14355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1F0 - addiu $a0, $a0, 1  
14355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D1F4 - lb $t0, 0($a0)  
14355   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D1F8 - bne $t0, $zr, 0x08A2D1D0  
14355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D1FC - or $a3, $a1, $zr <=> move $a3, $a1  
14355   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D200 - jr $ra  
14355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D204 - subu $v0, $a0, $t1  
14356   user_main_b   DEBUG   compiler   Compiling _S1_2_8814610  
14357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814610 - nop[03E00008,00000000]()  
14357   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08814610 (08814610-0x08814614, length 2) by nop[03E00008,00000000]()  
14357   user_main_b   DEBUG   compiler   Compiling _S1_2_880B7A8  
14358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B7A8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
14358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7AC - lbu $a0, 20949($a0)  
14358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B7B0 - beq $a0, $zr, 0x0880B7C4  
14358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7B4 - nop  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7B8 - lui $v0, 0x08A5 <=> li $v0, 0x08A50000  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B7BC - b 0x0880B7CC  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7C0 - addiu $v0, $v0, -9268  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B7C4 - lui $v0, 0x08A5 <=> li $v0, 0x08A50000  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7C8 - addiu $v0, $v0, -9408  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B7CC - jr $ra  
14359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B7D0 - nop  
14360   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2AC18  
14361   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2AC18 - addiu $sp, $sp, -144  
14361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC1C - sw $a2, 120($sp)  
14361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC20 - sw $a3, 124($sp)  
14361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC24 - sw $t0, 128($sp)  
14362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC28 - sw $t1, 132($sp)  
14362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC2C - sw $t2, 136($sp)  
14362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC30 - sw $t3, 140($sp)  
14362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC34 - ori $a2, $zr, 520 <=> li $a2, 520  
14362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC38 - sw $a0, 20($sp)  
14363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC3C - sh $a2, 32($sp)  
14363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC40 - sw $a0, 36($sp)  
14363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC44 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
14363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC48 - addiu $a0, $a0, -1  
14364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC4C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
14364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC50 - sw $a0, 28($sp)  
14364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC54 - lw $a2, -6148($a2)  
14364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC58 - sw $a0, 40($sp)  
14364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC5C - lui $a0, 0x0000 <=> li $a0, 0x00000000  
14364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC60 - addiu $a0, $a0, 112  
14365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC64 - sw $a2, 104($sp)  
14365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC68 - addu $a2, $sp, $a0  
14365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC6C - addiu $a2, $a2, 8  
14366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC70 - sw $ra, 108($sp)  
14366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AC74 - jal 0x08A2EF84  
14366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC78 - addiu $a0, $sp, 20  
14366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC7C - lw $a0, 20($sp)  
14367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC80 - sb $zr, 0($a0)  
14367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC84 - lw $ra, 108($sp)  
14367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC88 - jr $ra  
14367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AC8C - addiu $sp, $sp, 144  
14369   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
14369   user_main_b   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/datap.hed flags = 1 permissions = 00  
14369   user_main_b   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
14369   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/datap.hed  
14371   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x4  
14371   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
14371   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14371   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14371   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14372   user_main_b   DEBUG   runtime   Starting Idle State...  
14372   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14373   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14374   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14375   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14376   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14377   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14377   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14377   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14377   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14377   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14377   user_main_b   DEBUG   runtime   Ending Idle State  
14378   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14378   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14379   user_main_b   INFO   stdout   data opened successfully  
14379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14379   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CFE4  
14380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CFE4 - jr $ra  
14380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CFE8 - syscall 0x0446F [sceIoLseek]  
14381   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 4 offset 0 (hex=0x0) whence PSP_SEEK_END  
14381   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 691492  
14382   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14382   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14383   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14383   user_main_b   DEBUG   runtime   Starting Idle State...  
14383   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14384   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14384   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14384   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14385   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14385   user_main_b   DEBUG   runtime   Ending Idle State  
14385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14386   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14386   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14386   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14386   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14386   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14387   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 4 offset 0 (hex=0x0) whence PSP_SEEK_SET  
14387   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 0  
14387   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14388   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14388   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14388   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14388   user_main_b   DEBUG   runtime   Starting Idle State...  
14388   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14389   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14389   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14389   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14389   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14390   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14390   user_main_b   DEBUG   runtime   Ending Idle State  
14390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14390   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14391   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CFCC  
14391   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CFCC - jr $ra  
14391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CFD0 - syscall 0x0445F [sceIoRead]  
14392   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x917d0c0,size=0xa8d24) async=false  
14397   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x0917D0C0, size=691492)  
14403   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
14403   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14404   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14404   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14404   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14404   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14404   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14405   user_main_b   DEBUG   runtime   Starting Idle State...  
14405   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14412   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14412   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14412   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14412   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14413   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14413   user_main_b   DEBUG   runtime   Ending Idle State  
14413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14413   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14413   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14414   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D01C  
14414   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D01C - jr $ra  
14415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D020 - syscall 0x0445D [sceIoClose]  
14415   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoClose redirecting to hleIoClose  
14416   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoClose - id 4  
14416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
14416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
14416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14416   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
14417   user_main_b   DEBUG   runtime   Starting Idle State...  
14417   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
14417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
14418   user_main_b   DEBUG   runtime   Switching to Thread idle0  
14418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
14418   user_main_b   DEBUG   runtime   Switching to Thread user_main  
14418   user_main_b   DEBUG   runtime   Ending Idle State  
14418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14422   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14422   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14422   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14422   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14423   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14431   user_main_b   DEBUG   compiler   Compiling _S1_2_8815E38  
14432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815E38 - addiu $sp, $sp, -448  
14432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E3C - sw $s0, 400($sp)  
14432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E40 - sw $s1, 404($sp)  
14432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E44 - sw $s2, 408($sp)  
14433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E48 - sw $s3, 412($sp)  
14433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E4C - sw $s4, 416($sp)  
14433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E50 - sw $s5, 420($sp)  
14433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E54 - sw $s6, 424($sp)  
14434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E58 - sw $s7, 428($sp)  
14434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E5C - sw $fp, 432($sp)  
14434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E60 - ori $s3, $zr, 1 <=> li $s3, 1  
14434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E64 - ori $fp, $zr, 0 <=> li $fp, 0  
14434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E68 - ori $s4, $zr, 47 <=> li $s4, 47  
14435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E6C - ori $s5, $zr, 92 <=> li $s5, 92  
14435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E70 - addiu $s6, $sp, 16  
14435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E74 - addiu $s7, $sp, 272  
14436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E78 - or $s0, $a0, $zr <=> move $s0, $a0  
14436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E7C - or $s1, $a1, $zr <=> move $s1, $a1  
14436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E80 - or $s2, $a2, $zr <=> move $s2, $a2  
14436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E84 - sw $ra, 436($sp)  
14437   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815E88 - jal 0x08A2D208  
14437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E8C - or $a0, $s0, $zr <=> move $a0, $s0  
14437   user_main_b   DEBUG   compiler   Inlining call at 0x08815E88 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E90 - sltu $a0, $v0, $fp  
14438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815E94 - bne $a0, $zr, 0x08815EC4  
14438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E98 - nop  
14438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815E9C - addu $a0, $fp, $s0  
14438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EA0 - lb $a1, 0($a0)  
14438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EA4 - addu $a0, $sp, $fp  
14438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EA8 - sb $a1, 16($a0)  
14439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EAC - lb $a1, 16($a0)  
14439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815EB0 - bne $a1, $s4, 0x08815EBC  
14439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EB4 - nop  
14439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EB8 - sb $s5, 16($a0)  
14440   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815EBC - b 0x08815E88  
14440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EC0 - addiu $fp, $fp, 1  
14440   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815EC4 - jal 0x08A2D208  
14440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EC8 - or $a0, $s6, $zr <=> move $a0, $s6  
14441   user_main_b   DEBUG   compiler   Inlining call at 0x08815EC4 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815ECC - addiu $a0, $v0, -1  
14441   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815ED0 - bltz $a0, 0x08815F3C  
14441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815ED4 - nop  
14441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815ED8 - addu $s4, $sp, $a0  
14442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EDC - lb $a1, 16($s4)  
14442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815EE0 - bne $a1, $s5, 0x08815F30  
14445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EE4 - nop  
14445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EE8 - ori $s3, $zr, 0 <=> li $s3, 0  
14445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EEC - addiu $a1, $s4, 17  
14445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815EF0 - jal 0x08A2D17C  
14446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EF4 - or $a0, $s7, $zr <=> move $a0, $s7  
14446   user_main_b   DEBUG   compiler   Inlining call at 0x08815EF0 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
14446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EF8 - sb $zr, 16($s4)  
14446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815EFC - lb $a0, 16($sp)  
14446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F00 - bne $a0, $s5, 0x08815F1C  
14446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F04 - addiu $s4, $sp, 144  
14447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F08 - addiu $a1, $sp, 17  
14447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F0C - jal 0x08A2D17C  
14448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F10 - or $a0, $s4, $zr <=> move $a0, $s4  
14448   user_main_b   DEBUG   compiler   Inlining call at 0x08815F0C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
14448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F14 - b 0x08815F28  
14448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F18 - nop  
14448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815F1C - or $a0, $s4, $zr <=> move $a0, $s4  
14449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F20 - jal 0x08A2D17C  
14449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F24 - or $a1, $s6, $zr <=> move $a1, $s6  
14449   user_main_b   DEBUG   compiler   Inlining call at 0x08815F20 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
14449   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815F28 - b 0x08815F3C  
14450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F2C - nop  
14450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815F30 - addiu $a0, $a0, -1  
14450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F34 - bgez $a0, 0x08815ED8  
14450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F38 - nop  
14453   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815F3C - beq $s3, $zr, 0x08815F54  
14453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F40 - nop  
14453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F44 - sb $zr, 144($sp)  
14453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F48 - or $a0, $s7, $zr <=> move $a0, $s7  
14453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F4C - jal 0x08A2D17C  
14453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F50 - or $a1, $s0, $zr <=> move $a1, $s0  
14454   user_main_b   DEBUG   compiler   Inlining call at 0x08815F4C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
14454   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815F54 - jal 0x08A2D208  
14454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F58 - or $a0, $s7, $zr <=> move $a0, $s7  
14454   user_main_b   DEBUG   compiler   Inlining call at 0x08815F54 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
14454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F5C - addiu $a0, $v0, -4  
14454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F60 - addu $a0, $sp, $a0  
14455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F64 - beq $s1, $zr, 0x08815F78  
14455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F68 - sb $zr, 272($a0)  
14455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F6C - jal 0x0880A664  
14455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F70 - addiu $a0, $sp, 144  
14456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F74 - sw $v0, 0($s1)  
14456   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815F78 - beq $s2, $zr, 0x08815F8C  
14456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F7C - nop  
14456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815F80 - jal 0x0880A664  
14457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F84 - or $a0, $s7, $zr <=> move $a0, $s7  
14457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F88 - sw $v0, 0($s2)  
14457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815F8C - lw $s0, 400($sp)  
14457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F90 - lw $s1, 404($sp)  
14457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F94 - lw $s2, 408($sp)  
14458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F98 - lw $s3, 412($sp)  
14458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815F9C - lw $s4, 416($sp)  
14458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FA0 - lw $s5, 420($sp)  
14459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FA4 - lw $s6, 424($sp)  
14459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FA8 - lw $s7, 428($sp)  
14459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FAC - lw $fp, 432($sp)  
14459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FB0 - lw $ra, 436($sp)  
14459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FB4 - jr $ra  
14459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FB8 - addiu $sp, $sp, 448  
14467   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14467   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14467   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14468   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14515   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14516   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14516   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14517   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14517   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14517   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14517   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14517   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14518   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14518   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14518   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14518   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14518   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14534   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14534   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14534   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14534   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14551   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14551   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14551   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14552   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14567   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14567   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14567   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14568   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14568   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14592   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14592   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14592   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14593   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14593   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14620   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14620   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14620   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14621   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14621   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14621   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14621   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14622   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14665   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14665   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14666   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14666   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14666   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14666   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14666   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14666   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14667   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14667   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14667   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14689   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14689   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14689   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14690   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14702   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14702   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14702   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14722   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14722   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14722   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14722   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14723   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14723   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14734   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14734   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14734   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14735   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14751   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14751   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14751   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14751   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14752   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14767   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14767   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14767   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14768   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14768   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14768   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14784   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14784   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14784   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14784   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14785   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14785   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14801   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14801   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14801   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14801   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14802   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14802   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14817   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14817   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14817   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14818   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14834   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14834   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14834   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14834   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14835   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14835   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14855   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14855   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14855   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14856   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14867   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14867   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14867   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14868   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14868   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14884   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14884   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14884   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14884   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14885   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14885   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14901   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14901   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14901   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14917   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14917   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14917   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14918   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14934   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14934   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14934   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14934   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14953   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14953   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14953   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14953   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14954   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14967   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14967   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14967   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
14986   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
14986   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
14986   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
14986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
14987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15001   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15001   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15001   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15017   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15017   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15018   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15037   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15037   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15038   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15038   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15051   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15051   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15051   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15051   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15052   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15052   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15052   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15067   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15067   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15068   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15068   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15068   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15085   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15085   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15085   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15085   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15117   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15117   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15118   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15118   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15118   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15118   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15119   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15119   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15135   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15135   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15135   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15135   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15135   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15157   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15157   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15158   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15158   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15158   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15159   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15159   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15177   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15177   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15178   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15178   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15187   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15187   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15188   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15188   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15188   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15189   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15201   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15201   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15201   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15202   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15202   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15221   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15221   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15221   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15222   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15234   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15234   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15234   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15234   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15235   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15235   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15251   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15251   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15251   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15267   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15267   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15267   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15268   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15286   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15286   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15286   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15286   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15287   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15301   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15314   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15314   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15314   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15314   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15314   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15314   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15324   user_main_b   DEBUG   compiler   Compiling _S1_2_880EA04  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EA04 - addiu $sp, $sp, -32  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA08 - sw $s0, 16($sp)  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA0C - or $s0, $a1, $zr <=> move $s0, $a1  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA10 - sw $ra, 20($sp)  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EA14 - jal 0x0880FF48  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA18 - or $a0, $s0, $zr <=> move $a0, $s0  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EA1C - bne $v0, $zr, 0x0880EA34  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA20 - nop  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EA24 - bne $s0, $zr, 0x0880EA3C  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA28 - nop  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EA2C - b 0x0880EA44  
15324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA30 - nop  
15334   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880EA34 - b 0x0880EA44  
15334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA38 - nop  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880EA3C - jal 0x088109AC  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA40 - or $a0, $s0, $zr <=> move $a0, $s0  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EA44 - lw $s0, 16($sp)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA48 - lw $ra, 20($sp)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA4C - jr $ra  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA50 - addiu $sp, $sp, 32  
15335   user_main_b   DEBUG   compiler   Compiling _S1_2_880FF48  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FF48 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF4C - lw $a1, 21580($a1)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF50 - sltu $a1, $a0, $a1  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FF54 - bne $a1, $zr, 0x0880FF98  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF58 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF5C - lw $a1, 21584($a1)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF60 - sltu $a1, $a0, $a1  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FF64 - beq $a1, $zr, 0x0880FF98  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF68 - nop  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF6C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF70 - addiu $a1, $a1, 21064  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF74 - lw $a2, 0($a1)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FF78 - blez $a2, 0x0880FFBC  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF7C - nop  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FF80 - lw $a2, 16($a1)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF84 - sltu $a2, $a0, $a2  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FF88 - beql $a2, $zr, 0x0880FFA0  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF8C - lw $a2, 20($a1)  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880FF90 - b 0x0880FFAC  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF94 - nop  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880FF98 - b 0x08810014  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FF9C - or $v0, $zr, $zr <=> li $v0, 0  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FFA0 - sltu $a2, $a0, $a2  
15335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FFA4 - bnel $a2, $zr, 0x0880FFC4  
15345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFA8 - lw $a2, 8($a1)  
15345   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FFAC - addiu $a1, $a1, 32  
15346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFB0 - lw $a2, 0($a1)  
15346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FFB4 - bgtz $a2, 0x0880FF80  
15346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFB8 - nop  
15346   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880FFBC - b 0x08810014  
15346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFC0 - or $v0, $zr, $zr <=> li $v0, 0  
15347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FFC4 - lw $a3, 12($a1)  
15347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFC8 - addiu $a2, $a2, 1  
15348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFCC - sw $a2, 8($a1)  
15348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFD0 - addiu $a2, $a3, -1  
15348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFD4 - sw $a2, 12($a1)  
15348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFD8 - lw $a2, 24($a1)  
15349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFDC - sw $a2, 0($a0)  
15349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFE0 - sw $a0, 24($a1)  
15349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFE4 - lw $a0, 0($a1)  
15350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFE8 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
15350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFEC - lw $a3, 21596($a2)  
15350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFF0 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
15350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFF4 - addu $a0, $a3, $a0  
15350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFF8 - sw $a0, 21596($a2)  
15351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FFFC - lw $a0, 0($a1)  
15351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810000 - lw $a1, 21592($t0)  
15351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810004 - ori $v0, $zr, 1 <=> li $v0, 1  
15351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810008 - subu $a0, $a1, $a0  
15352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881000C - b 0x08810014  
15352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810010 - sw $a0, 21592($t0)  
15352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810014 - jr $ra  
15352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810018 - nop  
15353   user_main_b   DEBUG   compiler   Compiling _S1_2_88109AC  
15354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88109AC - addiu $sp, $sp, -32  
15354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109B0 - sw $s0, 16($sp)  
15354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109B4 - sw $s1, 20($sp)  
15354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109B8 - sw $ra, 24($sp)  
15354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88109BC - jal 0x08810A20  
15354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109C0 - nop  
15355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109C4 - or $s0, $v0, $zr <=> move $s0, $v0  
15355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109C8 - lw $s1, 0($s0)  
15355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109CC - lw $a0, 96($s1)  
15356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109D0 - addiu $a0, $a0, 72  
15356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109D4 - lh $a2, 0($a0)  
15356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109D8 - lw $a3, 4($a0)  
15356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109DC - or $a1, $s0, $zr <=> move $a1, $s0  
15357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109E0 - jalr $ra, $a3  
15357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109E4 - addu $a0, $s1, $a2  
15357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109E8 - lui $a0, 0xDEAE <=> li $a0, 0xDEAE0000  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109EC - addiu $a0, $a0, -8531  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109F0 - sw $a0, 8($s0)  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109F4 - or $v0, $s1, $zr <=> move $v0, $s1  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109F8 - lw $s0, 16($sp)  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88109FC - lw $s1, 20($sp)  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A00 - lw $ra, 24($sp)  
15358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A04 - jr $ra  
15359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A08 - addiu $sp, $sp, 32  
15359   user_main_b   DEBUG   compiler   Compiling _S1_2_8810A20  
15360   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810A20 - jr $ra  
15360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810A24 - addiu $v0, $a0, -16  
15361   user_main_b   DEBUG   compiler   Compiling _S1_2_8811348  
15361   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811348 - addiu $sp, $sp, -192  
15361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881134C - sw $s0, 160($sp)  
15362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811350 - or $s0, $a0, $zr <=> move $s0, $a0  
15362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811354 - lw $a0, 44($s0)  
15362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811358 - sw $s4, 176($sp)  
15362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881135C - sw $s5, 180($sp)  
15362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811360 - addiu $s5, $s0, 8  
15363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811364 - lw $s4, 20($a0)  
15363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811368 - sw $s1, 164($sp)  
15365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881136C - or $s1, $a1, $zr <=> move $s1, $a1  
15368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811370 - lw $a0, 0($s5)  
15368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811374 - lw $a1, 4($s5)  
15369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811378 - lw $a2, 8($s0)  
15369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881137C - sw $a0, 64($sp)  
15369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811380 - sw $a1, 68($sp)  
15369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811384 - addiu $a0, $a2, 1  
15369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811388 - lw $a1, 12($s0)  
15373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881138C - sw $a0, 8($s0)  
15373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811390 - slt $a3, $a1, $a0  
15374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811394 - lw $a2, 24($s0)  
15374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811398 - sw $s2, 168($sp)  
15374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881139C - sw $s3, 172($sp)  
15374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113A0 - ori $s2, $zr, 0 <=> li $s2, 0  
15375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113A4 - ori $s3, $zr, 0 <=> li $s3, 0  
15375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113A8 - lw $a1, 16($s0)  
15375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113AC - sw $ra, 184($sp)  
15375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88113B0 - bnel $a3, $zr, 0x088113B8  
15376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113B4 - sw $a0, 12($s0)  
15376   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88113B8 - lw $a0, 64($sp)  
15376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113BC - lw $a3, 68($sp)  
15376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113C0 - lw $t0, 4($s1)  
15377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113C4 - sw $a0, 16($sp)  
15377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113C8 - sw $a3, 20($sp)  
15377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113CC - lw $a0, 28($s0)  
15377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113D0 - addu $a2, $a2, $t0  
15377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113D4 - sw $a2, 24($s0)  
15378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113D8 - slt $a0, $a0, $a2  
15378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88113DC - bnel $a0, $zr, 0x088113E4  
15378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113E0 - sw $a2, 28($s0)  
15378   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88113E4 - lw $a0, 0($s0)  
15379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113E8 - lw $a2, 4($s0)  
15379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113EC - addiu $a3, $a0, -1  
15379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113F0 - sw $a3, 0($s0)  
15380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113F4 - sw $a0, 80($sp)  
15380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113F8 - sw $a2, 84($sp)  
15380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88113FC - lw $a0, 4($s1)  
15380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811400 - lw $a2, 80($sp)  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811404 - lw $a3, 84($sp)  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811408 - subu $a0, $a1, $a0  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881140C - sw $a2, 24($sp)  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811410 - sw $a0, 16($s0)  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811414 - sw $a3, 28($sp)  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811418 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
15381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881141C - lui $a1, 0x502D <=> li $a1, 0x502D0000  
15382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811420 - lw $a0, 21048($a0)  
15382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811424 - or $a2, $zr, $zr <=> li $a2, 0  
15383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811428 - jal 0x0880EA84  
15383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881142C - addiu $a1, $a1, 16338  
15383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811430 - bne $s0, $v0, 0x08811448  
15383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811434 - nop  
15384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811438 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
15384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881143C - lw $a1, 4($s1)  
15384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811440 - jal 0x08808FDC  
15384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811444 - addiu $a0, $a0, -6408  
15385   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811448 - beq $s4, $zr, 0x08811468  
15385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881144C - sltu $a0, $s4, $s1  
15385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811450 - beq $a0, $zr, 0x08811468  
15385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811454 - nop  
15385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811458 - or $s3, $s2, $zr <=> move $s3, $s2  
15386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881145C - or $s2, $s4, $zr <=> move $s2, $s4  
15386   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811460 - b 0x08811448  
15386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811464 - lw $s4, 0($s2)  
15387   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811468 - beq $s4, $zr, 0x08811508  
15387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881146C - sw $s4, 0($s1)  
15387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811470 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
15387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811474 - lw $a1, 21660($a0)  
15387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811478 - lw $a2, 4($s1)  
15388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881147C - addu $a1, $s1, $a1  
15388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811480 - addu $a1, $a1, $a2  
15388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811484 - bne $a1, $s4, 0x08811508  
15388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811488 - nop  
15389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881148C - lw $a1, 0($s4)  
15389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811490 - lw $a2, 4($s1)  
15389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811494 - sw $a1, 0($s1)  
15389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811498 - lw $a1, 4($s4)  
15390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881149C - lw $a3, 21660($a0)  
15390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114A0 - addu $a1, $a1, $a3  
15390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114A4 - addu $a1, $a1, $a2  
15390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114A8 - sw $a1, 4($s1)  
15390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114AC - lw $a1, 0($s5)  
15390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114B0 - lw $a2, 8($s0)  
15391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114B4 - lw $a3, 4($s5)  
15391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114B8 - sw $a1, 96($sp)  
15391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114BC - addiu $a1, $a2, -1  
15392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114C0 - sw $a3, 100($sp)  
15392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114C4 - sw $a1, 8($s0)  
15392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114C8 - lw $a1, 96($sp)  
15393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114CC - lw $a2, 100($sp)  
15393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114D0 - lw $a3, 24($s0)  
15393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114D4 - sw $a1, 32($sp)  
15393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114D8 - lw $a1, 21660($a0)  
15394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114DC - sw $a2, 36($sp)  
15394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114E0 - addu $a2, $a3, $a1  
15394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114E4 - lw $a1, 28($s0)  
15394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114E8 - sw $a2, 24($s0)  
15395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114EC - slt $a3, $a1, $a2  
15395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114F0 - lw $a1, 16($s0)  
15395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88114F4 - bnel $a3, $zr, 0x088114FC  
15395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88114F8 - sw $a2, 28($s0)  
15396   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88114FC - lw $a0, 21660($a0)  
15396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811500 - subu $a0, $a1, $a0  
15396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811504 - sw $a0, 16($s0)  
15397   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811508 - beq $s2, $zr, 0x088115BC  
15397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881150C - nop  
15397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811510 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
15398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811514 - lw $a0, 21660($a2)  
15398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811518 - lw $a1, 4($s2)  
15398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881151C - addu $a3, $s2, $a0  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811520 - addu $a3, $a3, $a1  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811524 - bne $a3, $s1, 0x088115B0  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811528 - nop  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881152C - lw $a3, 4($s1)  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811530 - addu $a0, $a3, $a0  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811534 - addu $a0, $a0, $a1  
15399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811538 - sw $a0, 4($s2)  
15400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881153C - lw $a0, 0($s1)  
15400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811540 - sw $a0, 0($s2)  
15400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811544 - lw $a0, 0($s5)  
15401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811548 - lw $a1, 8($s0)  
15401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881154C - lw $a3, 4($s5)  
15401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811550 - sw $a0, 112($sp)  
15401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811554 - addiu $a0, $a1, -1  
15402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811558 - sw $a3, 116($sp)  
15402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881155C - sw $a0, 8($s0)  
15402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811560 - lw $a0, 112($sp)  
15402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811564 - lw $a1, 116($sp)  
15403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811568 - lw $a3, 24($s0)  
15403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881156C - sw $a0, 40($sp)  
15403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811570 - lw $a0, 21660($a2)  
15404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811574 - sw $a1, 44($sp)  
15404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811578 - addu $a1, $a3, $a0  
15404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881157C - lw $a0, 28($s0)  
15404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811580 - sw $a1, 24($s0)  
15404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811584 - slt $a3, $a0, $a1  
15405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811588 - lw $s1, 16($s0)  
15405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881158C - lw $a0, 36($s0)  
15405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811590 - bnel $a3, $zr, 0x08811598  
15406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811594 - sw $a1, 28($s0)  
15406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811598 - lw $a1, 21660($a2)  
15406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881159C - subu $a1, $s1, $a1  
15407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115A0 - or $s1, $s2, $zr <=> move $s1, $s2  
15407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115A4 - sw $a1, 16($s0)  
15407   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88115A8 - b 0x088115C8  
15407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115AC - or $s2, $s3, $zr <=> move $s2, $s3  
15408   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88115B0 - sw $s1, 0($s2)  
15408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88115B4 - b 0x088115C8  
15408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115B8 - lw $a0, 36($s0)  
15408   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88115BC - lw $a0, 44($s0)  
15409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115C0 - sw $s1, 20($a0)  
15409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115C4 - lw $a0, 36($s0)  
15409   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88115C8 - ori $a1, $zr, 1 <=> li $a1, 1  
15409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88115CC - bne $a0, $a1, 0x088116B4  
15410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115D0 - nop  
15410   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88115D4 - bne $s4, $zr, 0x088116B4  
15410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115D8 - nop  
15410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115DC - lw $a1, 4($s1)  
15411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115E0 - lw $a2, 40($s0)  
15411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115E4 - addu $a3, $s1, $a1  
15411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115E8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
15412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115EC - lw $t0, 21660($a1)  
15412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115F0 - addu $a3, $a3, $t0  
15413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88115F4 - bne $a2, $a3, 0x088116B4  
15413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88115F8 - nop  
15413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88115FC - beql $s2, $zr, 0x0881163C  
15413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811600 - lw $a0, 44($s0)  
15413   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811604 - sw $zr, 0($s2)  
15413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811608 - lw $a0, 4($s1)  
15414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881160C - lw $a2, 21660($a1)  
15414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811610 - lw $a3, 36($s0)  
15414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811614 - addu $a0, $a0, $a2  
15414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811618 - mult $a0, $a3  
15415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881161C - lw $a2, 8($s0)  
15415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811620 - lw $s2, 24($s0)  
15415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811624 - lw $a0, 16($s0)  
15416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811628 - lw $a3, 40($s0)  
15416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881162C - mflo $t0  
15416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811630 - addiu $a2, $a2, -1  
15416   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811634 - b 0x08811670  
15417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811638 - subu $a3, $a3, $t0  
15417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881163C - sw $zr, 20($a0)  
15417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811640 - lw $a0, 4($s1)  
15417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811644 - lw $a2, 21660($a1)  
15418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811648 - lw $a3, 36($s0)  
15418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881164C - addu $a0, $a0, $a2  
15418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811650 - mult $a0, $a3  
15418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811654 - lw $a2, 8($s0)  
15418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811658 - lw $s2, 24($s0)  
15419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881165C - lw $a0, 16($s0)  
15419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811660 - lw $a3, 40($s0)  
15419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811664 - mflo $t0  
15419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811668 - addiu $a2, $a2, -1  
15420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881166C - subu $a3, $a3, $t0  
15420   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811670 - sw $a3, 40($s0)  
15420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811674 - lw $a3, 0($s5)  
15420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811678 - lw $t0, 4($s5)  
15421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881167C - sw $a2, 8($s0)  
15421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811680 - sw $a3, 128($sp)  
15421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811684 - sw $t0, 132($sp)  
15421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811688 - lw $a2, 4($s1)  
15422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881168C - lw $a3, 128($sp)  
15422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811690 - lw $t0, 132($sp)  
15422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811694 - subu $a2, $s2, $a2  
15423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811698 - sw $a3, 48($sp)  
15423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881169C - sw $a2, 24($s0)  
15423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116A0 - sw $t0, 52($sp)  
15423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116A4 - lw $a1, 21660($a1)  
15423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116A8 - subu $a0, $a0, $a1  
15424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88116AC - b 0x0881174C  
15425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116B0 - sw $a0, 16($s0)  
15425   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88116B4 - addiu $a1, $zr, -1 <=> li $a1, -1  
15426   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88116B8 - bne $a0, $a1, 0x0881174C  
15426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116BC - nop  
15426   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88116C0 - bne $s2, $zr, 0x0881174C  
15426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116C4 - nop  
15427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116C8 - lw $a1, 40($s0)  
15427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88116CC - bne $a1, $s1, 0x0881174C  
15427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116D0 - nop  
15428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116D4 - lw $a2, 4($s1)  
15428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116D8 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
15428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116DC - lw $t0, 21660($a3)  
15429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116E0 - addu $a2, $a2, $t0  
15429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116E4 - mult $a2, $a0  
15429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116E8 - lw $a0, 44($s0)  
15429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116EC - mflo $a2  
15429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116F0 - subu $a1, $a1, $a2  
15430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116F4 - sw $a1, 40($s0)  
15430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116F8 - lw $a1, 0($s1)  
15430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88116FC - sw $a1, 20($a0)  
15431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811700 - lw $a0, 0($s5)  
15431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811704 - lw $a1, 8($s0)  
15431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811708 - lw $a2, 4($s5)  
15431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881170C - addiu $a1, $a1, -1  
15432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811710 - sw $a1, 8($s0)  
15432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811714 - sw $a0, 144($sp)  
15432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811718 - sw $a2, 148($sp)  
15432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881171C - lw $a0, 4($s1)  
15433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811720 - lw $a1, 24($s0)  
15433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811724 - lw $a2, 144($sp)  
15433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811728 - lw $t0, 148($sp)  
15434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881172C - subu $a0, $a1, $a0  
15434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811730 - sw $a2, 56($sp)  
15434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811734 - sw $a0, 24($s0)  
15434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811738 - sw $t0, 60($sp)  
15435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881173C - lw $a0, 16($s0)  
15435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811740 - lw $a1, 21660($a3)  
15435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811744 - subu $a0, $a0, $a1  
15436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811748 - sw $a0, 16($s0)  
15436   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881174C - lw $s0, 160($sp)  
15436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811750 - lw $s1, 164($sp)  
15436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811754 - lw $s2, 168($sp)  
15437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811758 - lw $s3, 172($sp)  
15437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881175C - lw $s4, 176($sp)  
15437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811760 - lw $s5, 180($sp)  
15437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811764 - lw $ra, 184($sp)  
15438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811768 - jr $ra  
15438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881176C - addiu $sp, $sp, 192  
15440   user_main_b   DEBUG   compiler   Compiling _S1_2_880EA84  
15440   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EA84 - addiu $sp, $sp, -32  
15440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA88 - sw $ra, 16($sp)  
15441   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EA8C - jal 0x0880FC4C  
15441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA90 - nop  
15441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA94 - or $a0, $v0, $zr <=> move $a0, $v0  
15441   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EA98 - beq $a0, $zr, 0x0880EAA8  
15442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA9C - nop  
15442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880EAA0 - b 0x0880EAAC  
15442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAA4 - lw $v0, 4($a0)  
15443   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EAA8 - or $v0, $zr, $zr <=> li $v0, 0  
15443   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880EAAC - lw $ra, 16($sp)  
15443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAB0 - jr $ra  
15443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EAB4 - addiu $sp, $sp, 32  
15444   user_main_b   DEBUG   compiler   Compiling _S1_2_880FC4C  
15444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FC4C - ori $a2, $zr, 0 <=> li $a2, 0  
15445   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FC50 - lbu $a3, 620($a0)  
15445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FC54 - beq $a3, $zr, 0x0880FC68  
15445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC58 - nop  
15445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC5C - lw $a3, 488($a0)  
15446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FC60 - beq $a3, $a1, 0x0880FC80  
15446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC64 - nop  
15446   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FC68 - addiu $a2, $a2, 1  
15446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC6C - slti $a3, $a2, 7  
15447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FC70 - bne $a3, $zr, 0x0880FC50  
15447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC74 - addiu $a0, $a0, 144  
15448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880FC78 - b 0x0880FC88  
15448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC7C - nop  
15448   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880FC80 - b 0x0880FC8C  
15448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC84 - addiu $v0, $a0, 480  
15448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FC88 - or $v0, $zr, $zr <=> li $v0, 0  
15448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880FC8C - jr $ra  
15449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880FC90 - nop  
15449   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D00C  
15450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D00C - jr $ra  
15450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D010 - syscall 0x04471 [sceIoGetstat]  
15451   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoGetstat - file = disc0:/PSP_GAME/USRDIR/datap.wad stat = 9fbf750  
15451   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15452   user_main_b   DEBUG   compiler   Compiling _S1_2_885F24C  
15453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F24C - addiu $sp, $sp, -208  
15453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F250 - sw $s0, 176($sp)  
15453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F254 - sw $s1, 180($sp)  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F258 - sw $s2, 184($sp)  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F25C - sw $s3, 188($sp)  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F260 - sw $ra, 192($sp)  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F264 - jal 0x08A4D2EC [sceGeEdramGetAddr]  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F268 - nop  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F26C - lui $s2, 0x08AE <=> li $s2, 0x08AE0000  
15454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F270 - lui $a0, 0x0009 <=> li $a0, 0x00090000  
15455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F274 - sw $v0, -26364($s2)  
15455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F278 - addiu $a0, $a0, -32768  
15456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F27C - lui $s1, 0x08AE <=> li $s1, 0x08AE0000  
15456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F280 - addu $a1, $zr, $a0 <=> move $a1, $a0  
15456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F284 - sw $zr, -26356($s1)  
15456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F288 - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
15457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F28C - addu $a0, $a1, $a0  
15457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F290 - sw $a1, -26360($a2)  
15457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F294 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
15457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F298 - lui $a2, 0x0004 <=> li $a2, 0x00040000  
15458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F29C - sw $a0, -26352($a1)  
15458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2A0 - addiu $a1, $a2, 16384  
15458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2A4 - addu $a0, $a0, $a1  
15459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2A8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
15459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2AC - sw $a0, -26348($a1)  
15459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2B0 - lui $a0, 0x000A <=> li $a0, 0x000A0000  
15460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2B4 - addiu $s0, $a0, 12416  
15460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F2B8 - jal 0x0880E658  
15460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2BC - or $a0, $s0, $zr <=> move $a0, $s0  
15460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2C0 - addiu $a0, $v0, 127  
15461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2C4 - addiu $a1, $zr, -128 <=> li $a1, -128  
15461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2C8 - and $a0, $a0, $a1  
15461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2CC - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
15462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2D0 - sw $v0, -26368($a1)  
15462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2D4 - lui $a1, 0x0003 <=> li $a1, 0x00030000  
15462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2D8 - addiu $a1, $a1, 4096  
15462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2DC - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
15462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2E0 - addu $a3, $a0, $a1  
15463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2E4 - sw $a0, -26392($a2)  
15463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2E8 - addiu $a0, $a2, -26392  
15463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2EC - sw $a3, 4($a0)  
15463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2F0 - addu $a1, $a3, $a1  
15464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2F4 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
15464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2F8 - lui $a2, 0x0002 <=> li $a2, 0x00020000  
15464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F2FC - addiu $a2, $a2, 2048  
15464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F300 - sw $a1, -26376($a0)  
15465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F304 - addu $a1, $a1, $a2  
15465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F308 - addiu $a0, $a0, -26376  
15465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F30C - sw $a1, 4($a0)  
15465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F310 - addu $a0, $a1, $a2  
15466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F314 - addu $a1, $v0, $s0  
15466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F318 - lui $s0, 0x08AE <=> li $s0, 0x08AE0000  
15466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F31C - slt $a0, $a1, $a0  
15466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F320 - beq $a0, $zr, 0x0885F32C  
15467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F324 - addiu $s0, $s0, -25728  
15467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F328 - break 0x00000  
15467   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F32C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
15467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F330 - lwc1 $f12, 26460($a0)  
15468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F334 - lui $a0, 0x4234 <=> li $a0, 0x42340000  
15468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F338 - mtc1 $a0, $f13  
15468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F33C - jal 0x08A39968  
15468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F340 - mul.s $f12, $f12, $f13  
15469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F344 - lui $a0, 0x4370 <=> li $a0, 0x43700000  
15469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F348 - mtc1 $a0, $f12  
15469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F34C - div.s $f14, $f12, $f0  
15469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F350 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
15470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F354 - addiu $a3, $a1, -26344  
15470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F358 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
15470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F35C - swc1 $f12, 8($a3)  
15471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F360 - addiu $a2, $a0, -25824  
15471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F364 - lui $t2, 0x43F0 <=> li $t2, 0x43F00000  
15471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F368 - lui $t3, 0x4388 <=> li $t3, 0x43880000  
15471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F36C - lui $v0, 0x3F00 <=> li $v0, 0x3F000000  
15471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F370 - lui $t0, 0x3B48 <=> li $t0, 0x3B480000  
15472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F374 - lui $t1, 0x3F80 <=> li $t1, 0x3F800000  
15472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F378 - mtc1 $t2, $f13  
15472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F37C - mtc1 $t3, $f15  
15472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F380 - mtc1 $v0, $f16  
15473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F384 - mtc1 $t0, $f17  
15473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F388 - lui $t0, 0x477F <=> li $t0, 0x477F0000  
15473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F38C - mtc1 $zr, $f12  
15474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F390 - swc1 $f12, 8($a2)  
15474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F394 - swc1 $f12, 12($a2)  
15474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F398 - swc1 $f13, 16($a2)  
15474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F39C - mul.s $f13, $f13, $f16  
15475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3A0 - swc1 $f15, 20($a2)  
15475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3A4 - mul.s $f15, $f15, $f16  
15475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3A8 - swc1 $f14, -25824($a0)  
15475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3AC - neg.s $f14, $f14  
15475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3B0 - swc1 $f14, 4($a2)  
15477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3B4 - add.s $f13, $f12, $f13  
15479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3B8 - swc1 $f12, 84($sp)  
15490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3BC - add.s $f14, $f12, $f15  
15493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3C0 - ori $t0, $t0, -256  
15493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3C4 - swc1 $f13, 24($a2)  
15493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3C8 - swc1 $f14, 28($a2)  
15493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3CC - mtc1 $t1, $f13  
15494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3D0 - swc1 $f17, -26344($a1)  
15494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3D4 - mtc1 $t0, $f14  
15494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3D8 - swc1 $f13, 80($sp)  
15495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3DC - swc1 $f12, 88($sp)  
15495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3E0 - lw $a0, 80($sp)  
15495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3E4 - lw $a1, 84($sp)  
15495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3E8 - lw $t1, 88($sp)  
15495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3EC - swc1 $f14, 4($a3)  
15496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3F0 - lui $t0, 0x4308 <=> li $t0, 0x43080000  
15496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3F4 - mtc1 $t0, $f14  
15496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3F8 - swc1 $f14, 12($a3)  
15496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F3FC - lui $t0, 0x08AE <=> li $t0, 0x08AE0000  
15497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F400 - sw $a0, 44($sp)  
15497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F404 - addiu $t0, $t0, -25792  
15497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F408 - sw $a1, 48($sp)  
15498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F40C - sw $a0, 0($t0)  
15498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F410 - swc1 $f12, 104($sp)  
15498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F414 - sw $a1, 4($t0)  
15499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F418 - swc1 $f13, 108($sp)  
15499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F41C - sw $t1, 52($sp)  
15499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F420 - sw $t1, 8($t0)  
15499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F424 - swc1 $f12, 112($sp)  
15500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F428 - lw $a0, 104($sp)  
15500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F42C - lw $a1, 108($sp)  
15500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F430 - lw $t1, 112($sp)  
15500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F434 - sw $a0, 56($sp)  
15500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F438 - addiu $t2, $t0, 12  
15500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F43C - sw $a1, 60($sp)  
15501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F440 - sw $a0, 0($t2)  
15501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F444 - swc1 $f12, 128($sp)  
15501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F448 - sw $t1, 64($sp)  
15502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F44C - sw $a1, 4($t2)  
15502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F450 - swc1 $f12, 132($sp)  
15502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F454 - sw $t1, 8($t2)  
15502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F458 - swc1 $f13, 136($sp)  
15503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F45C - lw $a0, 128($sp)  
15503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F460 - lw $a1, 132($sp)  
15504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F464 - lw $t1, 136($sp)  
15504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F468 - sw $a0, 68($sp)  
15504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F46C - sw $a1, 72($sp)  
15504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F470 - addiu $t2, $t0, 24  
15504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F474 - sw $t1, 76($sp)  
15504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F478 - sw $a0, 0($t2)  
15505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F47C - swc1 $f12, 152($sp)  
15505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F480 - sw $a1, 4($t2)  
15506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F484 - swc1 $f12, 156($sp)  
15506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F488 - sw $t1, 8($t2)  
15506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F48C - swc1 $f12, 160($sp)  
15506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F490 - lw $a0, 152($sp)  
15507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F494 - lw $a1, 156($sp)  
15507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F498 - sw $a0, 32($sp)  
15507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F49C - lw $t1, 160($sp)  
15508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4A0 - sw $a1, 36($sp)  
15508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4A4 - sw $t1, 40($sp)  
15508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4A8 - sw $a0, 36($t0)  
15508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4AC - sw $a1, 40($t0)  
15509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4B0 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
15509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4B4 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
15509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4B8 - sw $t1, 44($t0)  
15510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4BC - addiu $a0, $a0, -26328  
15510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F4C0 - jal 0x08860340  
15510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4C4 - addiu $a1, $a1, -26144  
15510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4C8 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
15511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4CC - addiu $s3, $a0, -25600  
15511   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F4D0 - jal 0x08862F1C  
15511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4D4 - or $a0, $s3, $zr <=> move $a0, $s3  
15512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4D8 - addiu $a0, $v0, 4  
15512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4DC - lui $a1, 0x0B00 <=> li $a1, 0x0B000000  
15512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4E0 - subu $a0, $a0, $s3  
15513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4E4 - sw $a1, 0($v0)  
15513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4E8 - sra $a1, $a0, 0x0002  
15513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4EC - srl $a1, $a1, 0x001E  
15513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4F0 - addu $a1, $a0, $a1  
15513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
15514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F4F8 - sra $a1, $a1, 0x0002  
15514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F4FC - jal 0x08808FDC  
15514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F500 - addiu $a0, $a0, 4328  
15515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F504 - ori $a1, $zr, 0 <=> li $a1, 0  
15515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F508 - lui $a0, 0x0080 <=> li $a0, 0x00800000  
15515   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F50C - sra $a2, $a1, 0x0002  
15515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F510 - andi $a3, $a2, 3  
15516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F514 - xor $a2, $a1, $a2  
15516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F518 - sll $t1, $a3, 0x0006  
15516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F51C - andi $a2, $a2, 1  
15516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F520 - subu $a3, $t1, $a3  
15517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F524 - sll $t1, $a2, 0x0008  
15517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F528 - subu $a2, $t1, $a2  
15517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F52C - andi $t0, $a1, 3  
15518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F530 - andi $a2, $a2, 255  
15518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F534 - andi $a3, $a3, 255  
15518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F538 - sll $t2, $t0, 0x0006  
15518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F53C - sll $a2, $a2, 0x0018  
15518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F540 - sll $a3, $a3, 0x0008  
15518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F544 - subu $t0, $t2, $t0  
15519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F548 - or $a2, $a2, $a3  
15519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F54C - or $a2, $a2, $a0  
15519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F550 - andi $a3, $t0, 255  
15520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F554 - or $a2, $a2, $a3  
15520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F558 - sw $a2, 0($s0)  
15520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F55C - addiu $a1, $a1, 1  
15520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F560 - slti $a2, $a1, 16  
15521   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F564 - bne $a2, $zr, 0x0885F50C  
15521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F568 - addiu $s0, $s0, 4  
15521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F56C - or $a0, $zr, $zr <=> li $a0, 0  
15522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F570 - ori $a1, $zr, 480 <=> li $a1, 480  
15522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F574 - jal 0x08A4D31C [sceDisplaySetMode]  
15522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F578 - ori $a2, $zr, 272 <=> li $a2, 272  
15522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F57C - lw $a0, -26364($s2)  
15523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F580 - lw $a2, -26356($s1)  
15523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F584 - ori $a1, $zr, 512 <=> li $a1, 512  
15523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F588 - addu $a0, $a0, $a2  
15523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F58C - ori $a2, $zr, 3 <=> li $a2, 3  
15524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F590 - jal 0x08A4D324 [sceDisplaySetFrameBuf]  
15524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F594 - ori $a3, $zr, 1 <=> li $a3, 1  
15524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F598 - jal 0x0885EF88  
15525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F59C - nop  
15525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5A0 - lw $s0, 176($sp)  
15525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5A4 - lw $s1, 180($sp)  
15525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5A8 - lw $s2, 184($sp)  
15526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5AC - lw $s3, 188($sp)  
15526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5B0 - lw $ra, 192($sp)  
15526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5B4 - jr $ra  
15527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5B8 - addiu $sp, $sp, 208  
15528   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2EC  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2EC - jr $ra  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2F0 - syscall 0x045C9 [sceGeEdramGetAddr]  
15528   user_main_b   DEBUG   compiler   Compiling _S1_2_8A39968  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39968 - addiu $sp, $sp, -32  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3996C - swc1 $f12, 24($sp)  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39970 - lw $a0, 24($sp)  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39974 - lui $a1, 0x8000 <=> li $a1, 0x80000000  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39978 - addiu $a1, $a1, -1  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3997C - and $a0, $a0, $a1  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39980 - lui $a1, 0x3F49 <=> li $a1, 0x3F490000  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39984 - addiu $a1, $a1, 4058  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39988 - slt $a1, $a1, $a0  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3998C - sw $ra, 28($sp)  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39990 - beq $a1, $zr, 0x08A399B4  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39994 - lui $a1, 0x7F80 <=> li $a1, 0x7F800000  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39998 - slt $a0, $a0, $a1  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3999C - bne $a0, $zr, 0x08A399CC  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399A0 - nop  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399A4 - mtc1 $zr, $f0  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399A8 - lw $ra, 28($sp)  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399AC - jr $ra  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399B0 - addiu $sp, $sp, 32  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A399B4 - mtc1 $zr, $f13  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A399B8 - jal 0x08A3C840  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399BC - ori $a0, $zr, 1 <=> li $a0, 1  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399C0 - lw $ra, 28($sp)  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399C4 - jr $ra  
15528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399C8 - addiu $sp, $sp, 32  
15538   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A399CC - jal 0x08A3B820  
15538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399D0 - addiu $a0, $sp, 16  
15538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399D4 - andi $a0, $v0, 1  
15538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399D8 - lwc1 $f12, 16($sp)  
15539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399DC - sll $a0, $a0, 0x0001  
15539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399E0 - ori $a1, $zr, 1 <=> li $a1, 1  
15539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399E4 - lwc1 $f13, 20($sp)  
15540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A399E8 - jal 0x08A3C840  
15540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399EC - subu $a0, $a1, $a0  
15540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399F0 - lw $ra, 28($sp)  
15540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399F4 - jr $ra  
15540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A399F8 - addiu $sp, $sp, 32  
15541   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
15542   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
15542   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
15542   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
15542   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
15543   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3C840  
15543   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C840 - addiu $sp, $sp, -48  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C844 - swc1 $f12, 16($sp)  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C848 - lw $a3, 16($sp)  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C84C - lui $a1, 0x8000 <=> li $a1, 0x80000000  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C850 - addiu $a2, $a1, -1  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C854 - and $a2, $a3, $a2  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C858 - lui $a1, 0x3180 <=> li $a1, 0x31800000  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C85C - slt $a1, $a2, $a1  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C860 - sw $ra, 36($sp)  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C864 - beq $a1, $zr, 0x08A3C8D0  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C868 - lui $a1, 0x3F2D <=> li $a1, 0x3F2D0000  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C86C - trunc.w.s $f14, $f12  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C870 - mfc1 $a1, $f14  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C874 - bne $a1, $zr, 0x08A3C8D0  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C878 - lui $a1, 0x3F2D <=> li $a1, 0x3F2D0000  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C87C - addiu $a1, $a0, 1  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C880 - or $a1, $a2, $a1  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C884 - bne $a1, $zr, 0x08A3C8AC  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C888 - ori $a1, $zr, 1 <=> li $a1, 1  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C88C - jal 0x08A3982C  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C890 - nop  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C894 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C898 - mtc1 $a0, $f12  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C89C - div.s $f0, $f12, $f0  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8A0 - lw $ra, 36($sp)  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8A4 - jr $ra  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8A8 - addiu $sp, $sp, 48  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3C8AC - beq $a0, $a1, 0x08A3C8C0  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8B0 - mov.s $f13, $f12  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8B4 - lui $a0, 0xBF80 <=> li $a0, 0xBF800000  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8B8 - mtc1 $a0, $f13  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8BC - div.s $f13, $f13, $f12  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C8C0 - mov.s $f0, $f13  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8C4 - lw $ra, 36($sp)  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8C8 - jr $ra  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8CC - addiu $sp, $sp, 48  
15544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C8D0 - addiu $a1, $a1, -24256  
15554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8D4 - slt $a1, $a2, $a1  
15554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C8D8 - bne $a1, $zr, 0x08A3C914  
15554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8DC - ori $a2, $zr, 1 <=> li $a2, 1  
15555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C8E0 - bgez $a3, 0x08A3C8F0  
15555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8E4 - lui $t0, 0x3F49 <=> li $t0, 0x3F490000  
15555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8E8 - neg.s $f12, $f12  
15556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8EC - neg.s $f13, $f13  
15556   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C8F0 - ori $t0, $t0, 4058  
15556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8F4 - mtc1 $t0, $f14  
15556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8F8 - lui $t0, 0x3322 <=> li $t0, 0x33220000  
15556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C8FC - sub.s $f12, $f14, $f12  
15557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C900 - ori $t0, $t0, 8552  
15557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C904 - mtc1 $t0, $f15  
15558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C908 - sub.s $f13, $f15, $f13  
15558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C90C - add.s $f12, $f13, $f12  
15558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C910 - mtc1 $zr, $f13  
15558   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3C914 - mul.s $f14, $f12, $f12  
15559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C918 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
15559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C91C - addiu $t1, $t0, -1332  
15559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C920 - lwc1 $f15, 44($t1)  
15560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C924 - lwc1 $f17, 36($t1)  
15560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C928 - mul.s $f16, $f14, $f14  
15560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C92C - lwc1 $f18, 48($t1)  
15560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C930 - lwc1 $f19, 40($t1)  
15560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C934 - lwc1 $f0, 28($t1)  
15561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C938 - mul.s $f15, $f16, $f15  
15561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C93C - mul.s $f18, $f16, $f18  
15561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C940 - lwc1 $f2, 32($t1)  
15561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C944 - add.s $f15, $f17, $f15  
15562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C948 - add.s $f18, $f19, $f18  
15562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C94C - lwc1 $f1, 20($t1)  
15562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C950 - mul.s $f15, $f16, $f15  
15562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C954 - mul.s $f18, $f16, $f18  
15563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C958 - lwc1 $f3, 24($t1)  
15563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C95C - add.s $f15, $f0, $f15  
15563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C960 - add.s $f17, $f2, $f18  
15564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C964 - lwc1 $f4, 12($t1)  
15564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C968 - mul.s $f15, $f16, $f15  
15564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C96C - mul.s $f17, $f16, $f17  
15564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C970 - lwc1 $f5, 16($t1)  
15564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C974 - add.s $f15, $f1, $f15  
15565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C978 - add.s $f17, $f3, $f17  
15565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C97C - lwc1 $f19, 4($t1)  
15565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C980 - mul.s $f15, $f16, $f15  
15565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C984 - mul.s $f17, $f16, $f17  
15566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C988 - lwc1 $f6, 8($t1)  
15566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C98C - add.s $f15, $f4, $f15  
15566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C990 - add.s $f17, $f5, $f17  
15566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C994 - mul.s $f15, $f16, $f15  
15567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C998 - mul.s $f18, $f12, $f14  
15567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C99C - mul.s $f16, $f16, $f17  
15567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9A0 - add.s $f15, $f19, $f15  
15568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9A4 - add.s $f16, $f6, $f16  
15568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9A8 - lwc1 $f0, -1332($t0)  
15568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9AC - mul.s $f16, $f14, $f16  
15569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9B0 - mul.s $f17, $f0, $f18  
15569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9B4 - add.s $f15, $f15, $f16  
15569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9B8 - mul.s $f15, $f18, $f15  
15569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9BC - add.s $f15, $f15, $f13  
15569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9C0 - mul.s $f14, $f14, $f15  
15570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9C4 - add.s $f13, $f13, $f14  
15570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9C8 - add.s $f13, $f13, $f17  
15571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3C9CC - bne $a1, $zr, 0x08A3CA24  
15571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9D0 - add.s $f0, $f13, $f12  
15571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9D4 - mtc1 $a0, $f14  
15571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9D8 - cvt.s.w $f14, $f14  
15572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9DC - mul.s $f15, $f0, $f0  
15572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9E0 - add.s $f16, $f14, $f0  
15572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9E4 - div.s $f15, $f15, $f16  
15572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9E8 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
15573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9EC - sra $a0, $a3, 0x001E  
15573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9F0 - andi $a0, $a0, 2  
15573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9F4 - subu $a0, $a2, $a0  
15574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9F8 - mtc1 $a1, $f18  
15574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3C9FC - mtc1 $a0, $f17  
15574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA00 - cvt.s.w $f0, $f17  
15574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA04 - sub.s $f13, $f15, $f13  
15575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA08 - sub.s $f12, $f12, $f13  
15575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA0C - mul.s $f12, $f12, $f18  
15575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA10 - sub.s $f12, $f14, $f12  
15576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA14 - mul.s $f0, $f0, $f12  
15576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA18 - lw $ra, 36($sp)  
15576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA1C - jr $ra  
15577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA20 - addiu $sp, $sp, 48  
15577   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3CA24 - beq $a0, $a2, 0x08A3CA94  
15577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA28 - lui $a0, 0xBF80 <=> li $a0, 0xBF800000  
15577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA2C - mtc1 $a0, $f14  
15578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA30 - div.s $f14, $f14, $f0  
15578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA34 - swc1 $f0, 20($sp)  
15578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA38 - lw $a0, 20($sp)  
15578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA3C - addiu $a1, $zr, -4096 <=> li $a1, -4096  
15578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA40 - and $a0, $a0, $a1  
15578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA44 - sw $a0, 24($sp)  
15579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA48 - lwc1 $f15, 24($sp)  
15579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA4C - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
15580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA50 - mtc1 $a0, $f16  
15580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA54 - sub.s $f12, $f15, $f12  
15580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA58 - sub.s $f12, $f13, $f12  
15580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA5C - swc1 $f14, 28($sp)  
15581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA60 - lw $a0, 28($sp)  
15581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA64 - and $a0, $a0, $a1  
15581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA68 - sw $a0, 32($sp)  
15581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA6C - lwc1 $f0, 32($sp)  
15582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA70 - mul.s $f15, $f0, $f15  
15582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA74 - mul.s $f12, $f0, $f12  
15582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA78 - add.s $f15, $f15, $f16  
15582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA7C - add.s $f12, $f15, $f12  
15583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA80 - mul.s $f12, $f14, $f12  
15583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA84 - add.s $f0, $f0, $f12  
15583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA88 - lw $ra, 36($sp)  
15583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA8C - jr $ra  
15584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA90 - addiu $sp, $sp, 48  
15584   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3CA94 - lw $ra, 36($sp)  
15584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA98 - jr $ra  
15584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3CA9C - addiu $sp, $sp, 48  
15586   user_main_b   DEBUG   compiler   Compiling _S1_2_8860340  
15587   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860340 - addiu $sp, $sp, -4944  
15587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860344 - sw $s0, 4892($sp)  
15588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860348 - sw $s1, 4896($sp)  
15588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886034C - or $s1, $a1, $zr <=> move $s1, $a1  
15588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860350 - or $s0, $a0, $zr <=> move $s0, $a0  
15588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860354 - addiu $a1, $t0, 12  
15588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860358 - or $a0, $t0, $zr <=> move $a0, $t0  
15588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886035C - lui $t0, 0x3F00 <=> li $t0, 0x3F000000  
15589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860360 - swc1 $f24, 4876($sp)  
15589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860364 - sw $s2, 4900($sp)  
15589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860368 - sw $s3, 4904($sp)  
15590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886036C - mtc1 $t0, $f24  
15590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860370 - or $s2, $a2, $zr <=> move $s2, $a2  
15590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860374 - or $s3, $a3, $zr <=> move $s3, $a3  
15590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860378 - addiu $a3, $s2, 8  
15591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886037C - lui $t0, 0x3F80 <=> li $t0, 0x3F800000  
15591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860380 - swc1 $f22, 4872($sp)  
15592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860384 - swc1 $f28, 4884($sp)  
15592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860388 - mtc1 $t0, $f22  
15592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886038C - lwc1 $f28, 0($a3)  
15592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860390 - swc1 $f20, 4868($sp)  
15593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860394 - mtc1 $zr, $f20  
15593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860398 - lui $t0, 0x4180 <=> li $t0, 0x41800000  
15593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886039C - swc1 $f26, 4880($sp)  
15593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603A0 - sw $s4, 4908($sp)  
15594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603A4 - sw $s6, 4916($sp)  
15594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603A8 - c.lt.s $f28, $f20  
15594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603AC - lwc1 $f26, 4($a3)  
15595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603B0 - mtc1 $t0, $f12  
15595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603B4 - addiu $s4, $sp, 28  
15595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603B8 - addiu $a2, $s3, 8  
15595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603BC - ori $s6, $zr, -32768 <=> li $s6, 32768  
15596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603C0 - swc1 $f30, 4888($sp)  
15596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603C4 - sw $s5, 4912($sp)  
15597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603C8 - sw $s7, 4920($sp)  
15597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603CC - sw $fp, 4924($sp)  
15597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603D0 - sw $ra, 4928($sp)  
15597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88603D4 - bc1t 0x088603F4  
15597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603D8 - addiu $s7, $s1, 48  
15597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603DC - add.s $f13, $f28, $f24  
15598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603E0 - trunc.w.s $f13, $f13  
15598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603E4 - mfc1 $t0, $f13  
15598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603E8 - mtc1 $t0, $f25  
15599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88603EC - b 0x08860408  
15599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603F0 - cvt.s.w $f25, $f25  
15599   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88603F4 - sub.s $f13, $f28, $f24  
15599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603F8 - trunc.w.s $f13, $f13  
15600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88603FC - mfc1 $t0, $f13  
15600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860400 - mtc1 $t0, $f25  
15600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860404 - cvt.s.w $f25, $f25  
15601   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860408 - c.lt.s $f26, $f20  
15601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886040C - nop  
15601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8860410 - bc1tl 0x08860430  
15601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860414 - sub.s $f13, $f26, $f24  
15602   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860418 - add.s $f13, $f26, $f24  
15602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886041C - trunc.w.s $f13, $f13  
15602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860420 - mfc1 $t0, $f13  
15603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860424 - mtc1 $t0, $f30  
15603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8860428 - b 0x08860440  
15603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886042C - cvt.s.w $f30, $f30  
15603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860430 - trunc.w.s $f13, $f13  
15604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860434 - mfc1 $t0, $f13  
15604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860438 - mtc1 $t0, $f30  
15604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886043C - cvt.s.w $f30, $f30  
15604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860440 - lwc1 $f13, 8($a3)  
15605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860444 - add.s $f28, $f28, $f13  
15605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860448 - c.lt.s $f28, $f20  
15606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886044C - nop  
15606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8860450 - bc1tl 0x08860470  
15606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860454 - sub.s $f13, $f28, $f24  
15606   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860458 - add.s $f13, $f28, $f24  
15606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886045C - trunc.w.s $f13, $f13  
15607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860460 - mfc1 $t0, $f13  
15607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860464 - mtc1 $t0, $f28  
15607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8860468 - b 0x08860480  
15608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886046C - cvt.s.w $f28, $f28  
15608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860470 - trunc.w.s $f13, $f13  
15608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860474 - mfc1 $t0, $f13  
15608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860478 - mtc1 $t0, $f28  
15609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886047C - cvt.s.w $f28, $f28  
15609   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8860480 - add.s $f14, $f25, $f28  
15609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860484 - lwc1 $f13, 12($a3)  
15609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860488 - sub.s $f15, $f28, $f25  
15610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886048C - add.s $f26, $f26, $f13  
15610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860490 - mul.s $f14, $f14, $f24  
15611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860494 - swc1 $f15, 4856($sp)  
15611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860498 - c.lt.s $f26, $f20  
15611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886049C - nop  
15611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88604A0 - bc1t 0x088604C0  
15612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604A4 - swc1 $f14, 4852($sp)  
15612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604A8 - add.s $f13, $f26, $f24  
15613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604AC - trunc.w.s $f13, $f13  
15613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604B0 - mfc1 $a3, $f13  
15613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604B4 - mtc1 $a3, $f26  
15613   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88604B8 - b 0x088604D4  
15614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604BC - cvt.s.w $f26, $f26  
15614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88604C0 - sub.s $f13, $f26, $f24  
15614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604C4 - trunc.w.s $f13, $f13  
15615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604C8 - mfc1 $a3, $f13  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604CC - mtc1 $a3, $f26  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604D0 - cvt.s.w $f26, $f26  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88604D4 - lw $a3, 0($a1)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604D8 - lw $t0, 4($a1)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604DC - sw $a3, 40($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604E0 - lw $a3, 8($a1)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604E4 - sw $t0, 44($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604E8 - sw $a3, 48($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604EC - addiu $a3, $sp, 40  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604F0 - lwc1 $f13, 0($s3)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604F4 - lwc1 $f14, 0($a3)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604F8 - lwc1 $f15, 4($a3)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88604FC - mul.s $f16, $f14, $f13  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860500 - lwc1 $f17, 8($a3)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860504 - mul.s $f18, $f15, $f13  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860508 - addiu $t2, $a0, 36  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886050C - swc1 $f16, 572($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860510 - mul.s $f13, $f17, $f13  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860514 - swc1 $f18, 576($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860518 - swc1 $f13, 580($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886051C - lw $a3, 572($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860520 - lw $t0, 576($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860524 - lw $t1, 580($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860528 - sw $a3, 28($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886052C - sw $t0, 32($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860530 - sw $t1, 36($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860534 - lwc1 $f13, 0($s4)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860538 - lwc1 $f16, 0($t2)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886053C - lwc1 $f18, 4($s4)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860540 - add.s $f13, $f13, $f16  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860544 - lwc1 $f19, 4($t2)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860548 - lwc1 $f0, 8($s4)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886054C - add.s $f18, $f18, $f19  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860550 - lwc1 $f2, 8($t2)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860554 - swc1 $f13, 596($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860558 - add.s $f13, $f0, $f2  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886055C - lw $t2, 596($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860560 - swc1 $f18, 600($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860564 - lw $t3, 600($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860568 - swc1 $f13, 604($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886056C - lw $v0, 604($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860570 - sw $t2, 16($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860574 - lw $v1, 40($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860578 - sw $t3, 20($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886057C - sw $v0, 24($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860580 - lw $t4, 44($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860584 - sw $v1, 620($sp)  
15626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860588 - lw $v1, 48($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886058C - sw $t4, 624($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860590 - sw $v1, 628($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860594 - addiu $v1, $sp, 16  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860598 - addiu $t4, $sp, 620  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886059C - lwc1 $f13, 0($v1)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605A0 - lwc1 $f16, 0($t4)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605A4 - lwc1 $f18, 4($v1)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605A8 - lwc1 $f19, 4($t4)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605AC - mul.s $f13, $f13, $f16  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605B0 - lwc1 $f0, 8($v1)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605B4 - sw $a3, 112($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605B8 - mul.s $f18, $f18, $f19  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605BC - lwc1 $f2, 8($t4)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605C0 - sw $t0, 116($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605C4 - swc1 $f13, 656($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605C8 - mul.s $f13, $f0, $f2  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605CC - sw $t1, 120($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605D0 - swc1 $f18, 660($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605D4 - lw $a3, 656($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605D8 - swc1 $f13, 664($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605DC - lw $t0, 660($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605E0 - lw $t1, 664($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605E4 - sw $t2, 100($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605E8 - sw $a3, 632($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605EC - sw $t3, 104($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605F0 - sw $t0, 636($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605F4 - sw $t1, 640($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605F8 - sw $v0, 108($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88605FC - addiu $t2, $sp, 632  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860600 - lwc1 $f13, 0($t2)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860604 - lwc1 $f16, 4($t2)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860608 - lwc1 $f18, 8($t2)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886060C - add.s $f13, $f13, $f16  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860610 - sw $a3, 644($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860614 - swc1 $f14, 680($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860618 - sw $t0, 648($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886061C - swc1 $f15, 684($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860620 - add.s $f13, $f13, $f18  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860624 - swc1 $f17, 688($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860628 - sw $t1, 652($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886062C - lw $a3, 680($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860630 - lw $t0, 684($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860634 - neg.s $f13, $f13  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860638 - addiu $t3, $s1, 304  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886063C - swc1 $f13, 692($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860640 - lw $t1, 688($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860644 - add.s $f13, $f30, $f26  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860648 - lw $t2, 692($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886064C - sw $a3, 0($t3)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860650 - sub.s $f14, $f26, $f30  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860654 - sw $t0, 4($t3)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860658 - sw $t1, 8($t3)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886065C - mul.s $f13, $f13, $f24  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860660 - sw $a3, 124($sp)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860664 - sw $t2, 12($t3)  
15636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860668 - sw $t0, 128($sp)  
15646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886066C - sw $t1, 132($sp)  
15646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860670 - sw $t2, 136($sp)  
15646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860674 - lwc1 $f15, 0($a2)  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860678 - lwc1 $f23, 0($s2)  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886067C - lwc1 $f21, 4($s2)  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860680 - div.s $f23, $f22, $f23  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860684 - swc1 $f14, 4844($sp)  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860688 - swc1 $f13, 4840($sp)  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886068C - mul.s $f13, $f15, $f12  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860690 - div.s $f21, $f22, $f21  
15647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860694 - c.lt.s $f13, $f20  
15648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860698 - nop  
15648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886069C - bc1tl 0x088606B8  
15648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606A0 - sub.s $f13, $f13, $f24  
15648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88606A4 - add.s $f13, $f13, $f24  
15649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606A8 - trunc.w.s $f13, $f13  
15649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606AC - mfc1 $s5, $f13  
15649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88606B0 - b 0x088606C4  
15649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606B4 - subu $s5, $s6, $s5  
15649   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88606B8 - trunc.w.s $f13, $f13  
15649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606BC - mfc1 $s5, $f13  
15650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606C0 - subu $s5, $s6, $s5  
15650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88606C4 - lwc1 $f13, 4($a2)  
15650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606C8 - mul.s $f12, $f13, $f12  
15650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606CC - c.lt.s $f12, $f20  
15650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606D0 - nop  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88606D4 - bc1tl 0x088606F0  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606D8 - sub.s $f12, $f12, $f24  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88606DC - add.s $f12, $f12, $f24  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606E0 - trunc.w.s $f12, $f12  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606E4 - mfc1 $a2, $f12  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88606E8 - b 0x088606FC  
15651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606EC - subu $s6, $s6, $a2  
15652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88606F0 - trunc.w.s $f12, $f12  
15652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606F4 - mfc1 $a2, $f12  
15652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88606F8 - subu $s6, $s6, $a2  
15652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88606FC - swc1 $f26, 4864($sp)  
15652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860700 - swc1 $f24, 4860($sp)  
15653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860704 - addiu $fp, $s2, 24  
15653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860708 - mov.s $f24, $f22  
15653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886070C - lwc1 $f12, 0($fp)  
15653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860710 - lwc1 $f14, 4($fp)  
15653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860714 - sub.s $f13, $f12, $f25  
15653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860718 - swc1 $f24, 712($sp)  
15654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886071C - swc1 $f20, 720($sp)  
15654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860720 - lw $a2, 712($sp)  
15654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860724 - lw $a3, 720($sp)  
15654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860728 - mul.s $f13, $f23, $f13  
15654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886072C - sw $a2, 152($sp)  
15655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860730 - swc1 $f13, 716($sp)  
15655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860734 - lw $a2, 716($sp)  
15655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860738 - sw $a3, 160($sp)  
15655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886073C - sw $a2, 156($sp)  
15655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860740 - lw $a2, 152($sp)  
15656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860744 - lw $a3, 156($sp)  
15656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860748 - sw $a2, 28($sp)  
15656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886074C - lw $a2, 160($sp)  
15656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860750 - sw $a3, 32($sp)  
15656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860754 - sw $a2, 36($sp)  
15656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860758 - lw $a2, 0($s4)  
15657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886075C - lw $a3, 4($s4)  
15657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860760 - sw $a2, 3988($sp)  
15657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860764 - lw $a2, 8($s4)  
15657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860768 - sw $a3, 3992($sp)  
15657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886076C - sw $a2, 3996($sp)  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860770 - addiu $a2, $sp, 3988  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860774 - lwc1 $f13, 0($s4)  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860778 - lwc1 $f15, 0($a2)  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886077C - lwc1 $f16, 4($s4)  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860780 - mul.s $f15, $f13, $f15  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860784 - lwc1 $f17, 4($a2)  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860788 - lwc1 $f18, 8($s4)  
15658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886078C - mul.s $f17, $f16, $f17  
15659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860790 - lwc1 $f19, 8($a2)  
15659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860794 - swc1 $f15, 4024($sp)  
15659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860798 - mul.s $f15, $f18, $f19  
15659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886079C - lw $a2, 4024($sp)  
15659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607A0 - swc1 $f17, 4028($sp)  
15659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607A4 - lw $a3, 4028($sp)  
15660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607A8 - swc1 $f15, 4032($sp)  
15660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607AC - sw $a2, 4012($sp)  
15660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607B0 - lw $a2, 4032($sp)  
15660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607B4 - sw $a3, 4016($sp)  
15660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607B8 - sw $a2, 4020($sp)  
15661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607BC - lw $a2, 4012($sp)  
15661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607C0 - lw $a3, 4016($sp)  
15661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607C4 - sw $a2, 4000($sp)  
15661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607C8 - lw $a2, 4020($sp)  
15661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607CC - sw $a3, 4004($sp)  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607D0 - sw $a2, 4008($sp)  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607D4 - addiu $a2, $sp, 4000  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607D8 - lwc1 $f15, 0($a2)  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607DC - lwc1 $f17, 4($a2)  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607E0 - lwc1 $f19, 8($a2)  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607E4 - add.s $f15, $f15, $f17  
15662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607E8 - add.s $f15, $f15, $f19  
15663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607EC - sqrt.s $f15, $f15  
15663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607F0 - div.s $f15, $f24, $f15  
15663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607F4 - addiu $a2, $sp, 52  
15663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607F8 - addiu $a3, $sp, 760  
15664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88607FC - addiu $t0, $sp, 772  
15664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860800 - addiu $t1, $a0, 24  
15664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860804 - addiu $t2, $sp, 748  
15664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860808 - mul.s $f13, $f13, $f15  
15664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886080C - mul.s $f16, $f16, $f15  
15664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860810 - swc1 $f13, 4048($sp)  
15665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860814 - mul.s $f15, $f18, $f15  
15665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860818 - swc1 $f16, 4052($sp)  
15665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886081C - swc1 $f15, 4056($sp)  
15665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860820 - lw $t3, 4048($sp)  
15666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860824 - lw $v0, 4052($sp)  
15666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860828 - sw $t3, 3976($sp)  
15666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886082C - lw $t3, 4056($sp)  
15666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860830 - sw $v0, 3980($sp)  
15666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860834 - sw $t3, 3984($sp)  
15667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860838 - lw $t3, 3976($sp)  
15667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886083C - lw $v0, 3980($sp)  
15667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860840 - sw $t3, 140($sp)  
15667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860844 - lw $t3, 3984($sp)  
15667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860848 - sw $v0, 144($sp)  
15668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886084C - sw $t3, 148($sp)  
15668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860850 - lw $t3, 140($sp)  
15668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860854 - lw $v0, 144($sp)  
15668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860858 - sw $t3, 52($sp)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886085C - lw $t3, 148($sp)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860860 - sw $v0, 56($sp)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860864 - sw $t3, 60($sp)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860868 - lwc1 $f13, 0($a2)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886086C - lwc1 $f15, 0($a0)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860870 - lwc1 $f16, 4($a0)  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860874 - mul.s $f15, $f15, $f13  
15669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860878 - lwc1 $f17, 8($a0)  
15670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886087C - mul.s $f16, $f16, $f13  
15670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860880 - swc1 $f15, 868($sp)  
15670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860884 - mul.s $f13, $f17, $f13  
15670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860888 - swc1 $f16, 872($sp)  
15671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886088C - swc1 $f13, 876($sp)  
15671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860890 - lw $t3, 868($sp)  
15671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860894 - lw $v0, 872($sp)  
15671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860898 - sw $t3, 832($sp)  
15671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886089C - lw $t3, 876($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608A0 - sw $v0, 836($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608A4 - sw $t3, 840($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608A8 - lw $t3, 832($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608AC - lw $v0, 836($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608B0 - sw $t3, 760($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608B4 - lw $t3, 840($sp)  
15672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608B8 - sw $v0, 764($sp)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608BC - sw $t3, 768($sp)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608C0 - lwc1 $f15, 0($a1)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608C4 - lwc1 $f16, 4($a2)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608C8 - lwc1 $f17, 4($a1)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608CC - mul.s $f15, $f15, $f16  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608D0 - lwc1 $f18, 8($a1)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608D4 - mul.s $f17, $f17, $f16  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608D8 - swc1 $f15, 892($sp)  
15673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608DC - mul.s $f16, $f18, $f16  
15674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608E0 - swc1 $f17, 896($sp)  
15674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608E4 - swc1 $f16, 900($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608E8 - lw $t3, 892($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608EC - lw $v0, 896($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608F0 - sw $t3, 844($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608F4 - lw $t3, 900($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608F8 - sw $v0, 848($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88608FC - sw $t3, 852($sp)  
15675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860900 - lw $t3, 844($sp)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860904 - lw $v0, 848($sp)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860908 - sw $t3, 772($sp)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886090C - lw $t3, 852($sp)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860910 - sw $v0, 776($sp)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860914 - sw $t3, 780($sp)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860918 - lwc1 $f15, 0($a3)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886091C - lwc1 $f16, 0($t0)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860920 - lwc1 $f17, 4($a3)  
15676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860924 - add.s $f15, $f15, $f16  
15677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860928 - lwc1 $f18, 4($t0)  
15677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886092C - lwc1 $f19, 8($a3)  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860930 - add.s $f17, $f17, $f18  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860934 - lwc1 $f0, 8($t0)  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860938 - swc1 $f15, 916($sp)  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886093C - add.s $f15, $f19, $f0  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860940 - lw $a3, 916($sp)  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860944 - swc1 $f17, 920($sp)  
15678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860948 - lw $t0, 920($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886094C - swc1 $f15, 924($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860950 - sw $a3, 820($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860954 - lw $a3, 924($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860958 - sw $t0, 824($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886095C - sw $a3, 828($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860960 - lw $a3, 820($sp)  
15679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860964 - lw $t0, 824($sp)  
15680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860968 - sw $a3, 748($sp)  
15680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886096C - lw $a3, 828($sp)  
15680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860970 - sw $t0, 752($sp)  
15680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860974 - sw $a3, 756($sp)  
15680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860978 - lwc1 $f15, 0($t1)  
15681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886097C - lwc1 $f16, 8($a2)  
15681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860980 - lwc1 $f17, 4($t1)  
15681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860984 - mul.s $f15, $f15, $f16  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860988 - lwc1 $f18, 8($t1)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886098C - mul.s $f17, $f17, $f16  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860990 - swc1 $f15, 940($sp)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860994 - mul.s $f16, $f18, $f16  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860998 - swc1 $f17, 944($sp)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886099C - swc1 $f16, 948($sp)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609A0 - lw $a3, 940($sp)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609A4 - lw $t0, 944($sp)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609A8 - sw $a3, 856($sp)  
15682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609AC - lw $a3, 948($sp)  
15683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609B0 - sw $t0, 860($sp)  
15683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609B4 - sw $a3, 864($sp)  
15683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609B8 - lw $a3, 856($sp)  
15683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609BC - lw $t0, 860($sp)  
15684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609C0 - sw $a3, 784($sp)  
15684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609C4 - lw $a3, 864($sp)  
15684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609C8 - sw $t0, 788($sp)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609CC - sw $a3, 792($sp)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609D0 - addiu $a3, $sp, 784  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609D4 - lwc1 $f15, 0($t2)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609D8 - lwc1 $f16, 0($a3)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609DC - lwc1 $f17, 4($t2)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609E0 - add.s $f15, $f15, $f16  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609E4 - lwc1 $f18, 4($a3)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609E8 - lwc1 $f19, 8($t2)  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609EC - add.s $f17, $f17, $f18  
15685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609F0 - lwc1 $f0, 8($a3)  
15686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609F4 - swc1 $f15, 964($sp)  
15686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609F8 - add.s $f15, $f19, $f0  
15686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88609FC - lw $a3, 964($sp)  
15687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A00 - swc1 $f17, 968($sp)  
15687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A04 - lw $t0, 968($sp)  
15687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A08 - swc1 $f15, 972($sp)  
15687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A0C - sw $a3, 808($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A10 - lw $a3, 972($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A14 - sw $t0, 812($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A18 - sw $a3, 816($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A1C - lw $a3, 808($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A20 - lw $t0, 812($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A24 - sw $a3, 796($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A28 - lw $a3, 816($sp)  
15688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A2C - sw $t0, 800($sp)  
15689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A30 - sw $a3, 804($sp)  
15689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A34 - lw $a3, 796($sp)  
15689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A38 - lw $t0, 800($sp)  
15689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A3C - sw $a3, 736($sp)  
15689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A40 - lw $a3, 804($sp)  
15690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A44 - sw $t0, 740($sp)  
15690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A48 - sw $a3, 744($sp)  
15690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A4C - lw $a3, 736($sp)  
15690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A50 - lw $t0, 740($sp)  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A54 - sw $a3, 52($sp)  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A58 - lw $a3, 744($sp)  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A5C - sw $t0, 56($sp)  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A60 - sw $a3, 60($sp)  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A64 - addiu $a3, $a0, 36  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A68 - lw $t0, 0($a3)  
15691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A6C - lw $t2, 4($a3)  
15692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A70 - sw $t0, 1000($sp)  
15692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A74 - lw $a3, 8($a3)  
15692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A78 - sw $t2, 1004($sp)  
15692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A7C - sw $a3, 1008($sp)  
15692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A80 - addiu $a3, $sp, 1000  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A84 - lwc1 $f15, 0($a2)  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A88 - lwc1 $f16, 0($a3)  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A8C - lwc1 $f17, 4($a2)  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A90 - mul.s $f16, $f15, $f16  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A94 - lwc1 $f18, 4($a3)  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A98 - lwc1 $f19, 8($a2)  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860A9C - mul.s $f18, $f17, $f18  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AA0 - lwc1 $f0, 8($a3)  
15693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AA4 - swc1 $f16, 1036($sp)  
15694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AA8 - mul.s $f16, $f19, $f0  
15694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AAC - lw $a3, 1036($sp)  
15694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AB0 - swc1 $f18, 1040($sp)  
15695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AB4 - lw $t0, 1040($sp)  
15695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AB8 - swc1 $f16, 1044($sp)  
15695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ABC - sw $a3, 1024($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AC0 - lw $a3, 1044($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AC4 - sw $t0, 1028($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AC8 - sw $a3, 1032($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ACC - lw $a3, 1024($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AD0 - lw $t0, 1028($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AD4 - sw $a3, 1012($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AD8 - lw $a3, 1032($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ADC - sw $t0, 1016($sp)  
15696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AE0 - sw $a3, 1020($sp)  
15697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AE4 - addiu $a3, $sp, 1012  
15697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AE8 - lwc1 $f18, 0($a3)  
15698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AEC - lwc1 $f0, 4($a3)  
15698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AF0 - lwc1 $f2, 8($a3)  
15698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AF4 - add.s $f18, $f18, $f0  
15698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AF8 - swc1 $f15, 1060($sp)  
15698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860AFC - swc1 $f17, 1064($sp)  
15699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B00 - swc1 $f19, 1068($sp)  
15699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B04 - lw $a3, 1060($sp)  
15699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B08 - add.s $f15, $f18, $f2  
15699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B0C - lw $t0, 1064($sp)  
15699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B10 - sw $a3, 164($sp)  
15700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B14 - sub.s $f13, $f28, $f12  
15700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B18 - lui $t2, 0x08A6 <=> li $t2, 0x08A60000  
15700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B1C - neg.s $f15, $f15  
15700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B20 - swc1 $f15, 1072($sp)  
15700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B24 - lw $a3, 1068($sp)  
15700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B28 - sw $t0, 168($sp)  
15701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B2C - lw $t0, 1072($sp)  
15701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B30 - sw $a3, 172($sp)  
15701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B34 - mul.s $f13, $f23, $f13  
15701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B38 - sw $t0, 176($sp)  
15702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B3C - lw $a3, 164($sp)  
15702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B40 - lwc1 $f15, 26544($t2)  
15702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B44 - addiu $t0, $s1, 176  
15702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B48 - lw $t2, 168($sp)  
15702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B4C - sw $a3, 0($t0)  
15703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B50 - lw $a3, 172($sp)  
15703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B54 - lui $t3, 0xBF80 <=> li $t3, 0xBF800000  
15703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B58 - sw $t2, 4($t0)  
15703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B5C - mtc1 $t3, $f17  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B60 - lw $t2, 176($sp)  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B64 - swc1 $f17, 1092($sp)  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B68 - sw $a3, 8($t0)  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B6C - swc1 $f13, 1096($sp)  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B70 - swc1 $f20, 1100($sp)  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B74 - sw $t2, 12($t0)  
15704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B78 - lw $a3, 1092($sp)  
15705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B7C - lw $t0, 1096($sp)  
15705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B80 - sw $a3, 192($sp)  
15705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B84 - lw $a3, 1100($sp)  
15705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B88 - sw $t0, 196($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B8C - sw $a3, 200($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B90 - lw $a3, 192($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B94 - lw $t0, 196($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B98 - sw $a3, 28($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860B9C - lw $a3, 200($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BA0 - sw $t0, 32($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BA4 - sw $a3, 36($sp)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BA8 - lw $a3, 0($s4)  
15706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BAC - lw $t0, 4($s4)  
15707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BB0 - sw $a3, 4096($sp)  
15707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BB4 - lw $a3, 8($s4)  
15707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BB8 - sw $t0, 4100($sp)  
15707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BBC - sw $a3, 4104($sp)  
15707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BC0 - addiu $a3, $sp, 4096  
15707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BC4 - lwc1 $f13, 0($s4)  
15708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BC8 - lwc1 $f18, 0($a3)  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BCC - lwc1 $f19, 4($s4)  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BD0 - mul.s $f18, $f13, $f18  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BD4 - lwc1 $f0, 4($a3)  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BD8 - lwc1 $f2, 8($s4)  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BDC - mul.s $f0, $f19, $f0  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BE0 - swc1 $f18, 4132($sp)  
15709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BE4 - lw $t0, 4132($sp)  
15710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BE8 - swc1 $f0, 4136($sp)  
15710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BEC - lwc1 $f18, 8($a3)  
15710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BF0 - lw $a3, 4136($sp)  
15710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BF4 - mul.s $f18, $f2, $f18  
15710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BF8 - sw $t0, 4120($sp)  
15711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860BFC - sw $a3, 4124($sp)  
15711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C00 - swc1 $f18, 4140($sp)  
15711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C04 - lw $a3, 4140($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C08 - lw $t0, 4120($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C0C - sw $a3, 4128($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C10 - lw $a3, 4124($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C14 - sw $t0, 4108($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C18 - lw $t0, 4128($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C1C - sw $a3, 4112($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C20 - sw $t0, 4116($sp)  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C24 - addiu $a3, $sp, 4108  
15712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C28 - lwc1 $f18, 0($a3)  
15713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C2C - lwc1 $f0, 4($a3)  
15713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C30 - lwc1 $f1, 8($a3)  
15713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C34 - add.s $f18, $f18, $f0  
15713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C38 - add.s $f18, $f18, $f1  
15714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C3C - sqrt.s $f18, $f18  
15714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C40 - div.s $f18, $f24, $f18  
15714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C44 - addiu $a3, $sp, 1140  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C48 - addiu $t0, $sp, 1152  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C4C - addiu $t2, $sp, 1128  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C50 - addiu $t3, $sp, 1164  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C54 - mul.s $f13, $f13, $f18  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C58 - mul.s $f19, $f19, $f18  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C5C - swc1 $f13, 4156($sp)  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C60 - mul.s $f18, $f2, $f18  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C64 - swc1 $f19, 4160($sp)  
15715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C68 - swc1 $f18, 4164($sp)  
15716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C6C - lw $v0, 4156($sp)  
15716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C70 - lw $v1, 4160($sp)  
15716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C74 - sw $v0, 4084($sp)  
15716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C78 - lw $v0, 4164($sp)  
15717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C7C - sw $v1, 4088($sp)  
15717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C80 - sw $v0, 4092($sp)  
15717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C84 - lw $v0, 4084($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C88 - lw $v1, 4088($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C8C - sw $v0, 180($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C90 - lw $v0, 4092($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C94 - sw $v1, 184($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C98 - sw $v0, 188($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860C9C - lw $v0, 180($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CA0 - lw $v1, 184($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CA4 - sw $v0, 52($sp)  
15718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CA8 - lw $v0, 188($sp)  
15719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CAC - sw $v1, 56($sp)  
15719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CB0 - sw $v0, 60($sp)  
15719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CB4 - lwc1 $f13, 0($a2)  
15720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CB8 - lwc1 $f18, 0($a0)  
15720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CBC - lwc1 $f19, 4($a0)  
15720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CC0 - mul.s $f18, $f18, $f13  
15720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CC4 - lwc1 $f0, 8($a0)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CC8 - mul.s $f19, $f19, $f13  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CCC - swc1 $f18, 1248($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CD0 - mul.s $f13, $f0, $f13  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CD4 - swc1 $f19, 1252($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CD8 - lwc1 $f26, 4864($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CDC - lw $v0, 1248($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CE0 - swc1 $f13, 1256($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CE4 - lw $v1, 1252($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CE8 - sw $v0, 1212($sp)  
15721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CEC - lw $v0, 1256($sp)  
15722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CF0 - sw $v1, 1216($sp)  
15722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CF4 - sw $v0, 1220($sp)  
15722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CF8 - lw $v0, 1212($sp)  
15723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860CFC - lw $v1, 1216($sp)  
15723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D00 - sw $v0, 1140($sp)  
15723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D04 - lw $v0, 1220($sp)  
15723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D08 - sw $v1, 1144($sp)  
15723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D0C - sw $v0, 1148($sp)  
15724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D10 - lwc1 $f13, 0($a1)  
15724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D14 - lwc1 $f19, 4($a2)  
15725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D18 - lwc1 $f0, 4($a1)  
15725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D1C - mul.s $f13, $f13, $f19  
15725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D20 - lwc1 $f2, 8($a1)  
15725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D24 - mul.s $f0, $f0, $f19  
15726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D28 - swc1 $f13, 1272($sp)  
15726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D2C - mul.s $f19, $f2, $f19  
15726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D30 - lw $v0, 1272($sp)  
15726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D34 - swc1 $f0, 1276($sp)  
15726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D38 - lw $v1, 1276($sp)  
15727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D3C - swc1 $f19, 1280($sp)  
15727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D40 - sw $v0, 1224($sp)  
15727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D44 - lw $v0, 1280($sp)  
15727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D48 - sw $v1, 1228($sp)  
15727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D4C - sw $v0, 1232($sp)  
15727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D50 - lw $v0, 1224($sp)  
15728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D54 - lw $v1, 1228($sp)  
15728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D58 - sw $v0, 1152($sp)  
15728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D5C - lw $v0, 1232($sp)  
15728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D60 - sw $v1, 1156($sp)  
15728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D64 - sw $v0, 1160($sp)  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D68 - lwc1 $f13, 0($a3)  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D6C - lwc1 $f19, 0($t0)  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D70 - lwc1 $f0, 4($a3)  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D74 - add.s $f13, $f13, $f19  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D78 - lwc1 $f2, 4($t0)  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D7C - lwc1 $f1, 8($a3)  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D80 - add.s $f0, $f0, $f2  
15729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D84 - swc1 $f13, 1296($sp)  
15730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D88 - lwc1 $f13, 8($t0)  
15730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D8C - lw $a3, 1296($sp)  
15730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D90 - add.s $f13, $f1, $f13  
15730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D94 - swc1 $f0, 1300($sp)  
15731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D98 - lw $t0, 1300($sp)  
15731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860D9C - sw $a3, 1200($sp)  
15731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DA0 - sw $t0, 1204($sp)  
15731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DA4 - swc1 $f13, 1304($sp)  
15731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DA8 - lw $a3, 1304($sp)  
15732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DAC - lw $t0, 1200($sp)  
15732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DB0 - sw $a3, 1208($sp)  
15732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DB4 - lw $a3, 1204($sp)  
15733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DB8 - sw $t0, 1128($sp)  
15733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DBC - lw $t0, 1208($sp)  
15733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DC0 - sw $a3, 1132($sp)  
15733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DC4 - sw $t0, 1136($sp)  
15733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DC8 - lwc1 $f13, 0($t1)  
15733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DCC - lwc1 $f19, 8($a2)  
15734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DD0 - lwc1 $f0, 4($t1)  
15734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DD4 - mul.s $f13, $f13, $f19  
15734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DD8 - lwc1 $f2, 8($t1)  
15734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DDC - mul.s $f0, $f0, $f19  
15735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DE0 - swc1 $f13, 1320($sp)  
15735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DE4 - mul.s $f19, $f2, $f19  
15735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DE8 - lw $a3, 1320($sp)  
15735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DEC - swc1 $f0, 1324($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DF0 - lw $t0, 1324($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DF4 - swc1 $f19, 1328($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DF8 - sw $a3, 1236($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860DFC - lw $a3, 1328($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E00 - sw $t0, 1240($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E04 - sw $a3, 1244($sp)  
15736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E08 - lw $a3, 1236($sp)  
15737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E0C - lw $t0, 1240($sp)  
15737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E10 - sw $a3, 1164($sp)  
15738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E14 - lw $a3, 1244($sp)  
15738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E18 - sw $t0, 1168($sp)  
15738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E1C - sw $a3, 1172($sp)  
15738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E20 - lwc1 $f13, 0($t2)  
15738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E24 - lwc1 $f19, 0($t3)  
15739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E28 - lwc1 $f0, 4($t2)  
15739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E2C - add.s $f13, $f13, $f19  
15739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E30 - lwc1 $f2, 4($t3)  
15739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E34 - lwc1 $f1, 8($t2)  
15739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E38 - add.s $f0, $f0, $f2  
15739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E3C - swc1 $f13, 1344($sp)  
15740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E40 - lwc1 $f13, 8($t3)  
15740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E44 - lw $a3, 1344($sp)  
15740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E48 - add.s $f13, $f1, $f13  
15740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E4C - swc1 $f0, 1348($sp)  
15740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E50 - lw $t0, 1348($sp)  
15741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E54 - sw $a3, 1188($sp)  
15741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E58 - sw $t0, 1192($sp)  
15742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E5C - swc1 $f13, 1352($sp)  
15743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E60 - lw $a3, 1352($sp)  
15743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E64 - lw $t0, 1188($sp)  
15743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E68 - sw $a3, 1196($sp)  
15743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E6C - lw $a3, 1192($sp)  
15743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E70 - sw $t0, 1176($sp)  
15744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E74 - lw $t0, 1196($sp)  
15744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E78 - sw $a3, 1180($sp)  
15744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E7C - sw $t0, 1184($sp)  
15745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E80 - lw $a3, 1176($sp)  
15745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E84 - lw $t0, 1180($sp)  
15745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E88 - sw $a3, 1116($sp)  
15745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E8C - lw $a3, 1184($sp)  
15745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E90 - sw $t0, 1120($sp)  
15746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E94 - sw $a3, 1124($sp)  
15746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E98 - lw $a3, 1116($sp)  
15746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860E9C - lw $t0, 1120($sp)  
15746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EA0 - sw $a3, 52($sp)  
15746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EA4 - lw $a3, 1124($sp)  
15747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EA8 - sw $t0, 56($sp)  
15747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EAC - sw $a3, 60($sp)  
15747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EB0 - addiu $a3, $a0, 36  
15747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EB4 - lw $t0, 0($a3)  
15747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EB8 - lw $t2, 4($a3)  
15748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EBC - mtc1 $s5, $f13  
15748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EC0 - sw $t0, 1380($sp)  
15748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EC4 - cvt.s.w $f22, $f13  
15748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EC8 - lw $a3, 8($a3)  
15748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ECC - sw $t2, 1384($sp)  
15749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ED0 - sw $a3, 1388($sp)  
15749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ED4 - addiu $a3, $sp, 1380  
15749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860ED8 - lwc1 $f19, 0($a2)  
15749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EDC - lwc1 $f0, 0($a3)  
15750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EE0 - lwc1 $f2, 4($a2)  
15750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EE4 - mul.s $f0, $f19, $f0  
15750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EE8 - lwc1 $f1, 4($a3)  
15750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EEC - lui $t0, 0x3D80 <=> li $t0, 0x3D800000  
15750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EF0 - mul.s $f1, $f2, $f1  
15750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EF4 - mtc1 $t0, $f13  
15751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EF8 - swc1 $f0, 1416($sp)  
15751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860EFC - lw $t0, 1416($sp)  
15751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F00 - swc1 $f1, 1420($sp)  
15751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F04 - lw $t2, 1420($sp)  
15752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F08 - lwc1 $f0, 8($a2)  
15752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F0C - sw $t0, 1404($sp)  
15752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F10 - sw $t2, 1408($sp)  
15752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F14 - lwc1 $f1, 8($a3)  
15752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F18 - lw $a3, 1404($sp)  
15753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F1C - mul.s $f1, $f0, $f1  
15753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F20 - lw $t0, 1408($sp)  
15753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F24 - sw $a3, 1392($sp)  
15753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F28 - swc1 $f1, 1424($sp)  
15753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F2C - lw $a3, 1424($sp)  
15753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F30 - sw $t0, 1396($sp)  
15754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F34 - sw $a3, 1412($sp)  
15754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F38 - lw $a3, 1412($sp)  
15754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F3C - addiu $t0, $sp, 1392  
15754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F40 - sw $a3, 1400($sp)  
15754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F44 - swc1 $f19, 1440($sp)  
15755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F48 - lwc1 $f19, 0($t0)  
15755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F4C - swc1 $f2, 1444($sp)  
15755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F50 - lwc1 $f2, 4($t0)  
15755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F54 - swc1 $f0, 1448($sp)  
15756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F58 - add.s $f19, $f19, $f2  
15756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F5C - lwc1 $f0, 8($t0)  
15756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F60 - lw $a3, 1440($sp)  
15756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F64 - lw $t0, 1444($sp)  
15757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F68 - sub.s $f16, $f14, $f30  
15757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F6C - sw $a3, 204($sp)  
15757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F70 - add.s $f19, $f19, $f0  
15757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F74 - lw $a3, 1448($sp)  
15757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F78 - sw $t0, 208($sp)  
15757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F7C - sub.s $f18, $f26, $f14  
15758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F80 - mul.s $f16, $f21, $f16  
15758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F84 - neg.s $f19, $f19  
15758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F88 - swc1 $f19, 1452($sp)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F8C - mov.s $f26, $f20  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F90 - lw $t0, 1452($sp)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F94 - sw $a3, 212($sp)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F98 - sw $t0, 216($sp)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860F9C - lw $a3, 204($sp)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FA0 - addiu $t0, $s1, 192  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FA4 - lw $t2, 208($sp)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FA8 - sw $a3, 0($t0)  
15759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FAC - lw $a3, 212($sp)  
15760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FB0 - swc1 $f26, 1472($sp)  
15760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FB4 - sw $t2, 4($t0)  
15760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FB8 - lw $t2, 216($sp)  
15761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FBC - swc1 $f16, 1476($sp)  
15761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FC0 - swc1 $f17, 1480($sp)  
15761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FC4 - sw $a3, 8($t0)  
15761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FC8 - sw $t2, 12($t0)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FCC - lw $a3, 1472($sp)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FD0 - lw $t0, 1476($sp)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FD4 - sw $a3, 232($sp)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FD8 - lw $a3, 1480($sp)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FDC - sw $t0, 236($sp)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FE0 - sw $a3, 240($sp)  
15762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FE4 - lw $a3, 232($sp)  
15763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FE8 - lw $t0, 236($sp)  
15763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FEC - sw $a3, 28($sp)  
15763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FF0 - lw $a3, 240($sp)  
15763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FF4 - sw $t0, 32($sp)  
15763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FF8 - sw $a3, 36($sp)  
15764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8860FFC - lw $a3, 0($s4)  
15764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861000 - lw $t0, 4($s4)  
15764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861004 - sw $a3, 4204($sp)  
15764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861008 - lw $a3, 8($s4)  
15764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886100C - sw $t0, 4208($sp)  
15765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861010 - sw $a3, 4212($sp)  
15765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861014 - addiu $a3, $sp, 4204  
15765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861018 - lwc1 $f16, 0($s4)  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886101C - lwc1 $f19, 0($a3)  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861020 - lwc1 $f0, 4($s4)  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861024 - mul.s $f19, $f16, $f19  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861028 - lwc1 $f2, 4($a3)  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886102C - mul.s $f2, $f0, $f2  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861030 - swc1 $f19, 4240($sp)  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861034 - lw $t0, 4240($sp)  
15766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861038 - swc1 $f2, 4244($sp)  
15767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886103C - lw $t2, 4244($sp)  
15767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861040 - lwc1 $f19, 8($s4)  
15767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861044 - sw $t0, 4228($sp)  
15767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861048 - sw $t2, 4232($sp)  
15768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886104C - lwc1 $f2, 8($a3)  
15768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861050 - lw $a3, 4228($sp)  
15768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861054 - mul.s $f2, $f19, $f2  
15768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861058 - lw $t0, 4232($sp)  
15769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886105C - sw $a3, 4216($sp)  
15769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861060 - swc1 $f2, 4248($sp)  
15769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861064 - lw $a3, 4248($sp)  
15769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861068 - sw $t0, 4220($sp)  
15769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886106C - sw $a3, 4236($sp)  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861070 - lw $a3, 4236($sp)  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861074 - addiu $t0, $sp, 4216  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861078 - sw $a3, 4224($sp)  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886107C - lwc1 $f2, 0($t0)  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861080 - lwc1 $f3, 4($t0)  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861084 - lwc1 $f4, 8($t0)  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861088 - add.s $f2, $f2, $f3  
15770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886108C - add.s $f2, $f2, $f4  
15771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861090 - sqrt.s $f2, $f2  
15771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861094 - div.s $f2, $f24, $f2  
15771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861098 - lui $a3, 0x4580 <=> li $a3, 0x45800000  
15771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886109C - addiu $t0, $sp, 1520  
15772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610A0 - addiu $t2, $sp, 1532  
15772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610A4 - addiu $t3, $sp, 1508  
15772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610A8 - addiu $v0, $sp, 1544  
15773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610AC - mul.s $f16, $f16, $f2  
15773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610B0 - mul.s $f0, $f0, $f2  
15773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610B4 - mul.s $f19, $f19, $f2  
15773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610B8 - swc1 $f16, 4264($sp)  
15773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610BC - swc1 $f0, 4268($sp)  
15774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610C0 - swc1 $f19, 4272($sp)  
15774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610C4 - lw $v1, 4264($sp)  
15774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610C8 - lw $t4, 4268($sp)  
15775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610CC - sw $v1, 4192($sp)  
15775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610D0 - lw $v1, 4272($sp)  
15775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610D4 - sw $t4, 4196($sp)  
15775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610D8 - sw $v1, 4200($sp)  
15775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610DC - lw $v1, 4192($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610E0 - lw $t4, 4196($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610E4 - sw $v1, 220($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610E8 - lw $v1, 4200($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610EC - sw $t4, 224($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610F0 - sw $v1, 228($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610F4 - lw $v1, 220($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610F8 - lw $t4, 224($sp)  
15776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88610FC - sw $v1, 52($sp)  
15778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861100 - lw $v1, 228($sp)  
15778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861104 - sw $t4, 56($sp)  
15778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861108 - sw $v1, 60($sp)  
15779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886110C - lwc1 $f16, 0($a2)  
15779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861110 - lwc1 $f0, 0($a0)  
15779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861114 - mtc1 $a3, $f19  
15779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861118 - lwc1 $f2, 4($a0)  
15780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886111C - mul.s $f0, $f0, $f16  
15780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861120 - lwc1 $f3, 8($a0)  
15780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861124 - mul.s $f2, $f2, $f16  
15780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861128 - swc1 $f0, 1628($sp)  
15780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886112C - mul.s $f16, $f3, $f16  
15780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861130 - lw $a3, 1628($sp)  
15781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861134 - swc1 $f2, 1632($sp)  
15781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861138 - lw $v1, 1632($sp)  
15781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886113C - swc1 $f16, 1636($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861140 - sw $a3, 1592($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861144 - lw $a3, 1636($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861148 - sw $v1, 1596($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886114C - sw $a3, 1600($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861150 - lw $a3, 1592($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861154 - lw $v1, 1596($sp)  
15782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861158 - sw $a3, 1520($sp)  
15783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886115C - lw $a3, 1600($sp)  
15783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861160 - sw $v1, 1524($sp)  
15783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861164 - sw $a3, 1528($sp)  
15784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861168 - lwc1 $f16, 0($a1)  
15784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886116C - lwc1 $f0, 4($a2)  
15784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861170 - lwc1 $f2, 4($a1)  
15784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861174 - mul.s $f16, $f16, $f0  
15784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861178 - lwc1 $f3, 8($a1)  
15784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886117C - mul.s $f2, $f2, $f0  
15785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861180 - swc1 $f16, 1652($sp)  
15785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861184 - mul.s $f0, $f3, $f0  
15785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861188 - lw $a3, 1652($sp)  
15785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886118C - swc1 $f2, 1656($sp)  
15786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861190 - lw $v1, 1656($sp)  
15786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861194 - swc1 $f0, 1660($sp)  
15786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861198 - sw $a3, 1604($sp)  
15786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886119C - lw $a3, 1660($sp)  
15787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611A0 - sw $v1, 1608($sp)  
15787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611A4 - sw $a3, 1612($sp)  
15787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611A8 - lw $a3, 1604($sp)  
15787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611AC - lw $v1, 1608($sp)  
15787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611B0 - sw $a3, 1532($sp)  
15788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611B4 - lw $a3, 1612($sp)  
15788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611B8 - sw $v1, 1536($sp)  
15788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611BC - sw $a3, 1540($sp)  
15788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611C0 - lwc1 $f16, 0($t0)  
15789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611C4 - lwc1 $f0, 0($t2)  
15789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611C8 - lwc1 $f2, 4($t0)  
15789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611CC - add.s $f16, $f16, $f0  
15789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611D0 - lwc1 $f3, 4($t2)  
15789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611D4 - add.s $f2, $f2, $f3  
15790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611D8 - swc1 $f16, 1676($sp)  
15790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611DC - lw $a3, 1676($sp)  
15790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611E0 - lwc1 $f16, 8($t0)  
15790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611E4 - swc1 $f2, 1680($sp)  
15791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611E8 - lw $t0, 1680($sp)  
15791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611EC - lwc1 $f0, 8($t2)  
15791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611F0 - sw $a3, 1580($sp)  
15791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611F4 - add.s $f16, $f16, $f0  
15792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611F8 - sw $t0, 1584($sp)  
15792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88611FC - lw $a3, 1580($sp)  
15792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861200 - swc1 $f16, 1684($sp)  
15792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861204 - lw $t0, 1684($sp)  
15792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861208 - lw $t2, 1584($sp)  
15793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886120C - sw $t0, 1588($sp)  
15793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861210 - sw $a3, 1508($sp)  
15793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861214 - lw $a3, 1588($sp)  
15793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861218 - sw $t2, 1512($sp)  
15794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886121C - sw $a3, 1516($sp)  
15794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861220 - lwc1 $f16, 0($t1)  
15794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861224 - lwc1 $f2, 8($a2)  
15794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861228 - lwc1 $f0, 4($t1)  
15794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886122C - mul.s $f16, $f16, $f2  
15795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861230 - lwc1 $f3, 8($t1)  
15795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861234 - mul.s $f0, $f0, $f2  
15795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861238 - swc1 $f16, 1700($sp)  
15795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886123C - mul.s $f2, $f3, $f2  
15796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861240 - lw $a3, 1700($sp)  
15796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861244 - swc1 $f0, 1704($sp)  
15797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861248 - lw $t0, 1704($sp)  
15797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886124C - swc1 $f2, 1708($sp)  
15797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861250 - sw $a3, 1616($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861254 - lw $a3, 1708($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861258 - sw $t0, 1620($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886125C - sw $a3, 1624($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861260 - lw $a3, 1616($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861264 - lw $t0, 1620($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861268 - sw $a3, 1544($sp)  
15798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886126C - lw $a3, 1624($sp)  
15799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861270 - sw $t0, 1548($sp)  
15799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861274 - sw $a3, 1552($sp)  
15799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861278 - lwc1 $f16, 0($t3)  
15799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886127C - lwc1 $f0, 0($v0)  
15800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861280 - lwc1 $f2, 4($t3)  
15800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861284 - add.s $f16, $f16, $f0  
15801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861288 - lwc1 $f3, 4($v0)  
15801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886128C - add.s $f2, $f2, $f3  
15801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861290 - swc1 $f16, 1724($sp)  
15801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861294 - lw $a3, 1724($sp)  
15801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861298 - lwc1 $f16, 8($t3)  
15801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886129C - swc1 $f2, 1728($sp)  
15802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612A0 - lw $t0, 1728($sp)  
15802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612A4 - lwc1 $f0, 8($v0)  
15802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612A8 - sw $a3, 1568($sp)  
15802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612AC - add.s $f16, $f16, $f0  
15803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612B0 - sw $t0, 1572($sp)  
15803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612B4 - lw $a3, 1568($sp)  
15803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612B8 - swc1 $f16, 1732($sp)  
15803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612BC - lw $t0, 1732($sp)  
15804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612C0 - lw $t2, 1572($sp)  
15804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612C4 - sw $t0, 1576($sp)  
15804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612C8 - sw $a3, 1556($sp)  
15804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612CC - lw $a3, 1576($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612D0 - sw $t2, 1560($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612D4 - sw $a3, 1564($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612D8 - lw $a3, 1556($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612DC - lw $t0, 1560($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612E0 - sw $a3, 1496($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612E4 - lw $a3, 1564($sp)  
15805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612E8 - sw $t0, 1500($sp)  
15806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612EC - sw $a3, 1504($sp)  
15806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612F0 - lw $a3, 1496($sp)  
15806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612F4 - mtc1 $s6, $f16  
15806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612F8 - lw $t0, 1500($sp)  
15807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88612FC - cvt.s.w $f20, $f16  
15807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861300 - sw $a3, 52($sp)  
15807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861304 - lw $a3, 1504($sp)  
15807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861308 - sw $t0, 56($sp)  
15807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886130C - sw $a3, 60($sp)  
15808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861310 - mul.s $f22, $f22, $f13  
15808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861314 - addiu $a3, $a0, 36  
15808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861318 - mul.s $f20, $f20, $f13  
15808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886131C - lw $t0, 0($a3)  
15808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861320 - lw $t2, 4($a3)  
15809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861324 - sw $t0, 1760($sp)  
15809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861328 - lw $a3, 8($a3)  
15809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886132C - sw $t2, 1764($sp)  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861330 - sw $a3, 1768($sp)  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861334 - addiu $a3, $sp, 1760  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861338 - lwc1 $f0, 0($a2)  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886133C - lwc1 $f16, 0($a3)  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861340 - lwc1 $f2, 4($a2)  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861344 - mul.s $f16, $f0, $f16  
15810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861348 - lwc1 $f13, 4($a3)  
15811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886134C - mul.s $f13, $f2, $f13  
15811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861350 - swc1 $f16, 1796($sp)  
15811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861354 - lw $t0, 1796($sp)  
15812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861358 - swc1 $f13, 1800($sp)  
15812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886135C - lw $t2, 1800($sp)  
15812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861360 - sw $t0, 1784($sp)  
15812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861364 - lwc1 $f13, 8($a2)  
15813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861368 - sw $t2, 1788($sp)  
15813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886136C - lwc1 $f16, 8($a3)  
15813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861370 - lw $a3, 1784($sp)  
15813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861374 - mul.s $f16, $f13, $f16  
15814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861378 - lw $t0, 1788($sp)  
15814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886137C - sw $a3, 1772($sp)  
15814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861380 - swc1 $f16, 1804($sp)  
15814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861384 - lw $a3, 1804($sp)  
15815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861388 - sw $t0, 1776($sp)  
15815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886138C - sw $a3, 1792($sp)  
15815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861390 - lw $a3, 1792($sp)  
15815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861394 - addiu $t0, $sp, 1772  
15815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861398 - sw $a3, 1780($sp)  
15816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886139C - swc1 $f0, 1820($sp)  
15816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613A0 - lwc1 $f0, 0($t0)  
15816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613A4 - swc1 $f2, 1824($sp)  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613A8 - lwc1 $f2, 4($t0)  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613AC - swc1 $f13, 1828($sp)  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613B0 - add.s $f0, $f0, $f2  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613B4 - lw $a3, 1820($sp)  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613B8 - lwc1 $f13, 8($t0)  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613BC - lw $t0, 1824($sp)  
15817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613C0 - sw $a3, 244($sp)  
15818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613C4 - add.s $f13, $f0, $f13  
15818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613C8 - lw $a3, 1828($sp)  
15818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613CC - sw $t0, 248($sp)  
15819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613D0 - mul.s $f18, $f21, $f18  
15819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613D4 - neg.s $f13, $f13  
15819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613D8 - swc1 $f13, 1832($sp)  
15819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613DC - lw $t0, 1832($sp)  
15820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613E0 - sw $a3, 252($sp)  
15820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613E4 - sw $t0, 256($sp)  
15820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613E8 - lw $a3, 244($sp)  
15821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613EC - addiu $t0, $s1, 208  
15821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613F0 - lw $t2, 248($sp)  
15821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613F4 - sw $a3, 0($t0)  
15821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613F8 - lw $a3, 252($sp)  
15821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88613FC - swc1 $f26, 1852($sp)  
15822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861400 - sw $t2, 4($t0)  
15822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861404 - lw $t2, 256($sp)  
15822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861408 - swc1 $f18, 1856($sp)  
15822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886140C - swc1 $f24, 1860($sp)  
15822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861410 - sw $a3, 8($t0)  
15823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861414 - sw $t2, 12($t0)  
15823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861418 - lw $a3, 1852($sp)  
15823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886141C - lw $t0, 1856($sp)  
15824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861420 - sw $a3, 272($sp)  
15824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861424 - lw $a3, 1860($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861428 - sw $t0, 276($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886142C - sw $a3, 280($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861430 - lw $a3, 272($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861434 - lw $t0, 276($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861438 - sw $a3, 28($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886143C - lw $a3, 280($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861440 - sw $t0, 32($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861444 - sw $a3, 36($sp)  
15825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861448 - lw $a3, 0($s4)  
15826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886144C - lw $t0, 4($s4)  
15826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861450 - sw $a3, 4312($sp)  
15826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861454 - lw $a3, 8($s4)  
15826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861458 - sw $t0, 4316($sp)  
15827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886145C - sw $a3, 4320($sp)  
15828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861460 - addiu $a3, $sp, 4312  
15828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861464 - lwc1 $f13, 0($s4)  
15828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861468 - lwc1 $f18, 0($a3)  
15829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886146C - lwc1 $f0, 4($s4)  
15829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861470 - mul.s $f18, $f13, $f18  
15829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861474 - lwc1 $f2, 4($a3)  
15829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861478 - mul.s $f2, $f0, $f2  
15829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886147C - swc1 $f18, 4348($sp)  
15830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861480 - lw $t0, 4348($sp)  
15830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861484 - swc1 $f2, 4352($sp)  
15830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861488 - lw $t2, 4352($sp)  
15830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886148C - sw $t0, 4336($sp)  
15830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861490 - lwc1 $f18, 8($s4)  
15831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861494 - sw $t2, 4340($sp)  
15831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861498 - lwc1 $f2, 8($a3)  
15831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886149C - lw $a3, 4336($sp)  
15831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614A0 - mul.s $f2, $f18, $f2  
15832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614A4 - lw $t0, 4340($sp)  
15832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614A8 - sw $a3, 4324($sp)  
15832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614AC - swc1 $f2, 4356($sp)  
15832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614B0 - lw $a3, 4356($sp)  
15833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614B4 - sw $t0, 4328($sp)  
15833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614B8 - sw $a3, 4344($sp)  
15833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614BC - lw $a3, 4344($sp)  
15833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614C0 - addiu $t0, $sp, 4324  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614C4 - sw $a3, 4332($sp)  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614C8 - lwc1 $f2, 0($t0)  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614CC - lwc1 $f3, 4($t0)  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614D0 - lwc1 $f4, 8($t0)  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614D4 - add.s $f2, $f2, $f3  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614D8 - add.s $f2, $f2, $f4  
15834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614DC - sqrt.s $f2, $f2  
15835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614E0 - div.s $f2, $f24, $f2  
15835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614E4 - addiu $a3, $sp, 1900  
15835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614E8 - addiu $t0, $sp, 1912  
15836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614EC - addiu $t2, $sp, 1888  
15836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614F0 - add.s $f12, $f12, $f22  
15836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614F4 - add.s $f14, $f14, $f20  
15836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614F8 - sub.s $f1, $f12, $f15  
15837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88614FC - mul.s $f13, $f13, $f2  
15837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861500 - mul.s $f0, $f0, $f2  
15837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861504 - mul.s $f18, $f18, $f2  
15837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861508 - swc1 $f13, 4372($sp)  
15837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886150C - swc1 $f0, 4376($sp)  
15838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861510 - swc1 $f18, 4380($sp)  
15838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861514 - lw $t3, 4372($sp)  
15838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861518 - lw $v0, 4376($sp)  
15838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886151C - sw $t3, 4300($sp)  
15838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861520 - lw $t3, 4380($sp)  
15839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861524 - sw $v0, 4304($sp)  
15839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861528 - sub.s $f16, $f14, $f15  
15839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886152C - sw $t3, 4308($sp)  
15840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861530 - lw $t3, 4300($sp)  
15840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861534 - lw $v0, 4304($sp)  
15840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861538 - sw $t3, 260($sp)  
15840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886153C - sub.s $f12, $f19, $f12  
15840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861540 - lw $t3, 4308($sp)  
15841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861544 - sub.s $f14, $f19, $f14  
15841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861548 - sw $v0, 264($sp)  
15842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886154C - sw $t3, 268($sp)  
15842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861550 - lw $t3, 260($sp)  
15842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861554 - lw $v0, 264($sp)  
15842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861558 - sub.s $f13, $f14, $f15  
15842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886155C - sw $t3, 52($sp)  
15842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861560 - lw $t3, 268($sp)  
15843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861564 - sw $v0, 56($sp)  
15843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861568 - sw $t3, 60($sp)  
15843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886156C - lwc1 $f18, 0($a2)  
15843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861570 - lwc1 $f19, 0($a0)  
15844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861574 - lwc1 $f0, 4($a0)  
15844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861578 - mul.s $f19, $f19, $f18  
15844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886157C - lwc1 $f14, 8($a0)  
15844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861580 - mul.s $f0, $f0, $f18  
15845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861584 - mul.s $f14, $f14, $f18  
15845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861588 - swc1 $f19, 2008($sp)  
15846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886158C - lw $t3, 2008($sp)  
15846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861590 - swc1 $f0, 2012($sp)  
15846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861594 - lw $v0, 2012($sp)  
15846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861598 - swc1 $f14, 2016($sp)  
15846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886159C - sw $t3, 1972($sp)  
15846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615A0 - sub.s $f12, $f12, $f15  
15847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615A4 - lw $t3, 2016($sp)  
15847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615A8 - sw $v0, 1976($sp)  
15847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615AC - sw $t3, 1980($sp)  
15848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615B0 - lw $t3, 1972($sp)  
15848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615B4 - lw $v0, 1976($sp)  
15848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615B8 - sw $t3, 1900($sp)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615BC - lw $t3, 1980($sp)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615C0 - sw $v0, 1904($sp)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615C4 - sw $t3, 1908($sp)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615C8 - lwc1 $f14, 0($a1)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615CC - lwc1 $f15, 4($a2)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615D0 - lwc1 $f18, 4($a1)  
15849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615D4 - mul.s $f14, $f14, $f15  
15850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615D8 - lwc1 $f19, 8($a1)  
15850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615DC - mul.s $f18, $f18, $f15  
15850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615E0 - swc1 $f14, 2032($sp)  
15850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615E4 - mul.s $f15, $f19, $f15  
15851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615E8 - lw $t3, 2032($sp)  
15851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615EC - swc1 $f18, 2036($sp)  
15851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615F0 - lw $v0, 2036($sp)  
15851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615F4 - swc1 $f15, 2040($sp)  
15851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615F8 - sw $t3, 1984($sp)  
15852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88615FC - lw $t3, 2040($sp)  
15852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861600 - sw $v0, 1988($sp)  
15852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861604 - sw $t3, 1992($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861608 - lw $t3, 1984($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886160C - lw $v0, 1988($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861610 - sw $t3, 1912($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861614 - lw $t3, 1992($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861618 - sw $v0, 1916($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886161C - sw $t3, 1920($sp)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861620 - lwc1 $f14, 0($a3)  
15853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861624 - lwc1 $f15, 0($t0)  
15854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861628 - lwc1 $f18, 4($a3)  
15854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886162C - add.s $f14, $f14, $f15  
15854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861630 - lwc1 $f19, 4($t0)  
15855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861634 - add.s $f18, $f18, $f19  
15855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861638 - swc1 $f14, 2056($sp)  
15855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886163C - lwc1 $f14, 8($a3)  
15855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861640 - lw $a3, 2056($sp)  
15856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861644 - swc1 $f18, 2060($sp)  
15856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861648 - lwc1 $f18, 8($t0)  
15856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886164C - lw $t0, 2060($sp)  
15856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861650 - add.s $f14, $f14, $f18  
15856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861654 - sw $a3, 1960($sp)  
15857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861658 - sw $t0, 1964($sp)  
15857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886165C - swc1 $f14, 2064($sp)  
15857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861660 - lw $a3, 2064($sp)  
15857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861664 - lw $t0, 1960($sp)  
15858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861668 - sw $a3, 1968($sp)  
15858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886166C - lw $a3, 1964($sp)  
15858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861670 - sw $t0, 1888($sp)  
15859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861674 - lw $t0, 1968($sp)  
15859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861678 - sw $a3, 1892($sp)  
15859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886167C - sw $t0, 1896($sp)  
15860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861680 - lwc1 $f14, 0($t1)  
15860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861684 - lwc1 $f15, 8($a2)  
15860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861688 - lwc1 $f18, 4($t1)  
15860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886168C - mul.s $f14, $f14, $f15  
15860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861690 - lwc1 $f19, 8($t1)  
15860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861694 - mul.s $f18, $f18, $f15  
15861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861698 - swc1 $f14, 2080($sp)  
15861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886169C - mul.s $f15, $f19, $f15  
15861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616A0 - lw $a3, 2080($sp)  
15861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616A4 - swc1 $f18, 2084($sp)  
15862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616A8 - lw $t0, 2084($sp)  
15862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616AC - swc1 $f15, 2088($sp)  
15862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616B0 - sw $a3, 1996($sp)  
15862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616B4 - lw $a3, 2088($sp)  
15863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616B8 - sw $t0, 2000($sp)  
15863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616BC - sw $a3, 2004($sp)  
15863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616C0 - lw $a3, 1996($sp)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616C4 - lw $t0, 2000($sp)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616C8 - sw $a3, 1924($sp)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616CC - lw $a3, 2004($sp)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616D0 - sw $t0, 1928($sp)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616D4 - sw $a3, 1932($sp)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616D8 - addiu $a3, $sp, 1924  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616DC - lwc1 $f14, 0($t2)  
15864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616E0 - lwc1 $f15, 0($a3)  
15865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616E4 - lwc1 $f18, 4($t2)  
15865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616E8 - add.s $f14, $f14, $f15  
15865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616EC - lwc1 $f19, 4($a3)  
15866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616F0 - add.s $f18, $f18, $f19  
15866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616F4 - swc1 $f14, 2104($sp)  
15866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616F8 - lwc1 $f14, 8($t2)  
15866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88616FC - lw $t0, 2104($sp)  
15866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861700 - swc1 $f18, 2108($sp)  
15867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861704 - lwc1 $f18, 8($a3)  
15867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861708 - lw $a3, 2108($sp)  
15868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886170C - add.s $f14, $f14, $f18  
15868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861710 - sw $t0, 1948($sp)  
15868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861714 - sw $a3, 1952($sp)  
15868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861718 - swc1 $f14, 2112($sp)  
15868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886171C - lw $a3, 2112($sp)  
15868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861720 - lw $t0, 1948($sp)  
15869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861724 - sw $a3, 1956($sp)  
15869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861728 - lw $a3, 1952($sp)  
15869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886172C - sw $t0, 1936($sp)  
15869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861730 - lw $t0, 1956($sp)  
15870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861734 - sw $a3, 1940($sp)  
15870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861738 - sw $t0, 1944($sp)  
15870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886173C - lw $a3, 1936($sp)  
15870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861740 - lw $t0, 1940($sp)  
15871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861744 - sw $a3, 1876($sp)  
15871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861748 - lw $a3, 1944($sp)  
15871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886174C - sw $t0, 1880($sp)  
15871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861750 - sw $a3, 1884($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861754 - lw $a3, 1876($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861758 - lw $t0, 1880($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886175C - sw $a3, 52($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861760 - lw $a3, 1884($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861764 - sw $t0, 56($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861768 - sw $a3, 60($sp)  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886176C - addiu $a3, $a0, 36  
15872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861770 - lw $t0, 0($a3)  
15873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861774 - lw $t2, 4($a3)  
15873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861778 - sw $t0, 2140($sp)  
15873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886177C - lw $a3, 8($a3)  
15874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861780 - sw $t2, 2144($sp)  
15874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861784 - sw $a3, 2148($sp)  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861788 - swc1 $f25, 4848($sp)  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886178C - addiu $a3, $sp, 2140  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861790 - lwc1 $f14, 0($a2)  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861794 - lwc1 $f15, 0($a3)  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861798 - lwc1 $f18, 4($a2)  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886179C - mul.s $f15, $f14, $f15  
15875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617A0 - lwc1 $f19, 4($a3)  
15876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617A4 - mul.s $f19, $f18, $f19  
15876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617A8 - swc1 $f15, 2176($sp)  
15876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617AC - lwc1 $f15, 8($a2)  
15876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617B0 - lw $t0, 2176($sp)  
15877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617B4 - swc1 $f19, 2180($sp)  
15877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617B8 - lwc1 $f19, 8($a3)  
15877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617BC - lw $a3, 2180($sp)  
15878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617C0 - mul.s $f19, $f15, $f19  
15878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617C4 - sw $t0, 2164($sp)  
15878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617C8 - sw $a3, 2168($sp)  
15878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617CC - swc1 $f19, 2184($sp)  
15878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617D0 - lw $a3, 2184($sp)  
15878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617D4 - lw $t0, 2164($sp)  
15879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617D8 - sw $a3, 2172($sp)  
15879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617DC - lw $a3, 2168($sp)  
15879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617E0 - sw $t0, 2152($sp)  
15879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617E4 - lw $t0, 2172($sp)  
15880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617E8 - sw $a3, 2156($sp)  
15880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617EC - sw $t0, 2160($sp)  
15880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617F0 - addiu $a3, $sp, 2152  
15880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617F4 - lwc1 $f19, 0($a3)  
15881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617F8 - lwc1 $f0, 4($a3)  
15881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88617FC - swc1 $f14, 2200($sp)  
15881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861800 - add.s $f19, $f19, $f0  
15881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861804 - lwc1 $f14, 8($a3)  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861808 - swc1 $f18, 2204($sp)  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886180C - swc1 $f15, 2208($sp)  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861810 - lw $a3, 2200($sp)  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861814 - add.s $f14, $f19, $f14  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861818 - lw $t0, 2204($sp)  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886181C - sw $a3, 284($sp)  
15882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861820 - neg.s $f14, $f14  
15883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861824 - swc1 $f14, 2212($sp)  
15883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861828 - lw $a3, 2208($sp)  
15883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886182C - sw $t0, 288($sp)  
15884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861830 - mul.s $f14, $f1, $f23  
15884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861834 - lw $t0, 2212($sp)  
15884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861838 - sw $a3, 292($sp)  
15884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886183C - sw $t0, 296($sp)  
15885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861840 - lw $a3, 284($sp)  
15885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861844 - addiu $t0, $s1, 224  
15885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861848 - lw $t2, 288($sp)  
15885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886184C - sw $a3, 0($t0)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861850 - lw $a3, 292($sp)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861854 - swc1 $f24, 2232($sp)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861858 - sw $t2, 4($t0)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886185C - lw $t2, 296($sp)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861860 - swc1 $f14, 2236($sp)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861864 - swc1 $f26, 2240($sp)  
15886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861868 - sw $a3, 8($t0)  
15887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886186C - sw $t2, 12($t0)  
15887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861870 - lw $a3, 2232($sp)  
15887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861874 - lw $t0, 2236($sp)  
15887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861878 - sw $a3, 312($sp)  
15888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886187C - lw $a3, 2240($sp)  
15888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861880 - sw $t0, 316($sp)  
15888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861884 - sw $a3, 320($sp)  
15888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861888 - lw $a3, 312($sp)  
15889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886188C - lw $t0, 316($sp)  
15889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861890 - sw $a3, 28($sp)  
15889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861894 - lw $a3, 320($sp)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861898 - sw $t0, 32($sp)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886189C - sw $a3, 36($sp)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618A0 - lw $a3, 0($s4)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618A4 - lw $t0, 4($s4)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618A8 - sw $a3, 4420($sp)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618AC - lw $a3, 8($s4)  
15890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618B0 - sw $t0, 4424($sp)  
15891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618B4 - sw $a3, 4428($sp)  
15891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618B8 - addiu $a3, $sp, 4420  
15892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618BC - lwc1 $f14, 0($s4)  
15892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618C0 - lwc1 $f15, 0($a3)  
15892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618C4 - lwc1 $f18, 4($s4)  
15892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618C8 - mul.s $f15, $f14, $f15  
15892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618CC - lwc1 $f19, 4($a3)  
15892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618D0 - lwc1 $f0, 8($s4)  
15893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618D4 - mul.s $f19, $f18, $f19  
15893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618D8 - swc1 $f15, 4456($sp)  
15893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618DC - lw $t0, 4456($sp)  
15894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618E0 - swc1 $f19, 4460($sp)  
15894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618E4 - lwc1 $f15, 8($a3)  
15894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618E8 - lw $a3, 4460($sp)  
15894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618EC - mul.s $f15, $f0, $f15  
15894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618F0 - sw $t0, 4444($sp)  
15895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618F4 - sw $a3, 4448($sp)  
15895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618F8 - swc1 $f15, 4464($sp)  
15895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88618FC - lw $a3, 4464($sp)  
15896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861900 - lw $t0, 4444($sp)  
15896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861904 - sw $a3, 4452($sp)  
15896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861908 - lw $a3, 4448($sp)  
15896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886190C - sw $t0, 4432($sp)  
15896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861910 - lw $t0, 4452($sp)  
15897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861914 - sw $a3, 4436($sp)  
15897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861918 - sw $t0, 4440($sp)  
15897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886191C - addiu $a3, $sp, 4432  
15898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861920 - lwc1 $f15, 0($a3)  
15898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861924 - lwc1 $f19, 4($a3)  
15898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861928 - lwc1 $f2, 8($a3)  
15898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886192C - add.s $f15, $f15, $f19  
15899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861930 - add.s $f15, $f15, $f2  
15899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861934 - sqrt.s $f15, $f15  
15899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861938 - div.s $f15, $f24, $f15  
15900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886193C - addiu $a3, $sp, 2280  
15900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861940 - addiu $t0, $sp, 2292  
15900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861944 - addiu $t2, $sp, 2268  
15900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861948 - addiu $t3, $sp, 2304  
15900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886194C - mul.s $f14, $f14, $f15  
15900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861950 - mul.s $f18, $f18, $f15  
15901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861954 - swc1 $f14, 4480($sp)  
15901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861958 - mul.s $f15, $f0, $f15  
15901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886195C - swc1 $f18, 4484($sp)  
15901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861960 - swc1 $f15, 4488($sp)  
15902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861964 - lw $v0, 4480($sp)  
15902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861968 - lw $v1, 4484($sp)  
15902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886196C - sw $v0, 4408($sp)  
15902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861970 - lw $v0, 4488($sp)  
15903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861974 - sw $v1, 4412($sp)  
15903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861978 - sw $v0, 4416($sp)  
15903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886197C - lw $v0, 4408($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861980 - lw $v1, 4412($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861984 - sw $v0, 300($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861988 - lw $v0, 4416($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886198C - sw $v1, 304($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861990 - sw $v0, 308($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861994 - lw $v0, 300($sp)  
15904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861998 - lw $v1, 304($sp)  
15905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886199C - sw $v0, 52($sp)  
15905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619A0 - lw $v0, 308($sp)  
15905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619A4 - sw $v1, 56($sp)  
15906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619A8 - sw $v0, 60($sp)  
15906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619AC - lwc1 $f14, 0($a2)  
15906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619B0 - lwc1 $f15, 0($a0)  
15906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619B4 - lwc1 $f18, 4($a0)  
15907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619B8 - mul.s $f15, $f15, $f14  
15907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619BC - lwc1 $f19, 8($a0)  
15907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619C0 - mul.s $f18, $f18, $f14  
15907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619C4 - swc1 $f15, 2388($sp)  
15908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619C8 - mul.s $f14, $f19, $f14  
15908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619CC - swc1 $f18, 2392($sp)  
15908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619D0 - lw $v0, 2388($sp)  
15908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619D4 - swc1 $f14, 2396($sp)  
15908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619D8 - lw $v1, 2392($sp)  
15908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619DC - sw $v0, 2352($sp)  
15909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619E0 - lw $v0, 2396($sp)  
15909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619E4 - sw $v1, 2356($sp)  
15909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619E8 - sw $v0, 2360($sp)  
15910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619EC - lw $v0, 2352($sp)  
15910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619F0 - lw $v1, 2356($sp)  
15910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619F4 - sw $v0, 2280($sp)  
15910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619F8 - lw $v0, 2360($sp)  
15910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88619FC - sw $v1, 2284($sp)  
15911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A00 - sw $v0, 2288($sp)  
15911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A04 - lwc1 $f14, 0($a1)  
15911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A08 - lwc1 $f15, 4($a2)  
15911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A0C - lwc1 $f18, 4($a1)  
15912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A10 - mul.s $f14, $f14, $f15  
15912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A14 - lwc1 $f19, 8($a1)  
15912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A18 - mul.s $f18, $f18, $f15  
15912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A1C - swc1 $f14, 2412($sp)  
15912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A20 - mul.s $f15, $f19, $f15  
15912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A24 - swc1 $f18, 2416($sp)  
15913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A28 - lw $v0, 2412($sp)  
15913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A2C - swc1 $f15, 2420($sp)  
15913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A30 - lw $v1, 2416($sp)  
15913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A34 - sw $v0, 2364($sp)  
15914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A38 - lw $v0, 2420($sp)  
15914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A3C - sw $v1, 2368($sp)  
15914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A40 - sw $v0, 2372($sp)  
15914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A44 - lw $v0, 2364($sp)  
15915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A48 - lw $v1, 2368($sp)  
15915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A4C - sw $v0, 2292($sp)  
15915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A50 - lw $v0, 2372($sp)  
15916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A54 - sw $v1, 2296($sp)  
15916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A58 - sw $v0, 2300($sp)  
15916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A5C - lwc1 $f14, 0($a3)  
15917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A60 - lwc1 $f15, 0($t0)  
15917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A64 - lwc1 $f18, 4($a3)  
15917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A68 - add.s $f14, $f14, $f15  
15917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A6C - lwc1 $f19, 4($t0)  
15917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A70 - lwc1 $f0, 8($a3)  
15918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A74 - add.s $f18, $f18, $f19  
15918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A78 - lwc1 $f2, 8($t0)  
15918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A7C - swc1 $f14, 2436($sp)  
15918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A80 - add.s $f14, $f0, $f2  
15919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A84 - lw $a3, 2436($sp)  
15919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A88 - swc1 $f18, 2440($sp)  
15919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A8C - lw $t0, 2440($sp)  
15920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A90 - sw $a3, 2340($sp)  
15920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A94 - swc1 $f14, 2444($sp)  
15920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A98 - lw $a3, 2444($sp)  
15920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861A9C - sw $t0, 2344($sp)  
15920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AA0 - sw $a3, 2348($sp)  
15921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AA4 - lw $a3, 2340($sp)  
15921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AA8 - lw $t0, 2344($sp)  
15921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AAC - sw $a3, 2268($sp)  
15921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AB0 - lw $a3, 2348($sp)  
15922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AB4 - sw $t0, 2272($sp)  
15922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AB8 - sw $a3, 2276($sp)  
15922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ABC - lwc1 $f14, 0($t1)  
15923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AC0 - lwc1 $f15, 8($a2)  
15923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AC4 - lwc1 $f18, 4($t1)  
15923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AC8 - mul.s $f14, $f14, $f15  
15923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ACC - lwc1 $f19, 8($t1)  
15923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AD0 - mul.s $f18, $f18, $f15  
15924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AD4 - swc1 $f14, 2460($sp)  
15924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AD8 - mul.s $f15, $f19, $f15  
15924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ADC - swc1 $f18, 2464($sp)  
15925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AE0 - lw $a3, 2460($sp)  
15925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AE4 - swc1 $f15, 2468($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AE8 - lw $t0, 2464($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AEC - sw $a3, 2376($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AF0 - lw $a3, 2468($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AF4 - sw $t0, 2380($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AF8 - sw $a3, 2384($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861AFC - lw $a3, 2376($sp)  
15926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B00 - lw $t0, 2380($sp)  
15927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B04 - sw $a3, 2304($sp)  
15927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B08 - lw $a3, 2384($sp)  
15927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B0C - sw $t0, 2308($sp)  
15927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B10 - sw $a3, 2312($sp)  
15928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B14 - lwc1 $f14, 0($t2)  
15928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B18 - lwc1 $f15, 0($t3)  
15928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B1C - lwc1 $f18, 4($t2)  
15928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B20 - add.s $f14, $f14, $f15  
15929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B24 - lwc1 $f19, 4($t3)  
15929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B28 - lwc1 $f0, 8($t2)  
15929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B2C - add.s $f18, $f18, $f19  
15930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B30 - lwc1 $f2, 8($t3)  
15930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B34 - swc1 $f14, 2484($sp)  
15930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B38 - add.s $f14, $f0, $f2  
15930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B3C - lw $a3, 2484($sp)  
15930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B40 - swc1 $f18, 2488($sp)  
15930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B44 - lw $t0, 2488($sp)  
15931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B48 - sw $a3, 2328($sp)  
15931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B4C - swc1 $f14, 2492($sp)  
15931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B50 - lw $a3, 2492($sp)  
15931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B54 - sw $t0, 2332($sp)  
15932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B58 - sw $a3, 2336($sp)  
15932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B5C - lw $a3, 2328($sp)  
15932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B60 - lw $t0, 2332($sp)  
15933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B64 - sw $a3, 2316($sp)  
15933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B68 - lw $a3, 2336($sp)  
15933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B6C - sw $t0, 2320($sp)  
15934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B70 - sw $a3, 2324($sp)  
15934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B74 - lw $a3, 2316($sp)  
15934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B78 - lw $t0, 2320($sp)  
15935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B7C - sw $a3, 2256($sp)  
15935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B80 - lw $a3, 2324($sp)  
15935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B84 - sw $t0, 2260($sp)  
15935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B88 - sw $a3, 2264($sp)  
15935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B8C - lw $a3, 2256($sp)  
15936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B90 - lw $t0, 2260($sp)  
15936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B94 - sw $a3, 52($sp)  
15936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B98 - lw $a3, 2264($sp)  
15937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861B9C - sw $t0, 56($sp)  
15937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BA0 - sw $a3, 60($sp)  
15937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BA4 - addiu $a3, $a0, 36  
15937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BA8 - lw $t0, 0($a3)  
15937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BAC - lw $t2, 4($a3)  
15938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BB0 - sw $t0, 2520($sp)  
15938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BB4 - lw $a3, 8($a3)  
15938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BB8 - sw $t2, 2524($sp)  
15939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BBC - sw $a3, 2528($sp)  
15939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BC0 - addiu $a3, $sp, 2520  
15939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BC4 - lwc1 $f14, 0($a2)  
15939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BC8 - lwc1 $f15, 0($a3)  
15940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BCC - lwc1 $f18, 4($a2)  
15940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BD0 - mul.s $f15, $f14, $f15  
15940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BD4 - lwc1 $f19, 4($a3)  
15940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BD8 - lwc1 $f0, 8($a2)  
15941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BDC - mul.s $f19, $f18, $f19  
15941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BE0 - swc1 $f15, 2556($sp)  
15941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BE4 - lw $t0, 2556($sp)  
15941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BE8 - swc1 $f19, 2560($sp)  
15941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BEC - lwc1 $f15, 8($a3)  
15942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BF0 - lw $a3, 2560($sp)  
15942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BF4 - mul.s $f15, $f0, $f15  
15943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BF8 - sw $t0, 2544($sp)  
15943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861BFC - sw $a3, 2548($sp)  
15943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C00 - swc1 $f15, 2564($sp)  
15944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C04 - lw $a3, 2564($sp)  
15944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C08 - lw $t0, 2544($sp)  
15944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C0C - sw $a3, 2552($sp)  
15944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C10 - lw $a3, 2548($sp)  
15944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C14 - sw $t0, 2532($sp)  
15945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C18 - lw $t0, 2552($sp)  
15945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C1C - sw $a3, 2536($sp)  
15945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C20 - sw $t0, 2540($sp)  
15946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C24 - addiu $a3, $sp, 2532  
15946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C28 - lwc1 $f15, 0($a3)  
15946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C2C - lwc1 $f19, 4($a3)  
15947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C30 - swc1 $f14, 2580($sp)  
15947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C34 - add.s $f15, $f15, $f19  
15948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C38 - lwc1 $f14, 8($a3)  
15948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C3C - swc1 $f18, 2584($sp)  
15949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C40 - swc1 $f0, 2588($sp)  
15949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C44 - lw $a3, 2580($sp)  
15949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C48 - add.s $f14, $f15, $f14  
15949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C4C - lw $t0, 2584($sp)  
15950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C50 - sw $a3, 324($sp)  
15950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C54 - mul.s $f12, $f12, $f23  
15950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C58 - neg.s $f14, $f14  
15950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C5C - swc1 $f14, 2592($sp)  
15951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C60 - lw $a3, 2588($sp)  
15951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C64 - sw $t0, 328($sp)  
15951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C68 - lw $t0, 2592($sp)  
15952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C6C - sw $a3, 332($sp)  
15952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C70 - sw $t0, 336($sp)  
15952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C74 - lw $a3, 324($sp)  
15952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C78 - addiu $t0, $s1, 240  
15952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C7C - lw $t2, 328($sp)  
15952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C80 - sw $a3, 0($t0)  
15953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C84 - lw $a3, 332($sp)  
15953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C88 - swc1 $f17, 2612($sp)  
15953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C8C - sw $t2, 4($t0)  
15954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C90 - lw $t2, 336($sp)  
15954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C94 - swc1 $f12, 2616($sp)  
15954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C98 - swc1 $f26, 2620($sp)  
15955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861C9C - sw $a3, 8($t0)  
15955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CA0 - sw $t2, 12($t0)  
15955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CA4 - lw $a3, 2612($sp)  
15955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CA8 - lw $t0, 2616($sp)  
15955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CAC - sw $a3, 352($sp)  
15955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CB0 - lw $a3, 2620($sp)  
15956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CB4 - sw $t0, 356($sp)  
15956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CB8 - sw $a3, 360($sp)  
15956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CBC - lw $a3, 352($sp)  
15957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CC0 - lw $t0, 356($sp)  
15957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CC4 - sw $a3, 28($sp)  
15957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CC8 - lw $a3, 360($sp)  
15957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CCC - sw $t0, 32($sp)  
15957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CD0 - sw $a3, 36($sp)  
15958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CD4 - lw $a3, 0($s4)  
15958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CD8 - lw $t0, 4($s4)  
15959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CDC - sw $a3, 4528($sp)  
15959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CE0 - lw $a3, 8($s4)  
15959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CE4 - sw $t0, 4532($sp)  
15959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CE8 - sw $a3, 4536($sp)  
15959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CEC - addiu $a3, $sp, 4528  
15960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CF0 - lwc1 $f12, 0($s4)  
15960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CF4 - lwc1 $f14, 0($a3)  
15960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CF8 - lwc1 $f15, 4($s4)  
15960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861CFC - mul.s $f14, $f12, $f14  
15961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D00 - lwc1 $f18, 4($a3)  
15961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D04 - lwc1 $f19, 8($s4)  
15961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D08 - mul.s $f18, $f15, $f18  
15961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D0C - lwc1 $f0, 8($a3)  
15962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D10 - swc1 $f14, 4564($sp)  
15962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D14 - mul.s $f14, $f19, $f0  
15962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D18 - lw $a3, 4564($sp)  
15963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D1C - swc1 $f18, 4568($sp)  
15963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D20 - lw $t0, 4568($sp)  
15963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D24 - swc1 $f14, 4572($sp)  
15963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D28 - sw $a3, 4552($sp)  
15963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D2C - lw $a3, 4572($sp)  
15964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D30 - sw $t0, 4556($sp)  
15964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D34 - sw $a3, 4560($sp)  
15964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D38 - lw $a3, 4552($sp)  
15964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D3C - lw $t0, 4556($sp)  
15965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D40 - sw $a3, 4540($sp)  
15965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D44 - lw $a3, 4560($sp)  
15965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D48 - sw $t0, 4544($sp)  
15965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D4C - sw $a3, 4548($sp)  
15966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D50 - addiu $a3, $sp, 4540  
15966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D54 - lwc1 $f14, 0($a3)  
15966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D58 - lwc1 $f18, 4($a3)  
15967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D5C - lwc1 $f0, 8($a3)  
15967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D60 - add.s $f14, $f14, $f18  
15967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D64 - add.s $f14, $f14, $f0  
15967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D68 - sqrt.s $f14, $f14  
15967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D6C - div.s $f14, $f24, $f14  
15968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D70 - addiu $a3, $sp, 2660  
15968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D74 - addiu $t0, $sp, 2672  
15968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D78 - addiu $t2, $sp, 2648  
15969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D7C - addiu $t3, $sp, 2684  
15969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D80 - mul.s $f12, $f12, $f14  
15969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D84 - mul.s $f15, $f15, $f14  
15969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D88 - swc1 $f12, 4588($sp)  
15970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D8C - mul.s $f14, $f19, $f14  
15970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D90 - swc1 $f15, 4592($sp)  
15970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D94 - swc1 $f14, 4596($sp)  
15970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D98 - lw $v0, 4588($sp)  
15971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861D9C - lw $v1, 4592($sp)  
15971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DA0 - sw $v0, 4516($sp)  
15971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DA4 - lw $v0, 4596($sp)  
15971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DA8 - sw $v1, 4520($sp)  
15971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DAC - sw $v0, 4524($sp)  
15971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DB0 - lw $v0, 4516($sp)  
15972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DB4 - lw $v1, 4520($sp)  
15972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DB8 - sw $v0, 340($sp)  
15972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DBC - lw $v0, 4524($sp)  
15972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DC0 - sw $v1, 344($sp)  
15973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DC4 - sw $v0, 348($sp)  
15973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DC8 - lw $v0, 340($sp)  
15973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DCC - lw $v1, 344($sp)  
15974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DD0 - sw $v0, 52($sp)  
15974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DD4 - lw $v0, 348($sp)  
15974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DD8 - sw $v1, 56($sp)  
15975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DDC - sw $v0, 60($sp)  
15975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DE0 - lwc1 $f12, 0($a2)  
15975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DE4 - lwc1 $f14, 0($a0)  
15975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DE8 - lwc1 $f15, 4($a0)  
15975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DEC - mul.s $f14, $f14, $f12  
15975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DF0 - lwc1 $f18, 8($a0)  
15976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DF4 - mul.s $f15, $f15, $f12  
15976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DF8 - swc1 $f14, 2768($sp)  
15976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861DFC - mul.s $f12, $f18, $f12  
15976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E00 - swc1 $f15, 2772($sp)  
15976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E04 - swc1 $f12, 2776($sp)  
15976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E08 - lw $v0, 2768($sp)  
15977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E0C - lw $v1, 2772($sp)  
15977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E10 - sw $v0, 2732($sp)  
15978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E14 - lw $v0, 2776($sp)  
15978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E18 - sw $v1, 2736($sp)  
15978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E1C - sw $v0, 2740($sp)  
15979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E20 - lw $v0, 2732($sp)  
15979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E24 - lw $v1, 2736($sp)  
15979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E28 - sw $v0, 2660($sp)  
15979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E2C - lw $v0, 2740($sp)  
15979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E30 - sw $v1, 2664($sp)  
15979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E34 - sw $v0, 2668($sp)  
15980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E38 - lwc1 $f12, 0($a1)  
15980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E3C - lwc1 $f14, 4($a2)  
15980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E40 - lwc1 $f15, 4($a1)  
15981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E44 - mul.s $f12, $f12, $f14  
15981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E48 - lwc1 $f18, 8($a1)  
15981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E4C - mul.s $f15, $f15, $f14  
15981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E50 - swc1 $f12, 2792($sp)  
15982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E54 - mul.s $f14, $f18, $f14  
15982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E58 - swc1 $f15, 2796($sp)  
15982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E5C - swc1 $f14, 2800($sp)  
15982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E60 - lw $v0, 2792($sp)  
15983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E64 - lw $v1, 2796($sp)  
15983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E68 - sw $v0, 2744($sp)  
15983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E6C - lw $v0, 2800($sp)  
15984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E70 - sw $v1, 2748($sp)  
15984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E74 - sw $v0, 2752($sp)  
15984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E78 - lw $v0, 2744($sp)  
15984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E7C - lw $v1, 2748($sp)  
15985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E80 - sw $v0, 2672($sp)  
15985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E84 - lw $v0, 2752($sp)  
15985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E88 - sw $v1, 2676($sp)  
15985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E8C - sw $v0, 2680($sp)  
15986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E90 - lwc1 $f12, 0($a3)  
15986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E94 - lwc1 $f14, 0($t0)  
15986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E98 - lwc1 $f15, 4($a3)  
15986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861E9C - add.s $f12, $f12, $f14  
15987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EA0 - lwc1 $f18, 4($t0)  
15987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EA4 - lwc1 $f19, 8($a3)  
15987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EA8 - add.s $f15, $f15, $f18  
15988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EAC - lwc1 $f0, 8($t0)  
15988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EB0 - swc1 $f12, 2816($sp)  
15988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EB4 - add.s $f12, $f19, $f0  
15989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EB8 - lw $a3, 2816($sp)  
15989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EBC - swc1 $f15, 2820($sp)  
15989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EC0 - lw $t0, 2820($sp)  
15990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EC4 - swc1 $f12, 2824($sp)  
15990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EC8 - sw $a3, 2720($sp)  
15990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ECC - lw $a3, 2824($sp)  
15990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ED0 - sw $t0, 2724($sp)  
15991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ED4 - sw $a3, 2728($sp)  
15991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861ED8 - lw $a3, 2720($sp)  
15991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EDC - lw $t0, 2724($sp)  
15992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EE0 - sw $a3, 2648($sp)  
15992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EE4 - lw $a3, 2728($sp)  
15992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EE8 - sw $t0, 2652($sp)  
15993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EEC - sw $a3, 2656($sp)  
15993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EF0 - lwc1 $f12, 0($t1)  
15993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EF4 - lwc1 $f14, 8($a2)  
15993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EF8 - lwc1 $f15, 4($t1)  
15994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861EFC - mul.s $f12, $f12, $f14  
15994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F00 - lwc1 $f18, 8($t1)  
15994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F04 - mul.s $f15, $f15, $f14  
15994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F08 - swc1 $f12, 2840($sp)  
15994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F0C - mul.s $f14, $f18, $f14  
15995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F10 - swc1 $f15, 2844($sp)  
15995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F14 - swc1 $f14, 2848($sp)  
15995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F18 - lw $a3, 2840($sp)  
15995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F1C - lw $t0, 2844($sp)  
15996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F20 - sw $a3, 2756($sp)  
15996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F24 - lw $a3, 2848($sp)  
15996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F28 - sw $t0, 2760($sp)  
15996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F2C - sw $a3, 2764($sp)  
15997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F30 - lw $a3, 2756($sp)  
15997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F34 - lw $t0, 2760($sp)  
15997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F38 - sw $a3, 2684($sp)  
15997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F3C - lw $a3, 2764($sp)  
15998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F40 - sw $t0, 2688($sp)  
15998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F44 - sw $a3, 2692($sp)  
15998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F48 - lwc1 $f12, 0($t2)  
15998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F4C - lwc1 $f14, 0($t3)  
15999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F50 - lwc1 $f15, 4($t2)  
15999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F54 - add.s $f12, $f12, $f14  
15999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F58 - lwc1 $f18, 4($t3)  
16000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F5C - lwc1 $f19, 8($t2)  
16000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F60 - add.s $f15, $f15, $f18  
16001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F64 - lwc1 $f0, 8($t3)  
16001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F68 - swc1 $f12, 2864($sp)  
16001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F6C - add.s $f12, $f19, $f0  
16001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F70 - lw $a3, 2864($sp)  
16001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F74 - swc1 $f15, 2868($sp)  
16002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F78 - lw $t0, 2868($sp)  
16002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F7C - swc1 $f12, 2872($sp)  
16002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F80 - sw $a3, 2708($sp)  
16002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F84 - lw $a3, 2872($sp)  
16003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F88 - sw $t0, 2712($sp)  
16003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F8C - sw $a3, 2716($sp)  
16003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F90 - lw $a3, 2708($sp)  
16003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F94 - lw $t0, 2712($sp)  
16003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F98 - sw $a3, 2696($sp)  
16004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861F9C - lw $a3, 2716($sp)  
16004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FA0 - sw $t0, 2700($sp)  
16004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FA4 - sw $a3, 2704($sp)  
16004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FA8 - lw $a3, 2696($sp)  
16005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FAC - lw $t0, 2700($sp)  
16005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FB0 - sw $a3, 2636($sp)  
16005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FB4 - lw $a3, 2704($sp)  
16005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FB8 - sw $t0, 2640($sp)  
16005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FBC - sw $a3, 2644($sp)  
16006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FC0 - lw $a3, 2636($sp)  
16006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FC4 - lw $t0, 2640($sp)  
16006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FC8 - sw $a3, 52($sp)  
16006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FCC - lw $a3, 2644($sp)  
16007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FD0 - sw $t0, 56($sp)  
16007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FD4 - sw $a3, 60($sp)  
16007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FD8 - addiu $a3, $a0, 36  
16007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FDC - lw $t0, 0($a3)  
16007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FE0 - lw $t2, 4($a3)  
16008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FE4 - sw $t0, 2900($sp)  
16008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FE8 - lw $a3, 8($a3)  
16008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FEC - sw $t2, 2904($sp)  
16008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FF0 - sw $a3, 2908($sp)  
16009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FF4 - addiu $a3, $sp, 2900  
16009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FF8 - lwc1 $f12, 0($a2)  
16009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8861FFC - lwc1 $f14, 0($a3)  
16010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862000 - lwc1 $f15, 4($a2)  
16010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862004 - mul.s $f14, $f12, $f14  
16010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862008 - lwc1 $f18, 4($a3)  
16010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886200C - lwc1 $f19, 8($a2)  
16010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862010 - mul.s $f18, $f15, $f18  
16010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862014 - lwc1 $f0, 8($a3)  
16011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862018 - swc1 $f14, 2936($sp)  
16011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886201C - mul.s $f14, $f19, $f0  
16011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862020 - lw $a3, 2936($sp)  
16012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862024 - swc1 $f18, 2940($sp)  
16012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862028 - lw $t0, 2940($sp)  
16012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886202C - swc1 $f14, 2944($sp)  
16012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862030 - sw $a3, 2924($sp)  
16013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862034 - lw $a3, 2944($sp)  
16013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862038 - sw $t0, 2928($sp)  
16013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886203C - sw $a3, 2932($sp)  
16014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862040 - lw $a3, 2924($sp)  
16014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862044 - lw $t0, 2928($sp)  
16014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862048 - sw $a3, 2912($sp)  
16014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886204C - lw $a3, 2932($sp)  
16014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862050 - sw $t0, 2916($sp)  
16014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862054 - sw $a3, 2920($sp)  
16015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862058 - addiu $a3, $sp, 2912  
16015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886205C - lwc1 $f14, 0($a3)  
16015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862060 - lwc1 $f18, 4($a3)  
16016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862064 - lwc1 $f0, 8($a3)  
16016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862068 - add.s $f14, $f14, $f18  
16016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886206C - swc1 $f12, 2960($sp)  
16016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862070 - swc1 $f15, 2964($sp)  
16017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862074 - swc1 $f19, 2968($sp)  
16017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862078 - lw $a3, 2960($sp)  
16017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886207C - add.s $f12, $f14, $f0  
16018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862080 - lw $t0, 2964($sp)  
16018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862084 - sw $a3, 364($sp)  
16018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862088 - neg.s $f12, $f12  
16018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886208C - swc1 $f12, 2972($sp)  
16018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862090 - lw $a3, 2968($sp)  
16018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862094 - sw $t0, 368($sp)  
16019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862098 - mul.s $f12, $f16, $f21  
16019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886209C - lw $t0, 2972($sp)  
16019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620A0 - sw $a3, 372($sp)  
16020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620A4 - sw $t0, 376($sp)  
16020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620A8 - lw $a3, 364($sp)  
16020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620AC - addiu $t0, $s1, 256  
16020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620B0 - lw $t2, 368($sp)  
16021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620B4 - sw $a3, 0($t0)  
16021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620B8 - lw $a3, 372($sp)  
16022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620BC - swc1 $f26, 2992($sp)  
16022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620C0 - sw $t2, 4($t0)  
16022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620C4 - lw $t2, 376($sp)  
16022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620C8 - swc1 $f12, 2996($sp)  
16022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620CC - swc1 $f17, 3000($sp)  
16022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620D0 - sw $a3, 8($t0)  
16023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620D4 - sw $t2, 12($t0)  
16023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620D8 - lw $a3, 2992($sp)  
16023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620DC - lw $t0, 2996($sp)  
16024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620E0 - sw $a3, 392($sp)  
16024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620E4 - lw $a3, 3000($sp)  
16024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620E8 - sw $t0, 396($sp)  
16024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620EC - sw $a3, 400($sp)  
16025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620F0 - lw $a3, 392($sp)  
16025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620F4 - lw $t0, 396($sp)  
16025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620F8 - sw $a3, 28($sp)  
16025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88620FC - lw $a3, 400($sp)  
16026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862100 - sw $t0, 32($sp)  
16026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862104 - sw $a3, 36($sp)  
16026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862108 - lw $a3, 0($s4)  
16027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886210C - lw $t0, 4($s4)  
16027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862110 - sw $a3, 4636($sp)  
16027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862114 - lw $a3, 8($s4)  
16027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862118 - sw $t0, 4640($sp)  
16028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886211C - sw $a3, 4644($sp)  
16028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862120 - addiu $a3, $sp, 4636  
16028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862124 - lwc1 $f12, 0($s4)  
16029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862128 - lwc1 $f14, 0($a3)  
16029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886212C - lwc1 $f15, 4($s4)  
16029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862130 - mul.s $f14, $f12, $f14  
16030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862134 - lwc1 $f16, 4($a3)  
16030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862138 - lwc1 $f17, 8($s4)  
16030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886213C - mul.s $f16, $f15, $f16  
16030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862140 - lwc1 $f18, 8($a3)  
16030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862144 - swc1 $f14, 4672($sp)  
16030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862148 - mul.s $f14, $f17, $f18  
16031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886214C - lw $a3, 4672($sp)  
16031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862150 - swc1 $f16, 4676($sp)  
16031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862154 - lw $t0, 4676($sp)  
16032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862158 - swc1 $f14, 4680($sp)  
16032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886215C - sw $a3, 4660($sp)  
16032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862160 - lw $a3, 4680($sp)  
16032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862164 - sw $t0, 4664($sp)  
16032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862168 - sw $a3, 4668($sp)  
16033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886216C - lw $a3, 4660($sp)  
16033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862170 - lw $t0, 4664($sp)  
16033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862174 - sw $a3, 4648($sp)  
16034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862178 - lw $a3, 4668($sp)  
16034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886217C - sw $t0, 4652($sp)  
16034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862180 - sw $a3, 4656($sp)  
16034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862184 - addiu $a3, $sp, 4648  
16035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862188 - lwc1 $f14, 0($a3)  
16035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886218C - lwc1 $f16, 4($a3)  
16035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862190 - lwc1 $f18, 8($a3)  
16036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862194 - add.s $f14, $f14, $f16  
16036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862198 - add.s $f14, $f14, $f18  
16036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886219C - sqrt.s $f14, $f14  
16037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621A0 - div.s $f14, $f24, $f14  
16037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621A4 - addiu $a3, $sp, 3040  
16037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621A8 - addiu $t0, $sp, 3052  
16037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621AC - addiu $t2, $sp, 3028  
16038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621B0 - addiu $t3, $sp, 3064  
16038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621B4 - mul.s $f12, $f12, $f14  
16038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621B8 - mul.s $f15, $f15, $f14  
16038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621BC - swc1 $f12, 4696($sp)  
16038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621C0 - mul.s $f14, $f17, $f14  
16039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621C4 - swc1 $f15, 4700($sp)  
16039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621C8 - swc1 $f14, 4704($sp)  
16039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621CC - lw $v0, 4696($sp)  
16039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621D0 - lw $v1, 4700($sp)  
16040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621D4 - sw $v0, 4624($sp)  
16040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621D8 - lw $v0, 4704($sp)  
16040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621DC - sw $v1, 4628($sp)  
16040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621E0 - sw $v0, 4632($sp)  
16041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621E4 - lw $v0, 4624($sp)  
16041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621E8 - lw $v1, 4628($sp)  
16042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621EC - sw $v0, 380($sp)  
16042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621F0 - lw $v0, 4632($sp)  
16042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621F4 - sw $v1, 384($sp)  
16042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621F8 - sw $v0, 388($sp)  
16042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88621FC - lw $v0, 380($sp)  
16042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862200 - lw $v1, 384($sp)  
16043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862204 - sw $v0, 52($sp)  
16043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862208 - lw $v0, 388($sp)  
16043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886220C - sw $v1, 56($sp)  
16044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862210 - sw $v0, 60($sp)  
16044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862214 - lwc1 $f12, 0($a2)  
16044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862218 - lwc1 $f14, 0($a0)  
16044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886221C - lwc1 $f15, 4($a0)  
16045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862220 - mul.s $f14, $f14, $f12  
16045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862224 - lwc1 $f16, 8($a0)  
16045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862228 - mul.s $f15, $f15, $f12  
16046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886222C - swc1 $f14, 3148($sp)  
16046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862230 - mul.s $f12, $f16, $f12  
16046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862234 - swc1 $f15, 3152($sp)  
16046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862238 - swc1 $f12, 3156($sp)  
16046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886223C - lw $v0, 3148($sp)  
16046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862240 - lw $v1, 3152($sp)  
16047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862244 - sw $v0, 3112($sp)  
16047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862248 - lw $v0, 3156($sp)  
16048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886224C - sw $v1, 3116($sp)  
16048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862250 - sw $v0, 3120($sp)  
16048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862254 - lw $v0, 3112($sp)  
16049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862258 - lw $v1, 3116($sp)  
16049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886225C - sw $v0, 3040($sp)  
16049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862260 - lw $v0, 3120($sp)  
16049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862264 - sw $v1, 3044($sp)  
16050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862268 - sw $v0, 3048($sp)  
16050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886226C - lwc1 $f12, 0($a1)  
16050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862270 - lwc1 $f14, 4($a2)  
16050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862274 - lwc1 $f15, 4($a1)  
16051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862278 - mul.s $f12, $f12, $f14  
16051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886227C - lwc1 $f16, 8($a1)  
16051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862280 - mul.s $f15, $f15, $f14  
16051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862284 - swc1 $f12, 3172($sp)  
16051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862288 - mul.s $f14, $f16, $f14  
16052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886228C - swc1 $f15, 3176($sp)  
16052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862290 - swc1 $f14, 3180($sp)  
16052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862294 - lw $v0, 3172($sp)  
16052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862298 - lw $v1, 3176($sp)  
16053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886229C - sw $v0, 3124($sp)  
16053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622A0 - lw $v0, 3180($sp)  
16053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622A4 - sw $v1, 3128($sp)  
16053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622A8 - sw $v0, 3132($sp)  
16054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622AC - lw $v0, 3124($sp)  
16054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622B0 - lw $v1, 3128($sp)  
16054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622B4 - sw $v0, 3052($sp)  
16054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622B8 - lw $v0, 3132($sp)  
16055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622BC - sw $v1, 3056($sp)  
16055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622C0 - sw $v0, 3060($sp)  
16056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622C4 - lwc1 $f12, 0($a3)  
16056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622C8 - lwc1 $f14, 0($t0)  
16056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622CC - lwc1 $f15, 4($a3)  
16056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622D0 - add.s $f12, $f12, $f14  
16056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622D4 - lwc1 $f16, 4($t0)  
16057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622D8 - lwc1 $f17, 8($a3)  
16057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622DC - add.s $f15, $f15, $f16  
16058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622E0 - lwc1 $f18, 8($t0)  
16058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622E4 - swc1 $f12, 3196($sp)  
16058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622E8 - add.s $f12, $f17, $f18  
16058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622EC - lw $a3, 3196($sp)  
16059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622F0 - swc1 $f15, 3200($sp)  
16059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622F4 - lw $t0, 3200($sp)  
16059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622F8 - swc1 $f12, 3204($sp)  
16059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88622FC - sw $a3, 3100($sp)  
16059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862300 - lw $a3, 3204($sp)  
16059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862304 - sw $t0, 3104($sp)  
16060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862308 - sw $a3, 3108($sp)  
16060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886230C - lw $a3, 3100($sp)  
16060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862310 - lw $t0, 3104($sp)  
16061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862314 - sw $a3, 3028($sp)  
16061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862318 - lw $a3, 3108($sp)  
16061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886231C - sw $t0, 3032($sp)  
16061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862320 - sw $a3, 3036($sp)  
16062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862324 - lwc1 $f12, 0($t1)  
16062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862328 - lwc1 $f14, 8($a2)  
16062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886232C - lwc1 $f15, 4($t1)  
16063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862330 - mul.s $f12, $f12, $f14  
16063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862334 - lwc1 $f16, 8($t1)  
16063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862338 - mul.s $f15, $f15, $f14  
16063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886233C - swc1 $f12, 3220($sp)  
16063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862340 - mul.s $f14, $f16, $f14  
16064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862344 - swc1 $f15, 3224($sp)  
16064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862348 - swc1 $f14, 3228($sp)  
16064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886234C - lw $a3, 3220($sp)  
16065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862350 - lw $t0, 3224($sp)  
16065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862354 - sw $a3, 3136($sp)  
16065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862358 - lw $a3, 3228($sp)  
16065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886235C - sw $t0, 3140($sp)  
16066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862360 - sw $a3, 3144($sp)  
16066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862364 - lw $a3, 3136($sp)  
16066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862368 - lw $t0, 3140($sp)  
16067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886236C - sw $a3, 3064($sp)  
16067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862370 - lw $a3, 3144($sp)  
16067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862374 - sw $t0, 3068($sp)  
16067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862378 - sw $a3, 3072($sp)  
16068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886237C - lwc1 $f12, 0($t2)  
16068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862380 - lwc1 $f14, 0($t3)  
16068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862384 - lwc1 $f15, 4($t2)  
16069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862388 - add.s $f12, $f12, $f14  
16069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886238C - lwc1 $f16, 4($t3)  
16069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862390 - lwc1 $f17, 8($t2)  
16069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862394 - add.s $f15, $f15, $f16  
16070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862398 - lwc1 $f18, 8($t3)  
16070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886239C - swc1 $f12, 3244($sp)  
16070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623A0 - add.s $f12, $f17, $f18  
16071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623A4 - lw $a3, 3244($sp)  
16071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623A8 - swc1 $f15, 3248($sp)  
16071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623AC - lw $t0, 3248($sp)  
16071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623B0 - swc1 $f12, 3252($sp)  
16071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623B4 - sw $a3, 3088($sp)  
16071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623B8 - lw $a3, 3252($sp)  
16072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623BC - sw $t0, 3092($sp)  
16072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623C0 - sw $a3, 3096($sp)  
16072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623C4 - lw $a3, 3088($sp)  
16073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623C8 - lw $t0, 3092($sp)  
16073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623CC - sw $a3, 3076($sp)  
16073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623D0 - lw $a3, 3096($sp)  
16073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623D4 - sw $t0, 3080($sp)  
16073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623D8 - sw $a3, 3084($sp)  
16074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623DC - lw $a3, 3076($sp)  
16074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623E0 - lw $t0, 3080($sp)  
16074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623E4 - sw $a3, 3016($sp)  
16075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623E8 - lw $a3, 3084($sp)  
16075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623EC - sw $t0, 3020($sp)  
16075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623F0 - sw $a3, 3024($sp)  
16076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623F4 - lw $a3, 3016($sp)  
16076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623F8 - lw $t0, 3020($sp)  
16076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88623FC - sw $a3, 52($sp)  
16076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862400 - lw $a3, 3024($sp)  
16076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862404 - sw $t0, 56($sp)  
16076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862408 - sw $a3, 60($sp)  
16077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886240C - addiu $a3, $a0, 36  
16077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862410 - lw $t0, 0($a3)  
16077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862414 - lw $t2, 4($a3)  
16078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862418 - sw $t0, 3280($sp)  
16078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886241C - lw $a3, 8($a3)  
16078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862420 - sw $t2, 3284($sp)  
16078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862424 - sw $a3, 3288($sp)  
16078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862428 - addiu $a3, $sp, 3280  
16079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886242C - lwc1 $f12, 0($a2)  
16079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862430 - lwc1 $f14, 0($a3)  
16079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862434 - lwc1 $f15, 4($a2)  
16079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862438 - mul.s $f14, $f12, $f14  
16080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886243C - lwc1 $f16, 4($a3)  
16080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862440 - lwc1 $f17, 8($a2)  
16080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862444 - mul.s $f16, $f15, $f16  
16081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862448 - lwc1 $f18, 8($a3)  
16081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886244C - swc1 $f14, 3316($sp)  
16081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862450 - mul.s $f14, $f17, $f18  
16081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862454 - lw $a3, 3316($sp)  
16081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862458 - swc1 $f16, 3320($sp)  
16081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886245C - lw $t0, 3320($sp)  
16082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862460 - swc1 $f14, 3324($sp)  
16082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862464 - sw $a3, 3304($sp)  
16082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862468 - lw $a3, 3324($sp)  
16083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886246C - sw $t0, 3308($sp)  
16083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862470 - sw $a3, 3312($sp)  
16083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862474 - lw $a3, 3304($sp)  
16083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862478 - lw $t0, 3308($sp)  
16084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886247C - sw $a3, 3292($sp)  
16084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862480 - lw $a3, 3312($sp)  
16085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862484 - sw $t0, 3296($sp)  
16085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862488 - sw $a3, 3300($sp)  
16085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886248C - addiu $a3, $sp, 3292  
16085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862490 - lwc1 $f14, 0($a3)  
16085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862494 - lwc1 $f16, 4($a3)  
16085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862498 - lwc1 $f18, 8($a3)  
16086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886249C - add.s $f14, $f14, $f16  
16086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624A0 - swc1 $f12, 3340($sp)  
16086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624A4 - swc1 $f15, 3344($sp)  
16086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624A8 - swc1 $f17, 3348($sp)  
16087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624AC - lw $a3, 3340($sp)  
16087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624B0 - add.s $f12, $f14, $f18  
16088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624B4 - lw $t0, 3344($sp)  
16088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624B8 - sw $a3, 404($sp)  
16088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624BC - lw $a3, 3348($sp)  
16088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624C0 - mul.s $f13, $f13, $f21  
16089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624C4 - neg.s $f12, $f12  
16089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624C8 - swc1 $f12, 3352($sp)  
16089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624CC - sw $t0, 408($sp)  
16089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624D0 - lw $t0, 3352($sp)  
16090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624D4 - sw $a3, 412($sp)  
16090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624D8 - sw $t0, 416($sp)  
16090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624DC - lw $a3, 404($sp)  
16090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624E0 - addiu $t0, $s1, 272  
16091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624E4 - lw $t2, 408($sp)  
16091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624E8 - sw $a3, 0($t0)  
16091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624EC - lw $a3, 412($sp)  
16092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624F0 - swc1 $f26, 3372($sp)  
16092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624F4 - sw $t2, 4($t0)  
16092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624F8 - lw $t2, 416($sp)  
16092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88624FC - swc1 $f13, 3376($sp)  
16093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862500 - swc1 $f24, 3380($sp)  
16093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862504 - sw $a3, 8($t0)  
16093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862508 - sw $t2, 12($t0)  
16093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886250C - lw $a3, 3372($sp)  
16093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862510 - lw $t0, 3376($sp)  
16094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862514 - sw $a3, 432($sp)  
16094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862518 - lw $a3, 3380($sp)  
16094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886251C - sw $t0, 436($sp)  
16095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862520 - sw $a3, 440($sp)  
16095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862524 - lw $a3, 432($sp)  
16095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862528 - lw $t0, 436($sp)  
16096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886252C - sw $a3, 28($sp)  
16096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862530 - lw $a3, 440($sp)  
16096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862534 - sw $t0, 32($sp)  
16096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862538 - sw $a3, 36($sp)  
16096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886253C - lw $a3, 0($s4)  
16097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862540 - lw $t0, 4($s4)  
16097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862544 - sw $a3, 4744($sp)  
16097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862548 - lw $a3, 8($s4)  
16097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886254C - sw $t0, 4748($sp)  
16097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862550 - sw $a3, 4752($sp)  
16098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862554 - addiu $a3, $sp, 4744  
16098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862558 - lwc1 $f12, 0($s4)  
16099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886255C - lwc1 $f13, 0($a3)  
16099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862560 - lwc1 $f14, 4($s4)  
16099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862564 - mul.s $f13, $f12, $f13  
16099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862568 - lwc1 $f15, 4($a3)  
16100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886256C - lwc1 $f16, 8($s4)  
16100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862570 - mul.s $f15, $f14, $f15  
16100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862574 - lwc1 $f17, 8($a3)  
16101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862578 - swc1 $f13, 4780($sp)  
16101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886257C - mul.s $f13, $f16, $f17  
16101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862580 - lw $a3, 4780($sp)  
16101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862584 - swc1 $f15, 4784($sp)  
16101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862588 - lw $t0, 4784($sp)  
16101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886258C - swc1 $f13, 4788($sp)  
16102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862590 - sw $a3, 4768($sp)  
16102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862594 - lw $a3, 4788($sp)  
16102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862598 - sw $t0, 4772($sp)  
16103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886259C - sw $a3, 4776($sp)  
16103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625A0 - lw $a3, 4768($sp)  
16103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625A4 - lw $t0, 4772($sp)  
16104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625A8 - sw $a3, 4756($sp)  
16104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625AC - lw $a3, 4776($sp)  
16104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625B0 - sw $t0, 4760($sp)  
16104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625B4 - sw $a3, 4764($sp)  
16105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625B8 - addiu $a3, $sp, 4756  
16105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625BC - lwc1 $f13, 0($a3)  
16105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625C0 - lwc1 $f15, 4($a3)  
16105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625C4 - lwc1 $f17, 8($a3)  
16105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625C8 - add.s $f13, $f13, $f15  
16105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625CC - add.s $f13, $f13, $f17  
16106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625D0 - sqrt.s $f13, $f13  
16106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625D4 - div.s $f13, $f24, $f13  
16106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625D8 - addiu $a3, $sp, 3420  
16107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625DC - addiu $t0, $sp, 3432  
16107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625E0 - addiu $t2, $sp, 3408  
16107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625E4 - addiu $t3, $sp, 3444  
16108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625E8 - mul.s $f12, $f12, $f13  
16108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625EC - mul.s $f14, $f14, $f13  
16109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625F0 - swc1 $f12, 4804($sp)  
16109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625F4 - mul.s $f13, $f16, $f13  
16109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625F8 - swc1 $f14, 4808($sp)  
16109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88625FC - swc1 $f13, 4812($sp)  
16109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862600 - lw $v0, 4804($sp)  
16110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862604 - lw $v1, 4808($sp)  
16110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862608 - sw $v0, 4732($sp)  
16110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886260C - lw $v0, 4812($sp)  
16111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862610 - sw $v1, 4736($sp)  
16111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862614 - sw $v0, 4740($sp)  
16111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862618 - lw $v0, 4732($sp)  
16111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886261C - lw $v1, 4736($sp)  
16112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862620 - sw $v0, 420($sp)  
16112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862624 - lw $v0, 4740($sp)  
16112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862628 - sw $v1, 424($sp)  
16113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886262C - sw $v0, 428($sp)  
16113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862630 - lw $v0, 420($sp)  
16113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862634 - lw $v1, 424($sp)  
16113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862638 - sw $v0, 52($sp)  
16113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886263C - lw $v0, 428($sp)  
16113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862640 - sw $v1, 56($sp)  
16114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862644 - sw $v0, 60($sp)  
16114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862648 - lwc1 $f12, 0($a2)  
16115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886264C - lwc1 $f13, 0($a0)  
16115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862650 - lwc1 $f14, 4($a0)  
16115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862654 - mul.s $f13, $f13, $f12  
16115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862658 - lwc1 $f15, 8($a0)  
16115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886265C - mul.s $f14, $f14, $f12  
16116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862660 - swc1 $f13, 3528($sp)  
16116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862664 - mul.s $f12, $f15, $f12  
16116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862668 - swc1 $f14, 3532($sp)  
16117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886266C - swc1 $f12, 3536($sp)  
16117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862670 - lw $v0, 3528($sp)  
16117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862674 - lw $v1, 3532($sp)  
16118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862678 - sw $v0, 3492($sp)  
16118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886267C - lw $v0, 3536($sp)  
16118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862680 - sw $v1, 3496($sp)  
16119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862684 - sw $v0, 3500($sp)  
16119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862688 - lw $v0, 3492($sp)  
16119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886268C - lw $v1, 3496($sp)  
16119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862690 - sw $v0, 3420($sp)  
16120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862694 - lw $v0, 3500($sp)  
16120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862698 - sw $v1, 3424($sp)  
16120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886269C - sw $v0, 3428($sp)  
16120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626A0 - lwc1 $f12, 0($a1)  
16121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626A4 - lwc1 $f13, 4($a2)  
16121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626A8 - lwc1 $f14, 4($a1)  
16121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626AC - mul.s $f12, $f12, $f13  
16121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626B0 - lwc1 $f15, 8($a1)  
16122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626B4 - mul.s $f14, $f14, $f13  
16122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626B8 - swc1 $f12, 3552($sp)  
16122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626BC - mul.s $f13, $f15, $f13  
16122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626C0 - swc1 $f14, 3556($sp)  
16122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626C4 - swc1 $f13, 3560($sp)  
16123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626C8 - lw $a1, 3552($sp)  
16123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626CC - lw $v0, 3556($sp)  
16123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626D0 - sw $a1, 3504($sp)  
16124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626D4 - lw $a1, 3560($sp)  
16124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626D8 - sw $v0, 3508($sp)  
16124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626DC - sw $a1, 3512($sp)  
16125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626E0 - lw $a1, 3504($sp)  
16125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626E4 - lw $v0, 3508($sp)  
16125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626E8 - sw $a1, 3432($sp)  
16126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626EC - lw $a1, 3512($sp)  
16126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626F0 - sw $v0, 3436($sp)  
16126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626F4 - sw $a1, 3440($sp)  
16126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626F8 - lwc1 $f12, 0($a3)  
16126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88626FC - lwc1 $f13, 0($t0)  
16127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862700 - lwc1 $f14, 4($a3)  
16127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862704 - add.s $f12, $f12, $f13  
16127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862708 - lwc1 $f15, 4($t0)  
16128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886270C - lwc1 $f16, 8($a3)  
16128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862710 - add.s $f14, $f14, $f15  
16128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862714 - lwc1 $f17, 8($t0)  
16129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862718 - swc1 $f12, 3576($sp)  
16129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886271C - add.s $f12, $f16, $f17  
16129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862720 - lw $a1, 3576($sp)  
16130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862724 - swc1 $f14, 3580($sp)  
16130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862728 - lw $a3, 3580($sp)  
16130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886272C - swc1 $f12, 3584($sp)  
16130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862730 - sw $a1, 3480($sp)  
16130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862734 - lw $a1, 3584($sp)  
16130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862738 - sw $a3, 3484($sp)  
16131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886273C - sw $a1, 3488($sp)  
16131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862740 - lw $a1, 3480($sp)  
16131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862744 - lw $a3, 3484($sp)  
16132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862748 - sw $a1, 3408($sp)  
16132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886274C - lw $a1, 3488($sp)  
16132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862750 - sw $a3, 3412($sp)  
16133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862754 - sw $a1, 3416($sp)  
16133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862758 - lwc1 $f12, 0($t1)  
16133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886275C - lwc1 $f13, 8($a2)  
16133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862760 - lwc1 $f14, 4($t1)  
16134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862764 - mul.s $f12, $f12, $f13  
16134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862768 - lwc1 $f15, 8($t1)  
16134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886276C - mul.s $f14, $f14, $f13  
16134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862770 - swc1 $f12, 3600($sp)  
16135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862774 - mul.s $f13, $f15, $f13  
16135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862778 - swc1 $f14, 3604($sp)  
16135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886277C - swc1 $f13, 3608($sp)  
16135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862780 - lw $a1, 3600($sp)  
16135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862784 - lw $a3, 3604($sp)  
16136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862788 - sw $a1, 3516($sp)  
16136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886278C - lw $a1, 3608($sp)  
16136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862790 - sw $a3, 3520($sp)  
16137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862794 - sw $a1, 3524($sp)  
16137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862798 - lw $a1, 3516($sp)  
16137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886279C - lw $a3, 3520($sp)  
16138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627A0 - sw $a1, 3444($sp)  
16138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627A4 - lw $a1, 3524($sp)  
16138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627A8 - sw $a3, 3448($sp)  
16139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627AC - sw $a1, 3452($sp)  
16139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627B0 - lwc1 $f12, 0($t2)  
16139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627B4 - lwc1 $f13, 0($t3)  
16139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627B8 - lwc1 $f14, 4($t2)  
16139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627BC - add.s $f12, $f12, $f13  
16139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627C0 - lwc1 $f15, 4($t3)  
16140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627C4 - lwc1 $f16, 8($t2)  
16140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627C8 - add.s $f14, $f14, $f15  
16141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627CC - lwc1 $f17, 8($t3)  
16141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627D0 - swc1 $f12, 3624($sp)  
16141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627D4 - add.s $f12, $f16, $f17  
16141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627D8 - lw $a1, 3624($sp)  
16142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627DC - swc1 $f14, 3628($sp)  
16142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627E0 - lw $a3, 3628($sp)  
16142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627E4 - swc1 $f12, 3632($sp)  
16142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627E8 - sw $a1, 3468($sp)  
16143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627EC - lw $a1, 3632($sp)  
16143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627F0 - sw $a3, 3472($sp)  
16143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627F4 - sw $a1, 3476($sp)  
16144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627F8 - lw $a1, 3468($sp)  
16144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88627FC - lw $a3, 3472($sp)  
16144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862800 - sw $a1, 3456($sp)  
16144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862804 - lw $a1, 3476($sp)  
16145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862808 - sw $a3, 3460($sp)  
16145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886280C - sw $a1, 3464($sp)  
16145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862810 - lw $a1, 3456($sp)  
16146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862814 - lw $a3, 3460($sp)  
16146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862818 - sw $a1, 3396($sp)  
16146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886281C - lw $a1, 3464($sp)  
16147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862820 - sw $a3, 3400($sp)  
16147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862824 - sw $a1, 3404($sp)  
16147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862828 - lw $a1, 3396($sp)  
16147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886282C - lw $a3, 3400($sp)  
16148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862830 - sw $a1, 52($sp)  
16148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862834 - lw $a1, 3404($sp)  
16148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862838 - sw $a3, 56($sp)  
16149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886283C - sw $a1, 60($sp)  
16149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862840 - addiu $a1, $a0, 36  
16149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862844 - lw $a3, 0($a1)  
16149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862848 - lw $t0, 4($a1)  
16149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886284C - sw $a3, 3660($sp)  
16150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862850 - lw $a1, 8($a1)  
16150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862854 - sw $t0, 3664($sp)  
16150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862858 - sw $a1, 3668($sp)  
16151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886285C - addiu $a1, $sp, 3660  
16151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862860 - lwc1 $f12, 0($a2)  
16151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862864 - lwc1 $f13, 0($a1)  
16151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862868 - lwc1 $f14, 4($a2)  
16152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886286C - mul.s $f13, $f12, $f13  
16152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862870 - lwc1 $f15, 4($a1)  
16152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862874 - lwc1 $f16, 8($a2)  
16152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862878 - mul.s $f15, $f14, $f15  
16152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886287C - lwc1 $f17, 8($a1)  
16153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862880 - swc1 $f13, 3696($sp)  
16153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862884 - mul.s $f13, $f16, $f17  
16153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862888 - lw $a1, 3696($sp)  
16154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886288C - swc1 $f15, 3700($sp)  
16154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862890 - lw $a2, 3700($sp)  
16154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862894 - swc1 $f13, 3704($sp)  
16154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862898 - sw $a1, 3684($sp)  
16155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886289C - lw $a1, 3704($sp)  
16155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628A0 - sw $a2, 3688($sp)  
16155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628A4 - sw $a1, 3692($sp)  
16155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628A8 - lw $a1, 3684($sp)  
16156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628AC - lw $a2, 3688($sp)  
16156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628B0 - sw $a1, 3672($sp)  
16156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628B4 - lw $a1, 3692($sp)  
16157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628B8 - sw $a2, 3676($sp)  
16157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628BC - sw $a1, 3680($sp)  
16157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628C0 - addiu $a1, $sp, 3672  
16158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628C4 - lwc1 $f13, 0($a1)  
16159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628C8 - lwc1 $f15, 4($a1)  
16159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628CC - lwc1 $f17, 8($a1)  
16159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628D0 - add.s $f13, $f13, $f15  
16159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628D4 - swc1 $f12, 3720($sp)  
16159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628D8 - swc1 $f14, 3724($sp)  
16160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628DC - swc1 $f16, 3728($sp)  
16160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628E0 - lw $a1, 3720($sp)  
16160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628E4 - add.s $f12, $f13, $f17  
16161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628E8 - lw $a2, 3724($sp)  
16161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628EC - sw $a1, 444($sp)  
16161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628F0 - lw $a1, 3728($sp)  
16161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628F4 - neg.s $f12, $f12  
16162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628F8 - swc1 $f12, 3732($sp)  
16162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88628FC - sw $a2, 448($sp)  
16163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862900 - lw $a2, 3732($sp)  
16163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862904 - sw $a1, 452($sp)  
16163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862908 - sw $a2, 456($sp)  
16163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886290C - lw $a1, 444($sp)  
16163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862910 - addiu $a2, $s1, 288  
16163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862914 - lw $a3, 448($sp)  
16164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862918 - sw $a1, 0($a2)  
16164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886291C - lw $a1, 452($sp)  
16164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862920 - sw $a3, 4($a2)  
16165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862924 - lw $a3, 456($sp)  
16165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862928 - sw $a1, 8($a2)  
16165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886292C - sw $a3, 12($a2)  
16165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862930 - lw $a1, 0($a0)  
16166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862934 - lw $a2, 4($a0)  
16166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862938 - sw $a1, 0($s1)  
16167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886293C - lw $a1, 8($a0)  
16167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862940 - sw $a2, 4($s1)  
16167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862944 - lw $a2, 12($a0)  
16167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862948 - sw $a1, 8($s1)  
16167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886294C - lw $a1, 16($a0)  
16168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862950 - sw $a2, 12($s1)  
16168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862954 - lw $a2, 20($a0)  
16168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862958 - sw $a1, 16($s1)  
16169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886295C - lw $a1, 24($a0)  
16169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862960 - sw $a2, 20($s1)  
16169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862964 - lw $a2, 28($a0)  
16170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862968 - sw $a1, 24($s1)  
16170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886296C - lw $a1, 32($a0)  
16170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862970 - sw $a2, 28($s1)  
16170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862974 - lw $a2, 36($a0)  
16171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862978 - sw $a1, 32($s1)  
16171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886297C - lw $a1, 40($a0)  
16171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862980 - sw $a2, 36($s1)  
16171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862984 - lw $a0, 44($a0)  
16171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862988 - sw $a1, 40($s1)  
16172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886298C - sw $a0, 44($s1)  
16172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862990 - jal 0x0885DF4C  
16172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862994 - or $a0, $s1, $zr <=> move $a0, $s1  
16173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862998 - swc1 $f24, 3752($sp)  
16173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886299C - swc1 $f26, 3756($sp)  
16173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629A0 - swc1 $f26, 3760($sp)  
16173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629A4 - lw $a0, 3752($sp)  
16174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629A8 - lw $a1, 3756($sp)  
16174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629AC - sw $a0, 460($sp)  
16175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629B0 - lw $a0, 3760($sp)  
16175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629B4 - sw $a1, 464($sp)  
16175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629B8 - sw $a0, 468($sp)  
16175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629BC - lw $a0, 460($sp)  
16175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629C0 - lw $a2, 464($sp)  
16176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629C4 - swc1 $f26, 3776($sp)  
16176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629C8 - addiu $a1, $sp, 64  
16176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629CC - swc1 $f26, 3780($sp)  
16176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629D0 - sw $a0, 0($a1)  
16177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629D4 - lw $a0, 468($sp)  
16177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629D8 - swc1 $f24, 3784($sp)  
16178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629DC - sw $a2, 4($a1)  
16178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629E0 - lw $a2, 3776($sp)  
16178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629E4 - sw $a0, 8($a1)  
16178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629E8 - lw $a0, 3780($sp)  
16179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629EC - sw $a2, 472($sp)  
16179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629F0 - lw $a2, 3784($sp)  
16179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629F4 - sw $a0, 476($sp)  
16179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629F8 - sw $a2, 480($sp)  
16179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88629FC - lw $a0, 472($sp)  
16180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A00 - lw $a3, 476($sp)  
16180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A04 - swc1 $f26, 3800($sp)  
16180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A08 - addiu $a2, $sp, 76  
16181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A0C - swc1 $f24, 3804($sp)  
16181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A10 - sw $a0, 0($a2)  
16181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A14 - lw $a0, 480($sp)  
16182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A18 - swc1 $f26, 3808($sp)  
16182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A1C - sw $a3, 4($a2)  
16182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A20 - lw $a3, 3800($sp)  
16183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A24 - sw $a0, 8($a2)  
16183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A28 - lw $a0, 3804($sp)  
16183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A2C - sw $a3, 496($sp)  
16183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A30 - lw $a2, 3808($sp)  
16184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A34 - sw $a0, 500($sp)  
16184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A38 - sw $a2, 504($sp)  
16184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A3C - lw $a0, 496($sp)  
16184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A40 - lw $a2, 500($sp)  
16185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A44 - sw $a0, 28($sp)  
16185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A48 - lw $a0, 504($sp)  
16185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A4C - sw $a2, 32($sp)  
16186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A50 - sw $a0, 36($sp)  
16186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A54 - lwc1 $f12, 0($s4)  
16187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A58 - lwc1 $f13, 4($s4)  
16187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A5C - neg.s $f12, $f12  
16187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A60 - lwc1 $f14, 8($s4)  
16187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A64 - swc1 $f12, 3824($sp)  
16188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A68 - neg.s $f12, $f13  
16188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A6C - swc1 $f12, 3828($sp)  
16188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A70 - neg.s $f12, $f14  
16188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A74 - swc1 $f12, 3832($sp)  
16189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A78 - lw $a0, 3824($sp)  
16189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A7C - lw $a2, 3828($sp)  
16189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A80 - sw $a0, 484($sp)  
16190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A84 - lw $a0, 3832($sp)  
16190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A88 - sw $a2, 488($sp)  
16191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A8C - sw $a0, 492($sp)  
16191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A90 - lw $a0, 484($sp)  
16191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A94 - addiu $a2, $sp, 88  
16192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A98 - lw $a3, 488($sp)  
16192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862A9C - sw $a0, 0($a2)  
16192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AA0 - lw $a0, 492($sp)  
16192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AA4 - sw $a3, 4($a2)  
16193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AA8 - sw $a0, 8($a2)  
16193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862AAC - jal 0x0885D70C  
16193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AB0 - or $a0, $s1, $zr <=> move $a0, $s1  
16194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AB4 - lui $a0, 0x4000 <=> li $a0, 0x40000000  
16194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AB8 - lwc1 $f12, 4856($sp)  
16194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ABC - mtc1 $a0, $f13  
16195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AC0 - div.s $f12, $f13, $f12  
16195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AC4 - lwc1 $f14, 4844($sp)  
16195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AC8 - lwc1 $f15, 0($s2)  
16196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ACC - swc1 $f26, 3852($sp)  
16196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AD0 - swc1 $f26, 3856($sp)  
16196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AD4 - swc1 $f26, 3860($sp)  
16196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AD8 - lw $a0, 3852($sp)  
16197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ADC - lw $a1, 3856($sp)  
16197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AE0 - sw $a0, 512($sp)  
16197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AE4 - lw $a0, 3860($sp)  
16198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AE8 - sw $a1, 516($sp)  
16198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AEC - sw $a0, 520($sp)  
16198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AF0 - lw $a0, 512($sp)  
16199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AF4 - lw $a1, 516($sp)  
16199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AF8 - sw $a0, 4($s7)  
16199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862AFC - lw $a0, 520($sp)  
16199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B00 - sw $a1, 8($s7)  
16199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B04 - sw $a0, 12($s7)  
16200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B08 - swc1 $f26, 3880($sp)  
16200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B0C - swc1 $f26, 3888($sp)  
16200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B10 - swc1 $f26, 3892($sp)  
16201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B14 - div.s $f13, $f13, $f14  
16201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B18 - lw $a0, 3880($sp)  
16201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B1C - lw $a1, 3888($sp)  
16201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B20 - sw $a0, 524($sp)  
16202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B24 - lw $a0, 3892($sp)  
16202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B28 - sw $a1, 532($sp)  
16203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B2C - sw $a0, 536($sp)  
16203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B30 - lw $a0, 524($sp)  
16203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B34 - mul.s $f15, $f15, $f12  
16203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B38 - swc1 $f15, 3848($sp)  
16203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B3C - lw $a1, 3848($sp)  
16203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B40 - sw $a1, 508($sp)  
16204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B44 - lw $a1, 508($sp)  
16204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B48 - sw $a1, 0($s7)  
16204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B4C - lwc1 $f14, 4($s2)  
16205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B50 - addiu $a1, $s1, 64  
16205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B54 - mul.s $f14, $f14, $f13  
16205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B58 - sw $a0, 0($a1)  
16205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B5C - swc1 $f14, 3884($sp)  
16206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B60 - lw $a0, 3884($sp)  
16206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B64 - sw $a0, 528($sp)  
16207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B68 - lw $a0, 528($sp)  
16207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B6C - lw $a2, 532($sp)  
16207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B70 - sw $a0, 4($a1)  
16207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B74 - lw $a0, 536($sp)  
16208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B78 - sw $a2, 8($a1)  
16208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B7C - sw $a0, 12($a1)  
16209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B80 - lwc1 $f14, 4852($sp)  
16209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B84 - lwc1 $f15, 0($fp)  
16209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B88 - lwc1 $f16, 4840($sp)  
16210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B8C - sub.s $f14, $f15, $f14  
16210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B90 - lwc1 $f17, 4($fp)  
16210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B94 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B98 - sub.s $f16, $f17, $f16  
16211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862B9C - lwc1 $f18, 26540($a0)  
16211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BA0 - swc1 $f24, 3924($sp)  
16211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BA4 - mul.s $f12, $f14, $f12  
16211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BA8 - swc1 $f18, 3920($sp)  
16212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BAC - lw $a1, 3920($sp)  
16212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BB0 - mul.s $f13, $f16, $f13  
16212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BB4 - swc1 $f12, 3912($sp)  
16213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BB8 - lw $a2, 3912($sp)  
16213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BBC - swc1 $f13, 3916($sp)  
16213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BC0 - lw $a3, 3916($sp)  
16213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BC4 - sw $a2, 540($sp)  
16214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BC8 - sw $a3, 544($sp)  
16214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BCC - lw $a2, 3924($sp)  
16214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BD0 - sw $a1, 548($sp)  
16215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BD4 - sw $a2, 552($sp)  
16215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BD8 - lw $a1, 540($sp)  
16215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BDC - addiu $a2, $s1, 80  
16215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BE0 - lw $a3, 544($sp)  
16216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BE4 - sw $a1, 0($a2)  
16216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BE8 - lw $a1, 548($sp)  
16217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BEC - sw $a3, 4($a2)  
16217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BF0 - lw $a3, 552($sp)  
16217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BF4 - sw $a1, 8($a2)  
16218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BF8 - sw $a3, 12($a2)  
16218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862BFC - lwc1 $f12, 0($s3)  
16218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C00 - lui $a1, 0xC000 <=> li $a1, 0xC0000000  
16219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C04 - mtc1 $a1, $f13  
16219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C08 - lwc1 $f14, 26540($a0)  
16219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C0C - mul.s $f12, $f12, $f13  
16220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C10 - swc1 $f26, 3944($sp)  
16220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C14 - swc1 $f26, 3948($sp)  
16220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C18 - swc1 $f26, 3956($sp)  
16220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C1C - lw $a0, 3944($sp)  
16221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C20 - mul.s $f12, $f12, $f14  
16221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C24 - lw $a1, 3948($sp)  
16221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C28 - sw $a0, 556($sp)  
16221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C2C - sw $a1, 560($sp)  
16222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C30 - swc1 $f12, 3952($sp)  
16222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C34 - lw $a0, 3952($sp)  
16222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C38 - lw $a1, 3956($sp)  
16223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C3C - sw $a0, 564($sp)  
16223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C40 - sw $a1, 568($sp)  
16223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C44 - lw $a0, 556($sp)  
16224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C48 - addiu $a1, $s1, 96  
16224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C4C - lw $a2, 560($sp)  
16224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C50 - sw $a0, 0($a1)  
16224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C54 - lw $a0, 564($sp)  
16225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C58 - sw $a2, 4($a1)  
16225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C5C - lw $a2, 568($sp)  
16225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C60 - sw $a0, 8($a1)  
16225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C64 - sw $a2, 12($a1)  
16225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C68 - lw $a1, 0($s7)  
16226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C6C - addiu $a0, $s1, 112  
16226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C70 - lw $a2, 4($s7)  
16226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C74 - sw $a1, 0($a0)  
16227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C78 - lw $a1, 8($s7)  
16227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C7C - sw $a2, 4($a0)  
16227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C80 - lw $a2, 12($s7)  
16228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C84 - sw $a1, 8($a0)  
16228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C88 - lw $a1, 16($s7)  
16228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C8C - sw $a2, 12($a0)  
16228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C90 - lw $a2, 20($s7)  
16229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C94 - sw $a1, 16($a0)  
16229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C98 - lw $a1, 24($s7)  
16229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862C9C - sw $a2, 20($a0)  
16230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CA0 - lw $a2, 28($s7)  
16230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CA4 - sw $a1, 24($a0)  
16230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CA8 - lw $a1, 32($s7)  
16230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CAC - sw $a2, 28($a0)  
16231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CB0 - lw $a2, 36($s7)  
16231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CB4 - sw $a1, 32($a0)  
16231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CB8 - lw $a1, 40($s7)  
16232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CBC - sw $a2, 36($a0)  
16232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CC0 - lw $a2, 44($s7)  
16232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CC4 - sw $a1, 40($a0)  
16233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CC8 - lw $a1, 48($s7)  
16233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CCC - sw $a2, 44($a0)  
16233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CD0 - lw $a2, 52($s7)  
16233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CD4 - sw $a1, 48($a0)  
16233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CD8 - lw $a1, 56($s7)  
16233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CDC - sw $a2, 52($a0)  
16234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CE0 - lw $a2, 60($s7)  
16234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CE4 - sw $a1, 56($a0)  
16234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CE8 - sw $a2, 60($a0)  
16235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862CEC - jal 0x0885E234  
16235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CF0 - or $a1, $s1, $zr <=> move $a1, $s1  
16236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CF4 - lui $a0, 0x3E00 <=> li $a0, 0x3E000000  
16236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CF8 - sw $a0, 68($s0)  
16236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862CFC - lui $a0, 0x3C00 <=> li $a0, 0x3C000000  
16236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D00 - sw $a0, 0($s0)  
16237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D04 - lwc1 $f24, 4860($sp)  
16237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D08 - ori $s2, $zr, 0 <=> li $s2, 0  
16238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D0C - or $a1, $s0, $zr <=> move $a1, $s0  
16238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D10 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
16238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D14 - lui $a2, 0x3D00 <=> li $a2, 0x3D000000  
16238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D18 - lwc1 $f26, 4864($sp)  
16239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8862D1C - lwc1 $f12, 0($s7)  
16239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D20 - slti $a3, $s2, 12  
16240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D24 - mfc1 $t0, $f12  
16240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D28 - srl $t0, $t0, 0x0008  
16240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D2C - or $t0, $t0, $a0  
16240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862D30 - beq $a3, $zr, 0x08862D4C  
16241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D34 - sw $t0, 72($a1)  
16241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D38 - lwc1 $f12, 0($s1)  
16241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D3C - mfc1 $a3, $f12  
16241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D40 - srl $a3, $a3, 0x0008  
16241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D44 - or $a3, $a3, $a2  
16242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D48 - sw $a3, 4($a1)  
16242   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8862D4C - addiu $s2, $s2, 1  
16242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D50 - addiu $s7, $s7, 4  
16243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D54 - addiu $a1, $a1, 4  
16243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D58 - slti $a3, $s2, 16  
16243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862D5C - bne $a3, $zr, 0x08862D1C  
16244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D60 - addiu $s1, $s1, 4  
16244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D64 - lwc1 $f12, 4856($sp)  
16245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D68 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D6C - lwc1 $f13, 26536($a0)  
16245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D70 - lwc1 $f14, 4844($sp)  
16245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D74 - mul.s $f12, $f12, $f13  
16245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D78 - lwc1 $f15, 4($s3)  
16245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D7C - lui $a0, 0xBF00 <=> li $a0, 0xBF000000  
16246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D80 - mtc1 $a0, $f16  
16246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D84 - lwc1 $f17, 4852($sp)  
16247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D88 - mul.s $f16, $f15, $f16  
16247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D8C - lui $a0, 0x4200 <=> li $a0, 0x42000000  
16247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D90 - mul.s $f13, $f14, $f13  
16247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D94 - lwc1 $f18, 4840($sp)  
16248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D98 - mfc1 $a1, $f12  
16248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862D9C - lui $a2, 0x4300 <=> li $a2, 0x43000000  
16248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DA0 - srl $a1, $a1, 0x0008  
16249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DA4 - add.s $f17, $f17, $f22  
16249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DA8 - or $a0, $a1, $a0  
16249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DAC - mfc1 $a3, $f13  
16250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DB0 - sw $a0, 136($s0)  
16250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DB4 - srl $a3, $a3, 0x0008  
16250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DB8 - mfc1 $a1, $f16  
16251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DBC - or $a2, $a3, $a2  
16251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DC0 - add.s $f14, $f18, $f20  
16251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DC4 - sw $a2, 140($s0)  
16251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DC8 - mfc1 $a0, $f17  
16252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DCC - srl $a1, $a1, 0x0008  
16252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DD0 - mul.s $f15, $f15, $f24  
16253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DD4 - lui $a2, 0x4400 <=> li $a2, 0x44000000  
16253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DD8 - or $a1, $a1, $a2  
16253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DDC - mfc1 $a3, $f14  
16253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DE0 - sw $a1, 144($s0)  
16254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DE4 - srl $a0, $a0, 0x0008  
16254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DE8 - mfc1 $a2, $f15  
16254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DEC - lui $a1, 0x4500 <=> li $a1, 0x45000000  
16255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DF0 - or $a0, $a0, $a1  
16255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DF4 - sw $a0, 148($s0)  
16255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DF8 - srl $a0, $a3, 0x0008  
16255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862DFC - lui $a1, 0x4600 <=> li $a1, 0x46000000  
16256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E00 - trunc.w.s $f12, $f30  
16265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E04 - or $a0, $a0, $a1  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E08 - sw $a0, 152($s0)  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E0C - srl $a0, $a2, 0x0008  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E10 - lui $a1, 0x4700 <=> li $a1, 0x47000000  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E14 - lwc1 $f13, 4848($sp)  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E18 - or $a0, $a0, $a1  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E1C - sw $a0, 156($s0)  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E20 - trunc.w.s $f13, $f13  
16266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E24 - andi $a2, $s5, -1  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E28 - mfc1 $a1, $f12  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E2C - lui $a0, 0x4C00 <=> li $a0, 0x4C000000  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E30 - trunc.w.s $f12, $f26  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E34 - or $a0, $a2, $a0  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E38 - sw $a0, 160($s0)  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E3C - mfc1 $a3, $f13  
16267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E40 - andi $a2, $s6, -1  
16268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E44 - trunc.w.s $f14, $f28  
16268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E48 - lui $a0, 0x4D00 <=> li $a0, 0x4D000000  
16268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E4C - mfc1 $t0, $f12  
16268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E50 - or $a0, $a2, $a0  
16268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E54 - sw $a0, 164($s0)  
16268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E58 - andi $a0, $a1, 1023  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E5C - mfc1 $a2, $f14  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E60 - sll $a0, $a0, 0x000A  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E64 - lui $t1, 0xD400 <=> li $t1, 0xD4000000  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E68 - or $a0, $a0, $t1  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E6C - andi $t1, $a3, 1023  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E70 - or $a0, $a0, $t1  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E74 - addiu $t0, $t0, -1  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E78 - sw $a0, 168($s0)  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E7C - andi $a0, $t0, 1023  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E80 - sll $a0, $a0, 0x000A  
16269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E84 - lui $t1, 0xD500 <=> li $t1, 0xD5000000  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E88 - addiu $a2, $a2, -1  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E8C - or $a0, $a0, $t1  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E90 - andi $t1, $a2, 1023  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E94 - or $a0, $a0, $t1  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E98 - andi $a1, $a1, 1023  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862E9C - sw $a0, 172($s0)  
16270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EA0 - sll $a1, $a1, 0x000A  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EA4 - lui $a0, 0x1500 <=> li $a0, 0x15000000  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EA8 - or $a0, $a1, $a0  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EAC - andi $a1, $a3, 1023  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EB0 - or $a0, $a0, $a1  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EB4 - andi $a3, $t0, 1023  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EB8 - sw $a0, 176($s0)  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EBC - sll $a1, $a3, 0x000A  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EC0 - lui $a0, 0x1600 <=> li $a0, 0x16000000  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EC4 - or $a0, $a1, $a0  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EC8 - andi $a1, $a2, 1023  
16271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ECC - or $a0, $a0, $a1  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ED0 - sw $a0, 180($s0)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ED4 - lwc1 $f20, 4868($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862ED8 - lwc1 $f22, 4872($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EDC - lwc1 $f24, 4876($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EE0 - lwc1 $f26, 4880($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EE4 - lwc1 $f28, 4884($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EE8 - lwc1 $f30, 4888($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EEC - lw $s0, 4892($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EF0 - lw $s1, 4896($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EF4 - lw $s2, 4900($sp)  
16272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EF8 - lw $s3, 4904($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862EFC - lw $s4, 4908($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F00 - lw $s5, 4912($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F04 - lw $s6, 4916($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F08 - lw $s7, 4920($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F0C - lw $fp, 4924($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F10 - lw $ra, 4928($sp)  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F14 - jr $ra  
16273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F18 - addiu $sp, $sp, 4944  
16286   user_main_b   DEBUG   compiler   Compiling _S1_2_885DF4C  
16286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885DF4C - addiu $sp, $sp, -448  
16286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF50 - lwc1 $f12, 0($a0)  
16286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF54 - lwc1 $f13, 12($a0)  
16286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF58 - lwc1 $f14, 24($a0)  
16287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF5C - swc1 $f12, 372($sp)  
16287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF60 - swc1 $f13, 376($sp)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF64 - swc1 $f14, 380($sp)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF68 - lw $a1, 372($sp)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF6C - lw $a2, 376($sp)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF70 - lw $a3, 380($sp)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF74 - lwc1 $f12, 4($a0)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF78 - lwc1 $f13, 16($a0)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF7C - lwc1 $f14, 28($a0)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF80 - swc1 $f12, 396($sp)  
16288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF84 - swc1 $f13, 400($sp)  
16289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF88 - swc1 $f14, 404($sp)  
16289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF8C - lw $t0, 396($sp)  
16289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF90 - lwc1 $f12, 8($a0)  
16290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF94 - lw $t1, 400($sp)  
16290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF98 - lwc1 $f13, 20($a0)  
16290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF9C - lwc1 $f14, 32($a0)  
16290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFA0 - lw $t2, 404($sp)  
16290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFA4 - swc1 $f12, 420($sp)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFA8 - swc1 $f13, 424($sp)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFAC - swc1 $f14, 428($sp)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFB0 - lw $t3, 420($sp)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFB4 - lw $v0, 424($sp)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFB8 - lw $v1, 428($sp)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFBC - addiu $t4, $a0, 24  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFC0 - sw $t3, 0($t4)  
16291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFC4 - sw $v0, 4($t4)  
16292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFC8 - sw $v1, 8($t4)  
16292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFCC - sw $a1, 0($a0)  
16292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFD0 - sw $a2, 4($a0)  
16292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFD4 - sw $a3, 8($a0)  
16293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFD8 - addiu $t4, $a0, 12  
16293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFDC - sw $t0, 0($t4)  
16293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFE0 - sw $t1, 4($t4)  
16293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFE4 - sw $t2, 8($t4)  
16293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFE8 - addiu $t4, $a0, 36  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFEC - lwc1 $f12, 0($t4)  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFF0 - lwc1 $f13, 4($t4)  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFF4 - neg.s $f12, $f12  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFF8 - lwc1 $f14, 8($t4)  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DFFC - swc1 $f12, 36($sp)  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E000 - neg.s $f12, $f13  
16294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E004 - swc1 $f12, 40($sp)  
16295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E008 - neg.s $f12, $f14  
16295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E00C - swc1 $f12, 44($sp)  
16295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E010 - lw $t5, 36($sp)  
16295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E014 - lw $t6, 40($sp)  
16295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E018 - lw $t7, 44($sp)  
16295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E01C - sw $t5, 0($sp)  
16296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E020 - sw $t6, 4($sp)  
16296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E024 - sw $t7, 8($sp)  
16296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E028 - lwc1 $f12, 0($sp)  
16296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E02C - lwc1 $f15, 0($a0)  
16296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E030 - lwc1 $f13, 4($a0)  
16297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E034 - mul.s $f14, $f15, $f12  
16297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E038 - lwc1 $f16, 8($a0)  
16297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E03C - sw $a1, 336($sp)  
16297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E040 - mul.s $f13, $f13, $f12  
16297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E044 - sw $a2, 340($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E048 - sw $a3, 344($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E04C - swc1 $f14, 180($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E050 - mul.s $f12, $f16, $f12  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E054 - sw $a1, 312($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E058 - sw $a2, 316($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E05C - sw $a3, 320($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E060 - swc1 $f13, 184($sp)  
16298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E064 - swc1 $f12, 188($sp)  
16299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E068 - lw $a1, 180($sp)  
16299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E06C - sw $t0, 348($sp)  
16299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E070 - lw $a2, 184($sp)  
16299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E074 - sw $t1, 352($sp)  
16300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E078 - lw $a3, 188($sp)  
16300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E07C - sw $t2, 356($sp)  
16300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E080 - sw $t0, 324($sp)  
16300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E084 - sw $t1, 328($sp)  
16300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E088 - sw $t2, 332($sp)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E08C - sw $a1, 72($sp)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E090 - sw $a2, 76($sp)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E094 - sw $a3, 80($sp)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E098 - addiu $t0, $a0, 12  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E09C - lwc1 $f12, 0($t0)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0A0 - lwc1 $f13, 4($sp)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0A4 - sw $t3, 360($sp)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0A8 - lwc1 $f14, 4($t0)  
16301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0AC - mul.s $f12, $f12, $f13  
16302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0B0 - sw $v0, 364($sp)  
16302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0B4 - sw $v1, 368($sp)  
16302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0B8 - mul.s $f14, $f14, $f13  
16303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0BC - lwc1 $f15, 8($t0)  
16303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0C0 - swc1 $f12, 204($sp)  
16303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0C4 - mul.s $f12, $f15, $f13  
16303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0C8 - lw $t0, 204($sp)  
16303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0CC - swc1 $f14, 208($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0D0 - lw $t1, 208($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0D4 - swc1 $f12, 212($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0D8 - lw $t2, 212($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0DC - sw $t0, 84($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0E0 - sw $t5, 24($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0E4 - sw $t1, 88($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0E8 - sw $t2, 92($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0EC - sw $t6, 28($sp)  
16304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0F0 - addiu $t3, $sp, 72  
16305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0F4 - sw $t7, 32($sp)  
16305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0F8 - addiu $v0, $sp, 84  
16305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E0FC - lwc1 $f12, 0($t3)  
16306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E100 - lwc1 $f13, 0($v0)  
16306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E104 - lwc1 $f14, 4($t3)  
16306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E108 - add.s $f12, $f12, $f13  
16306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E10C - lwc1 $f15, 4($v0)  
16306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E110 - lwc1 $f16, 8($t3)  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E114 - lwc1 $f17, 8($v0)  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E118 - add.s $f14, $f14, $f15  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E11C - sw $a1, 144($sp)  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E120 - swc1 $f12, 228($sp)  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E124 - add.s $f12, $f16, $f17  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E128 - sw $a2, 148($sp)  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E12C - swc1 $f14, 232($sp)  
16307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E130 - sw $a3, 152($sp)  
16308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E134 - swc1 $f12, 236($sp)  
16308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E138 - lw $a1, 228($sp)  
16308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E13C - lw $a2, 232($sp)  
16309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E140 - lw $a3, 236($sp)  
16309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E144 - sw $a1, 60($sp)  
16309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E148 - sw $a2, 64($sp)  
16309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E14C - sw $t0, 156($sp)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E150 - sw $a3, 68($sp)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E154 - addiu $a0, $a0, 24  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E158 - sw $t1, 160($sp)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E15C - lwc1 $f12, 0($a0)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E160 - sw $t2, 164($sp)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E164 - lwc1 $f13, 8($sp)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E168 - lwc1 $f14, 4($a0)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E16C - mul.s $f12, $f12, $f13  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E170 - lwc1 $f15, 8($a0)  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E174 - mul.s $f14, $f14, $f13  
16310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E178 - sw $a1, 132($sp)  
16311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E17C - sw $a2, 136($sp)  
16311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E180 - swc1 $f12, 252($sp)  
16311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E184 - mul.s $f13, $f15, $f13  
16312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E188 - swc1 $f14, 256($sp)  
16312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E18C - addiu $t0, $sp, 96  
16312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E190 - swc1 $f13, 260($sp)  
16312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E194 - lw $a0, 252($sp)  
16312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E198 - lw $a1, 256($sp)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E19C - sw $a3, 140($sp)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1A0 - lw $a2, 260($sp)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1A4 - sw $a0, 96($sp)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1A8 - sw $a1, 100($sp)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1AC - sw $a2, 104($sp)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1B0 - addiu $a3, $sp, 60  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1B4 - lwc1 $f12, 0($a3)  
16313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1B8 - lwc1 $f13, 0($t0)  
16314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1BC - sw $a0, 168($sp)  
16314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1C0 - lwc1 $f14, 4($a3)  
16314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1C4 - add.s $f12, $f12, $f13  
16314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1C8 - lwc1 $f15, 4($t0)  
16314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1CC - sw $a1, 172($sp)  
16315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1D0 - sw $a2, 176($sp)  
16315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1D4 - add.s $f14, $f14, $f15  
16315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1D8 - lwc1 $f16, 8($a3)  
16315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1DC - lwc1 $f17, 8($t0)  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1E0 - swc1 $f12, 276($sp)  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1E4 - add.s $f12, $f16, $f17  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1E8 - swc1 $f14, 280($sp)  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1EC - lw $a0, 276($sp)  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1F0 - lw $a1, 280($sp)  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1F4 - sw $a0, 120($sp)  
16316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1F8 - swc1 $f12, 284($sp)  
16317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E1FC - lw $a2, 284($sp)  
16317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E200 - sw $a1, 124($sp)  
16317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E204 - sw $a2, 128($sp)  
16317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E208 - sw $a0, 108($sp)  
16318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E20C - sw $a1, 112($sp)  
16318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E210 - sw $a2, 116($sp)  
16318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E214 - sw $a0, 12($sp)  
16318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E218 - sw $a1, 16($sp)  
16318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E21C - sw $a2, 20($sp)  
16318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E220 - sw $a0, 0($t4)  
16319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E224 - sw $a1, 4($t4)  
16319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E228 - sw $a2, 8($t4)  
16319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E22C - jr $ra  
16319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E230 - addiu $sp, $sp, 448  
16321   user_main_b   DEBUG   compiler   Compiling _S1_2_885D70C  
16321   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885D70C - addiu $sp, $sp, -1056  
16321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D710 - lwc1 $f12, 0($a0)  
16321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D714 - lwc1 $f13, 0($a1)  
16321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D718 - lwc1 $f14, 4($a1)  
16321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D71C - mul.s $f13, $f13, $f12  
16322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D720 - lwc1 $f15, 8($a1)  
16322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D724 - mul.s $f14, $f14, $f12  
16322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D728 - swc1 $f13, 132($sp)  
16322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D72C - mul.s $f12, $f15, $f12  
16322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D730 - swc1 $f14, 136($sp)  
16322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D734 - swc1 $f12, 140($sp)  
16323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D738 - lw $a2, 132($sp)  
16323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D73C - lw $a3, 136($sp)  
16323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D740 - sw $a2, 96($sp)  
16323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D744 - lw $a2, 140($sp)  
16324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D748 - sw $a3, 100($sp)  
16324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D74C - sw $a2, 104($sp)  
16324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D750 - lw $a2, 96($sp)  
16324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D754 - lw $a3, 100($sp)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D758 - sw $a2, 24($sp)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D75C - lw $a2, 104($sp)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D760 - sw $a3, 28($sp)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D764 - sw $a2, 32($sp)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D768 - addiu $a2, $a1, 12  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D76C - lwc1 $f12, 0($a2)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D770 - lwc1 $f13, 4($a0)  
16325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D774 - lwc1 $f14, 4($a2)  
16326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D778 - mul.s $f12, $f12, $f13  
16326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D77C - lwc1 $f15, 8($a2)  
16326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D780 - mul.s $f14, $f14, $f13  
16326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D784 - swc1 $f12, 156($sp)  
16327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D788 - mul.s $f13, $f15, $f13  
16327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D78C - swc1 $f14, 160($sp)  
16327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D790 - swc1 $f13, 164($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D794 - lw $a3, 156($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D798 - lw $t0, 160($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D79C - sw $a3, 108($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7A0 - lw $a3, 164($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7A4 - sw $t0, 112($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7A8 - sw $a3, 116($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7AC - lw $a3, 108($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7B0 - lw $t0, 112($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7B4 - sw $a3, 36($sp)  
16328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7B8 - lw $a3, 116($sp)  
16329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7BC - sw $t0, 40($sp)  
16329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7C0 - sw $a3, 44($sp)  
16329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7C4 - addiu $a3, $sp, 24  
16330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7C8 - addiu $t0, $sp, 36  
16330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7CC - lwc1 $f12, 0($a3)  
16330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7D0 - lwc1 $f13, 0($t0)  
16330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7D4 - lwc1 $f14, 4($a3)  
16330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7D8 - add.s $f12, $f12, $f13  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7DC - lwc1 $f15, 4($t0)  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7E0 - lwc1 $f16, 8($a3)  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7E4 - add.s $f14, $f14, $f15  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7E8 - lwc1 $f17, 8($t0)  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7EC - swc1 $f12, 180($sp)  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7F0 - add.s $f12, $f16, $f17  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7F4 - lw $a3, 180($sp)  
16331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7F8 - swc1 $f14, 184($sp)  
16332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D7FC - lw $t0, 184($sp)  
16332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D800 - swc1 $f12, 188($sp)  
16332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D804 - sw $a3, 84($sp)  
16333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D808 - lw $a3, 188($sp)  
16333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D80C - sw $t0, 88($sp)  
16333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D810 - sw $a3, 92($sp)  
16333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D814 - lw $a3, 84($sp)  
16333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D818 - lw $t0, 88($sp)  
16333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D81C - sw $a3, 12($sp)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D820 - lw $a3, 92($sp)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D824 - sw $t0, 16($sp)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D828 - sw $a3, 20($sp)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D82C - addiu $a3, $a1, 24  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D830 - lwc1 $f12, 0($a3)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D834 - lwc1 $f13, 8($a0)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D838 - lwc1 $f14, 4($a3)  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D83C - mul.s $f12, $f12, $f13  
16334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D840 - lwc1 $f15, 8($a3)  
16335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D844 - mul.s $f14, $f14, $f13  
16335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D848 - swc1 $f12, 204($sp)  
16335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D84C - mul.s $f13, $f15, $f13  
16336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D850 - swc1 $f14, 208($sp)  
16336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D854 - swc1 $f13, 212($sp)  
16336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D858 - lw $t0, 204($sp)  
16336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D85C - lw $t1, 208($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D860 - sw $t0, 120($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D864 - lw $t0, 212($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D868 - sw $t1, 124($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D86C - sw $t0, 128($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D870 - lw $t0, 120($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D874 - lw $t1, 124($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D878 - sw $t0, 48($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D87C - lw $t0, 128($sp)  
16337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D880 - sw $t1, 52($sp)  
16338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D884 - sw $t0, 56($sp)  
16338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D888 - addiu $t0, $sp, 12  
16338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D88C - addiu $t1, $sp, 48  
16339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D890 - lwc1 $f12, 0($t0)  
16339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D894 - lwc1 $f13, 0($t1)  
16339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D898 - lwc1 $f14, 4($t0)  
16339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D89C - add.s $f12, $f12, $f13  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8A0 - lwc1 $f15, 4($t1)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8A4 - lwc1 $f16, 8($t0)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8A8 - add.s $f14, $f14, $f15  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8AC - lwc1 $f17, 8($t1)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8B0 - swc1 $f12, 228($sp)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8B4 - add.s $f12, $f16, $f17  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8B8 - lw $t0, 228($sp)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8BC - swc1 $f14, 232($sp)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8C0 - lw $t1, 232($sp)  
16340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8C4 - swc1 $f12, 236($sp)  
16341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8C8 - sw $t0, 72($sp)  
16341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8CC - lw $t0, 236($sp)  
16342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8D0 - sw $t1, 76($sp)  
16342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8D4 - sw $t0, 80($sp)  
16342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8D8 - lw $t0, 72($sp)  
16342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8DC - lw $t1, 76($sp)  
16342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8E0 - sw $t0, 60($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8E4 - lw $t0, 80($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8E8 - sw $t1, 64($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8EC - sw $t0, 68($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8F0 - lw $t0, 60($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8F4 - lw $t1, 64($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8F8 - sw $t0, 0($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D8FC - lw $t0, 68($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D900 - sw $t1, 4($sp)  
16343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D904 - sw $t0, 8($sp)  
16344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D908 - lw $t0, 0($sp)  
16344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D90C - lw $t1, 4($sp)  
16344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D910 - sw $t0, 0($a0)  
16345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D914 - lw $t0, 8($sp)  
16345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D918 - sw $t1, 4($a0)  
16345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D91C - sw $t0, 8($a0)  
16345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D920 - addiu $t0, $a0, 12  
16345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D924 - lwc1 $f12, 0($t0)  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D928 - lwc1 $f13, 0($a1)  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D92C - lwc1 $f14, 4($a1)  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D930 - mul.s $f13, $f13, $f12  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D934 - lwc1 $f15, 8($a1)  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D938 - mul.s $f14, $f14, $f12  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D93C - swc1 $f13, 396($sp)  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D940 - mul.s $f12, $f15, $f12  
16346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D944 - swc1 $f14, 400($sp)  
16347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D948 - swc1 $f12, 404($sp)  
16347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D94C - lw $t1, 396($sp)  
16347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D950 - lw $t2, 400($sp)  
16347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D954 - sw $t1, 360($sp)  
16348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D958 - lw $t1, 404($sp)  
16348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D95C - sw $t2, 364($sp)  
16348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D960 - sw $t1, 368($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D964 - lw $t1, 360($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D968 - lw $t2, 364($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D96C - sw $t1, 288($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D970 - lw $t1, 368($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D974 - sw $t2, 292($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D978 - sw $t1, 296($sp)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D97C - lwc1 $f12, 0($a2)  
16349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D980 - lwc1 $f13, 4($t0)  
16350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D984 - lwc1 $f14, 4($a2)  
16350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D988 - mul.s $f12, $f12, $f13  
16350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D98C - lwc1 $f15, 8($a2)  
16350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D990 - mul.s $f14, $f14, $f13  
16351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D994 - swc1 $f12, 420($sp)  
16351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D998 - mul.s $f13, $f15, $f13  
16351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D99C - swc1 $f14, 424($sp)  
16351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9A0 - swc1 $f13, 428($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9A4 - lw $t1, 420($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9A8 - lw $t2, 424($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9AC - sw $t1, 372($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9B0 - lw $t1, 428($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9B4 - sw $t2, 376($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9B8 - sw $t1, 380($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9BC - lw $t1, 372($sp)  
16352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9C0 - lw $t2, 376($sp)  
16353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9C4 - sw $t1, 300($sp)  
16353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9C8 - lw $t1, 380($sp)  
16353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9CC - sw $t2, 304($sp)  
16354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9D0 - sw $t1, 308($sp)  
16354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9D4 - addiu $t1, $sp, 288  
16354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9D8 - addiu $t2, $sp, 300  
16354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9DC - lwc1 $f12, 0($t1)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9E0 - lwc1 $f13, 0($t2)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9E4 - lwc1 $f14, 4($t1)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9E8 - add.s $f12, $f12, $f13  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9EC - lwc1 $f15, 4($t2)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9F0 - lwc1 $f16, 8($t1)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9F4 - add.s $f14, $f14, $f15  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9F8 - lwc1 $f17, 8($t2)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D9FC - swc1 $f12, 444($sp)  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA00 - add.s $f12, $f16, $f17  
16355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA04 - lw $t1, 444($sp)  
16356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA08 - swc1 $f14, 448($sp)  
16356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA0C - lw $t2, 448($sp)  
16356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA10 - swc1 $f12, 452($sp)  
16357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA14 - sw $t1, 348($sp)  
16357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA18 - lw $t1, 452($sp)  
16357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA1C - sw $t2, 352($sp)  
16357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA20 - sw $t1, 356($sp)  
16357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA24 - lw $t1, 348($sp)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA28 - lw $t2, 352($sp)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA2C - sw $t1, 276($sp)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA30 - lw $t1, 356($sp)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA34 - sw $t2, 280($sp)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA38 - sw $t1, 284($sp)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA3C - lwc1 $f12, 0($a3)  
16358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA40 - lwc1 $f13, 8($t0)  
16359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA44 - lwc1 $f14, 4($a3)  
16359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA48 - mul.s $f12, $f12, $f13  
16359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA4C - lwc1 $f15, 8($a3)  
16360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA50 - mul.s $f14, $f14, $f13  
16360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA54 - swc1 $f12, 468($sp)  
16360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA58 - mul.s $f13, $f15, $f13  
16360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA5C - swc1 $f14, 472($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA60 - swc1 $f13, 476($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA64 - lw $t1, 468($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA68 - lw $t2, 472($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA6C - sw $t1, 384($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA70 - lw $t1, 476($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA74 - sw $t2, 388($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA78 - sw $t1, 392($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA7C - lw $t1, 384($sp)  
16361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA80 - lw $t2, 388($sp)  
16362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA84 - sw $t1, 312($sp)  
16362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA88 - lw $t1, 392($sp)  
16362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA8C - sw $t2, 316($sp)  
16362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA90 - sw $t1, 320($sp)  
16363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA94 - addiu $t1, $sp, 276  
16363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA98 - addiu $t2, $sp, 312  
16363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DA9C - lwc1 $f12, 0($t1)  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAA0 - lwc1 $f13, 0($t2)  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAA4 - lwc1 $f14, 4($t1)  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAA8 - add.s $f12, $f12, $f13  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAAC - lwc1 $f15, 4($t2)  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAB0 - lwc1 $f16, 8($t1)  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAB4 - add.s $f14, $f14, $f15  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAB8 - lwc1 $f17, 8($t2)  
16364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DABC - swc1 $f12, 492($sp)  
16365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAC0 - add.s $f12, $f16, $f17  
16365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAC4 - lw $t1, 492($sp)  
16365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAC8 - swc1 $f14, 496($sp)  
16366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DACC - lw $t2, 496($sp)  
16366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAD0 - swc1 $f12, 500($sp)  
16366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAD4 - sw $t1, 336($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAD8 - lw $t1, 500($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DADC - sw $t2, 340($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAE0 - sw $t1, 344($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAE4 - lw $t1, 336($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAE8 - lw $t2, 340($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAEC - sw $t1, 324($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAF0 - lw $t1, 344($sp)  
16367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAF4 - sw $t2, 328($sp)  
16368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAF8 - sw $t1, 332($sp)  
16368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DAFC - lw $t1, 324($sp)  
16368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB00 - lw $t2, 328($sp)  
16369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB04 - sw $t1, 264($sp)  
16369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB08 - lw $t1, 332($sp)  
16369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB0C - sw $t2, 268($sp)  
16369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB10 - sw $t1, 272($sp)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB14 - lw $t1, 264($sp)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB18 - lw $t2, 268($sp)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB1C - sw $t1, 0($t0)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB20 - lw $t1, 272($sp)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB24 - sw $t2, 4($t0)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB28 - sw $t1, 8($t0)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB2C - addiu $t0, $a0, 24  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB30 - lwc1 $f12, 0($t0)  
16370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB34 - lwc1 $f13, 0($a1)  
16371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB38 - lwc1 $f14, 4($a1)  
16371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB3C - mul.s $f13, $f13, $f12  
16371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB40 - lwc1 $f15, 8($a1)  
16372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB44 - mul.s $f14, $f14, $f12  
16372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB48 - swc1 $f13, 660($sp)  
16372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB4C - mul.s $f12, $f15, $f12  
16372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB50 - swc1 $f14, 664($sp)  
16372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB54 - swc1 $f12, 668($sp)  
16372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB58 - lw $t1, 660($sp)  
16373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB5C - lw $t2, 664($sp)  
16373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB60 - sw $t1, 624($sp)  
16373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB64 - lw $t1, 668($sp)  
16373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB68 - sw $t2, 628($sp)  
16374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB6C - sw $t1, 632($sp)  
16374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB70 - lw $t1, 624($sp)  
16374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB74 - lw $t2, 628($sp)  
16374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB78 - sw $t1, 552($sp)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB7C - lw $t1, 632($sp)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB80 - sw $t2, 556($sp)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB84 - sw $t1, 560($sp)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB88 - lwc1 $f12, 0($a2)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB8C - lwc1 $f13, 4($t0)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB90 - lwc1 $f14, 4($a2)  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB94 - mul.s $f12, $f12, $f13  
16375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB98 - lwc1 $f15, 8($a2)  
16376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DB9C - mul.s $f14, $f14, $f13  
16376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBA0 - swc1 $f12, 684($sp)  
16376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBA4 - mul.s $f13, $f15, $f13  
16376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBA8 - swc1 $f14, 688($sp)  
16377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBAC - swc1 $f13, 692($sp)  
16377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBB0 - lw $t1, 684($sp)  
16377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBB4 - lw $t2, 688($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBB8 - sw $t1, 636($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBBC - lw $t1, 692($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBC0 - sw $t2, 640($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBC4 - sw $t1, 644($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBC8 - lw $t1, 636($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBCC - lw $t2, 640($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBD0 - sw $t1, 564($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBD4 - lw $t1, 644($sp)  
16378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBD8 - sw $t2, 568($sp)  
16379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBDC - sw $t1, 572($sp)  
16379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBE0 - addiu $t1, $sp, 552  
16379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBE4 - addiu $t2, $sp, 564  
16379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBE8 - lwc1 $f12, 0($t1)  
16380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBEC - lwc1 $f13, 0($t2)  
16380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBF0 - lwc1 $f14, 4($t1)  
16380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBF4 - add.s $f12, $f12, $f13  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBF8 - lwc1 $f15, 4($t2)  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DBFC - lwc1 $f16, 8($t1)  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC00 - add.s $f14, $f14, $f15  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC04 - lwc1 $f17, 8($t2)  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC08 - swc1 $f12, 708($sp)  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC0C - add.s $f12, $f16, $f17  
16381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC10 - lw $t1, 708($sp)  
16382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC14 - swc1 $f14, 712($sp)  
16382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC18 - lw $t2, 712($sp)  
16382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC1C - swc1 $f12, 716($sp)  
16382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC20 - sw $t1, 612($sp)  
16383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC24 - lw $t1, 716($sp)  
16383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC28 - sw $t2, 616($sp)  
16383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC2C - sw $t1, 620($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC30 - lw $t1, 612($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC34 - lw $t2, 616($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC38 - sw $t1, 540($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC3C - lw $t1, 620($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC40 - sw $t2, 544($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC44 - sw $t1, 548($sp)  
16384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC48 - lwc1 $f12, 0($a3)  
16385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC4C - lwc1 $f13, 8($t0)  
16385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC50 - lwc1 $f14, 4($a3)  
16385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC54 - mul.s $f12, $f12, $f13  
16385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC58 - lwc1 $f15, 8($a3)  
16386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC5C - mul.s $f14, $f14, $f13  
16386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC60 - swc1 $f12, 732($sp)  
16386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC64 - mul.s $f13, $f15, $f13  
16386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC68 - swc1 $f14, 736($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC6C - swc1 $f13, 740($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC70 - lw $t1, 732($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC74 - lw $t2, 736($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC78 - sw $t1, 648($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC7C - lw $t1, 740($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC80 - sw $t2, 652($sp)  
16387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC84 - sw $t1, 656($sp)  
16388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC88 - lw $t1, 648($sp)  
16388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC8C - lw $t2, 652($sp)  
16388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC90 - sw $t1, 576($sp)  
16389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC94 - lw $t1, 656($sp)  
16389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC98 - sw $t2, 580($sp)  
16389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DC9C - sw $t1, 584($sp)  
16389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCA0 - addiu $t1, $sp, 540  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCA4 - addiu $t2, $sp, 576  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCA8 - lwc1 $f12, 0($t1)  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCAC - lwc1 $f13, 0($t2)  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCB0 - lwc1 $f14, 4($t1)  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCB4 - add.s $f12, $f12, $f13  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCB8 - lwc1 $f15, 4($t2)  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCBC - lwc1 $f16, 8($t1)  
16390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCC0 - add.s $f14, $f14, $f15  
16391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCC4 - lwc1 $f17, 8($t2)  
16391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCC8 - swc1 $f12, 756($sp)  
16391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCCC - add.s $f12, $f16, $f17  
16392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCD0 - lw $t1, 756($sp)  
16392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCD4 - swc1 $f14, 760($sp)  
16392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCD8 - lw $t2, 760($sp)  
16392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCDC - swc1 $f12, 764($sp)  
16393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCE0 - sw $t1, 600($sp)  
16393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCE4 - lw $t1, 764($sp)  
16393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCE8 - sw $t2, 604($sp)  
16393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCEC - sw $t1, 608($sp)  
16393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCF0 - lw $t1, 600($sp)  
16393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCF4 - lw $t2, 604($sp)  
16394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCF8 - sw $t1, 588($sp)  
16394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DCFC - lw $t1, 608($sp)  
16394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD00 - sw $t2, 592($sp)  
16394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD04 - sw $t1, 596($sp)  
16395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD08 - lw $t1, 588($sp)  
16395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD0C - lw $t2, 592($sp)  
16395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD10 - sw $t1, 528($sp)  
16395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD14 - lw $t1, 596($sp)  
16395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD18 - sw $t2, 532($sp)  
16396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD1C - sw $t1, 536($sp)  
16396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD20 - lw $t1, 528($sp)  
16396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD24 - lw $t2, 532($sp)  
16396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD28 - sw $t1, 0($t0)  
16396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD2C - lw $t1, 536($sp)  
16396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD30 - sw $t2, 4($t0)  
16397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD34 - sw $t1, 8($t0)  
16397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD38 - addiu $a0, $a0, 36  
16397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD3C - lwc1 $f12, 0($a0)  
16397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD40 - lwc1 $f13, 0($a1)  
16397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD44 - lwc1 $f14, 4($a1)  
16398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD48 - mul.s $f13, $f13, $f12  
16398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD4C - lwc1 $f15, 8($a1)  
16398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD50 - mul.s $f14, $f14, $f12  
16399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD54 - swc1 $f13, 924($sp)  
16399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD58 - mul.s $f12, $f15, $f12  
16399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD5C - swc1 $f14, 928($sp)  
16399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD60 - swc1 $f12, 932($sp)  
16399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD64 - lw $a1, 924($sp)  
16400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD68 - lw $t0, 928($sp)  
16400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD6C - sw $a1, 888($sp)  
16400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD70 - lw $a1, 932($sp)  
16400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD74 - sw $t0, 892($sp)  
16400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD78 - sw $a1, 896($sp)  
16400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD7C - lw $a1, 888($sp)  
16401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD80 - lw $t0, 892($sp)  
16401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD84 - sw $a1, 816($sp)  
16401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD88 - lw $a1, 896($sp)  
16401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD8C - sw $t0, 820($sp)  
16402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD90 - sw $a1, 824($sp)  
16402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD94 - lwc1 $f12, 0($a2)  
16402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD98 - lwc1 $f13, 4($a0)  
16402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DD9C - lwc1 $f14, 4($a2)  
16402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDA0 - mul.s $f12, $f12, $f13  
16403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDA4 - lwc1 $f15, 8($a2)  
16403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDA8 - mul.s $f14, $f14, $f13  
16403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDAC - swc1 $f12, 948($sp)  
16403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDB0 - mul.s $f13, $f15, $f13  
16403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDB4 - swc1 $f14, 952($sp)  
16404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDB8 - swc1 $f13, 956($sp)  
16404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDBC - lw $a1, 948($sp)  
16404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDC0 - lw $a2, 952($sp)  
16404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDC4 - sw $a1, 900($sp)  
16405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDC8 - lw $a1, 956($sp)  
16405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDCC - sw $a2, 904($sp)  
16405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDD0 - sw $a1, 908($sp)  
16405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDD4 - lw $a1, 900($sp)  
16405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDD8 - lw $a2, 904($sp)  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDDC - sw $a1, 828($sp)  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDE0 - lw $a1, 908($sp)  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDE4 - sw $a2, 832($sp)  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDE8 - sw $a1, 836($sp)  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDEC - addiu $a1, $sp, 816  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDF0 - addiu $a2, $sp, 828  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDF4 - lwc1 $f12, 0($a1)  
16406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDF8 - lwc1 $f13, 0($a2)  
16407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DDFC - lwc1 $f14, 4($a1)  
16407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE00 - add.s $f12, $f12, $f13  
16407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE04 - lwc1 $f15, 4($a2)  
16408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE08 - lwc1 $f16, 8($a1)  
16408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE0C - add.s $f14, $f14, $f15  
16408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE10 - lwc1 $f17, 8($a2)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE14 - swc1 $f12, 972($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE18 - add.s $f12, $f16, $f17  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE1C - lw $a1, 972($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE20 - swc1 $f14, 976($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE24 - lw $a2, 976($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE28 - swc1 $f12, 980($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE2C - sw $a1, 876($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE30 - lw $a1, 980($sp)  
16409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE34 - sw $a2, 880($sp)  
16410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE38 - sw $a1, 884($sp)  
16410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE3C - lw $a1, 876($sp)  
16410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE40 - lw $a2, 880($sp)  
16411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE44 - sw $a1, 804($sp)  
16411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE48 - lw $a1, 884($sp)  
16411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE4C - sw $a2, 808($sp)  
16411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE50 - sw $a1, 812($sp)  
16412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE54 - lwc1 $f12, 0($a3)  
16412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE58 - lwc1 $f13, 8($a0)  
16412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE5C - lwc1 $f14, 4($a3)  
16412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE60 - mul.s $f12, $f12, $f13  
16412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE64 - lwc1 $f15, 8($a3)  
16412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE68 - mul.s $f14, $f14, $f13  
16413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE6C - swc1 $f12, 996($sp)  
16413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE70 - mul.s $f13, $f15, $f13  
16413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE74 - swc1 $f14, 1000($sp)  
16414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE78 - swc1 $f13, 1004($sp)  
16414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE7C - lw $a1, 996($sp)  
16414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE80 - lw $a2, 1000($sp)  
16414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE84 - sw $a1, 912($sp)  
16414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE88 - lw $a1, 1004($sp)  
16415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE8C - sw $a2, 916($sp)  
16415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE90 - sw $a1, 920($sp)  
16415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE94 - lw $a1, 912($sp)  
16415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE98 - lw $a2, 916($sp)  
16415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DE9C - sw $a1, 840($sp)  
16415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEA0 - lw $a1, 920($sp)  
16416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEA4 - sw $a2, 844($sp)  
16416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEA8 - sw $a1, 848($sp)  
16416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEAC - addiu $a1, $sp, 804  
16416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEB0 - addiu $a2, $sp, 840  
16417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEB4 - lwc1 $f12, 0($a1)  
16417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEB8 - lwc1 $f13, 0($a2)  
16417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEBC - lwc1 $f14, 4($a1)  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEC0 - add.s $f12, $f12, $f13  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEC4 - lwc1 $f15, 4($a2)  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEC8 - lwc1 $f16, 8($a1)  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DECC - add.s $f14, $f14, $f15  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DED0 - lwc1 $f17, 8($a2)  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DED4 - swc1 $f12, 1020($sp)  
16418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DED8 - add.s $f12, $f16, $f17  
16419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEDC - lw $a1, 1020($sp)  
16419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEE0 - swc1 $f14, 1024($sp)  
16419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEE4 - lw $a2, 1024($sp)  
16420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEE8 - swc1 $f12, 1028($sp)  
16420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEEC - sw $a1, 864($sp)  
16420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEF0 - lw $a1, 1028($sp)  
16420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEF4 - sw $a2, 868($sp)  
16420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEF8 - sw $a1, 872($sp)  
16421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DEFC - lw $a1, 864($sp)  
16421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF00 - lw $a2, 868($sp)  
16421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF04 - sw $a1, 852($sp)  
16421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF08 - lw $a1, 872($sp)  
16421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF0C - sw $a2, 856($sp)  
16421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF10 - sw $a1, 860($sp)  
16422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF14 - lw $a1, 852($sp)  
16422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF18 - lw $a2, 856($sp)  
16422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF1C - sw $a1, 792($sp)  
16423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF20 - lw $a1, 860($sp)  
16423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF24 - sw $a2, 796($sp)  
16423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF28 - sw $a1, 800($sp)  
16423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF2C - lw $a1, 792($sp)  
16423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF30 - lw $a2, 796($sp)  
16424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF34 - sw $a1, 0($a0)  
16424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF38 - lw $a1, 800($sp)  
16424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF3C - sw $a2, 4($a0)  
16424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF40 - sw $a1, 8($a0)  
16424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF44 - jr $ra  
16424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885DF48 - addiu $sp, $sp, 1056  
16428   user_main_b   DEBUG   compiler   Compiling _S1_2_885E234  
16428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885E234 - addiu $sp, $sp, -1152  
16429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E238 - sw $s0, 1136($sp)  
16429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E23C - or $s0, $a0, $zr <=> move $s0, $a0  
16429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E240 - lwc1 $f12, 0($a1)  
16429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E244 - lwc1 $f13, 0($s0)  
16430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E248 - lwc1 $f14, 4($s0)  
16430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E24C - lwc1 $f15, 8($s0)  
16430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E250 - mul.s $f13, $f13, $f12  
16430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E254 - mul.s $f14, $f14, $f12  
16430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E258 - mul.s $f15, $f15, $f12  
16430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E25C - lwc1 $f16, 12($s0)  
16431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E260 - mul.s $f12, $f16, $f12  
16431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E264 - swc1 $f13, 288($sp)  
16431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E268 - swc1 $f14, 292($sp)  
16431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E26C - swc1 $f15, 296($sp)  
16432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E270 - swc1 $f12, 300($sp)  
16432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E274 - lw $a0, 288($sp)  
16432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E278 - lw $a2, 292($sp)  
16432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E27C - sw $a0, 240($sp)  
16433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E280 - lw $a0, 296($sp)  
16433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E284 - sw $a2, 244($sp)  
16433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E288 - lw $a2, 300($sp)  
16433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E28C - sw $a0, 248($sp)  
16433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E290 - sw $a2, 252($sp)  
16433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E294 - lw $a0, 240($sp)  
16434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E298 - lw $a2, 244($sp)  
16434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E29C - sw $a0, 144($sp)  
16434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2A0 - lw $a0, 248($sp)  
16434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2A4 - sw $a2, 148($sp)  
16435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2A8 - lw $a2, 252($sp)  
16435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2AC - sw $a0, 152($sp)  
16435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2B0 - sw $a2, 156($sp)  
16435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2B4 - addiu $a0, $s0, 16  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2B8 - lwc1 $f12, 0($a0)  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2BC - lwc1 $f13, 4($a1)  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2C0 - lwc1 $f14, 4($a0)  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2C4 - lwc1 $f15, 8($a0)  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2C8 - mul.s $f12, $f12, $f13  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2CC - mul.s $f14, $f14, $f13  
16436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2D0 - mul.s $f15, $f15, $f13  
16437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2D4 - lwc1 $f16, 12($a0)  
16437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2D8 - mul.s $f13, $f16, $f13  
16437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2DC - swc1 $f12, 320($sp)  
16438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2E0 - swc1 $f14, 324($sp)  
16438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2E4 - swc1 $f15, 328($sp)  
16438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2E8 - swc1 $f13, 332($sp)  
16438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2EC - lw $a2, 320($sp)  
16439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2F0 - lw $a3, 324($sp)  
16439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2F4 - sw $a2, 256($sp)  
16439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2F8 - lw $a2, 328($sp)  
16439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E2FC - sw $a3, 260($sp)  
16439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E300 - lw $a3, 332($sp)  
16439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E304 - sw $a2, 264($sp)  
16440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E308 - sw $a3, 268($sp)  
16440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E30C - lw $a2, 256($sp)  
16440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E310 - lw $a3, 260($sp)  
16440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E314 - sw $a2, 160($sp)  
16441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E318 - lw $a2, 264($sp)  
16441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E31C - sw $a3, 164($sp)  
16441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E320 - lw $a3, 268($sp)  
16441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E324 - sw $a2, 168($sp)  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E328 - sw $a3, 172($sp)  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E32C - addiu $a2, $sp, 144  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E330 - addiu $a3, $sp, 160  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E334 - lwc1 $f12, 0($a2)  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E338 - lwc1 $f13, 0($a3)  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E33C - lwc1 $f14, 4($a2)  
16442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E340 - add.s $f12, $f12, $f13  
16443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E344 - lwc1 $f15, 4($a3)  
16443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E348 - lwc1 $f16, 8($a2)  
16443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E34C - lwc1 $f17, 8($a3)  
16444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E350 - add.s $f14, $f14, $f15  
16444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E354 - lwc1 $f18, 12($a2)  
16444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E358 - swc1 $f12, 352($sp)  
16444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E35C - add.s $f12, $f16, $f17  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E360 - lwc1 $f13, 12($a3)  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E364 - swc1 $f14, 356($sp)  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E368 - add.s $f13, $f18, $f13  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E36C - lw $a2, 352($sp)  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E370 - swc1 $f12, 360($sp)  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E374 - lw $a3, 356($sp)  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E378 - sw $a2, 224($sp)  
16445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E37C - swc1 $f13, 364($sp)  
16446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E380 - lw $a2, 360($sp)  
16446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E384 - sw $a3, 228($sp)  
16446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E388 - lw $a3, 364($sp)  
16447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E38C - sw $a2, 232($sp)  
16447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E390 - sw $a3, 236($sp)  
16447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E394 - lw $a2, 224($sp)  
16447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E398 - lw $a3, 228($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E39C - sw $a2, 128($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3A0 - lw $a2, 232($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3A4 - sw $a3, 132($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3A8 - lw $a3, 236($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3AC - sw $a2, 136($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3B0 - sw $a3, 140($sp)  
16448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3B4 - addiu $a2, $s0, 32  
16449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3B8 - lwc1 $f12, 0($a2)  
16449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3BC - lwc1 $f13, 8($a1)  
16449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3C0 - lwc1 $f14, 4($a2)  
16450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3C4 - lwc1 $f15, 8($a2)  
16450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3C8 - mul.s $f12, $f12, $f13  
16450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3CC - mul.s $f14, $f14, $f13  
16450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3D0 - mul.s $f15, $f15, $f13  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3D4 - lwc1 $f16, 12($a2)  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3D8 - mul.s $f13, $f16, $f13  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3DC - swc1 $f12, 384($sp)  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3E0 - swc1 $f14, 388($sp)  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3E4 - swc1 $f15, 392($sp)  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3E8 - swc1 $f13, 396($sp)  
16451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3EC - lw $a3, 384($sp)  
16452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3F0 - lw $t0, 388($sp)  
16452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3F4 - sw $a3, 272($sp)  
16452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3F8 - lw $a3, 392($sp)  
16453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E3FC - sw $t0, 276($sp)  
16453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E400 - lw $t0, 396($sp)  
16453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E404 - sw $a3, 280($sp)  
16453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E408 - sw $t0, 284($sp)  
16453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E40C - lw $a3, 272($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E410 - lw $t0, 276($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E414 - sw $a3, 176($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E418 - lw $a3, 280($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E41C - sw $t0, 180($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E420 - lw $t0, 284($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E424 - sw $a3, 184($sp)  
16454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E428 - sw $t0, 188($sp)  
16455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E42C - addiu $a3, $a1, 12  
16455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E430 - lwc1 $f12, 0($a3)  
16455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E434 - lwc1 $f13, 0($s0)  
16456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E438 - lwc1 $f14, 4($s0)  
16456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E43C - lwc1 $f15, 8($s0)  
16456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E440 - mul.s $f13, $f13, $f12  
16456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E444 - mul.s $f14, $f14, $f12  
16457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E448 - mul.s $f15, $f15, $f12  
16457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E44C - lwc1 $f16, 12($s0)  
16457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E450 - mul.s $f12, $f16, $f12  
16457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E454 - swc1 $f13, 624($sp)  
16457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E458 - swc1 $f14, 628($sp)  
16457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E45C - swc1 $f15, 632($sp)  
16458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E460 - swc1 $f12, 636($sp)  
16458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E464 - lw $t0, 624($sp)  
16458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E468 - lw $t1, 628($sp)  
16459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E46C - sw $t0, 576($sp)  
16459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E470 - lw $t0, 632($sp)  
16459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E474 - sw $t1, 580($sp)  
16459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E478 - lw $t1, 636($sp)  
16460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E47C - sw $t0, 584($sp)  
16460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E480 - sw $t1, 588($sp)  
16460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E484 - lw $t0, 576($sp)  
16460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E488 - lw $t1, 580($sp)  
16460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E48C - sw $t0, 480($sp)  
16460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E490 - lw $t0, 584($sp)  
16461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E494 - sw $t1, 484($sp)  
16461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E498 - lw $t1, 588($sp)  
16461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E49C - sw $t0, 488($sp)  
16461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4A0 - sw $t1, 492($sp)  
16462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4A4 - lwc1 $f12, 0($a0)  
16462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4A8 - lwc1 $f13, 4($a3)  
16462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4AC - lwc1 $f14, 4($a0)  
16462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4B0 - lwc1 $f15, 8($a0)  
16463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4B4 - mul.s $f12, $f12, $f13  
16463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4B8 - mul.s $f14, $f14, $f13  
16463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4BC - mul.s $f15, $f15, $f13  
16463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4C0 - lwc1 $f16, 12($a0)  
16463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4C4 - mul.s $f13, $f16, $f13  
16463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4C8 - swc1 $f12, 656($sp)  
16464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4CC - swc1 $f14, 660($sp)  
16464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4D0 - swc1 $f15, 664($sp)  
16464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4D4 - swc1 $f13, 668($sp)  
16465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4D8 - lw $t0, 656($sp)  
16465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4DC - lw $t1, 660($sp)  
16465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4E0 - sw $t0, 592($sp)  
16465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4E4 - lw $t0, 664($sp)  
16466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4E8 - sw $t1, 596($sp)  
16466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4EC - lw $t1, 668($sp)  
16466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4F0 - sw $t0, 600($sp)  
16466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4F4 - sw $t1, 604($sp)  
16466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4F8 - lw $t0, 592($sp)  
16466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E4FC - lw $t1, 596($sp)  
16467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E500 - sw $t0, 496($sp)  
16467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E504 - lw $t0, 600($sp)  
16467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E508 - sw $t1, 500($sp)  
16467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E50C - lw $t1, 604($sp)  
16468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E510 - sw $t0, 504($sp)  
16468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E514 - sw $t1, 508($sp)  
16468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E518 - addiu $t0, $sp, 480  
16468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E51C - addiu $t1, $sp, 496  
16469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E520 - lwc1 $f12, 0($t0)  
16469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E524 - lwc1 $f13, 0($t1)  
16469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E528 - lwc1 $f14, 4($t0)  
16469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E52C - addiu $t2, $sp, 128  
16469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E530 - add.s $f12, $f12, $f13  
16469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E534 - lwc1 $f15, 4($t1)  
16470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E538 - addiu $t3, $sp, 176  
16470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E53C - lwc1 $f16, 0($t2)  
16470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E540 - lwc1 $f17, 0($t3)  
16471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E544 - lwc1 $f18, 8($t0)  
16471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E548 - lwc1 $f13, 8($t1)  
16471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E54C - add.s $f16, $f16, $f17  
16471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E550 - lwc1 $f19, 4($t2)  
16472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E554 - lwc1 $f0, 4($t3)  
16472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E558 - swc1 $f12, 688($sp)  
16472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E55C - add.s $f14, $f14, $f15  
16472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E560 - lwc1 $f12, 12($t0)  
16472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E564 - lwc1 $f17, 12($t1)  
16473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E568 - lwc1 $f2, 8($t2)  
16473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E56C - add.s $f13, $f18, $f13  
16473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E570 - lwc1 $f1, 8($t3)  
16473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E574 - swc1 $f14, 692($sp)  
16474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E578 - add.s $f15, $f19, $f0  
16474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E57C - swc1 $f16, 416($sp)  
16474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E580 - add.s $f12, $f12, $f17  
16474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E584 - lwc1 $f16, 12($t2)  
16475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E588 - lwc1 $f18, 12($t3)  
16475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E58C - add.s $f14, $f2, $f1  
16475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E590 - swc1 $f13, 696($sp)  
16475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E594 - swc1 $f15, 420($sp)  
16476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E598 - swc1 $f12, 700($sp)  
16476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E59C - lw $t0, 688($sp)  
16476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5A0 - add.s $f13, $f16, $f18  
16476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5A4 - swc1 $f14, 424($sp)  
16477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5A8 - lw $t1, 692($sp)  
16477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5AC - sw $t0, 560($sp)  
16477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5B0 - lw $t0, 696($sp)  
16478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5B4 - swc1 $f13, 428($sp)  
16478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5B8 - sw $t1, 564($sp)  
16478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5BC - lw $t1, 700($sp)  
16478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5C0 - lw $t2, 416($sp)  
16478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5C4 - sw $t0, 568($sp)  
16478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5C8 - lw $t0, 420($sp)  
16479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5CC - sw $t1, 572($sp)  
16479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5D0 - sw $t2, 208($sp)  
16479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5D4 - lw $t1, 424($sp)  
16479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5D8 - lw $t2, 560($sp)  
16480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5DC - sw $t0, 212($sp)  
16480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5E0 - lw $t0, 428($sp)  
16480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5E4 - lw $t3, 564($sp)  
16480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5E8 - sw $t1, 216($sp)  
16481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5EC - sw $t2, 464($sp)  
16481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5F0 - lw $t1, 568($sp)  
16481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5F4 - sw $t0, 220($sp)  
16481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5F8 - sw $t3, 468($sp)  
16481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E5FC - lw $t0, 572($sp)  
16482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E600 - lw $t2, 208($sp)  
16482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E604 - sw $t1, 472($sp)  
16482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E608 - lw $t1, 212($sp)  
16482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E60C - sw $t0, 476($sp)  
16482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E610 - sw $t2, 192($sp)  
16483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E614 - lw $t0, 216($sp)  
16483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E618 - lwc1 $f12, 0($a2)  
16483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E61C - sw $t1, 196($sp)  
16483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E620 - lw $t1, 220($sp)  
16484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E624 - lwc1 $f13, 8($a3)  
16484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E628 - sw $t0, 200($sp)  
16484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E62C - lwc1 $f14, 4($a2)  
16484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E630 - sw $t1, 204($sp)  
16484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E634 - lw $a3, 192($sp)  
16485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E638 - lwc1 $f15, 8($a2)  
16485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E63C - mul.s $f12, $f12, $f13  
16485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E640 - lw $t0, 196($sp)  
16485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E644 - lwc1 $f16, 12($a2)  
16485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E648 - sw $a3, 64($sp)  
16486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E64C - lw $a3, 200($sp)  
16486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E650 - mul.s $f14, $f14, $f13  
16486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E654 - mul.s $f15, $f15, $f13  
16487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E658 - swc1 $f12, 720($sp)  
16487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E65C - sw $t0, 68($sp)  
16487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E660 - lw $t0, 204($sp)  
16487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E664 - sw $a3, 72($sp)  
16487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E668 - mul.s $f13, $f16, $f13  
16488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E66C - swc1 $f14, 724($sp)  
16488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E670 - sw $t0, 76($sp)  
16488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E674 - swc1 $f15, 728($sp)  
16488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E678 - lw $a3, 64($sp)  
16488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E67C - swc1 $f13, 732($sp)  
16488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E680 - lw $t0, 68($sp)  
16489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E684 - sw $a3, 16($sp)  
16489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E688 - lw $a3, 72($sp)  
16489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E68C - lw $t1, 720($sp)  
16490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E690 - sw $t0, 20($sp)  
16490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E694 - lw $t0, 76($sp)  
16490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E698 - lw $t2, 724($sp)  
16490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E69C - sw $a3, 24($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6A0 - sw $t1, 608($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6A4 - lw $a3, 728($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6A8 - sw $t0, 28($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6AC - sw $t2, 612($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6B0 - lw $t0, 732($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6B4 - sw $a3, 616($sp)  
16491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6B8 - sw $t0, 620($sp)  
16492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6BC - lw $a3, 608($sp)  
16492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6C0 - lw $t0, 612($sp)  
16492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6C4 - sw $a3, 512($sp)  
16493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6C8 - lw $a3, 616($sp)  
16493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6CC - sw $t0, 516($sp)  
16493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6D0 - lw $t0, 620($sp)  
16493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6D4 - sw $a3, 520($sp)  
16494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6D8 - sw $t0, 524($sp)  
16494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6DC - addiu $a3, $a1, 24  
16494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6E0 - lwc1 $f12, 0($a3)  
16494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6E4 - lwc1 $f13, 0($s0)  
16494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6E8 - lwc1 $f14, 4($s0)  
16495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6EC - lwc1 $f15, 8($s0)  
16495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6F0 - mul.s $f13, $f13, $f12  
16495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6F4 - mul.s $f14, $f14, $f12  
16495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6F8 - mul.s $f15, $f15, $f12  
16496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E6FC - lwc1 $f16, 12($s0)  
16496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E700 - mul.s $f12, $f16, $f12  
16496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E704 - swc1 $f13, 960($sp)  
16496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E708 - swc1 $f14, 964($sp)  
16497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E70C - swc1 $f15, 968($sp)  
16497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E710 - swc1 $f12, 972($sp)  
16497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E714 - lw $t0, 960($sp)  
16497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E718 - addiu $t1, $sp, 464  
16497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E71C - lw $t2, 964($sp)  
16497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E720 - lwc1 $f12, 0($t1)  
16498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E724 - sw $t0, 912($sp)  
16498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E728 - addiu $t3, $sp, 512  
16498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E72C - lw $t0, 968($sp)  
16499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E730 - lwc1 $f13, 0($t3)  
16499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E734 - sw $t2, 916($sp)  
16499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E738 - lw $t2, 972($sp)  
16499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E73C - sw $t0, 920($sp)  
16500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E740 - lwc1 $f14, 4($t1)  
16500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E744 - lwc1 $f15, 4($t3)  
16500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E748 - sw $t2, 924($sp)  
16500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E74C - add.s $f12, $f12, $f13  
16500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E750 - lwc1 $f16, 8($t1)  
16500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E754 - lw $t0, 912($sp)  
16501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E758 - lwc1 $f17, 8($t3)  
16501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E75C - lw $t2, 916($sp)  
16501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E760 - add.s $f14, $f14, $f15  
16501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E764 - swc1 $f12, 752($sp)  
16502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E768 - lwc1 $f13, 12($t1)  
16502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E76C - sw $t0, 816($sp)  
16502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E770 - lw $t0, 920($sp)  
16502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E774 - lwc1 $f15, 12($t3)  
16503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E778 - sw $t2, 820($sp)  
16503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E77C - add.s $f12, $f16, $f17  
16503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E780 - lw $t1, 924($sp)  
16503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E784 - swc1 $f14, 756($sp)  
16503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E788 - sw $t0, 824($sp)  
16504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E78C - add.s $f13, $f13, $f15  
16504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E790 - sw $t1, 828($sp)  
16504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E794 - swc1 $f12, 760($sp)  
16504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E798 - lwc1 $f12, 0($a0)  
16504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E79C - lwc1 $f14, 4($a3)  
16505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7A0 - swc1 $f13, 764($sp)  
16505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7A4 - lwc1 $f13, 4($a0)  
16505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7A8 - lw $t0, 752($sp)  
16505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7AC - lwc1 $f16, 8($a0)  
16506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7B0 - lw $t1, 756($sp)  
16506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7B4 - sw $t0, 544($sp)  
16506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7B8 - mul.s $f12, $f12, $f14  
16507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7BC - lw $t0, 760($sp)  
16507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7C0 - lwc1 $f17, 12($a0)  
16507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7C4 - mul.s $f13, $f13, $f14  
16507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7C8 - sw $t1, 548($sp)  
16507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7CC - mul.s $f15, $f16, $f14  
16507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7D0 - lw $a0, 764($sp)  
16508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7D4 - swc1 $f12, 992($sp)  
16508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7D8 - sw $t0, 552($sp)  
16509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7DC - swc1 $f13, 996($sp)  
16509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7E0 - mul.s $f14, $f17, $f14  
16509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7E4 - sw $a0, 556($sp)  
16509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7E8 - swc1 $f15, 1000($sp)  
16509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7EC - lw $a0, 544($sp)  
16510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7F0 - lw $t0, 548($sp)  
16510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7F4 - swc1 $f14, 1004($sp)  
16510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7F8 - sw $a0, 528($sp)  
16510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E7FC - lw $a0, 552($sp)  
16510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E800 - lw $t1, 992($sp)  
16510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E804 - sw $t0, 532($sp)  
16511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E808 - lw $t0, 556($sp)  
16511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E80C - lw $t2, 996($sp)  
16511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E810 - sw $a0, 536($sp)  
16512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E814 - sw $t1, 928($sp)  
16512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E818 - lw $a0, 1000($sp)  
16512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E81C - sw $t0, 540($sp)  
16512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E820 - sw $t2, 932($sp)  
16513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E824 - lw $t0, 1004($sp)  
16513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E828 - lw $t1, 528($sp)  
16513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E82C - sw $a0, 936($sp)  
16513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E830 - lw $a0, 532($sp)  
16513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E834 - sw $t0, 940($sp)  
16513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E838 - sw $t1, 80($sp)  
16514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E83C - lw $t0, 536($sp)  
16514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E840 - lw $t1, 928($sp)  
16514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E844 - sw $a0, 84($sp)  
16515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E848 - lw $a0, 540($sp)  
16515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E84C - lw $t2, 932($sp)  
16515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E850 - sw $t0, 88($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E854 - sw $t1, 832($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E858 - lw $t0, 936($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E85C - sw $a0, 92($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E860 - sw $t2, 836($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E864 - lw $a0, 940($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E868 - lw $t1, 80($sp)  
16516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E86C - sw $t0, 840($sp)  
16517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E870 - lw $t0, 84($sp)  
16517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E874 - sw $a0, 844($sp)  
16517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E878 - sw $t1, 32($sp)  
16518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E87C - lw $t1, 88($sp)  
16518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E880 - sw $t0, 36($sp)  
16518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E884 - addiu $a0, $sp, 816  
16518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E888 - lw $t0, 92($sp)  
16519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E88C - lwc1 $f12, 0($a0)  
16519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E890 - addiu $t2, $sp, 832  
16519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E894 - sw $t1, 40($sp)  
16519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E898 - lwc1 $f13, 0($t2)  
16519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E89C - sw $t0, 44($sp)  
16519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8A0 - lwc1 $f14, 4($a0)  
16520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8A4 - add.s $f12, $f12, $f13  
16520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8A8 - lwc1 $f15, 4($t2)  
16521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8AC - lwc1 $f16, 8($a0)  
16521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8B0 - add.s $f14, $f14, $f15  
16521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8B4 - lwc1 $f17, 8($t2)  
16521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8B8 - swc1 $f12, 1024($sp)  
16522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8BC - lwc1 $f12, 12($a0)  
16522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8C0 - add.s $f16, $f16, $f17  
16522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8C4 - lwc1 $f13, 12($t2)  
16522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8C8 - swc1 $f14, 1028($sp)  
16522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8CC - add.s $f12, $f12, $f13  
16522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8D0 - lw $a0, 1024($sp)  
16523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8D4 - swc1 $f16, 1032($sp)  
16523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8D8 - lw $t0, 1028($sp)  
16523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8DC - sw $a0, 896($sp)  
16524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8E0 - swc1 $f12, 1036($sp)  
16524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8E4 - lw $a0, 1032($sp)  
16524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8E8 - sw $t0, 900($sp)  
16524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8EC - lw $t0, 1036($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8F0 - sw $a0, 904($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8F4 - sw $t0, 908($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8F8 - lw $a0, 896($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E8FC - lw $t0, 900($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E900 - sw $a0, 800($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E904 - lw $a0, 904($sp)  
16525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E908 - sw $t0, 804($sp)  
16526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E90C - lw $t0, 908($sp)  
16526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E910 - sw $a0, 808($sp)  
16526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E914 - sw $t0, 812($sp)  
16527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E918 - lwc1 $f12, 0($a2)  
16527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E91C - lwc1 $f13, 8($a3)  
16527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E920 - lwc1 $f14, 4($a2)  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E924 - lwc1 $f15, 8($a2)  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E928 - mul.s $f12, $f12, $f13  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E92C - mul.s $f14, $f14, $f13  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E930 - mul.s $f15, $f15, $f13  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E934 - lwc1 $f16, 12($a2)  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E938 - mul.s $f13, $f16, $f13  
16528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E93C - swc1 $f12, 1056($sp)  
16529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E940 - swc1 $f14, 1060($sp)  
16529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E944 - swc1 $f15, 1064($sp)  
16529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E948 - swc1 $f13, 1068($sp)  
16530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E94C - lw $a0, 1056($sp)  
16530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E950 - lw $a2, 1060($sp)  
16530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E954 - sw $a0, 944($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E958 - lw $a0, 1064($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E95C - sw $a2, 948($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E960 - lw $a2, 1068($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E964 - sw $a0, 952($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E968 - sw $a2, 956($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E96C - lw $a0, 944($sp)  
16531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E970 - lw $a2, 948($sp)  
16532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E974 - sw $a0, 848($sp)  
16532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E978 - lw $a0, 952($sp)  
16532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E97C - sw $a2, 852($sp)  
16533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E980 - lw $a2, 956($sp)  
16533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E984 - sw $a0, 856($sp)  
16533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E988 - sw $a2, 860($sp)  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E98C - addiu $a0, $sp, 800  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E990 - addiu $a2, $sp, 848  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E994 - lwc1 $f12, 0($a0)  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E998 - lwc1 $f13, 0($a2)  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E99C - lwc1 $f14, 4($a0)  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9A0 - add.s $f12, $f12, $f13  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9A4 - lwc1 $f15, 4($a2)  
16534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9A8 - lwc1 $f16, 8($a0)  
16535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9AC - lwc1 $f17, 8($a2)  
16535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9B0 - add.s $f14, $f14, $f15  
16535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9B4 - lwc1 $f18, 12($a0)  
16536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9B8 - swc1 $f12, 1088($sp)  
16536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9BC - add.s $f12, $f16, $f17  
16536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9C0 - lwc1 $f13, 12($a2)  
16537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9C4 - swc1 $f14, 1092($sp)  
16537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9C8 - add.s $f13, $f18, $f13  
16537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9CC - lw $a0, 1088($sp)  
16537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9D0 - swc1 $f12, 1096($sp)  
16537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9D4 - lw $a2, 1092($sp)  
16538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9D8 - sw $a0, 880($sp)  
16538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9DC - swc1 $f13, 1100($sp)  
16538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9E0 - lw $a0, 1096($sp)  
16539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9E4 - sw $a2, 884($sp)  
16539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9E8 - lw $a2, 1100($sp)  
16539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9EC - sw $a0, 888($sp)  
16539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9F0 - sw $a2, 892($sp)  
16540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9F4 - lw $a0, 880($sp)  
16540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9F8 - lw $a2, 884($sp)  
16540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885E9FC - sw $a0, 864($sp)  
16540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA00 - lw $a0, 888($sp)  
16540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA04 - sw $a2, 868($sp)  
16540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA08 - lw $a2, 892($sp)  
16541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA0C - sw $a0, 872($sp)  
16541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA10 - sw $a2, 876($sp)  
16541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA14 - lw $a0, 864($sp)  
16541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA18 - lw $a2, 868($sp)  
16542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA1C - sw $a0, 96($sp)  
16542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA20 - lw $a0, 872($sp)  
16542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA24 - sw $a2, 100($sp)  
16542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA28 - lw $a2, 876($sp)  
16543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA2C - sw $a0, 104($sp)  
16543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA30 - sw $a2, 108($sp)  
16543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA34 - lw $a0, 96($sp)  
16543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA38 - lw $a2, 100($sp)  
16543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA3C - sw $a0, 48($sp)  
16544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA40 - lw $a0, 104($sp)  
16544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA44 - sw $a2, 52($sp)  
16544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA48 - lw $a2, 108($sp)  
16545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA4C - sw $a0, 56($sp)  
16545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA50 - sw $a2, 60($sp)  
16545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA54 - addiu $a0, $sp, 112  
16545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA58 - addiu $a1, $a1, 36  
16545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA5C - sw $ra, 1140($sp)  
16546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EA60 - jal 0x0885D458  
16546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA64 - or $a2, $s0, $zr <=> move $a2, $s0  
16546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA68 - lw $a0, 112($sp)  
16546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA6C - addiu $a1, $s0, 48  
16546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA70 - lw $a2, 116($sp)  
16547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA74 - sw $a0, 0($a1)  
16547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA78 - lw $a0, 120($sp)  
16547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA7C - sw $a2, 4($a1)  
16548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA80 - lw $a2, 124($sp)  
16548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA84 - sw $a0, 8($a1)  
16549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA88 - sw $a2, 12($a1)  
16549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA8C - lw $a0, 16($sp)  
16549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA90 - lw $a1, 20($sp)  
16549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA94 - sw $a0, 0($s0)  
16549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA98 - lw $a0, 24($sp)  
16549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EA9C - sw $a1, 4($s0)  
16550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAA0 - lw $a1, 28($sp)  
16550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAA4 - sw $a0, 8($s0)  
16550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAA8 - sw $a1, 12($s0)  
16550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAAC - lw $a0, 32($sp)  
16551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAB0 - addiu $a1, $s0, 16  
16551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAB4 - lw $a2, 36($sp)  
16551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAB8 - sw $a0, 0($a1)  
16551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EABC - lw $a0, 40($sp)  
16552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAC0 - sw $a2, 4($a1)  
16552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAC4 - lw $a2, 44($sp)  
16552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAC8 - sw $a0, 8($a1)  
16552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EACC - sw $a2, 12($a1)  
16553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAD0 - lw $a0, 48($sp)  
16553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAD4 - addiu $a1, $s0, 32  
16553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAD8 - lw $a2, 52($sp)  
16553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EADC - sw $a0, 0($a1)  
16553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAE0 - lw $a0, 56($sp)  
16554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAE4 - sw $a2, 4($a1)  
16554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAE8 - lw $a2, 60($sp)  
16554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAEC - sw $a0, 8($a1)  
16554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAF0 - sw $a2, 12($a1)  
16555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAF4 - lw $s0, 1136($sp)  
16555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAF8 - lw $ra, 1140($sp)  
16555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EAFC - jr $ra  
16555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB00 - addiu $sp, $sp, 1152  
16559   user_main_b   DEBUG   compiler   Compiling _S1_2_885D458  
16559   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885D458 - addiu $sp, $sp, -384  
16559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D45C - lwc1 $f12, 0($a1)  
16560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D460 - lwc1 $f13, 0($a2)  
16560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D464 - lwc1 $f14, 4($a2)  
16560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D468 - lwc1 $f15, 8($a2)  
16560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D46C - mul.s $f13, $f13, $f12  
16560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D470 - mul.s $f14, $f14, $f12  
16561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D474 - lwc1 $f16, 12($a2)  
16561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D478 - mul.s $f15, $f15, $f12  
16561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D47C - addiu $t3, $a2, 16  
16561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D480 - swc1 $f13, 192($sp)  
16562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D484 - swc1 $f14, 196($sp)  
16562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D488 - mul.s $f12, $f16, $f12  
16562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D48C - swc1 $f15, 200($sp)  
16562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D490 - swc1 $f12, 204($sp)  
16563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D494 - lw $a3, 192($sp)  
16563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D498 - lw $t0, 196($sp)  
16563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D49C - lw $t1, 200($sp)  
16563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4A0 - lw $t2, 204($sp)  
16564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4A4 - sw $a3, 32($sp)  
16564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4A8 - sw $t0, 36($sp)  
16564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4AC - sw $t1, 40($sp)  
16564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4B0 - sw $t2, 44($sp)  
16565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4B4 - lwc1 $f12, 0($t3)  
16565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4B8 - lwc1 $f13, 4($a1)  
16565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4BC - lwc1 $f14, 4($t3)  
16565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4C0 - lwc1 $f15, 8($t3)  
16565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4C4 - mul.s $f12, $f12, $f13  
16565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4C8 - mul.s $f14, $f14, $f13  
16566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4CC - lwc1 $f16, 12($t3)  
16566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4D0 - mul.s $f15, $f15, $f13  
16566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4D4 - addiu $t5, $sp, 32  
16567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4D8 - swc1 $f12, 224($sp)  
16567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4DC - swc1 $f14, 228($sp)  
16567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4E0 - mul.s $f13, $f16, $f13  
16568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4E4 - swc1 $f15, 232($sp)  
16568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4E8 - addiu $t6, $sp, 48  
16568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4EC - swc1 $f13, 236($sp)  
16568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4F0 - lw $t3, 224($sp)  
16568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4F4 - lw $v0, 228($sp)  
16568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4F8 - lw $v1, 232($sp)  
16569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D4FC - lw $t4, 236($sp)  
16569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D500 - sw $t3, 48($sp)  
16569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D504 - sw $v0, 52($sp)  
16570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D508 - sw $v1, 56($sp)  
16570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D50C - sw $t4, 60($sp)  
16570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D510 - lwc1 $f12, 0($t5)  
16570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D514 - lwc1 $f13, 0($t6)  
16571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D518 - lwc1 $f14, 4($t5)  
16571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D51C - add.s $f12, $f12, $f13  
16571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D520 - lwc1 $f15, 4($t6)  
16571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D524 - lwc1 $f16, 8($t5)  
16572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D528 - lwc1 $f17, 8($t6)  
16572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D52C - add.s $f14, $f14, $f15  
16572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D530 - lwc1 $f18, 12($t5)  
16572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D534 - swc1 $f12, 256($sp)  
16572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D538 - add.s $f12, $f16, $f17  
16573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D53C - lwc1 $f13, 12($t6)  
16573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D540 - swc1 $f14, 260($sp)  
16573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D544 - add.s $f13, $f18, $f13  
16573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D548 - sw $a3, 144($sp)  
16574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D54C - swc1 $f12, 264($sp)  
16574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D550 - sw $t0, 148($sp)  
16574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D554 - sw $t1, 152($sp)  
16574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D558 - swc1 $f13, 268($sp)  
16575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D55C - sw $t2, 156($sp)  
16575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D560 - lw $a3, 256($sp)  
16575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D564 - lw $t0, 260($sp)  
16575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D568 - lw $t1, 264($sp)  
16575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D56C - lw $t2, 268($sp)  
16576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D570 - sw $a3, 16($sp)  
16576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D574 - sw $t0, 20($sp)  
16576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D578 - sw $t1, 24($sp)  
16577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D57C - sw $t2, 28($sp)  
16577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D580 - addiu $t5, $a2, 32  
16577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D584 - lwc1 $f12, 0($t5)  
16577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D588 - lwc1 $f13, 8($a1)  
16578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D58C - sw $t3, 160($sp)  
16578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D590 - sw $v0, 164($sp)  
16578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D594 - mul.s $f12, $f12, $f13  
16578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D598 - lwc1 $f14, 4($t5)  
16578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D59C - sw $v1, 168($sp)  
16579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5A0 - lwc1 $f15, 8($t5)  
16579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5A4 - mul.s $f14, $f14, $f13  
16579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5A8 - sw $t4, 172($sp)  
16580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5AC - lwc1 $f16, 12($t5)  
16580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5B0 - mul.s $f15, $f15, $f13  
16580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5B4 - swc1 $f12, 288($sp)  
16581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5B8 - mul.s $f12, $f16, $f13  
16581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5BC - swc1 $f14, 292($sp)  
16581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5C0 - lw $a1, 288($sp)  
16581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5C4 - swc1 $f15, 296($sp)  
16581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5C8 - lw $t3, 292($sp)  
16582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5CC - swc1 $f12, 300($sp)  
16582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5D0 - lw $v0, 296($sp)  
16582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5D4 - lw $v1, 300($sp)  
16582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5D8 - sw $a3, 128($sp)  
16583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5DC - sw $t0, 132($sp)  
16583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5E0 - sw $a1, 64($sp)  
16583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5E4 - sw $t1, 136($sp)  
16584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5E8 - sw $t3, 68($sp)  
16584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5EC - sw $v0, 72($sp)  
16584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5F0 - sw $t2, 140($sp)  
16584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5F4 - sw $v1, 76($sp)  
16584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5F8 - addiu $a3, $sp, 16  
16584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D5FC - addiu $t0, $sp, 64  
16585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D600 - lwc1 $f12, 0($a3)  
16585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D604 - lwc1 $f13, 0($t0)  
16585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D608 - lwc1 $f14, 4($a3)  
16586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D60C - add.s $f12, $f12, $f13  
16586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D610 - lwc1 $f15, 4($t0)  
16586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D614 - lwc1 $f16, 8($a3)  
16586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D618 - lwc1 $f17, 8($t0)  
16587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D61C - add.s $f14, $f14, $f15  
16587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D620 - lwc1 $f18, 12($a3)  
16587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D624 - swc1 $f12, 320($sp)  
16587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D628 - lwc1 $f13, 12($t0)  
16588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D62C - add.s $f12, $f16, $f17  
16588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D630 - sw $a1, 176($sp)  
16588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D634 - swc1 $f14, 324($sp)  
16588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D638 - add.s $f13, $f18, $f13  
16589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D63C - sw $t3, 180($sp)  
16589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D640 - sw $v0, 184($sp)  
16589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D644 - swc1 $f12, 328($sp)  
16589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D648 - sw $v1, 188($sp)  
16590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D64C - swc1 $f13, 332($sp)  
16590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D650 - lw $a1, 320($sp)  
16590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D654 - lw $a3, 324($sp)  
16590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D658 - lw $t0, 328($sp)  
16590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D65C - lw $t1, 332($sp)  
16591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D660 - sw $a1, 0($sp)  
16591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D664 - sw $a3, 4($sp)  
16591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D668 - sw $t0, 8($sp)  
16592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D66C - sw $t1, 12($sp)  
16592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D670 - addiu $a2, $a2, 48  
16592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D674 - lwc1 $f12, 0($a2)  
16592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D678 - lwc1 $f13, 0($sp)  
16593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D67C - sw $a1, 112($sp)  
16593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D680 - sw $a3, 116($sp)  
16593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D684 - add.s $f12, $f13, $f12  
16593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D688 - lwc1 $f14, 4($sp)  
16593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D68C - lwc1 $f15, 4($a2)  
16593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D690 - sw $t0, 120($sp)  
16594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D694 - sw $t1, 124($sp)  
16594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D698 - add.s $f14, $f14, $f15  
16594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D69C - lwc1 $f16, 8($sp)  
16595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6A0 - lwc1 $f17, 8($a2)  
16595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6A4 - swc1 $f12, 352($sp)  
16595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6A8 - lwc1 $f12, 12($sp)  
16596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6AC - add.s $f13, $f16, $f17  
16596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6B0 - lwc1 $f18, 12($a2)  
16596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6B4 - swc1 $f14, 356($sp)  
16596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6B8 - add.s $f12, $f12, $f18  
16596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6BC - lw $a1, 352($sp)  
16596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6C0 - swc1 $f13, 360($sp)  
16597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6C4 - lw $a2, 356($sp)  
16597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6C8 - sw $a1, 96($sp)  
16597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6CC - swc1 $f12, 364($sp)  
16597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6D0 - lw $a3, 360($sp)  
16598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6D4 - sw $a2, 100($sp)  
16598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6D8 - lw $t0, 364($sp)  
16599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6DC - sw $a3, 104($sp)  
16599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6E0 - sw $t0, 108($sp)  
16599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6E4 - sw $a1, 80($sp)  
16599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6E8 - sw $a2, 84($sp)  
16599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6EC - sw $a3, 88($sp)  
16599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6F0 - sw $t0, 92($sp)  
16600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6F4 - sw $a1, 0($a0)  
16600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6F8 - sw $a2, 4($a0)  
16600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D6FC - sw $a3, 8($a0)  
16600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D700 - sw $t0, 12($a0)  
16601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D704 - jr $ra  
16601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885D708 - addiu $sp, $sp, 384  
16603   user_main_b   DEBUG   compiler   Compiling _S1_2_8862F1C  
16603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8862F1C - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
16603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F20 - mtc1 $zr, $f12  
16604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F24 - addiu $v0, $a0, 4  
16604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F28 - mtc1 $a1, $f13  
16604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F2C - lui $a1, 0x1500 <=> li $a1, 0x15000000  
16604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F30 - sw $a1, 0($a0)  
16604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F34 - lui $a0, 0x1604 <=> li $a0, 0x16040000  
16605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F38 - addiu $a0, $a0, 15839  
16605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F3C - sw $a0, 0($v0)  
16605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F40 - lui $a0, 0x5000 <=> li $a0, 0x50000000  
16605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F44 - addiu $a1, $v0, 4  
16606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F48 - addiu $a0, $a0, 1  
16606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F4C - sw $a0, 0($a1)  
16606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F50 - addiu $a2, $a1, 4  
16606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F54 - lui $a0, 0x1D00 <=> li $a0, 0x1D000000  
16607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F58 - sw $a0, 0($a2)  
16607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F5C - lui $a0, 0x1C00 <=> li $a0, 0x1C000000  
16607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F60 - addiu $a1, $a2, 4  
16607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F64 - addiu $a0, $a0, 1  
16608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F68 - sw $a0, 0($a1)  
16608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F6C - addiu $a2, $a1, 4  
16608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F70 - lui $a0, 0x1F00 <=> li $a0, 0x1F000000  
16609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F74 - sw $a0, 0($a2)  
16609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F78 - addiu $a1, $a2, 4  
16609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F7C - lui $a0, 0x3A00 <=> li $a0, 0x3A000000  
16609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F80 - addiu $a2, $a1, 4  
16609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F84 - sw $a0, 0($a1)  
16610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F88 - lui $a1, 0x3C00 <=> li $a1, 0x3C000000  
16610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F8C - addiu $a0, $a2, 4  
16610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F90 - sw $a1, 0($a2)  
16610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F94 - ori $a3, $zr, 0 <=> li $a3, 0  
16611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F98 - addiu $v0, $a0, 4  
16611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862F9C - lui $a2, 0x3B00 <=> li $a2, 0x3B000000  
16611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FA0 - lui $a1, 0x3D00 <=> li $a1, 0x3D000000  
16611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8862FA4 - andi $t0, $a3, 3  
16612   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862FA8 - bnel $t0, $zr, 0x08862FDC  
16612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FAC - mfc1 $t0, $f12  
16612   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8862FB0 - mfc1 $t0, $f13  
16612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FB4 - srl $t0, $t0, 0x0008  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FB8 - mfc1 $t1, $f13  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FBC - or $t0, $t0, $a2  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FC0 - sw $t0, 0($a0)  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FC4 - srl $a0, $t1, 0x0008  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FC8 - or $a0, $a0, $a1  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FCC - sw $a0, 0($v0)  
16613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FD0 - addiu $a0, $v0, 4  
16614   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8862FD4 - b 0x08863000  
16614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FD8 - addiu $v0, $a0, 4  
16614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8862FDC - srl $t0, $t0, 0x0008  
16615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FE0 - mfc1 $t1, $f12  
16615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FE4 - or $t0, $t0, $a2  
16615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FE8 - sw $t0, 0($a0)  
16615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FEC - srl $a0, $t1, 0x0008  
16616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FF0 - or $a0, $a0, $a1  
16616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FF4 - sw $a0, 0($v0)  
16616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FF8 - addiu $a0, $v0, 4  
16616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8862FFC - addiu $v0, $a0, 4  
16617   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8863000 - addiu $a3, $a3, 1  
16617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863004 - slti $t0, $a3, 12  
16617   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8863008 - bne $t0, $zr, 0x08862FA4  
16618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886300C - nop  
16618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863010 - lui $a2, 0x4108 <=> li $a2, 0x41080000  
16618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863014 - mfc1 $t0, $f12  
16618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863018 - ori $a2, $a2, -30583  
16619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886301C - lui $a1, 0x3E00 <=> li $a1, 0x3E000000  
16619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863020 - mtc1 $a2, $f14  
16619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863024 - sw $a1, 0($a0)  
16619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863028 - mfc1 $a3, $f14  
16620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886302C - mfc1 $a1, $f12  
16620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863030 - lui $a2, 0x3F00 <=> li $a2, 0x3F000000  
16620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863034 - srl $a3, $a3, 0x0008  
16620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863038 - or $a3, $a3, $a2  
16620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886303C - srl $a1, $a1, 0x0008  
16621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863040 - addiu $a0, $v0, 4  
16621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863044 - sw $a3, 0($v0)  
16621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863048 - or $a1, $a1, $a2  
16622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886304C - mfc1 $a3, $f12  
16622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863050 - sw $a1, 0($a0)  
16622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863054 - srl $a1, $t0, 0x0008  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863058 - addiu $a0, $a0, 4  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886305C - mfc1 $t0, $f12  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863060 - or $a1, $a1, $a2  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863064 - sw $a1, 0($a0)  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863068 - srl $a1, $a3, 0x0008  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886306C - addiu $a0, $a0, 4  
16623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863070 - or $a1, $a1, $a2  
16624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863074 - sw $a1, 0($a0)  
16624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863078 - srl $a1, $t0, 0x0008  
16624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886307C - addiu $a0, $a0, 4  
16624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863080 - or $a1, $a1, $a2  
16625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863084 - sw $a1, 0($a0)  
16625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863088 - mfc1 $t0, $f12  
16625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886308C - lui $a1, 0x4170 <=> li $a1, 0x41700000  
16626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863090 - ori $a1, $a1, -3855  
16626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863094 - mtc1 $a1, $f14  
16626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863098 - addiu $a0, $a0, 4  
16627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886309C - mfc1 $a1, $f14  
16627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630A0 - addiu $a3, $a0, 4  
16627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630A4 - srl $a1, $a1, 0x0008  
16627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630A8 - mfc1 $t1, $f12  
16627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630AC - or $a1, $a1, $a2  
16628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630B0 - sw $a1, 0($a0)  
16628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630B4 - srl $a0, $t0, 0x0008  
16628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630B8 - mfc1 $a1, $f12  
16629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630BC - or $a0, $a0, $a2  
16629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630C0 - mfc1 $t0, $f12  
16629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630C4 - sw $a0, 0($a3)  
16629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630C8 - addiu $a0, $a3, 4  
16630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630CC - srl $a3, $t1, 0x0008  
16630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630D0 - or $a3, $a3, $a2  
16630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630D4 - sw $a3, 0($a0)  
16630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630D8 - srl $a1, $a1, 0x0008  
16630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630DC - mfc1 $a3, $f13  
16631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630E0 - addiu $a0, $a0, 4  
16631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630E4 - or $a1, $a1, $a2  
16631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630E8 - sw $a1, 0($a0)  
16632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630EC - srl $a1, $t0, 0x0008  
16632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630F0 - addiu $a0, $a0, 4  
16632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630F4 - mfc1 $t0, $f12  
16632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630F8 - or $a1, $a1, $a2  
16633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88630FC - sw $a1, 0($a0)  
16633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863100 - srl $a1, $a3, 0x0008  
16633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863104 - addiu $a0, $a0, 4  
16633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863108 - or $a1, $a1, $a2  
16633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886310C - sw $a1, 0($a0)  
16634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863110 - srl $a1, $t0, 0x0008  
16634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863114 - addiu $a0, $a0, 4  
16634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863118 - or $a1, $a1, $a2  
16635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886311C - sw $a1, 0($a0)  
16635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863120 - lui $a1, 0xBF80 <=> li $a1, 0xBF800000  
16635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863124 - mtc1 $a1, $f14  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863128 - addiu $a0, $a0, 4  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886312C - mfc1 $a3, $f14  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863130 - addiu $t0, $a0, 4  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863134 - srl $a3, $a3, 0x0008  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863138 - mfc1 $t1, $f14  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886313C - or $a3, $a3, $a2  
16636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863140 - mfc1 $t2, $f12  
16637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863144 - sw $a3, 0($a0)  
16637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863148 - srl $a0, $t1, 0x0008  
16637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886314C - mfc1 $a3, $f13  
16638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863150 - or $a0, $a0, $a2  
16638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863154 - sw $a0, 0($t0)  
16638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863158 - lui $a1, 0x4370 <=> li $a1, 0x43700000  
16638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886315C - addiu $a0, $t0, 4  
16639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863160 - mtc1 $a1, $f14  
16639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863164 - srl $t0, $t2, 0x0008  
16639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863168 - or $a1, $t0, $a2  
16639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886316C - sw $a1, 0($a0)  
16640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863170 - mfc1 $t0, $f14  
16640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863174 - srl $a1, $a3, 0x0008  
16640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863178 - addiu $a0, $a0, 4  
16640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886317C - or $a1, $a1, $a2  
16641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863180 - sw $a1, 0($a0)  
16641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863184 - srl $a1, $t0, 0x0008  
16641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863188 - lui $a2, 0x4200 <=> li $a2, 0x42000000  
16642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886318C - or $a1, $a1, $a2  
16642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863190 - addiu $a0, $a0, 4  
16642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863194 - lui $a2, 0x4308 <=> li $a2, 0x43080000  
16642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863198 - mtc1 $a2, $f12  
16643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886319C - sw $a1, 0($a0)  
16643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631A0 - mfc1 $a1, $f12  
16643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631A4 - lui $a2, 0x4300 <=> li $a2, 0x43000000  
16643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631A8 - srl $a1, $a1, 0x0008  
16643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631AC - or $a1, $a1, $a2  
16643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631B0 - addiu $a0, $a0, 4  
16644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631B4 - lui $a2, 0xC700 <=> li $a2, 0xC7000000  
16644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631B8 - mtc1 $a2, $f13  
16644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631BC - sw $a1, 0($a0)  
16645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631C0 - mfc1 $a1, $f13  
16645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631C4 - lui $a2, 0x4400 <=> li $a2, 0x44000000  
16645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631C8 - srl $a1, $a1, 0x0008  
16646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631CC - or $a1, $a1, $a2  
16646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631D0 - addiu $a0, $a0, 4  
16646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631D4 - lui $a2, 0x450F <=> li $a2, 0x450F0000  
16646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631D8 - mtc1 $a2, $f12  
16646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631DC - sw $a1, 0($a0)  
16647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631E0 - mfc1 $a1, $f12  
16647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631E4 - lui $a2, 0x4500 <=> li $a2, 0x45000000  
16647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631E8 - srl $a1, $a1, 0x0008  
16648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631EC - lui $a3, 0x4508 <=> li $a3, 0x45080000  
16648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631F0 - or $a1, $a1, $a2  
16648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631F4 - addiu $a0, $a0, 4  
16649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631F8 - ori $a2, $a3, -32768  
16649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88631FC - mtc1 $a2, $f12  
16649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863200 - sw $a1, 0($a0)  
16649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863204 - mfc1 $a1, $f12  
16650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863208 - lui $a2, 0x4600 <=> li $a2, 0x46000000  
16650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886320C - srl $a1, $a1, 0x0008  
16650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863210 - lui $a3, 0x46FF <=> li $a3, 0x46FF0000  
16650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863214 - or $a1, $a1, $a2  
16650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863218 - addiu $a0, $a0, 4  
16651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886321C - ori $a2, $a3, -512  
16651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863220 - sw $a1, 0($a0)  
16651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863224 - mtc1 $a2, $f13  
16652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863228 - mfc1 $a1, $f13  
16652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886322C - lui $a2, 0x4700 <=> li $a2, 0x47000000  
16652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863230 - srl $a1, $a1, 0x0008  
16652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863234 - addiu $a0, $a0, 4  
16653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863238 - or $a1, $a1, $a2  
16653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886323C - sw $a1, 0($a0)  
16653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863240 - lui $a1, 0x4C01 <=> li $a1, 0x4C010000  
16653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863244 - addiu $a0, $a0, 4  
16653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863248 - addiu $a1, $a1, -32768  
16654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886324C - sw $a1, 0($a0)  
16654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863250 - lui $a1, 0x4D01 <=> li $a1, 0x4D010000  
16654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863254 - addiu $a0, $a0, 4  
16654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863258 - addiu $a1, $a1, -32768  
16655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886325C - sw $a1, 0($a0)  
16655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863260 - addiu $a0, $a0, 4  
16655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863264 - lui $a1, 0xD400 <=> li $a1, 0xD4000000  
16656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863268 - sw $a1, 0($a0)  
16656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886326C - lui $a1, 0xD504 <=> li $a1, 0xD5040000  
16656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863270 - addiu $a0, $a0, 4  
16656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863274 - addiu $a1, $a1, 15839  
16656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863278 - sw $a1, 0($a0)  
16657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886327C - addiu $a0, $a0, 4  
16657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863280 - lui $a1, 0xD600 <=> li $a1, 0xD6000000  
16657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863284 - sw $a1, 0($a0)  
16657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863288 - lui $a1, 0xD701 <=> li $a1, 0xD7010000  
16657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886328C - addiu $a0, $a0, 4  
16658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863290 - addiu $a1, $a1, -1  
16658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863294 - sw $a1, 0($a0)  
16658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863298 - lui $a1, 0x9D00 <=> li $a1, 0x9D000000  
16659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886329C - addiu $a0, $a0, 4  
16659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632A0 - addiu $a1, $a1, 512  
16659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632A4 - sw $a1, 0($a0)  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632A8 - lui $a1, 0xD200 <=> li $a1, 0xD2000000  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632AC - addiu $a0, $a0, 4  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632B0 - addiu $a1, $a1, 3  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632B4 - sw $a1, 0($a0)  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632B8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632BC - lw $a2, -26352($a1)  
16660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632C0 - lui $a3, 0x0100 <=> li $a3, 0x01000000  
16661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632C4 - addiu $a3, $a3, -1  
16661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632C8 - and $a2, $a2, $a3  
16661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632CC - lui $t0, 0x9E00 <=> li $t0, 0x9E000000  
16662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632D0 - addiu $a0, $a0, 4  
16662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632D4 - or $a2, $a2, $t0  
16662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632D8 - sw $a2, 0($a0)  
16662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632DC - lw $a1, -26352($a1)  
16663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632E0 - lui $a2, 0x00FF <=> li $a2, 0x00FF0000  
16663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632E4 - sra $a1, $a1, 0x0008  
16663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632E8 - lui $t0, 0x9F00 <=> li $t0, 0x9F000000  
16663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632EC - and $a1, $a1, $a2  
16663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632F0 - addiu $t0, $t0, 512  
16664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632F4 - addiu $a0, $a0, 4  
16664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632F8 - or $a1, $a1, $t0  
16664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88632FC - sw $a1, 0($a0)  
16664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863300 - addiu $a0, $a0, 4  
16665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863304 - lui $a1, 0x2000 <=> li $a1, 0x20000000  
16665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863308 - sw $a1, 0($a0)  
16665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886330C - addiu $a0, $a0, 4  
16666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863310 - lui $a1, 0xE700 <=> li $a1, 0xE7000000  
16666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863314 - sw $a1, 0($a0)  
16666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863318 - addiu $a0, $a0, 4  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886331C - lui $a1, 0xE800 <=> li $a1, 0xE8000000  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863320 - sw $a1, 0($a0)  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863324 - addiu $a0, $a0, 4  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863328 - lui $a1, 0xE900 <=> li $a1, 0xE9000000  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886332C - sw $a1, 0($a0)  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863330 - addiu $a0, $a0, 4  
16667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863334 - lui $a1, 0xD300 <=> li $a1, 0xD3000000  
16668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863338 - sw $a1, 0($a0)  
16668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886333C - lui $a1, 0x2300 <=> li $a1, 0x23000000  
16668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863340 - addiu $a0, $a0, 4  
16669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863344 - addiu $a1, $a1, 1  
16669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863348 - sw $a1, 0($a0)  
16669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886334C - lui $a1, 0xDE00 <=> li $a1, 0xDE000000  
16670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863350 - addiu $a0, $a0, 4  
16670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863354 - addiu $a1, $a1, 7  
16670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863358 - sw $a1, 0($a0)  
16670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886335C - addiu $a0, $a0, 4  
16670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863360 - lui $a1, 0x2200 <=> li $a1, 0x22000000  
16671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863364 - sw $a1, 0($a0)  
16671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863368 - addiu $a0, $a0, 4  
16671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886336C - lui $a1, 0x2400 <=> li $a1, 0x24000000  
16671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863370 - sw $a1, 0($a0)  
16672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863374 - addiu $a0, $a0, 4  
16672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863378 - lui $a1, 0x2700 <=> li $a1, 0x27000000  
16672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886337C - sw $a1, 0($a0)  
16672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863380 - addiu $a0, $a0, 4  
16673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863384 - lui $a1, 0x2800 <=> li $a1, 0x28000000  
16673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863388 - sw $a1, 0($a0)  
16673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886338C - lui $a1, 0x1E00 <=> li $a1, 0x1E000000  
16673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863390 - addiu $a0, $a0, 4  
16673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863394 - addiu $a1, $a1, 1  
16674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863398 - lui $t0, 0x4200 <=> li $t0, 0x42000000  
16674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886339C - mtc1 $t0, $f12  
16674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633A0 - sw $a1, 0($a0)  
16674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633A4 - mfc1 $a1, $f12  
16675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633A8 - lui $t1, 0x4800 <=> li $t1, 0x48000000  
16675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633AC - srl $a1, $a1, 0x0008  
16675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633B0 - mfc1 $t0, $f12  
16676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633B4 - addiu $a0, $a0, 4  
16676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633B8 - or $a1, $a1, $t1  
16676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633BC - sw $a1, 0($a0)  
16676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633C0 - srl $a1, $t0, 0x0008  
16676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633C4 - lui $t0, 0x4900 <=> li $t0, 0x49000000  
16677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633C8 - or $a1, $a1, $t0  
16677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633CC - addiu $a0, $a0, 4  
16677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633D0 - lui $t0, 0xC200 <=> li $t0, 0xC2000000  
16677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633D4 - mtc1 $t0, $f12  
16678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633D8 - sw $a1, 0($a0)  
16678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633DC - mfc1 $a1, $f12  
16678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633E0 - lui $t1, 0x4A00 <=> li $t1, 0x4A000000  
16679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633E4 - srl $a1, $a1, 0x0008  
16679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633E8 - mfc1 $t0, $f12  
16679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633EC - addiu $a0, $a0, 4  
16679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633F0 - or $a1, $a1, $t1  
16680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633F4 - sw $a1, 0($a0)  
16680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633F8 - srl $a1, $t0, 0x0008  
16680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88633FC - lui $t0, 0x4B00 <=> li $t0, 0x4B000000  
16680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863400 - addiu $a0, $a0, 4  
16680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863404 - or $a1, $a1, $t0  
16680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863408 - sw $a1, 0($a0)  
16681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886340C - lui $a1, 0xC700 <=> li $a1, 0xC7000000  
16681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863410 - addiu $a0, $a0, 4  
16681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863414 - addiu $a1, $a1, 257  
16682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863418 - sw $a1, 0($a0)  
16682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886341C - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
16683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863420 - addiu $a1, $a1, -25728  
16683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863424 - and $a3, $a1, $a3  
16683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863428 - sra $a1, $a1, 0x0008  
16683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886342C - lui $t0, 0xA000 <=> li $t0, 0xA0000000  
16683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863430 - and $a1, $a1, $a2  
16683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863434 - addiu $a0, $a0, 4  
16684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863438 - or $a3, $a3, $t0  
16684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886343C - lui $a2, 0xA800 <=> li $a2, 0xA8000000  
16684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863440 - sw $a3, 0($a0)  
16685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863444 - addiu $a2, $a2, 4  
16685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863448 - addiu $a0, $a0, 4  
16685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886344C - or $a1, $a1, $a2  
16685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863450 - sw $a1, 0($a0)  
16686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863454 - lui $a1, 0xB800 <=> li $a1, 0xB8000000  
16686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863458 - addiu $a0, $a0, 4  
16686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886345C - addiu $a1, $a1, 514  
16686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863460 - sw $a1, 0($a0)  
16687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863464 - lui $a1, 0xC300 <=> li $a1, 0xC3000000  
16687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863468 - addiu $a0, $a0, 4  
16687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886346C - addiu $a1, $a1, 3  
16687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863470 - sw $a1, 0($a0)  
16687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863474 - lui $a1, 0xC900 <=> li $a1, 0xC9000000  
16688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863478 - addiu $a0, $a0, 4  
16688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886347C - addiu $a1, $a1, 256  
16688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863480 - sw $a1, 0($a0)  
16689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863484 - lui $a1, 0xC200 <=> li $a1, 0xC2000000  
16689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863488 - addiu $a0, $a0, 4  
16689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886348C - addiu $a1, $a1, 1  
16689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863490 - sw $a1, 0($a0)  
16690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863494 - lui $a1, 0xC600 <=> li $a1, 0xC6000000  
16690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863498 - addiu $a0, $a0, 4  
16690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886349C - addiu $a1, $a1, 257  
16690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634A0 - sw $a1, 0($a0)  
16690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634A4 - addiu $a0, $a0, 4  
16690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634A8 - lui $a1, 0xC800 <=> li $a1, 0xC8000000  
16691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634AC - sw $a1, 0($a0)  
16691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634B0 - addiu $a0, $a0, 4  
16691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634B4 - lui $a1, 0xC000 <=> li $a1, 0xC0000000  
16692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634B8 - sw $a1, 0($a0)  
16692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634BC - addiu $a0, $a0, 4  
16693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634C0 - lui $a1, 0xCB00 <=> li $a1, 0xCB000000  
16693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634C4 - sw $a1, 0($a0)  
16693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634C8 - lui $a1, 0x2100 <=> li $a1, 0x21000000  
16693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634CC - addiu $a0, $a0, 4  
16693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634D0 - addiu $a1, $a1, 1  
16694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634D4 - sw $a1, 0($a0)  
16694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634D8 - lui $a1, 0xDF00 <=> li $a1, 0xDF000000  
16694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634DC - addiu $a0, $a0, 4  
16695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634E0 - addiu $a1, $a1, 50  
16695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634E4 - sw $a1, 0($a0)  
16695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634E8 - addiu $a0, $a0, 4  
16695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634EC - lui $a1, 0x1700 <=> li $a1, 0x17000000  
16696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634F0 - sw $a1, 0($a0)  
16696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634F4 - lui $a1, 0x5600 <=> li $a1, 0x56000000  
16696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634F8 - addiu $a0, $a0, 4  
16696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88634FC - addiu $a1, $a1, -1  
16697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863500 - sw $a1, 0($a0)  
16697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863504 - addiu $v0, $a0, 4  
16697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863508 - lui $a0, 0x5800 <=> li $a0, 0x58000000  
16697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886350C - addiu $a0, $a0, 255  
16698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863510 - sw $a0, 0($v0)  
16698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863514 - jr $ra  
16698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863518 - addiu $v0, $v0, 4  
16700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16701   user_main_b   INFO   stdout   DefaultEnvironmentList = 98 commands  
16701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16702   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D31C  
16702   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D31C - jr $ra  
16703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D320 - syscall 0x045B8 [sceDisplaySetMode]  
16703   user_main_b   DEBUG   hle.sceDisplay   sceDisplaySetMode(mode=0,width=480,height=272)  
16704   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16704   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16704   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D324  
16705   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D324 - jr $ra  
16705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D328 - syscall 0x045BD [sceDisplaySetFrameBuf]  
16706   user_main_b   DEBUG   hle.sceDisplay   sceDisplaySetFrameBuf(topaddr=0x04000000, bufferwidth=512, pixelformat=3, syncType=1)  
16706   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16707   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16707   user_main_b   DEBUG   compiler   Compiling _S1_2_885EF88  
16707   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EF88 - addiu $sp, $sp, -64  
16708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF8C - sw $s0, 24($sp)  
16708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF90 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
16709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF94 - sw $s1, 28($sp)  
16709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF98 - sw $s2, 32($sp)  
16709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF9C - sw $s3, 36($sp)  
16709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFA0 - sw $s4, 40($sp)  
16709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFA4 - sw $s5, 44($sp)  
16709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFA8 - sw $s6, 48($sp)  
16710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFAC - sw $s7, 52($sp)  
16710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFB0 - sw $fp, 56($sp)  
16710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFB4 - sw $ra, 60($sp)  
16711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFB8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFBC - addiu $a1, $zr, -1 <=> li $a1, -1  
16711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EFC0 - jal 0x0885EB04  
16712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFC4 - addiu $a0, $a0, 4316  
16712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFC8 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
16712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFCC - sw $v0, 26476($s0)  
16712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFD0 - addiu $a0, $a0, -26392  
16712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFD4 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
16713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFD8 - addiu $a1, $a1, -26376  
16713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFDC - sw $a0, 20($sp)  
16713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFE0 - ori $s2, $zr, 0 <=> li $s2, 0  
16714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFE4 - ori $fp, $zr, 480 <=> li $fp, 480  
16714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFE8 - ori $s7, $zr, 272 <=> li $s7, 272  
16714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFEC - sw $a1, 16($sp)  
16714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFF0 - lui $s6, 0x08A6 <=> li $s6, 0x08A60000  
16715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFF4 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
16715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFF8 - lui $s4, 0x08AE <=> li $s4, 0x08AE0000  
16715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EFFC - lui $s3, 0x08AE <=> li $s3, 0x08AE0000  
16716   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885F000 - jal 0x0885F7FC  
16716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F004 - nop  
16716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F008 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F00C - lw $a0, 26520($a0)  
16716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F010 - lui $a3, 0x00FF <=> li $a3, 0x00FF0000  
16717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F014 - sra $a2, $a0, 0x0008  
16717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F018 - and $a2, $a2, $a3  
16717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F01C - lui $t0, 0x1000 <=> li $t0, 0x10000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F020 - or $a2, $a2, $t0  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F024 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F028 - lw $t0, 26516($t0)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F02C - lui $a1, 0x0100 <=> li $a1, 0x01000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F030 - sw $a2, 0($t0)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F034 - addiu $a1, $a1, -1  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F038 - addiu $a2, $t0, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F03C - and $t0, $a0, $a1  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F040 - lui $t1, 0x0100 <=> li $t1, 0x01000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F044 - or $t0, $t0, $t1  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F048 - sw $t0, 0($a2)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F04C - lui $t0, 0xDF00 <=> li $t0, 0xDF000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F050 - addiu $a2, $a2, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F054 - addiu $t0, $t0, 1280  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F058 - sw $t0, 0($a2)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F05C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F060 - lw $t1, 26476($t0)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F064 - addiu $a2, $a2, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F068 - and $a1, $t1, $a1  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F06C - lui $t1, 0xA000 <=> li $t1, 0xA0000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F070 - or $a1, $a1, $t1  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F074 - sw $a1, 0($a2)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F078 - lw $a1, 26476($t0)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F07C - addiu $a2, $a2, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F080 - sra $a1, $a1, 0x0008  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F084 - and $a1, $a1, $a3  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F088 - lui $a3, 0xA800 <=> li $a3, 0xA8000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F08C - addiu $a3, $a3, 480  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F090 - or $a1, $a1, $a3  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F094 - sw $a1, 0($a2)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F098 - addiu $a1, $a2, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F09C - lui $a2, 0xC300 <=> li $a2, 0xC3000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0A0 - addiu $a2, $a2, 3  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0A4 - sw $a2, 0($a1)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0A8 - lui $a2, 0xB800 <=> li $a2, 0xB8000000  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0AC - addiu $a1, $a1, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0B0 - addiu $a2, $a2, 2313  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0B4 - sw $a2, 0($a1)  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0B8 - addiu $a1, $a1, 4  
16718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0BC - lui $a2, 0x2100 <=> li $a2, 0x21000000  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0C0 - sw $a2, 0($a1)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0C4 - addiu $a1, $a1, 4  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0C8 - lui $a2, 0x2300 <=> li $a2, 0x23000000  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0CC - sw $a2, 0($a1)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0D0 - lui $a2, 0xC600 <=> li $a2, 0xC6000000  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0D4 - addiu $a1, $a1, 4  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0D8 - addiu $a2, $a2, 4  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0DC - sw $a2, 0($a1)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0E0 - lui $a2, 0x1280 <=> li $a2, 0x12800000  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0E4 - addiu $a1, $a1, 4  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0E8 - addiu $a2, $a2, 258  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0EC - sw $a2, 0($a1)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0F0 - addiu $s0, $a1, 4  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0F4 - lui $a1, 0x0406 <=> li $a1, 0x04060000  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0F8 - addiu $a1, $a1, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F0FC - sw $a1, 0($s0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F100 - sh $zr, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F104 - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F108 - sh $zr, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F10C - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F110 - sh $zr, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F114 - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F118 - sh $zr, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F11C - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F120 - sh $zr, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F124 - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F128 - sh $fp, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F12C - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F130 - sh $s7, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F134 - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F138 - sh $fp, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F13C - addiu $a0, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F140 - sh $s7, 0($a0)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F144 - addiu $s1, $a0, 2  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F148 - sh $zr, 0($s1)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F14C - lb $a0, 26514($s6)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F150 - lw $a1, 20($sp)  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F154 - sll $a0, $a0, 0x0002  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F158 - addu $a0, $a0, $a1  
16728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F15C - lw $a0, 0($a0)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F160 - lui $a1, 0x0003 <=> li $a1, 0x00030000  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F164 - addiu $s0, $s0, 4  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F168 - addu $a0, $a0, $a1  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F16C - sltu $a0, $s0, $a0  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F170 - bne $a0, $zr, 0x0885F180  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F174 - addiu $s1, $s1, 2  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F178 - jal 0x0885F860  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F17C - or $a0, $s0, $zr <=> move $a0, $s0  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F180 - lb $a0, 26514($s6)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F184 - lw $a1, 16($sp)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F188 - sll $a0, $a0, 0x0002  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F18C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F190 - sw $s0, 26516($a2)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F194 - addu $a0, $a0, $a1  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F198 - lw $a0, 0($a0)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F19C - lui $a1, 0x0002 <=> li $a1, 0x00020000  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1A0 - addu $a0, $a0, $a1  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1A4 - sltu $a0, $s1, $a0  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1A8 - bne $a0, $zr, 0x0885F1B8  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1AC - nop  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1B0 - jal 0x0885F91C  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1B4 - or $a0, $s1, $zr <=> move $a0, $s1  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F1B8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1BC - jal 0x0885FC20  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1C0 - sw $s1, 26520($a0)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1C4 - ori $a0, $zr, 1 <=> li $a0, 1  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1C8 - jal 0x0885F9D8  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1CC - sw $a0, 26408($s5)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1D0 - jal 0x0885F5BC  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1D4 - nop  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1D8 - jal 0x0885F5D8  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1DC - ori $a0, $zr, 1 <=> li $a0, 1  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F1E0 - jal 0x0885FB68  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1E4 - nop  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1E8 - lw $a0, -26360($s4)  
16738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1EC - lw $a1, -26356($s3)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1F0 - sw $a0, -26356($s3)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1F4 - sw $a1, -26360($s4)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1F8 - addiu $s2, $s2, 1  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F1FC - slti $a0, $s2, 2  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F200 - bne $a0, $zr, 0x0885F000  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F204 - sw $zr, 26408($s5)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F208 - jal 0x0885F5BC  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F20C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F210 - jal 0x0880E6FC  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F214 - lw $a0, 26476($s0)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F218 - sw $zr, 26476($s0)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F21C - lw $s0, 24($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F220 - lw $s1, 28($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F224 - lw $s2, 32($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F228 - lw $s3, 36($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F22C - lw $s4, 40($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F230 - lw $s5, 44($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F234 - lw $s6, 48($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F238 - lw $s7, 52($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F23C - lw $fp, 56($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F240 - lw $ra, 60($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F244 - jr $ra  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F248 - addiu $sp, $sp, 64  
16748   user_main_b   DEBUG   compiler   Compiling _S1_2_885EB04  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EB04 - addiu $sp, $sp, -64  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB08 - sw $s0, 28($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB0C - or $s0, $a1, $zr <=> move $s0, $a1  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB10 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB14 - lbu $a2, 20948($a1)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB18 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB1C - sw $s1, 32($sp)  
16748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB20 - sw $s2, 36($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB24 - sw $s3, 40($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB28 - sw $s4, 44($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB2C - sw $s5, 48($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB30 - sw $s6, 52($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB34 - sw $s7, 56($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB38 - sw $ra, 60($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB3C - beq $a2, $zr, 0x0885EB90  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB40 - addiu $a1, $a1, 4272  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB44 - jal 0x08814628  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB48 - nop  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB4C - or $a0, $v0, $zr <=> move $a0, $v0  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB50 - beq $a0, $zr, 0x0885EB88  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB54 - nop  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB58 - lw $s1, 8($a0)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB5C - sw $a0, 24($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB60 - jal 0x0880E658  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB64 - or $a0, $s1, $zr <=> move $a0, $s1  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB68 - or $s2, $v0, $zr <=> move $s2, $v0  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB6C - or $a0, $s2, $zr <=> move $a0, $s2  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB70 - lw $a3, 24($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB74 - or $a1, $s1, $zr <=> move $a1, $s1  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB78 - jal 0x08814C60  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB7C - ori $a2, $zr, 1 <=> li $a2, 1  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB80 - jal 0x08814720  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB84 - lw $a0, 24($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885EB88 - b 0x0885EBD8  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB8C - or $s7, $s2, $zr <=> move $s7, $s2  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885EB90 - jal 0x08814DFC  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB94 - nop  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EB98 - or $a0, $v0, $zr <=> move $a0, $v0  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EB9C - beq $a0, $zr, 0x0885EBD4  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBA0 - nop  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBA4 - lw $s1, 8($a0)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBA8 - sw $a0, 20($sp)  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EBAC - jal 0x0880E658  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBB0 - or $a0, $s1, $zr <=> move $a0, $s1  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBB4 - or $s2, $v0, $zr <=> move $s2, $v0  
16758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBB8 - or $a0, $s2, $zr <=> move $a0, $s2  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBBC - lw $a3, 20($sp)  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBC0 - or $a1, $s1, $zr <=> move $a1, $s1  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EBC4 - jal 0x088150AC  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBC8 - ori $a2, $zr, 1 <=> li $a2, 1  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EBCC - jal 0x08815008  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBD0 - lw $a0, 20($sp)  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EBD4 - or $s7, $s2, $zr <=> move $s7, $s2  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EBD8 - lh $s3, 12($s7)  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBDC - lh $s4, 14($s7)  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBE0 - lh $s5, 16($s7)  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBE4 - mult $s4, $s3  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBE8 - ori $a0, $zr, 8216 <=> li $a0, 8216  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBEC - mflo $s6  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EBF0 - beq $s5, $a0, 0x0885EC18  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBF4 - sll $s6, $s6, 0x0002  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EBF8 - ori $a0, $zr, 24 <=> li $a0, 24  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EBFC - beq $s5, $a0, 0x0885EC18  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC00 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC04 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC08 - addiu $a0, $a0, 4276  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC0C - jal 0x08808FDC  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC10 - addiu $a1, $a1, 4280  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC14 - break 0x00000  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EC18 - slti $a0, $s3, 4  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC1C - bne $a0, $zr, 0x0885EC2C  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC20 - slti $a0, $s4, 8  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC24 - beq $a0, $zr, 0x0885EC30  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC28 - nop  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EC2C - break 0x00000  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EC30 - slt $a0, $s1, $s6  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC34 - beq $a0, $zr, 0x0885EC70  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC38 - nop  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC3C - or $a0, $s6, $zr <=> move $a0, $s6  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC40 - jal 0x0880E6A4  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC44 - or $a1, $s7, $zr <=> move $a1, $s7  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC48 - or $s2, $v0, $zr <=> move $s2, $v0  
16768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC4C - bne $s2, $zr, 0x0885EC70  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC50 - nop  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC54 - jal 0x0880E658  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC58 - or $a0, $s6, $zr <=> move $a0, $s6  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC5C - or $s2, $v0, $zr <=> move $s2, $v0  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC60 - or $a0, $s2, $zr <=> move $a0, $s2  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC64 - or $a1, $s7, $zr <=> move $a1, $s7  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC68 - jal 0x08A2CEF4  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC6C - or $a2, $s1, $zr <=> move $a2, $s1  
16778   user_main_b   DEBUG   compiler   Inlining call at 0x0885EC68 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885EC70 - jal 0x0880E658  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC74 - or $a0, $s1, $zr <=> move $a0, $s1  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC78 - sw $v0, 16($sp)  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC7C - or $a0, $v0, $zr <=> move $a0, $v0  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC80 - or $a1, $s2, $zr <=> move $a1, $s2  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC84 - jal 0x08A2CEF4  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC88 - or $a2, $s1, $zr <=> move $a2, $s1  
16778   user_main_b   DEBUG   compiler   Inlining call at 0x0885EC84 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC8C - ori $a1, $zr, 0 <=> li $a1, 0  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC90 - slt $a2, $a1, $s4  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EC94 - beq $a2, $zr, 0x0885ED60  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC98 - lw $a0, 16($sp)  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EC9C - addiu $a3, $zr, -8 <=> li $a3, -8  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECA0 - addiu $t0, $zr, -4 <=> li $t0, -4  
16778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECA4 - addiu $t1, $zr, -1 <=> li $t1, -1  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECA8 - andi $s5, $s5, 8192  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECAC - addiu $a2, $s4, -1  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885ECB0 - or $t2, $a1, $zr <=> move $t2, $a1  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ECB4 - beql $s5, $zr, 0x0885ECBC  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECB8 - or $t2, $a2, $zr <=> move $t2, $a2  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885ECBC - mult $s3, $t2  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECC0 - ori $t3, $zr, 0 <=> li $t3, 0  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECC4 - slt $v0, $t3, $s3  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECC8 - mflo $t2  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECCC - addu $v1, $t2, $t2  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECD0 - addu $t2, $t2, $v1  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECD4 - addu $t2, $a0, $t2  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ECD8 - beq $v0, $zr, 0x0885ED50  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECDC - addiu $t2, $t2, 18  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECE0 - and $v0, $a1, $a3  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECE4 - mult $v0, $s3  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECE8 - andi $v1, $a1, 7  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECEC - sll $v1, $v1, 0x0002  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECF0 - mflo $v0  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885ECF4 - and $t4, $t3, $t0  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECF8 - sll $t4, $t4, 0x0003  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ECFC - addu $t4, $v0, $t4  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED00 - addu $t4, $t4, $v1  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED04 - andi $t5, $t3, 3  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED08 - addu $t4, $t4, $t5  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED0C - sll $t4, $t4, 0x0002  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED10 - lb $t5, 2($t2)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED14 - addu $t4, $s2, $t4  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED18 - sb $t5, 0($t4)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED1C - lb $t5, 1($t2)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED20 - sb $t5, 1($t4)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED24 - lb $t5, 0($t2)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED28 - sb $zr, 3($t4)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED2C - sb $t5, 2($t4)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED30 - lw $t5, 0($t4)  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ED34 - beq $t5, $s0, 0x0885ED40  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED38 - nop  
16788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED3C - sb $t1, 3($t4)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885ED40 - addiu $t3, $t3, 1  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED44 - slt $t4, $t3, $s3  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ED48 - bne $t4, $zr, 0x0885ECF4  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED4C - addiu $t2, $t2, 3  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885ED50 - addiu $a1, $a1, 1  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED54 - slt $t2, $a1, $s4  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ED58 - bne $t2, $zr, 0x0885ECB0  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED5C - addiu $a2, $a2, -1  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885ED60 - jal 0x0880E6FC  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED64 - nop  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED68 - slt $a0, $s6, $s1  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ED6C - beq $a0, $zr, 0x0885ED84  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED70 - nop  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED74 - or $a0, $s6, $zr <=> move $a0, $s6  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885ED78 - jal 0x0880E6D0  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED7C - or $a1, $s2, $zr <=> move $a1, $s2  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED80 - or $s2, $v0, $zr <=> move $s2, $v0  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885ED84 - or $v0, $s2, $zr <=> move $v0, $s2  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED88 - lw $s0, 28($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED8C - lw $s1, 32($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED90 - lw $s2, 36($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED94 - lw $s3, 40($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED98 - lw $s4, 44($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885ED9C - lw $s5, 48($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDA0 - lw $s6, 52($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDA4 - lw $s7, 56($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDA8 - lw $ra, 60($sp)  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDAC - jr $ra  
16798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDB0 - addiu $sp, $sp, 64  
16808   user_main_b   DEBUG   compiler   Compiling _S1_2_8814628  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814628 - addiu $sp, $sp, -48  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881462C - sw $s1, 20($sp)  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814630 - or $s1, $a0, $zr <=> move $s1, $a0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814634 - sw $s0, 16($sp)  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814638 - or $s0, $a1, $zr <=> move $s0, $a1  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881463C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814640 - lw $a1, 21952($a0)  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814644 - sw $s2, 24($sp)  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814648 - sw $s3, 28($sp)  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881464C - sw $ra, 32($sp)  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814650 - jal 0x08815FBC  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814654 - or $a0, $s1, $zr <=> move $a0, $s1  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814658 - or $s3, $v0, $zr <=> move $s3, $v0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881465C - beq $s3, $zr, 0x088146A0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814660 - nop  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814664 - jal 0x0881435C  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814668 - nop  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881466C - or $s2, $v0, $zr <=> move $s2, $v0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814670 - beq $s2, $zr, 0x08814698  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814674 - nop  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814678 - jal 0x08814504  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881467C - or $a0, $s0, $zr <=> move $a0, $s0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814680 - bne $v0, $zr, 0x088146A8  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814684 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814688 - jal 0x088143DC  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881468C - or $a0, $s2, $zr <=> move $a0, $s2  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814690 - b 0x08814704  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814694 - or $v0, $zr, $zr <=> li $v0, 0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8814698 - b 0x08814704  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881469C - or $v0, $zr, $zr <=> li $v0, 0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88146A0 - b 0x08814704  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146A4 - or $v0, $zr, $zr <=> li $v0, 0  
16808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88146A8 - addu $a0, $s2, $a0  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146AC - sw $s1, -14312($a0)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146B0 - lw $a0, 0($s3)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146B4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146B8 - lw $a1, 21940($a1)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146BC - srl $a0, $a0, 0x000B  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146C0 - lui $a2, 0x0001 <=> li $a2, 0x00010000  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146C4 - addu $a0, $a0, $a1  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146C8 - addu $a1, $s2, $a2  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146CC - sw $a0, -14316($a1)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146D0 - lw $a0, 4($s3)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146D4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146D8 - sw $a0, 8($s2)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146DC - sw $zr, 4($s2)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146E0 - sw $zr, 0($s2)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146E4 - lui $a2, 0x0001 <=> li $a2, 0x00010000  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146E8 - ori $a0, $zr, -14336 <=> li $a0, 51200  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146EC - addu $a2, $s2, $a2  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146F0 - lw $a3, 21948($a1)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146F4 - sw $a0, -14324($a2)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146F8 - addiu $a0, $a3, 1  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88146FC - sw $a0, 21948($a1)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814700 - or $v0, $s2, $zr <=> move $v0, $s2  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814704 - lw $s0, 16($sp)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814708 - lw $s1, 20($sp)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881470C - lw $s2, 24($sp)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814710 - lw $s3, 28($sp)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814714 - lw $ra, 32($sp)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814718 - jr $ra  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881471C - addiu $sp, $sp, 48  
16818   user_main_b   DEBUG   compiler   Compiling _S1_2_8815FBC  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815FBC - addiu $sp, $sp, -32  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FC0 - sw $s0, 24($sp)  
16818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FC4 - or $s0, $a1, $zr <=> move $s0, $a1  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FC8 - addiu $a1, $sp, 16  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FCC - sw $ra, 28($sp)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815FD0 - jal 0x08815E38  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FD4 - addiu $a2, $sp, 20  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FD8 - or $a2, $s0, $zr <=> move $a2, $s0  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FDC - lw $a1, 0($a2)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FE0 - addiu $a0, $zr, -1 <=> li $a0, -1  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815FE4 - beq $a1, $a0, 0x0881604C  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FE8 - nop  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FEC - lw $a3, 20($sp)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FF0 - lw $t1, 16($sp)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815FF4 - lw $t0, 4($a2)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815FF8 - bne $t0, $t1, 0x0881603C  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815FFC - nop  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816000 - ori $t0, $zr, 0 <=> li $t0, 0  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816004 - sltu $t2, $t0, $a1  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816008 - beq $t2, $zr, 0x0881603C  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881600C - lw $v0, 8($a2)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816010 - lw $t2, 8($v0)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816014 - beq $t2, $a3, 0x08816034  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816018 - nop  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881601C - addiu $t0, $t0, 1  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816020 - sltu $t2, $t0, $a1  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816024 - bne $t2, $zr, 0x08816010  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816028 - addiu $v0, $v0, 12  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881602C - b 0x0881603C  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816030 - nop  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816034 - b 0x08816050  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816038 - nop  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881603C - addiu $a2, $a2, 12  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816040 - lw $a1, 0($a2)  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816044 - bne $a1, $a0, 0x08815FF4  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816048 - nop  
16828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881604C - or $v0, $zr, $zr <=> li $v0, 0  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816050 - lw $s0, 24($sp)  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816054 - lw $ra, 28($sp)  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816058 - jr $ra  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881605C - addiu $sp, $sp, 32  
16838   user_main_b   DEBUG   compiler   Compiling _S1_2_881435C  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881435C - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814360 - ori $a3, $zr, 0 <=> li $a3, 0  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814364 - ori $a2, $zr, -14052 <=> li $a2, 51484  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814368 - ori $a1, $zr, 0 <=> li $a1, 0  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881436C - lbu $t0, 20948($t0)  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814370 - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814374 - lbu $t1, -31871($a0)  
16838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814378 - beq $t1, $zr, 0x0881439C  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881437C - nop  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814380 - addiu $a3, $a3, 1  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814384 - addu $a1, $a1, $a2  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814388 - slti $t1, $a3, 1  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881438C - bne $t1, $zr, 0x08814374  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814390 - addu $a0, $a0, $a2  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814394 - b 0x088143B4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814398 - nop  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881439C - ori $a2, $zr, 1 <=> li $a2, 1  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143A0 - sb $a2, -31871($a0)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143A4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143A8 - addiu $v0, $a0, -17552  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88143AC - b 0x088143D4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143B0 - addu $v0, $a1, $v0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88143B4 - bne $t0, $zr, 0x088143D0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143B8 - nop  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143BC - ori $a3, $zr, 0 <=> li $a3, 0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143C0 - addiu $a3, $a3, 1  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88143C4 - slti $a0, $a3, 1  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88143C8 - bne $a0, $zr, 0x088143C4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143CC - addiu $a3, $a3, 1  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88143D0 - or $v0, $zr, $zr <=> li $v0, 0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88143D4 - jr $ra  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143D8 - nop  
16851   user_main_b   DEBUG   compiler   Compiling _S1_2_8814504  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814504 - addiu $sp, $sp, -48  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814508 - sw $s4, 32($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881450C - or $s4, $a0, $zr <=> move $s4, $a0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814510 - sw $s0, 16($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814514 - sw $s1, 20($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814518 - sw $s2, 24($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881451C - sw $s3, 28($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814520 - sw $s5, 36($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814524 - sw $ra, 40($sp)  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814528 - jal 0x08A2D378  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881452C - ori $a1, $zr, 114 <=> li $a1, 114  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814530 - or $s3, $v0, $zr <=> move $s3, $v0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814534 - or $a0, $s4, $zr <=> move $a0, $s4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814538 - jal 0x08A2D378  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881453C - ori $a1, $zr, 119 <=> li $a1, 119  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814540 - or $s2, $v0, $zr <=> move $s2, $v0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814544 - or $a0, $s4, $zr <=> move $a0, $s4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814548 - jal 0x08A2D378  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881454C - ori $a1, $zr, 97 <=> li $a1, 97  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814550 - or $s1, $v0, $zr <=> move $s1, $v0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814554 - or $a0, $s4, $zr <=> move $a0, $s4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814558 - jal 0x08A2D378  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881455C - ori $a1, $zr, 43 <=> li $a1, 43  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814560 - or $s5, $v0, $zr <=> move $s5, $v0  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814564 - or $a0, $s4, $zr <=> move $a0, $s4  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814568 - jal 0x08A2D378  
16851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881456C - ori $a1, $zr, 110 <=> li $a1, 110  
16861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814570 - or $s0, $v0, $zr <=> move $s0, $v0  
16861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814574 - or $a0, $s4, $zr <=> move $a0, $s4  
16861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814578 - jal 0x08A2D378  
16861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881457C - ori $a1, $zr, 100 <=> li $a1, 100  
16861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814580 - beq $s5, $zr, 0x08814590  
16861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814584 - nop  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814588 - b 0x088145C8  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881458C - ori $v0, $zr, 3 <=> li $v0, 3  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8814590 - beq $s3, $zr, 0x088145A0  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814594 - nop  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814598 - b 0x088145C8  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881459C - ori $v0, $zr, 1 <=> li $v0, 1  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88145A0 - beq $s2, $zr, 0x088145B0  
16862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145A4 - nop  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88145A8 - b 0x088145C8  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145AC - ori $v0, $zr, 2 <=> li $v0, 2  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88145B0 - beq $s1, $zr, 0x088145C0  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145B4 - nop  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88145B8 - b 0x088145C8  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145BC - ori $v0, $zr, 2 <=> li $v0, 2  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88145C0 - b 0x088145EC  
16863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145C4 - or $v0, $zr, $zr <=> li $v0, 0  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88145C8 - beq $s2, $zr, 0x088145D4  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145CC - nop  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145D0 - ori $v0, $v0, 1536  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88145D4 - beq $s1, $zr, 0x088145E0  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145D8 - nop  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145DC - ori $v0, $v0, 512  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88145E0 - beq $s0, $zr, 0x088145EC  
16864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145E4 - nop  
16865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145E8 - ori $v0, $v0, -32768  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88145EC - lw $s0, 16($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145F0 - lw $s1, 20($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145F4 - lw $s2, 24($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145F8 - lw $s3, 28($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88145FC - lw $s4, 32($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814600 - lw $s5, 36($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814604 - lw $ra, 40($sp)  
16866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814608 - jr $ra  
16867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881460C - addiu $sp, $sp, 48  
16868   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2D378  
16868   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D378 - sll $a2, $a1, 0x0018  
16868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D37C - lb $a1, 0($a0)  
16868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D380 - ori $v0, $zr, 0 <=> li $v0, 0  
16868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D384 - beq $a1, $zr, 0x08A2D3A4  
16868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D388 - sra $a2, $a2, 0x0018  
16868   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2D38C - beql $a1, $a2, 0x08A2D394  
16869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D390 - or $v0, $a0, $zr <=> move $v0, $a0  
16869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D394 - addiu $a0, $a0, 1  
16869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D398 - lb $a1, 0($a0)  
16869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D39C - bne $a1, $zr, 0x08A2D38C  
16870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3A0 - nop  
16870   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2D3A4 - beql $a1, $a2, 0x08A2D3AC  
16870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3A8 - or $v0, $a0, $zr <=> move $v0, $a0  
16870   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D3AC - jr $ra  
16870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3B0 - nop  
16871   user_main_b   DEBUG   compiler   Compiling _S1_2_8814C60  
16875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814C60 - addiu $sp, $sp, -64  
16875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C64 - sw $s1, 20($sp)  
16875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C68 - or $s1, $a1, $zr <=> move $s1, $a1  
16875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C6C - mult $a2, $s1  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C70 - sw $s0, 16($sp)  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C74 - sw $s2, 24($sp)  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C78 - sw $s3, 28($sp)  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C7C - or $s0, $a0, $zr <=> move $s0, $a0  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C80 - or $s2, $a3, $zr <=> move $s2, $a3  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C84 - mflo $s3  
16876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C88 - sw $s4, 32($sp)  
16877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C8C - sw $s5, 36($sp)  
16877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C90 - sw $s6, 40($sp)  
16877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C94 - sw $s7, 44($sp)  
16877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C98 - sw $ra, 48($sp)  
16878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814C9C - jal 0x08814610  
16878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CA0 - ori $s4, $zr, 0 <=> li $s4, 0  
16878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CA4 - lw $a2, 4($s2)  
16878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CA8 - lw $a1, 8($s2)  
16878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CAC - addu $a0, $a2, $s3  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CB0 - lui $s5, 0x0001 <=> li $s5, 0x00010000  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CB4 - slt $a3, $a1, $a0  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CB8 - addu $s5, $s2, $s5  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CBC - lw $a0, -14324($s5)  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814CC0 - beq $a3, $zr, 0x08814CCC  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CC4 - ori $s6, $zr, -14336 <=> li $s6, 51200  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CC8 - subu $s3, $a1, $a2  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814CCC - sltu $a1, $a0, $s6  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814CD0 - beq $a1, $zr, 0x08814D30  
16879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CD4 - slt $a1, $s4, $s3  
16880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814CD8 - beq $a1, $zr, 0x08814D30  
16880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CDC - nop  
16881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CE0 - subu $s4, $s6, $a0  
16881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CE4 - sltu $a1, $s3, $s4  
16881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814CE8 - beq $a1, $zr, 0x08814CFC  
16881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CEC - nop  
16881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CF0 - or $s4, $s3, $zr <=> move $s4, $s3  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814CF4 - b 0x08814D00  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814CF8 - addu $s7, $s0, $s4  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814CFC - addu $s7, $s0, $s4  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814D00 - addu $a1, $s2, $a0  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D04 - addiu $a1, $a1, 12  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D08 - or $a0, $s0, $zr <=> move $a0, $s0  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D0C - jal 0x08A2CEF4  
16882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D10 - or $a2, $s4, $zr <=> move $a2, $s4  
16882   user_main_b   DEBUG   compiler   Inlining call at 0x08814D0C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
16883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D14 - lw $a0, -14324($s5)  
16883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D18 - or $s0, $s7, $zr <=> move $s0, $s7  
16883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D1C - addu $a0, $a0, $s4  
16883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D20 - sw $a0, -14324($s5)  
16884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D24 - lw $a0, 4($s2)  
16884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D28 - addu $a0, $a0, $s4  
16884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D2C - sw $a0, 4($s2)  
16884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814D30 - subu $s3, $s3, $s4  
16884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D34 - beq $s3, $zr, 0x08814DB8  
16884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D38 - nop  
16885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D3C - sltu $a0, $s3, $s6  
16888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D40 - bne $a0, $zr, 0x08814D80  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D44 - nop  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D48 - addiu $a0, $s3, 2047  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D4C - sra $a1, $a0, 0x000B  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D50 - srl $a1, $a1, 0x0015  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D54 - addu $a2, $a0, $a1  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D58 - sra $a2, $a2, 0x000B  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D5C - or $a0, $s2, $zr <=> move $a0, $s2  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D60 - jal 0x088147A4  
16889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D64 - or $a1, $s0, $zr <=> move $a1, $s0  
16890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D68 - sll $s3, $v0, 0x000B  
16890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D6C - addu $s3, $zr, $s3 <=> move $s3, $s3  
16890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D70 - bgez $s3, 0x08814DAC  
16890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D74 - lw $s0, 4($s2)  
16890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D78 - b 0x08814DAC  
16890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D7C - ori $s3, $zr, 0 <=> li $s3, 0  
16891   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814D80 - addiu $s6, $s2, 12  
16891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D84 - or $a0, $s2, $zr <=> move $a0, $s2  
16891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D88 - or $a1, $s6, $zr <=> move $a1, $s6  
16891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D8C - jal 0x088147A4  
16892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D90 - ori $a2, $zr, 25 <=> li $a2, 25  
16892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D94 - or $a0, $s0, $zr <=> move $a0, $s0  
16892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814D98 - or $a1, $s6, $zr <=> move $a1, $s6  
16892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814D9C - jal 0x08A2CEF4  
16892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DA0 - or $a2, $s3, $zr <=> move $a2, $s3  
16893   user_main_b   DEBUG   compiler   Inlining call at 0x08814D9C to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DA4 - sw $s3, -14324($s5)  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DA8 - lw $s0, 4($s2)  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814DAC - addu $a0, $s0, $s3  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DB0 - sw $a0, 4($s2)  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DB4 - addu $s4, $s4, $s3  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814DB8 - divu $s4, $s1  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DBC - mflo $v0  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DC0 - lw $s0, 16($sp)  
16893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DC4 - lw $s1, 20($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DC8 - lw $s2, 24($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DCC - lw $s3, 28($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DD0 - lw $s4, 32($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DD4 - lw $s5, 36($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DD8 - lw $s6, 40($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DDC - lw $s7, 44($sp)  
16894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DE0 - lw $ra, 48($sp)  
16895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DE4 - jr $ra  
16895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814DE8 - addiu $sp, $sp, 64  
16896   user_main_b   DEBUG   compiler   Compiling _S1_2_88147A4  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88147A4 - addiu $sp, $sp, -144  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147A8 - sw $s2, 104($sp)  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147AC - sw $s3, 108($sp)  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147B0 - or $s2, $a2, $zr <=> move $s2, $a2  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147B4 - or $s3, $a1, $zr <=> move $s3, $a1  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147B8 - swc1 $f20, 80($sp)  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147BC - swc1 $f22, 84($sp)  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147C0 - swc1 $f24, 88($sp)  
16897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147C4 - swc1 $f26, 92($sp)  
16898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147C8 - sw $s0, 96($sp)  
16898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147CC - sw $s1, 100($sp)  
16898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147D0 - sw $s4, 112($sp)  
16898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147D4 - sw $s5, 116($sp)  
16899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147D8 - sw $s6, 120($sp)  
16899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147DC - sw $s7, 124($sp)  
16899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147E0 - sw $fp, 128($sp)  
16899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147E4 - sw $ra, 132($sp)  
16899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88147E8 - jal 0x088142A8  
16899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147EC - or $s0, $a0, $zr <=> move $s0, $a0  
16900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147F0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147F4 - lwc1 $f22, 21928($a0)  
16900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147F8 - mov.s $f20, $f0  
16900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88147FC - sub.s $f22, $f20, $f22  
16900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814800 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814804 - lwc1 $f12, 21892($a0)  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814808 - add.s $f24, $f12, $f22  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881480C - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814810 - lwc1 $f13, 21904($s4)  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814814 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814818 - addiu $s1, $a1, -4676  
16901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881481C - add.s $f13, $f13, $f22  
16902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814820 - swc1 $f24, 21892($a0)  
16902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814824 - mov.s $f12, $f22  
16902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814828 - jal 0x08A35DD0  
16902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881482C - swc1 $f13, 21904($s4)  
16902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814830 - or $s7, $v1, $zr <=> move $s7, $v1  
16903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814834 - mov.s $f12, $f24  
16903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814838 - jal 0x08A35DD0  
16903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881483C - or $s6, $v0, $zr <=> move $s6, $v0  
16903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814840 - or $a3, $s7, $zr <=> move $a3, $s7  
16904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814844 - or $a2, $s6, $zr <=> move $a2, $s6  
16904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814848 - or $a0, $s1, $zr <=> move $a0, $s1  
16904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881484C - or $t1, $v1, $zr <=> move $t1, $v1  
16904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814850 - jal 0x08808FDC  
16904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814854 - or $t0, $v0, $zr <=> move $t0, $v0  
16904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814858 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881485C - addu $a0, $s0, $a0  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814860 - lw $s5, -14312($a0)  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814864 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814868 - lw $a0, 21924($a0)  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881486C - sw $s7, 60($sp)  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814870 - sw $s6, 56($sp)  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814874 - lui $fp, 0x08A6 <=> li $fp, 0x08A60000  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814878 - bne $s5, $zr, 0x08814888  
16905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881487C - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814880 - lui $s5, 0x08A5 <=> li $s5, 0x08A50000  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814884 - addiu $s5, $s5, -4636  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814888 - lw $a1, 4($s0)  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881488C - lui $a2, 0x0001 <=> li $a2, 0x00010000  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814890 - addiu $a1, $a1, 2047  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814894 - sra $a3, $a1, 0x000B  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814898 - addu $a2, $s0, $a2  
16906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881489C - srl $a3, $a3, 0x0015  
16907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148A0 - lw $a2, -14316($a2)  
16907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148A4 - addu $a1, $a1, $a3  
16908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148A8 - sra $a1, $a1, 0x000B  
16908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148AC - addu $a1, $a2, $a1  
16908   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88148B0 - bltz $a0, 0x08814990  
16908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148B4 - sw $a1, 48($sp)  
16909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148B8 - subu $s0, $a1, $a0  
16909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88148BC - beq $s0, $zr, 0x08814950  
16909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148C0 - nop  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148C4 - lui $s6, 0x08A6 <=> li $s6, 0x08A60000  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148C8 - mov.s $f26, $f22  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148CC - lw $a1, 21912($s6)  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148D0 - or $a0, $s0, $zr <=> move $a0, $s0  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148D4 - addiu $a1, $a1, 1  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88148D8 - jal 0x08A2BBB4  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148DC - sw $a1, 21912($s6)  
16910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148E0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148E4 - lw $a3, 21916($a0)  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148E8 - lw $a1, 21912($s6)  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148EC - addu $a3, $a3, $v0  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148F0 - sw $a3, 21916($a0)  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148F8 - or $a2, $s0, $zr <=> move $a2, $s0  
16911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88148FC - or $t0, $s5, $zr <=> move $t0, $s5  
16912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814900 - jal 0x08808FDC  
16912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814904 - addiu $a0, $a0, -4628  
16913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814908 - jal 0x08A2BBB4  
16913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881490C - or $a0, $s0, $zr <=> move $a0, $s0  
16913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814910 - lui $a0, 0x4812 <=> li $a0, 0x48120000  
16913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814914 - mtc1 $v0, $f12  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814918 - ori $a0, $a0, 31744  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881491C - cvt.s.w $f12, $f12  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814920 - mtc1 $a0, $f13  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814924 - div.s $f12, $f12, $f13  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814928 - lwc1 $f24, 21904($s4)  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881492C - lwc1 $f22, 21896($fp)  
16914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814930 - lw $s5, 21956($s1)  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814934 - add.s $f22, $f22, $f12  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814938 - add.s $f24, $f24, $f12  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881493C - jal 0x08A35DD0  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814940 - add.s $f26, $f12, $f26  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814944 - or $s7, $v1, $zr <=> move $s7, $v1  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814948 - b 0x08814988  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881494C - or $s6, $v0, $zr <=> move $s6, $v0  
16915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814950 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814954 - or $a1, $s5, $zr <=> move $a1, $s5  
16916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814958 - jal 0x08808FDC  
16917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881495C - addiu $a0, $a0, -4572  
16917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814960 - mtc1 $zr, $f12  
16917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814964 - lwc1 $f24, 21904($s4)  
16917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814968 - add.s $f26, $f12, $f22  
16917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881496C - lwc1 $f13, 21896($fp)  
16918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814970 - add.s $f24, $f24, $f12  
16918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814974 - lw $s5, 21956($s1)  
16918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814978 - jal 0x08A35DD0  
16918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881497C - add.s $f22, $f13, $f12  
16918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814980 - or $s7, $v1, $zr <=> move $s7, $v1  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814984 - or $s6, $v0, $zr <=> move $s6, $v0  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8814988 - b 0x088149F0  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881498C - nop  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814990 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814994 - lw $a1, 21912($a0)  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814998 - mov.s $f26, $f22  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881499C - addiu $a1, $a1, 1  
16919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149A0 - sw $a1, 21912($a0)  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149A8 - lw $a2, 21920($a0)  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149AC - or $a3, $s5, $zr <=> move $a3, $s5  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149B0 - addiu $a2, $a2, 1  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149B4 - sw $a2, 21920($a0)  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149B8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88149BC - jal 0x08808FDC  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149C0 - addiu $a0, $a0, -4540  
16920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149C4 - lwc1 $f24, 21904($s4)  
16921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149C8 - lwc1 $f22, 21896($fp)  
16921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149CC - lui $a0, 0x3FA0 <=> li $a0, 0x3FA00000  
16922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149D0 - mtc1 $a0, $f12  
16922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149D4 - lw $s5, 21956($s1)  
16922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149D8 - add.s $f22, $f22, $f12  
16922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149DC - add.s $f24, $f24, $f12  
16922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88149E0 - jal 0x08A35DD0  
16922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149E4 - add.s $f26, $f12, $f26  
16923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149E8 - or $s7, $v1, $zr <=> move $s7, $v1  
16923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149EC - or $s6, $v0, $zr <=> move $s6, $v0  
16923   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88149F0 - lw $a2, 48($sp)  
16923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149F4 - swc1 $f22, 21896($fp)  
16923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149F8 - swc1 $f24, 21904($s4)  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88149FC - sra $a3, $a2, 0x001F  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A00 - or $a0, $s5, $zr <=> move $a0, $s5  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A04 - jal 0x08A4CFE4 [sceIoLseek]  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A08 - or $t0, $zr, $zr <=> li $t0, 0  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814A0C - lw $a0, 21956($s1)  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A10 - or $a1, $s3, $zr <=> move $a1, $s3  
16924   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A14 - jal 0x08A4CFCC [sceIoRead]  
16925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A18 - or $a2, $s2, $zr <=> move $a2, $s2  
16925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A1C - or $s0, $v0, $zr <=> move $s0, $v0  
16925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A20 - jal 0x08A4CEF4 [sceKernelDelayThreadCB]  
16925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A24 - ori $a0, $zr, 100 <=> li $a0, 100  
16925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A28 - bltz $s0, 0x08814A0C  
16926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A2C - nop  
16926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A30 - sw $s7, 76($sp)  
16926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A34 - sw $s6, 72($sp)  
16926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A38 - sw $s0, 64($sp)  
16927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A3C - lw $a0, 48($sp)  
16927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A40 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
16927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A44 - addu $a0, $a0, $s2  
16927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A48 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A4C - lw $a2, 21908($s1)  
16927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A50 - sw $a0, 21924($a1)  
16928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A54 - addu $a0, $a2, $s2  
16928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A58 - sw $a0, 21908($s1)  
16928   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A5C - jal 0x088142A8  
16928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A60 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
16928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A64 - sub.s $f12, $f0, $f20  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A68 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A6C - swc1 $f0, 21928($a0)  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A70 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A74 - lwc1 $f13, 21888($s5)  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A78 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A7C - add.s $f22, $f13, $f12  
16929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A80 - addiu $s0, $a0, -4484  
16930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A84 - jal 0x08A35DD0  
16930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A88 - swc1 $f22, 21888($s5)  
16930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A8C - or $s7, $v1, $zr <=> move $s7, $v1  
16930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A90 - mov.s $f12, $f22  
16930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814A94 - jal 0x08A35DD0  
16931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A98 - or $s6, $v0, $zr <=> move $s6, $v0  
16931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814A9C - lw $a0, 21908($s1)  
16931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AA0 - or $a3, $s7, $zr <=> move $a3, $s7  
16931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AA4 - addu $t2, $a0, $a0  
16932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AA8 - or $a2, $s6, $zr <=> move $a2, $s6  
16932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AAC - or $a0, $s0, $zr <=> move $a0, $s0  
16932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AB0 - or $t1, $v1, $zr <=> move $t1, $v1  
16932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814AB4 - jal 0x08808FDC  
16932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AB8 - or $t0, $v0, $zr <=> move $t0, $v0  
16932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814ABC - mtc1 $s2, $f12  
16933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AC0 - lui $a0, 0x4416 <=> li $a0, 0x44160000  
16933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AC4 - cvt.s.w $f12, $f12  
16933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AC8 - mtc1 $a0, $f13  
16933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814ACC - div.s $f20, $f12, $f13  
16933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AD0 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
16933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AD4 - lwc1 $f14, 21900($s0)  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AD8 - lwc1 $f15, 21904($s4)  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814ADC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AE0 - addiu $s2, $a0, -4432  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AE4 - add.s $f14, $f14, $f20  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AE8 - add.s $f13, $f15, $f20  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AEC - add.s $f12, $f26, $f20  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AF0 - swc1 $f14, 21900($s0)  
16934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814AF4 - jal 0x08A35DD0  
16935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AF8 - swc1 $f13, 21904($s4)  
16935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814AFC - or $s7, $v1, $zr <=> move $s7, $v1  
16935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B00 - mov.s $f12, $f20  
16935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814B04 - jal 0x08A35DD0  
16935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B08 - or $s6, $v0, $zr <=> move $s6, $v0  
16935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B0C - lw $t1, 60($sp)  
16936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B10 - lw $t0, 56($sp)  
16936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B14 - lw $t3, 76($sp)  
16936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B18 - lw $t2, 72($sp)  
16937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B1C - sw $v1, 4($sp)  
16937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B20 - or $a3, $s7, $zr <=> move $a3, $s7  
16937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B24 - or $a2, $s6, $zr <=> move $a2, $s6  
16937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B28 - or $a0, $s2, $zr <=> move $a0, $s2  
16937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814B2C - jal 0x08808FDC  
16938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B30 - sw $v0, 0($sp)  
16938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B34 - lwc1 $f20, 21888($s5)  
16938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B38 - lwc1 $f22, 21892($s3)  
16938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B3C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B40 - addiu $s2, $a0, -4348  
16938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814B44 - jal 0x08A35DD0  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B48 - add.s $f12, $f20, $f22  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B4C - or $s7, $v1, $zr <=> move $s7, $v1  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B50 - mov.s $f12, $f22  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B54 - or $s6, $v0, $zr <=> move $s6, $v0  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B58 - sw $s7, 76($sp)  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814B5C - jal 0x08A35DD0  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B60 - sw $s6, 72($sp)  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B64 - mov.s $f12, $f20  
16939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B68 - or $s7, $v1, $zr <=> move $s7, $v1  
16940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814B6C - jal 0x08A35DD0  
16940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B70 - or $s6, $v0, $zr <=> move $s6, $v0  
16940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B74 - lw $a3, 76($sp)  
16941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B78 - lw $a2, 72($sp)  
16941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B7C - lw $a1, 21908($s1)  
16941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B80 - or $a0, $s2, $zr <=> move $a0, $s2  
16941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B84 - addu $a1, $a1, $a1  
16941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B88 - or $t1, $s7, $zr <=> move $t1, $s7  
16942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B8C - or $t0, $s6, $zr <=> move $t0, $s6  
16942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B90 - or $t3, $v1, $zr <=> move $t3, $v1  
16942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B94 - or $t2, $v0, $zr <=> move $t2, $v0  
16942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814B98 - jal 0x08808FDC  
16942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814B9C - sw $a1, 0($sp)  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BA0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BA4 - lwc1 $f12, 21904($s4)  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814BA8 - jal 0x08A35DD0  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BAC - addiu $s2, $a0, -4276  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BB0 - lwc1 $f12, 21892($s3)  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BB4 - or $s5, $v1, $zr <=> move $s5, $v1  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814BB8 - jal 0x08A35DD0  
16943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BBC - or $s4, $v0, $zr <=> move $s4, $v0  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BC0 - lwc1 $f12, 21896($fp)  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BC4 - or $s7, $v1, $zr <=> move $s7, $v1  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BC8 - or $s6, $v0, $zr <=> move $s6, $v0  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BCC - sw $s7, 76($sp)  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814BD0 - jal 0x08A35DD0  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BD4 - sw $s6, 72($sp)  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BD8 - lwc1 $f12, 21900($s0)  
16944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BDC - or $s7, $v1, $zr <=> move $s7, $v1  
16945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814BE0 - jal 0x08A35DD0  
16945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BE4 - or $s6, $v0, $zr <=> move $s6, $v0  
16945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BE8 - lw $a0, 21908($s1)  
16946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BEC - lw $t1, 76($sp)  
16946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BF0 - lw $t0, 72($sp)  
16946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BF4 - sw $v1, 4($sp)  
16946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BF8 - addu $a1, $a0, $a0  
16946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814BFC - sw $v0, 0($sp)  
16947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C00 - or $a3, $s5, $zr <=> move $a3, $s5  
16947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C04 - or $a2, $s4, $zr <=> move $a2, $s4  
16947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C08 - or $a0, $s2, $zr <=> move $a0, $s2  
16947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C0C - or $t3, $s7, $zr <=> move $t3, $s7  
16947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C10 - or $t2, $s6, $zr <=> move $t2, $s6  
16952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814C14 - jal 0x08808FDC  
16952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C18 - sw $a1, 8($sp)  
16952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C1C - lw $v0, 64($sp)  
16952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C20 - lwc1 $f20, 80($sp)  
16952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C24 - lwc1 $f22, 84($sp)  
16953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C28 - lwc1 $f24, 88($sp)  
16953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C2C - lwc1 $f26, 92($sp)  
16953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C30 - lw $s0, 96($sp)  
16953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C34 - lw $s1, 100($sp)  
16953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C38 - lw $s2, 104($sp)  
16953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C3C - lw $s3, 108($sp)  
16954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C40 - lw $s4, 112($sp)  
16954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C44 - lw $s5, 116($sp)  
16954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C48 - lw $s6, 120($sp)  
16954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C4C - lw $s7, 124($sp)  
16955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C50 - lw $fp, 128($sp)  
16955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C54 - lw $ra, 132($sp)  
16955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C58 - jr $ra  
16955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814C5C - addiu $sp, $sp, 144  
16957   user_main_b   DEBUG   compiler   Compiling _S1_2_88142A8  
16957   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88142A8 - addiu $sp, $sp, -16  
16957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142AC - sw $ra, 0($sp)  
16957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88142B0 - jal 0x08A4CF44 [sceKernelGetSystemTimeLow]  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142B4 - nop  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142B8 - mtc1 $v0, $f0  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142BC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88142C0 - bgez $v0, 0x088142D4  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142C4 - cvt.s.w $f0, $f0  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142C8 - lui $a1, 0x4F80 <=> li $a1, 0x4F800000  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142CC - mtc1 $a1, $f12  
16958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142D0 - add.s $f0, $f0, $f12  
16959   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88142D4 - lui $a1, 0x4974 <=> li $a1, 0x49740000  
16959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142D8 - ori $a1, $a1, 9216  
16959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142DC - mtc1 $a1, $f12  
16959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142E0 - lw $a1, 21932($a0)  
16960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142E4 - div.s $f0, $f0, $f12  
16960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88142E8 - beq $a1, $zr, 0x08814350  
16960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142EC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142F0 - mtc1 $zr, $f12  
16960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142F4 - sw $zr, 21912($a1)  
16961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142F8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88142FC - sw $zr, 21920($a1)  
16961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814300 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814304 - swc1 $f12, 21888($a1)  
16961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814308 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881430C - swc1 $f12, 21892($a1)  
16962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814310 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814314 - sw $zr, 21908($a1)  
16962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814318 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881431C - sw $zr, 21916($a1)  
16962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814320 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814324 - swc1 $f12, 21896($a1)  
16963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814328 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881432C - swc1 $f12, 21900($a1)  
16963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814330 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814334 - swc1 $f12, 21904($a1)  
16964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814338 - addiu $a1, $zr, -1 <=> li $a1, -1  
16964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881433C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
16964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814340 - sw $a1, 21924($a2)  
16965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814344 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
16965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814348 - swc1 $f0, 21928($a1)  
16965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881434C - sw $zr, 21932($a0)  
16965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814350 - lw $ra, 0($sp)  
16965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814354 - jr $ra  
16965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814358 - addiu $sp, $sp, 16  
16966   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF44  
16966   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF44 - jr $ra  
16966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF48 - syscall 0x044D0 [sceKernelGetSystemTimeLow]  
16967   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16968   user_main_b   INFO   stdout   ******* Think time = 0.000 (total 0.000)  
16968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16969   user_main_b   INFO   stdout   ******* Seek #1 = WAD LEAP! (1 total) file = "legal.tga"  
16969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16970   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 3936 (hex=0xf60) whence PSP_SEEK_SET  
16970   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 3936  
16970   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
16971   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16971   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16971   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16971   user_main_b   DEBUG   runtime   Starting Idle State...  
16971   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
16972   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
16972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16972   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16972   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16973   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16973   user_main_b   DEBUG   runtime   Ending Idle State  
16973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16973   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16973   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16974   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16974   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x924dad0,size=0xc0) async=false  
16975   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x0924DAD0, size=393216)  
16975   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
16976   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16976   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16976   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
16976   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
16977   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
16977   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
16977   user_main_b   DEBUG   runtime   Starting Idle State...  
16977   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
16978   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
16979   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
16980   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
16980   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
16980   user_main_b   DEBUG   runtime   Switching to Thread idle0  
16980   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
16980   user_main_b   DEBUG   runtime   Switching to Thread user_main  
16980   user_main_b   DEBUG   runtime   Ending Idle State  
16981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16981   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16981   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16982   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CEF4  
16982   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CEF4 - jr $ra  
16982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CEF8 - syscall 0x04496 [sceKernelDelayThreadCB]  
16983   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
16983   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
16984   user_main_b   DEBUG   hle.ThreadManForUser   Entering callback type 0 name:'UMDCallback', thread:'user_main', PC:08814430, $a0:00000001, $a1: 00000022, $a2: 00000000 for thread user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true) (current thread is user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true))  
16984   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x08814430($a0=0x00000001, $a1=0x00000022, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@1ee1c5, returnVoid=true  
16985   user_main_b   DEBUG   runtime   Start of Callback 0x08814430  
16985   user_main_b   DEBUG   compiler   Compiling _S1_2_8814430  
16986   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814430 - addiu $sp, $sp, -32  
16986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814434 - andi $a0, $a1, 2  
16986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814438 - sw $s0, 16($sp)  
16986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881443C - sw $ra, 20($sp)  
16986   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814440 - beq $a0, $zr, 0x0881445C  
16986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814444 - or $s0, $a1, $zr <=> move $s0, $a1  
16987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814448 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16987   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881444C - jal 0x08808FDC  
16987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814450 - addiu $a0, $a0, -4760  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814454 - b 0x08814474  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814458 - nop  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881445C - andi $a0, $s0, 1  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814460 - beq $a0, $zr, 0x08814474  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814464 - nop  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814468 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881446C - jal 0x08808FDC  
16989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814470 - addiu $a0, $a0, -4748  
16989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814474 - andi $a0, $s0, 32  
16991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814478 - beq $a0, $zr, 0x08814494  
16991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881447C - nop  
16991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814480 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814484 - jal 0x08808FDC  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814488 - addiu $a0, $a0, -4736  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881448C - b 0x088144F4  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814490 - nop  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814494 - andi $a0, $s0, 16  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814498 - beq $a0, $zr, 0x088144B4  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881449C - nop  
16992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144A0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144A4 - jal 0x08808FDC  
16993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144A8 - addiu $a0, $a0, -4724  
16993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144AC - b 0x088144F4  
16994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144B0 - nop  
16994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88144B4 - andi $a0, $s0, 8  
16994   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144B8 - beq $a0, $zr, 0x088144F4  
16994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144BC - nop  
16994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144C0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16994   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144C4 - jal 0x08808FDC  
16995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144C8 - addiu $a0, $a0, -4708  
16995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144CC - jal 0x08A4D2B4 [sceUmdCheckMedium]  
16995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144D0 - nop  
16995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144D4 - beq $v0, $zr, 0x088144F4  
16995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144D8 - nop  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144DC - jal 0x08A4D2D4 [sceUmdGetErrorStat]  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144E0 - nop  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144E4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144E8 - or $a1, $v0, $zr <=> move $a1, $v0  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88144EC - jal 0x08808FDC  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144F0 - addiu $a0, $a0, -4688  
16996   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88144F4 - lw $s0, 16($sp)  
16997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144F8 - lw $ra, 20($sp)  
16997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88144FC - jr $ra  
16997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814500 - addiu $sp, $sp, 32  
16998   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16998   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16999   user_main_b   INFO   stdout   MEDIA IN  
16999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
16999   user_main_b   INFO   stdout   READABLE  
16999   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
16999   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17000   user_main_b   DEBUG   runtime   End of Callback 0x08814430  
17000   user_main_b   DEBUG   hle.ThreadManForUser   AfterCallAction: set thread to READY state: user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)  
17000   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17000   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17001   user_main_b   DEBUG   hle.ThreadManForUser   Callback uid=0x10 has returned value 0xFFFFFFFF: deleting the callback  
17001   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDeleteCallback SceUID=10 name:'UMDCallback'  
17001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17003   user_main_b   INFO   stdout   ******* Read time = 0.021 (total 0.021 seconds, 384k)  
17003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17005   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17005   user_main_b   INFO   stdout   (predicted load time 1.570 seconds = 0.000 thinking + 1.250 seeking + 0.320 reading)  
17005   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17005   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17007   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17007   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17007   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17007   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17008   user_main_b   INFO   stdout   DVD TOTAL LOAD TIME = 0.021 seconds = 0.000 think + 0.021 seek/read (384k)  
17008   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17008   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17010   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17010   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17011   user_main_b   INFO   stdout   PREDICTED UMD LOAD TIME = 1.570 seconds = 0.000 think + 1.250 seek + 0.320 read (384k)  
17011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17012   user_main_b   DEBUG   compiler   Compiling _S1_2_8814720  
17012   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814720 - addiu $sp, $sp, -32  
17012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814724 - sw $s0, 16($sp)  
17012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814728 - sw $ra, 20($sp)  
17012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881472C - beq $a0, $zr, 0x0881475C  
17013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814730 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814734 - lw $a1, 21948($s0)  
17013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814738 - beq $a1, $zr, 0x0881475C  
17013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881473C - nop  
17013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814740 - jal 0x088143DC  
17013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814744 - nop  
17014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814748 - lw $a0, 21948($s0)  
17014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881474C - or $v0, $zr, $zr <=> li $v0, 0  
17014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814750 - addiu $a0, $a0, -1  
17014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814754 - b 0x08814760  
17014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814758 - sw $a0, 21948($s0)  
17014   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881475C - addiu $v0, $zr, -1 <=> li $v0, -1  
17015   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814760 - lw $s0, 16($sp)  
17015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814764 - lw $ra, 20($sp)  
17015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814768 - jr $ra  
17015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881476C - addiu $sp, $sp, 32  
17016   user_main_b   DEBUG   compiler   Compiling _S1_2_88143DC  
17017   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88143DC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143E0 - ori $a3, $zr, -14052 <=> li $a3, 51484  
17017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143E4 - addiu $a1, $a1, -17552  
17017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143E8 - ori $a2, $zr, 0 <=> li $a2, 0  
17017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143EC - ori $t0, $zr, 0 <=> li $t0, 0  
17018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143F0 - addu $a1, $a2, $a1  
17018   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88143F4 - beq $a0, $a1, 0x08814418  
17018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143F8 - nop  
17018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88143FC - addiu $t0, $t0, 1  
17018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814400 - addu $a2, $a2, $a3  
17018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814404 - slti $t1, $t0, 1  
17019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814408 - bne $t1, $zr, 0x088143F4  
17019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881440C - addu $a1, $a1, $a3  
17019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814410 - b 0x08814428  
17019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814414 - nop  
17020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814418 - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
17020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881441C - addu $a0, $a2, $a0  
17020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814420 - b 0x08814428  
17020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814424 - sb $zr, -31871($a0)  
17020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814428 - jr $ra  
17021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881442C - nop  
17022   user_main_b   DEBUG   compiler   Compiling _S1_2_880E6A4  
17022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E6A4 - addiu $sp, $sp, -32  
17022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6A8 - or $a2, $a1, $zr <=> move $a2, $a1  
17022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6AC - or $a1, $a0, $zr <=> move $a1, $a0  
17023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6B0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6B4 - lw $a0, 21048($a0)  
17023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6B8 - sw $ra, 16($sp)  
17023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E6BC - jal 0x0880E93C  
17024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6C0 - or $a3, $zr, $zr <=> li $a3, 0  
17024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6C4 - lw $ra, 16($sp)  
17024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6C8 - jr $ra  
17024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6CC - addiu $sp, $sp, 32  
17025   user_main_b   DEBUG   compiler   Compiling _S1_2_880E93C  
17025   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E93C - addiu $sp, $sp, -32  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E940 - or $t0, $a3, $zr <=> move $t0, $a3  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E944 - or $a3, $a1, $zr <=> move $a3, $a1  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E948 - sw $ra, 20($sp)  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E94C - bne $t0, $zr, 0x0880E95C  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E950 - or $a1, $t0, $zr <=> move $a1, $t0  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E954 - lw $a0, 196($a0)  
17026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E958 - lw $a1, 0($a0)  
17027   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E95C - or $a0, $a1, $zr <=> move $a0, $a1  
17027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E960 - lw $t0, 96($a0)  
17027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E964 - or $a1, $a3, $zr <=> move $a1, $a3  
17027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E968 - addiu $a3, $t0, 56  
17028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E96C - lh $t0, 0($a3)  
17028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E970 - lw $a3, 4($a3)  
17028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E974 - jalr $ra, $a3  
17028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E978 - addu $a0, $a0, $t0  
17029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E97C - beq $v0, $zr, 0x0880E994  
17029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E980 - nop  
17029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E984 - sw $v0, 16($sp)  
17029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E988 - jal 0x08810A0C  
17030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E98C - or $a0, $v0, $zr <=> move $a0, $v0  
17030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E990 - lw $v0, 16($sp)  
17030   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E994 - lw $ra, 20($sp)  
17030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E998 - jr $ra  
17030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E99C - addiu $sp, $sp, 32  
17031   user_main_b   DEBUG   compiler   Compiling _S1_2_8810CE4  
17031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810CE4 - addiu $sp, $sp, -48  
17032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810CE8 - sw $a2, 24($sp)  
17032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810CEC - sw $s0, 32($sp)  
17032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810CF0 - sw $a0, 28($sp)  
17032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810CF4 - or $s0, $a1, $zr <=> move $s0, $a1  
17033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810CF8 - ori $a0, $zr, 1 <=> li $a0, 1  
17033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810CFC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D00 - sw $a0, 21672($a1)  
17033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D04 - sw $ra, 36($sp)  
17033   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810D08 - jal 0x08810A20  
17034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D0C - or $a0, $a2, $zr <=> move $a0, $a2  
17034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D10 - addiu $a0, $s0, 15  
17034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D14 - addiu $a1, $zr, -16 <=> li $a1, -16  
17034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D18 - or $a2, $v0, $zr <=> move $a2, $v0  
17034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D1C - and $a0, $a0, $a1  
17034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D20 - lw $a1, 4($a2)  
17035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D24 - lw $v0, 24($sp)  
17035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D28 - sltu $a3, $a1, $a0  
17035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810D2C - beq $a3, $zr, 0x08810E00  
17035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D30 - lw $a1, 28($sp)  
17035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D34 - or $a3, $a1, $zr <=> move $a3, $a1  
17036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D38 - lw $t0, 96($a3)  
17036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D3C - sw $a1, 28($sp)  
17036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D40 - sw $v0, 24($sp)  
17037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D44 - or $t1, $a2, $zr <=> move $t1, $a2  
17037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D48 - addiu $a1, $t0, 32  
17037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D4C - sw $a2, 20($sp)  
17037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D50 - lh $a2, 0($a1)  
17037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D54 - lw $t0, 4($t1)  
17038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D58 - addu $a2, $a3, $a2  
17038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D5C - lw $a3, 4($a1)  
17038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D60 - subu $a1, $a0, $t0  
17038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D64 - or $a0, $a2, $zr <=> move $a0, $a2  
17038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D68 - jalr $ra, $a3  
17038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D6C - ori $a2, $zr, 1 <=> li $a2, 1  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810D70 - jal 0x08810A20  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D74 - or $a0, $v0, $zr <=> move $a0, $v0  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D78 - lw $a2, 20($sp)  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D7C - or $a0, $v0, $zr <=> move $a0, $v0  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D80 - lw $a3, 4($a2)  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D84 - lw $v0, 24($sp)  
17039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D88 - addu $a3, $v0, $a3  
17040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810D8C - bne $a3, $a0, 0x08810E0C  
17040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D90 - lw $a1, 28($sp)  
17041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D94 - sw $v0, 24($sp)  
17041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D98 - sw $a1, 28($sp)  
17041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810D9C - sw $a2, 20($sp)  
17041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DA0 - sw $a0, 16($sp)  
17041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DA4 - or $s0, $v0, $zr <=> move $s0, $v0  
17042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810DA8 - jal 0x08810044  
17042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DAC - or $a0, $a2, $zr <=> move $a0, $a2  
17042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810DB0 - jal 0x08810044  
17042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DB4 - lw $a0, 16($sp)  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DB8 - lw $a0, 16($sp)  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DBC - lw $a1, 28($sp)  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DC0 - lw $a2, 4($a0)  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DC4 - lw $a0, 0($a1)  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DC8 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DCC - addiu $a0, $a0, -1  
17043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DD0 - sw $a0, 0($a1)  
17044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DD4 - lw $a1, 21660($a3)  
17044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DD8 - lw $a0, 20($sp)  
17044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DDC - addu $a1, $a2, $a1  
17045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DE0 - lw $a2, 4($a0)  
17045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DE4 - addu $a1, $a1, $a2  
17045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810DE8 - jal 0x0881003C  
17045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DEC - sw $a1, 4($a0)  
17046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DF0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DF4 - sw $zr, 21672($a0)  
17046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810DF8 - b 0x08810E3C  
17047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810DFC - or $v0, $s0, $zr <=> move $v0, $s0  
17047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810E00 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810E04 - b 0x08810E3C  
17047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E08 - sw $zr, 21672($a0)  
17047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810E0C - or $a2, $a1, $zr <=> move $a2, $a1  
17047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E10 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E14 - sw $zr, 21672($a1)  
17048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E18 - lw $a3, 96($a2)  
17048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E1C - or $a1, $a0, $zr <=> move $a1, $a0  
17049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E20 - addiu $a0, $a3, 72  
17049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E24 - lh $a3, 0($a0)  
17049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E28 - lw $t0, 4($a0)  
17049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E2C - jalr $ra, $t0  
17049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E30 - addu $a0, $a2, $a3  
17050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810E34 - b 0x08810E3C  
17050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E38 - or $v0, $zr, $zr <=> li $v0, 0  
17050   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810E3C - lw $s0, 32($sp)  
17050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E40 - lw $ra, 36($sp)  
17050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E44 - jr $ra  
17051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E48 - addiu $sp, $sp, 48  
17052   user_main_b   DEBUG   compiler   Compiling _S1_2_8810044  
17052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810044 - nop[03E00008,00000000]()  
17052   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08810044 (08810044-0x08810048, length 2) by nop[03E00008,00000000]()  
17057   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
17057   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
17058   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
17064   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17064   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17064   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17081   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17081   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17081   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17081   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17082   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17110   user_main_b   DEBUG   compiler   Compiling _S1_2_880E6FC  
17110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E6FC - addiu $sp, $sp, -32  
17111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E700 - or $a1, $a0, $zr <=> move $a1, $a0  
17111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E704 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E708 - sw $ra, 16($sp)  
17111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E70C - jal 0x0880EA04  
17112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E710 - lw $a0, 21048($a0)  
17112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E714 - lw $ra, 16($sp)  
17112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E718 - jr $ra  
17113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E71C - addiu $sp, $sp, 32  
17113   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17113   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17114   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17114   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17114   user_main_b   DEBUG   compiler   Compiling _S1_2_885F7FC  
17115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F7FC - addiu $sp, $sp, -16  
17115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F800 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F804 - lb $a0, 26514($a0)  
17115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F808 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
17116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F80C - sll $a0, $a0, 0x0002  
17116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F810 - addiu $a1, $a1, -26392  
17116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F814 - addu $a1, $a0, $a1  
17116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F818 - lw $a1, 0($a1)  
17116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F81C - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
17117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F820 - addiu $a2, $a2, -26376  
17117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F824 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
17117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F828 - addu $a0, $a0, $a2  
17117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F82C - sw $a1, 26516($a3)  
17117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F830 - lw $a0, 0($a0)  
17118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F834 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F838 - sw $a0, 26520($a1)  
17118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F83C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F840 - sb $zr, 26512($a0)  
17119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F844 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F848 - sw $ra, 0($sp)  
17121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F84C - jal 0x0885FC20  
17122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F850 - sb $zr, 26513($a0)  
17122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F854 - lw $ra, 0($sp)  
17122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F858 - jr $ra  
17122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F85C - addiu $sp, $sp, 16  
17123   user_main_b   DEBUG   compiler   Compiling _S1_2_885FC20  
17123   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885FC20 - addiu $sp, $sp, -32  
17123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC24 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
17123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC28 - lw $a0, -26356($a0)  
17124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC2C - lui $a1, 0x0100 <=> li $a1, 0x01000000  
17124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC30 - addiu $a1, $a1, -1  
17124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC34 - and $a0, $a0, $a1  
17125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC38 - lui $a2, 0x9C00 <=> li $a2, 0x9C000000  
17125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC3C - sw $s1, 20($sp)  
17125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC40 - or $a0, $a0, $a2  
17125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC44 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC48 - lw $a2, 26516($s1)  
17125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC4C - sw $a0, 0($a2)  
17126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC50 - addiu $a0, $a2, 4  
17126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC54 - lui $a2, 0x1300 <=> li $a2, 0x13000000  
17126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC58 - sw $a2, 0($a0)  
17127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC5C - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
17127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC60 - addiu $a2, $a2, -25600  
17127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC64 - lui $t0, 0x00FF <=> li $t0, 0x00FF0000  
17127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC68 - sra $a3, $a2, 0x0008  
17128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC6C - and $a3, $a3, $t0  
17128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC70 - lui $t0, 0x1000 <=> li $t0, 0x10000000  
17128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC74 - addiu $a0, $a0, 4  
17128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC78 - or $a3, $a3, $t0  
17128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC7C - sw $s0, 16($sp)  
17128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC80 - sw $a3, 0($a0)  
17129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC84 - addiu $s0, $a0, 4  
17129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC88 - and $a0, $a2, $a1  
17129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC8C - lui $a1, 0x0A00 <=> li $a1, 0x0A000000  
17129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC90 - or $a0, $a0, $a1  
17130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC94 - sw $a0, 0($s0)  
17130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC98 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC9C - lb $a0, 26514($a0)  
17130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCA0 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
17130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCA4 - sll $a0, $a0, 0x0002  
17131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCA8 - addiu $a1, $a1, -26392  
17131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCAC - addu $a0, $a0, $a1  
17131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCB0 - lw $a0, 0($a0)  
17131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCB4 - lui $a1, 0x0003 <=> li $a1, 0x00030000  
17131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCB8 - addiu $s0, $s0, 4  
17132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCBC - addu $a0, $a0, $a1  
17132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCC0 - sltu $a0, $s0, $a0  
17132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCC4 - sw $ra, 24($sp)  
17132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FCC8 - bne $a0, $zr, 0x0885FCD8  
17132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCCC - nop  
17132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FCD0 - jal 0x0885F860  
17133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCD4 - or $a0, $s0, $zr <=> move $a0, $s0  
17133   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885FCD8 - sw $s0, 26516($s1)  
17133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCDC - lw $s0, 16($sp)  
17134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCE0 - lw $s1, 20($sp)  
17134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCE4 - lw $ra, 24($sp)  
17134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCE8 - jr $ra  
17134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FCEC - addiu $sp, $sp, 32  
17135   user_main_b   DEBUG   compiler   Compiling _S1_2_885F9D8  
17136   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F9D8 - addiu $sp, $sp, -112  
17136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9DC - swc1 $f20, 64($sp)  
17136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9E0 - sw $s0, 68($sp)  
17136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9E4 - sw $s1, 72($sp)  
17137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9E8 - sw $s2, 76($sp)  
17137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9EC - sw $s3, 80($sp)  
17137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9F0 - sw $s4, 84($sp)  
17137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9F4 - sw $s6, 88($sp)  
17138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9F8 - sw $s7, 92($sp)  
17138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F9FC - sw $ra, 96($sp)  
17138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FA00 - jal 0x0885C12C  
17139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA04 - nop  
17139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA08 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA0C - lb $a0, 26514($a0)  
17139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA10 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
17139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA14 - sll $a0, $a0, 0x0002  
17140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA18 - addiu $a1, $a1, -26392  
17140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA1C - addu $a1, $a0, $a1  
17140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA20 - lw $s3, 0($a1)  
17140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA24 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA28 - lw $a1, 26516($a1)  
17141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA2C - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
17141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA30 - subu $s3, $a1, $s3  
17141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA34 - addiu $a1, $a2, -26376  
17141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA38 - addu $a0, $a0, $a1  
17142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA3C - mtc1 $s3, $f12  
17142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA40 - lw $s2, 0($a0)  
17142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA44 - cvt.s.w $f12, $f12  
17142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA48 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA4C - lw $a0, 26520($a0)  
17142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA50 - lui $a1, 0x3A80 <=> li $a1, 0x3A800000  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA54 - subu $s2, $a0, $s2  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA58 - mtc1 $a1, $f20  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA5C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA60 - mul.s $f12, $f12, $f20  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FA64 - jal 0x08A35DD0  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA68 - addiu $s4, $a0, 4464  
17143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA6C - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA70 - lw $a0, 26560($s1)  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA74 - or $s7, $v1, $zr <=> move $s7, $v1  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA78 - mtc1 $a0, $f12  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA7C - or $s6, $v0, $zr <=> move $s6, $v0  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA80 - sw $s7, 52($sp)  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA84 - cvt.s.w $f12, $f12  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA88 - sw $s6, 48($sp)  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FA8C - jal 0x08A35DD0  
17145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA90 - mul.s $f12, $f12, $f20  
17146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA94 - or $s7, $v1, $zr <=> move $s7, $v1  
17146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA98 - mtc1 $s2, $f12  
17147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FA9C - or $s6, $v0, $zr <=> move $s6, $v0  
17147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAA0 - sw $s7, 60($sp)  
17147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAA4 - cvt.s.w $f12, $f12  
17147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAA8 - sw $s6, 56($sp)  
17148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FAAC - jal 0x08A35DD0  
17148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAB0 - mul.s $f12, $f12, $f20  
17148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAB4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAB8 - lw $a0, 26564($s0)  
17149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FABC - mtc1 $a0, $f12  
17149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAC0 - or $s7, $v1, $zr <=> move $s7, $v1  
17149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAC4 - or $s6, $v0, $zr <=> move $s6, $v0  
17149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAC8 - cvt.s.w $f12, $f12  
17149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FACC - jal 0x08A35DD0  
17150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAD0 - mul.s $f12, $f12, $f20  
17150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAD4 - lw $a3, 52($sp)  
17150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAD8 - lw $a2, 48($sp)  
17151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FADC - lw $t1, 60($sp)  
17151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAE0 - lw $t0, 56($sp)  
17151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAE4 - sw $v1, 4($sp)  
17152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAE8 - ori $a0, $zr, 2 <=> li $a0, 2  
17152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAEC - or $a1, $s4, $zr <=> move $a1, $s4  
17152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAF0 - or $t3, $s7, $zr <=> move $t3, $s7  
17152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAF4 - or $t2, $s6, $zr <=> move $t2, $s6  
17152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FAF8 - jal 0x0885B9A8  
17153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FAFC - sw $v0, 0($sp)  
17153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB00 - lw $a0, 26560($s1)  
17153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB04 - slt $a0, $a0, $s3  
17153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FB08 - beq $a0, $zr, 0x0885FB14  
17154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB0C - nop  
17154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB10 - sw $s3, 26560($s1)  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885FB14 - lw $a0, 26564($s0)  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB18 - slt $a0, $a0, $s2  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FB1C - beq $a0, $zr, 0x0885FB28  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB20 - nop  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB24 - sw $s2, 26564($s0)  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885FB28 - ori $a0, $zr, 99 <=> li $a0, 99  
17155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB2C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB30 - sb $a0, 26512($a1)  
17156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB34 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB38 - sb $a0, 26513($a1)  
17157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB3C - lwc1 $f20, 64($sp)  
17157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB40 - lw $s0, 68($sp)  
17157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB44 - lw $s1, 72($sp)  
17157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB48 - lw $s2, 76($sp)  
17158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB4C - lw $s3, 80($sp)  
17159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB50 - lw $s4, 84($sp)  
17159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB54 - lw $s6, 88($sp)  
17159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB58 - lw $s7, 92($sp)  
17160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB5C - lw $ra, 96($sp)  
17160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB60 - jr $ra  
17160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB64 - addiu $sp, $sp, 112  
17162   user_main_b   DEBUG   compiler   Compiling _S1_2_885C12C  
17162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885C12C - addiu $sp, $sp, -32  
17162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C130 - sw $s1, 20($sp)  
17162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C134 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C138 - sw $s0, 16($sp)  
17163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C13C - lw $s0, 26516($s1)  
17163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C140 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C144 - lw $a1, 26408($a0)  
17164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C148 - sw $ra, 24($sp)  
17164   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885C14C - beq $a1, $zr, 0x0885C16C  
17164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C150 - addiu $a0, $s0, 4  
17164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C154 - lui $a1, 0x0F01 <=> li $a1, 0x0F010000  
17164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C158 - addiu $a1, $a1, -1  
17165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C15C - sw $a1, 0($s0)  
17165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C160 - or $s0, $a0, $zr <=> move $s0, $a0  
17165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885C164 - b 0x0885C1B8  
17165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C168 - addiu $a0, $s0, 4  
17166   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885C16C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C170 - lw $a2, 26432($a1)  
17166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C174 - andi $a3, $a2, 1023  
17166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C178 - addiu $a2, $a2, 1  
17167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C17C - sw $a2, 26432($a1)  
17167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C180 - lui $a2, 0x08AD <=> li $a2, 0x08AD0000  
17167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C184 - sll $a1, $a3, 0x0003  
17167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C188 - addiu $a2, $a2, 30952  
17168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C18C - addu $a1, $a1, $a2  
17168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C190 - lui $a2, 0x08A5 <=> li $a2, 0x08A50000  
17168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C194 - addiu $a2, $a2, 3916  
17168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C198 - sw $a2, 4($a1)  
17169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C19C - sw $zr, 0($a1)  
17169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1A0 - andi $a1, $a3, -1  
17169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1A4 - lui $a2, 0x0F00 <=> li $a2, 0x0F000000  
17169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1A8 - or $a1, $a1, $a2  
17170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1AC - sw $a1, 0($s0)  
17170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1B0 - or $s0, $a0, $zr <=> move $s0, $a0  
17170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1B4 - addiu $a0, $s0, 4  
17171   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885C1B8 - lui $a1, 0x0C00 <=> li $a1, 0x0C000000  
17171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1BC - sw $a1, 0($s0)  
17171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1C0 - or $s0, $a0, $zr <=> move $s0, $a0  
17172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1C8 - lb $a0, 26514($a0)  
17172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1CC - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
17172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1D0 - sll $a0, $a0, 0x0002  
17173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1D4 - addiu $a1, $a1, -26392  
17173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1D8 - addu $a0, $a0, $a1  
17173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1DC - lw $a0, 0($a0)  
17173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1E0 - lui $a1, 0x0003 <=> li $a1, 0x00030000  
17173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1E4 - addu $a0, $a0, $a1  
17174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1E8 - sltu $a0, $s0, $a0  
17174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885C1EC - bne $a0, $zr, 0x0885C1FC  
17174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1F0 - nop  
17174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885C1F4 - jal 0x0885F860  
17175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C1F8 - or $a0, $s0, $zr <=> move $a0, $s0  
17175   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885C1FC - sw $s0, 26516($s1)  
17175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C200 - lw $s0, 16($sp)  
17175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C204 - lw $s1, 20($sp)  
17175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C208 - lw $ra, 24($sp)  
17176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C20C - jr $ra  
17176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885C210 - addiu $sp, $sp, 32  
17177   user_main_b   DEBUG   compiler   Compiling _S1_2_885B9A8  
17177   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B9A8 - addiu $sp, $sp, -64  
17178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9AC - sw $a2, 40($sp)  
17178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9B0 - sw $a3, 44($sp)  
17178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9B4 - sw $t0, 48($sp)  
17178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9B8 - sw $t1, 52($sp)  
17178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9BC - sw $t2, 56($sp)  
17179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9C0 - sw $ra, 20($sp)  
17179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B9C4 - blez $a0, 0x0885B9D8  
17179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9C8 - sw $t3, 60($sp)  
17180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9CC - slti $a2, $a0, 3  
17180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B9D0 - bne $a2, $zr, 0x0885B9DC  
17180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9D4 - nop  
17180   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B9D8 - break 0x00000  
17181   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B9DC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
17181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9E0 - lw $a2, 26392($a2)  
17181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9E4 - slt $a0, $a2, $a0  
17181   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B9E8 - bne $a0, $zr, 0x0885BA28  
17181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9EC - nop  
17181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9F0 - lui $a0, 0x0000 <=> li $a0, 0x00000000  
17182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9F4 - addiu $a0, $a0, 32  
17182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9F8 - addu $a0, $sp, $a0  
17182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B9FC - addiu $a2, $a0, 8  
17182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA00 - or $a0, $a1, $zr <=> move $a0, $a1  
17182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885BA04 - jal 0x0885B8D4  
17183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA08 - or $a1, $a2, $zr <=> move $a1, $a2  
17183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA0C - or $t0, $v0, $zr <=> move $t0, $v0  
17183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA10 - lb $a3, 0($t0)  
17184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA14 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
17185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA18 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA1C - lw $a0, 25288($a2)  
17185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885BA20 - b 0x0885BA30  
17185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA24 - addiu $a1, $a1, 25292  
17185   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885BA28 - b 0x0885BA68  
17186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA2C - nop  
17186   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885BA30 - beq $a3, $zr, 0x0885BA60  
17186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA34 - slti $a3, $a0, 1023  
17186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885BA38 - beq $a3, $zr, 0x0885BA60  
17187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA3C - nop  
17187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA40 - addu $t1, $a0, $a1  
17187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA44 - lb $a3, 0($t0)  
17187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA48 - addiu $a0, $a0, 1  
17188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA4C - sw $a0, 25288($a2)  
17188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA50 - addiu $t0, $t0, 1  
17188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA54 - sb $a3, 0($t1)  
17188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885BA58 - b 0x0885BA30  
17188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA5C - lb $a3, 0($t0)  
17189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885BA60 - addu $a0, $a0, $a1  
17189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA64 - sb $zr, 0($a0)  
17189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885BA68 - lw $ra, 20($sp)  
17189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA6C - jr $ra  
17190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BA70 - addiu $sp, $sp, 64  
17190   user_main_b   DEBUG   compiler   Compiling _S1_2_885F5BC  
17191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F5BC - addiu $sp, $sp, -32  
17191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5C0 - sw $ra, 16($sp)  
17191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F5C4 - jal 0x08A4D2FC [sceGeDrawSync]  
17191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5C8 - or $a0, $zr, $zr <=> li $a0, 0  
17191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5CC - lw $ra, 16($sp)  
17192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5D0 - jr $ra  
17192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5D4 - addiu $sp, $sp, 32  
17193   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2FC  
17193   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2FC - jr $ra  
17193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D300 - syscall 0x045D2 [sceGeDrawSync]  
17194   user_main_b   DEBUG   hle.sceGe_user   sceGeDrawSync mode=0  
17194   user_main_b   DEBUG   hle.sceGe_user   sceGeDrawSync all lists completed, not waiting  
17195   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17195   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17196   user_main_b   DEBUG   compiler   Compiling _S1_2_885F5D8  
17196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F5D8 - addiu $sp, $sp, -48  
17196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5DC - sw $s3, 32($sp)  
17196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5E0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5E4 - or $s3, $a0, $zr <=> move $s3, $a0  
17196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5E8 - swc1 $f20, 16($sp)  
17197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5EC - sw $s0, 20($sp)  
17197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5F0 - sw $s1, 24($sp)  
17197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5F4 - sw $s2, 28($sp)  
17198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5F8 - sw $s4, 36($sp)  
17198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F5FC - sw $ra, 40($sp)  
17198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F600 - jal 0x08A4D32C [sceDisplayGetVcount]  
17198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F604 - lw $s4, -9280($a1)  
17199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F608 - lui $a0, 0x3E2A <=> li $a0, 0x3E2A0000  
17199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F60C - ori $a0, $a0, -21845  
17200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F610 - or $s2, $v0, $zr <=> move $s2, $v0  
17200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F614 - mtc1 $a0, $f20  
17200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F618 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F61C - beq $s4, $zr, 0x0885F634  
17201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F620 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F624 - jal 0x08884440  
17201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F628 - or $a0, $s4, $zr <=> move $a0, $s4  
17201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F62C - bne $v0, $zr, 0x0885F648  
17202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F630 - nop  
17202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F634 - lw $a0, 26548($s1)  
17202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F638 - subu $a0, $s2, $a0  
17203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F63C - sltu $a0, $a0, $s3  
17203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F640 - beq $a0, $zr, 0x0885F6A0  
17203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F644 - nop  
17203   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885F648 - jal 0x08A4CE7C [sceKernelSetGPO]  
17203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F64C - ori $a0, $zr, 1 <=> li $a0, 1  
17203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F650 - jal 0x08A4D334 [sceDisplayWaitVblankCB]  
17204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F654 - nop  
17204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F658 - jal 0x08A4D32C [sceDisplayGetVcount]  
17204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F65C - nop  
17205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F660 - lw $a0, 26548($s1)  
17205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F664 - or $s2, $v0, $zr <=> move $s2, $v0  
17205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F668 - subu $a0, $s2, $a0  
17205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F66C - sltu $a1, $a0, $s3  
17206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F670 - beq $a1, $zr, 0x0885F6B8  
17206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F674 - nop  
17206   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885F678 - jal 0x08A4D344 [sceDisplayWaitVblankStartCB]  
17206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F67C - nop  
17206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F680 - lw $a0, 26548($s1)  
17207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F684 - addiu $s2, $s2, 1  
17207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F688 - subu $a0, $s2, $a0  
17207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F68C - sltu $a1, $a0, $s3  
17207   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F690 - bne $a1, $zr, 0x0885F678  
17208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F694 - nop  
17208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F698 - b 0x0885F6B8  
17208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F69C - nop  
17209   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885F6A0 - jal 0x08A4CEF4 [sceKernelDelayThreadCB]  
17209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6A4 - ori $a0, $zr, 100 <=> li $a0, 100  
17209   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F6A8 - jal 0x08A4CE7C [sceKernelSetGPO]  
17210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6AC - or $a0, $zr, $zr <=> li $a0, 0  
17210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6B0 - lw $a0, 26548($s1)  
17210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6B4 - subu $a0, $s2, $a0  
17210   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F6B8 - slti $a1, $a0, 11  
17210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F6BC - bne $a1, $zr, 0x0885F6CC  
17211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6C0 - nop  
17211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F6C4 - b 0x0885F6CC  
17211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6C8 - ori $a0, $zr, 10 <=> li $a0, 10  
17212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F6CC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6D0 - sw $a0, 26524($a1)  
17212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F6D4 - jal 0x08A4CF44 [sceKernelGetSystemTimeLow]  
17212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6D8 - sw $s2, 26548($s1)  
17212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6DC - lw $a0, 26552($s0)  
17213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6E0 - or $s2, $v0, $zr <=> move $s2, $v0  
17213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6E4 - subu $a0, $s2, $a0  
17213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6E8 - mtc1 $a0, $f12  
17214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F6EC - bgez $a0, 0x0885F700  
17214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6F0 - cvt.s.w $f12, $f12  
17214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6F4 - lui $a0, 0x4F80 <=> li $a0, 0x4F800000  
17214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6F8 - mtc1 $a0, $f13  
17215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F6FC - add.s $f12, $f12, $f13  
17215   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F700 - lui $a0, 0x4974 <=> li $a0, 0x49740000  
17215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F704 - ori $a0, $a0, 9216  
17215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F708 - mtc1 $a0, $f13  
17216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F70C - div.s $f12, $f12, $f13  
17216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F710 - c.le.s $f12, $f20  
17216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F714 - nop  
17216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F718 - bc1f 0x0885F728  
17217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F71C - nop  
17217   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F720 - b 0x0885F728  
17217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F724 - mov.s $f20, $f12  
17217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885F728 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F72C - swc1 $f20, 26528($a0)  
17218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F730 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
17219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F734 - mtc1 $a0, $f12  
17219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F738 - sw $s2, 26552($s0)  
17219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F73C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F740 - div.s $f12, $f12, $f20  
17220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F744 - jal 0x08A35DD0  
17220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F748 - addiu $s0, $a0, 4368  
17220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F74C - ori $a0, $zr, 1 <=> li $a0, 1  
17220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F750 - or $a3, $v1, $zr <=> move $a3, $v1  
17220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F754 - or $a1, $s0, $zr <=> move $a1, $s0  
17220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885F758 - jal 0x0885B9A8  
17221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F75C - or $a2, $v0, $zr <=> move $a2, $v0  
17221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F760 - lwc1 $f20, 16($sp)  
17221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F764 - lw $s0, 20($sp)  
17222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F768 - lw $s1, 24($sp)  
17222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F76C - lw $s2, 28($sp)  
17222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F770 - lw $s3, 32($sp)  
17223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F774 - lw $s4, 36($sp)  
17223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F778 - lw $ra, 40($sp)  
17223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F77C - jr $ra  
17223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885F780 - addiu $sp, $sp, 48  
17224   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D32C  
17225   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D32C - jr $ra  
17225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D330 - syscall 0x045C1 [sceDisplayGetVcount]  
17225   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17226   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17226   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17227   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17227   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17227   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17227   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17227   user_main_b   DEBUG   runtime   Switching to Thread idle0  
17227   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17227   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17227   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
17227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17227   user_main_b   DEBUG   compiler   Compiling _S1_2_885B8D4  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B8D4 - addiu $sp, $sp, -32  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8D8 - or $a2, $a1, $zr <=> move $a2, $a1  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8DC - sw $s1, 20($sp)  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8E0 - or $a1, $a0, $zr <=> move $a1, $a0  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8E4 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8E8 - lw $a0, 25284($s1)  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8EC - sw $s0, 16($sp)  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8F0 - sltiu $a0, $a0, 1  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8F4 - lui $s0, 0x08A9 <=> li $s0, 0x08A90000  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8F8 - sll $a3, $a0, 0x0008  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B8FC - sw $a0, 25284($s1)  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B900 - addu $a0, $a0, $a3  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B904 - addiu $s0, $s0, -28224  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B908 - sw $ra, 24($sp)  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B90C - jal 0x08A2BB64  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B910 - addu $a0, $a0, $s0  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B914 - or $a0, $v0, $zr <=> move $a0, $v0  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B918 - blez $a0, 0x0885B928  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B91C - slti $a0, $a0, 257  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B920 - bne $a0, $zr, 0x0885B940  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B924 - nop  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B928 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B92C - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B930 - addiu $a0, $a0, 3880  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B934 - jal 0x08808FDC  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B938 - addiu $a1, $a1, 3884  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B93C - break 0x00000  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B940 - lw $a0, 25284($s1)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B944 - sll $a1, $a0, 0x0008  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B948 - addu $v0, $a0, $a1  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B94C - addu $v0, $v0, $s0  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B950 - lw $s0, 16($sp)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B954 - lw $s1, 20($sp)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B958 - lw $ra, 24($sp)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B95C - jr $ra  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B960 - addiu $sp, $sp, 32  
17237   user_main_b   DEBUG   compiler   Compiling _S1_2_885FB68  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885FB68 - addiu $sp, $sp, -32  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB6C - sw $s0, 16($sp)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB70 - sw $s1, 20($sp)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB74 - sw $ra, 24($sp)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FB78 - jal 0x0886351C  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB7C - nop  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB80 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB84 - lw $a1, 26568($s0)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB88 - ori $a0, $zr, 3737 <=> li $a0, 3737  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FB8C - bne $a1, $a0, 0x0885FBC4  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB90 - nop  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB94 - lui $a1, 0x0886 <=> li $a1, 0x08860000  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB98 - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FB9C - addiu $a1, $a1, -16520  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBA0 - sw $a1, -27648($a0)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBA4 - addiu $a0, $a0, -27648  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBA8 - sw $zr, 4($a0)  
17237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBAC - lui $a1, 0x0886 <=> li $a1, 0x08860000  
17247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBB0 - sw $zr, 12($a0)  
17247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBB4 - addiu $a1, $a1, -16600  
17247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FBB8 - jal 0x08A4D304 [sceGeSetCallback]  
17247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBBC - sw $a1, 8($a0)  
17247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBC0 - sw $v0, 26568($s0)  
17248   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885FBC4 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBC8 - lb $a0, 26514($s1)  
17249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBCC - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
17249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBD0 - sll $a0, $a0, 0x0002  
17249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBD4 - addiu $a1, $a1, -26392  
17249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBD8 - addu $a0, $a0, $a1  
17250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBDC - lw $a0, 0($a0)  
17250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBE0 - lw $a2, 26568($s0)  
17250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBE4 - or $a1, $zr, $zr <=> li $a1, 0  
17250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885FBE8 - jal 0x08A4D2F4 [sceGeListEnQueue]  
17251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBEC - or $a3, $zr, $zr <=> li $a3, 0  
17251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBF0 - lb $a0, 26514($s1)  
17251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBF4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBF8 - sw $v0, 26532($a1)  
17252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FBFC - sltiu $a0, $a0, 1  
17252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC00 - sb $a0, 26514($s1)  
17252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC04 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC08 - sw $zr, 26516($a0)  
17253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC0C - lw $s0, 16($sp)  
17253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC10 - lw $s1, 20($sp)  
17253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC14 - lw $ra, 24($sp)  
17254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC18 - jr $ra  
17254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885FC1C - addiu $sp, $sp, 32  
17254   user_main_b   DEBUG   compiler   Compiling _S1_2_886351C  
17255   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886351C - addiu $a0, $zr, 0 <=> li $a0, 0  
17255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863520 - addiu $a1, $zr, 16384 <=> li $a1, 16384  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8863524 - cache 0x14, 0($a0)  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863528 - cache 0x14, 64($a0)  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886352C - cache 0x14, 128($a0)  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863530 - cache 0x14, 192($a0)  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863534 - cache 0x14, 256($a0)  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863538 - cache 0x14, 320($a0)  
17256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886353C - addiu $a0, $a0, 512  
17257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863540 - cache 0x14, -128($a0)  
17257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8863544 - bne $a0, $a1, 0x08863524  
17257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863548 - cache 0x14, -64($a0)  
17258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886354C - sync  
17258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863550 - jr $ra  
17259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8863554 - nop  
17260   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D304  
17260   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D304 - jr $ra  
17260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D308 - syscall 0x045D4 [sceGeSetCallback]  
17261   user_main_b   DEBUG   hle.sceGe_user   sceGeSetCallback signalFunc=0x0885BF78, signalArg=0x00000000, finishFunc=0x0885BF28, finishArg=0x00000000, result cbid=0x0  
17261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'GeCallbackSignal', thread:'user_main', PC:0885BF78, $a0:00000000, $a1: 00000000, $a2: 00000000  
17261   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'GeCallbackFinish', thread:'user_main', PC:0885BF28, $a0:00000000, $a1: 00000000, $a2: 00000000  
17261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17261   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2F4  
17261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2F4 - jr $ra  
17261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2F8 - syscall 0x045CD [sceGeListEnQueue]  
17261   user_main_b   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x0917D100, stall=0x00000000, cbid=0x0, arg=0x00000000)  
17261   user_main_b   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x0  
17261   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17261   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17261   user_main_b   DEBUG   hle.sceGe_user   sceGeDrawSync mode=0  
17261   user_main_b   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x0, status=PSP_GE_LIST_QUEUED, pc=0x0917D100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
17261   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'  
17261   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17261   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
17261   user_main_b   DEBUG   runtime   Starting Idle State...  
17271   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17271   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
17271   GUI   DEBUG   ge   executeList PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0917D100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
17271   GUI   DEBUG   ge   fbp fbp=0x04000000, fbw=512  
17271   GUI   DEBUG   ge   offset_addr 0x00000000  
17271   GUI   DEBUG   ge   base 08000000  
17271   GUI   DEBUG   ge   call old PC: 0x0917D110, new PC: 0x08AD9C00  
17271   GUI   DEBUG   ge   drawRegion(0,0,480,272)  
17271   GUI   DEBUG   ge   sceGuShadeModel(smooth)  
17271   GUI   DEBUG   ge   sceGuDisable(GU_CULL_FACE)  
17271   GUI   DEBUG   ge   sceGuEnable(GU_CLIP_PLANES)  
17271   GUI   DEBUG   ge   sceGuDisable(GU_FOG)  
17271   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
17271   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
17271   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17271   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17271   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17271   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17271   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17271   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17271   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17281   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17281   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17281   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17281   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
17281   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17281   GUI   DEBUG   ge   glLoadMatrixf 8.5332 0.0000 0.0000 0.0000  
17281   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17281   GUI   DEBUG   ge   glLoadMatrixf 0.0000 15.0586 0.0000 0.0000  
17281   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17281   GUI   DEBUG   ge   glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000  
17281   GUI   DEBUG   ge   sceGuViewport(cx=0, cy=0, w=240, h=136)  
17281   GUI   DEBUG   ge   zscale -32768.0  
17281   GUI   DEBUG   ge   sceGuViewport(cx=2288, cy=2184, w=240, h=136)  
17281   GUI   DEBUG   ge   zpos 32767.0  
17281   GUI   DEBUG   ge   sceGuOffset(x=2048,y=2048)  
17281   GUI   DEBUG   ge   sceGuScissor(0,0,480,272)  
17281   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
17281   GUI   DEBUG   ge   fbw fbp=0x00000000, fbw=512  
17281   GUI   DEBUG   ge   psm=3(PSM_8888)  
17281   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=0  
17281   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
17281   GUI   DEBUG   ge   sceGuDisable(GU_DITHER)  
17281   GUI   DEBUG   ge   sceGuDepthMask(enableWrites)  
17281   GUI   DEBUG   ge   pmskc color mask=0x000000  
17281   GUI   DEBUG   ge   pmska alpha mask=0x00  
17281   GUI   DEBUG   ge   sceGuEnable(GU_DEPTH_TEST)  
17281   GUI   DEBUG   ge   sceGuDepthFunc(7)  
17281   GUI   DEBUG   ge   sceGuDisable(GU_ALPHA_TEST)  
17281   GUI   DEBUG   ge   sceGuDisable(GU_STENCIL_TEST)  
17281   GUI   DEBUG   ge   sceGuDisable(GU_COLOR_TEST)  
17281   GUI   DEBUG   ge   sceGuDisable(GU_COLOR_LOGIC_OP)  
17281   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
17281   GUI   DEBUG   ge   sceGuTexScale(u=32.000000, X)  
17281   GUI   DEBUG   ge   sceGuTexScale(X, v=32.000000)  
17281   GUI   DEBUG   ge   sceGuTexOffset(u=-32.000000, X)  
17281   GUI   DEBUG   ge   sceGuTexOffset(X, v=-32.000000)  
17281   GUI   DEBUG   ge   sceGuTexWrap(1, 1)  
17281   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x00AD9B80)  
17281   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))  
17281   GUI   DEBUG   ge   sceGuTexImage(level=0, width=4, height=4, X, X)  
17281   GUI   DEBUG   ge   sceGuTexMode(tpsm=3(PSM_8888), X, X, X)  
17281   GUI   DEBUG   ge   sceGuTexFunc mode 000100 ALPHA  
17281   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)  
17281   GUI   DEBUG   ge   sceGuTexFilter(min=1, mag=1) (mm#0)  
17281   GUI   DEBUG   ge   sceGuTexLevelMode(mode=0, bias=0.0)  
17281   GUI   DEBUG   ge   sceGuTexMapMode(mode=0, X, X)  
17291   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17291   GUI   DEBUG   ge   sceGuTexProjMapMode(mode=0)  
17291   GUI   DEBUG   ge   tflush (deferring to prim)  
17291   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
17292   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17292   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
17292   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17292   GUI   DEBUG   ge   sceGuDisable(GU_LIGHTING)  
17292   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17293   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
17293   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17293   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
17294   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17294   GUI   DEBUG   ge   ret old PC: 0x08AD9D88, new PC: 0x0917D110  
17294   GUI   DEBUG   ge   base 09000000  
17294   GUI   DEBUG   ge   vaddr 091df100  
17295   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17295   GUI   DEBUG   ge   sceGuBlendFunc(op=5, src=0, dst=0)  
17295   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x0824DAD0)  
17295   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x0924DAD0))  
17295   GUI   DEBUG   ge   tpsm 0x000003 redundant pure state cmd ignored  
17296   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17296   GUI   DEBUG   ge   sceGuTexImage(level=0, width=512, height=512, X, X)  
17296   GUI   DEBUG   ge   sceGuDisable(GU_BLEND)  
17296   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
17297   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17297   GUI   DEBUG   ge   sceGuTexFilter(min=4, mag=0) (mm#0)  
17298   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17298   GUI   INFO   ge   Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
17299   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17300   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17301   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17302   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17303   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17304   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17305   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17306   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17307   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17308   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17309   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17309   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17309   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17309   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17310   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17311   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17312   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17313   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17314   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17314   GUI   DEBUG   ge   vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
17314   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04000000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
17314   GUI   DEBUG   ge   Reloading GE Memory (0x04000000-0x04088000) to screen (480x272)  
17315   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17316   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17316   GUI   DEBUG   ge   Texture.hashCode: 983040 bytes  
17317   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17318   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17318   GUI   DEBUG   ge   tflush 0x0924DAD0, buffer_width=480 (512,512)  
17318   GUI   DEBUG   ge   tflush texture_storage=0x3(PSM_8888), tex_clut_mode=0x0, tex_clut_addr=0x00000000, texture_swizzle=true  
17319   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17320   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17321   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17322   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17323   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17324   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17325   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17326   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17326   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17326   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17326   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17327   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17328   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17329   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17330   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17331   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17332   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17332   GUI   DEBUG   ge   tflush Loaded texture 3  
17332   GUI   DEBUG   ge   prim sprites 1x  
17333   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17333   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
17333   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
17333   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
17334   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17334   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
17334   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
17334   GUI   INFO   ge   Compiling VertexInfoReader for GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
17335   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17336   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17337   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17338   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17341   GUI   DEBUG   ge    sprite (0,0)-(480,272) at (0,0,0)-(480,272,0)  
17343   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17343   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17344   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17344   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17350   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17351   GUI   DEBUG   ge   fbp 0x000000 redundant pure state cmd ignored  
17352   GUI   DEBUG   ge   offset_addr 0x00000000  
17352   GUI   DEBUG   ge   base 08000000  
17352   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17352   GUI   DEBUG   ge   call old PC: 0x0917D150, new PC: 0x08AD9C00  
17353   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17353   GUI   DEBUG   ge   region1 0x000000 redundant pure state cmd ignored  
17353   GUI   DEBUG   ge   region2 0x043DDF redundant pure state cmd ignored  
17353   GUI   DEBUG   ge   shade 0x000001 redundant pure state cmd ignored  
17354   GUI   DEBUG   ge   bce 0x000000 redundant pure state cmd ignored  
17354   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17354   GUI   DEBUG   ge   cpe 0x000001 redundant pure state cmd ignored  
17354   GUI   DEBUG   ge   fge 0x000000 redundant pure state cmd ignored  
17354   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
17355   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17355   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
17355   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17356   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17356   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17356   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17356   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17357   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17357   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17357   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17357   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17358   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17358   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17358   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
17358   GUI   DEBUG   ge   glLoadMatrixf 8.5332 0.0000 0.0000 0.0000  
17359   GUI   DEBUG   ge   glLoadMatrixf 0.0000 15.0586 0.0000 0.0000  
17359   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17359   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17359   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17359   GUI   DEBUG   ge   glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000  
17359   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17360   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17360   GUI   DEBUG   ge   xscale 0x437000 redundant pure state cmd ignored  
17360   GUI   DEBUG   ge   yscale 0x430800 redundant pure state cmd ignored  
17360   GUI   DEBUG   ge   zscale 0xC70000 redundant pure state cmd ignored  
17361   GUI   DEBUG   ge   xpos 0x450F00 redundant pure state cmd ignored  
17361   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17361   GUI   DEBUG   ge   ypos 0x450880 redundant pure state cmd ignored  
17361   GUI   DEBUG   ge   zpos 0x46FFFE redundant pure state cmd ignored  
17361   GUI   DEBUG   ge   offsetx 0x008000 redundant pure state cmd ignored  
17362   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17362   GUI   DEBUG   ge   offsety 0x008000 redundant pure state cmd ignored  
17362   GUI   DEBUG   ge   scissor1 0x000000 redundant pure state cmd ignored  
17362   GUI   DEBUG   ge   scissor2 0x043DDF redundant pure state cmd ignored  
17362   GUI   DEBUG   ge   nearz 0x000000 redundant pure state cmd ignored  
17363   GUI   DEBUG   ge   farz 0x00FFFF redundant pure state cmd ignored  
17363   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17363   GUI   DEBUG   ge   fbw 0x000200 redundant pure state cmd ignored  
17363   GUI   DEBUG   ge   psm 0x000003 redundant pure state cmd ignored  
17363   GUI   DEBUG   ge   zbp 0x110000 redundant pure state cmd ignored  
17363   GUI   DEBUG   ge   zbw 0x000200 redundant pure state cmd ignored  
17364   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17364   GUI   DEBUG   ge   dte 0x000000 redundant pure state cmd ignored  
17364   GUI   DEBUG   ge   zmsk 0x000000 redundant pure state cmd ignored  
17364   GUI   DEBUG   ge   pmskc 0x000000 redundant pure state cmd ignored  
17364   GUI   DEBUG   ge   pmska 0x000000 redundant pure state cmd ignored  
17365   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17365   GUI   DEBUG   ge   sceGuEnable(GU_DEPTH_TEST)  
17365   GUI   DEBUG   ge   ztst 0x000007 redundant pure state cmd ignored  
17365   GUI   DEBUG   ge   ate 0x000000 redundant pure state cmd ignored  
17365   GUI   DEBUG   ge   ste 0x000000 redundant pure state cmd ignored  
17366   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17366   GUI   DEBUG   ge   cte 0x000000 redundant pure state cmd ignored  
17366   GUI   DEBUG   ge   loe 0x000000 redundant pure state cmd ignored  
17366   GUI   DEBUG   ge   tme 0x000001 redundant pure state cmd ignored  
17366   GUI   DEBUG   ge   uscale 0x420000 redundant pure state cmd ignored  
17367   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17367   GUI   DEBUG   ge   vscale 0x420000 redundant pure state cmd ignored  
17367   GUI   DEBUG   ge   uoffset 0xC20000 redundant pure state cmd ignored  
17367   GUI   DEBUG   ge   voffset 0xC20000 redundant pure state cmd ignored  
17368   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17368   GUI   DEBUG   ge   twrap 0x000101 redundant pure state cmd ignored  
17368   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09AD9B80)  
17368   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))  
17368   GUI   DEBUG   ge   sceGuTexImage(level=0, width=4, height=4, X, X)  
17369   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17369   GUI   DEBUG   ge   tpsm 0x000003 redundant pure state cmd ignored  
17369   GUI   DEBUG   ge   tfunc 0x000100 redundant pure state cmd ignored  
17369   GUI   DEBUG   ge   tmode 0x000001 redundant pure state cmd ignored  
17369   GUI   DEBUG   ge   sceGuTexFilter(min=1, mag=1) (mm#0)  
17370   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17370   GUI   DEBUG   ge   tbias 0x000000 redundant pure state cmd ignored  
17370   GUI   DEBUG   ge   tmap 0x000000 redundant pure state cmd ignored  
17370   GUI   DEBUG   ge   tflush (deferring to prim)  
17370   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
17371   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
17371   GUI   DEBUG   ge   lte 0x000000 redundant pure state cmd ignored  
17371   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17371   GUI   DEBUG   ge   amc 0xFFFFFF redundant pure state cmd ignored  
17371   GUI   DEBUG   ge   ama 0x0000FF redundant pure state cmd ignored  
17372   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17372   GUI   DEBUG   ge   ret old PC: 0x08AD9D88, new PC: 0x0917D150  
17373   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17374   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17375   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17376   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17376   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17376   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17376   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17377   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17378   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17379   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17379   GUI   DEBUG   ge   finish (hex=0000FFFF,int=65535,float=0.000000)  
17380   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:0885BF28, $a0:00000000, $a1: 00000000, $a2: 00000000, listId=0x0, behavior=1, signalId=0xFFFF  
17380   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17381   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17381   GUI   DEBUG   ge   end pc=0x917d158  
17381   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x0, status=PSP_GE_LIST_DRAWING, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
17382   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17382   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x0885BF28  
17382   user_main_b   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x0885BF28(0x0000FFFF,0x00000000)  
17383   user_main_b   DEBUG   runtime   Start of Callback 0x0885BF28  
17383   user_main_b   DEBUG   compiler   Compiling _S1_2_885BF28  
17384   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885BF28 - addiu $sp, $sp, -16  
17384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF2C - ori $a1, $zr, -1 <=> li $a1, 65535  
17384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF30 - sw $s0, 0($sp)  
17384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF34 - sw $ra, 4($sp)  
17384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885BF38 - beq $a0, $a1, 0x0885BF68  
17385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF3C - or $s0, $a0, $zr <=> move $s0, $a0  
17385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885BF40 - jal 0x08A4CF44 [sceKernelGetSystemTimeLow]  
17385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF44 - nop  
17385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF48 - andi $a0, $s0, 1023  
17386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF4C - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
17386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF50 - sll $a0, $a0, 0x0003  
17386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF54 - addiu $a1, $a1, 30952  
17386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF58 - addu $a0, $a0, $a1  
17386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF5C - lui $a1, 0x8000 <=> li $a1, 0x80000000  
17387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF60 - or $a1, $v0, $a1  
17387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF64 - sw $a1, 0($a0)  
17387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885BF68 - lw $s0, 0($sp)  
17387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF6C - lw $ra, 4($sp)  
17387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF70 - jr $ra  
17388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885BF74 - addiu $sp, $sp, 16  
17388   user_main_b   DEBUG   runtime   End of Callback 0x0885BF28  
17389   user_main_b   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x0, status=PSP_GE_LIST_END_REACHED, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
17389   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17389   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x0, status=PSP_GE_LIST_DONE, pc=0x0917D158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b  
17389   user_main_b   DEBUG   runtime   Ending Idle State  
17389   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
17390   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=idle0_4  
17390   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
17390   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17390   idle0_4   DEBUG   compiler   Compiling _S1_2_8000000  
17391   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04000000  
17392   idle0_4   DEBUG   compiler   CodeInstruction.compile > 0x8000000 - addiu $a0, $zr, 0 <=> li $a0, 0  
17392   idle0_4   DEBUG   compiler   CodeInstruction.compile 0x8000004 - lui $ra, 0x0800 <=> li $ra, 0x08000000  
17392   idle0_4   DEBUG   compiler   CodeInstruction.compile 0x8000008 - jr $ra  
17392   idle0_4   DEBUG   compiler   CodeInstruction.compile 0x800000C - syscall 0x04495 [sceKernelDelayThread]  
17393   idle0_4   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=false  
17394   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17394   idle0_4   DEBUG   runtime   Switching from Thread idle0 to idle1  
17394   idle0_4   DEBUG   runtime   Starting Idle State...  
17394   idle0_4   DEBUG   runtime   syncEmulator immediately=true  
17395   idle0_4   DEBUG   hle.sceGe_user   really waking thread b(user_main)  
17395   idle0_4   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'  
17395   idle0_4   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17395   idle0_4   DEBUG   runtime   Switching to Thread idle1  
17395   idle0_4   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17396   idle0_4   DEBUG   runtime   Switching to Thread user_main  
17396   idle0_4   DEBUG   runtime   Ending Idle State  
17396   idle0_4   DEBUG   runtime   syncThread currentThread=idle0_4, currentRuntimeThread=user_main_b  
17396   idle0_4   DEBUG   runtime   Waiting to be scheduled...  
17396   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17397   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17397   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17398   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
17398   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
17398   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17398   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle1  
17399   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17399   user_main_b   DEBUG   runtime   Switching to Thread idle1  
17399   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17399   user_main_b   DEBUG   runtime   Switching to Thread user_main  
17399   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17400   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17400   user_main_b   DEBUG   hle.UtilsForUser   sceKernelSetGPO debugger not enabled  
17400   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17400   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17400   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17401   user_main_b   DEBUG   hle.sceGe_user   sceGeListEnQueue(list=0x091AE100, stall=0x00000000, cbid=0x0, arg=0x00000000)  
17401   user_main_b   DEBUG   hle.sceGe_user   sceGeListEnQueue returning 0x1  
17402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17402   user_main_b   DEBUG   hle.sceGe_user   sceGeDrawSync mode=0  
17402   user_main_b   DEBUG   hle.sceGe_user   blockCurrentThreadOnList blocking thread b on list PspGeList[id=0x1, status=PSP_GE_LIST_QUEUED, pc=0x091AE100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
17402   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=b name:'user_main' caller:'ThreadManForUser.hleBlockCurrentThread'  
17403   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17403   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle1  
17403   user_main_b   DEBUG   runtime   Starting Idle State...  
17403   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17404   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17405   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17406   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17407   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17408   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17408   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
17409   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17409   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
17410   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17411   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17412   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17413   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17414   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17415   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17444   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - start display  
17445   GUI   DEBUG   ge   executeList PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x091AE100, stall=0x00000000, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]  
17445   GUI   DEBUG   ge   fbp fbp=0x00088000, fbw=512  
17445   GUI   DEBUG   ge   offset_addr 0x00000000  
17445   GUI   DEBUG   ge   base 08000000  
17446   GUI   DEBUG   ge   call old PC: 0x091AE110, new PC: 0x08AD9C00  
17446   GUI   DEBUG   ge   drawRegion(0,0,480,272)  
17446   GUI   DEBUG   ge   sceGuShadeModel(smooth)  
17446   GUI   DEBUG   ge   sceGuDisable(GU_CULL_FACE)  
17446   GUI   DEBUG   ge   sceGuEnable(GU_CLIP_PLANES)  
17447   GUI   DEBUG   ge   sceGuDisable(GU_FOG)  
17447   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
17447   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
17447   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17448   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17448   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17448   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17448   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17449   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17449   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17449   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17449   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
17450   GUI   DEBUG   ge   glLoadMatrixf 8.5332 0.0000 0.0000 0.0000  
17450   GUI   DEBUG   ge   glLoadMatrixf 0.0000 15.0586 0.0000 0.0000  
17450   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17450   GUI   DEBUG   ge   glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000  
17450   GUI   DEBUG   ge   sceGuViewport(cx=2288, cy=2184, w=240, h=136)  
17451   GUI   DEBUG   ge   zscale -32768.0  
17451   GUI   DEBUG   ge   sceGuViewport(cx=2288, cy=2184, w=240, h=136)  
17451   GUI   DEBUG   ge   zpos 32767.0  
17451   GUI   DEBUG   ge   sceGuOffset(x=2048,y=2048)  
17451   GUI   DEBUG   ge   sceGuScissor(0,0,480,272)  
17452   GUI   DEBUG   ge   sceGuDepthRange(0.0, 1.0)  
17452   GUI   DEBUG   ge   fbw fbp=0x00088000, fbw=512  
17452   GUI   DEBUG   ge   psm=3(PSM_8888)  
17452   GUI   DEBUG   ge   zbp zbp=0x00110000, zbw=512  
17452   GUI   DEBUG   ge   zbw zbp=0x00110000, zbw=512  
17453   GUI   DEBUG   ge   sceGuDisable(GU_DITHER)  
17453   GUI   DEBUG   ge   sceGuDepthMask(enableWrites)  
17453   GUI   DEBUG   ge   pmskc color mask=0x000000  
17453   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17453   GUI   DEBUG   ge   pmska alpha mask=0x00  
17454   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17454   GUI   DEBUG   ge   sceGuEnable(GU_DEPTH_TEST)  
17454   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17455   GUI   DEBUG   ge   sceGuDepthFunc(7)  
17455   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17455   GUI   DEBUG   ge   sceGuDisable(GU_ALPHA_TEST)  
17456   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17456   GUI   DEBUG   ge   sceGuDisable(GU_STENCIL_TEST)  
17456   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17456   GUI   DEBUG   ge   sceGuDisable(GU_COLOR_TEST)  
17456   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17456   GUI   DEBUG   ge   sceGuDisable(GU_COLOR_LOGIC_OP)  
17456   GUI   DEBUG   ge   sceGuEnable(GU_TEXTURE_2D)  
17456   GUI   DEBUG   ge   sceGuTexScale(u=32.000000, X)  
17456   GUI   DEBUG   ge   sceGuTexScale(X, v=32.000000)  
17456   GUI   DEBUG   ge   sceGuTexOffset(u=-32.000000, X)  
17456   GUI   DEBUG   ge   sceGuTexOffset(X, v=-32.000000)  
17456   GUI   DEBUG   ge   sceGuTexWrap(1, 1)  
17456   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x08AD9B80)  
17456   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))  
17456   GUI   DEBUG   ge   sceGuTexImage(level=0, width=4, height=4, X, X)  
17456   GUI   DEBUG   ge   sceGuTexMode(tpsm=3(PSM_8888), X, X, X)  
17456   GUI   DEBUG   ge   sceGuTexFunc mode 000100 ALPHA  
17456   GUI   DEBUG   ge   sceGuTexMode(X, mipmaps=0, mipmapShareClut=true, swizzle=true)  
17456   GUI   DEBUG   ge   sceGuTexFilter(min=1, mag=1) (mm#0)  
17456   GUI   DEBUG   ge   sceGuTexLevelMode(mode=0, bias=0.0)  
17456   GUI   DEBUG   ge   sceGuTexMapMode(mode=0, X, X)  
17456   GUI   DEBUG   ge   sceGuTexProjMapMode(mode=0)  
17456   GUI   DEBUG   ge   tflush (deferring to prim)  
17456   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
17456   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
17456   GUI   DEBUG   ge   sceGuDisable(GU_LIGHTING)  
17456   GUI   DEBUG   ge   material ambient r=1.0 g=1.0 b=1.0 (00FFFFFF)  
17456   GUI   DEBUG   ge   material ambient a=1.0 (FF)  
17456   GUI   DEBUG   ge   ret old PC: 0x08AD9D88, new PC: 0x091AE110  
17456   GUI   DEBUG   ge   base 09000000  
17456   GUI   DEBUG   ge   vaddr 091ff900  
17456   GUI   DEBUG   ge   sceGuBlendFunc(op=5, src=0, dst=0)  
17456   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x0824DAD0)  
17456   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=480, hi(pointer=0x0924DAD0))  
17456   GUI   DEBUG   ge   tpsm 0x000003 redundant pure state cmd ignored  
17456   GUI   DEBUG   ge   sceGuTexImage(level=0, width=512, height=512, X, X)  
17456   GUI   DEBUG   ge   sceGuDisable(GU_BLEND)  
17456   GUI   DEBUG   ge   sceGuDisable(GU_DEPTH_TEST)  
17456   GUI   DEBUG   ge   sceGuTexFilter(min=4, mag=0) (mm#0)  
17456   GUI   DEBUG   ge   vtype GU_TEXTURE_16BIT|GU_VERTEX_16BIT|GU_TRANSFORM_2D size=10  
17466   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17466   GUI   DEBUG   hle.sceDisplay   hleDisplaySetGeBuf topaddr=0x04088000, bufferwidth=512, pixelformat=3, copyGE=false, with=480, height=272  
17466   GUI   DEBUG   ge   Reloading GE Memory (0x04088000-0x04110000) to screen (480x272)  
17466   GUI   DEBUG   ge   Texture.hashCode: 983040 bytes  
17466   GUI   DEBUG   ge   tflush Reusing cached texture 3  
17466   GUI   DEBUG   ge   prim sprites 1x  
17466   GUI   DEBUG   ge   sceGuEnable(GU_SCISSOR_TEST)  
17466   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
17466   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
17466   GUI   DEBUG   ge   sceGuDisable(RE_COLOR_MATERIAL)  
17466   GUI   DEBUG   ge   Texture Mipmap base=0, max=0, validNumberMipmaps=0  
17466   GUI   DEBUG   ge    sprite (0,0)-(480,272) at (0,0,0)-(480,272,0)  
17466   GUI   DEBUG   ge   fbp 0x088000 redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   offset_addr 0x00000000  
17466   GUI   DEBUG   ge   base 08000000  
17466   GUI   DEBUG   ge   call old PC: 0x091AE150, new PC: 0x08AD9C00  
17466   GUI   DEBUG   ge   region1 0x000000 redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   region2 0x043DDF redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   shade 0x000001 redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   bce 0x000000 redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   cpe 0x000001 redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   fge 0x000000 redundant pure state cmd ignored  
17466   GUI   DEBUG   ge   sceGumMatrixMode GU_MODEL 0  
17466   GUI   DEBUG   ge   sceGumMatrixMode GU_VIEW 0  
17466   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 1.0000 0.0000 0.0000 0.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 0.0000 1.0000 0.0000 0.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17466   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 0.0000 1.0000  
17466   GUI   DEBUG   ge   sceGumMatrixMode GU_PROJECTION 0  
17466   GUI   DEBUG   ge   glLoadMatrixf 8.5332 0.0000 0.0000 0.0000  
17476   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17476   GUI   DEBUG   ge   glLoadMatrixf 0.0000 15.0586 0.0000 0.0000  
17476   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17476   GUI   DEBUG   ge   glLoadMatrixf 0.0000 0.0000 1.0000 0.0000  
17477   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17477   GUI   DEBUG   ge   glLoadMatrixf -1.0000 -1.0000 0.0000 1.0000  
17477   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17477   GUI   DEBUG   ge   xscale 0x437000 redundant pure state cmd ignored  
17478   GUI   DEBUG   ge   yscale 0x430800 redundant pure state cmd ignored  
17478   GUI   DEBUG   ge   zscale 0xC70000 redundant pure state cmd ignored  
17478   GUI   DEBUG   ge   xpos 0x450F00 redundant pure state cmd ignored  
17479   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17479   GUI   DEBUG   ge   ypos 0x450880 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   zpos 0x46FFFE redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   offsetx 0x008000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   offsety 0x008000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   scissor1 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   scissor2 0x043DDF redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   nearz 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   farz 0x00FFFF redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   fbw 0x000200 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   psm 0x000003 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   zbp 0x110000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   zbw 0x000200 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   dte 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   zmsk 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   pmskc 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   pmska 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   sceGuEnable(GU_DEPTH_TEST)  
17479   GUI   DEBUG   ge   ztst 0x000007 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   ate 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   ste 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   cte 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   loe 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   tme 0x000001 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   uscale 0x420000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   vscale 0x420000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   uoffset 0xC20000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   voffset 0xC20000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   twrap 0x000101 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, X, lo(pointer=0x09AD9B80)  
17479   GUI   DEBUG   ge   sceGuTexImage(level=0, X, X, texBufferWidth=4, hi(pointer=0x08AD9B80))  
17479   GUI   DEBUG   ge   sceGuTexImage(level=0, width=4, height=4, X, X)  
17479   GUI   DEBUG   ge   tpsm 0x000003 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   tfunc 0x000100 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   tmode 0x000001 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   sceGuTexFilter(min=1, mag=1) (mm#0)  
17479   GUI   DEBUG   ge   tbias 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   tmap 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   tflush (deferring to prim)  
17479   GUI   DEBUG   ge   sceGuEnable(GU_BLEND)  
17479   GUI   DEBUG   ge   sceGuBlendFunc(op=0, src=2, dst=3)  
17479   GUI   DEBUG   ge   lte 0x000000 redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   amc 0xFFFFFF redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   ama 0x0000FF redundant pure state cmd ignored  
17479   GUI   DEBUG   ge   ret old PC: 0x08AD9D88, new PC: 0x091AE150  
17479   GUI   DEBUG   ge   finish (hex=0000FFFF,int=65535,float=0.000000)  
17489   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17489   GUI   DEBUG   hle.sceGe_user   Scheduling Async Callback name:'GeCallbackFinish', thread:'user_main', PC:0885BF28, $a0:00000000, $a1: 00000000, $a2: 00000000, listId=0x1, behavior=1, signalId=0xFFFF  
17489   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17490   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17490   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17490   GUI   DEBUG   ge   end pc=0x91ae158  
17490   GUI   DEBUG   ge   FINISH / SIGNAL / END reached, waiting for Sync (PspGeList[id=0x1, status=PSP_GE_LIST_DRAWING, pc=0x091AE158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false])  
17491   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
17491   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt GE(0x19) at 0x0885BF28  
17491   user_main_b   DEBUG   hle.ThreadManForUser   Calling InterruptHandler 0x0885BF28(0x0000FFFF,0x00000000)  
17491   user_main_b   DEBUG   runtime   Start of Callback 0x0885BF28  
17492   user_main_b   DEBUG   runtime   End of Callback 0x0885BF28  
17492   user_main_b   DEBUG   hle.sceGe_user   hleGeOnAfterCallback restarting list PspGeList[id=0x1, status=PSP_GE_LIST_END_REACHED, pc=0x091AE158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=true, restarted=false, reset=false]  
17492   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17492   GUI   DEBUG   hle.sceGe_user   hleGeListSyncDone list PspGeList[id=0x1, status=PSP_GE_LIST_DONE, pc=0x091AE158, stall=0x00000000, cbid=0x0, ended=true, finished=true, paused=false, restarted=false, reset=false], done, waking thread b  
17492   user_main_b   DEBUG   runtime   Ending Idle State  
17493   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_S)  
17493   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=idle1_6  
17493   GUI   DEBUG   ge   sceGuDisable(RE_TEXTURE_GEN_T)  
17493   idle1_6   DEBUG   compiler   Compiling _S1_2_8000000  
17493   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
17493   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - saving the GE to memory 0x04088000  
17493   idle1_6   DEBUG   compiler   CodeInstruction.compile > 0x8000000 - addiu $a0, $zr, 0 <=> li $a0, 0  
17493   idle1_6   DEBUG   compiler   CodeInstruction.compile 0x8000004 - lui $ra, 0x0800 <=> li $ra, 0x08000000  
17493   idle1_6   DEBUG   compiler   CodeInstruction.compile 0x8000008 - jr $ra  
17493   idle1_6   DEBUG   compiler   CodeInstruction.compile 0x800000C - syscall 0x04495 [sceKernelDelayThread]  
17493   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - rendering the FB 0x04000000  
17493   idle1_6   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=false  
17493   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17493   GUI   DEBUG   hle.sceDisplay   sceDisplay.paintGL - end display  
17493   idle1_6   DEBUG   runtime   Switching from Thread idle1 to idle0  
17493   idle1_6   DEBUG   runtime   Starting Idle State...  
17493   idle1_6   DEBUG   runtime   syncEmulator immediately=true  
17493   idle1_6   DEBUG   hle.sceGe_user   really waking thread b(user_main)  
17493   idle1_6   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=b name:'user_main' caller:'sceGe_user.step'  
17493   idle1_6   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
17493   idle1_6   DEBUG   runtime   Switching to Thread idle0  
17493   idle1_6   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
17493   idle1_6   DEBUG   runtime   Switching to Thread user_main  
17493   idle1_6   DEBUG   runtime   Ending Idle State  
17493   idle1_6   DEBUG   runtime   syncThread currentThread=idle1_6, currentRuntimeThread=user_main_b  
17493   idle1_6   DEBUG   runtime   Waiting to be scheduled...  
17493   user_main_b   DEBUG   runtime   Scheduled, restarting...  
17493   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17493   user_main_b   DEBUG   compiler   Compiling _S1_2_888C204  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C204 - addiu $sp, $sp, -32  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C208 - sw $s0, 20($sp)  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C20C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C210 - lw $a1, 28224($s0)  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C214 - sw $s1, 24($sp)  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C218 - sw $ra, 28($sp)  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C21C - bne $a1, $zr, 0x0888C260  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C220 - andi $a0, $a0, 255  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C224 - beql $a0, $zr, 0x0888C264  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C228 - lw $v0, 28224($s0)  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C22C - ori $a0, $zr, 0 <=> li $a0, 0  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C230 - sw $a0, 16($sp)  
17493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C234 - ori $a0, $zr, -19940 <=> li $a0, 45596  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C238 - or $a1, $zr, $zr <=> li $a1, 0  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C23C - jal 0x0880999C  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C240 - ori $a2, $zr, 1 <=> li $a2, 1  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C244 - or $s1, $v0, $zr <=> move $s1, $v0  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C248 - beq $s1, $zr, 0x0888C25C  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C24C - lw $a0, 16($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C250 - jal 0x0888C30C  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C254 - or $a0, $s1, $zr <=> move $a0, $s1  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C258 - or $a0, $s1, $zr <=> move $a0, $s1  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C25C - sw $a0, 28224($s0)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C260 - lw $v0, 28224($s0)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C264 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C268 - lw $a1, 28228($a0)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C26C - addiu $a1, $a1, 1  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C270 - sw $a1, 28228($a0)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C274 - lw $s0, 20($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C278 - lw $s1, 24($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C27C - lw $ra, 28($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C280 - jr $ra  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C284 - addiu $sp, $sp, 32  
17503   user_main_b   DEBUG   compiler   Compiling _S1_2_888C30C  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C30C - addiu $sp, $sp, -48  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C310 - sw $s0, 28($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C314 - or $s0, $a0, $zr <=> move $s0, $a0  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C318 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C31C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C320 - addu $a0, $s0, $a0  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C324 - addiu $a1, $a1, 11840  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C328 - sw $a1, -19944($a0)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C32C - sw $s1, 32($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C330 - sw $s2, 36($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C334 - sw $ra, 40($sp)  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C338 - jal 0x0888BC20  
17503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C33C - addiu $a0, $s0, 28  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C340 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C344 - ori $a0, $zr, 0 <=> li $a0, 0  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C348 - lw $a1, 21048($s1)  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C34C - sw $a0, 24($sp)  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C350 - or $a0, $a1, $zr <=> move $a0, $a1  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C354 - ori $a1, $zr, 24 <=> li $a1, 24  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C358 - ori $a2, $zr, 1 <=> li $a2, 1  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C35C - jal 0x0880E874  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C360 - or $a3, $zr, $zr <=> li $a3, 0  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C364 - or $s2, $v0, $zr <=> move $s2, $v0  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C368 - beq $s2, $zr, 0x0888C380  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C36C - lw $a0, 24($sp)  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C370 - or $a0, $s2, $zr <=> move $a0, $s2  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C374 - jal 0x08A42CA0  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C378 - ori $a1, $zr, 8 <=> li $a1, 8  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C37C - or $a0, $s2, $zr <=> move $a0, $s2  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C380 - sw $a0, 4($s0)  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C384 - ori $a0, $zr, 0 <=> li $a0, 0  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C388 - lw $a1, 21048($s1)  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C38C - sw $a0, 20($sp)  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C390 - or $a0, $a1, $zr <=> move $a0, $a1  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C394 - ori $a1, $zr, 24 <=> li $a1, 24  
17513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C398 - ori $a2, $zr, 1 <=> li $a2, 1  
17523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C39C - jal 0x0880E874  
17523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3A0 - or $a3, $zr, $zr <=> li $a3, 0  
17523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3A4 - or $s2, $v0, $zr <=> move $s2, $v0  
17524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C3A8 - beq $s2, $zr, 0x0888C3C0  
17524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3AC - lw $a0, 20($sp)  
17524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3B0 - or $a0, $s2, $zr <=> move $a0, $s2  
17525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C3B4 - jal 0x08A42CA0  
17525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3B8 - ori $a1, $zr, 4 <=> li $a1, 4  
17525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3BC - or $a0, $s2, $zr <=> move $a0, $s2  
17526   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C3C0 - sw $a0, 8($s0)  
17526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3C4 - ori $a0, $zr, 0 <=> li $a0, 0  
17526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3C8 - lw $a1, 21048($s1)  
17527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3CC - sw $a0, 16($sp)  
17527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3D0 - or $a0, $a1, $zr <=> move $a0, $a1  
17528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3D4 - ori $a1, $zr, 24 <=> li $a1, 24  
17528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3D8 - ori $a2, $zr, 1 <=> li $a2, 1  
17528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C3DC - jal 0x0880E874  
17529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3E0 - or $a3, $zr, $zr <=> li $a3, 0  
17529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3E4 - or $s1, $v0, $zr <=> move $s1, $v0  
17529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C3E8 - beq $s1, $zr, 0x0888C400  
17530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3EC - lw $a0, 16($sp)  
17530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3F0 - or $a0, $s1, $zr <=> move $a0, $s1  
17530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C3F4 - jal 0x08A43160  
17531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3F8 - ori $a1, $zr, 8 <=> li $a1, 8  
17531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C3FC - or $a0, $s1, $zr <=> move $a0, $s1  
17531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C400 - sw $a0, 12($s0)  
17531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C404 - sw $zr, 0($s0)  
17532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C408 - sw $zr, 16($s0)  
17532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C40C - sb $zr, 20($s0)  
17533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C410 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
17533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C414 - sw $zr, 24($s0)  
17533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C418 - addu $a0, $s0, $a0  
17533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C41C - sw $zr, -20432($a0)  
17534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C420 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
17534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C424 - ori $a1, $zr, 0 <=> li $a1, 0  
17534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C428 - addu $a0, $s0, $a0  
17535   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C42C - sw $zr, -20424($a0)  
17535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C430 - addiu $a1, $a1, 1  
17535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C434 - slti $a2, $a1, 40  
17536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888C438 - bne $a2, $zr, 0x0888C42C  
17536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C43C - addiu $a0, $a0, 12  
17536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C440 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
17537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C444 - addu $a0, $s0, $a0  
17537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C448 - sb $zr, -19948($a0)  
17537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C44C - or $v0, $s0, $zr <=> move $v0, $s0  
17538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C450 - lw $s0, 28($sp)  
17538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C454 - lw $s1, 32($sp)  
17538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C458 - lw $s2, 36($sp)  
17539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C45C - lw $ra, 40($sp)  
17539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C460 - jr $ra  
17539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C464 - addiu $sp, $sp, 48  
17541   user_main_b   DEBUG   compiler   Compiling _S1_2_888BC20  
17541   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888BC20 - sw $zr, 28672($a0)  
17542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC24 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
17542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC28 - sb $zr, 28676($a0)  
17542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC2C - addu $a1, $a0, $a1  
17543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC30 - sw $zr, -20472($a1)  
17543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC34 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
17543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC38 - addu $a1, $a0, $a1  
17544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC3C - sw $zr, -20468($a1)  
17544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC40 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
17544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC44 - addu $a1, $a0, $a1  
17545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC48 - sw $zr, -20464($a1)  
17545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC4C - jr $ra  
17545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888BC50 - or $v0, $a0, $zr <=> move $v0, $a0  
17546   user_main_b   DEBUG   compiler   Compiling _S1_2_8A42CA0  
17547   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A42CA0 - addiu $sp, $sp, -32  
17547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CA4 - sw $s0, 16($sp)  
17547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CA8 - or $s0, $a0, $zr <=> move $s0, $a0  
17548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CAC - sw $a1, 0($s0)  
17548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CB0 - ori $a0, $zr, 1 <=> li $a0, 1  
17549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CB4 - sllv $a1, $a0, $a1  
17549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CB8 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
17549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CBC - or $a0, $zr, $zr <=> li $a0, 0  
17549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CC0 - ori $a2, $zr, 12 <=> li $a2, 12  
17550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CC4 - sw $ra, 20($sp)  
17550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A42CC8 - jal 0x08A38C08  
17551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CCC - addiu $a3, $a3, 11384  
17551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CD0 - sw $v0, 4($s0)  
17551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CD4 - sw $zr, 8($s0)  
17552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CD8 - sb $zr, 20($s0)  
17552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CDC - or $v0, $s0, $zr <=> move $v0, $s0  
17552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CE0 - lw $s0, 16($sp)  
17553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CE4 - lw $ra, 20($sp)  
17553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CE8 - jr $ra  
17553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42CEC - addiu $sp, $sp, 32  
17554   user_main_b   DEBUG   compiler   Compiling _S1_2_8A42C78  
17554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A42C78 - addiu $sp, $sp, -32  
17555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C7C - sw $s0, 16($sp)  
17555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C80 - sw $ra, 20($sp)  
17555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A42C84 - jal 0x08A434D0  
17555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C88 - or $s0, $a0, $zr <=> move $s0, $a0  
17556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C8C - or $v0, $s0, $zr <=> move $v0, $s0  
17556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C90 - lw $s0, 16($sp)  
17556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C94 - lw $ra, 20($sp)  
17557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C98 - jr $ra  
17557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42C9C - addiu $sp, $sp, 32  
17558   user_main_b   DEBUG   compiler   Compiling _S1_2_8A434D0  
17558   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A434D0 - sw $zr, 0($a0)  
17558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A434D4 - sw $zr, 4($a0)  
17559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A434D8 - jr $ra  
17559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A434DC - sw $zr, 8($a0)  
17560   user_main_b   DEBUG   compiler   Compiling _S1_2_8A43160  
17560   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A43160 - addiu $sp, $sp, -32  
17561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43164 - sw $s0, 16($sp)  
17561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43168 - or $s0, $a0, $zr <=> move $s0, $a0  
17561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4316C - sw $a1, 0($s0)  
17562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43170 - ori $a0, $zr, 1 <=> li $a0, 1  
17562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43174 - sllv $a1, $a0, $a1  
17562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43178 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
17563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4317C - or $a0, $zr, $zr <=> li $a0, 0  
17563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43180 - ori $a2, $zr, 12 <=> li $a2, 12  
17563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43184 - sw $ra, 20($sp)  
17563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A43188 - jal 0x08A38C08  
17564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4318C - addiu $a3, $a3, 12600  
17564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43190 - sw $v0, 4($s0)  
17565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43194 - sw $zr, 8($s0)  
17565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43198 - sb $zr, 20($s0)  
17565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4319C - or $v0, $s0, $zr <=> move $v0, $s0  
17565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A431A0 - lw $s0, 16($sp)  
17566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A431A4 - lw $ra, 20($sp)  
17566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A431A8 - jr $ra  
17566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A431AC - addiu $sp, $sp, 32  
17567   user_main_b   DEBUG   compiler   Compiling _S1_2_8A43138  
17568   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A43138 - addiu $sp, $sp, -32  
17568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4313C - sw $s0, 16($sp)  
17568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43140 - sw $ra, 20($sp)  
17568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A43144 - jal 0x08A434E0  
17569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43148 - or $s0, $a0, $zr <=> move $s0, $a0  
17569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4314C - or $v0, $s0, $zr <=> move $v0, $s0  
17569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43150 - lw $s0, 16($sp)  
17570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43154 - lw $ra, 20($sp)  
17570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43158 - jr $ra  
17570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4315C - addiu $sp, $sp, 32  
17571   user_main_b   DEBUG   compiler   Compiling _S1_2_8A434E0  
17571   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A434E0 - sw $zr, 0($a0)  
17572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A434E4 - sw $zr, 4($a0)  
17572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A434E8 - jr $ra  
17572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A434EC - sw $zr, 8($a0)  
17573   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE5D8  
17574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE5D8 - addiu $sp, $sp, -32  
17574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5DC - sw $s0, 20($sp)  
17574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5E0 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
17575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5E4 - lw $a1, -29224($s0)  
17575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5E8 - sw $s1, 24($sp)  
17575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5EC - sw $ra, 28($sp)  
17575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE5F0 - bne $a1, $zr, 0x088FE634  
17576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5F4 - andi $a0, $a0, 255  
17576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE5F8 - beql $a0, $zr, 0x088FE638  
17576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE5FC - lw $v0, -29224($s0)  
17577   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE600 - ori $a0, $zr, 0 <=> li $a0, 0  
17577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE604 - sw $a0, 16($sp)  
17577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE608 - ori $a0, $zr, 204 <=> li $a0, 204  
17578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE60C - or $a1, $zr, $zr <=> li $a1, 0  
17578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE610 - jal 0x0880999C  
17578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE614 - ori $a2, $zr, 1 <=> li $a2, 1  
17579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE618 - or $s1, $v0, $zr <=> move $s1, $v0  
17579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE61C - beq $s1, $zr, 0x088FE630  
17579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE620 - lw $a0, 16($sp)  
17580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE624 - jal 0x088FE524  
17580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE628 - or $a0, $s1, $zr <=> move $a0, $s1  
17580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE62C - or $a0, $s1, $zr <=> move $a0, $s1  
17581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE630 - sw $a0, -29224($s0)  
17581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE634 - lw $v0, -29224($s0)  
17581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE638 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE63C - lw $a1, -29220($a0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE640 - addiu $a1, $a1, 1  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE644 - sw $a1, -29220($a0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE648 - lw $s0, 20($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE64C - lw $s1, 24($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE650 - lw $ra, 28($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE654 - jr $ra  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE658 - addiu $sp, $sp, 32  
17589   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE524  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE524 - addiu $sp, $sp, -32  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE528 - sw $s0, 16($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE52C - or $s0, $a0, $zr <=> move $s0, $a0  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE530 - sw $ra, 20($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE534 - jal 0x08809FB4  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE538 - addiu $a0, $s0, 4  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE53C - jal 0x08809FB4  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE540 - addiu $a0, $s0, 64  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE544 - jal 0x08809FB4  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE548 - addiu $a0, $s0, 124  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE54C - sw $zr, 184($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE550 - sw $zr, 188($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE554 - sb $zr, 0($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE558 - or $v0, $s0, $zr <=> move $v0, $s0  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE55C - lw $s0, 16($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE560 - lw $ra, 20($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE564 - jr $ra  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE568 - addiu $sp, $sp, 32  
17589   user_main_b   DEBUG   compiler   Compiling _S1_2_8809FB4  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809FB4 - addiu $sp, $sp, -32  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FB8 - sw $s0, 16($sp)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FBC - or $s0, $a0, $zr <=> move $s0, $a0  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FC0 - addiu $a0, $zr, -1 <=> li $a0, -1  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FC4 - sw $zr, 0($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FC8 - sw $a0, 8($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FCC - addiu $a1, $s0, 8  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FD0 - sw $zr, 12($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FD4 - sw $a1, 16($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FD8 - sw $a1, 20($s0)  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FDC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FE0 - addiu $a1, $a1, -31364  
17599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FE4 - sw $a1, 24($s0)  
17599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FE8 - sw $a0, 28($s0)  
17599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FEC - addiu $a0, $s0, 28  
17599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FF0 - sw $zr, 32($s0)  
17599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FF4 - sw $a0, 36($s0)  
17600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FF8 - sw $a0, 40($s0)  
17600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FFC - sw $a1, 44($s0)  
17600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A000 - sb $zr, 56($s0)  
17600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A004 - sb $zr, 57($s0)  
17600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A008 - sw $ra, 20($sp)  
17601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A00C - jal 0x0880A18C  
17601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A010 - or $a0, $s0, $zr <=> move $a0, $s0  
17601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A014 - lw $a0, 48($s0)  
17601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A018 - sb $zr, 56($s0)  
17602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A01C - sw $a0, 52($s0)  
17602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A020 - sb $zr, 57($s0)  
17602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A024 - or $v0, $s0, $zr <=> move $v0, $s0  
17602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A028 - lw $s0, 16($sp)  
17602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A02C - lw $ra, 20($sp)  
17602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A030 - jr $ra  
17603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A034 - addiu $sp, $sp, 32  
17604   user_main_b   DEBUG   compiler   Compiling _S1_2_880A18C  
17604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A18C - addiu $sp, $sp, -32  
17604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A190 - sw $s0, 16($sp)  
17605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A194 - sw $s2, 24($sp)  
17605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A198 - or $s0, $a0, $zr <=> move $s0, $a0  
17605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A19C - ori $s2, $zr, 0 <=> li $s2, 0  
17605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1A0 - sw $s1, 20($sp)  
17605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1A4 - sw $ra, 28($sp)  
17606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A1A8 - jal 0x088098E4  
17606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1AC - ori $a0, $zr, 36 <=> li $a0, 36  
17606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1B0 - or $s1, $v0, $zr <=> move $s1, $v0  
17606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A1B4 - beql $s1, $zr, 0x0880A1CC  
17607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1B8 - sw $s2, 48($s0)  
17607   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A1BC - jal 0x0880A4AC  
17607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1C0 - or $a0, $s1, $zr <=> move $a0, $s1  
17608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1C4 - or $s2, $s1, $zr <=> move $s2, $s1  
17608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1C8 - sw $s2, 48($s0)  
17608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A1CC - lw $a0, 32($s2)  
17608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1D0 - addiu $a1, $s0, 8  
17609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1D4 - sw $a1, 12($a0)  
17609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1D8 - lw $a1, 16($s0)  
17609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1DC - ori $a2, $zr, 1 <=> li $a2, 1  
17609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1E0 - sw $a1, 8($a0)  
17610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1E4 - sw $a0, 12($a1)  
17610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1E8 - sw $a0, 16($s0)  
17610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1EC - sb $a2, 56($s0)  
17610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1F0 - lw $s0, 16($sp)  
17611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1F4 - lw $s1, 20($sp)  
17611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1F8 - lw $s2, 24($sp)  
17611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A1FC - lw $ra, 28($sp)  
17611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A200 - jr $ra  
17612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A204 - addiu $sp, $sp, 32  
17613   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17613   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17613   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17614   user_main_b   DEBUG   compiler   Compiling _S1_2_880A4AC  
17614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A4AC - addiu $sp, $sp, -32  
17614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4B0 - sw $s0, 16($sp)  
17615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4B4 - sw $s1, 20($sp)  
17615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4B8 - sw $ra, 24($sp)  
17615   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A4BC - jal 0x08809BD8  
17615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4C0 - or $s0, $a0, $zr <=> move $s0, $a0  
17615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4C4 - ori $s1, $zr, 0 <=> li $s1, 0  
17616   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A4C8 - jal 0x088098E4  
17616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4CC - ori $a0, $zr, 20 <=> li $a0, 20  
17616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4D0 - or $a0, $v0, $zr <=> move $a0, $v0  
17617   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A4D4 - beq $a0, $zr, 0x0880A4F8  
17617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4D8 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4DC - addiu $a1, $a1, -31380  
17618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4E0 - sw $a1, 16($a0)  
17618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4E4 - sw $s0, 0($a0)  
17618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4E8 - sw $zr, 4($a0)  
17619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4EC - sw $a0, 8($a0)  
17619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4F0 - sw $a0, 12($a0)  
17619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4F4 - or $s1, $a0, $zr <=> move $s1, $a0  
17619   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A4F8 - sw $s1, 32($s0)  
17620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A4FC - or $v0, $s0, $zr <=> move $v0, $s0  
17620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A500 - lw $s0, 16($sp)  
17620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A504 - lw $s1, 20($sp)  
17620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A508 - lw $ra, 24($sp)  
17620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A50C - jr $ra  
17621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A510 - addiu $sp, $sp, 32  
17622   user_main_b   DEBUG   compiler   Compiling _S1_2_8809BD8  
17622   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809BD8 - addiu $a1, $zr, -1 <=> li $a1, -1  
17622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BDC - sw $zr, 0($a0)  
17622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BE0 - sw $a1, 4($a0)  
17623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BE4 - addiu $a1, $a0, 4  
17623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BE8 - sw $zr, 8($a0)  
17623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BEC - sw $a1, 12($a0)  
17623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BF0 - sw $a1, 16($a0)  
17624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BF4 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BF8 - addiu $a1, $a1, -31468  
17624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BFC - sw $a1, 20($a0)  
17624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809C00 - sw $zr, 24($a0)  
17625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809C04 - sb $zr, 28($a0)  
17625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809C08 - jr $ra  
17625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809C0C - or $v0, $a0, $zr <=> move $v0, $a0  
17626   user_main_b   DEBUG   compiler   Compiling _S1_2_888416C  
17627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888416C - addiu $sp, $sp, -32  
17627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884170 - sw $s0, 20($sp)  
17627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884174 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884178 - lw $a1, 27664($s0)  
17627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888417C - sw $s1, 24($sp)  
17628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884180 - sw $ra, 28($sp)  
17628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884184 - bne $a1, $zr, 0x088841C8  
17628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884188 - andi $a0, $a0, 255  
17629   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888418C - beql $a0, $zr, 0x088841CC  
17629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884190 - lw $v0, 27664($s0)  
17629   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884194 - ori $a0, $zr, 0 <=> li $a0, 0  
17629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884198 - sw $a0, 16($sp)  
17630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888419C - ori $a0, $zr, 28 <=> li $a0, 28  
17630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841A0 - or $a1, $zr, $zr <=> li $a1, 0  
17630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88841A4 - jal 0x0880999C  
17630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841A8 - ori $a2, $zr, 1 <=> li $a2, 1  
17631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841AC - or $s1, $v0, $zr <=> move $s1, $v0  
17631   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88841B0 - beq $s1, $zr, 0x088841C4  
17631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841B4 - lw $a0, 16($sp)  
17632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88841B8 - jal 0x0888400C  
17632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841BC - or $a0, $s1, $zr <=> move $a0, $s1  
17632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841C0 - or $a0, $s1, $zr <=> move $a0, $s1  
17632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88841C4 - sw $a0, 27664($s0)  
17632   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88841C8 - lw $v0, 27664($s0)  
17633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88841CC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841D0 - lw $a1, 27668($a0)  
17633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841D4 - addiu $a1, $a1, 1  
17633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841D8 - sw $a1, 27668($a0)  
17634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841DC - lw $s0, 20($sp)  
17634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841E0 - lw $s1, 24($sp)  
17634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841E4 - lw $ra, 28($sp)  
17635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841E8 - jr $ra  
17635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88841EC - addiu $sp, $sp, 32  
17636   user_main_b   DEBUG   compiler   Compiling _S1_2_888400C  
17636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888400C - addiu $sp, $sp, -32  
17636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884010 - sw $s0, 16($sp)  
17637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884014 - or $s0, $a0, $zr <=> move $s0, $a0  
17637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884018 - addiu $a0, $zr, -1 <=> li $a0, -1  
17637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888401C - sw $a0, 4($s0)  
17637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884020 - addiu $a0, $s0, 4  
17637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884024 - sw $zr, 8($s0)  
17638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884028 - sw $a0, 12($s0)  
17638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888402C - sw $a0, 16($s0)  
17638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884030 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884034 - addiu $a0, $a0, -30228  
17639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884038 - sw $s2, 24($sp)  
17639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888403C - sw $a0, 20($s0)  
17639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884040 - ori $s2, $zr, 0 <=> li $s2, 0  
17639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884044 - sw $s1, 20($sp)  
17639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884048 - sw $ra, 28($sp)  
17640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888404C - jal 0x088098E4  
17640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884050 - ori $a0, $zr, 32 <=> li $a0, 32  
17640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884054 - or $s1, $v0, $zr <=> move $s1, $v0  
17640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884058 - beq $s1, $zr, 0x08884088  
17641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888405C - or $a0, $s1, $zr <=> move $a0, $s1  
17641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884060 - jal 0x08809B4C  
17641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884064 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
17641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884068 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888406C - addiu $a0, $a0, -30260  
17642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884070 - sw $a0, 20($s1)  
17642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884074 - lui $a0, 0x0888 <=> li $a0, 0x08880000  
17642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884078 - addiu $a0, $a0, 16968  
17642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888407C - sw $a0, 24($s1)  
17643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884080 - sw $s0, 28($s1)  
17643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884084 - or $s2, $s1, $zr <=> move $s2, $s1  
17643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884088 - sw $s2, 0($s0)  
17643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888408C - sb $zr, 24($s0)  
17643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884090 - or $v0, $s0, $zr <=> move $v0, $s0  
17644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884094 - lw $s0, 16($sp)  
17644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884098 - lw $s1, 20($sp)  
17644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888409C - lw $s2, 24($sp)  
17644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88840A0 - lw $ra, 28($sp)  
17645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88840A4 - jr $ra  
17645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88840A8 - addiu $sp, $sp, 32  
17646   user_main_b   DEBUG   compiler   Compiling _S1_2_8809B4C  
17646   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809B4C - addiu $sp, $sp, -32  
17646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B50 - sw $s1, 20($sp)  
17647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B54 - or $s1, $a0, $zr <=> move $s1, $a0  
17647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B58 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B5C - sw $zr, 0($s1)  
17647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B60 - addiu $a0, $a0, -116  
17648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B64 - sw $a0, 20($s1)  
17648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B68 - sw $zr, 8($s1)  
17648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B6C - sw $zr, 12($s1)  
17648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B70 - sw $s0, 16($sp)  
17649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B74 - sw $s2, 24($sp)  
17649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B78 - or $s0, $a1, $zr <=> move $s0, $a1  
17649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B7C - sw $zr, 16($s1)  
17649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B80 - ori $s2, $zr, 0 <=> li $s2, 0  
17649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B84 - sw $ra, 28($sp)  
17650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809B88 - jal 0x088098E4  
17650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B8C - ori $a0, $zr, 20 <=> li $a0, 20  
17650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B90 - or $a0, $v0, $zr <=> move $a0, $v0  
17650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809B94 - beq $a0, $zr, 0x08809BB8  
17651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B98 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809B9C - addiu $a1, $a1, -31544  
17651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BA0 - sw $a1, 16($a0)  
17651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BA4 - sw $s1, 0($a0)  
17652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BA8 - sw $s0, 4($a0)  
17652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BAC - sw $a0, 8($a0)  
17652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BB0 - sw $a0, 12($a0)  
17653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BB4 - or $s2, $a0, $zr <=> move $s2, $a0  
17653   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809BB8 - sw $s2, 4($s1)  
17653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BBC - or $v0, $s1, $zr <=> move $v0, $s1  
17653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BC0 - lw $s0, 16($sp)  
17653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BC4 - lw $s1, 20($sp)  
17654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BC8 - lw $s2, 24($sp)  
17654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BCC - lw $ra, 28($sp)  
17654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BD0 - jr $ra  
17655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809BD4 - addiu $sp, $sp, 32  
17655   user_main_b   DEBUG   compiler   Compiling _S1_2_880C1AC  
17656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C1AC - addiu $sp, $sp, -32  
17656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1B0 - sw $s0, 20($sp)  
17656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1B4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1B8 - lw $a1, 21008($s0)  
17657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1BC - sw $s1, 24($sp)  
17657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1C0 - sw $ra, 28($sp)  
17657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C1C4 - bne $a1, $zr, 0x0880C208  
17657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1C8 - andi $a0, $a0, 255  
17658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C1CC - beql $a0, $zr, 0x0880C20C  
17658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1D0 - lw $v0, 21008($s0)  
17658   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C1D4 - ori $a0, $zr, 0 <=> li $a0, 0  
17658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1D8 - sw $a0, 16($sp)  
17659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1DC - ori $a0, $zr, 28 <=> li $a0, 28  
17659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1E0 - or $a1, $zr, $zr <=> li $a1, 0  
17659   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C1E4 - jal 0x0880999C  
17660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1E8 - ori $a2, $zr, 1 <=> li $a2, 1  
17660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1EC - or $s1, $v0, $zr <=> move $s1, $v0  
17660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C1F0 - beq $s1, $zr, 0x0880C204  
17660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1F4 - lw $a0, 16($sp)  
17661   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C1F8 - jal 0x0880BF50  
17661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1FC - or $a0, $s1, $zr <=> move $a0, $s1  
17661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C200 - or $a0, $s1, $zr <=> move $a0, $s1  
17661   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C204 - sw $a0, 21008($s0)  
17662   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C208 - lw $v0, 21008($s0)  
17662   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C20C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C210 - lw $a1, 21012($a0)  
17662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C214 - addiu $a1, $a1, 1  
17663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C218 - sw $a1, 21012($a0)  
17663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C21C - lw $s0, 20($sp)  
17663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C220 - lw $s1, 24($sp)  
17664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C224 - lw $ra, 28($sp)  
17664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C228 - jr $ra  
17664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C22C - addiu $sp, $sp, 32  
17665   user_main_b   DEBUG   compiler   Compiling _S1_2_880BF50  
17665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BF50 - addiu $sp, $sp, -32  
17665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF54 - sw $s0, 16($sp)  
17666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF58 - or $s0, $a0, $zr <=> move $s0, $a0  
17666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF5C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF60 - addiu $a0, $a0, -56  
17666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF64 - addiu $a1, $zr, -1 <=> li $a1, -1  
17667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF68 - sw $a0, 24($s0)  
17667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF6C - sw $a1, 0($s0)  
17667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF70 - sw $zr, 4($s0)  
17667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF74 - sw $s0, 8($s0)  
17668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF78 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF7C - sw $s0, 12($s0)  
17668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF80 - addiu $a0, $a0, -31224  
17668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF84 - sw $s2, 24($sp)  
17669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF88 - sw $a0, 16($s0)  
17669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF8C - ori $s2, $zr, 0 <=> li $s2, 0  
17669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF90 - sw $s1, 20($sp)  
17669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF94 - sw $ra, 28($sp)  
17670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BF98 - jal 0x088098E4  
17670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BF9C - ori $a0, $zr, 32 <=> li $a0, 32  
17670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFA0 - or $s1, $v0, $zr <=> move $s1, $v0  
17670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BFA4 - beq $s1, $zr, 0x0880BFD4  
17670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFA8 - or $a0, $s1, $zr <=> move $a0, $s1  
17671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BFAC - jal 0x08809B4C  
17671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFB0 - or $a1, $zr, $zr <=> li $a1, 0  
17671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFB4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFB8 - addiu $a0, $a0, -31272  
17672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFBC - sw $a0, 20($s1)  
17672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFC0 - lui $a0, 0x0881 <=> li $a0, 0x08810000  
17672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFC4 - addiu $a0, $a0, -16152  
17672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFC8 - sw $a0, 24($s1)  
17672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFCC - sw $s0, 28($s1)  
17673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFD0 - or $s2, $s1, $zr <=> move $s2, $s1  
17673   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BFD4 - sw $s2, 20($s0)  
17673   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BFD8 - jal 0x08A4D30C [sceCtrlSetSamplingMode]  
17674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFDC - ori $a0, $zr, 1 <=> li $a0, 1  
17674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFE0 - ori $s2, $zr, 0 <=> li $s2, 0  
17674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFE4 - ori $s1, $zr, 0 <=> li $s1, 0  
17674   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BFE8 - or $a0, $s0, $zr <=> move $a0, $s0  
17675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFEC - or $a1, $s2, $zr <=> move $a1, $s2  
17675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFF0 - or $a2, $s1, $zr <=> move $a2, $s1  
17675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BFF4 - jal 0x0880C070  
17675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFF8 - or $a3, $zr, $zr <=> li $a3, 0  
17676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BFFC - or $a0, $v0, $zr <=> move $a0, $v0  
17676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C000 - beq $a0, $zr, 0x0880C02C  
17676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C004 - nop  
17676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C008 - lw $a1, 0($a0)  
17677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C00C - lw $a2, 12($s0)  
17677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C010 - sw $s0, 8($a1)  
17677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C014 - sw $a2, 12($a1)  
17677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C018 - lw $a2, 12($s0)  
17678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C01C - sw $a1, 8($a2)  
17678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C020 - jal 0x0880C58C  
17678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C024 - sw $a1, 12($s0)  
17679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C028 - addiu $s2, $s2, 1  
17679   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C02C - addiu $s1, $s1, 1  
17679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C030 - slti $a0, $s1, 1  
17679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C034 - bne $a0, $zr, 0x0880BFE8  
17679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C038 - nop  
17680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C03C - jal 0x088F892C  
17680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C040 - nop  
17680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C044 - bne $v0, $zr, 0x0880C054  
17681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C048 - nop  
17681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C04C - jal 0x088F9E48  
17681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C050 - nop  
17681   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C054 - or $v0, $s0, $zr <=> move $v0, $s0  
17682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C058 - lw $s0, 16($sp)  
17682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C05C - lw $s1, 20($sp)  
17682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C060 - lw $s2, 24($sp)  
17682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C064 - lw $ra, 28($sp)  
17683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C068 - jr $ra  
17683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C06C - addiu $sp, $sp, 32  
17684   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D30C  
17685   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D30C - jr $ra  
17685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D310 - syscall 0x04630 [sceCtrlSetSamplingMode]  
17685   user_main_b   DEBUG   hle.sceCtrl   sceCtrlSetSamplingMode mode=1 returning 0  
17686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17686   user_main_b   DEBUG   compiler   Compiling _S1_2_880C070  
17686   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C070 - addiu $sp, $sp, -48  
17686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C074 - sw $s0, 16($sp)  
17687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C078 - sw $s1, 20($sp)  
17687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C07C - sw $s2, 24($sp)  
17687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C080 - sw $s4, 32($sp)  
17687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C084 - or $s0, $a3, $zr <=> move $s0, $a3  
17687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C088 - or $s1, $a2, $zr <=> move $s1, $a2  
17687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C08C - or $s2, $a1, $zr <=> move $s2, $a1  
17688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C090 - ori $s4, $zr, 0 <=> li $s4, 0  
17688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C094 - sw $s3, 28($sp)  
17688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C098 - sw $ra, 36($sp)  
17688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C09C - jal 0x088098E4  
17688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0A0 - ori $a0, $zr, 228 <=> li $a0, 228  
17688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0A4 - or $s3, $v0, $zr <=> move $s3, $v0  
17689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C0A8 - beq $s3, $zr, 0x0880C0C4  
17689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0AC - or $a0, $s3, $zr <=> move $a0, $s3  
17690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0B0 - or $a1, $s2, $zr <=> move $a1, $s2  
17690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0B4 - or $a2, $s1, $zr <=> move $a2, $s1  
17690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C0B8 - jal 0x0880C400  
17690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0BC - or $a3, $s0, $zr <=> move $a3, $s0  
17691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0C0 - or $s4, $s3, $zr <=> move $s4, $s3  
17691   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C0C4 - or $v0, $s4, $zr <=> move $v0, $s4  
17691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0C8 - lw $s0, 16($sp)  
17691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0CC - lw $s1, 20($sp)  
17692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0D0 - lw $s2, 24($sp)  
17692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0D4 - lw $s3, 28($sp)  
17692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0D8 - lw $s4, 32($sp)  
17692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0DC - lw $ra, 36($sp)  
17692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0E0 - jr $ra  
17692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0E4 - addiu $sp, $sp, 48  
17693   user_main_b   DEBUG   compiler   Compiling _S1_2_880C400  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C400 - addiu $sp, $sp, -48  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C404 - sw $s3, 28($sp)  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C408 - or $s3, $a0, $zr <=> move $s3, $a0  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C40C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C410 - addiu $a0, $a0, -16  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C414 - sw $a0, 224($s3)  
17694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C418 - sw $zr, 184($s3)  
17695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C41C - sw $s0, 16($sp)  
17695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C420 - sw $s1, 20($sp)  
17695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C424 - sw $s2, 24($sp)  
17695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C428 - sw $s4, 32($sp)  
17696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C42C - or $s0, $a3, $zr <=> move $s0, $a3  
17696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C430 - or $s1, $a2, $zr <=> move $s1, $a2  
17696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C434 - or $s2, $a1, $zr <=> move $s2, $a1  
17696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C438 - sw $zr, 192($s3)  
17697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C43C - ori $s4, $zr, 0 <=> li $s4, 0  
17697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C440 - sw $ra, 36($sp)  
17697   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C444 - jal 0x088098E4  
17697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C448 - ori $a0, $zr, 20 <=> li $a0, 20  
17697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C44C - or $a0, $v0, $zr <=> move $a0, $v0  
17697   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C450 - beq $a0, $zr, 0x0880C474  
17698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C454 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C458 - addiu $a1, $a1, -31240  
17698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C45C - sw $a1, 16($a0)  
17699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C460 - sw $s3, 0($a0)  
17699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C464 - sw $zr, 4($a0)  
17699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C468 - sw $a0, 8($a0)  
17699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C46C - sw $a0, 12($a0)  
17700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C470 - or $s4, $a0, $zr <=> move $s4, $a0  
17700   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C474 - sw $s4, 0($s3)  
17700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C478 - sw $zr, 208($s3)  
17700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C47C - sw $zr, 212($s3)  
17700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C480 - sw $s2, 216($s3)  
17701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C484 - sw $s1, 8($s3)  
17701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C488 - sw $s0, 12($s3)  
17701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C48C - sw $zr, 192($s3)  
17701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C490 - sw $zr, 200($s3)  
17701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C494 - sb $zr, 16($s3)  
17702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C498 - addiu $a0, $s3, 88  
17702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C49C - or $a1, $zr, $zr <=> li $a1, 0  
17702   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C4A0 - jal 0x08A2CFC8  
17702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4A4 - ori $a2, $zr, 32 <=> li $a2, 32  
17703   user_main_b   DEBUG   compiler   Inlining call at 0x0880C4A0 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
17703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4A8 - addiu $a0, $s3, 56  
17703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4AC - ori $a1, $zr, 255 <=> li $a1, 255  
17703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C4B0 - jal 0x08A2CFC8  
17704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4B4 - ori $a2, $zr, 32 <=> li $a2, 32  
17704   user_main_b   DEBUG   compiler   Inlining call at 0x0880C4B0 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
17704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4B8 - sb $zr, 56($s3)  
17704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4BC - ori $a0, $zr, 1 <=> li $a0, 1  
17704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4C0 - sb $a0, 57($s3)  
17705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4C4 - addiu $a0, $s3, 24  
17705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4C8 - or $a1, $zr, $zr <=> li $a1, 0  
17705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C4CC - jal 0x08A2CFC8  
17706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4D0 - ori $a2, $zr, 32 <=> li $a2, 32  
17706   user_main_b   DEBUG   compiler   Inlining call at 0x0880C4CC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
17706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4D4 - lw $a0, 204($s3)  
17706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4D8 - addiu $a1, $zr, -64 <=> li $a1, -64  
17710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4DC - addiu $a0, $a0, 63  
17711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4E0 - and $a0, $a0, $a1  
17711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4E4 - sw $a0, 20($s3)  
17711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4E8 - or $v0, $s3, $zr <=> move $v0, $s3  
17711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4EC - lw $s0, 16($sp)  
17712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4F0 - lw $s1, 20($sp)  
17712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4F4 - lw $s2, 24($sp)  
17712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4F8 - lw $s3, 28($sp)  
17712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C4FC - lw $s4, 32($sp)  
17712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C500 - lw $ra, 36($sp)  
17712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C504 - jr $ra  
17713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C508 - addiu $sp, $sp, 48  
17714   user_main_b   DEBUG   compiler   Compiling _S1_2_880C58C  
17714   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C58C - ori $a1, $zr, 1 <=> li $a1, 1  
17714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C590 - jr $ra  
17715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C594 - sw $a1, 208($a0)  
17715   user_main_b   DEBUG   compiler   Compiling _S1_2_88F892C  
17716   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F892C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8930 - lw $a1, 20944($a1)  
17716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8934 - ori $a0, $zr, 2 <=> li $a0, 2  
17716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8938 - bne $a1, $a0, 0x088F8948  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F893C - nop  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8940 - b 0x088F8954  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8944 - ori $v0, $zr, 1 <=> li $v0, 1  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8948 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F894C - lbu $v0, -29496($a0)  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8950 - sltiu $v0, $v0, 1  
17717   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8954 - jr $ra  
17718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8958 - nop  
17718   user_main_b   DEBUG   compiler   Compiling _S1_2_88F9E48  
17719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9E48 - addiu $sp, $sp, -48  
17719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E4C - sw $s0, 20($sp)  
17719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E50 - lui $s0, 0x08A9 <=> li $s0, 0x08A90000  
17719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E54 - addiu $s0, $s0, -2216  
17719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E58 - swc1 $f20, 16($sp)  
17720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E5C - sw $s1, 24($sp)  
17720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E60 - sw $s2, 28($sp)  
17720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E64 - sw $s3, 32($sp)  
17720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E68 - sw $s4, 36($sp)  
17720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E6C - sw $ra, 40($sp)  
17721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E70 - ori $a0, $zr, 0 <=> li $a0, 0  
17721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E74 - or $a1, $s0, $zr <=> move $a1, $s0  
17721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9E78 - sw $zr, 0($a1)  
17721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E7C - addiu $a0, $a0, 1  
17721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E80 - slti $a2, $a0, 1  
17721   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9E84 - bne $a2, $zr, 0x088F9E78  
17722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E88 - addiu $a1, $a1, 4  
17722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9E8C - jal 0x088F892C  
17722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E90 - nop  
17722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9E94 - beq $v0, $zr, 0x088F9EAC  
17722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9E98 - nop  
17723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9E9C - jal 0x088F895C  
17723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EA0 - nop  
17723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9EA4 - bne $v0, $zr, 0x088F9F0C  
17723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EA8 - nop  
17724   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F9EAC - jal 0x088FC74C  
17724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EB0 - nop  
17724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EB4 - ori $s1, $zr, 1 <=> li $s1, 1  
17724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EB8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EBC - sb $s1, -29464($a0)  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EC0 - lui $a0, 0xABD5 <=> li $a0, 0xABD50000  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EC4 - or $a1, $zr, $zr <=> li $a1, 0  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9EC8 - jal 0x088FF07C  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9ECC - addiu $a0, $a0, -23179  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9ED0 - mtc1 $v0, $f12  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9ED4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9ED8 - cvt.s.w $f12, $f12  
17725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EDC - lui $s3, 0x08A9 <=> li $s3, 0x08A90000  
17726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EE0 - mtc1 $zr, $f20  
17726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EE4 - lui $s4, 0x08AE <=> li $s4, 0x08AE0000  
17726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EE8 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
17727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EEC - addiu $s3, $s3, -8752  
17727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EF0 - swc1 $f12, -29480($a0)  
17727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EF4 - c.eq.s $f12, $f20  
17727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9EF8 - nop  
17727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9EFC - bc1t 0x088F9F14  
17728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F00 - addiu $s4, $s4, 25504  
17728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9F04 - b 0x088F9F20  
17728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F08 - nop  
17728   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F9F0C - b 0x088F9FC0  
17729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F10 - nop  
17729   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9F14 - lui $a1, 0x4248 <=> li $a1, 0x42480000  
17729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F18 - mtc1 $a1, $f12  
17729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F1C - swc1 $f12, -29480($a0)  
17729   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9F20 - lui $a0, 0x73F9 <=> li $a0, 0x73F90000  
17729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F24 - or $a1, $zr, $zr <=> li $a1, 0  
17730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9F28 - jal 0x088FF07C  
17730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F2C - addiu $a0, $a0, -8133  
17730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F30 - mtc1 $v0, $f12  
17730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F34 - cvt.s.w $f12, $f12  
17730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F38 - c.eq.s $f12, $f20  
17731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F3C - nop  
17731   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9F40 - bc1f 0x088F9F54  
17731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F44 - swc1 $f12, -29476($s2)  
17731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F48 - lui $a0, 0x42C8 <=> li $a0, 0x42C80000  
17732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F4C - mtc1 $a0, $f12  
17732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F50 - swc1 $f12, -29476($s2)  
17732   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9F54 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F58 - lw $a1, -29428($a0)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F5C - ori $a2, $zr, 0 <=> li $a2, 0  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F60 - lw $a0, -29432($a0)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9F64 - sw $zr, 3200($s3)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F68 - sw $a1, 3212($s3)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F6C - sw $a0, 3208($s3)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F70 - sw $a1, 3220($s3)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F74 - sw $a0, 3216($s3)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F78 - sw $a1, 3228($s3)  
17733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F7C - sw $a0, 3224($s3)  
17734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F80 - sw $a1, 3236($s3)  
17734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F84 - sw $a0, 3232($s3)  
17734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F88 - sb $s1, 3240($s3)  
17735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F8C - addiu $a2, $a2, 1  
17735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F90 - slti $a3, $a2, 2  
17735   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9F94 - bne $a3, $zr, 0x088F9F64  
17735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F98 - addiu $s3, $s3, 3248  
17735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9F9C - ori $a0, $zr, 0 <=> li $a0, 0  
17736   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9FA0 - sw $zr, 0($s0)  
17736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FA4 - sw $zr, 0($s4)  
17736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FA8 - sw $zr, 4($s4)  
17736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FAC - addiu $a0, $a0, 1  
17736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FB0 - addiu $s0, $s0, 4  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FB4 - slti $a1, $a0, 1  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9FB8 - bne $a1, $zr, 0x088F9FA0  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FBC - addiu $s4, $s4, 116  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9FC0 - lwc1 $f20, 16($sp)  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FC4 - lw $s0, 20($sp)  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FC8 - lw $s1, 24($sp)  
17737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FCC - lw $s2, 28($sp)  
17738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FD0 - lw $s3, 32($sp)  
17738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FD4 - lw $s4, 36($sp)  
17738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FD8 - lw $ra, 40($sp)  
17738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FDC - jr $ra  
17738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FE0 - addiu $sp, $sp, 48  
17739   user_main_b   DEBUG   compiler   Compiling _S1_2_88FC74C  
17740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC74C - nop[03E00008,00000000]()  
17740   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x088FC74C (088FC74C-0x088FC750, length 2) by nop[03E00008,00000000]()  
17740   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF07C  
17741   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF07C - addiu $sp, $sp, -32  
17741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF080 - sw $ra, 16($sp)  
17741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF084 - jal 0x088FECEC  
17741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF088 - nop  
17741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF08C - or $a0, $v0, $zr <=> move $a0, $v0  
17742   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF090 - beq $a0, $zr, 0x088FF0B8  
17742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF094 - nop  
17742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF098 - lbu $a1, 1($a0)  
17743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF09C - slti $a2, $a1, 2  
17743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF0A0 - beql $a2, $zr, 0x088FF0C0  
17743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0A4 - slti $a1, $a1, 3  
17743   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF0A8 - bgtz $a1, 0x088FF0D8  
17744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0AC - nop  
17744   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF0B0 - b 0x088FF0DC  
17744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0B4 - or $v0, $zr, $zr <=> li $v0, 0  
17744   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF0B8 - b 0x088FF0DC  
17744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0BC - or $v0, $zr, $zr <=> li $v0, 0  
17744   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF0C0 - beq $a1, $zr, 0x088FF0B0  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0C4 - nop  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0C8 - lwc1 $f12, 12($a0)  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0CC - trunc.w.s $f12, $f12  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF0D0 - b 0x088FF0DC  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0D4 - mfc1 $v0, $f12  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF0D8 - lw $v0, 12($a0)  
17745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF0DC - lw $ra, 16($sp)  
17746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0E0 - jr $ra  
17746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0E4 - addiu $sp, $sp, 32  
17747   user_main_b   DEBUG   compiler   Compiling _S1_2_88FECEC  
17747   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FECEC - addiu $sp, $sp, -32  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECF0 - sw $s0, 16($sp)  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECF4 - sw $s1, 20($sp)  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECF8 - sw $ra, 24($sp)  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FECFC - jal 0x088FECB0  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED00 - nop  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED04 - or $s1, $v0, $zr <=> move $s1, $v0  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED08 - beq $s1, $zr, 0x088FED5C  
17748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED0C - nop  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED10 - lbu $a0, 1($s1)  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED14 - ori $s0, $zr, 13 <=> li $s0, 13  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED18 - bne $a0, $s0, 0x088FED5C  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED1C - nop  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED20 - lw $v0, 12($s1)  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FED24 - jal 0x088FECB0  
17749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED28 - or $a0, $v0, $zr <=> move $a0, $v0  
17750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED2C - beq $v0, $zr, 0x088FED48  
17750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED30 - nop  
17750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED34 - lbu $a0, 1($v0)  
17751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED38 - beq $a0, $s0, 0x088FED50  
17751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED3C - nop  
17751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED40 - b 0x088FED60  
17752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED44 - nop  
17752   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FED48 - b 0x088FED60  
17752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED4C - or $v0, $s1, $zr <=> move $v0, $s1  
17752   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FED50 - or $s1, $v0, $zr <=> move $s1, $v0  
17752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED54 - b 0x088FED24  
17752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED58 - lw $v0, 12($s1)  
17753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FED5C - or $v0, $s1, $zr <=> move $v0, $s1  
17753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FED60 - lw $s0, 16($sp)  
17753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED64 - lw $s1, 20($sp)  
17753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED68 - lw $ra, 24($sp)  
17753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED6C - jr $ra  
17753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED70 - addiu $sp, $sp, 32  
17754   user_main_b   DEBUG   compiler   Compiling _S1_2_88FECB0  
17754   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FECB0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
17754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECB4 - andi $a1, $a0, 4095  
17755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECB8 - lw $a2, -28976($a2)  
17755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECBC - sll $a1, $a1, 0x0002  
17755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECC0 - addu $a1, $a2, $a1  
17755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECC4 - lw $v0, 0($a1)  
17755   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FECC8 - beq $v0, $zr, 0x088FECE4  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECCC - nop  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECD0 - lw $a1, 4($v0)  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FECD4 - beq $a1, $a0, 0x088FECE4  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECD8 - nop  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FECDC - b 0x088FECC8  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECE0 - lw $v0, 16($v0)  
17756   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FECE4 - jr $ra  
17757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FECE8 - nop  
17757   user_main_b   DEBUG   compiler   Compiling _S1_2_8816968  
17757   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816968 - addiu $sp, $sp, -32  
17758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881696C - sw $s0, 20($sp)  
17758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816970 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816974 - lw $a1, 22000($s0)  
17759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816978 - sw $s1, 24($sp)  
17759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881697C - sw $ra, 28($sp)  
17759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816980 - bne $a1, $zr, 0x088169C4  
17759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816984 - andi $a0, $a0, 255  
17759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816988 - beql $a0, $zr, 0x088169C8  
17760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881698C - lw $v0, 22000($s0)  
17760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816990 - ori $a0, $zr, 0 <=> li $a0, 0  
17760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816994 - sw $a0, 16($sp)  
17760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816998 - ori $a0, $zr, 12 <=> li $a0, 12  
17760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881699C - or $a1, $zr, $zr <=> li $a1, 0  
17761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88169A0 - jal 0x0880999C  
17761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169A4 - ori $a2, $zr, 1 <=> li $a2, 1  
17761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169A8 - or $s1, $v0, $zr <=> move $s1, $v0  
17761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88169AC - beq $s1, $zr, 0x088169C0  
17761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169B0 - lw $a0, 16($sp)  
17761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88169B4 - jal 0x08816960  
17762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169B8 - or $a0, $s1, $zr <=> move $a0, $s1  
17762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169BC - or $a0, $s1, $zr <=> move $a0, $s1  
17762   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88169C0 - sw $a0, 22000($s0)  
17763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88169C4 - lw $v0, 22000($s0)  
17763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88169C8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169CC - lw $a1, 22004($a0)  
17763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169D0 - addiu $a1, $a1, 1  
17763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169D4 - sw $a1, 22004($a0)  
17764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169D8 - lw $s0, 20($sp)  
17764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169DC - lw $s1, 24($sp)  
17764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169E0 - lw $ra, 28($sp)  
17764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169E4 - jr $ra  
17764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88169E8 - addiu $sp, $sp, 32  
17765   user_main_b   DEBUG   compiler   Compiling _S1_2_8816960  
17765   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816960 - jr $ra  
17766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816964 - or $v0, $a0, $zr <=> move $v0, $a0  
17766   user_main_b   DEBUG   compiler   Compiling _S1_2_88847A8  
17767   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88847A8 - addiu $sp, $sp, -32  
17767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847AC - sw $s0, 20($sp)  
17767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847B0 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847B4 - lw $a1, 27680($s0)  
17767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847B8 - sw $s1, 24($sp)  
17768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847BC - sw $ra, 28($sp)  
17768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88847C0 - bne $a1, $zr, 0x08884804  
17768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847C4 - andi $a0, $a0, 255  
17768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88847C8 - beql $a0, $zr, 0x08884808  
17768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847CC - lw $v0, 27680($s0)  
17769   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88847D0 - ori $a0, $zr, 0 <=> li $a0, 0  
17769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847D4 - sw $a0, 16($sp)  
17769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847D8 - ori $a0, $zr, 144 <=> li $a0, 144  
17769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847DC - or $a1, $zr, $zr <=> li $a1, 0  
17769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88847E0 - jal 0x0880999C  
17769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847E4 - ori $a2, $zr, 1 <=> li $a2, 1  
17770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847E8 - or $s1, $v0, $zr <=> move $s1, $v0  
17770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88847EC - beq $s1, $zr, 0x08884800  
17770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847F0 - lw $a0, 16($sp)  
17771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88847F4 - jal 0x0888460C  
17771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847F8 - or $a0, $s1, $zr <=> move $a0, $s1  
17771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88847FC - or $a0, $s1, $zr <=> move $a0, $s1  
17771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884800 - sw $a0, 27680($s0)  
17771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884804 - lw $v0, 27680($s0)  
17772   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884808 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888480C - lw $a1, 27684($a0)  
17772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884810 - addiu $a1, $a1, 1  
17772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884814 - sw $a1, 27684($a0)  
17772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884818 - lw $s0, 20($sp)  
17773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888481C - lw $s1, 24($sp)  
17773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884820 - lw $ra, 28($sp)  
17773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884824 - jr $ra  
17773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884828 - addiu $sp, $sp, 32  
17774   user_main_b   DEBUG   compiler   Compiling _S1_2_888460C  
17774   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888460C - addiu $sp, $sp, -48  
17775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884610 - sw $s0, 16($sp)  
17775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884614 - or $s0, $a0, $zr <=> move $s0, $a0  
17775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884618 - lui $a3, 0x0888 <=> li $a3, 0x08880000  
17775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888461C - addiu $a0, $s0, 4  
17776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884620 - ori $a1, $zr, 1 <=> li $a1, 1  
17776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884624 - ori $a2, $zr, 132 <=> li $a2, 132  
17776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884628 - sw $s1, 20($sp)  
17776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888462C - sw $s2, 24($sp)  
17776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884630 - sw $s3, 28($sp)  
17777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884634 - sw $ra, 32($sp)  
17777   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884638 - jal 0x08A38C08  
17777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888463C - addiu $a3, $a3, 19768  
17777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884640 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884644 - lw $s2, 21008($a0)  
17777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884648 - ori $s1, $zr, 0 <=> li $s1, 0  
17778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888464C - jal 0x088098E4  
17778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884650 - ori $a0, $zr, 32 <=> li $a0, 32  
17778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884654 - or $s3, $v0, $zr <=> move $s3, $v0  
17778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884658 - beq $s3, $zr, 0x08884688  
17779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888465C - or $a0, $s3, $zr <=> move $a0, $s3  
17779   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884660 - jal 0x08809B4C  
17779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884664 - ori $a1, $zr, 2000 <=> li $a1, 2000  
17779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884668 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888466C - addiu $a0, $a0, -30136  
17780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884670 - sw $a0, 20($s3)  
17780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884674 - lui $a0, 0x0888 <=> li $a0, 0x08880000  
17780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884678 - addiu $a0, $a0, 18196  
17785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888467C - sw $a0, 24($s3)  
17785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884680 - sw $s0, 28($s3)  
17785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884684 - or $s1, $s3, $zr <=> move $s1, $s3  
17785   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884688 - sw $s1, 0($s0)  
17785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888468C - ori $s3, $zr, 0 <=> li $s3, 0  
17786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884690 - or $s1, $s0, $zr <=> move $s1, $s0  
17786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884694 - or $a0, $s2, $zr <=> move $a0, $s2  
17786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884698 - jal 0x0880BA30  
17786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888469C - or $a1, $s3, $zr <=> move $a1, $s3  
17787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846A0 - sw $v0, 4($s1)  
17787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846A4 - addiu $s3, $s3, 1  
17787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846A8 - slti $a0, $s3, 1  
17787   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88846AC - bne $a0, $zr, 0x08884694  
17788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846B0 - addiu $s1, $s1, 132  
17788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846B4 - ori $a0, $zr, 1 <=> li $a0, 1  
17788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846B8 - sb $a0, 136($s0)  
17788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846BC - sb $zr, 137($s0)  
17788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846C0 - ori $s1, $zr, 0 <=> li $s1, 0  
17789   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88846C4 - or $a0, $s0, $zr <=> move $a0, $s0  
17789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846C8 - or $a1, $s1, $zr <=> move $a1, $s1  
17789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88846CC - jal 0x08884568  
17789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846D0 - addiu $a2, $zr, -1 <=> li $a2, -1  
17789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846D4 - addiu $s1, $s1, 1  
17790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846D8 - slti $a0, $s1, 1  
17790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88846DC - bne $a0, $zr, 0x088846C4  
17790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846E0 - nop  
17791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846E4 - or $a0, $s0, $zr <=> move $a0, $s0  
17791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846E8 - or $a1, $zr, $zr <=> li $a1, 0  
17791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88846EC - jal 0x08884568  
17791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846F0 - or $a2, $zr, $zr <=> li $a2, 0  
17791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846F4 - or $v0, $s0, $zr <=> move $v0, $s0  
17792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846F8 - lw $s0, 16($sp)  
17792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88846FC - lw $s1, 20($sp)  
17792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884700 - lw $s2, 24($sp)  
17792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884704 - lw $s3, 28($sp)  
17792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884708 - lw $ra, 32($sp)  
17792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888470C - jr $ra  
17793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884710 - addiu $sp, $sp, 48  
17793   user_main_b   DEBUG   compiler   Compiling _S1_2_8884D38  
17794   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884D38 - addiu $sp, $sp, -32  
17794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D3C - sw $s0, 16($sp)  
17794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D40 - or $s0, $a0, $zr <=> move $s0, $a0  
17794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D44 - sw $ra, 20($sp)  
17795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884D48 - jal 0x08809FB4  
17795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D4C - addiu $a0, $s0, 4  
17795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884D50 - jal 0x088848E4  
17795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D54 - addiu $a0, $s0, 64  
17795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D58 - sw $zr, 116($s0)  
17795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D5C - sw $zr, 124($s0)  
17796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D60 - sw $zr, 120($s0)  
17796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D64 - sw $zr, 128($s0)  
17796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D68 - or $v0, $s0, $zr <=> move $v0, $s0  
17797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D6C - lw $s0, 16($sp)  
17797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D70 - lw $ra, 20($sp)  
17797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D74 - jr $ra  
17797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884D78 - addiu $sp, $sp, 32  
17798   user_main_b   DEBUG   compiler   Compiling _S1_2_88848E4  
17798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88848E4 - addiu $sp, $sp, -32  
17799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88848E8 - sw $s0, 16($sp)  
17799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88848EC - or $s0, $a0, $zr <=> move $s0, $a0  
17799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88848F0 - or $a1, $zr, $zr <=> li $a1, 0  
17799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88848F4 - sw $ra, 20($sp)  
17800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88848F8 - jal 0x08A2CFC8  
17800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88848FC - ori $a2, $zr, 26 <=> li $a2, 26  
17800   user_main_b   DEBUG   compiler   Inlining call at 0x088848F8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
17800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884900 - sw $zr, 28($s0)  
17801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884904 - sw $zr, 44($s0)  
17801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884908 - sw $zr, 40($s0)  
17801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888490C - sw $zr, 48($s0)  
17801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884910 - or $v0, $s0, $zr <=> move $v0, $s0  
17801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884914 - lw $s0, 16($sp)  
17802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884918 - lw $ra, 20($sp)  
17802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888491C - jr $ra  
17802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884920 - addiu $sp, $sp, 32  
17802   user_main_b   DEBUG   compiler   Compiling _S1_2_880BA30  
17803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BA30 - addiu $sp, $sp, -16  
17803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA34 - lui $a2, 0x08A8 <=> li $a2, 0x08A80000  
17803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA38 - addiu $a2, $a2, -31288  
17804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA3C - sw $a2, 4($sp)  
17804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA40 - sw $a0, 0($sp)  
17804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA44 - or $a2, $a0, $zr <=> move $a2, $a0  
17808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA48 - lw $a3, 8($a2)  
17808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA4C - lw $a3, 0($a3)  
17808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA50 - addiu $a3, $a3, 1  
17808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA54 - sltiu $a3, $a3, 1  
17808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA58 - andi $a3, $a3, 255  
17809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BA5C - beql $a3, $zr, 0x0880BA6C  
17809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA60 - lw $a2, 8($a2)  
17809   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BA64 - b 0x0880BA6C  
17809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA68 - ori $a2, $zr, 0 <=> li $a2, 0  
17809   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BA6C - sw $a2, 0($sp)  
17809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA70 - sw $a0, 0($sp)  
17810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA74 - lw $a2, 8($a0)  
17810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA78 - lw $a2, 0($a2)  
17810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA7C - addiu $a2, $a2, 1  
17811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA80 - sltiu $a2, $a2, 1  
17811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA84 - andi $a2, $a2, 255  
17811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BA88 - beql $a2, $zr, 0x0880BA98  
17811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA8C - lw $a0, 8($a0)  
17812   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BA90 - b 0x0880BA98  
17812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA94 - ori $a0, $zr, 0 <=> li $a0, 0  
17812   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BA98 - bne $a0, $zr, 0x0880BAA8  
17812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA9C - sw $a0, 0($sp)  
17813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BAA0 - b 0x0880BAB0  
17813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAA4 - ori $a0, $zr, 0 <=> li $a0, 0  
17813   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BAA8 - lw $a0, 0($sp)  
17813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAAC - lw $a0, 0($a0)  
17813   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BAB0 - beq $a0, $zr, 0x0880BB20  
17813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAB4 - nop  
17814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BAB8 - lw $a2, 216($a0)  
17814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BABC - beq $a2, $a1, 0x0880BAEC  
17814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAC0 - nop  
17814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAC4 - lw $a0, 0($sp)  
17814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAC8 - lw $a2, 8($a0)  
17815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BACC - lw $a2, 0($a2)  
17815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAD0 - addiu $a2, $a2, 1  
17815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAD4 - sltiu $a2, $a2, 1  
17815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAD8 - andi $a2, $a2, 255  
17816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BADC - beql $a2, $zr, 0x0880BB00  
17816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAE0 - lw $a0, 8($a0)  
17816   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BAE4 - b 0x0880BB00  
17816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAE8 - ori $a0, $zr, 0 <=> li $a0, 0  
17816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BAEC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAF0 - addiu $a1, $a1, -31288  
17817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAF4 - sw $a1, 4($sp)  
17817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BAF8 - b 0x0880BB30  
17817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BAFC - or $v0, $a0, $zr <=> move $v0, $a0  
17817   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BB00 - bne $a0, $zr, 0x0880BB10  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB04 - sw $a0, 0($sp)  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880BB08 - b 0x0880BB18  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB0C - ori $a0, $zr, 0 <=> li $a0, 0  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BB10 - lw $a0, 0($sp)  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB14 - lw $a0, 0($a0)  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880BB18 - bne $a0, $zr, 0x0880BAB8  
17818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB1C - nop  
17819   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BB20 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB24 - addiu $a0, $a0, -31288  
17820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB28 - sw $a0, 4($sp)  
17820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB2C - or $v0, $zr, $zr <=> li $v0, 0  
17820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BB30 - jr $ra  
17820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BB34 - addiu $sp, $sp, 16  
17821   user_main_b   DEBUG   compiler   Compiling _S1_2_8884568  
17822   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884568 - sll $a1, $a1, 0x0002  
17822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888456C - addu $a0, $a0, $a1  
17822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884570 - jr $ra  
17822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884574 - sw $a2, 140($a0)  
17823   user_main_b   DEBUG   compiler   Compiling _S1_2_881387C  
17823   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881387C - addiu $sp, $sp, -32  
17823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813880 - sw $s0, 20($sp)  
17823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813884 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813888 - lw $a1, 21764($s0)  
17823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881388C - sw $s1, 24($sp)  
17823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813890 - sw $ra, 28($sp)  
17824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813894 - bne $a1, $zr, 0x088138D8  
17824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813898 - andi $a0, $a0, 255  
17824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881389C - beql $a0, $zr, 0x088138DC  
17825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138A0 - lw $v0, 21764($s0)  
17825   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88138A4 - ori $a0, $zr, 0 <=> li $a0, 0  
17825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138A8 - sw $a0, 16($sp)  
17826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138AC - ori $a0, $zr, 24 <=> li $a0, 24  
17826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138B0 - or $a1, $zr, $zr <=> li $a1, 0  
17826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88138B4 - jal 0x0880999C  
17826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138B8 - ori $a2, $zr, 1 <=> li $a2, 1  
17826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138BC - or $s1, $v0, $zr <=> move $s1, $v0  
17827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88138C0 - beq $s1, $zr, 0x088138D4  
17827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138C4 - lw $a0, 16($sp)  
17827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88138C8 - jal 0x0881397C  
17827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138CC - or $a0, $s1, $zr <=> move $a0, $s1  
17827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138D0 - or $a0, $s1, $zr <=> move $a0, $s1  
17827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88138D4 - sw $a0, 21764($s0)  
17828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88138D8 - lw $v0, 21764($s0)  
17828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88138DC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138E0 - lw $a1, 21768($a0)  
17829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138E4 - addiu $a1, $a1, 1  
17829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138E8 - sw $a1, 21768($a0)  
17829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138EC - lw $s0, 20($sp)  
17829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138F0 - lw $s1, 24($sp)  
17829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138F4 - lw $ra, 28($sp)  
17830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138F8 - jr $ra  
17830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88138FC - addiu $sp, $sp, 32  
17831   user_main_b   DEBUG   compiler   Compiling _S1_2_881397C  
17831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881397C - addiu $sp, $sp, -32  
17831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813980 - sw $s0, 16($sp)  
17831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813984 - sw $s1, 20($sp)  
17832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813988 - sw $s2, 24($sp)  
17832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881398C - sw $ra, 28($sp)  
17832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813990 - jal 0x08883D90  
17833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813994 - or $s0, $a0, $zr <=> move $s0, $a0  
17833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813998 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881399C - addiu $a0, $a0, 308  
17833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139A0 - sw $a0, 16($s0)  
17834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139A4 - ori $s2, $zr, 0 <=> li $s2, 0  
17834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88139A8 - jal 0x088098E4  
17834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139AC - ori $a0, $zr, 32 <=> li $a0, 32  
17834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139B0 - or $s1, $v0, $zr <=> move $s1, $v0  
17835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88139B4 - beq $s1, $zr, 0x088139E4  
17835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139B8 - or $a0, $s1, $zr <=> move $a0, $s1  
17835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88139BC - jal 0x08809B4C  
17835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139C0 - or $a1, $zr, $zr <=> li $a1, 0  
17835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139C4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
17835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139C8 - addiu $a0, $a0, -31020  
17836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139CC - sw $a0, 20($s1)  
17836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139D0 - lui $a0, 0x0881 <=> li $a0, 0x08810000  
17836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139D4 - addiu $a0, $a0, 15056  
17836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139D8 - sw $a0, 24($s1)  
17836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139DC - sw $s0, 28($s1)  
17836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139E0 - or $s2, $s1, $zr <=> move $s2, $s1  
17837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88139E4 - sw $s2, 20($s0)  
17837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139E8 - or $v0, $s0, $zr <=> move $v0, $s0  
17837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139EC - lw $s0, 16($sp)  
17838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139F0 - lw $s1, 20($sp)  
17838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139F4 - lw $s2, 24($sp)  
17838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139F8 - lw $ra, 28($sp)  
17838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88139FC - jr $ra  
17839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813A00 - addiu $sp, $sp, 32  
17839   user_main_b   DEBUG   compiler   Compiling _S1_2_8883D90  
17840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883D90 - addiu $sp, $sp, -32  
17840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D94 - sw $s0, 16($sp)  
17840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D98 - or $s0, $a0, $zr <=> move $s0, $a0  
17840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883D9C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DA0 - addiu $a0, $a0, 11080  
17841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DA4 - sw $a0, 16($s0)  
17841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DA8 - sw $zr, 0($s0)  
17841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DAC - sw $s1, 20($sp)  
17841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DB0 - sb $zr, 8($s0)  
17842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DB4 - ori $s1, $zr, 0 <=> li $s1, 0  
17842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DB8 - sw $ra, 24($sp)  
17842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883DBC - jal 0x088098E4  
17843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DC0 - ori $a0, $zr, 20 <=> li $a0, 20  
17843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DC4 - or $a0, $v0, $zr <=> move $a0, $v0  
17843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883DC8 - beq $a0, $zr, 0x08883DEC  
17843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DCC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
17843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DD0 - addiu $a1, $a1, -30296  
17843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DD4 - sw $a1, 16($a0)  
17844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DD8 - sw $s0, 0($a0)  
17844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DDC - sw $zr, 4($a0)  
17844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DE0 - sw $a0, 8($a0)  
17844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DE4 - sw $a0, 12($a0)  
17844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DE8 - or $s1, $a0, $zr <=> move $s1, $a0  
17844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883DEC - sw $s1, 12($s0)  
17845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DF0 - or $v0, $s0, $zr <=> move $v0, $s0  
17845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DF4 - lw $s0, 16($sp)  
17845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DF8 - lw $s1, 20($sp)  
17846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883DFC - lw $ra, 24($sp)  
17846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E00 - jr $ra  
17846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E04 - addiu $sp, $sp, 32  
17847   user_main_b   DEBUG   compiler   Compiling _S1_2_8884548  
17847   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884548 - jr $ra  
17848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888454C - sb $a1, 136($a0)  
17848   user_main_b   DEBUG   compiler   Compiling _S1_2_8943490  
17849   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8943490 - addiu $sp, $sp, -32  
17849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943494 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943498 - sw $s0, 16($sp)  
17850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894349C - sw $ra, 20($sp)  
17850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434A0 - jal 0x08810024  
17850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434A4 - addiu $a0, $a0, -4576  
17850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434A8 - jal 0x088FF354  
17850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434AC - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434B0 - jal 0x08842160  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434B4 - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434B8 - jal 0x0881002C  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434BC - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434C0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434C4 - addiu $s0, $a0, -4552  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434C8 - jal 0x08810024  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434CC - or $a0, $s0, $zr <=> move $a0, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434D0 - ori $a0, $zr, 200 <=> li $a0, 200  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434D4 - jal 0x08A48D30  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434D8 - or $a1, $s0, $zr <=> move $a1, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434DC - jal 0x0881002C  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434E0 - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434E4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434E8 - addiu $s0, $a0, -4532  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434EC - jal 0x08810024  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434F0 - or $a0, $s0, $zr <=> move $a0, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434F4 - ori $a0, $zr, 150 <=> li $a0, 150  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89434F8 - jal 0x08A48DD4  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89434FC - or $a1, $s0, $zr <=> move $a1, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943500 - jal 0x0881002C  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943504 - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943508 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894350C - addiu $s0, $a0, -4516  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943510 - jal 0x08810024  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943514 - or $a0, $s0, $zr <=> move $a0, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943518 - ori $a0, $zr, 150 <=> li $a0, 150  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894351C - jal 0x08A48E78  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943520 - or $a1, $s0, $zr <=> move $a1, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943524 - jal 0x0881002C  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943528 - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894352C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943530 - addiu $s0, $a0, -4492  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943534 - jal 0x08810024  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943538 - or $a0, $s0, $zr <=> move $a0, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894353C - ori $a0, $zr, 175 <=> li $a0, 175  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943540 - jal 0x08A48FC0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943544 - or $a1, $s0, $zr <=> move $a1, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943548 - jal 0x0881002C  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894354C - nop  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943550 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943554 - addiu $s0, $a0, -4480  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943558 - jal 0x08810024  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894355C - or $a0, $s0, $zr <=> move $a0, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943560 - ori $a0, $zr, 75 <=> li $a0, 75  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943564 - jal 0x08A48F1C  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943568 - or $a1, $s0, $zr <=> move $a1, $s0  
17851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894356C - jal 0x0881002C  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943570 - nop  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943574 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943578 - addiu $s0, $a0, -4460  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894357C - jal 0x08810024  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943580 - or $a0, $s0, $zr <=> move $a0, $s0  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943584 - ori $a0, $zr, 175 <=> li $a0, 175  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943588 - jal 0x08A49064  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894358C - or $a1, $s0, $zr <=> move $a1, $s0  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943590 - jal 0x0881002C  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943594 - nop  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943598 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894359C - jal 0x08810024  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435A0 - addiu $a0, $a0, -4436  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89435A8 - jal 0x08920A18  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435AC - addiu $s0, $a0, -23388  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435B0 - or $a0, $s0, $zr <=> move $a0, $s0  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89435B4 - jal 0x088FF518  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435B8 - or $a1, $v0, $zr <=> move $a1, $v0  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89435C0 - jal 0x08920A20  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435C4 - addiu $s0, $a0, -13684  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435C8 - or $a0, $s0, $zr <=> move $a0, $s0  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89435CC - jal 0x088FF5A8  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435D0 - or $a1, $v0, $zr <=> move $a1, $v0  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89435D4 - jal 0x0881002C  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435D8 - nop  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435DC - lw $s0, 16($sp)  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435E0 - lw $ra, 20($sp)  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435E4 - jr $ra  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435E8 - addiu $sp, $sp, 32  
17861   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF354  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF354 - addiu $sp, $sp, -32  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF358 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF35C - sw $s0, 16($sp)  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF360 - sw $s1, 20($sp)  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF364 - sw $ra, 24($sp)  
17861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF368 - jal 0x08810024  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF36C - addiu $a0, $a0, 16624  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF370 - jal 0x088FF690  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF374 - nop  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF378 - jal 0x0881002C  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF37C - nop  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF380 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF384 - lw $a0, 21048($s0)  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF388 - jal 0x0880E800  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF38C - lw $a1, 292($a0)  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF390 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF394 - addiu $s1, $a0, 16660  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF398 - jal 0x08810024  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF39C - or $a0, $s1, $zr <=> move $a0, $s1  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3A0 - ori $a0, $zr, 300 <=> li $a0, 300  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3A4 - jal 0x08A464B0  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3A8 - or $a1, $s1, $zr <=> move $a1, $s1  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3AC - jal 0x0881002C  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3B0 - nop  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3B4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3B8 - jal 0x08810024  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3BC - addiu $a0, $a0, 16680  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3C0 - lui $a0, 0x0002 <=> li $a0, 0x00020000  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3C4 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
17871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3C8 - addiu $a0, $a0, -30072  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3CC - jal 0x08A45ECC  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3D0 - addiu $a1, $a1, 16716  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3D4 - jal 0x0881002C  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3D8 - nop  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3DC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3E0 - addiu $s1, $a0, 16728  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3E4 - jal 0x08810024  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3E8 - or $a0, $s1, $zr <=> move $a0, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3EC - ori $a0, $zr, 23000 <=> li $a0, 23000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3F0 - jal 0x08A4624C  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3F4 - or $a1, $s1, $zr <=> move $a1, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF3F8 - jal 0x0881002C  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF3FC - nop  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF400 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF404 - addiu $s1, $a0, 16736  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF408 - jal 0x08810024  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF40C - or $a0, $s1, $zr <=> move $a0, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF410 - ori $a0, $zr, 9500 <=> li $a0, 9500  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF414 - jal 0x08A45FE8  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF418 - or $a1, $s1, $zr <=> move $a1, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF41C - jal 0x0881002C  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF420 - nop  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF424 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF428 - addiu $s1, $a0, 16744  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF42C - jal 0x08810024  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF430 - or $a0, $s1, $zr <=> move $a0, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF434 - ori $a0, $zr, 800 <=> li $a0, 800  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF438 - jal 0x08A46104  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF43C - or $a1, $s1, $zr <=> move $a1, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF440 - jal 0x0881002C  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF444 - nop  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF448 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF44C - addiu $s1, $a0, 16752  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF450 - jal 0x08810024  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF454 - or $a0, $s1, $zr <=> move $a0, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF458 - ori $a0, $zr, 7000 <=> li $a0, 7000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF45C - jal 0x08A461A8  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF460 - or $a1, $s1, $zr <=> move $a1, $s1  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF464 - jal 0x0881002C  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF468 - nop  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF46C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF470 - addiu $s1, $a0, 16760  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF474 - jal 0x08810024  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF478 - or $a0, $s1, $zr <=> move $a0, $s1  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF47C - ori $a0, $zr, 13500 <=> li $a0, 13500  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF480 - jal 0x08A45E28  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF484 - or $a1, $s1, $zr <=> move $a1, $s1  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF488 - jal 0x0881002C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF48C - nop  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF490 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF494 - addiu $s1, $a0, 16780  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF498 - jal 0x08810024  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF49C - or $a0, $s1, $zr <=> move $a0, $s1  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4A0 - ori $a0, $zr, 300 <=> li $a0, 300  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4A4 - jal 0x08A46368  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4A8 - or $a1, $s1, $zr <=> move $a1, $s1  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4AC - jal 0x0881002C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4B0 - nop  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4B4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4B8 - addiu $s1, $a0, 16788  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4BC - jal 0x08810024  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4C0 - or $a0, $s1, $zr <=> move $a0, $s1  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4C4 - ori $a0, $zr, 100 <=> li $a0, 100  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4C8 - jal 0x08A4640C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4CC - or $a1, $s1, $zr <=> move $a1, $s1  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4D0 - jal 0x0881002C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4D4 - nop  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4D8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4DC - jal 0x08810024  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4E0 - addiu $a0, $a0, 16804  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4E4 - lui $a0, 0x0003 <=> li $a0, 0x00030000  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4E8 - ori $a1, $zr, 9000 <=> li $a1, 9000  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4EC - jal 0x088FE82C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4F0 - addiu $a0, $a0, 2392  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4F4 - jal 0x0881002C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF4F8 - nop  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF4FC - jal 0x0880E82C  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF500 - lw $a0, 21048($s0)  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF504 - lw $s0, 16($sp)  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF508 - lw $s1, 20($sp)  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF50C - lw $ra, 24($sp)  
17891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF510 - jr $ra  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF514 - addiu $sp, $sp, 32  
17901   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF690  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF690 - b 0x088FF698  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF694 - nop  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF698 - jr $ra  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF69C - nop  
17901   user_main_b   DEBUG   compiler   Compiling _S1_2_8A464B0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A464B0 - addiu $sp, $sp, -48  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464B4 - sw $a1, 20($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464B8 - sw $a0, 24($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464BC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464C0 - ori $a0, $zr, 0 <=> li $a0, 0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464C4 - lw $a1, 21048($a1)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464C8 - sw $a0, 16($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464CC - or $a0, $a1, $zr <=> move $a0, $a1  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464D0 - ori $a1, $zr, 92 <=> li $a1, 92  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464D4 - ori $a2, $zr, 1 <=> li $a2, 1  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464D8 - sw $s0, 28($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464DC - sw $ra, 32($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A464E0 - jal 0x0880E874  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464E4 - or $a3, $zr, $zr <=> li $a3, 0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464E8 - lw $a2, 16($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464EC - lw $a0, 20($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464F0 - or $s0, $v0, $zr <=> move $s0, $v0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A464F4 - beq $s0, $zr, 0x08A46514  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464F8 - lw $a1, 24($sp)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464FC - or $a2, $a1, $zr <=> move $a2, $a1  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46500 - or $a3, $a0, $zr <=> move $a3, $a0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46504 - or $a0, $s0, $zr <=> move $a0, $s0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46508 - jal 0x08811770  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4650C - ori $a1, $zr, 20 <=> li $a1, 20  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46510 - or $a2, $s0, $zr <=> move $a2, $s0  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46514 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46518 - lw $a0, -27964($a0)  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4651C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46520 - sll $a3, $a0, 0x0002  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46524 - addiu $a1, $a1, -27976  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46528 - addu $a1, $a3, $a1  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4652C - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46530 - sw $a2, 0($a1)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46534 - addiu $a1, $a3, -27968  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46538 - addu $a0, $a0, $a1  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4653C - ori $a1, $zr, 1 <=> li $a1, 1  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46540 - sb $a1, 0($a0)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46544 - lw $s0, 28($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46548 - lw $ra, 32($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4654C - jr $ra  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46550 - addiu $sp, $sp, 48  
17911   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45ECC  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45ECC - addiu $sp, $sp, -48  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45ED0 - sw $a1, 20($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45ED4 - sw $a0, 24($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45ED8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EDC - ori $a0, $zr, 0 <=> li $a0, 0  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EE0 - lw $a1, 21048($a1)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EE4 - sw $a0, 16($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EE8 - or $a0, $a1, $zr <=> move $a0, $a1  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EEC - ori $a1, $zr, 92 <=> li $a1, 92  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EF0 - ori $a2, $zr, 1 <=> li $a2, 1  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EF4 - sw $s0, 28($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EF8 - sw $ra, 32($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45EFC - jal 0x0880E874  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F00 - or $a3, $zr, $zr <=> li $a3, 0  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F04 - lw $a2, 16($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F08 - lw $a0, 20($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F0C - or $s0, $v0, $zr <=> move $s0, $v0  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45F10 - beq $s0, $zr, 0x08A45F30  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F14 - lw $a1, 24($sp)  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F18 - or $a2, $a1, $zr <=> move $a2, $a1  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F1C - or $a3, $a0, $zr <=> move $a3, $a0  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F20 - or $a0, $s0, $zr <=> move $a0, $s0  
17911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45F24 - jal 0x08811770  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F28 - ori $a1, $zr, 16 <=> li $a1, 16  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F2C - or $a2, $s0, $zr <=> move $a2, $s0  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45F30 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F34 - lw $a0, -28996($a0)  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F38 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F3C - sll $a3, $a0, 0x0002  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F40 - addiu $a1, $a1, -29008  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F44 - addu $a1, $a3, $a1  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F48 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F4C - sw $a2, 0($a1)  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F50 - addiu $a1, $a3, -29000  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F54 - addu $a0, $a0, $a1  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F58 - ori $a1, $zr, 1 <=> li $a1, 1  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F5C - sb $a1, 0($a0)  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F60 - lw $s0, 28($sp)  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F64 - lw $ra, 32($sp)  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F68 - jr $ra  
17921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45F6C - addiu $sp, $sp, 48  
17951   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4624C  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4624C - addiu $sp, $sp, -48  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46250 - sw $a1, 20($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46254 - sw $a0, 24($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46258 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4625C - ori $a0, $zr, 0 <=> li $a0, 0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46260 - lw $a1, 21048($a1)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46264 - sw $a0, 16($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46268 - or $a0, $a1, $zr <=> move $a0, $a1  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4626C - ori $a1, $zr, 92 <=> li $a1, 92  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46270 - ori $a2, $zr, 1 <=> li $a2, 1  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46274 - sw $s0, 28($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46278 - sw $ra, 32($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4627C - jal 0x0880E874  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46280 - or $a3, $zr, $zr <=> li $a3, 0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46284 - lw $a2, 16($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46288 - lw $a0, 20($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4628C - or $s0, $v0, $zr <=> move $s0, $v0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46290 - beq $s0, $zr, 0x08A462B0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46294 - lw $a1, 24($sp)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46298 - or $a2, $a1, $zr <=> move $a2, $a1  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4629C - or $a3, $a0, $zr <=> move $a3, $a0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462A0 - or $a0, $s0, $zr <=> move $a0, $s0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A462A4 - jal 0x08811770  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462A8 - ori $a1, $zr, 8 <=> li $a1, 8  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462AC - or $a2, $s0, $zr <=> move $a2, $s0  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A462B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462B4 - lw $a0, -28932($a0)  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462B8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462BC - sll $a3, $a0, 0x0002  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462C0 - addiu $a1, $a1, -28944  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462C4 - addu $a1, $a3, $a1  
17951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462C8 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462CC - sw $a2, 0($a1)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462D0 - addiu $a1, $a3, -28936  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462D4 - addu $a0, $a0, $a1  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462D8 - ori $a1, $zr, 1 <=> li $a1, 1  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462DC - sb $a1, 0($a0)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462E0 - lw $s0, 28($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462E4 - lw $ra, 32($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462E8 - jr $ra  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A462EC - addiu $sp, $sp, 48  
17961   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17961   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17961   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17961   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17961   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17961   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45FE8  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45FE8 - addiu $sp, $sp, -48  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45FEC - sw $a1, 20($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45FF0 - sw $a0, 24($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45FF4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45FF8 - ori $a0, $zr, 0 <=> li $a0, 0  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45FFC - lw $a1, 21048($a1)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46000 - sw $a0, 16($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46004 - or $a0, $a1, $zr <=> move $a0, $a1  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46008 - ori $a1, $zr, 92 <=> li $a1, 92  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4600C - ori $a2, $zr, 1 <=> li $a2, 1  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46010 - sw $s0, 28($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46014 - sw $ra, 32($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46018 - jal 0x0880E874  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4601C - or $a3, $zr, $zr <=> li $a3, 0  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46020 - lw $a2, 16($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46024 - lw $a0, 20($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46028 - or $s0, $v0, $zr <=> move $s0, $v0  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4602C - beq $s0, $zr, 0x08A4604C  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46030 - lw $a1, 24($sp)  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46034 - or $a2, $a1, $zr <=> move $a2, $a1  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46038 - or $a3, $a0, $zr <=> move $a3, $a0  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4603C - or $a0, $s0, $zr <=> move $a0, $s0  
17961   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46040 - jal 0x08811770  
17971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46044 - ori $a1, $zr, 16 <=> li $a1, 16  
17971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46048 - or $a2, $s0, $zr <=> move $a2, $s0  
17971   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4604C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46050 - lw $a0, -29188($a0)  
17972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46054 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46058 - sll $a3, $a0, 0x0002  
17972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4605C - addiu $a1, $a1, -29200  
17972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46060 - addu $a1, $a3, $a1  
17973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46064 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
17973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46068 - sw $a2, 0($a1)  
17973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4606C - addiu $a1, $a3, -29192  
17973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46070 - addu $a0, $a0, $a1  
17974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46074 - ori $a1, $zr, 1 <=> li $a1, 1  
17974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46078 - sb $a1, 0($a0)  
17974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4607C - lw $s0, 28($sp)  
17974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46080 - lw $ra, 32($sp)  
17975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46084 - jr $ra  
17975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46088 - addiu $sp, $sp, 48  
17976   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
17976   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
17976   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
17976   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
17976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
17977   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46104  
17978   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46104 - addiu $sp, $sp, -48  
17978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46108 - sw $a1, 20($sp)  
17978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4610C - sw $a0, 24($sp)  
17978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46110 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46114 - ori $a0, $zr, 0 <=> li $a0, 0  
17979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46118 - lw $a1, 21048($a1)  
17979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4611C - sw $a0, 16($sp)  
17979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46120 - or $a0, $a1, $zr <=> move $a0, $a1  
17979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46124 - ori $a1, $zr, 92 <=> li $a1, 92  
17980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46128 - ori $a2, $zr, 1 <=> li $a2, 1  
17980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4612C - sw $s0, 28($sp)  
17980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46130 - sw $ra, 32($sp)  
17980   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46134 - jal 0x0880E874  
17981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46138 - or $a3, $zr, $zr <=> li $a3, 0  
17981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4613C - lw $a2, 16($sp)  
17981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46140 - lw $a0, 20($sp)  
17981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46144 - or $s0, $v0, $zr <=> move $s0, $v0  
17982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46148 - beq $s0, $zr, 0x08A46168  
17982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4614C - lw $a1, 24($sp)  
17982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46150 - or $a2, $a1, $zr <=> move $a2, $a1  
17982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46154 - or $a3, $a0, $zr <=> move $a3, $a0  
17982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46158 - or $a0, $s0, $zr <=> move $a0, $s0  
17982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4615C - jal 0x08811770  
17983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46160 - ori $a1, $zr, 12 <=> li $a1, 12  
17983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46164 - or $a2, $s0, $zr <=> move $a2, $s0  
17983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46168 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4616C - lw $a0, -29172($a0)  
17984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46170 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46174 - sll $a3, $a0, 0x0002  
17985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46178 - addiu $a1, $a1, -29184  
17985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4617C - addu $a1, $a3, $a1  
17985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46180 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
17985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46184 - sw $a2, 0($a1)  
17986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46188 - addiu $a1, $a3, -29176  
17986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4618C - addu $a0, $a0, $a1  
17986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46190 - ori $a1, $zr, 1 <=> li $a1, 1  
17986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46194 - sb $a1, 0($a0)  
17987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46198 - lw $s0, 28($sp)  
17987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4619C - lw $ra, 32($sp)  
17987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461A0 - jr $ra  
17987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461A4 - addiu $sp, $sp, 48  
17988   user_main_b   DEBUG   compiler   Compiling _S1_2_8A461A8  
17989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A461A8 - addiu $sp, $sp, -48  
17989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461AC - sw $a1, 20($sp)  
17989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461B0 - sw $a0, 24($sp)  
17990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461B4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
17990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461B8 - ori $a0, $zr, 0 <=> li $a0, 0  
17990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461BC - lw $a1, 21048($a1)  
17990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461C0 - sw $a0, 16($sp)  
17991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461C4 - or $a0, $a1, $zr <=> move $a0, $a1  
17991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461C8 - ori $a1, $zr, 92 <=> li $a1, 92  
17991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461CC - ori $a2, $zr, 1 <=> li $a2, 1  
17991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461D0 - sw $s0, 28($sp)  
17992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461D4 - sw $ra, 32($sp)  
17992   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A461D8 - jal 0x0880E874  
17992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461DC - or $a3, $zr, $zr <=> li $a3, 0  
17992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461E0 - lw $a2, 16($sp)  
17993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461E4 - lw $a0, 20($sp)  
17993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461E8 - or $s0, $v0, $zr <=> move $s0, $v0  
17993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A461EC - beq $s0, $zr, 0x08A4620C  
17994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461F0 - lw $a1, 24($sp)  
17994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461F4 - or $a2, $a1, $zr <=> move $a2, $a1  
17994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461F8 - or $a3, $a0, $zr <=> move $a3, $a0  
17995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A461FC - or $a0, $s0, $zr <=> move $a0, $s0  
17995   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46200 - jal 0x08811770  
17995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46204 - ori $a1, $zr, 12 <=> li $a1, 12  
17995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46208 - or $a2, $s0, $zr <=> move $a2, $s0  
17995   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4620C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
17996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46210 - lw $a0, -28908($a0)  
17996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46214 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
17996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46218 - sll $a3, $a0, 0x0002  
17996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4621C - addiu $a1, $a1, -28920  
17997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46220 - addu $a1, $a3, $a1  
17997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46224 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
17997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46228 - sw $a2, 0($a1)  
17998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4622C - addiu $a1, $a3, -28912  
17998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46230 - addu $a0, $a0, $a1  
17998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46234 - ori $a1, $zr, 1 <=> li $a1, 1  
17998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46238 - sb $a1, 0($a0)  
17999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4623C - lw $s0, 28($sp)  
17999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46240 - lw $ra, 32($sp)  
17999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46244 - jr $ra  
17999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46248 - addiu $sp, $sp, 48  
18000   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45E28  
18000   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45E28 - addiu $sp, $sp, -48  
18001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E2C - sw $a1, 20($sp)  
18001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E30 - sw $a0, 24($sp)  
18001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E34 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E38 - ori $a0, $zr, 0 <=> li $a0, 0  
18001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E3C - lw $a1, 21048($a1)  
18002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E40 - sw $a0, 16($sp)  
18002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E44 - or $a0, $a1, $zr <=> move $a0, $a1  
18002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E48 - ori $a1, $zr, 92 <=> li $a1, 92  
18003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E4C - ori $a2, $zr, 1 <=> li $a2, 1  
18003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E50 - sw $s0, 28($sp)  
18003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E54 - sw $ra, 32($sp)  
18003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45E58 - jal 0x0880E874  
18004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E5C - or $a3, $zr, $zr <=> li $a3, 0  
18004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E60 - lw $a2, 16($sp)  
18004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E64 - lw $a0, 20($sp)  
18004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E68 - or $s0, $v0, $zr <=> move $s0, $v0  
18004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45E6C - beq $s0, $zr, 0x08A45E8C  
18005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E70 - lw $a1, 24($sp)  
18005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E74 - or $a2, $a1, $zr <=> move $a2, $a1  
18005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E78 - or $a3, $a0, $zr <=> move $a3, $a0  
18005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E7C - or $a0, $s0, $zr <=> move $a0, $s0  
18006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45E80 - jal 0x08811770  
18006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E84 - ori $a1, $zr, 20 <=> li $a1, 20  
18006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E88 - or $a2, $s0, $zr <=> move $a2, $s0  
18006   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45E8C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E90 - lw $a0, -28980($a0)  
18007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E94 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
18007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E98 - sll $a3, $a0, 0x0002  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E9C - addiu $a1, $a1, -28992  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EA0 - addu $a1, $a3, $a1  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EA4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EA8 - sw $a2, 0($a1)  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EAC - addiu $a1, $a3, -28984  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EB0 - addu $a0, $a0, $a1  
18008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EB4 - ori $a1, $zr, 1 <=> li $a1, 1  
18009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EB8 - sb $a1, 0($a0)  
18009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EBC - lw $s0, 28($sp)  
18010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EC0 - lw $ra, 32($sp)  
18010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EC4 - jr $ra  
18010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45EC8 - addiu $sp, $sp, 48  
18011   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46368  
18011   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46368 - addiu $sp, $sp, -48  
18012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4636C - sw $a1, 20($sp)  
18012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46370 - sw $a0, 24($sp)  
18012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46374 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46378 - ori $a0, $zr, 0 <=> li $a0, 0  
18013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4637C - lw $a1, 21048($a1)  
18013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46380 - sw $a0, 16($sp)  
18013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46384 - or $a0, $a1, $zr <=> move $a0, $a1  
18014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46388 - ori $a1, $zr, 92 <=> li $a1, 92  
18014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4638C - ori $a2, $zr, 1 <=> li $a2, 1  
18014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46390 - sw $s0, 28($sp)  
18014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46394 - sw $ra, 32($sp)  
18014   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46398 - jal 0x0880E874  
18015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4639C - or $a3, $zr, $zr <=> li $a3, 0  
18015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463A0 - lw $a2, 16($sp)  
18015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463A4 - lw $a0, 20($sp)  
18015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463A8 - or $s0, $v0, $zr <=> move $s0, $v0  
18016   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A463AC - beq $s0, $zr, 0x08A463CC  
18016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463B0 - lw $a1, 24($sp)  
18016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463B4 - or $a2, $a1, $zr <=> move $a2, $a1  
18016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463B8 - or $a3, $a0, $zr <=> move $a3, $a0  
18017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463BC - or $a0, $s0, $zr <=> move $a0, $s0  
18017   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A463C0 - jal 0x08811770  
18017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463C4 - ori $a1, $zr, 236 <=> li $a1, 236  
18017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463C8 - or $a2, $s0, $zr <=> move $a2, $s0  
18018   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A463CC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463D0 - lw $a0, -28308($a0)  
18018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463D4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
18018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463D8 - sll $a3, $a0, 0x0002  
18018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463DC - addiu $a1, $a1, -28320  
18019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463E0 - addu $a1, $a3, $a1  
18019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463E4 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
18019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463E8 - sw $a2, 0($a1)  
18020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463EC - addiu $a1, $a3, -28312  
18020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463F0 - addu $a0, $a0, $a1  
18020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463F4 - ori $a1, $zr, 1 <=> li $a1, 1  
18020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463F8 - sb $a1, 0($a0)  
18021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A463FC - lw $s0, 28($sp)  
18021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46400 - lw $ra, 32($sp)  
18021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46404 - jr $ra  
18021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46408 - addiu $sp, $sp, 48  
18022   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4640C  
18022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4640C - addiu $sp, $sp, -48  
18023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46410 - sw $a1, 20($sp)  
18023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46414 - sw $a0, 24($sp)  
18023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46418 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4641C - ori $a0, $zr, 0 <=> li $a0, 0  
18024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46420 - lw $a1, 21048($a1)  
18024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46424 - sw $a0, 16($sp)  
18024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46428 - or $a0, $a1, $zr <=> move $a0, $a1  
18024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4642C - ori $a1, $zr, 92 <=> li $a1, 92  
18024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46430 - ori $a2, $zr, 1 <=> li $a2, 1  
18024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46434 - sw $s0, 28($sp)  
18025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46438 - sw $ra, 32($sp)  
18025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4643C - jal 0x0880E874  
18025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46440 - or $a3, $zr, $zr <=> li $a3, 0  
18026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46444 - lw $a2, 16($sp)  
18026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46448 - lw $a0, 20($sp)  
18026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4644C - or $s0, $v0, $zr <=> move $s0, $v0  
18027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46450 - beq $s0, $zr, 0x08A46470  
18027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46454 - lw $a1, 24($sp)  
18027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46458 - or $a2, $a1, $zr <=> move $a2, $a1  
18027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4645C - or $a3, $a0, $zr <=> move $a3, $a0  
18027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46460 - or $a0, $s0, $zr <=> move $a0, $s0  
18027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46464 - jal 0x08811770  
18028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46468 - ori $a1, $zr, 96 <=> li $a1, 96  
18028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4646C - or $a2, $s0, $zr <=> move $a2, $s0  
18028   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46470 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46474 - lw $a0, -28884($a0)  
18029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46478 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
18029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4647C - sll $a3, $a0, 0x0002  
18029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46480 - addiu $a1, $a1, -28896  
18030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46484 - addu $a1, $a3, $a1  
18030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46488 - lui $a3, 0x08A7 <=> li $a3, 0x08A70000  
18030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4648C - sw $a2, 0($a1)  
18030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46490 - addiu $a1, $a3, -28888  
18031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46494 - addu $a0, $a0, $a1  
18031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46498 - ori $a1, $zr, 1 <=> li $a1, 1  
18031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4649C - sb $a1, 0($a0)  
18031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464A0 - lw $s0, 28($sp)  
18031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464A4 - lw $ra, 32($sp)  
18032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464A8 - jr $ra  
18032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A464AC - addiu $sp, $sp, 48  
18033   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE82C  
18033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE82C - addiu $sp, $sp, -32  
18033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE830 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
18034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE834 - sw $s0, 16($sp)  
18034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE838 - sw $a0, -29156($a2)  
18034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE83C - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
18034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE840 - sw $ra, 20($sp)  
18034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE844 - jal 0x0880E658  
18035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE848 - sw $a1, -29144($s0)  
18035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE84C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE850 - sw $v0, -29164($a0)  
18036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE854 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE858 - lw $a1, -29144($s0)  
18036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE85C - sw $v0, -29160($a0)  
18036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE860 - jal 0x0880E658  
18037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE864 - sll $a0, $a1, 0x0003  
18037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE868 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE86C - sw $v0, -29152($a0)  
18037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE870 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE874 - sw $zr, -29148($a0)  
18038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE878 - lw $s0, 16($sp)  
18038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE87C - lw $ra, 20($sp)  
18038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE880 - jr $ra  
18038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE884 - addiu $sp, $sp, 32  
18039   user_main_b   DEBUG   compiler   Compiling _S1_2_880E82C  
18040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E82C - lw $a1, 264($a0)  
18040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E830 - addiu $a2, $zr, -1 <=> li $a2, -1  
18040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E834 - addiu $a1, $a1, -1  
18040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E838 - sw $a1, 264($a0)  
18041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E83C - sll $a1, $a1, 0x0002  
18041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E840 - addu $a1, $a0, $a1  
18041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E844 - sw $a2, 200($a1)  
18041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E848 - lw $a1, 264($a0)  
18042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E84C - beq $a1, $zr, 0x0880E868  
18042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E850 - nop  
18042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E854 - sll $a1, $a1, 0x0002  
18043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E858 - addu $a1, $a0, $a1  
18043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E85C - addiu $a1, $a1, 196  
18043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E860 - b 0x0880E86C  
18043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E864 - sw $a1, 196($a0)  
18044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E868 - sw $zr, 196($a0)  
18044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E86C - jr $ra  
18044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E870 - nop  
18044   user_main_b   DEBUG   compiler   Compiling _S1_2_8842160  
18045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8842160 - nop[03E00008,00000000]()  
18045   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08842160 (08842160-0x08842164, length 2) by nop[03E00008,00000000]()  
18046   user_main_b   DEBUG   compiler   Compiling _S1_2_8A48D30  
18046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48D30 - addiu $sp, $sp, -48  
18047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D34 - sw $a1, 20($sp)  
18047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D38 - sw $a0, 24($sp)  
18047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D3C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D40 - ori $a0, $zr, 0 <=> li $a0, 0  
18048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D44 - lw $a1, 21048($a1)  
18048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D48 - sw $a0, 16($sp)  
18048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D4C - or $a0, $a1, $zr <=> move $a0, $a1  
18048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D50 - ori $a1, $zr, 92 <=> li $a1, 92  
18049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D54 - ori $a2, $zr, 1 <=> li $a2, 1  
18049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D58 - sw $s0, 28($sp)  
18050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D5C - sw $ra, 32($sp)  
18050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48D60 - jal 0x0880E874  
18050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D64 - or $a3, $zr, $zr <=> li $a3, 0  
18050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D68 - lw $a2, 16($sp)  
18050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D6C - lw $a0, 20($sp)  
18051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D70 - or $s0, $v0, $zr <=> move $s0, $v0  
18051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48D74 - beq $s0, $zr, 0x08A48D94  
18051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D78 - lw $a1, 24($sp)  
18052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D7C - or $a2, $a1, $zr <=> move $a2, $a1  
18052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D80 - or $a3, $a0, $zr <=> move $a3, $a0  
18052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D84 - or $a0, $s0, $zr <=> move $a0, $s0  
18053   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48D88 - jal 0x08811770  
18053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D8C - ori $a1, $zr, 484 <=> li $a1, 484  
18053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D90 - or $a2, $s0, $zr <=> move $a2, $s0  
18054   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48D94 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D98 - lw $a0, 22172($a0)  
18054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48D9C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DA0 - sll $a3, $a0, 0x0002  
18055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DA4 - addiu $a1, $a1, 22160  
18055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DA8 - addu $a1, $a3, $a1  
18055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DAC - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
18055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DB0 - sw $a2, 0($a1)  
18055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DB4 - addiu $a1, $a3, 22168  
18055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DB8 - addu $a0, $a0, $a1  
18056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DBC - ori $a1, $zr, 1 <=> li $a1, 1  
18056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DC0 - sb $a1, 0($a0)  
18056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DC4 - lw $s0, 28($sp)  
18057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DC8 - lw $ra, 32($sp)  
18057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DCC - jr $ra  
18057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DD0 - addiu $sp, $sp, 48  
18058   user_main_b   DEBUG   compiler   Compiling _S1_2_8A48DD4  
18059   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48DD4 - addiu $sp, $sp, -48  
18059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DD8 - sw $a1, 20($sp)  
18059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DDC - sw $a0, 24($sp)  
18059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DE0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DE4 - ori $a0, $zr, 0 <=> li $a0, 0  
18060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DE8 - lw $a1, 21048($a1)  
18060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DEC - sw $a0, 16($sp)  
18060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DF0 - or $a0, $a1, $zr <=> move $a0, $a1  
18061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DF4 - ori $a1, $zr, 92 <=> li $a1, 92  
18061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DF8 - ori $a2, $zr, 1 <=> li $a2, 1  
18061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48DFC - sw $s0, 28($sp)  
18062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E00 - sw $ra, 32($sp)  
18062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48E04 - jal 0x0880E874  
18062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E08 - or $a3, $zr, $zr <=> li $a3, 0  
18062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E0C - lw $a2, 16($sp)  
18063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E10 - lw $a0, 20($sp)  
18063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E14 - or $s0, $v0, $zr <=> move $s0, $v0  
18063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48E18 - beq $s0, $zr, 0x08A48E38  
18064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E1C - lw $a1, 24($sp)  
18064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E20 - or $a2, $a1, $zr <=> move $a2, $a1  
18064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E24 - or $a3, $a0, $zr <=> move $a3, $a0  
18064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E28 - or $a0, $s0, $zr <=> move $a0, $s0  
18064   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48E2C - jal 0x08811770  
18065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E30 - ori $a1, $zr, 116 <=> li $a1, 116  
18065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E34 - or $a2, $s0, $zr <=> move $a2, $s0  
18065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48E38 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E3C - lw $a0, 22284($a0)  
18066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E40 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E44 - sll $a3, $a0, 0x0002  
18066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E48 - addiu $a1, $a1, 22272  
18067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E4C - addu $a1, $a3, $a1  
18067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E50 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
18067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E54 - sw $a2, 0($a1)  
18067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E58 - addiu $a1, $a3, 22280  
18068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E5C - addu $a0, $a0, $a1  
18068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E60 - ori $a1, $zr, 1 <=> li $a1, 1  
18068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E64 - sb $a1, 0($a0)  
18068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E68 - lw $s0, 28($sp)  
18068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E6C - lw $ra, 32($sp)  
18069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E70 - jr $ra  
18069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E74 - addiu $sp, $sp, 48  
18070   user_main_b   DEBUG   compiler   Compiling _S1_2_8A48E78  
18070   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48E78 - addiu $sp, $sp, -48  
18071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E7C - sw $a1, 20($sp)  
18071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E80 - sw $a0, 24($sp)  
18071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E84 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E88 - ori $a0, $zr, 0 <=> li $a0, 0  
18071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E8C - lw $a1, 21048($a1)  
18072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E90 - sw $a0, 16($sp)  
18072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E94 - or $a0, $a1, $zr <=> move $a0, $a1  
18072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E98 - ori $a1, $zr, 92 <=> li $a1, 92  
18073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48E9C - ori $a2, $zr, 1 <=> li $a2, 1  
18073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EA0 - sw $s0, 28($sp)  
18073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EA4 - sw $ra, 32($sp)  
18073   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48EA8 - jal 0x0880E874  
18074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EAC - or $a3, $zr, $zr <=> li $a3, 0  
18074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EB0 - lw $a2, 16($sp)  
18075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EB4 - lw $a0, 20($sp)  
18075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EB8 - or $s0, $v0, $zr <=> move $s0, $v0  
18075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48EBC - beq $s0, $zr, 0x08A48EDC  
18075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EC0 - lw $a1, 24($sp)  
18075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EC4 - or $a2, $a1, $zr <=> move $a2, $a1  
18075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EC8 - or $a3, $a0, $zr <=> move $a3, $a0  
18076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48ECC - or $a0, $s0, $zr <=> move $a0, $s0  
18076   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48ED0 - jal 0x08811770  
18077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48ED4 - ori $a1, $zr, 40 <=> li $a1, 40  
18077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48ED8 - or $a2, $s0, $zr <=> move $a2, $s0  
18077   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48EDC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EE0 - lw $a0, 22360($a0)  
18078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EE4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EE8 - sll $a3, $a0, 0x0002  
18078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EEC - addiu $a1, $a1, 22348  
18079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EF0 - addu $a1, $a3, $a1  
18079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EF4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
18079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EF8 - sw $a2, 0($a1)  
18079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48EFC - addiu $a1, $a3, 22356  
18079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F00 - addu $a0, $a0, $a1  
18080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F04 - ori $a1, $zr, 1 <=> li $a1, 1  
18080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F08 - sb $a1, 0($a0)  
18080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F0C - lw $s0, 28($sp)  
18081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F10 - lw $ra, 32($sp)  
18081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F14 - jr $ra  
18081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F18 - addiu $sp, $sp, 48  
18082   user_main_b   DEBUG   compiler   Compiling _S1_2_8A48FC0  
18082   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48FC0 - addiu $sp, $sp, -48  
18083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FC4 - sw $a1, 20($sp)  
18083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FC8 - sw $a0, 24($sp)  
18083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FCC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FD0 - ori $a0, $zr, 0 <=> li $a0, 0  
18083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FD4 - lw $a1, 21048($a1)  
18084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FD8 - sw $a0, 16($sp)  
18084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FDC - or $a0, $a1, $zr <=> move $a0, $a1  
18084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FE0 - ori $a1, $zr, 92 <=> li $a1, 92  
18085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FE4 - ori $a2, $zr, 1 <=> li $a2, 1  
18085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FE8 - sw $s0, 28($sp)  
18085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FEC - sw $ra, 32($sp)  
18085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48FF0 - jal 0x0880E874  
18086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FF4 - or $a3, $zr, $zr <=> li $a3, 0  
18086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FF8 - lw $a2, 16($sp)  
18087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FFC - lw $a0, 20($sp)  
18087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49000 - or $s0, $v0, $zr <=> move $s0, $v0  
18087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A49004 - beq $s0, $zr, 0x08A49024  
18087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49008 - lw $a1, 24($sp)  
18087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4900C - or $a2, $a1, $zr <=> move $a2, $a1  
18088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49010 - or $a3, $a0, $zr <=> move $a3, $a0  
18088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49014 - or $a0, $s0, $zr <=> move $a0, $s0  
18088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A49018 - jal 0x08811770  
18089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4901C - ori $a1, $zr, 532 <=> li $a1, 532  
18089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49020 - or $a2, $s0, $zr <=> move $a2, $s0  
18089   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49024 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49028 - lw $a0, 25124($a0)  
18090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4902C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49030 - sll $a3, $a0, 0x0002  
18090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49034 - addiu $a1, $a1, 25112  
18091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49038 - addu $a1, $a3, $a1  
18091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4903C - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
18091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49040 - sw $a2, 0($a1)  
18091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49044 - addiu $a1, $a3, 25120  
18091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49048 - addu $a0, $a0, $a1  
18092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4904C - ori $a1, $zr, 1 <=> li $a1, 1  
18092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49050 - sb $a1, 0($a0)  
18092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49054 - lw $s0, 28($sp)  
18093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49058 - lw $ra, 32($sp)  
18093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4905C - jr $ra  
18093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49060 - addiu $sp, $sp, 48  
18094   user_main_b   DEBUG   compiler   Compiling _S1_2_8A48F1C  
18095   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48F1C - addiu $sp, $sp, -48  
18095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F20 - sw $a1, 20($sp)  
18095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F24 - sw $a0, 24($sp)  
18095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F28 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F2C - ori $a0, $zr, 0 <=> li $a0, 0  
18096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F30 - lw $a1, 21048($a1)  
18096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F34 - sw $a0, 16($sp)  
18096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F38 - or $a0, $a1, $zr <=> move $a0, $a1  
18097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F3C - ori $a1, $zr, 92 <=> li $a1, 92  
18097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F40 - ori $a2, $zr, 1 <=> li $a2, 1  
18097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F44 - sw $s0, 28($sp)  
18097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F48 - sw $ra, 32($sp)  
18098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48F4C - jal 0x0880E874  
18098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F50 - or $a3, $zr, $zr <=> li $a3, 0  
18098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F54 - lw $a2, 16($sp)  
18099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F58 - lw $a0, 20($sp)  
18099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F5C - or $s0, $v0, $zr <=> move $s0, $v0  
18099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48F60 - beq $s0, $zr, 0x08A48F80  
18099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F64 - lw $a1, 24($sp)  
18100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F68 - or $a2, $a1, $zr <=> move $a2, $a1  
18100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F6C - or $a3, $a0, $zr <=> move $a3, $a0  
18100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F70 - or $a0, $s0, $zr <=> move $a0, $s0  
18100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A48F74 - jal 0x08811770  
18101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F78 - ori $a1, $zr, 192 <=> li $a1, 192  
18101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F7C - or $a2, $s0, $zr <=> move $a2, $s0  
18101   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A48F80 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F84 - lw $a0, 25012($a0)  
18102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F88 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F8C - sll $a3, $a0, 0x0002  
18103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F90 - addiu $a1, $a1, 25000  
18103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F94 - addu $a1, $a3, $a1  
18103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F98 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
18103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48F9C - sw $a2, 0($a1)  
18104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FA0 - addiu $a1, $a3, 25008  
18104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FA4 - addu $a0, $a0, $a1  
18104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FA8 - ori $a1, $zr, 1 <=> li $a1, 1  
18104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FAC - sb $a1, 0($a0)  
18104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FB0 - lw $s0, 28($sp)  
18104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FB4 - lw $ra, 32($sp)  
18105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FB8 - jr $ra  
18105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A48FBC - addiu $sp, $sp, 48  
18106   user_main_b   DEBUG   compiler   Compiling _S1_2_8A49064  
18107   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49064 - addiu $sp, $sp, -48  
18107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49068 - sw $a1, 20($sp)  
18107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4906C - sw $a0, 24($sp)  
18107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49070 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49074 - ori $a0, $zr, 0 <=> li $a0, 0  
18108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49078 - lw $a1, 21048($a1)  
18108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4907C - sw $a0, 16($sp)  
18108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49080 - or $a0, $a1, $zr <=> move $a0, $a1  
18109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49084 - ori $a1, $zr, 92 <=> li $a1, 92  
18109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49088 - ori $a2, $zr, 1 <=> li $a2, 1  
18109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4908C - sw $s0, 28($sp)  
18110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49090 - sw $ra, 32($sp)  
18110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A49094 - jal 0x0880E874  
18110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49098 - or $a3, $zr, $zr <=> li $a3, 0  
18110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4909C - lw $a2, 16($sp)  
18111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490A0 - lw $a0, 20($sp)  
18111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490A4 - or $s0, $v0, $zr <=> move $s0, $v0  
18111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A490A8 - beq $s0, $zr, 0x08A490C8  
18111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490AC - lw $a1, 24($sp)  
18112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490B0 - or $a2, $a1, $zr <=> move $a2, $a1  
18112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490B4 - or $a3, $a0, $zr <=> move $a3, $a0  
18112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490B8 - or $a0, $s0, $zr <=> move $a0, $s0  
18113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A490BC - jal 0x08811770  
18113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490C0 - ori $a1, $zr, 20 <=> li $a1, 20  
18113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490C4 - or $a2, $s0, $zr <=> move $a2, $s0  
18113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A490C8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490CC - lw $a0, 28220($a0)  
18114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490D0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490D4 - sll $a3, $a0, 0x0002  
18114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490D8 - addiu $a1, $a1, 28208  
18115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490DC - addu $a1, $a3, $a1  
18115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490E0 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
18115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490E4 - sw $a2, 0($a1)  
18116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490E8 - addiu $a1, $a3, 28216  
18116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490EC - addu $a0, $a0, $a1  
18116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490F0 - ori $a1, $zr, 1 <=> li $a1, 1  
18116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490F4 - sb $a1, 0($a0)  
18117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490F8 - lw $s0, 28($sp)  
18117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A490FC - lw $ra, 32($sp)  
18117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49100 - jr $ra  
18117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49104 - addiu $sp, $sp, 48  
18118   user_main_b   DEBUG   compiler   Compiling _S1_2_8920A18  
18118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8920A18 - jr $ra  
18119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A1C - ori $v0, $zr, 1213 <=> li $v0, 1213  
18119   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF518  
18120   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF518 - addiu $sp, $sp, -48  
18120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF51C - sw $s0, 16($sp)  
18120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF520 - or $s0, $a1, $zr <=> move $s0, $a1  
18120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF524 - sw $s1, 20($sp)  
18120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF528 - sw $s2, 24($sp)  
18120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF52C - sw $s3, 28($sp)  
18121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF530 - sw $s4, 32($sp)  
18121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF534 - sw $ra, 36($sp)  
18121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF538 - ori $s3, $zr, 0 <=> li $s3, 0  
18122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF53C - sltu $a1, $s3, $s0  
18122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF540 - beq $a1, $zr, 0x088FF588  
18122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF544 - ori $s1, $zr, 8 <=> li $s1, 8  
18123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF548 - or $s2, $a0, $zr <=> move $s2, $a0  
18123   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF54C - jal 0x0880A664  
18123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF550 - lw $a0, 0($s2)  
18123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF554 - or $s4, $v0, $zr <=> move $s4, $v0  
18123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF558 - lw $a1, 0($s2)  
18124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF55C - jal 0x088FF6A0  
18124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF560 - or $a0, $s4, $zr <=> move $a0, $s4  
18124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF564 - jal 0x088FEDFC  
18125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF568 - or $a0, $s4, $zr <=> move $a0, $s4  
18125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF56C - sb $s1, 1($v0)  
18125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF570 - lw $a0, 4($s2)  
18125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF574 - addiu $s3, $s3, 1  
18126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF578 - sw $a0, 12($v0)  
18126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF57C - sltu $a0, $s3, $s0  
18126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF580 - bne $a0, $zr, 0x088FF54C  
18127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF584 - addiu $s2, $s2, 8  
18127   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF588 - lw $s0, 16($sp)  
18127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF58C - lw $s1, 20($sp)  
18127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF590 - lw $s2, 24($sp)  
18127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF594 - lw $s3, 28($sp)  
18127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF598 - lw $s4, 32($sp)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF59C - lw $ra, 36($sp)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5A0 - jr $ra  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5A4 - addiu $sp, $sp, 48  
18128   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF6A0  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF6A0 - nop[03E00008,00000000]()  
18128   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x088FF6A0 (088FF6A0-0x088FF6A4, length 2) by nop[03E00008,00000000]()  
18128   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEDFC  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEDFC - addiu $sp, $sp, -32  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE00 - sw $s0, 16($sp)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE04 - sw $s2, 24($sp)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE08 - or $s0, $a0, $zr <=> move $s0, $a0  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE0C - ori $s2, $zr, 0 <=> li $s2, 0  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE10 - sw $s1, 20($sp)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE14 - sw $ra, 28($sp)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEE18 - jal 0x08A45DC4  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE1C - ori $a0, $zr, 20 <=> li $a0, 20  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE20 - or $s1, $v0, $zr <=> move $s1, $v0  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEE24 - beq $s1, $zr, 0x088FEE38  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE28 - nop  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEE2C - jal 0x088FEBFC  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE30 - or $a0, $s1, $zr <=> move $a0, $s1  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE34 - or $s2, $s1, $zr <=> move $s2, $s1  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEE38 - lb $a0, 0($s2)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE3C - sw $s0, 4($s2)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE40 - ori $a0, $a0, 1  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE44 - sb $a0, 0($s2)  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEE48 - jal 0x088FEDD4  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE4C - or $a0, $s2, $zr <=> move $a0, $s2  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE50 - or $v0, $s2, $zr <=> move $v0, $s2  
18128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE54 - lw $s0, 16($sp)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE58 - lw $s1, 20($sp)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE5C - lw $s2, 24($sp)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE60 - lw $ra, 28($sp)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE64 - jr $ra  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEE68 - addiu $sp, $sp, 32  
18138   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45DC4  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45DC4 - addiu $sp, $sp, -32  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DC8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DCC - lw $a1, -28980($a1)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DD0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DD4 - sll $a1, $a1, 0x0002  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DD8 - addiu $a2, $a2, -28992  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DDC - addu $a1, $a1, $a2  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DE0 - lw $a1, 0($a1)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DE4 - sw $ra, 16($sp)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45DE8 - beq $a1, $zr, 0x08A45E00  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DEC - nop  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45DF0 - jal 0x088118E4  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DF4 - or $a0, $a1, $zr <=> move $a0, $a1  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45DF8 - b 0x08A45E1C  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45DFC - nop  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45E00 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E04 - lw $t0, 21048($a1)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E08 - or $a1, $a0, $zr <=> move $a1, $a0  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E0C - ori $a2, $zr, 1 <=> li $a2, 1  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E10 - or $a3, $zr, $zr <=> li $a3, 0  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45E14 - jal 0x0880E874  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E18 - or $a0, $t0, $zr <=> move $a0, $t0  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45E1C - lw $ra, 16($sp)  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E20 - jr $ra  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45E24 - addiu $sp, $sp, 32  
18138   user_main_b   DEBUG   compiler   Compiling _S1_2_88118E4  
18138   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88118E4 - lw $a1, 20($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88118E8 - beq $a1, $zr, 0x08811924  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88118EC - nop  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88118F0 - lw $a1, 16($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88118F4 - lw $a2, 88($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88118F8 - addiu $a1, $a1, 1  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88118FC - sw $a1, 16($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811900 - slt $a1, $a2, $a1  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811904 - beq $a1, $zr, 0x08811914  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811908 - nop  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881190C - lw $a1, 16($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811910 - sw $a1, 88($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811914 - lw $v0, 20($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811918 - lw $a1, 0($v0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881191C - b 0x08811928  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811920 - sw $a1, 20($a0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811924 - or $v0, $zr, $zr <=> li $v0, 0  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811928 - jr $ra  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881192C - nop  
18148   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEBFC  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEBFC - addiu $sp, $sp, -32  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC00 - sw $s0, 16($sp)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC04 - or $s0, $a0, $zr <=> move $s0, $a0  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC08 - lb $a0, 0($s0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC0C - addiu $a1, $zr, -5 <=> li $a1, -5  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC10 - and $a0, $a0, $a1  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC14 - sb $a0, 0($s0)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC18 - sw $ra, 20($sp)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEC1C - jal 0x088FEC38  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC20 - or $a0, $s0, $zr <=> move $a0, $s0  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC24 - or $v0, $s0, $zr <=> move $v0, $s0  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC28 - lw $s0, 16($sp)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC2C - lw $ra, 20($sp)  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC30 - jr $ra  
18148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC34 - addiu $sp, $sp, 32  
18148   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEC38  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEC38 - lb $a1, 0($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC3C - addiu $a2, $zr, -2 <=> li $a2, -2  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC40 - and $a1, $a1, $a2  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC44 - sb $a1, 0($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC48 - sw $zr, 4($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC4C - lb $a1, 0($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC50 - addiu $a2, $zr, -3 <=> li $a2, -3  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC54 - and $a1, $a1, $a2  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC58 - sb $a1, 0($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC5C - sb $zr, 1($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC60 - sw $zr, 12($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC64 - sw $zr, 16($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC68 - jr $ra  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEC6C - sw $zr, 8($a0)  
18158   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEDD4  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEDD4 - lw $a1, 4($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDD8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDDC - andi $a1, $a1, 4095  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDE0 - lw $a2, -28976($a2)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDE4 - sll $a1, $a1, 0x0002  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDE8 - addu $a1, $a2, $a1  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDEC - lw $a2, 0($a1)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDF0 - sw $a2, 16($a0)  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDF4 - jr $ra  
18158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDF8 - sw $a0, 0($a1)  
18168   user_main_b   DEBUG   compiler   Compiling _S1_2_8920A20  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8920A20 - jr $ra  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8920A24 - ori $v0, $zr, 251 <=> li $v0, 251  
18168   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF5A8  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF5A8 - addiu $sp, $sp, -48  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5AC - sw $s0, 16($sp)  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5B0 - or $s0, $a1, $zr <=> move $s0, $a1  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5B4 - sw $s1, 20($sp)  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5B8 - sw $s2, 24($sp)  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5BC - sw $s3, 28($sp)  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5C0 - sw $s4, 32($sp)  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5C4 - sw $ra, 36($sp)  
18168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5C8 - ori $s3, $zr, 0 <=> li $s3, 0  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5CC - sltu $a1, $s3, $s0  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF5D0 - beq $a1, $zr, 0x088FF610  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5D4 - ori $s1, $zr, 9 <=> li $s1, 9  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5D8 - or $s2, $a0, $zr <=> move $s2, $a0  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF5DC - jal 0x0880A664  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5E0 - lw $a0, 0($s2)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5E4 - or $s4, $v0, $zr <=> move $s4, $v0  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5E8 - lw $a1, 0($s2)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF5EC - jal 0x088FF6A0  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5F0 - or $a0, $s4, $zr <=> move $a0, $s4  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF5F4 - jal 0x088FEDFC  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5F8 - or $a0, $s4, $zr <=> move $a0, $s4  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF5FC - addiu $s3, $s3, 1  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF600 - sb $s1, 1($v0)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF604 - sltu $a0, $s3, $s0  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF608 - bne $a0, $zr, 0x088FF5DC  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF60C - addiu $s2, $s2, 4  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF610 - lw $s0, 16($sp)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF614 - lw $s1, 20($sp)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF618 - lw $s2, 24($sp)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF61C - lw $s3, 28($sp)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF620 - lw $s4, 32($sp)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF624 - lw $ra, 36($sp)  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF628 - jr $ra  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF62C - addiu $sp, $sp, 48  
18178   user_main_b   DEBUG   compiler   Compiling _S1_2_89435EC  
18178   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89435EC - addiu $sp, $sp, -32  
18188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435F0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435F4 - sw $ra, 16($sp)  
18188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89435F8 - jal 0x08810024  
18189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89435FC - addiu $a0, $a0, -4404  
18189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943600 - jal 0x08943224  
18189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943604 - nop  
18190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943608 - jal 0x0881002C  
18190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894360C - nop  
18190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943610 - lw $ra, 16($sp)  
18190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943614 - jr $ra  
18190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943618 - addiu $sp, $sp, 32  
18191   user_main_b   DEBUG   compiler   Compiling _S1_2_8943224  
18191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8943224 - addiu $sp, $sp, -288  
18192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943228 - sw $s0, 240($sp)  
18192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894322C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
18192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943230 - lw $a0, 21048($s0)  
18193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943234 - sw $s1, 244($sp)  
18193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943238 - sw $s2, 248($sp)  
18193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894323C - sw $s3, 252($sp)  
18193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943240 - sw $s4, 256($sp)  
18193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943244 - sw $s5, 260($sp)  
18194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943248 - sw $s6, 264($sp)  
18194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894324C - sw $s7, 268($sp)  
18194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943250 - sw $fp, 272($sp)  
18195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943254 - sw $ra, 276($sp)  
18195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943258 - jal 0x0880E800  
18195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894325C - lw $a1, 272($a0)  
18196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943260 - lui $fp, 0x08A6 <=> li $fp, 0x08A60000  
18196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943264 - addiu $fp, $fp, -4656  
18196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943268 - jal 0x0881276C  
18197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894326C - or $a0, $fp, $zr <=> move $a0, $fp  
18197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943270 - jal 0x0880E82C  
18197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943274 - lw $a0, 21048($s0)  
18197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943278 - lui $s7, 0x08A6 <=> li $s7, 0x08A60000  
18197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894327C - addiu $s7, $s7, -4640  
18198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943280 - or $a0, $s7, $zr <=> move $a0, $s7  
18198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943284 - or $a1, $zr, $zr <=> li $a1, 0  
18198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943288 - or $a2, $zr, $zr <=> li $a2, 0  
18199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894328C - or $a3, $zr, $zr <=> li $a3, 0  
18199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943290 - jal 0x08811F80  
18199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943294 - or $t0, $zr, $zr <=> li $t0, 0  
18200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943298 - or $s0, $v0, $zr <=> move $s0, $v0  
18200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894329C - jal 0x088122B4  
18200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432A0 - or $a0, $s7, $zr <=> move $a0, $s7  
18200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89432A4 - jal 0x088FE984  
18201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432A8 - or $s2, $v0, $zr <=> move $s2, $v0  
18201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89432AC - jal 0x0881421C  
18201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432B0 - nop  
18201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432B4 - addu $s2, $s0, $s2  
18202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432B8 - sltu $s1, $s0, $s2  
18202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89432BC - beq $s1, $zr, 0x0894337C  
18202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432C0 - sw $v0, 236($sp)  
18203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432C4 - lui $s6, 0x08A6 <=> li $s6, 0x08A60000  
18203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432C8 - ori $s4, $zr, 13 <=> li $s4, 13  
18203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432CC - ori $s3, $zr, 10 <=> li $s3, 10  
18203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432D0 - addiu $s5, $sp, 32  
18204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432D4 - addiu $s6, $s6, -4620  
18204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89432D8 - ori $a0, $zr, 0 <=> li $a0, 0  
18204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432DC - addiu $a1, $s0, 1  
18204   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89432E0 - beq $s1, $zr, 0x0894331C  
18205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432E4 - nop  
18205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432E8 - lb $a2, 0($s0)  
18205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89432EC - beq $a2, $s4, 0x0894331C  
18206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432F0 - nop  
18206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89432F4 - beq $a2, $s3, 0x0894331C  
18206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432F8 - nop  
18207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89432FC - lb $a2, 0($s0)  
18207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943300 - or $s0, $a1, $zr <=> move $s0, $a1  
18207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943304 - addu $a1, $sp, $a0  
18207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943308 - sb $a2, 32($a1)  
18207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894330C - addiu $a0, $a0, 1  
18208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943310 - sltu $s1, $s0, $s2  
18208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943314 - b 0x089432E0  
18208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943318 - addiu $a1, $s0, 1  
18209   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894331C - addu $a0, $sp, $a0  
18209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943320 - sb $zr, 32($a0)  
18209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943324 - or $s0, $a1, $zr <=> move $s0, $a1  
18210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943328 - lb $a0, 32($sp)  
18210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894332C - beq $a0, $zr, 0x08943374  
18210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943330 - sltu $s1, $s0, $s2  
18210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943334 - or $a0, $s5, $zr <=> move $a0, $s5  
18211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943338 - jal 0x08A2D3B4  
18211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894333C - or $a1, $s6, $zr <=> move $a1, $s6  
18211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943340 - or $a0, $v0, $zr <=> move $a0, $v0  
18212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943344 - beq $a0, $zr, 0x08943358  
18212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943348 - nop  
18212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894334C - addiu $a1, $a0, 5  
18212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943350 - jal 0x08A2D17C  
18213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943354 - or $a0, $s5, $zr <=> move $a0, $s5  
18219   user_main_b   DEBUG   compiler   Inlining call at 0x08943350 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8943358 - jal 0x0880A664  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894335C - or $a0, $s5, $zr <=> move $a0, $s5  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943360 - jal 0x08943464  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943364 - or $a0, $v0, $zr <=> move $a0, $v0  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943368 - or $a0, $s5, $zr <=> move $a0, $s5  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894336C - jal 0x08943400  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943370 - ori $a1, $zr, 1 <=> li $a1, 1  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8943374 - bne $s1, $zr, 0x089432D8  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943378 - nop  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x894337C - jal 0x0881421C  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943380 - nop  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943384 - lw $a1, 236($sp)  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943388 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894338C - addiu $a0, $a0, -4612  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943390 - jal 0x08808FDC  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943394 - subu $a1, $v0, $a1  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943398 - jal 0x088FE994  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894339C - nop  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89433A0 - jal 0x08812218  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433A4 - or $a0, $s7, $zr <=> move $a0, $s7  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89433A8 - jal 0x08811E28  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433AC - or $a0, $fp, $zr <=> move $a0, $fp  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433B0 - lui $a0, 0xC2F9 <=> li $a0, 0xC2F90000  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89433B4 - jal 0x088FECB0  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433B8 - addiu $a0, $a0, 31655  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433BC - or $fp, $v0, $zr <=> move $fp, $v0  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89433C0 - beq $fp, $zr, 0x089433D0  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433C4 - nop  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89433C8 - jal 0x08905B48  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433CC - or $a0, $fp, $zr <=> move $a0, $fp  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89433D0 - lw $s0, 240($sp)  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433D4 - lw $s1, 244($sp)  
18220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433D8 - lw $s2, 248($sp)  
18230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433DC - lw $s3, 252($sp)  
18230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433E0 - lw $s4, 256($sp)  
18230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433E4 - lw $s5, 260($sp)  
18230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433E8 - lw $s6, 264($sp)  
18230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433EC - lw $s7, 268($sp)  
18230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433F0 - lw $fp, 272($sp)  
18231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433F4 - lw $ra, 276($sp)  
18231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433F8 - jr $ra  
18231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89433FC - addiu $sp, $sp, 288  
18232   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18232   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18232   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18232   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18232   user_main_b   DEBUG   compiler   Compiling _S1_2_881276C  
18233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881276C - addiu $sp, $sp, -608  
18233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812770 - sw $s0, 568($sp)  
18233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812774 - lui $s0, 0x08A8 <=> li $s0, 0x08A80000  
18233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812778 - sw $a0, 540($sp)  
18233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881277C - addiu $s0, $s0, -21172  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812780 - sw $s1, 572($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812784 - sw $s2, 576($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812788 - sw $s3, 580($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881278C - sw $s4, 584($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812790 - sw $s5, 588($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812794 - sw $s6, 592($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812798 - sw $s7, 596($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881279C - sw $fp, 600($sp)  
18234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127A0 - sw $ra, 604($sp)  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127A4 - lw $s3, 540($sp)  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127A8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127AC - addiu $a0, $a0, -6004  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127B0 - jal 0x08808FDC  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127B4 - or $a1, $s3, $zr <=> move $a1, $s3  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127B8 - jal 0x0881421C  
18235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127BC - nop  
18236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127C0 - sw $v0, 556($sp)  
18236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127C4 - ori $s1, $zr, 0 <=> li $s1, 0  
18236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127C8 - or $s2, $s0, $zr <=> move $s2, $s0  
18237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88127CC - lw $a0, 0($s2)  
18237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127D0 - beq $a0, $zr, 0x088127E8  
18237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127D4 - nop  
18237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127D8 - jal 0x08A2CFFC  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127DC - or $a1, $s3, $zr <=> move $a1, $s3  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127E0 - beq $v0, $zr, 0x08812800  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127E4 - nop  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88127E8 - addiu $s1, $s1, 1  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127EC - slti $a0, $s1, 100  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127F0 - bne $a0, $zr, 0x088127CC  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127F4 - addiu $s2, $s2, 4  
18238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88127F8 - b 0x08812808  
18239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88127FC - nop  
18239   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8812800 - b 0x08812B5C  
18239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812804 - nop  
18239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812808 - lui $s7, 0x08A5 <=> li $s7, 0x08A50000  
18239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881280C - ori $a0, $zr, 0 <=> li $a0, 0  
18239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812810 - or $a1, $s0, $zr <=> move $a1, $s0  
18240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812814 - addiu $s1, $sp, 16  
18240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812818 - addiu $s4, $zr, -16 <=> li $s4, -16  
18240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881281C - addiu $s7, $s7, -6224  
18240   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812820 - lw $a2, 0($a1)  
18241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812824 - bne $a2, $zr, 0x0881283C  
18241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812828 - nop  
18241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881282C - sll $a0, $a0, 0x0002  
18241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812830 - addu $a0, $a0, $s0  
18241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812834 - b 0x08812854  
18241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812838 - sw $a0, 548($sp)  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881283C - addiu $a0, $a0, 1  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812840 - slti $a2, $a0, 100  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812844 - bne $a2, $zr, 0x08812820  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812848 - addiu $a1, $a1, 4  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881284C - addiu $a0, $s0, -4  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812850 - sw $a0, 548($sp)  
18242   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812854 - lw $s3, 540($sp)  
18243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812858 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
18243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881285C - or $a0, $s1, $zr <=> move $a0, $s1  
18243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812860 - or $a2, $s3, $zr <=> move $a2, $s3  
18243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812864 - jal 0x08A2AC18  
18244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812868 - addiu $a1, $a1, -5972  
18244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881286C - jal 0x08A2D208  
18244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812870 - or $a0, $s3, $zr <=> move $a0, $s3  
18244   user_main_b   DEBUG   compiler   Inlining call at 0x0881286C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
18244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812874 - addiu $a0, $v0, 1  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812878 - addiu $s0, $a0, 15  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881287C - and $s0, $s0, $s4  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812880 - jal 0x08814618  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812884 - or $a0, $s1, $zr <=> move $a0, $s1  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812888 - or $a0, $s1, $zr <=> move $a0, $s1  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881288C - jal 0x08815718  
18245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812890 - or $a1, $s7, $zr <=> move $a1, $s7  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812894 - or $s2, $v0, $zr <=> move $s2, $v0  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812898 - jal 0x08815414  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881289C - or $a0, $s2, $zr <=> move $a0, $s2  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128A0 - sw $v0, 552($sp)  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128A4 - addiu $a0, $sp, 516  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128A8 - ori $a1, $zr, 1 <=> li $a1, 1  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128AC - ori $a2, $zr, 16 <=> li $a2, 16  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88128B0 - jal 0x088158B8  
18246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128B4 - or $a3, $s2, $zr <=> move $a3, $s2  
18247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88128B8 - jal 0x08815838  
18247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128BC - or $a0, $s2, $zr <=> move $a0, $s2  
18247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128C0 - or $a0, $s1, $zr <=> move $a0, $s1  
18248   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88128C4 - jal 0x08815718  
18248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128C8 - or $a1, $s7, $zr <=> move $a1, $s7  
18248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128CC - lw $a0, 528($sp)  
18248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128D0 - addiu $a1, $zr, -4 <=> li $a1, -4  
18248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128D4 - addiu $a0, $a0, 3075  
18248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128D8 - and $a0, $a0, $a1  
18249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128DC - addu $a0, $a0, $s0  
18249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128E0 - addiu $a0, $a0, 16  
18249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128E4 - addiu $a0, $a0, 2047  
18249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128E8 - addiu $s2, $zr, -2048 <=> li $s2, -2048  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128EC - and $a0, $a0, $s2  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128F0 - or $s1, $v0, $zr <=> move $s1, $v0  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88128F4 - jal 0x0880E658  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128F8 - sw $a0, 564($sp)  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88128FC - lw $a0, 516($sp)  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812900 - sw $v0, 544($sp)  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812904 - addiu $a0, $a0, 2047  
18250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812908 - lw $a1, 564($sp)  
18251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881290C - and $a0, $a0, $s2  
18251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812910 - subu $a0, $a1, $a0  
18251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812914 - addu $s2, $v0, $a0  
18251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812918 - or $a0, $v0, $zr <=> move $a0, $v0  
18251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881291C - jal 0x08A2D17C  
18251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812920 - or $a1, $s3, $zr <=> move $a1, $s3  
18251   user_main_b   DEBUG   compiler   Inlining call at 0x0881291C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
18252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812924 - lw $a2, 516($sp)  
18252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812928 - or $a0, $s2, $zr <=> move $a0, $s2  
18252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881292C - ori $a1, $zr, 1 <=> li $a1, 1  
18253   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812930 - jal 0x088158B8  
18253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812934 - or $a3, $s1, $zr <=> move $a3, $s1  
18253   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812938 - jal 0x08815838  
18253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881293C - or $a0, $s1, $zr <=> move $a0, $s1  
18253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812940 - lw $s7, 8($s2)  
18253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812944 - lw $a1, 544($sp)  
18254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812948 - ori $s5, $zr, 0 <=> li $s5, 0  
18254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881294C - addu $s1, $s0, $a1  
18254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812950 - sw $s7, 8($s1)  
18254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812954 - sw $s1, 560($sp)  
18254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812958 - lw $a0, 4($s2)  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881295C - addiu $s2, $s2, 16  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812960 - sw $a0, 4($s1)  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812964 - sw $a1, 544($sp)  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812968 - addiu $s1, $s1, 16  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881296C - sltu $a2, $s5, $s7  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812970 - beq $a2, $zr, 0x08812B1C  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812974 - lw $a0, 564($sp)  
18255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812978 - addu $s4, $a1, $a0  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881297C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812980 - addiu $a0, $a0, -5964  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812984 - sw $a0, 536($sp)  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812988 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881298C - addiu $a0, $a0, -5828  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812990 - lui $s6, 0x08A5 <=> li $s6, 0x08A50000  
18256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812994 - lui $fp, 0x08A5 <=> li $fp, 0x08A50000  
18257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812998 - sw $a0, 532($sp)  
18257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881299C - addiu $s6, $s6, -5896  
18257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129A0 - addiu $fp, $fp, -5736  
18258   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88129A4 - or $a0, $s1, $zr <=> move $a0, $s1  
18258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129A8 - or $a1, $s2, $zr <=> move $a1, $s2  
18258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88129AC - jal 0x08A2CEF4  
18259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129B0 - ori $a2, $zr, 20 <=> li $a2, 20  
18259   user_main_b   DEBUG   compiler   Inlining call at 0x088129AC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
18259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129B4 - lhu $a2, 8($s2)  
18259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129B8 - addiu $a0, $s1, 16  
18259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88129BC - jal 0x08A2CEF4  
18259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129C0 - addiu $a1, $s2, 16  
18259   user_main_b   DEBUG   compiler   Inlining call at 0x088129BC to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129C4 - sw $zr, 4($s1)  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129C8 - sh $zr, 10($s1)  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129CC - or $a0, $s2, $zr <=> move $a0, $s2  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88129D0 - jal 0x08811DAC  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129D4 - or $a1, $zr, $zr <=> li $a1, 0  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129D8 - lhu $a0, 8($s2)  
18260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129DC - lhu $a1, 8($s1)  
18261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129E0 - addiu $a2, $zr, -16 <=> li $a2, -16  
18261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129E4 - addu $a1, $s1, $a1  
18261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129E8 - addiu $a1, $a1, 16  
18262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129EC - addiu $a1, $a1, 15  
18262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129F0 - and $a1, $a1, $a2  
18262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129F4 - addu $a0, $s2, $a0  
18262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129F8 - lw $a2, 4($s2)  
18262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88129FC - or $s3, $v0, $zr <=> move $s3, $v0  
18263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A00 - beq $a2, $zr, 0x08812A58  
18263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A04 - addiu $a0, $a0, 16  
18263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A08 - jal 0x0880ACE0  
18263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A0C - lw $s0, 0($s1)  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A10 - andi $a1, $s0, 3  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A14 - beq $a1, $zr, 0x08812A30  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A18 - or $a0, $v0, $zr <=> move $a0, $v0  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812A1C - sb $zr, 0($a0)  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A20 - addiu $s0, $s0, 1  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A24 - andi $a1, $s0, 3  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A28 - bne $a1, $zr, 0x08812A1C  
18264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A2C - addiu $a0, $a0, 1  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812A30 - addu $a0, $s1, $s0  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A34 - addiu $a0, $a0, 20  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A38 - slt $a0, $a0, $s4  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A3C - bne $a0, $zr, 0x08812A50  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A40 - nop  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A44 - jal 0x08808FDC  
18265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A48 - lw $a0, 536($sp)  
18266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A4C - break 0x00000  
18266   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8812A50 - b 0x08812AB4  
18266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A54 - nop  
18267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812A58 - lw $a2, 0($s2)  
18267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A5C - ori $t0, $zr, 0 <=> li $t0, 0  
18267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A60 - addiu $a3, $a2, 3  
18267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A64 - srl $a3, $a3, 0x0002  
18267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A68 - sltu $t1, $t0, $a3  
18268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A6C - beq $t1, $zr, 0x08812A94  
18268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A70 - nop  
18268   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812A74 - lw $a2, 0($a0)  
18268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A78 - addiu $t0, $t0, 1  
18268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A7C - sw $a2, 0($a1)  
18268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A80 - addiu $a0, $a0, 4  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A84 - sltu $a2, $t0, $a3  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812A88 - bne $a2, $zr, 0x08812A74  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A8C - addiu $a1, $a1, 4  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A90 - lw $a2, 0($s2)  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812A94 - addu $a0, $a1, $a2  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A98 - addiu $a0, $a0, 20  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812A9C - slt $a0, $a0, $s4  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AA0 - bne $a0, $zr, 0x08812AB4  
18269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AA4 - nop  
18270   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AA8 - jal 0x08808FDC  
18270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AAC - or $a0, $s6, $zr <=> move $a0, $s6  
18271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AB0 - break 0x00000  
18271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812AB4 - or $a0, $s1, $zr <=> move $a0, $s1  
18271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AB8 - jal 0x08811DAC  
18271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812ABC - ori $a1, $zr, 1 <=> li $a1, 1  
18271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AC0 - or $s1, $v0, $zr <=> move $s1, $v0  
18272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AC4 - slt $a0, $s2, $s1  
18272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AC8 - beq $a0, $zr, 0x08812ADC  
18272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812ACC - nop  
18272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AD0 - lw $a0, 532($sp)  
18272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AD4 - jal 0x08808FDC  
18272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AD8 - subu $a1, $s1, $s2  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812ADC - slt $a0, $s1, $s4  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AE0 - bne $a0, $zr, 0x08812AF4  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AE4 - or $s2, $s3, $zr <=> move $s2, $s3  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AE8 - jal 0x08808FDC  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AEC - or $a0, $s6, $zr <=> move $a0, $s6  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AF0 - break 0x00000  
18273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812AF4 - slt $a0, $s3, $s1  
18274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812AF8 - beq $a0, $zr, 0x08812B0C  
18274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812AFC - nop  
18274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812B00 - jal 0x08808FDC  
18275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B04 - or $a0, $fp, $zr <=> move $a0, $fp  
18275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B08 - break 0x00000  
18275   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812B0C - addiu $s5, $s5, 1  
18275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B10 - sltu $a0, $s5, $s7  
18275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812B14 - bne $a0, $zr, 0x088129A4  
18275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B18 - nop  
18276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812B1C - lw $a0, 560($sp)  
18276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B20 - lw $s0, 540($sp)  
18276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B24 - lw $a2, 548($sp)  
18276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B28 - subu $a1, $s1, $a0  
18276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B2C - lw $a3, 544($sp)  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B30 - sw $a1, 0($a0)  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B34 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B38 - sw $a3, 0($a2)  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812B3C - jal 0x0881421C  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B40 - addiu $s1, $a0, -5656  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B44 - lw $a3, 556($sp)  
18277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B48 - lw $a2, 552($sp)  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B4C - subu $a3, $v0, $a3  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B50 - or $a0, $s1, $zr <=> move $a0, $s1  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812B54 - jal 0x08808FDC  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B58 - or $a1, $s0, $zr <=> move $a1, $s0  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812B5C - lw $s0, 568($sp)  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B60 - lw $s1, 572($sp)  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B64 - lw $s2, 576($sp)  
18278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B68 - lw $s3, 580($sp)  
18279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B6C - lw $s4, 584($sp)  
18279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B70 - lw $s5, 588($sp)  
18280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B74 - lw $s6, 592($sp)  
18280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B78 - lw $s7, 596($sp)  
18280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B7C - lw $fp, 600($sp)  
18280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B80 - lw $ra, 604($sp)  
18281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B84 - jr $ra  
18281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812B88 - addiu $sp, $sp, 608  
18283   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18283   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18283   user_main_b   INFO   stdout   *** loading pip pre: qb_scripts.pre ***  
18283   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18283   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18284   user_main_b   DEBUG   compiler   Compiling _S1_2_881421C  
18284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881421C - addiu $sp, $sp, -16  
18284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814220 - sw $ra, 0($sp)  
18284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8814224 - jal 0x08A4CF3C [sceKernelGetSystemTimeWide]  
18285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814228 - nop  
18285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881422C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814230 - lw $a3, 21884($a0)  
18285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814234 - lw $a2, 21880($a0)  
18286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814238 - or $a1, $v1, $zr <=> move $a1, $v1  
18286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881423C - jal 0x08A3585C  
18286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814240 - or $a0, $v0, $zr <=> move $a0, $v0  
18286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814244 - ori $v0, $v0, 0  
18286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814248 - lw $ra, 0($sp)  
18287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881424C - jr $ra  
18287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8814250 - addiu $sp, $sp, 16  
18287   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF3C  
18288   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF3C - jr $ra  
18288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF40 - syscall 0x044CF [sceKernelGetSystemTimeWide]  
18288   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:1586061  
18289   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3585C  
18289   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3585C - addiu $sp, $sp, -16  
18289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35860 - sw $s1, 4($sp)  
18290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35864 - addu $t0, $a3, $zr <=> move $t0, $a3  
18290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35868 - addu $t2, $a1, $zr <=> move $t2, $a1  
18290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3586C - sw $s0, 0($sp)  
18290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35870 - addu $t1, $a2, $zr <=> move $t1, $a2  
18290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35874 - bne $a3, $zr, 0x08A35C1C  
18291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35878 - addu $t6, $a0, $zr <=> move $t6, $a0  
18291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3587C - sltu $v0, $a1, $a2  
18291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35880 - beq $v0, $zr, 0x08A359DC  
18291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35884 - ori $v0, $zr, -1 <=> li $v0, 65535  
18292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35888 - addiu $v1, $zr, 8 <=> li $v1, 8  
18292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3588C - sltiu $a0, $a2, 256  
18292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35890 - addu $a1, $v1, $zr <=> move $a1, $v1  
18292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35894 - sltu $v0, $v0, $a2  
18292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35898 - beq $v0, $zr, 0x08A358BC  
18292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3589C - movn $a1, $zr, $a0 <=> move $a1, $a0  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358A0 - lui $v0, 0x00FF <=> li $v0, 0x00FF0000  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358A4 - ori $v0, $v0, -1  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358A8 - addiu $v1, $zr, 16 <=> li $v1, 16  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358AC - sltu $v0, $v0, $a2  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358B0 - addiu $a0, $zr, 24 <=> li $a0, 24  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358B4 - addu $a1, $v1, $zr <=> move $a1, $v1  
18293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358B8 - movn $a1, $a0, $v0  
18294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A358BC - lui $v1, 0x08A6 <=> li $v1, 0x08A60000  
18294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358C0 - srlv $v0, $a2, $a1  
18294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358C4 - addiu $v1, $v1, 18104  
18295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358C8 - addu $v0, $v0, $v1  
18295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358CC - lbu $a0, 0($v0)  
18295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358D0 - addiu $v0, $zr, 32 <=> li $v0, 32  
18295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358D4 - addu $a0, $a0, $a1  
18295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358D8 - subu $a3, $v0, $a0  
18296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A358DC - beql $a3, $zr, 0x08A35900  
18296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358E0 - srl $a3, $t1, 0x0010  
18296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A358E4 - subu $v0, $v0, $a3  
18296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358E8 - srlv $v0, $t6, $v0  
18296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358EC - sllv $v1, $t2, $a3  
18296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358F0 - or $t2, $v1, $v0  
18297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358F4 - sllv $t6, $t6, $a3  
18297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358F8 - sllv $t1, $t1, $a3  
18297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A358FC - srl $a3, $t1, 0x0010  
18297   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35900 - divu $t2, $a3  
18297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35904 - andi $t4, $t1, -1  
18297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35908 - srl $a0, $t6, 0x0010  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3590C - beql $a3, $zr, 0x08A35914  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35910 - break 0x00007  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35914 - mflo $v1  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35918 - mfhi $v0  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3591C - mflo $t3  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35920 - mult $v1, $t4  
18298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35924 - sll $v0, $v0, 0x0010  
18299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35928 - or $a2, $v0, $a0  
18299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3592C - mflo $a1  
18300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35930 - sltu $v1, $a2, $a1  
18300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35934 - beq $v1, $zr, 0x08A35960  
18300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35938 - divu $t2, $a3  
18301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3593C - addu $a2, $a2, $t1  
18301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35940 - sltu $v0, $a2, $t1  
18301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35944 - bne $v0, $zr, 0x08A35960  
18301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35948 - addiu $t3, $t3, -1  
18301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3594C - sltu $v0, $a2, $a1  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35950 - beql $v0, $zr, 0x08A35964  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35954 - subu $a2, $a2, $a1  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35958 - addiu $t3, $t3, -1  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3595C - addu $a2, $a2, $t1  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35960 - subu $a2, $a2, $a1  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35964 - divu $a2, $a3  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35968 - andi $a0, $t6, -1  
18302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3596C - beql $a3, $zr, 0x08A35974  
18303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35970 - break 0x00007  
18303   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35974 - mflo $v1  
18303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35978 - mfhi $v0  
18303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3597C - mflo $t0  
18303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35980 - mult $v1, $t4  
18304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35984 - sll $v0, $v0, 0x0010  
18304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35988 - or $a0, $v0, $a0  
18304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3598C - mflo $a1  
18304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35990 - sltu $v1, $a0, $a1  
18305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35994 - beq $v1, $zr, 0x08A359B8  
18305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35998 - divu $a2, $a3  
18305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3599C - addu $a0, $a0, $t1  
18305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359A0 - sltu $v0, $a0, $t1  
18305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A359A4 - bne $v0, $zr, 0x08A359B8  
18306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359A8 - addiu $t0, $t0, -1  
18306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359AC - sltu $v0, $a0, $a1  
18306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359B0 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
18306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359B4 - subu $t0, $t0, $v0  
18306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A359B8 - sll $v0, $t3, 0x0010  
18306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359BC - or $a0, $v0, $t0  
18307   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A359C0 - addu $a2, $zr, $zr <=> li $a2, 0  
18307   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A359C4 - lw $s1, 4($sp)  
18307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359C8 - lw $s0, 0($sp)  
18307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359CC - addu $v0, $a0, $zr <=> move $v0, $a0  
18307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359D0 - addu $v1, $a2, $zr <=> move $v1, $a2  
18307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359D4 - jr $ra  
18308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359D8 - addiu $sp, $sp, 16  
18308   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A359DC - bne $a2, $zr, 0x08A35A00  
18308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359E0 - addiu $v1, $zr, 8 <=> li $v1, 8  
18308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359E4 - addiu $v0, $zr, 1 <=> li $v0, 1  
18319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359E8 - divu $v0, $a3  
18319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A359EC - beql $a2, $zr, 0x08A359F4  
18319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359F0 - break 0x00007  
18319   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A359F4 - mflo $t1  
18319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359F8 - ori $v0, $zr, -1 <=> li $v0, 65535  
18320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A359FC - addiu $v1, $zr, 8 <=> li $v1, 8  
18320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35A00 - sltiu $a0, $t1, 256  
18320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A04 - addu $a1, $v1, $zr <=> move $a1, $v1  
18320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A08 - sltu $v0, $v0, $t1  
18321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35A0C - beq $v0, $zr, 0x08A35A30  
18321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A10 - movn $a1, $zr, $a0 <=> move $a1, $a0  
18321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A14 - lui $v0, 0x00FF <=> li $v0, 0x00FF0000  
18321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A18 - ori $v0, $v0, -1  
18322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A1C - addiu $v1, $zr, 16 <=> li $v1, 16  
18322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A20 - sltu $v0, $v0, $t1  
18322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A24 - addiu $a0, $zr, 24 <=> li $a0, 24  
18322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A28 - addu $a1, $v1, $zr <=> move $a1, $v1  
18322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A2C - movn $a1, $a0, $v0  
18322   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35A30 - lui $v1, 0x08A6 <=> li $v1, 0x08A60000  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A34 - srlv $v0, $t1, $a1  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A38 - addiu $v1, $v1, 18104  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A3C - addu $v0, $v0, $v1  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A40 - lbu $a0, 0($v0)  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A44 - addiu $v0, $zr, 32 <=> li $v0, 32  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A48 - addu $a0, $a0, $a1  
18323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A4C - subu $a3, $v0, $a0  
18324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35A50 - bne $a3, $zr, 0x08A35B28  
18324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A54 - subu $a1, $v0, $a3  
18325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A58 - subu $t2, $t2, $t1  
18325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A5C - addiu $a2, $zr, 1 <=> li $a2, 1  
18325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A60 - srl $t0, $t1, 0x0010  
18325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A64 - andi $s0, $t1, -1  
18325   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35A68 - divu $t2, $t0  
18325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A6C - srl $a0, $t6, 0x0010  
18326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35A70 - beql $t0, $zr, 0x08A35A78  
18326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A74 - break 0x00007  
18327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35A78 - mflo $v1  
18327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A7C - mfhi $v0  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A80 - mflo $t3  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A84 - mult $v1, $s0  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A88 - sll $v0, $v0, 0x0010  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A8C - or $a3, $v0, $a0  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A90 - mflo $a1  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A94 - sltu $v1, $a3, $a1  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35A98 - beq $v1, $zr, 0x08A35AC4  
18328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35A9C - divu $t2, $t0  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AA0 - addu $a3, $a3, $t1  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AA4 - sltu $v0, $a3, $t1  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35AA8 - bne $v0, $zr, 0x08A35AC4  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AAC - addiu $t3, $t3, -1  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AB0 - sltu $v0, $a3, $a1  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35AB4 - beql $v0, $zr, 0x08A35AC8  
18329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AB8 - subu $a3, $a3, $a1  
18330   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35ABC - addiu $t3, $t3, -1  
18330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AC0 - addu $a3, $a3, $t1  
18330   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35AC4 - subu $a3, $a3, $a1  
18331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35AC8 - divu $a3, $t0  
18331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35ACC - andi $a0, $t6, -1  
18331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35AD0 - beql $t0, $zr, 0x08A35AD8  
18331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AD4 - break 0x00007  
18336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35AD8 - mflo $v1  
18336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35ADC - mfhi $v0  
18336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AE0 - mflo $t2  
18336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AE4 - mult $v1, $s0  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AE8 - sll $v0, $v0, 0x0010  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AEC - or $a0, $v0, $a0  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AF0 - mflo $a1  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AF4 - sltu $v1, $a0, $a1  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35AF8 - beq $v1, $zr, 0x08A35B1C  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35AFC - divu $a3, $t0  
18337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B00 - addu $a0, $a0, $t1  
18338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B04 - sltu $v0, $a0, $t1  
18338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35B08 - bne $v0, $zr, 0x08A35B1C  
18338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B0C - addiu $t2, $t2, -1  
18339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B10 - sltu $v0, $a0, $a1  
18339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B14 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
18339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B18 - subu $t2, $t2, $v0  
18339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35B1C - sll $v0, $t3, 0x0010  
18339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35B20 - j 0x08A359C4  
18340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B24 - or $a0, $v0, $t2  
18340   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35B28 - sllv $t1, $t1, $a3  
18340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B2C - srl $t0, $t1, 0x0010  
18340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B30 - srlv $t4, $t2, $a1  
18340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B34 - divu $t4, $t0  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B38 - andi $s0, $t1, -1  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B3C - srlv $v1, $t6, $a1  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B40 - sllv $v0, $t2, $a3  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B44 - or $t2, $v0, $v1  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B48 - srl $a1, $t2, 0x0010  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B4C - sllv $t6, $t6, $a3  
18341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35B50 - beql $t0, $zr, 0x08A35B58  
18342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B54 - break 0x00007  
18342   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35B58 - addu $t3, $t0, $zr <=> move $t3, $t0  
18342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B5C - addu $s1, $s0, $zr <=> move $s1, $s0  
18343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B60 - mflo $a2  
18343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B64 - mfhi $a0  
18343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B68 - mflo $t7  
18343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B6C - mult $a2, $s0  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B70 - sll $a0, $a0, 0x0010  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B74 - or $a3, $a0, $a1  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B78 - mflo $t5  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B7C - sltu $v0, $a3, $t5  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35B80 - beq $v0, $zr, 0x08A35BAC  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B84 - divu $t4, $t0  
18344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B88 - addu $a3, $a3, $t1  
18345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B8C - sltu $v0, $a3, $t1  
18345   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35B90 - bne $v0, $zr, 0x08A35BAC  
18345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B94 - addiu $t7, $a2, -1  
18345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35B98 - sltu $v0, $a3, $t5  
18346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35B9C - beql $v0, $zr, 0x08A35BB0  
18346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BA0 - subu $a3, $a3, $t5  
18346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35BA4 - addiu $t7, $t7, -1  
18346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BA8 - addu $a3, $a3, $t1  
18347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35BAC - subu $a3, $a3, $t5  
18347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35BB0 - divu $a3, $t3  
18347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BB4 - andi $a0, $t2, -1  
18347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35BB8 - beql $t3, $zr, 0x08A35BC0  
18348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BBC - break 0x00007  
18348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35BC0 - mflo $v1  
18348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BC4 - mfhi $v0  
18348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BC8 - mflo $a2  
18348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BCC - mult $v1, $s1  
18348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BD0 - sll $v0, $v0, 0x0010  
18349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BD4 - or $a0, $v0, $a0  
18349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BD8 - mflo $t5  
18349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BDC - sltu $v1, $a0, $t5  
18349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35BE0 - beq $v1, $zr, 0x08A35C0C  
18350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BE4 - divu $a3, $t3  
18350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BE8 - addu $a0, $a0, $t1  
18350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BEC - sltu $v0, $a0, $t1  
18350   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35BF0 - bne $v0, $zr, 0x08A35C0C  
18351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BF4 - addiu $a2, $a2, -1  
18351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35BF8 - sltu $v0, $a0, $t5  
18351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35BFC - beq $v0, $zr, 0x08A35C10  
18351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C00 - sll $v0, $t7, 0x0010  
18351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C04 - addiu $a2, $a2, -1  
18351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C08 - addu $a0, $a0, $t1  
18352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35C0C - sll $v0, $t7, 0x0010  
18352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35C10 - or $a2, $v0, $a2  
18352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35C14 - j 0x08A35A68  
18353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C18 - subu $t2, $a0, $t5  
18353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35C1C - sltu $v0, $a1, $a3  
18353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C20 - addu $a0, $zr, $zr <=> li $a0, 0  
18353   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35C24 - bne $v0, $zr, 0x08A359C4  
18353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C28 - addu $a2, $zr, $zr <=> li $a2, 0  
18354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C2C - ori $v0, $zr, -1 <=> li $v0, 65535  
18354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C30 - addiu $v1, $zr, 8 <=> li $v1, 8  
18354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C34 - sltiu $a0, $a3, 256  
18354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C38 - addu $a1, $v1, $zr <=> move $a1, $v1  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C3C - sltu $v0, $v0, $a3  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35C40 - beq $v0, $zr, 0x08A35C64  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C44 - movn $a1, $zr, $a0 <=> move $a1, $a0  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C48 - lui $v0, 0x00FF <=> li $v0, 0x00FF0000  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C4C - ori $v0, $v0, -1  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C50 - addiu $v1, $zr, 16 <=> li $v1, 16  
18355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C54 - sltu $v0, $v0, $a3  
18356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C58 - addiu $a0, $zr, 24 <=> li $a0, 24  
18356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C5C - addu $a1, $v1, $zr <=> move $a1, $v1  
18357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C60 - movn $a1, $a0, $v0  
18357   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35C64 - lui $v1, 0x08A6 <=> li $v1, 0x08A60000  
18357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C68 - srlv $v0, $t0, $a1  
18357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C6C - addiu $v1, $v1, 18104  
18357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C70 - addu $v0, $v0, $v1  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C74 - lbu $a0, 0($v0)  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C78 - addiu $v0, $zr, 32 <=> li $v0, 32  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C7C - addu $a0, $a0, $a1  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C80 - subu $a3, $v0, $a0  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35C84 - bne $a3, $zr, 0x08A35CA4  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C88 - subu $a1, $v0, $a3  
18358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C8C - sltu $v0, $t6, $t1  
18359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C90 - sltu $v1, $t0, $t2  
18359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C94 - xori $v0, $v0, 1  
18359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35C98 - or $v1, $v1, $v0  
18359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35C9C - j 0x08A359C0  
18359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CA0 - sltu $a0, $zr, $v1 <=> move $a0, $v1  
18359   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35CA4 - srlv $v0, $t1, $a1  
18360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CA8 - sllv $v1, $t0, $a3  
18360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CAC - or $t0, $v1, $v0  
18360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CB0 - srl $t3, $t0, 0x0010  
18360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CB4 - srlv $t4, $t2, $a1  
18361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CB8 - divu $t4, $t3  
18361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CBC - andi $s0, $t0, -1  
18361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CC0 - srlv $v1, $t6, $a1  
18362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CC4 - sllv $v0, $t2, $a3  
18362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CC8 - or $t2, $v0, $v1  
18362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CCC - srl $a1, $t2, 0x0010  
18362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CD0 - sllv $t6, $t6, $a3  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CD4 - sllv $t1, $t1, $a3  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35CD8 - beql $t3, $zr, 0x08A35CE0  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CDC - break 0x00007  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35CE0 - mflo $a2  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CE4 - mfhi $a0  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CE8 - mflo $t7  
18363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CEC - mult $a2, $s0  
18364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CF0 - sll $a0, $a0, 0x0010  
18364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CF4 - or $a3, $a0, $a1  
18364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CF8 - mflo $t5  
18364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35CFC - sltu $v0, $a3, $t5  
18365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D00 - beq $v0, $zr, 0x08A35D2C  
18365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D04 - divu $t4, $t3  
18365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D08 - addu $a3, $a3, $t0  
18366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D0C - sltu $v0, $a3, $t0  
18366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D10 - bne $v0, $zr, 0x08A35D2C  
18366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D14 - addiu $t7, $a2, -1  
18366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D18 - sltu $v0, $a3, $t5  
18366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D1C - beql $v0, $zr, 0x08A35D30  
18366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D20 - subu $a3, $a3, $t5  
18367   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35D24 - addiu $t7, $t7, -1  
18367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D28 - addu $a3, $a3, $t0  
18367   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35D2C - subu $a3, $a3, $t5  
18367   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35D30 - divu $a3, $t3  
18368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D34 - andi $a0, $t2, -1  
18371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D38 - beql $t3, $zr, 0x08A35D40  
18371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D3C - break 0x00007  
18373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35D40 - mflo $v1  
18373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D44 - mfhi $v0  
18373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D48 - mflo $a2  
18374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D4C - mult $v1, $s0  
18374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D50 - sll $v0, $v0, 0x0010  
18374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D54 - or $a1, $v0, $a0  
18374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D58 - mflo $t5  
18374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D5C - sltu $v1, $a1, $t5  
18374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D60 - beq $v1, $zr, 0x08A35D8C  
18375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D64 - divu $a3, $t3  
18378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D68 - addu $a1, $a1, $t0  
18378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D6C - sltu $v0, $a1, $t0  
18378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D70 - bne $v0, $zr, 0x08A35D8C  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D74 - addiu $a2, $a2, -1  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D78 - sltu $v0, $a1, $t5  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35D7C - beq $v0, $zr, 0x08A35D90  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D80 - sll $v0, $t7, 0x0010  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D84 - addu $a1, $a1, $t0  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D88 - addiu $a2, $a2, -1  
18379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35D8C - sll $v0, $t7, 0x0010  
18380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35D90 - or $a0, $v0, $a2  
18380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D94 - subu $a1, $a1, $t5  
18380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D98 - multu $a0, $t1  
18380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35D9C - mfhi $v1  
18380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DA0 - sltu $v0, $a1, $v1  
18381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35DA4 - bnel $v0, $zr, 0x08A359C0  
18381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DA8 - addiu $a0, $a0, -1  
18381   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A35DAC - xor $v0, $v1, $a1  
18382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DB0 - mflo $a1  
18382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DB4 - sltu $v1, $t6, $a1  
18382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DB8 - sltiu $v0, $v0, 1  
18382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DBC - and $v0, $v0, $v1  
18383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35DC0 - beq $v0, $zr, 0x08A359C4  
18383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DC4 - addu $a2, $zr, $zr <=> li $a2, 0  
18383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A35DC8 - j 0x08A359C4  
18383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A35DCC - addiu $a0, $a0, -1  
18387   user_main_b   DEBUG   compiler   Compiling _S1_2_8814618  
18387   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8814618 - jr $ra  
18387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881461C - or $v0, $zr, $zr <=> li $v0, 0  
18388   user_main_b   DEBUG   compiler   Compiling _S1_2_8815718  
18388   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815718 - addiu $sp, $sp, -32  
18388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881571C - lb $a2, 0($a1)  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815720 - sw $s1, 20($sp)  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815724 - sw $s2, 24($sp)  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815728 - ori $s2, $zr, 1 <=> li $s2, 1  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881572C - ori $a3, $zr, 119 <=> li $a3, 119  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815730 - or $s1, $a0, $zr <=> move $s1, $a0  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815734 - sw $s0, 16($sp)  
18389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815738 - sw $ra, 28($sp)  
18390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881573C - bne $a2, $a3, 0x08815748  
18390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815740 - or $s0, $a1, $zr <=> move $s0, $a1  
18390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815744 - ori $s2, $zr, 0 <=> li $s2, 0  
18391   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815748 - lui $a0, 0xE999 <=> li $a0, 0xE9990000  
18391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881574C - or $a1, $zr, $zr <=> li $a1, 0  
18391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815750 - jal 0x088FF314  
18391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815754 - addiu $a0, $a0, 13762  
18392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815758 - beq $v0, $zr, 0x08815770  
18392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881575C - nop  
18392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815760 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815764 - or $a1, $s1, $zr <=> move $a1, $s1  
18392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815768 - jal 0x08808FDC  
18392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881576C - addiu $a0, $a0, -4100  
18393   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815770 - or $a0, $s2, $zr <=> move $a0, $s2  
18393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815774 - beq $a0, $zr, 0x088157B0  
18393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815778 - ori $s2, $zr, 0 <=> li $s2, 0  
18394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881577C - jal 0x0880D354  
18394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815780 - nop  
18394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815784 - beq $v0, $zr, 0x088157B0  
18394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815788 - nop  
18395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881578C - or $a0, $s1, $zr <=> move $a0, $s1  
18395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815790 - or $a1, $s0, $zr <=> move $a1, $s0  
18395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815794 - jal 0x0880D3B0  
18395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815798 - or $a2, $zr, $zr <=> li $a2, 0  
18395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881579C - jal 0x0880D364  
18395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157A0 - or $s2, $v0, $zr <=> move $s2, $v0  
18396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88157A4 - bne $v0, $zr, 0x088157B0  
18396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157A8 - nop  
18396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157AC - ori $s2, $zr, 0 <=> li $s2, 0  
18397   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88157B0 - bne $s2, $zr, 0x0881581C  
18397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157B4 - nop  
18397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157B8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157BC - lbu $a0, 20948($a0)  
18398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88157C0 - beq $a0, $zr, 0x088157DC  
18398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157C4 - nop  
18398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157C8 - or $a0, $s1, $zr <=> move $a0, $s1  
18398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88157CC - jal 0x08814628  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157D0 - or $a1, $s0, $zr <=> move $a1, $s0  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88157D4 - b 0x088157EC  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157D8 - or $s2, $v0, $zr <=> move $s2, $v0  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88157DC - or $a0, $s1, $zr <=> move $a0, $s1  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88157E0 - jal 0x08814DFC  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157E4 - or $a1, $s0, $zr <=> move $a1, $s0  
18399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157E8 - or $s2, $v0, $zr <=> move $s2, $v0  
18400   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88157EC - beq $s2, $zr, 0x0881580C  
18400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157F0 - nop  
18401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157F4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88157F8 - or $a1, $s1, $zr <=> move $a1, $s1  
18401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88157FC - jal 0x08808FDC  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815800 - addiu $a0, $a0, -4084  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815804 - b 0x0881581C  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815808 - nop  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881580C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815810 - or $a1, $s1, $zr <=> move $a1, $s1  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815814 - jal 0x08808FDC  
18402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815818 - addiu $a0, $a0, -4052  
18403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881581C - or $v0, $s2, $zr <=> move $v0, $s2  
18403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815820 - lw $s0, 16($sp)  
18403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815824 - lw $s1, 20($sp)  
18403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815828 - lw $s2, 24($sp)  
18404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881582C - lw $ra, 28($sp)  
18404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815830 - jr $ra  
18404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815834 - addiu $sp, $sp, 32  
18405   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF314  
18406   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF314 - addiu $sp, $sp, -32  
18406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF318 - andi $a1, $a1, 255  
18406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF31C - sw $ra, 16($sp)  
18406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF320 - jal 0x088FF07C  
18406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF324 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
18407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF328 - lw $ra, 16($sp)  
18407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF32C - jr $ra  
18407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF330 - addiu $sp, $sp, 32  
18408   user_main_b   DEBUG   compiler   Compiling _S1_2_880D354  
18408   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D354 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D358 - lw $v0, 21044($a0)  
18409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D35C - jr $ra  
18409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D360 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
18409   user_main_b   DEBUG   compiler   Compiling _S1_2_880D3B0  
18410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D3B0 - addiu $sp, $sp, -48  
18410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3B4 - sw $s0, 16($sp)  
18410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3B8 - or $s0, $a1, $zr <=> move $s0, $a1  
18410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3BC - sw $s1, 20($sp)  
18411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3C0 - sw $s2, 24($sp)  
18411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3C4 - or $a1, $a0, $zr <=> move $a1, $a0  
18411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3C8 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
18412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3CC - andi $s1, $a2, 255  
18412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3D0 - sw $s3, 28($sp)  
18412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3D4 - sw $s4, 32($sp)  
18412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3D8 - sw $ra, 36($sp)  
18412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D3DC - jal 0x0880E3D0  
18412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3E0 - lw $a0, 21044($s2)  
18413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3E4 - or $s3, $v0, $zr <=> move $s3, $v0  
18413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D3E8 - beq $s3, $zr, 0x0880D478  
18413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3EC - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
18414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3F0 - lw $a0, 21044($s2)  
18414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3F4 - or $a1, $s1, $zr <=> move $a1, $s1  
18414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D3F8 - jal 0x0880CDAC  
18414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D3FC - lw $a0, 0($a0)  
18415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D400 - or $a0, $s0, $zr <=> move $a0, $s0  
18415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D404 - lw $s0, 21044($s2)  
18415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D408 - lb $a2, 0($a0)  
18415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D40C - ori $a1, $zr, 0 <=> li $a1, 0  
18415   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D410 - beq $a2, $zr, 0x0880D444  
18415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D414 - lw $s0, 0($s0)  
18416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D418 - ori $a3, $zr, 114 <=> li $a3, 114  
18416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D41C - ori $t0, $zr, 98 <=> li $t0, 98  
18416   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880D420 - beq $a2, $a3, 0x0880D434  
18416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D424 - nop  
18417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D428 - beq $a2, $t0, 0x0880D434  
18417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D42C - nop  
18417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D430 - ori $a1, $zr, 1 <=> li $a1, 1  
18417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D434 - addiu $a0, $a0, 1  
18418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D438 - lb $a2, 0($a0)  
18418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D43C - bne $a2, $zr, 0x0880D420  
18418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D440 - nop  
18418   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880D444 - beq $a1, $zr, 0x0880D460  
18419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D448 - nop  
18419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D44C - or $a0, $s0, $zr <=> move $a0, $s0  
18419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D450 - jal 0x0880CDCC  
18419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D454 - or $a1, $s1, $zr <=> move $a1, $s1  
18419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D458 - b 0x0880D478  
18419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D45C - nop  
18420   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880D460 - jal 0x0880CD10  
18420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D464 - or $a0, $s0, $zr <=> move $a0, $s0  
18420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D468 - ori $a0, $zr, 1 <=> li $a0, 1  
18421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D46C - sb $a0, 21040($s4)  
18421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D470 - b 0x0880D480  
18421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D474 - or $v0, $s3, $zr <=> move $v0, $s3  
18421   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D478 - sb $zr, 21040($s4)  
18422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D47C - or $v0, $zr, $zr <=> li $v0, 0  
18422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D480 - lw $s0, 16($sp)  
18422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D484 - lw $s1, 20($sp)  
18422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D488 - lw $s2, 24($sp)  
18422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D48C - lw $s3, 28($sp)  
18422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D490 - lw $s4, 32($sp)  
18423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D494 - lw $ra, 36($sp)  
18423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D498 - jr $ra  
18423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D49C - addiu $sp, $sp, 48  
18424   user_main_b   DEBUG   compiler   Compiling _S1_2_880E3D0  
18424   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E3D0 - addiu $sp, $sp, -176  
18424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3D4 - sw $s0, 144($sp)  
18425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3D8 - or $s0, $a0, $zr <=> move $s0, $a0  
18425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3DC - sw $s1, 148($sp)  
18425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3E0 - or $a0, $a1, $zr <=> move $a0, $a1  
18425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3E4 - addiu $s1, $sp, 16  
18425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3E8 - sw $s2, 152($sp)  
18425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3EC - or $a1, $s1, $zr <=> move $a1, $s1  
18426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3F0 - ori $s2, $zr, 0 <=> li $s2, 0  
18426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3F4 - ori $a3, $zr, 47 <=> li $a3, 47  
18426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3F8 - ori $t0, $zr, 92 <=> li $t0, 92  
18426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3FC - lb $a2, 0($a0)  
18427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E400 - sw $s3, 156($sp)  
18427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E404 - sw $ra, 160($sp)  
18427   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E408 - sb $a2, 0($a1)  
18427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E40C - lb $a2, 0($a0)  
18427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E410 - bne $a2, $zr, 0x0880E434  
18427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E414 - nop  
18431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E418 - jal 0x08A2D208  
18431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E41C - or $a0, $s1, $zr <=> move $a0, $s1  
18431   user_main_b   DEBUG   compiler   Inlining call at 0x0880E418 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
18431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E420 - sltiu $a0, $v0, 12  
18432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E424 - beq $a0, $zr, 0x0880E458  
18432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E428 - nop  
18432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E42C - b 0x0880E568  
18432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E430 - nop  
18432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E434 - lb $a2, 0($a1)  
18432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E438 - bne $a2, $a3, 0x0880E444  
18433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E43C - nop  
18433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E440 - sb $t0, 0($a1)  
18433   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E444 - addiu $a0, $a0, 1  
18433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E448 - addiu $a1, $a1, 1  
18433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E44C - addiu $s2, $s2, 1  
18434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E450 - b 0x0880E408  
18434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E454 - lb $a2, 0($a0)  
18434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E458 - addu $s2, $sp, $s2  
18435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E45C - lb $a1, 15($s2)  
18435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E460 - ori $a0, $zr, 101 <=> li $a0, 101  
18435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E464 - bne $a1, $a0, 0x0880E568  
18435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E468 - nop  
18438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E46C - lb $a2, 14($s2)  
18439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E470 - ori $a1, $zr, 114 <=> li $a1, 114  
18439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E474 - bne $a2, $a1, 0x0880E568  
18439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E478 - nop  
18439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E47C - lb $a3, 13($s2)  
18439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E480 - ori $a2, $zr, 112 <=> li $a2, 112  
18439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E484 - bne $a3, $a2, 0x0880E568  
18440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E488 - nop  
18440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E48C - lb $a3, 12($s2)  
18440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E490 - ori $t0, $zr, 46 <=> li $t0, 46  
18440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E494 - bne $a3, $t0, 0x0880E568  
18441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E498 - nop  
18441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E49C - lb $t0, 11($s2)  
18441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4A0 - ori $a3, $zr, 115 <=> li $a3, 115  
18441   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4A4 - bne $t0, $a3, 0x0880E568  
18442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4A8 - nop  
18442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4AC - lb $t0, 10($s2)  
18442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4B0 - ori $t1, $zr, 116 <=> li $t1, 116  
18442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4B4 - bne $t0, $t1, 0x0880E568  
18442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4B8 - nop  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4BC - lb $t0, 9($s2)  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4C0 - bne $t0, $a2, 0x0880E568  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4C4 - nop  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4C8 - lb $t0, 8($s2)  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4CC - ori $a2, $zr, 105 <=> li $a2, 105  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4D0 - bne $t0, $a2, 0x0880E568  
18443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4D4 - nop  
18444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4D8 - lb $t0, 7($s2)  
18444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4DC - bne $t0, $a1, 0x0880E568  
18444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4E0 - nop  
18445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4E4 - lb $a1, 6($s2)  
18445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4E8 - ori $t0, $zr, 99 <=> li $t0, 99  
18445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4EC - bne $a1, $t0, 0x0880E568  
18445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4F0 - nop  
18445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4F4 - lb $a1, 5($s2)  
18446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E4F8 - bne $a1, $a3, 0x0880E568  
18446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E4FC - nop  
18446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E500 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
18446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E504 - lw $a1, 20936($a1)  
18447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E508 - slti $t0, $a1, 5  
18447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E50C - beql $t0, $zr, 0x0880E538  
18447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E510 - slti $a3, $a1, 6  
18447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E514 - slti $a2, $a1, 3  
18447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E518 - bne $a2, $zr, 0x0880E564  
18447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E51C - nop  
18448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E520 - slti $a0, $a1, 4  
18448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E524 - beq $a0, $zr, 0x0880E55C  
18448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E528 - nop  
18449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E52C - ori $a0, $zr, 102 <=> li $a0, 102  
18449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E530 - b 0x0880E568  
18449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E534 - sb $a0, 15($s2)  
18449   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E538 - bne $a3, $zr, 0x0880E550  
18450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E53C - slti $a1, $a1, 7  
18450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E540 - beq $a1, $zr, 0x0880E564  
18450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E544 - nop  
18450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E548 - b 0x0880E568  
18451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E54C - sb $a2, 15($s2)  
18451   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E550 - ori $a0, $zr, 100 <=> li $a0, 100  
18451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E554 - b 0x0880E568  
18451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E558 - sb $a0, 15($s2)  
18451   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E55C - b 0x0880E568  
18451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E560 - sb $a3, 15($s2)  
18452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E564 - sb $a0, 15($s2)  
18452   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E568 - jal 0x08A3DE38  
18452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E56C - lw $a0, 16($s0)  
18452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E570 - lw $a0, 16($s0)  
18453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E574 - jal 0x08A3DE48  
18453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E578 - or $a1, $zr, $zr <=> li $a1, 0  
18453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E57C - or $s3, $v0, $zr <=> move $s3, $v0  
18454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E580 - beq $s3, $zr, 0x0880E5B8  
18454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E584 - nop  
18454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E588 - or $a0, $s3, $zr <=> move $a0, $s3  
18454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E58C - jal 0x0880CB74  
18454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E590 - or $a1, $s1, $zr <=> move $a1, $s1  
18455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E594 - or $s2, $v0, $zr <=> move $s2, $v0  
18455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E598 - bne $s2, $zr, 0x0880E5C0  
18455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E59C - nop  
18455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5A0 - lw $a0, 16($s0)  
18455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E5A4 - jal 0x08A3DE48  
18455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5A8 - or $a1, $zr, $zr <=> li $a1, 0  
18456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5AC - or $s3, $v0, $zr <=> move $s3, $v0  
18457   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E5B0 - bne $s3, $zr, 0x0880E588  
18457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5B4 - nop  
18457   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E5B8 - b 0x0880E5DC  
18457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5BC - or $v0, $zr, $zr <=> li $v0, 0  
18458   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E5C0 - sw $s3, 0($s0)  
18458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5C4 - sw $s2, 4($s0)  
18458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5C8 - or $a0, $s3, $zr <=> move $a0, $s3  
18458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E5CC - jal 0x0880CC74  
18458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5D0 - or $a1, $s2, $zr <=> move $a1, $s2  
18459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5D4 - sw $v0, 8($s0)  
18459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5D8 - or $v0, $s2, $zr <=> move $v0, $s2  
18459   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E5DC - lw $s0, 144($sp)  
18459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5E0 - lw $s1, 148($sp)  
18459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5E4 - lw $s2, 152($sp)  
18459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5E8 - lw $s3, 156($sp)  
18460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5EC - lw $ra, 160($sp)  
18460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5F0 - jr $ra  
18461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E5F4 - addiu $sp, $sp, 176  
18462   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DE38  
18462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DE38 - addiu $a1, $zr, -1 <=> li $a1, -1  
18463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE3C - sw $a1, 12($a0)  
18463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE40 - jr $ra  
18463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE44 - sw $zr, 16($a0)  
18463   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DE48  
18464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DE48 - lw $t1, 0($a0)  
18464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE4C - ori $a2, $zr, 1 <=> li $a2, 1  
18464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE50 - lw $t0, 16($a0)  
18465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DE54 - beq $t0, $zr, 0x08A3DE68  
18465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE58 - sllv $t1, $a2, $t1  
18465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE5C - lw $t0, 8($t0)  
18465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DE60 - b 0x08A3DE7C  
18465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE64 - sw $t0, 16($a0)  
18466   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DE68 - lw $a2, 12($a0)  
18466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DE6C - bltz $a2, 0x08A3DE7C  
18466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE70 - nop  
18466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DE74 - b 0x08A3DEE4  
18466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE78 - ori $a2, $zr, 0 <=> li $a2, 0  
18467   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3DE7C - bne $t0, $zr, 0x08A3DEE4  
18467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE80 - ori $a2, $zr, 1 <=> li $a2, 1  
18467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE84 - lw $a3, 12($a0)  
18467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE88 - addiu $a3, $a3, 1  
18468   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DE8C - slt $a2, $a3, $t1  
18468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DE90 - bne $a2, $zr, 0x08A3DEA0  
18468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE94 - sw $a3, 12($a0)  
18468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DE98 - b 0x08A3DEE4  
18469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DE9C - ori $a2, $zr, 0 <=> li $a2, 0  
18469   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DEA0 - addu $a2, $a3, $a3  
18469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEA4 - lw $t0, 4($a0)  
18469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEA8 - addu $a2, $a3, $a2  
18470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEAC - sll $a2, $a2, 0x0002  
18470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEB0 - addu $t0, $t0, $a2  
18470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEB4 - sw $t0, 16($a0)  
18470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEB8 - lw $a2, 4($t0)  
18470   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DEBC - bne $a2, $zr, 0x08A3DED0  
18470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEC0 - nop  
18471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEC4 - lw $t2, 8($t0)  
18471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DEC8 - beq $t2, $zr, 0x08A3DE8C  
18472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DECC - addiu $a3, $a3, 1  
18472   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3DED0 - bne $a2, $zr, 0x08A3DEE4  
18472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DED4 - ori $a2, $zr, 1 <=> li $a2, 1  
18472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DED8 - lw $a2, 8($t0)  
18473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEDC - sw $a2, 16($a0)  
18473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEE0 - ori $a2, $zr, 1 <=> li $a2, 1  
18473   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3DEE4 - beq $a2, $zr, 0x08A3DF10  
18473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEE8 - nop  
18473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEEC - lw $a2, 16($a0)  
18474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DEF0 - beq $a2, $zr, 0x08A3DF08  
18474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEF4 - nop  
18474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DEF8 - bne $a1, $zr, 0x08A3DF18  
18474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DEFC - nop  
18474   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DF00 - b 0x08A3DF24  
18474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF04 - nop  
18475   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3DF08 - b 0x08A3DF28  
18475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF0C - or $v0, $zr, $zr <=> li $v0, 0  
18475   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3DF10 - b 0x08A3DF28  
18476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF14 - or $v0, $zr, $zr <=> li $v0, 0  
18476   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DF18 - lw $a2, 0($a2)  
18476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF1C - sw $a2, 0($a1)  
18476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF20 - lw $a2, 16($a0)  
18477   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DF24 - lw $v0, 4($a2)  
18477   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DF28 - jr $ra  
18477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF2C - nop  
18478   user_main_b   DEBUG   compiler   Compiling _S1_2_880D364  
18478   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D364 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D368 - jr $ra  
18479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D36C - lbu $v0, 21040($a0)  
18480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18485   user_main_b   INFO   stdout   *** opened pre\qb_scripts.pre from cd/host ***  
18485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18485   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18485   user_main_b   DEBUG   compiler   Compiling _S1_2_8815414  
18486   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815414 - addiu $sp, $sp, -32  
18486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815418 - sw $s0, 16($sp)  
18486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881541C - sw $s1, 20($sp)  
18486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815420 - sw $ra, 24($sp)  
18486   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815424 - jal 0x0880D354  
18486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815428 - or $s0, $a0, $zr <=> move $s0, $a0  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881542C - beq $v0, $zr, 0x08815454  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815430 - nop  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815434 - jal 0x0880D640  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815438 - or $a0, $s0, $zr <=> move $a0, $s0  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881543C - jal 0x0880D364  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815440 - or $s1, $v0, $zr <=> move $s1, $v0  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815444 - beq $v0, $zr, 0x08815454  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815448 - nop  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881544C - b 0x08815458  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815450 - or $v0, $s1, $zr <=> move $v0, $s1  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815454 - lw $v0, 8($s0)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815458 - lw $s0, 16($sp)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881545C - lw $s1, 20($sp)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815460 - lw $ra, 24($sp)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815464 - jr $ra  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815468 - addiu $sp, $sp, 32  
18488   user_main_b   DEBUG   compiler   Compiling _S1_2_880D640  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D640 - addiu $sp, $sp, -32  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D644 - sw $s0, 16($sp)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D648 - or $a1, $a0, $zr <=> move $a1, $a0  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D64C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D650 - sw $ra, 20($sp)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D654 - jal 0x0880D9E4  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D658 - lw $a0, 21044($s0)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D65C - beq $v0, $zr, 0x0880D690  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D660 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D664 - ori $a1, $zr, 1 <=> li $a1, 1  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D668 - sb $a1, 21040($a0)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D66C - lw $a0, 21044($s0)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D670 - lw $s0, 0($a0)  
18488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D674 - lw $s0, 12($s0)  
18498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D678 - beq $s0, $zr, 0x0880D688  
18498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D67C - ori $v0, $zr, 0 <=> li $v0, 0  
18498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D680 - b 0x0880D688  
18499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D684 - lw $v0, 16($s0)  
18499   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880D688 - b 0x0880D698  
18499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D68C - nop  
18500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D690 - sb $zr, 21040($a0)  
18500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D694 - or $v0, $zr, $zr <=> li $v0, 0  
18500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D698 - lw $s0, 16($sp)  
18500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D69C - lw $ra, 20($sp)  
18500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6A0 - jr $ra  
18501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D6A4 - addiu $sp, $sp, 32  
18501   user_main_b   DEBUG   compiler   Compiling _S1_2_880D9E4  
18502   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D9E4 - addiu $sp, $sp, -32  
18502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D9E8 - lw $a2, 12($a0)  
18502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D9EC - sw $s1, 20($sp)  
18502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D9F0 - or $s1, $a0, $zr <=> move $s1, $a0  
18502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D9F4 - sw $s0, 16($sp)  
18503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D9F8 - sw $s2, 24($sp)  
18503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D9FC - sw $ra, 28($sp)  
18504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA00 - beq $a2, $a1, 0x0880DA84  
18504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA04 - or $s0, $a1, $zr <=> move $s0, $a1  
18504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA08 - lw $a0, 4($s1)  
18504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA0C - beq $a0, $s0, 0x0880DA7C  
18504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA10 - nop  
18505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA14 - jal 0x08A3DE38  
18505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA18 - lw $a0, 16($s1)  
18505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA1C - lw $a0, 16($s1)  
18505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA20 - jal 0x08A3DE48  
18505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA24 - or $a1, $zr, $zr <=> li $a1, 0  
18505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA28 - or $s2, $v0, $zr <=> move $s2, $v0  
18506   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA2C - beq $s2, $zr, 0x0880DA60  
18506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA30 - nop  
18507   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DA34 - or $a0, $s2, $zr <=> move $a0, $s2  
18507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA38 - jal 0x0880CC74  
18507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA3C - or $a1, $s0, $zr <=> move $a1, $s0  
18507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA40 - bne $v0, $zr, 0x0880DA6C  
18508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA44 - nop  
18508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA48 - lw $a0, 16($s1)  
18508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA4C - jal 0x08A3DE48  
18509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA50 - or $a1, $zr, $zr <=> li $a1, 0  
18509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA54 - or $s2, $v0, $zr <=> move $s2, $v0  
18509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA58 - bne $s2, $zr, 0x0880DA34  
18509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA5C - nop  
18509   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DA60 - sw $s0, 12($s1)  
18509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA64 - b 0x0880DA88  
18510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA68 - or $v0, $zr, $zr <=> li $v0, 0  
18510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DA6C - sw $s2, 0($s1)  
18510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA70 - sw $s0, 4($s1)  
18511   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DA74 - b 0x0880DA88  
18511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA78 - sw $v0, 8($s1)  
18511   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880DA7C - b 0x0880DA88  
18511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA80 - lw $v0, 8($s1)  
18512   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DA84 - or $v0, $zr, $zr <=> li $v0, 0  
18512   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DA88 - lw $s0, 16($sp)  
18512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA8C - lw $s1, 20($sp)  
18512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA90 - lw $s2, 24($sp)  
18513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA94 - lw $ra, 28($sp)  
18513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA98 - jr $ra  
18513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DA9C - addiu $sp, $sp, 32  
18514   user_main_b   DEBUG   compiler   Compiling _S1_2_88158B8  
18514   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88158B8 - addiu $sp, $sp, -48  
18515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158BC - sw $s3, 28($sp)  
18515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158C0 - sw $s4, 32($sp)  
18515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158C4 - or $s3, $a0, $zr <=> move $s3, $a0  
18516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158C8 - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
18516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158CC - lbu $a0, 21936($s4)  
18516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158D0 - sw $s1, 20($sp)  
18516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158D4 - sw $s2, 24($sp)  
18517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158D8 - or $s2, $a1, $zr <=> move $s2, $a1  
18517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158DC - or $s1, $a2, $zr <=> move $s1, $a2  
18517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158E0 - sw $s0, 16($sp)  
18517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158E4 - sw $s5, 36($sp)  
18518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158E8 - sw $ra, 40($sp)  
18518   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88158EC - bne $a0, $zr, 0x088158FC  
18518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158F0 - or $s0, $a3, $zr <=> move $s0, $a3  
18518   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88158F4 - jal 0x08A4CE5C [sceKernelPowerLock]  
18518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158F8 - or $a0, $zr, $zr <=> li $a0, 0  
18518   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88158FC - jal 0x0880D354  
18519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815900 - nop  
18519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815904 - beq $v0, $zr, 0x0881594C  
18520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815908 - nop  
18520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881590C - or $a0, $s3, $zr <=> move $a0, $s3  
18520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815910 - or $a1, $s2, $zr <=> move $a1, $s2  
18520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815914 - or $a2, $s1, $zr <=> move $a2, $s1  
18521   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815918 - jal 0x0880D510  
18524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881591C - or $a3, $s0, $zr <=> move $a3, $s0  
18525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815920 - jal 0x0880D364  
18525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815924 - or $s5, $v0, $zr <=> move $s5, $v0  
18525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815928 - beq $v0, $zr, 0x0881594C  
18525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881592C - nop  
18525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815930 - lbu $a0, 21936($s4)  
18525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815934 - bne $a0, $zr, 0x08815944  
18526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815938 - nop  
18526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881593C - jal 0x08A4CE64 [sceKernelPowerUnlock]  
18526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815940 - or $a0, $zr, $zr <=> li $a0, 0  
18527   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8815944 - b 0x088159C4  
18527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815948 - or $v0, $s5, $zr <=> move $v0, $s5  
18527   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x881594C - jal 0x0881356C  
18527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815950 - nop  
18527   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815954 - beq $v0, $zr, 0x08815964  
18528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815958 - nop  
18528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881595C - jal 0x08813444  
18528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815960 - ori $a0, $zr, 1 <=> li $a0, 1  
18528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815964 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815968 - lbu $a0, 20948($a0)  
18529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881596C - beq $a0, $zr, 0x08815994  
18529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815970 - nop  
18529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815974 - or $a0, $s3, $zr <=> move $a0, $s3  
18529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815978 - or $a1, $s2, $zr <=> move $a1, $s2  
18530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881597C - or $a2, $s1, $zr <=> move $a2, $s1  
18530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815980 - jal 0x08814C60  
18530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815984 - or $a3, $s0, $zr <=> move $a3, $s0  
18531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815988 - or $s3, $v0, $zr <=> move $s3, $v0  
18531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881598C - b 0x088159B0  
18531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815990 - lbu $a0, 21936($s4)  
18531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815994 - or $a0, $s3, $zr <=> move $a0, $s3  
18532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815998 - or $a1, $s2, $zr <=> move $a1, $s2  
18532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881599C - or $a2, $s1, $zr <=> move $a2, $s1  
18532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88159A0 - jal 0x088150AC  
18532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159A4 - or $a3, $s0, $zr <=> move $a3, $s0  
18532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159A8 - or $s3, $v0, $zr <=> move $s3, $v0  
18533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159AC - lbu $a0, 21936($s4)  
18533   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88159B0 - bne $a0, $zr, 0x088159C0  
18533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159B4 - nop  
18534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88159B8 - jal 0x08A4CE64 [sceKernelPowerUnlock]  
18534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159BC - or $a0, $zr, $zr <=> li $a0, 0  
18534   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88159C0 - or $v0, $s3, $zr <=> move $v0, $s3  
18534   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88159C4 - lw $s0, 16($sp)  
18534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159C8 - lw $s1, 20($sp)  
18535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159CC - lw $s2, 24($sp)  
18535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159D0 - lw $s3, 28($sp)  
18535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159D4 - lw $s4, 32($sp)  
18535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159D8 - lw $s5, 36($sp)  
18536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159DC - lw $ra, 40($sp)  
18536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159E0 - jr $ra  
18536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88159E4 - addiu $sp, $sp, 48  
18537   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18537   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18537   user_main_b   DEBUG   compiler   Compiling _S1_2_880D510  
18538   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D510 - addiu $sp, $sp, -48  
18538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D514 - sw $s2, 24($sp)  
18538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D518 - sw $s3, 28($sp)  
18538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D51C - or $s2, $a0, $zr <=> move $s2, $a0  
18539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D520 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
18539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D524 - sw $s0, 16($sp)  
18539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D528 - sw $s1, 20($sp)  
18539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D52C - or $s1, $a1, $zr <=> move $s1, $a1  
18539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D530 - or $s0, $a2, $zr <=> move $s0, $a2  
18539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D534 - lw $a0, 21044($s3)  
18540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D538 - sw $ra, 32($sp)  
18540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D53C - jal 0x0880D9E4  
18540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D540 - or $a1, $a3, $zr <=> move $a1, $a3  
18541   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D544 - beq $v0, $zr, 0x0880D574  
18541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D548 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D54C - mult $s0, $s1  
18541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D550 - ori $a1, $zr, 1 <=> li $a1, 1  
18542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D554 - sb $a1, 21040($a0)  
18542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D558 - lw $a0, 21044($s3)  
18542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D55C - or $a1, $s2, $zr <=> move $a1, $s2  
18542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D560 - mflo $a2  
18542   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D564 - jal 0x0880CD1C  
18543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D568 - lw $a0, 0($a0)  
18543   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D56C - b 0x0880D57C  
18543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D570 - nop  
18544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D574 - sb $zr, 21040($a0)  
18544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D578 - or $v0, $zr, $zr <=> li $v0, 0  
18544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D57C - lw $s0, 16($sp)  
18544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D580 - lw $s1, 20($sp)  
18545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D584 - lw $s2, 24($sp)  
18545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D588 - lw $s3, 28($sp)  
18545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D58C - lw $ra, 32($sp)  
18546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D590 - jr $ra  
18546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D594 - addiu $sp, $sp, 48  
18546   user_main_b   DEBUG   compiler   Compiling _S1_2_881356C  
18547   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881356C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813570 - lw $v0, 21744($a0)  
18547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813574 - jr $ra  
18548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813578 - slt $v0, $zr, $v0 <=> move $v0, $v0  
18550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18550   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18550   user_main_b   INFO   stdout   ******* Think time = 0.367 (total 0.367)  
18550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18551   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18551   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2BBB4  
18551   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BBB4 - or $v0, $a0, $zr <=> move $v0, $a0  
18552   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2BBB8 - bltzl $a0, 0x08A2BBC0  
18552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBBC - subu $v0, $zr, $a0 <=> negu $v0, $a0  
18552   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2BBC0 - jr $ra  
18553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2BBC4 - nop  
18554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18554   user_main_b   INFO   stdout   ******* Seek #2 = 253277 sectors (253277 total) file = "pre\qb_scripts.pre"  
18554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18555   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 257405 (hex=0x3ed7d) whence PSP_SEEK_SET  
18555   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 257405  
18555   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18555   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18556   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18556   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18556   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18557   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18557   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18557   user_main_b   DEBUG   runtime   Starting Idle State...  
18558   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18558   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18558   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18558   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18558   user_main_b   DEBUG   runtime   Ending Idle State  
18559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18559   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x8a7bb7c,size=0x19) async=false  
18559   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x08A7BB7C, size=51200)  
18559   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
18559   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18559   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18559   user_main_b   DEBUG   runtime   Starting Idle State...  
18559   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18569   user_main_b   DEBUG   runtime   Ending Idle State  
18569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18569   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18569   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18569   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18569   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18569   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18569   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18569   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18569   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18569   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18569   user_main_b   INFO   stdout   ******* Read time = 0.024 (total 0.045 seconds, 434k)  
18569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18569   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18581   user_main_b   INFO   stdout   (predicted load time 2.097 seconds = 0.367 thinking + 1.689 seeking + 0.042 reading)  
18581   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18581   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18583   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18583   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18583   user_main_b   INFO   stdout   DVD TOTAL LOAD TIME = 0.412 seconds = 0.367 think + 0.045 seek/read (434k)  
18584   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18586   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18587   user_main_b   INFO   stdout   PREDICTED UMD LOAD TIME = 3.667 seconds = 0.367 think + 2.939 seek + 0.362 read (434k)  
18587   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18587   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18588   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18588   user_main_b   DEBUG   compiler   Compiling _S1_2_8815838  
18589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815838 - addiu $sp, $sp, -32  
18589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881583C - sw $s0, 16($sp)  
18589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815840 - sw $s1, 20($sp)  
18589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815844 - sw $ra, 24($sp)  
18589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815848 - jal 0x0880D354  
18590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881584C - or $s0, $a0, $zr <=> move $s0, $a0  
18590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815850 - beq $v0, $zr, 0x0881587C  
18590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815854 - nop  
18590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815858 - or $a0, $s0, $zr <=> move $a0, $s0  
18591   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881585C - jal 0x0880D4A0  
18591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815860 - or $a1, $zr, $zr <=> li $a1, 0  
18591   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815864 - jal 0x0880D364  
18592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815868 - or $s1, $v0, $zr <=> move $s1, $v0  
18592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881586C - beq $v0, $zr, 0x0881587C  
18592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815870 - nop  
18592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815874 - b 0x088158A4  
18593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815878 - or $v0, $s1, $zr <=> move $v0, $s1  
18593   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881587C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
18593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815880 - lbu $a0, 20948($a0)  
18593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815884 - beq $a0, $zr, 0x0881589C  
18593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815888 - nop  
18593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881588C - jal 0x08814720  
18594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815890 - or $a0, $s0, $zr <=> move $a0, $s0  
18594   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8815894 - b 0x088158A4  
18594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815898 - nop  
18595   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x881589C - jal 0x08815008  
18595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158A0 - or $a0, $s0, $zr <=> move $a0, $s0  
18595   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88158A4 - lw $s0, 16($sp)  
18596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158A8 - lw $s1, 20($sp)  
18596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158AC - lw $ra, 24($sp)  
18596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158B0 - jr $ra  
18596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88158B4 - addiu $sp, $sp, 32  
18597   user_main_b   DEBUG   compiler   Compiling _S1_2_880D4A0  
18597   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D4A0 - addiu $sp, $sp, -32  
18598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4A4 - sw $s2, 24($sp)  
18598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4A8 - andi $s2, $a1, 255  
18598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4AC - sw $s1, 20($sp)  
18598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4B0 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
18599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4B4 - or $a1, $a0, $zr <=> move $a1, $a0  
18599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4B8 - sw $s0, 16($sp)  
18599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4BC - sw $ra, 28($sp)  
18599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D4C0 - jal 0x0880D9E4  
18599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4C4 - lw $a0, 21044($s1)  
18600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D4C8 - beq $v0, $zr, 0x0880D4F0  
18600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4CC - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
18600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4D0 - lw $a0, 21044($s1)  
18600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4D4 - or $a1, $s2, $zr <=> move $a1, $s2  
18600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D4D8 - jal 0x0880CDCC  
18601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4DC - lw $a0, 0($a0)  
18601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4E0 - ori $a0, $zr, 1 <=> li $a0, 1  
18601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4E4 - sb $a0, 21040($s0)  
18602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D4E8 - b 0x0880D4F8  
18602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4EC - or $v0, $zr, $zr <=> li $v0, 0  
18602   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D4F0 - sb $zr, 21040($s0)  
18602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4F4 - or $v0, $zr, $zr <=> li $v0, 0  
18603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D4F8 - lw $s0, 16($sp)  
18603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D4FC - lw $s1, 20($sp)  
18603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D500 - lw $s2, 24($sp)  
18603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D504 - lw $ra, 28($sp)  
18603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D508 - jr $ra  
18603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D50C - addiu $sp, $sp, 32  
18604   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18605   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18605   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18605   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18605   user_main_b   INFO   stdout   *** opened pre\qb_scripts.pre from cd/host ***  
18605   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18606   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18608   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18608   user_main_b   INFO   stdout   ******* Think time = 0.016 (total 0.383)  
18608   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18608   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18609   user_main_b   INFO   stdout   ******* Seek #3 = -25 sectors (253302 total) file = "pre\qb_scripts.pre"  
18609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18610   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 257405 (hex=0x3ed7d) whence PSP_SEEK_SET  
18610   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 257405  
18610   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
18610   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18610   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18611   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18611   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18611   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18612   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18612   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18612   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18613   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9dea800,size=0x2c3) async=false  
18616   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09DEA800, size=1447936)  
18617   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
18617   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18618   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18618   user_main_b   DEBUG   runtime   Starting Idle State...  
18618   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18619   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18620   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18621   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18621   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18621   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18621   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18621   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
18622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18622   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18622   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18623   user_main_b   DEBUG   runtime   Ending Idle State  
18623   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18623   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18623   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
18623   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
18623   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18624   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
18624   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
18624   user_main_b   DEBUG   runtime   Switching to Thread idle0  
18624   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
18624   user_main_b   DEBUG   runtime   Switching to Thread user_main  
18624   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18624   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18626   user_main_b   INFO   stdout   ******* Read time = 0.018 (total 0.063 seconds, 1848k)  
18626   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18626   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18629   user_main_b   INFO   stdout   (predicted load time 1.195 seconds = 0.016 thinking + 0.000 seeking + 1.178 reading)  
18629   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18629   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18632   user_main_b   INFO   stdout   DVD TOTAL LOAD TIME = 0.446 seconds = 0.383 think + 0.063 seek/read (1848k)  
18632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18632   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18635   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18635   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18635   user_main_b   INFO   stdout   PREDICTED UMD LOAD TIME = 4.862 seconds = 0.383 think + 2.939 seek + 1.540 read (1848k)  
18636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18637   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18637   user_main_b   DEBUG   compiler   Compiling _S1_2_8811DAC  
18637   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811DAC - lw $a3, 4($a0)  
18638   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811DB0 - beq $a3, $zr, 0x08811DBC  
18638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DB4 - lw $a2, 0($a0)  
18638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DB8 - or $a2, $a3, $zr <=> move $a2, $a3  
18638   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811DBC - or $a3, $a0, $zr <=> move $a3, $a0  
18638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DC0 - addiu $a0, $a2, 3  
18638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DC4 - addiu $a2, $zr, -4 <=> li $a2, -4  
18639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DC8 - and $a0, $a0, $a2  
18639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DCC - addiu $a2, $a3, 16  
18639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DD0 - lhu $a3, 8($a3)  
18640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811DD4 - beq $a1, $zr, 0x08811DE8  
18640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DD8 - addu $a2, $a2, $a3  
18640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DDC - addiu $a2, $a2, 15  
18641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DE0 - addiu $a1, $zr, -16 <=> li $a1, -16  
18641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DE4 - and $a2, $a2, $a1  
18641   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811DE8 - jr $ra  
18641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DEC - addu $v0, $a2, $a0  
18642   user_main_b   DEBUG   compiler   Compiling _S1_2_880ACE0  
18642   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ACE0 - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
18643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACE4 - ori $t1, $zr, 0 <=> li $t1, 0  
18643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACE8 - ori $t0, $zr, 32 <=> li $t0, 32  
18643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACEC - addiu $a3, $a3, -25288  
18643   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ACF0 - addu $t2, $t1, $a3  
18644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACF4 - sb $t0, 0($t2)  
18644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACF8 - addiu $t1, $t1, 1  
18644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACFC - slti $t2, $t1, 4078  
18644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD00 - bne $t2, $zr, 0x0880ACF0  
18644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD04 - nop  
18644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD08 - ori $v0, $zr, 4078 <=> li $v0, 4078  
18645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD0C - ori $t3, $zr, 0 <=> li $t3, 0  
18645   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AD10 - andi $t0, $t3, 256  
18646   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD14 - bne $t0, $zr, 0x0880AD34  
18646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD18 - nop  
18647   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD1C - beq $a2, $zr, 0x0880ADF4  
18647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD20 - nop  
18647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD24 - lbu $t3, 0($a0)  
18647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD28 - addiu $a2, $a2, -1  
18647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD2C - addiu $a0, $a0, 1  
18648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD30 - ori $t3, $t3, -256  
18648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AD34 - andi $t0, $t3, 1  
18648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD38 - beq $t0, $zr, 0x0880AD74  
18648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD3C - nop  
18649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD40 - beq $a2, $zr, 0x0880ADF4  
18649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD44 - nop  
18649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD48 - lbu $t0, 0($a0)  
18650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD4C - addu $t1, $v0, $a3  
18650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD50 - sb $t0, 0($a1)  
18650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD54 - addiu $v0, $v0, 1  
18650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD58 - addiu $a2, $a2, -1  
18650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD5C - addiu $a0, $a0, 1  
18651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD60 - addiu $a1, $a1, 1  
18651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD64 - sb $t0, 0($t1)  
18651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD68 - andi $v0, $v0, 4095  
18652   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AD6C - b 0x0880ADEC  
18652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD70 - srl $t3, $t3, 0x0001  
18652   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AD74 - beq $a2, $zr, 0x0880ADF4  
18652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD78 - nop  
18653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD7C - addiu $t0, $a0, 1  
18653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD80 - lbu $t2, 0($a0)  
18653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD84 - lbu $t1, 0($t0)  
18654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD88 - addiu $a0, $t0, 1  
18654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD8C - andi $v1, $t1, 240  
18654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD90 - sll $t0, $v1, 0x0004  
18654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD94 - andi $t1, $t1, 15  
18654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD98 - addiu $a2, $a2, -1  
18655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AD9C - or $t2, $t2, $t0  
18655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADA0 - addiu $t1, $t1, 2  
18656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADA4 - addiu $a2, $a2, -1  
18656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADA8 - ori $t0, $zr, 0 <=> li $t0, 0  
18656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADAC - slti $v1, $t1, 0  
18656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ADB0 - bne $v1, $zr, 0x0880ADEC  
18656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADB4 - srl $t3, $t3, 0x0001  
18656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ADB8 - addu $v1, $t2, $t0  
18657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADBC - andi $v1, $v1, 4095  
18657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADC0 - addu $v1, $v1, $a3  
18658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADC4 - lbu $v1, 0($v1)  
18658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADC8 - addu $t4, $v0, $a3  
18658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADCC - sb $v1, 0($a1)  
18659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADD0 - addiu $v0, $v0, 1  
18659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADD4 - sb $v1, 0($t4)  
18660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADD8 - addiu $t0, $t0, 1  
18662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADDC - addiu $a1, $a1, 1  
18662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADE0 - slt $v1, $t1, $t0  
18662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ADE4 - beq $v1, $zr, 0x0880ADB8  
18662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADE8 - andi $v0, $v0, 4095  
18662   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880ADEC - b 0x0880AD10  
18663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADF0 - nop  
18663   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ADF4 - jr $ra  
18663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ADF8 - or $v0, $a1, $zr <=> move $v0, $a1  
18692   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18692   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18692   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18693   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18693   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18693   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18694   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18694   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18699   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18699   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18700   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18700   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18725   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18725   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18725   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18725   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18725   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18731   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18731   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18731   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18732   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18732   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18757   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18757   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18757   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18758   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18758   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18771   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18771   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18771   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18772   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18772   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18781   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18781   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18781   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18782   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18782   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18798   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18798   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18798   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18822   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18822   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18823   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18823   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18823   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18824   user_main_b   INFO   stdout   WARNING: Destination PRE file address has gone into the previous source block by 2520 bytes!  
18824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18824   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:1827268  
18824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18824   user_main_b   INFO   stdout   load time for file qb_scripts.pre size 1446624 is 241 ms  
18824   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18824   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18824   user_main_b   DEBUG   compiler   Compiling _S1_2_8811F80  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811F80 - addiu $sp, $sp, -80  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F84 - sw $s0, 40($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F88 - sw $s1, 44($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F8C - sw $s2, 48($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F90 - sw $s3, 52($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F94 - or $s3, $t0, $zr <=> move $s3, $t0  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F98 - or $s2, $a3, $zr <=> move $s2, $a3  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F9C - or $s0, $a0, $zr <=> move $s0, $a0  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FA0 - or $s1, $a2, $zr <=> move $s1, $a2  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FA4 - sw $s4, 56($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FA8 - sw $s5, 60($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FAC - sw $ra, 64($sp)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811FB0 - jal 0x0880A664  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FB4 - andi $s4, $a1, 255  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FB8 - or $s5, $v0, $zr <=> move $s5, $v0  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811FBC - jal 0x08811EC0  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FC0 - or $a0, $s5, $zr <=> move $a0, $s5  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FC4 - or $a0, $v0, $zr <=> move $a0, $v0  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811FC8 - beq $a0, $zr, 0x08811FF8  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FCC - nop  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FD0 - lhu $a1, 10($a0)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FD4 - lhu $a2, 8($a0)  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FD8 - addiu $a1, $a1, 1  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FDC - addiu $a3, $a0, 16  
18824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FE0 - sh $a1, 10($a0)  
18834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FE4 - addu $a0, $a3, $a2  
18834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FE8 - addiu $v0, $a0, 15  
18834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FEC - addiu $a0, $zr, -16 <=> li $a0, -16  
18834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811FF0 - b 0x08812134  
18835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FF4 - and $v0, $v0, $a0  
18835   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811FF8 - ori $a0, $zr, 0 <=> li $a0, 0  
18835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811FFC - slti $a1, $a0, 200  
18835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812000 - beq $a1, $zr, 0x0881207C  
18836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812004 - nop  
18836   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812008 - lui $a2, 0x08A8 <=> li $a2, 0x08A80000  
18837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881200C - sll $a1, $a0, 0x0004  
18837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812010 - addiu $a2, $a2, -20772  
18837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812014 - addu $a1, $a1, $a2  
18838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812018 - lw $a1, 0($a1)  
18838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881201C - beq $a1, $zr, 0x08812040  
18838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812020 - nop  
18838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812024 - lui $a2, 0x08A8 <=> li $a2, 0x08A80000  
18839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812028 - sll $a1, $a0, 0x0004  
18839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881202C - addiu $a2, $a2, -20772  
18839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812030 - addu $a1, $a1, $a2  
18839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812034 - lw $a1, 4($a1)  
18840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812038 - beq $a1, $s5, 0x08812058  
18840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881203C - nop  
18840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812040 - addiu $a0, $a0, 1  
18841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812044 - slti $a1, $a0, 200  
18841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812048 - bne $a1, $zr, 0x08812008  
18841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881204C - nop  
18841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812050 - b 0x0881207C  
18842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812054 - nop  
18842   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812058 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
18842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881205C - sll $a0, $a0, 0x0004  
18843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812060 - addiu $a1, $a1, -20772  
18843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812064 - addu $a0, $a0, $a1  
18843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812068 - lw $a1, 12($a0)  
18843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881206C - lw $v0, 0($a0)  
18844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812070 - addiu $a1, $a1, 1  
18844   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812074 - b 0x08812134  
18844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812078 - sw $a1, 12($a0)  
18845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881207C - ori $a1, $zr, 0 <=> li $a1, 0  
18845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812080 - slti $a2, $a1, 200  
18845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812084 - beq $a2, $zr, 0x088120CC  
18845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812088 - ori $a0, $zr, 0 <=> li $a0, 0  
18846   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881208C - lui $a3, 0x08A8 <=> li $a3, 0x08A80000  
18846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812090 - sll $a2, $a1, 0x0004  
18846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812094 - addiu $a3, $a3, -20772  
18847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812098 - addu $a2, $a2, $a3  
18847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881209C - lw $a2, 0($a2)  
18847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88120A0 - bne $a2, $zr, 0x088120BC  
18847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120A4 - nop  
18848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120A8 - sll $a0, $a1, 0x0004  
18848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120AC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
18848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120B0 - addiu $a1, $a1, -20772  
18849   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88120B4 - b 0x088120CC  
18849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120B8 - addu $a0, $a0, $a1  
18849   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88120BC - addiu $a1, $a1, 1  
18849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120C0 - slti $a2, $a1, 200  
18849   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88120C4 - bne $a2, $zr, 0x0881208C  
18850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120C8 - nop  
18850   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88120CC - beq $s4, $zr, 0x08812100  
18850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120D0 - nop  
18851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120D4 - sw $a0, 36($sp)  
18851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120D8 - addiu $a1, $sp, 32  
18851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120DC - or $a0, $s0, $zr <=> move $a0, $s0  
18851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120E0 - or $a2, $s1, $zr <=> move $a2, $s1  
18852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120E4 - or $a3, $s2, $zr <=> move $a3, $s2  
18852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120E8 - or $t0, $s3, $zr <=> move $t0, $s3  
18852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120EC - or $t1, $zr, $zr <=> li $t1, 0  
18853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88120F0 - jal 0x08811C98  
18853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120F4 - or $t2, $zr, $zr <=> li $t2, 0  
18853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88120F8 - b 0x0881211C  
18853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88120FC - lw $a0, 36($sp)  
18854   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812100 - sw $a0, 36($sp)  
18854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812104 - addiu $a1, $sp, 32  
18854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812108 - or $a0, $s0, $zr <=> move $a0, $s0  
18854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881210C - or $a2, $zr, $zr <=> li $a2, 0  
18855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812110 - jal 0x08811B14  
18855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812114 - or $a3, $zr, $zr <=> li $a3, 0  
18855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812118 - lw $a0, 36($sp)  
18856   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881211C - sw $v0, 0($a0)  
18856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812120 - lw $a1, 32($sp)  
18856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812124 - sw $s5, 4($a0)  
18857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812128 - sw $a1, 8($a0)  
18857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881212C - ori $a1, $zr, 1 <=> li $a1, 1  
18857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812130 - sw $a1, 12($a0)  
18857   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812134 - lw $s0, 40($sp)  
18857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812138 - lw $s1, 44($sp)  
18858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881213C - lw $s2, 48($sp)  
18858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812140 - lw $s3, 52($sp)  
18858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812144 - lw $s4, 56($sp)  
18859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812148 - lw $s5, 60($sp)  
18859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881214C - lw $ra, 64($sp)  
18859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812150 - jr $ra  
18859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812154 - addiu $sp, $sp, 80  
18861   user_main_b   DEBUG   compiler   Compiling _S1_2_8811EC0  
18861   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811EC0 - addiu $sp, $sp, -48  
18862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EC4 - sw $s1, 20($sp)  
18862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EC8 - lui $s1, 0x08A8 <=> li $s1, 0x08A80000  
18862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811ECC - sw $s0, 16($sp)  
18863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811ED0 - or $s0, $a0, $zr <=> move $s0, $a0  
18863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811ED4 - addiu $s1, $s1, -21172  
18863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811ED8 - sw $s2, 24($sp)  
18863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EDC - sw $s3, 28($sp)  
18863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EE0 - sw $s4, 32($sp)  
18864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EE4 - sw $ra, 36($sp)  
18864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EE8 - ori $s2, $zr, 0 <=> li $s2, 0  
18864   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811EEC - lw $s4, 0($s1)  
18865   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811EF0 - beq $s4, $zr, 0x08811F4C  
18865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EF4 - nop  
18865   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811EF8 - jal 0x08811DF0  
18866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EFC - or $a0, $s4, $zr <=> move $a0, $s4  
18866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F00 - lw $s4, 8($v0)  
18866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F04 - ori $s3, $zr, 0 <=> li $s3, 0  
18866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F08 - slt $a0, $s3, $s4  
18867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811F0C - beq $a0, $zr, 0x08811F4C  
18867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F10 - addiu $v0, $v0, 16  
18867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811F14 - lw $a0, 12($v0)  
18867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811F18 - beq $a0, $s0, 0x08811F44  
18868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F1C - nop  
18868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F20 - or $a0, $v0, $zr <=> move $a0, $v0  
18868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811F24 - jal 0x08811DAC  
18869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F28 - ori $a1, $zr, 1 <=> li $a1, 1  
18869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F2C - addiu $s3, $s3, 1  
18869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F30 - slt $a0, $s3, $s4  
18869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811F34 - bne $a0, $zr, 0x08811F14  
18870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F38 - nop  
18870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811F3C - b 0x08811F4C  
18870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F40 - nop  
18871   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811F44 - b 0x08811F60  
18871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F48 - nop  
18871   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811F4C - addiu $s2, $s2, 1  
18871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F50 - slti $a0, $s2, 100  
18871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811F54 - bne $a0, $zr, 0x08811EEC  
18872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F58 - addiu $s1, $s1, 4  
18872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F5C - or $v0, $zr, $zr <=> li $v0, 0  
18872   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811F60 - lw $s0, 16($sp)  
18873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F64 - lw $s1, 20($sp)  
18873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F68 - lw $s2, 24($sp)  
18874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F6C - lw $s3, 28($sp)  
18874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F70 - lw $s4, 32($sp)  
18874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F74 - lw $ra, 36($sp)  
18874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F78 - jr $ra  
18875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811F7C - addiu $sp, $sp, 48  
18876   user_main_b   DEBUG   compiler   Compiling _S1_2_8811DF0  
18876   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811DF0 - addiu $sp, $sp, -32  
18876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DF4 - sw $s0, 16($sp)  
18877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811DF8 - sw $ra, 20($sp)  
18877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811DFC - jal 0x08A2D208  
18877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E00 - or $s0, $a0, $zr <=> move $s0, $a0  
18877   user_main_b   DEBUG   compiler   Inlining call at 0x08811DFC to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
18878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E04 - addiu $a0, $v0, 1  
18878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E08 - addiu $a0, $a0, 15  
18878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E0C - addiu $a1, $zr, -16 <=> li $a1, -16  
18879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E10 - and $v0, $a0, $a1  
18879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E14 - addu $v0, $v0, $s0  
18879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E18 - lw $s0, 16($sp)  
18879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E1C - lw $ra, 20($sp)  
18879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E20 - jr $ra  
18880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E24 - addiu $sp, $sp, 32  
18880   user_main_b   DEBUG   compiler   Compiling _S1_2_88122B4  
18881   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88122B4 - addiu $sp, $sp, -32  
18881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122B8 - sw $ra, 16($sp)  
18884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88122BC - jal 0x0880A664  
18885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122C0 - nop  
18885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88122C4 - jal 0x0881223C  
18885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122C8 - or $a0, $v0, $zr <=> move $a0, $v0  
18885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122CC - lw $ra, 16($sp)  
18886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122D0 - jr $ra  
18886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122D4 - addiu $sp, $sp, 32  
18886   user_main_b   DEBUG   compiler   Compiling _S1_2_881223C  
18887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881223C - addiu $sp, $sp, -32  
18887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812240 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
18887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812244 - addiu $a1, $a1, -20772  
18887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812248 - sw $ra, 16($sp)  
18888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881224C - ori $a2, $zr, 0 <=> li $a2, 0  
18888   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812250 - lw $a3, 0($a1)  
18888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812254 - beq $a3, $zr, 0x08812268  
18889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812258 - nop  
18889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881225C - lw $a3, 4($a1)  
18889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812260 - beq $a3, $a0, 0x08812280  
18889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812264 - nop  
18889   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812268 - addiu $a2, $a2, 1  
18890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881226C - slti $a3, $a2, 200  
18890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812270 - bne $a3, $zr, 0x08812250  
18890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812274 - addiu $a1, $a1, 16  
18891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812278 - b 0x08812288  
18891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881227C - nop  
18891   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8812280 - b 0x088122A8  
18892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812284 - lw $v0, 8($a1)  
18892   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8812288 - jal 0x08811EC0  
18892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881228C - nop  
18892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812290 - or $a0, $v0, $zr <=> move $a0, $v0  
18893   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812294 - beq $a0, $zr, 0x088122A4  
18893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812298 - nop  
18893   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881229C - b 0x088122A8  
18893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122A0 - lw $v0, 0($a0)  
18893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88122A4 - or $v0, $zr, $zr <=> li $v0, 0  
18894   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88122A8 - lw $ra, 16($sp)  
18894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122AC - jr $ra  
18894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88122B0 - addiu $sp, $sp, 32  
18895   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE984  
18896   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE984 - ori $a0, $zr, 1 <=> li $a0, 1  
18896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE988 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
18896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE98C - jr $ra  
18896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE990 - sb $a0, -29168($a1)  
18897   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:1829892  
18897   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2D3B4  
18898   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D3B4 - lb $a2, 0($a0)  
18898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D3B8 - bne $a2, $zr, 0x08A2D3D8  
18898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3BC - ori $a3, $zr, 0 <=> li $a3, 0  
18899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3C0 - lb $a1, 0($a1)  
18899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3C4 - ori $v0, $zr, 0 <=> li $v0, 0  
18900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D3C8 - beql $a1, $zr, 0x08A2D3D0  
18900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3CC - or $v0, $a0, $zr <=> move $v0, $a0  
18900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D3D0 - jr $ra  
18901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3D4 - nop  
18901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D3D8 - lb $a2, 0($a1)  
18901   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2D3DC - beq $a2, $zr, 0x08A2D3FC  
18901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3E0 - addu $t0, $a0, $a3  
18901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3E4 - lb $t0, 0($t0)  
18902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D3E8 - bne $a2, $t0, 0x08A2D404  
18902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3EC - addiu $a3, $a3, 1  
18902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3F0 - addu $a2, $a1, $a3  
18903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D3F4 - b 0x08A2D3DC  
18903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D3F8 - lb $a2, 0($a2)  
18903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D3FC - jr $ra  
18904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D400 - or $v0, $a0, $zr <=> move $v0, $a0  
18904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D404 - addiu $a0, $a0, 1  
18904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D408 - lb $a2, 0($a0)  
18904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D40C - bne $a2, $zr, 0x08A2D3D8  
18905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D410 - ori $a3, $zr, 0 <=> li $a3, 0  
18905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D414 - jr $ra  
18905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D418 - or $v0, $zr, $zr <=> li $v0, 0  
18906   user_main_b   DEBUG   compiler   Compiling _S1_2_8943464  
18906   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8943464 - addiu $sp, $sp, -32  
18907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943468 - sw $ra, 16($sp)  
18907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894346C - jal 0x08908F18  
18907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943470 - nop  
18908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943474 - lui $a0, 0xC473 <=> li $a0, 0xC4730000  
18908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943478 - or $a1, $zr, $zr <=> li $a1, 0  
18908   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894347C - jal 0x088FF298  
18909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943480 - addiu $a0, $a0, -4923  
18909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943484 - lw $ra, 16($sp)  
18909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943488 - jr $ra  
18909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894348C - addiu $sp, $sp, 32  
18910   user_main_b   DEBUG   compiler   Compiling _S1_2_8908F18  
18910   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908F18 - addiu $sp, $sp, -48  
18911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F1C - sw $s0, 16($sp)  
18911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F20 - sw $s1, 20($sp)  
18911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F24 - sw $s2, 24($sp)  
18912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F28 - sw $s3, 28($sp)  
18912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F2C - sw $s4, 32($sp)  
18912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F30 - sw $ra, 36($sp)  
18913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F34 - beq $a0, $zr, 0x08908F5C  
18913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F38 - or $s0, $a0, $zr <=> move $s0, $a0  
18913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F3C - ori $s1, $zr, 0 <=> li $s1, 0  
18913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F40 - jal 0x088FEEC4  
18913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F44 - or $a0, $zr, $zr <=> li $a0, 0  
18914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F48 - or $a0, $v0, $zr <=> move $a0, $v0  
18914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F4C - bne $a0, $zr, 0x08908F64  
18914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F50 - nop  
18915   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F54 - b 0x08908F88  
18915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F58 - nop  
18915   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908F5C - b 0x0890907C  
18916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F60 - nop  
18916   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908F64 - lw $a1, 8($a0)  
18916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F68 - bne $a1, $s0, 0x08908F74  
18916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F6C - nop  
18917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F70 - addiu $s1, $s1, 1  
18917   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908F74 - jal 0x088FEEC4  
18917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F78 - nop  
18917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F7C - or $a0, $v0, $zr <=> move $a0, $v0  
18918   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F80 - bne $a0, $zr, 0x08908F64  
18918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F84 - nop  
18918   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908F88 - beq $s1, $zr, 0x0890902C  
18918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F8C - nop  
18918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F90 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
18919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F94 - lw $a0, 21048($s2)  
18919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908F98 - jal 0x0880E800  
18920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908F9C - lw $a1, 272($a0)  
18920   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908FA0 - jal 0x0880E658  
18920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FA4 - sll $a0, $s1, 0x0002  
18920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FA8 - lw $a0, 21048($s2)  
18921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908FAC - jal 0x0880E82C  
18921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FB0 - or $s2, $v0, $zr <=> move $s2, $v0  
18921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FB4 - ori $s3, $zr, 0 <=> li $s3, 0  
18922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908FB8 - jal 0x088FEEC4  
18922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FBC - or $a0, $zr, $zr <=> li $a0, 0  
18922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FC0 - or $a0, $v0, $zr <=> move $a0, $v0  
18922   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908FC4 - beq $a0, $zr, 0x08908FFC  
18923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FC8 - nop  
18923   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908FCC - lw $a1, 8($a0)  
18923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908FD0 - bne $a1, $s0, 0x08908FE8  
18924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FD4 - nop  
18924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FD8 - sll $a1, $s3, 0x0002  
18924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FDC - addu $a1, $s2, $a1  
18925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FE0 - addiu $s3, $s3, 1  
18925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FE4 - sw $a0, 0($a1)  
18926   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908FE8 - jal 0x088FEEC4  
18926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FEC - nop  
18926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FF0 - or $a0, $v0, $zr <=> move $a0, $v0  
18926   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908FF4 - bne $a0, $zr, 0x08908FCC  
18926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908FF8 - nop  
18926   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908FFC - ori $s4, $zr, 0 <=> li $s4, 0  
18927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909000 - slt $a0, $s4, $s1  
18927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909004 - beq $a0, $zr, 0x08909024  
18927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909008 - or $s3, $s2, $zr <=> move $s3, $s2  
18928   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890900C - jal 0x08905B48  
18928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909010 - lw $a0, 0($s3)  
18929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909014 - addiu $s4, $s4, 1  
18929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909018 - slt $a0, $s4, $s1  
18929   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890901C - bne $a0, $zr, 0x0890900C  
18930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909020 - addiu $s3, $s3, 4  
18930   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909024 - jal 0x0880E6FC  
18930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909028 - or $a0, $s2, $zr <=> move $a0, $s2  
18930   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890902C - jal 0x0890B4C0  
18931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909030 - or $a0, $zr, $zr <=> li $a0, 0  
18931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909034 - or $s1, $v0, $zr <=> move $s1, $v0  
18931   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909038 - beq $s1, $zr, 0x08909074  
18931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890903C - nop  
18931   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909040 - jal 0x0890AD18  
18932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909044 - or $a0, $s1, $zr <=> move $a0, $s1  
18933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909048 - bne $v0, $zr, 0x08909060  
18933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890904C - nop  
18933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909050 - jal 0x0890A978  
18933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909054 - or $a0, $s1, $zr <=> move $a0, $s1  
18934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909058 - jal 0x0890AB40  
18934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890905C - or $a0, $s1, $zr <=> move $a0, $s1  
18935   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909060 - jal 0x0890B4C0  
18935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909064 - or $a0, $s1, $zr <=> move $a0, $s1  
18935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909068 - or $s1, $v0, $zr <=> move $s1, $v0  
18935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890906C - bne $s1, $zr, 0x08909040  
18935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909070 - nop  
18936   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909074 - jal 0x08812158  
18936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909078 - or $a0, $s0, $zr <=> move $a0, $s0  
18936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890907C - lw $s0, 16($sp)  
18937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909080 - lw $s1, 20($sp)  
18937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909084 - lw $s2, 24($sp)  
18937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909088 - lw $s3, 28($sp)  
18937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890908C - lw $s4, 32($sp)  
18938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909090 - lw $ra, 36($sp)  
18938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909094 - jr $ra  
18938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909098 - addiu $sp, $sp, 48  
18939   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEEC4  
18940   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FEEC4 - bne $a0, $zr, 0x088FEF3C  
18940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEC8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
18940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEECC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
18940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEED0 - lw $a2, -28976($a2)  
18941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEED4 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
18941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEED8 - sw $zr, -28968($t0)  
18941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEDC - lw $a0, 0($a2)  
18942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEEE0 - bne $a0, $zr, 0x088FEF30  
18942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEE4 - nop  
18942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEE8 - lw $a3, -28968($t0)  
18943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEEC - sll $a0, $a3, 0x0002  
18943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEF0 - addu $a2, $a2, $a0  
18943   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEEF4 - addiu $a2, $a2, 4  
18943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEF8 - addiu $a3, $a3, 1  
18944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEEFC - sltiu $t1, $a3, 4096  
18944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF00 - beq $t1, $zr, 0x088FEF18  
18944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF04 - lw $a0, 0($a2)  
18944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF08 - beq $a0, $zr, 0x088FEEF4  
18945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF0C - nop  
18945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF10 - b 0x088FEF30  
18945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF14 - sw $a3, -28968($t0)  
18946   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEF18 - sw $a3, -28968($t0)  
18946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF1C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF20 - sw $zr, -28968($a0)  
18947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF24 - sw $zr, -28964($a1)  
18947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF28 - b 0x088FEFD8  
18947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF2C - or $v0, $zr, $zr <=> li $v0, 0  
18948   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEF30 - sw $a0, -28964($a1)  
18948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF34 - b 0x088FEFD8  
18948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF38 - or $v0, $a0, $zr <=> move $v0, $a0  
18948   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEF3C - lw $a0, 16($a0)  
18948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF40 - bne $a0, $zr, 0x088FEFD0  
18949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF44 - nop  
18949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF48 - lui $t0, 0x08A7 <=> li $t0, 0x08A70000  
18949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF4C - lw $a3, -28968($t0)  
18950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF50 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF54 - addiu $a3, $a3, 1  
18950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF58 - lw $a0, -28976($a0)  
18950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF5C - sll $a2, $a3, 0x0002  
18951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF60 - sw $a3, -28968($t0)  
18951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF64 - addu $a2, $a0, $a2  
18951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF68 - sltiu $t1, $a3, 4096  
18952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF6C - beq $t1, $zr, 0x088FEF84  
18952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF70 - lw $a0, 0($a2)  
18952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF74 - beq $a0, $zr, 0x088FEF94  
18953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF78 - nop  
18953   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF7C - b 0x088FEFD0  
18953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF80 - nop  
18953   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEF84 - sw $zr, -28968($t0)  
18954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF88 - sw $zr, -28964($a1)  
18954   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEF8C - b 0x088FEFD8  
18954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF90 - or $v0, $zr, $zr <=> li $v0, 0  
18955   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEF94 - addiu $a2, $a2, 4  
18955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF98 - addiu $a3, $a3, 1  
18956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEF9C - sltiu $t1, $a3, 4096  
18956   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEFA0 - beq $t1, $zr, 0x088FEFB8  
18956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFA4 - lw $a0, 0($a2)  
18957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEFA8 - beq $a0, $zr, 0x088FEF94  
18957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFAC - nop  
18957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEFB0 - b 0x088FEFD0  
18957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFB4 - sw $a3, -28968($t0)  
18958   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEFB8 - sw $a3, -28968($t0)  
18958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFBC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFC0 - sw $zr, -28968($a0)  
18959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFC4 - sw $zr, -28964($a1)  
18960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEFC8 - b 0x088FEFD8  
18960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFCC - or $v0, $zr, $zr <=> li $v0, 0  
18960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEFD0 - sw $a0, -28964($a1)  
18960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFD4 - or $v0, $a0, $zr <=> move $v0, $a0  
18961   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEFD8 - jr $ra  
18961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFDC - nop  
18964   user_main_b   DEBUG   compiler   Compiling _S1_2_890B4C0  
18965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B4C0 - bne $a0, $zr, 0x0890B4D4  
18965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4C4 - nop  
18965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4C8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
18966   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B4CC - b 0x0890B4D8  
18966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4D0 - lw $v0, -28292($a0)  
18966   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B4D4 - lw $v0, 0($a0)  
18967   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B4D8 - jr $ra  
18967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B4DC - nop  
18967   user_main_b   DEBUG   compiler   Compiling _S1_2_8812158  
18968   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812158 - addiu $sp, $sp, -32  
18968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881215C - sw $s1, 20($sp)  
18969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812160 - lui $s1, 0x08A8 <=> li $s1, 0x08A80000  
18969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812164 - sw $s0, 16($sp)  
18969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812168 - or $s0, $a0, $zr <=> move $s0, $a0  
18969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881216C - addiu $s1, $s1, -20772  
18970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812170 - sw $s2, 24($sp)  
18970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812174 - sw $ra, 28($sp)  
18970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812178 - ori $s2, $zr, 0 <=> li $s2, 0  
18971   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881217C - lw $a1, 0($s1)  
18971   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812180 - beq $a1, $zr, 0x088121C8  
18971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812184 - nop  
18972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812188 - lw $a0, 4($s1)  
18972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881218C - bne $a0, $s0, 0x088121C8  
18972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812190 - nop  
18972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812194 - lw $a0, 12($s1)  
18973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812198 - beq $a0, $zr, 0x088121A8  
18973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881219C - nop  
18973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121A0 - addiu $a0, $a0, -1  
18974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121A4 - sw $a0, 12($s1)  
18974   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88121A8 - bne $a0, $zr, 0x088121C8  
18974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121AC - nop  
18974   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88121B0 - jal 0x0880E6FC  
18975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121B4 - or $a0, $a1, $zr <=> move $a0, $a1  
18975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121B8 - sw $zr, 0($s1)  
18976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121BC - sw $zr, 8($s1)  
18976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121C0 - sw $zr, 4($s1)  
18976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121C4 - sw $zr, 12($s1)  
18976   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88121C8 - addiu $s2, $s2, 1  
18977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121CC - slti $a0, $s2, 200  
18981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88121D0 - bne $a0, $zr, 0x0881217C  
18981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121D4 - addiu $s1, $s1, 16  
18981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88121D8 - jal 0x08811EC0  
18981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121DC - or $a0, $s0, $zr <=> move $a0, $s0  
18981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121E0 - or $s0, $v0, $zr <=> move $s0, $v0  
18982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88121E4 - beq $s0, $zr, 0x08812200  
18982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121E8 - nop  
18982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121EC - lhu $a0, 10($s0)  
18983   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88121F0 - beq $a0, $zr, 0x08812200  
18983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121F4 - nop  
18983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121F8 - addiu $a0, $a0, -1  
18983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88121FC - sh $a0, 10($s0)  
18984   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812200 - lw $s0, 16($sp)  
18984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812204 - lw $s1, 20($sp)  
18984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812208 - lw $s2, 24($sp)  
18985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881220C - lw $ra, 28($sp)  
18985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812210 - jr $ra  
18985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812214 - addiu $sp, $sp, 32  
18986   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
18986   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
18986   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
18987   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
18987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
18987   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF298  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF298 - addiu $sp, $sp, -32  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF29C - sw $ra, 16($sp)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF2A0 - jal 0x088FECEC  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2A4 - nop  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2A8 - or $a0, $v0, $zr <=> move $a0, $v0  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF2AC - beq $a0, $zr, 0x088FF2CC  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2B0 - nop  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2B4 - lbu $a1, 1($a0)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2B8 - ori $a2, $zr, 12 <=> li $a2, 12  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF2BC - beq $a1, $a2, 0x088FF2D4  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2C0 - nop  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF2C4 - b 0x088FF2D8  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2C8 - or $v0, $zr, $zr <=> li $v0, 0  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF2CC - b 0x088FF2D8  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2D0 - or $v0, $zr, $zr <=> li $v0, 0  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF2D4 - lw $v0, 12($a0)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF2D8 - lw $ra, 16($sp)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2DC - jr $ra  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF2E0 - addiu $sp, $sp, 32  
18988   user_main_b   DEBUG   compiler   Compiling _S1_2_8943400  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8943400 - addiu $sp, $sp, -32  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943404 - sw $s0, 16($sp)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943408 - or $s0, $a0, $zr <=> move $s0, $a0  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894340C - sw $s1, 20($sp)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943410 - sw $ra, 24($sp)  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943414 - jal 0x08810024  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943418 - or $s1, $a1, $zr <=> move $s1, $a1  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894341C - or $a0, $s0, $zr <=> move $a0, $s0  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943420 - or $a1, $s1, $zr <=> move $a1, $s1  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8943424 - jal 0x08908D60  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943428 - or $a2, $zr, $zr <=> li $a2, 0  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894342C - jal 0x0881002C  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943430 - nop  
18988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943434 - lw $s0, 16($sp)  
18998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943438 - lw $s1, 20($sp)  
18998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894343C - lw $ra, 24($sp)  
18998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943440 - jr $ra  
18998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8943444 - addiu $sp, $sp, 32  
18999   user_main_b   DEBUG   compiler   Compiling _S1_2_8908D60  
18999   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908D60 - addiu $sp, $sp, -64  
18999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D64 - sw $s0, 32($sp)  
19000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D68 - sw $s2, 40($sp)  
19000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D6C - or $s0, $a2, $zr <=> move $s0, $a2  
19000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D70 - or $s2, $a0, $zr <=> move $s2, $a0  
19001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D74 - sw $s1, 36($sp)  
19001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D78 - sw $s3, 44($sp)  
19001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D7C - sw $ra, 48($sp)  
19001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908D80 - jal 0x08A2D208  
19001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D84 - or $s1, $a1, $zr <=> move $s1, $a1  
19002   user_main_b   DEBUG   compiler   Inlining call at 0x08908D80 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
19002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908D88 - jal 0x0880B9A4  
19003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D8C - or $s3, $v0, $zr <=> move $s3, $v0  
19003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D90 - addu $a0, $s3, $s2  
19003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D94 - lb $a2, -4($a0)  
19004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D98 - or $a1, $v0, $zr <=> move $a1, $v0  
19004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D9C - ori $a3, $zr, 46 <=> li $a3, 46  
19007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DA0 - bne $a2, $a3, 0x08908E08  
19014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DA4 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
19015   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DA8 - jal 0x08A2CFFC  
19016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DAC - addiu $a0, $a0, -3  
19016   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DB0 - bne $v0, $zr, 0x08908E08  
19016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DB4 - nop  
19016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DB8 - lw $a0, 21048($s3)  
19017   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DBC - jal 0x0880E800  
19017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DC0 - lw $a1, 292($a0)  
19017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DC4 - or $a0, $s2, $zr <=> move $a0, $s2  
19017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DC8 - or $a1, $zr, $zr <=> li $a1, 0  
19017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DCC - or $a2, $zr, $zr <=> li $a2, 0  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DD0 - or $a3, $zr, $zr <=> li $a3, 0  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DD4 - jal 0x08811F80  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DD8 - or $t0, $zr, $zr <=> li $t0, 0  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DDC - lw $a0, 21048($s3)  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DE0 - jal 0x0880E82C  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DE4 - or $s0, $v0, $zr <=> move $s0, $v0  
19018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DE8 - or $a0, $s2, $zr <=> move $a0, $s2  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DEC - or $a1, $s0, $zr <=> move $a1, $s0  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DF0 - jal 0x08905FDC  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DF4 - or $a2, $s1, $zr <=> move $a2, $s1  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908DF8 - jal 0x088FF6A8  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908DFC - or $a0, $s2, $zr <=> move $a0, $s2  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908E00 - b 0x08908E58  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E04 - nop  
19019   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908E08 - lw $a0, 21048($s3)  
19020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908E0C - jal 0x0880E800  
19020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E10 - lw $a1, 272($a0)  
19021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E14 - or $a0, $s2, $zr <=> move $a0, $s2  
19021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E18 - or $a1, $zr, $zr <=> li $a1, 0  
19021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E1C - or $a2, $zr, $zr <=> li $a2, 0  
19021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E20 - or $a3, $zr, $zr <=> li $a3, 0  
19021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908E24 - jal 0x08811F80  
19022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E28 - or $t0, $zr, $zr <=> li $t0, 0  
19022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E2C - lw $a0, 21048($s3)  
19022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908E30 - jal 0x0880E82C  
19022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E34 - or $s3, $v0, $zr <=> move $s3, $v0  
19022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E38 - or $a0, $s2, $zr <=> move $a0, $s2  
19022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E3C - or $a1, $s3, $zr <=> move $a1, $s3  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E40 - or $a2, $s1, $zr <=> move $a2, $s1  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E44 - or $a3, $zr, $zr <=> li $a3, 0  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908E48 - jal 0x08908630  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E4C - or $t0, $s0, $zr <=> move $t0, $s0  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908E50 - jal 0x08812218  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E54 - or $a0, $s2, $zr <=> move $a0, $s2  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908E58 - jal 0x08908C94  
19023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E5C - nop  
19024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E60 - lw $s0, 32($sp)  
19024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E64 - lw $s1, 36($sp)  
19024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E68 - lw $s2, 40($sp)  
19025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E6C - lw $s3, 44($sp)  
19025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E70 - lw $ra, 48($sp)  
19025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E74 - jr $ra  
19025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908E78 - addiu $sp, $sp, 64  
19026   user_main_b   DEBUG   compiler   Compiling _S1_2_880B9A4  
19026   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B9A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9A8 - lw $a0, 20944($a0)  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9AC - addiu $a0, $a0, -1  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9B0 - sltiu $a1, $a0, 8  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B9B4 - beq $a1, $zr, 0x0880BA04  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9B8 - nop  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9BC - sll $a0, $a0, 0x0002  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9C0 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9C4 - addu $at, $at, $a0  
19027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9C8 - lw $at, -8936($at)  
19028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9CC - jr $at  
19028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9D0 - nop  
19028   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BA04 - lui $v0, 0x08A5 <=> li $v0, 0x08A50000  
19028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA08 - addiu $v0, $v0, -9004  
19028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA0C - jr $ra  
19029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA10 - nop  
19029   user_main_b   DEBUG   compiler   Compiling _S1_2_880B9D4  
19029   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B9D4 - lui $v0, 0x08A5 <=> li $v0, 0x08A50000  
19030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B9D8 - b 0x0880BA0C  
19030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B9DC - addiu $v0, $v0, -9020  
19030   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880BA0C - jr $ra  
19030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880BA10 - nop  
19031   user_main_b   DEBUG   compiler   Compiling _S1_2_8908630  
19031   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908630 - addiu $sp, $sp, -96  
19031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908634 - sw $s1, 56($sp)  
19031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908638 - or $s1, $a1, $zr <=> move $s1, $a1  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890863C - sw $s0, 52($sp)  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908640 - sw $s4, 68($sp)  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908644 - sw $s5, 72($sp)  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908648 - sw $s6, 76($sp)  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890864C - sw $s7, 80($sp)  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908650 - or $s7, $t0, $zr <=> move $s7, $t0  
19032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908654 - or $s0, $a3, $zr <=> move $s0, $a3  
19033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908658 - or $s5, $a2, $zr <=> move $s5, $a2  
19033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890865C - or $s6, $a0, $zr <=> move $s6, $a0  
19033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908660 - or $s4, $s1, $zr <=> move $s4, $s1  
19034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908664 - sw $s2, 60($sp)  
19034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908668 - sw $s3, 64($sp)  
19034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890866C - sw $fp, 84($sp)  
19034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908670 - sw $ra, 88($sp)  
19034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908674 - jal 0x08905C9C  
19035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908678 - ori $s3, $zr, 0 <=> li $s3, 0  
19035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890867C - beq $s0, $zr, 0x0890868C  
19035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908680 - nop  
19035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908684 - jal 0x08905D48  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908688 - ori $a0, $zr, 0 <=> li $a0, 0  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890868C - bne $s5, $zr, 0x08908698  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908690 - ori $s2, $zr, 0 <=> li $s2, 0  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908694 - ori $s2, $zr, 1 <=> li $s2, 1  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908698 - bne $s3, $zr, 0x08908774  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890869C - nop  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89086A0 - lbu $a0, 0($s4)  
19036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086A4 - ori $a1, $zr, 43 <=> li $a1, 43  
19037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086A8 - beq $a0, $a1, 0x089086C8  
19037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086AC - ori $a1, $zr, 2 <=> li $a1, 2  
19037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086B0 - beq $a0, $a1, 0x08908724  
19037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086B4 - nop  
19037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086B8 - bne $a0, $zr, 0x08908760  
19037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086BC - nop  
19038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086C0 - b 0x0890876C  
19038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086C4 - ori $s3, $zr, 1 <=> li $s3, 1  
19038   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89086C8 - addiu $s4, $s4, 1  
19039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086CC - addiu $a0, $sp, 32  
19039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086D0 - jal 0x089058D4  
19039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086D4 - or $a1, $s4, $zr <=> move $a1, $s4  
19039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086D8 - lw $a0, 32($sp)  
19040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086DC - beq $s0, $zr, 0x089086F4  
19040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086E0 - addiu $a1, $s4, 4  
19040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086E4 - jal 0x08905DD8  
19040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086E8 - nop  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89086EC - b 0x089086FC  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086F0 - nop  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89086F4 - jal 0x088FF6A0  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89086F8 - nop  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89086FC - addiu $s4, $s4, 4  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908700 - lbu $a0, 0($s4)  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908704 - beq $a0, $zr, 0x0890871C  
19041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908708 - nop  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890870C - addiu $s4, $s4, 1  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908710 - lbu $a0, 0($s4)  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908714 - bne $a0, $zr, 0x0890870C  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908718 - nop  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890871C - b 0x0890876C  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908720 - addiu $s4, $s4, 1  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908724 - beq $s2, $zr, 0x0890873C  
19042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908728 - nop  
19043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890872C - jal 0x08905000  
19043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908730 - or $a0, $s4, $zr <=> move $a0, $s4  
19044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908734 - b 0x0890876C  
19044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908738 - or $s4, $v0, $zr <=> move $s4, $v0  
19044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890873C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
19044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908740 - jal 0x08808FDC  
19045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908744 - addiu $a0, $a0, 17864  
19045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908748 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890874C - or $a1, $s6, $zr <=> move $a1, $s6  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908750 - jal 0x08808FDC  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908754 - addiu $a0, $a0, 17944  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908758 - b 0x08908758  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890875C - nop  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908760 - jal 0x08905000  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908764 - or $a0, $s4, $zr <=> move $a0, $s4  
19046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908768 - or $s4, $v0, $zr <=> move $s4, $v0  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890876C - beq $s3, $zr, 0x089086A0  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908770 - nop  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908774 - sw $s5, 48($sp)  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908778 - ori $fp, $zr, 0 <=> li $fp, 0  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890877C - jal 0x0880A664  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908780 - or $a0, $s6, $zr <=> move $a0, $s6  
19047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908784 - or $a0, $v0, $zr <=> move $a0, $v0  
19048   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908788 - jal 0x088FF6A0  
19048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890878C - or $a1, $s6, $zr <=> move $a1, $s6  
19048   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908790 - jal 0x0880A664  
19049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908794 - or $a0, $s6, $zr <=> move $a0, $s6  
19049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908798 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
19049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890879C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
19049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087A0 - lw $a1, 21048($a1)  
19049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087A4 - sw $v0, -28868($a0)  
19050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087A8 - or $a0, $a1, $zr <=> move $a0, $a1  
19050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087AC - jal 0x0880E800  
19050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087B0 - lw $a1, 292($a1)  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087B4 - bne $fp, $zr, 0x08908AB8  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087B8 - nop  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89087BC - jal 0x089059AC  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087C0 - or $a0, $s1, $zr <=> move $a0, $s1  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087C4 - or $s1, $v0, $zr <=> move $s1, $v0  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087C8 - lbu $a0, 0($s1)  
19051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087CC - ori $a1, $zr, 69 <=> li $a1, 69  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087D0 - beq $a0, $a1, 0x0890880C  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087D4 - lw $s5, 48($sp)  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087D8 - ori $a1, $zr, 43 <=> li $a1, 43  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087DC - beq $a0, $a1, 0x08908A98  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087E0 - sw $s5, 48($sp)  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087E4 - ori $a1, $zr, 35 <=> li $a1, 35  
19052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087E8 - beq $a0, $a1, 0x08908964  
19053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087EC - sw $s5, 48($sp)  
19053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087F0 - ori $a1, $zr, 22 <=> li $a1, 22  
19053   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087F4 - beq $a0, $a1, 0x089088C0  
19054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89087F8 - nop  
19054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89087FC - beq $a0, $zr, 0x08908AA8  
19054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908800 - sw $s5, 48($sp)  
19054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908804 - b 0x08908AB0  
19055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908808 - nop  
19055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890880C - addiu $a0, $s1, 1  
19055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908810 - addiu $s1, $a0, 1  
19055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908814 - addiu $a0, $sp, 36  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908818 - jal 0x089058D4  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890881C - or $a1, $s1, $zr <=> move $a1, $s1  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908820 - lw $a0, 36($sp)  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908824 - lui $a1, 0x0FA3 <=> li $a1, 0x0FA30000  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908828 - addiu $a1, $a1, 15771  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890882C - slt $a1, $a1, $a0  
19056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908830 - bne $a1, $zr, 0x08908854  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908834 - addiu $s1, $s1, 4  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908838 - lui $a1, 0x0FA3 <=> li $a1, 0x0FA30000  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890883C - addiu $a1, $a1, 15770  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908840 - slt $a0, $a1, $a0  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908844 - beq $a0, $zr, 0x089088B8  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908848 - nop  
19057   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890884C - b 0x08908898  
19058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908850 - nop  
19058   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908854 - lui $a1, 0x70CB <=> li $a1, 0x70CB0000  
19058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908858 - addiu $a1, $a1, 568  
19059   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890885C - bne $a0, $a1, 0x089088B8  
19059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908860 - nop  
19059   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908864 - lbu $a0, 0($s1)  
19059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908868 - ori $a1, $zr, 69 <=> li $a1, 69  
19060   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890886C - beq $a0, $a1, 0x08908890  
19060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908870 - nop  
19060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908874 - lbu $a0, 0($s1)  
19061   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908878 - beq $a0, $zr, 0x08908890  
19061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890887C - nop  
19061   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908880 - jal 0x08905000  
19061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908884 - or $a0, $s1, $zr <=> move $a0, $s1  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908888 - b 0x08908864  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890888C - or $s1, $v0, $zr <=> move $s1, $v0  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908890 - b 0x089088B8  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908894 - nop  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908898 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890889C - jal 0x0880E82C  
19062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088A0 - lw $a0, 21048($s0)  
19063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088A4 - lw $a0, 21048($s0)  
19063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088A8 - jal 0x0880E800  
19063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088AC - lw $a1, 292($a0)  
19063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088B0 - b 0x089088B8  
19063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088B4 - nop  
19063   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89088B8 - b 0x08908AB0  
19064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088BC - sw $s5, 48($sp)  
19065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89088C0 - addiu $s0, $s1, 1  
19065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088C4 - addiu $a0, $sp, 40  
19065   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088C8 - jal 0x089058D4  
19066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088CC - or $a1, $s0, $zr <=> move $a1, $s0  
19066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088D0 - addiu $a0, $s0, 4  
19066   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088D4 - jal 0x089059AC  
19066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088D8 - lw $s0, 40($sp)  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088DC - jal 0x089059AC  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088E0 - addiu $a0, $v0, 1  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088E4 - or $s1, $v0, $zr <=> move $s1, $v0  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088E8 - jal 0x088FECB0  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088EC - or $a0, $s0, $zr <=> move $a0, $s0  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088F0 - or $s2, $v0, $zr <=> move $s2, $v0  
19067   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088F4 - beq $s2, $zr, 0x08908924  
19068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89088F8 - nop  
19068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89088FC - beq $s7, $zr, 0x0890891C  
19068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908900 - nop  
19068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908904 - jal 0x08908BD8  
19068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908908 - or $a0, $s2, $zr <=> move $a0, $s2  
19069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890890C - jal 0x088FED74  
19069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908910 - or $a0, $s2, $zr <=> move $a0, $s2  
19070   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908914 - b 0x08908924  
19070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908918 - nop  
19070   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890891C - jal 0x08905B48  
19070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908920 - or $a0, $s2, $zr <=> move $a0, $s2  
19071   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908924 - sw $s5, 48($sp)  
19071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908928 - or $a0, $s0, $zr <=> move $a0, $s0  
19071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890892C - or $a1, $s1, $zr <=> move $a1, $s1  
19071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908930 - or $a2, $s6, $zr <=> move $a2, $s6  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908934 - jal 0x08907118  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908938 - or $a3, $s5, $zr <=> move $a3, $s5  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890893C - bne $s2, $zr, 0x0890895C  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908940 - or $s1, $v0, $zr <=> move $s1, $v0  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908944 - beq $s7, $zr, 0x0890895C  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908948 - nop  
19072   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890894C - jal 0x088FECB0  
19073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908950 - or $a0, $s0, $zr <=> move $a0, $s0  
19073   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908954 - jal 0x08908BBC  
19073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908958 - or $a0, $v0, $zr <=> move $a0, $v0  
19073   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890895C - b 0x08908AB0  
19073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908960 - nop  
19073   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908964 - addiu $a0, $s1, 1  
19074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908968 - addiu $s2, $a0, 1  
19074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890896C - addiu $a0, $sp, 44  
19075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908970 - jal 0x089058D4  
19075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908974 - or $a1, $s2, $zr <=> move $a1, $s2  
19075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908978 - addiu $s2, $s2, 4  
19076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890897C - lw $s4, 44($sp)  
19076   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908980 - jal 0x08905A20  
19076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908984 - or $a0, $s2, $zr <=> move $a0, $s2  
19076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908988 - or $s1, $v0, $zr <=> move $s1, $v0  
19081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890898C - subu $s5, $s1, $s2  
19081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908990 - jal 0x08905A80  
19081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908994 - or $a0, $s2, $zr <=> move $a0, $s2  
19081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908998 - or $s3, $v0, $zr <=> move $s3, $v0  
19081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890899C - jal 0x088FECB0  
19082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089A0 - or $a0, $s4, $zr <=> move $a0, $s4  
19082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089A4 - or $s0, $v0, $zr <=> move $s0, $v0  
19082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089A8 - beq $s0, $zr, 0x08908A68  
19082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089AC - nop  
19082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089B0 - bne $s7, $zr, 0x089089B8  
19082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089B4 - nop  
19083   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89089B8 - lbu $a0, 1($s0)  
19083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089BC - ori $a1, $zr, 7 <=> li $a1, 7  
19084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089C0 - bne $a0, $a1, 0x08908A20  
19084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089C4 - nop  
19084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089C8 - lw $a0, 12($s0)  
19084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089CC - lw $a0, 0($a0)  
19084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089D0 - beq $s3, $a0, 0x08908A18  
19085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089D4 - nop  
19085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089D8 - beq $s7, $zr, 0x089089F8  
19085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089DC - nop  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089E0 - jal 0x08908BD8  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089E4 - or $a0, $s0, $zr <=> move $a0, $s0  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089E8 - jal 0x088FED74  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089EC - or $a0, $s0, $zr <=> move $a0, $s0  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89089F0 - b 0x08908A00  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089F4 - nop  
19086   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89089F8 - jal 0x08905B48  
19087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89089FC - or $a0, $s0, $zr <=> move $a0, $s0  
19087   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908A00 - or $a0, $s4, $zr <=> move $a0, $s4  
19088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A04 - or $a1, $s3, $zr <=> move $a1, $s3  
19088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A08 - or $a2, $s2, $zr <=> move $a2, $s2  
19088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A0C - or $a3, $s5, $zr <=> move $a3, $s5  
19088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A10 - jal 0x089054D8  
19089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A14 - or $t0, $s6, $zr <=> move $t0, $s6  
19089   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908A18 - b 0x08908A90  
19089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A1C - nop  
19089   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908A20 - beq $s7, $zr, 0x08908A40  
19089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A24 - nop  
19090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A28 - jal 0x08908BD8  
19090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A2C - or $a0, $s0, $zr <=> move $a0, $s0  
19090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A30 - jal 0x088FED74  
19090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A34 - or $a0, $s0, $zr <=> move $a0, $s0  
19090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A38 - b 0x08908A48  
19090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A3C - nop  
19091   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908A40 - jal 0x08905B48  
19091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A44 - or $a0, $s0, $zr <=> move $a0, $s0  
19092   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908A48 - or $a0, $s4, $zr <=> move $a0, $s4  
19092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A4C - or $a1, $s3, $zr <=> move $a1, $s3  
19092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A50 - or $a2, $s2, $zr <=> move $a2, $s2  
19092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A54 - or $a3, $s5, $zr <=> move $a3, $s5  
19092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A58 - jal 0x089054D8  
19093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A5C - or $t0, $s6, $zr <=> move $t0, $s6  
19093   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A60 - b 0x08908A90  
19093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A64 - nop  
19093   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908A68 - or $a0, $s4, $zr <=> move $a0, $s4  
19093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A6C - or $a1, $s3, $zr <=> move $a1, $s3  
19093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A70 - or $a2, $s2, $zr <=> move $a2, $s2  
19094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A74 - or $a3, $s5, $zr <=> move $a3, $s5  
19094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A78 - jal 0x089054D8  
19094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A7C - or $t0, $s6, $zr <=> move $t0, $s6  
19095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A80 - beq $s7, $zr, 0x08908A90  
19095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A84 - or $s4, $v0, $zr <=> move $s4, $v0  
19095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908A88 - jal 0x08908BBC  
19095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A8C - or $a0, $s4, $zr <=> move $a0, $s4  
19095   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908A90 - b 0x08908AB0  
19096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A94 - nop  
19096   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908A98 - jal 0x08905000  
19096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908A9C - or $a0, $s1, $zr <=> move $a0, $s1  
19096   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908AA0 - b 0x08908AB0  
19096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AA4 - or $s1, $v0, $zr <=> move $s1, $v0  
19097   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908AA8 - b 0x08908AB0  
19097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AAC - ori $fp, $zr, 1 <=> li $fp, 1  
19097   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908AB0 - beq $fp, $zr, 0x089087BC  
19097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AB4 - nop  
19097   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908AB8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908ABC - jal 0x0880E82C  
19098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AC0 - lw $a0, 21048($a0)  
19098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AC4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
19099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AC8 - sw $zr, -28868($a0)  
19099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908ACC - lw $s0, 52($sp)  
19099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AD0 - lw $s1, 56($sp)  
19099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AD4 - lw $s2, 60($sp)  
19099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AD8 - lw $s3, 64($sp)  
19100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908ADC - lw $s4, 68($sp)  
19100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AE0 - lw $s5, 72($sp)  
19100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AE4 - lw $s6, 76($sp)  
19100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AE8 - lw $s7, 80($sp)  
19100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AEC - lw $fp, 84($sp)  
19101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AF0 - lw $ra, 88($sp)  
19101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AF4 - jr $ra  
19101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908AF8 - addiu $sp, $sp, 96  
19103   user_main_b   DEBUG   compiler   Compiling _S1_2_8905C9C  
19103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905C9C - addiu $sp, $sp, -48  
19104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CA0 - sw $s2, 24($sp)  
19104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CA4 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
19104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CA8 - sw $s1, 20($sp)  
19104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CAC - lw $s1, -28344($s2)  
19104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CB0 - sw $s0, 16($sp)  
19105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CB4 - sw $s3, 28($sp)  
19105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CB8 - sw $s4, 32($sp)  
19105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CBC - sw $ra, 36($sp)  
19105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905CC0 - beq $s1, $zr, 0x08905D28  
19105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CC4 - nop  
19105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CC8 - ori $s0, $zr, 0 <=> li $s0, 0  
19106   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905CCC - lw $s3, 8($s1)  
19106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905CD0 - beq $s3, $zr, 0x08905CF8  
19106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CD4 - nop  
19106   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905CD8 - lw $a0, 4($s3)  
19106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905CDC - jal 0x0880E6FC  
19107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CE0 - lw $s4, 8($s3)  
19107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905CE4 - jal 0x0880E6FC  
19107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CE8 - or $a0, $s3, $zr <=> move $a0, $s3  
19107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CEC - or $s3, $s4, $zr <=> move $s3, $s4  
19107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905CF0 - bne $s3, $zr, 0x08905CD8  
19108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905CF4 - nop  
19108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905CF8 - lw $a0, 4($s1)  
19108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905CFC - beq $a0, $zr, 0x08905D0C  
19108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D00 - nop  
19108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905D04 - jal 0x0880E6FC  
19108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D08 - nop  
19109   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905D0C - addiu $s0, $s0, 1  
19109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D10 - sltiu $a0, $s0, 4096  
19109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905D14 - bne $a0, $zr, 0x08905CCC  
19109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D18 - addiu $s1, $s1, 12  
19109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905D1C - jal 0x0880E6FC  
19110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D20 - lw $a0, -28344($s2)  
19110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D24 - sw $zr, -28344($s2)  
19110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905D28 - lw $s0, 16($sp)  
19110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D2C - lw $s1, 20($sp)  
19110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D30 - lw $s2, 24($sp)  
19111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D34 - lw $s3, 28($sp)  
19111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D38 - lw $s4, 32($sp)  
19111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D3C - lw $ra, 36($sp)  
19111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D40 - jr $ra  
19112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905D44 - addiu $sp, $sp, 48  
19112   user_main_b   DEBUG   compiler   Compiling _S1_2_8905000  
19113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905000 - lbu $a1, 0($a0)  
19113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905004 - bltz $a1, 0x08905118  
19113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905008 - slti $a2, $a1, 74  
19113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890500C - beq $a2, $zr, 0x08905118  
19113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905010 - nop  
19114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905014 - sll $a1, $a1, 0x0002  
19114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905018 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890501C - addu $at, $at, $a1  
19114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905020 - lw $at, 18136($at)  
19115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905024 - jr $at  
19115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905028 - nop  
19115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
19115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
19116   user_main_b   DEBUG   compiler   Compiling _S1_2_8905034  
19116   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905034 - b 0x08905118  
19116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905038 - addiu $a0, $a0, 1  
19116   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
19117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
19117   user_main_b   DEBUG   compiler   Compiling _S1_2_890503C  
19117   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890503C - b 0x08905118  
19118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905040 - addiu $a0, $a0, 5  
19118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
19118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
19118   user_main_b   DEBUG   compiler   Compiling _S1_2_89058D4  
19119   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89058D4 - lbu $a2, 2($a1)  
19119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058D8 - lbu $a3, 3($a1)  
19119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058DC - sll $a2, $a2, 0x0010  
19119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058E0 - sll $a3, $a3, 0x0018  
19119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058E4 - lbu $t0, 1($a1)  
19120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058E8 - lbu $a1, 0($a1)  
19120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058EC - or $a2, $a2, $a3  
19120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058F0 - sll $a3, $t0, 0x0008  
19121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058F4 - or $a1, $a1, $a3  
19121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058F8 - or $a1, $a2, $a1  
19121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89058FC - jr $ra  
19121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905900 - sw $a1, 0($a0)  
19122   user_main_b   DEBUG   compiler   Compiling _S1_2_89059AC  
19122   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89059AC - ori $a2, $zr, 1 <=> li $a2, 1  
19122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059B0 - ori $a1, $zr, 2 <=> li $a1, 2  
19122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059B4 - lbu $a3, 0($a0)  
19123   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89059B8 - bne $a3, $a2, 0x089059D0  
19123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059BC - nop  
19123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059C0 - addiu $a0, $a0, 1  
19123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059C4 - lbu $a3, 0($a0)  
19123   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89059C8 - b 0x089059B8  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059CC - nop  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89059D0 - bne $a3, $a1, 0x089059E4  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059D4 - nop  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059D8 - addiu $a0, $a0, 5  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89059DC - b 0x089059C8  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059E0 - lbu $a3, 0($a0)  
19124   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89059E4 - jr $ra  
19125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059E8 - or $v0, $a0, $zr <=> move $v0, $a0  
19126   user_main_b   DEBUG   compiler   Compiling _S1_2_8907118  
19126   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907118 - addiu $sp, $sp, -48  
19126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890711C - sw $s2, 24($sp)  
19126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907120 - or $s2, $a2, $zr <=> move $s2, $a2  
19126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907124 - sw $s0, 16($sp)  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907128 - sw $s1, 20($sp)  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890712C - sw $s3, 28($sp)  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907130 - sw $ra, 32($sp)  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907134 - jal 0x088FEDFC  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907138 - or $s0, $a1, $zr <=> move $s0, $a1  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890713C - or $s1, $v0, $zr <=> move $s1, $v0  
19127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907140 - jal 0x0880A664  
19128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907144 - or $a0, $s2, $zr <=> move $a0, $s2  
19128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907148 - sw $v0, 8($s1)  
19128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890714C - lbu $a0, 0($s0)  
19129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907150 - addiu $a1, $a0, -3  
19129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907154 - sltiu $a1, $a1, 29  
19129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907158 - beq $a1, $zr, 0x089072D0  
19129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890715C - addiu $a0, $a0, -3  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907160 - sll $a0, $a0, 0x0002  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907164 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907168 - addu $at, $at, $a0  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890716C - lw $at, 20024($at)  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907170 - jr $at  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907174 - nop  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89072D0 - or $v0, $s0, $zr <=> move $v0, $s0  
19130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D4 - lw $s0, 16($sp)  
19131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D8 - lw $s1, 20($sp)  
19131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072DC - lw $s2, 24($sp)  
19131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E0 - lw $s3, 28($sp)  
19132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E4 - lw $ra, 32($sp)  
19132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E8 - jr $ra  
19132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072EC - addiu $sp, $sp, 48  
19133   user_main_b   DEBUG   compiler   Compiling _S1_2_8907288  
19133   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907288 - ori $a0, $zr, 12 <=> li $a0, 12  
19133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890728C - sb $a0, 1($s1)  
19133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907290 - ori $s2, $zr, 0 <=> li $s2, 0  
19134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907294 - jal 0x08A3EE9C  
19134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907298 - ori $a0, $zr, 12 <=> li $a0, 12  
19134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890729C - or $s3, $v0, $zr <=> move $s3, $v0  
19134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89072A0 - beq $s3, $zr, 0x089072B4  
19135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072A4 - nop  
19135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89072A8 - jal 0x08902500  
19135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072AC - or $a0, $s3, $zr <=> move $a0, $s3  
19135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072B0 - or $s2, $s3, $zr <=> move $s2, $s3  
19135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89072B4 - sw $s2, 12($s1)  
19135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072B8 - or $a0, $s2, $zr <=> move $a0, $s2  
19136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072BC - or $a1, $s0, $zr <=> move $a1, $s0  
19136   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89072C0 - jal 0x08906038  
19136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072C4 - or $a2, $zr, $zr <=> li $a2, 0  
19136   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89072C8 - b 0x089072D0  
19136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072CC - or $s0, $v0, $zr <=> move $s0, $v0  
19137   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89072D0 - or $v0, $s0, $zr <=> move $v0, $s0  
19137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D4 - lw $s0, 16($sp)  
19137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D8 - lw $s1, 20($sp)  
19137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072DC - lw $s2, 24($sp)  
19138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E0 - lw $s3, 28($sp)  
19138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E4 - lw $ra, 32($sp)  
19138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E8 - jr $ra  
19138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072EC - addiu $sp, $sp, 48  
19139   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3EE9C  
19139   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EE9C - addiu $sp, $sp, -32  
19139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEA0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
19139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEA4 - lw $a1, -28908($a1)  
19140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEA8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
19140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEAC - sll $a1, $a1, 0x0002  
19140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEB0 - addiu $a2, $a2, -28920  
19140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEB4 - addu $a1, $a1, $a2  
19141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEB8 - lw $a1, 0($a1)  
19141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEBC - sw $ra, 16($sp)  
19141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EEC0 - beq $a1, $zr, 0x08A3EED8  
19141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEC4 - nop  
19142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EEC8 - jal 0x088118E4  
19142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EECC - or $a0, $a1, $zr <=> move $a0, $a1  
19142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EED0 - b 0x08A3EEF4  
19142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EED4 - nop  
19142   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EED8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
19142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEDC - lw $t0, 21048($a1)  
19143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEE0 - or $a1, $a0, $zr <=> move $a1, $a0  
19143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEE4 - ori $a2, $zr, 1 <=> li $a2, 1  
19143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEE8 - or $a3, $zr, $zr <=> li $a3, 0  
19144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EEEC - jal 0x0880E874  
19144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEF0 - or $a0, $t0, $zr <=> move $a0, $t0  
19144   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EEF4 - lw $ra, 16($sp)  
19144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEF8 - jr $ra  
19144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EEFC - addiu $sp, $sp, 32  
19145   user_main_b   DEBUG   compiler   Compiling _S1_2_8902500  
19145   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902500 - sb $zr, 1($a0)  
19146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902504 - sw $zr, 8($a0)  
19146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902508 - sw $zr, 4($a0)  
19146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890250C - sb $zr, 0($a0)  
19146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902510 - jr $ra  
19147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902514 - or $v0, $a0, $zr <=> move $v0, $a0  
19147   user_main_b   DEBUG   compiler   Compiling _S1_2_8906038  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906038 - addiu $sp, $sp, -96  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890603C - sw $s0, 60($sp)  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906040 - sw $s1, 64($sp)  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906044 - sw $s2, 68($sp)  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906048 - or $s1, $a1, $zr <=> move $s1, $a1  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890604C - or $s0, $a0, $zr <=> move $s0, $a0  
19148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906050 - or $s2, $a2, $zr <=> move $s2, $a2  
19149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906054 - sw $s3, 72($sp)  
19149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906058 - sw $s4, 76($sp)  
19149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890605C - sw $s5, 80($sp)  
19150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906060 - sw $ra, 84($sp)  
19150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906064 - jal 0x089072F0  
19150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906068 - addiu $a0, $s1, 1  
19150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890606C - or $a0, $v0, $zr <=> move $a0, $v0  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906070 - lbu $a1, 0($a0)  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906074 - ori $s3, $zr, 0 <=> li $s3, 0  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906078 - ori $a2, $zr, 6 <=> li $a2, 6  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890607C - beq $a1, $a2, 0x08906178  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906080 - ori $s4, $zr, 0 <=> li $s4, 0  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
19151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
19152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
19152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
19152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
19153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
19153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
19153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
19153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
19154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
19155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
19155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
19156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
19156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
19156   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
19157   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906178 - beq $s3, $zr, 0x089061D0  
19158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
19158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
19158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
19159   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
19159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
19159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
19159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
19160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
19161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
19161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
19161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
19162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
19162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
19162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19166   user_main_b   DEBUG   compiler   Compiling _S1_2_89072F0  
19166   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89072F0 - addiu $sp, $sp, -96  
19166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072F4 - sw $s0, 52($sp)  
19166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072F8 - or $s0, $a0, $zr <=> move $s0, $a0  
19166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072FC - sw $s1, 56($sp)  
19167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907300 - sw $s2, 60($sp)  
19167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907304 - sw $s3, 64($sp)  
19167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907308 - sw $s4, 68($sp)  
19167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890730C - sw $s5, 72($sp)  
19168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907310 - sw $s6, 76($sp)  
19168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907314 - sw $ra, 80($sp)  
19168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907318 - lbu $s2, 0($s0)  
19168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890731C - addiu $a0, $s2, -46  
19168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907320 - sltiu $a0, $a0, 28  
19169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907324 - beq $a0, $zr, 0x08907618  
19169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907328 - ori $s1, $zr, 0 <=> li $s1, 0  
19169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890732C - addiu $a0, $s2, -46  
19169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907330 - sll $a0, $a0, 0x0002  
19170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907334 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907338 - addu $at, $at, $a0  
19170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890733C - lw $at, 20144($at)  
19170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907340 - jr $at  
19170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907344 - nop  
19170   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907618 - ori $s1, $zr, 1 <=> li $s1, 1  
19171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890761C - beq $s1, $zr, 0x0890762C  
19171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907620 - nop  
19171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907624 - b 0x08907634  
19172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907628 - or $v0, $s0, $zr <=> move $v0, $s0  
19172   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890762C - b 0x08907318  
19172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907630 - nop  
19172   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907634 - lw $s0, 52($sp)  
19172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907638 - lw $s1, 56($sp)  
19173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890763C - lw $s2, 60($sp)  
19173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907640 - lw $s3, 64($sp)  
19173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907644 - lw $s4, 68($sp)  
19173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907648 - lw $s5, 72($sp)  
19173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890764C - lw $s6, 76($sp)  
19173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907650 - lw $ra, 80($sp)  
19174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907654 - jr $ra  
19174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907658 - addiu $sp, $sp, 96  
19174   user_main_b   DEBUG   compiler   Compiling _S1_2_89060B0  
19175   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
19175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
19175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
19175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
19176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
19177   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060B0 - b 0x08906110  
19177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060B4 - nop  
19177   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
19177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
19178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
19178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
19178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
19179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
19179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
19179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
19179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
19179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
19180   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
19180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
19180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
19181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
19181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
19181   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
19181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
19182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
19182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
19182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
19182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
19182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
19182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
19183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
19183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
19183   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
19183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
19184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
19184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
19184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
19184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
19184   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
19185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
19185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
19185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
19185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
19186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
19186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
19186   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
19186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
19186   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19187   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
19187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19189   user_main_b   DEBUG   compiler   Compiling _S1_2_890613C  
19190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
19190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
19190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
19190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
19191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
19192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
19192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
19192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
19193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
19193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
19193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
19193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
19193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
19194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
19194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
19194   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890613C - jal 0x08905000  
19194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906140 - nop  
19194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906144 - b 0x0890615C  
19195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906148 - or $a0, $v0, $zr <=> move $a0, $v0  
19195   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
19195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
19195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
19196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
19196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
19196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
19196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
19196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
19197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
19197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
19197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
19197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
19197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
19197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
19198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
19198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
19198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
19199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
19199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
19199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
19199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
19199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
19200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
19201   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
19201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
19201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
19202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19204   user_main_b   DEBUG   compiler   Compiling _S1_2_89060B8  
19204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
19204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
19205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
19205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
19205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
19205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
19206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
19206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
19206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
19207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
19207   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060B8 - b 0x08906110  
19207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060BC - ori $s3, $zr, 13 <=> li $s3, 13  
19207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
19207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
19208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
19208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
19208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
19209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
19209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
19209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
19209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
19209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
19210   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
19210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
19210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
19210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
19211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
19211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
19211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
19212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
19213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
19213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
19213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
19214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
19214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
19214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
19215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
19215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
19215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
19215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
19215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
19216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
19216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
19216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
19217   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
19217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
19217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
19218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19220   user_main_b   DEBUG   compiler   Compiling _S1_2_890614C  
19220   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
19220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
19220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
19221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
19221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
19221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
19221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
19221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
19222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
19222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
19222   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
19223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
19223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
19223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
19223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
19223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
19224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
19224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
19224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
19224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
19224   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890614C - jal 0x08905374  
19225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906150 - addiu $s4, $s4, 1  
19225   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906154 - b 0x0890615C  
19226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906158 - or $a0, $v0, $zr <=> move $a0, $v0  
19226   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
19226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
19226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
19226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
19227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
19227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
19227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
19227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
19227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
19228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
19228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
19228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
19228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
19229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
19229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
19229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
19229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
19230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
19230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
19230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
19230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
19230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
19231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
19231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
19231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
19231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
19232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
19232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
19232   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
19232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
19233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
19233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19235   user_main_b   DEBUG   compiler   Compiling _S1_2_8905374  
19235   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905374 - addiu $sp, $sp, -32  
19236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905378 - sw $s0, 20($sp)  
19236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890537C - or $s0, $a0, $zr <=> move $s0, $a0  
19236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905380 - lbu $a0, 0($s0)  
19236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905384 - addiu $a1, $a0, -3  
19236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905388 - sltiu $a1, $a1, 29  
19236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890538C - sw $s1, 24($sp)  
19237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905390 - sw $ra, 28($sp)  
19237   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905394 - beq $a1, $zr, 0x08905490  
19237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905398 - addiu $a0, $a0, -3  
19238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890539C - sll $a0, $a0, 0x0002  
19238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053A0 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053A4 - addu $at, $at, $a0  
19238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053A8 - lw $at, 18432($at)  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053AC - jr $at  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053B0 - nop  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
19239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
19240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
19240   user_main_b   DEBUG   compiler   Compiling _S1_2_89053B4  
19241   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89053B4 - b 0x08905490  
19241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053B8 - addiu $s0, $s0, 5  
19241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
19241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
19241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
19242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
19242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
19242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
19242   user_main_b   DEBUG   compiler   Compiling _S1_2_89025CC  
19243   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89025CC - addiu $sp, $sp, -32  
19243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025D0 - sw $s0, 16($sp)  
19243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025D4 - sw $s2, 24($sp)  
19243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025D8 - sltiu $a3, $a2, 14  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025DC - or $s0, $a0, $zr <=> move $s0, $a0  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025E0 - or $s2, $a1, $zr <=> move $s2, $a1  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025E4 - sw $s1, 20($sp)  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025E8 - sw $ra, 28($sp)  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89025EC - beq $a3, $zr, 0x08902614  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025F0 - or $s1, $a2, $zr <=> move $s1, $a2  
19244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025F4 - sll $s1, $s1, 0x0002  
19245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025F8 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025FC - addu $at, $at, $s1  
19245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902600 - lw $at, 17160($at)  
19246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902604 - jr $at  
19246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902608 - sra $s1, $s1, 0x0002  
19246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8902614 - jal 0x0890256C  
19246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902618 - or $a0, $s0, $zr <=> move $a0, $s0  
19247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890261C - sb $s1, 1($s0)  
19247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902620 - beq $s2, $zr, 0x08902690  
19247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902624 - sw $s2, 4($s0)  
19247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902628 - ori $a0, $zr, 1 <=> li $a0, 1  
19247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890262C - beq $s2, $a0, 0x08902694  
19248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902630 - nop  
19248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902634 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
19248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902638 - lw $a0, 21048($s1)  
19248   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890263C - jal 0x0880E800  
19249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902640 - lw $a1, 292($a0)  
19249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902644 - lw $a0, 4($s0)  
19249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902648 - jal 0x0880E658  
19249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890264C - sll $a0, $a0, 0x0002  
19250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902650 - sw $v0, 8($s0)  
19250   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902654 - jal 0x0880E82C  
19250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902658 - lw $a0, 21048($s1)  
19250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890265C - lw $a2, 4($s0)  
19250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902660 - ori $a0, $zr, 0 <=> li $a0, 0  
19251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902664 - sltu $a2, $a0, $a2  
19251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902668 - beq $a2, $zr, 0x08902688  
19251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890266C - lw $a1, 8($s0)  
19251   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902670 - sw $zr, 0($a1)  
19251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902674 - lw $a2, 4($s0)  
19251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902678 - addiu $a0, $a0, 1  
19252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890267C - sltu $a2, $a0, $a2  
19252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902680 - bne $a2, $zr, 0x08902670  
19252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902684 - addiu $a1, $a1, 4  
19253   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8902688 - b 0x08902694  
19253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890268C - nop  
19253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902690 - sb $zr, 1($s0)  
19253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902694 - lw $s0, 16($sp)  
19254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902698 - lw $s1, 20($sp)  
19254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890269C - lw $s2, 24($sp)  
19254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89026A0 - lw $ra, 28($sp)  
19254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89026A4 - jr $ra  
19254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89026A8 - addiu $sp, $sp, 32  
19255   user_main_b   DEBUG   compiler   Compiling _S1_2_890260C  
19255   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890260C - b 0x08902614  
19255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902610 - nop  
19256   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8902614 - jal 0x0890256C  
19256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902618 - or $a0, $s0, $zr <=> move $a0, $s0  
19256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890261C - sb $s1, 1($s0)  
19256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902620 - beq $s2, $zr, 0x08902690  
19257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902624 - sw $s2, 4($s0)  
19257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902628 - ori $a0, $zr, 1 <=> li $a0, 1  
19257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890262C - beq $s2, $a0, 0x08902694  
19257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902630 - nop  
19258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902634 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
19258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902638 - lw $a0, 21048($s1)  
19258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890263C - jal 0x0880E800  
19258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902640 - lw $a1, 292($a0)  
19258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902644 - lw $a0, 4($s0)  
19259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902648 - jal 0x0880E658  
19259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890264C - sll $a0, $a0, 0x0002  
19259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902650 - sw $v0, 8($s0)  
19259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902654 - jal 0x0880E82C  
19260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902658 - lw $a0, 21048($s1)  
19260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890265C - lw $a2, 4($s0)  
19260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902660 - ori $a0, $zr, 0 <=> li $a0, 0  
19260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902664 - sltu $a2, $a0, $a2  
19261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902668 - beq $a2, $zr, 0x08902688  
19261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890266C - lw $a1, 8($s0)  
19261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902670 - sw $zr, 0($a1)  
19261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902674 - lw $a2, 4($s0)  
19261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902678 - addiu $a0, $a0, 1  
19261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890267C - sltu $a2, $a0, $a2  
19262   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902680 - bne $a2, $zr, 0x08902670  
19262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902684 - addiu $a1, $a1, 4  
19262   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8902688 - b 0x08902694  
19263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890268C - nop  
19263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902690 - sb $zr, 1($s0)  
19263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902694 - lw $s0, 16($sp)  
19263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902698 - lw $s1, 20($sp)  
19264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890269C - lw $s2, 24($sp)  
19264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89026A0 - lw $ra, 28($sp)  
19264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89026A4 - jr $ra  
19264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89026A8 - addiu $sp, $sp, 32  
19265   user_main_b   DEBUG   compiler   Compiling _S1_2_890256C  
19265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890256C - addiu $sp, $sp, -32  
19266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902570 - lw $a1, 4($a0)  
19266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902574 - ori $a2, $zr, 1 <=> li $a2, 1  
19266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902578 - sw $s0, 16($sp)  
19266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890257C - sw $ra, 20($sp)  
19266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902580 - bne $a1, $a2, 0x0890259C  
19266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902584 - or $s0, $a0, $zr <=> move $s0, $a0  
19267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902588 - lw $a0, 8($s0)  
19267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890258C - beq $a0, $zr, 0x089025B4  
19267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902590 - nop  
19268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902594 - b 0x089025B4  
19268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902598 - sw $zr, 8($s0)  
19268   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890259C - lw $a0, 8($s0)  
19268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89025A0 - beq $a0, $zr, 0x089025B4  
19268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025A4 - nop  
19269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89025A8 - jal 0x0880E6FC  
19269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025AC - nop  
19270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025B0 - sw $zr, 8($s0)  
19270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89025B4 - sb $zr, 1($s0)  
19270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025B8 - sw $zr, 4($s0)  
19271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025BC - lw $s0, 16($sp)  
19271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025C0 - lw $ra, 20($sp)  
19271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025C4 - jr $ra  
19271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89025C8 - addiu $sp, $sp, 32  
19272   user_main_b   DEBUG   compiler   Compiling _S1_2_8906358  
19272   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906358 - jal 0x08902BBC  
19272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890635C - or $a0, $s0, $zr <=> move $a0, $s0  
19273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906360 - or $s0, $v0, $zr <=> move $s0, $v0  
19273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906364 - jal 0x089072F0  
19273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906368 - addiu $a0, $s1, 1  
19273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890636C - or $s1, $v0, $zr <=> move $s1, $v0  
19274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906370 - lbu $a0, 0($s1)  
19274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906374 - ori $a1, $zr, 6 <=> li $a1, 6  
19274   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906378 - beq $a0, $a1, 0x089063FC  
19274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890637C - nop  
19274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906380 - lbu $a0, 0($s1)  
19275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906384 - blez $a0, 0x089063E0  
19275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906388 - addiu $s1, $s1, 1  
19275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890638C - slti $a1, $a0, 23  
19276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906390 - beq $a1, $zr, 0x089063E0  
19276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906394 - addiu $a0, $a0, -1  
19276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906398 - sll $a0, $a0, 0x0002  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890639C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A0 - addu $at, $at, $a0  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A4 - lw $at, 19120($at)  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A8 - jr $at  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063AC - nop  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89063E0 - jal 0x089072F0  
19277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063E4 - or $a0, $s1, $zr <=> move $a0, $s1  
19278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063E8 - or $s1, $v0, $zr <=> move $s1, $v0  
19278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063EC - lbu $a0, 0($s1)  
19278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063F0 - ori $a1, $zr, 6 <=> li $a1, 6  
19279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063F4 - bne $a0, $a1, 0x08906380  
19279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063F8 - nop  
19279   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89063FC - b 0x089068FC  
19280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906400 - addiu $s1, $s1, 1  
19280   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
19280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19283   user_main_b   DEBUG   compiler   Compiling _S1_2_8902BBC  
19283   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902BBC - lw $a1, 4($a0)  
19284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902BC0 - ori $a2, $zr, 1 <=> li $a2, 1  
19284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902BC4 - bne $a1, $a2, 0x08902BD4  
19284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902BC8 - nop  
19284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902BCC - b 0x08902BD8  
19285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902BD0 - addiu $v0, $a0, 8  
19286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902BD4 - lw $v0, 8($a0)  
19286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902BD8 - jr $ra  
19286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902BDC - nop  
19286   user_main_b   DEBUG   compiler   Compiling _S1_2_89063B0  
19287   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906380 - lbu $a0, 0($s1)  
19287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906384 - blez $a0, 0x089063E0  
19287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906388 - addiu $s1, $s1, 1  
19288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890638C - slti $a1, $a0, 23  
19288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906390 - beq $a1, $zr, 0x089063E0  
19288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906394 - addiu $a0, $a0, -1  
19288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906398 - sll $a0, $a0, 0x0002  
19289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890639C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A0 - addu $at, $at, $a0  
19289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A4 - lw $at, 19120($at)  
19289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A8 - jr $at  
19289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063AC - nop  
19290   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89063B0 - b 0x089063E0  
19290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063B4 - nop  
19290   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89063E0 - jal 0x089072F0  
19290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063E4 - or $a0, $s1, $zr <=> move $a0, $s1  
19291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063E8 - or $s1, $v0, $zr <=> move $s1, $v0  
19291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063EC - lbu $a0, 0($s1)  
19291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063F0 - ori $a1, $zr, 6 <=> li $a1, 6  
19291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063F4 - bne $a0, $a1, 0x08906380  
19292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063F8 - nop  
19292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063FC - b 0x089068FC  
19292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906400 - addiu $s1, $s1, 1  
19292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
19293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19295   user_main_b   DEBUG   compiler   Compiling _S1_2_89063C0  
19296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906380 - lbu $a0, 0($s1)  
19296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906384 - blez $a0, 0x089063E0  
19296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906388 - addiu $s1, $s1, 1  
19296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890638C - slti $a1, $a0, 23  
19296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906390 - beq $a1, $zr, 0x089063E0  
19297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906394 - addiu $a0, $a0, -1  
19297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906398 - sll $a0, $a0, 0x0002  
19297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890639C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
19298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A0 - addu $at, $at, $a0  
19298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A4 - lw $at, 19120($at)  
19298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063A8 - jr $at  
19299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063AC - nop  
19299   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89063C0 - addiu $a0, $sp, 28  
19299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063C4 - jal 0x089058D4  
19299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063C8 - or $a1, $s1, $zr <=> move $a1, $s1  
19300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063CC - lw $a0, 28($sp)  
19300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063D0 - addiu $s1, $s1, 4  
19300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063D4 - sw $a0, 0($s0)  
19300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063D8 - b 0x089063E0  
19300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063DC - addiu $s0, $s0, 4  
19301   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89063E0 - jal 0x089072F0  
19301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063E4 - or $a0, $s1, $zr <=> move $a0, $s1  
19301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063E8 - or $s1, $v0, $zr <=> move $s1, $v0  
19302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063EC - lbu $a0, 0($s1)  
19302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063F0 - ori $a1, $zr, 6 <=> li $a1, 6  
19302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063F4 - bne $a0, $a1, 0x08906380  
19302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89063F8 - nop  
19303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89063FC - b 0x089068FC  
19303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906400 - addiu $s1, $s1, 1  
19303   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
19303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
19304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
19304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
19304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
19304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
19304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
19305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
19305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
19305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
19307   user_main_b   DEBUG   compiler   Compiling _S1_2_8905098  
19307   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905098 - addiu $a0, $a0, 5  
19307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890509C - lbu $a1, 0($a0)  
19307   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89050A0 - beq $a1, $zr, 0x089050B8  
19308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050A4 - nop  
19308   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89050A8 - addiu $a0, $a0, 1  
19308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050AC - lbu $a1, 0($a0)  
19309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89050B0 - bne $a1, $zr, 0x089050A8  
19309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050B4 - nop  
19309   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89050B8 - b 0x08905118  
19309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050BC - addiu $a0, $a0, 1  
19310   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
19310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
19310   user_main_b   DEBUG   compiler   Compiling _S1_2_8812218  
19311   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8812218 - addiu $sp, $sp, -32  
19311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881221C - sw $ra, 16($sp)  
19311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812220 - jal 0x0880A664  
19311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812224 - nop  
19312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8812228 - jal 0x08812158  
19312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881222C - or $a0, $v0, $zr <=> move $a0, $v0  
19313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812230 - lw $ra, 16($sp)  
19313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812234 - jr $ra  
19313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8812238 - addiu $sp, $sp, 32  
19314   user_main_b   DEBUG   compiler   Compiling _S1_2_8908C94  
19314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908C94 - addiu $sp, $sp, -48  
19314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908C98 - sw $s0, 16($sp)  
19315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908C9C - sw $s1, 20($sp)  
19315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CA0 - sw $s2, 24($sp)  
19315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CA4 - sw $s3, 28($sp)  
19315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CA8 - sw $ra, 32($sp)  
19316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CAC - jal 0x088FEEC4  
19316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CB0 - or $a0, $zr, $zr <=> li $a0, 0  
19316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CB4 - or $s3, $v0, $zr <=> move $s3, $v0  
19317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CB8 - beq $s3, $zr, 0x08908D44  
19317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CBC - ori $s2, $zr, 7 <=> li $s2, 7  
19317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CC0 - addiu $s0, $zr, -2 <=> li $s0, -2  
19317   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908CC4 - lb $a0, 0($s3)  
19317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CC8 - andi $a0, $a0, 1  
19317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CCC - beq $a0, $zr, 0x08908D30  
19318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CD0 - nop  
19318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CD4 - lbu $a0, 1($s3)  
19319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CD8 - bne $a0, $s2, 0x08908D30  
19319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CDC - nop  
19319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CE0 - jal 0x0890B4C0  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CE4 - or $a0, $zr, $zr <=> li $a0, 0  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CE8 - or $s1, $v0, $zr <=> move $s1, $v0  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CEC - beq $s1, $zr, 0x08908D24  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CF0 - nop  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908CF4 - lw $a1, 4($s3)  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908CF8 - jal 0x0890ABAC  
19320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908CFC - or $a0, $s1, $zr <=> move $a0, $s1  
19321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908D00 - beq $v0, $zr, 0x08908D10  
19321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D04 - nop  
19321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908D08 - jal 0x0890AE2C  
19322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D0C - or $a0, $s1, $zr <=> move $a0, $s1  
19322   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908D10 - jal 0x0890B4C0  
19323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D14 - or $a0, $s1, $zr <=> move $a0, $s1  
19323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D18 - or $s1, $v0, $zr <=> move $s1, $v0  
19323   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908D1C - bne $s1, $zr, 0x08908CF4  
19323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D20 - nop  
19323   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908D24 - lb $a0, 0($s3)  
19323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D28 - and $a0, $a0, $s0  
19324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D2C - sb $a0, 0($s3)  
19324   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908D30 - jal 0x088FEEC4  
19324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D34 - or $a0, $s3, $zr <=> move $a0, $s3  
19325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D38 - or $s3, $v0, $zr <=> move $s3, $v0  
19325   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908D3C - bne $s3, $zr, 0x08908CC4  
19325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D40 - nop  
19325   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908D44 - lw $s0, 16($sp)  
19326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D48 - lw $s1, 20($sp)  
19326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D4C - lw $s2, 24($sp)  
19326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D50 - lw $s3, 28($sp)  
19326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D54 - lw $ra, 32($sp)  
19326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D58 - jr $ra  
19327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908D5C - addiu $sp, $sp, 48  
19331   user_main_b   DEBUG   compiler   Compiling _S1_2_8905110  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905110 - b 0x08905118  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905114 - addiu $a0, $a0, 3  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
19331   user_main_b   DEBUG   compiler   Compiling _S1_2_8905054  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905054 - addiu $a0, $a0, 1  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905058 - addiu $a1, $a0, 1  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890505C - lbu $a0, 0($a0)  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905060 - lbu $a2, 0($a1)  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905064 - addiu $a1, $a1, 1  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905068 - sll $a2, $a2, 0x0008  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890506C - lbu $a3, 0($a1)  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905070 - addu $a0, $a0, $a2  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905074 - addiu $a1, $a1, 1  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905078 - sll $a2, $a3, 0x0010  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890507C - lbu $a3, 0($a1)  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905080 - addu $a0, $a0, $a2  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905084 - sll $a2, $a3, 0x0018  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905088 - addiu $a1, $a1, 1  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890508C - addu $a0, $a0, $a2  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905090 - b 0x08905118  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905094 - addu $a0, $a1, $a0  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
19331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
19365   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19365   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19366   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19366   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19366   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19367   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19367   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19368   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19399   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19399   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19400   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19400   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19400   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19400   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19401   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19401   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19421   user_main_b   DEBUG   compiler   Compiling _S1_2_8905A20  
19422   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905A20 - addiu $sp, $sp, -32  
19422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A24 - lbu $a1, 0($a0)  
19423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A28 - sw $s0, 16($sp)  
19423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A2C - ori $s0, $zr, 36 <=> li $s0, 36  
19424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A30 - sw $ra, 20($sp)  
19424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905A34 - beq $a1, $s0, 0x08905A50  
19424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A38 - or $v0, $a0, $zr <=> move $v0, $a0  
19425   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905A3C - jal 0x08905000  
19425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A40 - or $a0, $v0, $zr <=> move $a0, $v0  
19425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A44 - lbu $a0, 0($v0)  
19425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905A48 - bne $a0, $s0, 0x08905A3C  
19425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A4C - nop  
19426   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905A50 - jal 0x08905000  
19426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A54 - or $a0, $v0, $zr <=> move $a0, $v0  
19426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A58 - lbu $a0, 0($v0)  
19427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A5C - ori $a1, $zr, 2 <=> li $a1, 2  
19427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905A60 - bne $a0, $a1, 0x08905A70  
19428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A64 - nop  
19428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905A68 - jal 0x08905000  
19428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A6C - or $a0, $v0, $zr <=> move $a0, $v0  
19429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905A70 - lw $s0, 16($sp)  
19429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A74 - lw $ra, 20($sp)  
19430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A78 - jr $ra  
19430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A7C - addiu $sp, $sp, 32  
19431   user_main_b   DEBUG   compiler   Compiling _S1_2_8905A80  
19431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905A80 - addiu $sp, $sp, -48  
19432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A84 - lbu $a1, 0($a0)  
19432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A88 - sw $s4, 32($sp)  
19433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A8C - sw $s5, 36($sp)  
19433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A90 - addiu $s5, $zr, -1 <=> li $s5, -1  
19433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A94 - ori $s4, $zr, 36 <=> li $s4, 36  
19434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A98 - sw $s0, 16($sp)  
19434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A9C - sw $s1, 20($sp)  
19434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AA0 - sw $s2, 24($sp)  
19434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AA4 - sw $s3, 28($sp)  
19434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AA8 - sw $ra, 40($sp)  
19434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905AAC - beq $a1, $s4, 0x08905AFC  
19435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AB0 - or $s0, $a0, $zr <=> move $s0, $a0  
19435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AB4 - ori $s2, $zr, 1 <=> li $s2, 1  
19436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AB8 - ori $s1, $zr, 2 <=> li $s1, 2  
19436   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905ABC - or $s3, $s0, $zr <=> move $s3, $s0  
19436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905AC0 - jal 0x08905000  
19436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AC4 - or $a0, $s0, $zr <=> move $a0, $s0  
19437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AC8 - lbu $a0, 0($s3)  
19437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905ACC - beq $a0, $s2, 0x08905AF0  
19438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AD0 - or $s0, $v0, $zr <=> move $s0, $v0  
19438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905AD4 - beq $a0, $s1, 0x08905AF0  
19438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AD8 - nop  
19438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905ADC - subu $a1, $s0, $s3  
19438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AE0 - or $a0, $s3, $zr <=> move $a0, $s3  
19438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905AE4 - jal 0x0880A608  
19439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AE8 - or $a2, $s5, $zr <=> move $a2, $s5  
19439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AEC - or $s5, $v0, $zr <=> move $s5, $v0  
19440   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905AF0 - lbu $a0, 0($s0)  
19440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905AF4 - bne $a0, $s4, 0x08905ABC  
19440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905AF8 - nop  
19440   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905AFC - or $v0, $s5, $zr <=> move $v0, $s5  
19441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B00 - lw $s0, 16($sp)  
19441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B04 - lw $s1, 20($sp)  
19441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B08 - lw $s2, 24($sp)  
19442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B0C - lw $s3, 28($sp)  
19442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B10 - lw $s4, 32($sp)  
19442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B14 - lw $s5, 36($sp)  
19442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B18 - lw $ra, 40($sp)  
19442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B1C - jr $ra  
19443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B20 - addiu $sp, $sp, 48  
19443   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19444   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19444   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19444   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19445   user_main_b   DEBUG   compiler   Compiling _S1_2_880A608  
19445   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A608 - ori $t1, $zr, 0 <=> li $t1, 0  
19446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A60C - slt $a3, $t1, $a1  
19446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A610 - beq $a3, $zr, 0x0880A65C  
19446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A614 - lui $t0, 0x08A6 <=> li $t0, 0x08A60000  
19447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A618 - lui $a3, 0x0100 <=> li $a3, 0x01000000  
19447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A61C - addiu $t0, $t0, 19896  
19447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A620 - addiu $a3, $a3, -1  
19447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A624 - addu $t2, $t1, $a0  
19447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A628 - lb $t2, 0($t2)  
19448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A62C - addiu $t1, $t1, 1  
19448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A630 - xor $t2, $a2, $t2  
19448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A634 - andi $t2, $t2, 255  
19448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A638 - sll $t2, $t2, 0x0002  
19449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A63C - addu $t2, $t2, $t0  
19449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A640 - lw $t2, 0($t2)  
19450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A644 - srl $a2, $a2, 0x0008  
19450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A648 - and $a2, $a2, $a3  
19450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A64C - xor $a2, $t2, $a2  
19450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A650 - slt $t2, $t1, $a1  
19451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A654 - bne $t2, $zr, 0x0880A628  
19451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A658 - addu $t2, $t1, $a0  
19451   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A65C - jr $ra  
19452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A660 - or $v0, $a2, $zr <=> move $v0, $a2  
19452   user_main_b   DEBUG   compiler   Compiling _S1_2_89054D8  
19453   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89054D8 - addiu $sp, $sp, -64  
19453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054DC - sw $a3, 24($sp)  
19453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054E0 - sw $s0, 36($sp)  
19454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054E4 - sw $s1, 40($sp)  
19454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054E8 - sw $a2, 28($sp)  
19454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054EC - or $s1, $t0, $zr <=> move $s1, $t0  
19454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054F0 - or $s0, $a0, $zr <=> move $s0, $a0  
19455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054F4 - sw $s2, 44($sp)  
19455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054F8 - sw $s3, 48($sp)  
19455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054FC - sw $ra, 52($sp)  
19455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905500 - jal 0x088FEDFC  
19456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905504 - sw $a1, 32($sp)  
19456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905508 - or $s2, $v0, $zr <=> move $s2, $v0  
19456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890550C - ori $a0, $zr, 7 <=> li $a0, 7  
19457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905510 - sb $a0, 1($s2)  
19457   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905514 - jal 0x0880E658  
19457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905518 - ori $a0, $zr, 20000 <=> li $a0, 20000  
19457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890551C - sw $v0, 20($sp)  
19458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905520 - lw $a0, 28($sp)  
19458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905524 - lw $a2, 24($sp)  
19458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905528 - or $a1, $v0, $zr <=> move $a1, $v0  
19458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890552C - jal 0x0880ADFC  
19458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905530 - or $a3, $zr, $zr <=> li $a3, 0  
19459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905534 - lw $a2, 24($sp)  
19459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905538 - lw $a3, 20($sp)  
19459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890553C - or $t0, $v0, $zr <=> move $t0, $v0  
19460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905540 - lw $a1, 28($sp)  
19460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905544 - slt $t1, $t0, $a2  
19460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905548 - bne $t1, $zr, 0x08905580  
19460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890554C - lw $a0, 32($sp)  
19461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905550 - ori $t1, $zr, 0 <=> li $t1, 0  
19461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905554 - sltu $t2, $t1, $a2  
19461   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905558 - beq $t2, $zr, 0x0890557C  
19461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890555C - or $t0, $a3, $zr <=> move $t0, $a3  
19462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905560 - lbu $t2, 0($a1)  
19462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905564 - addiu $t1, $t1, 1  
19462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905568 - sb $t2, 0($t0)  
19462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890556C - addiu $a1, $a1, 1  
19463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905570 - sltu $t2, $t1, $a2  
19463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905574 - bne $t2, $zr, 0x08905560  
19463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905578 - addiu $t0, $t0, 1  
19464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890557C - or $t0, $a2, $zr <=> move $t0, $a2  
19464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905580 - sw $a2, 24($sp)  
19464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905584 - sw $a3, 20($sp)  
19464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905588 - or $s3, $a0, $zr <=> move $s3, $a0  
19464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890558C - sw $t0, 16($sp)  
19465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905590 - jal 0x0880E658  
19465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905594 - addiu $a0, $t0, 12  
19465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905598 - or $a0, $v0, $zr <=> move $a0, $v0  
19465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890559C - sw $s3, 0($a0)  
19466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055A0 - lw $a1, 24($sp)  
19466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055A4 - addiu $a2, $a0, 4  
19466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055A8 - sw $a1, 0($a2)  
19467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055AC - lw $t0, 16($sp)  
19467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055B0 - addiu $a1, $a0, 8  
19467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055B4 - sw $t0, 0($a1)  
19468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055B8 - lw $a2, 20($sp)  
19468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055BC - ori $t1, $zr, 0 <=> li $t1, 0  
19468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055C0 - addiu $a1, $a0, 12  
19468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055C4 - slt $t2, $t1, $t0  
19469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89055C8 - beq $t2, $zr, 0x089055EC  
19469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055CC - or $a3, $a2, $zr <=> move $a3, $a2  
19469   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89055D0 - lbu $t2, 0($a2)  
19469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055D4 - addiu $t1, $t1, 1  
19470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055D8 - sb $t2, 0($a1)  
19470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055DC - addiu $a2, $a2, 1  
19470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055E0 - slt $t2, $t1, $t0  
19471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89055E4 - bne $t2, $zr, 0x089055D0  
19471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055E8 - addiu $a1, $a1, 1  
19471   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89055EC - sw $a0, 12($s2)  
19471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89055F0 - jal 0x0880E6FC  
19471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055F4 - or $a0, $a3, $zr <=> move $a0, $a3  
19471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055F8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
19472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89055FC - lw $a3, -27960($a0)  
19472   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905600 - beq $a3, $zr, 0x08905614  
19472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905604 - nop  
19473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905608 - or $a0, $a3, $zr <=> move $a0, $a3  
19473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890560C - jal 0x0890FAD0  
19473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905610 - or $a1, $s0, $zr <=> move $a1, $s0  
19473   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905614 - jal 0x0880A664  
19474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905618 - or $a0, $s1, $zr <=> move $a0, $s1  
19474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890561C - sw $v0, 8($s2)  
19474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905620 - or $v0, $s2, $zr <=> move $v0, $s2  
19474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905624 - lw $s0, 36($sp)  
19474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905628 - lw $s1, 40($sp)  
19475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890562C - lw $s2, 44($sp)  
19475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905630 - lw $s3, 48($sp)  
19475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905634 - lw $ra, 52($sp)  
19476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905638 - jr $ra  
19476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890563C - addiu $sp, $sp, 64  
19477   user_main_b   DEBUG   compiler   Compiling _S1_2_880ADFC  
19478   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ADFC - addiu $sp, $sp, -96  
19478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE00 - sw $fp, 80($sp)  
19478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE04 - or $fp, $a1, $zr <=> move $fp, $a1  
19478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE08 - sw $s7, 76($sp)  
19479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE0C - andi $a1, $a3, 255  
19479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE10 - or $s7, $a0, $zr <=> move $s7, $a0  
19479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE14 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE18 - sw $a1, 44($sp)  
19480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE1C - sw $zr, 20920($a0)  
19480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE20 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE24 - sw $zr, 20924($a0)  
19480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE28 - sw $s6, 72($sp)  
19481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE2C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE30 - or $s6, $a2, $zr <=> move $s6, $a2  
19481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE34 - sw $s0, 48($sp)  
19481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE38 - sw $s1, 52($sp)  
19482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE3C - sw $s2, 56($sp)  
19482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE40 - sw $s3, 60($sp)  
19482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE44 - sw $s4, 64($sp)  
19482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE48 - sw $s5, 68($sp)  
19483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE4C - sw $ra, 84($sp)  
19483   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AE50 - jal 0x0880A7B8  
19484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE54 - sw $zr, 20928($a0)  
19484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE58 - sb $zr, 16($sp)  
19484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE5C - ori $a0, $zr, 1 <=> li $a0, 1  
19484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE60 - sb $a0, 40($sp)  
19484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE64 - sw $a0, 36($sp)  
19485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE68 - ori $s2, $zr, 0 <=> li $s2, 0  
19485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE6C - ori $s4, $zr, 4078 <=> li $s4, 4078  
19485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE70 - ori $a1, $zr, 0 <=> li $a1, 0  
19486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE74 - ori $a0, $zr, 32 <=> li $a0, 32  
19486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE78 - lui $t0, 0x08AC <=> li $t0, 0x08AC0000  
19486   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AE7C - lw $a2, 20224($t0)  
19486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE80 - addu $a2, $a1, $a2  
19487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE84 - sb $a0, 0($a2)  
19487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE88 - addiu $a1, $a1, 1  
19487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE8C - slti $a2, $a1, 4078  
19487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AE90 - bne $a2, $zr, 0x0880AE7C  
19488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE94 - nop  
19488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE98 - ori $s5, $zr, 0 <=> li $s5, 0  
19488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AE9C - ori $a0, $zr, 1 <=> li $a0, 1  
19488   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AEA0 - beq $a0, $zr, 0x0880AED8  
19488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEA4 - nop  
19489   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AEA8 - beq $s6, $zr, 0x0880AED8  
19489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEAC - nop  
19489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEB0 - lb $a0, 0($s7)  
19490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEB4 - lw $a1, 20224($t0)  
19490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEB8 - addiu $a2, $s5, 4078  
19490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEBC - addu $a1, $a2, $a1  
19491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEC0 - sb $a0, 0($a1)  
19491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEC4 - addiu $s5, $s5, 1  
19491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEC8 - addiu $s7, $s7, 1  
19491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AECC - addiu $s6, $s6, -1  
19491   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AED0 - b 0x0880AEA0  
19491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AED4 - slti $a0, $s5, 18  
19492   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AED8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AEDC - beq $s5, $zr, 0x0880AEEC  
19492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEE0 - sw $s5, 20920($a0)  
19493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AEE4 - b 0x0880AEFC  
19493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEE8 - ori $s0, $zr, 1 <=> li $s0, 1  
19493   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AEEC - jal 0x0880A8C0  
19494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEF0 - nop  
19494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AEF4 - b 0x0880B1C4  
19494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AEF8 - or $v0, $zr, $zr <=> li $v0, 0  
19494   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AEFC - jal 0x0880A920  
19494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF00 - subu $a0, $s4, $s0  
19494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF04 - addiu $s0, $s0, 1  
19495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF08 - slti $a0, $s0, 19  
19495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AF0C - bne $a0, $zr, 0x0880AEFC  
19496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF10 - nop  
19496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AF14 - jal 0x0880A920  
19496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF18 - or $a0, $s4, $zr <=> move $a0, $s4  
19497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AF1C - lw $a2, 36($sp)  
19497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF20 - lui $a3, 0x08AC <=> li $a3, 0x08AC0000  
19497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF24 - lw $a0, 20220($a3)  
19497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF28 - addiu $a1, $a2, 1  
19498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF2C - slt $t1, $s5, $a0  
19498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AF30 - beq $t1, $zr, 0x0880AF40  
19498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF34 - lbu $t0, 40($sp)  
19498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF38 - sw $s5, 20220($a3)  
19498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF3C - or $a0, $s5, $zr <=> move $a0, $s5  
19499   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AF40 - slti $t1, $a0, 3  
19499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AF44 - beq $t1, $zr, 0x0880AF80  
19499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF48 - nop  
19500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF4C - ori $a0, $zr, 1 <=> li $a0, 1  
19500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF50 - lbu $t1, 16($sp)  
19500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF54 - sw $a0, 20220($a3)  
19501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF58 - lui $a3, 0x08AC <=> li $a3, 0x08AC0000  
19501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF5C - or $a0, $t1, $t0  
19501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF60 - lw $a3, 20224($a3)  
19501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF64 - sb $a0, 16($sp)  
19502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF68 - addu $a0, $s4, $a3  
19502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF6C - lbu $a0, 0($a0)  
19502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF70 - addu $a3, $sp, $a2  
19502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF74 - or $a2, $a1, $zr <=> move $a2, $a1  
19502   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AF78 - b 0x0880AFB0  
19503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF7C - sb $a0, 16($a3)  
19503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AF80 - lui $a3, 0x08AC <=> li $a3, 0x08AC0000  
19503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF84 - lw $a3, 20216($a3)  
19504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF88 - addu $a2, $sp, $a2  
19504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF8C - sra $t1, $a3, 0x0004  
19504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF90 - sb $a3, 16($a2)  
19505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF94 - andi $a2, $t1, 240  
19505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF98 - addiu $a0, $a0, -3  
19505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AF9C - addu $a3, $sp, $a1  
19505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFA0 - or $a0, $a2, $a0  
19505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFA4 - addiu $a1, $a1, 1  
19505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFA8 - or $a2, $a1, $zr <=> move $a2, $a1  
19506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFAC - sb $a0, 16($a3)  
19506   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AFB0 - sll $a0, $t0, 0x0001  
19506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFB4 - sw $a2, 36($sp)  
19507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFB8 - andi $a0, $a0, 255  
19507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AFBC - bne $a0, $zr, 0x0880B010  
19507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFC0 - sb $a0, 40($sp)  
19507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFC4 - ori $a0, $zr, 0 <=> li $a0, 0  
19508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFC8 - slt $a2, $a0, $a1  
19508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AFCC - beql $a2, $zr, 0x0880AFF4  
19508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFD0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19508   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AFD4 - addu $a2, $sp, $a0  
19509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFD8 - lbu $a2, 16($a2)  
19509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFDC - addiu $a0, $a0, 1  
19509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFE0 - sb $a2, 0($fp)  
19509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFE4 - slt $a2, $a0, $a1  
19509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AFE8 - bne $a2, $zr, 0x0880AFD4  
19509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFEC - addiu $fp, $fp, 1  
19510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFF0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AFF4 - lw $a2, 20924($a0)  
19510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFF8 - ori $a3, $zr, 1 <=> li $a3, 1  
19511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AFFC - addu $a1, $a2, $a1  
19511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B000 - sw $a1, 20924($a0)  
19511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B004 - sb $zr, 16($sp)  
19512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B008 - sw $a3, 36($sp)  
19512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B00C - sb $a3, 40($sp)  
19512   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B010 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
19513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B014 - lw $s3, 20220($a0)  
19513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B018 - ori $s1, $zr, 0 <=> li $s1, 0  
19513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B01C - slt $a0, $s1, $s3  
19513   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B020 - beq $a0, $zr, 0x0880B08C  
19513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B024 - nop  
19514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B028 - beq $s6, $zr, 0x0880B08C  
19514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B02C - nop  
19514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B030 - lb $s0, 0($s7)  
19515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B034 - addiu $s7, $s7, 1  
19515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B038 - addiu $s6, $s6, -1  
19515   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B03C - jal 0x0880AB3C  
19516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B040 - or $a0, $s2, $zr <=> move $a0, $s2  
19516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B044 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
19516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B048 - lw $a1, 20224($a0)  
19516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B04C - slti $a2, $s2, 17  
19516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B050 - addu $a1, $s2, $a1  
19517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B054 - beq $a2, $zr, 0x0880B068  
19517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B058 - sb $s0, 0($a1)  
19517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B05C - lw $a0, 20224($a0)  
19518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B060 - addu $a0, $s2, $a0  
19518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B064 - sb $s0, 4096($a0)  
19518   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B068 - addiu $s4, $s4, 1  
19519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B06C - addiu $s2, $s2, 1  
19519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B070 - andi $s4, $s4, 4095  
19519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B074 - andi $s2, $s2, 4095  
19519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B078 - jal 0x0880A920  
19519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B07C - or $a0, $s4, $zr <=> move $a0, $s4  
19520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B080 - addiu $s1, $s1, 1  
19520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B084 - b 0x0880B020  
19520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B088 - slt $a0, $s1, $s3  
19521   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B08C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B090 - lw $a1, 20920($a0)  
19521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B094 - slt $a2, $s1, $s3  
19522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B098 - addu $a1, $a1, $s1  
19522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B09C - addiu $s0, $s1, 1  
19522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0A0 - sw $a1, 20920($a0)  
19522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B0A4 - beq $a2, $zr, 0x0880B0E4  
19522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0A8 - or $s1, $s0, $zr <=> move $s1, $s0  
19522   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B0AC - jal 0x0880AB3C  
19523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0B0 - or $a0, $s2, $zr <=> move $a0, $s2  
19523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0B4 - addiu $s2, $s2, 1  
19523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0B8 - addiu $s4, $s4, 1  
19524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0BC - andi $s2, $s2, 4095  
19524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0C0 - addiu $s5, $s5, -1  
19524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B0C4 - beq $s5, $zr, 0x0880B0D4  
19525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0C8 - andi $s4, $s4, 4095  
19525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B0CC - jal 0x0880A920  
19525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0D0 - or $a0, $s4, $zr <=> move $a0, $s4  
19525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B0D4 - slt $a0, $s0, $s3  
19525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0D8 - addiu $s0, $s1, 1  
19526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B0DC - bne $a0, $zr, 0x0880B0AC  
19526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0E0 - or $s1, $s0, $zr <=> move $s1, $s0  
19526   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B0E4 - bgtz $s5, 0x0880AF1C  
19527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0E8 - nop  
19527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0EC - lw $a0, 36($sp)  
19527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0F0 - slti $a0, $a0, 2  
19528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B0F4 - bne $a0, $zr, 0x0880B13C  
19528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0F8 - nop  
19528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B0FC - lw $a1, 36($sp)  
19528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B100 - ori $a0, $zr, 0 <=> li $a0, 0  
19528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B104 - slt $a2, $a0, $a1  
19528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B108 - beq $a2, $zr, 0x0880B12C  
19529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B10C - nop  
19529   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B110 - addu $a2, $sp, $a0  
19529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B114 - lbu $a2, 16($a2)  
19530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B118 - addiu $a0, $a0, 1  
19530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B11C - sb $a2, 0($fp)  
19530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B120 - slt $a2, $a0, $a1  
19530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B124 - bne $a2, $zr, 0x0880B110  
19531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B128 - addiu $fp, $fp, 1  
19531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B12C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B130 - lw $a2, 20924($a0)  
19531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B134 - addu $a1, $a2, $a1  
19532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B138 - sw $a1, 20924($a0)  
19532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B13C - lw $a0, 44($sp)  
19532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B140 - beq $a0, $zr, 0x0880B1B4  
19532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B144 - nop  
19533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B148 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
19533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B14C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
19533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B150 - lw $a1, 20920($s0)  
19534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B154 - jal 0x08808FDC  
19534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B158 - addiu $a0, $a0, -9480  
19534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B15C - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
19534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B160 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
19535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B164 - lw $a1, 20924($s1)  
19535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B168 - jal 0x08808FDC  
19535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B16C - addiu $a0, $a0, -9456  
19535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B170 - lw $a0, 20924($s1)  
19536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B174 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
19536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B178 - jal 0x08A2AB40  
19536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B17C - addiu $s1, $a1, -9432  
19536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B180 - or $s3, $v1, $zr <=> move $s3, $v1  
19537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B184 - or $s2, $v0, $zr <=> move $s2, $v0  
19537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B188 - jal 0x08A2AB40  
19537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B18C - lw $a0, 20920($s0)  
19538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B190 - or $a1, $s3, $zr <=> move $a1, $s3  
19538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B194 - or $a0, $s2, $zr <=> move $a0, $s2  
19538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B198 - or $a3, $v1, $zr <=> move $a3, $v1  
19538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B19C - jal 0x08A365B8  
19538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1A0 - or $a2, $v0, $zr <=> move $a2, $v0  
19538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1A4 - or $a3, $v1, $zr <=> move $a3, $v1  
19539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1A8 - or $a0, $s1, $zr <=> move $a0, $s1  
19539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880B1AC - jal 0x08808FDC  
19540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1B0 - or $a2, $v0, $zr <=> move $a2, $v0  
19540   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880B1B4 - jal 0x0880A8C0  
19540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1B8 - nop  
19540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1BC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
19541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1C0 - lw $v0, 20924($a0)  
19541   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880B1C4 - lw $s0, 48($sp)  
19541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1C8 - lw $s1, 52($sp)  
19542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1CC - lw $s2, 56($sp)  
19542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1D0 - lw $s3, 60($sp)  
19542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1D4 - lw $s4, 64($sp)  
19542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1D8 - lw $s5, 68($sp)  
19542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1DC - lw $s6, 72($sp)  
19542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1E0 - lw $s7, 76($sp)  
19543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1E4 - lw $fp, 80($sp)  
19543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1E8 - lw $ra, 84($sp)  
19544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1EC - jr $ra  
19544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880B1F0 - addiu $sp, $sp, 96  
19546   user_main_b   DEBUG   compiler   Compiling _S1_2_880A7B8  
19546   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A7B8 - addiu $sp, $sp, -32  
19547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7BC - sw $s0, 16($sp)  
19547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7C0 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
19547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7C4 - lw $a0, 21048($s0)  
19547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7C8 - sw $ra, 20($sp)  
19547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A7CC - jal 0x0880E800  
19548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7D0 - lw $a1, 272($a0)  
19548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7D4 - lw $a0, 21048($s0)  
19548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7D8 - ori $a1, $zr, 4113 <=> li $a1, 4113  
19549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7DC - ori $a2, $zr, 1 <=> li $a2, 1  
19549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A7E0 - jal 0x0880E874  
19549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7E4 - or $a3, $zr, $zr <=> li $a3, 0  
19549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7E8 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
19550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7EC - lw $a1, 21048($s0)  
19550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7F0 - sw $v0, 20224($a0)  
19551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7F4 - or $a0, $a1, $zr <=> move $a0, $a1  
19551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7F8 - ori $a1, $zr, 16388 <=> li $a1, 16388  
19551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A7FC - ori $a2, $zr, 1 <=> li $a2, 1  
19551   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A800 - jal 0x0880E874  
19551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A804 - or $a3, $zr, $zr <=> li $a3, 0  
19551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A808 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
19552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A80C - lw $a1, 21048($s0)  
19552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A810 - sw $v0, 20228($a0)  
19553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A814 - or $a0, $a1, $zr <=> move $a0, $a1  
19553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A818 - ori $a1, $zr, 17412 <=> li $a1, 17412  
19553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A81C - ori $a2, $zr, 1 <=> li $a2, 1  
19554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A820 - jal 0x0880E874  
19554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A824 - or $a3, $zr, $zr <=> li $a3, 0  
19554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A828 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
19554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A82C - lw $a1, 21048($s0)  
19555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A830 - sw $v0, 20232($a0)  
19555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A834 - or $a0, $a1, $zr <=> move $a0, $a1  
19555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A838 - ori $a1, $zr, 16388 <=> li $a1, 16388  
19555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A83C - ori $a2, $zr, 1 <=> li $a2, 1  
19556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A840 - jal 0x0880E874  
19556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A844 - or $a3, $zr, $zr <=> li $a3, 0  
19556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A848 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
19557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A84C - lw $a1, 21048($s0)  
19557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A850 - sw $v0, 20236($a0)  
19557   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A854 - jal 0x0880E82C  
19558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A858 - or $a0, $a1, $zr <=> move $a0, $a1  
19558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A85C - ori $a2, $zr, 4097 <=> li $a2, 4097  
19558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A860 - ori $a1, $zr, 4096 <=> li $a1, 4096  
19558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A864 - ori $a0, $zr, 16388 <=> li $a0, 16388  
19558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A868 - lui $a3, 0x08AC <=> li $a3, 0x08AC0000  
19559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A86C - lui $t0, 0x08AC <=> li $t0, 0x08AC0000  
19559   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A870 - lw $t1, 20232($t0)  
19560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A874 - addiu $a2, $a2, 1  
19560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A878 - addu $t1, $t1, $a0  
19560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A87C - sw $a1, 0($t1)  
19561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A880 - slti $t1, $a2, 4353  
19561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A884 - bne $t1, $zr, 0x0880A870  
19561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A888 - addiu $a0, $a0, 4  
19561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A88C - ori $a2, $zr, 0 <=> li $a2, 0  
19562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A890 - ori $a0, $zr, 0 <=> li $a0, 0  
19562   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A894 - lw $t0, 20236($a3)  
19562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A898 - addiu $a2, $a2, 1  
19562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A89C - addu $t0, $t0, $a0  
19563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8A0 - sw $a1, 0($t0)  
19563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8A4 - slti $t0, $a2, 4096  
19563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A8A8 - bne $t0, $zr, 0x0880A894  
19563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8AC - addiu $a0, $a0, 4  
19564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8B0 - lw $s0, 16($sp)  
19564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8B4 - lw $ra, 20($sp)  
19564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8B8 - jr $ra  
19564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8BC - addiu $sp, $sp, 32  
19568   user_main_b   DEBUG   compiler   Compiling _S1_2_880A920  
19568   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A920 - addiu $sp, $sp, -16  
19568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A924 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
19569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A928 - lw $a3, 20224($a2)  
19569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A92C - addu $a3, $a0, $a3  
19569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A930 - lui $t3, 0x08AC <=> li $t3, 0x08AC0000  
19570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A934 - lbu $t0, 0($a3)  
19570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A938 - lw $v0, 20228($t3)  
19570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A93C - sll $t2, $a0, 0x0002  
19570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A940 - lui $v1, 0x08AC <=> li $v1, 0x08AC0000  
19570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A944 - ori $t1, $zr, 4096 <=> li $t1, 4096  
19571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A948 - addu $v0, $v0, $t2  
19571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A94C - lw $t4, 20232($v1)  
19571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A950 - sw $t1, 0($v0)  
19571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A954 - addu $v0, $t4, $t2  
19572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A958 - sw $t1, 0($v0)  
19572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A95C - lui $t5, 0x08AC <=> li $t5, 0x08AC0000  
19572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A960 - sw $zr, 20220($t5)  
19573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A964 - lw $a2, 20224($a2)  
19573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A968 - addiu $t0, $t0, 4097  
19573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A96C - lw $t4, 20232($v1)  
19573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A970 - sw $s2, 8($sp)  
19574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A974 - ori $a1, $zr, 1 <=> li $a1, 1  
19574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A978 - lw $v0, 20228($t3)  
19574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A97C - sll $t7, $t0, 0x0002  
19574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A980 - lui $s2, 0x08AC <=> li $s2, 0x08AC0000  
19574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A984 - lui $t8, 0x08AC <=> li $t8, 0x08AC0000  
19574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A988 - sw $s0, 0($sp)  
19575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A98C - sw $s1, 4($sp)  
19575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A990 - sw $s3, 12($sp)  
19575   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A994 - bltz $a1, 0x0880A9D0  
19576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A998 - nop  
19576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A99C - addu $t7, $t4, $t7  
19576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9A0 - lw $a1, 0($t7)  
19576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A9A4 - beq $a1, $t1, 0x0880A9BC  
19577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9A8 - nop  
19577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9AC - or $t0, $a1, $zr <=> move $t0, $a1  
19577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9B0 - lw $t6, 20220($t5)  
19577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A9B4 - b 0x0880AA04  
19578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9B8 - sll $t7, $t0, 0x0002  
19578   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A9BC - sw $a0, 0($t7)  
19578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9C0 - lw $a0, 20236($t8)  
19579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9C4 - addu $a0, $a0, $t2  
19579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A9C8 - b 0x0880AB24  
19579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9CC - sw $t0, 0($a0)  
19579   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A9D0 - addu $t7, $v0, $t7  
19580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9D4 - lw $a1, 0($t7)  
19580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A9D8 - beq $a1, $t1, 0x0880A9F0  
19580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9DC - nop  
19580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9E0 - or $t0, $a1, $zr <=> move $t0, $a1  
19580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9E4 - lw $t6, 20220($t5)  
19581   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A9E8 - b 0x0880AA04  
19581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9EC - sll $t7, $t0, 0x0002  
19581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A9F0 - sw $a0, 0($t7)  
19582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9F4 - lw $a0, 20236($t8)  
19582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A9F8 - addu $a0, $a0, $t2  
19582   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A9FC - b 0x0880AB24  
19582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA00 - sw $t0, 0($a0)  
19583   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AA04 - ori $t9, $zr, 1 <=> li $t9, 1  
19583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA08 - addiu $s1, $t0, 1  
19583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA0C - or $s0, $t9, $zr <=> move $s0, $t9  
19584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA10 - addu $s1, $s1, $a2  
19584   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AA14 - addu $a1, $t9, $a3  
19584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA18 - lbu $a1, 0($a1)  
19584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA1C - lbu $s3, 0($s1)  
19584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA20 - subu $a1, $a1, $s3  
19584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AA24 - beq $a1, $zr, 0x0880AA34  
19585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA28 - nop  
19585   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AA2C - b 0x0880AA48  
19585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA30 - slt $t6, $t6, $t9  
19586   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AA34 - addiu $t9, $t9, 1  
19586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA38 - slti $s0, $t9, 18  
19586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AA3C - bne $s0, $zr, 0x0880AA14  
19587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA40 - addiu $s1, $s1, 1  
19587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA44 - slt $t6, $t6, $t9  
19587   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AA48 - beq $t6, $zr, 0x0880AB04  
19587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA4C - nop  
19587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA50 - sw $t0, 20216($s2)  
19588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AA54 - bne $s0, $zr, 0x0880AB04  
19588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA58 - sw $t9, 20220($t5)  
19588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA5C - lw $a1, 20236($t8)  
19589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA60 - addu $a2, $a1, $t7  
19589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA64 - lw $a2, 0($a2)  
19589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA68 - addu $a1, $a1, $t2  
19590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA6C - sw $a2, 0($a1)  
19590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA70 - lw $a1, 20228($t3)  
19590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA74 - addu $a2, $a1, $t7  
19590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA78 - lw $a2, 0($a2)  
19590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA7C - addu $a1, $a1, $t2  
19591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA80 - sw $a2, 0($a1)  
19591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA84 - lw $a1, 20232($v1)  
19591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA88 - addu $a2, $a1, $t7  
19591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA8C - lw $a2, 0($a2)  
19592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA90 - addu $a1, $a1, $t2  
19592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA94 - sw $a2, 0($a1)  
19592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA98 - lw $a1, 20228($t3)  
19592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AA9C - lw $a2, 20236($t8)  
19593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAA0 - addu $a1, $a1, $t7  
19593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAA4 - lw $a1, 0($a1)  
19593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAA8 - sll $a1, $a1, 0x0002  
19593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAAC - addu $a1, $a2, $a1  
19594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAB0 - sw $a0, 0($a1)  
19594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAB4 - lw $a1, 20232($v1)  
19594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAB8 - lw $a2, 20236($t8)  
19594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AABC - addu $a1, $a1, $t7  
19594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAC0 - lw $a1, 0($a1)  
19595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAC4 - sll $a1, $a1, 0x0002  
19595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAC8 - addu $a1, $a2, $a1  
19595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AACC - sw $a0, 0($a1)  
19596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAD0 - lw $a1, 20236($t8)  
19596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAD4 - lw $a2, 20232($v1)  
19596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAD8 - addu $a1, $a1, $t7  
19597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AADC - lw $t2, 0($a1)  
19597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAE0 - sll $t2, $t2, 0x0002  
19597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAE4 - addu $a1, $a2, $t2  
19597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAE8 - lw $a2, 0($a1)  
19597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AAEC - bne $a2, $t0, 0x0880AB0C  
19597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAF0 - nop  
19598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAF4 - sw $a0, 0($a1)  
19598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AAF8 - lw $a0, 20236($t8)  
19598   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AAFC - b 0x0880AB20  
19599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB00 - addu $t7, $a0, $t7  
19599   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AB04 - b 0x0880A994  
19599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB08 - nop  
19600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AB0C - lw $a1, 20228($t3)  
19600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB10 - addu $a1, $a1, $t2  
19600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB14 - sw $a0, 0($a1)  
19600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB18 - lw $a0, 20236($t8)  
19600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB1C - addu $t7, $a0, $t7  
19601   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AB20 - sw $t1, 0($t7)  
19601   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AB24 - lw $s0, 0($sp)  
19601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB28 - lw $s1, 4($sp)  
19602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB2C - lw $s2, 8($sp)  
19602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB30 - lw $s3, 12($sp)  
19602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB34 - jr $ra  
19602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB38 - addiu $sp, $sp, 16  
19604   user_main_b   DEBUG   compiler   Compiling _S1_2_880AB3C  
19605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AB3C - lui $t0, 0x08AC <=> li $t0, 0x08AC0000  
19605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB40 - lw $t4, 20236($t0)  
19605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB44 - sll $t1, $a0, 0x0002  
19605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB48 - addu $t3, $t4, $t1  
19606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB4C - lw $t3, 0($t3)  
19606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB50 - ori $a3, $zr, 4096 <=> li $a3, 4096  
19606   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AB54 - beq $t3, $a3, 0x0880AB8C  
19607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB58 - nop  
19607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB5C - lui $t2, 0x08AC <=> li $t2, 0x08AC0000  
19607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB60 - lw $t6, 20232($t2)  
19607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB64 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
19608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB68 - lw $t5, 20228($a2)  
19608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB6C - addu $v1, $t6, $t1  
19608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB70 - lw $v1, 0($v1)  
19609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB74 - addu $a1, $t5, $t1  
19609   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AB78 - bne $v1, $a3, 0x0880AB94  
19609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB7C - lw $a1, 0($a1)  
19609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB80 - sll $v0, $a1, 0x0002  
19610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880AB84 - b 0x0880AC84  
19610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB88 - addu $t4, $t4, $v0  
19610   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AB8C - b 0x0880ACD8  
19610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB90 - nop  
19610   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880AB94 - bne $a1, $a3, 0x0880ABAC  
19611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB98 - nop  
19611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AB9C - or $a1, $v1, $zr <=> move $a1, $v1  
19611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABA0 - sll $v0, $a1, 0x0002  
19612   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ABA4 - b 0x0880AC84  
19612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABA8 - addu $t4, $t4, $v0  
19612   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ABAC - sll $v0, $a1, 0x0002  
19612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABB0 - addu $t3, $t6, $v0  
19613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABB4 - lw $t7, 0($t3)  
19613   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ABB8 - beql $t7, $a3, 0x0880AC58  
19614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABBC - sw $v1, 0($t3)  
19614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ABC0 - or $a1, $t7, $zr <=> move $a1, $t7  
19614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABC4 - sll $v0, $a1, 0x0002  
19614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABC8 - addu $t7, $t6, $v0  
19614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABCC - lw $t7, 0($t7)  
19615   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ABD0 - bne $t7, $a3, 0x0880ABC0  
19615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABD4 - addu $t3, $t4, $v0  
19615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABD8 - lw $t3, 0($t3)  
19616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABDC - addu $v1, $t5, $v0  
19616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABE0 - lw $v1, 0($v1)  
19616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABE4 - sll $t3, $t3, 0x0002  
19617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABE8 - addu $t3, $t6, $t3  
19617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABEC - sw $v1, 0($t3)  
19617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABF0 - lw $t3, 20236($t0)  
19617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABF4 - lw $v1, 20228($a2)  
19618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABF8 - addu $t4, $t3, $v0  
19618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ABFC - addu $v1, $v1, $v0  
19618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC00 - lw $t4, 0($t4)  
19618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC04 - lw $v1, 0($v1)  
19619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC08 - sll $v1, $v1, 0x0002  
19619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC0C - addu $t3, $t3, $v1  
19619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC10 - sw $t4, 0($t3)  
19620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC14 - lw $t3, 20228($a2)  
19620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC18 - addu $v1, $t3, $t1  
19620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC1C - lw $v1, 0($v1)  
19620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC20 - addu $t3, $t3, $v0  
19621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC24 - sw $v1, 0($t3)  
19621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC28 - lw $t3, 20228($a2)  
19621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC2C - lw $v1, 20236($t0)  
19621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC30 - addu $t3, $t3, $t1  
19621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC34 - lw $t3, 0($t3)  
19622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC38 - sll $t3, $t3, 0x0002  
19622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC3C - addu $t3, $v1, $t3  
19622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC40 - sw $a1, 0($t3)  
19623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC44 - lw $t3, 20232($t2)  
19623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC48 - addu $v1, $t3, $t1  
19623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC4C - lw $v1, 0($v1)  
19624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC50 - addu $t3, $t3, $v0  
19624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC54 - sw $v1, 0($t3)  
19624   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AC58 - lw $t3, 20232($t2)  
19624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC5C - lw $v1, 20236($t0)  
19624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC60 - addu $t3, $t3, $t1  
19625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC64 - lw $t3, 0($t3)  
19625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC68 - sll $t3, $t3, 0x0002  
19625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC6C - addu $t3, $v1, $t3  
19626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC70 - sw $a1, 0($t3)  
19626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC74 - lw $t4, 20236($t0)  
19626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC78 - addu $t3, $t4, $t1  
19627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC7C - lw $t3, 0($t3)  
19627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC80 - addu $t4, $t4, $v0  
19627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880AC84 - sw $t3, 0($t4)  
19627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC88 - lw $t3, 20236($t0)  
19628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC8C - or $v0, $a0, $zr <=> move $v0, $a0  
19628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC90 - addu $a0, $t3, $t1  
19628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC94 - lw $a0, 0($a0)  
19628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC98 - lw $t3, 20232($t2)  
19628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880AC9C - sll $a0, $a0, 0x0002  
19629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACA0 - addu $t3, $t3, $a0  
19629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACA4 - lw $t2, 0($t3)  
19629   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ACA8 - bne $t2, $v0, 0x0880ACC0  
19630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACAC - nop  
19630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACB0 - sw $a1, 0($t3)  
19631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACB4 - lw $a0, 20236($t0)  
19631   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880ACB8 - b 0x0880ACD4  
19631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACBC - addu $t1, $a0, $t1  
19631   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ACC0 - lw $a2, 20228($a2)  
19631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACC4 - addu $a0, $a2, $a0  
19632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACC8 - sw $a1, 0($a0)  
19632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACCC - lw $a0, 20236($t0)  
19632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACD0 - addu $t1, $a0, $t1  
19633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ACD4 - sw $a3, 0($t1)  
19633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880ACD8 - jr $ra  
19633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880ACDC - nop  
19636   user_main_b   DEBUG   compiler   Compiling _S1_2_880A8C0  
19636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A8C0 - addiu $sp, $sp, -32  
19636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8C4 - sw $s0, 16($sp)  
19636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8C8 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
19637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8CC - lw $a0, 21048($s0)  
19637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8D0 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
19637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8D4 - sw $ra, 20($sp)  
19637   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A8D8 - jal 0x0880EA04  
19638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8DC - lw $a1, 20236($a1)  
19638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8E0 - lw $a0, 21048($s0)  
19638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8E4 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
19639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A8E8 - jal 0x0880EA04  
19639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8EC - lw $a1, 20232($a1)  
19639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8F0 - lw $a0, 21048($s0)  
19639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8F4 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
19640   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A8F8 - jal 0x0880EA04  
19640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A8FC - lw $a1, 20228($a1)  
19640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A900 - lw $a0, 21048($s0)  
19641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A904 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
19641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A908 - jal 0x0880EA04  
19641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A90C - lw $a1, 20224($a1)  
19641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A910 - lw $s0, 16($sp)  
19642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A914 - lw $ra, 20($sp)  
19642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A918 - jr $ra  
19642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A91C - addiu $sp, $sp, 32  
19657   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19657   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19658   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19658   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19675   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19675   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19676   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19676   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19690   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19690   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19691   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19691   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19691   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19813   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19813   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19813   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19813   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19813   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19813   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19813   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19813   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19832   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19832   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19833   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19833   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19863   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19864   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19864   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19864   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19865   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19865   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19866   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19866   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19886   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19886   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19886   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19887   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19887   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19895   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19895   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19896   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19912   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19912   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19912   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19913   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19913   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19928   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19928   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19928   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19945   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19945   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19945   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19946   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19947   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19971   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19971   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19972   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19972   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19985   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19985   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19986   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19986   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19986   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19995   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
19995   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
19995   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
19996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19996   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
19996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
19997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20012   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20012   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20013   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20040   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20040   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20040   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20041   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20041   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20045   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20045   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20045   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20047   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20082   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20082   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20082   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20083   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20083   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20083   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20083   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20084   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20084   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20095   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20095   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20095   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20095   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20096   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20114   user_main_b   DEBUG   compiler   Compiling _S1_2_8906100  
20115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
20115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
20115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
20115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
20115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
20116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
20116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
20116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
20116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906100 - b 0x08906110  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906104 - ori $s3, $zr, 10 <=> li $s3, 10  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
20117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
20118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
20119   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
20119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
20119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
20119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
20120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
20120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
20120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
20121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
20122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
20122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
20122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
20122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
20123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
20123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
20123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
20124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
20125   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
20125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
20125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20126   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
20126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20128   user_main_b   DEBUG   compiler   Compiling _S1_2_89053E8  
20128   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89053E8 - ori $s1, $zr, 1 <=> li $s1, 1  
20129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89053EC - beq $s1, $zr, 0x08905434  
20129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053F0 - nop  
20129   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89053F4 - jal 0x08905000  
20129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053F8 - or $a0, $s0, $zr <=> move $a0, $s0  
20130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053FC - or $s0, $v0, $zr <=> move $s0, $v0  
20130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905400 - lbu $a0, 0($s0)  
20130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905404 - ori $a1, $zr, 3 <=> li $a1, 3  
20130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905408 - bne $a0, $a1, 0x08905418  
20130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890540C - nop  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905410 - b 0x0890542C  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905414 - addiu $s1, $s1, 1  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905418 - lbu $a0, 0($s0)  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890541C - ori $a1, $zr, 4 <=> li $a1, 4  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905420 - bne $a0, $a1, 0x0890542C  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905424 - nop  
20131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905428 - addiu $s1, $s1, -1  
20132   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890542C - bne $s1, $zr, 0x089053F4  
20132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905430 - nop  
20132   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905434 - b 0x08905490  
20132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905438 - addiu $s0, $s0, 1  
20132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
20133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
20133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
20133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
20134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
20134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
20135   user_main_b   DEBUG   compiler   Compiling _S1_2_8906404  
20135   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906404 - jal 0x08902BBC  
20135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906408 - or $a0, $s0, $zr <=> move $a0, $s0  
20135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890640C - or $s0, $v0, $zr <=> move $s0, $v0  
20135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906410 - jal 0x089072F0  
20135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906414 - addiu $a0, $s1, 1  
20136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906418 - or $s1, $v0, $zr <=> move $s1, $v0  
20136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890641C - lbu $a0, 0($s1)  
20136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906420 - ori $a1, $zr, 6 <=> li $a1, 6  
20137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906424 - beq $a0, $a1, 0x089064C4  
20137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906428 - nop  
20137   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890642C - lbu $a0, 0($s1)  
20137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906430 - ori $a1, $zr, 9 <=> li $a1, 9  
20137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906434 - beq $a0, $a1, 0x08906454  
20138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906438 - ori $a1, $zr, 3 <=> li $a1, 3  
20138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890643C - beq $a0, $a1, 0x08906464  
20138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906440 - ori $a1, $zr, 2 <=> li $a1, 2  
20138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906444 - beq $a0, $a1, 0x0890645C  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906448 - ori $a1, $zr, 1 <=> li $a1, 1  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890644C - bne $a0, $a1, 0x089064A8  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906450 - nop  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906454 - b 0x089064A8  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906458 - addiu $s1, $s1, 1  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890645C - b 0x089064A8  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906460 - addiu $s1, $s1, 5  
20139   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906464 - ori $s3, $zr, 0 <=> li $s3, 0  
20140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906468 - jal 0x08A3E6E4  
20140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890646C - ori $a0, $zr, 8 <=> li $a0, 8  
20140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906470 - or $s4, $v0, $zr <=> move $s4, $v0  
20140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906474 - beq $s4, $zr, 0x08906488  
20141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906478 - nop  
20141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890647C - jal 0x088FF8D4  
20141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906480 - or $a0, $s4, $zr <=> move $a0, $s4  
20141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906484 - or $s3, $s4, $zr <=> move $s3, $s4  
20142   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906488 - or $a0, $s3, $zr <=> move $a0, $s3  
20142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890648C - or $a1, $s1, $zr <=> move $a1, $s1  
20142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906490 - jal 0x08906E64  
20142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906494 - or $a2, $s2, $zr <=> move $a2, $s2  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906498 - sw $s3, 0($s0)  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890649C - or $s1, $v0, $zr <=> move $s1, $v0  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064A0 - b 0x089064A8  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064A4 - addiu $s0, $s0, 4  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89064A8 - jal 0x089072F0  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064AC - or $a0, $s1, $zr <=> move $a0, $s1  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064B0 - or $s1, $v0, $zr <=> move $s1, $v0  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064B4 - lbu $a0, 0($s1)  
20143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064B8 - ori $a1, $zr, 6 <=> li $a1, 6  
20144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064BC - bne $a0, $a1, 0x0890642C  
20144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064C0 - nop  
20144   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89064C4 - b 0x089068FC  
20145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064C8 - addiu $s1, $s1, 1  
20145   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20148   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E6E4  
20148   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E6E4 - addiu $sp, $sp, -32  
20148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6E8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
20148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6EC - lw $a1, -28932($a1)  
20149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6F0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
20149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6F4 - sll $a1, $a1, 0x0002  
20149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6F8 - addiu $a2, $a2, -28944  
20149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E6FC - addu $a1, $a1, $a2  
20150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E700 - lw $a1, 0($a1)  
20150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E704 - sw $ra, 16($sp)  
20150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3E708 - beq $a1, $zr, 0x08A3E720  
20150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E70C - nop  
20150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3E710 - jal 0x088118E4  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E714 - or $a0, $a1, $zr <=> move $a0, $a1  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3E718 - b 0x08A3E73C  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E71C - nop  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E720 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E724 - lw $t0, 21048($a1)  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E728 - or $a1, $a0, $zr <=> move $a1, $a0  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E72C - ori $a2, $zr, 1 <=> li $a2, 1  
20151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E730 - or $a3, $zr, $zr <=> li $a3, 0  
20152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3E734 - jal 0x0880E874  
20152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E738 - or $a0, $t0, $zr <=> move $a0, $t0  
20152   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E73C - lw $ra, 16($sp)  
20153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E740 - jr $ra  
20153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E744 - addiu $sp, $sp, 32  
20154   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF8D4  
20154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF8D4 - addiu $sp, $sp, -32  
20154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8D8 - sw $s0, 16($sp)  
20154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8DC - sw $ra, 20($sp)  
20154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF8E0 - jal 0x088FF714  
20155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8E4 - or $s0, $a0, $zr <=> move $s0, $a0  
20155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8E8 - or $v0, $s0, $zr <=> move $v0, $s0  
20155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8EC - lw $s0, 16($sp)  
20155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8F0 - lw $ra, 20($sp)  
20155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8F4 - jr $ra  
20155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8F8 - addiu $sp, $sp, 32  
20156   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF714  
20156   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF714 - sw $zr, 4($a0)  
20156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF718 - jr $ra  
20157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF71C - sb $zr, 1($a0)  
20158   user_main_b   DEBUG   compiler   Compiling _S1_2_8906E64  
20158   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E64 - addiu $sp, $sp, -48  
20158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E68 - sw $s0, 20($sp)  
20158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E6C - sw $s1, 24($sp)  
20159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E70 - sw $s2, 28($sp)  
20159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E74 - addiu $s1, $a1, 1  
20159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E78 - or $s0, $a0, $zr <=> move $s0, $a0  
20159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E7C - or $s2, $a2, $zr <=> move $s2, $a2  
20160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E80 - sw $s3, 32($sp)  
20160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E84 - sw $s4, 36($sp)  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E88 - sw $s5, 40($sp)  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E8C - sw $ra, 44($sp)  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906E90 - jal 0x089059AC  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E94 - or $a0, $s1, $zr <=> move $a0, $s1  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906E98 - jal 0x089072F0  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E9C - or $a0, $v0, $zr <=> move $a0, $v0  
20161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA0 - or $s1, $v0, $zr <=> move $s1, $v0  
20162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA4 - lbu $a0, 0($s1)  
20162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA8 - ori $a1, $zr, 4 <=> li $a1, 4  
20162   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EAC - beq $a0, $a1, 0x08906EE0  
20163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB0 - nop  
20163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB4 - lbu $a0, 0($s1)  
20163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB8 - addiu $a1, $a0, -1  
20163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EBC - sltiu $a1, $a1, 22  
20163   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EC0 - beq $a1, $zr, 0x08907020  
20164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC4 - addiu $a0, $a0, -1  
20164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC8 - sll $a0, $a0, 0x0002  
20164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ECC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED0 - addu $at, $at, $a0  
20164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED4 - lw $at, 19936($at)  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED8 - jr $at  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EDC - nop  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906EE0 - b 0x089070F4  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EE4 - addiu $v0, $s1, 1  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907020 - lbu $a0, 0($s1)  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907024 - ori $a1, $zr, 14 <=> li $a1, 14  
20165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907028 - bne $a0, $a1, 0x089070D4  
20166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890702C - nop  
20166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907030 - ori $s3, $zr, 0 <=> li $s3, 0  
20166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907034 - jal 0x08A42374  
20167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907038 - ori $a0, $zr, 16 <=> li $a0, 16  
20167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890703C - or $s4, $v0, $zr <=> move $s4, $v0  
20167   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907040 - beq $s4, $zr, 0x08907054  
20167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907044 - nop  
20167   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907048 - jal 0x088FEADC  
20168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890704C - or $a0, $s4, $zr <=> move $a0, $s4  
20168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907050 - or $s3, $s4, $zr <=> move $s3, $s4  
20168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907054 - or $a0, $s1, $zr <=> move $a0, $s1  
20168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907058 - or $a1, $s2, $zr <=> move $a1, $s2  
20168   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890705C - jal 0x08907B3C  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907060 - or $a2, $s3, $zr <=> move $a2, $s3  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907064 - lb $a0, 0($s3)  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907068 - andi $a0, $a0, 254  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890706C - ori $a1, $zr, 20 <=> li $a1, 20  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907070 - bne $a0, $a1, 0x0890709C  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907074 - or $s1, $v0, $zr <=> move $s1, $v0  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907078 - lw $a1, 8($s3)  
20169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890707C - jal 0x08901850  
20170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907080 - or $a0, $s0, $zr <=> move $a0, $s0  
20170   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907084 - jal 0x08901BD0  
20170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907088 - or $a0, $s3, $zr <=> move $a0, $s3  
20171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890708C - jal 0x08A45778  
20171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907090 - or $a0, $s3, $zr <=> move $a0, $s3  
20171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907094 - b 0x089070CC  
20171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907098 - nop  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890709C - lb $a0, 0($s3)  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A0 - andi $a0, $a0, 254  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070A4 - beq $a0, $zr, 0x089070C4  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A8 - nop  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070AC - sw $zr, 4($s3)  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B0 - or $a0, $s0, $zr <=> move $a0, $s0  
20172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070B4 - jal 0x088FFD14  
20173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B8 - or $a1, $s3, $zr <=> move $a1, $s3  
20173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070BC - b 0x089070CC  
20173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C0 - nop  
20173   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070C4 - jal 0x08A45778  
20173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C8 - or $a0, $s3, $zr <=> move $a0, $s3  
20174   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070CC - b 0x089070EC  
20174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D0 - nop  
20174   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070D4 - or $a0, $s0, $zr <=> move $a0, $s0  
20175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D8 - or $a1, $zr, $zr <=> li $a1, 0  
20175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070DC - or $a2, $s1, $zr <=> move $a2, $s1  
20175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070E0 - jal 0x08906924  
20175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E4 - or $a3, $s2, $zr <=> move $a3, $s2  
20175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E8 - or $s1, $v0, $zr <=> move $s1, $v0  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070EC - b 0x08906E90  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F0 - nop  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070F4 - lw $s0, 20($sp)  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F8 - lw $s1, 24($sp)  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070FC - lw $s2, 28($sp)  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907100 - lw $s3, 32($sp)  
20176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907104 - lw $s4, 36($sp)  
20177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907108 - lw $s5, 40($sp)  
20177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890710C - lw $ra, 44($sp)  
20177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907110 - jr $ra  
20178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907114 - addiu $sp, $sp, 48  
20179   user_main_b   DEBUG   compiler   Compiling _S1_2_8906EE8  
20179   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906E90 - jal 0x089059AC  
20179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E94 - or $a0, $s1, $zr <=> move $a0, $s1  
20179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906E98 - jal 0x089072F0  
20180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E9C - or $a0, $v0, $zr <=> move $a0, $v0  
20180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA0 - or $s1, $v0, $zr <=> move $s1, $v0  
20180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA4 - lbu $a0, 0($s1)  
20180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA8 - ori $a1, $zr, 4 <=> li $a1, 4  
20181   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EAC - beq $a0, $a1, 0x08906EE0  
20181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB0 - nop  
20181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB4 - lbu $a0, 0($s1)  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB8 - addiu $a1, $a0, -1  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EBC - sltiu $a1, $a1, 22  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EC0 - beq $a1, $zr, 0x08907020  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC4 - addiu $a0, $a0, -1  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC8 - sll $a0, $a0, 0x0002  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ECC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED0 - addu $at, $at, $a0  
20183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED4 - lw $at, 19936($at)  
20183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED8 - jr $at  
20183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EDC - nop  
20184   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906EE0 - b 0x089070F4  
20184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EE4 - addiu $v0, $s1, 1  
20184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906EE8 - or $s4, $s1, $zr <=> move $s4, $s1  
20184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EEC - addiu $s1, $s1, 1  
20184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EF0 - addiu $a0, $sp, 16  
20185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EF4 - jal 0x089058D4  
20185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EF8 - or $a1, $s1, $zr <=> move $a1, $s1  
20185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EFC - lw $s3, 16($sp)  
20185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F00 - jal 0x089059AC  
20186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F04 - addiu $a0, $s1, 4  
20186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F08 - jal 0x089072F0  
20186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F0C - or $a0, $v0, $zr <=> move $a0, $v0  
20186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F10 - or $s1, $v0, $zr <=> move $s1, $v0  
20187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F14 - lbu $a0, 0($s1)  
20187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F18 - ori $a1, $zr, 7 <=> li $a1, 7  
20187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F1C - bne $a0, $a1, 0x08906FD0  
20187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F20 - nop  
20187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F24 - jal 0x089059AC  
20188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F28 - addiu $a0, $s1, 1  
20188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F2C - jal 0x089072F0  
20188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F30 - or $a0, $v0, $zr <=> move $a0, $v0  
20188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F34 - or $s1, $v0, $zr <=> move $s1, $v0  
20188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F38 - lbu $a0, 0($s1)  
20189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F3C - ori $a1, $zr, 14 <=> li $a1, 14  
20189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F40 - bne $a0, $a1, 0x08906FB4  
20189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F44 - nop  
20189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F48 - ori $s4, $zr, 0 <=> li $s4, 0  
20190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F4C - jal 0x08A42374  
20190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F50 - ori $a0, $zr, 16 <=> li $a0, 16  
20190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F54 - or $s5, $v0, $zr <=> move $s5, $v0  
20190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F58 - beq $s5, $zr, 0x08906F6C  
20190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F5C - nop  
20191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F60 - jal 0x088FEADC  
20191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F64 - or $a0, $s5, $zr <=> move $a0, $s5  
20191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F68 - or $s4, $s5, $zr <=> move $s4, $s5  
20191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906F6C - or $a0, $s1, $zr <=> move $a0, $s1  
20191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F70 - or $a1, $s2, $zr <=> move $a1, $s2  
20191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F74 - jal 0x08907B3C  
20192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F78 - or $a2, $s4, $zr <=> move $a2, $s4  
20192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F7C - lb $a0, 0($s4)  
20192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F80 - andi $a0, $a0, 254  
20192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F84 - beq $a0, $zr, 0x08906FA4  
20193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F88 - or $s1, $v0, $zr <=> move $s1, $v0  
20193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F8C - sw $s3, 4($s4)  
20193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F90 - or $a0, $s0, $zr <=> move $a0, $s0  
20193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F94 - jal 0x088FFD14  
20193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906F98 - or $a1, $s4, $zr <=> move $a1, $s4  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906F9C - b 0x08906FAC  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FA0 - nop  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906FA4 - jal 0x08A45778  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FA8 - or $a0, $s4, $zr <=> move $a0, $s4  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906FAC - b 0x08906FE8  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FB0 - nop  
20194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906FB4 - or $a0, $s0, $zr <=> move $a0, $s0  
20195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FB8 - or $a1, $s3, $zr <=> move $a1, $s3  
20195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FBC - or $a2, $s1, $zr <=> move $a2, $s1  
20195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906FC0 - jal 0x08906924  
20195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FC4 - or $a3, $s2, $zr <=> move $a3, $s2  
20195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906FC8 - b 0x08906FE8  
20196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FCC - or $s1, $v0, $zr <=> move $s1, $v0  
20196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906FD0 - or $a0, $s0, $zr <=> move $a0, $s0  
20196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FD4 - or $a1, $zr, $zr <=> li $a1, 0  
20196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FD8 - or $a2, $s4, $zr <=> move $a2, $s4  
20197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906FDC - jal 0x08906924  
20197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FE0 - or $a3, $s2, $zr <=> move $a3, $s2  
20197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FE4 - or $s1, $v0, $zr <=> move $s1, $v0  
20197   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906FE8 - b 0x089070EC  
20197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FEC - nop  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907020 - lbu $a0, 0($s1)  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907024 - ori $a1, $zr, 14 <=> li $a1, 14  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907028 - bne $a0, $a1, 0x089070D4  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890702C - nop  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907030 - ori $s3, $zr, 0 <=> li $s3, 0  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907034 - jal 0x08A42374  
20198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907038 - ori $a0, $zr, 16 <=> li $a0, 16  
20199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890703C - or $s4, $v0, $zr <=> move $s4, $v0  
20199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907040 - beq $s4, $zr, 0x08907054  
20199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907044 - nop  
20199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907048 - jal 0x088FEADC  
20200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890704C - or $a0, $s4, $zr <=> move $a0, $s4  
20200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907050 - or $s3, $s4, $zr <=> move $s3, $s4  
20200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907054 - or $a0, $s1, $zr <=> move $a0, $s1  
20200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907058 - or $a1, $s2, $zr <=> move $a1, $s2  
20200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890705C - jal 0x08907B3C  
20201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907060 - or $a2, $s3, $zr <=> move $a2, $s3  
20201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907064 - lb $a0, 0($s3)  
20201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907068 - andi $a0, $a0, 254  
20201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890706C - ori $a1, $zr, 20 <=> li $a1, 20  
20202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907070 - bne $a0, $a1, 0x0890709C  
20202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907074 - or $s1, $v0, $zr <=> move $s1, $v0  
20202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907078 - lw $a1, 8($s3)  
20202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890707C - jal 0x08901850  
20202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907080 - or $a0, $s0, $zr <=> move $a0, $s0  
20202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907084 - jal 0x08901BD0  
20203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907088 - or $a0, $s3, $zr <=> move $a0, $s3  
20203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890708C - jal 0x08A45778  
20203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907090 - or $a0, $s3, $zr <=> move $a0, $s3  
20204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907094 - b 0x089070CC  
20204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907098 - nop  
20204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890709C - lb $a0, 0($s3)  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A0 - andi $a0, $a0, 254  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070A4 - beq $a0, $zr, 0x089070C4  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A8 - nop  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070AC - sw $zr, 4($s3)  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B0 - or $a0, $s0, $zr <=> move $a0, $s0  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070B4 - jal 0x088FFD14  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B8 - or $a1, $s3, $zr <=> move $a1, $s3  
20205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070BC - b 0x089070CC  
20206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C0 - nop  
20206   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070C4 - jal 0x08A45778  
20206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C8 - or $a0, $s3, $zr <=> move $a0, $s3  
20207   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070CC - b 0x089070EC  
20207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D0 - nop  
20207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070D4 - or $a0, $s0, $zr <=> move $a0, $s0  
20207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D8 - or $a1, $zr, $zr <=> li $a1, 0  
20207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070DC - or $a2, $s1, $zr <=> move $a2, $s1  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070E0 - jal 0x08906924  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E4 - or $a3, $s2, $zr <=> move $a3, $s2  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E8 - or $s1, $v0, $zr <=> move $s1, $v0  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070EC - b 0x08906E90  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F0 - nop  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070F4 - lw $s0, 20($sp)  
20208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F8 - lw $s1, 24($sp)  
20209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070FC - lw $s2, 28($sp)  
20209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907100 - lw $s3, 32($sp)  
20209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907104 - lw $s4, 36($sp)  
20210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907108 - lw $s5, 40($sp)  
20210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890710C - lw $ra, 44($sp)  
20210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907110 - jr $ra  
20210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907114 - addiu $sp, $sp, 48  
20211   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20211   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20212   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20212   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20213   user_main_b   DEBUG   compiler   Compiling _S1_2_8906924  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906924 - addiu $sp, $sp, -128  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906928 - sw $s0, 92($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890692C - or $s0, $a0, $zr <=> move $s0, $a0  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906930 - lbu $a0, 0($a2)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906934 - sw $s1, 96($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906938 - addiu $t0, $a0, -3  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890693C - sw $s2, 100($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906940 - sw $s3, 104($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906944 - ori $s3, $zr, 0 <=> li $s3, 0  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906948 - addiu $s2, $a2, 1  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890694C - sltiu $t0, $t0, 54  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906950 - or $s1, $a1, $zr <=> move $s1, $a1  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906954 - swc1 $f20, 84($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906958 - swc1 $f22, 88($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890695C - sw $s4, 108($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906960 - sw $s5, 112($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906964 - sw $ra, 116($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906968 - beq $t0, $zr, 0x08906E30  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890696C - or $s4, $a3, $zr <=> move $s4, $a3  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906970 - addiu $a0, $a0, -3  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906974 - sll $a0, $a0, 0x0002  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906978 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890697C - addu $at, $at, $a0  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906980 - lw $at, 19720($at)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906984 - jr $at  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906988 - nop  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E30 - addiu $s2, $s2, -1  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20213   user_main_b   DEBUG   compiler   Compiling _S1_2_890698C  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890698C - addiu $a0, $sp, 32  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906990 - jal 0x089058D4  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906994 - or $a1, $s2, $zr <=> move $a1, $s2  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906998 - lw $a2, 32($sp)  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890699C - addiu $s2, $s2, 4  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069A0 - or $a0, $s0, $zr <=> move $a0, $s0  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89069A4 - jal 0x089001A4  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069A8 - or $a1, $s1, $zr <=> move $a1, $s1  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89069AC - b 0x08906E34  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069B0 - nop  
20213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20225   user_main_b   DEBUG   compiler   Compiling _S1_2_89001A4  
20226   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89001A4 - addiu $sp, $sp, -48  
20226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001A8 - sw $s0, 16($sp)  
20226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001AC - sw $s1, 20($sp)  
20227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001B0 - sw $s2, 24($sp)  
20227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001B4 - sw $s4, 32($sp)  
20227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001B8 - or $s2, $a0, $zr <=> move $s2, $a0  
20227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001BC - or $s0, $a2, $zr <=> move $s0, $a2  
20227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001C0 - or $s1, $a1, $zr <=> move $s1, $a1  
20228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001C4 - ori $s4, $zr, 0 <=> li $s4, 0  
20228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001C8 - sw $s3, 28($sp)  
20228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001CC - sw $ra, 36($sp)  
20228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89001D0 - jal 0x08A42374  
20228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001D4 - ori $a0, $zr, 16 <=> li $a0, 16  
20228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001D8 - or $s3, $v0, $zr <=> move $s3, $v0  
20229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89001DC - beq $s3, $zr, 0x089001F0  
20229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001E0 - nop  
20229   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89001E4 - jal 0x088FEADC  
20229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001E8 - or $a0, $s3, $zr <=> move $a0, $s3  
20230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001EC - or $s4, $s3, $zr <=> move $s4, $s3  
20230   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89001F0 - lb $a0, 0($s4)  
20230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001F4 - addiu $a1, $zr, -255 <=> li $a1, -255  
20230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001F8 - and $a0, $a0, $a1  
20230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89001FC - sw $s1, 4($s4)  
20231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900200 - ori $a0, $a0, 26  
20231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900204 - sb $a0, 0($s4)  
20231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900208 - sw $s0, 8($s4)  
20231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890020C - or $a0, $s2, $zr <=> move $a0, $s2  
20231   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900210 - jal 0x088FFD14  
20231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900214 - or $a1, $s4, $zr <=> move $a1, $s4  
20232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900218 - lw $s0, 16($sp)  
20232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890021C - lw $s1, 20($sp)  
20232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900220 - lw $s2, 24($sp)  
20232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900224 - lw $s3, 28($sp)  
20232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900228 - lw $s4, 32($sp)  
20232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890022C - lw $ra, 36($sp)  
20233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900230 - jr $ra  
20233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900234 - addiu $sp, $sp, 48  
20234   user_main_b   DEBUG   compiler   Compiling _S1_2_8A42374  
20234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A42374 - addiu $sp, $sp, -32  
20234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42378 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
20234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4237C - lw $a1, -28996($a1)  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42380 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42384 - sll $a1, $a1, 0x0002  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42388 - addiu $a2, $a2, -29008  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4238C - addu $a1, $a1, $a2  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42390 - lw $a1, 0($a1)  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42394 - sw $ra, 16($sp)  
20235   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A42398 - beq $a1, $zr, 0x08A423B0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4239C - nop  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A423A0 - jal 0x088118E4  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423A4 - or $a0, $a1, $zr <=> move $a0, $a1  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A423A8 - b 0x08A423CC  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423AC - nop  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A423B0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423B4 - lw $t0, 21048($a1)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423B8 - or $a1, $a0, $zr <=> move $a1, $a0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423BC - ori $a2, $zr, 1 <=> li $a2, 1  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423C0 - or $a3, $zr, $zr <=> li $a3, 0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A423C4 - jal 0x0880E874  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423C8 - or $a0, $t0, $zr <=> move $a0, $t0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A423CC - lw $ra, 16($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423D0 - jr $ra  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A423D4 - addiu $sp, $sp, 32  
20236   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFD14  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFD14 - addiu $sp, $sp, -48  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD18 - sw $s3, 28($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD1C - lw $s3, 4($a0)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD20 - sw $s0, 16($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD24 - sw $s2, 24($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD28 - ori $s2, $zr, 0 <=> li $s2, 0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD2C - or $s0, $a0, $zr <=> move $s0, $a0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD30 - sw $s1, 20($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD34 - sw $s4, 32($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD38 - sw $s5, 36($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD3C - sw $s6, 40($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD40 - sw $ra, 44($sp)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFD44 - beq $s3, $zr, 0x088FFE38  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD48 - or $s1, $a1, $zr <=> move $s1, $a1  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD4C - ori $s4, $zr, 26 <=> li $s4, 26  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD50 - ori $s5, $zr, 4 <=> li $s5, 4  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD54 - ori $s6, $zr, 2 <=> li $s6, 2  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFD58 - lw $a1, 4($s3)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD5C - lw $a0, 4($s1)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFD60 - bne $a1, $a0, 0x088FFE28  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD64 - lw $t0, 12($s3)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD68 - lb $a2, 0($s3)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD6C - lb $a3, 0($s1)  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD70 - andi $a2, $a2, 254  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD74 - andi $a3, $a3, 254  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD78 - srl $t1, $a2, 0x0001  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD7C - srl $t2, $a3, 0x0001  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFD80 - bne $t1, $t2, 0x088FFDB0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD84 - ori $a0, $zr, 0 <=> li $a0, 0  
20236   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFD88 - bne $a2, $s4, 0x088FFDA8  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD8C - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFD90 - bne $a1, $zr, 0x088FFDA8  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD94 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD98 - lw $a1, 8($s3)  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFD9C - lw $a2, 8($s1)  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDA0 - bne $a1, $a2, 0x088FFDD4  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDA4 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FFDA8 - b 0x088FFDD4  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDAC - ori $a0, $zr, 1 <=> li $a0, 1  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FFDB0 - bne $a2, $s5, 0x088FFDC0  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDB4 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDB8 - beq $a3, $s6, 0x088FFDD0  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDBC - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FFDC0 - bne $a2, $s6, 0x088FFDD4  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDC4 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDC8 - bne $a3, $s5, 0x088FFDD4  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDCC - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFDD0 - ori $a0, $zr, 1 <=> li $a0, 1  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FFDD4 - beq $a0, $zr, 0x088FFE1C  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDD8 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDDC - beq $s2, $zr, 0x088FFE00  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDE0 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDE4 - sw $t0, 12($s2)  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDE8 - jal 0x08901BD0  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDEC - or $a0, $s3, $zr <=> move $a0, $s3  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDF0 - jal 0x08A45778  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDF4 - or $a0, $s3, $zr <=> move $a0, $s3  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFDF8 - b 0x088FFE30  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFDFC - lw $s3, 12($s2)  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFE00 - sw $t0, 4($s0)  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFE04 - jal 0x08901BD0  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE08 - or $a0, $s3, $zr <=> move $a0, $s3  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFE0C - jal 0x08A45778  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE10 - or $a0, $s3, $zr <=> move $a0, $s3  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFE14 - b 0x088FFE30  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE18 - lw $s3, 4($s0)  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFE1C - or $s2, $s3, $zr <=> move $s2, $s3  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFE20 - b 0x088FFE30  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE24 - or $s3, $t0, $zr <=> move $s3, $t0  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFE28 - or $s2, $s3, $zr <=> move $s2, $s3  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE2C - or $s3, $t0, $zr <=> move $s3, $t0  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FFE30 - bne $s3, $zr, 0x088FFD58  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE34 - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FFE38 - beq $s2, $zr, 0x088FFE48  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE3C - nop  
20246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFE40 - b 0x088FFE4C  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE44 - sw $s1, 12($s2)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFE48 - sw $s1, 4($s0)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFE4C - sw $zr, 12($s1)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE50 - lw $s0, 16($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE54 - lw $s1, 20($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE58 - lw $s2, 24($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE5C - lw $s3, 28($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE60 - lw $s4, 32($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE64 - lw $s5, 36($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE68 - lw $s6, 40($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE6C - lw $ra, 44($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE70 - jr $ra  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE74 - addiu $sp, $sp, 48  
20256   user_main_b   DEBUG   compiler   Compiling _S1_2_8906BA8  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906BA8 - addiu $a0, $sp, 64  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BAC - jal 0x089058D4  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BB0 - or $a1, $s2, $zr <=> move $a1, $s2  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BB4 - addiu $s2, $s2, 4  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BB8 - lw $s3, 64($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BBC - or $a0, $s0, $zr <=> move $a0, $s0  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BC0 - or $a1, $s1, $zr <=> move $a1, $s1  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BC4 - jal 0x088FFE78  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BC8 - or $a2, $s2, $zr <=> move $a2, $s2  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BCC - b 0x08906E34  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BD0 - addu $s2, $s2, $s3  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20256   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFE78  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFE78 - addiu $sp, $sp, -48  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE7C - sw $s0, 16($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE80 - sw $s1, 20($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE84 - sw $s2, 24($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE88 - sw $s4, 32($sp)  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE8C - or $s2, $a0, $zr <=> move $s2, $a0  
20256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE90 - or $s0, $a2, $zr <=> move $s0, $a2  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE94 - or $s1, $a1, $zr <=> move $s1, $a1  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE98 - ori $s4, $zr, 0 <=> li $s4, 0  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFE9C - sw $s3, 28($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEA0 - sw $ra, 36($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFEA4 - jal 0x08A42374  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEA8 - ori $a0, $zr, 16 <=> li $a0, 16  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEAC - or $s3, $v0, $zr <=> move $s3, $v0  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFEB0 - beq $s3, $zr, 0x088FFEC4  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEB4 - nop  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFEB8 - jal 0x088FEADC  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEBC - or $a0, $s3, $zr <=> move $a0, $s3  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEC0 - or $s4, $s3, $zr <=> move $s4, $s3  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFEC4 - lb $a0, 0($s4)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEC8 - addiu $a1, $zr, -255 <=> li $a1, -255  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFECC - and $a0, $a0, $a1  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFED0 - sw $s1, 4($s4)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFED4 - ori $a0, $a0, 6  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFED8 - sb $a0, 0($s4)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFEDC - jal 0x088FE9D4  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEE0 - or $a0, $s0, $zr <=> move $a0, $s0  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEE4 - sw $v0, 8($s4)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEE8 - or $a0, $s2, $zr <=> move $a0, $s2  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFEEC - jal 0x088FFD14  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEF0 - or $a1, $s4, $zr <=> move $a1, $s4  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEF4 - lw $s0, 16($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEF8 - lw $s1, 20($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFEFC - lw $s2, 24($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF00 - lw $s3, 28($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF04 - lw $s4, 32($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF08 - lw $ra, 36($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF0C - jr $ra  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF10 - addiu $sp, $sp, 48  
20266   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE9D4  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE9D4 - addiu $sp, $sp, -32  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9D8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9DC - lbu $a1, -29168($a1)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9E0 - sw $s0, 20($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9E4 - sw $s1, 24($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9E8 - sw $ra, 28($sp)  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE9EC - beq $a1, $zr, 0x088FEA04  
20266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9F0 - nop  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE9F4 - jal 0x088FE888  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9F8 - nop  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE9FC - b 0x088FEA48  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA00 - nop  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEA04 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA08 - lw $a1, 21048($s0)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA0C - sw $a0, 16($sp)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA10 - or $a0, $a1, $zr <=> move $a0, $a1  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA14 - jal 0x0880E800  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA18 - lw $a1, 292($a1)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA1C - jal 0x08A2D208  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA20 - lw $a0, 16($sp)  
20276   user_main_b   DEBUG   compiler   Inlining call at 0x088FEA1C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA24 - jal 0x0880E658  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA28 - addiu $a0, $v0, 1  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA2C - or $s1, $v0, $zr <=> move $s1, $v0  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA30 - lw $a1, 16($sp)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA34 - jal 0x08A2D17C  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA38 - or $a0, $s1, $zr <=> move $a0, $s1  
20276   user_main_b   DEBUG   compiler   Inlining call at 0x088FEA34 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA3C - jal 0x0880E82C  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA40 - lw $a0, 21048($s0)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA44 - or $v0, $s1, $zr <=> move $v0, $s1  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEA48 - lw $s0, 20($sp)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA4C - lw $s1, 24($sp)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA50 - lw $ra, 28($sp)  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA54 - jr $ra  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA58 - addiu $sp, $sp, 32  
20276   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE888  
20276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE888 - addiu $sp, $sp, -48  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE88C - sw $s0, 16($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE890 - sw $s1, 20($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE894 - sw $s2, 24($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE898 - or $s0, $a0, $zr <=> move $s0, $a0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE89C - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8A0 - lui $s1, 0x08A7 <=> li $s1, 0x08A70000  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8A4 - sw $s3, 28($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8A8 - sw $s4, 32($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8AC - sw $s5, 36($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8B0 - sw $s6, 40($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8B4 - sw $ra, 44($sp)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE8B8 - jal 0x08A2D208  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8BC - or $a0, $s0, $zr <=> move $a0, $s0  
20286   user_main_b   DEBUG   compiler   Inlining call at 0x088FE8B8 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8C0 - or $s4, $v0, $zr <=> move $s4, $v0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8C4 - or $a0, $s0, $zr <=> move $a0, $s0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE8C8 - jal 0x0880A590  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8CC - or $a1, $s4, $zr <=> move $a1, $s4  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8D0 - lw $a2, -29152($s2)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8D4 - lw $a0, -29148($s1)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8D8 - ori $a1, $zr, 0 <=> li $a1, 0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8DC - sltu $a3, $a1, $a0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE8E0 - beq $a3, $zr, 0x088FE914  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8E4 - or $s3, $v0, $zr <=> move $s3, $v0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE8E8 - lw $a3, 0($a2)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE8EC - beq $a3, $s3, 0x088FE90C  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8F0 - nop  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8F4 - addiu $a1, $a1, 1  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE8F8 - sltu $a3, $a1, $a0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE8FC - bne $a3, $zr, 0x088FE8E8  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE900 - addiu $a2, $a2, 8  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE904 - b 0x088FE914  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE908 - nop  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FE90C - b 0x088FE95C  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE910 - lw $v0, 4($a2)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE914 - lui $s5, 0x08A7 <=> li $s5, 0x08A70000  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE918 - lw $s6, -29160($s5)  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE91C - or $a1, $s0, $zr <=> move $a1, $s0  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE920 - jal 0x08A2D17C  
20286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE924 - or $a0, $s6, $zr <=> move $a0, $s6  
20296   user_main_b   DEBUG   compiler   Inlining call at 0x088FE920 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE928 - lw $a0, -29160($s5)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE92C - lw $a1, -29148($s1)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE930 - addu $a0, $a0, $s4  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE934 - addiu $a0, $a0, 1  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE938 - lw $a2, -29152($s2)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE93C - sw $a0, -29160($s5)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE940 - sll $a0, $a1, 0x0003  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE944 - addu $a0, $a2, $a0  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE948 - sw $s3, 0($a0)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE94C - sw $s6, 4($a0)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE950 - addiu $a0, $a1, 1  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE954 - sw $a0, -29148($s1)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE958 - or $v0, $s6, $zr <=> move $v0, $s6  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE95C - lw $s0, 16($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE960 - lw $s1, 20($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE964 - lw $s2, 24($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE968 - lw $s3, 28($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE96C - lw $s4, 32($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE970 - lw $s5, 36($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE974 - lw $s6, 40($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE978 - lw $ra, 44($sp)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE97C - jr $ra  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE980 - addiu $sp, $sp, 48  
20296   user_main_b   DEBUG   compiler   Compiling _S1_2_880A590  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A590 - beq $a0, $zr, 0x0880A5A0  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A594 - nop  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A598 - bgtz $a1, 0x0880A5A8  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A59C - nop  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880A5A0 - b 0x0880A600  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5A4 - or $v0, $zr, $zr <=> li $v0, 0  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A5A8 - ori $t0, $zr, 0 <=> li $t0, 0  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5AC - slt $a2, $t0, $a1  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A5B0 - beq $a2, $zr, 0x0880A600  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5B4 - addiu $v0, $zr, -1 <=> li $v0, -1  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5B8 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5BC - lui $a2, 0x0100 <=> li $a2, 0x01000000  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5C0 - addiu $a3, $a3, 19896  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5C4 - addiu $a2, $a2, -1  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5C8 - addu $t1, $t0, $a0  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A5CC - lb $t1, 0($t1)  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5D0 - srl $t2, $v0, 0x0008  
20296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5D4 - xor $t1, $v0, $t1  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5D8 - andi $t1, $t1, 255  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5DC - sll $t1, $t1, 0x0002  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5E0 - addu $t1, $t1, $a3  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5E4 - lw $t1, 0($t1)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5E8 - and $v0, $t2, $a2  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5EC - xor $v0, $t1, $v0  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5F0 - addiu $t0, $t0, 1  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5F4 - slt $t1, $t0, $a1  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A5F8 - bne $t1, $zr, 0x0880A5CC  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A5FC - addu $t1, $t0, $a0  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A600 - jr $ra  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A604 - nop  
20306   user_main_b   DEBUG   compiler   Compiling _S1_2_8906C00  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906C00 - addiu $s2, $s2, -1  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C04 - ori $s3, $zr, 0 <=> li $s3, 0  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C08 - jal 0x08A3E6E4  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C0C - ori $a0, $zr, 8 <=> li $a0, 8  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C10 - or $s5, $v0, $zr <=> move $s5, $v0  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C14 - beq $s5, $zr, 0x08906C28  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C18 - nop  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C1C - jal 0x088FF8D4  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C20 - or $a0, $s5, $zr <=> move $a0, $s5  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C24 - or $s3, $s5, $zr <=> move $s3, $s5  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906C28 - or $a0, $s3, $zr <=> move $a0, $s3  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C2C - or $a1, $s2, $zr <=> move $a1, $s2  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C30 - jal 0x08906E64  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C34 - or $a2, $s4, $zr <=> move $a2, $s4  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C38 - or $s2, $v0, $zr <=> move $s2, $v0  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C3C - or $a0, $s0, $zr <=> move $a0, $s0  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C40 - or $a1, $s1, $zr <=> move $a1, $s1  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C44 - jal 0x089007FC  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C48 - or $a2, $s3, $zr <=> move $a2, $s3  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C4C - b 0x08906E34  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C50 - nop  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20316   user_main_b   DEBUG   compiler   Compiling _S1_2_89007FC  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89007FC - addiu $sp, $sp, -48  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900800 - sw $s0, 16($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900804 - sw $s1, 20($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900808 - sw $s2, 24($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890080C - sw $s4, 32($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900810 - or $s2, $a0, $zr <=> move $s2, $a0  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900814 - or $s0, $a2, $zr <=> move $s0, $a2  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900818 - or $s1, $a1, $zr <=> move $s1, $a1  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890081C - ori $s4, $zr, 0 <=> li $s4, 0  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900820 - sw $s3, 28($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900824 - sw $ra, 36($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900828 - jal 0x08A42374  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890082C - ori $a0, $zr, 16 <=> li $a0, 16  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900830 - or $s3, $v0, $zr <=> move $s3, $v0  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900834 - beq $s3, $zr, 0x08900848  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900838 - nop  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890083C - jal 0x088FEADC  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900840 - or $a0, $s3, $zr <=> move $a0, $s3  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900844 - or $s4, $s3, $zr <=> move $s4, $s3  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900848 - lb $a0, 0($s4)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890084C - addiu $a1, $zr, -255 <=> li $a1, -255  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900850 - and $a0, $a0, $a1  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900854 - sw $s1, 4($s4)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900858 - ori $a0, $a0, 20  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890085C - sb $a0, 0($s4)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900860 - sw $s0, 8($s4)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900864 - or $a0, $s2, $zr <=> move $a0, $s2  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900868 - jal 0x088FFD14  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890086C - or $a1, $s4, $zr <=> move $a1, $s4  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900870 - lw $s0, 16($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900874 - lw $s1, 20($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900878 - lw $s2, 24($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890087C - lw $s3, 28($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900880 - lw $s4, 32($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900884 - lw $ra, 36($sp)  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900888 - jr $ra  
20316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890088C - addiu $sp, $sp, 48  
20336   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20336   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20336   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20336   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20336   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20336   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45778  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45778 - addiu $sp, $sp, -48  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4577C - sw $s3, 28($sp)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45780 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45784 - lw $a1, -28996($s3)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45788 - sw $s2, 24($sp)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4578C - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45790 - sll $a1, $a1, 0x0002  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45794 - addiu $s2, $s2, -29008  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45798 - addu $a1, $a1, $s2  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4579C - sw $s1, 20($sp)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457A0 - lw $s1, 0($a1)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457A4 - sw $s0, 16($sp)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457A8 - sw $ra, 32($sp)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457AC - beq $s1, $zr, 0x08A457DC  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457B0 - or $s0, $a0, $zr <=> move $s0, $a0  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457B4 - or $a0, $s1, $zr <=> move $a0, $s1  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457B8 - jal 0x0881194C  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457BC - or $a1, $s0, $zr <=> move $a1, $s0  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457C0 - beq $v0, $zr, 0x08A457DC  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457C4 - nop  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457C8 - or $a0, $s1, $zr <=> move $a0, $s1  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457CC - jal 0x08811930  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457D0 - or $a1, $s0, $zr <=> move $a1, $s0  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457D4 - b 0x08A4582C  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457D8 - nop  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A457DC - lw $a0, -28996($s3)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457E0 - xori $a0, $a0, 1  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457E4 - sll $a0, $a0, 0x0002  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457E8 - addu $a0, $a0, $s2  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457EC - lw $s1, 0($a0)  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457F0 - beq $s1, $zr, 0x08A4581C  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457F4 - or $a0, $s1, $zr <=> move $a0, $s1  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A457F8 - jal 0x0881194C  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A457FC - or $a1, $s0, $zr <=> move $a1, $s0  
20336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45800 - beq $v0, $zr, 0x08A4581C  
20346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45804 - nop  
20346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45808 - or $a0, $s1, $zr <=> move $a0, $s1  
20346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4580C - jal 0x08811930  
20346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45810 - or $a1, $s0, $zr <=> move $a1, $s0  
20346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45814 - b 0x08A4582C  
20346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45818 - nop  
20347   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4581C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
20347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45820 - lw $a0, 21048($a0)  
20347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45824 - jal 0x0880EA04  
20348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45828 - or $a1, $s0, $zr <=> move $a1, $s0  
20348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4582C - lw $s0, 16($sp)  
20348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45830 - lw $s1, 20($sp)  
20348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45834 - lw $s2, 24($sp)  
20348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45838 - lw $s3, 28($sp)  
20349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4583C - lw $ra, 32($sp)  
20349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45840 - jr $ra  
20349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45844 - addiu $sp, $sp, 48  
20350   user_main_b   DEBUG   compiler   Compiling _S1_2_881194C  
20350   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881194C - lw $a2, 0($a0)  
20351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811950 - sltu $a2, $a1, $a2  
20351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811954 - bne $a2, $zr, 0x08811974  
20351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811958 - nop  
20351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881195C - lw $a0, 4($a0)  
20351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811960 - sltu $a0, $a1, $a0  
20351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811964 - beq $a0, $zr, 0x08811974  
20352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811968 - nop  
20352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x881196C - b 0x08811978  
20353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811970 - ori $v0, $zr, 1 <=> li $v0, 1  
20353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811974 - or $v0, $zr, $zr <=> li $v0, 0  
20353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811978 - jr $ra  
20353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881197C - nop  
20354   user_main_b   DEBUG   compiler   Compiling _S1_2_8811930  
20354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811930 - lw $a2, 16($a0)  
20354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811934 - lw $a3, 20($a0)  
20355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811938 - addiu $a2, $a2, -1  
20355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881193C - sw $a2, 16($a0)  
20355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811940 - sw $a3, 0($a1)  
20355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811944 - jr $ra  
20355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811948 - sw $a1, 20($a0)  
20372   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20372   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20372   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20372   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20373   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20393   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20394   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20394   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20394   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20394   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20399   user_main_b   DEBUG   compiler   Compiling _S1_2_89071DC  
20401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89071DC - ori $s2, $zr, 0 <=> li $s2, 0  
20401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89071E0 - jal 0x08A42374  
20401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89071E4 - ori $a0, $zr, 16 <=> li $a0, 16  
20402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89071E8 - or $s3, $v0, $zr <=> move $s3, $v0  
20402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89071EC - beq $s3, $zr, 0x08907200  
20402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89071F0 - nop  
20402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89071F4 - jal 0x088FEADC  
20402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89071F8 - or $a0, $s3, $zr <=> move $a0, $s3  
20402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89071FC - or $s2, $s3, $zr <=> move $s2, $s3  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907200 - or $a0, $s0, $zr <=> move $a0, $s0  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907204 - or $a1, $zr, $zr <=> li $a1, 0  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907208 - jal 0x0890765C  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890720C - or $a2, $s2, $zr <=> move $a2, $s2  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907210 - lb $a0, 0($s2)  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907214 - or $s0, $v0, $zr <=> move $s0, $v0  
20403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907218 - andi $a0, $a0, 254  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890721C - srl $a0, $a0, 0x0001  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907220 - sb $a0, 1($s1)  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907224 - lw $a1, 8($s2)  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907228 - or $a0, $s2, $zr <=> move $a0, $s2  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890722C - sw $a1, 12($s1)  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907230 - jal 0x08A45778  
20404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907234 - sw $zr, 8($s2)  
20405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907238 - b 0x089072D0  
20408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890723C - nop  
20408   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89072D0 - or $v0, $s0, $zr <=> move $v0, $s0  
20408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D4 - lw $s0, 16($sp)  
20408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D8 - lw $s1, 20($sp)  
20408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072DC - lw $s2, 24($sp)  
20408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E0 - lw $s3, 28($sp)  
20409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E4 - lw $ra, 32($sp)  
20409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E8 - jr $ra  
20409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072EC - addiu $sp, $sp, 48  
20410   user_main_b   DEBUG   compiler   Compiling _S1_2_890765C  
20410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890765C - addiu $sp, $sp, -112  
20410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907660 - sw $s1, 92($sp)  
20410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907664 - or $a3, $a0, $zr <=> move $a3, $a0  
20410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907668 - or $s1, $a1, $zr <=> move $s1, $a1  
20410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890766C - lbu $a1, 0($a3)  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907670 - sw $s0, 88($sp)  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907674 - addiu $s0, $a3, 1  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907678 - addiu $a3, $a1, -3  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890767C - ori $a0, $zr, 0 <=> li $a0, 0  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907680 - sltiu $a3, $a3, 54  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907684 - swc1 $f20, 76($sp)  
20411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907688 - swc1 $f22, 80($sp)  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890768C - swc1 $f24, 84($sp)  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907690 - sw $s2, 96($sp)  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907694 - sw $s3, 100($sp)  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907698 - sw $s4, 104($sp)  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890769C - sw $ra, 108($sp)  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89076A0 - beq $a3, $zr, 0x08907B0C  
20412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076A4 - or $s2, $a2, $zr <=> move $s2, $a2  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076A8 - addiu $a1, $a1, -3  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076AC - sll $a1, $a1, 0x0002  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076B0 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076B4 - addu $at, $at, $a1  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076B8 - lw $at, 20256($at)  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076BC - jr $at  
20413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076C0 - nop  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
20414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
20415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
20415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
20415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
20415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
20415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
20416   user_main_b   DEBUG   compiler   Compiling _S1_2_8907754  
20416   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907754 - lb $a0, 0($s2)  
20416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907758 - addiu $a1, $zr, -255 <=> li $a1, -255  
20416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890775C - and $a0, $a0, $a1  
20417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907760 - ori $a0, $a0, 6  
20417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907764 - sb $a0, 0($s2)  
20417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907768 - addiu $a0, $sp, 28  
20417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890776C - jal 0x089058D4  
20417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907770 - or $a1, $s0, $zr <=> move $a1, $s0  
20417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907774 - addiu $s0, $s0, 4  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907778 - lw $s1, 28($sp)  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890777C - jal 0x088FE9D4  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907780 - or $a0, $s0, $zr <=> move $a0, $s0  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907784 - sw $v0, 8($s2)  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907788 - b 0x08907B0C  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890778C - addu $s0, $s0, $s1  
20418   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
20419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
20420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
20420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
20420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
20420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
20421   user_main_b   DEBUG   compiler   Compiling _S1_2_89076C4  
20421   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89076C4 - lb $a0, 0($s2)  
20421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076C8 - addiu $a1, $zr, -255 <=> li $a1, -255  
20421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076CC - and $a0, $a0, $a1  
20421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076D0 - ori $a0, $a0, 2  
20421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076D4 - sb $a0, 0($s2)  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076D8 - addiu $a0, $sp, 16  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89076DC - jal 0x089058D4  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076E0 - or $a1, $s0, $zr <=> move $a1, $s0  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076E4 - lw $a0, 16($sp)  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076E8 - addiu $s0, $s0, 4  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89076EC - b 0x08907B0C  
20422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076F0 - sw $a0, 8($s2)  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
20423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
20424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
20424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
20424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
20424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
20424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
20426   user_main_b   DEBUG   compiler   Compiling _S1_2_8905044  
20427   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905044 - b 0x08905118  
20427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905048 - addiu $a0, $a0, 13  
20427   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
20427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
20428   user_main_b   DEBUG   compiler   Compiling _S1_2_8907724  
20428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907724 - lb $a0, 0($s2)  
20428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907728 - addiu $a1, $zr, -255 <=> li $a1, -255  
20428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890772C - and $a0, $a0, $a1  
20429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907730 - ori $a0, $a0, 26  
20429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907734 - sb $a0, 0($s2)  
20429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907738 - addiu $a0, $sp, 24  
20429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890773C - jal 0x089058D4  
20429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907740 - or $a1, $s0, $zr <=> move $a1, $s0  
20429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907744 - lw $a0, 24($sp)  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907748 - addiu $s0, $s0, 4  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890774C - b 0x08907B0C  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907750 - sw $a0, 8($s2)  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
20430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
20431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
20432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
20432   user_main_b   DEBUG   compiler   Compiling _S1_2_8907240  
20432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907240 - ori $a0, $zr, 10 <=> li $a0, 10  
20433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907244 - sb $a0, 1($s1)  
20433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907248 - ori $s2, $zr, 0 <=> li $s2, 0  
20437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890724C - jal 0x08A3E6E4  
20437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907250 - ori $a0, $zr, 8 <=> li $a0, 8  
20437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907254 - or $s3, $v0, $zr <=> move $s3, $v0  
20437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907258 - beq $s3, $zr, 0x0890726C  
20438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890725C - nop  
20438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907260 - jal 0x088FF8D4  
20438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907264 - or $a0, $s3, $zr <=> move $a0, $s3  
20438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907268 - or $s2, $s3, $zr <=> move $s2, $s3  
20443   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890726C - sw $s2, 12($s1)  
20443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907270 - or $a0, $s2, $zr <=> move $a0, $s2  
20443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907274 - or $a1, $s0, $zr <=> move $a1, $s0  
20443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907278 - jal 0x08906E64  
20444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890727C - or $a2, $zr, $zr <=> li $a2, 0  
20444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907280 - b 0x089072D0  
20444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907284 - or $s0, $v0, $zr <=> move $s0, $v0  
20444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89072D0 - or $v0, $s0, $zr <=> move $v0, $s0  
20445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D4 - lw $s0, 16($sp)  
20445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072D8 - lw $s1, 20($sp)  
20445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072DC - lw $s2, 24($sp)  
20445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E0 - lw $s3, 28($sp)  
20446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E4 - lw $ra, 32($sp)  
20446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072E8 - jr $ra  
20446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89072EC - addiu $sp, $sp, 48  
20449   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20449   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20449   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20449   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20450   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20451   user_main_b   DEBUG   compiler   Compiling _S1_2_8906A58  
20452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906A58 - addiu $a0, $sp, 44  
20452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A5C - jal 0x089058D4  
20452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A60 - or $a1, $s2, $zr <=> move $a1, $s2  
20453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A64 - addiu $s2, $s2, 4  
20453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A68 - lwc1 $f20, 44($sp)  
20453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A6C - addiu $a0, $sp, 48  
20453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A70 - jal 0x089058D4  
20453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A74 - or $a1, $s2, $zr <=> move $a1, $s2  
20454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A78 - addiu $s2, $s2, 4  
20454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A7C - lwc1 $f22, 48($sp)  
20454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A80 - addiu $a0, $sp, 52  
20454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A84 - jal 0x089058D4  
20455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A88 - or $a1, $s2, $zr <=> move $a1, $s2  
20455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A8C - lui $a0, 0x9D2D <=> li $a0, 0x9D2D0000  
20455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A90 - lwc1 $f12, 52($sp)  
20456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A94 - addiu $a0, $a0, 2325  
20456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A98 - bne $s1, $a0, 0x08906B48  
20456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A9C - addiu $s2, $s2, 4  
20456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AA0 - mov.s $f13, $f20  
20457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AA4 - mtc1 $zr, $f14  
20457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AA8 - c.lt.s $f13, $f14  
20457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AAC - nop  
20458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906AB0 - bc1f 0x08906ABC  
20458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AB4 - nop  
20458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AB8 - neg.s $f13, $f13  
20458   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906ABC - mov.s $f14, $f22  
20458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AC0 - mtc1 $zr, $f15  
20458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AC4 - c.lt.s $f14, $f15  
20459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AC8 - nop  
20459   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906ACC - bc1f 0x08906AD8  
20459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AD0 - nop  
20460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AD4 - neg.s $f14, $f14  
20460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906AD8 - mov.s $f15, $f12  
20460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ADC - mtc1 $zr, $f16  
20461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AE0 - c.lt.s $f15, $f16  
20461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AE4 - nop  
20461   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906AE8 - bc1f 0x08906AF4  
20461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AEC - nop  
20461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AF0 - neg.s $f15, $f15  
20462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906AF4 - lui $a0, 0x3C23 <=> li $a0, 0x3C230000  
20462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AF8 - ori $a0, $a0, -10486  
20462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906AFC - mtc1 $a0, $f16  
20463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B00 - c.lt.s $f13, $f16  
20463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B04 - nop  
20463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B08 - bc1f 0x08906B48  
20464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B0C - lui $a0, 0x3C23 <=> li $a0, 0x3C230000  
20464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B10 - ori $a0, $a0, -10486  
20464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B14 - mtc1 $a0, $f13  
20464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B18 - c.lt.s $f14, $f13  
20465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B1C - nop  
20465   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B20 - bc1f 0x08906B48  
20465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B24 - lui $a0, 0x3C23 <=> li $a0, 0x3C230000  
20466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B28 - ori $a0, $a0, -10486  
20466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B2C - mtc1 $a0, $f13  
20466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B30 - c.lt.s $f15, $f13  
20467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B34 - nop  
20467   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B38 - bc1f 0x08906B48  
20467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B3C - nop  
20468   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B40 - b 0x08906E34  
20468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B44 - nop  
20468   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906B48 - mov.s $f14, $f12  
20468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B4C - or $a0, $s0, $zr <=> move $a0, $s0  
20468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B50 - mov.s $f12, $f20  
20469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B54 - or $a1, $s1, $zr <=> move $a1, $s1  
20469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B58 - jal 0x0890027C  
20469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B5C - mov.s $f13, $f22  
20470   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B60 - b 0x08906E34  
20470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B64 - nop  
20470   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20474   user_main_b   DEBUG   compiler   Compiling _S1_2_890027C  
20475   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890027C - addiu $sp, $sp, -48  
20475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900280 - swc1 $f20, 16($sp)  
20476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900284 - swc1 $f22, 20($sp)  
20476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900288 - swc1 $f24, 24($sp)  
20476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890028C - sw $s0, 28($sp)  
20476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900290 - sw $s1, 32($sp)  
20477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900294 - sw $s2, 36($sp)  
20477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900298 - mov.s $f20, $f14  
20477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890029C - or $s1, $a0, $zr <=> move $s1, $a0  
20478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002A0 - mov.s $f22, $f13  
20478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002A4 - or $s0, $a1, $zr <=> move $s0, $a1  
20478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002A8 - mov.s $f24, $f12  
20478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002AC - ori $s2, $zr, 0 <=> li $s2, 0  
20479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002B0 - sw $s3, 40($sp)  
20479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002B4 - sw $ra, 44($sp)  
20479   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89002B8 - jal 0x08A42374  
20480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002BC - ori $a0, $zr, 16 <=> li $a0, 16  
20480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002C0 - or $s3, $v0, $zr <=> move $s3, $v0  
20480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89002C4 - beq $s3, $zr, 0x089002D8  
20480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002C8 - nop  
20481   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89002CC - jal 0x088FEADC  
20481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002D0 - or $a0, $s3, $zr <=> move $a0, $s3  
20481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002D4 - or $s2, $s3, $zr <=> move $s2, $s3  
20481   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89002D8 - or $s3, $s2, $zr <=> move $s3, $s2  
20481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002DC - lb $a0, 0($s3)  
20482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002E0 - addiu $a1, $zr, -255 <=> li $a1, -255  
20482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002E4 - and $a0, $a0, $a1  
20482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002E8 - sw $s0, 4($s3)  
20483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002EC - ori $a0, $a0, 12  
20483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002F0 - sb $a0, 0($s3)  
20483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002F4 - ori $s2, $zr, 0 <=> li $s2, 0  
20484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89002F8 - jal 0x08A46624  
20484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89002FC - ori $a0, $zr, 16 <=> li $a0, 16  
20484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900300 - or $s0, $v0, $zr <=> move $s0, $v0  
20484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900304 - beql $s0, $zr, 0x0890031C  
20484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900308 - sw $s2, 8($s3)  
20485   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890030C - jal 0x088FE7F8  
20485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900310 - or $a0, $s0, $zr <=> move $a0, $s0  
20486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900314 - or $s2, $s0, $zr <=> move $s2, $s0  
20486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900318 - sw $s2, 8($s3)  
20486   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890031C - swc1 $f24, 4($s2)  
20486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900320 - lw $a0, 8($s3)  
20486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900324 - swc1 $f22, 8($a0)  
20486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900328 - lw $a1, 8($s3)  
20487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890032C - or $a0, $s1, $zr <=> move $a0, $s1  
20487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900330 - swc1 $f20, 12($a1)  
20487   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900334 - jal 0x088FFD14  
20488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900338 - or $a1, $s3, $zr <=> move $a1, $s3  
20488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890033C - lwc1 $f20, 16($sp)  
20488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900340 - lwc1 $f22, 20($sp)  
20489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900344 - lwc1 $f24, 24($sp)  
20489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900348 - lw $s0, 28($sp)  
20489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890034C - lw $s1, 32($sp)  
20489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900350 - lw $s2, 36($sp)  
20489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900354 - lw $s3, 40($sp)  
20489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900358 - lw $ra, 44($sp)  
20490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890035C - jr $ra  
20490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900360 - addiu $sp, $sp, 48  
20491   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46624  
20492   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46624 - addiu $sp, $sp, -32  
20492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46628 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
20492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4662C - lw $a1, -29188($a1)  
20492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46630 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
20492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46634 - sll $a1, $a1, 0x0002  
20493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46638 - addiu $a2, $a2, -29200  
20493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4663C - addu $a1, $a1, $a2  
20493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46640 - lw $a1, 0($a1)  
20493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46644 - sw $ra, 16($sp)  
20494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46648 - beq $a1, $zr, 0x08A46660  
20494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4664C - nop  
20494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46650 - jal 0x088118E4  
20494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46654 - or $a0, $a1, $zr <=> move $a0, $a1  
20495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46658 - b 0x08A4667C  
20495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4665C - nop  
20495   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46660 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
20495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46664 - lw $t0, 21048($a1)  
20496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46668 - or $a1, $a0, $zr <=> move $a1, $a0  
20496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4666C - ori $a2, $zr, 1 <=> li $a2, 1  
20496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46670 - or $a3, $zr, $zr <=> li $a3, 0  
20496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46674 - jal 0x0880E874  
20497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46678 - or $a0, $t0, $zr <=> move $a0, $t0  
20497   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4667C - lw $ra, 16($sp)  
20497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46680 - jr $ra  
20497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46684 - addiu $sp, $sp, 32  
20498   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE7F8  
20498   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE7F8 - mtc1 $zr, $f12  
20498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE7FC - sb $zr, 0($a0)  
20499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE800 - swc1 $f12, 12($a0)  
20499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE804 - swc1 $f12, 8($a0)  
20499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE808 - swc1 $f12, 4($a0)  
20499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE80C - jr $ra  
20499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE810 - or $v0, $a0, $zr <=> move $v0, $a0  
20506   user_main_b   DEBUG   compiler   Compiling _S1_2_89069B4  
20506   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89069B4 - addiu $a0, $sp, 36  
20507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89069B8 - jal 0x089058D4  
20507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069BC - or $a1, $s2, $zr <=> move $a1, $s2  
20507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069C0 - lw $a2, 36($sp)  
20507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069C4 - addiu $s2, $s2, 4  
20508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069C8 - or $a0, $s0, $zr <=> move $a0, $s0  
20508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89069CC - jal 0x088FFFF4  
20508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069D0 - or $a1, $s1, $zr <=> move $a1, $s1  
20509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89069D4 - b 0x08906E34  
20509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89069D8 - nop  
20509   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20513   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFFF4  
20513   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFFF4 - addiu $sp, $sp, -48  
20514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFF8 - sw $s0, 16($sp)  
20514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFFC - sw $s1, 20($sp)  
20514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900000 - sw $s2, 24($sp)  
20514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900004 - sw $s4, 32($sp)  
20514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900008 - or $s2, $a0, $zr <=> move $s2, $a0  
20515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890000C - or $s0, $a2, $zr <=> move $s0, $a2  
20515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900010 - or $s1, $a1, $zr <=> move $s1, $a1  
20515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900014 - ori $s4, $zr, 0 <=> li $s4, 0  
20515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900018 - sw $s3, 28($sp)  
20516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890001C - sw $ra, 36($sp)  
20516   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900020 - jal 0x08A42374  
20516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900024 - ori $a0, $zr, 16 <=> li $a0, 16  
20516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900028 - or $s3, $v0, $zr <=> move $s3, $v0  
20517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890002C - beq $s3, $zr, 0x08900040  
20517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900030 - nop  
20517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900034 - jal 0x088FEADC  
20518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900038 - or $a0, $s3, $zr <=> move $a0, $s3  
20518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890003C - or $s4, $s3, $zr <=> move $s4, $s3  
20518   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900040 - lb $a0, 0($s4)  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900044 - addiu $a1, $zr, -255 <=> li $a1, -255  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900048 - and $a0, $a0, $a1  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890004C - sw $s1, 4($s4)  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900050 - ori $a0, $a0, 2  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900054 - sb $a0, 0($s4)  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900058 - sw $s0, 8($s4)  
20519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890005C - or $a0, $s2, $zr <=> move $a0, $s2  
20520   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900060 - jal 0x088FFD14  
20520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900064 - or $a1, $s4, $zr <=> move $a1, $s4  
20520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900068 - lw $s0, 16($sp)  
20521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890006C - lw $s1, 20($sp)  
20521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900070 - lw $s2, 24($sp)  
20521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900074 - lw $s3, 28($sp)  
20521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900078 - lw $s4, 32($sp)  
20522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890007C - lw $ra, 36($sp)  
20522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900080 - jr $ra  
20522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900084 - addiu $sp, $sp, 48  
20530   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20530   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20530   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20530   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20531   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20538   user_main_b   DEBUG   compiler   Compiling _S1_2_8906A30  
20538   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906A30 - addiu $a0, $sp, 40  
20538   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A34 - jal 0x089058D4  
20538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A38 - or $a1, $s2, $zr <=> move $a1, $s2  
20539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A3C - lwc1 $f12, 40($sp)  
20539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A40 - addiu $s2, $s2, 4  
20539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A44 - or $a0, $s0, $zr <=> move $a0, $s0  
20540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A48 - jal 0x089000CC  
20540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A4C - or $a1, $s1, $zr <=> move $a1, $s1  
20540   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906A50 - b 0x08906E34  
20540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906A54 - nop  
20540   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20544   user_main_b   DEBUG   compiler   Compiling _S1_2_89000CC  
20544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89000CC - addiu $sp, $sp, -48  
20545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000D0 - swc1 $f20, 16($sp)  
20545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000D4 - sw $s0, 20($sp)  
20545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000D8 - sw $s1, 24($sp)  
20546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000DC - sw $s3, 32($sp)  
20546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000E0 - mov.s $f20, $f12  
20546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000E4 - or $s1, $a0, $zr <=> move $s1, $a0  
20546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000E8 - or $s0, $a1, $zr <=> move $s0, $a1  
20547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000EC - ori $s3, $zr, 0 <=> li $s3, 0  
20547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000F0 - sw $s2, 28($sp)  
20547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000F4 - sw $ra, 36($sp)  
20547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89000F8 - jal 0x08A42374  
20547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89000FC - ori $a0, $zr, 16 <=> li $a0, 16  
20548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900100 - or $s2, $v0, $zr <=> move $s2, $v0  
20548   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900104 - beq $s2, $zr, 0x08900118  
20548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900108 - nop  
20549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890010C - jal 0x088FEADC  
20549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900110 - or $a0, $s2, $zr <=> move $a0, $s2  
20549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900114 - or $s3, $s2, $zr <=> move $s3, $s2  
20550   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900118 - lb $a0, 0($s3)  
20550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890011C - addiu $a1, $zr, -255 <=> li $a1, -255  
20550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900120 - and $a0, $a0, $a1  
20550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900124 - sw $s0, 4($s3)  
20550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900128 - ori $a0, $a0, 4  
20551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890012C - sb $a0, 0($s3)  
20551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900130 - swc1 $f20, 8($s3)  
20552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900134 - or $a0, $s1, $zr <=> move $a0, $s1  
20552   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900138 - jal 0x088FFD14  
20552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890013C - or $a1, $s3, $zr <=> move $a1, $s3  
20553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900140 - lwc1 $f20, 16($sp)  
20553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900144 - lw $s0, 20($sp)  
20553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900148 - lw $s1, 24($sp)  
20553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890014C - lw $s2, 28($sp)  
20553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900150 - lw $s3, 32($sp)  
20553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900154 - lw $ra, 36($sp)  
20554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900158 - jr $ra  
20554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890015C - addiu $sp, $sp, 48  
20555   user_main_b   DEBUG   compiler   Compiling _S1_2_8906C54  
20555   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906C54 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
20556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C58 - lw $a0, 21048($a0)  
20556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C5C - addiu $s2, $s2, -1  
20556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C60 - jal 0x0880E800  
20556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C64 - lw $a1, 292($a0)  
20556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C68 - ori $a0, $zr, 0 <=> li $a0, 0  
20557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C6C - sw $a0, 80($sp)  
20557   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C70 - jal 0x08A3EE9C  
20557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C74 - ori $a0, $zr, 12 <=> li $a0, 12  
20558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C78 - or $s3, $v0, $zr <=> move $s3, $v0  
20558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C7C - beq $s3, $zr, 0x08906C90  
20558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C80 - lw $a0, 80($sp)  
20558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C84 - jal 0x08902500  
20558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C88 - or $a0, $s3, $zr <=> move $a0, $s3  
20559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C8C - or $a0, $s3, $zr <=> move $a0, $s3  
20559   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906C90 - or $s3, $a0, $zr <=> move $s3, $a0  
20559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C94 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
20559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906C98 - jal 0x0880E82C  
20560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906C9C - lw $a0, 21048($a0)  
20560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CA0 - or $a0, $s3, $zr <=> move $a0, $s3  
20560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CA4 - or $a1, $s2, $zr <=> move $a1, $s2  
20561   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906CA8 - jal 0x08906038  
20561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CAC - or $a2, $s4, $zr <=> move $a2, $s4  
20561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CB0 - or $s2, $v0, $zr <=> move $s2, $v0  
20562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CB4 - or $a0, $s0, $zr <=> move $a0, $s0  
20562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CB8 - or $a1, $s1, $zr <=> move $a1, $s1  
20562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906CBC - jal 0x08900618  
20562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CC0 - or $a2, $s3, $zr <=> move $a2, $s3  
20562   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906CC4 - b 0x08906E34  
20563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CC8 - nop  
20563   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
20563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
20564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
20564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
20564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
20564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
20565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
20565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
20565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
20565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
20566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
20566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
20566   user_main_b   DEBUG   compiler   Compiling _S1_2_89060C0  
20567   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
20567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
20567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
20567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
20568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
20568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
20568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
20569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
20569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
20569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
20569   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89060C0 - ori $a1, $zr, 2 <=> li $a1, 2  
20570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89060C4 - beq $s3, $a1, 0x089060D0  
20570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060C8 - nop  
20570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060CC - ori $s3, $zr, 1 <=> li $s3, 1  
20571   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060D0 - b 0x08906110  
20571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060D4 - nop  
20571   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
20571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
20571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
20572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
20572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
20572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
20573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
20573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
20573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
20574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
20574   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
20574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
20574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
20575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
20575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
20575   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
20575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
20576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
20576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
20576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
20577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
20577   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
20577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
20577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
20578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
20578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
20578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
20578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
20578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
20579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
20579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
20579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
20580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
20580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
20580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
20581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
20581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
20581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
20581   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
20582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
20582   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20582   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
20583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20585   user_main_b   DEBUG   compiler   Compiling _S1_2_89061D8  
20586   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D8 - jal 0x08902BBC  
20586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061DC - or $a0, $s0, $zr <=> move $a0, $s0  
20586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061E0 - or $s0, $v0, $zr <=> move $s0, $v0  
20586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061E4 - jal 0x089072F0  
20587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061E8 - addiu $a0, $s1, 1  
20587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061EC - or $s1, $v0, $zr <=> move $s1, $v0  
20587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061F0 - lbu $a0, 0($s1)  
20587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061F4 - ori $a1, $zr, 6 <=> li $a1, 6  
20588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061F8 - beq $a0, $a1, 0x0890627C  
20588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061FC - nop  
20588   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906200 - lbu $a0, 0($s1)  
20588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906204 - addiu $a1, $a0, -1  
20588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906208 - sltiu $a1, $a1, 24  
20589   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890620C - beq $a1, $zr, 0x08906260  
20589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906210 - addiu $s1, $s1, 1  
20589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906214 - addiu $a0, $a0, -1  
20589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906218 - sll $a0, $a0, 0x0002  
20590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890621C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906220 - addu $at, $at, $a0  
20590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906224 - lw $at, 18920($at)  
20591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906228 - jr $at  
20591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890622C - nop  
20591   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906260 - jal 0x089072F0  
20591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906264 - or $a0, $s1, $zr <=> move $a0, $s1  
20592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906268 - or $s1, $v0, $zr <=> move $s1, $v0  
20592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890626C - lbu $a0, 0($s1)  
20592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906270 - ori $a1, $zr, 6 <=> li $a1, 6  
20592   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906274 - bne $a0, $a1, 0x08906200  
20593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906278 - nop  
20593   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890627C - b 0x089068FC  
20593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906280 - addiu $s1, $s1, 1  
20593   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20596   user_main_b   DEBUG   compiler   Compiling _S1_2_8906240  
20597   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906200 - lbu $a0, 0($s1)  
20597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906204 - addiu $a1, $a0, -1  
20597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906208 - sltiu $a1, $a1, 24  
20598   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890620C - beq $a1, $zr, 0x08906260  
20598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906210 - addiu $s1, $s1, 1  
20598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906214 - addiu $a0, $a0, -1  
20599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906218 - sll $a0, $a0, 0x0002  
20599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890621C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906220 - addu $at, $at, $a0  
20600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906224 - lw $at, 18920($at)  
20600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906228 - jr $at  
20600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890622C - nop  
20600   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906240 - addiu $a0, $sp, 16  
20601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906244 - jal 0x089058D4  
20601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906248 - or $a1, $s1, $zr <=> move $a1, $s1  
20601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890624C - lw $a0, 16($sp)  
20601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906250 - addiu $s1, $s1, 4  
20601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906254 - sw $a0, 0($s0)  
20602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906258 - b 0x08906260  
20602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890625C - addiu $s0, $s0, 4  
20603   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906260 - jal 0x089072F0  
20603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906264 - or $a0, $s1, $zr <=> move $a0, $s1  
20603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906268 - or $s1, $v0, $zr <=> move $s1, $v0  
20603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890626C - lbu $a0, 0($s1)  
20604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906270 - ori $a1, $zr, 6 <=> li $a1, 6  
20604   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906274 - bne $a0, $a1, 0x08906200  
20604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906278 - nop  
20604   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890627C - b 0x089068FC  
20604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906280 - addiu $s1, $s1, 1  
20605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20608   user_main_b   DEBUG   compiler   Compiling _S1_2_8906230  
20608   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906200 - lbu $a0, 0($s1)  
20609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906204 - addiu $a1, $a0, -1  
20609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906208 - sltiu $a1, $a1, 24  
20609   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890620C - beq $a1, $zr, 0x08906260  
20609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906210 - addiu $s1, $s1, 1  
20610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906214 - addiu $a0, $a0, -1  
20610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906218 - sll $a0, $a0, 0x0002  
20610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890621C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906220 - addu $at, $at, $a0  
20611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906224 - lw $at, 18920($at)  
20611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906228 - jr $at  
20611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890622C - nop  
20611   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906230 - b 0x08906260  
20611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906234 - nop  
20612   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906260 - jal 0x089072F0  
20612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906264 - or $a0, $s1, $zr <=> move $a0, $s1  
20612   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906268 - or $s1, $v0, $zr <=> move $s1, $v0  
20613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890626C - lbu $a0, 0($s1)  
20613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906270 - ori $a1, $zr, 6 <=> li $a1, 6  
20613   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906274 - bne $a0, $a1, 0x08906200  
20613   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906278 - nop  
20614   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890627C - b 0x089068FC  
20614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906280 - addiu $s1, $s1, 1  
20614   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20614   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20616   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20617   user_main_b   DEBUG   compiler   Compiling _S1_2_8900618  
20618   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900618 - addiu $sp, $sp, -48  
20618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890061C - sw $s0, 16($sp)  
20618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900620 - sw $s1, 20($sp)  
20618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900624 - sw $s2, 24($sp)  
20619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900628 - sw $s4, 32($sp)  
20619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890062C - or $s2, $a0, $zr <=> move $s2, $a0  
20619   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900630 - or $s0, $a2, $zr <=> move $s0, $a2  
20620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900634 - or $s1, $a1, $zr <=> move $s1, $a1  
20620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900638 - ori $s4, $zr, 0 <=> li $s4, 0  
20620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890063C - sw $s3, 28($sp)  
20620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900640 - sw $ra, 36($sp)  
20620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900644 - jal 0x08A42374  
20621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900648 - ori $a0, $zr, 16 <=> li $a0, 16  
20621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890064C - or $s3, $v0, $zr <=> move $s3, $v0  
20621   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900650 - beq $s3, $zr, 0x08900664  
20621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900654 - nop  
20622   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900658 - jal 0x088FEADC  
20622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890065C - or $a0, $s3, $zr <=> move $a0, $s3  
20622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900660 - or $s4, $s3, $zr <=> move $s4, $s3  
20623   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900664 - lb $a0, 0($s4)  
20623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900668 - addiu $a1, $zr, -255 <=> li $a1, -255  
20623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890066C - and $a0, $a0, $a1  
20623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900670 - sw $s1, 4($s4)  
20624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900674 - ori $a0, $a0, 24  
20624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900678 - sb $a0, 0($s4)  
20624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890067C - sw $s0, 8($s4)  
20624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900680 - or $a0, $s2, $zr <=> move $a0, $s2  
20625   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900684 - jal 0x088FFD14  
20625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900688 - or $a1, $s4, $zr <=> move $a1, $s4  
20625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890068C - lw $s0, 16($sp)  
20625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900690 - lw $s1, 20($sp)  
20626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900694 - lw $s2, 24($sp)  
20626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900698 - lw $s3, 28($sp)  
20626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890069C - lw $s4, 32($sp)  
20626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89006A0 - lw $ra, 36($sp)  
20627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89006A4 - jr $ra  
20627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89006A8 - addiu $sp, $sp, 48  
20644   user_main_b   DEBUG   compiler   Compiling _S1_2_890504C  
20644   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890504C - b 0x08905118  
20644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905050 - addiu $a0, $a0, 9  
20645   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
20645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
20646   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20646   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20646   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20646   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20648   user_main_b   DEBUG   compiler   Compiling _S1_2_89076F4  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89076F4 - lb $a0, 0($s2)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076F8 - addiu $a1, $zr, -255 <=> li $a1, -255  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89076FC - and $a0, $a0, $a1  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907700 - ori $a0, $a0, 4  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907704 - sb $a0, 0($s2)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907708 - addiu $a0, $sp, 20  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890770C - jal 0x089058D4  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907710 - or $a1, $s0, $zr <=> move $a1, $s0  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907714 - lwc1 $f12, 20($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907718 - addiu $s0, $s0, 4  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890771C - b 0x08907B0C  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907720 - swc1 $f12, 8($s2)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
20648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
20658   user_main_b   DEBUG   compiler   Compiling _S1_2_89060F0  
20668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
20668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
20668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
20668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
20669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
20669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
20669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
20670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
20670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
20670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
20671   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060F0 - b 0x08906110  
20671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060F4 - ori $s3, $zr, 3 <=> li $s3, 3  
20671   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
20672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
20672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
20672   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
20672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
20673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
20673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
20673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
20673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
20674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
20674   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
20674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
20675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
20675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
20675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
20675   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
20676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
20676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
20676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
20676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
20677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
20677   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
20677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
20678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
20678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
20678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
20678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
20679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
20679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
20679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
20679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
20680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
20680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
20680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
20680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
20681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
20681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
20681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
20682   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
20682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
20682   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20683   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
20683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20685   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20686   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20686   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20686   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20686   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20686   user_main_b   DEBUG   compiler   Compiling _S1_2_89053CC  
20687   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89053CC - addiu $a0, $sp, 16  
20687   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89053D0 - jal 0x089058D4  
20687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053D4 - addiu $a1, $s0, 1  
20688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053D8 - lw $a0, 16($sp)  
20688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053DC - addu $s0, $a0, $s0  
20688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89053E0 - b 0x08905490  
20689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053E4 - addiu $s0, $s0, 5  
20689   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
20689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
20689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
20689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
20690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
20690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
20691   user_main_b   DEBUG   compiler   Compiling _S1_2_890659C  
20691   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890659C - jal 0x08902BBC  
20691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065A0 - or $a0, $s0, $zr <=> move $a0, $s0  
20691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065A4 - or $s0, $v0, $zr <=> move $s0, $v0  
20692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065A8 - jal 0x089072F0  
20692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065AC - addiu $a0, $s1, 1  
20692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065B0 - or $s1, $v0, $zr <=> move $s1, $v0  
20693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065B4 - lbu $a0, 0($s1)  
20693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065B8 - ori $a1, $zr, 6 <=> li $a1, 6  
20693   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065BC - beq $a0, $a1, 0x0890664C  
20693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065C0 - nop  
20694   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89065C4 - lbu $a0, 0($s1)  
20694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065C8 - blez $a0, 0x08906630  
20694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065CC - addiu $s1, $s1, 1  
20694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065D0 - slti $a1, $a0, 28  
20695   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065D4 - beq $a1, $zr, 0x08906630  
20695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065D8 - addiu $a0, $a0, -1  
20695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065DC - sll $a0, $a0, 0x0002  
20695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E0 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E4 - addu $at, $at, $a0  
20696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E8 - lw $at, 19248($at)  
20696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065EC - jr $at  
20697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065F0 - nop  
20697   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906630 - jal 0x089072F0  
20697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906634 - or $a0, $s1, $zr <=> move $a0, $s1  
20698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906638 - or $s1, $v0, $zr <=> move $s1, $v0  
20698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890663C - lbu $a0, 0($s1)  
20698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906640 - ori $a1, $zr, 6 <=> li $a1, 6  
20698   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906644 - bne $a0, $a1, 0x089065C4  
20698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906648 - nop  
20698   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890664C - b 0x089068FC  
20699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906650 - addiu $s1, $s1, 1  
20699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20702   user_main_b   DEBUG   compiler   Compiling _S1_2_89065F4  
20703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89065C4 - lbu $a0, 0($s1)  
20703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065C8 - blez $a0, 0x08906630  
20703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065CC - addiu $s1, $s1, 1  
20703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065D0 - slti $a1, $a0, 28  
20704   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065D4 - beq $a1, $zr, 0x08906630  
20704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065D8 - addiu $a0, $a0, -1  
20704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065DC - sll $a0, $a0, 0x0002  
20704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E0 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E4 - addu $at, $at, $a0  
20705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E8 - lw $at, 19248($at)  
20705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065EC - jr $at  
20705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065F0 - nop  
20706   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89065F4 - b 0x08906630  
20706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065F8 - nop  
20706   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906630 - jal 0x089072F0  
20707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906634 - or $a0, $s1, $zr <=> move $a0, $s1  
20707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906638 - or $s1, $v0, $zr <=> move $s1, $v0  
20707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890663C - lbu $a0, 0($s1)  
20707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906640 - ori $a1, $zr, 6 <=> li $a1, 6  
20707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906644 - bne $a0, $a1, 0x089065C4  
20708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906648 - nop  
20708   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890664C - b 0x089068FC  
20708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906650 - addiu $s1, $s1, 1  
20708   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20711   user_main_b   DEBUG   compiler   Compiling _S1_2_8906604  
20712   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89065C4 - lbu $a0, 0($s1)  
20712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065C8 - blez $a0, 0x08906630  
20712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065CC - addiu $s1, $s1, 1  
20712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065D0 - slti $a1, $a0, 28  
20713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89065D4 - beq $a1, $zr, 0x08906630  
20713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065D8 - addiu $a0, $a0, -1  
20713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065DC - sll $a0, $a0, 0x0002  
20713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E0 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E4 - addu $at, $at, $a0  
20714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065E8 - lw $at, 19248($at)  
20714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065EC - jr $at  
20715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89065F0 - nop  
20715   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906604 - addiu $a0, $sp, 32  
20715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906608 - jal 0x089058D4  
20715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890660C - or $a1, $s1, $zr <=> move $a1, $s1  
20716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906610 - addiu $s1, $s1, 4  
20716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906614 - lw $s2, 32($sp)  
20716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906618 - jal 0x088FE9D4  
20716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890661C - or $a0, $s1, $zr <=> move $a0, $s1  
20717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906620 - sw $v0, 0($s0)  
20717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906624 - addiu $s0, $s0, 4  
20717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906628 - b 0x08906630  
20718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890662C - addu $s1, $s1, $s2  
20718   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906630 - jal 0x089072F0  
20718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906634 - or $a0, $s1, $zr <=> move $a0, $s1  
20718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906638 - or $s1, $v0, $zr <=> move $s1, $v0  
20719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890663C - lbu $a0, 0($s1)  
20719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906640 - ori $a1, $zr, 6 <=> li $a1, 6  
20719   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906644 - bne $a0, $a1, 0x089065C4  
20719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906648 - nop  
20719   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890664C - b 0x089068FC  
20720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906650 - addiu $s1, $s1, 1  
20720   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20733   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20733   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20733   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20735   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20770   user_main_b   DEBUG   compiler   Compiling _S1_2_890785C  
20771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890785C - lb $a0, 0($s2)  
20771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907860 - addiu $a1, $zr, -255 <=> li $a1, -255  
20771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907864 - and $a0, $a0, $a1  
20771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907868 - ori $a0, $a0, 10  
20772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890786C - sb $a0, 0($s2)  
20772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907870 - addiu $a0, $sp, 48  
20773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907874 - jal 0x089058D4  
20773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907878 - or $a1, $s0, $zr <=> move $a1, $s0  
20773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890787C - addiu $s0, $s0, 4  
20773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907880 - lwc1 $f20, 48($sp)  
20774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907884 - addiu $a0, $sp, 52  
20774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907888 - jal 0x089058D4  
20774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890788C - or $a1, $s0, $zr <=> move $a1, $s0  
20775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907890 - lwc1 $f22, 52($sp)  
20776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907894 - addiu $s0, $s0, 4  
20776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907898 - ori $s1, $zr, 0 <=> li $s1, 0  
20776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890789C - jal 0x08A46688  
20777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078A0 - ori $a0, $zr, 12 <=> li $a0, 12  
20777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078A4 - or $s3, $v0, $zr <=> move $s3, $v0  
20777   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89078A8 - beq $s3, $zr, 0x089078BC  
20778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078AC - nop  
20778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89078B0 - jal 0x088FE814  
20779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078B4 - or $a0, $s3, $zr <=> move $a0, $s3  
20779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078B8 - or $s1, $s3, $zr <=> move $s1, $s3  
20779   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89078BC - sw $s1, 8($s2)  
20779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078C0 - swc1 $f20, 4($s1)  
20780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078C4 - lw $a0, 8($s2)  
20780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89078C8 - b 0x08907B0C  
20780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89078CC - swc1 $f22, 8($a0)  
20781   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
20781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
20782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
20782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
20782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
20782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
20782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
20783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
20783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
20783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
20784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
20784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
20785   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20785   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20785   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20786   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20786   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20786   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20786   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20787   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20788   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46688  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46688 - addiu $sp, $sp, -32  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4668C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46690 - lw $a1, -29172($a1)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46694 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46698 - sll $a1, $a1, 0x0002  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4669C - addiu $a2, $a2, -29184  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466A0 - addu $a1, $a1, $a2  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466A4 - lw $a1, 0($a1)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466A8 - sw $ra, 16($sp)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A466AC - beq $a1, $zr, 0x08A466C4  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466B0 - nop  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A466B4 - jal 0x088118E4  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466B8 - or $a0, $a1, $zr <=> move $a0, $a1  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A466BC - b 0x08A466E0  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466C0 - nop  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A466C4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466C8 - lw $t0, 21048($a1)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466CC - or $a1, $a0, $zr <=> move $a1, $a0  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466D0 - ori $a2, $zr, 1 <=> li $a2, 1  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466D4 - or $a3, $zr, $zr <=> li $a3, 0  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A466D8 - jal 0x0880E874  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466DC - or $a0, $t0, $zr <=> move $a0, $t0  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A466E0 - lw $ra, 16($sp)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466E4 - jr $ra  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466E8 - addiu $sp, $sp, 32  
20788   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE814  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE814 - mtc1 $zr, $f12  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE818 - sb $zr, 0($a0)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE81C - swc1 $f12, 8($a0)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE820 - swc1 $f12, 4($a0)  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE824 - jr $ra  
20788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE828 - or $v0, $a0, $zr <=> move $v0, $a0  
20808   user_main_b   DEBUG   compiler   Compiling _S1_2_8906108  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906108 - b 0x08906110  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890610C - ori $s3, $zr, 12 <=> li $s3, 12  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
20808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
20818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
20818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
20818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
20818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
20819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
20819   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
20819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
20819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
20819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
20819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
20820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
20820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
20820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
20820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
20820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
20821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
20821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
20821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
20821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
20821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
20821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
20822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
20822   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
20823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
20824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
20824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
20824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
20825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
20825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
20825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
20826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
20826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
20826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
20826   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
20827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
20827   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
20828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20832   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20832   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20832   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20832   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20832   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20833   user_main_b   DEBUG   compiler   Compiling _S1_2_890543C  
20834   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890543C - ori $s1, $zr, 1 <=> li $s1, 1  
20834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905440 - beq $s1, $zr, 0x08905488  
20834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905444 - nop  
20835   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905448 - jal 0x08905000  
20835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890544C - or $a0, $s0, $zr <=> move $a0, $s0  
20835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905450 - or $s0, $v0, $zr <=> move $s0, $v0  
20835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905454 - lbu $a0, 0($s0)  
20836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905458 - ori $a1, $zr, 5 <=> li $a1, 5  
20836   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890545C - bne $a0, $a1, 0x0890546C  
20836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905460 - nop  
20837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905464 - b 0x08905480  
20837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905468 - addiu $s1, $s1, 1  
20837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890546C - lbu $a0, 0($s0)  
20838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905470 - ori $a1, $zr, 6 <=> li $a1, 6  
20838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905474 - bne $a0, $a1, 0x08905480  
20838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905478 - nop  
20839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890547C - addiu $s1, $s1, -1  
20839   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905480 - bne $s1, $zr, 0x08905448  
20839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905484 - nop  
20839   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905488 - b 0x08905490  
20840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890548C - addiu $s0, $s0, 1  
20840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
20840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
20840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
20841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
20841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
20842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
20842   user_main_b   DEBUG   compiler   Compiling _S1_2_89064CC  
20843   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89064CC - jal 0x08902BBC  
20843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064D0 - or $a0, $s0, $zr <=> move $a0, $s0  
20843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064D4 - or $s0, $v0, $zr <=> move $s0, $v0  
20843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064D8 - jal 0x089072F0  
20844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064DC - addiu $a0, $s1, 1  
20844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064E0 - or $s1, $v0, $zr <=> move $s1, $v0  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064E4 - lbu $a0, 0($s1)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064E8 - ori $a1, $zr, 6 <=> li $a1, 6  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064EC - beq $a0, $a1, 0x08906594  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064F0 - nop  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89064F4 - lbu $a0, 0($s1)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064F8 - blez $a0, 0x08906578  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064FC - addiu $s1, $s1, 1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906500 - slti $a1, $a0, 10  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906504 - beq $a1, $zr, 0x08906578  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906508 - addiu $a0, $a0, -1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890650C - sll $a0, $a0, 0x0002  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906510 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906514 - addu $at, $at, $a0  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906518 - lw $at, 19208($at)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890651C - jr $at  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906520 - nop  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906578 - jal 0x089072F0  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890657C - or $a0, $s1, $zr <=> move $a0, $s1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906580 - or $s1, $v0, $zr <=> move $s1, $v0  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906584 - lbu $a0, 0($s1)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906588 - ori $a1, $zr, 6 <=> li $a1, 6  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890658C - bne $a0, $a1, 0x089064F4  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906590 - nop  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906594 - b 0x089068FC  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906598 - addiu $s1, $s1, 1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20859   user_main_b   DEBUG   compiler   Compiling _S1_2_8906534  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89064F4 - lbu $a0, 0($s1)  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064F8 - blez $a0, 0x08906578  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064FC - addiu $s1, $s1, 1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906500 - slti $a1, $a0, 10  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906504 - beq $a1, $zr, 0x08906578  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906508 - addiu $a0, $a0, -1  
20859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890650C - sll $a0, $a0, 0x0002  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906510 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906514 - addu $at, $at, $a0  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906518 - lw $at, 19208($at)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890651C - jr $at  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906520 - nop  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906534 - ori $s3, $zr, 0 <=> li $s3, 0  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906538 - jal 0x08A3EE9C  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890653C - ori $a0, $zr, 12 <=> li $a0, 12  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906540 - or $s4, $v0, $zr <=> move $s4, $v0  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906544 - beq $s4, $zr, 0x08906558  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906548 - nop  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890654C - jal 0x08902500  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906550 - or $a0, $s4, $zr <=> move $a0, $s4  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906554 - or $s3, $s4, $zr <=> move $s3, $s4  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906558 - addiu $a1, $s1, -1  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890655C - or $a0, $s3, $zr <=> move $a0, $s3  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906560 - jal 0x08906038  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906564 - or $a2, $s2, $zr <=> move $a2, $s2  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906568 - sw $s3, 0($s0)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890656C - or $s1, $v0, $zr <=> move $s1, $v0  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906570 - b 0x08906578  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906574 - addiu $s0, $s0, 4  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906578 - jal 0x089072F0  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890657C - or $a0, $s1, $zr <=> move $a0, $s1  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906580 - or $s1, $v0, $zr <=> move $s1, $v0  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906584 - lbu $a0, 0($s1)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906588 - ori $a1, $zr, 6 <=> li $a1, 6  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890658C - bne $a0, $a1, 0x089064F4  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906590 - nop  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906594 - b 0x089068FC  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906598 - addiu $s1, $s1, 1  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20869   user_main_b   DEBUG   compiler   Compiling _S1_2_8906524  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89064F4 - lbu $a0, 0($s1)  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89064F8 - blez $a0, 0x08906578  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89064FC - addiu $s1, $s1, 1  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906500 - slti $a1, $a0, 10  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906504 - beq $a1, $zr, 0x08906578  
20869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906508 - addiu $a0, $a0, -1  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890650C - sll $a0, $a0, 0x0002  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906510 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906514 - addu $at, $at, $a0  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906518 - lw $at, 19208($at)  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890651C - jr $at  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906520 - nop  
20879   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906524 - b 0x08906578  
20880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906528 - nop  
20880   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906578 - jal 0x089072F0  
20880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890657C - or $a0, $s1, $zr <=> move $a0, $s1  
20880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906580 - or $s1, $v0, $zr <=> move $s1, $v0  
20880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906584 - lbu $a0, 0($s1)  
20881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906588 - ori $a1, $zr, 6 <=> li $a1, 6  
20881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890658C - bne $a0, $a1, 0x089064F4  
20881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906590 - nop  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906594 - b 0x089068FC  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906598 - addiu $s1, $s1, 1  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
20882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
20883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
20883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
20883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
20883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
20893   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20893   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20893   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20893   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20893   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20894   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20894   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20910   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20910   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20910   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20910   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20911   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20911   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20926   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20926   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20926   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20926   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20926   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20927   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20927   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20943   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20943   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20943   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20965   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20965   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20965   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20966   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20966   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20978   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
20978   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
20978   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
20978   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
20978   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
20988   user_main_b   DEBUG   compiler   Compiling _S1_2_89050C0  
20998   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89050C0 - addiu $a0, $a0, 1  
20998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050C4 - addiu $a1, $a0, 1  
20998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050C8 - lbu $a0, 0($a0)  
20998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050CC - lbu $a2, 0($a1)  
20999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050D0 - addiu $a1, $a1, 1  
20999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050D4 - sll $a2, $a2, 0x0008  
20999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050D8 - lbu $a3, 0($a1)  
20999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050DC - addu $a0, $a0, $a2  
20999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050E0 - addiu $a1, $a1, 1  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050E4 - sll $a2, $a3, 0x0010  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050E8 - lbu $a3, 0($a1)  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050EC - addu $a0, $a0, $a2  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050F0 - sll $a2, $a3, 0x0018  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050F4 - addu $a0, $a0, $a2  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050F8 - addu $a2, $a0, $a0  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89050FC - addu $a0, $a0, $a2  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905100 - addiu $a1, $a1, 1  
21000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905104 - addu $a0, $a0, $a0  
21001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905108 - b 0x08905118  
21001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890510C - addu $a0, $a1, $a0  
21001   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905118 - jr $ra  
21002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890511C - or $v0, $a0, $zr <=> move $v0, $a0  
21002   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21002   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21002   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21003   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21003   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21014   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21014   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21014   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21045   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21046   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21046   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21046   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21048   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21048   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21048   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21048   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21048   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21064   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21064   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21064   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21086   user_main_b   DEBUG   compiler   Compiling _S1_2_8906BD4  
21087   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906BD4 - addiu $a0, $sp, 68  
21087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BD8 - jal 0x089058D4  
21087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BDC - or $a1, $s2, $zr <=> move $a1, $s2  
21087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BE0 - addiu $s2, $s2, 4  
21087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BE4 - lw $s3, 68($sp)  
21088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BE8 - or $a0, $s0, $zr <=> move $a0, $s0  
21088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BEC - or $a1, $s1, $zr <=> move $a1, $s1  
21088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BF0 - jal 0x088FFF58  
21088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BF4 - or $a2, $s2, $zr <=> move $a2, $s2  
21088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BF8 - b 0x08906E34  
21089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BFC - addu $s2, $s2, $s3  
21089   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
21089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
21089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
21089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
21089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
21090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
21090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
21090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
21090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
21090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
21091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
21091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
21092   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21092   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21092   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21092   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21092   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21092   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFF58  
21093   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFF58 - addiu $sp, $sp, -48  
21093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF5C - sw $s0, 16($sp)  
21093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF60 - sw $s1, 20($sp)  
21094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF64 - sw $s2, 24($sp)  
21094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF68 - sw $s4, 32($sp)  
21094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF6C - or $s2, $a0, $zr <=> move $s2, $a0  
21094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF70 - or $s0, $a2, $zr <=> move $s0, $a2  
21094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF74 - or $s1, $a1, $zr <=> move $s1, $a1  
21094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF78 - ori $s4, $zr, 0 <=> li $s4, 0  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF7C - sw $s3, 28($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF80 - sw $ra, 36($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFF84 - jal 0x08A42374  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF88 - ori $a0, $zr, 16 <=> li $a0, 16  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF8C - or $s3, $v0, $zr <=> move $s3, $v0  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFF90 - beq $s3, $zr, 0x088FFFA4  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF94 - nop  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFF98 - jal 0x088FEADC  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFF9C - or $a0, $s3, $zr <=> move $a0, $s3  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFA0 - or $s4, $s3, $zr <=> move $s4, $s3  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFFA4 - lb $a0, 0($s4)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFA8 - addiu $a1, $zr, -255 <=> li $a1, -255  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFAC - and $a0, $a0, $a1  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFB0 - sw $s1, 4($s4)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFB4 - ori $a0, $a0, 8  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFB8 - sb $a0, 0($s4)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFFBC - jal 0x088FE9D4  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFC4 - sw $v0, 8($s4)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFC8 - or $a0, $s2, $zr <=> move $a0, $s2  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFFCC - jal 0x088FFD14  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFD0 - or $a1, $s4, $zr <=> move $a1, $s4  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFD4 - lw $s0, 16($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFD8 - lw $s1, 20($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFDC - lw $s2, 24($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFE0 - lw $s3, 28($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFE4 - lw $s4, 32($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFE8 - lw $ra, 36($sp)  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFEC - jr $ra  
21095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFFF0 - addiu $sp, $sp, 48  
21115   user_main_b   DEBUG   compiler   Compiling _S1_2_8906CCC  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906CCC - addiu $s1, $s2, 1  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CD0 - addiu $a0, $sp, 72  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906CD4 - jal 0x089058D4  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CD8 - or $a1, $s1, $zr <=> move $a1, $s1  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CDC - addiu $s1, $s1, 4  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CE0 - lw $s3, 72($sp)  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906CE4 - jal 0x08905A20  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CE8 - or $a0, $s1, $zr <=> move $a0, $s1  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CEC - or $s2, $v0, $zr <=> move $s2, $v0  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CF0 - subu $a3, $s2, $s1  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CF4 - or $a0, $s0, $zr <=> move $a0, $s0  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906CF8 - or $a1, $s3, $zr <=> move $a1, $s3  
21115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906CFC - jal 0x089008D4  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D00 - or $a2, $s1, $zr <=> move $a2, $s1  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906D04 - b 0x08906E34  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906D08 - nop  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
21125   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21125   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21125   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21125   user_main_b   DEBUG   compiler   Compiling _S1_2_89008D4  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89008D4 - addiu $sp, $sp, -48  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008D8 - sw $s0, 16($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008DC - sw $s1, 20($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008E0 - sw $s2, 24($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008E4 - sw $s3, 28($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008E8 - sw $s4, 32($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008EC - or $s0, $a0, $zr <=> move $s0, $a0  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008F0 - or $s3, $a3, $zr <=> move $s3, $a3  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008F4 - or $s2, $a2, $zr <=> move $s2, $a2  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008F8 - or $s1, $a1, $zr <=> move $s1, $a1  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89008FC - ori $s4, $zr, 0 <=> li $s4, 0  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900900 - sw $s5, 36($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900904 - sw $ra, 40($sp)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900908 - jal 0x08A42374  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890090C - ori $a0, $zr, 16 <=> li $a0, 16  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900910 - or $s5, $v0, $zr <=> move $s5, $v0  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900914 - beql $s5, $zr, 0x0890092C  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900918 - lb $a0, 0($s4)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890091C - jal 0x088FEADC  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900920 - or $a0, $s5, $zr <=> move $a0, $s5  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900924 - or $s4, $s5, $zr <=> move $s4, $s5  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900928 - lb $a0, 0($s4)  
21125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890092C - addiu $a1, $zr, -255 <=> li $a1, -255  
21135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900930 - and $a0, $a0, $a1  
21135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900934 - sw $s1, 4($s4)  
21135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900938 - ori $a0, $a0, 14  
21136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890093C - sb $a0, 0($s4)  
21136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900940 - sh $s3, 2($s4)  
21136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900944 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
21136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900948 - lw $a0, 21048($s1)  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890094C - jal 0x0880E800  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900950 - lw $a1, 292($a0)  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900954 - jal 0x0880E658  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900958 - or $a0, $s3, $zr <=> move $a0, $s3  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890095C - lw $a0, 21048($s1)  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900960 - jal 0x0880E82C  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900964 - or $s1, $v0, $zr <=> move $s1, $v0  
21137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900968 - ori $a1, $zr, 0 <=> li $a1, 0  
21138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890096C - sltu $a2, $a1, $s3  
21138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900970 - beq $a2, $zr, 0x08900994  
21138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900974 - or $a0, $s1, $zr <=> move $a0, $s1  
21139   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900978 - lbu $a2, 0($s2)  
21139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890097C - addiu $a1, $a1, 1  
21139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900980 - sb $a2, 0($a0)  
21139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900984 - addiu $s2, $s2, 1  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900988 - sltu $a2, $a1, $s3  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890098C - bne $a2, $zr, 0x08900978  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900990 - addiu $a0, $a0, 1  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900994 - sw $s1, 8($s4)  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900998 - or $a0, $s0, $zr <=> move $a0, $s0  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890099C - jal 0x088FFD14  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009A0 - or $a1, $s4, $zr <=> move $a1, $s4  
21140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009A4 - lw $s0, 16($sp)  
21141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009A8 - lw $s1, 20($sp)  
21141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009AC - lw $s2, 24($sp)  
21141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009B0 - lw $s3, 28($sp)  
21142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009B4 - lw $s4, 32($sp)  
21142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009B8 - lw $s5, 36($sp)  
21142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009BC - lw $ra, 40($sp)  
21142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009C0 - jr $ra  
21143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89009C4 - addiu $sp, $sp, 48  
21145   user_main_b   DEBUG   compiler   Compiling _S1_2_8906FF0  
21145   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906E90 - jal 0x089059AC  
21145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E94 - or $a0, $s1, $zr <=> move $a0, $s1  
21145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906E98 - jal 0x089072F0  
21146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E9C - or $a0, $v0, $zr <=> move $a0, $v0  
21146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA0 - or $s1, $v0, $zr <=> move $s1, $v0  
21146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA4 - lbu $a0, 0($s1)  
21146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA8 - ori $a1, $zr, 4 <=> li $a1, 4  
21146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EAC - beq $a0, $a1, 0x08906EE0  
21147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB0 - nop  
21147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB4 - lbu $a0, 0($s1)  
21147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB8 - addiu $a1, $a0, -1  
21147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EBC - sltiu $a1, $a1, 22  
21147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EC0 - beq $a1, $zr, 0x08907020  
21147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC4 - addiu $a0, $a0, -1  
21148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC8 - sll $a0, $a0, 0x0002  
21148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ECC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED0 - addu $at, $at, $a0  
21148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED4 - lw $at, 19936($at)  
21149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED8 - jr $at  
21149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EDC - nop  
21149   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906EE0 - b 0x089070F4  
21149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EE4 - addiu $v0, $s1, 1  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906FF0 - or $a0, $s0, $zr <=> move $a0, $s0  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FF4 - or $a1, $s1, $zr <=> move $a1, $s1  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906FF8 - jal 0x08906E64  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906FFC - or $a2, $s2, $zr <=> move $a2, $s2  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907000 - b 0x089070EC  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907004 - or $s1, $v0, $zr <=> move $s1, $v0  
21150   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907020 - lbu $a0, 0($s1)  
21151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907024 - ori $a1, $zr, 14 <=> li $a1, 14  
21151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907028 - bne $a0, $a1, 0x089070D4  
21152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890702C - nop  
21152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907030 - ori $s3, $zr, 0 <=> li $s3, 0  
21152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907034 - jal 0x08A42374  
21152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907038 - ori $a0, $zr, 16 <=> li $a0, 16  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890703C - or $s4, $v0, $zr <=> move $s4, $v0  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907040 - beq $s4, $zr, 0x08907054  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907044 - nop  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907048 - jal 0x088FEADC  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890704C - or $a0, $s4, $zr <=> move $a0, $s4  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907050 - or $s3, $s4, $zr <=> move $s3, $s4  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907054 - or $a0, $s1, $zr <=> move $a0, $s1  
21153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907058 - or $a1, $s2, $zr <=> move $a1, $s2  
21154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890705C - jal 0x08907B3C  
21154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907060 - or $a2, $s3, $zr <=> move $a2, $s3  
21154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907064 - lb $a0, 0($s3)  
21155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907068 - andi $a0, $a0, 254  
21155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890706C - ori $a1, $zr, 20 <=> li $a1, 20  
21155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907070 - bne $a0, $a1, 0x0890709C  
21155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907074 - or $s1, $v0, $zr <=> move $s1, $v0  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907078 - lw $a1, 8($s3)  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890707C - jal 0x08901850  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907080 - or $a0, $s0, $zr <=> move $a0, $s0  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907084 - jal 0x08901BD0  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907088 - or $a0, $s3, $zr <=> move $a0, $s3  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890708C - jal 0x08A45778  
21156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907090 - or $a0, $s3, $zr <=> move $a0, $s3  
21157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907094 - b 0x089070CC  
21157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907098 - nop  
21157   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890709C - lb $a0, 0($s3)  
21157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A0 - andi $a0, $a0, 254  
21158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070A4 - beq $a0, $zr, 0x089070C4  
21158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A8 - nop  
21158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070AC - sw $zr, 4($s3)  
21158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B0 - or $a0, $s0, $zr <=> move $a0, $s0  
21158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070B4 - jal 0x088FFD14  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B8 - or $a1, $s3, $zr <=> move $a1, $s3  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070BC - b 0x089070CC  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C0 - nop  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070C4 - jal 0x08A45778  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C8 - or $a0, $s3, $zr <=> move $a0, $s3  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070CC - b 0x089070EC  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D0 - nop  
21159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070D4 - or $a0, $s0, $zr <=> move $a0, $s0  
21160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D8 - or $a1, $zr, $zr <=> li $a1, 0  
21160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070DC - or $a2, $s1, $zr <=> move $a2, $s1  
21161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070E0 - jal 0x08906924  
21161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E4 - or $a3, $s2, $zr <=> move $a3, $s2  
21161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E8 - or $s1, $v0, $zr <=> move $s1, $v0  
21161   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070EC - b 0x08906E90  
21161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F0 - nop  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070F4 - lw $s0, 20($sp)  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F8 - lw $s1, 24($sp)  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070FC - lw $s2, 28($sp)  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907100 - lw $s3, 32($sp)  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907104 - lw $s4, 36($sp)  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907108 - lw $s5, 40($sp)  
21162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890710C - lw $ra, 44($sp)  
21163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907110 - jr $ra  
21163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907114 - addiu $sp, $sp, 48  
21172   user_main_b   DEBUG   compiler   Compiling _S1_2_8901C18  
21173   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901C18 - lw $a1, 8($s0)  
21173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901C1C - beq $a1, $zr, 0x08901C30  
21173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C20 - nop  
21173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901C24 - jal 0x088FEA5C  
21173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C28 - or $a0, $a1, $zr <=> move $a0, $a1  
21174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C2C - lb $a0, 0($s0)  
21174   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901C30 - b 0x08901CF0  
21174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C34 - and $a0, $a0, $s1  
21174   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901CF0 - sw $zr, 8($s0)  
21174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF4 - sb $a0, 0($s0)  
21175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF8 - lw $s0, 16($sp)  
21175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CFC - lw $s1, 20($sp)  
21175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D00 - lw $ra, 24($sp)  
21175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D04 - jr $ra  
21175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D08 - addiu $sp, $sp, 32  
21176   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEA5C  
21176   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEA5C - addiu $sp, $sp, -32  
21176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA60 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
21176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA64 - lw $a1, -29164($a1)  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA68 - sw $ra, 16($sp)  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA6C - sltu $a2, $a0, $a1  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA70 - bne $a2, $zr, 0x088FEA8C  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA74 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA78 - lw $a2, -29156($a2)  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA7C - addu $a1, $a1, $a2  
21177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA80 - sltu $a1, $a0, $a1  
21178   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEA84 - bne $a1, $zr, 0x088FEA94  
21178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA88 - nop  
21178   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FEA8C - jal 0x0880E6FC  
21178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA90 - nop  
21179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEA94 - lw $ra, 16($sp)  
21179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA98 - jr $ra  
21179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEA9C - addiu $sp, $sp, 32  
21180   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21180   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21180   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21180   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21180   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21202   user_main_b   DEBUG   compiler   Compiling _S1_2_8901C78  
21202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901C78 - lw $a1, 8($s0)  
21202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901C7C - beq $a1, $zr, 0x08901C94  
21202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C80 - nop  
21202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C84 - or $a0, $a1, $zr <=> move $a0, $a1  
21202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901C88 - jal 0x088FF8FC  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C8C - ori $a1, $zr, 3 <=> li $a1, 3  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C90 - lb $a0, 0($s0)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901C94 - b 0x08901CF0  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901C98 - and $a0, $a0, $s1  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901CF0 - sw $zr, 8($s0)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF4 - sb $a0, 0($s0)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CF8 - lw $s0, 16($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901CFC - lw $s1, 20($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D00 - lw $ra, 24($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D04 - jr $ra  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D08 - addiu $sp, $sp, 32  
21212   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF8FC  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF8FC - addiu $sp, $sp, -32  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF900 - sw $s1, 20($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF904 - or $s1, $a0, $zr <=> move $s1, $a0  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF908 - sw $s0, 16($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF90C - sw $ra, 24($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF910 - beq $a0, $zr, 0x088FF934  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF914 - or $s0, $a1, $zr <=> move $s0, $a1  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF918 - jal 0x088FFA90  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF91C - or $a0, $s1, $zr <=> move $a0, $s1  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF920 - andi $a0, $s0, 1  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF924 - beq $a0, $zr, 0x088FF934  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF928 - nop  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF92C - jal 0x08A46554  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF930 - or $a0, $s1, $zr <=> move $a0, $s1  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF934 - lw $s0, 16($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF938 - lw $s1, 20($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF93C - lw $ra, 24($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF940 - jr $ra  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF944 - addiu $sp, $sp, 32  
21212   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFA90  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFA90 - addiu $sp, $sp, -32  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA94 - sw $s1, 20($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA98 - lw $s1, 4($a0)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA9C - sw $s0, 16($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAA0 - sw $s2, 24($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAA4 - sw $ra, 28($sp)  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFAA8 - beq $s1, $zr, 0x088FFAD0  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAAC - or $s0, $a0, $zr <=> move $s0, $a0  
21212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFAB0 - lw $s2, 12($s1)  
21222   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFAB4 - jal 0x08901BD0  
21222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAB8 - or $a0, $s1, $zr <=> move $a0, $s1  
21222   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFABC - jal 0x08A45778  
21222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAC0 - or $a0, $s1, $zr <=> move $a0, $s1  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAC4 - or $s1, $s2, $zr <=> move $s1, $s2  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFAC8 - bne $s1, $zr, 0x088FFAB0  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFACC - nop  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFAD0 - sw $zr, 4($s0)  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAD4 - lw $s0, 16($sp)  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAD8 - lw $s1, 20($sp)  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFADC - lw $s2, 24($sp)  
21223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAE0 - lw $ra, 28($sp)  
21224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAE4 - jr $ra  
21224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFAE8 - addiu $sp, $sp, 32  
21225   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21225   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21225   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21225   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21225   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21225   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21226   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46554  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46554 - addiu $sp, $sp, -48  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46558 - sw $s3, 28($sp)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4655C - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46560 - lw $a1, -28932($s3)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46564 - sw $s2, 24($sp)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46568 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4656C - sll $a1, $a1, 0x0002  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46570 - addiu $s2, $s2, -28944  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46574 - addu $a1, $a1, $s2  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46578 - sw $s1, 20($sp)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4657C - lw $s1, 0($a1)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46580 - sw $s0, 16($sp)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46584 - sw $ra, 32($sp)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46588 - beq $s1, $zr, 0x08A465B8  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4658C - or $s0, $a0, $zr <=> move $s0, $a0  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46590 - or $a0, $s1, $zr <=> move $a0, $s1  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46594 - jal 0x0881194C  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46598 - or $a1, $s0, $zr <=> move $a1, $s0  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4659C - beq $v0, $zr, 0x08A465B8  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465A0 - nop  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465A4 - or $a0, $s1, $zr <=> move $a0, $s1  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465A8 - jal 0x08811930  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465AC - or $a1, $s0, $zr <=> move $a1, $s0  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465B0 - b 0x08A46608  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465B4 - nop  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A465B8 - lw $a0, -28932($s3)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465BC - xori $a0, $a0, 1  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465C0 - sll $a0, $a0, 0x0002  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465C4 - addu $a0, $a0, $s2  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465C8 - lw $s1, 0($a0)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465CC - beq $s1, $zr, 0x08A465F8  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465D0 - or $a0, $s1, $zr <=> move $a0, $s1  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465D4 - jal 0x0881194C  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465D8 - or $a1, $s0, $zr <=> move $a1, $s0  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465DC - beq $v0, $zr, 0x08A465F8  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465E0 - nop  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465E4 - or $a0, $s1, $zr <=> move $a0, $s1  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465E8 - jal 0x08811930  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465EC - or $a1, $s0, $zr <=> move $a1, $s0  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A465F0 - b 0x08A46608  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465F4 - nop  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A465F8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A465FC - lw $a0, 21048($a0)  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46600 - jal 0x0880EA04  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46604 - or $a1, $s0, $zr <=> move $a1, $s0  
21227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46608 - lw $s0, 16($sp)  
21237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4660C - lw $s1, 20($sp)  
21237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46610 - lw $s2, 24($sp)  
21237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46614 - lw $s3, 28($sp)  
21237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46618 - lw $ra, 32($sp)  
21237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4661C - jr $ra  
21237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46620 - addiu $sp, $sp, 48  
21251   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21251   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21251   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21251   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21251   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21252   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21252   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21270   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21270   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21270   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21271   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21271   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21271   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21285   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21285   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21285   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21286   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21286   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21314   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21314   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21314   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21315   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21315   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21315   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21336   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21338   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21338   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21338   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21338   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21338   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21348   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21348   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21348   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21419   user_main_b   DEBUG   compiler   Compiling _S1_2_8907790  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907790 - lb $a0, 0($s2)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907794 - addiu $a1, $zr, -255 <=> li $a1, -255  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907798 - and $a0, $a0, $a1  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890779C - ori $a0, $a0, 8  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077A0 - sb $a0, 0($s2)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077A4 - addiu $a0, $sp, 32  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89077A8 - jal 0x089058D4  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077AC - or $a1, $s0, $zr <=> move $a1, $s0  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077B0 - addiu $s0, $s0, 4  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077B4 - lw $s1, 32($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89077B8 - jal 0x088FE9D4  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077BC - or $a0, $s0, $zr <=> move $a0, $s0  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077C0 - sw $v0, 8($s2)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89077C4 - b 0x08907B0C  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077C8 - addu $s0, $s0, $s1  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
21419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
21429   user_main_b   DEBUG   compiler   Compiling _S1_2_8907020  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906E90 - jal 0x089059AC  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E94 - or $a0, $s1, $zr <=> move $a0, $s1  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906E98 - jal 0x089072F0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E9C - or $a0, $v0, $zr <=> move $a0, $v0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA0 - or $s1, $v0, $zr <=> move $s1, $v0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA4 - lbu $a0, 0($s1)  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA8 - ori $a1, $zr, 4 <=> li $a1, 4  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EAC - beq $a0, $a1, 0x08906EE0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB0 - nop  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB4 - lbu $a0, 0($s1)  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB8 - addiu $a1, $a0, -1  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EBC - sltiu $a1, $a1, 22  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EC0 - beq $a1, $zr, 0x08907020  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC4 - addiu $a0, $a0, -1  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC8 - sll $a0, $a0, 0x0002  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ECC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED0 - addu $at, $at, $a0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED4 - lw $at, 19936($at)  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED8 - jr $at  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EDC - nop  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906EE0 - b 0x089070F4  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EE4 - addiu $v0, $s1, 1  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907020 - lbu $a0, 0($s1)  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907024 - ori $a1, $zr, 14 <=> li $a1, 14  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907028 - bne $a0, $a1, 0x089070D4  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890702C - nop  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907030 - ori $s3, $zr, 0 <=> li $s3, 0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907034 - jal 0x08A42374  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907038 - ori $a0, $zr, 16 <=> li $a0, 16  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890703C - or $s4, $v0, $zr <=> move $s4, $v0  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907040 - beq $s4, $zr, 0x08907054  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907044 - nop  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907048 - jal 0x088FEADC  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890704C - or $a0, $s4, $zr <=> move $a0, $s4  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907050 - or $s3, $s4, $zr <=> move $s3, $s4  
21429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907054 - or $a0, $s1, $zr <=> move $a0, $s1  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907058 - or $a1, $s2, $zr <=> move $a1, $s2  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890705C - jal 0x08907B3C  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907060 - or $a2, $s3, $zr <=> move $a2, $s3  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907064 - lb $a0, 0($s3)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907068 - andi $a0, $a0, 254  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890706C - ori $a1, $zr, 20 <=> li $a1, 20  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907070 - bne $a0, $a1, 0x0890709C  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907074 - or $s1, $v0, $zr <=> move $s1, $v0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907078 - lw $a1, 8($s3)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890707C - jal 0x08901850  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907080 - or $a0, $s0, $zr <=> move $a0, $s0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907084 - jal 0x08901BD0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907088 - or $a0, $s3, $zr <=> move $a0, $s3  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890708C - jal 0x08A45778  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907090 - or $a0, $s3, $zr <=> move $a0, $s3  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907094 - b 0x089070CC  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907098 - nop  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890709C - lb $a0, 0($s3)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A0 - andi $a0, $a0, 254  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070A4 - beq $a0, $zr, 0x089070C4  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A8 - nop  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070AC - sw $zr, 4($s3)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B0 - or $a0, $s0, $zr <=> move $a0, $s0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070B4 - jal 0x088FFD14  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B8 - or $a1, $s3, $zr <=> move $a1, $s3  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070BC - b 0x089070CC  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C0 - nop  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070C4 - jal 0x08A45778  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C8 - or $a0, $s3, $zr <=> move $a0, $s3  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070CC - b 0x089070EC  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D0 - nop  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070D4 - or $a0, $s0, $zr <=> move $a0, $s0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D8 - or $a1, $zr, $zr <=> li $a1, 0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070DC - or $a2, $s1, $zr <=> move $a2, $s1  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070E0 - jal 0x08906924  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E4 - or $a3, $s2, $zr <=> move $a3, $s2  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E8 - or $s1, $v0, $zr <=> move $s1, $v0  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070EC - b 0x08906E90  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F0 - nop  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070F4 - lw $s0, 20($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F8 - lw $s1, 24($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070FC - lw $s2, 28($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907100 - lw $s3, 32($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907104 - lw $s4, 36($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907108 - lw $s5, 40($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890710C - lw $ra, 44($sp)  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907110 - jr $ra  
21439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907114 - addiu $sp, $sp, 48  
21459   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21469   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21480   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21480   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21480   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21480   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21480   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21480   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21480   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21480   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21480   user_main_b   DEBUG   compiler   Compiling _S1_2_89060E8  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060E8 - b 0x08906110  
21480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060EC - ori $s3, $zr, 6 <=> li $s3, 6  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
21490   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21502   user_main_b   DEBUG   compiler   Compiling _S1_2_89053C4  
21503   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89053C4 - b 0x08905490  
21503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053C8 - addiu $s0, $s0, 13  
21503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
21503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
21503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
21504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
21504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
21504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
21505   user_main_b   DEBUG   compiler   Compiling _S1_2_890670C  
21506   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890670C - jal 0x08902BBC  
21506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906710 - or $a0, $s0, $zr <=> move $a0, $s0  
21506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906714 - or $s0, $v0, $zr <=> move $s0, $v0  
21507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906718 - jal 0x089072F0  
21507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890671C - addiu $a0, $s1, 1  
21507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906720 - or $s1, $v0, $zr <=> move $s1, $v0  
21507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906724 - lbu $a0, 0($s1)  
21508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906728 - ori $a1, $zr, 6 <=> li $a1, 6  
21508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890672C - beq $a0, $a1, 0x08906808  
21508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906730 - nop  
21508   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906734 - lbu $a0, 0($s1)  
21509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906738 - blez $a0, 0x089067EC  
21509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890673C - addiu $s1, $s1, 1  
21509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906740 - slti $a1, $a0, 31  
21509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906744 - beq $a1, $zr, 0x089067EC  
21509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906748 - addiu $a0, $a0, -1  
21509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890674C - sll $a0, $a0, 0x0002  
21510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906750 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906754 - addu $at, $at, $a0  
21510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906758 - lw $at, 19472($at)  
21511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890675C - jr $at  
21511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906760 - nop  
21511   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89067EC - jal 0x089072F0  
21511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F0 - or $a0, $s1, $zr <=> move $a0, $s1  
21512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F4 - or $s1, $v0, $zr <=> move $s1, $v0  
21512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F8 - lbu $a0, 0($s1)  
21512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067FC - ori $a1, $zr, 6 <=> li $a1, 6  
21512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906800 - bne $a0, $a1, 0x08906734  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906804 - nop  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906808 - b 0x089068FC  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890680C - addiu $s1, $s1, 1  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21516   user_main_b   DEBUG   compiler   Compiling _S1_2_8906764  
21517   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906734 - lbu $a0, 0($s1)  
21517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906738 - blez $a0, 0x089067EC  
21517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890673C - addiu $s1, $s1, 1  
21517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906740 - slti $a1, $a0, 31  
21518   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906744 - beq $a1, $zr, 0x089067EC  
21518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906748 - addiu $a0, $a0, -1  
21519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890674C - sll $a0, $a0, 0x0002  
21519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906750 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906754 - addu $at, $at, $a0  
21519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906758 - lw $at, 19472($at)  
21519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890675C - jr $at  
21519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906760 - nop  
21520   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906764 - b 0x089067EC  
21520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906768 - nop  
21522   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89067EC - jal 0x089072F0  
21523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F0 - or $a0, $s1, $zr <=> move $a0, $s1  
21523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F4 - or $s1, $v0, $zr <=> move $s1, $v0  
21523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F8 - lbu $a0, 0($s1)  
21524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067FC - ori $a1, $zr, 6 <=> li $a1, 6  
21524   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906800 - bne $a0, $a1, 0x08906734  
21524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906804 - nop  
21525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906808 - b 0x089068FC  
21525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890680C - addiu $s1, $s1, 1  
21525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21528   user_main_b   DEBUG   compiler   Compiling _S1_2_8906774  
21528   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906734 - lbu $a0, 0($s1)  
21528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906738 - blez $a0, 0x089067EC  
21528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890673C - addiu $s1, $s1, 1  
21528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906740 - slti $a1, $a0, 31  
21529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906744 - beq $a1, $zr, 0x089067EC  
21529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906748 - addiu $a0, $a0, -1  
21529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890674C - sll $a0, $a0, 0x0002  
21529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906750 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906754 - addu $at, $at, $a0  
21530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906758 - lw $at, 19472($at)  
21530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890675C - jr $at  
21530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906760 - nop  
21531   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906774 - ori $s2, $zr, 0 <=> li $s2, 0  
21531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906778 - jal 0x08A46624  
21531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890677C - ori $a0, $zr, 16 <=> li $a0, 16  
21531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906780 - or $s3, $v0, $zr <=> move $s3, $v0  
21532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906784 - beq $s3, $zr, 0x08906798  
21532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906788 - nop  
21532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890678C - jal 0x088FE7F8  
21532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906790 - or $a0, $s3, $zr <=> move $a0, $s3  
21532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906794 - or $s2, $s3, $zr <=> move $s2, $s3  
21532   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906798 - addiu $a0, $sp, 40  
21533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890679C - jal 0x089058D4  
21533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067A0 - or $a1, $s1, $zr <=> move $a1, $s1  
21533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067A4 - lwc1 $f12, 40($sp)  
21534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067A8 - addiu $s1, $s1, 4  
21534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067AC - swc1 $f12, 4($s2)  
21534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067B0 - addiu $a0, $sp, 44  
21535   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89067B4 - jal 0x089058D4  
21535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067B8 - or $a1, $s1, $zr <=> move $a1, $s1  
21535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067BC - lwc1 $f12, 44($sp)  
21535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067C0 - addiu $s1, $s1, 4  
21535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067C4 - swc1 $f12, 8($s2)  
21536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067C8 - addiu $a0, $sp, 48  
21536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89067CC - jal 0x089058D4  
21536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067D0 - or $a1, $s1, $zr <=> move $a1, $s1  
21536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067D4 - lwc1 $f12, 48($sp)  
21536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067D8 - addiu $s1, $s1, 4  
21536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067DC - swc1 $f12, 12($s2)  
21537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067E0 - sw $s2, 0($s0)  
21537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89067E4 - b 0x089067EC  
21537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067E8 - addiu $s0, $s0, 4  
21538   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89067EC - jal 0x089072F0  
21538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F0 - or $a0, $s1, $zr <=> move $a0, $s1  
21538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F4 - or $s1, $v0, $zr <=> move $s1, $v0  
21538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067F8 - lbu $a0, 0($s1)  
21538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89067FC - ori $a1, $zr, 6 <=> li $a1, 6  
21539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906800 - bne $a0, $a1, 0x08906734  
21539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906804 - nop  
21539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906808 - b 0x089068FC  
21539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890680C - addiu $s1, $s1, 1  
21539   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
21540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21559   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21559   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21559   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21559   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21579   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21579   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21579   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21580   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21580   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21582   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21592   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21592   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21592   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21592   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21592   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21612   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21612   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21612   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21612   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21613   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21613   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21624   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21624   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21624   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21624   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21624   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21648   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21648   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21648   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21648   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21656   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21656   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21656   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21657   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21673   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21673   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21673   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21673   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21680   user_main_b   DEBUG   compiler   Compiling _S1_2_89060D8  
21681   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
21681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
21681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
21682   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
21682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
21682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
21682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
21683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
21683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
21683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
21684   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060D8 - b 0x08906110  
21684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060DC - ori $s3, $zr, 2 <=> li $s3, 2  
21684   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
21684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
21684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
21685   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
21685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
21685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
21686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
21686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
21686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
21687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
21687   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
21687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
21687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
21687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
21687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
21688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
21688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
21688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
21689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
21689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
21689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
21690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
21690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
21690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
21690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
21690   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
21690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
21691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
21691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
21691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
21692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
21692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
21692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
21693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
21693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
21693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
21693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
21693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
21694   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
21694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
21694   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21695   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
21695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21697   user_main_b   DEBUG   compiler   Compiling _S1_2_8906284  
21698   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906284 - jal 0x08902BBC  
21698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906288 - or $a0, $s0, $zr <=> move $a0, $s0  
21698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890628C - or $s0, $v0, $zr <=> move $s0, $v0  
21699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906290 - jal 0x089072F0  
21699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906294 - addiu $a0, $s1, 1  
21699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906298 - or $s1, $v0, $zr <=> move $s1, $v0  
21699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890629C - lbu $a0, 0($s1)  
21699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062A0 - ori $a1, $zr, 6 <=> li $a1, 6  
21700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89062A4 - beq $a0, $a1, 0x08906350  
21700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062A8 - nop  
21700   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89062AC - lbu $a0, 0($s1)  
21700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062B0 - addiu $a1, $a0, -1  
21701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062B4 - sltiu $a1, $a1, 26  
21701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89062B8 - beq $a1, $zr, 0x08906334  
21701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062BC - addiu $s1, $s1, 1  
21702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062C0 - addiu $a0, $a0, -1  
21702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062C4 - sll $a0, $a0, 0x0002  
21702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062C8 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062CC - addu $at, $at, $a0  
21703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062D0 - lw $at, 19016($at)  
21703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062D4 - jr $at  
21703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062D8 - nop  
21703   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906334 - jal 0x089072F0  
21703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906338 - or $a0, $s1, $zr <=> move $a0, $s1  
21704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890633C - or $s1, $v0, $zr <=> move $s1, $v0  
21704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906340 - lbu $a0, 0($s1)  
21704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906344 - ori $a1, $zr, 6 <=> li $a1, 6  
21705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906348 - bne $a0, $a1, 0x089062AC  
21705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890634C - nop  
21705   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906350 - b 0x089068FC  
21705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906354 - addiu $s1, $s1, 1  
21706   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
21706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21709   user_main_b   DEBUG   compiler   Compiling _S1_2_8906314  
21709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89062AC - lbu $a0, 0($s1)  
21709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062B0 - addiu $a1, $a0, -1  
21710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062B4 - sltiu $a1, $a1, 26  
21710   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89062B8 - beq $a1, $zr, 0x08906334  
21710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062BC - addiu $s1, $s1, 1  
21710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062C0 - addiu $a0, $a0, -1  
21711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062C4 - sll $a0, $a0, 0x0002  
21711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062C8 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
21711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062CC - addu $at, $at, $a0  
21712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062D0 - lw $at, 19016($at)  
21712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062D4 - jr $at  
21712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89062D8 - nop  
21712   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906314 - addiu $a0, $sp, 24  
21712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906318 - jal 0x089058D4  
21713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890631C - or $a1, $s1, $zr <=> move $a1, $s1  
21713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906320 - lwc1 $f12, 24($sp)  
21714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906324 - addiu $s1, $s1, 4  
21714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906328 - swc1 $f12, 0($s0)  
21714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890632C - b 0x08906334  
21714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906330 - addiu $s0, $s0, 4  
21715   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906334 - jal 0x089072F0  
21715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906338 - or $a0, $s1, $zr <=> move $a0, $s1  
21715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890633C - or $s1, $v0, $zr <=> move $s1, $v0  
21715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906340 - lbu $a0, 0($s1)  
21716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906344 - ori $a1, $zr, 6 <=> li $a1, 6  
21716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906348 - bne $a0, $a1, 0x089062AC  
21716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890634C - nop  
21717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906350 - b 0x089068FC  
21717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906354 - addiu $s1, $s1, 1  
21717   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
21717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
21717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
21718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
21718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
21718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
21719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
21719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
21719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
21720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
21729   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21729   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21729   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21729   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21730   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21746   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21746   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21746   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21748   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21763   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21763   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21763   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21764   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21764   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21764   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21764   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21779   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21779   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21779   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21779   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21780   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21780   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21780   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21796   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21796   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21796   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21796   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21797   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21813   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21813   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21813   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21813   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21829   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21829   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21829   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21829   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21830   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21846   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21846   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21846   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21846   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21847   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21863   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21863   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21863   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21863   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21864   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21890   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21890   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21890   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21890   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21891   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21896   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21896   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21896   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21896   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21897   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21924   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21924   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21924   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21929   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21929   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21929   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21929   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21930   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21930   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21957   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21957   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21957   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21957   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21958   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21963   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21963   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21963   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21964   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21990   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21990   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21990   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21990   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21991   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21991   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21996   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
21996   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
21996   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
21996   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
21997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
21997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22013   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22013   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22013   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22014   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22014   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22029   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22029   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22029   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22029   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22030   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22030   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22030   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22057   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22057   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22057   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22058   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22058   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22063   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22063   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22063   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22064   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22090   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22090   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22090   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22091   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22091   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22096   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22096   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22096   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22097   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22097   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22097   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22097   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22113   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22113   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22113   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22113   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22114   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22129   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22129   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22129   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22130   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22130   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22146   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22146   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22146   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22147   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22147   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22148   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22163   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22163   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22163   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22163   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22164   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22164   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22183   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22183   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22183   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22184   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22185   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22196   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22196   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22196   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22196   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22197   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22197   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22213   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22213   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22213   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22214   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22229   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22229   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22229   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22230   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22230   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22246   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22246   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22246   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22247   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22277   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22278   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22278   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22278   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22279   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22279   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22280   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22280   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22280   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22303   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22303   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22303   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22304   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22304   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22434   user_main_b   DEBUG   compiler   Compiling _S1_2_8906B68  
22435   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906B68 - addiu $a0, $sp, 56  
22435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B6C - jal 0x089058D4  
22435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B70 - or $a1, $s2, $zr <=> move $a1, $s2  
22435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B74 - addiu $s2, $s2, 4  
22436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B78 - lwc1 $f20, 56($sp)  
22436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B7C - addiu $a0, $sp, 60  
22436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B80 - jal 0x089058D4  
22436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B84 - or $a1, $s2, $zr <=> move $a1, $s2  
22436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B88 - lwc1 $f13, 60($sp)  
22437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B8C - mov.s $f12, $f20  
22437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B90 - addiu $s2, $s2, 4  
22437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B94 - or $a0, $s0, $zr <=> move $a0, $s0  
22438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906B98 - jal 0x08900438  
22438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906B9C - or $a1, $s1, $zr <=> move $a1, $s1  
22438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906BA0 - b 0x08906E34  
22439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906BA4 - nop  
22439   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906E34 - or $v0, $s2, $zr <=> move $v0, $s2  
22439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E38 - lwc1 $f20, 84($sp)  
22440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E3C - lwc1 $f22, 88($sp)  
22440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E40 - lw $s0, 92($sp)  
22441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E44 - lw $s1, 96($sp)  
22441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E48 - lw $s2, 100($sp)  
22441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E4C - lw $s3, 104($sp)  
22441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E50 - lw $s4, 108($sp)  
22442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E54 - lw $s5, 112($sp)  
22442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E58 - lw $ra, 116($sp)  
22442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E5C - jr $ra  
22443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E60 - addiu $sp, $sp, 128  
22444   user_main_b   DEBUG   compiler   Compiling _S1_2_8900438  
22445   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900438 - addiu $sp, $sp, -48  
22445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890043C - swc1 $f20, 16($sp)  
22445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900440 - swc1 $f22, 20($sp)  
22446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900444 - sw $s0, 24($sp)  
22446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900448 - sw $s1, 28($sp)  
22446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890044C - sw $s2, 32($sp)  
22447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900450 - mov.s $f20, $f13  
22447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900454 - or $s1, $a0, $zr <=> move $s1, $a0  
22447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900458 - mov.s $f22, $f12  
22448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890045C - or $s0, $a1, $zr <=> move $s0, $a1  
22448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900460 - ori $s2, $zr, 0 <=> li $s2, 0  
22448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900464 - sw $s3, 36($sp)  
22449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900468 - sw $ra, 40($sp)  
22449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890046C - jal 0x08A42374  
22449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900470 - ori $a0, $zr, 16 <=> li $a0, 16  
22450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900474 - or $s3, $v0, $zr <=> move $s3, $v0  
22450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900478 - beq $s3, $zr, 0x0890048C  
22451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890047C - nop  
22451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900480 - jal 0x088FEADC  
22451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900484 - or $a0, $s3, $zr <=> move $a0, $s3  
22452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900488 - or $s2, $s3, $zr <=> move $s2, $s3  
22452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890048C - or $s3, $s2, $zr <=> move $s3, $s2  
22452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900490 - lb $a0, 0($s3)  
22453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900494 - addiu $a1, $zr, -255 <=> li $a1, -255  
22453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900498 - and $a0, $a0, $a1  
22453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890049C - sw $s0, 4($s3)  
22453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004A0 - ori $a0, $a0, 10  
22453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004A4 - sb $a0, 0($s3)  
22454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004A8 - ori $s2, $zr, 0 <=> li $s2, 0  
22454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89004AC - jal 0x08A46688  
22454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004B0 - ori $a0, $zr, 12 <=> li $a0, 12  
22455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004B4 - or $s0, $v0, $zr <=> move $s0, $v0  
22455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89004B8 - beq $s0, $zr, 0x089004CC  
22455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004BC - nop  
22456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89004C0 - jal 0x088FE814  
22456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004C4 - or $a0, $s0, $zr <=> move $a0, $s0  
22456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004C8 - or $s2, $s0, $zr <=> move $s2, $s0  
22457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89004CC - sw $s2, 8($s3)  
22457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004D0 - swc1 $f22, 4($s2)  
22458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004D4 - lw $a1, 8($s3)  
22458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004D8 - or $a0, $s1, $zr <=> move $a0, $s1  
22458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004DC - swc1 $f20, 8($a1)  
22458   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89004E0 - jal 0x088FFD14  
22459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004E4 - or $a1, $s3, $zr <=> move $a1, $s3  
22459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004E8 - lwc1 $f20, 16($sp)  
22460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004EC - lwc1 $f22, 20($sp)  
22460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004F0 - lw $s0, 24($sp)  
22460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004F4 - lw $s1, 28($sp)  
22460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004F8 - lw $s2, 32($sp)  
22461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89004FC - lw $s3, 36($sp)  
22461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900500 - lw $ra, 40($sp)  
22462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900504 - jr $ra  
22462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900508 - addiu $sp, $sp, 48  
22483   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22483   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22484   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22484   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22484   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22485   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22485   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22486   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22486   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22626   user_main_b   DEBUG   compiler   Compiling _S1_2_89077CC  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89077CC - lb $a0, 0($s2)  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077D0 - addiu $a1, $zr, -255 <=> li $a1, -255  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077D4 - and $a0, $a0, $a1  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077D8 - ori $a0, $a0, 12  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077DC - sb $a0, 0($s2)  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077E0 - addiu $a0, $sp, 36  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89077E4 - jal 0x089058D4  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077E8 - or $a1, $s0, $zr <=> move $a1, $s0  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077EC - addiu $s0, $s0, 4  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077F0 - lwc1 $f20, 36($sp)  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077F4 - addiu $a0, $sp, 40  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89077F8 - jal 0x089058D4  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89077FC - or $a1, $s0, $zr <=> move $a1, $s0  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907800 - addiu $s0, $s0, 4  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907804 - lwc1 $f22, 40($sp)  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907808 - addiu $a0, $sp, 44  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890780C - jal 0x089058D4  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907810 - or $a1, $s0, $zr <=> move $a1, $s0  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907814 - lwc1 $f24, 44($sp)  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907818 - addiu $s0, $s0, 4  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890781C - ori $s1, $zr, 0 <=> li $s1, 0  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907820 - jal 0x08A46624  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907824 - ori $a0, $zr, 16 <=> li $a0, 16  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907828 - or $s3, $v0, $zr <=> move $s3, $v0  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890782C - beql $s3, $zr, 0x08907844  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907830 - sw $s1, 8($s2)  
22626   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8907834 - jal 0x088FE7F8  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907838 - or $a0, $s3, $zr <=> move $a0, $s3  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890783C - or $s1, $s3, $zr <=> move $s1, $s3  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907840 - sw $s1, 8($s2)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907844 - swc1 $f20, 4($s1)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907848 - lw $a0, 8($s2)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890784C - swc1 $f22, 8($a0)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907850 - lw $a0, 8($s2)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907854 - b 0x08907B0C  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907858 - swc1 $f24, 12($a0)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907B0C - or $v0, $s0, $zr <=> move $v0, $s0  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B10 - lwc1 $f20, 76($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B14 - lwc1 $f22, 80($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B18 - lwc1 $f24, 84($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B1C - lw $s0, 88($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B20 - lw $s1, 92($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B24 - lw $s2, 96($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B28 - lw $s3, 100($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B2C - lw $s4, 104($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B30 - lw $ra, 108($sp)  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B34 - jr $ra  
22636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907B38 - addiu $sp, $sp, 112  
22636   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22636   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22636   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22636   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22636   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22636   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22636   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22636   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22666   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22666   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22667   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22667   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22674   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22674   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22674   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22674   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22675   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22691   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22691   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22691   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22691   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22692   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22692   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22705   user_main_b   DEBUG   compiler   Compiling _S1_2_89060E0  
22705   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906084 - lbu $a1, 0($a0)  
22705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906088 - addiu $a2, $a1, -1  
22705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890608C - sltiu $a2, $a2, 31  
22706   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906090 - beq $a2, $zr, 0x08906110  
22706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906094 - addiu $a1, $a1, -1  
22706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906098 - sll $a1, $a1, 0x0002  
22707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890609C - lui $at, 0x08A5 <=> li $at, 0x08A50000  
22707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A0 - addu $at, $at, $a1  
22707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A4 - lw $at, 18608($at)  
22707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060A8 - jr $at  
22707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060AC - nop  
22707   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89060E0 - b 0x08906110  
22708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89060E4 - ori $s3, $zr, 5 <=> li $s3, 5  
22708   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906110 - lbu $a1, 0($a0)  
22708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906114 - addiu $a2, $a1, -1  
22709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906118 - sltiu $a2, $a2, 31  
22709   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890611C - beq $a2, $zr, 0x0890615C  
22709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906120 - addiu $a1, $a1, -1  
22710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906124 - sll $a1, $a1, 0x0002  
22710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906128 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
22710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890612C - addu $at, $at, $a1  
22710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906130 - lw $at, 18736($at)  
22711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906134 - jr $at  
22711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906138 - nop  
22711   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890615C - jal 0x089072F0  
22711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906160 - nop  
22711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906164 - or $a0, $v0, $zr <=> move $a0, $v0  
22712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906168 - lbu $a1, 0($a0)  
22712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890616C - ori $a2, $zr, 6 <=> li $a2, 6  
22712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906170 - bne $a1, $a2, 0x08906084  
22713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906174 - nop  
22713   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906178 - beq $s3, $zr, 0x089061D0  
22713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890617C - nop  
22713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906180 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
22714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906184 - lw $a0, 21048($s5)  
22714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906188 - jal 0x0880E800  
22714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890618C - lw $a1, 292($a0)  
22714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906190 - or $a0, $s0, $zr <=> move $a0, $s0  
22715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906194 - or $a1, $s4, $zr <=> move $a1, $s4  
22715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906198 - jal 0x089025CC  
22715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890619C - or $a2, $s3, $zr <=> move $a2, $s3  
22716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061A0 - jal 0x0880E82C  
22716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A4 - lw $a0, 21048($s5)  
22716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061A8 - addiu $a0, $s3, -1  
22716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061AC - sltiu $a0, $a0, 13  
22717   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89061B0 - beq $a0, $zr, 0x089068FC  
22717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B4 - addiu $a0, $s3, -1  
22717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061B8 - sll $a0, $a0, 0x0002  
22718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061BC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
22718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C0 - addu $at, $at, $a0  
22718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C4 - lw $at, 18864($at)  
22718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061C8 - jr $at  
22718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061CC - nop  
22718   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89061D0 - b 0x08906900  
22719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89061D4 - addiu $v0, $a0, 1  
22719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
22719   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906900 - lw $s0, 60($sp)  
22720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
22720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
22720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
22720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
22721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
22721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
22722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
22722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
22722   user_main_b   DEBUG   compiler   Compiling _S1_2_89053BC  
22723   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89053BC - b 0x08905490  
22723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89053C0 - addiu $s0, $s0, 9  
22723   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905490 - or $v0, $s0, $zr <=> move $v0, $s0  
22724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905494 - lw $s0, 20($sp)  
22724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905498 - lw $s1, 24($sp)  
22724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890549C - lw $ra, 28($sp)  
22724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A0 - jr $ra  
22724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054A4 - addiu $sp, $sp, 32  
22725   user_main_b   DEBUG   compiler   Compiling _S1_2_8906810  
22725   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906810 - jal 0x08902BBC  
22726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906814 - or $a0, $s0, $zr <=> move $a0, $s0  
22726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906818 - or $s0, $v0, $zr <=> move $s0, $v0  
22726   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890681C - jal 0x089072F0  
22726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906820 - addiu $a0, $s1, 1  
22726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906824 - or $s1, $v0, $zr <=> move $s1, $v0  
22727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906828 - lbu $a0, 0($s1)  
22727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890682C - ori $a1, $zr, 6 <=> li $a1, 6  
22727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906830 - beq $a0, $a1, 0x089068F4  
22728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906834 - nop  
22728   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906838 - lbu $a0, 0($s1)  
22728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890683C - blez $a0, 0x089068D8  
22728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906840 - addiu $s1, $s1, 1  
22729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906844 - slti $a1, $a0, 32  
22729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906848 - beq $a1, $zr, 0x089068D8  
22729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890684C - addiu $a0, $a0, -1  
22730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906850 - sll $a0, $a0, 0x0002  
22730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906854 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
22730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906858 - addu $at, $at, $a0  
22730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890685C - lw $at, 19592($at)  
22730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906860 - jr $at  
22730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906864 - nop  
22731   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89068D8 - jal 0x089072F0  
22731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068DC - or $a0, $s1, $zr <=> move $a0, $s1  
22731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E0 - or $s1, $v0, $zr <=> move $s1, $v0  
22732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E4 - lbu $a0, 0($s1)  
22732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E8 - ori $a1, $zr, 6 <=> li $a1, 6  
22733   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068EC - bne $a0, $a1, 0x08906838  
22733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068F0 - nop  
22733   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89068F4 - b 0x089068FC  
22733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068F8 - addiu $s1, $s1, 1  
22734   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
22734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
22734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
22734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
22735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
22735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
22735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
22736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
22736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
22736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
22737   user_main_b   DEBUG   compiler   Compiling _S1_2_8906868  
22737   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906838 - lbu $a0, 0($s1)  
22738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890683C - blez $a0, 0x089068D8  
22738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906840 - addiu $s1, $s1, 1  
22738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906844 - slti $a1, $a0, 32  
22738   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906848 - beq $a1, $zr, 0x089068D8  
22739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890684C - addiu $a0, $a0, -1  
22739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906850 - sll $a0, $a0, 0x0002  
22739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906854 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
22740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906858 - addu $at, $at, $a0  
22740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890685C - lw $at, 19592($at)  
22740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906860 - jr $at  
22740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906864 - nop  
22741   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906868 - b 0x089068D8  
22741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890686C - nop  
22741   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89068D8 - jal 0x089072F0  
22741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068DC - or $a0, $s1, $zr <=> move $a0, $s1  
22742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E0 - or $s1, $v0, $zr <=> move $s1, $v0  
22742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E4 - lbu $a0, 0($s1)  
22742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E8 - ori $a1, $zr, 6 <=> li $a1, 6  
22742   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068EC - bne $a0, $a1, 0x08906838  
22743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068F0 - nop  
22743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068F4 - b 0x089068FC  
22743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068F8 - addiu $s1, $s1, 1  
22744   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
22744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
22744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
22744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
22745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
22745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
22745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
22745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
22746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
22746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
22747   user_main_b   DEBUG   compiler   Compiling _S1_2_8906878  
22747   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906838 - lbu $a0, 0($s1)  
22748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890683C - blez $a0, 0x089068D8  
22748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906840 - addiu $s1, $s1, 1  
22748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906844 - slti $a1, $a0, 32  
22749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906848 - beq $a1, $zr, 0x089068D8  
22749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890684C - addiu $a0, $a0, -1  
22749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906850 - sll $a0, $a0, 0x0002  
22749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906854 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
22750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906858 - addu $at, $at, $a0  
22750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890685C - lw $at, 19592($at)  
22751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906860 - jr $at  
22751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906864 - nop  
22751   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8906878 - ori $s2, $zr, 0 <=> li $s2, 0  
22751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890687C - jal 0x08A46688  
22752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906880 - ori $a0, $zr, 12 <=> li $a0, 12  
22752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906884 - or $s3, $v0, $zr <=> move $s3, $v0  
22752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906888 - beq $s3, $zr, 0x0890689C  
22753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890688C - nop  
22753   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906890 - jal 0x088FE814  
22753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906894 - or $a0, $s3, $zr <=> move $a0, $s3  
22754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906898 - or $s2, $s3, $zr <=> move $s2, $s3  
22754   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890689C - addiu $a0, $sp, 52  
22754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068A0 - jal 0x089058D4  
22754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068A4 - or $a1, $s1, $zr <=> move $a1, $s1  
22754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068A8 - lwc1 $f12, 52($sp)  
22755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068AC - addiu $s1, $s1, 4  
22755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068B0 - swc1 $f12, 4($s2)  
22755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068B4 - addiu $a0, $sp, 56  
22756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068B8 - jal 0x089058D4  
22756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068BC - or $a1, $s1, $zr <=> move $a1, $s1  
22756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068C0 - lwc1 $f12, 56($sp)  
22756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068C4 - addiu $s1, $s1, 4  
22757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068C8 - swc1 $f12, 8($s2)  
22757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068CC - sw $s2, 0($s0)  
22757   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068D0 - b 0x089068D8  
22758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068D4 - addiu $s0, $s0, 4  
22758   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89068D8 - jal 0x089072F0  
22758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068DC - or $a0, $s1, $zr <=> move $a0, $s1  
22758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E0 - or $s1, $v0, $zr <=> move $s1, $v0  
22758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E4 - lbu $a0, 0($s1)  
22759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068E8 - ori $a1, $zr, 6 <=> li $a1, 6  
22759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068EC - bne $a0, $a1, 0x08906838  
22759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068F0 - nop  
22760   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89068F4 - b 0x089068FC  
22760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89068F8 - addiu $s1, $s1, 1  
22760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89068FC - or $v0, $s1, $zr <=> move $v0, $s1  
22761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906900 - lw $s0, 60($sp)  
22761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906904 - lw $s1, 64($sp)  
22761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906908 - lw $s2, 68($sp)  
22761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890690C - lw $s3, 72($sp)  
22762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906910 - lw $s4, 76($sp)  
22762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906914 - lw $s5, 80($sp)  
22762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906918 - lw $ra, 84($sp)  
22762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890691C - jr $ra  
22762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906920 - addiu $sp, $sp, 96  
22766   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22766   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22766   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22782   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22782   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22782   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22783   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22799   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22799   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22799   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22800   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22800   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22816   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22816   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22816   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22816   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22817   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22817   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22832   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22832   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22832   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22833   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22833   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22834   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22859   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22859   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22859   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22860   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22860   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22893   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22893   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22893   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22894   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22894   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22894   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22895   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22895   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22895   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22899   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22899   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22900   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22900   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22900   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22901   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22901   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22923   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22923   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22923   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22924   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22924   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22932   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22932   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22932   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22933   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22933   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22934   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22963   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22963   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22963   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22964   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22986   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22986   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22986   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22987   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22987   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22987   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
22987   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22988   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
22988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
22999   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
22999   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
22999   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23000   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23000   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23001   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23030   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23030   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23030   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23031   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23031   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23043   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23043   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23043   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23044   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23053   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23053   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23053   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23054   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23054   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23066   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23066   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23066   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23067   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23095   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23095   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23095   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23095   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23096   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23123   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23123   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23123   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23124   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23124   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23124   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23124   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23125   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23125   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23132   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23132   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23132   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23133   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23133   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23134   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23162   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23162   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23162   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23162   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23173   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23173   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23173   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23174   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23193   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23193   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23193   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23194   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23194   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23199   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23199   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23199   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23200   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23200   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23223   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23223   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23223   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23224   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23224   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23232   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23232   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23232   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23233   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23233   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23253   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23253   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23253   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23254   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23266   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23266   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23266   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23267   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23268   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23283   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23283   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23283   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23284   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23285   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23295   user_main_b   DEBUG   compiler   Compiling _S1_2_8907008  
23295   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906E90 - jal 0x089059AC  
23295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E94 - or $a0, $s1, $zr <=> move $a0, $s1  
23296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906E98 - jal 0x089072F0  
23296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906E9C - or $a0, $v0, $zr <=> move $a0, $v0  
23296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA0 - or $s1, $v0, $zr <=> move $s1, $v0  
23297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA4 - lbu $a0, 0($s1)  
23297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EA8 - ori $a1, $zr, 4 <=> li $a1, 4  
23297   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EAC - beq $a0, $a1, 0x08906EE0  
23297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB0 - nop  
23298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB4 - lbu $a0, 0($s1)  
23298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EB8 - addiu $a1, $a0, -1  
23298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EBC - sltiu $a1, $a1, 22  
23298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8906EC0 - beq $a1, $zr, 0x08907020  
23299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC4 - addiu $a0, $a0, -1  
23299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EC8 - sll $a0, $a0, 0x0002  
23300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ECC - lui $at, 0x08A5 <=> li $at, 0x08A50000  
23300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED0 - addu $at, $at, $a0  
23300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED4 - lw $at, 19936($at)  
23301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906ED8 - jr $at  
23301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EDC - nop  
23301   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8906EE0 - b 0x089070F4  
23301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8906EE4 - addiu $v0, $s1, 1  
23301   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8907008 - b 0x089070EC  
23301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890700C - addiu $s1, $s1, 1  
23302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907020 - lbu $a0, 0($s1)  
23302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907024 - ori $a1, $zr, 14 <=> li $a1, 14  
23303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907028 - bne $a0, $a1, 0x089070D4  
23303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890702C - nop  
23303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907030 - ori $s3, $zr, 0 <=> li $s3, 0  
23304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907034 - jal 0x08A42374  
23304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907038 - ori $a0, $zr, 16 <=> li $a0, 16  
23304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890703C - or $s4, $v0, $zr <=> move $s4, $v0  
23305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907040 - beq $s4, $zr, 0x08907054  
23305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907044 - nop  
23305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907048 - jal 0x088FEADC  
23306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890704C - or $a0, $s4, $zr <=> move $a0, $s4  
23306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907050 - or $s3, $s4, $zr <=> move $s3, $s4  
23306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8907054 - or $a0, $s1, $zr <=> move $a0, $s1  
23306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907058 - or $a1, $s2, $zr <=> move $a1, $s2  
23307   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890705C - jal 0x08907B3C  
23307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907060 - or $a2, $s3, $zr <=> move $a2, $s3  
23307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907064 - lb $a0, 0($s3)  
23308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907068 - andi $a0, $a0, 254  
23308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890706C - ori $a1, $zr, 20 <=> li $a1, 20  
23308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907070 - bne $a0, $a1, 0x0890709C  
23308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907074 - or $s1, $v0, $zr <=> move $s1, $v0  
23308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907078 - lw $a1, 8($s3)  
23309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890707C - jal 0x08901850  
23309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907080 - or $a0, $s0, $zr <=> move $a0, $s0  
23310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907084 - jal 0x08901BD0  
23310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907088 - or $a0, $s3, $zr <=> move $a0, $s3  
23310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890708C - jal 0x08A45778  
23310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907090 - or $a0, $s3, $zr <=> move $a0, $s3  
23311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8907094 - b 0x089070CC  
23311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907098 - nop  
23312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890709C - lb $a0, 0($s3)  
23312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A0 - andi $a0, $a0, 254  
23312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070A4 - beq $a0, $zr, 0x089070C4  
23312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070A8 - nop  
23312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070AC - sw $zr, 4($s3)  
23312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B0 - or $a0, $s0, $zr <=> move $a0, $s0  
23313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070B4 - jal 0x088FFD14  
23313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070B8 - or $a1, $s3, $zr <=> move $a1, $s3  
23314   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070BC - b 0x089070CC  
23314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C0 - nop  
23314   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070C4 - jal 0x08A45778  
23315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070C8 - or $a0, $s3, $zr <=> move $a0, $s3  
23315   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070CC - b 0x089070EC  
23315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D0 - nop  
23315   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070D4 - or $a0, $s0, $zr <=> move $a0, $s0  
23316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070D8 - or $a1, $zr, $zr <=> li $a1, 0  
23316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070DC - or $a2, $s1, $zr <=> move $a2, $s1  
23316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89070E0 - jal 0x08906924  
23316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E4 - or $a3, $s2, $zr <=> move $a3, $s2  
23317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070E8 - or $s1, $v0, $zr <=> move $s1, $v0  
23317   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89070EC - b 0x08906E90  
23317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F0 - nop  
23318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89070F4 - lw $s0, 20($sp)  
23318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070F8 - lw $s1, 24($sp)  
23319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89070FC - lw $s2, 28($sp)  
23319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907100 - lw $s3, 32($sp)  
23319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907104 - lw $s4, 36($sp)  
23319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907108 - lw $s5, 40($sp)  
23320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890710C - lw $ra, 44($sp)  
23320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907110 - jr $ra  
23320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8907114 - addiu $sp, $sp, 48  
23334   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23334   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23337   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23337   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23337   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23342   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23342   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23343   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23343   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23343   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23344   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23344   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23369   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23369   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23369   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23370   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23370   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23383   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23383   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23383   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23384   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23384   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23402   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23402   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23402   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23402   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23403   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23413   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23413   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23413   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23414   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23414   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23435   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23435   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23435   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23436   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23436   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23443   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23443   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23443   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23444   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23444   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23463   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23463   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23463   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23464   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23464   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23475   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23475   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23475   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23476   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23477   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23502   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23502   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23503   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23503   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23504   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23525   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23525   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23525   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23525   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23525   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23525   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23525   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23535   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23637   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23638   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23638   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23638   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23638   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23639   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23639   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23639   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23649   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23649   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23649   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23649   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23669   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23669   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23669   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23701   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23701   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23701   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23701   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23701   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23702   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23702   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23702   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23732   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:5107233  
23732   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23732   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23732   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23732   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23733   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23733   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23733   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23734   user_main_b   INFO   stdout   parsing startup qbs took 3278 ms  
23734   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23734   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23734   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE994  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE994 - addiu $sp, $sp, -32  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE998 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE99C - sw $s0, 16($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9A0 - sb $zr, -29168($a0)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9A4 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9A8 - lw $a0, -29152($s0)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9AC - sw $ra, 20($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE9B0 - beq $a0, $zr, 0x088FE9C4  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9B4 - nop  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE9B8 - jal 0x0880E6FC  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9BC - nop  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9C0 - sw $zr, -29152($s0)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE9C4 - lw $s0, 16($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9C8 - lw $ra, 20($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9CC - jr $ra  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE9D0 - addiu $sp, $sp, 32  
23734   user_main_b   DEBUG   compiler   Compiling _S1_2_8811E28  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811E28 - addiu $sp, $sp, -48  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E2C - sw $s1, 20($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E30 - lui $s1, 0x08A8 <=> li $s1, 0x08A80000  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E34 - sw $s0, 16($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E38 - or $s0, $a0, $zr <=> move $s0, $a0  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E3C - addiu $s1, $s1, -21172  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E40 - sw $s2, 24($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E44 - sw $s3, 28($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E48 - sw $ra, 32($sp)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E4C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E50 - or $a1, $s0, $zr <=> move $a1, $s0  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811E54 - jal 0x08808FDC  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E58 - addiu $a0, $a0, -6192  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E5C - ori $s3, $zr, 0 <=> li $s3, 0  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E60 - ori $s2, $zr, 0 <=> li $s2, 0  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811E64 - lw $a0, 0($s1)  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811E68 - beq $a0, $zr, 0x08811E90  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E6C - nop  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811E70 - jal 0x08A2CFFC  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E74 - or $a1, $s0, $zr <=> move $a1, $s0  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811E78 - bne $v0, $zr, 0x08811E90  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E7C - nop  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811E80 - jal 0x0880E6FC  
23734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E84 - lw $a0, 0($s1)  
23744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E88 - sw $zr, 0($s1)  
23744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E8C - ori $s3, $zr, 1 <=> li $s3, 1  
23744   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811E90 - addiu $s2, $s2, 1  
23744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E94 - slti $a0, $s2, 100  
23744   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811E98 - bne $a0, $zr, 0x08811E64  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811E9C - addiu $s1, $s1, 4  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EA0 - or $v0, $s3, $zr <=> move $v0, $s3  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EA4 - lw $s0, 16($sp)  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EA8 - lw $s1, 20($sp)  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EAC - lw $s2, 24($sp)  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EB0 - lw $s3, 28($sp)  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EB4 - lw $ra, 32($sp)  
23745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EB8 - jr $ra  
23746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811EBC - addiu $sp, $sp, 48  
23746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23746   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23747   user_main_b   INFO   stdout   *** unloading pip pre: qb_scripts.pre ***  
23747   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23747   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23747   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2CFFC  
23748   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2CFFC - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
23748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D000 - addiu $a2, $a2, -7168  
23748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D004 - lb $a3, 0($a0)  
23748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D008 - addiu $a2, $a2, 1  
23748   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2D00C - beq $a3, $zr, 0x08A2D064  
23749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D010 - addu $t0, $a2, $a3  
23749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D014 - lb $t0, 0($t0)  
23749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D018 - andi $t0, $t0, 1  
23749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D01C - beq $t0, $zr, 0x08A2D02C  
23749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D020 - nop  
23750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D024 - b 0x08A2D02C  
23750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D028 - addiu $a3, $a3, 32  
23750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D02C - lb $t0, 0($a1)  
23750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D030 - addu $t1, $a2, $t0  
23750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D034 - lb $t1, 0($t1)  
23751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D038 - andi $t1, $t1, 1  
23751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D03C - beq $t1, $zr, 0x08A2D04C  
23751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D040 - nop  
23751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D044 - b 0x08A2D04C  
23751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D048 - addiu $t0, $t0, 32  
23751   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2D04C - bne $a3, $t0, 0x08A2D068  
23752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D050 - or $a3, $a1, $zr <=> move $a3, $a1  
23752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D054 - addiu $a0, $a0, 1  
23752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D058 - addiu $a1, $a1, 1  
23752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D05C - b 0x08A2D00C  
23753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D060 - lb $a3, 0($a0)  
23753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D064 - or $a3, $a1, $zr <=> move $a3, $a1  
23753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D068 - lbu $a1, 0($a0)  
23753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D06C - addu $a0, $a2, $a1  
23753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D070 - lb $t0, 0($a0)  
23754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D074 - lbu $a0, 0($a3)  
23754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D078 - andi $a3, $t0, 1  
23754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D07C - beq $a3, $zr, 0x08A2D08C  
23754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D080 - nop  
23755   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D084 - b 0x08A2D08C  
23755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D088 - addiu $a1, $a1, 32  
23755   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D08C - addu $a2, $a2, $a0  
23755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D090 - lb $a2, 0($a2)  
23755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D094 - andi $a2, $a2, 1  
23756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2D098 - beq $a2, $zr, 0x08A2D0AC  
23756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D09C - subu $v0, $a1, $a0  
23756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D0A0 - addiu $v0, $a0, 32  
23756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D0A4 - jr $ra  
23757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D0A8 - subu $v0, $a1, $v0  
23757   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2D0AC - jr $ra  
23757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2D0B0 - nop  
23758   user_main_b   DEBUG   compiler   Compiling _S1_2_8905B48  
23758   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905B48 - addiu $sp, $sp, -32  
23758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B4C - sw $s0, 16($sp)  
23759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B50 - sw $ra, 20($sp)  
23759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905B54 - jal 0x088FED74  
23759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B58 - or $s0, $a0, $zr <=> move $s0, $a0  
23759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B5C - lb $a0, 0($s0)  
23759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B60 - andi $a0, $a0, 4  
23759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905B64 - bne $a0, $zr, 0x08905C2C  
23760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B68 - nop  
23760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B6C - lbu $a0, 1($s0)  
23760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B70 - addiu $a0, $a0, -1  
23760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B74 - sltiu $a1, $a0, 13  
23761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905B78 - beq $a1, $zr, 0x08905C20  
23761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B7C - nop  
23761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B80 - sll $a0, $a0, 0x0002  
23761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B84 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
23761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B88 - addu $at, $at, $a0  
23762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B8C - lw $at, 18552($at)  
23762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B90 - jr $at  
23762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905B94 - nop  
23762   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905C20 - sw $zr, 12($s0)  
23763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905C24 - jal 0x08A468F0  
23763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C28 - or $a0, $s0, $zr <=> move $a0, $s0  
23763   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905C2C - lw $s0, 16($sp)  
23763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C30 - lw $ra, 20($sp)  
23763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C34 - jr $ra  
23763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C38 - addiu $sp, $sp, 32  
23764   user_main_b   DEBUG   compiler   Compiling _S1_2_88FED74  
23764   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FED74 - lw $a1, 4($a0)  
23764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED78 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
23764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED7C - andi $a1, $a1, 4095  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED80 - sll $t0, $a1, 0x0002  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED84 - lw $a1, -28976($a2)  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED88 - addu $t0, $a1, $t0  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED8C - lw $a3, 0($t0)  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FED90 - beq $a3, $zr, 0x088FEDCC  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED94 - ori $a2, $zr, 0 <=> li $a2, 0  
23765   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FED98 - bne $a3, $a0, 0x088FEDBC  
23766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FED9C - lw $a1, 16($a3)  
23766   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEDA0 - beq $a2, $zr, 0x088FEDB0  
23766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDA4 - nop  
23767   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEDA8 - b 0x088FEDB4  
23767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDAC - sw $a1, 16($a2)  
23767   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEDB0 - sw $a1, 0($t0)  
23767   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FEDB4 - b 0x088FEDCC  
23767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDB8 - sw $zr, 16($a3)  
23768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEDBC - or $a2, $a3, $zr <=> move $a2, $a3  
23768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDC0 - or $a3, $a1, $zr <=> move $a3, $a1  
23768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEDC4 - bne $a3, $zr, 0x088FED98  
23768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDC8 - nop  
23768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEDCC - jr $ra  
23768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEDD0 - nop  
23769   user_main_b   DEBUG   compiler   Compiling _S1_2_8905C04  
23769   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905C04 - jal 0x08901D0C  
23769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C08 - lw $a0, 12($s0)  
23770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C0C - lw $a0, 12($s0)  
23770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905C10 - jal 0x08902518  
23770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C14 - ori $a1, $zr, 3 <=> li $a1, 3  
23770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905C18 - b 0x08905C20  
23770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C1C - nop  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905C20 - sw $zr, 12($s0)  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905C24 - jal 0x08A468F0  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C28 - or $a0, $s0, $zr <=> move $a0, $s0  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C2C - lw $s0, 16($sp)  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C30 - lw $ra, 20($sp)  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C34 - jr $ra  
23771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905C38 - addiu $sp, $sp, 32  
23772   user_main_b   DEBUG   compiler   Compiling _S1_2_8901D0C  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901D0C - addiu $sp, $sp, -48  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D10 - sw $s0, 16($sp)  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D14 - or $s0, $a0, $zr <=> move $s0, $a0  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D18 - sw $s2, 24($sp)  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D1C - lbu $s2, 1($s0)  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D20 - sw $s1, 20($sp)  
23773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D24 - sw $s3, 28($sp)  
23774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D28 - sw $ra, 32($sp)  
23774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901D2C - jal 0x08902BBC  
23774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D30 - lw $s1, 4($s0)  
23774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D34 - sltiu $a1, $s2, 14  
23775   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901D38 - beq $a1, $zr, 0x08901EC4  
23775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D3C - or $a0, $v0, $zr <=> move $a0, $v0  
23775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D40 - sll $s2, $s2, 0x0002  
23775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D44 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
23775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D48 - addu $at, $at, $s2  
23776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D4C - lw $at, 16960($at)  
23776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D50 - jr $at  
23776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D54 - nop  
23776   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901EC4 - jal 0x0890256C  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EC8 - or $a0, $s0, $zr <=> move $a0, $s0  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ECC - lw $s0, 16($sp)  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ED0 - lw $s1, 20($sp)  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ED4 - lw $s2, 24($sp)  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ED8 - lw $s3, 28($sp)  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EDC - lw $ra, 32($sp)  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EE0 - jr $ra  
23777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EE4 - addiu $sp, $sp, 48  
23778   user_main_b   DEBUG   compiler   Compiling _S1_2_8901D58  
23778   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901D58 - b 0x08901EC4  
23779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901D5C - nop  
23779   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901EC4 - jal 0x0890256C  
23779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EC8 - or $a0, $s0, $zr <=> move $a0, $s0  
23779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ECC - lw $s0, 16($sp)  
23779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ED0 - lw $s1, 20($sp)  
23780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ED4 - lw $s2, 24($sp)  
23780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901ED8 - lw $s3, 28($sp)  
23780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EDC - lw $ra, 32($sp)  
23780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EE0 - jr $ra  
23780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EE4 - addiu $sp, $sp, 48  
23781   user_main_b   DEBUG   compiler   Compiling _S1_2_8902518  
23781   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902518 - addiu $sp, $sp, -32  
23781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890251C - sw $s1, 20($sp)  
23782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902520 - or $s1, $a0, $zr <=> move $s1, $a0  
23782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902524 - sw $s0, 16($sp)  
23782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902528 - sw $ra, 24($sp)  
23782   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890252C - beq $a0, $zr, 0x08902550  
23782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902530 - or $s0, $a1, $zr <=> move $s0, $a1  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902534 - jal 0x0890256C  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902538 - or $a0, $s1, $zr <=> move $a0, $s1  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890253C - andi $a0, $s0, 1  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902540 - beq $a0, $zr, 0x08902550  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902544 - nop  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902548 - jal 0x08A466EC  
23783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890254C - or $a0, $s1, $zr <=> move $a0, $s1  
23784   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902550 - lw $s0, 16($sp)  
23784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902554 - lw $s1, 20($sp)  
23784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902558 - lw $ra, 24($sp)  
23785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890255C - jr $ra  
23785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902560 - addiu $sp, $sp, 32  
23786   user_main_b   DEBUG   compiler   Compiling _S1_2_8A466EC  
23786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A466EC - addiu $sp, $sp, -48  
23786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466F0 - sw $s3, 28($sp)  
23786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466F4 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
23786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466F8 - lw $a1, -28908($s3)  
23787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A466FC - sw $s2, 24($sp)  
23787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46700 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
23787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46704 - sll $a1, $a1, 0x0002  
23788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46708 - addiu $s2, $s2, -28920  
23788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4670C - addu $a1, $a1, $s2  
23788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46710 - sw $s1, 20($sp)  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46714 - lw $s1, 0($a1)  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46718 - sw $s0, 16($sp)  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4671C - sw $ra, 32($sp)  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46720 - beq $s1, $zr, 0x08A46750  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46724 - or $s0, $a0, $zr <=> move $s0, $a0  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46728 - or $a0, $s1, $zr <=> move $a0, $s1  
23789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4672C - jal 0x0881194C  
23790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46730 - or $a1, $s0, $zr <=> move $a1, $s0  
23790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46734 - beq $v0, $zr, 0x08A46750  
23790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46738 - nop  
23791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4673C - or $a0, $s1, $zr <=> move $a0, $s1  
23791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46740 - jal 0x08811930  
23791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46744 - or $a1, $s0, $zr <=> move $a1, $s0  
23791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46748 - b 0x08A467A0  
23792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4674C - nop  
23792   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46750 - lw $a0, -28908($s3)  
23792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46754 - xori $a0, $a0, 1  
23792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46758 - sll $a0, $a0, 0x0002  
23792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4675C - addu $a0, $a0, $s2  
23792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46760 - lw $s1, 0($a0)  
23793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46764 - beq $s1, $zr, 0x08A46790  
23793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46768 - or $a0, $s1, $zr <=> move $a0, $s1  
23793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4676C - jal 0x0881194C  
23794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46770 - or $a1, $s0, $zr <=> move $a1, $s0  
23794   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46774 - beq $v0, $zr, 0x08A46790  
23794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46778 - nop  
23794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4677C - or $a0, $s1, $zr <=> move $a0, $s1  
23795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46780 - jal 0x08811930  
23795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46784 - or $a1, $s0, $zr <=> move $a1, $s0  
23795   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46788 - b 0x08A467A0  
23795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4678C - nop  
23795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46790 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
23796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46794 - lw $a0, 21048($a0)  
23796   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46798 - jal 0x0880EA04  
23796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4679C - or $a1, $s0, $zr <=> move $a1, $s0  
23796   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A467A0 - lw $s0, 16($sp)  
23796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A467A4 - lw $s1, 20($sp)  
23796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A467A8 - lw $s2, 24($sp)  
23797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A467AC - lw $s3, 28($sp)  
23797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A467B0 - lw $ra, 32($sp)  
23797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A467B4 - jr $ra  
23798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A467B8 - addiu $sp, $sp, 48  
23798   user_main_b   DEBUG   compiler   Compiling _S1_2_8A468F0  
23799   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A468F0 - addiu $sp, $sp, -48  
23799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A468F4 - sw $s3, 28($sp)  
23799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A468F8 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
23799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A468FC - lw $a1, -28980($s3)  
23799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46900 - sw $s2, 24($sp)  
23799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46904 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
23800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46908 - sll $a1, $a1, 0x0002  
23800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4690C - addiu $s2, $s2, -28992  
23800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46910 - addu $a1, $a1, $s2  
23800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46914 - sw $s1, 20($sp)  
23801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46918 - lw $s1, 0($a1)  
23801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4691C - sw $s0, 16($sp)  
23801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46920 - sw $ra, 32($sp)  
23801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46924 - beq $s1, $zr, 0x08A46954  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46928 - or $s0, $a0, $zr <=> move $s0, $a0  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4692C - or $a0, $s1, $zr <=> move $a0, $s1  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46930 - jal 0x0881194C  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46934 - or $a1, $s0, $zr <=> move $a1, $s0  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46938 - beq $v0, $zr, 0x08A46954  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4693C - nop  
23802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46940 - or $a0, $s1, $zr <=> move $a0, $s1  
23803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46944 - jal 0x08811930  
23803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46948 - or $a1, $s0, $zr <=> move $a1, $s0  
23803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4694C - b 0x08A469A4  
23803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46950 - nop  
23804   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46954 - lw $a0, -28980($s3)  
23804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46958 - xori $a0, $a0, 1  
23804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4695C - sll $a0, $a0, 0x0002  
23804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46960 - addu $a0, $a0, $s2  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46964 - lw $s1, 0($a0)  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46968 - beq $s1, $zr, 0x08A46994  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4696C - or $a0, $s1, $zr <=> move $a0, $s1  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46970 - jal 0x0881194C  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46974 - or $a1, $s0, $zr <=> move $a1, $s0  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46978 - beq $v0, $zr, 0x08A46994  
23805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4697C - nop  
23806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46980 - or $a0, $s1, $zr <=> move $a0, $s1  
23806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46984 - jal 0x08811930  
23806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46988 - or $a1, $s0, $zr <=> move $a1, $s0  
23807   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4698C - b 0x08A469A4  
23807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46990 - nop  
23807   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46994 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
23807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46998 - lw $a0, 21048($a0)  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4699C - jal 0x0880EA04  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469A0 - or $a1, $s0, $zr <=> move $a1, $s0  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A469A4 - lw $s0, 16($sp)  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469A8 - lw $s1, 20($sp)  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469AC - lw $s2, 24($sp)  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469B0 - lw $s3, 28($sp)  
23808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469B4 - lw $ra, 32($sp)  
23809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469B8 - jr $ra  
23809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469BC - addiu $sp, $sp, 48  
23809   user_main_b   DEBUG   compiler   Compiling _S1_2_888E750  
23810   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888E750 - addiu $sp, $sp, -32  
23810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E754 - sw $s1, 24($sp)  
23810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E758 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
23810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E75C - lw $a0, 28232($s1)  
23810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E760 - sw $s0, 20($sp)  
23810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E764 - sw $ra, 28($sp)  
23811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888E768 - bne $a0, $zr, 0x0888E7B0  
23811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E76C - nop  
23811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E770 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
23811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E774 - ori $a0, $zr, 0 <=> li $a0, 0  
23811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E778 - lw $a1, 21048($a1)  
23811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E77C - sw $a0, 16($sp)  
23812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E780 - or $a0, $a1, $zr <=> move $a0, $a1  
23812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E784 - ori $a1, $zr, 16 <=> li $a1, 16  
23812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E788 - ori $a2, $zr, 1 <=> li $a2, 1  
23813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888E78C - jal 0x0880E874  
23813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E790 - or $a3, $zr, $zr <=> li $a3, 0  
23813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E794 - or $s0, $v0, $zr <=> move $s0, $v0  
23813   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888E798 - beq $s0, $zr, 0x0888E7AC  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E79C - lw $a0, 16($sp)  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888E7A0 - jal 0x0888E7C8  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7A4 - or $a0, $s0, $zr <=> move $a0, $s0  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7A8 - or $a0, $s0, $zr <=> move $a0, $s0  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888E7AC - sw $a0, 28232($s1)  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888E7B0 - lw $v0, 28232($s1)  
23814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7B4 - lw $s0, 20($sp)  
23815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7B8 - lw $s1, 24($sp)  
23815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7BC - lw $ra, 28($sp)  
23815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7C0 - jr $ra  
23816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7C4 - addiu $sp, $sp, 32  
23816   user_main_b   DEBUG   compiler   Compiling _S1_2_888E7C8  
23817   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888E7C8 - sw $zr, 8($a0)  
23817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7CC - sw $zr, 12($a0)  
23817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7D0 - sw $zr, 0($a0)  
23817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7D4 - sw $zr, 4($a0)  
23817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7D8 - jr $ra  
23817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888E7DC - or $v0, $a0, $zr <=> move $v0, $a0  
23818   user_main_b   DEBUG   compiler   Compiling _S1_2_890F468  
23818   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F468 - addiu $sp, $sp, -32  
23818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F46C - sw $s0, 20($sp)  
23819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F470 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
23819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F474 - lw $a1, -27960($s0)  
23819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F478 - sw $s1, 24($sp)  
23819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F47C - sw $ra, 28($sp)  
23819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F480 - bne $a1, $zr, 0x0890F4C4  
23820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F484 - andi $a0, $a0, 255  
23820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F488 - beql $a0, $zr, 0x0890F4C8  
23820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F48C - lw $v0, -27960($s0)  
23820   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F490 - ori $a0, $zr, 0 <=> li $a0, 0  
23820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F494 - sw $a0, 16($sp)  
23820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F498 - ori $a0, $zr, 36 <=> li $a0, 36  
23821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F49C - or $a1, $zr, $zr <=> li $a1, 0  
23821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F4A0 - jal 0x0880999C  
23821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4A4 - ori $a2, $zr, 1 <=> li $a2, 1  
23822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4A8 - or $s1, $v0, $zr <=> move $s1, $v0  
23822   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F4AC - beq $s1, $zr, 0x0890F4C0  
23822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4B0 - lw $a0, 16($sp)  
23822   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F4B4 - jal 0x0890F718  
23822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4B8 - or $a0, $s1, $zr <=> move $a0, $s1  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4BC - or $a0, $s1, $zr <=> move $a0, $s1  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F4C0 - sw $a0, -27960($s0)  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F4C4 - lw $v0, -27960($s0)  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F4C8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4CC - lw $a1, -27956($a0)  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4D0 - addiu $a1, $a1, 1  
23823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4D4 - sw $a1, -27956($a0)  
23824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4D8 - lw $s0, 20($sp)  
23824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4DC - lw $s1, 24($sp)  
23824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4E0 - lw $ra, 28($sp)  
23824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4E4 - jr $ra  
23825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F4E8 - addiu $sp, $sp, 32  
23826   user_main_b   DEBUG   compiler   Compiling _S1_2_890F718  
23826   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F718 - addiu $sp, $sp, -48  
23826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F71C - sw $s0, 20($sp)  
23826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F720 - sw $s1, 24($sp)  
23826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F724 - sw $s2, 28($sp)  
23826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F728 - sw $ra, 32($sp)  
23826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F72C - jal 0x08883D90  
23827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F730 - or $s0, $a0, $zr <=> move $s0, $a0  
23827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F734 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
23827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F738 - addiu $a0, $a0, 21516  
23827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F73C - sw $a0, 16($s0)  
23828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F740 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
23828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F744 - lw $a0, 21048($s2)  
23828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F748 - jal 0x0880E800  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F74C - lw $a1, 292($a0)  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F750 - ori $a0, $zr, 0 <=> li $a0, 0  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F754 - lw $a1, 21048($s2)  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F758 - sw $a0, 16($sp)  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F75C - or $a0, $a1, $zr <=> move $a0, $a1  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F760 - ori $a1, $zr, 24 <=> li $a1, 24  
23829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F764 - ori $a2, $zr, 1 <=> li $a2, 1  
23830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F768 - jal 0x0880E874  
23830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F76C - or $a3, $zr, $zr <=> li $a3, 0  
23830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F770 - or $s1, $v0, $zr <=> move $s1, $v0  
23830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F774 - beq $s1, $zr, 0x0890F78C  
23831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F778 - lw $a0, 16($sp)  
23831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F77C - or $a0, $s1, $zr <=> move $a0, $s1  
23831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F780 - jal 0x08A46C10  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F784 - ori $a1, $zr, 8 <=> li $a1, 8  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F788 - or $a0, $s1, $zr <=> move $a0, $s1  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F78C - sw $a0, 20($s0)  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F790 - jal 0x0880E82C  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F794 - lw $a0, 21048($s2)  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F798 - sw $zr, 24($s0)  
23832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F79C - sw $zr, 28($s0)  
23833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7A0 - sb $zr, 32($s0)  
23833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7A4 - or $v0, $s0, $zr <=> move $v0, $s0  
23833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7A8 - lw $s0, 20($sp)  
23834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7AC - lw $s1, 24($sp)  
23834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7B0 - lw $s2, 28($sp)  
23834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7B4 - lw $ra, 32($sp)  
23834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7B8 - jr $ra  
23835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F7BC - addiu $sp, $sp, 48  
23836   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46C10  
23836   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46C10 - addiu $sp, $sp, -32  
23836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C14 - sw $s0, 16($sp)  
23836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C18 - or $s0, $a0, $zr <=> move $s0, $a0  
23836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C1C - sw $a1, 0($s0)  
23837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C20 - ori $a0, $zr, 1 <=> li $a0, 1  
23837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C24 - sllv $a1, $a0, $a1  
23837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C28 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
23837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C2C - or $a0, $zr, $zr <=> li $a0, 0  
23838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C30 - ori $a2, $zr, 12 <=> li $a2, 12  
23838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C34 - sw $ra, 20($sp)  
23838   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46C38 - jal 0x08A38C08  
23838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C3C - addiu $a3, $a3, 27624  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C40 - sw $v0, 4($s0)  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C44 - sw $zr, 8($s0)  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C48 - sb $zr, 20($s0)  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C4C - or $v0, $s0, $zr <=> move $v0, $s0  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C50 - lw $s0, 16($sp)  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C54 - lw $ra, 20($sp)  
23839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C58 - jr $ra  
23840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C5C - addiu $sp, $sp, 32  
23841   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46BE8  
23841   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46BE8 - addiu $sp, $sp, -32  
23841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46BEC - sw $s0, 16($sp)  
23841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46BF0 - sw $ra, 20($sp)  
23841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46BF4 - jal 0x08A470A8  
23841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46BF8 - or $s0, $a0, $zr <=> move $s0, $a0  
23842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46BFC - or $v0, $s0, $zr <=> move $v0, $s0  
23842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C00 - lw $s0, 16($sp)  
23842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C04 - lw $ra, 20($sp)  
23842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C08 - jr $ra  
23843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46C0C - addiu $sp, $sp, 32  
23843   user_main_b   DEBUG   compiler   Compiling _S1_2_8A470A8  
23844   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A470A8 - sw $zr, 0($a0)  
23844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A470AC - sw $zr, 4($a0)  
23844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A470B0 - jr $ra  
23844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A470B4 - sw $zr, 8($a0)  
23845   user_main_b   DEBUG   compiler   Compiling _S1_2_88CCBD4  
23845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCBD4 - addiu $sp, $sp, -32  
23845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBD8 - sw $s0, 20($sp)  
23845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBDC - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
23846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBE0 - lw $a1, 31280($s0)  
23846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBE4 - sw $s1, 24($sp)  
23846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBE8 - sw $ra, 28($sp)  
23846   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCBEC - bne $a1, $zr, 0x088CCC30  
23847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBF0 - andi $a0, $a0, 255  
23847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCBF4 - beql $a0, $zr, 0x088CCC34  
23847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCBF8 - lw $v0, 31280($s0)  
23847   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCBFC - ori $a0, $zr, 0 <=> li $a0, 0  
23847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC00 - sw $a0, 16($sp)  
23847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC04 - ori $a0, $zr, 60 <=> li $a0, 60  
23848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC08 - or $a1, $zr, $zr <=> li $a1, 0  
23848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCC0C - jal 0x0880999C  
23848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC10 - ori $a2, $zr, 1 <=> li $a2, 1  
23849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC14 - or $s1, $v0, $zr <=> move $s1, $v0  
23849   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCC18 - beq $s1, $zr, 0x088CCC2C  
23849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC1C - lw $a0, 16($sp)  
23849   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCC20 - jal 0x088CCCD4  
23850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC24 - or $a0, $s1, $zr <=> move $a0, $s1  
23850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC28 - or $a0, $s1, $zr <=> move $a0, $s1  
23850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCC2C - sw $a0, 31280($s0)  
23850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCC30 - lw $v0, 31280($s0)  
23850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCC34 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
23851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC38 - lw $a1, 31284($a0)  
23851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC3C - addiu $a1, $a1, 1  
23851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC40 - sw $a1, 31284($a0)  
23851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC44 - lw $s0, 20($sp)  
23852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC48 - lw $s1, 24($sp)  
23852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC4C - lw $ra, 28($sp)  
23852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC50 - jr $ra  
23852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCC54 - addiu $sp, $sp, 32  
23853   user_main_b   DEBUG   compiler   Compiling _S1_2_88CCCD4  
23853   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCCD4 - addiu $sp, $sp, -48  
23854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCD8 - sw $s0, 20($sp)  
23854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCDC - sw $s1, 24($sp)  
23854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCE0 - sw $s2, 28($sp)  
23854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCE4 - sw $ra, 32($sp)  
23854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCCE8 - jal 0x08883D90  
23855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCEC - or $s0, $a0, $zr <=> move $s0, $a0  
23855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCF0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
23855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCF4 - addiu $a0, $a0, 17476  
23856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCF8 - sw $a0, 16($s0)  
23856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCCFC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
23856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD00 - ori $a0, $zr, 0 <=> li $a0, 0  
23856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD04 - lw $a1, 21048($a1)  
23856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD08 - sw $a0, 16($sp)  
23857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD0C - or $a0, $a1, $zr <=> move $a0, $a1  
23857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD10 - ori $a1, $zr, 24 <=> li $a1, 24  
23857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD14 - ori $a2, $zr, 1 <=> li $a2, 1  
23857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD18 - jal 0x0880E874  
23857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD1C - or $a3, $zr, $zr <=> li $a3, 0  
23857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD20 - or $s1, $v0, $zr <=> move $s1, $v0  
23858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD24 - beq $s1, $zr, 0x088CCD3C  
23858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD28 - lw $a0, 16($sp)  
23858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD2C - or $a0, $s1, $zr <=> move $a0, $s1  
23859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD30 - jal 0x08A442A4  
23859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD34 - ori $a1, $zr, 10 <=> li $a1, 10  
23859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD38 - or $a0, $s1, $zr <=> move $a0, $s1  
23859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCD3C - sw $a0, 28($s0)  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD40 - jal 0x088CCF04  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD44 - or $a0, $s0, $zr <=> move $a0, $s0  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD48 - sw $zr, 36($s0)  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD4C - sw $zr, 32($s0)  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD50 - sb $zr, 21($s0)  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD54 - ori $s2, $zr, 0 <=> li $s2, 0  
23860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD58 - jal 0x088098E4  
23863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD5C - ori $a0, $zr, 32 <=> li $a0, 32  
23865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD60 - or $s1, $v0, $zr <=> move $s1, $v0  
23865   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD64 - beq $s1, $zr, 0x088CCD94  
23865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD68 - or $a0, $s1, $zr <=> move $a0, $s1  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CCD6C - jal 0x08809B4C  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD70 - or $a1, $zr, $zr <=> li $a1, 0  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD74 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD78 - addiu $a0, $a0, -29536  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD7C - sw $a0, 20($s1)  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD80 - lui $a0, 0x088D <=> li $a0, 0x088D0000  
23866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD84 - addiu $a0, $a0, -10076  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD88 - sw $a0, 24($s1)  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD8C - sw $s0, 28($s1)  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD90 - or $s2, $s1, $zr <=> move $s2, $s1  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCD94 - sw $s2, 56($s0)  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD98 - or $v0, $s0, $zr <=> move $v0, $s0  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCD9C - lw $s0, 20($sp)  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCDA0 - lw $s1, 24($sp)  
23867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCDA4 - lw $s2, 28($sp)  
23868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCDA8 - lw $ra, 32($sp)  
23868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCDAC - jr $ra  
23868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCDB0 - addiu $sp, $sp, 48  
23869   user_main_b   DEBUG   compiler   Compiling _S1_2_8A442A4  
23869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A442A4 - addiu $sp, $sp, -32  
23869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442A8 - sw $s0, 16($sp)  
23870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442AC - or $s0, $a0, $zr <=> move $s0, $a0  
23870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442B0 - sw $a1, 0($s0)  
23870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442B4 - ori $a0, $zr, 1 <=> li $a0, 1  
23870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442B8 - sllv $a1, $a0, $a1  
23870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442BC - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
23870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442C0 - or $a0, $zr, $zr <=> li $a0, 0  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442C4 - ori $a2, $zr, 12 <=> li $a2, 12  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442C8 - sw $ra, 20($sp)  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A442CC - jal 0x08A38C08  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442D0 - addiu $a3, $a3, 17020  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442D4 - sw $v0, 4($s0)  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442D8 - sw $zr, 8($s0)  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442DC - sb $zr, 20($s0)  
23872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442E0 - or $v0, $s0, $zr <=> move $v0, $s0  
23873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442E4 - lw $s0, 16($sp)  
23873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442E8 - lw $ra, 20($sp)  
23873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442EC - jr $ra  
23874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442F0 - addiu $sp, $sp, 32  
23874   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4427C  
23875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4427C - addiu $sp, $sp, -32  
23875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44280 - sw $s0, 16($sp)  
23875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44284 - sw $ra, 20($sp)  
23875   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44288 - jal 0x08A44644  
23875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4428C - or $s0, $a0, $zr <=> move $s0, $a0  
23875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44290 - or $v0, $s0, $zr <=> move $v0, $s0  
23876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44294 - lw $s0, 16($sp)  
23876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44298 - lw $ra, 20($sp)  
23876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4429C - jr $ra  
23876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A442A0 - addiu $sp, $sp, 32  
23877   user_main_b   DEBUG   compiler   Compiling _S1_2_8A44644  
23877   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44644 - sw $zr, 0($a0)  
23877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44648 - sw $zr, 4($a0)  
23877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4464C - jr $ra  
23878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44650 - sw $zr, 8($a0)  
23880   user_main_b   DEBUG   compiler   Compiling _S1_2_88CCF04  
23880   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CCF04 - sw $zr, 40($a0)  
23880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCF08 - jr $ra  
23881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CCF0C - sb $zr, 52($a0)  
23881   user_main_b   DEBUG   compiler   Compiling _S1_2_88F5DD8  
23882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5DD8 - addiu $sp, $sp, -32  
23882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DDC - sw $s0, 20($sp)  
23882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DE0 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
23882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DE4 - lw $a1, -29600($s0)  
23882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DE8 - sw $s1, 24($sp)  
23882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DEC - sw $ra, 28($sp)  
23883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5DF0 - bne $a1, $zr, 0x088F5E34  
23883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DF4 - andi $a0, $a0, 255  
23883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5DF8 - beql $a0, $zr, 0x088F5E38  
23883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5DFC - lw $v0, -29600($s0)  
23884   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5E00 - ori $a0, $zr, 0 <=> li $a0, 0  
23884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E04 - sw $a0, 16($sp)  
23884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E08 - ori $a0, $zr, 8 <=> li $a0, 8  
23884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E0C - or $a1, $zr, $zr <=> li $a1, 0  
23885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5E10 - jal 0x0880999C  
23885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E14 - ori $a2, $zr, 1 <=> li $a2, 1  
23885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E18 - or $s1, $v0, $zr <=> move $s1, $v0  
23885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5E1C - beq $s1, $zr, 0x088F5E30  
23886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E20 - lw $a0, 16($sp)  
23886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5E24 - jal 0x088F5EB4  
23886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E28 - or $a0, $s1, $zr <=> move $a0, $s1  
23886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E2C - or $a0, $s1, $zr <=> move $a0, $s1  
23886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5E30 - sw $a0, -29600($s0)  
23887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5E34 - lw $v0, -29600($s0)  
23887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5E38 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
23887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E3C - lw $a1, -29596($a0)  
23887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E40 - addiu $a1, $a1, 1  
23888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E44 - sw $a1, -29596($a0)  
23888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E48 - lw $s0, 20($sp)  
23888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E4C - lw $s1, 24($sp)  
23888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E50 - lw $ra, 28($sp)  
23889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E54 - jr $ra  
23889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5E58 - addiu $sp, $sp, 32  
23889   user_main_b   DEBUG   compiler   Compiling _S1_2_88F5EB4  
23890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5EB4 - addiu $sp, $sp, -32  
23890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EB8 - sw $s0, 16($sp)  
23890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EBC - sw $ra, 20($sp)  
23891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5EC0 - jal 0x088F7DAC  
23891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EC4 - or $s0, $a0, $zr <=> move $s0, $a0  
23891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5EC8 - beq $v0, $zr, 0x088F5ED8  
23891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5ECC - nop  
23892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5ED0 - b 0x088F5F0C  
23892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5ED4 - or $v0, $s0, $zr <=> move $v0, $s0  
23892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5ED8 - sw $zr, 4($s0)  
23892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5EDC - jal 0x088FBC70  
23892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EE0 - or $a0, $s0, $zr <=> move $a0, $s0  
23892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EE4 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
23893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EE8 - ori $a1, $zr, 0 <=> li $a1, 0  
23893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EEC - addiu $a0, $a0, -768  
23893   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5EF0 - sw $zr, 0($a0)  
23893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EF4 - sw $zr, 4($a0)  
23893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EF8 - addiu $a1, $a1, 1  
23894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5EFC - slti $a2, $a1, 28  
23894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F5F00 - bne $a2, $zr, 0x088F5EF0  
23894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5F04 - addiu $a0, $a0, 60  
23895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5F08 - or $v0, $s0, $zr <=> move $v0, $s0  
23895   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F5F0C - lw $s0, 16($sp)  
23895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5F10 - lw $ra, 20($sp)  
23895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5F14 - jr $ra  
23896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F5F18 - addiu $sp, $sp, 32  
23896   user_main_b   DEBUG   compiler   Compiling _S1_2_88F7DAC  
23897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F7DAC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
23897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DB0 - lw $a0, 20944($a0)  
23897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DB4 - ori $a1, $zr, 2 <=> li $a1, 2  
23897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F7DB8 - beq $a0, $a1, 0x088F7DD4  
23898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DBC - nop  
23898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DC0 - ori $a1, $zr, 6 <=> li $a1, 6  
23898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F7DC4 - bne $a0, $a1, 0x088F7DDC  
23898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DC8 - nop  
23899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F7DCC - b 0x088F7DE0  
23899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DD0 - ori $v0, $zr, 1 <=> li $v0, 1  
23899   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F7DD4 - b 0x088F7DE0  
23899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DD8 - ori $v0, $zr, 1 <=> li $v0, 1  
23899   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F7DDC - or $v0, $zr, $zr <=> li $v0, 0  
23899   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F7DE0 - jr $ra  
23900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F7DE4 - nop  
23900   user_main_b   DEBUG   compiler   Compiling _S1_2_88FBC70  
23900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FBC70 - addiu $sp, $sp, -48  
23901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC74 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
23901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC78 - ori $a1, $zr, 1 <=> li $a1, 1  
23901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC7C - sw $s0, 32($sp)  
23901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC80 - sw $ra, 36($sp)  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBC84 - jal 0x0880C2AC  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC88 - addiu $a0, $a0, 15908  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC8C - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBC90 - jal 0x08A29574  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC94 - sw $v0, 2304($a0)  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC98 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
23902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBC9C - lwc1 $f12, -29312($a0)  
23903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCA0 - lui $a0, 0x42C8 <=> li $a0, 0x42C80000  
23903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCA4 - mtc1 $a0, $f13  
23903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCA8 - div.s $f12, $f12, $f13  
23904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCAC - lui $a2, 0x4700 <=> li $a2, 0x47000000  
23904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCB0 - mtc1 $a2, $f14  
23904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCB4 - mul.s $f12, $f12, $f14  
23905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCB8 - or $a0, $zr, $zr <=> li $a0, 0  
23905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCBC - ori $a1, $zr, 256 <=> li $a1, 256  
23905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCC0 - trunc.w.s $f12, $f12  
23905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBCC4 - jal 0x08A296DC  
23905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCC8 - mfc1 $s0, $f12  
23906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCCC - or $a0, $zr, $zr <=> li $a0, 0  
23906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCD0 - or $a1, $s0, $zr <=> move $a1, $s0  
23906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBCD4 - jal 0x08A2974C  
23907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCD8 - or $a2, $s0, $zr <=> move $a2, $s0  
23907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBCDC - jal 0x08A2AA40  
23907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCE0 - nop  
23907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBCE4 - beq $v0, $zr, 0x088FBCF8  
23908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCE8 - lui $s0, 0x08A9 <=> li $s0, 0x08A90000  
23908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCEC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
23908   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBCF0 - jal 0x08808FDC  
23908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCF4 - addiu $a0, $a0, 15920  
23908   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FBCF8 - ori $a0, $zr, 1 <=> li $a0, 1  
23908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBCFC - lui $a1, 0x08A9 <=> li $a1, 0x08A90000  
23909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD00 - sw $a0, 192($a1)  
23909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD04 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
23909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD08 - lui $a1, 0x0890 <=> li $a1, 0x08900000  
23910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD0C - ori $a3, $zr, -32768 <=> li $a3, 32768  
23910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD10 - ori $a2, $zr, 16 <=> li $a2, 16  
23910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD14 - or $t0, $zr, $zr <=> li $t0, 0  
23910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD18 - or $t1, $zr, $zr <=> li $t1, 0  
23910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD1C - addiu $a0, $a0, 15940  
23911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBD20 - jal 0x08A4CE9C [sceKernelCreateThread]  
23911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD24 - addiu $a1, $a1, -17616  
23911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD28 - or $a0, $v0, $zr <=> move $a0, $v0  
23911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBD2C - bgez $a0, 0x088FBD48  
23911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD30 - sw $v0, 196($s0)  
23911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD34 - or $a1, $a0, $zr <=> move $a1, $a0  
23912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD38 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
23912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBD3C - jal 0x08808FDC  
23912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD40 - addiu $a0, $a0, 15956  
23913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD44 - lw $a0, 196($s0)  
23913   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FBD48 - or $a1, $zr, $zr <=> li $a1, 0  
23913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBD4C - jal 0x08A4CEAC [sceKernelStartThread]  
23913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD50 - or $a2, $zr, $zr <=> li $a2, 0  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD54 - or $a0, $v0, $zr <=> move $a0, $v0  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBD58 - beq $a0, $zr, 0x088FBD70  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD5C - nop  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD60 - or $a1, $a0, $zr <=> move $a1, $a0  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD64 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FBD68 - jal 0x08808FDC  
23914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD6C - addiu $a0, $a0, 15984  
23915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FBD70 - lw $s0, 32($sp)  
23915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD74 - lw $ra, 36($sp)  
23915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD78 - jr $ra  
23916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FBD7C - addiu $sp, $sp, 48  
23916   user_main_b   DEBUG   compiler   Compiling _S1_2_880C2AC  
23917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C2AC - addiu $sp, $sp, -592  
23917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2B0 - sw $s1, 568($sp)  
23917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2B4 - sw $s2, 572($sp)  
23917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2B8 - sw $s3, 576($sp)  
23917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2BC - or $s2, $a0, $zr <=> move $s2, $a0  
23918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2C0 - andi $s3, $a1, 255  
23918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2C4 - addiu $s1, $sp, 32  
23918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2C8 - sw $s0, 564($sp)  
23918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2CC - ori $s0, $zr, 20 <=> li $s0, 20  
23919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2D0 - or $a0, $s1, $zr <=> move $a0, $s1  
23919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2D4 - or $a1, $zr, $zr <=> li $a1, 0  
23919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2D8 - sw $ra, 580($sp)  
23919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C2DC - jal 0x08A2CFC8  
23920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2E0 - ori $a2, $zr, 20 <=> li $a2, 20  
23920   user_main_b   DEBUG   compiler   Inlining call at 0x0880C2DC to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
23920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2E4 - sw $s0, 32($sp)  
23920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2E8 - sb $zr, 48($sp)  
23920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2EC - ori $a0, $zr, 1 <=> li $a0, 1  
23920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2F0 - sb $a0, 49($sp)  
23920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2F4 - sw $a0, 40($sp)  
23921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C2F8 - sw $a0, 36($sp)  
23921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C2FC - bne $s3, $zr, 0x0880C310  
23921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C300 - addiu $s0, $sp, 52  
23922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C304 - ori $a0, $zr, 2 <=> li $a0, 2  
23922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C308 - sw $a0, 40($sp)  
23922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C30C - sw $a0, 36($sp)  
23922   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C310 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
23926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C314 - lbu $a0, 20948($a0)  
23926   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C318 - beq $a0, $zr, 0x0880C344  
23926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C31C - nop  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C320 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C324 - lui $a2, 0x08A5 <=> li $a2, 0x08A50000  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C328 - or $a0, $s0, $zr <=> move $a0, $s0  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C32C - or $a3, $s2, $zr <=> move $a3, $s2  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C330 - addiu $a1, $a1, -8772  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C334 - jal 0x08A2AC18  
23927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C338 - addiu $a2, $a2, -8752  
23928   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C33C - b 0x0880C358  
23928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C340 - nop  
23928   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C344 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
23928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C348 - or $a0, $s0, $zr <=> move $a0, $s0  
23929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C34C - or $a2, $s2, $zr <=> move $a2, $s2  
23929   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C350 - jal 0x08A2AC18  
23929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C354 - addiu $a1, $a1, -8728  
23929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C358 - or $a0, $s0, $zr <=> move $a0, $s0  
23930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C35C - or $a1, $zr, $zr <=> li $a1, 0  
23930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C360 - jal 0x08A4CF8C [sceKernelLoadModule]  
23930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C364 - or $a2, $s1, $zr <=> move $a2, $s1  
23930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C368 - or $s0, $v0, $zr <=> move $s0, $v0  
23930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C36C - bltz $s0, 0x0880C39C  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C370 - nop  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C374 - or $a0, $s0, $zr <=> move $a0, $s0  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C378 - or $a1, $zr, $zr <=> li $a1, 0  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C37C - or $a2, $zr, $zr <=> li $a2, 0  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C380 - or $a3, $zr, $zr <=> li $a3, 0  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C384 - jal 0x08A4CF94 [sceKernelStartModule]  
23931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C388 - or $t0, $zr, $zr <=> li $t0, 0  
23932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C38C - bgez $v0, 0x0880C3A4  
23932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C390 - nop  
23932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C394 - b 0x0880C3A8  
23933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C398 - nop  
23933   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C39C - b 0x0880C3A8  
23933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3A0 - or $v0, $s0, $zr <=> move $v0, $s0  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C3A4 - or $v0, $s0, $zr <=> move $v0, $s0  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C3A8 - lw $s0, 564($sp)  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3AC - lw $s1, 568($sp)  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3B0 - lw $s2, 572($sp)  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3B4 - lw $s3, 576($sp)  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3B8 - lw $ra, 580($sp)  
23934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3BC - jr $ra  
23935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C3C0 - addiu $sp, $sp, 592  
23936   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF8C  
23936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF8C - jr $ra  
23936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF90 - syscall 0x04604 [sceKernelLoadModule]  
23937   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelLoadModule path=0x09FBF534('disc0:/PSP_GAME/USRDIR/Modules/sc_sascore.prx'), flags=0x0, optionAddr=0x09FBF520  
23938   user_main_b   INFO   hle.ModuleMgrForUser   sceKernelLoadModule: partition=1, position=0  
23938   user_main_b   INFO   hle.ModuleMgrForUser   hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/sc_sascore.prx') HLE module loaded  
23940   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
23940   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
23940   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23940   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
23940   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
23940   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
23941   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
23941   user_main_b   DEBUG   runtime   Starting Idle State...  
23941   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
23941   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
23942   user_main_b   DEBUG   runtime   Switching to Thread idle0  
23942   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
23942   user_main_b   DEBUG   runtime   Switching to Thread user_main  
23942   user_main_b   DEBUG   runtime   Ending Idle State  
23943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23943   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF94  
23944   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF94 - jr $ra  
23944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF98 - syscall 0x04606 [sceKernelStartModule]  
23945   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelStartModule uid=0x15, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000  
23945   user_main_b   INFO   hle.ModuleMgrForUser   IGNORING:sceKernelStartModule HLE module 'sc_sascore'  
23945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23945   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23946   user_main_b   DEBUG   compiler   Compiling _S1_2_8A29574  
23946   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A29574 - addiu $sp, $sp, -32  
23946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29578 - sw $s3, 12($sp)  
23947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2957C - lui $s3, 0x08AC <=> li $s3, 0x08AC0000  
23947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29580 - lui $v0, 0x8044 <=> li $v0, 0x80440000  
23947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29584 - lw $a0, 936($s3)  
23947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29588 - sw $ra, 16($sp)  
23947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2958C - ori $v1, $v0, 1  
23948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29590 - sw $s2, 8($sp)  
23948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29594 - sw $s1, 4($sp)  
23948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29598 - bne $a0, $zr, 0x08A2967C  
23948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2959C - sw $s0, 0($sp)  
23948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295A0 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
23949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295A4 - addiu $v1, $a2, 1056  
23949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295A8 - lui $a1, 0x08AC <=> li $a1, 0x08AC0000  
23949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295AC - lui $t1, 0x08AC <=> li $t1, 0x08AC0000  
23950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295B0 - sw $v1, 5884($a1)  
23950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295B4 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
23950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295B8 - addiu $t0, $t1, 944  
23951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295BC - lui $a3, 0x08AC <=> li $a3, 0x08AC0000  
23951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295C0 - sw $t0, 5888($a0)  
23951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295C4 - addiu $v0, $zr, 607 <=> li $v0, 607  
23951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295C8 - addiu $a0, $a3, 4656  
23951   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A295CC - addiu $v0, $v0, -1  
23951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295D0 - sb $zr, 0($a0)  
23952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A295D4 - bgez $v0, 0x08A295CC  
23952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295D8 - addiu $a0, $a0, 1  
23952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295DC - lui $t2, 0x08AC <=> li $t2, 0x08AC0000  
23952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295E0 - addiu $v0, $t2, 5264  
23952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295E4 - addiu $v1, $zr, 607 <=> li $v1, 607  
23952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295E8 - bzeroSequence[2463FFFF,A0400000,0461FFFD,24420001](2,0,3,-1)  
23953   user_main_b   DEBUG   compiler   Replacing CodeSequence at 0x08A295E8-0x08A295F4 by Native Code bzeroSequence[2463FFFF,A0400000,0461FFFD,24420001](2,0,3,-1)  
23953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295F8 - lui $t4, 0x08AC <=> li $t4, 0x08AC0000  
23953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A295FC - addiu $a0, $zr, -1 <=> li $a0, -1  
23954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29600 - addiu $a1, $zr, 448 <=> li $a1, 448  
23954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29604 - addu $a2, $zr, $zr <=> li $a2, 0  
23954   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29608 - jal 0x08A4D284 [sceAudioChReserve]  
23954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2960C - addiu $s1, $t4, 5872  
23955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29610 - lui $t3, 0x8044 <=> li $t3, 0x80440000  
23955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29614 - sw $v0, 4($s1)  
23955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29618 - bltz $v0, 0x08A2967C  
23955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2961C - ori $v1, $t3, 1  
23955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29620 - addiu $a0, $zr, -1 <=> li $a0, -1  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29624 - addiu $a1, $zr, 256 <=> li $a1, 256  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29628 - addu $a2, $zr, $zr <=> li $a2, 0  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2962C - jal 0x08A4D284 [sceAudioChReserve]  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29630 - lui $s0, 0x08AC <=> li $s0, 0x08AC0000  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29634 - sw $v0, 5892($s0)  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29638 - bltz $v0, 0x08A296D4  
23956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2963C - addiu $s2, $s0, 5892  
23957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29640 - addiu $a0, $zr, -1 <=> li $a0, -1  
23957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29644 - addiu $a1, $zr, 256 <=> li $a1, 256  
23957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29648 - jal 0x08A4D284 [sceAudioChReserve]  
23958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2964C - addu $a2, $zr, $zr <=> li $a2, 0  
23958   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29650 - bltz $v0, 0x08A296C4  
23958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29654 - sw $v0, 4($s2)  
23958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29658 - addiu $a0, $zr, -1 <=> li $a0, -1  
23959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2965C - addiu $a1, $zr, 256 <=> li $a1, 256  
23959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29660 - jal 0x08A4D284 [sceAudioChReserve]  
23959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29664 - addu $a2, $zr, $zr <=> li $a2, 0  
23959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29668 - bltz $v0, 0x08A2969C  
23959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2966C - sw $v0, 8($s2)  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29670 - addiu $t6, $zr, 1 <=> li $t6, 1  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29674 - sw $t6, 936($s3)  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29678 - addu $v1, $zr, $zr <=> li $v1, 0  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2967C - lw $ra, 16($sp)  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29680 - lw $s3, 12($sp)  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29684 - lw $s2, 8($sp)  
23960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29688 - lw $s1, 4($sp)  
23961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2968C - lw $s0, 0($sp)  
23961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29690 - addu $v0, $v1, $zr <=> move $v0, $v1  
23961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29694 - jr $ra  
23962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29698 - addiu $sp, $sp, 32  
23962   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2969C - jal 0x08A4D28C [sceAudioChRelease]  
23962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296A0 - lw $a0, 4($s1)  
23962   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A296A4 - jal 0x08A4D28C [sceAudioChRelease]  
23962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296A8 - lw $a0, 5892($s0)  
23963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296AC - lw $a0, 4($s2)  
23963   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A296B0 - jal 0x08A4D28C [sceAudioChRelease]  
23963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296B4 - nop  
23963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296B8 - lui $t5, 0x8044 <=> li $t5, 0x80440000  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A296BC - j 0x08A2967C  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296C0 - ori $v1, $t5, 1  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A296C4 - jal 0x08A4D28C [sceAudioChRelease]  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296C8 - lw $a0, 4($s1)  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A296CC - j 0x08A296B0  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296D0 - lw $a0, 5892($s0)  
23964   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A296D4 - j 0x08A296B0  
23965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296D8 - lw $a0, 4($s1)  
23966   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D284  
23966   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D284 - jr $ra  
23966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D288 - syscall 0x04645 [sceAudioChReserve]  
23967   user_main_b   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=448, format=0  
23967   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23967   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23967   user_main_b   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=256, format=0  
23968   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23968   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23968   user_main_b   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=256, format=0  
23969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23969   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23969   user_main_b   DEBUG   hle.sceAudio   sceAudioChReserve channel=-1, sampleCount=256, format=0  
23969   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23970   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23970   user_main_b   DEBUG   compiler   Compiling _S1_2_8A296DC  
23970   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A296DC - ori $a2, $zr, -128 <=> li $a2, 65408  
23971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296E0 - addiu $sp, $sp, -16  
23971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296E4 - addu $t0, $a0, $zr <=> move $t0, $a0  
23971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296E8 - sltiu $t1, $a0, 4  
23971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296EC - addiu $t2, $a1, -64  
23971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296F0 - lui $a0, 0x8044 <=> li $a0, 0x80440000  
23971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296F4 - sltu $v0, $a2, $t2  
23972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A296F8 - sw $ra, 0($sp)  
23972   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A296FC - beq $t1, $zr, 0x08A2973C  
23972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29700 - ori $a2, $a0, 16  
23973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29704 - lui $v1, 0x8044 <=> li $v1, 0x80440000  
23973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29708 - andi $a0, $a1, 63  
23973   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2970C - bne $v0, $zr, 0x08A2973C  
23974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29710 - ori $a2, $v1, 17  
23974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29714 - lui $t1, 0x08AC <=> li $t1, 0x08AC0000  
23974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29718 - sll $a3, $t0, 0x0002  
23974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2971C - lui $v0, 0x8044 <=> li $v0, 0x80440000  
23975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29720 - addiu $t0, $t1, 5892  
23975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29724 - addu $v1, $a3, $t0  
23975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29728 - bne $a0, $zr, 0x08A2973C  
23975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2972C - ori $a2, $v0, 17  
23975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29730 - jal 0x08A4D29C [sceAudioSetChannelDataLen]  
23975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29734 - lw $a0, 0($v1)  
23976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29738 - addu $a2, $v0, $zr <=> move $a2, $v0  
23976   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2973C - lw $ra, 0($sp)  
23976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29740 - addu $v0, $a2, $zr <=> move $v0, $a2  
23977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29744 - jr $ra  
23977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29748 - addiu $sp, $sp, 16  
23978   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D29C  
23978   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D29C - jr $ra  
23978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2A0 - syscall 0x04649 [sceAudioSetChannelDataLen]  
23979   user_main_b   DEBUG   hle.sceAudio   sceAudioSetChannelDataLen channel=1, sampleCount=256  
23979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23979   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23979   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2974C  
23980   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2974C - addiu $sp, $sp, -16  
23980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29750 - ori $t1, $zr, -32768 <=> li $t1, 32768  
23980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29754 - lui $v0, 0x8044 <=> li $v0, 0x80440000  
23980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29758 - sltiu $t2, $a0, 4  
23981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2975C - sw $ra, 0($sp)  
23981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29760 - ori $a3, $v0, 16  
23981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29764 - beq $t2, $zr, 0x08A297A4  
23981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29768 - sltu $t0, $t1, $a1  
23982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2976C - lui $t2, 0x8044 <=> li $t2, 0x80440000  
23982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29770 - sltu $t1, $t1, $a2  
23982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29774 - bne $t0, $zr, 0x08A297A4  
23982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29778 - ori $a3, $t2, 10  
23982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2977C - lui $t3, 0x08AC <=> li $t3, 0x08AC0000  
23983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29780 - sll $a3, $a0, 0x0002  
23983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29784 - addiu $t0, $t3, 5892  
23983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29788 - lui $a0, 0x8044 <=> li $a0, 0x80440000  
23983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2978C - addu $v1, $a3, $t0  
23983   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29790 - bne $t1, $zr, 0x08A297A4  
23983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A29794 - ori $a3, $a0, 10  
23984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A29798 - jal 0x08A4D2AC [sceAudioChangeChannelVolume]  
23984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2979C - lw $a0, 0($v1)  
23984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A297A0 - addu $a3, $v0, $zr <=> move $a3, $v0  
23985   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A297A4 - lw $ra, 0($sp)  
23985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A297A8 - addu $v0, $a3, $zr <=> move $v0, $a3  
23985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A297AC - jr $ra  
23985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A297B0 - addiu $sp, $sp, 16  
23986   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D2AC  
23986   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D2AC - jr $ra  
23986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D2B0 - syscall 0x0464B [sceAudioChangeChannelVolume]  
23987   user_main_b   DEBUG   hle.sceAudio   sceAudioChangeChannelVolume channel=1, leftvol=0x8000, rightvol=0x8000  
23987   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
23987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
23988   user_main_b   DEBUG   compiler   Compiling _S1_2_8A2AA40  
23988   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2AA40 - addiu $sp, $sp, -32  
23988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA44 - sw $s1, 4($sp)  
23988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA48 - lui $s1, 0x08AC <=> li $s1, 0x08AC0000  
23989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA4C - lui $v0, 0x8042 <=> li $v0, 0x80420000  
23989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA50 - lw $a0, 5952($s1)  
23989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA54 - sw $ra, 16($sp)  
23989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA58 - ori $v1, $v0, 257  
23989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA5C - sw $s3, 12($sp)  
23990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA60 - sw $s2, 8($sp)  
23990   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AA64 - bne $a0, $zr, 0x08A2AAC8  
23990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA68 - sw $s0, 0($sp)  
23990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA6C - lui $s2, 0x08AC <=> li $s2, 0x08AC0000  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA70 - addiu $a0, $s2, 6016  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA74 - addiu $a1, $zr, 256 <=> li $a1, 256  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA78 - addiu $a2, $zr, 32 <=> li $a2, 32  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA7C - addu $a3, $zr, $zr <=> li $a3, 0  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AA80 - jal 0x08A4D234 [__sceSasInit]  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA84 - ori $t0, $zr, -21436 <=> li $t0, 44100  
23991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AA88 - bne $v0, $zr, 0x08A2AAC8  
23992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA8C - addu $v1, $v0, $zr <=> move $v1, $v0  
23992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA90 - addu $s0, $zr, $zr <=> li $s0, 0  
23992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA94 - addu $s3, $s1, $zr <=> move $s3, $s1  
23993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AA98 - lw $v1, 5952($s1)  
23993   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2AA9C - addu $a1, $s0, $zr <=> move $a1, $s0  
23993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAA0 - addiu $a0, $s2, 6016  
23993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AAA4 - bne $v1, $zr, 0x08A2AAE8  
23994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAA8 - addiu $a2, $zr, 4096 <=> li $a2, 4096  
23994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2AAAC - addiu $s0, $s0, 1  
23998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAB0 - slti $a0, $s0, 32  
23998   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2AAB4 - bne $a0, $zr, 0x08A2AA9C  
23998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAB8 - lw $v1, 5952($s1)  
23999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AABC - addiu $a1, $zr, 1 <=> li $a1, 1  
23999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAC0 - sw $a1, 5952($s1)  
23999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAC4 - addu $v1, $zr, $zr <=> li $v1, 0  
23999   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A2AAC8 - lw $ra, 16($sp)  
23999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AACC - lw $s3, 12($sp)  
24000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAD0 - lw $s2, 8($sp)  
24000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAD4 - lw $s1, 4($sp)  
24000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAD8 - lw $s0, 0($sp)  
24001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AADC - addu $v0, $v1, $zr <=> move $v0, $v1  
24001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAE0 - jr $ra  
24001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAE4 - addiu $sp, $sp, 32  
24002   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A2AAE8 - jal 0x08A4D1F4 [__sceSasSetPitch]  
24002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAEC - nop  
24002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAF0 - lw $t0, 5952($s1)  
24002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAF4 - addu $a1, $s0, $zr <=> move $a1, $s0  
24002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAF8 - addiu $a0, $s2, 6016  
24003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AAFC - addiu $a2, $zr, 15 <=> li $a2, 15  
24003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AB00 - beq $t0, $zr, 0x08A2AAAC  
24003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB04 - addiu $a3, $zr, 24512 <=> li $a3, 24512  
24003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AB08 - jal 0x08A4D22C [__sceSasSetSimpleADSR]  
24004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB0C - nop  
24004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB10 - lw $t2, 5952($s3)  
24004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB14 - addu $a1, $s0, $zr <=> move $a1, $s0  
24005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB18 - addiu $a0, $s2, 6016  
24005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB1C - addu $a2, $zr, $zr <=> li $a2, 0  
24005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB20 - addu $a3, $zr, $zr <=> li $a3, 0  
24005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB24 - addu $t0, $zr, $zr <=> li $t0, 0  
24005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AB28 - beq $t2, $zr, 0x08A2AAAC  
24005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB2C - addu $t1, $zr, $zr <=> li $t1, 0  
24006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AB30 - jal 0x08A4D1EC [__sceSasSetVolume]  
24006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB34 - addiu $s0, $s0, 1  
24006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A2AB38 - j 0x08A2AAB4  
24007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A2AB3C - slti $a0, $s0, 32  
24007   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D234  
24008   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D234 - jr $ra  
24008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D238 - syscall 0x046AC [__sceSasInit]  
24009   user_main_b   DEBUG   hle.sceSasCore   __sceSasInit sasCore=0x08AC1780, grain=256, maxVoices=32, outputMode=0, sampleRate=44100  
24009   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24010   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
24010   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF8000  
24010   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0x17, name='sound thread', PC=0x088FBB30, attr=0x0, priority=0x10, stackSize=0x8000  
24011   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
24011   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
24011   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24011   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
24012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=17 name:'sound thread' dataLen=0x0 data=0x0 gp=0x0  
24012   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread switching in thread immediately  
24012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24012   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24013   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24013   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24013   sound thread_17   DEBUG   compiler   Compiling _S1_2_88FBB30  
24014   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x88FBB30 - addiu $sp, $sp, -48  
24014   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB34 - sw $s0, 20($sp)  
24014   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB38 - sw $s1, 24($sp)  
24014   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB3C - sw $s2, 28($sp)  
24015   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB40 - sw $s3, 32($sp)  
24015   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB44 - sw $s4, 36($sp)  
24015   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB48 - sw $ra, 40($sp)  
24015   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB4C - sw $zr, 16($sp)  
24016   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB50 - lui $s4, 0x08A9 <=> li $s4, 0x08A90000  
24016   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB54 - lw $a0, 192($s4)  
24016   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBB58 - beq $a0, $zr, 0x088FBBE4  
24016   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB5C - lui $s3, 0x08A9 <=> li $s3, 0x08A90000  
24017   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB60 - lui $s0, 0x08A5 <=> li $s0, 0x08A50000  
24017   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB64 - ori $s1, $zr, -32768 <=> li $s1, 32768  
24017   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB68 - addiu $s3, $s3, 256  
24017   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB6C - addiu $s0, $s0, 15872  
24018   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x88FBB70 - lw $a0, 16($sp)  
24018   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB74 - sll $a0, $a0, 0x000A  
24018   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB78 - addu $a0, $zr, $a0 <=> move $a0, $a0  
24018   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBB7C - jal 0x08A2A9E8  
24019   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB80 - addu $a0, $a0, $s3  
24019   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB84 - or $s2, $v0, $zr <=> move $s2, $v0  
24019   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB88 - lw $a0, 16($sp)  
24019   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB8C - sll $a0, $a0, 0x000A  
24020   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB90 - addu $a3, $zr, $a0 <=> move $a3, $a0  
24020   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB94 - addu $a3, $a3, $s3  
24020   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB98 - or $a0, $zr, $zr <=> li $a0, 0  
24020   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBB9C - or $a1, $s1, $zr <=> move $a1, $s1  
24021   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBBA0 - jal 0x08A297B4  
24021   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBA4 - or $a2, $s1, $zr <=> move $a2, $s1  
24021   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBA8 - or $a0, $v0, $zr <=> move $a0, $v0  
24021   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBBAC - blez $a0, 0x088FBBBC  
24021   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBB0 - nop  
24022   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBBB4 - bgez $s2, 0x088FBBCC  
24022   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBB8 - nop  
24022   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x88FBBBC - or $a2, $a0, $zr <=> move $a2, $a0  
24022   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBC0 - or $a0, $s0, $zr <=> move $a0, $s0  
24023   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBBC4 - jal 0x08808FDC  
24023   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBC8 - or $a1, $s2, $zr <=> move $a1, $s2  
24023   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x88FBBCC - lw $a0, 16($sp)  
24024   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBD0 - xori $a0, $a0, 1  
24024   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBD4 - sw $a0, 16($sp)  
24024   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBD8 - lw $a0, 192($s4)  
24024   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x88FBBDC - bne $a0, $zr, 0x088FBB70  
24025   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBE0 - nop  
24025   sound thread_17   DEBUG   compiler   CodeInstruction.compile <> 0x88FBBE4 - jal 0x08A4CEB4 [sceKernelExitThread]  
24025   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBE8 - or $a0, $zr, $zr <=> li $a0, 0  
24025   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBEC - or $v0, $zr, $zr <=> li $v0, 0  
24025   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBF0 - lw $s0, 20($sp)  
24025   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBF4 - lw $s1, 24($sp)  
24026   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBF8 - lw $s2, 28($sp)  
24026   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBBFC - lw $s3, 32($sp)  
24026   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBC00 - lw $s4, 36($sp)  
24027   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBC04 - lw $ra, 40($sp)  
24027   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBC08 - jr $ra  
24027   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x88FBC0C - addiu $sp, $sp, 48  
24028   sound thread_17   DEBUG   compiler   Compiling _S1_2_8A2A9E8  
24029   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x8A2A9E8 - lui $a2, 0x08AC <=> li $a2, 0x08AC0000  
24029   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2A9EC - lw $a1, 5952($a2)  
24029   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2A9F0 - addiu $sp, $sp, -16  
24029   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2A9F4 - lui $v1, 0x8042 <=> li $v1, 0x80420000  
24030   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2A9F8 - sw $ra, 0($sp)  
24030   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A2A9FC - beq $a1, $zr, 0x08A2AA34  
24030   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA00 - ori $v0, $v1, 256  
24030   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA04 - lui $a1, 0x8042 <=> li $a1, 0x80420000  
24031   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA08 - andi $v1, $a0, 63  
24031   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A2AA0C - beq $a0, $zr, 0x08A2AA34  
24031   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA10 - ori $v0, $a1, 5  
24031   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA14 - lui $v0, 0x08AC <=> li $v0, 0x08AC0000  
24031   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA18 - lui $a3, 0x8042 <=> li $a3, 0x80420000  
24031   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA1C - addu $a1, $a0, $zr <=> move $a1, $a0  
24032   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA20 - addiu $a0, $v0, 6016  
24032   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A2AA24 - bne $v1, $zr, 0x08A2AA34  
24032   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA28 - ori $v0, $a3, 5  
24033   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A2AA2C - jal 0x08A4D1DC [__sceSasCore]  
24033   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA30 - nop  
24033   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x8A2AA34 - lw $ra, 0($sp)  
24034   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA38 - jr $ra  
24034   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A2AA3C - addiu $sp, $sp, 16  
24035   sound thread_17   DEBUG   compiler   Compiling _S1_2_8A4D1DC  
24035   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x8A4D1DC - jr $ra  
24035   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A4D1E0 - syscall 0x046AD [__sceSasCore]  
24036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24037   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24037   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24038   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24038   sound thread_17   DEBUG   compiler   Compiling _S1_2_8A297B4  
24039   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x8A297B4 - addiu $sp, $sp, -16  
24039   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297B8 - ori $t2, $zr, -32768 <=> li $t2, 32768  
24039   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297BC - lui $v0, 0x8044 <=> li $v0, 0x80440000  
24040   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297C0 - sltiu $t3, $a0, 4  
24040   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297C4 - sw $ra, 0($sp)  
24040   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297C8 - ori $t0, $v0, 16  
24040   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A297CC - beq $t3, $zr, 0x08A2980C  
24040   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297D0 - sltu $t1, $t2, $a1  
24041   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297D4 - lui $t3, 0x8044 <=> li $t3, 0x80440000  
24041   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297D8 - sltu $t2, $t2, $a2  
24041   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A297DC - bne $t1, $zr, 0x08A2980C  
24042   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297E0 - ori $t0, $t3, 10  
24042   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297E4 - lui $t4, 0x08AC <=> li $t4, 0x08AC0000  
24042   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297E8 - sll $t0, $a0, 0x0002  
24042   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297EC - addiu $t1, $t4, 5892  
24042   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297F0 - lui $a0, 0x8044 <=> li $a0, 0x80440000  
24043   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297F4 - addu $v1, $t0, $t1  
24043   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A297F8 - bne $t2, $zr, 0x08A2980C  
24043   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A297FC - ori $t0, $a0, 10  
24043   sound thread_17   DEBUG   compiler   CodeInstruction.compile < 0x8A29800 - jal 0x08A4D27C [sceAudioOutputPannedBlocking]  
24044   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A29804 - lw $a0, 0($v1)  
24044   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A29808 - addu $t0, $v0, $zr <=> move $t0, $v0  
24044   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x8A2980C - lw $ra, 0($sp)  
24044   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A29810 - addu $v0, $t0, $zr <=> move $v0, $t0  
24044   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A29814 - jr $ra  
24045   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A29818 - addiu $sp, $sp, 16  
24046   sound thread_17   DEBUG   compiler   Compiling _S1_2_8A4D27C  
24046   sound thread_17   DEBUG   compiler   CodeInstruction.compile > 0x8A4D27C - jr $ra  
24046   sound thread_17   DEBUG   compiler   CodeInstruction.compile 0x8A4D280 - syscall 0x04644 [sceAudioOutputPannedBlocking]  
24047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24048   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=434, callbacks=false  
24050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=434 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24052   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24053   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24053   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24053   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24054   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24054   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=460, callbacks=false  
24055   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=460 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24055   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24056   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24057   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24057   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24059   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=460, callbacks=false  
24059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=460 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24060   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24061   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24062   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24062   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24062   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24063   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24064   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24065   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24065   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=449, callbacks=false  
24065   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=449 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24067   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24067   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24069   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=466, callbacks=false  
24069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=466 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24071   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24072   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24072   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=451, callbacks=false  
24074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=451 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24076   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24076   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24077   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24077   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24077   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24078   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24078   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24078   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24079   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24079   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24079   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24080   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=460, callbacks=false  
24080   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=460 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24082   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24083   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24085   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=458, callbacks=false  
24085   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=458 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24086   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24086   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24086   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=460, callbacks=false  
24089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=460 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24091   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24091   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24092   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24092   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24093   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=482, callbacks=false  
24094   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=482 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24094   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24095   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24095   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24095   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24096   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24096   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24096   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24097   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24097   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24097   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24097   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24098   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24098   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24100   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=470, callbacks=false  
24100   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=470 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24101   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24101   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24102   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24102   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24103   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24104   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=448, callbacks=false  
24104   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=448 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24105   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24105   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24106   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24107   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24107   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24108   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24108   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=480, callbacks=false  
24108   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=480 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24109   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24110   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24110   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24111   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24112   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24112   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=478, callbacks=false  
24113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=478 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24115   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24116   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24116   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24116   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24117   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24117   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=489, callbacks=false  
24118   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=489 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24118   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24118   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24118   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24119   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24119   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24119   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24119   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24120   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24120   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24122   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=473, callbacks=false  
24122   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=473 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24124   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24124   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24124   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24125   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24125   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24125   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24126   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24126   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24126   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24127   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24127   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=483, callbacks=false  
24128   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=483 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24128   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24128   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24128   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24128   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24128   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24129   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24129   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24130   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24130   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24130   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24132   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24132   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=484, callbacks=false  
24133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=484 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24135   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24136   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=450, callbacks=false  
24138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=450 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24139   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24140   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24141   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24142   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=527, callbacks=false  
24143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=527 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24145   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24146   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24146   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24146   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24146   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24147   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24147   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24147   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24148   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24149   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24150   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=530, callbacks=false  
24150   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=530 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24150   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24150   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24151   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24152   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24152   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24153   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=541, callbacks=false  
24154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=541 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24155   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24156   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24157   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24158   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=541, callbacks=false  
24159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=541 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24160   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24160   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24160   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24160   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24161   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24161   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24161   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24162   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24162   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24162   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24163   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=540, callbacks=false  
24164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=540 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24165   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24166   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24166   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24166   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24167   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24167   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24168   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24168   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24168   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24169   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=551, callbacks=false  
24169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=551 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24170   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24170   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24172   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24173   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24173   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=541, callbacks=false  
24174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=541 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24175   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24177   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24177   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24178   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24178   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=541, callbacks=false  
24178   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=541 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24179   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24179   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24180   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24180   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24181   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24181   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24182   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24182   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24182   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=550, callbacks=false  
24184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=550 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24186   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24186   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24186   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=552, callbacks=false  
24189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=552 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24190   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24190   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24190   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24191   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24191   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24192   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24193   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=547, callbacks=false  
24193   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=547 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24194   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24194   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24195   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24195   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24195   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24196   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24197   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24197   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24198   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24198   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24198   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24198   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24200   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24200   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=545, callbacks=false  
24200   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=545 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24201   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24201   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24201   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24203   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24203   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24204   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24204   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24205   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24205   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=540, callbacks=false  
24205   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=540 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24205   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24206   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24208   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24208   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24210   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=538, callbacks=false  
24210   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=538 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24211   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24212   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24213   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24213   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24214   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24214   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24215   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24215   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24215   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24216   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24216   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=549, callbacks=false  
24217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=549 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24218   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24218   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24218   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24219   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24219   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24219   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24220   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24220   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24220   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24222   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24222   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=551, callbacks=false  
24222   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=551 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24223   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24224   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24224   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24225   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24225   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24227   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=549, callbacks=false  
24227   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=549 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24228   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24228   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24228   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24228   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24229   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24231   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24233   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=540, callbacks=false  
24233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=540 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24234   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24234   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24235   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24235   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24236   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24236   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24236   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24237   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24237   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24237   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24237   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24238   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=551, callbacks=false  
24239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=551 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24241   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24241   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24244   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=525, callbacks=false  
24244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=525 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24245   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24245   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24246   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24246   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24247   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24248   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24249   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24249   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24250   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24250   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=560, callbacks=false  
24250   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=560 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24251   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24251   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24251   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24252   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24252   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24253   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24254   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24254   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24254   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24256   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
24256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24258   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24258   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24259   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24259   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24259   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24259   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24260   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24263   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24263   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24264   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24264   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24265   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24265   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24265   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24265   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24265   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24265   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24265   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24275   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24275   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24275   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24275   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24285   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24285   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24286   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24286   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24287   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24287   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24287   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24287   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24287   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24287   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24287   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24297   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24297   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24297   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24297   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24297   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24297   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24297   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24297   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24307   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24307   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24307   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24307   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24307   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24307   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24307   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24307   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24307   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24307   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24307   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24307   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24307   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24317   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24317   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24317   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24319   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24319   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24319   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24319   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24319   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24319   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24319   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24319   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24329   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24329   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24329   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24360   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24360   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24360   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24360   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24360   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24360   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24360   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24360   user_main_b   DEBUG   compiler   Compiling _S1_2_8911B84  
24360   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911B84 - addiu $sp, $sp, -32  
24360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911B88 - sw $s0, 20($sp)  
24360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911B8C - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911B90 - lw $a1, -27832($s0)  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911B94 - sw $s1, 24($sp)  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911B98 - sw $ra, 28($sp)  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911B9C - bne $a1, $zr, 0x08911BE0  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BA0 - andi $a0, $a0, 255  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911BA4 - beql $a0, $zr, 0x08911BE4  
24370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BA8 - lw $v0, -27832($s0)  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911BAC - ori $a0, $zr, 0 <=> li $a0, 0  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BB0 - sw $a0, 16($sp)  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BB4 - ori $a0, $zr, 912 <=> li $a0, 912  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BB8 - or $a1, $zr, $zr <=> li $a1, 0  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911BBC - jal 0x0880999C  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BC0 - ori $a2, $zr, 1 <=> li $a2, 1  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BC4 - or $s1, $v0, $zr <=> move $s1, $v0  
24371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911BC8 - beq $s1, $zr, 0x08911BDC  
24372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BCC - lw $a0, 16($sp)  
24372   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911BD0 - jal 0x08911964  
24373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BD4 - or $a0, $s1, $zr <=> move $a0, $s1  
24373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BD8 - or $a0, $s1, $zr <=> move $a0, $s1  
24373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911BDC - sw $a0, -27832($s0)  
24373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911BE0 - lw $v0, -27832($s0)  
24373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911BE4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BE8 - lw $a1, -27828($a0)  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BEC - addiu $a1, $a1, 1  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BF0 - sw $a1, -27828($a0)  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BF4 - lw $s0, 20($sp)  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BF8 - lw $s1, 24($sp)  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911BFC - lw $ra, 28($sp)  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911C00 - jr $ra  
24374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911C04 - addiu $sp, $sp, 32  
24375   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24375   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24375   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24376   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24376   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24377   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24377   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24377   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24378   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24378   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24378   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24378   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24379   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24379   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24379   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24379   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24379   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24380   user_main_b   DEBUG   compiler   Compiling _S1_2_8911964  
24380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911964 - addiu $sp, $sp, -48  
24381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911968 - sw $s0, 16($sp)  
24381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891196C - or $s0, $a0, $zr <=> move $s0, $a0  
24381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911970 - addiu $a0, $zr, -1 <=> li $a0, -1  
24381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911974 - sw $a0, 0($s0)  
24381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911978 - sw $zr, 4($s0)  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891197C - sw $s0, 8($s0)  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911980 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911984 - sw $s0, 12($s0)  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911988 - addiu $a1, $a1, -29324  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891198C - sw $a1, 16($s0)  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911990 - sw $a0, 20($s0)  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911994 - addiu $a0, $s0, 20  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911998 - sw $zr, 24($s0)  
24382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891199C - sw $a0, 28($s0)  
24383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119A0 - sw $a0, 32($s0)  
24383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119A4 - sw $a1, 36($s0)  
24383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119A8 - sw $s1, 20($sp)  
24383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119AC - sw $s2, 24($sp)  
24383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119B0 - sw $s3, 28($sp)  
24384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119B4 - sw $ra, 32($sp)  
24384   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89119B8 - jal 0x08910DD4  
24384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119BC - addiu $a0, $s0, 308  
24384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119C0 - addiu $a0, $zr, -1 <=> li $a0, -1  
24385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119C4 - sw $a0, 904($s0)  
24385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119C8 - sb $zr, 908($s0)  
24385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119CC - lui $s1, 0x08A5 <=> li $s1, 0x08A50000  
24385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119D0 - sb $zr, 909($s0)  
24385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119D4 - ori $s2, $zr, 0 <=> li $s2, 0  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119D8 - addiu $s1, $s1, 24568  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89119DC - andi $s3, $s2, 255  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119E0 - or $a0, $s0, $zr <=> move $a0, $s0  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119E4 - or $a1, $s3, $zr <=> move $a1, $s3  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89119E8 - jal 0x089117C8  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119EC - or $a2, $s1, $zr <=> move $a2, $s1  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119F0 - or $a0, $s0, $zr <=> move $a0, $s0  
24386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119F4 - or $a1, $s3, $zr <=> move $a1, $s3  
24387   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89119F8 - jal 0x089117D0  
24387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89119FC - or $a2, $zr, $zr <=> li $a2, 0  
24387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A00 - addiu $s2, $s2, 1  
24388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A04 - slti $a0, $s2, 255  
24388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A08 - bne $a0, $zr, 0x089119DC  
24388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A0C - nop  
24388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A10 - or $a0, $s0, $zr <=> move $a0, $s0  
24388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A14 - ori $a1, $zr, 9 <=> li $a1, 9  
24388   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A18 - jal 0x089117D0  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A1C - ori $a2, $zr, 1 <=> li $a2, 1  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A20 - or $a0, $s0, $zr <=> move $a0, $s0  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A24 - ori $a1, $zr, 8 <=> li $a1, 8  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A28 - jal 0x089117D0  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A2C - ori $a2, $zr, 1 <=> li $a2, 1  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A30 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
24389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A34 - addiu $a0, $s0, 320  
24390   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A38 - jal 0x08A2AC18  
24390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A3C - addiu $a1, $a1, 24580  
24390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A40 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
24391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A44 - addiu $a0, $s0, 388  
24391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A48 - jal 0x08A2AC18  
24391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A4C - addiu $a1, $a1, 24592  
24391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A50 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A54 - addiu $a0, $s0, 404  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A58 - jal 0x08A2AC18  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A5C - addiu $a1, $a1, 24608  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A60 - sw $zr, 744($s0)  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A64 - sw $zr, 296($s0)  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A68 - sb $zr, 753($s0)  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A6C - sb $zr, 752($s0)  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A70 - sb $zr, 754($s0)  
24392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A74 - sw $zr, 748($s0)  
24393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A78 - ori $a0, $zr, 5 <=> li $a0, 5  
24393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A7C - sw $a0, 756($s0)  
24393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A80 - sw $zr, 760($s0)  
24393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A84 - ori $a1, $zr, 0 <=> li $a1, 0  
24393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A88 - or $a0, $s0, $zr <=> move $a0, $s0  
24394   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8911A8C - sb $zr, 340($a0)  
24394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A90 - addiu $a1, $a1, 1  
24394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A94 - slti $a2, $a1, 3  
24394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8911A98 - bne $a2, $zr, 0x08911A8C  
24395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911A9C - addiu $a0, $a0, 16  
24395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AA0 - lui $a0, 0x0006 <=> li $a0, 0x00060000  
24395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AA4 - sw $zr, 420($s0)  
24395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AA8 - addiu $a0, $a0, 6784  
24395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AAC - sw $a0, 900($s0)  
24396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AB0 - or $v0, $s0, $zr <=> move $v0, $s0  
24396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AB4 - lw $s0, 16($sp)  
24396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AB8 - lw $s1, 20($sp)  
24396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911ABC - lw $s2, 24($sp)  
24396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AC0 - lw $s3, 28($sp)  
24396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AC4 - lw $ra, 32($sp)  
24397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911AC8 - jr $ra  
24397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8911ACC - addiu $sp, $sp, 48  
24398   user_main_b   DEBUG   compiler   Compiling _S1_2_8910DD4  
24398   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8910DD4 - addiu $sp, $sp, -32  
24399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DD8 - sw $s0, 16($sp)  
24399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DDC - or $s0, $a0, $zr <=> move $s0, $a0  
24399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DE0 - or $a1, $zr, $zr <=> li $a1, 0  
24399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DE4 - sw $ra, 20($sp)  
24399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8910DE8 - jal 0x08A2CFC8  
24399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DEC - ori $a2, $zr, 6 <=> li $a2, 6  
24402   user_main_b   DEBUG   compiler   Inlining call at 0x08910DE8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
24405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DF0 - sw $zr, 8($s0)  
24409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DF4 - or $v0, $s0, $zr <=> move $v0, $s0  
24413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DF8 - lw $s0, 16($sp)  
24413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910DFC - lw $ra, 20($sp)  
24413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910E00 - jr $ra  
24414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8910E04 - addiu $sp, $sp, 32  
24414   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24414   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24414   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24417   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24417   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24417   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24417   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24417   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24417   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24419   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24419   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24419   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24420   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24421   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24421   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24421   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24422   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24422   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24422   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24424   user_main_b   DEBUG   compiler   Compiling _S1_2_89117C8  
24424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89117C8 - nop[03E00008,00000000]()  
24425   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x089117C8 (089117C8-0x089117CC, length 2) by nop[03E00008,00000000]()  
24425   user_main_b   DEBUG   compiler   Compiling _S1_2_89117D0  
24425   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89117D0 - andi $a1, $a1, 255  
24426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89117D4 - addu $a0, $a0, $a1  
24426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89117D8 - jr $ra  
24426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89117DC - sb $a2, 40($a0)  
24427   user_main_b   DEBUG   compiler   Compiling _S1_2_8889924  
24427   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889924 - addiu $sp, $sp, -32  
24427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889928 - sw $s0, 20($sp)  
24428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888992C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
24428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889930 - lw $a1, 28072($s0)  
24428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889934 - sw $s1, 24($sp)  
24428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889938 - sw $ra, 28($sp)  
24429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888993C - bne $a1, $zr, 0x08889980  
24429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889940 - andi $a0, $a0, 255  
24429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889944 - beql $a0, $zr, 0x08889984  
24429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889948 - lw $v0, 28072($s0)  
24429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888994C - ori $a0, $zr, 0 <=> li $a0, 0  
24429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889950 - sw $a0, 16($sp)  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889954 - ori $a0, $zr, 1096 <=> li $a0, 1096  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889958 - or $a1, $zr, $zr <=> li $a1, 0  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888995C - jal 0x0880999C  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889960 - ori $a2, $zr, 1 <=> li $a2, 1  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889964 - or $s1, $v0, $zr <=> move $s1, $v0  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889968 - beq $s1, $zr, 0x0888997C  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888996C - lw $a0, 16($sp)  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889970 - jal 0x0888906C  
24430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889974 - or $a0, $s1, $zr <=> move $a0, $s1  
24431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889978 - or $a0, $s1, $zr <=> move $a0, $s1  
24431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888997C - sw $a0, 28072($s0)  
24431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889980 - lw $v0, 28072($s0)  
24431   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889984 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
24431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889988 - lw $a1, 28076($a0)  
24431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888998C - addiu $a1, $a1, 1  
24432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889990 - sw $a1, 28076($a0)  
24432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889994 - lw $s0, 20($sp)  
24432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889998 - lw $s1, 24($sp)  
24432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888999C - lw $ra, 28($sp)  
24433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88899A0 - jr $ra  
24433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88899A4 - addiu $sp, $sp, 32  
24434   user_main_b   DEBUG   compiler   Compiling _S1_2_888906C  
24434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888906C - addiu $sp, $sp, -32  
24434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889070 - sw $s0, 16($sp)  
24434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889074 - sw $s1, 20($sp)  
24434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889078 - sw $s2, 24($sp)  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888907C - sw $ra, 28($sp)  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889080 - jal 0x0888A16C  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889084 - or $s0, $a0, $zr <=> move $s0, $a0  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889088 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888908C - addiu $a0, $a0, 11532  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889090 - sw $a0, 36($s0)  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889094 - ori $s2, $zr, 0 <=> li $s2, 0  
24435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889098 - jal 0x088098E4  
24436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888909C - ori $a0, $zr, 32 <=> li $a0, 32  
24436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890A0 - or $s1, $v0, $zr <=> move $s1, $v0  
24437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88890A4 - beq $s1, $zr, 0x088890D4  
24437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890A8 - or $a0, $s1, $zr <=> move $a0, $s1  
24437   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88890AC - jal 0x08809B4C  
24437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890B0 - addiu $a1, $zr, -900 <=> li $a1, -900  
24437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890B4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890B8 - addiu $a0, $a0, -29976  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890BC - sw $a0, 20($s1)  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890C0 - lui $a0, 0x0889 <=> li $a0, 0x08890000  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890C4 - addiu $a0, $a0, -26360  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890C8 - sw $a0, 24($s1)  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890CC - sw $s0, 28($s1)  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890D0 - or $s2, $s1, $zr <=> move $s2, $s1  
24438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88890D4 - sw $s2, 64($s0)  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890DC - lw $a0, -29224($a0)  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890E0 - or $a1, $s2, $zr <=> move $a1, $s2  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88890E4 - jal 0x0880A3AC  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890E8 - addiu $a0, $a0, 4  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890EC - lui $a0, 0x5752 <=> li $a0, 0x57520000  
24439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890F0 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
24440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890F4 - ori $a2, $zr, 16 <=> li $a2, 16  
24440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88890F8 - addiu $a0, $a0, 21523  
24440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88890FC - jal 0x088FF630  
24441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889100 - addiu $a1, $a1, -18176  
24441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889104 - lui $a0, 0x0ADA <=> li $a0, 0x0ADA0000  
24441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889108 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
24441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888910C - ori $a2, $zr, 16 <=> li $a2, 16  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889110 - addiu $a0, $a0, 20084  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8889114 - jal 0x088FF630  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889118 - addiu $a1, $a1, -17904  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888911C - or $v0, $s0, $zr <=> move $v0, $s0  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889120 - lw $s0, 16($sp)  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889124 - lw $s1, 20($sp)  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889128 - lw $s2, 24($sp)  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888912C - lw $ra, 28($sp)  
24442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889130 - jr $ra  
24443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889134 - addiu $sp, $sp, 32  
24443   user_main_b   DEBUG   compiler   Compiling _S1_2_888A16C  
24444   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A16C - addiu $sp, $sp, -32  
24444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A170 - sw $s0, 16($sp)  
24444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A174 - sw $s1, 20($sp)  
24445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A178 - sw $s2, 24($sp)  
24445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A17C - sw $ra, 28($sp)  
24445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A180 - jal 0x08889F0C  
24445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A184 - or $s0, $a0, $zr <=> move $s0, $a0  
24445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A188 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
24445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A18C - addiu $a0, $a0, 11684  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A190 - addiu $a1, $zr, -1 <=> li $a1, -1  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A194 - sw $a0, 36($s0)  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A198 - sw $a1, 40($s0)  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A19C - addiu $a0, $s0, 40  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1A0 - sw $zr, 44($s0)  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1A4 - sw $a0, 48($s0)  
24446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1A8 - sw $a0, 52($s0)  
24447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1AC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
24447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1B0 - addiu $a0, $a0, -30768  
24447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1B4 - sw $a0, 56($s0)  
24447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1B8 - ori $s2, $zr, 0 <=> li $s2, 0  
24448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A1BC - jal 0x088098E4  
24448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1C0 - ori $a0, $zr, 32 <=> li $a0, 32  
24448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1C4 - or $s1, $v0, $zr <=> move $s1, $v0  
24448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A1C8 - beq $s1, $zr, 0x0888A1F8  
24448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1CC - or $a0, $s1, $zr <=> move $a0, $s1  
24449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A1D0 - jal 0x08809B4C  
24449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1D4 - ori $a1, $zr, 1000 <=> li $a1, 1000  
24449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1D8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
24449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1DC - addiu $a0, $a0, -29924  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1E0 - sw $a0, 20($s1)  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1E4 - lui $a0, 0x0889 <=> li $a0, 0x08890000  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1E8 - addiu $a0, $a0, -22884  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1EC - sw $a0, 24($s1)  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1F0 - sw $s0, 28($s1)  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1F4 - or $s2, $s1, $zr <=> move $s2, $s1  
24450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A1F8 - sw $s2, 60($s0)  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A1FC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A200 - lw $a0, -29224($a0)  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A204 - or $a1, $s2, $zr <=> move $a1, $s2  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A208 - jal 0x0880A3AC  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A20C - addiu $a0, $a0, 124  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A210 - or $v0, $s0, $zr <=> move $v0, $s0  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A214 - lw $s0, 16($sp)  
24451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A218 - lw $s1, 20($sp)  
24452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A21C - lw $s2, 24($sp)  
24452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A220 - lw $ra, 28($sp)  
24452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A224 - jr $ra  
24453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A228 - addiu $sp, $sp, 32  
24453   user_main_b   DEBUG   compiler   Compiling _S1_2_8889F0C  
24454   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8889F0C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
24454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F10 - addiu $a1, $a1, 11620  
24454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F14 - addiu $a2, $zr, -1 <=> li $a2, -1  
24454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F18 - sw $a1, 36($a0)  
24454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F1C - sw $a2, 0($a0)  
24454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F20 - sw $zr, 4($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F24 - sw $a0, 8($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F28 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F2C - sw $a0, 12($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F30 - addiu $a1, $a1, -30768  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F34 - sw $a1, 16($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F38 - sw $zr, 20($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F3C - sw $zr, 24($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F40 - sb $zr, 32($a0)  
24455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F44 - jr $ra  
24456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889F48 - or $v0, $a0, $zr <=> move $v0, $a0  
24457   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24457   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24457   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24458   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24458   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24458   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24458   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24459   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24459   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24459   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
24460   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24461   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24461   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24462   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24462   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24465   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24466   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24467   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24467   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24468   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24469   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24469   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24469   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24469   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24469   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24470   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24470   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24470   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24471   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24471   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24471   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24471   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24472   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24478   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24480   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24480   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24482   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24482   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24482   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24482   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24487   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24487   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24488   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24488   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24489   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24489   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24489   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24489   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24489   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24489   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24489   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24489   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24489   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24489   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24489   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24489   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24489   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24489   user_main_b   DEBUG   compiler   Compiling _S1_2_880A3AC  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A3AC - addiu $sp, $sp, -32  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3B0 - sw $ra, 16($sp)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A3B4 - jal 0x08809EF8  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3B8 - lw $a0, 52($a0)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3BC - lw $ra, 16($sp)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3C0 - jr $ra  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3C4 - addiu $sp, $sp, 32  
24489   user_main_b   DEBUG   compiler   Compiling _S1_2_8809EF8  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809EF8 - lw $a2, 0($a0)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EFC - addiu $t0, $a0, 4  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F00 - addiu $a2, $a2, 1  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F04 - sw $a2, 0($a0)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F08 - lw $t1, 4($a1)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F0C - or $a2, $t0, $zr <=> move $a2, $t0  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F10 - lw $a3, 4($t1)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F14 - lw $a2, 8($a2)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809F18 - lw $t2, 0($a2)  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F1C - addiu $t2, $t2, 1  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F20 - sltiu $t2, $t2, 1  
24489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F24 - andi $t2, $t2, 255  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809F28 - beq $t2, $zr, 0x08809F38  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F2C - nop  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809F30 - b 0x08809F38  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F34 - ori $a2, $zr, 0 <=> li $a2, 0  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8809F38 - beql $a2, $zr, 0x08809F6C  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F3C - lw $a2, 16($a0)  
24499   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809F40 - lw $t2, 4($a2)  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F44 - slt $t2, $a3, $t2  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809F48 - bnel $t2, $zr, 0x08809F18  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F4C - lw $a2, 8($a2)  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809F50 - lw $a3, 12($a2)  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F54 - sw $a2, 8($t1)  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F58 - sw $a3, 12($t1)  
24500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F5C - lw $a3, 12($a2)  
24501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F60 - sw $t1, 8($a3)  
24501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809F64 - b 0x08809F80  
24501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F68 - sw $t1, 12($a2)  
24502   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809F6C - sw $t0, 8($t1)  
24502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F70 - sw $a2, 12($t1)  
24502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F74 - lw $a2, 16($a0)  
24502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F78 - sw $t1, 8($a2)  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F7C - sw $t1, 16($a0)  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809F80 - sw $a0, 8($a1)  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F84 - lw $a2, 24($a0)  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F88 - ori $a3, $zr, 1 <=> li $a3, 1  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F8C - addiu $a2, $a2, -1  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F90 - sw $a2, 12($a1)  
24503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F94 - lw $a1, 0($a0)  
24504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F98 - sb $a3, 28($a0)  
24504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809F9C - addiu $a1, $a1, -1  
24504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FA0 - jr $ra  
24504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809FA4 - sw $a1, 0($a0)  
24505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24505   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24505   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24506   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24506   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24508   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24508   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24509   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24510   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF630  
24510   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF630 - addiu $sp, $sp, -32  
24510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF634 - sw $s2, 24($sp)  
24510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF638 - or $s2, $a1, $zr <=> move $s2, $a1  
24511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF63C - lw $a0, 0($s2)  
24511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF640 - sw $s0, 16($sp)  
24511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF644 - sw $s1, 20($sp)  
24511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF648 - sw $ra, 28($sp)  
24511   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF64C - beq $a0, $zr, 0x088FF678  
24511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF650 - or $s0, $a2, $zr <=> move $s0, $a2  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF654 - ori $s1, $zr, 9 <=> li $s1, 9  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF658 - jal 0x088FEDFC  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF65C - nop  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF660 - sb $s1, 1($v0)  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF664 - sw $s2, 12($v0)  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF668 - addu $s2, $s2, $s0  
24512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF66C - lw $a0, 0($s2)  
24513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF670 - bne $a0, $zr, 0x088FF658  
24513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF674 - nop  
24514   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF678 - lw $s0, 16($sp)  
24514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF67C - lw $s1, 20($sp)  
24514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF680 - lw $s2, 24($sp)  
24514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF684 - lw $ra, 28($sp)  
24515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF688 - jr $ra  
24515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF68C - addiu $sp, $sp, 32  
24515   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24515   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24515   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24516   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24516   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24516   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24517   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24517   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24517   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24518   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24518   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24518   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24520   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24521   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24523   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24524   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24524   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24524   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24525   user_main_b   DEBUG   compiler   Compiling _S1_2_89D2E38  
24525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D2E38 - addiu $sp, $sp, -32  
24525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E3C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
24526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E40 - sw $s0, 16($sp)  
24526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E44 - lw $s0, 28072($a0)  
24526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E48 - lui $a1, 0x21FC <=> li $a1, 0x21FC0000  
24526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E4C - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E50 - or $a3, $zr, $zr <=> li $a3, 0  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E54 - or $a0, $s0, $zr <=> move $a0, $s0  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E58 - addiu $a1, $a1, 13057  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E5C - sw $ra, 20($sp)  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2E60 - jal 0x088896F4  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E64 - addiu $a2, $a2, -32180  
24527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E68 - lui $a1, 0xB5F2 <=> li $a1, 0xB5F20000  
24528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E6C - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E70 - lui $a3, 0x089A <=> li $a3, 0x089A0000  
24529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E74 - or $a0, $s0, $zr <=> move $a0, $s0  
24529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E78 - addiu $a1, $a1, -5678  
24529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E7C - addiu $a2, $a2, -30988  
24530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2E80 - jal 0x088896F4  
24530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E84 - addiu $a3, $a3, -30912  
24530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E88 - lui $a1, 0x1875 <=> li $a1, 0x18750000  
24530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E8C - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E90 - or $a0, $s0, $zr <=> move $a0, $s0  
24530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E94 - or $a3, $zr, $zr <=> li $a3, 0  
24531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2E98 - addiu $a1, $a1, 29946  
24531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2E9C - jal 0x088896F4  
24531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EA0 - addiu $a2, $a2, -29100  
24532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EA4 - lui $a1, 0x11B5 <=> li $a1, 0x11B50000  
24532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EA8 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EAC - or $a0, $s0, $zr <=> move $a0, $s0  
24532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EB0 - or $a3, $zr, $zr <=> li $a3, 0  
24533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EB4 - addiu $a1, $a1, -14721  
24533   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2EB8 - jal 0x088896F4  
24533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EBC - addiu $a2, $a2, -25768  
24533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EC0 - lui $a1, 0x52D6 <=> li $a1, 0x52D60000  
24533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EC4 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EC8 - or $a0, $s0, $zr <=> move $a0, $s0  
24534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2ECC - or $a3, $zr, $zr <=> li $a3, 0  
24534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2ED0 - addiu $a1, $a1, 6669  
24534   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2ED4 - jal 0x088896F4  
24535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2ED8 - addiu $a2, $a2, -19996  
24535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EDC - lui $a1, 0xD915 <=> li $a1, 0xD9150000  
24535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EE0 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EE4 - lui $a3, 0x089A <=> li $a3, 0x089A0000  
24536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EE8 - or $a0, $s0, $zr <=> move $a0, $s0  
24536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EEC - addiu $a1, $a1, 7501  
24536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EF0 - addiu $a2, $a2, -17556  
24536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2EF4 - jal 0x088896F4  
24536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EF8 - addiu $a3, $a3, -17480  
24536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2EFC - lui $a1, 0x7CD4 <=> li $a1, 0x7CD40000  
24544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F00 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F04 - or $a0, $s0, $zr <=> move $a0, $s0  
24544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F08 - or $a3, $zr, $zr <=> li $a3, 0  
24544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F0C - addiu $a1, $a1, -6443  
24545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2F10 - jal 0x088896F4  
24545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F14 - addiu $a2, $a2, -15116  
24545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F18 - lui $a1, 0x850F <=> li $a1, 0x850F0000  
24545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F1C - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F20 - or $a0, $s0, $zr <=> move $a0, $s0  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F24 - or $a3, $zr, $zr <=> li $a3, 0  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F28 - addiu $a1, $a1, -4250  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2F2C - jal 0x088896F4  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F30 - addiu $a2, $a2, -11624  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F34 - lui $a1, 0xD263 <=> li $a1, 0xD2630000  
24546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F38 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F3C - or $a0, $s0, $zr <=> move $a0, $s0  
24547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F40 - or $a3, $zr, $zr <=> li $a3, 0  
24547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F44 - addiu $a1, $a1, -32721  
24547   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2F48 - jal 0x088896F4  
24548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F4C - addiu $a2, $a2, 3364  
24548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F50 - lui $a1, 0xBF52 <=> li $a1, 0xBF520000  
24548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F54 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F58 - or $a0, $s0, $zr <=> move $a0, $s0  
24549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F5C - or $a3, $zr, $zr <=> li $a3, 0  
24549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F60 - addiu $a1, $a1, -29145  
24549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2F64 - jal 0x088896F4  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F68 - addiu $a2, $a2, 4996  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F6C - lui $a1, 0x1250 <=> li $a1, 0x12500000  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F70 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F74 - or $a0, $s0, $zr <=> move $a0, $s0  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F78 - or $a3, $zr, $zr <=> li $a3, 0  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F7C - addiu $a1, $a1, 17634  
24550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2F80 - jal 0x088896F4  
24551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F84 - addiu $a2, $a2, 7532  
24551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F88 - lui $a1, 0x1822 <=> li $a1, 0x18220000  
24552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F8C - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F90 - or $a0, $s0, $zr <=> move $a0, $s0  
24552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F94 - or $a3, $zr, $zr <=> li $a3, 0  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2F98 - addiu $a1, $a1, 16342  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2F9C - jal 0x088896F4  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FA0 - addiu $a2, $a2, 8184  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FA4 - lui $a1, 0x5BD6 <=> li $a1, 0x5BD60000  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FA8 - lui $a2, 0x089A <=> li $a2, 0x089A0000  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FAC - lui $a3, 0x089A <=> li $a3, 0x089A0000  
24553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FB0 - or $a0, $s0, $zr <=> move $a0, $s0  
24554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FB4 - addiu $a1, $a1, 15145  
24554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FB8 - addiu $a2, $a2, 16500  
24554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2FBC - jal 0x088896F4  
24555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FC0 - addiu $a3, $a3, 16576  
24555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FC4 - lui $a1, 0x9F9D <=> li $a1, 0x9F9D0000  
24555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FC8 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FCC - or $a0, $s0, $zr <=> move $a0, $s0  
24556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FD0 - or $a3, $zr, $zr <=> li $a3, 0  
24556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FD4 - addiu $a1, $a1, -14007  
24556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2FD8 - jal 0x088896F4  
24556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FDC - addiu $a2, $a2, -10552  
24557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FE0 - lui $a1, 0x9B37 <=> li $a1, 0x9B370000  
24557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FE4 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FE8 - or $a0, $s0, $zr <=> move $a0, $s0  
24557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FEC - or $a3, $zr, $zr <=> li $a3, 0  
24557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FF0 - addiu $a1, $a1, 15960  
24558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D2FF4 - jal 0x088896F4  
24558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FF8 - addiu $a2, $a2, -6364  
24558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D2FFC - lui $a1, 0xD8CC <=> li $a1, 0xD8CC0000  
24558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3000 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3004 - or $a0, $s0, $zr <=> move $a0, $s0  
24559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3008 - or $a3, $zr, $zr <=> li $a3, 0  
24559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D300C - addiu $a1, $a1, 13352  
24559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3010 - jal 0x088896F4  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3014 - addiu $a2, $a2, -3200  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3018 - lui $a1, 0xB1D6 <=> li $a1, 0xB1D60000  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D301C - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3020 - or $a0, $s0, $zr <=> move $a0, $s0  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3024 - or $a3, $zr, $zr <=> li $a3, 0  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3028 - addiu $a1, $a1, -23583  
24560   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D302C - jal 0x088896F4  
24561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3030 - addiu $a2, $a2, -2388  
24561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3034 - lui $a1, 0x589E <=> li $a1, 0x589E0000  
24561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3038 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D303C - lui $a3, 0x089C <=> li $a3, 0x089C0000  
24562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3040 - or $a0, $s0, $zr <=> move $a0, $s0  
24562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3044 - addiu $a1, $a1, 24499  
24562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3048 - addiu $a2, $a2, -1244  
24563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D304C - jal 0x088896F4  
24563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3050 - addiu $a3, $a3, -1168  
24563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3054 - lui $a1, 0x488B <=> li $a1, 0x488B0000  
24563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3058 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D305C - or $a0, $s0, $zr <=> move $a0, $s0  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3060 - or $a3, $zr, $zr <=> li $a3, 0  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3064 - addiu $a1, $a1, -3974  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3068 - jal 0x088896F4  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D306C - addiu $a2, $a2, 3064  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3070 - lui $a1, 0x4368 <=> li $a1, 0x43680000  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3074 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3078 - lui $a3, 0x089C <=> li $a3, 0x089C0000  
24565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D307C - or $a0, $s0, $zr <=> move $a0, $s0  
24565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3080 - addiu $a1, $a1, 25989  
24565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3084 - addiu $a2, $a2, 4316  
24565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3088 - jal 0x088896F4  
24565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D308C - addiu $a3, $a3, 4392  
24566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3090 - lui $a1, 0x81F0 <=> li $a1, 0x81F00000  
24566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3094 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3098 - lui $a3, 0x089C <=> li $a3, 0x089C0000  
24567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D309C - or $a0, $s0, $zr <=> move $a0, $s0  
24567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30A0 - addiu $a1, $a1, 4184  
24567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30A4 - addiu $a2, $a2, 22132  
24567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D30A8 - jal 0x088896F4  
24568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30AC - addiu $a3, $a3, 22208  
24568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30B0 - lui $a1, 0x5B51 <=> li $a1, 0x5B510000  
24568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30B4 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30B8 - or $a0, $s0, $zr <=> move $a0, $s0  
24568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30BC - or $a3, $zr, $zr <=> li $a3, 0  
24568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30C0 - addiu $a1, $a1, -25901  
24569   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D30C4 - jal 0x088896F4  
24569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30C8 - addiu $a2, $a2, -20992  
24569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30CC - lui $a1, 0x1D5B <=> li $a1, 0x1D5B0000  
24570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30D0 - lui $a2, 0x089C <=> li $a2, 0x089C0000  
24570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30D4 - lui $a3, 0x089C <=> li $a3, 0x089C0000  
24570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30D8 - or $a0, $s0, $zr <=> move $a0, $s0  
24570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30DC - addiu $a1, $a1, 6886  
24570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30E0 - addiu $a2, $a2, -5824  
24571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D30E4 - jal 0x088896F4  
24571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30E8 - addiu $a3, $a3, -5748  
24571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30EC - lui $a1, 0xAC89 <=> li $a1, 0xAC890000  
24571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30F0 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30F4 - or $a0, $s0, $zr <=> move $a0, $s0  
24572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30F8 - or $a3, $zr, $zr <=> li $a3, 0  
24572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D30FC - addiu $a1, $a1, 18146  
24572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3100 - jal 0x088896F4  
24572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3104 - addiu $a2, $a2, -11368  
24572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3108 - lui $a1, 0x8BCE <=> li $a1, 0x8BCE0000  
24573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D310C - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3110 - lui $a3, 0x089D <=> li $a3, 0x089D0000  
24573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3114 - or $a0, $s0, $zr <=> move $a0, $s0  
24574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3118 - addiu $a1, $a1, 32358  
24574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D311C - addiu $a2, $a2, -3492  
24574   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3120 - jal 0x088896F4  
24575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3124 - addiu $a3, $a3, -3416  
24575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3128 - lui $a1, 0x185A <=> li $a1, 0x185A0000  
24575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D312C - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3130 - lui $a3, 0x089D <=> li $a3, 0x089D0000  
24575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3134 - or $a0, $s0, $zr <=> move $a0, $s0  
24575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3138 - addiu $a1, $a1, -2190  
24576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D313C - addiu $a2, $a2, 21440  
24576   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3140 - jal 0x088896F4  
24576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3144 - addiu $a3, $a3, 21516  
24576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3148 - lui $a1, 0x380E <=> li $a1, 0x380E0000  
24577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D314C - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3150 - or $a0, $s0, $zr <=> move $a0, $s0  
24577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3154 - or $a3, $zr, $zr <=> li $a3, 0  
24577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3158 - addiu $a1, $a1, -28518  
24578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D315C - jal 0x088896F4  
24578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3160 - addiu $a2, $a2, 25220  
24578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3164 - lui $a1, 0x5B51 <=> li $a1, 0x5B510000  
24578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3168 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D316C - or $a0, $s0, $zr <=> move $a0, $s0  
24579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3170 - or $a3, $zr, $zr <=> li $a3, 0  
24579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3174 - addiu $a1, $a1, 11996  
24579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3178 - jal 0x088896F4  
24579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D317C - addiu $a2, $a2, 29664  
24579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3180 - lui $a1, 0xD151 <=> li $a1, 0xD1510000  
24580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3184 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3188 - lui $a3, 0x089D <=> li $a3, 0x089D0000  
24580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D318C - or $a0, $s0, $zr <=> move $a0, $s0  
24581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3190 - addiu $a1, $a1, 21394  
24581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3194 - addiu $a2, $a2, 15192  
24581   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3198 - jal 0x088896F4  
24581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D319C - addiu $a3, $a3, 15268  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31A0 - lui $a1, 0x286B <=> li $a1, 0x286B0000  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31A4 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31A8 - or $a0, $s0, $zr <=> move $a0, $s0  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31AC - or $a3, $zr, $zr <=> li $a3, 0  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31B0 - addiu $a1, $a1, -29402  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D31B4 - jal 0x088896F4  
24582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31B8 - addiu $a2, $a2, -29576  
24583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31BC - lui $a1, 0xE3FD <=> li $a1, 0xE3FD0000  
24583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31C0 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31C4 - or $a0, $s0, $zr <=> move $a0, $s0  
24584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31C8 - or $a3, $zr, $zr <=> li $a3, 0  
24584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31CC - addiu $a1, $a1, -22215  
24584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D31D0 - jal 0x088896F4  
24584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31D4 - addiu $a2, $a2, -17408  
24585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31D8 - lui $a1, 0x2227 <=> li $a1, 0x22270000  
24585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31DC - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31E0 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31E4 - or $a0, $s0, $zr <=> move $a0, $s0  
24585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31E8 - addiu $a1, $a1, 22229  
24585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31EC - addiu $a2, $a2, -19712  
24586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D31F0 - jal 0x088896F4  
24586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31F4 - addiu $a3, $a3, -19636  
24586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31F8 - lui $a1, 0x714A <=> li $a1, 0x714A0000  
24587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D31FC - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3200 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3204 - or $a0, $s0, $zr <=> move $a0, $s0  
24587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3208 - addiu $a1, $a1, -18605  
24588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D320C - addiu $a2, $a2, -12700  
24588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3210 - jal 0x088896F4  
24588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3214 - addiu $a3, $a3, -12624  
24588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3218 - lui $a1, 0x0771 <=> li $a1, 0x07710000  
24588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D321C - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3220 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3224 - or $a0, $s0, $zr <=> move $a0, $s0  
24589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3228 - addiu $a1, $a1, 15483  
24589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D322C - addiu $a2, $a2, -6364  
24590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3230 - jal 0x088896F4  
24590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3234 - addiu $a3, $a3, -6224  
24590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3238 - lui $a1, 0xA433 <=> li $a1, 0xA4330000  
24590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D323C - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3240 - or $a0, $s0, $zr <=> move $a0, $s0  
24591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3244 - or $a3, $zr, $zr <=> li $a3, 0  
24591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3248 - addiu $a1, $a1, -9151  
24591   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D324C - jal 0x088896F4  
24591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3250 - addiu $a2, $a2, 36  
24591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3254 - lui $a1, 0x5CB6 <=> li $a1, 0x5CB60000  
24592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3258 - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D325C - or $a0, $s0, $zr <=> move $a0, $s0  
24592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3260 - or $a3, $zr, $zr <=> li $a3, 0  
24592   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3264 - addiu $a1, $a1, -13442  
24593   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3268 - jal 0x088896F4  
24593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D326C - addiu $a2, $a2, 964  
24593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3270 - lui $a1, 0xC695 <=> li $a1, 0xC6950000  
24593   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3274 - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3278 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D327C - or $a0, $s0, $zr <=> move $a0, $s0  
24594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3280 - addiu $a1, $a1, 4973  
24594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3284 - addiu $a2, $a2, 5692  
24594   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3288 - jal 0x088896F4  
24594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D328C - addiu $a3, $a3, 5768  
24595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3290 - lui $a1, 0x0A01 <=> li $a1, 0x0A010000  
24595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3294 - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3298 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D329C - or $a0, $s0, $zr <=> move $a0, $s0  
24596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32A0 - addiu $a1, $a1, 24087  
24596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32A4 - addiu $a2, $a2, 9608  
24596   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D32A8 - jal 0x088896F4  
24596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32AC - addiu $a3, $a3, 9684  
24597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32B0 - lui $a1, 0xCE0D <=> li $a1, 0xCE0D0000  
24597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32B4 - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32B8 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32BC - or $a0, $s0, $zr <=> move $a0, $s0  
24597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32C0 - addiu $a1, $a1, -22939  
24598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32C4 - addiu $a2, $a2, 30404  
24598   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D32C8 - jal 0x088896F4  
24598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32CC - addiu $a3, $a3, 30480  
24598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32D0 - lui $a1, 0x270F <=> li $a1, 0x270F0000  
24599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32D4 - lui $a2, 0x089E <=> li $a2, 0x089E0000  
24599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32D8 - lui $a3, 0x089E <=> li $a3, 0x089E0000  
24599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32DC - or $a0, $s0, $zr <=> move $a0, $s0  
24599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32E0 - addiu $a1, $a1, 22241  
24599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32E4 - addiu $a2, $a2, -22176  
24600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D32E8 - jal 0x088896F4  
24600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32EC - addiu $a3, $a3, -22100  
24600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32F0 - lui $a1, 0x6EB0 <=> li $a1, 0x6EB00000  
24600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32F4 - lui $a2, 0x0899 <=> li $a2, 0x08990000  
24601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32F8 - lui $a3, 0x0899 <=> li $a3, 0x08990000  
24601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D32FC - or $a0, $s0, $zr <=> move $a0, $s0  
24601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3300 - addiu $a1, $a1, 20717  
24601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3304 - addiu $a2, $a2, -20992  
24602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3308 - jal 0x088896F4  
24602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D330C - addiu $a3, $a3, -20916  
24602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3310 - lui $a1, 0x6EFE <=> li $a1, 0x6EFE0000  
24602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3314 - lui $a2, 0x0899 <=> li $a2, 0x08990000  
24602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3318 - lui $a3, 0x0899 <=> li $a3, 0x08990000  
24603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D331C - or $a0, $s0, $zr <=> move $a0, $s0  
24603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3320 - addiu $a1, $a1, -8264  
24603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3324 - addiu $a2, $a2, -16532  
24603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3328 - jal 0x088896F4  
24604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D332C - addiu $a3, $a3, -16456  
24604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3330 - lui $a1, 0xFFB4 <=> li $a1, 0xFFB40000  
24604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3334 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3338 - lui $a3, 0x088A <=> li $a3, 0x088A0000  
24605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D333C - or $a0, $s0, $zr <=> move $a0, $s0  
24605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3340 - addiu $a1, $a1, -28088  
24605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3344 - addiu $a2, $a2, -11420  
24605   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3348 - jal 0x088896F4  
24605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D334C - addiu $a3, $a3, -11344  
24606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3350 - lui $a1, 0x6DD0 <=> li $a1, 0x6DD00000  
24606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3354 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3358 - or $a0, $s0, $zr <=> move $a0, $s0  
24607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D335C - or $a3, $zr, $zr <=> li $a3, 0  
24607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3360 - addiu $a1, $a1, -5050  
24607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3364 - jal 0x088896F4  
24608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3368 - addiu $a2, $a2, 29540  
24608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D336C - lui $a1, 0x8A89 <=> li $a1, 0x8A890000  
24608   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3370 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3374 - or $a0, $s0, $zr <=> move $a0, $s0  
24609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3378 - or $a3, $zr, $zr <=> li $a3, 0  
24609   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D337C - addiu $a1, $a1, 32210  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3380 - jal 0x088896F4  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3384 - addiu $a2, $a2, -28240  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3388 - lui $a1, 0x0F16 <=> li $a1, 0x0F160000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D338C - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3390 - lui $a3, 0x088B <=> li $a3, 0x088B0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3394 - or $a0, $s0, $zr <=> move $a0, $s0  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3398 - addiu $a1, $a1, 16867  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D339C - addiu $a2, $a2, -2384  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D33A0 - jal 0x088896F4  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33A4 - addiu $a3, $a3, -2308  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33A8 - lui $a1, 0xF27A <=> li $a1, 0xF27A0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33AC - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33B0 - or $a0, $s0, $zr <=> move $a0, $s0  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33B4 - or $a3, $zr, $zr <=> li $a3, 0  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33B8 - addiu $a1, $a1, 10573  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D33BC - jal 0x088896F4  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33C0 - addiu $a2, $a2, 16936  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33C4 - lui $a1, 0xE47F <=> li $a1, 0xE47F0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33C8 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33CC - lui $a3, 0x088A <=> li $a3, 0x088A0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33D0 - or $a0, $s0, $zr <=> move $a0, $s0  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33D4 - addiu $a1, $a1, 7033  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33D8 - addiu $a2, $a2, 11248  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D33DC - jal 0x088896F4  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33E0 - addiu $a3, $a3, 11324  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33E4 - lui $a1, 0x2C74 <=> li $a1, 0x2C740000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33E8 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33EC - lui $a3, 0x089D <=> li $a3, 0x089D0000  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33F0 - or $a0, $s0, $zr <=> move $a0, $s0  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33F4 - addiu $a1, $a1, 32138  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D33F8 - addiu $a2, $a2, 3084  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D33FC - jal 0x088896F4  
24610   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3400 - addiu $a3, $a3, 3160  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3404 - lui $a1, 0xC473 <=> li $a1, 0xC4730000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3408 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D340C - or $a0, $s0, $zr <=> move $a0, $s0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3410 - or $a3, $zr, $zr <=> li $a3, 0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3414 - addiu $a1, $a1, -4923  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3418 - jal 0x088896F4  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D341C - addiu $a2, $a2, -26096  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3420 - lui $a1, 0x1CE0 <=> li $a1, 0x1CE00000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3424 - lui $a2, 0x088D <=> li $a2, 0x088D0000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3428 - or $a0, $s0, $zr <=> move $a0, $s0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D342C - or $a3, $zr, $zr <=> li $a3, 0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3430 - addiu $a1, $a1, -19805  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3434 - jal 0x088896F4  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3438 - addiu $a2, $a2, -25124  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D343C - lui $a1, 0x2744 <=> li $a1, 0x27440000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3440 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3444 - or $a0, $s0, $zr <=> move $a0, $s0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3448 - or $a3, $zr, $zr <=> li $a3, 0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D344C - addiu $a1, $a1, 14088  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3450 - jal 0x088896F4  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3454 - addiu $a2, $a2, -25560  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3458 - lui $a1, 0x3507 <=> li $a1, 0x35070000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D345C - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3460 - or $a0, $s0, $zr <=> move $a0, $s0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3464 - or $a3, $zr, $zr <=> li $a3, 0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3468 - addiu $a1, $a1, -12700  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D346C - jal 0x088896F4  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3470 - addiu $a2, $a2, -2292  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3474 - lui $a1, 0xC4E3 <=> li $a1, 0xC4E30000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3478 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D347C - or $a0, $s0, $zr <=> move $a0, $s0  
24620   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3480 - or $a3, $zr, $zr <=> li $a3, 0  
24630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3484 - addiu $a1, $a1, 4602  
24630   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3488 - jal 0x088896F4  
24630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D348C - addiu $a2, $a2, -24884  
24631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3490 - lui $a1, 0x5E44 <=> li $a1, 0x5E440000  
24631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3494 - lui $a2, 0x0899 <=> li $a2, 0x08990000  
24631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3498 - or $a0, $s0, $zr <=> move $a0, $s0  
24631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D349C - or $a3, $zr, $zr <=> li $a3, 0  
24632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34A0 - addiu $a1, $a1, -23036  
24632   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D34A4 - jal 0x088896F4  
24632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34A8 - addiu $a2, $a2, 18676  
24632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34AC - lui $a1, 0x404F <=> li $a1, 0x404F0000  
24632   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34B0 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34B4 - lui $a3, 0x088C <=> li $a3, 0x088C0000  
24633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34B8 - or $a0, $s0, $zr <=> move $a0, $s0  
24633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34BC - addiu $a1, $a1, -18122  
24634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34C0 - addiu $a2, $a2, -24072  
24634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D34C4 - jal 0x088896F4  
24634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34C8 - addiu $a3, $a3, -23996  
24634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34CC - lui $a1, 0xE595 <=> li $a1, 0xE5950000  
24635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34D0 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34D4 - or $a0, $s0, $zr <=> move $a0, $s0  
24635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34D8 - or $a3, $zr, $zr <=> li $a3, 0  
24635   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34DC - addiu $a1, $a1, -3934  
24635   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D34E0 - jal 0x088896F4  
24636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34E4 - addiu $a2, $a2, -22040  
24636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34E8 - lui $a1, 0xEADA <=> li $a1, 0xEADA0000  
24636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34EC - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24636   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34F0 - or $a0, $s0, $zr <=> move $a0, $s0  
24637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34F4 - or $a3, $zr, $zr <=> li $a3, 0  
24637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D34F8 - addiu $a1, $a1, 5665  
24637   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D34FC - jal 0x088896F4  
24637   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3500 - addiu $a2, $a2, -14956  
24638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3504 - lui $a1, 0x27D8 <=> li $a1, 0x27D80000  
24638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3508 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D350C - lui $a3, 0x088C <=> li $a3, 0x088C0000  
24638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3510 - or $a0, $s0, $zr <=> move $a0, $s0  
24638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3514 - addiu $a1, $a1, -13016  
24638   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3518 - addiu $a2, $a2, -19924  
24639   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D351C - jal 0x088896F4  
24639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3520 - addiu $a3, $a3, -19848  
24639   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3524 - lui $a1, 0xA9DB <=> li $a1, 0xA9DB0000  
24640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3528 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D352C - lui $a3, 0x088C <=> li $a3, 0x088C0000  
24640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3530 - or $a0, $s0, $zr <=> move $a0, $s0  
24640   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3534 - addiu $a1, $a1, 24606  
24641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3538 - addiu $a2, $a2, -13460  
24641   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D353C - jal 0x088896F4  
24641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3540 - addiu $a3, $a3, -13384  
24641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3544 - lui $a1, 0xC5BD <=> li $a1, 0xC5BD0000  
24641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3548 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D354C - lui $a3, 0x088C <=> li $a3, 0x088C0000  
24642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3550 - or $a0, $s0, $zr <=> move $a0, $s0  
24642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3554 - addiu $a1, $a1, -5218  
24642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3558 - addiu $a2, $a2, -6268  
24643   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D355C - jal 0x088896F4  
24643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3560 - addiu $a3, $a3, -6192  
24643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3564 - lui $a1, 0x726F <=> li $a1, 0x726F0000  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3568 - lui $a2, 0x089E <=> li $a2, 0x089E0000  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D356C - lui $a3, 0x089E <=> li $a3, 0x089E0000  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3570 - or $a0, $s0, $zr <=> move $a0, $s0  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3574 - addiu $a1, $a1, -31318  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3578 - addiu $a2, $a2, 180  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D357C - jal 0x088896F4  
24644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3580 - addiu $a3, $a3, 256  
24645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3584 - lui $a1, 0xC7D3 <=> li $a1, 0xC7D30000  
24645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3588 - lui $a2, 0x0899 <=> li $a2, 0x08990000  
24645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D358C - or $a0, $s0, $zr <=> move $a0, $s0  
24646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3590 - or $a3, $zr, $zr <=> li $a3, 0  
24646   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3594 - addiu $a1, $a1, 32450  
24646   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3598 - jal 0x088896F4  
24647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D359C - addiu $a2, $a2, 27528  
24647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35A0 - lui $a1, 0x7506 <=> li $a1, 0x75060000  
24647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35A4 - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35A8 - or $a0, $s0, $zr <=> move $a0, $s0  
24647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35AC - or $a3, $zr, $zr <=> li $a3, 0  
24647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35B0 - addiu $a1, $a1, -10292  
24648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D35B4 - jal 0x088896F4  
24648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35B8 - addiu $a2, $a2, -6852  
24648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35BC - lui $a1, 0x81C7 <=> li $a1, 0x81C70000  
24648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35C0 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35C4 - or $a0, $s0, $zr <=> move $a0, $s0  
24649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35C8 - or $a3, $zr, $zr <=> li $a3, 0  
24649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35CC - addiu $a1, $a1, 4653  
24650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D35D0 - jal 0x088896F4  
24650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35D4 - addiu $a2, $a2, -792  
24650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35D8 - lui $a1, 0x408D <=> li $a1, 0x408D0000  
24650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35DC - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35E0 - or $a0, $s0, $zr <=> move $a0, $s0  
24651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35E4 - or $a3, $zr, $zr <=> li $a3, 0  
24651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35E8 - addiu $a1, $a1, 10921  
24651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D35EC - jal 0x088896F4  
24651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35F0 - addiu $a2, $a2, 25140  
24652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35F4 - lui $a1, 0x4FF9 <=> li $a1, 0x4FF90000  
24652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35F8 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D35FC - lui $a3, 0x089D <=> li $a3, 0x089D0000  
24652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3600 - or $a0, $s0, $zr <=> move $a0, $s0  
24653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3604 - addiu $a1, $a1, -9530  
24653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3608 - addiu $a2, $a2, 5160  
24653   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D360C - jal 0x088896F4  
24653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3610 - addiu $a3, $a3, 5236  
24654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3614 - lui $a1, 0x28C9 <=> li $a1, 0x28C90000  
24654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3618 - lui $a2, 0x088D <=> li $a2, 0x088D0000  
24654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D361C - or $a0, $s0, $zr <=> move $a0, $s0  
24654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3620 - or $a3, $zr, $zr <=> li $a3, 0  
24655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3624 - addiu $a1, $a1, 32572  
24655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3628 - jal 0x088896F4  
24655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D362C - addiu $a2, $a2, -30132  
24655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3630 - lui $a1, 0x4127 <=> li $a1, 0x41270000  
24656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3634 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3638 - or $a0, $s0, $zr <=> move $a0, $s0  
24656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D363C - or $a3, $zr, $zr <=> li $a3, 0  
24656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3640 - addiu $a1, $a1, 10582  
24657   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3644 - jal 0x088896F4  
24657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3648 - addiu $a2, $a2, -2496  
24657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D364C - lui $a1, 0x625A <=> li $a1, 0x625A0000  
24657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3650 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3654 - or $a0, $s0, $zr <=> move $a0, $s0  
24658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3658 - or $a3, $zr, $zr <=> li $a3, 0  
24658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D365C - addiu $a1, $a1, -19157  
24658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3660 - jal 0x088896F4  
24659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3664 - addiu $a2, $a2, -1856  
24659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3668 - lui $a1, 0x7768 <=> li $a1, 0x77680000  
24659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D366C - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3670 - or $a0, $s0, $zr <=> move $a0, $s0  
24660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3674 - or $a3, $zr, $zr <=> li $a3, 0  
24660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3678 - addiu $a1, $a1, -10537  
24660   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D367C - jal 0x088896F4  
24660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3680 - addiu $a2, $a2, -5952  
24660   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3684 - lui $a1, 0x1BC0 <=> li $a1, 0x1BC00000  
24661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3688 - lui $a2, 0x088D <=> li $a2, 0x088D0000  
24661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D368C - or $a0, $s0, $zr <=> move $a0, $s0  
24661   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3690 - or $a3, $zr, $zr <=> li $a3, 0  
24662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3694 - addiu $a1, $a1, -31667  
24662   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3698 - jal 0x088896F4  
24662   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D369C - addiu $a2, $a2, -26592  
24663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36A0 - lui $a1, 0x964A <=> li $a1, 0x964A0000  
24663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36A4 - lui $a2, 0x088D <=> li $a2, 0x088D0000  
24663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36A8 - or $a0, $s0, $zr <=> move $a0, $s0  
24663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36AC - or $a3, $zr, $zr <=> li $a3, 0  
24663   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36B0 - addiu $a1, $a1, -11015  
24663   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D36B4 - jal 0x088896F4  
24664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36B8 - addiu $a2, $a2, -25660  
24664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36BC - lui $a1, 0xCDC7 <=> li $a1, 0xCDC70000  
24664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36C0 - lui $a2, 0x088C <=> li $a2, 0x088C0000  
24664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36C4 - lui $a3, 0x088C <=> li $a3, 0x088C0000  
24665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36C8 - or $a0, $s0, $zr <=> move $a0, $s0  
24665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36CC - addiu $a1, $a1, 27170  
24665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36D0 - addiu $a2, $a2, -124  
24666   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D36D4 - jal 0x088896F4  
24666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36D8 - addiu $a3, $a3, -48  
24666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36DC - lui $a1, 0xB87D <=> li $a1, 0xB87D0000  
24667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36E0 - lui $a2, 0x088B <=> li $a2, 0x088B0000  
24667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36E4 - or $a0, $s0, $zr <=> move $a0, $s0  
24667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36E8 - or $a3, $zr, $zr <=> li $a3, 0  
24667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36EC - addiu $a1, $a1, -29117  
24667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D36F0 - jal 0x088896F4  
24668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36F4 - addiu $a2, $a2, 32592  
24668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36F8 - lui $a1, 0x3619 <=> li $a1, 0x36190000  
24668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D36FC - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3700 - or $a0, $s0, $zr <=> move $a0, $s0  
24669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3704 - or $a3, $zr, $zr <=> li $a3, 0  
24669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3708 - addiu $a1, $a1, -18312  
24669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D370C - jal 0x088896F4  
24669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3710 - addiu $a2, $a2, 19504  
24670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3714 - lui $a1, 0x7E74 <=> li $a1, 0x7E740000  
24670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3718 - lui $a2, 0x089D <=> li $a2, 0x089D0000  
24670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D371C - or $a0, $s0, $zr <=> move $a0, $s0  
24670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3720 - or $a3, $zr, $zr <=> li $a3, 0  
24671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3724 - addiu $a1, $a1, 30023  
24671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3728 - jal 0x088896F4  
24671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D372C - addiu $a2, $a2, 20100  
24671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3730 - lui $a1, 0x03AD <=> li $a1, 0x03AD0000  
24671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3734 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3738 - or $a0, $s0, $zr <=> move $a0, $s0  
24672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D373C - or $a3, $zr, $zr <=> li $a3, 0  
24672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3740 - addiu $a1, $a1, -32667  
24673   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3744 - jal 0x088896F4  
24673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3748 - addiu $a2, $a2, -16184  
24673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D374C - lui $a1, 0xD8C0 <=> li $a1, 0xD8C00000  
24673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3750 - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3754 - or $a0, $s0, $zr <=> move $a0, $s0  
24674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3758 - or $a3, $zr, $zr <=> li $a3, 0  
24674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D375C - addiu $a1, $a1, -13833  
24674   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3760 - jal 0x088896F4  
24674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3764 - addiu $a2, $a2, -15448  
24675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3768 - lui $a1, 0x2083 <=> li $a1, 0x20830000  
24675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D376C - lui $a2, 0x088A <=> li $a2, 0x088A0000  
24676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3770 - or $a0, $s0, $zr <=> move $a0, $s0  
24676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3774 - or $a3, $zr, $zr <=> li $a3, 0  
24676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3778 - addiu $a1, $a1, 21420  
24676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D377C - jal 0x088896F4  
24677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3780 - addiu $a2, $a2, -13776  
24677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3784 - lui $a1, 0x0302 <=> li $a1, 0x03020000  
24677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3788 - lui $a2, 0x088D <=> li $a2, 0x088D0000  
24677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D378C - lui $a3, 0x088D <=> li $a3, 0x088D0000  
24678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3790 - or $a0, $s0, $zr <=> move $a0, $s0  
24678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3794 - addiu $a1, $a1, -10628  
24678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3798 - addiu $a2, $a2, -24392  
24678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D379C - jal 0x088896F4  
24678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37A0 - addiu $a3, $a3, -24316  
24679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37A4 - lw $s0, 16($sp)  
24679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37A8 - lw $ra, 20($sp)  
24679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37AC - jr $ra  
24680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D37B0 - addiu $sp, $sp, 32  
24682   user_main_b   DEBUG   compiler   Compiling _S1_2_88896F4  
24683   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88896F4 - addiu $sp, $sp, -16  
24683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88896F8 - or $t0, $a0, $zr <=> move $t0, $a0  
24683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88896FC - lw $a0, 68($t0)  
24683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889700 - sll $a0, $a0, 0x0003  
24684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889704 - addu $a0, $t0, $a0  
24684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889708 - sw $a1, 72($a0)  
24684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888970C - lw $a0, 68($t0)  
24685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889710 - sll $a0, $a0, 0x0003  
24685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889714 - addu $a0, $t0, $a0  
24685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889718 - sw $a2, 76($a0)  
24685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888971C - lw $a1, 68($t0)  
24686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889720 - or $a0, $a3, $zr <=> move $a0, $a3  
24686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889724 - addiu $a1, $a1, 1  
24686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889728 - sw $ra, 0($sp)  
24686   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888972C - beq $a3, $zr, 0x0888973C  
24686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889730 - sw $a1, 68($t0)  
24687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889734 - jalr $ra, $a0  
24687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889738 - nop  
24687   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888973C - lw $ra, 0($sp)  
24688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889740 - jr $ra  
24688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8889744 - addiu $sp, $sp, 16  
24689   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24689   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24689   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24689   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24690   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24690   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24691   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24691   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24691   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24691   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24692   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24693   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24693   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24694   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24696   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24698   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24698   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24699   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24699   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24699   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24700   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24701   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24701   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24701   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24702   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24702   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24703   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24704   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24705   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24705   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24705   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24706   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24708   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24709   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24710   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24710   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24711   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24711   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24711   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24712   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24713   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24714   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24714   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24714   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24715   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24715   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24715   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24716   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24716   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24716   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
24718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24720   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24721   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24721   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24721   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24724   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24726   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24727   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24728   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24728   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24729   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24730   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24730   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24731   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24731   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24731   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24732   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24732   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24732   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24733   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24734   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24734   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24735   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24737   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24738   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24739   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24740   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24740   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24740   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24742   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24742   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24743   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24744   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24745   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24746   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24746   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24747   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24748   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24748   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24748   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24749   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24750   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24750   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24750   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24751   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
24753   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24754   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24757   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24759   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24760   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24760   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24761   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24761   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24761   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24763   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24764   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24765   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24765   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24765   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24766   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24766   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24766   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24766   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24767   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24767   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24768   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24768   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24770   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24770   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24771   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24771   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24774   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24774   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24777   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24778   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24778   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24778   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24778   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24779   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24780   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24781   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24781   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24782   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24782   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24782   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24783   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24783   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24784   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24785   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24786   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24786   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24786   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24787   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24787   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24787   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24787   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24789   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24789   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24789   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24790   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24790   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24790   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24790   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24790   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24791   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24791   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24791   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24791   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24794   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24795   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24795   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24795   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24797   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24797   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24797   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24798   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24799   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24799   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24799   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24800   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24800   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24800   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=586, callbacks=false  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24800   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24800   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24800   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24800   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24810   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24811   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24811   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24812   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24812   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24812   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24812   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24813   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24813   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24813   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24814   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24814   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24815   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24815   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24815   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24816   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24819   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24819   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24820   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24821   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24822   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24825   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24826   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24826   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24826   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24827   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24827   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24827   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24829   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24829   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24830   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24830   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24831   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24831   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24831   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24832   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24834   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24834   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24834   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24835   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24835   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24835   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24836   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24837   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24837   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24838   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24838   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24839   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24839   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24839   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24839   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24840   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24840   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=570, callbacks=false  
24841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=570 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24842   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24844   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24844   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24844   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24845   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24845   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24846   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24846   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24847   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24847   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24848   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24848   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24849   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24850   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24850   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24850   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24850   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24850   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24850   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24860   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24860   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24860   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24860   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24860   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24860   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24860   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24860   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24860   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24860   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24860   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24860   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24870   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24871   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24872   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24873   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24873   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24873   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24876   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24877   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
24877   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24877   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24877   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24877   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24880   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24880   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24881   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24881   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24881   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24882   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24882   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24883   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24884   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24884   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24885   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24885   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24887   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24887   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24887   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24887   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24890   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24890   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24890   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24891   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24891   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24891   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24892   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24896   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24897   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24897   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24898   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24899   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24899   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24900   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24900   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24901   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24903   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24903   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24904   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24904   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24905   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24905   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
24906   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24906   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24906   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24907   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24909   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24909   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24912   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24912   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24914   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24914   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24915   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24916   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24917   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24917   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24918   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24921   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24922   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24923   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24926   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24927   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24927   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24927   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24928   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
24928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24928   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24929   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
24930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24931   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24932   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24932   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24932   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24933   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24935   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24935   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24935   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24936   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24937   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24937   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24939   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24939   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24940   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24941   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24941   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24942   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24943   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24944   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24944   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24945   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24946   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24946   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24947   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24948   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24948   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24948   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24948   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24949   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24951   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
24951   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
24951   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24952   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
24954   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24955   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24956   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24957   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24957   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24957   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24958   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24958   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24961   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24962   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24964   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
24964   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24965   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24966   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24966   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24966   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24967   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24967   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24987   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
24987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24987   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
24987   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
24987   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
24987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24987   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
24987   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
24987   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
24987   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
24987   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24987   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
24987   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24987   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
24987   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
24987   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24987   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24987   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24987   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24987   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24987   user_main_b   DEBUG   compiler   Compiling _S1_2_8998740  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8998740 - addiu $sp, $sp, -32  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998744 - lui $a0, 0xB5F2 <=> li $a0, 0xB5F20000  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998748 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899874C - ori $a2, $zr, 16 <=> li $a2, 16  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998750 - addiu $a0, $a0, -5678  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998754 - sw $ra, 16($sp)  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8998758 - jal 0x088FF630  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899875C - addiu $a1, $a1, -26384  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998760 - lw $ra, 16($sp)  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998764 - jr $ra  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8998768 - addiu $sp, $sp, 32  
24987   user_main_b   DEBUG   compiler   Compiling _S1_2_899BBB8  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x899BBB8 - addiu $sp, $sp, -32  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBBC - lui $a0, 0xD915 <=> li $a0, 0xD9150000  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBC0 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBC4 - ori $a2, $zr, 16 <=> li $a2, 16  
24987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBC8 - addiu $a0, $a0, 7501  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBCC - sw $ra, 16($sp)  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x899BBD0 - jal 0x088FF630  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBD4 - addiu $a1, $a1, -29600  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBD8 - lw $ra, 16($sp)  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBDC - jr $ra  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x899BBE0 - addiu $sp, $sp, 32  
24997   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24997   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
24997   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
24997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
24997   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
24997   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
24997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24997   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
24997   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
24997   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
24997   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
24997   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24997   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
24997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
24997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
24997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
24997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
24997   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=586, callbacks=false  
24997   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
24997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
24997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
24997   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
24997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
24997   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
24997   user_main_b   DEBUG   runtime   Scheduled, restarting...  
24997   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
24997   user_main_b   DEBUG   compiler   Compiling _S1_2_89A40C0  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89A40C0 - addiu $sp, $sp, -32  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40C4 - lui $a0, 0x5BD6 <=> li $a0, 0x5BD60000  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40C8 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40CC - ori $a2, $zr, 16 <=> li $a2, 16  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40D0 - addiu $a0, $a0, 15145  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40D4 - sw $ra, 16($sp)  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89A40D8 - jal 0x088FF630  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40DC - addiu $a1, $a1, -29424  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40E0 - lw $ra, 16($sp)  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40E4 - jr $ra  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89A40E8 - addiu $sp, $sp, 32  
24997   user_main_b   DEBUG   compiler   Compiling _S1_2_89BFB70  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89BFB70 - addiu $sp, $sp, -32  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB74 - lui $a0, 0x589E <=> li $a0, 0x589E0000  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB78 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB7C - ori $a2, $zr, 16 <=> li $a2, 16  
24997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB80 - addiu $a0, $a0, 24499  
25007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB84 - sw $ra, 16($sp)  
25007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89BFB88 - jal 0x088FF630  
25007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB8C - addiu $a1, $a1, -30656  
25007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB90 - lw $ra, 16($sp)  
25007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB94 - jr $ra  
25007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BFB98 - addiu $sp, $sp, 32  
25007   user_main_b   DEBUG   compiler   Compiling _S1_2_89C1128  
25008   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89C1128 - addiu $sp, $sp, -32  
25008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C112C - lui $a0, 0x4368 <=> li $a0, 0x43680000  
25008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C1130 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C1134 - ori $a2, $zr, 16 <=> li $a2, 16  
25009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C1138 - addiu $a0, $a0, 25989  
25009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C113C - sw $ra, 16($sp)  
25009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89C1140 - jal 0x088FF630  
25010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C1144 - addiu $a1, $a1, -29904  
25010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C1148 - lw $ra, 16($sp)  
25010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C114C - jr $ra  
25010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C1150 - addiu $sp, $sp, 32  
25011   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25011   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25011   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25011   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25011   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25011   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25012   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25012   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
25015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25015   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25016   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25016   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25016   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
25016   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
25016   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25016   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25016   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25018   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25018   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25019   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25019   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25019   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25019   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25020   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25020   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25020   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25021   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25022   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25023   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25024   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25024   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25024   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25024   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25024   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25025   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25025   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25026   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25027   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25027   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25027   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25028   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25028   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25028   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25028   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25029   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25030   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25031   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25031   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25031   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25032   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25032   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25033   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25034   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25034   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25034   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25035   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25036   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25037   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25038   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25038   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25040   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25040   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25041   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25042   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25042   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25042   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25042   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25043   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25043   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25043   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25043   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25044   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25044   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25045   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
25045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25045   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25046   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25046   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25046   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25046   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
25046   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
25047   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25047   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25047   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25047   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25057   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25058   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25058   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25059   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25059   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25060   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25060   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25060   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25060   user_main_b   DEBUG   compiler   Compiling _S1_2_89C56C0  
25061   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89C56C0 - addiu $sp, $sp, -32  
25061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56C4 - lui $a0, 0x81F0 <=> li $a0, 0x81F00000  
25062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56C8 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56CC - ori $a2, $zr, 16 <=> li $a2, 16  
25062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56D0 - addiu $a0, $a0, 4184  
25062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56D4 - sw $ra, 16($sp)  
25062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89C56D8 - jal 0x088FF630  
25063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56DC - addiu $a1, $a1, -27472  
25063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56E0 - lw $ra, 16($sp)  
25063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56E4 - jr $ra  
25063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89C56E8 - addiu $sp, $sp, 32  
25063   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25064   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25064   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25064   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25064   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25064   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25065   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25065   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25065   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25066   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
25066   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
25067   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
25067   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
25067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25067   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25068   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25068   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25068   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25069   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25071   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25073   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25074   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25075   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25075   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25075   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25076   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25076   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25077   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25077   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25077   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25078   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25078   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25079   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25080   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25080   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25080   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25081   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25081   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25081   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25081   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25083   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25083   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25083   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25084   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25084   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25084   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25085   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25085   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25085   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25085   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25086   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25086   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25087   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25087   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25087   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25088   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25088   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25088   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
25088   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
25088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25089   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25089   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25090   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25091   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25092   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25092   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25092   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25092   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25092   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25094   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25094   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25096   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25096   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25096   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25097   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25097   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25097   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25098   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25098   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25098   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25099   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25099   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25100   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25101   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25101   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25101   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25101   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25101   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25101   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25101   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25101   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25101   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25101   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25101   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25111   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25111   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25111   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25111   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25111   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25111   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25111   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25111   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25122   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25122   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25122   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25122   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25123   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25123   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
25123   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
25123   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
25123   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
25123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25123   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25123   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25123   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25133   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25133   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25133   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25133   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25133   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25143   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25143   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25143   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25143   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25143   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
25143   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
25143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25143   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25143   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25143   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25143   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25143   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25143   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25153   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25153   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25153   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25153   user_main_b   DEBUG   compiler   Compiling _S1_2_89BE98C  
25154   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89BE98C - addiu $sp, $sp, -32  
25154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE990 - lui $a0, 0x1D5B <=> li $a0, 0x1D5B0000  
25155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE994 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE998 - ori $a2, $zr, 16 <=> li $a2, 16  
25155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE99C - addiu $a0, $a0, 6886  
25156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE9A0 - sw $ra, 16($sp)  
25156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89BE9A4 - jal 0x088FF630  
25156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE9A8 - addiu $a1, $a1, -30768  
25156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE9AC - lw $ra, 16($sp)  
25156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE9B0 - jr $ra  
25156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89BE9B4 - addiu $sp, $sp, 32  
25157   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25157   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25157   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25157   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25157   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25157   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25158   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25159   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25159   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25159   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
25159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25159   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25159   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25159   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25159   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25169   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25169   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25169   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25169   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25169   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25169   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25169   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25169   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25169   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25179   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25179   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25179   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25179   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25179   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
25189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25189   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25190   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25190   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25191   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25191   user_main_b   DEBUG   compiler   Compiling _S1_2_89CF2A8  
25191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89CF2A8 - addiu $sp, $sp, -32  
25192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2AC - lui $a0, 0x8BCE <=> li $a0, 0x8BCE0000  
25192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2B0 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2B4 - ori $a2, $zr, 16 <=> li $a2, 16  
25192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2B8 - addiu $a0, $a0, 32358  
25192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2BC - sw $ra, 16($sp)  
25192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89CF2C0 - jal 0x088FF630  
25193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2C4 - addiu $a1, $a1, -26496  
25193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2C8 - lw $ra, 16($sp)  
25193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2CC - jr $ra  
25193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89CF2D0 - addiu $sp, $sp, 32  
25194   user_main_b   DEBUG   compiler   Compiling _S1_2_89D540C  
25194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D540C - addiu $sp, $sp, -32  
25194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5410 - lui $a0, 0x185A <=> li $a0, 0x185A0000  
25195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5414 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5418 - ori $a2, $zr, 16 <=> li $a2, 16  
25195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D541C - addiu $a0, $a0, -2190  
25196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5420 - sw $ra, 16($sp)  
25196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D5424 - jal 0x088FF630  
25196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5428 - addiu $a1, $a1, -26896  
25196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D542C - lw $ra, 16($sp)  
25196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5430 - jr $ra  
25196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D5434 - addiu $sp, $sp, 32  
25197   user_main_b   DEBUG   compiler   Compiling _S1_2_89D3BA4  
25197   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D3BA4 - addiu $sp, $sp, -32  
25197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BA8 - lui $a0, 0xD151 <=> li $a0, 0xD1510000  
25197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BAC - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BB0 - ori $a2, $zr, 16 <=> li $a2, 16  
25198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BB4 - addiu $a0, $a0, 21394  
25199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BB8 - sw $ra, 16($sp)  
25199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D3BBC - jal 0x088FF630  
25199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BC0 - addiu $a1, $a1, -30000  
25199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BC4 - lw $ra, 16($sp)  
25200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BC8 - jr $ra  
25200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D3BCC - addiu $sp, $sp, 32  
25200   user_main_b   DEBUG   compiler   Compiling _S1_2_88AB34C  
25201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88AB34C - addiu $sp, $sp, -32  
25201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB350 - lui $a0, 0x2227 <=> li $a0, 0x22270000  
25201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB354 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB358 - ori $a2, $zr, 16 <=> li $a2, 16  
25201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB35C - addiu $a0, $a0, 22229  
25202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB360 - sw $ra, 16($sp)  
25202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88AB364 - jal 0x088FF630  
25203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB368 - addiu $a1, $a1, -4128  
25203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB36C - lw $ra, 16($sp)  
25203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB370 - jr $ra  
25203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AB374 - addiu $sp, $sp, 32  
25204   user_main_b   DEBUG   compiler   Compiling _S1_2_88ACEB0  
25204   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88ACEB0 - addiu $sp, $sp, -32  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACEB4 - lui $a0, 0x714A <=> li $a0, 0x714A0000  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACEB8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACEBC - ori $a2, $zr, 16 <=> li $a2, 16  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACEC0 - addiu $a0, $a0, -18605  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACEC4 - sw $ra, 16($sp)  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88ACEC8 - jal 0x088FF630  
25205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACECC - addiu $a1, $a1, -4032  
25206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACED0 - lw $ra, 16($sp)  
25206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACED4 - jr $ra  
25206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ACED8 - addiu $sp, $sp, 32  
25207   user_main_b   DEBUG   compiler   Compiling _S1_2_88AE7B0  
25207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88AE7B0 - addiu $sp, $sp, -32  
25207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7B4 - lui $a0, 0x0771 <=> li $a0, 0x07710000  
25208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7B8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7BC - ori $a2, $zr, 16 <=> li $a2, 16  
25208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7C0 - addiu $a0, $a0, 15483  
25208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7C4 - sw $ra, 16($sp)  
25208   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88AE7C8 - jal 0x088FF630  
25209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7CC - addiu $a1, $a1, -3552  
25209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7D0 - lw $ra, 16($sp)  
25209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7D4 - jr $ra  
25209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AE7D8 - addiu $sp, $sp, 32  
25210   user_main_b   DEBUG   compiler   Compiling _S1_2_88B1688  
25210   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B1688 - addiu $sp, $sp, -32  
25210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B168C - lui $a0, 0xC695 <=> li $a0, 0xC6950000  
25211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B1690 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B1694 - ori $a2, $zr, 16 <=> li $a2, 16  
25211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B1698 - addiu $a0, $a0, 4973  
25211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B169C - sw $ra, 16($sp)  
25212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B16A0 - jal 0x088FF630  
25212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B16A4 - addiu $a1, $a1, -3416  
25212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B16A8 - lw $ra, 16($sp)  
25212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B16AC - jr $ra  
25213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B16B0 - addiu $sp, $sp, 32  
25213   user_main_b   DEBUG   compiler   Compiling _S1_2_88B25D4  
25213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B25D4 - addiu $sp, $sp, -32  
25214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25D8 - lui $a0, 0x0A01 <=> li $a0, 0x0A010000  
25214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25DC - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25E0 - ori $a2, $zr, 16 <=> li $a2, 16  
25214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25E4 - addiu $a0, $a0, 24087  
25215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25E8 - sw $ra, 16($sp)  
25215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B25EC - jal 0x088FF630  
25215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25F0 - addiu $a1, $a1, -3368  
25216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25F4 - lw $ra, 16($sp)  
25216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25F8 - jr $ra  
25216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B25FC - addiu $sp, $sp, 32  
25217   user_main_b   DEBUG   compiler   Compiling _S1_2_88B7710  
25217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B7710 - addiu $sp, $sp, -32  
25217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7714 - lui $a0, 0xCE0D <=> li $a0, 0xCE0D0000  
25217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7718 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B771C - ori $a2, $zr, 16 <=> li $a2, 16  
25218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7720 - addiu $a0, $a0, -22939  
25218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7724 - sw $s0, 16($sp)  
25218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7728 - sw $s1, 20($sp)  
25219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B772C - sw $ra, 24($sp)  
25219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7730 - jal 0x088FF630  
25219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7734 - addiu $a1, $a1, -2584  
25220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7738 - ori $s1, $zr, 0 <=> li $s1, 0  
25220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B773C - jal 0x088098E4  
25220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7740 - ori $a0, $zr, 4 <=> li $a0, 4  
25220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7744 - or $s0, $v0, $zr <=> move $s0, $v0  
25221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7748 - beq $s0, $zr, 0x088B7760  
25221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B774C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
25221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7750 - jal 0x088B7C14  
25221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7754 - or $a0, $s0, $zr <=> move $a0, $s0  
25221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7758 - or $s1, $s0, $zr <=> move $s1, $s0  
25221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B775C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
25222   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B7760 - sw $s1, 30844($a0)  
25222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7764 - lw $s0, 16($sp)  
25222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7768 - lw $s1, 20($sp)  
25222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B776C - lw $ra, 24($sp)  
25222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7770 - jr $ra  
25222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7774 - addiu $sp, $sp, 32  
25223   user_main_b   DEBUG   compiler   Compiling _S1_2_88B7C14  
25224   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B7C14 - addiu $sp, $sp, -32  
25224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C18 - sw $s0, 16($sp)  
25224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C1C - sw $s2, 24($sp)  
25225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C20 - or $s0, $a0, $zr <=> move $s0, $a0  
25225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C24 - ori $s2, $zr, 0 <=> li $s2, 0  
25225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C28 - sw $s1, 20($sp)  
25225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C2C - sw $ra, 28($sp)  
25225   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7C30 - jal 0x088098E4  
25225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C34 - ori $a0, $zr, 32 <=> li $a0, 32  
25226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C38 - or $s1, $v0, $zr <=> move $s1, $v0  
25226   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7C3C - beq $s1, $zr, 0x088B7C6C  
25226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C40 - or $a0, $s1, $zr <=> move $a0, $s1  
25226   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7C44 - jal 0x08809B4C  
25227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C48 - addiu $a1, $zr, -1100 <=> li $a1, -1100  
25227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C4C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
25227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C50 - addiu $a0, $a0, -29692  
25228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C54 - sw $a0, 20($s1)  
25228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C58 - lui $a0, 0x088B <=> li $a0, 0x088B0000  
25228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C5C - addiu $a0, $a0, 31276  
25228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C60 - sw $a0, 24($s1)  
25229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C64 - sw $s0, 28($s1)  
25229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C68 - or $s2, $s1, $zr <=> move $s2, $s1  
25229   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88B7C6C - sw $s2, 0($s0)  
25229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
25229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C74 - lw $a0, -29224($a0)  
25229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C78 - or $a1, $s2, $zr <=> move $a1, $s2  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88B7C7C - jal 0x0880A3AC  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C80 - addiu $a0, $a0, 4  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C84 - or $v0, $s0, $zr <=> move $v0, $s0  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C88 - lw $s0, 16($sp)  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C8C - lw $s1, 20($sp)  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C90 - lw $s2, 24($sp)  
25230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C94 - lw $ra, 28($sp)  
25231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C98 - jr $ra  
25231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88B7C9C - addiu $sp, $sp, 32  
25232   user_main_b   DEBUG   compiler   Compiling _S1_2_89DA9AC  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89DA9AC - addiu $sp, $sp, -32  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9B0 - lui $a0, 0x270F <=> li $a0, 0x270F0000  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9B4 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9B8 - ori $a2, $zr, 16 <=> li $a2, 16  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9BC - addiu $a0, $a0, 22241  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9C0 - sw $ra, 16($sp)  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89DA9C4 - jal 0x088FF630  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9C8 - addiu $a1, $a1, -30832  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9CC - lw $ra, 16($sp)  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9D0 - jr $ra  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89DA9D4 - addiu $sp, $sp, 32  
25232   user_main_b   DEBUG   compiler   Compiling _S1_2_898AE4C  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898AE4C - addiu $sp, $sp, -32  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE50 - lui $a0, 0x6EB0 <=> li $a0, 0x6EB00000  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE54 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE58 - ori $a2, $zr, 16 <=> li $a2, 16  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE5C - addiu $a0, $a0, 20717  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE60 - sw $ra, 16($sp)  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898AE64 - jal 0x088FF630  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE68 - addiu $a1, $a1, -30144  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE6C - lw $ra, 16($sp)  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE70 - jr $ra  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898AE74 - addiu $sp, $sp, 32  
25232   user_main_b   DEBUG   compiler   Compiling _S1_2_898BFB8  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898BFB8 - addiu $sp, $sp, -32  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFBC - lui $a0, 0x6EFE <=> li $a0, 0x6EFE0000  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFC0 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFC4 - ori $a2, $zr, 16 <=> li $a2, 16  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFC8 - addiu $a0, $a0, -8264  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFCC - sw $ra, 16($sp)  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898BFD0 - jal 0x088FF630  
25232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFD4 - addiu $a1, $a1, -30624  
25242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFD8 - lw $ra, 16($sp)  
25242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFDC - jr $ra  
25242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898BFE0 - addiu $sp, $sp, 32  
25243   user_main_b   DEBUG   compiler   Compiling _S1_2_889D3B0  
25243   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889D3B0 - addiu $sp, $sp, -32  
25243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B4 - lui $a0, 0xFFB4 <=> li $a0, 0xFFB40000  
25243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3B8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3BC - ori $a2, $zr, 16 <=> li $a2, 16  
25244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C0 - addiu $a0, $a0, -28088  
25244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3C4 - sw $ra, 16($sp)  
25245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889D3C8 - jal 0x088FF630  
25245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3CC - addiu $a1, $a1, -10832  
25245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D0 - lw $ra, 16($sp)  
25246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D4 - jr $ra  
25246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889D3D8 - addiu $sp, $sp, 32  
25247   user_main_b   DEBUG   compiler   Compiling _S1_2_88AF6FC  
25247   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88AF6FC - addiu $sp, $sp, -32  
25247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF700 - lui $a0, 0x0F16 <=> li $a0, 0x0F160000  
25247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF704 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF708 - ori $a2, $zr, 16 <=> li $a2, 16  
25248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF70C - addiu $a0, $a0, 16867  
25248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF710 - sw $ra, 16($sp)  
25249   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88AF714 - jal 0x088FF630  
25249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF718 - addiu $a1, $a1, -3520  
25249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF71C - lw $ra, 16($sp)  
25249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF720 - jr $ra  
25250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88AF724 - addiu $sp, $sp, 32  
25250   user_main_b   DEBUG   compiler   Compiling _S1_2_88A2C3C  
25250   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88A2C3C - addiu $sp, $sp, -32  
25251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C40 - lui $a0, 0xE47F <=> li $a0, 0xE47F0000  
25251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C44 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C48 - ori $a2, $zr, 16 <=> li $a2, 16  
25251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C4C - addiu $a0, $a0, 7033  
25252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C50 - sw $ra, 16($sp)  
25252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88A2C54 - jal 0x088FF630  
25252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C58 - addiu $a1, $a1, -4288  
25252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C5C - lw $ra, 16($sp)  
25253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C60 - jr $ra  
25253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88A2C64 - addiu $sp, $sp, 32  
25254   user_main_b   DEBUG   compiler   Compiling _S1_2_89D0C58  
25254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D0C58 - addiu $sp, $sp, -32  
25254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C5C - lui $a0, 0x2C74 <=> li $a0, 0x2C740000  
25254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C60 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C64 - ori $a2, $zr, 16 <=> li $a2, 16  
25255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C68 - addiu $a0, $a0, 32138  
25255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C6C - sw $ra, 16($sp)  
25255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D0C70 - jal 0x088FF630  
25256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C74 - addiu $a1, $a1, -27664  
25256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C78 - lw $ra, 16($sp)  
25256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C7C - jr $ra  
25257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D0C80 - addiu $sp, $sp, 32  
25257   user_main_b   DEBUG   compiler   Compiling _S1_2_88BA244  
25257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BA244 - addiu $sp, $sp, -32  
25258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA248 - lui $a0, 0x404F <=> li $a0, 0x404F0000  
25258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA24C - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA250 - ori $a2, $zr, 16 <=> li $a2, 16  
25258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA254 - addiu $a0, $a0, -18122  
25259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA258 - sw $ra, 16($sp)  
25259   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88BA25C - jal 0x088FF630  
25259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA260 - addiu $a1, $a1, -2552  
25260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA264 - lw $ra, 16($sp)  
25260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA268 - jr $ra  
25260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BA26C - addiu $sp, $sp, 32  
25261   user_main_b   DEBUG   compiler   Compiling _S1_2_88BB278  
25261   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BB278 - addiu $sp, $sp, -32  
25261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB27C - lui $a0, 0x27D8 <=> li $a0, 0x27D80000  
25261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB280 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB284 - ori $a2, $zr, 16 <=> li $a2, 16  
25262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB288 - addiu $a0, $a0, -13016  
25262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB28C - sw $ra, 16($sp)  
25263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88BB290 - jal 0x088FF630  
25263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB294 - addiu $a1, $a1, -2520  
25263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB298 - lw $ra, 16($sp)  
25264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB29C - jr $ra  
25264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BB2A0 - addiu $sp, $sp, 32  
25264   user_main_b   DEBUG   compiler   Compiling _S1_2_88BCBB8  
25265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BCBB8 - addiu $sp, $sp, -32  
25265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBBC - lui $a0, 0xA9DB <=> li $a0, 0xA9DB0000  
25265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBC0 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBC4 - ori $a2, $zr, 16 <=> li $a2, 16  
25266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBC8 - addiu $a0, $a0, 24606  
25266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBCC - sw $ra, 16($sp)  
25267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88BCBD0 - jal 0x088FF630  
25267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBD4 - addiu $a1, $a1, -2280  
25267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBD8 - lw $ra, 16($sp)  
25267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBDC - jr $ra  
25267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BCBE0 - addiu $sp, $sp, 32  
25268   user_main_b   DEBUG   compiler   Compiling _S1_2_88BE7D0  
25268   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BE7D0 - addiu $sp, $sp, -32  
25269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7D4 - lui $a0, 0xC5BD <=> li $a0, 0xC5BD0000  
25269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7D8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7DC - ori $a2, $zr, 16 <=> li $a2, 16  
25270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7E0 - addiu $a0, $a0, -5218  
25270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7E4 - sw $ra, 16($sp)  
25270   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88BE7E8 - jal 0x088FF630  
25270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7EC - addiu $a1, $a1, -1944  
25270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7F0 - lw $ra, 16($sp)  
25270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7F4 - jr $ra  
25271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BE7F8 - addiu $sp, $sp, 32  
25271   user_main_b   DEBUG   compiler   Compiling _S1_2_89E0100  
25272   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89E0100 - addiu $sp, $sp, -32  
25272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0104 - lui $a0, 0x726F <=> li $a0, 0x726F0000  
25272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0108 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E010C - ori $a2, $zr, 16 <=> li $a2, 16  
25273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0110 - addiu $a0, $a0, -31318  
25273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0114 - sw $ra, 16($sp)  
25273   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89E0118 - jal 0x088FF630  
25273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E011C - addiu $a1, $a1, -26832  
25273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0120 - lw $ra, 16($sp)  
25274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0124 - jr $ra  
25274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89E0128 - addiu $sp, $sp, 32  
25274   user_main_b   DEBUG   compiler   Compiling _S1_2_89D1474  
25275   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89D1474 - addiu $sp, $sp, -32  
25275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1478 - lui $a0, 0x4FF9 <=> li $a0, 0x4FF90000  
25275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D147C - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
25276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1480 - ori $a2, $zr, 16 <=> li $a2, 16  
25276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1484 - addiu $a0, $a0, -9530  
25276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1488 - sw $ra, 16($sp)  
25276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89D148C - jal 0x088FF630  
25276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1490 - addiu $a1, $a1, -27632  
25277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1494 - lw $ra, 16($sp)  
25277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D1498 - jr $ra  
25277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89D149C - addiu $sp, $sp, 32  
25278   user_main_b   DEBUG   compiler   Compiling _S1_2_88BFFD0  
25278   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88BFFD0 - addiu $sp, $sp, -32  
25279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFD4 - lui $a0, 0xCDC7 <=> li $a0, 0xCDC70000  
25279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFD8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFDC - ori $a2, $zr, 16 <=> li $a2, 16  
25279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFE0 - addiu $a0, $a0, 27170  
25279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFE4 - sw $ra, 16($sp)  
25279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88BFFE8 - jal 0x088FF630  
25280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFEC - addiu $a1, $a1, -1528  
25280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFF0 - lw $ra, 16($sp)  
25280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFF4 - jr $ra  
25280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88BFFF8 - addiu $sp, $sp, 32  
25281   user_main_b   DEBUG   compiler   Compiling _S1_2_88CA104  
25282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CA104 - addiu $sp, $sp, -32  
25282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA108 - lui $a0, 0x0302 <=> li $a0, 0x03020000  
25282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA10C - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
25282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA110 - ori $a2, $zr, 16 <=> li $a2, 16  
25282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA114 - addiu $a0, $a0, -10628  
25283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA118 - sw $ra, 16($sp)  
25283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CA11C - jal 0x088FF630  
25283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA120 - addiu $a1, $a1, -1432  
25284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA124 - lw $ra, 16($sp)  
25284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA128 - jr $ra  
25284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CA12C - addiu $sp, $sp, 32  
25285   user_main_b   DEBUG   compiler   Compiling _S1_2_8982814  
25285   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8982814 - addiu $sp, $sp, -32  
25286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982818 - sw $s0, 20($sp)  
25286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898281C - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
25286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982820 - lw $a1, -11416($s0)  
25286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982824 - sw $s1, 24($sp)  
25287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982828 - sw $ra, 28($sp)  
25287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898282C - bne $a1, $zr, 0x08982870  
25287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982830 - andi $a0, $a0, 255  
25288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982834 - beql $a0, $zr, 0x08982874  
25288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982838 - lw $v0, -11416($s0)  
25288   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898283C - ori $a0, $zr, 0 <=> li $a0, 0  
25288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982840 - sw $a0, 16($sp)  
25288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982844 - ori $a0, $zr, 60 <=> li $a0, 60  
25289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982848 - or $a1, $zr, $zr <=> li $a1, 0  
25289   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898284C - jal 0x0880999C  
25289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982850 - ori $a2, $zr, 1 <=> li $a2, 1  
25290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982854 - or $s1, $v0, $zr <=> move $s1, $v0  
25290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982858 - beq $s1, $zr, 0x0898286C  
25290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898285C - lw $a0, 16($sp)  
25290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982860 - jal 0x08982914  
25291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982864 - or $a0, $s1, $zr <=> move $a0, $s1  
25291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982868 - or $a0, $s1, $zr <=> move $a0, $s1  
25291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898286C - sw $a0, -11416($s0)  
25291   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8982870 - lw $v0, -11416($s0)  
25292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8982874 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
25292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982878 - lw $a1, -11412($a0)  
25292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898287C - addiu $a1, $a1, 1  
25292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982880 - sw $a1, -11412($a0)  
25293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982884 - lw $s0, 20($sp)  
25293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982888 - lw $s1, 24($sp)  
25293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898288C - lw $ra, 28($sp)  
25294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982890 - jr $ra  
25294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982894 - addiu $sp, $sp, 32  
25295   user_main_b   DEBUG   compiler   Compiling _S1_2_8982914  
25295   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8982914 - addiu $sp, $sp, -48  
25295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982918 - sw $s0, 20($sp)  
25295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898291C - or $s0, $a0, $zr <=> move $s0, $a0  
25296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982920 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
25296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982924 - addiu $a0, $a0, 26736  
25296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982928 - sw $a0, 56($s0)  
25297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898292C - addiu $a0, $s0, 4  
25297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982930 - sw $s1, 24($sp)  
25297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982934 - sw $s2, 28($sp)  
25298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982938 - sw $ra, 32($sp)  
25298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898293C - jal 0x08A4AE28  
25298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982940 - ori $a1, $zr, 8 <=> li $a1, 8  
25298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982944 - addiu $a0, $s0, 28  
25298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982948 - jal 0x08A4AE28  
25299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898294C - ori $a1, $zr, 8 <=> li $a1, 8  
25299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982950 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
25299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982954 - lw $a0, 21048($s2)  
25299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982958 - jal 0x0880E800  
25300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898295C - lw $a1, 292($a0)  
25300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982960 - ori $a0, $zr, 0 <=> li $a0, 0  
25300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982964 - sw $a0, 16($sp)  
25301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982968 - jal 0x08A3E6E4  
25301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898296C - ori $a0, $zr, 8 <=> li $a0, 8  
25301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982970 - or $s1, $v0, $zr <=> move $s1, $v0  
25301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982974 - beq $s1, $zr, 0x08982988  
25301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982978 - lw $a0, 16($sp)  
25302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898297C - jal 0x088FF8D4  
25302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982980 - or $a0, $s1, $zr <=> move $a0, $s1  
25302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982984 - or $a0, $s1, $zr <=> move $a0, $s1  
25303   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8982988 - sw $a0, 52($s0)  
25303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898298C - jal 0x0880E82C  
25303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982990 - lw $a0, 21048($s2)  
25303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982994 - or $v0, $s0, $zr <=> move $v0, $s0  
25304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982998 - lw $s0, 20($sp)  
25304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898299C - lw $s1, 24($sp)  
25304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89829A0 - lw $s2, 28($sp)  
25304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89829A4 - lw $ra, 32($sp)  
25305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89829A8 - jr $ra  
25305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89829AC - addiu $sp, $sp, 48  
25306   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4AE28  
25306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4AE28 - addiu $sp, $sp, -32  
25306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE2C - sw $s0, 16($sp)  
25307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE30 - or $s0, $a0, $zr <=> move $s0, $a0  
25307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE34 - sw $a1, 0($s0)  
25307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE38 - ori $a0, $zr, 1 <=> li $a0, 1  
25307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE3C - sllv $a1, $a0, $a1  
25307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE40 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
25308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE44 - or $a0, $zr, $zr <=> li $a0, 0  
25308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE48 - ori $a2, $zr, 12 <=> li $a2, 12  
25308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE4C - sw $ra, 20($sp)  
25309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4AE50 - jal 0x08A38C08  
25309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE54 - addiu $a3, $a3, -21228  
25310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE58 - sw $v0, 4($s0)  
25310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE5C - sw $zr, 8($s0)  
25310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE60 - sb $zr, 20($s0)  
25310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE64 - or $v0, $s0, $zr <=> move $v0, $s0  
25310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE68 - lw $s0, 16($sp)  
25311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE6C - lw $ra, 20($sp)  
25311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE70 - jr $ra  
25311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AE74 - addiu $sp, $sp, 32  
25312   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4AD14  
25312   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4AD14 - addiu $sp, $sp, -32  
25312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD18 - sw $s0, 16($sp)  
25313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD1C - sw $ra, 20($sp)  
25313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4AD20 - jal 0x08A4AD3C  
25313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD24 - or $s0, $a0, $zr <=> move $s0, $a0  
25313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD28 - or $v0, $s0, $zr <=> move $v0, $s0  
25313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD2C - lw $s0, 16($sp)  
25314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD30 - lw $ra, 20($sp)  
25314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD34 - jr $ra  
25314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD38 - addiu $sp, $sp, 32  
25315   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4AD3C  
25315   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4AD3C - sw $zr, 0($a0)  
25316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD40 - sw $zr, 4($a0)  
25316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD44 - jr $ra  
25316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4AD48 - sw $zr, 8($a0)  
25317   user_main_b   DEBUG   compiler   Compiling _S1_2_8971EFC  
25318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8971EFC - addiu $sp, $sp, -32  
25318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F00 - sw $s0, 20($sp)  
25318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F04 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
25318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F08 - lw $a1, -11864($s0)  
25318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F0C - sw $s1, 24($sp)  
25319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F10 - sw $ra, 28($sp)  
25319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8971F14 - bne $a1, $zr, 0x08971F58  
25319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F18 - andi $a0, $a0, 255  
25320   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8971F1C - beql $a0, $zr, 0x08971F5C  
25320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F20 - lw $v0, -11864($s0)  
25320   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8971F24 - ori $a0, $zr, 0 <=> li $a0, 0  
25321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F28 - sw $a0, 16($sp)  
25321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F2C - ori $a0, $zr, 32 <=> li $a0, 32  
25321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F30 - or $a1, $zr, $zr <=> li $a1, 0  
25321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8971F34 - jal 0x0880999C  
25322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F38 - ori $a2, $zr, 1 <=> li $a2, 1  
25322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F3C - or $s1, $v0, $zr <=> move $s1, $v0  
25322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8971F40 - beq $s1, $zr, 0x08971F54  
25322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F44 - lw $a0, 16($sp)  
25322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8971F48 - jal 0x08971FFC  
25323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F4C - or $a0, $s1, $zr <=> move $a0, $s1  
25323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F50 - or $a0, $s1, $zr <=> move $a0, $s1  
25323   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8971F54 - sw $a0, -11864($s0)  
25324   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8971F58 - lw $v0, -11864($s0)  
25324   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8971F5C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
25324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F60 - lw $a1, -11860($a0)  
25325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F64 - addiu $a1, $a1, 1  
25325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F68 - sw $a1, -11860($a0)  
25325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F6C - lw $s0, 20($sp)  
25325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F70 - lw $s1, 24($sp)  
25326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F74 - lw $ra, 28($sp)  
25326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F78 - jr $ra  
25326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8971F7C - addiu $sp, $sp, 32  
25327   user_main_b   DEBUG   compiler   Compiling _S1_2_8971FFC  
25327   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8971FFC - addiu $sp, $sp, -32  
25327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972000 - sw $s0, 16($sp)  
25327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972004 - or $s0, $a0, $zr <=> move $s0, $a0  
25328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972008 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
25328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897200C - addiu $a0, $a0, 25472  
25328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972010 - sw $a0, 28($s0)  
25329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972014 - sw $ra, 20($sp)  
25329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972018 - jal 0x088FF8D4  
25329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897201C - or $a0, $s0, $zr <=> move $a0, $s0  
25329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972020 - addiu $a0, $zr, -1 <=> li $a0, -1  
25330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972024 - sw $a0, 8($s0)  
25330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972028 - addiu $a0, $s0, 8  
25330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897202C - sw $zr, 12($s0)  
25330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972030 - sw $a0, 16($s0)  
25331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972034 - sw $a0, 20($s0)  
25331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972038 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
25331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897203C - addiu $a0, $a0, -26812  
25332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972040 - sw $a0, 24($s0)  
25332   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972044 - jal 0x08972108  
25332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972048 - or $a0, $s0, $zr <=> move $a0, $s0  
25332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897204C - or $v0, $s0, $zr <=> move $v0, $s0  
25332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972050 - lw $s0, 16($sp)  
25333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972054 - lw $ra, 20($sp)  
25333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972058 - jr $ra  
25333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897205C - addiu $sp, $sp, 32  
25334   user_main_b   DEBUG   compiler   Compiling _S1_2_8972108  
25334   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8972108 - addiu $sp, $sp, -32  
25335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897210C - sw $s0, 16($sp)  
25335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972110 - sw $ra, 20($sp)  
25335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972114 - jal 0x08972FCC  
25335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972118 - or $s0, $a0, $zr <=> move $s0, $a0  
25335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897211C - lui $a1, 0x3486 <=> li $a1, 0x34860000  
25336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972120 - or $a0, $s0, $zr <=> move $a0, $s0  
25336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972124 - jal 0x0897213C  
25336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972128 - addiu $a1, $a1, 6678  
25337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897212C - lw $s0, 16($sp)  
25337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972130 - lw $ra, 20($sp)  
25337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972134 - jr $ra  
25337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972138 - addiu $sp, $sp, 32  
25338   user_main_b   DEBUG   compiler   Compiling _S1_2_8972FCC  
25338   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8972FCC - addiu $sp, $sp, -32  
25339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FD0 - sw $s0, 16($sp)  
25339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FD4 - lw $s0, 16($a0)  
25339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FD8 - lw $a0, 0($s0)  
25339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FDC - addiu $a0, $a0, 1  
25339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FE0 - sltiu $a0, $a0, 1  
25340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FE4 - andi $a0, $a0, 255  
25340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FE8 - sw $s1, 20($sp)  
25340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FEC - sw $ra, 24($sp)  
25341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972FF0 - beq $a0, $zr, 0x08973000  
25341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FF4 - nop  
25341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972FF8 - b 0x08973000  
25341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972FFC - ori $s0, $zr, 0 <=> li $s0, 0  
25342   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8973000 - beq $s0, $zr, 0x0897309C  
25342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973004 - nop  
25342   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8973008 - lw $s1, 8($s0)  
25342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897300C - lw $a0, 0($s1)  
25342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973010 - addiu $a0, $a0, 1  
25343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973014 - sltiu $a0, $a0, 1  
25343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973018 - andi $a0, $a0, 255  
25343   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897301C - beq $a0, $zr, 0x0897302C  
25344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973020 - nop  
25344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973024 - b 0x0897302C  
25344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973028 - ori $s1, $zr, 0 <=> li $s1, 0  
25344   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897302C - lw $a0, 8($s0)  
25345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973030 - lw $a1, 12($s0)  
25345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973034 - sw $a0, 8($a1)  
25345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973038 - lw $a1, 12($s0)  
25345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897303C - sw $a1, 12($a0)  
25346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973040 - sw $s0, 8($s0)  
25346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973044 - lw $a0, 0($s0)  
25346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973048 - beq $a0, $zr, 0x0897306C  
25346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897304C - sw $s0, 12($s0)  
25346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973050 - lw $a2, 0($a0)  
25347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973054 - ori $a1, $zr, 3 <=> li $a1, 3  
25347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973058 - addiu $a2, $a2, 8  
25347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897305C - lh $a3, 0($a2)  
25348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973060 - lw $a2, 4($a2)  
25348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973064 - jalr $ra, $a2  
25348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973068 - addu $a0, $a0, $a3  
25349   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x897306C - beq $s0, $zr, 0x08973090  
25349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973070 - nop  
25349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973074 - lw $a0, 16($s0)  
25349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973078 - ori $a1, $zr, 3 <=> li $a1, 3  
25349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897307C - addiu $a0, $a0, 8  
25350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973080 - lh $a2, 0($a0)  
25350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973084 - lw $a3, 4($a0)  
25350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973088 - jalr $ra, $a3  
25351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897308C - addu $a0, $s0, $a2  
25351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8973090 - or $s0, $s1, $zr <=> move $s0, $s1  
25351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973094 - bne $s0, $zr, 0x08973008  
25351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973098 - nop  
25352   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897309C - lw $s0, 16($sp)  
25352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730A0 - lw $s1, 20($sp)  
25352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730A4 - lw $ra, 24($sp)  
25353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730A8 - jr $ra  
25353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730AC - addiu $sp, $sp, 32  
25354   user_main_b   DEBUG   compiler   Compiling _S1_2_897213C  
25354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897213C - addiu $sp, $sp, -64  
25354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972140 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
25355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972144 - sw $s5, 44($sp)  
25355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972148 - lw $s5, -9280($a2)  
25355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897214C - sw $s1, 28($sp)  
25355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972150 - sw $s6, 48($sp)  
25355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972154 - ori $s6, $zr, 8 <=> li $s6, 8  
25356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972158 - or $s1, $a0, $zr <=> move $s1, $a0  
25356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897215C - sw $s0, 24($sp)  
25356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972160 - sw $s2, 32($sp)  
25357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972164 - sw $s3, 36($sp)  
25357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972168 - sw $s4, 40($sp)  
25357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897216C - sw $ra, 52($sp)  
25357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972170 - beq $s5, $zr, 0x08972194  
25358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972174 - or $s0, $a1, $zr <=> move $s0, $a1  
25358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972178 - jal 0x08884440  
25358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897217C - or $a0, $s5, $zr <=> move $a0, $s5  
25358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972180 - beq $v0, $zr, 0x08972194  
25359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972184 - nop  
25359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972188 - jal 0x0897290C  
25359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897218C - or $a0, $s1, $zr <=> move $a0, $s1  
25360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972190 - or $s6, $v0, $zr <=> move $s6, $v0  
25360   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8972194 - jal 0x088FFA90  
25360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972198 - or $a0, $s1, $zr <=> move $a0, $s1  
25360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897219C - lui $a0, 0xCA5F <=> li $a0, 0xCA5F0000  
25361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721A0 - ori $a1, $zr, 1 <=> li $a1, 1  
25361   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89721A4 - jal 0x088FF298  
25361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721A8 - addiu $a0, $a0, 32763  
25362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721AC - or $s4, $v0, $zr <=> move $s4, $v0  
25362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721B0 - lw $a0, 4($s4)  
25362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721B4 - ori $s3, $zr, 0 <=> li $s3, 0  
25362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721B8 - sltu $a0, $s3, $a0  
25362   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89721BC - beq $a0, $zr, 0x08972278  
25363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721C0 - nop  
25363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89721C4 - or $a0, $s4, $zr <=> move $a0, $s4  
25363   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89721C8 - jal 0x08902B5C  
25363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721CC - or $a1, $s3, $zr <=> move $a1, $s3  
25364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721D0 - or $s2, $v0, $zr <=> move $s2, $v0  
25364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721D4 - lui $a1, 0x2190 <=> li $a1, 0x21900000  
25365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721D8 - addiu $a2, $sp, 16  
25365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721DC - or $a0, $s2, $zr <=> move $a0, $s2  
25365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721E0 - ori $a3, $zr, 1 <=> li $a3, 1  
25365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89721E4 - jal 0x089017D0  
25365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721E8 - addiu $a1, $a1, 8293  
25366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721EC - lw $a0, 16($sp)  
25366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89721F0 - bne $a0, $s0, 0x08972264  
25366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721F4 - nop  
25366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721F8 - lui $a1, 0x97D0 <=> li $a1, 0x97D00000  
25366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89721FC - addiu $a2, $sp, 20  
25367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972200 - or $a0, $s2, $zr <=> move $a0, $s2  
25367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972204 - ori $a3, $zr, 1 <=> li $a3, 1  
25367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972208 - jal 0x08901640  
25368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897220C - addiu $a1, $a1, -12249  
25368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972210 - lw $a0, 20($sp)  
25368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972214 - jal 0x088FF268  
25369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972218 - ori $a1, $zr, 1 <=> li $a1, 1  
25369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897221C - or $a0, $s1, $zr <=> move $a0, $s1  
25369   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972220 - jal 0x08901850  
25369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972224 - or $a1, $v0, $zr <=> move $a1, $v0  
25369   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972228 - jal 0x08972FCC  
25370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897222C - or $a0, $s1, $zr <=> move $a0, $s1  
25370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972230 - jal 0x089730B0  
25370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972234 - or $a0, $s1, $zr <=> move $a0, $s1  
25371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972238 - beq $s5, $zr, 0x0897225C  
25371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897223C - nop  
25371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972240 - jal 0x08884440  
25371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972244 - or $a0, $s5, $zr <=> move $a0, $s5  
25372   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972248 - beq $v0, $zr, 0x0897225C  
25372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897224C - nop  
25372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972250 - or $a0, $s1, $zr <=> move $a0, $s1  
25372   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972254 - jal 0x08972938  
25373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972258 - or $a1, $s6, $zr <=> move $a1, $s6  
25373   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x897225C - b 0x0897227C  
25373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972260 - ori $v0, $zr, 1 <=> li $v0, 1  
25373   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8972264 - lw $a0, 4($s4)  
25374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972268 - addiu $s3, $s3, 1  
25374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897226C - sltu $a0, $s3, $a0  
25374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8972270 - bne $a0, $zr, 0x089721C4  
25375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972274 - nop  
25375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8972278 - or $v0, $zr, $zr <=> li $v0, 0  
25375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897227C - lw $s0, 24($sp)  
25376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972280 - lw $s1, 28($sp)  
25376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972284 - lw $s2, 32($sp)  
25376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972288 - lw $s3, 36($sp)  
25376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897228C - lw $s4, 40($sp)  
25377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972290 - lw $s5, 44($sp)  
25377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972294 - lw $s6, 48($sp)  
25377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8972298 - lw $ra, 52($sp)  
25377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897229C - jr $ra  
25377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89722A0 - addiu $sp, $sp, 64  
25379   user_main_b   DEBUG   compiler   Compiling _S1_2_8902B5C  
25379   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902B5C - lw $a2, 4($a0)  
25379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B60 - ori $a3, $zr, 1 <=> li $a3, 1  
25379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902B64 - bne $a2, $a3, 0x08902B74  
25380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B68 - nop  
25380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902B6C - b 0x08902B84  
25380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B70 - lw $v0, 8($a0)  
25380   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902B74 - lw $a0, 8($a0)  
25381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B78 - sll $a1, $a1, 0x0002  
25381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B7C - addu $a0, $a0, $a1  
25381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B80 - lw $v0, 0($a0)  
25382   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902B84 - jr $ra  
25382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902B88 - nop  
25382   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
25383   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
25383   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
25383   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
25384   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
25384   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
25384   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
25384   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
25385   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
25385   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25385   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25385   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25385   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
25385   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25385   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25385   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25385   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25385   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25385   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25385   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25395   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=585, callbacks=false  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25395   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25395   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25407   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25407   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25408   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25408   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25409   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25409   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25409   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25409   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25409   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25409   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25409   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25409   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25419   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25419   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25420   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25420   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25420   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25421   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25423   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25423   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25424   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25424   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25424   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25425   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25426   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25426   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25426   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25426   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25426   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25426   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25436   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25436   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25436   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25436   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25436   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25436   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25436   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25436   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25436   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25436   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25436   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25446   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25446   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25447   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25447   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25450   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25450   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25450   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25451   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25451   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25451   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25453   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25453   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25454   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=586, callbacks=false  
25455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25455   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25456   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25456   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25457   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25457   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25458   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25458   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25458   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25458   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25458   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25468   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25469   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25469   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25469   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25470   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25471   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25471   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25472   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25473   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25474   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25474   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25476   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25476   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25476   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25476   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25477   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25478   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25479   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25480   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25480   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25480   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25480   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25481   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25481   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25481   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25482   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25483   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25483   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25483   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25484   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25485   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25485   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25485   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25485   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25486   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25486   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25489   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25489   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25489   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25489   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25490   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25490   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25492   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25492   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25493   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25493   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25493   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25494   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25494   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25494   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25495   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25495   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25496   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25496   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25498   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25499   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25500   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25501   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25501   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25502   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25502   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25503   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25503   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25503   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25503   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25504   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25505   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25506   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25506   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25507   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25507   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25508   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25508   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25508   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25509   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25509   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25509   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25509   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25509   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25509   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25509   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25520   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25520   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25520   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25522   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25523   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25523   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25524   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25524   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25525   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25525   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25525   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25525   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25526   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25526   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25526   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25527   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25528   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25528   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25529   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25530   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25530   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25532   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25533   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25533   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25534   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25535   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25537   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25538   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25538   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
25538   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25539   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25540   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25540   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25541   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25542   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25543   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25543   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25544   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25545   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25545   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25545   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25547   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25547   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25548   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25548   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25549   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25550   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25550   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25550   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25551   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25551   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25551   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25551   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25552   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25553   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25553   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25554   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25554   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25555   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25556   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25556   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25556   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25556   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25558   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25558   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25558   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25558   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25558   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25558   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25558   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25558   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25568   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25568   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25568   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25568   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25568   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25568   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25568   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25568   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25568   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25568   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25568   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25568   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25581   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25581   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25582   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25582   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25583   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25584   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25585   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25585   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25585   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25586   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25587   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25588   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25600   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25601   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25601   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25601   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25601   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25601   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25601   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25601   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25601   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25601   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25601   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25601   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25601   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25601   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25601   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25601   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25601   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25611   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25611   user_main_b   DEBUG   compiler   Compiling _S1_2_89017D0  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89017D0 - addiu $sp, $sp, -32  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89017D4 - andi $a3, $a3, 255  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89017D8 - sw $ra, 16($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89017DC - jal 0x0890105C  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89017E0 - sltu $a3, $zr, $a3 <=> move $a3, $a3  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89017E4 - lw $ra, 16($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89017E8 - jr $ra  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89017EC - addiu $sp, $sp, 32  
25611   user_main_b   DEBUG   compiler   Compiling _S1_2_890105C  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890105C - addiu $sp, $sp, -64  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901060 - sw $s2, 28($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901064 - lw $s2, 4($a0)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901068 - sw $s5, 40($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890106C - sw $s6, 44($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901070 - sw $s7, 48($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901074 - sw $fp, 52($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901078 - ori $s7, $zr, 0 <=> li $s7, 0  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890107C - or $fp, $a0, $zr <=> move $fp, $a0  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901080 - or $s6, $a1, $zr <=> move $s6, $a1  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901084 - or $s5, $a2, $zr <=> move $s5, $a2  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901088 - sw $s0, 20($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890108C - sw $s1, 24($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901090 - sw $s3, 32($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901094 - sw $s4, 36($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901098 - sw $ra, 56($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890109C - beq $s2, $zr, 0x08901174  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010A0 - sw $a3, 16($sp)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010A4 - ori $s4, $zr, 26 <=> li $s4, 26  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010A8 - ori $s3, $zr, 10 <=> li $s3, 10  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89010AC - lw $a0, 4($s2)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89010B0 - bne $a0, $s6, 0x08901110  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010B4 - nop  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010B8 - lb $a1, 0($s2)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010BC - andi $a1, $a1, 254  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89010C0 - bne $a1, $s4, 0x08901168  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010C4 - nop  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010C8 - lw $s1, 8($s2)  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89010CC - bne $a0, $zr, 0x089010F8  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010D0 - ori $s0, $zr, 0 <=> li $s0, 0  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89010D4 - jal 0x088FECEC  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010D8 - or $a0, $s1, $zr <=> move $a0, $s1  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010DC - or $a0, $v0, $zr <=> move $a0, $v0  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89010E0 - beq $a0, $zr, 0x089010F8  
25611   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010E4 - nop  
25621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010E8 - lbu $a0, 1($a0)  
25621   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89010EC - bne $a0, $s3, 0x089010F8  
25621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010F0 - nop  
25621   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010F4 - ori $s0, $zr, 1 <=> li $s0, 1  
25621   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89010F8 - bne $s0, $zr, 0x08901108  
25622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89010FC - nop  
25622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901100 - sw $s1, 0($s5)  
25622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901104 - ori $s7, $zr, 1 <=> li $s7, 1  
25622   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901108 - b 0x08901168  
25622   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890110C - nop  
25622   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901110 - bne $a0, $zr, 0x08901168  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901114 - nop  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901118 - lb $a0, 0($s2)  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890111C - andi $a0, $a0, 254  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901120 - bne $a0, $s4, 0x08901168  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901124 - nop  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901128 - jal 0x088FECEC  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890112C - lw $a0, 8($s2)  
25623   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901130 - or $a0, $v0, $zr <=> move $a0, $v0  
25624   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901134 - beq $a0, $zr, 0x08901168  
25624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901138 - nop  
25624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890113C - lbu $a1, 1($a0)  
25624   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901140 - bne $a1, $s3, 0x08901168  
25624   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901144 - nop  
25625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901148 - lw $a0, 12($a0)  
25625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890114C - or $a1, $s6, $zr <=> move $a1, $s6  
25625   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901150 - or $a2, $s5, $zr <=> move $a2, $s5  
25626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901154 - jal 0x0890105C  
25626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901158 - or $a3, $zr, $zr <=> li $a3, 0  
25626   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890115C - beq $v0, $zr, 0x08901168  
25626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901160 - nop  
25626   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901164 - ori $s7, $zr, 1 <=> li $s7, 1  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901168 - lw $s2, 12($s2)  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890116C - bne $s2, $zr, 0x089010AC  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901170 - nop  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901174 - lw $a0, 16($sp)  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901178 - beq $a0, $zr, 0x08901194  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890117C - nop  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901180 - bne $s7, $zr, 0x08901194  
25627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901184 - nop  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901188 - or $a0, $fp, $zr <=> move $a0, $fp  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890118C - jal 0x08902F98  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901190 - or $a1, $zr, $zr <=> li $a1, 0  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901194 - or $v0, $s7, $zr <=> move $v0, $s7  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901198 - lw $s0, 20($sp)  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890119C - lw $s1, 24($sp)  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011A0 - lw $s2, 28($sp)  
25628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011A4 - lw $s3, 32($sp)  
25629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011A8 - lw $s4, 36($sp)  
25629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011AC - lw $s5, 40($sp)  
25629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011B0 - lw $s6, 44($sp)  
25630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011B4 - lw $s7, 48($sp)  
25630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011B8 - lw $fp, 52($sp)  
25630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011BC - lw $ra, 56($sp)  
25630   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011C0 - jr $ra  
25631   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89011C4 - addiu $sp, $sp, 64  
25631   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25631   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25632   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25632   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25632   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25632   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25632   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25632   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25632   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25633   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25634   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25634   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25634   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25634   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25634   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25634   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25634   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25634   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25634   user_main_b   DEBUG   compiler   Compiling _S1_2_8901640  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901640 - addiu $sp, $sp, -32  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901644 - andi $a3, $a3, 255  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901648 - sw $ra, 16($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890164C - jal 0x08900B3C  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901650 - sltu $a3, $zr, $a3 <=> move $a3, $a3  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901654 - lw $ra, 16($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901658 - jr $ra  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890165C - addiu $sp, $sp, 32  
25634   user_main_b   DEBUG   compiler   Compiling _S1_2_8900B3C  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900B3C - addiu $sp, $sp, -48  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B40 - sw $s1, 24($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B44 - or $s1, $a2, $zr <=> move $s1, $a2  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B48 - sw $s0, 20($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B4C - sw $s2, 28($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B50 - sw $s3, 32($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B54 - sw $s4, 36($sp)  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B58 - or $s0, $a3, $zr <=> move $s0, $a3  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B5C - addiu $s4, $sp, 16  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B60 - or $s2, $a1, $zr <=> move $s2, $a1  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B64 - or $s3, $a0, $zr <=> move $s3, $a0  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B68 - ori $a2, $zr, 3 <=> li $a2, 3  
25634   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B6C - sw $ra, 40($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900B70 - jal 0x088FF720  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B74 - or $a3, $s4, $zr <=> move $a3, $s4  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900B78 - bne $v0, $zr, 0x08900BBC  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B7C - nop  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B80 - or $a0, $s3, $zr <=> move $a0, $s3  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B84 - or $a1, $s2, $zr <=> move $a1, $s2  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B88 - ori $a2, $zr, 4 <=> li $a2, 4  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900B8C - jal 0x088FF720  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B90 - or $a3, $s4, $zr <=> move $a3, $s4  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900B94 - bne $v0, $zr, 0x08900BAC  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900B98 - nop  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900B9C - bne $s0, $zr, 0x08900BCC  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BA0 - nop  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900BA4 - b 0x08900BD8  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BA8 - nop  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900BAC - lw $a0, 16($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BB0 - ori $v0, $zr, 1 <=> li $v0, 1  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900BB4 - b 0x08900BDC  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BB8 - sw $a0, 0($s1)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900BBC - lw $a0, 16($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BC0 - ori $v0, $zr, 1 <=> li $v0, 1  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900BC4 - b 0x08900BDC  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BC8 - sw $a0, 0($s1)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900BCC - or $a0, $s3, $zr <=> move $a0, $s3  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900BD0 - jal 0x08902F98  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BD4 - or $a1, $zr, $zr <=> li $a1, 0  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900BD8 - or $v0, $zr, $zr <=> li $v0, 0  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900BDC - lw $s0, 20($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BE0 - lw $s1, 24($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BE4 - lw $s2, 28($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BE8 - lw $s3, 32($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BEC - lw $s4, 36($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BF0 - lw $ra, 40($sp)  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BF4 - jr $ra  
25644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900BF8 - addiu $sp, $sp, 48  
25644   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF720  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF720 - addiu $sp, $sp, -64  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF724 - sw $s0, 20($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF728 - lw $s0, 4($a0)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF72C - sw $s2, 28($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF730 - sw $s3, 32($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF734 - sw $s6, 44($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF738 - ori $s3, $zr, 0 <=> li $s3, 0  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF73C - or $s6, $a1, $zr <=> move $s6, $a1  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF740 - or $s2, $a2, $zr <=> move $s2, $a2  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF744 - sw $s1, 24($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF748 - sw $s4, 36($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF74C - sw $s5, 40($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF750 - sw $s7, 48($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF754 - sw $fp, 52($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF758 - sw $ra, 56($sp)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF75C - beq $s0, $zr, 0x088FF8A0  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF760 - or $s1, $a3, $zr <=> move $s1, $a3  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF764 - ori $s4, $zr, 2 <=> li $s4, 2  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF768 - ori $s5, $zr, 26 <=> li $s5, 26  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF76C - ori $fp, $zr, 10 <=> li $fp, 10  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF770 - addiu $s7, $sp, 16  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF774 - lw $a0, 4($s0)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF778 - bne $a0, $s6, 0x088FF834  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF77C - ori $a1, $zr, 1 <=> li $a1, 1  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF780 - lb $a0, 0($s0)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF784 - andi $a0, $a0, 254  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF788 - srl $a2, $a0, 0x0001  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF78C - bne $a2, $s2, 0x088FF7A4  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF790 - nop  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF794 - lw $a0, 8($s0)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF798 - or $s3, $a1, $zr <=> move $s3, $a1  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF79C - b 0x088FF894  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7A0 - sw $a0, 0($s1)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF7A4 - bne $a0, $s4, 0x088FF7CC  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7A8 - nop  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF7AC - bne $s2, $s4, 0x088FF7CC  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7B0 - nop  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7B4 - lw $a0, 8($s0)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7B8 - or $s3, $a1, $zr <=> move $s3, $a1  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7BC - mtc1 $a0, $f12  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7C0 - cvt.s.w $f12, $f12  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF7C4 - b 0x088FF894  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7C8 - swc1 $f12, 0($s1)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF7CC - bne $a0, $s5, 0x088FF894  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7D0 - nop  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF7D4 - jal 0x088FECEC  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7D8 - lw $a0, 8($s0)  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7DC - or $a0, $v0, $zr <=> move $a0, $v0  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF7E0 - beq $a0, $zr, 0x088FF82C  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7E4 - nop  
25654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7E8 - lbu $a1, 1($a0)  
25664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF7EC - bne $a1, $s2, 0x088FF804  
25664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7F0 - nop  
25664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7F4 - lw $a0, 12($a0)  
25664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF7F8 - ori $s3, $zr, 1 <=> li $s3, 1  
25664   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF7FC - b 0x088FF82C  
25664   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF800 - sw $a0, 0($s1)  
25665   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF804 - ori $a2, $zr, 1 <=> li $a2, 1  
25665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF808 - bne $a1, $a2, 0x088FF82C  
25665   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF80C - nop  
25665   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF810 - bne $s2, $s4, 0x088FF82C  
25666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF814 - nop  
25666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF818 - lw $a0, 12($a0)  
25666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF81C - ori $s3, $zr, 1 <=> li $s3, 1  
25666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF820 - mtc1 $a0, $f12  
25666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF824 - cvt.s.w $f12, $f12  
25666   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF828 - swc1 $f12, 0($s1)  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF82C - b 0x088FF894  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF830 - nop  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF834 - bne $a0, $zr, 0x088FF894  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF838 - nop  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF83C - lb $a0, 0($s0)  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF840 - andi $a0, $a0, 254  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF844 - bne $a0, $s5, 0x088FF894  
25667   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF848 - nop  
25668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF84C - jal 0x088FECEC  
25668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF850 - lw $a0, 8($s0)  
25668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF854 - or $a0, $v0, $zr <=> move $a0, $v0  
25669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF858 - beq $a0, $zr, 0x088FF894  
25669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF85C - nop  
25669   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF860 - lbu $a1, 1($a0)  
25669   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF864 - bne $a1, $fp, 0x088FF894  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF868 - nop  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF86C - lw $a0, 12($a0)  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF870 - or $a1, $s6, $zr <=> move $a1, $s6  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF874 - or $a2, $s2, $zr <=> move $a2, $s2  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF878 - jal 0x088FF720  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF87C - or $a3, $s7, $zr <=> move $a3, $s7  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF880 - beq $v0, $zr, 0x088FF894  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF884 - nop  
25670   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF888 - lw $a0, 16($sp)  
25671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF88C - ori $s3, $zr, 1 <=> li $s3, 1  
25671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF890 - sw $a0, 0($s1)  
25671   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF894 - lw $s0, 12($s0)  
25671   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF898 - bne $s0, $zr, 0x088FF774  
25671   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF89C - nop  
25672   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF8A0 - or $v0, $s3, $zr <=> move $v0, $s3  
25672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8A4 - lw $s0, 20($sp)  
25672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8A8 - lw $s1, 24($sp)  
25672   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8AC - lw $s2, 28($sp)  
25673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8B0 - lw $s3, 32($sp)  
25673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8B4 - lw $s4, 36($sp)  
25673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8B8 - lw $s5, 40($sp)  
25673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8BC - lw $s6, 44($sp)  
25673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8C0 - lw $s7, 48($sp)  
25673   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8C4 - lw $fp, 52($sp)  
25674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8C8 - lw $ra, 56($sp)  
25674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8CC - jr $ra  
25674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF8D0 - addiu $sp, $sp, 64  
25675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25675   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25675   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25675   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25675   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25676   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25676   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25676   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25676   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25677   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25677   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25678   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25678   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25678   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25678   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25678   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25679   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25679   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25679   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25679   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25680   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25680   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25681   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25681   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25681   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25681   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25681   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25684   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25686   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25686   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25687   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25687   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25687   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25688   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25688   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25689   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25689   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25690   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25690   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25690   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25691   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25691   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25691   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25692   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25692   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25692   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25693   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25694   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25694   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25695   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25695   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25695   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25695   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25695   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25695   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25695   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25695   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25697   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25697   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25697   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25697   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25699   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25699   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25699   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25700   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25700   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25700   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25701   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25701   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25701   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25701   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25702   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25702   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25702   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25703   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25704   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25705   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25705   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25705   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25707   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25708   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25709   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25709   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25709   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25710   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25710   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25711   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25711   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF268  
25711   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF268 - addiu $sp, $sp, -32  
25711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF26C - sw $s0, 16($sp)  
25712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF270 - sw $ra, 20($sp)  
25712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF274 - jal 0x0880A664  
25712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF278 - or $s0, $a1, $zr <=> move $s0, $a1  
25712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF27C - or $a0, $v0, $zr <=> move $a0, $v0  
25712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF280 - jal 0x088FF21C  
25712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF284 - or $a1, $s0, $zr <=> move $a1, $s0  
25713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF288 - lw $s0, 16($sp)  
25713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF28C - lw $ra, 20($sp)  
25713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF290 - jr $ra  
25713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF294 - addiu $sp, $sp, 32  
25713   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25714   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25714   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25714   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25715   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25715   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25716   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25716   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25716   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25717   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25717   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25717   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25717   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25717   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25717   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25720   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25721   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25721   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25721   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25724   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25724   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25726   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25726   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25726   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25726   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25727   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25728   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF21C  
25728   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF21C - addiu $sp, $sp, -32  
25728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF220 - sw $ra, 16($sp)  
25729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF224 - jal 0x088FECEC  
25729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF228 - nop  
25729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF22C - or $a0, $v0, $zr <=> move $a0, $v0  
25729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF230 - beq $a0, $zr, 0x088FF250  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF234 - nop  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF238 - lbu $a1, 1($a0)  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF23C - ori $a2, $zr, 10 <=> li $a2, 10  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF240 - beq $a1, $a2, 0x088FF258  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF244 - nop  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF248 - b 0x088FF25C  
25730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF24C - or $v0, $zr, $zr <=> li $v0, 0  
25731   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF250 - b 0x088FF25C  
25731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF254 - or $v0, $zr, $zr <=> li $v0, 0  
25731   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF258 - lw $v0, 12($a0)  
25731   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF25C - lw $ra, 16($sp)  
25731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF260 - jr $ra  
25732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF264 - addiu $sp, $sp, 32  
25732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25733   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25733   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25733   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25733   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25734   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25734   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25735   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25735   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25736   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25736   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25737   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25737   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25737   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25738   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25738   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25738   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25739   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25739   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25740   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25740   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25740   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25741   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25742   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25742   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25742   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25743   user_main_b   DEBUG   compiler   Compiling _S1_2_8901850  
25743   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901850 - addiu $sp, $sp, -32  
25743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901854 - or $a2, $a1, $zr <=> move $a2, $a1  
25744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901858 - or $a1, $a0, $zr <=> move $a1, $a0  
25744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890185C - sw $ra, 16($sp)  
25744   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901860 - beq $a2, $zr, 0x08901878  
25744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901864 - or $a0, $a2, $zr <=> move $a0, $a2  
25744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901868 - or $a2, $a0, $zr <=> move $a2, $a0  
25744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890186C - or $a0, $a1, $zr <=> move $a0, $a1  
25745   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901870 - jal 0x088FFA00  
25745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901874 - or $a1, $a2, $zr <=> move $a1, $a2  
25745   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901878 - lw $ra, 16($sp)  
25745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890187C - jr $ra  
25745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901880 - addiu $sp, $sp, 32  
25746   user_main_b   DEBUG   compiler   Compiling _S1_2_88FFA00  
25746   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFA00 - addiu $sp, $sp, -48  
25747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA04 - sw $s3, 28($sp)  
25747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA08 - lw $s3, 4($a1)  
25747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA0C - sw $s0, 16($sp)  
25747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA10 - sw $s1, 20($sp)  
25747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA14 - sw $s2, 24($sp)  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA18 - sw $ra, 32($sp)  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA1C - beq $s3, $zr, 0x088FFA70  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA20 - or $s0, $a0, $zr <=> move $s0, $a0  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFA24 - ori $s2, $zr, 0 <=> li $s2, 0  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA28 - jal 0x08A42374  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA2C - ori $a0, $zr, 16 <=> li $a0, 16  
25748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA30 - or $s1, $v0, $zr <=> move $s1, $v0  
25749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA34 - beq $s1, $zr, 0x088FFA48  
25749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA38 - nop  
25749   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA3C - jal 0x088FEADC  
25750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA40 - or $a0, $s1, $zr <=> move $a0, $s1  
25750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA44 - or $s2, $s1, $zr <=> move $s2, $s1  
25750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFA48 - or $a0, $s2, $zr <=> move $a0, $s2  
25750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA4C - or $a1, $s3, $zr <=> move $a1, $s3  
25750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA50 - jal 0x08901F78  
25751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA54 - or $a2, $zr, $zr <=> li $a2, 0  
25751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA58 - or $a0, $s0, $zr <=> move $a0, $s0  
25751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA5C - jal 0x088FFD14  
25751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA60 - or $a1, $s2, $zr <=> move $a1, $s2  
25751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA64 - lw $s3, 12($s3)  
25752   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FFA68 - bne $s3, $zr, 0x088FFA24  
25752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA6C - nop  
25752   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FFA70 - or $v0, $s0, $zr <=> move $v0, $s0  
25752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA74 - lw $s0, 16($sp)  
25752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA78 - lw $s1, 20($sp)  
25752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA7C - lw $s2, 24($sp)  
25753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA80 - lw $s3, 28($sp)  
25753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA84 - lw $ra, 32($sp)  
25753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA88 - jr $ra  
25754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FFA8C - addiu $sp, $sp, 48  
25754   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25755   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25755   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25755   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25755   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25755   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=586, callbacks=false  
25757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25759   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25760   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25760   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25760   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25761   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25761   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25761   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25763   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25763   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25764   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25764   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25764   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25765   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25765   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25766   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25767   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25767   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25767   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25767   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25768   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25768   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25769   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25770   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25770   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25771   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25771   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25771   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25772   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25772   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25773   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25774   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25775   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25777   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25778   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25778   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25779   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25780   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25780   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25781   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25781   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25781   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25781   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25783   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25785   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25785   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25785   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25786   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25787   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25787   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
25788   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
25788   user_main_b   DEBUG   runtime   Scheduled, restarting...  
25788   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
25788   user_main_b   DEBUG   compiler   Compiling _S1_2_8901F78  
25788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901F78 - addiu $sp, $sp, -48  
25789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F7C - lw $a3, 8($a0)  
25789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F80 - sw $s0, 16($sp)  
25790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F84 - sw $s1, 20($sp)  
25790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F88 - or $s0, $a0, $zr <=> move $s0, $a0  
25790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F8C - or $s1, $a1, $zr <=> move $s1, $a1  
25790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F90 - sw $s2, 24($sp)  
25791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F94 - sw $s3, 28($sp)  
25791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F98 - sw $ra, 32($sp)  
25791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F9C - beq $a3, $zr, 0x08901FAC  
25791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FA0 - or $s2, $a2, $zr <=> move $s2, $a2  
25791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901FA4 - jal 0x08901BD0  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FA8 - or $a0, $s0, $zr <=> move $a0, $s0  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901FAC - lb $a0, 0($s1)  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FB0 - lb $a1, 0($s0)  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FB4 - andi $a0, $a0, 254  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FB8 - srl $a0, $a0, 0x0001  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FBC - addiu $a2, $zr, -255 <=> li $a2, -255  
25792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FC0 - andi $a0, $a0, 127  
25793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FC4 - and $a1, $a1, $a2  
25793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FC8 - sll $a0, $a0, 0x0001  
25794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FCC - or $a0, $a1, $a0  
25794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FD0 - sb $a0, 0($s0)  
25794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FD4 - lw $a0, 4($s1)  
25794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FD8 - sw $a0, 4($s0)  
25795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FDC - lb $a0, 0($s1)  
25795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FE0 - andi $a0, $a0, 254  
25795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FE4 - srl $a0, $a0, 0x0001  
25796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FE8 - sltiu $a1, $a0, 22  
25796   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901FEC - beq $a1, $zr, 0x08902214  
25796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FF0 - nop  
25796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FF4 - sll $a0, $a0, 0x0002  
25796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FF8 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
25796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901FFC - addu $at, $at, $a0  
25797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902000 - lw $at, 17016($at)  
25797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902004 - jr $at  
25797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902008 - nop  
25798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902214 - lw $s0, 16($sp)  
25798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902218 - lw $s1, 20($sp)  
25798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890221C - lw $s2, 24($sp)  
25798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902220 - lw $s3, 28($sp)  
25799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902224 - lw $ra, 32($sp)  
25799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902228 - jr $ra  
25799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890222C - addiu $sp, $sp, 48  
25800   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25800   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25800   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
25800   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
25800   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
25800   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
25801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25801   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25801   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25802   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25812   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25812   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25813   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25813   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25814   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25814   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25814   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25816   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25816   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25817   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25819   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25820   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25820   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25820   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25821   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25822   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25822   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25825   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25825   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25825   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25826   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25826   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25827   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25827   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25828   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25828   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25829   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25829   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25829   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25829   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25829   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25829   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25830   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25830   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25832   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25832   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25834   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25834   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25834   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25835   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25835   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25836   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25836   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25836   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25836   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25840   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25840   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25840   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25842   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=587, callbacks=false  
25842   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=587 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25843   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25843   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25843   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25843   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25844   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25847   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25847   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25847   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25848   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25848   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25849   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25851   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25851   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25853   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25854   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25855   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25855   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25856   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25856   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25856   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25856   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25857   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25857   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25858   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25858   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25858   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25860   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25860   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25860   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25861   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25861   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25863   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25863   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25864   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25864   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25865   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25865   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25865   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25865   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25866   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25867   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25868   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25868   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25870   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25870   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25871   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25872   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25873   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25873   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25873   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25873   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25873   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25875   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25876   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25876   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25876   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25876   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25877   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25877   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
25878   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25880   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25880   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25881   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25881   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25883   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25883   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25883   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25884   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25884   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25884   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25884   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25884   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25886   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25887   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25890   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25890   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25890   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25891   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25891   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25891   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25891   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25891   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25892   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25892   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25893   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25893   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25895   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25895   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25896   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25896   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25896   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25896   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25897   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25897   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25897   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25899   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25899   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25899   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25902   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25904   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25907   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25908   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25908   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25908   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25908   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25909   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25909   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25910   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25912   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25912   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25913   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25914   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25914   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25915   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25916   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25916   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25916   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25917   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25917   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25917   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25922   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25922   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25922   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25925   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25925   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25925   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25926   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25926   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25926   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25928   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
25928   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
25928   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25928   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
25929   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25929   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25931   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25931   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25931   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25932   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25934   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25934   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25935   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25936   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25936   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25937   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25939   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25940   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25942   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25942   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25942   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25944   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25945   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25945   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25946   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
25946   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
25946   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
25946   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
25946   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
25949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25950   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25951   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25952   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25953   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25954   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25954   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25955   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25956   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25956   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25957   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25957   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25958   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25958   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25958   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25959   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25959   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25960   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25961   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25962   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25963   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25965   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25965   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25965   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25967   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25968   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25969   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25969   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25969   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25970   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25970   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
25972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25973   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25974   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25975   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
25975   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
25975   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
25975   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
25975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25977   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25977   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25977   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25978   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25979   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25979   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25979   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25979   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25979   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25979   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
25989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25989   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
25989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
25989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
25989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
25989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
25989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
25989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
25989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
25999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
25999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
25999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26000   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26001   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26001   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26001   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26002   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26002   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26004   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26005   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26006   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26006   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26007   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26009   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26009   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26010   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26010   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26011   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26011   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26011   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26012   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26012   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26012   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26012   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26012   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26012   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26022   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26022   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
26022   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26022   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26022   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26022   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26022   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26022   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26022   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26022   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26032   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26032   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26033   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26034   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26035   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26035   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
26036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26036   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26037   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26038   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26040   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26040   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26040   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26041   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26041   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26041   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26041   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26041   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26043   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26043   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26043   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26045   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26045   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
26045   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
26045   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26045   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26046   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26046   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26046   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26046   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26046   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26046   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26046   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26046   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26056   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26056   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26056   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26056   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26056   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26056   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26056   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26056   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26056   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26056   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26066   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26066   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26067   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26067   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26067   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26068   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26071   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26072   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26072   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26072   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26076   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26076   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26076   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26077   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26078   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26086   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26086   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26086   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26087   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26087   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26087   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26087   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
26088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26088   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26089   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26090   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26091   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26091   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26092   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26092   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26092   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26092   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26092   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26094   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26095   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26095   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26096   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26096   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26096   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26097   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26098   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26100   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26100   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26101   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26101   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26102   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26103   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26104   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26104   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26105   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26105   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26105   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26106   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26107   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26108   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26109   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26109   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26109   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26110   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26110   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26110   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26110   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26111   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26112   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26112   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26112   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26112   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26113   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26114   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26114   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26115   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26115   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26115   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26115   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26116   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26117   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26117   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26117   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
26118   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26118   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26118   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26119   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26119   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26119   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26119   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26120   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26121   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26121   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26122   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26122   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26124   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26126   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26127   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26127   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26128   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26132   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26135   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26136   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26137   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26137   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26138   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
26138   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26138   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26138   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26139   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26142   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26142   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26142   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26143   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26143   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26143   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26145   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=586, callbacks=false  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26155   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26156   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
26157   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26157   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26157   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26158   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26158   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26158   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26160   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26160   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26160   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26161   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26162   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26162   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26163   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26163   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26164   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26165   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26165   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26167   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26167   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26167   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
26168   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26169   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26171   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26171   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26172   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26172   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26173   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26173   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26174   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26175   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26176   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26176   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26176   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26177   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26177   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26177   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26178   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26178   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26178   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
26180   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26181   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26182   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26182   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26182   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
26185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26187   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26188   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26188   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26188   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26190   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26190   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
26190   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26192   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26193   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26193   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26194   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26194   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26195   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26195   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26196   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26196   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26196   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
26197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26197   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26205   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26206   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26207   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26207   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26207   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26207   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26208   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26208   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26208   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26209   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26210   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26210   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26210   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26211   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26212   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26212   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26212   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26212   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26212   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26212   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26213   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26213   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26213   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26213   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26213   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26214   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26214   user_main_b   DEBUG   compiler   Compiling _S1_2_8902014  
26214   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902014 - lw $a0, 8($s1)  
26215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902018 - b 0x08902214  
26215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890201C - sw $a0, 8($s0)  
26215   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902214 - lw $s0, 16($sp)  
26215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902218 - lw $s1, 20($sp)  
26215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890221C - lw $s2, 24($sp)  
26216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902220 - lw $s3, 28($sp)  
26216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902224 - lw $ra, 32($sp)  
26216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902228 - jr $ra  
26216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890222C - addiu $sp, $sp, 48  
26216   user_main_b   DEBUG   compiler   Compiling _S1_2_89730B0  
26217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89730B0 - addiu $sp, $sp, -64  
26217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730B4 - sw $s0, 20($sp)  
26217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730B8 - sw $s1, 24($sp)  
26218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730BC - sw $s2, 28($sp)  
26218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730C0 - sw $s3, 32($sp)  
26218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730C4 - sw $s4, 36($sp)  
26218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730C8 - sw $s5, 40($sp)  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730CC - sw $s6, 44($sp)  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730D0 - sw $ra, 48($sp)  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89730D4 - jal 0x08972FCC  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730D8 - or $s0, $a0, $zr <=> move $s0, $a0  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730DC - lui $a1, 0x94A2 <=> li $a1, 0x94A20000  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730E0 - addiu $a2, $sp, 16  
26219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730E4 - or $a0, $s0, $zr <=> move $a0, $s0  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730E8 - or $a3, $zr, $zr <=> li $a3, 0  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89730EC - jal 0x0890121C  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730F0 - addiu $a1, $a1, 19550  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89730F4 - bne $v0, $zr, 0x08973104  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89730F8 - nop  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89730FC - b 0x089731B4  
26220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973100 - nop  
26221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8973104 - lui $s6, 0x08A6 <=> li $s6, 0x08A60000  
26221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973108 - lw $a0, 21048($s6)  
26221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897310C - jal 0x0880E800  
26222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973110 - lw $a1, 1492($a0)  
26222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973114 - lw $s4, 16($sp)  
26222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973118 - ori $s5, $zr, 0 <=> li $s5, 0  
26222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897311C - lw $a0, 4($s4)  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973120 - sltu $a0, $s5, $a0  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973124 - beq $a0, $zr, 0x089731AC  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973128 - lui $s2, 0x08A8 <=> li $s2, 0x08A80000  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897312C - addiu $s1, $s0, 8  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973130 - addiu $s2, $s2, -26828  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8973134 - or $a0, $s4, $zr <=> move $a0, $s4  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973138 - jal 0x08902B5C  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897313C - or $a1, $s5, $zr <=> move $a1, $s5  
26223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973140 - jal 0x08974100  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973144 - or $a0, $v0, $zr <=> move $a0, $v0  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973148 - or $s4, $v0, $zr <=> move $s4, $v0  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897314C - ori $s3, $zr, 0 <=> li $s3, 0  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8973150 - jal 0x088098E4  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973154 - ori $a0, $zr, 20 <=> li $a0, 20  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973158 - or $a0, $v0, $zr <=> move $a0, $v0  
26224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897315C - beql $a0, $zr, 0x08973180  
26225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973160 - lw $a0, 20($s0)  
26225   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8973164 - sw $s2, 16($a0)  
26226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973168 - sw $s4, 0($a0)  
26226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897316C - sw $zr, 4($a0)  
26226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973170 - sw $a0, 8($a0)  
26226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973174 - sw $a0, 12($a0)  
26226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973178 - or $s3, $a0, $zr <=> move $s3, $a0  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897317C - lw $a0, 20($s0)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8973180 - sw $s1, 8($s3)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973184 - sw $a0, 12($s3)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973188 - lw $a0, 20($s0)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897318C - addiu $s5, $s5, 1  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973190 - sw $s3, 8($a0)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973194 - sw $s3, 20($s0)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973198 - lw $s4, 16($sp)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897319C - lw $a0, 4($s4)  
26227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731A0 - sltu $a0, $s5, $a0  
26228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89731A4 - bne $a0, $zr, 0x08973134  
26228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731A8 - nop  
26229   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89731AC - jal 0x0880E82C  
26229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731B0 - lw $a0, 21048($s6)  
26229   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89731B4 - lw $s0, 20($sp)  
26229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731B8 - lw $s1, 24($sp)  
26229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731BC - lw $s2, 28($sp)  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731C0 - lw $s3, 32($sp)  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731C4 - lw $s4, 36($sp)  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731C8 - lw $s5, 40($sp)  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731CC - lw $s6, 44($sp)  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731D0 - lw $ra, 48($sp)  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731D4 - jr $ra  
26230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89731D8 - addiu $sp, $sp, 64  
26231   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26231   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26232   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26232   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26232   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26233   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26233   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26233   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26233   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26234   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26234   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26234   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26234   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26234   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26235   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26235   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26235   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26235   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26235   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26235   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26236   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26237   user_main_b   DEBUG   compiler   Compiling _S1_2_890121C  
26237   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890121C - addiu $sp, $sp, -48  
26237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901220 - sw $s0, 20($sp)  
26237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901224 - or $s0, $a3, $zr <=> move $s0, $a3  
26237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901228 - sw $s1, 24($sp)  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890122C - sw $s2, 28($sp)  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901230 - or $s1, $a2, $zr <=> move $s1, $a2  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901234 - or $s2, $a0, $zr <=> move $s2, $a0  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901238 - addiu $a3, $sp, 16  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890123C - sw $ra, 32($sp)  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901240 - jal 0x088FF720  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901244 - ori $a2, $zr, 12 <=> li $a2, 12  
26238   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901248 - bne $v0, $zr, 0x08901260  
26239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890124C - nop  
26239   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901250 - bne $s0, $zr, 0x08901270  
26239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901254 - nop  
26239   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901258 - b 0x0890127C  
26240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890125C - nop  
26240   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901260 - lw $a0, 16($sp)  
26240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901264 - ori $v0, $zr, 1 <=> li $v0, 1  
26240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901268 - b 0x08901280  
26240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890126C - sw $a0, 0($s1)  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901270 - or $a0, $s2, $zr <=> move $a0, $s2  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901274 - jal 0x08902F98  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901278 - or $a1, $zr, $zr <=> li $a1, 0  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890127C - or $v0, $zr, $zr <=> li $v0, 0  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901280 - lw $s0, 20($sp)  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901284 - lw $s1, 24($sp)  
26241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901288 - lw $s2, 28($sp)  
26242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890128C - lw $ra, 32($sp)  
26242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901290 - jr $ra  
26242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901294 - addiu $sp, $sp, 48  
26242   user_main_b   DEBUG   compiler   Compiling _S1_2_897F55C  
26243   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F55C - addiu $sp, $sp, -32  
26243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F560 - sw $s0, 20($sp)  
26243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F564 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
26243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F568 - lw $a1, -11512($s0)  
26244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F56C - sw $s1, 24($sp)  
26244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F570 - sw $ra, 28($sp)  
26244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F574 - bne $a1, $zr, 0x0897F5B8  
26244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F578 - andi $a0, $a0, 255  
26244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F57C - beql $a0, $zr, 0x0897F5BC  
26245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F580 - lw $v0, -11512($s0)  
26245   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F584 - ori $a0, $zr, 0 <=> li $a0, 0  
26245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F588 - sw $a0, 16($sp)  
26245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F58C - ori $a0, $zr, 88 <=> li $a0, 88  
26245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F590 - or $a1, $zr, $zr <=> li $a1, 0  
26245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F594 - jal 0x0880999C  
26246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F598 - ori $a2, $zr, 1 <=> li $a2, 1  
26246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F59C - or $s1, $v0, $zr <=> move $s1, $v0  
26246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F5A0 - beq $s1, $zr, 0x0897F5B4  
26246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5A4 - lw $a0, 16($sp)  
26247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F5A8 - jal 0x0897F638  
26247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5AC - or $a0, $s1, $zr <=> move $a0, $s1  
26247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5B0 - or $a0, $s1, $zr <=> move $a0, $s1  
26247   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F5B4 - sw $a0, -11512($s0)  
26247   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F5B8 - lw $v0, -11512($s0)  
26247   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F5BC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5C0 - lw $a1, -11508($a0)  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5C4 - addiu $a1, $a1, 1  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5C8 - sw $a1, -11508($a0)  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5CC - lw $s0, 20($sp)  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5D0 - lw $s1, 24($sp)  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5D4 - lw $ra, 28($sp)  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5D8 - jr $ra  
26248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F5DC - addiu $sp, $sp, 32  
26249   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26250   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26250   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26250   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26250   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26250   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26251   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26251   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26251   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26251   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26252   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26252   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26254   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26254   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26254   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26254   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26254   user_main_b   DEBUG   compiler   Compiling _S1_2_897F638  
26255   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F638 - addiu $sp, $sp, -32  
26255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F63C - sw $s0, 16($sp)  
26255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F640 - or $s0, $a0, $zr <=> move $s0, $a0  
26255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F644 - sw $ra, 20($sp)  
26256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F648 - or $a0, $s0, $zr <=> move $a0, $s0  
26256   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F64C - jal 0x08A4A85C  
26256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F650 - ori $a1, $zr, 32 <=> li $a1, 32  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F654 - sw $zr, 52($s0)  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F658 - ori $a1, $zr, 0 <=> li $a1, 0  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F65C - or $a0, $s0, $zr <=> move $a0, $s0  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897F660 - sw $zr, 20($a0)  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F664 - addiu $a1, $a1, 1  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F668 - slti $a2, $a1, 8  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897F66C - bne $a2, $zr, 0x0897F660  
26257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F670 - addiu $a0, $a0, 4  
26258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F674 - sb $zr, 56($s0)  
26258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F678 - sw $zr, 60($s0)  
26258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F67C - or $v0, $s0, $zr <=> move $v0, $s0  
26259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F680 - lw $s0, 16($sp)  
26259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F684 - lw $ra, 20($sp)  
26259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F688 - jr $ra  
26259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897F68C - addiu $sp, $sp, 32  
26260   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4A85C  
26260   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4A85C - sw $zr, 0($a0)  
26261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A860 - sw $zr, 4($a0)  
26261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A864 - sw $zr, 12($a0)  
26261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A868 - jr $ra  
26261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A86C - or $v0, $a0, $zr <=> move $v0, $a0  
26262   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26262   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26262   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26262   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26262   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26263   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26263   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26263   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26263   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26264   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26264   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26264   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26266   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26266   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26266   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26266   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26266   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26267   user_main_b   DEBUG   compiler   Compiling _S1_2_898A308  
26267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A308 - addiu $sp, $sp, -32  
26268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A30C - sw $s0, 20($sp)  
26268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A310 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
26268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A314 - lw $a1, -11328($s0)  
26268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A318 - sw $s1, 24($sp)  
26269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A31C - sw $ra, 28($sp)  
26269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A320 - bne $a1, $zr, 0x0898A364  
26269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A324 - andi $a0, $a0, 255  
26269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A328 - beql $a0, $zr, 0x0898A368  
26269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A32C - lw $v0, -11328($s0)  
26269   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A330 - ori $a0, $zr, 0 <=> li $a0, 0  
26270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A334 - sw $a0, 16($sp)  
26270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A338 - ori $a0, $zr, 12 <=> li $a0, 12  
26270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A33C - or $a1, $zr, $zr <=> li $a1, 0  
26270   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A340 - jal 0x0880999C  
26270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A344 - ori $a2, $zr, 1 <=> li $a2, 1  
26270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A348 - or $s1, $v0, $zr <=> move $s1, $v0  
26271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A34C - beq $s1, $zr, 0x0898A360  
26271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A350 - lw $a0, 16($sp)  
26271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A354 - jal 0x0898A3E4  
26271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A358 - or $a0, $s1, $zr <=> move $a0, $s1  
26272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A35C - or $a0, $s1, $zr <=> move $a0, $s1  
26272   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A360 - sw $a0, -11328($s0)  
26272   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A364 - lw $v0, -11328($s0)  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A368 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A36C - lw $a1, -11324($a0)  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A370 - addiu $a1, $a1, 1  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A374 - sw $a1, -11324($a0)  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A378 - lw $s0, 20($sp)  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A37C - lw $s1, 24($sp)  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A380 - lw $ra, 28($sp)  
26273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A384 - jr $ra  
26274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A388 - addiu $sp, $sp, 32  
26274   user_main_b   DEBUG   compiler   Compiling _S1_2_898A3E4  
26274   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A3E4 - addiu $sp, $sp, -32  
26275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A3E8 - sw $s0, 16($sp)  
26275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A3EC - or $s0, $a0, $zr <=> move $s0, $a0  
26275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A3F0 - sw $zr, 0($s0)  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A3F4 - sw $ra, 20($sp)  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A3F8 - jal 0x088098E4  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A3FC - ori $a0, $zr, 4 <=> li $a0, 4  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A400 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A404 - sw $v0, 4($s0)  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A408 - or $a0, $v0, $zr <=> move $a0, $v0  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A40C - jal 0x08989488  
26276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A410 - addiu $a1, $a1, 2192  
26277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A414 - or $v0, $s0, $zr <=> move $v0, $s0  
26277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A418 - lw $s0, 16($sp)  
26277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A41C - lw $ra, 20($sp)  
26277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A420 - jr $ra  
26278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A424 - addiu $sp, $sp, 32  
26279   user_main_b   DEBUG   compiler   Compiling _S1_2_8989488  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989488 - lb $a2, 0($a1)  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898948C - sb $a2, 0($a0)  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989490 - lb $a2, 1($a1)  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989494 - sb $a2, 1($a0)  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989498 - lb $a1, 2($a1)  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898949C - sb $zr, 3($a0)  
26279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894A0 - jr $ra  
26280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894A4 - sb $a1, 2($a0)  
26280   user_main_b   DEBUG   compiler   Compiling _S1_2_894B8EC  
26280   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B8EC - addiu $sp, $sp, -32  
26281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B8F0 - sw $s0, 20($sp)  
26281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B8F4 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
26281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B8F8 - lw $a1, -12096($s0)  
26281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B8FC - sw $s1, 24($sp)  
26281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B900 - sw $ra, 28($sp)  
26282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B904 - bne $a1, $zr, 0x0894B948  
26282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B908 - andi $a0, $a0, 255  
26282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B90C - beql $a0, $zr, 0x0894B94C  
26282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B910 - lw $v0, -12096($s0)  
26282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B914 - ori $a0, $zr, 0 <=> li $a0, 0  
26283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B918 - sw $a0, 16($sp)  
26283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B91C - ori $a0, $zr, 1024 <=> li $a0, 1024  
26283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B920 - or $a1, $zr, $zr <=> li $a1, 0  
26283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B924 - jal 0x0880999C  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B928 - ori $a2, $zr, 1 <=> li $a2, 1  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B92C - or $s1, $v0, $zr <=> move $s1, $v0  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B930 - beq $s1, $zr, 0x0894B944  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B934 - lw $a0, 16($sp)  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B938 - jal 0x0894C294  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B93C - or $a0, $s1, $zr <=> move $a0, $s1  
26284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B940 - or $a0, $s1, $zr <=> move $a0, $s1  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B944 - sw $a0, -12096($s0)  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B948 - lw $v0, -12096($s0)  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B94C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B950 - lw $a1, -12092($a0)  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B954 - addiu $a1, $a1, 1  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B958 - sw $a1, -12092($a0)  
26285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B95C - lw $s0, 20($sp)  
26286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B960 - lw $s1, 24($sp)  
26286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B964 - lw $ra, 28($sp)  
26286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B968 - jr $ra  
26287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B96C - addiu $sp, $sp, 32  
26287   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26287   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26287   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26288   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26288   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26288   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26288   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26288   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26288   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26289   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26289   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26289   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26290   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26290   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26290   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26291   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26291   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26291   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26293   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26293   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26295   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26297   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26297   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26297   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26298   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26298   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26298   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26299   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26299   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26299   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26300   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26300   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26300   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26301   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26301   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26301   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26302   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26302   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26302   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26302   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26304   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26304   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26304   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26306   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26309   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26309   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26309   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26312   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26312   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26312   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26313   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26313   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26313   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26314   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26314   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26314   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26315   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26315   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26316   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26316   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26316   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26316   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26317   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26317   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26317   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26317   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26317   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26321   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26322   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26322   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26323   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26323   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26324   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26325   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26325   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26325   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26327   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26328   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26329   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26331   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26331   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26332   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26332   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26333   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26335   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26335   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26335   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26336   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26337   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26337   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26338   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26339   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26340   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26341   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26341   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26342   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26342   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26344   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26345   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26346   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26346   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26347   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26347   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26347   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26347   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26349   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26350   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26351   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26351   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26351   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26351   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26351   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26353   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26353   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26353   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26353   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26353   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26353   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26353   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26353   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26353   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26353   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26353   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26363   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26363   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26363   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26364   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26364   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26366   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26367   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26367   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26367   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26368   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26368   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26369   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26369   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26369   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26369   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26370   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26370   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26371   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26372   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26372   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26373   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26373   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26373   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26374   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26375   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26376   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26376   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26376   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26377   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26379   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26379   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26380   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26380   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26381   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26383   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26383   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26383   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26384   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26386   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26386   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26386   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26386   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26387   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26387   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26387   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26388   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26388   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26388   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26388   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26390   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26390   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26391   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26394   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26394   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26396   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26396   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26396   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26397   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26397   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26398   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26398   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26399   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26399   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26399   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26400   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26400   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26400   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26400   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26401   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26401   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26402   user_main_b   DEBUG   compiler   Compiling _S1_2_894C294  
26403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C294 - addiu $sp, $sp, -48  
26403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C298 - sw $s0, 16($sp)  
26403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C29C - sw $s1, 20($sp)  
26403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2A0 - sw $s2, 24($sp)  
26403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2A4 - sw $s3, 28($sp)  
26403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2A8 - sw $ra, 32($sp)  
26404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C2AC - jal 0x08883D90  
26404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2B0 - or $s0, $a0, $zr <=> move $s0, $a0  
26405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2B4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2B8 - addiu $a0, $a0, 22148  
26405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2BC - addiu $a1, $zr, -1 <=> li $a1, -1  
26405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2C0 - sw $a0, 16($s0)  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2C4 - sw $a1, 40($s0)  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2C8 - addiu $a0, $s0, 40  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2CC - sw $zr, 44($s0)  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2D0 - sw $a0, 48($s0)  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2D4 - sw $a0, 52($s0)  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2D8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2DC - addiu $a0, $a0, -27068  
26406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2E0 - sw $a0, 56($s0)  
26407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2E4 - sb $zr, 60($s0)  
26407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2E8 - sw $zr, 64($s0)  
26408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2EC - ori $s1, $zr, 0 <=> li $s1, 0  
26408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C2F0 - jal 0x088098E4  
26408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2F4 - ori $a0, $zr, 32 <=> li $a0, 32  
26408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C2F8 - or $s2, $v0, $zr <=> move $s2, $v0  
26408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C2FC - beq $s2, $zr, 0x0894C32C  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C300 - or $a0, $s2, $zr <=> move $a0, $s2  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C304 - jal 0x08809B4C  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C308 - or $a1, $zr, $zr <=> li $a1, 0  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C30C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C310 - addiu $a0, $a0, -27100  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C314 - sw $a0, 20($s2)  
26409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C318 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
26410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C31C - addiu $a0, $a0, -21632  
26410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C320 - sw $a0, 24($s2)  
26411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C324 - sw $s0, 28($s2)  
26411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C328 - or $s1, $s2, $zr <=> move $s1, $s2  
26411   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C32C - sw $s1, 20($s0)  
26411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C330 - jal 0x0894F00C  
26412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C334 - or $a0, $s0, $zr <=> move $a0, $s0  
26412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C338 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C33C - jal 0x089801F0  
26412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C340 - lw $a0, -11512($a0)  
26412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C344 - ori $s1, $zr, 0 <=> li $s1, 0  
26412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C348 - jal 0x088098E4  
26413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C34C - ori $a0, $zr, 16 <=> li $a0, 16  
26413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C350 - or $s2, $v0, $zr <=> move $s2, $v0  
26414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C354 - beq $s2, $zr, 0x0894C368  
26414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C358 - nop  
26414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C35C - jal 0x0897325C  
26414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C360 - or $a0, $s2, $zr <=> move $a0, $s2  
26415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C364 - or $s1, $s2, $zr <=> move $s1, $s2  
26415   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C368 - sw $s1, 904($s0)  
26415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C36C - ori $s1, $zr, 0 <=> li $s1, 0  
26415   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C370 - jal 0x088098E4  
26415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C374 - ori $a0, $zr, 1004 <=> li $a0, 1004  
26416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C378 - or $s2, $v0, $zr <=> move $s2, $v0  
26416   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C37C - beq $s2, $zr, 0x0894C390  
26416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C380 - nop  
26416   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C384 - jal 0x0895B430  
26416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C388 - or $a0, $s2, $zr <=> move $a0, $s2  
26417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C38C - or $s1, $s2, $zr <=> move $s1, $s2  
26417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C390 - sw $s1, 908($s0)  
26417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C394 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
26418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C398 - jal 0x08841D8C  
26418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C39C - lw $a0, 28072($a0)  
26418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3A0 - ori $s1, $zr, 0 <=> li $s1, 0  
26419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3A4 - jal 0x088098E4  
26419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3A8 - ori $a0, $zr, 1856 <=> li $a0, 1856  
26419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3AC - or $s2, $v0, $zr <=> move $s2, $v0  
26419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3B0 - beq $s2, $zr, 0x0894C3C4  
26419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3B4 - nop  
26419   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3B8 - jal 0x08980448  
26420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3BC - or $a0, $s2, $zr <=> move $a0, $s2  
26420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3C0 - or $s1, $s2, $zr <=> move $s1, $s2  
26420   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C3C4 - sw $s1, 32($s0)  
26420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3C8 - ori $s1, $zr, 0 <=> li $s1, 0  
26420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3CC - jal 0x088098E4  
26421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3D0 - ori $a0, $zr, 96 <=> li $a0, 96  
26421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3D4 - or $s2, $v0, $zr <=> move $s2, $v0  
26421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3D8 - beq $s2, $zr, 0x0894C3EC  
26422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3DC - nop  
26422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3E0 - jal 0x08984E04  
26422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3E4 - or $a0, $s2, $zr <=> move $a0, $s2  
26422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3E8 - or $s1, $s2, $zr <=> move $s1, $s2  
26423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C3EC - sw $s1, 36($s0)  
26423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3F0 - ori $s1, $zr, 0 <=> li $s1, 0  
26423   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C3F4 - jal 0x088098E4  
26423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3F8 - ori $a0, $zr, 1028 <=> li $a0, 1028  
26424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C3FC - or $s2, $v0, $zr <=> move $s2, $v0  
26424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C400 - beq $s2, $zr, 0x0894C414  
26424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C404 - nop  
26424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C408 - jal 0x08981D7C  
26424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C40C - or $a0, $s2, $zr <=> move $a0, $s2  
26424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C410 - or $s1, $s2, $zr <=> move $s1, $s2  
26425   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C414 - sw $s1, 84($s0)  
26425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C418 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C41C - jal 0x08982C00  
26426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C420 - lw $a0, -11416($a0)  
26426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C424 - lui $a1, 0x3486 <=> li $a1, 0x34860000  
26426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C428 - sb $zr, 69($s0)  
26426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C42C - or $a0, $s0, $zr <=> move $a0, $s0  
26427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C430 - jal 0x08949DD8  
26427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C434 - addiu $a1, $a1, 6678  
26427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C438 - ori $s1, $zr, 0 <=> li $s1, 0  
26428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C43C - jal 0x088098E4  
26428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C440 - ori $a0, $zr, 12 <=> li $a0, 12  
26428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C444 - or $s2, $v0, $zr <=> move $s2, $v0  
26428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C448 - beq $s2, $zr, 0x0894C45C  
26428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C44C - nop  
26428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C450 - jal 0x0891A4E8  
26429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C454 - or $a0, $s2, $zr <=> move $a0, $s2  
26429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C458 - or $s1, $s2, $zr <=> move $s1, $s2  
26429   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C45C - lui $a1, 0x0077 <=> li $a1, 0x00770000  
26429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C460 - sw $s1, 88($s0)  
26429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C464 - or $a0, $s1, $zr <=> move $a0, $s1  
26430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C468 - jal 0x0891A580  
26430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C46C - addiu $a1, $a1, -5405  
26430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C470 - ori $s1, $zr, 0 <=> li $s1, 0  
26431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C474 - jal 0x088098E4  
26431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C478 - ori $a0, $zr, 360 <=> li $a0, 360  
26431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C47C - or $s2, $v0, $zr <=> move $s2, $v0  
26431   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C480 - beq $s2, $zr, 0x0894C494  
26432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C484 - or $a0, $s2, $zr <=> move $a0, $s2  
26432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C488 - jal 0x08974364  
26432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C48C - or $a1, $zr, $zr <=> li $a1, 0  
26432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C490 - or $s1, $s2, $zr <=> move $s1, $s2  
26432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C494 - sw $s1, 864($s0)  
26432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C498 - ori $s1, $zr, 0 <=> li $s1, 0  
26433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C49C - jal 0x088098E4  
26433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4A0 - ori $a0, $zr, 1080 <=> li $a0, 1080  
26433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4A4 - or $s2, $v0, $zr <=> move $s2, $v0  
26434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4A8 - beq $s2, $zr, 0x0894C4BC  
26434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4AC - nop  
26434   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4B0 - jal 0x08975A64  
26435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4B4 - or $a0, $s2, $zr <=> move $a0, $s2  
26435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4B8 - or $s1, $s2, $zr <=> move $s1, $s2  
26435   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C4BC - sw $s1, 868($s0)  
26435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4C0 - ori $s1, $zr, 0 <=> li $s1, 0  
26435   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4C4 - jal 0x088098E4  
26436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4C8 - ori $a0, $zr, 320 <=> li $a0, 320  
26436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4CC - or $s2, $v0, $zr <=> move $s2, $v0  
26436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4D0 - beq $s2, $zr, 0x0894C4E4  
26436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4D4 - nop  
26436   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4D8 - jal 0x0897BE94  
26436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4DC - or $a0, $s2, $zr <=> move $a0, $s2  
26437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4E0 - or $s1, $s2, $zr <=> move $s1, $s2  
26437   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C4E4 - sw $s1, 872($s0)  
26438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4E8 - ori $s1, $zr, 0 <=> li $s1, 0  
26438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4EC - jal 0x088098E4  
26438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4F0 - ori $a0, $zr, 320 <=> li $a0, 320  
26438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4F4 - or $s2, $v0, $zr <=> move $s2, $v0  
26439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C4F8 - beq $s2, $zr, 0x0894C50C  
26439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C4FC - nop  
26439   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C500 - jal 0x0897BE94  
26439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C504 - or $a0, $s2, $zr <=> move $a0, $s2  
26440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C508 - or $s1, $s2, $zr <=> move $s1, $s2  
26440   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C50C - sw $s1, 876($s0)  
26440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C510 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C514 - lw $a0, -11328($a0)  
26440   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C518 - jal 0x0898A4E8  
26441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C51C - ori $a1, $zr, 23 <=> li $a1, 23  
26441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C520 - ori $s1, $zr, 0 <=> li $s1, 0  
26441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C524 - ori $s3, $zr, 1 <=> li $s3, 1  
26442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C528 - or $s2, $s0, $zr <=> move $s2, $s0  
26442   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894C52C - sw $s1, 912($s2)  
26442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C530 - sb $s3, 916($s2)  
26442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C534 - or $a0, $s0, $zr <=> move $a0, $s0  
26442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C538 - or $a1, $s1, $zr <=> move $a1, $s1  
26443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C53C - jal 0x0894B6D0  
26443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C540 - ori $a2, $zr, 1 <=> li $a2, 1  
26443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C544 - or $a0, $s0, $zr <=> move $a0, $s0  
26443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C548 - or $a1, $s1, $zr <=> move $a1, $s1  
26443   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C54C - jal 0x0894B684  
26443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C550 - or $a2, $zr, $zr <=> li $a2, 0  
26444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C554 - addiu $s1, $s1, 1  
26444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C558 - slti $a0, $s1, 8  
26445   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894C55C - bne $a0, $zr, 0x0894C52C  
26445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C560 - addiu $s2, $s2, 8  
26445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C564 - sw $zr, 984($s0)  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C568 - or $v0, $s0, $zr <=> move $v0, $s0  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C56C - lw $s0, 16($sp)  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C570 - lw $s1, 20($sp)  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C574 - lw $s2, 24($sp)  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C578 - lw $s3, 28($sp)  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C57C - lw $ra, 32($sp)  
26446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C580 - jr $ra  
26447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894C584 - addiu $sp, $sp, 48  
26448   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26448   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26448   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26448   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26449   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26449   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26449   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26449   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26450   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26450   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26450   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26451   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26451   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26451   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26452   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26455   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26455   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26456   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26456   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26456   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26457   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26457   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26459   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26459   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26460   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26460   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26461   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26461   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26462   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26466   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26466   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26466   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26466   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26469   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26469   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26469   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26470   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26471   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26471   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26474   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26476   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26476   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26477   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26477   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26478   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26479   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26479   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26479   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26482   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26482   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26483   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26483   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26485   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26486   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26487   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26487   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26487   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26487   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26487   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26489   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26490   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26490   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26491   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26491   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26492   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26492   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26493   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26494   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26494   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26494   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26494   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26495   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26495   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26495   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26496   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26510   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26510   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26510   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26510   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26511   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26511   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26512   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26512   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26512   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26512   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26512   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26513   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26513   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26513   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26514   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26515   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26517   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26520   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26520   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26521   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26522   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26522   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26523   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26523   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26524   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26525   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26525   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26525   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26525   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26526   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26526   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26526   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26527   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26527   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26527   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26528   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26528   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26529   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26530   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26531   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26531   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26531   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26531   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26541   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26541   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26541   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26553   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26553   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26553   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26553   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26553   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26553   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26553   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26553   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26553   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26553   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26553   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26553   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26563   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26563   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26563   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26563   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26563   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26563   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26563   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26563   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26563   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26563   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26563   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26573   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26583   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26584   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26584   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26584   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26584   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26585   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26585   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26585   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26586   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26586   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26589   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26590   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26590   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26590   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26590   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26590   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26591   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26591   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26592   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26593   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26594   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26594   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26594   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26595   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26595   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26595   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26596   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26596   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26598   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26599   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26599   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26599   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26600   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26600   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26604   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26605   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26605   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26605   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26607   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26612   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26613   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26614   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26615   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26616   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26617   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26618   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26619   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26620   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26620   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26621   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26621   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26624   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26625   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26625   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26627   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26628   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26629   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26629   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26629   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26629   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26630   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26631   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26631   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26631   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26631   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26631   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26631   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26631   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26631   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26631   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26631   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26631   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26641   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26642   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26642   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26643   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26643   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26644   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26645   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26645   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26646   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26646   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26646   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26646   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26646   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26646   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26656   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26656   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26656   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26667   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26668   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26669   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26669   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26669   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26669   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
26670   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26671   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26673   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26673   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26675   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26675   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26676   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26676   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26677   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26677   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26678   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26678   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26679   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26680   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26680   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26680   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26680   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26680   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26680   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26690   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26690   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26690   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26690   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26690   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26690   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26690   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26690   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26690   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26690   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26690   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26690   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26700   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26701   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26701   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26702   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26702   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26703   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26703   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26704   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26706   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26708   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26709   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26709   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26710   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26711   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26712   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26712   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26713   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26713   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26714   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26716   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26717   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26718   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26718   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26718   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26719   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
26719   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26720   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26720   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26721   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26721   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26721   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26722   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26723   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26724   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26724   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26726   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26726   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26726   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26727   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26727   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26729   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26729   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26730   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26730   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26731   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26732   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26732   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26732   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26733   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26734   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26735   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26736   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26736   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26736   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26736   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26737   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26739   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26740   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26741   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26742   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26742   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26743   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26744   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26744   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26744   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26744   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26745   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26745   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26745   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26745   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26747   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26747   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26758   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26761   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26761   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26762   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26762   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26762   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26763   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26765   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26765   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26766   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
26766   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26766   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26766   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26767   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26768   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26768   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26769   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26770   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26771   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26771   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26772   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26773   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26774   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26775   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26777   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26778   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26779   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26779   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26780   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26781   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26785   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26787   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26787   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
26788   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
26788   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26789   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26789   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26791   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26791   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26791   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26792   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26793   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26795   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26795   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26795   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26795   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26796   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26805   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
26805   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26806   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26807   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26807   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
26807   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26807   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26807   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26807   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26807   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26808   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26810   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26811   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26811   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26811   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26811   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26811   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26811   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26812   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26812   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26812   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26812   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26813   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26813   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26814   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26814   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26814   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26814   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26814   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26815   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26815   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26816   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26816   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26816   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26816   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26817   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26818   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26818   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26818   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26819   user_main_b   DEBUG   compiler   Compiling _S1_2_894F00C  
26819   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894F00C - addiu $sp, $sp, -32  
26819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F010 - sw $s0, 16($sp)  
26819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F014 - sw $s1, 20($sp)  
26819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F018 - or $s0, $a0, $zr <=> move $s0, $a0  
26819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F01C - ori $s1, $zr, 0 <=> li $s1, 0  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F020 - sw $s2, 24($sp)  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F024 - sw $ra, 28($sp)  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894F028 - jal 0x088098E4  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F02C - ori $a0, $zr, 32 <=> li $a0, 32  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F030 - or $s2, $v0, $zr <=> move $s2, $v0  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894F034 - beq $s2, $zr, 0x0894F064  
26820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F038 - or $a0, $s2, $zr <=> move $a0, $s2  
26821   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894F03C - jal 0x08809B4C  
26821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F040 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
26821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F044 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
26821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F048 - addiu $a0, $a0, -27100  
26822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F04C - sw $a0, 20($s2)  
26822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F050 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
26822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F054 - addiu $a0, $a0, -4852  
26822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F058 - sw $a0, 24($s2)  
26822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F05C - sw $s0, 28($s2)  
26823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F060 - or $s1, $s2, $zr <=> move $s1, $s2  
26823   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894F064 - sw $s1, 24($s0)  
26823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F068 - ori $s1, $zr, 0 <=> li $s1, 0  
26823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894F06C - jal 0x088098E4  
26823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F070 - ori $a0, $zr, 32 <=> li $a0, 32  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F074 - or $s2, $v0, $zr <=> move $s2, $v0  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894F078 - beq $s2, $zr, 0x0894F0A8  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F07C - or $a0, $s2, $zr <=> move $a0, $s2  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894F080 - jal 0x08809B4C  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F084 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F088 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F08C - addiu $a0, $a0, -27100  
26824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F090 - sw $a0, 20($s2)  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F094 - lui $a0, 0x0895 <=> li $a0, 0x08950000  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F098 - addiu $a0, $a0, -4220  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F09C - sw $a0, 24($s2)  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0A0 - sw $s0, 28($s2)  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0A4 - or $s1, $s2, $zr <=> move $s1, $s2  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894F0A8 - sw $s1, 28($s0)  
26825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0AC - lw $s0, 16($sp)  
26826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0B0 - lw $s1, 20($sp)  
26826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0B4 - lw $s2, 24($sp)  
26827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0B8 - lw $ra, 28($sp)  
26827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0BC - jr $ra  
26827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894F0C0 - addiu $sp, $sp, 32  
26828   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26828   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26828   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26828   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26828   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26828   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26829   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26829   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26829   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26829   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26829   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26830   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26832   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26832   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26834   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26834   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26834   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26835   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26836   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26837   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26837   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26837   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26837   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26837   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26840   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26840   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26841   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26842   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26842   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26842   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26842   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26842   user_main_b   DEBUG   compiler   Compiling _S1_2_89801F0  
26843   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89801F0 - addiu $sp, $sp, -48  
26843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89801F4 - sw $s0, 24($sp)  
26844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89801F8 - or $s0, $a0, $zr <=> move $s0, $a0  
26844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89801FC - sw $s1, 28($sp)  
26844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980200 - sw $s2, 32($sp)  
26844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980204 - sw $s3, 36($sp)  
26844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980208 - sw $s4, 40($sp)  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898020C - sw $ra, 44($sp)  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980210 - lw $s4, 0($s0)  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980214 - ori $s3, $zr, 0 <=> li $s3, 0  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980218 - sltu $a0, $s3, $s4  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898021C - beq $a0, $zr, 0x08980258  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980220 - addiu $s2, $sp, 16  
26845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980224 - addiu $s1, $sp, 20  
26846   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980228 - sw $s3, 16($sp)  
26846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898022C - or $a0, $s0, $zr <=> move $a0, $s0  
26846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980230 - or $a1, $s2, $zr <=> move $a1, $s2  
26847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980234 - jal 0x08A4A9E0  
26847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980238 - or $a2, $s1, $zr <=> move $a2, $s1  
26847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898023C - or $a0, $v0, $zr <=> move $a0, $v0  
26847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980240 - jal 0x0897E468  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980244 - or $a1, $zr, $zr <=> li $a1, 0  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980248 - addiu $s3, $s3, 1  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898024C - sltu $a0, $s3, $s4  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980250 - bne $a0, $zr, 0x08980228  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980254 - nop  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980258 - lw $s0, 24($sp)  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898025C - lw $s1, 28($sp)  
26848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980260 - lw $s2, 32($sp)  
26849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980264 - lw $s3, 36($sp)  
26849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980268 - lw $s4, 40($sp)  
26849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898026C - lw $ra, 44($sp)  
26849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980270 - jr $ra  
26850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980274 - addiu $sp, $sp, 48  
26850   user_main_b   DEBUG   compiler   Compiling _S1_2_897325C  
26851   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897325C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
26851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973260 - addiu $a1, $a1, 25512  
26851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973264 - sw $a1, 12($a0)  
26851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973268 - sw $zr, 0($a0)  
26851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897326C - sw $zr, 8($a0)  
26851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973270 - sb $zr, 4($a0)  
26852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973274 - jr $ra  
26852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8973278 - or $v0, $a0, $zr <=> move $v0, $a0  
26852   user_main_b   DEBUG   compiler   Compiling _S1_2_895B430  
26853   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895B430 - addiu $sp, $sp, -32  
26853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B434 - sw $s0, 16($sp)  
26853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B438 - or $s0, $a0, $zr <=> move $s0, $a0  
26853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B43C - sw $s1, 20($sp)  
26854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B440 - sw $s2, 24($sp)  
26854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B444 - sw $ra, 28($sp)  
26854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B448 - jal 0x08A49F0C  
26854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B44C - or $a1, $zr, $zr <=> li $a1, 0  
26854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B450 - addiu $a0, $zr, -1 <=> li $a0, -1  
26855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B454 - sw $a0, 24($s0)  
26855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B458 - addiu $a0, $s0, 24  
26855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B45C - sw $zr, 28($s0)  
26855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B460 - sw $a0, 32($s0)  
26855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B464 - sw $a0, 36($s0)  
26855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B468 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
26856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B46C - addiu $a0, $a0, -26884  
26856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B470 - sw $a0, 40($s0)  
26856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B474 - sw $zr, 44($s0)  
26856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B478 - sw $zr, 52($s0)  
26857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B47C - sw $zr, 56($s0)  
26857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B480 - sw $zr, 60($s0)  
26857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B484 - sw $zr, 64($s0)  
26857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B488 - sb $zr, 68($s0)  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B48C - ori $a0, $zr, 1 <=> li $a0, 1  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B490 - sb $a0, 69($s0)  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B494 - sw $zr, 72($s0)  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B498 - ori $s1, $zr, 0 <=> li $s1, 0  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B49C - jal 0x08A3E6E4  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4A0 - ori $a0, $zr, 8 <=> li $a0, 8  
26858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4A4 - or $s2, $v0, $zr <=> move $s2, $v0  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4A8 - beq $s2, $zr, 0x0895B4BC  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4AC - nop  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4B0 - jal 0x088FF8D4  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4B4 - or $a0, $s2, $zr <=> move $a0, $s2  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4B8 - or $s1, $s2, $zr <=> move $s1, $s2  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895B4BC - sw $s1, 76($s0)  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4C0 - ori $s1, $zr, 0 <=> li $s1, 0  
26859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4C4 - jal 0x08A3E6E4  
26860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4C8 - ori $a0, $zr, 8 <=> li $a0, 8  
26860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4CC - or $s2, $v0, $zr <=> move $s2, $v0  
26861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4D0 - beq $s2, $zr, 0x0895B4E4  
26861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4D4 - nop  
26861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4D8 - jal 0x088FF8D4  
26861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4DC - or $a0, $s2, $zr <=> move $a0, $s2  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4E0 - or $s1, $s2, $zr <=> move $s1, $s2  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895B4E4 - sw $s1, 20($s0)  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4E8 - ori $s1, $zr, 0 <=> li $s1, 0  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4EC - jal 0x08A3E6E4  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4F0 - ori $a0, $zr, 8 <=> li $a0, 8  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4F4 - or $s2, $v0, $zr <=> move $s2, $v0  
26862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B4F8 - beq $s2, $zr, 0x0895B50C  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B4FC - nop  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B500 - jal 0x088FF8D4  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B504 - or $a0, $s2, $zr <=> move $a0, $s2  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B508 - or $s1, $s2, $zr <=> move $s1, $s2  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895B50C - sw $s1, 1000($s0)  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B510 - ori $a0, $zr, 0 <=> li $a0, 0  
26863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B514 - or $s1, $s0, $zr <=> move $s1, $s0  
26864   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x895B518 - sw $zr, 80($s1)  
26864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B51C - addiu $a0, $a0, 1  
26865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B520 - slti $a1, $a0, 230  
26865   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x895B524 - bne $a1, $zr, 0x0895B518  
26865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B528 - addiu $s1, $s1, 4  
26865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B52C - or $v0, $s0, $zr <=> move $v0, $s0  
26865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B530 - lw $s0, 16($sp)  
26866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B534 - lw $s1, 20($sp)  
26866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B538 - lw $s2, 24($sp)  
26866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B53C - lw $ra, 28($sp)  
26866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B540 - jr $ra  
26866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x895B544 - addiu $sp, $sp, 32  
26867   user_main_b   DEBUG   compiler   Compiling _S1_2_8A49F0C  
26867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49F0C - sw $zr, 0($a0)  
26868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49F10 - sw $zr, 4($a0)  
26868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49F14 - sw $zr, 12($a0)  
26868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49F18 - jr $ra  
26869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49F1C - or $v0, $a0, $zr <=> move $v0, $a0  
26869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26869   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26870   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26870   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26870   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
26870   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26870   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26870   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26870   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26871   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26871   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26871   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26871   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26872   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26872   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26872   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26872   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26872   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26872   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26872   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26872   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26882   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26882   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26882   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26882   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26882   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26882   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26882   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26882   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
26882   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
26882   user_main_b   DEBUG   runtime   Scheduled, restarting...  
26882   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
26882   user_main_b   DEBUG   compiler   Compiling _S1_2_8841D8C  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8841D8C - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841D90 - jr $ra  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8841D94 - sw $a0, -31456($a1)  
26882   user_main_b   DEBUG   compiler   Compiling _S1_2_8980448  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980448 - addiu $sp, $sp, -48  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898044C - sw $s0, 20($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980450 - or $s0, $a0, $zr <=> move $s0, $a0  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980454 - sw $s1, 24($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980458 - sw $s2, 28($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898045C - sw $s3, 32($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980460 - sw $s4, 36($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980464 - sw $ra, 40($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980468 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898046C - addiu $a0, $a0, 26680  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980470 - sw $a0, 1852($s0)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980474 - ori $s4, $zr, 0 <=> li $s4, 0  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980478 - or $s1, $s0, $zr <=> move $s1, $s0  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898047C - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980480 - ori $a0, $zr, 0 <=> li $a0, 0  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980484 - lw $a1, 21048($s3)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980488 - sw $a0, 16($sp)  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898048C - or $a0, $a1, $zr <=> move $a0, $a1  
26882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980490 - ori $a1, $zr, 24 <=> li $a1, 24  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980494 - ori $a2, $zr, 1 <=> li $a2, 1  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980498 - jal 0x0880E874  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898049C - or $a3, $zr, $zr <=> li $a3, 0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804A0 - or $s2, $v0, $zr <=> move $s2, $v0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89804A4 - beq $s2, $zr, 0x089804B8  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804A8 - lw $a0, 16($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89804AC - jal 0x08987FD4  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804B0 - or $a0, $s2, $zr <=> move $a0, $s2  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804B4 - or $a0, $s2, $zr <=> move $a0, $s2  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89804B8 - sw $a0, 1732($s1)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804BC - addu $a0, $s0, $s4  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804C0 - sb $zr, 1824($a0)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804C4 - addiu $s4, $s4, 1  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804C8 - sltiu $a0, $s4, 23  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89804CC - bne $a0, $zr, 0x08980480  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804D0 - addiu $s1, $s1, 4  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804D4 - ori $s2, $zr, 0 <=> li $s2, 0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89804D8 - jal 0x08A3E6E4  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804DC - ori $a0, $zr, 8 <=> li $a0, 8  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804E0 - or $s1, $v0, $zr <=> move $s1, $v0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89804E4 - beq $s1, $zr, 0x089804F8  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804E8 - nop  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89804EC - jal 0x088FF8D4  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804F0 - or $a0, $s1, $zr <=> move $a0, $s1  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804F4 - or $s2, $s1, $zr <=> move $s2, $s1  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89804F8 - sw $s2, 1848($s0)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89804FC - or $a0, $s0, $zr <=> move $a0, $s0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980500 - ori $a1, $zr, 1 <=> li $a1, 1  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980504 - jal 0x08980628  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980508 - or $a2, $zr, $zr <=> li $a2, 0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898050C - or $v0, $s0, $zr <=> move $v0, $s0  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980510 - lw $s0, 20($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980514 - lw $s1, 24($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980518 - lw $s2, 28($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898051C - lw $s3, 32($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980520 - lw $s4, 36($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980524 - lw $ra, 40($sp)  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980528 - jr $ra  
26892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898052C - addiu $sp, $sp, 48  
26892   user_main_b   DEBUG   compiler   Compiling _S1_2_8987FD4  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8987FD4 - addiu $a1, $zr, -1 <=> li $a1, -1  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FD8 - sw $a1, 4($a0)  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FDC - addiu $a1, $a0, 4  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FE0 - sw $zr, 8($a0)  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FE4 - sw $a1, 12($a0)  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FE8 - sw $a1, 16($a0)  
26902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FEC - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
26903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FF0 - addiu $a1, $a1, -26480  
26903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FF4 - sw $a1, 20($a0)  
26903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FF8 - sb $zr, 0($a0)  
26903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8987FFC - jr $ra  
26904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988000 - or $v0, $a0, $zr <=> move $v0, $a0  
26904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26905   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
26905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
26905   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
26905   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
26905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26905   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26906   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26906   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26906   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26906   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26906   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26907   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
26908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26908   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26909   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26910   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26910   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26910   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26911   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26912   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26914   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26914   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26914   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26915   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26915   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26916   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26916   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26917   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26919   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26921   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26922   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26922   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26922   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
26923   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26923   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26924   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26925   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26926   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26926   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26926   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26926   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26926   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26927   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26929   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26930   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26930   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26931   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26931   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26931   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26932   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26932   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26932   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26933   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26933   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26933   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26934   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26935   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26935   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26936   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26936   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
26936   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26937   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26937   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26938   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26939   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26941   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26941   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26941   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26941   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26942   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26942   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
26943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26944   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26945   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26945   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26945   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26945   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26946   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
26946   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
26946   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
26946   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
26946   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26947   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26947   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26948   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26948   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26949   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26949   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26949   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26950   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26950   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26952   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26952   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26953   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26953   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26953   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26953   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26954   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26955   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26956   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26956   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26956   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26958   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26958   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26959   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26961   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26962   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26963   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26965   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26965   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26965   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26966   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26967   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
26967   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
26967   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
26967   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
26968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26969   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26969   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26970   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26970   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26971   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26972   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26975   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26976   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26977   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26979   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26979   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26979   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26980   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26980   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26980   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26981   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26982   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26982   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26982   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26982   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26983   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26984   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26984   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26985   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26985   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26995   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26995   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26995   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
26995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26995   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26995   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26995   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
26995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26995   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26995   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
26995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
26995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
26995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
26995   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
26995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
26995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
26995   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27005   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
27005   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27005   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27005   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27006   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27006   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27007   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27008   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27009   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27009   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27010   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27011   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27012   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27012   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27012   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27013   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27013   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27014   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27014   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27015   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27015   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27015   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27016   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27016   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27017   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27017   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27017   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27017   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27018   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27018   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
27019   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
27019   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
27019   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
27019   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27020   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27020   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27021   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27021   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27021   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27022   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27022   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27023   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27024   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27024   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27025   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27025   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27025   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27025   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27026   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27028   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27028   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27028   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27029   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27030   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27031   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27031   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27031   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27032   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27032   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27034   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27036   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27036   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27036   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27037   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
27037   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27038   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27038   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27040   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27040   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27041   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27042   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27043   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27043   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27045   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27046   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27047   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27048   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27048   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27049   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27049   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27049   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27051   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27052   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27052   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27052   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27062   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27062   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27062   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27062   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27062   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27062   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27062   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27062   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27062   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27072   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27073   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27073   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27074   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27074   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27075   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27075   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27075   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27075   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27076   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27077   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27078   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27078   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27078   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27080   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27081   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27082   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27082   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27082   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27083   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27083   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27083   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27084   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27084   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27084   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27084   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27084   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27084   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27084   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27084   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27084   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27094   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27094   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27094   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27095   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27095   user_main_b   DEBUG   compiler   Compiling _S1_2_8980628  
27096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980628 - addiu $sp, $sp, -48  
27096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898062C - sw $s0, 16($sp)  
27096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980630 - andi $a1, $a1, 255  
27096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980634 - or $s0, $a0, $zr <=> move $s0, $a0  
27097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980638 - sw $s1, 20($sp)  
27097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898063C - sw $s2, 24($sp)  
27098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980640 - sw $s3, 28($sp)  
27098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980644 - sw $s4, 32($sp)  
27098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980648 - sw $s5, 36($sp)  
27099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898064C - sw $s6, 40($sp)  
27099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980650 - sw $ra, 44($sp)  
27099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980654 - beq $a1, $zr, 0x08980684  
27099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980658 - or $s1, $a2, $zr <=> move $s1, $a2  
27099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898065C - ori $s2, $zr, 0 <=> li $s2, 0  
27099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980660 - or $a0, $s0, $zr <=> move $a0, $s0  
27100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980664 - jal 0x08980D5C  
27100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980668 - or $a1, $s2, $zr <=> move $a1, $s2  
27100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898066C - jal 0x08988FB8  
27100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980670 - or $a0, $v0, $zr <=> move $a0, $v0  
27100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980674 - addiu $s2, $s2, 1  
27101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980678 - sltiu $a0, $s2, 23  
27101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898067C - bne $a0, $zr, 0x08980660  
27101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980680 - nop  
27102   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8980684 - beq $s1, $zr, 0x0898069C  
27102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980688 - sw $zr, 1720($s0)  
27102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898068C - lui $a0, 0x4DA5 <=> li $a0, 0x4DA50000  
27103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980690 - addiu $a0, $a0, -27781  
27103   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980694 - bne $s1, $a0, 0x08980728  
27103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980698 - nop  
27103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898069C - lui $s4, 0x08AC <=> li $s4, 0x08AC0000  
27103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806A0 - ori $s2, $zr, 0 <=> li $s2, 0  
27104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806A4 - ori $s6, $zr, 1000 <=> li $s6, 1000  
27104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806A8 - or $s5, $s0, $zr <=> move $s5, $s0  
27104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806AC - addiu $s4, $s4, 316  
27104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89806B0 - ori $s3, $zr, 0 <=> li $s3, 0  
27104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89806B4 - or $a0, $s0, $zr <=> move $a0, $s0  
27105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806B8 - or $a1, $s3, $zr <=> move $a1, $s3  
27105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89806BC - jal 0x08980A90  
27106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806C0 - or $a2, $s2, $zr <=> move $a2, $s2  
27106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806C4 - or $a0, $s0, $zr <=> move $a0, $s0  
27106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806C8 - or $a1, $s3, $zr <=> move $a1, $s3  
27107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89806CC - jal 0x08980900  
27107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806D0 - or $a2, $s2, $zr <=> move $a2, $s2  
27107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806D4 - addiu $s3, $s3, 1  
27108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806D8 - sltiu $a0, $s3, 200  
27108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89806DC - bne $a0, $zr, 0x089806B4  
27108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806E0 - nop  
27108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806E4 - addu $a0, $s2, $s4  
27108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806E8 - sb $zr, 0($a0)  
27109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806EC - sh $zr, 1536($s5)  
27109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806F0 - sh $s6, 1582($s5)  
27109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806F4 - addiu $s2, $s2, 1  
27109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89806F8 - sltiu $a0, $s2, 23  
27109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89806FC - bne $a0, $zr, 0x089806B0  
27109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980700 - addiu $s5, $s5, 2  
27110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980704 - sw $zr, 1472($s0)  
27110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980708 - sw $zr, 1504($s0)  
27110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898070C - sw $zr, 1476($s0)  
27111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980710 - sw $zr, 1508($s0)  
27111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980714 - sh $zr, 1628($s0)  
27111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980718 - ori $a0, $zr, 6000 <=> li $a0, 6000  
27112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898071C - sh $a0, 1630($s0)  
27112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980720 - sw $zr, 1724($s0)  
27112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980724 - sw $zr, 1728($s0)  
27112   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8980728 - beq $s1, $zr, 0x0898073C  
27113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898072C - lui $a0, 0x4C11 <=> li $a0, 0x4C110000  
27113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980730 - addiu $a0, $a0, -8622  
27113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980734 - bne $s1, $a0, 0x089807B8  
27113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980738 - nop  
27113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898073C - ori $s1, $zr, 0 <=> li $s1, 0  
27113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980740 - addu $a0, $s0, $s1  
27114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980744 - sb $zr, 1632($a0)  
27114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980748 - ori $s2, $zr, 200 <=> li $s2, 200  
27115   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898074C - or $a0, $s0, $zr <=> move $a0, $s0  
27115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980750 - or $a1, $s2, $zr <=> move $a1, $s2  
27115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980754 - jal 0x08980A90  
27115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980758 - or $a2, $s1, $zr <=> move $a2, $s1  
27116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898075C - or $a0, $s0, $zr <=> move $a0, $s0  
27116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980760 - or $a1, $s2, $zr <=> move $a1, $s2  
27116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980764 - jal 0x08980900  
27117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980768 - or $a2, $s1, $zr <=> move $a2, $s1  
27117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898076C - addiu $s2, $s2, 1  
27117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980770 - sltiu $a0, $s2, 256  
27117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980774 - bne $a0, $zr, 0x0898074C  
27117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980778 - nop  
27117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898077C - addiu $s1, $s1, 1  
27118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980780 - sltiu $a0, $s1, 22  
27118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980784 - bne $a0, $zr, 0x08980740  
27118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980788 - nop  
27119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898078C - sb $zr, 1654($s0)  
27119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980790 - ori $a0, $zr, 130 <=> li $a0, 130  
27119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980794 - sb $a0, 1655($s0)  
27119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980798 - lui $a0, 0x0487 <=> li $a0, 0x04870000  
27120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898079C - lw $s0, 1848($s0)  
27120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807A0 - ori $a1, $zr, 1 <=> li $a1, 1  
27120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89807A4 - jal 0x088FF21C  
27121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807A8 - addiu $a0, $a0, -647  
27121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807AC - or $a0, $s0, $zr <=> move $a0, $s0  
27121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89807B0 - jal 0x08901850  
27121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807B4 - or $a1, $v0, $zr <=> move $a1, $v0  
27121   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89807B8 - ori $v0, $zr, 1 <=> li $v0, 1  
27122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807BC - lw $s0, 16($sp)  
27122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807C0 - lw $s1, 20($sp)  
27122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807C4 - lw $s2, 24($sp)  
27122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807C8 - lw $s3, 28($sp)  
27122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807CC - lw $s4, 32($sp)  
27123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807D0 - lw $s5, 36($sp)  
27123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807D4 - lw $s6, 40($sp)  
27123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807D8 - lw $ra, 44($sp)  
27124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807DC - jr $ra  
27124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89807E0 - addiu $sp, $sp, 48  
27125   user_main_b   DEBUG   compiler   Compiling _S1_2_8980D5C  
27126   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980D5C - addiu $a2, $zr, -1 <=> li $a2, -1  
27126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980D60 - bne $a1, $a2, 0x08980D6C  
27126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980D64 - nop  
27126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980D68 - lw $a1, 1720($a0)  
27126   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980D6C - sll $a1, $a1, 0x0002  
27127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980D70 - addu $a0, $a0, $a1  
27127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980D74 - jr $ra  
27127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980D78 - lw $v0, 1732($a0)  
27128   user_main_b   DEBUG   compiler   Compiling _S1_2_8988FB8  
27128   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8988FB8 - addiu $sp, $sp, -32  
27129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FBC - sw $s0, 16($sp)  
27129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FC0 - lw $s0, 12($a0)  
27129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FC4 - lw $a0, 0($s0)  
27129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FC8 - addiu $a0, $a0, 1  
27130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FCC - sltiu $a0, $a0, 1  
27130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FD0 - andi $a0, $a0, 255  
27130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FD4 - sw $ra, 20($sp)  
27130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8988FD8 - beq $a0, $zr, 0x08988FE8  
27130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FDC - nop  
27130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8988FE0 - b 0x08988FE8  
27131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FE4 - ori $s0, $zr, 0 <=> li $s0, 0  
27131   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8988FE8 - beq $s0, $zr, 0x08989024  
27132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FEC - nop  
27132   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8988FF0 - jal 0x08987FC0  
27132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FF4 - or $a0, $s0, $zr <=> move $a0, $s0  
27132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FF8 - lw $s0, 8($s0)  
27133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8988FFC - lw $a0, 0($s0)  
27133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989000 - addiu $a0, $a0, 1  
27133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989004 - sltiu $a0, $a0, 1  
27133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989008 - andi $a0, $a0, 255  
27134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898900C - beq $a0, $zr, 0x0898901C  
27134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989010 - nop  
27134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989014 - b 0x0898901C  
27134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989018 - ori $s0, $zr, 0 <=> li $s0, 0  
27134   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x898901C - bne $s0, $zr, 0x08988FF0  
27135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989020 - nop  
27135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989024 - lw $s0, 16($sp)  
27135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989028 - lw $ra, 20($sp)  
27135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898902C - jr $ra  
27136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989030 - addiu $sp, $sp, 32  
27137   user_main_b   DEBUG   compiler   Compiling _S1_2_8980A90  
27137   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980A90 - addiu $a3, $zr, -1 <=> li $a3, -1  
27137   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980A94 - bne $a2, $a3, 0x08980AA4  
27137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980A98 - sll $a2, $a2, 0x0005  
27138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980A9C - lw $a2, 1720($a0)  
27138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AA0 - sll $a2, $a2, 0x0005  
27138   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980AA4 - sra $a3, $a1, 0x0005  
27139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AA8 - addu $a2, $a0, $a2  
27139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AAC - sll $a3, $a3, 0x0002  
27139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AB0 - addu $a2, $a2, $a3  
27140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AB4 - andi $a1, $a1, 31  
27140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AB8 - ori $t1, $zr, 1 <=> li $t1, 1  
27140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980ABC - lw $t0, 736($a2)  
27141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AC0 - sllv $a1, $t1, $a1  
27141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AC4 - nor $a1, $a1, $zr <=> li $a1, not $a1  
27141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AC8 - and $t0, $t0, $a1  
27141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980ACC - sw $t0, 736($a2)  
27141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AD0 - addu $a0, $a0, $a3  
27141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AD4 - lw $a2, 1504($a0)  
27142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AD8 - and $a1, $a2, $a1  
27142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980ADC - jr $ra  
27142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980AE0 - sw $a1, 1504($a0)  
27143   user_main_b   DEBUG   compiler   Compiling _S1_2_8980900  
27144   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980900 - addiu $a3, $zr, -1 <=> li $a3, -1  
27144   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8980904 - bne $a2, $a3, 0x08980914  
27144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980908 - sll $a2, $a2, 0x0005  
27144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898090C - lw $a2, 1720($a0)  
27144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980910 - sll $a2, $a2, 0x0005  
27145   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8980914 - sra $a3, $a1, 0x0005  
27145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980918 - addu $a2, $a0, $a2  
27145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898091C - sll $a3, $a3, 0x0002  
27146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980920 - addu $a2, $a2, $a3  
27146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980924 - andi $a1, $a1, 31  
27146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980928 - ori $t1, $zr, 1 <=> li $t1, 1  
27147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898092C - lw $t0, 0($a2)  
27147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980930 - sllv $a1, $t1, $a1  
27147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980934 - nor $a1, $a1, $zr <=> li $a1, not $a1  
27147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980938 - and $t0, $t0, $a1  
27148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898093C - sw $t0, 0($a2)  
27148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980940 - addu $a0, $a0, $a3  
27148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980944 - lw $a2, 1472($a0)  
27148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980948 - and $a1, $a2, $a1  
27148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898094C - jr $ra  
27149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8980950 - sw $a1, 1472($a0)  
27162   user_main_b   DEBUG   compiler   Compiling _S1_2_8984E04  
27162   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8984E04 - sw $zr, 64($a0)  
27162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8984E08 - sw $zr, 72($a0)  
27163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8984E0C - sb $zr, 80($a0)  
27163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8984E10 - sw $zr, 68($a0)  
27163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8984E14 - jr $ra  
27163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8984E18 - or $v0, $a0, $zr <=> move $v0, $a0  
27164   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27164   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27164   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27164   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
27165   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
27165   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
27165   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
27165   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
27166   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
27166   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=2048, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27166   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27166   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27166   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
27166   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27166   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27166   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
27166   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
27166   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27166   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
27166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27166   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27166   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27176   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27176   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27176   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27176   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27176   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27176   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27186   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27186   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27186   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27187   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27188   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27188   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27188   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27188   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27189   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27189   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27189   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27189   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27189   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27189   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27189   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27189   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27189   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27189   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27189   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27189   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27189   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27189   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27199   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27199   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27199   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27200   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27200   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27201   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27201   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27202   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27202   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27203   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27203   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27203   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27204   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27204   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27204   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27204   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27204   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27205   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27205   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27207   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27207   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27208   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27208   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27208   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27208   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27209   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27210   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27210   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27210   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27211   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27212   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27212   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27212   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27213   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27213   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27214   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27214   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27216   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27217   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27217   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27218   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27218   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27219   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27219   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27220   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27220   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27221   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27221   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27221   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27221   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27221   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27223   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27223   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27223   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27223   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27223   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27223   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27233   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27233   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27234   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27234   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27234   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27236   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27236   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27236   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
27237   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27237   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27237   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27237   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27237   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27237   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27238   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27238   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27238   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27239   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27241   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27242   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27243   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27245   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27245   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27246   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27246   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27247   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27247   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27248   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27250   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27250   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27250   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27250   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27251   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27251   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27254   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27254   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27254   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27254   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27255   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27255   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27255   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27257   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27259   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27259   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27259   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27259   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27260   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27260   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27260   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27261   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27263   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27263   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27264   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27264   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27265   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27266   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27267   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27267   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27268   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27268   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27268   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27268   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27269   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27269   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27270   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27271   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27271   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27271   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27272   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27273   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27273   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27273   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27273   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27273   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27273   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27283   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27283   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27283   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27283   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
27283   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27283   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27283   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27283   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27283   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27283   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=574, callbacks=false  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=574 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27283   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27283   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27283   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27283   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27295   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27295   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27295   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27295   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27295   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27295   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27295   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27295   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27305   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27305   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27305   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27305   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27305   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27305   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27305   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27305   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27305   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27305   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27305   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27315   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27315   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27315   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27315   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27315   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27315   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27315   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27315   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27315   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27315   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27315   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27325   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27325   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27326   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27326   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27327   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27327   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27329   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27329   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27330   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27333   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27333   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27334   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27334   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27334   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27334   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27336   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27337   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27337   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27337   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27337   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27338   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27338   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27338   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27339   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27339   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27340   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27340   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27341   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27342   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27343   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27345   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27357   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27357   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27357   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27358   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
27358   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27359   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27359   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27359   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27361   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27361   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27362   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27362   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27362   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27362   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27363   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27363   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27364   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27365   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27365   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27365   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27365   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27366   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27366   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27366   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27367   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27367   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27367   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27368   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27368   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27370   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27370   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27372   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27373   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27374   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27374   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27375   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27375   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27376   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27376   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27378   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27380   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27380   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27380   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27381   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27381   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27382   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27382   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27382   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27383   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27383   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27384   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27384   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27384   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27386   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27386   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27387   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27388   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27390   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27390   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27390   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27392   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27394   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27394   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27394   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27396   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27396   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27398   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27400   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27400   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27401   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27402   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27402   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27403   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27404   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27404   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27414   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27415   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27415   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27417   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27419   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27419   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27420   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27420   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27421   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27423   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27423   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27425   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27425   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27431   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27432   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27432   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27432   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27432   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27432   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27432   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27432   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27432   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27432   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27432   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27432   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27432   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27432   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27432   user_main_b   DEBUG   compiler   Compiling _S1_2_8981D7C  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8981D7C - sw $zr, 1024($a0)  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981D80 - jr $ra  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8981D84 - or $v0, $a0, $zr <=> move $v0, $a0  
27432   user_main_b   DEBUG   compiler   Compiling _S1_2_8982C00  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8982C00 - addiu $sp, $sp, -32  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C04 - sw $s0, 16($sp)  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C08 - or $s0, $a0, $zr <=> move $s0, $a0  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C0C - sw $s1, 20($sp)  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C10 - addiu $s1, $s0, 4  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C14 - lui $a1, 0x0898 <=> li $a1, 0x08980000  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C18 - or $a0, $s1, $zr <=> move $a0, $s1  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C1C - or $a2, $zr, $zr <=> li $a2, 0  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C20 - sw $ra, 24($sp)  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982C24 - jal 0x08A4B0FC  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C28 - addiu $a1, $a1, 13320  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982C2C - jal 0x08A4B04C  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C30 - or $a0, $s1, $zr <=> move $a0, $s1  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C34 - sw $zr, 0($s0)  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8982C38 - jal 0x08A4B04C  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C3C - addiu $a0, $s0, 28  
27432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C40 - ori $v0, $zr, 1 <=> li $v0, 1  
27442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C44 - lw $s0, 16($sp)  
27442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C48 - lw $s1, 20($sp)  
27442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C4C - lw $ra, 24($sp)  
27442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C50 - jr $ra  
27442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8982C54 - addiu $sp, $sp, 32  
27443   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4B0FC  
27443   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B0FC - addiu $sp, $sp, -48  
27443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B100 - sw $s0, 16($sp)  
27443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B104 - sw $s1, 20($sp)  
27443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B108 - or $s1, $a1, $zr <=> move $s1, $a1  
27443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B10C - or $s0, $a2, $zr <=> move $s0, $a2  
27444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B110 - sw $s2, 24($sp)  
27444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B114 - sw $s3, 28($sp)  
27444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B118 - sw $s4, 32($sp)  
27445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B11C - sw $s5, 36($sp)  
27445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B120 - sw $ra, 40($sp)  
27445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B124 - lw $s4, 4($a0)  
27445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B128 - lw $s3, 0($a0)  
27445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B12C - ori $a0, $zr, 1 <=> li $a0, 1  
27445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B130 - sllv $s3, $a0, $s3  
27446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B134 - ori $s2, $zr, 0 <=> li $s2, 0  
27446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B138 - sltu $a0, $s2, $s3  
27446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B13C - beq $a0, $zr, 0x08A4B190  
27446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B140 - nop  
27446   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B144 - lw $s5, 8($s4)  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B148 - beq $s5, $zr, 0x08A4B16C  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B14C - nop  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B150 - lw $a0, 4($s5)  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B154 - beq $a0, $zr, 0x08A4B164  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B158 - lw $s5, 8($s5)  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B15C - jalr $ra, $s1  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B160 - or $a1, $s0, $zr <=> move $a1, $s0  
27447   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A4B164 - bne $s5, $zr, 0x08A4B150  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B168 - nop  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B16C - lw $a0, 4($s4)  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B170 - beq $a0, $zr, 0x08A4B180  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B174 - nop  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B178 - jalr $ra, $s1  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B17C - or $a1, $s0, $zr <=> move $a1, $s0  
27448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B180 - addiu $s2, $s2, 1  
27449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B184 - sltu $a0, $s2, $s3  
27449   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B188 - bne $a0, $zr, 0x08A4B144  
27450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B18C - addiu $s4, $s4, 12  
27450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B190 - lw $s0, 16($sp)  
27450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B194 - lw $s1, 20($sp)  
27450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B198 - lw $s2, 24($sp)  
27450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B19C - lw $s3, 28($sp)  
27451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B1A0 - lw $s4, 32($sp)  
27451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B1A4 - lw $s5, 36($sp)  
27451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B1A8 - lw $ra, 40($sp)  
27451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B1AC - jr $ra  
27451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B1B0 - addiu $sp, $sp, 48  
27452   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27452   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27452   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
27452   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
27452   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27452   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
27453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27453   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27454   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27454   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27456   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27456   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27456   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27456   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27457   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27457   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4B04C  
27458   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B04C - addiu $sp, $sp, -48  
27458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B050 - sw $s3, 28($sp)  
27458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B054 - lw $s3, 4($a0)  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B058 - sw $s0, 16($sp)  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B05C - sw $s1, 20($sp)  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B060 - sw $s2, 24($sp)  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B064 - sw $s4, 32($sp)  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B068 - sw $ra, 36($sp)  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B06C - bne $s3, $zr, 0x08A4B07C  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B070 - or $s0, $a0, $zr <=> move $s0, $a0  
27459   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B074 - b 0x08A4B0DC  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B078 - nop  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B07C - lw $s2, 0($s0)  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B080 - ori $a0, $zr, 1 <=> li $a0, 1  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B084 - sllv $s2, $a0, $s2  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B088 - ori $s1, $zr, 0 <=> li $s1, 0  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B08C - sltu $a0, $s1, $s2  
27460   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B090 - beq $a0, $zr, 0x08A4B0D8  
27461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B094 - nop  
27461   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B098 - lw $a0, 8($s3)  
27461   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B09C - beq $a0, $zr, 0x08A4B0C0  
27462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0A0 - nop  
27462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B0A4 - or $a1, $a0, $zr <=> move $a1, $a0  
27462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0A8 - lw $s4, 8($a1)  
27462   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B0AC - jal 0x08811A80  
27463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0B0 - or $a0, $zr, $zr <=> li $a0, 0  
27463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0B4 - or $a0, $s4, $zr <=> move $a0, $s4  
27463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B0B8 - bne $a0, $zr, 0x08A4B0A4  
27463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0BC - nop  
27463   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A4B0C0 - jal 0x08A4AD3C  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0C4 - or $a0, $s3, $zr <=> move $a0, $s3  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0C8 - addiu $s1, $s1, 1  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0CC - sltu $a0, $s1, $s2  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4B0D0 - bne $a0, $zr, 0x08A4B098  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0D4 - addiu $s3, $s3, 12  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B0D8 - sw $zr, 8($s0)  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4B0DC - lw $s0, 16($sp)  
27464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0E0 - lw $s1, 20($sp)  
27465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0E4 - lw $s2, 24($sp)  
27465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0E8 - lw $s3, 28($sp)  
27465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0EC - lw $s4, 32($sp)  
27465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0F0 - lw $ra, 36($sp)  
27465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0F4 - jr $ra  
27465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4B0F8 - addiu $sp, $sp, 48  
27466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27468   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27469   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
27469   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
27470   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27470   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
27470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27470   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27470   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27470   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27471   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27471   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27471   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
27472   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27474   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27476   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27476   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27476   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27477   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27477   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27477   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27477   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27477   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27480   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27480   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27482   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27482   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27483   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27483   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27483   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27483   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27484   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27484   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27484   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27484   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27486   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27486   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27487   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27488   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27488   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27488   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27489   user_main_b   DEBUG   compiler   Compiling _S1_2_8949DD8  
27490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8949DD8 - jr $ra  
27490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949DDC - sw $a1, 76($a0)  
27490   user_main_b   DEBUG   compiler   Compiling _S1_2_891A4E8  
27491   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891A4E8 - addiu $sp, $sp, -32  
27491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A4EC - sw $s0, 16($sp)  
27491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A4F0 - or $s0, $a0, $zr <=> move $s0, $a0  
27491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A4F4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
27491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A4F8 - addiu $a0, $a0, 21832  
27491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A4FC - sw $a0, 8($s0)  
27492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A500 - sw $ra, 20($sp)  
27492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891A504 - jal 0x088FF8D4  
27492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A508 - or $a0, $s0, $zr <=> move $a0, $s0  
27493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A50C - or $v0, $s0, $zr <=> move $v0, $s0  
27493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A510 - lw $s0, 16($sp)  
27493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A514 - lw $ra, 20($sp)  
27493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A518 - jr $ra  
27493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A51C - addiu $sp, $sp, 32  
27494   user_main_b   DEBUG   compiler   Compiling _S1_2_891A580  
27494   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x891A580 - addiu $sp, $sp, -32  
27494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A584 - sw $s0, 16($sp)  
27494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A588 - or $s0, $a0, $zr <=> move $s0, $a0  
27495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A58C - or $a0, $a1, $zr <=> move $a0, $a1  
27495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A590 - sw $ra, 20($sp)  
27495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891A594 - jal 0x088FF21C  
27496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A598 - ori $a1, $zr, 1 <=> li $a1, 1  
27496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A59C - or $a0, $s0, $zr <=> move $a0, $s0  
27496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x891A5A0 - jal 0x08901850  
27496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A5A4 - or $a1, $v0, $zr <=> move $a1, $v0  
27496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A5A8 - ori $v0, $zr, 1 <=> li $v0, 1  
27497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A5AC - lw $s0, 16($sp)  
27497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A5B0 - lw $ra, 20($sp)  
27497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A5B4 - jr $ra  
27497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x891A5B8 - addiu $sp, $sp, 32  
27498   user_main_b   DEBUG   compiler   Compiling _S1_2_89020E0  
27498   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89020E0 - beq $s2, $zr, 0x08902108  
27498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020E4 - nop  
27499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020E8 - lb $a0, 0($s0)  
27499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020EC - addiu $a1, $zr, -255 <=> li $a1, -255  
27499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020F0 - and $a0, $a0, $a1  
27499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020F4 - ori $a0, $a0, 40  
27500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020F8 - sb $a0, 0($s0)  
27500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89020FC - lw $a0, 8($s1)  
27500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902100 - b 0x0890213C  
27500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902104 - sw $a0, 8($s0)  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902108 - ori $s2, $zr, 0 <=> li $s2, 0  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890210C - jal 0x08A3E6E4  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902110 - ori $a0, $zr, 8 <=> li $a0, 8  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902114 - or $s3, $v0, $zr <=> move $s3, $v0  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902118 - beq $s3, $zr, 0x0890212C  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890211C - nop  
27501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902120 - jal 0x088FF8D4  
27502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902124 - or $a0, $s3, $zr <=> move $a0, $s3  
27502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902128 - or $s2, $s3, $zr <=> move $s2, $s3  
27502   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890212C - sw $s2, 8($s0)  
27502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902130 - lw $a1, 8($s1)  
27502   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902134 - jal 0x088FF9B0  
27503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902138 - or $a0, $s2, $zr <=> move $a0, $s2  
27503   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890213C - b 0x08902214  
27503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902140 - nop  
27503   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902214 - lw $s0, 16($sp)  
27504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902218 - lw $s1, 20($sp)  
27504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890221C - lw $s2, 24($sp)  
27504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902220 - lw $s3, 28($sp)  
27504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902224 - lw $ra, 32($sp)  
27505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902228 - jr $ra  
27505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890222C - addiu $sp, $sp, 48  
27505   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27506   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27506   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
27506   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
27506   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27506   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
27506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27506   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27506   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27507   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27510   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27510   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27511   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27511   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27511   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27511   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
27511   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27512   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27514   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27514   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27514   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27514   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27515   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27515   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27517   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27517   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27517   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27517   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27519   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27519   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27519   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27520   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27520   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27520   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27520   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27533   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27533   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27533   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27534   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27534   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27534   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
27534   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27535   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27535   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
27535   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
27535   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27535   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
27536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27536   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27538   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27538   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27538   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27542   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27542   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27542   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27542   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27542   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27542   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27542   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27543   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27544   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27545   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27545   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27545   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27547   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27547   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27548   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27548   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF9B0  
27549   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF9B0 - addiu $sp, $sp, -32  
27549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9B4 - sw $s1, 20($sp)  
27549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9B8 - or $s1, $a0, $zr <=> move $s1, $a0  
27549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9BC - sw $s0, 16($sp)  
27549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9C0 - sw $ra, 24($sp)  
27549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF9C4 - bne $a1, $a0, 0x088FF9D4  
27550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9C8 - or $s0, $a1, $zr <=> move $s0, $a1  
27550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF9CC - b 0x088FF9EC  
27550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9D0 - or $v0, $s1, $zr <=> move $v0, $s1  
27550   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF9D4 - jal 0x088FFA90  
27550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9D8 - or $a0, $s1, $zr <=> move $a0, $s1  
27550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9DC - or $a0, $s1, $zr <=> move $a0, $s1  
27551   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF9E0 - jal 0x088FFA00  
27551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9E4 - or $a1, $s0, $zr <=> move $a1, $s0  
27551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9E8 - or $v0, $s1, $zr <=> move $v0, $s1  
27551   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF9EC - lw $s0, 16($sp)  
27552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9F0 - lw $s1, 20($sp)  
27552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9F4 - lw $ra, 24($sp)  
27552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9F8 - jr $ra  
27552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF9FC - addiu $sp, $sp, 32  
27553   user_main_b   DEBUG   compiler   Compiling _S1_2_8902020  
27553   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8902020 - jal 0x088FE9D4  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902024 - lw $a0, 8($s1)  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902028 - b 0x08902214  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890202C - sw $v0, 8($s0)  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902214 - lw $s0, 16($sp)  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902218 - lw $s1, 20($sp)  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890221C - lw $s2, 24($sp)  
27554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902220 - lw $s3, 28($sp)  
27555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902224 - lw $ra, 32($sp)  
27555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902228 - jr $ra  
27555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890222C - addiu $sp, $sp, 48  
27556   user_main_b   DEBUG   compiler   Compiling _S1_2_8974364  
27556   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8974364 - addiu $sp, $sp, -32  
27557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974368 - sw $s0, 16($sp)  
27557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897436C - or $s0, $a0, $zr <=> move $s0, $a0  
27557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974370 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
27557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974374 - addiu $a0, $s0, 8  
27557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974378 - ori $a1, $zr, 8 <=> li $a1, 8  
27558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897437C - ori $a2, $zr, 32 <=> li $a2, 32  
27558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974380 - sw $s1, 20($sp)  
27558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974384 - sw $s2, 24($sp)  
27558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974388 - sw $ra, 28($sp)  
27558   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897438C - jal 0x08A38C08  
27558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974390 - addiu $a3, $a3, -23152  
27559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8974394 - ori $s2, $zr, 0 <=> li $s2, 0  
27559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8974398 - jal 0x08A3E6E4  
27559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897439C - ori $a0, $zr, 8 <=> li $a0, 8  
27559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743A0 - or $s1, $v0, $zr <=> move $s1, $v0  
27559   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89743A4 - beql $s1, $zr, 0x089743BC  
27559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743A8 - sw $s2, 0($s0)  
27560   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89743AC - jal 0x088FF8D4  
27560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743B0 - or $a0, $s1, $zr <=> move $a0, $s1  
27560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743B4 - or $s2, $s1, $zr <=> move $s2, $s1  
27561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743B8 - sw $s2, 0($s0)  
27561   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89743BC - or $v0, $s0, $zr <=> move $v0, $s0  
27561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743C0 - lw $s0, 16($sp)  
27562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743C4 - lw $s1, 20($sp)  
27562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743C8 - lw $s2, 24($sp)  
27562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743CC - lw $ra, 28($sp)  
27562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743D0 - jr $ra  
27562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89743D4 - addiu $sp, $sp, 32  
27563   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4A590  
27563   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4A590 - addiu $sp, $sp, -32  
27563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A594 - sw $s0, 16($sp)  
27563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A598 - sw $ra, 20($sp)  
27564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4A59C - jal 0x08809078  
27564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A5A0 - or $s0, $a0, $zr <=> move $s0, $a0  
27564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A5A4 - or $v0, $s0, $zr <=> move $v0, $s0  
27565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A5A8 - lw $s0, 16($sp)  
27565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A5AC - lw $ra, 20($sp)  
27565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A5B0 - jr $ra  
27565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4A5B4 - addiu $sp, $sp, 32  
27566   user_main_b   DEBUG   compiler   Compiling _S1_2_8809078  
27566   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809078 - sw $zr, 4($a0)  
27566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880907C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
27566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809080 - lw $a2, 19816($a1)  
27567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809084 - or $v0, $a0, $zr <=> move $v0, $a0  
27567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809088 - sw $a2, 0($a0)  
27567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880908C - addiu $a0, $a2, 1  
27568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809090 - jr $ra  
27568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809094 - sw $a0, 19816($a1)  
27568   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27569   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27569   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
27569   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
27569   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
27569   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
27570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27570   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27570   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27570   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27570   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27571   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27572   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27572   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27572   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27574   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27574   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27574   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27575   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27575   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27576   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27576   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27577   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27577   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27577   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27578   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27578   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27578   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27578   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27578   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27580   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27580   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27580   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27580   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27580   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27580   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27580   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27580   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27580   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27580   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27580   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27590   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27590   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27590   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27590   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27591   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27591   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27591   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27591   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27591   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27593   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27593   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27593   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27594   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27594   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27594   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27594   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27595   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27595   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27596   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27597   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27598   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27598   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27599   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27600   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27600   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27600   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27601   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27602   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27602   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27602   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27602   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27603   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27604   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27606   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27606   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27606   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27606   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27607   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27607   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27607   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27607   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27608   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27608   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27609   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27609   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27609   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27609   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27610   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27610   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27610   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27611   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27612   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27613   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27613   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27614   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27614   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27615   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27615   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27615   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27616   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27617   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27618   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27618   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27618   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27619   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27619   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27619   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27620   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27621   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27621   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27622   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27625   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27626   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27627   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27627   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27627   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27628   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27629   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27629   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27630   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27630   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27631   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27632   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27632   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27632   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27632   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27634   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27634   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27635   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27636   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27636   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27637   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27637   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27637   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27637   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27640   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27640   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27640   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27640   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27641   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27641   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27641   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27642   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27642   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27642   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27642   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27642   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27642   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27643   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27643   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27644   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27645   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27645   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27645   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27647   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27648   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27649   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27649   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27650   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27650   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27650   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27650   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27651   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27652   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27652   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27654   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27654   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27655   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27658   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27661   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27662   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27662   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27662   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27662   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27663   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27666   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27666   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27667   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27668   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27668   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27669   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27669   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27669   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27670   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27670   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27670   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27671   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27671   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27671   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27672   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27673   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27673   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27674   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
27674   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27675   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27676   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27677   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27677   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27678   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27678   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27678   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27679   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27679   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27679   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27680   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27680   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27682   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27684   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27686   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27687   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27688   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27688   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27690   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27690   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27690   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27691   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27691   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27692   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27692   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27693   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27694   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27694   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27695   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27695   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27695   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27696   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27697   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27698   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27698   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27708   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27708   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27708   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27709   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27709   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27710   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27710   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27710   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27711   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27713   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27713   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27713   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27714   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27716   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27717   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27720   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27720   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27721   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27721   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27721   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27721   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27721   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27722   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27722   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27722   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27722   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27723   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27724   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27724   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27726   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27728   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27729   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27729   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27732   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27733   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27733   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27734   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27735   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27737   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27740   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27740   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27741   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27741   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27741   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
27741   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
27742   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27742   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27742   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27743   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27743   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27743   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27744   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27744   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27745   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27746   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27746   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27746   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27750   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27750   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27750   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27751   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27751   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27752   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27752   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27753   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27753   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27755   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27755   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27757   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27757   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27758   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27760   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27760   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27760   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27761   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27761   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27762   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27763   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27763   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27764   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27766   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27766   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27767   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27767   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27767   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27768   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27768   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27769   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27770   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
27770   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
27770   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27771   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27771   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27771   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27772   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27773   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27774   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27777   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27777   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27778   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27779   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27779   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27780   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27781   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27781   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27781   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27782   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27782   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27782   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27782   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27782   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27782   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27792   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27792   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27792   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27792   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27792   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27792   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27792   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27792   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27792   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27804   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27804   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27805   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27805   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27806   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27806   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27807   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27810   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27810   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
27811   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
27811   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27811   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27811   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27812   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27812   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27813   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27813   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27813   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27814   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27814   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27816   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27817   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27817   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27818   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27819   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27819   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27819   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27820   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27821   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27821   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27821   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27825   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27825   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27826   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27827   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27828   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27828   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27829   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27829   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27829   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27829   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27829   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27830   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27830   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27831   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27832   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27832   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27834   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27834   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27835   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27835   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27837   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27837   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27837   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27840   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27841   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27841   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27841   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27841   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27842   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27845   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27846   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27846   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27846   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27847   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27848   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27848   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27849   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27849   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27849   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27850   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27851   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27852   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27853   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27854   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27854   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27854   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27855   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27855   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27855   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27856   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27856   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27856   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27857   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27858   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27858   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27858   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27858   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27859   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27859   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27861   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27862   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27862   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27863   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27863   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
27863   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
27864   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
27864   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27866   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
27867   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27867   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27868   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27868   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27870   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27871   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27871   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27871   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27871   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27872   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27873   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27877   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27879   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
27879   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
27879   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
27879   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
27880   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27880   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27880   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27880   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27881   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27882   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27883   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27883   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27883   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27883   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27884   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27884   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27884   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27884   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27885   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27885   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27886   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27887   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27887   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27888   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27890   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27890   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27891   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27891   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27892   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27895   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27895   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27895   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27896   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27897   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27897   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27898   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27900   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27901   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27903   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27904   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27904   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27905   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27905   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27909   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
27909   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
27909   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
27910   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
27910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27910   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27910   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27913   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27913   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27914   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27914   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27915   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27916   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27916   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27917   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27918   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27918   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27918   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27918   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27919   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27920   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27921   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27922   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27923   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27923   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27923   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27923   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27925   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27927   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27928   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27929   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27929   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27930   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
27930   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
27930   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
27930   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
27930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27930   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27930   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27930   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27930   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
27930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27940   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27940   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27940   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27940   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27940   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27950   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27950   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27951   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27952   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27952   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27953   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
27953   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
27953   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
27953   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
27953   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27956   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27956   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27957   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27958   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27961   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27962   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
27962   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
27962   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
27962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27965   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27965   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
27965   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27966   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
27967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27967   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27968   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27969   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
27970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
27972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
27972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
27972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27973   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
27973   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
27974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
27974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
27975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
27975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
27975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
27976   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
27976   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
27976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
27976   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
27976   user_main_b   DEBUG   runtime   Scheduled, restarting...  
27977   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
27977   user_main_b   DEBUG   compiler   Compiling _S1_2_8975A64  
27978   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8975A64 - addiu $sp, $sp, -32  
27978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A68 - sw $s0, 16($sp)  
27979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A6C - or $s0, $a0, $zr <=> move $s0, $a0  
27979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A70 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
27979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A74 - addiu $a0, $s0, 12  
27979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A78 - sw $ra, 20($sp)  
27979   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8975A7C - jal 0x08A2D17C  
27980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A80 - addiu $a1, $a1, -96  
27980   user_main_b   DEBUG   compiler   Inlining call at 0x08975A7C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
27980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A84 - sw $zr, 1072($s0)  
27980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A88 - or $v0, $s0, $zr <=> move $v0, $s0  
27981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A8C - lw $s0, 16($sp)  
27981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A90 - lw $ra, 20($sp)  
27981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A94 - jr $ra  
27982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8975A98 - addiu $sp, $sp, 32  
27983   user_main_b   DEBUG   compiler   Compiling _S1_2_897BE94  
27983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897BE94 - addiu $sp, $sp, -32  
27986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BE98 - sw $s0, 16($sp)  
27986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BE9C - sw $ra, 20($sp)  
27987   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897BEA0 - jal 0x0888566C  
27987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEA4 - or $s0, $a0, $zr <=> move $s0, $a0  
27987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEA8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
27987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEAC - addiu $a0, $a0, 26536  
27987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEB0 - addiu $a1, $zr, -1 <=> li $a1, -1  
27988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEB4 - sw $a0, 4($s0)  
27988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEB8 - sw $a1, 76($s0)  
27988   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEBC - addiu $a0, $s0, 76  
27989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEC0 - sw $zr, 80($s0)  
27989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEC4 - sw $a0, 84($s0)  
27989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEC8 - sw $a0, 88($s0)  
27990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BECC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
27990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BED0 - addiu $a0, $a0, -26532  
27990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BED4 - sw $a0, 92($s0)  
27991   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897BED8 - jal 0x08816F20  
27991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEDC - addiu $a0, $s0, 96  
27991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEE0 - sb $zr, 308($s0)  
27991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEE4 - or $v0, $s0, $zr <=> move $v0, $s0  
27992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEE8 - lw $s0, 16($sp)  
27992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEEC - lw $ra, 20($sp)  
27992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEF0 - jr $ra  
27992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897BEF4 - addiu $sp, $sp, 32  
27993   user_main_b   DEBUG   compiler   Compiling _S1_2_888566C  
27993   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888566C - addiu $sp, $sp, -32  
27994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885670 - sw $s0, 16($sp)  
27994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885674 - sw $ra, 20($sp)  
27994   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885678 - jal 0x08885534  
27995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888567C - or $s0, $a0, $zr <=> move $s0, $a0  
27995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885680 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
27995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885684 - addiu $a0, $a0, 11180  
27995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885688 - sw $a0, 4($s0)  
27995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888568C - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
27996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885690 - addiu $a0, $a0, -30784  
27996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885694 - sw $a0, 56($s0)  
27996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885698 - sw $s0, 40($s0)  
27997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888569C - addiu $a0, $s0, 40  
27997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856A0 - sw $zr, 44($s0)  
27997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856A4 - sw $a0, 48($s0)  
27998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856A8 - sw $a0, 52($s0)  
27998   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88856AC - jal 0x08885534  
27998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856B0 - addiu $a0, $s0, 64  
27999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856B4 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
27999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856B8 - addiu $a0, $a0, -30084  
27999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856BC - sw $a0, 68($s0)  
27999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856C0 - sw $s0, 72($s0)  
27999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856C4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
28000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856C8 - lw $a0, 28172($a0)  
28000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856CC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
28000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856D0 - sw $a0, 20($s0)  
28001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856D4 - lw $a0, 28176($a1)  
28001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856D8 - sw $zr, 32($s0)  
28001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856DC - sw $a0, 24($s0)  
28002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856E0 - sw $zr, 16($s0)  
28002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856E4 - sw $zr, 12($s0)  
28002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856E8 - sw $zr, 8($s0)  
28002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856EC - sw $zr, 60($s0)  
28003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856F0 - sw $zr, 28($s0)  
28003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856F4 - or $v0, $s0, $zr <=> move $v0, $s0  
28003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856F8 - lw $s0, 16($sp)  
28003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88856FC - lw $ra, 20($sp)  
28004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885700 - jr $ra  
28004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885704 - addiu $sp, $sp, 32  
28004   user_main_b   DEBUG   compiler   Compiling _S1_2_8885534  
28005   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885534 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
28005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885538 - addiu $a1, $a1, 11140  
28006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888553C - sw $a1, 4($a0)  
28006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885540 - sw $zr, 0($a0)  
28006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885544 - jr $ra  
28006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885548 - or $v0, $a0, $zr <=> move $v0, $a0  
28007   user_main_b   DEBUG   compiler   Compiling _S1_2_8816F20  
28007   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816F20 - addiu $sp, $sp, -32  
28008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F24 - swc1 $f20, 16($sp)  
28008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F28 - sw $s0, 20($sp)  
28008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F2C - sw $s1, 24($sp)  
28009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F30 - sw $ra, 28($sp)  
28009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F34 - or $s0, $a0, $zr <=> move $s0, $a0  
28009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816F38 - jal 0x0888566C  
28009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F3C - nop  
28010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F40 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F44 - addiu $a0, $a0, 880  
28010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F48 - sw $a0, 4($s0)  
28010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F4C - addiu $s1, $s0, 112  
28010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F50 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
28011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F54 - mtc1 $a0, $f20  
28011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F58 - swc1 $f20, 196($s0)  
28012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816F5C - jal 0x0884AF38  
28012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F60 - nop  
28012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F64 - or $a0, $s0, $zr <=> move $a0, $s0  
28012   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816F68 - jal 0x0881708C  
28013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F6C - mov.s $f12, $f0  
28013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F70 - VMIDT.q M000.q  
28014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F74 - sv.q C030.q, 48($s1)  
28014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F78 - sv.q C020.q, 32($s1)  
28014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F7C - sv.q C010.q, 16($s1)  
28014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F80 - sv.q C000.q, 0($s1)  
28015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F84 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
28015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F88 - lwc1 $f12, 22020($a0)  
28015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F8C - swc1 $f12, 188($s0)  
28016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F90 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
28016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F94 - lwc1 $f12, 22024($a0)  
28016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F98 - swc1 $f12, 192($s0)  
28017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816F9C - mtc1 $zr, $f12  
28017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FA0 - swc1 $f12, 96($s0)  
28017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FA4 - swc1 $f12, 100($s0)  
28017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FA8 - swc1 $f12, 104($s0)  
28018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FAC - swc1 $f20, 108($s0)  
28018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FB0 - swc1 $f12, 80($s0)  
28018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FB4 - swc1 $f12, 84($s0)  
28018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FB8 - swc1 $f12, 88($s0)  
28018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FBC - swc1 $f20, 92($s0)  
28019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FC0 - or $v0, $s0, $zr <=> move $v0, $s0  
28019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FC4 - lwc1 $f20, 16($sp)  
28020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FC8 - lw $s0, 20($sp)  
28020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FCC - lw $s1, 24($sp)  
28020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FD0 - lw $ra, 28($sp)  
28020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FD4 - jr $ra  
28021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816FD8 - addiu $sp, $sp, 32  
28022   user_main_b   DEBUG   compiler   Compiling _S1_2_884AF38  
28022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AF38 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
28023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF3C - jr $ra  
28023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF40 - lwc1 $f0, 9196($a0)  
28023   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28024   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28024   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
28024   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
28025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28025   user_main_b   DEBUG   compiler   Compiling _S1_2_881708C  
28025   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881708C - addiu $sp, $sp, -32  
28025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817090 - sw $ra, 16($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8817094 - jal 0x088170A8  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817098 - swc1 $f12, 176($a0)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881709C - lw $ra, 16($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170A0 - jr $ra  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170A4 - addiu $sp, $sp, 32  
28026   user_main_b   DEBUG   compiler   Compiling _S1_2_88170A8  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88170A8 - addiu $sp, $sp, -48  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170AC - sw $s0, 24($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170B0 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170B4 - sw $s1, 28($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170B8 - lwc1 $f12, 22028($s0)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170BC - or $s1, $a0, $zr <=> move $s1, $a0  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170C0 - lui $a1, 0x4334 <=> li $a1, 0x43340000  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170C4 - lwc1 $f13, 176($s1)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170C8 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170CC - swc1 $f20, 16($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170D0 - mtc1 $a0, $f14  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170D4 - mtc1 $a1, $f20  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170D8 - swc1 $f22, 20($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170DC - div.s $f12, $f12, $f20  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170E0 - sw $ra, 32($sp)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170E4 - mul.s $f13, $f13, $f14  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88170E8 - jal 0x08A39968  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170EC - mul.s $f12, $f13, $f12  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88170F0 - jal 0x0884B044  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170F4 - mov.s $f22, $f0  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170F8 - mul.s $f12, $f22, $f0  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88170FC - lwc1 $f15, 196($s1)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817100 - div.s $f12, $f12, $f15  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8817104 - jal 0x08A39330  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817108 - nop  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881710C - lwc1 $f12, 22028($s0)  
28026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817110 - div.s $f12, $f20, $f12  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817114 - lui $a1, 0x4000 <=> li $a1, 0x40000000  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817118 - mtc1 $a1, $f13  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881711C - mul.s $f13, $f0, $f13  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817120 - or $a0, $s1, $zr <=> move $a0, $s1  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817124 - mul.s $f12, $f13, $f12  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8817128 - jal 0x0881714C  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881712C - swc1 $f12, 180($s1)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817130 - lwc1 $f20, 16($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817134 - lwc1 $f22, 20($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817138 - lw $s0, 24($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881713C - lw $s1, 28($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817140 - lw $ra, 32($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817144 - jr $ra  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817148 - addiu $sp, $sp, 48  
28036   user_main_b   DEBUG   compiler   Compiling _S1_2_884B044  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884B044 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B048 - jr $ra  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B04C - lwc1 $f0, 24680($a0)  
28036   user_main_b   DEBUG   compiler   Compiling _S1_2_8A39330  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39330 - addiu $sp, $sp, -32  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39334 - swc1 $f12, 16($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39338 - sw $s0, 20($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3933C - lw $s0, 16($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39340 - lui $a0, 0x8000 <=> li $a0, 0x80000000  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39344 - sw $s1, 24($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39348 - addiu $s1, $a0, -1  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3934C - and $s1, $s0, $s1  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39350 - lui $a0, 0x5080 <=> li $a0, 0x50800000  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39354 - slt $a0, $s1, $a0  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39358 - sw $ra, 28($sp)  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3935C - bne $a0, $zr, 0x08A393C8  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39360 - mov.s $f0, $f12  
28036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39364 - lui $a0, 0x7F80 <=> li $a0, 0x7F800000  
28046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39368 - slt $a0, $a0, $s1  
28046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3936C - bne $a0, $zr, 0x08A39394  
28047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39370 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39374 - addiu $a0, $a0, -2960  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39378 - lwc1 $f12, 12($a0)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3937C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39380 - addiu $a0, $a0, -2944  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39384 - blez $s0, 0x08A393AC  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39388 - lwc1 $f0, 12($a0)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3938C - b 0x08A393B4  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39390 - add.s $f0, $f12, $f0  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39394 - add.s $f0, $f0, $f0  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39398 - lw $s0, 20($sp)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3939C - lw $s1, 24($sp)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393A0 - lw $ra, 28($sp)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393A4 - jr $ra  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393A8 - addiu $sp, $sp, 32  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A393AC - neg.s $f12, $f12  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393B0 - sub.s $f0, $f12, $f0  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A393B4 - lw $s0, 20($sp)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393B8 - lw $s1, 24($sp)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393BC - lw $ra, 28($sp)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393C0 - jr $ra  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393C4 - addiu $sp, $sp, 32  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A393C8 - lui $a0, 0x3EE0 <=> li $a0, 0x3EE00000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393CC - slt $a0, $s1, $a0  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A393D0 - beq $a0, $zr, 0x08A39460  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393D4 - lui $a0, 0x3100 <=> li $a0, 0x31000000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393D8 - slt $a0, $s1, $a0  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A393DC - beq $a0, $zr, 0x08A39410  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393E0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393E4 - lui $a0, 0x7149 <=> li $a0, 0x71490000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393E8 - ori $a0, $a0, -3382  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393EC - mtc1 $a0, $f12  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393F0 - add.s $f12, $f0, $f12  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393F4 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393F8 - mtc1 $a0, $f13  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A393FC - c.le.s $f12, $f13  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39400 - nop  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39404 - bc1f 0x08A3944C  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39408 - nop  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3940C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39410 - addiu $a2, $a1, -2928  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39414 - lwc1 $f3, -2928($a1)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39418 - lwc1 $f1, 8($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3941C - lwc1 $f2, 16($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39420 - lwc1 $f19, 24($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39424 - mul.s $f4, $f0, $f0  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39428 - lwc1 $f18, 32($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3942C - lwc1 $f17, 40($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39430 - lwc1 $f16, 4($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39434 - lwc1 $f15, 12($a2)  
28052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39438 - lwc1 $f14, 20($a2)  
28062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3943C - lwc1 $f13, 28($a2)  
28062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39440 - addiu $a0, $zr, -1 <=> li $a0, -1  
28062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39444 - b 0x08A39544  
28063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39448 - lwc1 $f12, 36($a2)  
28063   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3944C - lw $s0, 20($sp)  
28063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39450 - lw $s1, 24($sp)  
28063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39454 - lw $ra, 28($sp)  
28063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39458 - jr $ra  
28063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3945C - addiu $sp, $sp, 32  
28064   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A39460 - jal 0x08A3982C  
28064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39464 - mov.s $f12, $f0  
28064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39468 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
28064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3946C - addiu $a2, $a1, -2928  
28064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39470 - lwc1 $f3, -2928($a1)  
28064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39474 - lwc1 $f1, 8($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39478 - lwc1 $f2, 16($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3947C - lwc1 $f19, 24($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39480 - lwc1 $f18, 32($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39484 - lwc1 $f17, 40($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39488 - lwc1 $f16, 4($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3948C - lwc1 $f15, 12($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39490 - lwc1 $f14, 20($a2)  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39494 - lui $a0, 0x3F98 <=> li $a0, 0x3F980000  
28065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39498 - lwc1 $f13, 28($a2)  
28066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3949C - slt $a0, $s1, $a0  
28066   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A394A0 - beq $a0, $zr, 0x08A394F8  
28066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394A4 - lwc1 $f12, 36($a2)  
28067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394A8 - lui $a0, 0x3F30 <=> li $a0, 0x3F300000  
28067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394AC - lui $a1, 0x3F80 <=> li $a1, 0x3F800000  
28067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394B0 - slt $a0, $s1, $a0  
28067   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A394B4 - beq $a0, $zr, 0x08A394E0  
28067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394B8 - mtc1 $a1, $f4  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394BC - lui $a0, 0x4000 <=> li $a0, 0x40000000  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394C0 - mtc1 $a0, $f5  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394C4 - mul.s $f6, $f0, $f5  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394C8 - add.s $f0, $f0, $f5  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394CC - sub.s $f4, $f6, $f4  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394D0 - div.s $f0, $f4, $f0  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394D4 - ori $a0, $zr, 0 <=> li $a0, 0  
28068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A394D8 - b 0x08A39544  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394DC - mul.s $f4, $f0, $f0  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A394E0 - sub.s $f5, $f0, $f4  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394E4 - add.s $f0, $f0, $f4  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394E8 - div.s $f0, $f5, $f0  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394EC - ori $a0, $zr, 1 <=> li $a0, 1  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A394F0 - b 0x08A39544  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394F4 - mul.s $f4, $f0, $f0  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A394F8 - lui $a0, 0x401C <=> li $a0, 0x401C0000  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A394FC - slt $a0, $s1, $a0  
28069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A39500 - beq $a0, $zr, 0x08A39534  
28070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39504 - lui $a0, 0xBF80 <=> li $a0, 0xBF800000  
28070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39508 - lui $a0, 0x3FC0 <=> li $a0, 0x3FC00000  
28071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3950C - mtc1 $a0, $f4  
28071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39510 - mul.s $f5, $f0, $f4  
28071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39514 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
28071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39518 - mtc1 $a0, $f6  
28071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3951C - sub.s $f0, $f0, $f4  
28071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39520 - add.s $f5, $f5, $f6  
28076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39524 - div.s $f0, $f0, $f5  
28076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39528 - ori $a0, $zr, 2 <=> li $a0, 2  
28076   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3952C - b 0x08A39544  
28076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39530 - mul.s $f4, $f0, $f0  
28076   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39534 - mtc1 $a0, $f4  
28077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39538 - div.s $f0, $f4, $f0  
28077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3953C - ori $a0, $zr, 3 <=> li $a0, 3  
28077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39540 - mul.s $f4, $f0, $f0  
28077   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A39544 - mul.s $f5, $f4, $f4  
28077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39548 - mul.s $f17, $f5, $f17  
28077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3954C - mul.s $f12, $f5, $f12  
28078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39550 - add.s $f17, $f18, $f17  
28078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39554 - add.s $f12, $f13, $f12  
28078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39558 - mul.s $f17, $f5, $f17  
28078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3955C - mul.s $f12, $f5, $f12  
28078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39560 - add.s $f17, $f19, $f17  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39564 - add.s $f12, $f14, $f12  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39568 - mul.s $f17, $f5, $f17  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3956C - mul.s $f12, $f5, $f12  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39570 - add.s $f13, $f2, $f17  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39574 - add.s $f12, $f15, $f12  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39578 - mul.s $f13, $f5, $f13  
28079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3957C - mul.s $f12, $f5, $f12  
28080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39580 - add.s $f13, $f1, $f13  
28080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39584 - add.s $f12, $f16, $f12  
28080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39588 - mul.s $f13, $f5, $f13  
28080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3958C - mul.s $f12, $f5, $f12  
28080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39590 - add.s $f13, $f3, $f13  
28080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39594 - mul.s $f13, $f4, $f13  
28081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39598 - add.s $f4, $f13, $f12  
28081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3959C - bltz $a0, 0x08A395E0  
28081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395A0 - mul.s $f4, $f0, $f4  
28081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395A4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
28082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395A8 - sll $a0, $a0, 0x0002  
28082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395AC - addiu $a1, $a1, -2944  
28082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395B0 - addu $a1, $a0, $a1  
28082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395B4 - lwc1 $f12, 0($a1)  
28082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395B8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
28083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395BC - sub.s $f12, $f4, $f12  
28083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395C0 - addiu $a1, $a1, -2960  
28083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395C4 - addu $a0, $a0, $a1  
28083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395C8 - lwc1 $f13, 0($a0)  
28083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395CC - sub.s $f0, $f12, $f0  
28083   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A395D0 - bltz $s0, 0x08A395F8  
28084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395D4 - sub.s $f0, $f13, $f0  
28084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A395D8 - b 0x08A395FC  
28084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395DC - nop  
28084   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A395E0 - sub.s $f0, $f0, $f4  
28085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395E4 - lw $s0, 20($sp)  
28085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395E8 - lw $s1, 24($sp)  
28085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395EC - lw $ra, 28($sp)  
28085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395F0 - jr $ra  
28085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A395F4 - addiu $sp, $sp, 32  
28085   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A395F8 - neg.s $f0, $f0  
28086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A395FC - lw $s0, 20($sp)  
28086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39600 - lw $s1, 24($sp)  
28086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39604 - lw $ra, 28($sp)  
28086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A39608 - jr $ra  
28086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3960C - addiu $sp, $sp, 32  
28088   user_main_b   DEBUG   compiler   Compiling _S1_2_881714C  
28088   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881714C - addiu $sp, $sp, -48  
28089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817150 - sw $s0, 28($sp)  
28089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817154 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
28089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817158 - sw $s1, 32($sp)  
28089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881715C - lwc1 $f12, 22028($s0)  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817160 - or $s1, $a0, $zr <=> move $s1, $a0  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817164 - lui $a1, 0x4334 <=> li $a1, 0x43340000  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817168 - lwc1 $f13, 180($s1)  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881716C - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817170 - swc1 $f20, 16($sp)  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817174 - swc1 $f22, 20($sp)  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817178 - mtc1 $a1, $f20  
28090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881717C - mtc1 $a0, $f22  
28091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817180 - swc1 $f24, 24($sp)  
28091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817184 - div.s $f12, $f12, $f20  
28091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817188 - sw $ra, 36($sp)  
28092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881718C - mul.s $f13, $f13, $f22  
28092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8817190 - jal 0x08A39968  
28092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8817194 - mul.s $f12, $f13, $f12  
28092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8817198 - jal 0x0884AF38  
28092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881719C - mov.s $f24, $f0  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171A0 - lwc1 $f12, 22028($s0)  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171A4 - mul.s $f14, $f0, $f22  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171A8 - div.s $f12, $f12, $f20  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88171AC - jal 0x08A39968  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171B0 - mul.s $f12, $f14, $f12  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171B4 - div.s $f12, $f24, $f0  
28093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171B8 - swc1 $f12, 184($s1)  
28094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171BC - lwc1 $f20, 16($sp)  
28094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171C0 - lwc1 $f22, 20($sp)  
28094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171C4 - lwc1 $f24, 24($sp)  
28094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171C8 - lw $s0, 28($sp)  
28095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171CC - lw $s1, 32($sp)  
28095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171D0 - lw $ra, 36($sp)  
28095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171D4 - jr $ra  
28095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88171D8 - addiu $sp, $sp, 48  
28096   user_main_b   DEBUG   compiler   Compiling _S1_2_898A4E8  
28096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x898A4E8 - addiu $sp, $sp, -48  
28097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A4EC - sw $s0, 32($sp)  
28097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A4F0 - or $s0, $a0, $zr <=> move $s0, $a0  
28097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A4F4 - sw $a1, 0($s0)  
28097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A4F8 - or $a0, $a1, $zr <=> move $a0, $a1  
28098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A4FC - lui $a2, 0x0899 <=> li $a2, 0x08990000  
28098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A500 - lui $t0, 0x0881 <=> li $t0, 0x08810000  
28098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A504 - ori $a1, $zr, 28 <=> li $a1, 28  
28098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A508 - or $a3, $zr, $zr <=> li $a3, 0  
28098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A50C - or $t1, $zr, $zr <=> li $t1, 0  
28098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A510 - or $t2, $zr, $zr <=> li $t2, 0  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A514 - addiu $a2, $a2, -25348  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A518 - sw $ra, 36($sp)  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898A51C - jal 0x08A38BC0  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A520 - addiu $t0, $t0, -26304  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A524 - sw $v0, 8($s0)  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A528 - lw $s0, 32($sp)  
28099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A52C - lw $ra, 36($sp)  
28100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A530 - jr $ra  
28100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898A534 - addiu $sp, $sp, 48  
28101   user_main_b   DEBUG   compiler   Compiling _S1_2_8A38BC0  
28101   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A38BC0 - addiu $sp, $sp, -64  
28101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BC4 - or $v0, $t2, $zr <=> move $v0, $t2  
28101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BC8 - or $t2, $t0, $zr <=> move $t2, $t0  
28101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BCC - or $t0, $a2, $zr <=> move $t0, $a2  
28101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BD0 - or $t3, $t1, $zr <=> move $t3, $t1  
28102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BD4 - or $a2, $a1, $zr <=> move $a2, $a1  
28102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BD8 - sw $v0, 0($sp)  
28102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BDC - or $t1, $a3, $zr <=> move $t1, $a3  
28102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BE0 - or $a1, $a0, $zr <=> move $a1, $a0  
28103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BE4 - sw $zr, 4($sp)  
28103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BE8 - or $a0, $zr, $zr <=> li $a0, 0  
28103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BEC - or $a3, $zr, $zr <=> li $a3, 0  
28103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BF0 - sw $ra, 48($sp)  
28103   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A38BF4 - jal 0x08A389D8  
28104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BF8 - sw $zr, 8($sp)  
28104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38BFC - lw $ra, 48($sp)  
28104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C00 - jr $ra  
28104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A38C04 - addiu $sp, $sp, 64  
28104   user_main_b   DEBUG   compiler   Compiling _S1_2_8809940  
28105   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809940 - addiu $sp, $sp, -32  
28105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809944 - sw $a0, 16($sp)  
28105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809948 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
28105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880994C - lw $a2, 21048($a1)  
28106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809950 - or $a1, $a0, $zr <=> move $a1, $a0  
28106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809954 - or $a0, $a2, $zr <=> move $a0, $a2  
28106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809958 - ori $a2, $zr, 1 <=> li $a2, 1  
28106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880995C - sw $s0, 20($sp)  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809960 - sw $ra, 24($sp)  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809964 - jal 0x0880E874  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809968 - or $a3, $zr, $zr <=> li $a3, 0  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880996C - or $s0, $v0, $zr <=> move $s0, $v0  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809970 - beq $s0, $zr, 0x08809988  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809974 - lw $a0, 16($sp)  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809978 - or $a2, $a0, $zr <=> move $a2, $a0  
28107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880997C - or $a0, $s0, $zr <=> move $a0, $s0  
28108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809980 - jal 0x08A2CFC8  
28108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809984 - or $a1, $zr, $zr <=> li $a1, 0  
28108   user_main_b   DEBUG   compiler   Inlining call at 0x08809980 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
28108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809988 - or $v0, $s0, $zr <=> move $v0, $s0  
28109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880998C - lw $s0, 20($sp)  
28109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809990 - lw $ra, 24($sp)  
28109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809994 - jr $ra  
28109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809998 - addiu $sp, $sp, 32  
28110   user_main_b   DEBUG   compiler   Compiling _S1_2_8989CFC  
28114   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989CFC - addiu $sp, $sp, -32  
28114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D00 - sw $s0, 16($sp)  
28114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D04 - sw $s1, 20($sp)  
28114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D08 - or $s0, $a0, $zr <=> move $s0, $a0  
28114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D0C - ori $s1, $zr, 0 <=> li $s1, 0  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D10 - sw $s2, 24($sp)  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D14 - sw $ra, 28($sp)  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D18 - jal 0x088098E4  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D1C - ori $a0, $zr, 8 <=> li $a0, 8  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D20 - or $s2, $v0, $zr <=> move $s2, $v0  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D24 - beq $s2, $zr, 0x08989D38  
28115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D28 - or $a0, $s2, $zr <=> move $a0, $s2  
28116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D2C - jal 0x089898B8  
28116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D30 - ori $a1, $zr, 5 <=> li $a1, 5  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D34 - or $s1, $s2, $zr <=> move $s1, $s2  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989D38 - sw $s1, 0($s0)  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D3C - ori $s1, $zr, 0 <=> li $s1, 0  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D40 - jal 0x088098E4  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D44 - ori $a0, $zr, 8 <=> li $a0, 8  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D48 - or $s2, $v0, $zr <=> move $s2, $v0  
28117   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D4C - beq $s2, $zr, 0x08989D60  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D50 - or $a0, $s2, $zr <=> move $a0, $s2  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D54 - jal 0x089898B8  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D58 - ori $a1, $zr, 5 <=> li $a1, 5  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D5C - or $s1, $s2, $zr <=> move $s1, $s2  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989D60 - sw $s1, 4($s0)  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D64 - ori $s2, $zr, 0 <=> li $s2, 0  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D68 - jal 0x088098E4  
28118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D6C - ori $a0, $zr, 8 <=> li $a0, 8  
28119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D70 - or $s1, $v0, $zr <=> move $s1, $v0  
28119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D74 - beq $s1, $zr, 0x08989D88  
28119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D78 - or $a0, $s1, $zr <=> move $a0, $s1  
28119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D7C - jal 0x089898B8  
28120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D80 - ori $a1, $zr, 10 <=> li $a1, 10  
28120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D84 - or $s2, $s1, $zr <=> move $s2, $s1  
28120   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989D88 - sw $s2, 8($s0)  
28120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D8C - ori $s2, $zr, 0 <=> li $s2, 0  
28121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D90 - jal 0x088098E4  
28121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D94 - ori $a0, $zr, 16 <=> li $a0, 16  
28121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989D98 - or $s1, $v0, $zr <=> move $s1, $v0  
28121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989D9C - beq $s1, $zr, 0x08989DB0  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DA0 - nop  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DA4 - jal 0x089894A8  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DA8 - or $a0, $s1, $zr <=> move $a0, $s1  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DAC - or $s2, $s1, $zr <=> move $s2, $s1  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989DB0 - sw $s2, 24($s0)  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DB4 - or $a0, $s2, $zr <=> move $a0, $s2  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DB8 - jal 0x08989770  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DBC - or $a1, $zr, $zr <=> li $a1, 0  
28122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DC0 - ori $s2, $zr, 0 <=> li $s2, 0  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DC4 - jal 0x088098E4  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DC8 - ori $a0, $zr, 16 <=> li $a0, 16  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DCC - or $s1, $v0, $zr <=> move $s1, $v0  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DD0 - beq $s1, $zr, 0x08989DE4  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DD4 - nop  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DD8 - jal 0x089894A8  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DDC - or $a0, $s1, $zr <=> move $a0, $s1  
28123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DE0 - or $s2, $s1, $zr <=> move $s2, $s1  
28124   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989DE4 - sw $s2, 12($s0)  
28124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DE8 - or $a0, $s2, $zr <=> move $a0, $s2  
28124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DEC - jal 0x08989770  
28125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DF0 - or $a1, $zr, $zr <=> li $a1, 0  
28125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DF4 - ori $s2, $zr, 0 <=> li $s2, 0  
28125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989DF8 - jal 0x088098E4  
28125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989DFC - ori $a0, $zr, 16 <=> li $a0, 16  
28126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E00 - or $s1, $v0, $zr <=> move $s1, $v0  
28126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E04 - beq $s1, $zr, 0x08989E18  
28126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E08 - nop  
28126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E0C - jal 0x089894A8  
28126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E10 - or $a0, $s1, $zr <=> move $a0, $s1  
28126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E14 - or $s2, $s1, $zr <=> move $s2, $s1  
28127   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989E18 - sw $s2, 20($s0)  
28127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E1C - or $a0, $s2, $zr <=> move $a0, $s2  
28127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E20 - jal 0x08989770  
28127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E24 - or $a1, $zr, $zr <=> li $a1, 0  
28127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E28 - ori $s1, $zr, 0 <=> li $s1, 0  
28127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E2C - jal 0x088098E4  
28128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E30 - ori $a0, $zr, 16 <=> li $a0, 16  
28128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E34 - or $s2, $v0, $zr <=> move $s2, $v0  
28128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E38 - beq $s2, $zr, 0x08989E4C  
28128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E3C - nop  
28128   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E40 - jal 0x089894A8  
28128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E44 - or $a0, $s2, $zr <=> move $a0, $s2  
28129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E48 - or $s1, $s2, $zr <=> move $s1, $s2  
28129   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989E4C - sw $s1, 16($s0)  
28129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E50 - or $a0, $s1, $zr <=> move $a0, $s1  
28130   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8989E54 - jal 0x08989770  
28130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E58 - or $a1, $zr, $zr <=> li $a1, 0  
28130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E5C - or $v0, $s0, $zr <=> move $v0, $s0  
28130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E60 - lw $s0, 16($sp)  
28130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E64 - lw $s1, 20($sp)  
28131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E68 - lw $s2, 24($sp)  
28131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E6C - lw $ra, 28($sp)  
28131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E70 - jr $ra  
28131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989E74 - addiu $sp, $sp, 32  
28132   user_main_b   DEBUG   compiler   Compiling _S1_2_89898B8  
28132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89898B8 - addiu $sp, $sp, -48  
28133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898BC - sw $s0, 32($sp)  
28133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898C0 - or $s0, $a0, $zr <=> move $s0, $a0  
28133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898C4 - sw $a1, 0($s0)  
28133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898C8 - or $a0, $a1, $zr <=> move $a0, $a1  
28133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898CC - lui $a2, 0x0899 <=> li $a2, 0x08990000  
28133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898D0 - lui $t0, 0x0881 <=> li $t0, 0x08810000  
28134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898D4 - ori $a1, $zr, 16 <=> li $a1, 16  
28134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898D8 - or $a3, $zr, $zr <=> li $a3, 0  
28134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898DC - or $t1, $zr, $zr <=> li $t1, 0  
28134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898E0 - or $t2, $zr, $zr <=> li $t2, 0  
28135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898E4 - addiu $a2, $a2, -27480  
28135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898E8 - sw $ra, 36($sp)  
28135   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89898EC - jal 0x08A38BC0  
28135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898F0 - addiu $t0, $t0, -26304  
28136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898F4 - sw $v0, 4($s0)  
28136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898F8 - or $v0, $s0, $zr <=> move $v0, $s0  
28136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89898FC - lw $s0, 32($sp)  
28136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989900 - lw $ra, 36($sp)  
28136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989904 - jr $ra  
28136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989908 - addiu $sp, $sp, 48  
28137   user_main_b   DEBUG   compiler   Compiling _S1_2_89894A8  
28137   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89894A8 - addiu $sp, $sp, -32  
28137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894AC - sw $s0, 16($sp)  
28137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894B0 - sw $s2, 24($sp)  
28137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894B4 - or $s0, $a0, $zr <=> move $s0, $a0  
28137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894B8 - ori $s2, $zr, 0 <=> li $s2, 0  
28137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894BC - sw $s1, 20($sp)  
28138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894C0 - sw $ra, 28($sp)  
28138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89894C4 - jal 0x088098E4  
28138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894C8 - ori $a0, $zr, 4 <=> li $a0, 4  
28139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894CC - or $s1, $v0, $zr <=> move $s1, $v0  
28139   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89894D0 - beq $s1, $zr, 0x089894E4  
28139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894D4 - or $a0, $s1, $zr <=> move $a0, $s1  
28139   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89894D8 - jal 0x08A37760  
28140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894DC - ori $a1, $zr, 4 <=> li $a1, 4  
28140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894E0 - or $s2, $s1, $zr <=> move $s2, $s1  
28140   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89894E4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
28140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894E8 - sw $s2, 0($s0)  
28140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894EC - or $a0, $s0, $zr <=> move $a0, $s0  
28141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894F0 - ori $a2, $zr, 1000 <=> li $a2, 1000  
28141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894F4 - or $a3, $zr, $zr <=> li $a3, 0  
28141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89894F8 - jal 0x08989698  
28141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89894FC - addiu $a1, $a1, 2176  
28141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989500 - or $v0, $s0, $zr <=> move $v0, $s0  
28141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989504 - lw $s0, 16($sp)  
28142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989508 - lw $s1, 20($sp)  
28142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898950C - lw $s2, 24($sp)  
28142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989510 - lw $ra, 28($sp)  
28142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989514 - jr $ra  
28142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989518 - addiu $sp, $sp, 32  
28143   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
28143   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
28143   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
28143   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
28143   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
28144   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
28144   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
28144   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
28144   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
28145   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
28145   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28145   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28145   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28145   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
28145   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28145   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28145   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28145   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28145   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28145   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28145   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28145   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28155   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28155   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28155   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28155   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28155   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28155   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28155   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28155   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28155   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28155   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28155   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28155   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28155   user_main_b   DEBUG   compiler   Compiling _S1_2_8A37760  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A37760 - addiu $sp, $sp, -32  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37764 - or $a2, $a1, $zr <=> move $a2, $a1  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37768 - sw $ra, 16($sp)  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3776C - jal 0x08A2CFC8  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37770 - or $a1, $zr, $zr <=> li $a1, 0  
28155   user_main_b   DEBUG   compiler   Inlining call at 0x08A3776C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37774 - lw $ra, 16($sp)  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A37778 - jr $ra  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3777C - addiu $sp, $sp, 32  
28155   user_main_b   DEBUG   compiler   Compiling _S1_2_8989698  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989698 - addiu $sp, $sp, -32  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898969C - sw $s0, 16($sp)  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896A0 - sw $s1, 20($sp)  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896A4 - or $s0, $a3, $zr <=> move $s0, $a3  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896A8 - or $s1, $a0, $zr <=> move $s1, $a0  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896AC - sw $s2, 24($sp)  
28155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896B0 - sw $ra, 28($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89896B4 - jal 0x08989754  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896B8 - or $s2, $a2, $zr <=> move $s2, $a2  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896BC - or $a0, $s1, $zr <=> move $a0, $s1  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89896C0 - jal 0x08989770  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896C4 - or $a1, $s2, $zr <=> move $a1, $s2  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896C8 - or $a0, $s1, $zr <=> move $a0, $s1  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89896CC - jal 0x08989778  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896D0 - or $a1, $s0, $zr <=> move $a1, $s0  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896D4 - lw $s0, 16($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896D8 - lw $s1, 20($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896DC - lw $s2, 24($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896E0 - lw $ra, 28($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896E4 - jr $ra  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89896E8 - addiu $sp, $sp, 32  
28165   user_main_b   DEBUG   compiler   Compiling _S1_2_8989754  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989754 - addiu $sp, $sp, -32  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989758 - sw $ra, 16($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x898975C - jal 0x08989488  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989760 - lw $a0, 0($a0)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989764 - lw $ra, 16($sp)  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989768 - jr $ra  
28165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898976C - addiu $sp, $sp, 32  
28165   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28165   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28165   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28165   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28165   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28165   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28165   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28165   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28165   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28165   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28165   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28165   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28165   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
28165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28176   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28177   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28177   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28177   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28177   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28177   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28177   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28178   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28178   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28178   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28179   user_main_b   DEBUG   compiler   Compiling _S1_2_8989770  
28179   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989770 - jr $ra  
28180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8989774 - sw $a1, 4($a0)  
28180   user_main_b   DEBUG   compiler   Compiling _S1_2_8989778  
28181   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8989778 - jr $ra  
28181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x898977C - sw $a1, 8($a0)  
28187   user_main_b   DEBUG   compiler   Compiling _S1_2_894B6D0  
28187   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B6D0 - addiu $sp, $sp, -32  
28187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6D4 - sll $a3, $a1, 0x0003  
28188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6D8 - sw $s0, 16($sp)  
28188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6DC - addu $a3, $a0, $a3  
28188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6E0 - andi $s0, $a2, 255  
28188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6E4 - sw $ra, 20($sp)  
28188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B6E8 - jal 0x0894964C  
28189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6EC - sb $a2, 917($a3)  
28189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6F0 - or $a0, $v0, $zr <=> move $a0, $v0  
28189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B6F4 - beq $a0, $zr, 0x0894B70C  
28189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6F8 - nop  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6FC - lui $a1, 0x5BD6 <=> li $a1, 0x5BD60000  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B700 - jal 0x088879C4  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B704 - addiu $a1, $a1, 15145  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B708 - sb $s0, 845($v0)  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B70C - lw $s0, 16($sp)  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B710 - lw $ra, 20($sp)  
28190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B714 - jr $ra  
28191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B718 - addiu $sp, $sp, 32  
28191   user_main_b   DEBUG   compiler   Compiling _S1_2_894964C  
28192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894964C - lw $a0, 48($a0)  
28192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949650 - lw $a3, 0($a0)  
28192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949654 - addiu $a3, $a3, 1  
28192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949658 - sltiu $a3, $a3, 1  
28192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894965C - andi $a3, $a3, 255  
28193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8949660 - beq $a3, $zr, 0x08949670  
28193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949664 - ori $a2, $zr, 0 <=> li $a2, 0  
28193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8949668 - b 0x08949674  
28193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894966C - ori $a3, $zr, 0 <=> li $a3, 0  
28194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8949670 - or $a3, $a0, $zr <=> move $a3, $a0  
28194   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8949674 - beql $a3, $zr, 0x089496AC  
28194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949678 - sltu $a2, $a1, $a2  
28194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894967C - lw $a3, 8($a3)  
28195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8949680 - lw $t0, 0($a3)  
28195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949684 - addiu $t0, $t0, 1  
28195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949688 - sltiu $t0, $t0, 1  
28195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894968C - andi $t0, $t0, 255  
28195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8949690 - beq $t0, $zr, 0x089496A0  
28195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949694 - addiu $a2, $a2, 1  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8949698 - b 0x089496A0  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894969C - ori $a3, $zr, 0 <=> li $a3, 0  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89496A0 - bnel $a3, $zr, 0x08949680  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496A4 - lw $a3, 8($a3)  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89496A8 - sltu $a2, $a1, $a2  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89496AC - beq $a2, $zr, 0x089496D4  
28196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496B0 - nop  
28197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496B4 - lw $a2, 0($a0)  
28197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496B8 - addiu $a2, $a2, 1  
28197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496BC - sltiu $a2, $a2, 1  
28197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496C0 - andi $a2, $a2, 255  
28197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89496C4 - beq $a2, $zr, 0x089496DC  
28197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496C8 - nop  
28198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89496CC - b 0x089496DC  
28198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496D0 - ori $a0, $zr, 0 <=> li $a0, 0  
28198   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89496D4 - b 0x0894972C  
28198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496D8 - or $v0, $zr, $zr <=> li $v0, 0  
28199   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89496DC - beq $a0, $zr, 0x08949728  
28199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496E0 - ori $v0, $zr, 0 <=> li $v0, 0  
28199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496E4 - or $a2, $a1, $zr <=> move $a2, $a1  
28199   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89496E8 - bne $a2, $zr, 0x089496F8  
28200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496EC - addiu $a1, $a1, -1  
28200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89496F0 - b 0x0894972C  
28200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496F4 - lw $v0, 0($a0)  
28200   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89496F8 - lw $a0, 8($a0)  
28201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89496FC - lw $a2, 0($a0)  
28201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949700 - addiu $a2, $a2, 1  
28201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949704 - sltiu $a2, $a2, 1  
28201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949708 - andi $a2, $a2, 255  
28201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894970C - beq $a2, $zr, 0x0894971C  
28201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949710 - nop  
28202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8949714 - b 0x0894971C  
28202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949718 - ori $a0, $zr, 0 <=> li $a0, 0  
28202   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x894971C - bne $a0, $zr, 0x089496E8  
28202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949720 - or $a2, $a1, $zr <=> move $a2, $a1  
28202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949724 - ori $v0, $zr, 0 <=> li $v0, 0  
28202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8949728 - lw $v0, 0($v0)  
28203   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894972C - jr $ra  
28203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8949730 - nop  
28204   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28204   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28204   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
28205   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28205   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28205   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28205   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28205   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28206   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28206   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28206   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28206   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28206   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28206   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28206   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28206   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28216   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28216   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28216   user_main_b   DEBUG   compiler   Compiling _S1_2_894B684  
28217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B684 - addiu $sp, $sp, -32  
28217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B688 - sll $a3, $a1, 0x0003  
28217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B68C - sw $s0, 16($sp)  
28218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B690 - addu $a3, $a0, $a3  
28218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B694 - andi $s0, $a2, 255  
28218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B698 - sw $ra, 20($sp)  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B69C - jal 0x0894964C  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6A0 - sb $a2, 918($a3)  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6A4 - or $a0, $v0, $zr <=> move $a0, $v0  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B6A8 - beq $a0, $zr, 0x0894B6C0  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6AC - nop  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6B0 - lui $a1, 0x5BD6 <=> li $a1, 0x5BD60000  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894B6B4 - jal 0x088879C4  
28219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6B8 - addiu $a1, $a1, 15145  
28220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6BC - sb $s0, 846($v0)  
28220   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894B6C0 - lw $s0, 16($sp)  
28220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6C4 - lw $ra, 20($sp)  
28220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6C8 - jr $ra  
28220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894B6CC - addiu $sp, $sp, 32  
28221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28221   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28222   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28222   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28222   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28223   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28223   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28224   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28224   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28224   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28224   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28225   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28225   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28225   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28226   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28227   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28227   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28227   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28228   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28229   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28229   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28230   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28230   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28230   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28234   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28235   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28235   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28235   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28236   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28237   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28237   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28237   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28238   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28239   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28239   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28239   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28239   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28240   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28240   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28241   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28241   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28241   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28242   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28242   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28242   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28242   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28243   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28243   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28244   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28244   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28244   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28245   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28245   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28247   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28247   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28247   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28248   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28251   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28251   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28252   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28252   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28252   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28252   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28252   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28252   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28254   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28254   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28254   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28254   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28255   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28255   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28255   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28255   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28256   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28256   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28256   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28258   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28258   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28258   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28259   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28259   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28261   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28261   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28263   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28263   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28263   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28263   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28264   user_main_b   DEBUG   compiler   Compiling _S1_2_8977544  
28264   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977544 - addiu $sp, $sp, -32  
28265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977548 - sw $s0, 20($sp)  
28265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897754C - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
28265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977550 - lw $a1, -11728($s0)  
28266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977554 - sw $s1, 24($sp)  
28266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977558 - sw $ra, 28($sp)  
28266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897755C - bne $a1, $zr, 0x089775A0  
28267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977560 - andi $a0, $a0, 255  
28267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977564 - beql $a0, $zr, 0x089775A4  
28267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977568 - lw $v0, -11728($s0)  
28267   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897756C - ori $a0, $zr, 0 <=> li $a0, 0  
28267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977570 - sw $a0, 16($sp)  
28267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977574 - ori $a0, $zr, 336 <=> li $a0, 336  
28268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977578 - or $a1, $zr, $zr <=> li $a1, 0  
28268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897757C - jal 0x0880999C  
28268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977580 - ori $a2, $zr, 1 <=> li $a2, 1  
28268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977584 - or $s1, $v0, $zr <=> move $s1, $v0  
28268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977588 - beq $s1, $zr, 0x0897759C  
28269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897758C - lw $a0, 16($sp)  
28269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977590 - jal 0x08977B58  
28269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977594 - or $a0, $s1, $zr <=> move $a0, $s1  
28270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977598 - or $a0, $s1, $zr <=> move $a0, $s1  
28270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x897759C - sw $a0, -11728($s0)  
28270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89775A0 - lw $v0, -11728($s0)  
28270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89775A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775A8 - lw $a1, -11724($a0)  
28271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775AC - addiu $a1, $a1, 1  
28271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775B0 - sw $a1, -11724($a0)  
28271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775B4 - lw $s0, 20($sp)  
28272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775B8 - lw $s1, 24($sp)  
28272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775BC - lw $ra, 28($sp)  
28272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775C0 - jr $ra  
28272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89775C4 - addiu $sp, $sp, 32  
28273   user_main_b   DEBUG   compiler   Compiling _S1_2_8977B58  
28273   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977B58 - addiu $sp, $sp, -64  
28274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B5C - sw $s0, 20($sp)  
28274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B60 - sw $s1, 24($sp)  
28274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B64 - sw $s2, 28($sp)  
28274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B68 - sw $s3, 32($sp)  
28275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B6C - sw $s4, 36($sp)  
28275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B70 - sw $s5, 40($sp)  
28275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B74 - sw $s6, 44($sp)  
28276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B78 - sw $s7, 48($sp)  
28276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B7C - sw $fp, 52($sp)  
28276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B80 - sw $ra, 56($sp)  
28277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977B84 - jal 0x08883D90  
28277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B88 - or $s1, $a0, $zr <=> move $s1, $a0  
28277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B8C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B90 - addiu $a0, $a0, 26076  
28277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B94 - sw $a0, 16($s1)  
28277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977B98 - ori $s2, $zr, 0 <=> li $s2, 0  
28278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977B9C - jal 0x088098E4  
28278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BA0 - ori $a0, $zr, 32 <=> li $a0, 32  
28279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BA4 - or $s0, $v0, $zr <=> move $s0, $v0  
28279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977BA8 - beq $s0, $zr, 0x08977BD8  
28279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BAC - or $a0, $s0, $zr <=> move $a0, $s0  
28280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977BB0 - jal 0x08809B4C  
28280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BB4 - addiu $a1, $zr, -2000 <=> li $a1, -2000  
28280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BB8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BBC - addiu $a0, $a0, -26688  
28281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BC0 - sw $a0, 20($s0)  
28281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BC4 - lui $a0, 0x0898 <=> li $a0, 0x08980000  
28281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BC8 - addiu $a0, $a0, -32160  
28281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BCC - sw $a0, 24($s0)  
28281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BD0 - sw $s1, 28($s0)  
28281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BD4 - or $s2, $s0, $zr <=> move $s2, $s0  
28282   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977BD8 - sw $s1, 16($sp)  
28282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BDC - sw $s2, 20($s1)  
28283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BE0 - ori $s2, $zr, 0 <=> li $s2, 0  
28283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977BE4 - jal 0x088098E4  
28283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BE8 - ori $a0, $zr, 32 <=> li $a0, 32  
28283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BEC - or $s0, $v0, $zr <=> move $s0, $v0  
28284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977BF0 - beq $s0, $zr, 0x08977C28  
28284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BF4 - nop  
28284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BF8 - sw $s1, 16($sp)  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977BFC - or $a0, $s0, $zr <=> move $a0, $s0  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977C00 - jal 0x08809B4C  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C04 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C08 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C0C - addiu $a0, $a0, -26688  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C10 - sw $a0, 20($s0)  
28285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C14 - lui $a0, 0x0898 <=> li $a0, 0x08980000  
28286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C18 - addiu $a0, $a0, -32072  
28286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C1C - sw $a0, 24($s0)  
28286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C20 - sw $s1, 28($s0)  
28286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C24 - or $s2, $s0, $zr <=> move $s2, $s0  
28286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977C28 - lw $s4, 16($sp)  
28286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C2C - lui $fp, 0x08A8 <=> li $fp, 0x08A80000  
28287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C30 - sw $s2, 24($s4)  
28287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C34 - lui $s7, 0x08A8 <=> li $s7, 0x08A80000  
28288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C38 - lui $s6, 0x0898 <=> li $s6, 0x08980000  
28288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C3C - ori $s2, $zr, 0 <=> li $s2, 0  
28288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C40 - addiu $fp, $fp, -29640  
28288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C44 - ori $s5, $zr, 1 <=> li $s5, 1  
28289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C48 - or $s1, $s4, $zr <=> move $s1, $s4  
28289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C4C - addiu $s7, $s7, -26656  
28289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C50 - addiu $s6, $s6, -31668  
28289   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977C54 - ori $s3, $zr, 0 <=> li $s3, 0  
28290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977C58 - jal 0x088098E4  
28290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C5C - ori $a0, $zr, 44 <=> li $a0, 44  
28290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C60 - or $s0, $v0, $zr <=> move $s0, $v0  
28290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977C64 - beq $s0, $zr, 0x08977C90  
28290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C68 - or $a0, $s0, $zr <=> move $a0, $s0  
28291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977C6C - jal 0x08809B4C  
28291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C70 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
28291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C74 - sw $fp, 20($s0)  
28291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C78 - sw $s2, 32($s0)  
28291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C7C - lw $a0, 16($sp)  
28291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C80 - sw $s7, 20($s0)  
28292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C84 - sw $s6, 36($s0)  
28292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C88 - sw $a0, 40($s0)  
28293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C8C - or $s3, $s0, $zr <=> move $s3, $s0  
28293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977C90 - sw $s3, 32($s4)  
28293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C94 - sw $zr, 56($s1)  
28293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C98 - sw $s5, 64($s1)  
28294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977C9C - addiu $s2, $s2, 1  
28294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CA0 - addiu $s4, $s4, 4  
28294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CA4 - slti $a0, $s2, 1  
28294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977CA8 - bne $a0, $zr, 0x08977C54  
28294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CAC - addiu $s1, $s1, 12  
28295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CB0 - lw $a2, 16($sp)  
28295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CB4 - ori $a0, $zr, 300 <=> li $a0, 300  
28295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CB8 - sb $zr, 40($a2)  
28295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CBC - sw $a0, 44($a2)  
28295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CC0 - ori $a0, $zr, 50 <=> li $a0, 50  
28295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CC4 - sw $a0, 48($a2)  
28296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CC8 - sb $zr, 68($a2)  
28296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CCC - sb $zr, 329($a2)  
28296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CD0 - ori $a0, $zr, 1 <=> li $a0, 1  
28297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CD4 - sb $a0, 328($a2)  
28297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CD8 - sw $zr, 332($a2)  
28297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CDC - ori $a0, $zr, 0 <=> li $a0, 0  
28298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CE0 - or $a1, $a2, $zr <=> move $a1, $a2  
28298   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977CE4 - sw $zr, 76($a1)  
28298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CE8 - addiu $a0, $a0, 1  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CEC - slti $a3, $a0, 32  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977CF0 - bne $a3, $zr, 0x08977CE4  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CF4 - addiu $a1, $a1, 8  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CF8 - ori $a0, $zr, 0 <=> li $a0, 0  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977CFC - or $a1, $a2, $zr <=> move $a1, $a2  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8977D00 - sw $a0, 36($a1)  
28299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D04 - addiu $a0, $a0, 1  
28300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D08 - slti $a3, $a0, 1  
28300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8977D0C - bne $a3, $zr, 0x08977D00  
28300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D10 - addiu $a1, $a1, 4  
28300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D14 - or $v0, $a2, $zr <=> move $v0, $a2  
28301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D18 - lw $s0, 20($sp)  
28301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D1C - lw $s1, 24($sp)  
28301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D20 - lw $s2, 28($sp)  
28301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D24 - lw $s3, 32($sp)  
28302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D28 - lw $s4, 36($sp)  
28302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D2C - lw $s5, 40($sp)  
28302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D30 - lw $s6, 44($sp)  
28303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D34 - lw $s7, 48($sp)  
28303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D38 - lw $fp, 52($sp)  
28303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D3C - lw $ra, 56($sp)  
28303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D40 - jr $ra  
28303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8977D44 - addiu $sp, $sp, 64  
28304   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28305   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28305   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28305   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28305   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28305   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28306   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28306   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28306   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28307   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28307   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
28309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28309   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28312   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28312   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28314   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28314   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28315   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28315   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28315   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28316   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28317   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28317   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28319   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28319   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28320   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28320   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28320   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28321   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28322   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28322   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28322   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28323   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28323   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28324   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28325   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28326   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28329   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28329   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28330   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28330   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28331   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28332   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28332   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28333   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28333   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28333   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28334   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28335   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28337   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28337   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28338   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28340   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28340   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28340   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28341   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28341   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28345   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28345   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28346   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28346   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28347   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28347   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28347   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28348   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28348   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28351   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28351   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28352   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28352   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28352   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28354   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28354   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28354   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28355   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28356   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28356   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28356   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28357   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28358   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28358   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28359   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28359   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28359   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28360   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28361   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28361   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28361   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28362   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28362   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28363   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28363   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28364   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28364   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28364   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28364   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28364   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28364   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28364   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28365   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28366   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28366   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28366   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28367   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28368   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28368   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28368   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28368   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28369   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28369   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28371   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28371   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28371   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28371   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28372   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28372   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28372   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28373   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28374   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28375   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28376   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28376   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28376   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28377   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28377   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28377   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28378   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28378   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28378   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28378   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28378   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28379   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28380   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28380   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28381   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28382   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28383   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28383   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28383   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28383   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28383   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28383   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28393   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28393   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28393   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28393   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28393   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28403   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28404   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28404   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28404   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28405   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28405   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28405   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28405   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28415   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28415   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28425   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28425   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28425   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28425   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28425   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28425   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28425   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28425   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28425   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28425   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28425   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28425   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28435   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28435   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28437   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28437   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28439   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28439   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28439   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28439   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28442   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28443   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28444   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28445   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28445   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28445   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28446   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28446   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28446   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28446   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28447   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28448   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28450   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28450   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28451   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28451   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28452   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28453   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28453   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28454   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28455   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28456   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28457   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28457   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28457   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28458   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28459   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
28459   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28459   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
28459   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28459   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28459   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28460   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28461   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28461   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28462   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28462   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28462   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28462   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28463   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28465   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28465   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28465   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28466   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28467   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28468   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28469   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28470   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28470   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28471   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28471   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28474   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28476   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28477   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28477   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28477   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28480   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28480   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28480   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28481   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28481   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28481   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28482   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28482   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28483   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28483   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28483   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28484   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28484   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28485   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28485   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28486   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28487   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28488   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28489   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28489   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28489   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28489   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28491   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28493   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28494   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28495   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28495   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28496   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28496   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28496   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28497   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28497   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28498   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28499   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28499   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28499   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28499   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28499   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28499   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28510   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28510   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28510   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
28510   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28511   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28511   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28513   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28513   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28513   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28514   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28515   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28515   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28515   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28516   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28517   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28517   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28517   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28520   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28521   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28521   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28521   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28521   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28521   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28521   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28531   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
28531   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28531   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28531   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28541   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28541   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28541   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28553   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28553   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28554   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28554   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28555   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28556   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28556   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28556   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28558   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28559   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28560   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28560   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28560   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28562   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28562   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28563   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28563   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28564   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28564   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28564   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28565   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28566   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28566   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28566   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28566   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28566   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28566   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28566   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28566   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28576   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28576   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28576   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28576   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28576   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28576   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28586   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28587   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
28587   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28587   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28587   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28588   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28588   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28588   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28588   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28588   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28588   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28588   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28588   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28598   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28598   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28598   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28598   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28598   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28598   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28598   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28608   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28608   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28608   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
28608   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
28608   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28608   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28608   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28608   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28608   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28608   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28608   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28618   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28619   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28620   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28621   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28623   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28626   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28627   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28627   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28629   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28629   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28629   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28630   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28631   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28631   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28631   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28632   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28633   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
28633   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28633   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28633   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28633   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28633   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28633   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28633   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28643   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28643   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28643   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28643   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28644   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28645   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28646   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28647   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28647   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28649   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28650   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28650   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28650   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28652   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
28652   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28652   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28652   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28652   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28653   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28653   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28653   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28654   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28654   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28655   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28655   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28655   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28657   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28657   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28657   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28657   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28658   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28661   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28668   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28668   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28668   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28668   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28668   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28668   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28668   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
28668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28668   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28668   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28668   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28668   user_main_b   DEBUG   compiler   Compiling _S1_2_89F1C10  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1C10 - addiu $sp, $sp, -32  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C14 - sw $s0, 20($sp)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C18 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C1C - lw $a1, -9280($s0)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C20 - sw $s1, 24($sp)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C24 - sw $ra, 28($sp)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1C28 - bne $a1, $zr, 0x089F1C6C  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C2C - andi $a0, $a0, 255  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1C30 - beql $a0, $zr, 0x089F1C70  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C34 - lw $v0, -9280($s0)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1C38 - ori $a0, $zr, 0 <=> li $a0, 0  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C3C - sw $a0, 16($sp)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C40 - ori $a0, $zr, -26096 <=> li $a0, 39440  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C44 - or $a1, $zr, $zr <=> li $a1, 0  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1C48 - jal 0x0880999C  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C4C - ori $a2, $zr, 1 <=> li $a2, 1  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C50 - or $s1, $v0, $zr <=> move $s1, $v0  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1C54 - beq $s1, $zr, 0x089F1C68  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C58 - lw $a0, 16($sp)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F1C5C - jal 0x089F4FC4  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C60 - or $a0, $s1, $zr <=> move $a0, $s1  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C64 - or $a0, $s1, $zr <=> move $a0, $s1  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1C68 - sw $a0, -9280($s0)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1C6C - lw $v0, -9280($s0)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F1C70 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C74 - lw $a1, -9276($a0)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C78 - addiu $a1, $a1, 1  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C7C - sw $a1, -9276($a0)  
28668   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C80 - lw $s0, 20($sp)  
28678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C84 - lw $s1, 24($sp)  
28678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C88 - lw $ra, 28($sp)  
28678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C8C - jr $ra  
28678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F1C90 - addiu $sp, $sp, 32  
28678   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28679   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28679   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28680   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28680   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28680   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
28680   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
28681   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
28681   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28681   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28681   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28682   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28682   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28683   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28683   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28683   user_main_b   DEBUG   compiler   Compiling _S1_2_89F4FC4  
28684   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F4FC4 - addiu $sp, $sp, -48  
28684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FC8 - sw $s0, 16($sp)  
28685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FCC - or $s0, $a0, $zr <=> move $s0, $a0  
28685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FD0 - sw $s1, 20($sp)  
28685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FD4 - addiu $s1, $s0, 272  
28685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FD8 - sw $zr, 0($s0)  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FDC - sw $s2, 24($sp)  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FE0 - sw $s3, 28($sp)  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FE4 - sw $ra, 32($sp)  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F4FE8 - jal 0x0891A4E8  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FEC - or $a0, $s1, $zr <=> move $a0, $s1  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FF0 - addiu $s2, $s0, 284  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F4FF4 - jal 0x0891A4E8  
28686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FF8 - or $a0, $s2, $zr <=> move $a0, $s2  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F4FFC - addiu $a0, $zr, -1 <=> li $a0, -1  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5000 - sw $a0, 296($s0)  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5004 - addiu $a1, $s0, 296  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5008 - sw $zr, 300($s0)  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F500C - sw $a1, 304($s0)  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5010 - sw $a1, 308($s0)  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5014 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
28687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5018 - addiu $a1, $a1, -26016  
28688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F501C - sw $a1, 312($s0)  
28689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5020 - sw $a0, 316($s0)  
28689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5024 - addiu $a1, $s0, 316  
28689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5028 - sw $zr, 320($s0)  
28689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F502C - sw $a1, 324($s0)  
28689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5030 - sw $a1, 328($s0)  
28690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5034 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
28690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5038 - addiu $a1, $a1, -25984  
28690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F503C - sw $a1, 332($s0)  
28690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5040 - sw $a0, 336($s0)  
28690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5044 - addiu $a1, $s0, 336  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5048 - sw $zr, 340($s0)  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F504C - sw $a1, 344($s0)  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5050 - sw $a1, 348($s0)  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5054 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5058 - addiu $a1, $a1, -25968  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F505C - sw $a1, 352($s0)  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5060 - sw $a0, 356($s0)  
28691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5064 - addiu $a1, $s0, 356  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5068 - sw $zr, 360($s0)  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F506C - sw $a1, 364($s0)  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5070 - sw $a1, 368($s0)  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5074 - lui $a1, 0x08A8 <=> li $a1, 0x08A80000  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5078 - addiu $a1, $a1, -25936  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F507C - sw $a1, 372($s0)  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5080 - sw $a0, 376($s0)  
28692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5084 - addiu $a0, $s0, 376  
28693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5088 - sw $zr, 380($s0)  
28694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F508C - sw $a0, 384($s0)  
28694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5090 - sw $a0, 388($s0)  
28694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5094 - sw $a1, 392($s0)  
28694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5098 - sw $zr, 416($s0)  
28694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F509C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50A0 - lw $s3, -29224($a0)  
28695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50A4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
28695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50A8 - lw $a0, -27832($a0)  
28695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50AC - ori $a1, $zr, 35 <=> li $a1, 35  
28695   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F50B0 - jal 0x089117D0  
28695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50B4 - ori $a2, $zr, 1 <=> li $a2, 1  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50B8 - ori $a0, $zr, 0 <=> li $a0, 0  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50BC - or $a1, $s0, $zr <=> move $a1, $s0  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F50C0 - sw $zr, 8($a1)  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50C4 - addiu $a0, $a0, 1  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50C8 - sw $zr, 56($s0)  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50CC - slti $a2, $a0, 8  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F50D0 - bne $a2, $zr, 0x089F50C0  
28696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50D4 - addiu $a1, $a1, 4  
28697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50D8 - sw $zr, 4($s0)  
28697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50DC - sb $zr, 81($s0)  
28698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50E0 - sb $zr, 82($s0)  
28698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50E4 - sb $zr, 71($s0)  
28698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50E8 - ori $a0, $zr, 1 <=> li $a0, 1  
28698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50EC - sb $a0, 83($s0)  
28699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50F0 - sw $zr, 396($s0)  
28699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50F4 - sw $zr, 76($s0)  
28699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50F8 - ori $a0, $zr, 2 <=> li $a0, 2  
28699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F50FC - sw $a0, 452($s0)  
28699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5100 - sw $a0, 456($s0)  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5104 - lui $a1, 0x7D1C <=> li $a1, 0x7D1C0000  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5108 - or $a0, $s1, $zr <=> move $a0, $s1  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F510C - jal 0x0891A580  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5110 - addiu $a1, $a1, 7183  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5114 - lui $a1, 0x878D <=> li $a1, 0x878D0000  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5118 - or $a0, $s2, $zr <=> move $a0, $s2  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F511C - jal 0x0891A580  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5120 - addiu $a1, $a1, -18289  
28700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5124 - ori $s1, $zr, 0 <=> li $s1, 0  
28701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5128 - jal 0x088098E4  
28701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F512C - ori $a0, $zr, 32 <=> li $a0, 32  
28701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5130 - or $s2, $v0, $zr <=> move $s2, $v0  
28701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5134 - beq $s2, $zr, 0x089F5164  
28701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5138 - or $a0, $s2, $zr <=> move $a0, $s2  
28702   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F513C - jal 0x08809B4C  
28702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5140 - addiu $a1, $zr, -2000 <=> li $a1, -2000  
28702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5144 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5148 - addiu $a0, $a0, -25920  
28703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F514C - sw $a0, 20($s2)  
28703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5150 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5154 - addiu $a0, $a0, 23812  
28703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5158 - sw $a0, 24($s2)  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F515C - sw $s0, 28($s2)  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5160 - or $s1, $s2, $zr <=> move $s1, $s2  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5164 - sw $s1, 204($s0)  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5168 - ori $s1, $zr, 0 <=> li $s1, 0  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F516C - jal 0x088098E4  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5170 - ori $a0, $zr, 32 <=> li $a0, 32  
28704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5174 - or $s2, $v0, $zr <=> move $s2, $v0  
28705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5178 - beq $s2, $zr, 0x089F51A8  
28705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F517C - or $a0, $s2, $zr <=> move $a0, $s2  
28705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5180 - jal 0x08809B4C  
28705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5184 - or $a1, $zr, $zr <=> li $a1, 0  
28705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5188 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F518C - addiu $a0, $a0, -25920  
28706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5190 - sw $a0, 20($s2)  
28706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5194 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5198 - addiu $a0, $a0, 2928  
28707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F519C - sw $a0, 24($s2)  
28707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51A0 - sw $s0, 28($s2)  
28707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51A4 - or $s1, $s2, $zr <=> move $s1, $s2  
28707   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F51A8 - sw $s1, 208($s0)  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51AC - ori $s1, $zr, 0 <=> li $s1, 0  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F51B0 - jal 0x088098E4  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51B4 - ori $a0, $zr, 32 <=> li $a0, 32  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51B8 - or $s2, $v0, $zr <=> move $s2, $v0  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F51BC - beq $s2, $zr, 0x089F51EC  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51C0 - or $a0, $s2, $zr <=> move $a0, $s2  
28708   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F51C4 - jal 0x08809B4C  
28709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51C8 - or $a1, $zr, $zr <=> li $a1, 0  
28709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51CC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51D0 - addiu $a0, $a0, -25920  
28709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51D4 - sw $a0, 20($s2)  
28710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51D8 - lui $a0, 0x08A0 <=> li $a0, 0x08A00000  
28710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51DC - addiu $a0, $a0, 3064  
28710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51E0 - sw $a0, 24($s2)  
28710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51E4 - sw $s0, 28($s2)  
28710   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51E8 - or $s1, $s2, $zr <=> move $s1, $s2  
28711   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F51EC - sw $s1, 252($s0)  
28711   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51F0 - ori $s1, $zr, 0 <=> li $s1, 0  
28711   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F51F4 - jal 0x088098E4  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51F8 - ori $a0, $zr, 32 <=> li $a0, 32  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F51FC - or $s2, $v0, $zr <=> move $s2, $v0  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5200 - beq $s2, $zr, 0x089F5230  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5204 - or $a0, $s2, $zr <=> move $a0, $s2  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5208 - jal 0x08809B4C  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F520C - or $a1, $zr, $zr <=> li $a1, 0  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5210 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5214 - addiu $a0, $a0, -25920  
28712   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5218 - sw $a0, 20($s2)  
28713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F521C - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5220 - addiu $a0, $a0, 4676  
28713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5224 - sw $a0, 24($s2)  
28713   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5228 - sw $s0, 28($s2)  
28714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F522C - or $s1, $s2, $zr <=> move $s1, $s2  
28714   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5230 - sw $s1, 256($s0)  
28714   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5234 - ori $s1, $zr, 0 <=> li $s1, 0  
28714   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5238 - jal 0x088098E4  
28715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F523C - ori $a0, $zr, 32 <=> li $a0, 32  
28715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5240 - or $s2, $v0, $zr <=> move $s2, $v0  
28715   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5244 - beq $s2, $zr, 0x089F5274  
28715   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5248 - or $a0, $s2, $zr <=> move $a0, $s2  
28716   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F524C - jal 0x08809B4C  
28716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5250 - or $a1, $zr, $zr <=> li $a1, 0  
28716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5254 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5258 - addiu $a0, $a0, -25920  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F525C - sw $a0, 20($s2)  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5260 - lui $a0, 0x08A0 <=> li $a0, 0x08A00000  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5264 - addiu $a0, $a0, -5080  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5268 - sw $a0, 24($s2)  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F526C - sw $s0, 28($s2)  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5270 - or $s1, $s2, $zr <=> move $s1, $s2  
28717   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5274 - sw $s1, 212($s0)  
28718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5278 - ori $s1, $zr, 0 <=> li $s1, 0  
28718   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F527C - jal 0x088098E4  
28718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5280 - ori $a0, $zr, 32 <=> li $a0, 32  
28718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5284 - or $s2, $v0, $zr <=> move $s2, $v0  
28719   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5288 - beq $s2, $zr, 0x089F52B8  
28719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F528C - or $a0, $s2, $zr <=> move $a0, $s2  
28719   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5290 - jal 0x08809B4C  
28720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5294 - addiu $a1, $zr, -2000 <=> li $a1, -2000  
28720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5298 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F529C - addiu $a0, $a0, -25920  
28720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52A0 - sw $a0, 20($s2)  
28720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52A4 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52A8 - addiu $a0, $a0, 3692  
28721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52AC - sw $a0, 24($s2)  
28721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52B0 - sw $s0, 28($s2)  
28721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52B4 - or $s1, $s2, $zr <=> move $s1, $s2  
28721   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F52B8 - sw $s1, 220($s0)  
28721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52BC - ori $s1, $zr, 0 <=> li $s1, 0  
28722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F52C0 - jal 0x088098E4  
28722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52C4 - ori $a0, $zr, 32 <=> li $a0, 32  
28722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52C8 - or $s2, $v0, $zr <=> move $s2, $v0  
28722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F52CC - beq $s2, $zr, 0x089F52FC  
28722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52D0 - or $a0, $s2, $zr <=> move $a0, $s2  
28723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F52D4 - jal 0x08809B4C  
28723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52D8 - addiu $a1, $zr, -2000 <=> li $a1, -2000  
28723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52DC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52E0 - addiu $a0, $a0, -25920  
28723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52E4 - sw $a0, 20($s2)  
28724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52E8 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52EC - addiu $a0, $a0, 25224  
28724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52F0 - sw $a0, 24($s2)  
28724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52F4 - sw $s0, 28($s2)  
28724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F52F8 - or $s1, $s2, $zr <=> move $s1, $s2  
28724   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F52FC - sw $s1, 216($s0)  
28725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5300 - ori $s1, $zr, 0 <=> li $s1, 0  
28725   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5304 - jal 0x088098E4  
28725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5308 - ori $a0, $zr, 32 <=> li $a0, 32  
28726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F530C - or $s2, $v0, $zr <=> move $s2, $v0  
28726   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5310 - beq $s2, $zr, 0x089F5340  
28726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5314 - or $a0, $s2, $zr <=> move $a0, $s2  
28726   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5318 - jal 0x08809B4C  
28726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F531C - or $a1, $zr, $zr <=> li $a1, 0  
28726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5320 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5324 - addiu $a0, $a0, -25920  
28727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5328 - sw $a0, 20($s2)  
28727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F532C - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5330 - addiu $a0, $a0, 27768  
28727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5334 - sw $a0, 24($s2)  
28727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5338 - sw $s0, 28($s2)  
28728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F533C - or $s1, $s2, $zr <=> move $s1, $s2  
28728   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5340 - sw $s1, 224($s0)  
28728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5344 - ori $s1, $zr, 0 <=> li $s1, 0  
28729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5348 - jal 0x088098E4  
28729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F534C - ori $a0, $zr, 32 <=> li $a0, 32  
28729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5350 - or $s2, $v0, $zr <=> move $s2, $v0  
28729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5354 - beq $s2, $zr, 0x089F5384  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5358 - or $a0, $s2, $zr <=> move $a0, $s2  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F535C - jal 0x08809B4C  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5360 - or $a1, $zr, $zr <=> li $a1, 0  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5364 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5368 - addiu $a0, $a0, -25920  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F536C - sw $a0, 20($s2)  
28730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5370 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5374 - addiu $a0, $a0, 22712  
28731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5378 - sw $a0, 24($s2)  
28731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F537C - sw $s0, 28($s2)  
28732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5380 - or $s1, $s2, $zr <=> move $s1, $s2  
28732   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5384 - sw $s1, 228($s0)  
28732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5388 - ori $s1, $zr, 0 <=> li $s1, 0  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F538C - jal 0x088098E4  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5390 - ori $a0, $zr, 32 <=> li $a0, 32  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5394 - or $s2, $v0, $zr <=> move $s2, $v0  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5398 - beq $s2, $zr, 0x089F53C8  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F539C - or $a0, $s2, $zr <=> move $a0, $s2  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F53A0 - jal 0x08809B4C  
28733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53A4 - or $a1, $zr, $zr <=> li $a1, 0  
28734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53A8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53AC - addiu $a0, $a0, -25920  
28734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53B0 - sw $a0, 20($s2)  
28734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53B4 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53B8 - addiu $a0, $a0, 4164  
28735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53BC - sw $a0, 24($s2)  
28735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53C0 - sw $s0, 28($s2)  
28735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53C4 - or $s1, $s2, $zr <=> move $s1, $s2  
28736   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F53C8 - sw $s1, 232($s0)  
28736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53CC - ori $s1, $zr, 0 <=> li $s1, 0  
28736   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F53D0 - jal 0x088098E4  
28736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53D4 - ori $a0, $zr, 32 <=> li $a0, 32  
28736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53D8 - or $s2, $v0, $zr <=> move $s2, $v0  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F53DC - beq $s2, $zr, 0x089F540C  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53E0 - or $a0, $s2, $zr <=> move $a0, $s2  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F53E4 - jal 0x08809B4C  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53E8 - or $a1, $zr, $zr <=> li $a1, 0  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53EC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53F0 - addiu $a0, $a0, -25920  
28737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53F4 - sw $a0, 20($s2)  
28738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53F8 - lui $a0, 0x08A0 <=> li $a0, 0x08A00000  
28738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F53FC - addiu $a0, $a0, 3056  
28739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5400 - sw $a0, 24($s2)  
28739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5404 - sw $s0, 28($s2)  
28739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5408 - or $s1, $s2, $zr <=> move $s1, $s2  
28739   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F540C - sw $s1, 236($s0)  
28739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5410 - ori $s1, $zr, 0 <=> li $s1, 0  
28740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5414 - jal 0x088098E4  
28740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5418 - ori $a0, $zr, 32 <=> li $a0, 32  
28740   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F541C - or $s2, $v0, $zr <=> move $s2, $v0  
28740   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5420 - beq $s2, $zr, 0x089F5450  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5424 - or $a0, $s2, $zr <=> move $a0, $s2  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5428 - jal 0x08809B4C  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F542C - or $a1, $zr, $zr <=> li $a1, 0  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5430 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5434 - addiu $a0, $a0, -25920  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5438 - sw $a0, 20($s2)  
28741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F543C - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5440 - addiu $a0, $a0, 28708  
28742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5444 - sw $a0, 24($s2)  
28742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5448 - sw $s0, 28($s2)  
28742   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F544C - or $s1, $s2, $zr <=> move $s1, $s2  
28743   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5450 - sw $s1, 240($s0)  
28743   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5454 - ori $s1, $zr, 0 <=> li $s1, 0  
28743   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5458 - jal 0x088098E4  
28744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F545C - ori $a0, $zr, 32 <=> li $a0, 32  
28744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5460 - or $s2, $v0, $zr <=> move $s2, $v0  
28744   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5464 - beq $s2, $zr, 0x089F5494  
28744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5468 - or $a0, $s2, $zr <=> move $a0, $s2  
28744   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F546C - jal 0x08809B4C  
28744   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5470 - or $a1, $zr, $zr <=> li $a1, 0  
28745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5474 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5478 - addiu $a0, $a0, -25920  
28745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F547C - sw $a0, 20($s2)  
28745   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5480 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5484 - addiu $a0, $a0, 4300  
28746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5488 - sw $a0, 24($s2)  
28746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F548C - sw $s0, 28($s2)  
28746   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5490 - or $s1, $s2, $zr <=> move $s1, $s2  
28747   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F5494 - sw $s1, 244($s0)  
28747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5498 - ori $s1, $zr, 0 <=> li $s1, 0  
28747   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F549C - jal 0x088098E4  
28747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54A0 - ori $a0, $zr, 32 <=> li $a0, 32  
28747   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54A4 - or $s2, $v0, $zr <=> move $s2, $v0  
28748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F54A8 - beq $s2, $zr, 0x089F54D8  
28748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54AC - or $a0, $s2, $zr <=> move $a0, $s2  
28748   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F54B0 - jal 0x08809B4C  
28748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54B4 - or $a1, $zr, $zr <=> li $a1, 0  
28748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54B8 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28748   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54BC - addiu $a0, $a0, -25920  
28749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54C0 - sw $a0, 20($s2)  
28749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54C4 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54C8 - addiu $a0, $a0, 29952  
28750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54CC - sw $a0, 24($s2)  
28750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54D0 - sw $s0, 28($s2)  
28750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54D4 - or $s1, $s2, $zr <=> move $s1, $s2  
28750   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F54D8 - sw $s1, 248($s0)  
28750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54DC - ori $s2, $zr, 0 <=> li $s2, 0  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F54E0 - jal 0x088098E4  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54E4 - ori $a0, $zr, 32 <=> li $a0, 32  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54E8 - or $s1, $v0, $zr <=> move $s1, $v0  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F54EC - beq $s1, $zr, 0x089F551C  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54F0 - or $a0, $s1, $zr <=> move $a0, $s1  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F54F4 - jal 0x08809B4C  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54F8 - or $a1, $zr, $zr <=> li $a1, 0  
28751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F54FC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
28752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5500 - addiu $a0, $a0, -25920  
28752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5504 - sw $a0, 20($s1)  
28752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5508 - lui $a0, 0x089F <=> li $a0, 0x089F0000  
28753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F550C - addiu $a0, $a0, 4928  
28753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5510 - sw $a0, 24($s1)  
28753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5514 - sw $s0, 28($s1)  
28753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5518 - or $s2, $s1, $zr <=> move $s2, $s1  
28753   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89F551C - lw $a1, 204($s0)  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5520 - sw $s2, 260($s0)  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89F5524 - jal 0x0880A3AC  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5528 - addiu $a0, $s3, 4  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F552C - ori $a0, $zr, 5 <=> li $a0, 5  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5530 - sw $a0, 436($s0)  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5534 - sw $zr, 6484($s0)  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5538 - sw $zr, 6488($s0)  
28754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F553C - sw $zr, 72($s0)  
28755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5540 - or $v0, $s0, $zr <=> move $v0, $s0  
28755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5544 - lw $s0, 16($sp)  
28755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5548 - lw $s1, 20($sp)  
28756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F554C - lw $s2, 24($sp)  
28756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5550 - lw $s3, 28($sp)  
28756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5554 - lw $ra, 32($sp)  
28756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F5558 - jr $ra  
28757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89F555C - addiu $sp, $sp, 48  
28759   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28759   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28759   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28759   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28760   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28760   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28760   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28760   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28761   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28761   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28761   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28761   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28761   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28762   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28762   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28763   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28763   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28764   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28765   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
28765   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28766   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28768   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28769   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28770   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28771   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28772   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28772   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28772   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28773   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28774   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28775   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28777   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28778   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28778   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28778   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28779   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28779   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28779   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28779   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28781   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28781   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28782   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28782   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28784   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28787   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28788   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28789   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28789   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28789   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28789   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28790   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28791   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28792   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28793   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28795   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28796   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28796   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28796   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28797   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28797   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28797   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28797   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28799   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28799   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28799   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28799   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28800   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28801   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28801   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28803   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28804   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28804   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28805   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28805   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28805   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28806   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28806   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28806   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28807   user_main_b   DEBUG   compiler   Compiling _S1_2_8902144  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8902144 - beq $s2, $zr, 0x0890216C  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902148 - nop  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890214C - lb $a0, 0($s0)  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902150 - addiu $a1, $zr, -255 <=> li $a1, -255  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902154 - and $a0, $a0, $a1  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902158 - ori $a0, $a0, 42  
28808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890215C - sb $a0, 0($s0)  
28809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902160 - lw $a0, 8($s1)  
28809   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902164 - b 0x089021A0  
28809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902168 - sw $a0, 8($s0)  
28810   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890216C - ori $s2, $zr, 0 <=> li $s2, 0  
28810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902170 - jal 0x08A3EE9C  
28810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902174 - ori $a0, $zr, 12 <=> li $a0, 12  
28810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902178 - or $s3, $v0, $zr <=> move $s3, $v0  
28810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890217C - beq $s3, $zr, 0x08902190  
28811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902180 - nop  
28811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902184 - jal 0x08902500  
28811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902188 - or $a0, $s3, $zr <=> move $a0, $s3  
28811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890218C - or $s2, $s3, $zr <=> move $s2, $s3  
28812   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902190 - sw $s2, 8($s0)  
28812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902194 - lw $a1, 8($s1)  
28812   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8902198 - jal 0x08901EE8  
28812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890219C - or $a0, $s2, $zr <=> move $a0, $s2  
28812   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89021A0 - b 0x08902214  
28812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89021A4 - nop  
28813   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8902214 - lw $s0, 16($sp)  
28813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902218 - lw $s1, 20($sp)  
28813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890221C - lw $s2, 24($sp)  
28813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902220 - lw $s3, 28($sp)  
28813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902224 - lw $ra, 32($sp)  
28814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8902228 - jr $ra  
28814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890222C - addiu $sp, $sp, 48  
28815   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28815   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28815   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28815   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28816   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28816   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28816   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28816   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28816   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28816   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28817   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28817   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28817   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28818   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28818   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28819   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28819   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28819   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28819   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28819   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28820   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28820   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28820   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28821   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28821   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28824   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28825   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28825   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28825   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28827   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28827   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28827   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28827   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28828   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28829   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28832   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28834   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28834   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28834   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28834   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28834   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28834   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28835   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28836   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28837   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28837   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28837   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28838   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28839   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28839   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28839   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28839   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28839   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28839   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28839   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28839   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28839   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28839   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28849   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28849   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28849   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28852   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28853   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28853   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28853   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28853   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28853   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28854   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28854   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28855   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28855   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28855   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28855   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28856   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28856   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28856   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28856   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28857   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28857   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28857   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28858   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28858   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28858   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28858   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28858   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28858   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28860   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28860   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28860   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28860   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28861   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28861   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28862   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28863   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28863   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28863   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28863   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28866   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28867   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28868   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28869   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28869   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28870   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28870   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28870   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28870   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
28871   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
28871   user_main_b   DEBUG   runtime   Scheduled, restarting...  
28872   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
28872   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28873   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28873   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
28873   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
28874   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
28874   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
28874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28877   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28877   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28879   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28879   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28879   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28879   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28879   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28880   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28880   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28880   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28881   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28881   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28882   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28883   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28883   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28883   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28884   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28884   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28885   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28885   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28885   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28886   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28886   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28887   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28888   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28888   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28898   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28898   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28898   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28909   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28909   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28909   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28910   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28910   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28910   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28912   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28912   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28915   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28915   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28916   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28916   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28916   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28916   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28916   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28916   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28920   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28921   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28921   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28921   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28923   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28926   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28927   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28927   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28928   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28931   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
28931   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
28932   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
28932   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28932   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28935   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28936   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28936   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28936   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28937   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28940   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28942   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28944   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28945   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28945   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28946   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28946   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28946   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28947   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28947   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28947   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28948   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28948   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28949   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28950   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
28950   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
28950   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
28950   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
28951   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28952   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28952   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28952   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28952   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28953   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28953   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28954   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28954   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28955   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28956   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28956   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28956   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28957   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28957   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28957   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28958   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28959   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28959   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28961   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28961   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28961   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28964   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28965   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28965   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28965   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28966   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28967   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28967   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28969   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
28969   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
28969   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
28970   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
28970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28970   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28970   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28970   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28974   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28974   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28974   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28974   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28975   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28975   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28976   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28976   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28977   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
28979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28980   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28983   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28983   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
28984   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28984   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28985   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28986   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
28987   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
28987   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
28987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28988   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28988   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28988   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
28989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
28989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
28989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
28989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
28989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
28989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
28989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
28989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
28999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
28999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29000   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29000   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29000   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29001   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
29001   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
29001   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29002   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29003   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29003   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29005   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29005   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29005   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29005   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29005   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29005   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29005   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29005   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29015   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29015   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29015   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29015   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29015   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29015   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29015   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29015   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29015   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29025   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29025   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29026   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
29026   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29026   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29026   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
29026   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29027   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29028   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29028   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29029   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29030   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29031   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29031   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29032   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29033   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29034   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29035   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29036   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29036   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29036   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29037   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29037   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
29037   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29038   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29040   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
29040   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
29041   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29041   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29041   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29042   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29042   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29043   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29044   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29044   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29044   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29045   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29045   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29046   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29046   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29048   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29048   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29050   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29050   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29050   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29051   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29051   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29051   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29052   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29053   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29053   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29053   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29054   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29054   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29054   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29054   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29054   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29055   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29055   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29056   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29060   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29061   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29061   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29061   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29063   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29064   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29064   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29064   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29065   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29066   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29066   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29067   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29067   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29068   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29068   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29069   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29070   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29071   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29071   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29072   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
29072   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
29072   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
29072   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
29072   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29072   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29076   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29076   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29077   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29078   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29079   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29079   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29080   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29080   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29080   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29080   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29081   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29082   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29083   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29083   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29083   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29083   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29084   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29085   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29086   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29086   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29086   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29087   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29090   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29091   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29091   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29092   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
29092   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
29092   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29093   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29093   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29094   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29096   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29097   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29097   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29097   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29100   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29102   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29102   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29102   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29103   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29103   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29103   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29104   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29105   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29106   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29107   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29107   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29107   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29108   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29108   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29110   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29111   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29112   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29112   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29112   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29112   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29112   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29116   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29116   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29117   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29117   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29117   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29117   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29119   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29120   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29121   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29121   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29121   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29124   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29125   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29126   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29126   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29127   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29127   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29128   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29129   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29131   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29132   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29132   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29133   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29135   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29136   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29137   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29137   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29138   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29139   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29139   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29140   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29140   user_main_b   DEBUG   compiler   Compiling _S1_2_8901EE8  
29141   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901EE8 - addiu $sp, $sp, -48  
29141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EEC - sw $s1, 20($sp)  
29141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EF0 - or $s1, $a0, $zr <=> move $s1, $a0  
29141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EF4 - sw $s0, 16($sp)  
29142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EF8 - sw $s2, 24($sp)  
29142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901EFC - sw $s3, 28($sp)  
29142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F00 - sw $ra, 32($sp)  
29142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F04 - jal 0x08901D0C  
29143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F08 - or $s0, $a1, $zr <=> move $s0, $a1  
29143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F0C - lbu $s3, 1($s0)  
29144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F10 - lw $s2, 4($s0)  
29144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F14 - or $a0, $s1, $zr <=> move $a0, $s1  
29144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F18 - or $a1, $s2, $zr <=> move $a1, $s2  
29145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F1C - jal 0x089025CC  
29145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F20 - or $a2, $s3, $zr <=> move $a2, $s3  
29145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F24 - bne $s2, $zr, 0x08901F34  
29145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F28 - nop  
29146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F2C - b 0x08901F5C  
29146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F30 - nop  
29146   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8901F34 - jal 0x08902BBC  
29146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F38 - or $a0, $s0, $zr <=> move $a0, $s0  
29146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F3C - or $a0, $s1, $zr <=> move $a0, $s1  
29147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F40 - jal 0x08902BBC  
29147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F44 - or $s0, $v0, $zr <=> move $s0, $v0  
29147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F48 - or $a0, $v0, $zr <=> move $a0, $v0  
29148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F4C - or $a1, $s0, $zr <=> move $a1, $s0  
29148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F50 - or $a2, $s2, $zr <=> move $a2, $s2  
29148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901F54 - jal 0x08902230  
29148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F58 - or $a3, $s3, $zr <=> move $a3, $s3  
29149   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901F5C - lw $s0, 16($sp)  
29149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F60 - lw $s1, 20($sp)  
29149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F64 - lw $s2, 24($sp)  
29150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F68 - lw $s3, 28($sp)  
29150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F6C - lw $ra, 32($sp)  
29150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F70 - jr $ra  
29150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901F74 - addiu $sp, $sp, 48  
29151   user_main_b   DEBUG   compiler   Compiling _S1_2_8A053D8  
29152   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A053D8 - addiu $sp, $sp, -32  
29152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053DC - sw $s0, 20($sp)  
29152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053E0 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
29153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053E4 - lw $a1, -9080($s0)  
29153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053E8 - sw $s1, 24($sp)  
29154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053EC - sw $ra, 28($sp)  
29154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A053F0 - bne $a1, $zr, 0x08A05434  
29154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053F4 - andi $a0, $a0, 255  
29154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A053F8 - beql $a0, $zr, 0x08A05438  
29155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A053FC - lw $v0, -9080($s0)  
29155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A05400 - ori $a0, $zr, 0 <=> li $a0, 0  
29155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05404 - sw $a0, 16($sp)  
29155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05408 - ori $a0, $zr, 124 <=> li $a0, 124  
29156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0540C - or $a1, $zr, $zr <=> li $a1, 0  
29156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05410 - jal 0x0880999C  
29157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05414 - ori $a2, $zr, 1 <=> li $a2, 1  
29157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05418 - or $s1, $v0, $zr <=> move $s1, $v0  
29157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0541C - beq $s1, $zr, 0x08A05430  
29157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05420 - lw $a0, 16($sp)  
29158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05424 - jal 0x08A054D8  
29158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05428 - or $a0, $s1, $zr <=> move $a0, $s1  
29159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0542C - or $a0, $s1, $zr <=> move $a0, $s1  
29159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A05430 - sw $a0, -9080($s0)  
29159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A05434 - lw $v0, -9080($s0)  
29159   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A05438 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
29159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0543C - lw $a1, -9076($a0)  
29159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05440 - addiu $a1, $a1, 1  
29160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05444 - sw $a1, -9076($a0)  
29160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05448 - lw $s0, 20($sp)  
29161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0544C - lw $s1, 24($sp)  
29161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05450 - lw $ra, 28($sp)  
29161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05454 - jr $ra  
29162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05458 - addiu $sp, $sp, 32  
29162   user_main_b   DEBUG   compiler   Compiling _S1_2_8A054D8  
29163   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A054D8 - addiu $sp, $sp, -48  
29163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054DC - sw $s0, 20($sp)  
29163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054E0 - sw $s1, 24($sp)  
29163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054E4 - sw $s2, 28($sp)  
29164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054E8 - sw $s3, 32($sp)  
29164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054EC - sw $ra, 36($sp)  
29164   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A054F0 - jal 0x08883D90  
29165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054F4 - or $s0, $a0, $zr <=> move $s0, $a0  
29165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A054F8 - addiu $s2, $s0, 20  
29166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A054FC - jal 0x0888A808  
29166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05500 - or $a0, $s2, $zr <=> move $a0, $s2  
29166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05504 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05508 - addiu $a0, $a0, -32532  
29167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0550C - sw $a0, 16($s0)  
29167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05510 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05514 - addiu $a0, $a0, -32492  
29167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05518 - sw $a0, 44($s0)  
29168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0551C - sw $zr, 68($s0)  
29168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05520 - sw $zr, 72($s0)  
29168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05524 - ori $s1, $zr, 0 <=> li $s1, 0  
29169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05528 - jal 0x088098E4  
29169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0552C - ori $a0, $zr, 32 <=> li $a0, 32  
29169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05530 - or $s3, $v0, $zr <=> move $s3, $v0  
29169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05534 - beq $s3, $zr, 0x08A05564  
29170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05538 - or $a0, $s3, $zr <=> move $a0, $s3  
29170   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0553C - jal 0x08809B4C  
29171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05540 - or $a1, $zr, $zr <=> li $a1, 0  
29171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05544 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05548 - addiu $a0, $a0, -25512  
29171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0554C - sw $a0, 20($s3)  
29172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05550 - lui $a0, 0x08A0 <=> li $a0, 0x08A00000  
29172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05554 - addiu $a0, $a0, 26460  
29172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05558 - sw $a0, 24($s3)  
29172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0555C - sw $s0, 28($s3)  
29172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05560 - or $s1, $s3, $zr <=> move $s1, $s3  
29173   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A05564 - sw $s1, 52($s0)  
29173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05568 - ori $s1, $zr, 0 <=> li $s1, 0  
29174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0556C - jal 0x088098E4  
29174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05570 - ori $a0, $zr, 32 <=> li $a0, 32  
29174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05574 - or $s3, $v0, $zr <=> move $s3, $v0  
29175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05578 - beq $s3, $zr, 0x08A055A8  
29175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0557C - or $a0, $s3, $zr <=> move $a0, $s3  
29175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05580 - jal 0x08809B4C  
29175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05584 - addiu $a1, $zr, -1000 <=> li $a1, -1000  
29176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05588 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0558C - addiu $a0, $a0, -25512  
29176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05590 - sw $a0, 20($s3)  
29176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05594 - lui $a0, 0x08A0 <=> li $a0, 0x08A00000  
29177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05598 - addiu $a0, $a0, 26524  
29177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0559C - sw $a0, 24($s3)  
29177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055A0 - sw $s0, 28($s3)  
29178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055A4 - or $s1, $s3, $zr <=> move $s1, $s3  
29178   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A055A8 - sw $s1, 56($s0)  
29178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055AC - ori $s3, $zr, 0 <=> li $s3, 0  
29179   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A055B0 - jal 0x088098E4  
29179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055B4 - ori $a0, $zr, 44 <=> li $a0, 44  
29180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055B8 - or $s1, $v0, $zr <=> move $s1, $v0  
29180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A055BC - beq $s1, $zr, 0x08A05604  
29180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055C0 - lui $a0, 0x43F0 <=> li $a0, 0x43F00000  
29180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055C4 - or $a0, $s1, $zr <=> move $a0, $s1  
29180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A055C8 - jal 0x08809B4C  
29180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055CC - or $a1, $zr, $zr <=> li $a1, 0  
29181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055D0 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055D4 - addiu $a0, $a0, -29640  
29181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055D8 - sw $a0, 20($s1)  
29181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055DC - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055E0 - sw $zr, 32($s1)  
29182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055E4 - addiu $a0, $a0, -25480  
29183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055E8 - sw $a0, 20($s1)  
29183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055EC - lui $a0, 0x08A1 <=> li $a0, 0x08A10000  
29184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055F0 - addiu $a0, $a0, -28248  
29184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055F4 - sw $a0, 36($s1)  
29184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055F8 - sw $s0, 40($s1)  
29184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A055FC - or $s3, $s1, $zr <=> move $s3, $s1  
29184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05600 - lui $a0, 0x43F0 <=> li $a0, 0x43F00000  
29185   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A05604 - sw $s3, 60($s0)  
29185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05608 - mtc1 $a0, $f12  
29185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0560C - lui $a0, 0x42F0 <=> li $a0, 0x42F00000  
29186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05610 - swc1 $f12, 76($s0)  
29186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05614 - mtc1 $a0, $f12  
29186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05618 - swc1 $f12, 80($s0)  
29186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0561C - lui $a0, 0x44AF <=> li $a0, 0x44AF0000  
29187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05620 - mtc1 $zr, $f12  
29187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05624 - sw $zr, 100($s0)  
29188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05628 - mtc1 $a0, $f13  
29188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0562C - swc1 $f12, 104($s0)  
29188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05630 - lui $a0, 0x4120 <=> li $a0, 0x41200000  
29188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05634 - mtc1 $a0, $f12  
29189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05638 - swc1 $f13, 112($s0)  
29189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0563C - lui $a0, 0xD444 <=> li $a0, 0xD4440000  
29189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05640 - swc1 $f12, 108($s0)  
29190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05644 - addiu $a0, $a0, -23876  
29190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05648 - sw $a0, 64($s0)  
29190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0564C - ori $a0, $zr, 0 <=> li $a0, 0  
29191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05650 - sw $a0, 72($s0)  
29191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05654 - sw $zr, 120($s0)  
29191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05658 - jal 0x08A0C28C  
29192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0565C - sb $zr, 48($s0)  
29192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05660 - or $a0, $s2, $zr <=> move $a0, $s2  
29192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A05664 - jal 0x0888A8B4  
29192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05668 - or $a1, $zr, $zr <=> li $a1, 0  
29193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0566C - or $v0, $s0, $zr <=> move $v0, $s0  
29193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05670 - lw $s0, 20($sp)  
29194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05674 - lw $s1, 24($sp)  
29194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05678 - lw $s2, 28($sp)  
29194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0567C - lw $s3, 32($sp)  
29195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05680 - lw $ra, 36($sp)  
29195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05684 - jr $ra  
29195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A05688 - addiu $sp, $sp, 48  
29197   user_main_b   DEBUG   compiler   Compiling _S1_2_888A808  
29197   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A808 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
29198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A80C - addiu $a1, $a1, 11792  
29198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A810 - sw $a1, 24($a0)  
29198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A814 - sw $zr, 4($a0)  
29198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A818 - sw $zr, 8($a0)  
29198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A81C - sw $zr, 0($a0)  
29199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A820 - sb $zr, 16($a0)  
29199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A824 - sw $zr, 20($a0)  
29200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A828 - jr $ra  
29200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A82C - or $v0, $a0, $zr <=> move $v0, $a0  
29201   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0C28C  
29202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0C28C - addiu $sp, $sp, -32  
29202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C290 - ori $a0, $zr, 0 <=> li $a0, 0  
29202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C294 - sw $a0, 16($sp)  
29202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C298 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
29203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C29C - lui $a1, 0x0001 <=> li $a1, 0x00010000  
29203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2A0 - lw $a0, 21048($a0)  
29204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2A4 - ori $a2, $zr, 1 <=> li $a2, 1  
29204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2A8 - or $a3, $zr, $zr <=> li $a3, 0  
29204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2AC - sw $s0, 20($sp)  
29205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2B0 - sw $ra, 24($sp)  
29205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0C2B4 - jal 0x0880E874  
29205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2B8 - addiu $a1, $a1, 30668  
29206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2BC - or $s0, $v0, $zr <=> move $s0, $v0  
29206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0C2C0 - beq $s0, $zr, 0x08A0C2D4  
29206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2C4 - lw $a0, 16($sp)  
29206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0C2C8 - jal 0x08A09648  
29206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2CC - or $a0, $s0, $zr <=> move $a0, $s0  
29206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2D0 - or $a0, $s0, $zr <=> move $a0, $s0  
29207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0C2D4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
29207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2D8 - sw $a0, -9040($a1)  
29208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2DC - lw $s0, 20($sp)  
29208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2E0 - lw $ra, 24($sp)  
29208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2E4 - jr $ra  
29209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0C2E8 - addiu $sp, $sp, 32  
29210   user_main_b   DEBUG   compiler   Compiling _S1_2_8A09648  
29210   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A09648 - addiu $sp, $sp, -464  
29210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0964C - sw $s0, 420($sp)  
29210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09650 - or $s0, $a0, $zr <=> move $s0, $a0  
29211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09654 - addiu $a0, $s0, 13600  
29211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09658 - or $a1, $zr, $zr <=> li $a1, 0  
29211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0965C - or $a2, $zr, $zr <=> li $a2, 0  
29212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09660 - or $a3, $zr, $zr <=> li $a3, 0  
29212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09664 - or $t0, $zr, $zr <=> li $t0, 0  
29212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09668 - or $t1, $zr, $zr <=> li $t1, 0  
29213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0966C - sw $s1, 424($sp)  
29213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09670 - sw $s2, 428($sp)  
29213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09674 - sw $s3, 432($sp)  
29214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09678 - sw $s4, 436($sp)  
29214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0967C - sw $s5, 440($sp)  
29215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09680 - sw $s6, 444($sp)  
29215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09684 - sw $s7, 448($sp)  
29215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09688 - sw $fp, 452($sp)  
29215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0968C - sw $ra, 456($sp)  
29216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09690 - jal 0x08A149FC  
29216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09694 - or $t2, $zr, $zr <=> li $t2, 0  
29216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09698 - addiu $a0, $s0, 13606  
29217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0969C - or $a1, $zr, $zr <=> li $a1, 0  
29217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096A0 - or $a2, $zr, $zr <=> li $a2, 0  
29217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096A4 - or $a3, $zr, $zr <=> li $a3, 0  
29217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096A8 - or $t0, $zr, $zr <=> li $t0, 0  
29218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096AC - or $t1, $zr, $zr <=> li $t1, 0  
29218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A096B0 - jal 0x08A149FC  
29218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096B4 - or $t2, $zr, $zr <=> li $t2, 0  
29219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096B8 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096BC - addiu $a0, $a0, 30572  
29219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096C0 - lui $a3, 0x08A1 <=> li $a3, 0x08A10000  
29220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096C4 - addu $a0, $s0, $a0  
29220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096C8 - ori $a1, $zr, 8 <=> li $a1, 8  
29220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096CC - ori $a2, $zr, 6 <=> li $a2, 6  
29220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A096D0 - jal 0x08A38C08  
29221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096D4 - addiu $a3, $a3, -27208  
29221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096D8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
29221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096DC - ori $a0, $zr, 0 <=> li $a0, 0  
29222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096E0 - lw $a1, 21048($a1)  
29222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096E4 - sw $a0, 416($sp)  
29222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096E8 - or $a0, $a1, $zr <=> move $a0, $a1  
29223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096EC - ori $a1, $zr, 1424 <=> li $a1, 1424  
29223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096F0 - ori $a2, $zr, 1 <=> li $a2, 1  
29223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A096F4 - jal 0x0880E874  
29224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096F8 - or $a3, $zr, $zr <=> li $a3, 0  
29224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A096FC - or $s1, $v0, $zr <=> move $s1, $v0  
29224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09700 - beq $s1, $zr, 0x08A09714  
29224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09704 - lw $a0, 416($sp)  
29225   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09708 - jal 0x08A01F70  
29225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0970C - or $a0, $s1, $zr <=> move $a0, $s1  
29226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09710 - or $a0, $s1, $zr <=> move $a0, $s1  
29226   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A09714 - sw $a0, 0($s0)  
29227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09718 - sw $zr, 124($s0)  
29227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0971C - sw $zr, 128($s0)  
29227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09720 - sw $zr, 132($s0)  
29227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09724 - sw $zr, 136($s0)  
29228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09728 - ori $a0, $zr, 0 <=> li $a0, 0  
29228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0972C - or $a1, $s0, $zr <=> move $a1, $s0  
29228   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A09730 - ori $a2, $zr, 0 <=> li $a2, 0  
29228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09734 - or $a3, $a1, $zr <=> move $a3, $a1  
29229   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A09738 - sw $zr, 140($a3)  
29229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0973C - addiu $a2, $a2, 1  
29229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09740 - slti $t0, $a2, 58  
29230   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09744 - bne $t0, $zr, 0x08A09738  
29230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09748 - addiu $a3, $a3, 4  
29230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0974C - addiu $a0, $a0, 1  
29231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09750 - slti $a2, $a0, 58  
29231   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09754 - bne $a2, $zr, 0x08A09730  
29231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09758 - addiu $a1, $a1, 232  
29231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0975C - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09760 - sb $zr, 4($s0)  
29232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09764 - addu $a0, $s0, $a0  
29232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09768 - sw $zr, 30504($a0)  
29233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0976C - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09770 - sb $zr, 5($s0)  
29233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09774 - addu $a0, $s0, $a0  
29234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09778 - sw $zr, 30660($a0)  
29234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0977C - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09780 - addu $a0, $s0, $a0  
29234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09784 - sw $zr, 30664($a0)  
29235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09788 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
29235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0978C - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
29235   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09790 - lui $s7, 0x08A6 <=> li $s7, 0x08A60000  
29236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09794 - ori $a0, $zr, 0 <=> li $a0, 0  
29236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09798 - addiu $s1, $sp, 32  
29236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0979C - addiu $s4, $sp, 160  
29237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097A0 - addiu $s6, $sp, 288  
29237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097A4 - or $s3, $s0, $zr <=> move $s3, $s0  
29237   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097A8 - addiu $s2, $s2, 9648  
29238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097AC - addiu $s5, $s5, 9668  
29238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097B0 - addiu $s7, $s7, 9684  
29238   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A097B4 - addiu $fp, $a0, 1  
29238   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097B8 - or $a0, $s1, $zr <=> move $a0, $s1  
29239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097BC - or $a1, $s2, $zr <=> move $a1, $s2  
29239   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A097C0 - jal 0x08A2AC18  
29239   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097C4 - or $a2, $fp, $zr <=> move $a2, $fp  
29240   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A097C8 - jal 0x0890C424  
29240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097CC - or $a0, $s1, $zr <=> move $a0, $s1  
29240   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097D0 - sw $v0, 20($s3)  
29241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097D4 - or $a0, $s4, $zr <=> move $a0, $s4  
29241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097D8 - or $a1, $s5, $zr <=> move $a1, $s5  
29241   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A097DC - jal 0x08A2AC18  
29242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097E0 - or $a2, $fp, $zr <=> move $a2, $fp  
29242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A097E4 - jal 0x0890C424  
29242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097E8 - or $a0, $s4, $zr <=> move $a0, $s4  
29242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097EC - sw $v0, 24($s3)  
29243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097F0 - or $a0, $s6, $zr <=> move $a0, $s6  
29243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097F4 - or $a1, $s7, $zr <=> move $a1, $s7  
29243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A097F8 - jal 0x08A2AC18  
29244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A097FC - or $a2, $fp, $zr <=> move $a2, $fp  
29244   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09800 - jal 0x0890C424  
29244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09804 - or $a0, $s6, $zr <=> move $a0, $s6  
29245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09808 - sw $v0, 28($s3)  
29245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0980C - or $a0, $fp, $zr <=> move $a0, $fp  
29245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09810 - slti $a1, $a0, 8  
29245   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09814 - bne $a1, $zr, 0x08A097B4  
29246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09818 - addiu $s3, $s3, 12  
29246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0981C - sw $zr, 13596($s0)  
29246   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A09820 - jal 0x08A0D688  
29247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09824 - or $a0, $s0, $zr <=> move $a0, $s0  
29247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09828 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0982C - sw $zr, 8($s0)  
29248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09830 - addu $a0, $s0, $a0  
29248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09834 - sb $zr, 30508($a0)  
29248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09838 - sw $zr, 116($s0)  
29248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0983C - sw $zr, 120($s0)  
29249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09840 - or $v0, $s0, $zr <=> move $v0, $s0  
29249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09844 - lw $s0, 420($sp)  
29249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09848 - lw $s1, 424($sp)  
29250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0984C - lw $s2, 428($sp)  
29250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09850 - lw $s3, 432($sp)  
29250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09854 - lw $s4, 436($sp)  
29251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09858 - lw $s5, 440($sp)  
29251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0985C - lw $s6, 444($sp)  
29251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09860 - lw $s7, 448($sp)  
29252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09864 - lw $fp, 452($sp)  
29252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09868 - lw $ra, 456($sp)  
29252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0986C - jr $ra  
29252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A09870 - addiu $sp, $sp, 464  
29254   user_main_b   DEBUG   compiler   Compiling _S1_2_8A149FC  
29254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A149FC - sb $a1, 0($a0)  
29255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A00 - sb $a2, 1($a0)  
29255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A04 - sb $a3, 2($a0)  
29256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A08 - sb $t0, 3($a0)  
29256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A0C - sb $t1, 4($a0)  
29256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A10 - sb $t2, 5($a0)  
29256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A14 - jr $ra  
29257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A14A18 - or $v0, $a0, $zr <=> move $v0, $a0  
29257   user_main_b   DEBUG   compiler   Compiling _S1_2_8A095B8  
29258   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A095B8 - addiu $sp, $sp, -48  
29258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095BC - or $a1, $zr, $zr <=> li $a1, 0  
29258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095C0 - or $a2, $zr, $zr <=> li $a2, 0  
29259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095C4 - or $a3, $zr, $zr <=> li $a3, 0  
29259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095C8 - or $t0, $zr, $zr <=> li $t0, 0  
29259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095CC - or $t1, $zr, $zr <=> li $t1, 0  
29259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095D0 - sw $ra, 32($sp)  
29260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A095D4 - jal 0x08A149FC  
29260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095D8 - or $t2, $zr, $zr <=> li $t2, 0  
29260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095DC - lw $ra, 32($sp)  
29261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095E0 - jr $ra  
29261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A095E4 - addiu $sp, $sp, 48  
29262   user_main_b   DEBUG   compiler   Compiling _S1_2_8A01F70  
29262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A01F70 - addiu $sp, $sp, -32  
29262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F74 - sw $s0, 16($sp)  
29262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F78 - or $s0, $a0, $zr <=> move $s0, $a0  
29263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F7C - sw $ra, 20($sp)  
29263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A01F80 - jal 0x08A018A0  
29263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F84 - addiu $a0, $s0, 36  
29264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A01F88 - jal 0x08A018A0  
29264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F8C - addiu $a0, $s0, 88  
29264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F90 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
29265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F94 - addiu $a0, $s0, 160  
29265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F98 - ori $a1, $zr, 18 <=> li $a1, 18  
29265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01F9C - ori $a2, $zr, 48 <=> li $a2, 48  
29266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A01FA0 - jal 0x08A38C08  
29266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FA4 - addiu $a3, $a3, -14920  
29266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A01FA8 - jal 0x088D0DD8  
29267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FAC - addiu $a0, $s0, 1316  
29267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FB0 - sw $zr, 0($s0)  
29267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FB4 - sw $zr, 4($s0)  
29267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FB8 - sw $zr, 8($s0)  
29268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FBC - sw $zr, 12($s0)  
29268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FC0 - sw $zr, 20($s0)  
29268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FC4 - sw $zr, 16($s0)  
29269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FC8 - ori $a0, $zr, 32 <=> li $a0, 32  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FCC - sw $a0, 28($s0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FD0 - ori $a0, $zr, 2 <=> li $a0, 2  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FD4 - sw $a0, 32($s0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FD8 - or $v0, $s0, $zr <=> move $v0, $s0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FDC - lw $s0, 16($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FE0 - lw $ra, 20($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FE4 - jr $ra  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A01FE8 - addiu $sp, $sp, 32  
29275   user_main_b   DEBUG   compiler   Compiling _S1_2_8A018A0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A018A0 - sw $zr, 0($a0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A018A4 - sh $zr, 8($a0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A018A8 - sw $zr, 12($a0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A018AC - sw $zr, 16($a0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A018B0 - jr $ra  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A018B4 - or $v0, $a0, $zr <=> move $v0, $a0  
29275   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4C5B8  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4C5B8 - addiu $sp, $sp, -48  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5BC - sw $s0, 32($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5C0 - or $s0, $a0, $zr <=> move $s0, $a0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5C4 - addiu $a0, $s0, 20  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5C8 - or $a1, $zr, $zr <=> li $a1, 0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5CC - or $a2, $zr, $zr <=> li $a2, 0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5D0 - or $a3, $zr, $zr <=> li $a3, 0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5D4 - or $t0, $zr, $zr <=> li $t0, 0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5D8 - or $t1, $zr, $zr <=> li $t1, 0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5DC - sw $ra, 36($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4C5E0 - jal 0x08A149FC  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5E4 - or $t2, $zr, $zr <=> li $t2, 0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5E8 - or $v0, $s0, $zr <=> move $v0, $s0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5EC - lw $s0, 32($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5F0 - lw $ra, 36($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5F4 - jr $ra  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4C5F8 - addiu $sp, $sp, 48  
29275   user_main_b   DEBUG   compiler   Compiling _S1_2_88D0DD8  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88D0DD8 - addiu $sp, $sp, -32  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DDC - sw $s0, 16($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DE0 - sw $ra, 20($sp)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88D0DE4 - jal 0x088CE038  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DE8 - or $s0, $a0, $zr <=> move $s0, $a0  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DEC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DF0 - addiu $a0, $a0, 19404  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DF4 - sw $a0, 72($s0)  
29275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DF8 - sw $zr, 76($s0)  
29285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0DFC - or $v0, $s0, $zr <=> move $v0, $s0  
29285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0E00 - lw $s0, 16($sp)  
29285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0E04 - lw $ra, 20($sp)  
29285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0E08 - jr $ra  
29285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88D0E0C - addiu $sp, $sp, 32  
29286   user_main_b   DEBUG   compiler   Compiling _S1_2_88CE038  
29286   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CE038 - addiu $sp, $sp, -32  
29287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE03C - sw $s0, 16($sp)  
29287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE040 - or $s0, $a0, $zr <=> move $s0, $a0  
29287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE044 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
29287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE048 - addiu $a0, $a0, 17532  
29288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE04C - addiu $a1, $zr, -1 <=> li $a1, -1  
29288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE050 - sw $a0, 72($s0)  
29288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE054 - sw $a1, 52($s0)  
29288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE058 - addiu $a0, $s0, 52  
29288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE05C - sw $zr, 56($s0)  
29288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE060 - sw $a0, 60($s0)  
29289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE064 - sw $a0, 64($s0)  
29289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE068 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
29289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE06C - addiu $a0, $a0, -29468  
29289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE070 - sw $a0, 68($s0)  
29289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE074 - sw $zr, 48($s0)  
29289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE078 - sw $zr, 4($s0)  
29290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE07C - sw $zr, 28($s0)  
29290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE080 - sw $zr, 32($s0)  
29290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE084 - sw $zr, 36($s0)  
29290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE088 - sw $ra, 20($sp)  
29290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CE08C - jal 0x088CE13C  
29291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE090 - or $a0, $s0, $zr <=> move $a0, $s0  
29291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE094 - or $v0, $s0, $zr <=> move $v0, $s0  
29291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE098 - lw $s0, 16($sp)  
29291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE09C - lw $ra, 20($sp)  
29291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE0A0 - jr $ra  
29291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE0A4 - addiu $sp, $sp, 32  
29292   user_main_b   DEBUG   compiler   Compiling _S1_2_88CE13C  
29292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CE13C - jr $ra  
29293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CE140 - sw $zr, 16($a0)  
29294   user_main_b   DEBUG   compiler   Compiling _S1_2_890C424  
29294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C424 - addiu $sp, $sp, -32  
29294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C428 - sw $ra, 16($sp)  
29294   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C42C - jal 0x0880A664  
29294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C430 - nop  
29295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C434 - lw $ra, 16($sp)  
29295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C438 - jr $ra  
29295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C43C - addiu $sp, $sp, 32  
29297   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
29297   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
29298   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
29298   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
29298   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
29298   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
29298   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
29299   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
29299   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
29299   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
29299   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
29299   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
29299   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
29300   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
29300   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
29300   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
29300   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
29300   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29300   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29300   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29300   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
29300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29300   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29300   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29300   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29300   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29300   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29300   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29300   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29300   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29300   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29321   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29321   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29322   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29322   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29322   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29322   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29323   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29323   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29323   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29323   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29324   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29325   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29325   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29326   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29326   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29326   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29327   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29327   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29328   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29328   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29329   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29329   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29330   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29330   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29331   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29332   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0D688  
29332   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D688 - addiu $sp, $sp, -32  
29332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D68C - sw $s0, 16($sp)  
29332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D690 - sw $s1, 20($sp)  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D694 - sw $s2, 24($sp)  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D698 - sw $ra, 28($sp)  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D69C - jal 0x08A0D7CC  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6A0 - or $s0, $a0, $zr <=> move $s0, $a0  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6A4 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6A8 - addiu $s1, $a0, 15504  
29333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6AC - addu $s1, $s0, $s1  
29334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6B0 - ori $a0, $zr, 20004 <=> li $a0, 20004  
29334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6B4 - sh $a0, 6($s1)  
29334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6B8 - lw $a0, 13596($s0)  
29334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6BC - sh $zr, 10($s1)  
29335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6C0 - sh $a0, 8($s1)  
29335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6C4 - addiu $a0, $s0, 13600  
29335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6C8 - lbu $a1, 0($a0)  
29335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6CC - sb $a1, 12($s1)  
29336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6D0 - lbu $a1, 2($a0)  
29336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6D4 - sb $a1, 13($s1)  
29336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6D8 - lbu $a1, 3($a0)  
29336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6DC - sb $a1, 14($s1)  
29336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6E0 - lbu $a0, 5($a0)  
29336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6E4 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6E8 - sb $a0, 15($s1)  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6EC - lw $a0, -9080($a1)  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6F0 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D6F4 - beq $a0, $zr, 0x08A0D708  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6F8 - addu $s0, $s0, $a1  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D6FC - lw $a0, 120($a0)  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D700 - b 0x08A0D70C  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D704 - sw $a0, 24($s1)  
29337   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D708 - sw $zr, 24($s1)  
29338   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D70C - ori $a0, $zr, 2 <=> li $a0, 2  
29338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D710 - sb $a0, 20($s1)  
29339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D714 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
29339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D718 - addiu $a0, $s1, 28  
29339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D71C - jal 0x08A2D17C  
29339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D720 - addiu $a1, $a1, 9808  
29340   user_main_b   DEBUG   compiler   Inlining call at 0x08A0D71C to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
29340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D724 - addiu $s2, $s1, 92  
29340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D728 - ori $a1, $zr, 0 <=> li $a1, 0  
29340   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D72C - ori $a0, $zr, 0 <=> li $a0, 0  
29340   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D730 - sb $zr, 0($s2)  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D734 - addiu $a0, $a0, 1  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D738 - slti $a2, $a0, 58  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D73C - bne $a2, $zr, 0x08A0D730  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D740 - addiu $s2, $s2, 1  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D744 - addiu $a1, $a1, 1  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D748 - slti $a0, $a1, 58  
29341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D74C - bne $a0, $zr, 0x08A0D72C  
29342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D750 - nop  
29343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D754 - ori $a0, $zr, 0 <=> li $a0, 0  
29343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D758 - subu $a1, $s2, $s1  
29343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D75C - sh $a0, 16($s1)  
29343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D760 - addiu $a0, $s1, 4  
29344   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D764 - jal 0x0880A590  
29344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D768 - addiu $a1, $a1, -4  
29344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D76C - sw $v0, 0($s1)  
29344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D770 - ori $a0, $zr, 0 <=> li $a0, 0  
29344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D774 - sh $a0, 18($s1)  
29344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D778 - subu $a0, $s2, $s1  
29348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D77C - sh $a0, 4($s1)  
29348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D780 - lw $s1, 30504($s0)  
29348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D784 - andi $a0, $s1, 1  
29348   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D788 - bne $a0, $zr, 0x08A0D7A0  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D78C - andi $a0, $s1, 4  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D790 - bne $a0, $zr, 0x08A0D7A0  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D794 - nop  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D798 - ori $s1, $s1, 8  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D79C - sw $s1, 30504($s0)  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D7A0 - ori $a0, $s1, 3  
29349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7A4 - sw $a0, 30504($s0)  
29350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7A8 - addiu $a1, $zr, -5 <=> li $a1, -5  
29350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7AC - and $a0, $a0, $a1  
29350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7B0 - sw $a0, 30504($s0)  
29350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7B4 - lw $s0, 16($sp)  
29351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7B8 - lw $s1, 20($sp)  
29351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7BC - lw $s2, 24($sp)  
29351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7C0 - lw $ra, 28($sp)  
29352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7C4 - jr $ra  
29352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7C8 - addiu $sp, $sp, 32  
29353   user_main_b   DEBUG   compiler   Compiling _S1_2_8A0D7CC  
29353   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A0D7CC - addiu $sp, $sp, -32  
29353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7D0 - sw $s0, 16($sp)  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7D4 - or $s0, $a0, $zr <=> move $s0, $a0  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7D8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7DC - ori $a1, $zr, 1 <=> li $a1, 1  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7E0 - sw $ra, 20($sp)  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A0D7E4 - jal 0x088FF334  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7E8 - addiu $a0, $a0, 9824  
29354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7EC - ori $a0, $zr, 1 <=> li $a0, 1  
29355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7F0 - addiu $a2, $zr, -4 <=> li $a2, -4  
29355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7F4 - sb $a0, 13606($s0)  
29355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7F8 - sb $a2, 13607($s0)  
29356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D7FC - ori $a1, $zr, 56 <=> li $a1, 56  
29356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D800 - sb $a0, 13608($s0)  
29356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D804 - subu $a1, $a1, $v0  
29356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D808 - ori $a0, $zr, 56 <=> li $a0, 56  
29357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D80C - sra $a1, $a1, 0x0001  
29357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D810 - ori $a3, $zr, 8 <=> li $a3, 8  
29357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D814 - sb $a0, 13609($s0)  
29357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D818 - srl $a1, $a1, 0x001F  
29357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D81C - sb $a3, 13610($s0)  
29357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D820 - subu $a1, $a1, $v0  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D824 - sb $a0, 13611($s0)  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D828 - addiu $a0, $a1, 56  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D82C - sra $a0, $a0, 0x0001  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D830 - addiu $a0, $a0, 1  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D834 - andi $a0, $a0, 255  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D838 - sb $a0, 13600($s0)  
29358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D83C - sb $a2, 13601($s0)  
29359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D840 - sb $a0, 13602($s0)  
29359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D844 - andi $a0, $v0, 255  
29359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D848 - sb $a0, 13603($s0)  
29359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D84C - sb $a3, 13604($s0)  
29360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D850 - sb $a0, 13605($s0)  
29360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D854 - lw $s0, 16($sp)  
29360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D858 - lw $ra, 20($sp)  
29360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D85C - jr $ra  
29360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0D860 - addiu $sp, $sp, 32  
29361   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF334  
29362   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF334 - addiu $sp, $sp, -32  
29362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF338 - andi $a1, $a1, 255  
29362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF33C - sw $ra, 16($sp)  
29362   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF340 - jal 0x088FF0E8  
29362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF344 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
29362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF348 - lw $ra, 16($sp)  
29363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF34C - jr $ra  
29363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF350 - addiu $sp, $sp, 32  
29363   user_main_b   DEBUG   compiler   Compiling _S1_2_88FF0E8  
29363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF0E8 - addiu $sp, $sp, -32  
29364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0EC - sw $s0, 16($sp)  
29364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0F0 - sw $ra, 20($sp)  
29364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF0F4 - jal 0x0880A664  
29364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0F8 - or $s0, $a1, $zr <=> move $s0, $a1  
29365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF0FC - or $a0, $v0, $zr <=> move $a0, $v0  
29365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF100 - jal 0x088FF07C  
29365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF104 - or $a1, $s0, $zr <=> move $a1, $s0  
29365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF108 - lw $s0, 16($sp)  
29366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF10C - lw $ra, 20($sp)  
29366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF110 - jr $ra  
29366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF114 - addiu $sp, $sp, 32  
29366   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29367   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29367   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29367   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29367   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29367   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29367   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29368   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29368   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29368   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29370   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29370   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29370   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29371   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29371   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29371   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29371   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29372   user_main_b   DEBUG   compiler   Compiling _S1_2_888A8B4  
29372   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A8B4 - addiu $sp, $sp, -32  
29373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8B8 - sw $s1, 20($sp)  
29373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8BC - or $s1, $a0, $zr <=> move $s1, $a0  
29373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8C0 - lw $a0, 0($s1)  
29374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8C4 - sw $s0, 16($sp)  
29374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8C8 - sw $ra, 24($sp)  
29374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A8CC - beq $a0, $zr, 0x0888A8E0  
29374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8D0 - or $s0, $a1, $zr <=> move $s0, $a1  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A8D4 - jal 0x088855C8  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8D8 - or $a1, $s1, $zr <=> move $a1, $s1  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8DC - sw $zr, 0($s1)  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A8E0 - or $a0, $s0, $zr <=> move $a0, $s0  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A8E4 - beq $a0, $zr, 0x0888A8F4  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8E8 - sw $s0, 0($s1)  
29375   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A8EC - jal 0x088855AC  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8F0 - or $a1, $s1, $zr <=> move $a1, $s1  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A8F4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A8F8 - lw $a0, 28224($a0)  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A8FC - jal 0x0888C770  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A900 - or $a1, $s1, $zr <=> move $a1, $s1  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A904 - lw $s0, 16($sp)  
29376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A908 - lw $s1, 20($sp)  
29377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A90C - lw $ra, 24($sp)  
29377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A910 - jr $ra  
29377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A914 - addiu $sp, $sp, 32  
29377   user_main_b   DEBUG   compiler   Compiling _S1_2_888C770  
29378   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888C770 - lw $a2, 16($a0)  
29378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C774 - ori $a3, $zr, 1 <=> li $a3, 1  
29378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C778 - sw $a2, 12($a1)  
29378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C77C - sw $a1, 16($a0)  
29379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C780 - jr $ra  
29379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888C784 - sb $a3, 16($a1)  
29380   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29380   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29380   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29380   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29380   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29380   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29381   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29381   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29381   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29381   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29384   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29384   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29386   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29386   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29386   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29386   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29386   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29386   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29387   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29388   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29388   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29390   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29390   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29390   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29391   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29391   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29391   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29392   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29394   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29394   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29395   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29395   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29395   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29395   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29396   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29397   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29397   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29397   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29397   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29397   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29397   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29398   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29398   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29398   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29400   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29400   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29400   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29400   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29401   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29401   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29402   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29402   user_main_b   DEBUG   compiler   Compiling _S1_2_88382EC  
29403   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88382EC - addiu $sp, $sp, -32  
29403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88382F0 - sw $s0, 20($sp)  
29403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88382F4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
29403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88382F8 - lw $a1, 22640($s0)  
29408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88382FC - sw $s1, 24($sp)  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838300 - sw $ra, 28($sp)  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838304 - bne $a1, $zr, 0x08838348  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838308 - andi $a0, $a0, 255  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883830C - beql $a0, $zr, 0x0883834C  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838310 - lw $v0, 22640($s0)  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8838314 - ori $a0, $zr, 0 <=> li $a0, 0  
29409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838318 - sw $a0, 16($sp)  
29410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883831C - ori $a0, $zr, 1696 <=> li $a0, 1696  
29410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838320 - or $a1, $zr, $zr <=> li $a1, 0  
29410   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838324 - jal 0x0880999C  
29411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838328 - ori $a2, $zr, 1 <=> li $a2, 1  
29411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883832C - or $s1, $v0, $zr <=> move $s1, $v0  
29411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838330 - beq $s1, $zr, 0x08838344  
29411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838334 - lw $a0, 16($sp)  
29411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838338 - jal 0x088383EC  
29412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883833C - or $a0, $s1, $zr <=> move $a0, $s1  
29412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838340 - or $a0, $s1, $zr <=> move $a0, $s1  
29412   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8838344 - sw $a0, 22640($s0)  
29412   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8838348 - lw $v0, 22640($s0)  
29412   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883834C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
29413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838350 - lw $a1, 22644($a0)  
29413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838354 - addiu $a1, $a1, 1  
29413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838358 - sw $a1, 22644($a0)  
29413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883835C - lw $s0, 20($sp)  
29413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838360 - lw $s1, 24($sp)  
29414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838364 - lw $ra, 28($sp)  
29414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838368 - jr $ra  
29414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883836C - addiu $sp, $sp, 32  
29415   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29415   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29415   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29415   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29416   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29416   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29416   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29417   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29417   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29417   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29418   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29418   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29418   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29418   user_main_b   DEBUG   compiler   Compiling _S1_2_88383EC  
29418   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88383EC - addiu $sp, $sp, -48  
29418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88383F0 - sw $s0, 16($sp)  
29418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88383F4 - sw $s1, 20($sp)  
29418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88383F8 - sw $s2, 24($sp)  
29418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88383FC - sw $s3, 28($sp)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838400 - sw $s4, 32($sp)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838404 - sw $ra, 36($sp)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838408 - jal 0x08889F0C  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883840C - or $s0, $a0, $zr <=> move $s0, $a0  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838410 - addiu $s1, $s0, 40  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838414 - jal 0x0888A808  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838418 - or $a0, $s1, $zr <=> move $a0, $s1  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883841C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838420 - addiu $a0, $a0, 3832  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838424 - sw $a0, 36($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838428 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883842C - addiu $a0, $a0, 3904  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838430 - sw $a0, 64($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838434 - sw $zr, 72($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838438 - sw $zr, 76($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883843C - sw $zr, 68($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838440 - sw $zr, 84($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838444 - sw $zr, 88($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838448 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883844C - addiu $s2, $s0, 68  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838450 - sw $zr, 80($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838454 - addiu $s3, $s0, 80  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838458 - addiu $a0, $s0, 92  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883845C - ori $a1, $zr, 48 <=> li $a1, 48  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838460 - ori $a2, $zr, 24 <=> li $a2, 24  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838464 - jal 0x08A38C08  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838468 - addiu $a3, $a3, -3748  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883846C - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838470 - addiu $a0, $s0, 1256  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838474 - ori $a1, $zr, 10 <=> li $a1, 10  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838478 - ori $a2, $zr, 24 <=> li $a2, 24  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883847C - jal 0x08A38C08  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838480 - addiu $a3, $a3, -3768  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838484 - lw $a0, 68($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838488 - beql $a0, $zr, 0x088384A0  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883848C - or $a0, $zr, $zr <=> li $a0, 0  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8838490 - jal 0x088855C8  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838494 - or $a1, $s2, $zr <=> move $a1, $s2  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838498 - sw $zr, 68($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883849C - or $a0, $zr, $zr <=> li $a0, 0  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88384A0 - beq $a0, $zr, 0x088384B0  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384A4 - sw $zr, 68($s0)  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88384A8 - jal 0x088855AC  
29428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384AC - or $a1, $s2, $zr <=> move $a1, $s2  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88384B0 - lw $a0, 80($s0)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88384B4 - beql $a0, $zr, 0x088384CC  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384B8 - or $a0, $zr, $zr <=> li $a0, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88384BC - jal 0x088855C8  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384C0 - or $a1, $s3, $zr <=> move $a1, $s3  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384C4 - sw $zr, 80($s0)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384C8 - or $a0, $zr, $zr <=> li $a0, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88384CC - beq $a0, $zr, 0x088384DC  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384D0 - sw $zr, 80($s0)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88384D4 - jal 0x088855AC  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384D8 - or $a1, $s3, $zr <=> move $a1, $s3  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88384DC - or $a0, $s1, $zr <=> move $a0, $s1  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88384E0 - jal 0x0888A8B4  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384E4 - or $a1, $zr, $zr <=> li $a1, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384E8 - ori $s1, $zr, 0 <=> li $s1, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384EC - or $a0, $s0, $zr <=> move $a0, $s0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88384F0 - sw $zr, 1244($a0)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384F4 - addu $a1, $s0, $s1  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384F8 - sb $zr, 1248($a1)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88384FC - addiu $s1, $s1, 1  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838500 - slti $a1, $s1, 1  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838504 - bne $a1, $zr, 0x088384F0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838508 - addiu $a0, $a0, 4  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883850C - or $s2, $s0, $zr <=> move $s2, $s0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838510 - ori $s1, $zr, 0 <=> li $s1, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838514 - addiu $s3, $s2, 92  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8838518 - or $s4, $s3, $zr <=> move $s4, $s3  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883851C - lw $a0, 0($s4)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838520 - beql $a0, $zr, 0x08838538  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838524 - or $a0, $zr, $zr <=> li $a0, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8838528 - jal 0x088855C8  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883852C - or $a1, $s4, $zr <=> move $a1, $s4  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838530 - sw $zr, 0($s4)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838534 - or $a0, $zr, $zr <=> li $a0, 0  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8838538 - beq $a0, $zr, 0x08838548  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883853C - sw $zr, 0($s4)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838540 - jal 0x088855AC  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838544 - or $a1, $s4, $zr <=> move $a1, $s4  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8838548 - sw $zr, 108($s2)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883854C - addiu $s1, $s1, 1  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838550 - addiu $s2, $s2, 24  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838554 - slti $a0, $s1, 48  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838558 - bne $a0, $zr, 0x08838518  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883855C - addiu $s3, $s3, 24  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838560 - sw $zr, 1688($s0)  
29438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838564 - ori $a0, $zr, 0 <=> li $a0, 0  
29448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838568 - or $a1, $s0, $zr <=> move $a1, $s0  
29448   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x883856C - sw $zr, 1496($a1)  
29448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838570 - addiu $a0, $a0, 1  
29448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838574 - slti $a2, $a0, 48  
29448   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8838578 - bne $a2, $zr, 0x0883856C  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883857C - addiu $a1, $a1, 4  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838580 - sb $zr, 1692($s0)  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838584 - sw $zr, 1252($s0)  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838588 - ori $a0, $zr, 0 <=> li $a0, 0  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x883858C - or $a1, $s0, $zr <=> move $a1, $s0  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8838590 - sb $zr, 1276($a1)  
29449   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838594 - addiu $a0, $a0, 1  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8838598 - slti $a2, $a0, 10  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x883859C - bne $a2, $zr, 0x08838590  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385A0 - addiu $a1, $a1, 24  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385A4 - or $v0, $s0, $zr <=> move $v0, $s0  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385A8 - lw $s0, 16($sp)  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385AC - lw $s1, 20($sp)  
29450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385B0 - lw $s2, 24($sp)  
29451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385B4 - lw $s3, 28($sp)  
29451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385B8 - lw $s4, 32($sp)  
29451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385BC - lw $ra, 36($sp)  
29452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385C0 - jr $ra  
29452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88385C4 - addiu $sp, $sp, 48  
29453   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29453   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29453   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
29454   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29454   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29454   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29454   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29454   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29454   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29455   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29456   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29456   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29456   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29456   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29457   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29457   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29457   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29457   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29460   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29460   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29461   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29461   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29462   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29462   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29462   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29463   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29466   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29466   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29466   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29467   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29467   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29469   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29470   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29470   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29470   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29470   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29470   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29470   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29471   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29471   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29471   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29471   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29471   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29473   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29473   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29473   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29474   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29476   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29477   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29477   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29477   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29477   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29478   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29479   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29479   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29480   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29481   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29481   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29482   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29483   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29483   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29483   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29484   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29485   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29486   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
29487   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29488   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29488   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29488   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29488   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29489   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29489   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29490   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29490   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29491   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29493   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29494   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29496   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29499   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29500   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29501   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29501   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29501   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29501   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29501   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29501   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29503   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29503   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29503   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29504   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29504   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29504   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29504   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29505   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29506   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29509   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29510   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29510   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29510   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29511   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29511   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29511   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29514   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29516   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29516   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29517   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29518   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29520   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29520   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29520   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29520   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29522   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29523   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29523   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29524   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29524   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29525   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29525   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29525   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29525   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29526   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29526   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29526   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29526   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29526   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29528   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29529   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29530   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29531   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29531   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29531   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29532   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
29532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29532   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29533   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29533   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29534   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29534   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29535   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29537   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29537   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29537   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29538   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29538   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29538   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29540   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29542   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29542   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29542   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29543   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29544   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29545   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29545   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29546   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29547   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29548   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29548   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29549   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29549   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29549   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29550   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29550   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29551   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29553   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29554   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29554   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29555   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29556   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29556   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29556   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29556   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29567   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29567   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29567   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29569   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29569   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29569   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29570   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29570   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29571   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29571   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29571   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29571   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29571   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29574   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29574   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29575   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29575   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29575   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29575   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29575   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29575   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29576   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29577   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29577   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29577   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29580   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29581   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
29581   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
29582   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29582   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29582   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29582   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29583   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29584   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29584   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29584   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29584   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29585   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29585   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29587   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29587   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29587   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29588   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29589   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29590   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29591   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29591   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29591   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29592   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29592   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29593   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29593   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29594   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29595   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29595   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29596   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29596   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29598   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29599   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29599   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29599   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29599   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29599   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29600   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29602   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29603   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29604   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29604   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29604   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29605   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29605   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29606   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29609   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29610   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29612   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29615   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29616   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29618   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29618   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29619   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29619   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29620   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29620   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29620   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29620   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29622   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29622   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29622   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
29622   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
29622   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
29622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29622   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29622   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29622   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29622   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29634   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29635   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29636   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29637   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29637   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29638   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29638   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29639   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29640   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29641   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29641   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29642   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29642   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29642   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29643   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29645   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29645   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29647   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29649   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29650   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29650   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29650   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
29651   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
29651   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29651   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29653   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29653   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29654   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29654   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29654   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29654   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29654   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29655   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29655   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29655   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29655   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29657   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29657   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29657   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29658   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29658   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29659   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29660   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29661   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29663   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29665   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29667   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29669   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29670   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29670   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29670   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29672   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29672   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29672   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29673   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29673   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29673   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29673   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29674   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29674   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29675   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29676   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29676   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29678   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29679   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29679   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29679   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29681   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29682   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29685   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29686   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29687   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29687   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29687   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29688   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29688   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29688   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29689   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29689   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29689   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29690   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29691   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29692   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
29692   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
29692   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
29693   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
29693   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29693   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29694   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29695   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29695   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29695   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29696   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29696   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29696   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29696   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29696   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29697   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29697   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29699   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29699   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29700   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29700   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29700   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29700   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29701   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29702   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29703   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29703   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29703   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29703   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29704   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29707   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29708   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29711   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29711   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29711   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29712   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29713   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29714   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29714   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29716   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29717   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29717   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29720   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29720   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29721   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29721   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29721   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29721   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29721   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29723   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29723   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
29724   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
29724   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
29724   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29726   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29726   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29727   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29728   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29729   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29729   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29730   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29730   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29731   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29732   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29732   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29732   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29732   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29733   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29734   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29734   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29735   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29735   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29735   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29737   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29737   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29737   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29738   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29740   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29740   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
29740   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29741   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29741   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29742   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29742   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29742   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29743   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29744   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29745   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29746   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29746   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29746   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29747   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29749   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29750   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29753   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29754   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29754   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29754   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29755   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29755   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29755   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29757   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29757   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29757   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29759   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29759   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29760   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29761   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29762   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29762   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29762   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
29763   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29764   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29764   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29766   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
29769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29770   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29771   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29771   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29771   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29772   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29773   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29773   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29773   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29773   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29773   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29773   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29773   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29773   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29773   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29783   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29783   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29783   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29783   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29783   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29783   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29793   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29793   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F15C  
29793   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F15C - sw $zr, 4($a0)  
29793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F160 - sw $zr, 8($a0)  
29794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F164 - sw $zr, 0($a0)  
29794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F168 - jr $ra  
29794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F16C - or $v0, $a0, $zr <=> move $v0, $a0  
29795   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3F148  
29795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3F148 - sw $zr, 4($a0)  
29796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F14C - sw $zr, 8($a0)  
29796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F150 - sw $zr, 0($a0)  
29797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F154 - jr $ra  
29797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3F158 - or $v0, $a0, $zr <=> move $v0, $a0  
29797   user_main_b   DEBUG   compiler   Compiling _S1_2_88CBD58  
29798   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBD58 - addiu $sp, $sp, -32  
29798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD5C - sw $s0, 20($sp)  
29798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD60 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
29798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD64 - lw $a1, 31256($s0)  
29799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD68 - sw $s1, 24($sp)  
29799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD6C - sw $ra, 28($sp)  
29799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CBD70 - bne $a1, $zr, 0x088CBDB8  
29800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD74 - andi $a0, $a0, 255  
29800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CBD78 - beql $a0, $zr, 0x088CBDBC  
29800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD7C - lw $v0, 31256($s0)  
29801   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBD80 - ori $a0, $zr, 0 <=> li $a0, 0  
29801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD84 - sw $a0, 16($sp)  
29801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD88 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD8C - or $a1, $zr, $zr <=> li $a1, 0  
29802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD90 - ori $a2, $zr, 1 <=> li $a2, 1  
29802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CBD94 - jal 0x0880999C  
29802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD98 - addiu $a0, $a0, 252  
29802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBD9C - or $s1, $v0, $zr <=> move $s1, $v0  
29803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CBDA0 - beq $s1, $zr, 0x088CBDB4  
29803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDA4 - lw $a0, 16($sp)  
29804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CBDA8 - jal 0x088CC29C  
29804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDAC - or $a0, $s1, $zr <=> move $a0, $s1  
29804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDB0 - or $a0, $s1, $zr <=> move $a0, $s1  
29805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBDB4 - sw $a0, 31256($s0)  
29805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBDB8 - lw $v0, 31256($s0)  
29805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBDBC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
29805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDC0 - lw $a1, 31260($a0)  
29806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDC4 - addiu $a1, $a1, 1  
29806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDC8 - sw $a1, 31260($a0)  
29806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDCC - lw $s0, 20($sp)  
29806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDD0 - lw $s1, 24($sp)  
29807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDD4 - lw $ra, 28($sp)  
29807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDD8 - jr $ra  
29807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBDDC - addiu $sp, $sp, 32  
29808   user_main_b   DEBUG   compiler   Compiling _S1_2_88CC29C  
29808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CC29C - addiu $sp, $sp, -32  
29808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2A0 - sw $s0, 16($sp)  
29809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2A4 - or $s0, $a0, $zr <=> move $s0, $a0  
29809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2A8 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
29809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2AC - addu $a0, $s0, $a0  
29810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2B0 - sw $zr, 4($a0)  
29810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2B4 - sw $ra, 20($sp)  
29810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CC2B8 - jal 0x088CBE38  
29810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2BC - or $a0, $s0, $zr <=> move $a0, $s0  
29811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2C0 - lui $a1, 0x0001 <=> li $a1, 0x00010000  
29811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2C4 - addiu $a0, $zr, -1 <=> li $a0, -1  
29811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2C8 - addu $a1, $s0, $a1  
29812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2CC - sh $a0, 2($a1)  
29812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2D0 - or $v0, $s0, $zr <=> move $v0, $s0  
29813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2D4 - lw $s0, 16($sp)  
29813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2D8 - lw $ra, 20($sp)  
29813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2DC - jr $ra  
29814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CC2E0 - addiu $sp, $sp, 32  
29814   user_main_b   DEBUG   compiler   Compiling _S1_2_88CBE38  
29815   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBE38 - or $a1, $a0, $zr <=> move $a1, $a0  
29815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE3C - ori $a2, $zr, 0 <=> li $a2, 0  
29815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE40 - addiu $a0, $zr, -1 <=> li $a0, -1  
29816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88CBE44 - sh $zr, 0($a1)  
29816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE48 - sh $a0, 2($a1)  
29816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE4C - addiu $a2, $a2, 1  
29816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE50 - slti $a3, $a2, 16384  
29817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88CBE54 - bne $a3, $zr, 0x088CBE44  
29817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE58 - addiu $a1, $a1, 4  
29817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE5C - jr $ra  
29818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88CBE60 - nop  
29823   user_main_b   DEBUG   compiler   Compiling _S1_2_8945040  
29823   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8945040 - addiu $sp, $sp, -32  
29824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945044 - sw $s0, 20($sp)  
29824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945048 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
29824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894504C - lw $a1, -12168($s0)  
29825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945050 - sw $s1, 24($sp)  
29825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945054 - sw $ra, 28($sp)  
29825   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945058 - bne $a1, $zr, 0x0894509C  
29825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894505C - andi $a0, $a0, 255  
29826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945060 - beql $a0, $zr, 0x089450A0  
29826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945064 - lw $v0, -12168($s0)  
29826   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8945068 - ori $a0, $zr, 0 <=> li $a0, 0  
29827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894506C - sw $a0, 16($sp)  
29827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945070 - ori $a0, $zr, 832 <=> li $a0, 832  
29827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945074 - or $a1, $zr, $zr <=> li $a1, 0  
29827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945078 - jal 0x0880999C  
29828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894507C - ori $a2, $zr, 1 <=> li $a2, 1  
29828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945080 - or $s1, $v0, $zr <=> move $s1, $v0  
29828   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945084 - beq $s1, $zr, 0x08945098  
29829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945088 - lw $a0, 16($sp)  
29829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894508C - jal 0x0894511C  
29829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945090 - or $a0, $s1, $zr <=> move $a0, $s1  
29830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945094 - or $a0, $s1, $zr <=> move $a0, $s1  
29830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8945098 - sw $a0, -12168($s0)  
29831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894509C - lw $v0, -12168($s0)  
29831   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89450A0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
29831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450A4 - lw $a1, -12164($a0)  
29831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450A8 - addiu $a1, $a1, 1  
29832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450AC - sw $a1, -12164($a0)  
29832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450B0 - lw $s0, 20($sp)  
29832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450B4 - lw $s1, 24($sp)  
29832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450B8 - lw $ra, 28($sp)  
29832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450BC - jr $ra  
29832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89450C0 - addiu $sp, $sp, 32  
29834   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
29834   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
29834   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
29835   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
29835   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
29835   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
29835   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
29835   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
29836   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
29836   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
29836   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
29836   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
29836   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1536, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29836   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29836   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29836   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
29836   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29836   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29836   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29836   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29836   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29836   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29836   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29846   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29846   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29846   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29846   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29846   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29846   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29856   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29857   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29857   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29857   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29857   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29858   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29859   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
29859   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29861   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29862   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
29862   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29863   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29863   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29863   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29863   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29864   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29864   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29865   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29865   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29867   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29868   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29870   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29870   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29871   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29871   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29872   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29872   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29872   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29873   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29873   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29873   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29874   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29874   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29874   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29884   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29884   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29884   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29884   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
29884   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
29884   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
29884   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29884   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29884   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29884   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29884   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29894   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29894   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29895   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29895   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29896   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29896   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29896   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29896   user_main_b   DEBUG   compiler   Compiling _S1_2_894511C  
29896   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894511C - addiu $sp, $sp, -48  
29896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945120 - sw $s0, 20($sp)  
29897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945124 - sw $s1, 24($sp)  
29897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945128 - or $s0, $a0, $zr <=> move $s0, $a0  
29897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894512C - ori $s1, $zr, 0 <=> li $s1, 0  
29898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945130 - sw $s2, 28($sp)  
29898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945134 - sw $s3, 32($sp)  
29898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945138 - sw $s4, 36($sp)  
29898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894513C - sw $ra, 40($sp)  
29899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945140 - jal 0x08A3E6E4  
29899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945144 - ori $a0, $zr, 8 <=> li $a0, 8  
29899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945148 - or $s2, $v0, $zr <=> move $s2, $v0  
29899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894514C - beq $s2, $zr, 0x08945160  
29899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945150 - nop  
29899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945154 - jal 0x088FF8D4  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945158 - or $a0, $s2, $zr <=> move $a0, $s2  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894515C - or $s1, $s2, $zr <=> move $s1, $s2  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8945160 - sw $s1, 4($s0)  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945164 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945168 - ori $a0, $zr, 0 <=> li $a0, 0  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894516C - lw $a1, 21048($a1)  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945170 - sw $a0, 16($sp)  
29900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945174 - or $a0, $a1, $zr <=> move $a0, $a1  
29901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945178 - ori $a1, $zr, 24 <=> li $a1, 24  
29901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894517C - ori $a2, $zr, 1 <=> li $a2, 1  
29902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945180 - jal 0x0880E874  
29902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945184 - or $a3, $zr, $zr <=> li $a3, 0  
29902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945188 - or $s1, $v0, $zr <=> move $s1, $v0  
29902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894518C - beq $s1, $zr, 0x089451A4  
29902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945190 - lw $a0, 16($sp)  
29903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945194 - or $a0, $s1, $zr <=> move $a0, $s1  
29903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945198 - jal 0x08A49250  
29903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894519C - ori $a1, $zr, 8 <=> li $a1, 8  
29903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451A0 - or $a0, $s1, $zr <=> move $a0, $s1  
29903   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89451A4 - sw $a0, 0($s0)  
29903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451A8 - ori $s2, $zr, 0 <=> li $s2, 0  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451AC - or $s1, $s0, $zr <=> move $s1, $s0  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89451B0 - ori $s4, $zr, 0 <=> li $s4, 0  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89451B4 - jal 0x08A3E6E4  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451B8 - ori $a0, $zr, 8 <=> li $a0, 8  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451BC - or $s3, $v0, $zr <=> move $s3, $v0  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89451C0 - beq $s3, $zr, 0x089451D4  
29904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451C4 - nop  
29905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89451C8 - jal 0x088FF8D4  
29905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451CC - or $a0, $s3, $zr <=> move $a0, $s3  
29906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451D0 - or $s4, $s3, $zr <=> move $s4, $s3  
29906   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89451D4 - sw $s4, 336($s1)  
29906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451D8 - addiu $s2, $s2, 1  
29906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451DC - slti $a0, $s2, 2  
29906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89451E0 - bne $a0, $zr, 0x089451B0  
29906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451E4 - addiu $s1, $s1, 392  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89451E8 - jal 0x089452B8  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451EC - or $a0, $s0, $zr <=> move $a0, $s0  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451F0 - or $v0, $s0, $zr <=> move $v0, $s0  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451F4 - lw $s0, 20($sp)  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451F8 - lw $s1, 24($sp)  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89451FC - lw $s2, 28($sp)  
29907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945200 - lw $s3, 32($sp)  
29908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945204 - lw $s4, 36($sp)  
29908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945208 - lw $ra, 40($sp)  
29908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894520C - jr $ra  
29908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945210 - addiu $sp, $sp, 48  
29909   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29909   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29909   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29910   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29910   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29911   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29911   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29911   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29911   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29912   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29912   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29912   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29912   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29913   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29913   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29914   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29914   user_main_b   DEBUG   compiler   Compiling _S1_2_8A49250  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49250 - addiu $sp, $sp, -32  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49254 - sw $s0, 16($sp)  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49258 - or $s0, $a0, $zr <=> move $s0, $a0  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4925C - sw $a1, 0($s0)  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49260 - ori $a0, $zr, 1 <=> li $a0, 1  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49264 - sllv $a1, $a0, $a1  
29915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49268 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4926C - or $a0, $zr, $zr <=> li $a0, 0  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49270 - ori $a2, $zr, 12 <=> li $a2, 12  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49274 - sw $ra, 20($sp)  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A49278 - jal 0x08A38C08  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4927C - addiu $a3, $a3, -28120  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49280 - sw $v0, 4($s0)  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49284 - sw $zr, 8($s0)  
29916   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49288 - sb $zr, 20($s0)  
29917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4928C - or $v0, $s0, $zr <=> move $v0, $s0  
29917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49290 - lw $s0, 16($sp)  
29917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49294 - lw $ra, 20($sp)  
29917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49298 - jr $ra  
29918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4929C - addiu $sp, $sp, 32  
29918   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29918   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29919   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29919   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29919   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29919   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29920   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29920   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29921   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29921   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29922   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29922   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29922   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29922   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29923   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29923   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29925   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29925   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29925   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29925   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29925   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29925   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29925   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29925   user_main_b   DEBUG   compiler   Compiling _S1_2_8A49228  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49228 - addiu $sp, $sp, -32  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4922C - sw $s0, 16($sp)  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49230 - sw $ra, 20($sp)  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A49234 - jal 0x08A49524  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49238 - or $s0, $a0, $zr <=> move $s0, $a0  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4923C - or $v0, $s0, $zr <=> move $v0, $s0  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49240 - lw $s0, 16($sp)  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49244 - lw $ra, 20($sp)  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49248 - jr $ra  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4924C - addiu $sp, $sp, 32  
29925   user_main_b   DEBUG   compiler   Compiling _S1_2_8A49524  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49524 - sw $zr, 0($a0)  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49528 - sw $zr, 4($a0)  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4952C - jr $ra  
29925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49530 - sw $zr, 8($a0)  
29935   user_main_b   DEBUG   compiler   Compiling _S1_2_89452B8  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89452B8 - addiu $sp, $sp, -48  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452BC - sw $s0, 16($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452C0 - or $s0, $a0, $zr <=> move $s0, $a0  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452C4 - sw $s1, 20($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452C8 - sw $s2, 24($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452CC - sw $s3, 28($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452D0 - sw $s4, 32($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452D4 - sw $s5, 36($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452D8 - sw $ra, 40($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452DC - sb $zr, 828($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452E0 - sw $zr, 812($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452E4 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452E8 - mtc1 $a0, $f12  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452EC - sw $zr, 820($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452F0 - lui $s1, 0x577B <=> li $s1, 0x577B0000  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452F4 - swc1 $f12, 816($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452F8 - ori $s5, $zr, 0 <=> li $s5, 0  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89452FC - ori $s3, $zr, -5536 <=> li $s3, 60000  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945300 - ori $s2, $zr, 30000 <=> li $s2, 30000  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945304 - or $s4, $s0, $zr <=> move $s4, $s0  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945308 - addiu $s1, $s1, 14830  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894530C - sw $zr, 340($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945310 - sw $s3, 388($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945314 - sw $s2, 384($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945318 - sw $s1, 344($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894531C - sw $zr, 352($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945320 - sw $zr, 392($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945324 - sb $zr, 396($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945328 - lw $a0, 336($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894532C - jal 0x088FFA90  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945330 - sb $zr, 397($s4)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945334 - addiu $s5, $s5, 1  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945338 - slti $a0, $s5, 2  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894533C - bne $a0, $zr, 0x0894530C  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945340 - addiu $s4, $s4, 392  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945344 - sb $zr, 826($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945348 - ori $a0, $zr, 1 <=> li $a0, 1  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894534C - sb $a0, 827($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945350 - sb $a0, 824($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945354 - lw $a0, 4($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945358 - jal 0x088FFA90  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894535C - sb $zr, 825($s0)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8945360 - jal 0x089467C0  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945364 - or $a0, $s0, $zr <=> move $a0, $s0  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945368 - lw $s0, 16($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894536C - lw $s1, 20($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945370 - lw $s2, 24($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945374 - lw $s3, 28($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945378 - lw $s4, 32($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894537C - lw $s5, 36($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945380 - lw $ra, 40($sp)  
29935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945384 - jr $ra  
29945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8945388 - addiu $sp, $sp, 48  
29946   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29946   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29946   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29946   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29946   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29946   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29947   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
29947   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
29947   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
29947   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29949   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
29950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
29950   user_main_b   DEBUG   runtime   Scheduled, restarting...  
29950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
29950   user_main_b   DEBUG   compiler   Compiling _S1_2_89467C0  
29951   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89467C0 - addiu $sp, $sp, -32  
29951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89467C4 - sw $ra, 16($sp)  
29951   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89467C8 - jal 0x08A49474  
29952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89467CC - lw $a0, 0($a0)  
29952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89467D0 - lw $ra, 16($sp)  
29952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89467D4 - jr $ra  
29952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89467D8 - addiu $sp, $sp, 32  
29953   user_main_b   DEBUG   compiler   Compiling _S1_2_8A49474  
29953   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49474 - addiu $sp, $sp, -48  
29953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49478 - sw $s3, 28($sp)  
29953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4947C - lw $s3, 4($a0)  
29953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49480 - sw $s0, 16($sp)  
29954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49484 - sw $s1, 20($sp)  
29954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49488 - sw $s2, 24($sp)  
29954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4948C - sw $s4, 32($sp)  
29954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49490 - sw $ra, 36($sp)  
29955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A49494 - bne $s3, $zr, 0x08A494A4  
29955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49498 - or $s0, $a0, $zr <=> move $s0, $a0  
29955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A4949C - b 0x08A49504  
29955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494A0 - nop  
29955   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A494A4 - lw $s2, 0($s0)  
29956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494A8 - ori $a0, $zr, 1 <=> li $a0, 1  
29956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494AC - sllv $s2, $a0, $s2  
29956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494B0 - ori $s1, $zr, 0 <=> li $s1, 0  
29956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494B4 - sltu $a0, $s1, $s2  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A494B8 - beq $a0, $zr, 0x08A49500  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494BC - nop  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A494C0 - lw $a0, 8($s3)  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A494C4 - beq $a0, $zr, 0x08A494E8  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494C8 - nop  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A494CC - or $a1, $a0, $zr <=> move $a1, $a0  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494D0 - lw $s4, 8($a1)  
29957   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A494D4 - jal 0x08811A80  
29958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494D8 - or $a0, $zr, $zr <=> li $a0, 0  
29959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494DC - or $a0, $s4, $zr <=> move $a0, $s4  
29959   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A494E0 - bne $a0, $zr, 0x08A494CC  
29959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494E4 - nop  
29959   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A494E8 - jal 0x08A49524  
29959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494EC - or $a0, $s3, $zr <=> move $a0, $s3  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494F0 - addiu $s1, $s1, 1  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494F4 - sltu $a0, $s1, $s2  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A494F8 - bne $a0, $zr, 0x08A494C0  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A494FC - addiu $s3, $s3, 12  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49500 - sw $zr, 8($s0)  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A49504 - lw $s0, 16($sp)  
29960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49508 - lw $s1, 20($sp)  
29961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4950C - lw $s2, 24($sp)  
29961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49510 - lw $s3, 28($sp)  
29961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49514 - lw $s4, 32($sp)  
29961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49518 - lw $ra, 36($sp)  
29961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4951C - jr $ra  
29961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A49520 - addiu $sp, $sp, 48  
29962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29963   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29963   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
29963   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
29963   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
29963   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
29963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29964   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
29964   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
29964   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29964   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29964   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29966   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29966   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29966   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29967   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29967   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29967   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29967   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29968   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29969   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
29969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29972   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29973   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29973   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29974   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29974   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29974   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29975   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29975   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29977   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29977   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
29978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29979   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29979   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29979   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29980   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29981   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29981   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29982   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29983   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
29983   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
29984   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
29984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29986   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29986   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29987   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29987   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29988   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
29989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29990   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29991   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29991   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29991   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29991   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29992   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29992   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29993   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29994   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29994   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
29995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29995   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
29996   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29996   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29996   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29996   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
29996   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
29997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
29997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
29997   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
29997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29997   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29997   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
29998   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
29998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
29998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
29998   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
29998   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
29999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
29999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30000   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30000   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30001   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30001   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30001   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30001   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30002   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30002   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30002   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30002   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30002   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30003   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30003   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30003   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30003   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30003   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30013   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30013   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
30013   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30013   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30013   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
30013   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
30013   user_main_b   DEBUG   runtime   Scheduled, restarting...  
30013   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
30013   user_main_b   DEBUG   compiler   Compiling _S1_2_8883E88  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883E88 - lw $a1, 12($a1)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E8C - lw $a2, 16($a0)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E90 - addiu $a3, $a0, 4  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E94 - sw $a2, 12($a1)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E98 - sw $a3, 8($a1)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883E9C - lw $a2, 16($a0)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EA0 - sw $a1, 8($a2)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EA4 - jr $ra  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EA8 - sw $a1, 16($a0)  
30013   user_main_b   DEBUG   compiler   Compiling _S1_2_8883ED0  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883ED0 - lbu $a2, 8($a1)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8883ED4 - bne $a2, $zr, 0x08883EEC  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883ED8 - nop  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EDC - ori $a2, $zr, 1 <=> li $a2, 1  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EE0 - sw $a2, 4($a1)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EE4 - ori $a1, $zr, 1 <=> li $a1, 1  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EE8 - sb $a1, 24($a0)  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8883EEC - jr $ra  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8883EF0 - nop  
30013   user_main_b   DEBUG   compiler   Compiling _S1_2_8840B94  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840B94 - addiu $sp, $sp, -48  
30013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840B98 - sw $s0, 24($sp)  
30023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840B9C - or $s0, $a0, $zr <=> move $s0, $a0  
30023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BA0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
30023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BA4 - sw $s1, 28($sp)  
30023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BA8 - sw $ra, 32($sp)  
30023   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BAC - jal 0x08810024  
30024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BB0 - addiu $a0, $a0, -1636  
30024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BB4 - jal 0x088458A0  
30024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BB8 - or $a0, $s0, $zr <=> move $a0, $s0  
30025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BBC - jal 0x0881002C  
30025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BC0 - nop  
30025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BC4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
30025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BC8 - jal 0x08810024  
30026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BCC - addiu $a0, $a0, -1620  
30026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BD0 - jal 0x0884A7A4  
30026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BD4 - nop  
30026   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BD8 - jal 0x0881002C  
30026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BDC - nop  
30026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BE0 - lui $a0, 0x3FAA <=> li $a0, 0x3FAA0000  
30027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BE4 - ori $a0, $a0, -21845  
30027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BE8 - jal 0x0884AF14  
30027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BEC - mtc1 $a0, $f12  
30027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BF0 - lui $a0, 0x9953 <=> li $a0, 0x99530000  
30027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BF4 - or $a1, $zr, $zr <=> li $a1, 0  
30027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840BF8 - jal 0x088FEFE0  
30028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840BFC - addiu $a0, $a0, -28155  
30028   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C00 - jal 0x0884AF2C  
30029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C04 - mov.s $f12, $f0  
30029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C08 - jal 0x0884AF44  
30029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C0C - mtc1 $zr, $f12  
30029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C10 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
30030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C14 - jal 0x08810024  
30030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C18 - addiu $a0, $a0, -1600  
30030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C1C - jal 0x0884A878  
30030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C20 - nop  
30030   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C24 - jal 0x0884ADC0  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C28 - or $a0, $zr, $zr <=> li $a0, 0  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C2C - jal 0x0881002C  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C30 - nop  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C34 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C38 - jal 0x08810024  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C3C - addiu $a0, $a0, -1580  
30031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C40 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
30032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C44 - ori $a0, $zr, 0 <=> li $a0, 0  
30032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C48 - lw $a1, 21048($s0)  
30032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C4C - sw $a0, 20($sp)  
30033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C50 - or $a0, $a1, $zr <=> move $a0, $a1  
30033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C54 - ori $a1, $zr, 64 <=> li $a1, 64  
30033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C58 - ori $a2, $zr, 1 <=> li $a2, 1  
30033   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C5C - jal 0x0880E874  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C60 - or $a3, $zr, $zr <=> li $a3, 0  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C64 - or $s1, $v0, $zr <=> move $s1, $v0  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C68 - beq $s1, $zr, 0x08840C7C  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C6C - lw $a0, 20($sp)  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C70 - jal 0x0885488C  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C74 - or $a0, $s1, $zr <=> move $a0, $s1  
30034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C78 - or $a0, $s1, $zr <=> move $a0, $s1  
30035   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840C7C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C80 - jal 0x0881002C  
30036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C84 - sw $a0, 22804($a1)  
30036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C88 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
30036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840C8C - jal 0x08810024  
30036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C90 - addiu $a0, $a0, -1552  
30036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C94 - ori $a0, $zr, 0 <=> li $a0, 0  
30037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C98 - lw $a1, 21048($s0)  
30037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840C9C - sw $a0, 16($sp)  
30037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CA0 - or $a0, $a1, $zr <=> move $a0, $a1  
30037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CA4 - ori $a1, $zr, 8 <=> li $a1, 8  
30037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CA8 - ori $a2, $zr, 1 <=> li $a2, 1  
30038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CAC - jal 0x0880E874  
30038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CB0 - or $a3, $zr, $zr <=> li $a3, 0  
30038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CB4 - or $s0, $v0, $zr <=> move $s0, $v0  
30038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CB8 - beq $s0, $zr, 0x08840CCC  
30038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CBC - lw $a0, 16($sp)  
30038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CC0 - jal 0x08859D14  
30039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CC4 - or $a0, $s0, $zr <=> move $a0, $s0  
30039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CC8 - or $a0, $s0, $zr <=> move $a0, $s0  
30040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840CCC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30040   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CD0 - jal 0x0881002C  
30040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CD4 - sw $a0, 22800($a1)  
30041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CD8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
30041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CDC - jal 0x08810024  
30041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CE0 - addiu $a0, $a0, -1532  
30041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CE4 - jal 0x08857B94  
30041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CE8 - nop  
30041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CEC - jal 0x0881002C  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CF0 - nop  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840CF4 - jal 0x08866840  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CF8 - nop  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840CFC - lw $s0, 24($sp)  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D00 - lw $s1, 28($sp)  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D04 - lw $ra, 32($sp)  
30042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D08 - jr $ra  
30043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D0C - addiu $sp, $sp, 48  
30044   user_main_b   DEBUG   compiler   Compiling _S1_2_88458A0  
30044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88458A0 - addiu $sp, $sp, -32  
30044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88458A4 - sw $ra, 16($sp)  
30044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88458A8 - jal 0x0886F370  
30044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88458AC - nop  
30045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88458B0 - lw $ra, 16($sp)  
30045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88458B4 - jr $ra  
30045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88458B8 - addiu $sp, $sp, 32  
30046   user_main_b   DEBUG   compiler   Compiling _S1_2_886F370  
30046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F370 - addiu $sp, $sp, -48  
30046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F374 - sw $s0, 20($sp)  
30047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F378 - or $s0, $a0, $zr <=> move $s0, $a0  
30047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F37C - sw $s1, 24($sp)  
30047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F380 - sw $s2, 28($sp)  
30048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F384 - sw $s3, 32($sp)  
30048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F388 - sw $s4, 36($sp)  
30048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F38C - sw $ra, 40($sp)  
30048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F390 - ori $s4, $zr, 0 <=> li $s4, 0  
30048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F394 - sltu $a0, $s4, $s0  
30049   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F398 - beq $a0, $zr, 0x0886F3F8  
30049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F39C - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
30049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3A0 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
30049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F3A4 - ori $a0, $zr, 0 <=> li $a0, 0  
30049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3A8 - lw $a1, 21048($s3)  
30049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3AC - sw $a0, 16($sp)  
30050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3B0 - or $a0, $a1, $zr <=> move $a0, $a1  
30050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3B4 - ori $a1, $zr, 76 <=> li $a1, 76  
30051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3B8 - ori $a2, $zr, 1 <=> li $a2, 1  
30051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F3BC - jal 0x0880E874  
30051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3C0 - or $a3, $zr, $zr <=> li $a3, 0  
30051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3C4 - or $s2, $v0, $zr <=> move $s2, $v0  
30052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F3C8 - beq $s2, $zr, 0x0886F3DC  
30052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3CC - lw $a0, 16($sp)  
30052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F3D0 - jal 0x0886F5E4  
30053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3D4 - or $a0, $s2, $zr <=> move $a0, $s2  
30053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3D8 - or $a0, $s2, $zr <=> move $a0, $s2  
30053   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F3DC - lw $a1, 22888($s1)  
30053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3E0 - addiu $s4, $s4, 1  
30053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3E4 - sw $a1, 64($a0)  
30053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3E8 - sw $a0, 22888($s1)  
30054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3EC - sltu $a0, $s4, $s0  
30054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F3F0 - bne $a0, $zr, 0x0886F3A4  
30054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3F4 - nop  
30055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F3F8 - lw $s0, 20($sp)  
30055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F3FC - lw $s1, 24($sp)  
30055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F400 - lw $s2, 28($sp)  
30055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F404 - lw $s3, 32($sp)  
30056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F408 - lw $s4, 36($sp)  
30056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F40C - lw $ra, 40($sp)  
30056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F410 - jr $ra  
30056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F414 - addiu $sp, $sp, 48  
30057   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30057   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30058   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
30058   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30058   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30058   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
30059   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
30059   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
30059   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
30060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30060   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30060   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30060   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30060   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30060   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30060   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30060   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30060   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30060   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30060   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30060   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30060   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30060   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30070   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30070   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30070   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30071   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30073   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30073   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30073   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30074   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30074   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30075   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30075   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30075   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30077   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30078   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30078   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30078   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30081   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30082   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30083   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30084   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30086   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30086   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30087   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30089   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30089   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30089   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30090   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30091   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30091   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30092   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30092   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30092   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30093   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30093   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30093   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30093   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30094   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30095   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30095   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30096   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30096   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30096   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30097   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30100   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30101   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30102   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30103   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30103   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30103   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30104   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30104   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30104   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30105   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30105   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30105   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30106   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30106   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30106   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30108   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30108   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30109   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30109   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30110   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30110   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30110   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30112   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30112   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30112   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30113   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30113   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30115   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30115   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30116   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30116   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30117   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30117   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30117   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30117   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30118   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30119   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30120   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30120   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30122   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30122   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30123   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30123   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30123   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30124   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30125   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30126   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30126   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30126   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30127   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30127   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30127   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30128   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30128   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30129   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30129   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30130   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30134   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30135   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30135   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30135   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30136   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30137   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30137   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30138   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30139   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30139   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30139   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30139   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30141   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30141   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30141   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30142   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30142   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30143   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30144   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30144   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30144   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30144   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30144   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30144   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30154   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30154   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30154   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30165   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30166   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30166   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30166   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30167   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30167   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
30168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30168   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30168   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30168   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30169   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30170   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30170   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30171   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30172   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30172   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30172   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30173   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30173   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30175   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30176   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30178   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30181   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30182   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30182   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30182   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30183   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30186   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30188   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30190   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30190   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30191   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30191   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30191   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30193   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30193   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30194   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30194   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30194   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30195   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30196   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30197   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30197   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30198   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30198   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30198   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30198   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30199   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30199   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30200   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30201   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30201   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30202   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
30202   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30202   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30202   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30203   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30203   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30203   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30203   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30203   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30204   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30205   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30205   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30205   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30206   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30206   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30206   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30208   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30208   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30209   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30211   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30211   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30212   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30212   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30213   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30214   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
30214   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30214   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30214   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30215   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30216   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30216   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30217   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30218   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30218   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30218   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30219   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30219   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30219   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30219   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30219   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30219   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30220   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30221   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30221   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30221   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30222   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30222   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30222   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30223   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30224   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30224   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30224   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30225   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30226   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30226   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30226   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30227   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30227   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30227   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30228   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30228   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30228   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30230   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30230   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30230   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30231   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30231   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30231   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30234   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30235   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30235   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30237   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30237   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30237   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30237   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30237   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30238   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30239   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30239   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30239   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30241   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30241   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30242   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30242   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30242   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30242   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30242   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30244   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30245   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30245   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30245   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30246   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30246   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30246   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30247   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30247   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30247   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30247   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30248   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30249   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30249   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30250   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30250   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
30250   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30251   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30252   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30252   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30252   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30252   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30252   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30254   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30255   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30255   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30256   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30256   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30256   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30257   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30257   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30257   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30258   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30258   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30259   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30259   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30260   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30260   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30264   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30264   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30268   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30270   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30270   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30270   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
30270   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30271   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30271   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30271   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30272   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30272   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30272   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30273   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30274   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30274   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30274   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30275   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30276   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30276   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30277   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30277   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30288   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30289   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30289   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30289   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30290   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30291   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30292   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30292   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30292   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30292   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30302   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30302   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30302   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30302   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30302   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30302   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30302   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30302   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30302   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30302   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30302   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30312   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30312   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30313   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30313   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30314   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30315   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30316   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30316   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30316   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30316   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30316   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30317   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30319   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
30319   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30319   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30319   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=512, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30320   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30320   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30320   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30322   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30322   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30323   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30323   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30323   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30323   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30324   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30325   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30327   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
30327   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30328   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30331   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30332   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30332   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30332   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30333   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30333   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30339   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30339   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
30339   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30340   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30340   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
30340   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30340   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30340   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30341   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30341   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30342   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30345   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30345   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30346   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30346   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30349   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30349   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30351   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30351   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30351   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30352   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30353   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30363   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30364   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30364   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30364   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30365   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30365   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30365   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30365   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30365   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30365   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30365   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30375   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30375   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30375   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30375   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30375   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30375   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30386   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30386   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30386   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30386   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30386   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30387   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30388   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30388   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30388   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30389   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30390   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30390   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30391   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30391   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30391   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30391   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30392   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30394   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30394   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30394   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30396   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30396   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30396   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30396   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30398   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30400   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30400   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30400   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30400   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30401   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30402   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30403   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30403   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30404   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
30404   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30405   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30405   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30407   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30407   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30407   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30408   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30409   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30410   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30410   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30411   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30411   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30411   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30411   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30412   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30412   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30413   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30421   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30422   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30422   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30422   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30423   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30423   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30423   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30423   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30424   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30426   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30427   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30427   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30428   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30428   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30428   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30428   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30428   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30429   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30429   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30430   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30430   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30431   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30431   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
30432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30432   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30433   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30433   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30434   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30435   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30435   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30436   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30439   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30443   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30444   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30445   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30445   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30446   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30446   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30447   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30447   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30448   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30449   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30450   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30450   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30451   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30451   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30451   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30453   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30455   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30456   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30457   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30457   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30457   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30459   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30460   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30461   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30462   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30462   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30463   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30463   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30463   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30463   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30473   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30473   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30473   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30473   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30473   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30473   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30473   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30483   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30486   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30487   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30490   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30491   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30492   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30493   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30494   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30494   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30494   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30495   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30498   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30498   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30499   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30499   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30499   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30500   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30500   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30501   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30501   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30502   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30502   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30503   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30503   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30504   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30504   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30504   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30505   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30505   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30506   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30507   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30507   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30508   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30510   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30510   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30511   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30511   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30511   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30513   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30514   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30515   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30520   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30521   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30521   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
30529   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30529   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30529   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30529   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30529   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30529   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30529   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30529   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30529   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30529   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30539   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30539   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30539   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30539   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
30539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
30539   user_main_b   DEBUG   runtime   Scheduled, restarting...  
30539   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
30539   user_main_b   DEBUG   compiler   Compiling _S1_2_886F5E4  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F5E4 - addiu $sp, $sp, -32  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F5E8 - sw $s0, 20($sp)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F5EC - or $s0, $a0, $zr <=> move $s0, $a0  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F5F0 - sw $s1, 24($sp)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F5F4 - sw $ra, 28($sp)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F5F8 - jal 0x088451A8  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F5FC - or $a1, $zr, $zr <=> li $a1, 0  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F600 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F604 - addiu $a0, $a0, 8856  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F608 - sw $a0, 68($s0)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F60C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F610 - ori $a0, $zr, 0 <=> li $a0, 0  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F614 - lw $a1, 21048($a1)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F618 - sw $a0, 16($sp)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F61C - or $a0, $a1, $zr <=> move $a0, $a1  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F620 - ori $a1, $zr, 84 <=> li $a1, 84  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F624 - ori $a2, $zr, 1 <=> li $a2, 1  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F628 - jal 0x0880E874  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F62C - or $a3, $zr, $zr <=> li $a3, 0  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F630 - or $s1, $v0, $zr <=> move $s1, $v0  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F634 - beq $s1, $zr, 0x0886F64C  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F638 - lw $a0, 16($sp)  
30539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F63C - mtc1 $zr, $f12  
30549   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F640 - jal 0x0887F210  
30549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F644 - or $a0, $s1, $zr <=> move $a0, $s1  
30549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F648 - or $a0, $s1, $zr <=> move $a0, $s1  
30549   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F64C - sw $a0, 72($s0)  
30549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F650 - sw $zr, 48($s0)  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F654 - jal 0x0886F704  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F658 - or $a0, $s0, $zr <=> move $a0, $s0  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F65C - or $v0, $s0, $zr <=> move $v0, $s0  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F660 - lw $s0, 20($sp)  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F664 - lw $s1, 24($sp)  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F668 - lw $ra, 28($sp)  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F66C - jr $ra  
30550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F670 - addiu $sp, $sp, 32  
30551   user_main_b   DEBUG   compiler   Compiling _S1_2_88451A8  
30552   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88451A8 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
30552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451AC - mtc1 $zr, $f12  
30552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451B0 - addiu $a2, $a2, 5100  
30552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451B4 - sw $a2, 68($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451B8 - sw $zr, 0($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451BC - sw $zr, 4($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451C0 - swc1 $f12, 12($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451C4 - swc1 $f12, 16($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451C8 - swc1 $f12, 20($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451CC - swc1 $f12, 24($a0)  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451D0 - lui $a2, 0x3F80 <=> li $a2, 0x3F800000  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451D4 - mtc1 $a2, $f13  
30553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451D8 - swc1 $f12, 36($a0)  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451DC - swc1 $f13, 28($a0)  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451E0 - swc1 $f13, 32($a0)  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451E4 - ori $a2, $zr, 128 <=> li $a2, 128  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451E8 - swc1 $f12, 40($a0)  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451EC - ori $a3, $zr, 128 <=> li $a3, 128  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451F0 - sb $a2, 52($a0)  
30554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451F4 - sb $a3, 53($a0)  
30555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451F8 - sb $a3, 54($a0)  
30555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88451FC - sb $a3, 55($a0)  
30555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845200 - sb $zr, 56($a0)  
30556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845204 - ori $a2, $zr, 1 <=> li $a2, 1  
30556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845208 - sb $zr, 57($a0)  
30556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884520C - sb $a2, 58($a0)  
30556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845210 - sb $zr, 59($a0)  
30557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845214 - sw $a1, 60($a0)  
30557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845218 - sw $zr, 64($a0)  
30557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884521C - sw $zr, 8($a0)  
30557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845220 - jr $ra  
30557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845224 - or $v0, $a0, $zr <=> move $v0, $a0  
30558   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30558   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30558   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
30558   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30558   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30558   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
30558   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
30559   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
30559   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
30559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30561   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30561   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30561   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30561   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30561   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30562   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
30562   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
30562   user_main_b   DEBUG   runtime   Scheduled, restarting...  
30562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
30562   user_main_b   DEBUG   compiler   Compiling _S1_2_887F210  
30563   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x887F210 - addiu $sp, $sp, -32  
30563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F214 - sw $s0, 16($sp)  
30563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F218 - or $s0, $a0, $zr <=> move $s0, $a0  
30563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F21C - sw $ra, 20($sp)  
30564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x887F220 - jal 0x088817BC  
30564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F224 - ori $a1, $zr, 1 <=> li $a1, 1  
30564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F228 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
30564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F22C - addiu $a0, $a0, 10892  
30564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F230 - sw $a0, 28($s0)  
30564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F234 - mtc1 $zr, $f12  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F238 - sw $zr, 36($s0)  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F23C - swc1 $f12, 60($s0)  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F240 - swc1 $f12, 64($s0)  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F244 - swc1 $f12, 68($s0)  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F248 - or $v0, $s0, $zr <=> move $v0, $s0  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F24C - lw $s0, 16($sp)  
30565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F250 - lw $ra, 20($sp)  
30566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F254 - jr $ra  
30566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887F258 - addiu $sp, $sp, 32  
30567   user_main_b   DEBUG   compiler   Compiling _S1_2_88817BC  
30567   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88817BC - addiu $sp, $sp, -32  
30567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817C0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
30567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817C4 - sb $a1, 4($a0)  
30567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817C8 - addiu $a2, $a2, 10956  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817CC - sw $a2, 28($a0)  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817D0 - ori $a2, $zr, 1 <=> li $a2, 1  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817D4 - sb $zr, 5($a0)  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817D8 - sb $a2, 6($a0)  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817DC - swc1 $f12, 8($a0)  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817E0 - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
30568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817E4 - addiu $a2, $a2, -18872  
30569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817E8 - sb $a1, 4($a0)  
30569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817EC - mtc1 $zr, $f13  
30569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817F0 - sw $a2, 24($a0)  
30569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817F4 - swc1 $f13, 12($a0)  
30570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817F8 - sw $zr, 16($a0)  
30570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817FC - sw $zr, 20($a0)  
30570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881800 - sw $zr, 0($a0)  
30570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881804 - lbu $a1, 4($a0)  
30571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881808 - sw $s0, 16($sp)  
30571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888180C - sw $ra, 20($sp)  
30571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881810 - bne $a1, $zr, 0x08881828  
30571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881814 - or $s0, $a0, $zr <=> move $s0, $a0  
30571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881818 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888181C - or $a0, $s0, $zr <=> move $a0, $s0  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881820 - jal 0x08881B1C  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881824 - addiu $a1, $a1, 27376  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881828 - or $v0, $s0, $zr <=> move $v0, $s0  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888182C - lw $s0, 16($sp)  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881830 - lw $ra, 20($sp)  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881834 - jr $ra  
30572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881838 - addiu $sp, $sp, 32  
30573   user_main_b   DEBUG   compiler   Compiling _S1_2_886F704  
30574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F704 - addiu $sp, $sp, -32  
30574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F708 - sw $s0, 16($sp)  
30574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F70C - or $s0, $a0, $zr <=> move $s0, $a0  
30574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F710 - lw $a0, 68($s0)  
30574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F714 - addiu $a0, $a0, 32  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F718 - lh $a1, 0($a0)  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F71C - lw $a2, 4($a0)  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F720 - sw $ra, 20($sp)  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F724 - jalr $ra, $a2  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F728 - addu $a0, $s0, $a1  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F72C - lw $a0, 68($s0)  
30575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F730 - addiu $a0, $a0, 40  
30576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F734 - lh $a1, 0($a0)  
30576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F738 - lw $a2, 4($a0)  
30576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F73C - jalr $ra, $a2  
30576   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F740 - addu $a0, $s0, $a1  
30577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F744 - lw $a0, 68($s0)  
30577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F748 - addiu $a0, $a0, 24  
30577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F74C - lh $a1, 0($a0)  
30577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F750 - lw $a2, 4($a0)  
30577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F754 - jalr $ra, $a2  
30577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F758 - addu $a0, $s0, $a1  
30578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F75C - lw $s0, 16($sp)  
30578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F760 - lw $ra, 20($sp)  
30578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F764 - jr $ra  
30578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F768 - addiu $sp, $sp, 32  
30579   user_main_b   DEBUG   compiler   Compiling _S1_2_886F78C  
30579   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F78C - lw $a2, 0($a0)  
30579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F790 - lw $a1, 8($a0)  
30579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F794 - lw $a3, 72($a0)  
30580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F798 - sw $a1, 40($a3)  
30580   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F79C - beq $a2, $zr, 0x0886F7B0  
30580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7A0 - lw $a1, 72($a0)  
30581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7A4 - lw $a2, 8($a2)  
30581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7A8 - sw $a2, 32($a1)  
30581   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7AC - lw $a1, 72($a0)  
30581   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F7B0 - lwc1 $f12, 20($a0)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7B4 - swc1 $f12, 60($a1)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7B8 - lwc1 $f12, 24($a0)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7BC - lw $a1, 72($a0)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7C0 - swc1 $f12, 64($a1)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7C4 - lw $a1, 4($a0)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7C8 - lw $a2, 72($a0)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7CC - sw $a1, 36($a2)  
30582   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7D0 - lwc1 $f12, 36($a0)  
30583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7D4 - lw $a1, 72($a0)  
30583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7D8 - swc1 $f12, 68($a1)  
30583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7DC - lwc1 $f12, 12($a0)  
30583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7E0 - lw $a1, 72($a0)  
30584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7E4 - swc1 $f12, 44($a1)  
30584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7E8 - lwc1 $f12, 16($a0)  
30584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7EC - lw $a1, 72($a0)  
30584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7F0 - swc1 $f12, 48($a1)  
30585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7F4 - lwc1 $f12, 28($a0)  
30585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7F8 - lw $a1, 72($a0)  
30585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F7FC - addiu $a2, $a0, 52  
30585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F800 - swc1 $f12, 52($a1)  
30585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F804 - lwc1 $f12, 32($a0)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F808 - lw $a1, 72($a0)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F80C - swc1 $f12, 56($a1)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F810 - lw $a1, 0($a2)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F814 - lw $a2, 72($a0)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F818 - lw $a3, 72($a0)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F81C - sw $a1, 72($a2)  
30586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F820 - sw $a1, 76($a3)  
30587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F824 - lbu $a1, 56($a0)  
30587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F828 - lw $a2, 72($a0)  
30587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F82C - sb $a1, 80($a2)  
30587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F830 - lbu $a1, 57($a0)  
30588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F834 - lw $a0, 72($a0)  
30588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F838 - jr $ra  
30588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F83C - sb $a1, 81($a0)  
30589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30589   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
30589   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
30589   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
30589   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
30590   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30590   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30590   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30591   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30591   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30591   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30591   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30591   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30592   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30592   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30592   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
30594   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
30594   user_main_b   DEBUG   runtime   Scheduled, restarting...  
30594   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
30594   user_main_b   DEBUG   compiler   Compiling _S1_2_886F840  
30594   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F840 - addiu $sp, $sp, -32  
30594   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F844 - lbu $a2, 59($a0)  
30595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F848 - sw $ra, 16($sp)  
30595   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F84C - beq $a2, $zr, 0x0886F86C  
30595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F850 - lw $a1, 72($a0)  
30595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F854 - lw $a2, 48($a0)  
30595   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F858 - or $a0, $a1, $zr <=> move $a0, $a1  
30596   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F85C - jal 0x08881960  
30596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F860 - or $a1, $a2, $zr <=> move $a1, $a2  
30596   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F864 - b 0x0886F878  
30596   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F868 - nop  
30596   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F86C - lwc1 $f12, 40($a0)  
30597   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F870 - jal 0x088818C8  
30597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F874 - or $a0, $a1, $zr <=> move $a0, $a1  
30597   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F878 - lw $ra, 16($sp)  
30597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F87C - jr $ra  
30597   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F880 - addiu $sp, $sp, 32  
30598   user_main_b   DEBUG   compiler   Compiling _S1_2_88818C8  
30598   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88818C8 - addiu $sp, $sp, -32  
30598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818CC - lwc1 $f13, 8($a0)  
30598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818D0 - sw $s0, 16($sp)  
30598   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818D4 - c.eq.s $f13, $f12  
30599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818D8 - sw $s1, 20($sp)  
30599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818DC - sw $ra, 24($sp)  
30599   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88818E0 - bc1t 0x0888194C  
30599   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818E4 - or $s0, $a0, $zr <=> move $s0, $a0  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818E8 - swc1 $f12, 8($s0)  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818EC - lbu $a0, 4($s0)  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88818F0 - bne $a0, $zr, 0x08881938  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818F4 - nop  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818F8 - lbu $a0, 5($s0)  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88818FC - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881900 - beq $a0, $zr, 0x08881920  
30600   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881904 - addiu $s1, $s1, 27376  
30601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881908 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888190C - or $a0, $s0, $zr <=> move $a0, $s0  
30602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881910 - jal 0x08881BE0  
30602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881914 - addiu $a1, $a1, 27380  
30602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881918 - b 0x0888192C  
30602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888191C - nop  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881920 - or $a0, $s0, $zr <=> move $a0, $s0  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881924 - jal 0x08881BE0  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881928 - or $a1, $s1, $zr <=> move $a1, $s1  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888192C - or $a0, $s0, $zr <=> move $a0, $s0  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881930 - jal 0x08881B1C  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881934 - or $a1, $s1, $zr <=> move $a1, $s1  
30603   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881938 - lui $a0, 0x4B7F <=> li $a0, 0x4B7F0000  
30604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888193C - ori $a0, $a0, -1  
30604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881940 - sb $zr, 5($s0)  
30604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881944 - mtc1 $a0, $f12  
30605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881948 - swc1 $f12, 12($s0)  
30605   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888194C - lw $s0, 16($sp)  
30605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881950 - lw $s1, 20($sp)  
30605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881954 - lw $ra, 24($sp)  
30605   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881958 - jr $ra  
30606   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888195C - addiu $sp, $sp, 32  
30606   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30607   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
30607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
30607   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
30607   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
30608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30608   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30608   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30608   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30608   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30609   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30609   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30610   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30610   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30610   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30610   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30611   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30611   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30612   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30612   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30612   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30613   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30613   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30615   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30618   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30618   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30618   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30619   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30619   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30619   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30620   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30621   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30621   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30622   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30625   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30625   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30627   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30627   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30629   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30629   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30629   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30629   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30629   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30629   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30630   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30630   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30630   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30631   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30631   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30631   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30632   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
30632   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
30632   user_main_b   DEBUG   runtime   Scheduled, restarting...  
30633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
30633   user_main_b   DEBUG   compiler   Compiling _S1_2_886F76C  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F76C - addiu $sp, $sp, -32  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F770 - lbu $a1, 58($a0)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F774 - sw $ra, 16($sp)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F778 - jal 0x08881A34  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F77C - lw $a0, 72($a0)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F780 - lw $ra, 16($sp)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F784 - jr $ra  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F788 - addiu $sp, $sp, 32  
30633   user_main_b   DEBUG   compiler   Compiling _S1_2_8881A34  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881A34 - addiu $sp, $sp, -32  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A38 - lbu $a2, 4($a0)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A3C - andi $a1, $a1, 255  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A40 - sw $ra, 16($sp)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A44 - beq $a2, $a1, 0x08881AB4  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A48 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A4C - sb $a1, 4($a0)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A50 - lbu $a2, 5($a0)  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A54 - beq $a2, $zr, 0x08881A8C  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A58 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A5C - or $a2, $a1, $zr <=> move $a2, $a1  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A60 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A64 - beq $a2, $zr, 0x08881A7C  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A68 - addiu $a1, $a1, 27380  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A6C - jal 0x08881BE0  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A70 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A74 - b 0x08881AB4  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A78 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881A7C - jal 0x08881B98  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A80 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A84 - b 0x08881AB4  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A88 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881A8C - or $a2, $a1, $zr <=> move $a2, $a1  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A90 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A94 - beq $a2, $zr, 0x08881AAC  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881A98 - addiu $a1, $a1, 27376  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881A9C - jal 0x08881BE0  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881AA0 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881AA4 - b 0x08881AB4  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881AA8 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8881AAC - jal 0x08881B1C  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881AB0 - nop  
30633   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881AB4 - lw $ra, 16($sp)  
30643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881AB8 - jr $ra  
30643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881ABC - addiu $sp, $sp, 32  
30649   user_main_b   DEBUG   compiler   Compiling _S1_2_884A7A4  
30649   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A7A4 - addiu $sp, $sp, -16  
30649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A7A8 - sw $ra, 0($sp)  
30649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A7AC - jal 0x0886F914  
30650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A7B0 - nop  
30650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A7B4 - lw $ra, 0($sp)  
30650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A7B8 - jr $ra  
30650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A7BC - addiu $sp, $sp, 16  
30651   user_main_b   DEBUG   compiler   Compiling _S1_2_886F914  
30651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F914 - addiu $sp, $sp, -64  
30651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F918 - sw $s0, 36($sp)  
30652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F91C - sw $s1, 40($sp)  
30652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F920 - sw $s2, 44($sp)  
30652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F924 - sw $s3, 48($sp)  
30652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F928 - sw $ra, 52($sp)  
30652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F92C - ori $s3, $zr, 0 <=> li $s3, 0  
30652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F930 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
30653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F934 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
30653   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F938 - ori $a0, $zr, 0 <=> li $a0, 0  
30653   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F93C - lw $a1, 21048($s2)  
30654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F940 - sw $a0, 32($sp)  
30654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F944 - or $a0, $a1, $zr <=> move $a0, $a1  
30654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F948 - ori $a1, $zr, 28 <=> li $a1, 28  
30654   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F94C - ori $a2, $zr, 1 <=> li $a2, 1  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F950 - jal 0x0880E874  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F954 - or $a3, $zr, $zr <=> li $a3, 0  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F958 - or $s1, $v0, $zr <=> move $s1, $v0  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F95C - beq $s1, $zr, 0x0886F980  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F960 - lw $a0, 32($sp)  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F964 - or $a0, $s1, $zr <=> move $a0, $s1  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F968 - or $a1, $zr, $zr <=> li $a1, 0  
30655   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F96C - or $a2, $zr, $zr <=> li $a2, 0  
30656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F970 - ori $a3, $zr, 480 <=> li $a3, 480  
30656   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F974 - jal 0x0886F9B8  
30656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F978 - ori $t0, $zr, 272 <=> li $t0, 272  
30656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F97C - or $a0, $s1, $zr <=> move $a0, $s1  
30656   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F980 - lw $a1, 24368($s0)  
30656   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F984 - addiu $s3, $s3, 1  
30657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F988 - sw $a1, 16($a0)  
30657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F98C - sw $a0, 24368($s0)  
30657   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F990 - slti $a0, $s3, 10  
30658   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F994 - bne $a0, $zr, 0x0886F938  
30658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F998 - nop  
30658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F99C - lw $s0, 36($sp)  
30658   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9A0 - lw $s1, 40($sp)  
30659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9A4 - lw $s2, 44($sp)  
30659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9A8 - lw $s3, 48($sp)  
30659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9AC - lw $ra, 52($sp)  
30659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9B0 - jr $ra  
30659   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9B4 - addiu $sp, $sp, 64  
30660   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30660   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30660   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
30660   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
30661   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
30661   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
30661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30661   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30661   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30662   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30662   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30662   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30662   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30662   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30663   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30663   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30663   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30665   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30665   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30666   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30666   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30666   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30666   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30670   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30670   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30671   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30671   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30671   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30673   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30676   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30676   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30676   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30677   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30678   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30678   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30678   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30678   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30678   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30679   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30679   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30680   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30680   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30680   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30681   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30681   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30682   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30683   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30683   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30683   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30686   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30687   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30687   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30687   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30688   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30688   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30689   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30689   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30689   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30689   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30690   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30690   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30690   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30691   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30692   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30692   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30694   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30694   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30695   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30695   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30695   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30695   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30696   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30696   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30697   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30699   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30699   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30699   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30699   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30700   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30700   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30700   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30700   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30700   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30700   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30701   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30703   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30703   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30704   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30704   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30705   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30706   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30707   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30707   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30707   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30708   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
30709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30709   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30709   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30709   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30710   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30711   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30711   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30711   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30712   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30713   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30713   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30714   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30716   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30716   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30716   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30717   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30718   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30718   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30718   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30720   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30720   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30720   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30721   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30721   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30722   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30723   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30724   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30724   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30727   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30727   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30727   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30727   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30727   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30728   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30732   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30732   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30733   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30733   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30733   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30734   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30735   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30735   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30735   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30736   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30736   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30736   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30746   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30746   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30746   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30746   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30746   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30746   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30746   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30746   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30746   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30756   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30756   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30757   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30757   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30757   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30758   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
30758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30759   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30761   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30762   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30763   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30763   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30764   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30764   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30764   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30765   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30766   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30766   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30767   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30767   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30767   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30768   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30768   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30768   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30769   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30770   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30771   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30771   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30772   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30773   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30773   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30777   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30777   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30779   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30779   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30779   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30779   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30780   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30780   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30780   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30781   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30781   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30781   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30783   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30784   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30784   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30784   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30786   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30786   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30796   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30796   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30796   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30796   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30796   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30796   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30796   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30806   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30807   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30807   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30807   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30807   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
30808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30808   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30808   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30808   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30808   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30808   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30808   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30808   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30808   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30808   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30808   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30808   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30808   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30818   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30818   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30818   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30818   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30818   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30818   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
30818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30818   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30818   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30818   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30828   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30828   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30828   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30828   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30828   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30828   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30828   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30828   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30828   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30839   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30840   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30840   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30841   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30841   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30841   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30841   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30851   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30851   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30851   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
30851   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
30851   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
30851   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
30851   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30851   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30851   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30851   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30851   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30851   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30851   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30851   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30861   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30861   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30861   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30861   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30861   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30861   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30861   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30861   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30861   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30871   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30872   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
30873   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
30873   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
30873   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
30873   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30873   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30874   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30874   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30877   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30877   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30877   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30880   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30880   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30881   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30881   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30881   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30882   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30882   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30883   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30883   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30883   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30884   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30884   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30884   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30884   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30886   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30886   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30887   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
30887   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
30887   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
30887   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
30888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30890   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
30890   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30890   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30891   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30891   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30891   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30893   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30894   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30894   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30895   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30895   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30896   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30896   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30897   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30897   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30899   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30899   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30899   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30900   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30900   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30900   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30900   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30900   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30900   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30901   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30903   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30904   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30904   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30904   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30905   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30905   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30906   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30907   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
30908   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
30908   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
30908   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
30909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30910   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30910   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30910   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30910   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30911   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30912   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30913   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30916   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30917   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30917   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30917   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30920   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30920   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30920   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30920   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30920   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
30920   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30930   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
30930   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30930   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
30930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
30930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
30930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
30930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
30930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
30930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
30930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
30930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
30930   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
30930   user_main_b   DEBUG   runtime   Scheduled, restarting...  
30940   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
30940   user_main_b   DEBUG   compiler   Compiling _S1_2_886F9B8  
30940   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886F9B8 - addiu $sp, $sp, -48  
30941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9BC - sw $s0, 36($sp)  
30941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9C0 - sw $s1, 40($sp)  
30941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9C4 - sw $ra, 44($sp)  
30941   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F9C8 - jal 0x0884A6B4  
30942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9CC - or $s0, $a0, $zr <=> move $s0, $a0  
30942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
30942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9D4 - addiu $a0, $a0, 8956  
30943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9D8 - sw $a0, 20($s0)  
30943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9DC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
30943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9E0 - ori $a0, $zr, 0 <=> li $a0, 0  
30944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9E4 - lw $a1, 21048($a1)  
30944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9E8 - sw $a0, 32($sp)  
30944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9EC - or $a0, $a1, $zr <=> move $a0, $a1  
30944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9F0 - ori $a1, $zr, 8 <=> li $a1, 8  
30944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9F4 - ori $a2, $zr, 1 <=> li $a2, 1  
30945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886F9F8 - jal 0x0880E874  
30945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886F9FC - or $a3, $zr, $zr <=> li $a3, 0  
30945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA00 - or $s1, $v0, $zr <=> move $s1, $v0  
30945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FA04 - beq $s1, $zr, 0x0886FA1C  
30945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA08 - lw $a0, 32($sp)  
30946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA0C - or $a0, $s1, $zr <=> move $a0, $s1  
30946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FA10 - jal 0x08A37760  
30947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA14 - ori $a1, $zr, 8 <=> li $a1, 8  
30947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA18 - or $a0, $s1, $zr <=> move $a0, $s1  
30948   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886FA1C - sw $a0, 24($s0)  
30948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FA20 - jal 0x0886FABC  
30948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA24 - or $a0, $s0, $zr <=> move $a0, $s0  
30949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA28 - or $v0, $s0, $zr <=> move $v0, $s0  
30949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA2C - lw $s0, 36($sp)  
30949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA30 - lw $s1, 40($sp)  
30949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA34 - lw $ra, 44($sp)  
30949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA38 - jr $ra  
30950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FA3C - addiu $sp, $sp, 48  
30951   user_main_b   DEBUG   compiler   Compiling _S1_2_884A6B4  
30951   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A6B4 - lui $t1, 0x08A7 <=> li $t1, 0x08A70000  
30951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6B8 - addiu $t1, $t1, 5940  
30952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6BC - sw $t1, 20($a0)  
30952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6C0 - sw $a1, 0($a0)  
30952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6C4 - sw $a2, 4($a0)  
30952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6C8 - sw $a3, 8($a0)  
30952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6CC - sw $t0, 12($a0)  
30953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6D0 - sw $zr, 16($a0)  
30953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6D4 - jr $ra  
30953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A6D8 - or $v0, $a0, $zr <=> move $v0, $a0  
30954   user_main_b   DEBUG   compiler   Compiling _S1_2_886FABC  
30954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886FABC - addiu $sp, $sp, -48  
30954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAC0 - lw $a1, 0($a0)  
30955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAC4 - lw $a2, 4($a0)  
30955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAC8 - mtc1 $a1, $f12  
30955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FACC - lw $a1, 8($a0)  
30955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAD0 - cvt.s.w $f12, $f12  
30955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAD4 - mtc1 $a2, $f13  
30956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAD8 - mtc1 $a1, $f14  
30956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FADC - lw $a2, 12($a0)  
30956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAE0 - cvt.s.w $f14, $f14  
30957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAE4 - cvt.s.w $f13, $f13  
30957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAE8 - trunc.w.s $f12, $f12  
30957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAEC - mtc1 $a2, $f15  
30958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAF0 - cvt.s.w $f15, $f15  
30958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAF4 - trunc.w.s $f14, $f14  
30958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAF8 - trunc.w.s $f13, $f13  
30958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FAFC - mfc1 $a1, $f12  
30959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB00 - trunc.w.s $f12, $f15  
30959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB04 - mfc1 $a2, $f14  
30959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB08 - addu $a2, $a1, $a2  
30959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB0C - mfc1 $t0, $f13  
30959   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB10 - addiu $a3, $a2, -1  
30960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB14 - andi $a2, $t0, -1  
30960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB18 - mfc1 $t1, $f12  
30960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB1C - addu $t0, $t0, $t1  
30960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB20 - lw $a0, 24($a0)  
30960   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB24 - addiu $t0, $t0, -1  
30961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB28 - andi $a1, $a1, -1  
30961   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB2C - andi $a3, $a3, -1  
30962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB30 - sw $ra, 32($sp)  
30962   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FB34 - jal 0x08881704  
30962   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB38 - andi $t0, $t0, -1  
30963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB3C - lw $ra, 32($sp)  
30963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB40 - jr $ra  
30963   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FB44 - addiu $sp, $sp, 48  
30964   user_main_b   DEBUG   compiler   Compiling _S1_2_8881704  
30964   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881704 - andi $a1, $a1, -1  
30965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881708 - mtc1 $a1, $f12  
30965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888170C - andi $a3, $a3, -1  
30965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881710 - cvt.s.w $f12, $f12  
30966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881714 - andi $a2, $a2, -1  
30966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881718 - lui $t1, 0x3F40 <=> li $t1, 0x3F400000  
30966   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888171C - mtc1 $a2, $f13  
30967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881720 - subu $a1, $a3, $a1  
30967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881724 - mtc1 $t1, $f14  
30967   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881728 - mtc1 $a1, $f17  
30968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888172C - andi $t0, $t0, -1  
30968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881730 - cvt.s.w $f13, $f13  
30968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881734 - lui $t1, 0x3F1B <=> li $t1, 0x3F1B0000  
30968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881738 - mul.s $f12, $f12, $f14  
30968   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888173C - ori $t1, $t1, 28087  
30969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881740 - cvt.s.w $f17, $f17  
30969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881744 - subu $a2, $t0, $a2  
30969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881748 - mtc1 $t1, $f16  
30969   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888174C - lui $t2, 0x3F80 <=> li $t2, 0x3F800000  
30970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881750 - mtc1 $a2, $f18  
30970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881754 - mul.s $f13, $f13, $f16  
30970   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881758 - mul.s $f14, $f17, $f14  
30971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888175C - cvt.s.w $f18, $f18  
30971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881760 - mtc1 $t2, $f15  
30971   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881764 - sub.s $f12, $f12, $f15  
30972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881768 - sub.s $f13, $f13, $f15  
30972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888176C - sub.s $f14, $f14, $f15  
30972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881770 - mul.s $f16, $f18, $f16  
30972   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881774 - add.s $f12, $f12, $f15  
30973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881778 - add.s $f13, $f13, $f15  
30973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888177C - add.s $f14, $f14, $f15  
30973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881780 - sub.s $f16, $f16, $f15  
30973   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881784 - trunc.w.s $f12, $f12  
30974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881788 - trunc.w.s $f13, $f13  
30974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888178C - trunc.w.s $f14, $f14  
30974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881790 - add.s $f15, $f16, $f15  
30974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881794 - mfc1 $a1, $f12  
30974   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881798 - sh $a1, 0($a0)  
30975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888179C - mfc1 $a1, $f13  
30975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817A0 - trunc.w.s $f12, $f15  
30976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817A4 - sh $a1, 2($a0)  
30976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817A8 - mfc1 $a1, $f14  
30976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817AC - sh $a1, 4($a0)  
30977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817B0 - mfc1 $a1, $f12  
30977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817B4 - jr $ra  
30977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88817B8 - sh $a1, 6($a0)  
30978   user_main_b   DEBUG   compiler   Compiling _S1_2_884AF14  
30979   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AF14 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
30979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF18 - jr $ra  
30979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF1C - swc1 $f12, 9188($a0)  
30980   user_main_b   DEBUG   compiler   Compiling _S1_2_88FEFE0  
30980   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FEFE0 - addiu $sp, $sp, -32  
30980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFE4 - sw $ra, 16($sp)  
30981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEFE8 - jal 0x088FECEC  
30981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFEC - nop  
30981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFF0 - or $a0, $v0, $zr <=> move $a0, $v0  
30981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FEFF4 - beq $a0, $zr, 0x088FF01C  
30981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFF8 - nop  
30982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FEFFC - lbu $a1, 1($a0)  
30982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF000 - slti $a2, $a1, 2  
30982   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF004 - beql $a2, $zr, 0x088FF024  
30982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF008 - slti $a1, $a1, 3  
30983   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF00C - bgtz $a1, 0x088FF034  
30983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF010 - nop  
30983   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF014 - b 0x088FF040  
30984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF018 - mtc1 $zr, $f0  
30984   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF01C - b 0x088FF040  
30985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF020 - mtc1 $zr, $f0  
30985   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FF024 - beq $a1, $zr, 0x088FF014  
30985   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF028 - nop  
30985   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FF02C - b 0x088FF040  
30986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF030 - lwc1 $f0, 12($a0)  
30986   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF034 - lw $a0, 12($a0)  
30986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF038 - mtc1 $a0, $f0  
30986   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF03C - cvt.s.w $f0, $f0  
30986   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FF040 - lw $ra, 16($sp)  
30987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF044 - jr $ra  
30987   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FF048 - addiu $sp, $sp, 32  
30988   user_main_b   DEBUG   compiler   Compiling _S1_2_884AF2C  
30989   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AF2C - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
30989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF30 - jr $ra  
30989   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF34 - swc1 $f12, 9196($a0)  
30990   user_main_b   DEBUG   compiler   Compiling _S1_2_884AF44  
30990   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AF44 - addiu $sp, $sp, -48  
30990   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF48 - mtc1 $zr, $f13  
30991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF4C - sw $s1, 32($sp)  
30991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF50 - lui $s1, 0x08AD <=> li $s1, 0x08AD0000  
30991   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF54 - c.eq.s $f12, $f13  
30992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF58 - swc1 $f20, 16($sp)  
30992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF5C - swc1 $f22, 20($sp)  
30992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF60 - swc1 $f24, 24($sp)  
30992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF64 - sw $s0, 28($sp)  
30993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF68 - sw $s2, 36($sp)  
30993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF6C - sw $ra, 40($sp)  
30993   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AF70 - bc1f 0x0884AF7C  
30993   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF74 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
30994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF78 - lwc1 $f12, 9196($s1)  
30994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AF7C - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
30994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF80 - lui $a0, 0x4334 <=> li $a0, 0x43340000  
30994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF84 - lwc1 $f13, 24696($s2)  
30995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF88 - mtc1 $a0, $f20  
30995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF8C - div.s $f13, $f13, $f20  
30996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF90 - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
30996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF94 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
30996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF98 - swc1 $f12, 9192($a1)  
30996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF9C - mtc1 $a0, $f22  
30996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFA0 - mul.s $f12, $f12, $f22  
30997   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AFA4 - jal 0x08A39968  
30997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFA8 - mul.s $f12, $f12, $f13  
30997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFAC - lwc1 $f12, 24696($s2)  
30998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFB0 - div.s $f12, $f12, $f20  
30998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFB4 - lwc1 $f14, 9196($s1)  
30998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFB8 - mul.s $f14, $f14, $f22  
30999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFBC - mov.s $f24, $f0  
30999   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AFC0 - jal 0x08A39968  
30999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFC4 - mul.s $f12, $f14, $f12  
30999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFC8 - div.s $f12, $f24, $f0  
31000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFCC - lw $a1, 24396($s0)  
31000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFD0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
31000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFD4 - ori $s1, $zr, 0 <=> li $s1, 0  
31000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFD8 - slt $a1, $s1, $a1  
31001   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AFDC - beq $a1, $zr, 0x0884B020  
31001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFE0 - swc1 $f12, 24680($a0)  
31001   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x884AFE4 - jal 0x0884AA04  
31002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFE8 - or $a0, $s1, $zr <=> move $a0, $s1  
31002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFEC - or $a0, $v0, $zr <=> move $a0, $v0  
31002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AFF0 - beq $a0, $zr, 0x0884B00C  
31003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFF4 - nop  
31003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AFF8 - lw $a0, 20($a0)  
31003   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AFFC - beq $a0, $zr, 0x0884B00C  
31003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B000 - nop  
31004   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884B004 - jal 0x088170A8  
31004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B008 - nop  
31004   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884B00C - lw $a0, 24396($s0)  
31005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B010 - addiu $s1, $s1, 1  
31005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B014 - slt $a0, $s1, $a0  
31005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884B018 - bne $a0, $zr, 0x0884AFE4  
31006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B01C - nop  
31006   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884B020 - lwc1 $f20, 16($sp)  
31007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B024 - lwc1 $f22, 20($sp)  
31007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B028 - lwc1 $f24, 24($sp)  
31007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B02C - lw $s0, 28($sp)  
31007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B030 - lw $s1, 32($sp)  
31007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B034 - lw $s2, 36($sp)  
31008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B038 - lw $ra, 40($sp)  
31008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B03C - jr $ra  
31009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B040 - addiu $sp, $sp, 48  
31010   user_main_b   DEBUG   compiler   Compiling _S1_2_884A878  
31010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A878 - addiu $sp, $sp, -80  
31010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A87C - sw $s5, 52($sp)  
31011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A880 - sw $fp, 64($sp)  
31011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A884 - lui $s5, 0x08AD <=> li $s5, 0x08AD0000  
31011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A888 - lui $fp, 0x08AD <=> li $fp, 0x08AD0000  
31012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A88C - addiu $s5, $s5, 9024  
31012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A890 - addiu $fp, $fp, 8984  
31012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A894 - sw $s0, 32($sp)  
31013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A898 - sw $s1, 36($sp)  
31013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A89C - sw $s2, 40($sp)  
31013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8A0 - sw $s3, 44($sp)  
31014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8A4 - sw $s4, 48($sp)  
31014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8A8 - sw $s6, 56($sp)  
31014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8AC - sw $s7, 60($sp)  
31014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8B0 - sw $ra, 68($sp)  
31015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8B4 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
31015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8B8 - ori $s0, $zr, 0 <=> li $s0, 0  
31015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8BC - addiu $s7, $sp, 16  
31015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8C0 - ori $s1, $zr, 0 <=> li $s1, 0  
31016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8C4 - or $s6, $s5, $zr <=> move $s6, $s5  
31016   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8C8 - addiu $s2, $s2, 24400  
31017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8CC - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
31017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8D0 - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
31017   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A8D4 - lwc1 $f13, 24716($s3)  
31017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8D8 - ori $a0, $zr, 0 <=> li $a0, 0  
31017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8DC - lwc1 $f14, 24712($s4)  
31018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8E0 - addu $a1, $s1, $s2  
31018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8E4 - addu $a2, $s1, $s5  
31018   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A8E8 - andi $a3, $a0, 1  
31019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A8EC - beq $a3, $zr, 0x0884A8FC  
31019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8F0 - lwc1 $f12, 0($a1)  
31020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A8F4 - b 0x0884A900  
31020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A8F8 - mul.s $f12, $f12, $f13  
31020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A8FC - mul.s $f12, $f12, $f14  
31020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884A900 - swc1 $f12, 0($a2)  
31021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A904 - addiu $a0, $a0, 1  
31021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A908 - addiu $a1, $a1, 4  
31021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A90C - slti $a3, $a0, 4  
31021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A910 - bne $a3, $zr, 0x0884A8E8  
31022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A914 - addiu $a2, $a2, 4  
31022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A918 - lwc1 $f12, 0($s6)  
31022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A91C - lwc1 $f13, 4($s6)  
31023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A920 - lwc1 $f14, 8($s6)  
31023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A924 - lwc1 $f15, 12($s6)  
31023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A928 - swc1 $f12, 16($sp)  
31023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A92C - swc1 $f13, 20($sp)  
31024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A930 - swc1 $f14, 24($sp)  
31024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A934 - swc1 $f15, 28($sp)  
31024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A938 - or $a0, $s7, $zr <=> move $a0, $s7  
31025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A93C - jal 0x0884B074  
31025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A940 - or $a1, $zr, $zr <=> li $a1, 0  
31025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A944 - sw $v0, 0($fp)  
31025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A948 - addiu $s0, $s0, 1  
31026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A94C - addiu $s1, $s1, 16  
31026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A950 - addiu $s6, $s6, 16  
31026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A954 - sltiu $a0, $s0, 10  
31027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884A958 - bne $a0, $zr, 0x0884A8D4  
31027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A95C - addiu $fp, $fp, 4  
31027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A960 - lw $s0, 32($sp)  
31028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A964 - lw $s1, 36($sp)  
31028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A968 - lw $s2, 40($sp)  
31028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A96C - lw $s3, 44($sp)  
31029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A970 - lw $s4, 48($sp)  
31029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A974 - lw $s5, 52($sp)  
31029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A978 - lw $s6, 56($sp)  
31029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A97C - lw $s7, 60($sp)  
31030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A980 - lw $fp, 64($sp)  
31030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A984 - lw $ra, 68($sp)  
31030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A988 - jr $ra  
31031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884A98C - addiu $sp, $sp, 80  
31032   user_main_b   DEBUG   compiler   Compiling _S1_2_884B074  
31032   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884B074 - addiu $sp, $sp, -32  
31033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B078 - sw $ra, 16($sp)  
31033   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884B07C - jal 0x0886FE3C  
31033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B080 - nop  
31033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B084 - lw $ra, 16($sp)  
31034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B088 - jr $ra  
31034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884B08C - addiu $sp, $sp, 32  
31035   user_main_b   DEBUG   compiler   Compiling _S1_2_886FE3C  
31035   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886FE3C - addiu $sp, $sp, -48  
31036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE40 - sw $a1, 20($sp)  
31036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE44 - sw $a0, 24($sp)  
31036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE48 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE4C - ori $a0, $zr, 0 <=> li $a0, 0  
31037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE50 - lw $a1, 21048($a1)  
31038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE54 - sw $a0, 16($sp)  
31038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE58 - or $a0, $a1, $zr <=> move $a0, $a1  
31038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE5C - ori $a1, $zr, 36 <=> li $a1, 36  
31038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE60 - ori $a2, $zr, 1 <=> li $a2, 1  
31039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE64 - sw $s0, 28($sp)  
31039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE68 - sw $ra, 32($sp)  
31039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FE6C - jal 0x0880E874  
31040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE70 - or $a3, $zr, $zr <=> li $a3, 0  
31040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE74 - or $s0, $v0, $zr <=> move $s0, $v0  
31040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE78 - lw $v0, 16($sp)  
31041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE7C - lw $a0, 20($sp)  
31041   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FE80 - beq $s0, $zr, 0x0886FE98  
31041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE84 - lw $a1, 24($sp)  
31041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE88 - or $a2, $a0, $zr <=> move $a2, $a0  
31042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FE8C - jal 0x0886FEA8  
31042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE90 - or $a0, $s0, $zr <=> move $a0, $s0  
31042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE94 - or $v0, $s0, $zr <=> move $v0, $s0  
31042   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886FE98 - lw $s0, 28($sp)  
31043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FE9C - lw $ra, 32($sp)  
31043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEA0 - jr $ra  
31043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEA4 - addiu $sp, $sp, 48  
31044   user_main_b   DEBUG   compiler   Compiling _S1_2_886FEA8  
31045   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886FEA8 - addiu $sp, $sp, -32  
31045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEAC - sw $s0, 16($sp)  
31045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEB0 - sw $ra, 20($sp)  
31045   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886FEB4 - jal 0x08816C88  
31046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEB8 - or $s0, $a0, $zr <=> move $s0, $a0  
31046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEBC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
31046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEC0 - addiu $a0, $a0, 9004  
31047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEC4 - sw $a0, 32($s0)  
31047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FEC8 - or $v0, $s0, $zr <=> move $v0, $s0  
31047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FECC - lw $s0, 16($sp)  
31048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FED0 - lw $ra, 20($sp)  
31048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FED4 - jr $ra  
31048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886FED8 - addiu $sp, $sp, 32  
31049   user_main_b   DEBUG   compiler   Compiling _S1_2_8816C88  
31049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816C88 - addiu $sp, $sp, -32  
31050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C8C - sw $s1, 20($sp)  
31050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C90 - or $s1, $a0, $zr <=> move $s1, $a0  
31050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C94 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
31051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C98 - addiu $a0, $a0, 808  
31051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816C9C - mtc1 $zr, $f12  
31051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CA0 - sw $a0, 32($s1)  
31052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CA4 - swc1 $f12, 0($s1)  
31052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CA8 - swc1 $f12, 4($s1)  
31052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CAC - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
31052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CB0 - mtc1 $a0, $f12  
31053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CB4 - sw $zr, 16($s1)  
31053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CB8 - swc1 $f12, 8($s1)  
31053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CBC - swc1 $f12, 12($s1)  
31054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CC0 - sw $zr, 24($s1)  
31054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CC4 - sw $zr, 28($s1)  
31054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CC8 - sw $s2, 24($sp)  
31055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CCC - sw $zr, 20($s1)  
31055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CD0 - addiu $s2, $s1, 20  
31055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CD4 - or $a0, $zr, $zr <=> li $a0, 0  
31055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CD8 - sw $s0, 16($sp)  
31056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CDC - sw $ra, 28($sp)  
31056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816CE0 - beq $a1, $zr, 0x08816D0C  
31056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CE4 - or $s0, $a2, $zr <=> move $s0, $a2  
31056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CE8 - lwc1 $f12, 0($a1)  
31057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CEC - swc1 $f12, 0($s1)  
31057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CF0 - lwc1 $f12, 4($a1)  
31058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CF4 - swc1 $f12, 4($s1)  
31058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CF8 - lwc1 $f12, 8($a1)  
31058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816CFC - swc1 $f12, 8($s1)  
31059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D00 - lwc1 $f12, 12($a1)  
31059   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816D04 - b 0x08816D0C  
31059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D08 - swc1 $f12, 12($s1)  
31059   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816D0C - beql $a0, $zr, 0x08816D24  
31060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D10 - or $a0, $s0, $zr <=> move $a0, $s0  
31060   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816D14 - jal 0x088855C8  
31060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D18 - or $a1, $s2, $zr <=> move $a1, $s2  
31061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D1C - sw $zr, 20($s1)  
31061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D20 - or $a0, $s0, $zr <=> move $a0, $s0  
31061   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8816D24 - beq $a0, $zr, 0x08816D34  
31062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D28 - sw $s0, 20($s1)  
31062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8816D2C - jal 0x088855AC  
31062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D30 - or $a1, $s2, $zr <=> move $a1, $s2  
31062   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8816D34 - or $v0, $s1, $zr <=> move $v0, $s1  
31062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D38 - lw $s0, 16($sp)  
31063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D3C - lw $s1, 20($sp)  
31063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D40 - lw $s2, 24($sp)  
31064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D44 - lw $ra, 28($sp)  
31064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D48 - jr $ra  
31064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8816D4C - addiu $sp, $sp, 32  
31066   user_main_b   DEBUG   compiler   Compiling _S1_2_884ADC0  
31066   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884ADC0 - addiu $sp, $sp, -48  
31066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADC4 - sw $s2, 28($sp)  
31067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADC8 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
31067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADCC - sw $s1, 24($sp)  
31067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADD0 - sll $s1, $a0, 0x0002  
31067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADD4 - addiu $s2, $s2, 24560  
31068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADD8 - sw $s0, 20($sp)  
31068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADDC - addu $s1, $s1, $s2  
31068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADE0 - or $s0, $a0, $zr <=> move $s0, $a0  
31069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADE4 - swc1 $f20, 16($sp)  
31069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADE8 - sw $s3, 32($sp)  
31069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADEC - sw $s4, 36($sp)  
31070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADF0 - sw $ra, 40($sp)  
31070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADF4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADF8 - sll $a0, $s0, 0x0004  
31070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884ADFC - addiu $a1, $a1, 24584  
31071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE00 - addu $a0, $a0, $a1  
31071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE04 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE08 - sw $a0, 24392($a1)  
31072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE0C - sll $a2, $s0, 0x0002  
31072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE10 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
31072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE14 - addu $a1, $a2, $s2  
31073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE18 - sw $s0, 9184($a0)  
31073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE1C - lw $a0, 0($a1)  
31073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE20 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE24 - sw $a0, 24396($a1)  
31074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE28 - lw $a0, 0($s1)  
31074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE2C - ori $s2, $zr, 0 <=> li $s2, 0  
31074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE30 - slt $a0, $s2, $a0  
31075   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE34 - beq $a0, $zr, 0x0884AEF0  
31075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE38 - lui $s3, 0x08A5 <=> li $s3, 0x08A50000  
31075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE3C - lui $a0, 0x3F00 <=> li $a0, 0x3F000000  
31076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE40 - addiu $s3, $s3, 112  
31076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE44 - mtc1 $a0, $f20  
31076   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x884AE48 - jal 0x0884AA04  
31077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE4C - or $a0, $s2, $zr <=> move $a0, $s2  
31077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE50 - lw $s4, 20($v0)  
31077   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE54 - bne $s4, $zr, 0x0884AE64  
31077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE58 - nop  
31078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE5C - b 0x0884AEE0  
31078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE60 - lw $s4, 0($s1)  
31078   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AE64 - or $a0, $s0, $zr <=> move $a0, $s0  
31079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE68 - slti $a1, $a0, 2  
31079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE6C - beql $a1, $zr, 0x0884AE9C  
31079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE70 - slti $a0, $a0, 3  
31080   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x884AE74 - blez $a0, 0x0884AEC4  
31080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE78 - nop  
31080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE7C - or $a0, $s3, $zr <=> move $a0, $s3  
31080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE80 - jal 0x088FF04C  
31081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE84 - or $a1, $zr, $zr <=> li $a1, 0  
31081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE88 - mul.s $f12, $f0, $f20  
31081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE8C - jal 0x0881708C  
31081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE90 - or $a0, $s4, $zr <=> move $a0, $s4  
31082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AE94 - b 0x0884AEE0  
31082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AE98 - lw $s4, 0($s1)  
31082   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x884AE9C - beq $a0, $zr, 0x0884AEC4  
31083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEA0 - nop  
31083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEA4 - or $a0, $s3, $zr <=> move $a0, $s3  
31083   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AEA8 - jal 0x088FF04C  
31084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEAC - or $a1, $zr, $zr <=> li $a1, 0  
31084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEB0 - or $a0, $s4, $zr <=> move $a0, $s4  
31084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AEB4 - jal 0x0881708C  
31084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEB8 - mov.s $f12, $f0  
31085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AEBC - b 0x0884AEE0  
31085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEC0 - lw $s4, 0($s1)  
31085   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AEC4 - or $a0, $s3, $zr <=> move $a0, $s3  
31086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AEC8 - jal 0x088FF04C  
31086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AECC - or $a1, $zr, $zr <=> li $a1, 0  
31087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AED0 - or $a0, $s4, $zr <=> move $a0, $s4  
31087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AED4 - jal 0x0881708C  
31087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AED8 - mov.s $f12, $f0  
31088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEDC - lw $s4, 0($s1)  
31088   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AEE0 - addiu $s2, $s2, 1  
31088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEE4 - slt $a0, $s2, $s4  
31088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AEE8 - bne $a0, $zr, 0x0884AE48  
31089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEEC - nop  
31089   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AEF0 - lwc1 $f20, 16($sp)  
31089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEF4 - lw $s0, 20($sp)  
31090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEF8 - lw $s1, 24($sp)  
31090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AEFC - lw $s2, 28($sp)  
31090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF00 - lw $s3, 32($sp)  
31091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF04 - lw $s4, 36($sp)  
31091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF08 - lw $ra, 40($sp)  
31091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF0C - jr $ra  
31091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AF10 - addiu $sp, $sp, 48  
31092   user_main_b   DEBUG   compiler   Compiling _S1_2_884AA04  
31093   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AA04 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA08 - lw $a1, 24392($a1)  
31093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA0C - ori $a3, $zr, 0 <=> li $a3, 0  
31093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA10 - ori $a2, $zr, 0 <=> li $a2, 0  
31094   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AA14 - lw $t0, 0($a1)  
31094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AA18 - bltz $t0, 0x0884AA48  
31094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA1C - nop  
31094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AA20 - beq $a3, $a0, 0x0884AA30  
31095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA24 - nop  
31095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AA28 - b 0x0884AA48  
31095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA2C - addiu $a3, $a3, 1  
31096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AA30 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
31096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA34 - sll $a0, $t0, 0x0002  
31096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA38 - addiu $a1, $a1, 8984  
31097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA3C - addu $a0, $a0, $a1  
31097   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AA40 - b 0x0884AA5C  
31097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA44 - lw $v0, 0($a0)  
31098   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AA48 - addiu $a2, $a2, 1  
31098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA4C - sltiu $t0, $a2, 10  
31098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884AA50 - bne $t0, $zr, 0x0884AA14  
31098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA54 - addiu $a1, $a1, 4  
31099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA58 - or $v0, $zr, $zr <=> li $v0, 0  
31099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884AA5C - jr $ra  
31099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884AA60 - nop  
31100   user_main_b   DEBUG   compiler   Compiling _S1_2_885488C  
31101   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885488C - addiu $sp, $sp, -48  
31101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854890 - sw $s0, 28($sp)  
31101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854894 - or $s0, $a0, $zr <=> move $s0, $a0  
31101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854898 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
31102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885489C - addiu $a0, $a0, 7188  
31102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548A0 - sw $a0, 48($s0)  
31102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548A4 - lui $a0, 0x91CB <=> li $a0, 0x91CB0000  
31103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548A8 - or $a1, $zr, $zr <=> li $a1, 0  
31103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548AC - swc1 $f20, 24($sp)  
31103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548B0 - sw $s1, 32($sp)  
31103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548B4 - sw $s2, 36($sp)  
31104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548B8 - sw $s3, 40($sp)  
31104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548BC - sw $ra, 44($sp)  
31104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88548C0 - jal 0x088FF07C  
31105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548C4 - addiu $a0, $a0, 30034  
31105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548C8 - ori $s3, $zr, 20480 <=> li $s3, 20480  
31105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548CC - ori $s2, $zr, 0 <=> li $s2, 0  
31106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88548D0 - jal 0x088098E4  
31106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548D4 - ori $a0, $zr, 24 <=> li $a0, 24  
31106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548D8 - lui $a1, 0x4270 <=> li $a1, 0x42700000  
31106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548DC - or $a0, $v0, $zr <=> move $a0, $v0  
31107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548E0 - mtc1 $a1, $f20  
31107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88548E4 - beq $a0, $zr, 0x088548FC  
31108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548E8 - lui $s1, 0x08AC <=> li $s1, 0x08AC0000  
31108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548EC - sw $a0, 20($sp)  
31108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88548F0 - jal 0x08810644  
31109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548F4 - or $a1, $s3, $zr <=> move $a1, $s3  
31109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88548F8 - lw $s2, 20($sp)  
31109   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88548FC - sw $s2, 0($s0)  
31110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854900 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
31110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854904 - lui $a3, 0x08A5 <=> li $a3, 0x08A50000  
31110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854908 - lw $a0, 21048($a0)  
31110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885490C - or $a1, $s2, $zr <=> move $a1, $s2  
31110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854910 - ori $a2, $zr, 1 <=> li $a2, 1  
31111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8854914 - jal 0x0880F770  
31111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854918 - addiu $a3, $a3, 1860  
31112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885491C - sw $v0, 4($s0)  
31112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854920 - sw $zr, 8($s0)  
31112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854924 - sw $zr, 12($s0)  
31113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854928 - ori $a0, $zr, 0 <=> li $a0, 0  
31113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885492C - sw $a0, 16($sp)  
31113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8854930 - jal 0x088098E4  
31113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854934 - ori $a0, $zr, 20 <=> li $a0, 20  
31114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854938 - or $s2, $v0, $zr <=> move $s2, $v0  
31114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885493C - beq $s2, $zr, 0x08854974  
31114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854940 - lw $a0, 16($sp)  
31115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854944 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
31115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854948 - addiu $a0, $a0, -30424  
31115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885494C - sw $a0, 16($s2)  
31116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854950 - addiu $a0, $zr, -1 <=> li $a0, -1  
31116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854954 - sw $a0, 0($s2)  
31116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854958 - sw $zr, 4($s2)  
31116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885495C - sw $s2, 8($s2)  
31117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854960 - lui $a0, 0x08A8 <=> li $a0, 0x08A80000  
31117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854964 - sw $s2, 12($s2)  
31117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854968 - addiu $a0, $a0, -30388  
31118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885496C - sw $a0, 16($s2)  
31118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854970 - or $a0, $s2, $zr <=> move $a0, $s2  
31118   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8854974 - sw $a0, 16($s0)  
31119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854978 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
31119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885497C - mtc1 $a0, $f12  
31119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854980 - or $a1, $zr, $zr <=> li $a1, 0  
31120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854984 - swc1 $f12, 32($s0)  
31120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854988 - swc1 $f12, 36($s0)  
31120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885498C - swc1 $f12, 40($s0)  
31120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854990 - lui $a0, 0x3215 <=> li $a0, 0x32150000  
31121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8854994 - swc1 $f12, 44($s0)  
31121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8854998 - jal 0x088FEFE0  
31121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885499C - addiu $a0, $a0, -14312  
31122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549A0 - mov.s $f12, $f0  
31122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549A4 - mtc1 $zr, $f13  
31122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549A8 - c.eq.s $f12, $f13  
31123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549AC - nop  
31123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88549B0 - bc1f 0x088549C0  
31123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549B4 - swc1 $f0, 20208($s1)  
31123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88549B8 - b 0x088549C8  
31124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549BC - swc1 $f20, 20208($s1)  
31124   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88549C0 - div.s $f12, $f20, $f12  
31124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549C4 - swc1 $f12, 20208($s1)  
31125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88549C8 - or $v0, $s0, $zr <=> move $v0, $s0  
31125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549CC - lwc1 $f20, 24($sp)  
31125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549D0 - lw $s0, 28($sp)  
31126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549D4 - lw $s1, 32($sp)  
31126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549D8 - lw $s2, 36($sp)  
31126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549DC - lw $s3, 40($sp)  
31127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549E0 - lw $ra, 44($sp)  
31127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549E4 - jr $ra  
31127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88549E8 - addiu $sp, $sp, 48  
31128   user_main_b   DEBUG   compiler   Compiling _S1_2_8859D14  
31129   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8859D14 - addiu $sp, $sp, -32  
31129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D18 - sw $s0, 20($sp)  
31129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D1C - or $s0, $a0, $zr <=> move $s0, $a0  
31129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D20 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D24 - ori $a0, $zr, 0 <=> li $a0, 0  
31130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D28 - lw $a1, 21048($a1)  
31130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D2C - sw $a0, 16($sp)  
31131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D30 - or $a0, $a1, $zr <=> move $a0, $a1  
31131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D34 - ori $a1, $zr, 24 <=> li $a1, 24  
31132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D38 - ori $a2, $zr, 1 <=> li $a2, 1  
31132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D3C - sw $s1, 24($sp)  
31132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D40 - sw $ra, 28($sp)  
31132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8859D44 - jal 0x0880E874  
31132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D48 - or $a3, $zr, $zr <=> li $a3, 0  
31133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D4C - or $s1, $v0, $zr <=> move $s1, $v0  
31133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8859D50 - beq $s1, $zr, 0x08859D68  
31134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D54 - lw $a0, 16($sp)  
31134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D58 - or $a0, $s1, $zr <=> move $a0, $s1  
31134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8859D5C - jal 0x08A41C6C  
31135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D60 - ori $a1, $zr, 8 <=> li $a1, 8  
31135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D64 - or $a0, $s1, $zr <=> move $a0, $s1  
31135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8859D68 - sw $a0, 0($s0)  
31135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D6C - ori $a0, $zr, 1 <=> li $a0, 1  
31136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D70 - sw $a0, 4($s0)  
31136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D74 - or $v0, $s0, $zr <=> move $v0, $s0  
31136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D78 - lw $s0, 20($sp)  
31137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D7C - lw $s1, 24($sp)  
31137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D80 - lw $ra, 28($sp)  
31137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D84 - jr $ra  
31138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859D88 - addiu $sp, $sp, 32  
31138   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41C6C  
31139   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41C6C - addiu $sp, $sp, -32  
31139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C70 - sw $s0, 16($sp)  
31139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C74 - or $s0, $a0, $zr <=> move $s0, $a0  
31140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C78 - sw $a1, 0($s0)  
31140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C7C - ori $a0, $zr, 1 <=> li $a0, 1  
31140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C80 - sllv $a1, $a0, $a1  
31141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C84 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
31141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C88 - or $a0, $zr, $zr <=> li $a0, 0  
31141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C8C - ori $a2, $zr, 12 <=> li $a2, 12  
31142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C90 - sw $ra, 20($sp)  
31142   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A41C94 - jal 0x08A38C08  
31142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C98 - addiu $a3, $a3, 7236  
31143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C9C - sw $v0, 4($s0)  
31143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CA0 - sw $zr, 8($s0)  
31143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CA4 - sb $zr, 20($s0)  
31143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CA8 - or $v0, $s0, $zr <=> move $v0, $s0  
31144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CAC - lw $s0, 16($sp)  
31144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CB0 - lw $ra, 20($sp)  
31144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CB4 - jr $ra  
31145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41CB8 - addiu $sp, $sp, 32  
31145   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41C44  
31146   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41C44 - addiu $sp, $sp, -32  
31146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C48 - sw $s0, 16($sp)  
31146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C4C - sw $ra, 20($sp)  
31146   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A41C50 - jal 0x08A41E64  
31147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C54 - or $s0, $a0, $zr <=> move $s0, $a0  
31147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C58 - or $v0, $s0, $zr <=> move $v0, $s0  
31147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C5C - lw $s0, 16($sp)  
31148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C60 - lw $ra, 20($sp)  
31148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C64 - jr $ra  
31148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41C68 - addiu $sp, $sp, 32  
31149   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41E64  
31151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41E64 - sw $zr, 0($a0)  
31151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41E68 - sw $zr, 4($a0)  
31151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41E6C - jr $ra  
31151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41E70 - sw $zr, 8($a0)  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
31151   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
31151   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31161   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31161   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31161   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
31161   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31161   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31161   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31161   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31161   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31161   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31161   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31161   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31161   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31161   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31161   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31161   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31161   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31161   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31161   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31161   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31161   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31161   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31161   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31161   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31171   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31171   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31171   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31171   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31172   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31172   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31172   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31172   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31172   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31172   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31173   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31175   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31175   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31177   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31177   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31177   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31178   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31179   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31180   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31180   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31181   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31181   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31182   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31182   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31182   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31182   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31184   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31184   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31184   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31184   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31184   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31184   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31184   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31184   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31184   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31184   user_main_b   DEBUG   compiler   Compiling _S1_2_8857B94  
31184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857B94 - addiu $sp, $sp, -64  
31184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B98 - sw $s0, 36($sp)  
31184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B9C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BA0 - lw $a0, 25036($s0)  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BA4 - sw $s2, 44($sp)  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BA8 - sw $s3, 48($sp)  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BAC - sw $s4, 52($sp)  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BB0 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BB4 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BB8 - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
31194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BBC - sw $s1, 40($sp)  
31195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BC0 - sw $s5, 56($sp)  
31195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BC4 - sw $ra, 60($sp)  
31195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857BC8 - bne $a0, $zr, 0x08857C14  
31196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BCC - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
31196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BD0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BD4 - ori $a0, $zr, 0 <=> li $a0, 0  
31196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BD8 - lw $a1, 21048($a1)  
31196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BDC - sw $a0, 32($sp)  
31197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BE0 - or $a0, $a1, $zr <=> move $a0, $a1  
31197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BE4 - ori $a1, $zr, 24 <=> li $a1, 24  
31197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BE8 - ori $a2, $zr, 1 <=> li $a2, 1  
31197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857BEC - jal 0x0880E874  
31197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BF0 - or $a3, $zr, $zr <=> li $a3, 0  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BF4 - or $s1, $v0, $zr <=> move $s1, $v0  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857BF8 - beq $s1, $zr, 0x08857C10  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857BFC - lw $a0, 32($sp)  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C00 - or $a0, $s1, $zr <=> move $a0, $s1  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C04 - jal 0x08A40D74  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C08 - ori $a1, $zr, 4 <=> li $a1, 4  
31198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C0C - or $a0, $s1, $zr <=> move $a0, $s1  
31199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857C10 - sw $a0, 25036($s0)  
31199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857C14 - lw $a0, 25040($s2)  
31199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C18 - bne $a0, $zr, 0x08857C64  
31199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C1C - nop  
31200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C20 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C24 - ori $a0, $zr, 0 <=> li $a0, 0  
31200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C28 - lw $a1, 21048($a1)  
31200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C2C - sw $a0, 28($sp)  
31201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C30 - or $a0, $a1, $zr <=> move $a0, $a1  
31201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C34 - ori $a1, $zr, 24 <=> li $a1, 24  
31201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C38 - ori $a2, $zr, 1 <=> li $a2, 1  
31201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C3C - jal 0x0880E874  
31201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C40 - or $a3, $zr, $zr <=> li $a3, 0  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C44 - or $s0, $v0, $zr <=> move $s0, $v0  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C48 - beq $s0, $zr, 0x08857C60  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C4C - lw $a0, 28($sp)  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C50 - or $a0, $s0, $zr <=> move $a0, $s0  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C54 - jal 0x08A41094  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C58 - ori $a1, $zr, 4 <=> li $a1, 4  
31202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C5C - or $a0, $s0, $zr <=> move $a0, $s0  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857C60 - sw $a0, 25040($s2)  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857C64 - lw $a0, 25044($s3)  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C68 - bne $a0, $zr, 0x08857CB4  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C6C - nop  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C70 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C74 - ori $a0, $zr, 0 <=> li $a0, 0  
31203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C78 - lw $a1, 21048($a1)  
31204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C7C - sw $a0, 24($sp)  
31204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C80 - or $a0, $a1, $zr <=> move $a0, $a1  
31205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C84 - ori $a1, $zr, 24 <=> li $a1, 24  
31205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C88 - ori $a2, $zr, 1 <=> li $a2, 1  
31205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C8C - jal 0x0880E874  
31205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C90 - or $a3, $zr, $zr <=> li $a3, 0  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C94 - or $s0, $v0, $zr <=> move $s0, $v0  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857C98 - beq $s0, $zr, 0x08857CB0  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857C9C - lw $a0, 24($sp)  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CA0 - or $a0, $s0, $zr <=> move $a0, $s0  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857CA4 - jal 0x08A413B4  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CA8 - ori $a1, $zr, 4 <=> li $a1, 4  
31206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CAC - or $a0, $s0, $zr <=> move $a0, $s0  
31207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857CB0 - sw $a0, 25044($s3)  
31207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857CB4 - lw $a0, 25048($s4)  
31207   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857CB8 - bne $a0, $zr, 0x08857D04  
31207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CBC - nop  
31207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CC0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CC4 - ori $a0, $zr, 0 <=> li $a0, 0  
31208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CC8 - lw $a1, 21048($a1)  
31208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CCC - sw $a0, 20($sp)  
31209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CD0 - or $a0, $a1, $zr <=> move $a0, $a1  
31209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CD4 - ori $a1, $zr, 24 <=> li $a1, 24  
31209   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CD8 - ori $a2, $zr, 1 <=> li $a2, 1  
31209   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857CDC - jal 0x0880E874  
31210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CE0 - or $a3, $zr, $zr <=> li $a3, 0  
31210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CE4 - or $s0, $v0, $zr <=> move $s0, $v0  
31210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857CE8 - beq $s0, $zr, 0x08857D00  
31210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CEC - lw $a0, 20($sp)  
31210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CF0 - or $a0, $s0, $zr <=> move $a0, $s0  
31210   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857CF4 - jal 0x08A415F0  
31211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CF8 - ori $a1, $zr, 4 <=> li $a1, 4  
31211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857CFC - or $a0, $s0, $zr <=> move $a0, $s0  
31211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857D00 - sw $a0, 25048($s4)  
31211   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857D04 - lw $a0, 25052($s5)  
31211   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857D08 - bne $a0, $zr, 0x08857D54  
31212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D0C - nop  
31212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D10 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D14 - ori $a0, $zr, 0 <=> li $a0, 0  
31213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D18 - lw $a1, 21048($a1)  
31213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D1C - sw $a0, 16($sp)  
31213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D20 - or $a0, $a1, $zr <=> move $a0, $a1  
31213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D24 - ori $a1, $zr, 24 <=> li $a1, 24  
31213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D28 - ori $a2, $zr, 1 <=> li $a2, 1  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857D2C - jal 0x0880E874  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D30 - or $a3, $zr, $zr <=> li $a3, 0  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D34 - or $s0, $v0, $zr <=> move $s0, $v0  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857D38 - beq $s0, $zr, 0x08857D50  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D3C - lw $a0, 16($sp)  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D40 - or $a0, $s0, $zr <=> move $a0, $s0  
31214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857D44 - jal 0x08A41910  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D48 - ori $a1, $zr, 4 <=> li $a1, 4  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D4C - or $a0, $s0, $zr <=> move $a0, $s0  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857D50 - sw $a0, 25052($s5)  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8857D54 - jal 0x0887097C  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D58 - nop  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857D5C - jal 0x08870F34  
31215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D60 - nop  
31216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D64 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
31216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857D68 - jal 0x08857B68  
31217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D6C - addiu $a0, $a0, 9264  
31217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D70 - lw $s0, 36($sp)  
31217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D74 - lw $s1, 40($sp)  
31217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D78 - lw $s2, 44($sp)  
31217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D7C - lw $s3, 48($sp)  
31218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D80 - lw $s4, 52($sp)  
31218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D84 - lw $s5, 56($sp)  
31218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D88 - lw $ra, 60($sp)  
31218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D8C - jr $ra  
31218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857D90 - addiu $sp, $sp, 64  
31219   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31220   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31220   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31220   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31220   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31220   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31221   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31221   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31221   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31222   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31222   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31222   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31222   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31222   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31223   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31224   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31224   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31225   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31225   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31226   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31226   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31226   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31227   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31227   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31227   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31227   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31227   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31227   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31228   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31228   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31229   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31230   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31230   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31230   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31231   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31231   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31232   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31233   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31233   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31233   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31234   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31235   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31235   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31235   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31236   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31236   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31237   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31237   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31237   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31237   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31238   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31238   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31239   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31240   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31241   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31241   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31242   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31242   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31242   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31243   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31244   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31244   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31244   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31245   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40D74  
31245   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40D74 - addiu $sp, $sp, -32  
31245   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D78 - sw $s0, 16($sp)  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D7C - or $s0, $a0, $zr <=> move $s0, $a0  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D80 - sw $a1, 0($s0)  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D84 - ori $a0, $zr, 1 <=> li $a0, 1  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D88 - sllv $a1, $a0, $a1  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D8C - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D90 - or $a0, $zr, $zr <=> li $a0, 0  
31246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D94 - ori $a2, $zr, 12 <=> li $a2, 12  
31247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D98 - sw $ra, 20($sp)  
31247   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40D9C - jal 0x08A38C08  
31247   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DA0 - addiu $a3, $a3, 3404  
31248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DA4 - sw $v0, 4($s0)  
31248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DA8 - sw $zr, 8($s0)  
31248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DAC - sb $zr, 20($s0)  
31248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DB0 - or $v0, $s0, $zr <=> move $v0, $s0  
31249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DB4 - lw $s0, 16($sp)  
31249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DB8 - lw $ra, 20($sp)  
31249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DBC - jr $ra  
31249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40DC0 - addiu $sp, $sp, 32  
31249   user_main_b   DEBUG   compiler   Compiling _S1_2_8A40D4C  
31250   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A40D4C - addiu $sp, $sp, -32  
31250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D50 - sw $s0, 16($sp)  
31250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D54 - sw $ra, 20($sp)  
31251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A40D58 - jal 0x08A41B24  
31251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D5C - or $s0, $a0, $zr <=> move $s0, $a0  
31251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D60 - or $v0, $s0, $zr <=> move $v0, $s0  
31251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D64 - lw $s0, 16($sp)  
31251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D68 - lw $ra, 20($sp)  
31252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D6C - jr $ra  
31252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A40D70 - addiu $sp, $sp, 32  
31253   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41B24  
31253   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41B24 - sw $zr, 0($a0)  
31253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B28 - sw $zr, 4($a0)  
31253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B2C - jr $ra  
31253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B30 - sw $zr, 8($a0)  
31254   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41094  
31254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41094 - addiu $sp, $sp, -32  
31254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41098 - sw $s0, 16($sp)  
31255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4109C - or $s0, $a0, $zr <=> move $s0, $a0  
31255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410A0 - sw $a1, 0($s0)  
31255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410A4 - ori $a0, $zr, 1 <=> li $a0, 1  
31255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410A8 - sllv $a1, $a0, $a1  
31256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410AC - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
31256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410B0 - or $a0, $zr, $zr <=> li $a0, 0  
31256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410B4 - ori $a2, $zr, 12 <=> li $a2, 12  
31256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410B8 - sw $ra, 20($sp)  
31257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A410BC - jal 0x08A38C08  
31257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410C0 - addiu $a3, $a3, 4204  
31257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410C4 - sw $v0, 4($s0)  
31257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410C8 - sw $zr, 8($s0)  
31257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410CC - sb $zr, 20($s0)  
31257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410D0 - or $v0, $s0, $zr <=> move $v0, $s0  
31258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410D4 - lw $s0, 16($sp)  
31258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410D8 - lw $ra, 20($sp)  
31258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410DC - jr $ra  
31258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A410E0 - addiu $sp, $sp, 32  
31258   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31259   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31259   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31259   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31260   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31260   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31260   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31261   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31261   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31261   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
31262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31263   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31263   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31264   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31264   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31266   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31267   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31267   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31267   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31267   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4106C  
31268   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4106C - addiu $sp, $sp, -32  
31268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41070 - sw $s0, 16($sp)  
31268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41074 - sw $ra, 20($sp)  
31268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A41078 - jal 0x08A41B34  
31268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4107C - or $s0, $a0, $zr <=> move $s0, $a0  
31269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41080 - or $v0, $s0, $zr <=> move $v0, $s0  
31269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41084 - lw $s0, 16($sp)  
31269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41088 - lw $ra, 20($sp)  
31269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4108C - jr $ra  
31269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41090 - addiu $sp, $sp, 32  
31270   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41B34  
31270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41B34 - sw $zr, 0($a0)  
31270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B38 - sw $zr, 4($a0)  
31271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B3C - jr $ra  
31271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B40 - sw $zr, 8($a0)  
31271   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31272   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31272   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31272   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31272   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31272   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31273   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31274   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31274   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31275   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31275   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31276   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31276   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31276   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31276   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31276   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31278   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31279   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31279   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31279   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31280   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31281   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31281   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31281   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31283   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31283   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31284   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31284   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31284   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31285   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31285   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31286   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31288   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31289   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31289   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31290   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31290   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31290   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31290   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31290   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31291   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31291   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31291   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31292   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31292   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31293   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31293   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31294   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31295   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31296   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31296   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31298   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31298   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31299   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31299   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31301   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31301   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31301   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31301   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31301   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31302   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31302   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
31303   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31304   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31304   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31307   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31308   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31309   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31309   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31309   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31311   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31311   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31311   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31311   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31311   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31311   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31311   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31311   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31322   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31323   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31323   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31324   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31325   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31325   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31325   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31325   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31325   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31325   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31326   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31326   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31327   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31327   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31327   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31328   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31328   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31329   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31329   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31329   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31329   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31329   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31329   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31330   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31331   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31332   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31333   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31333   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31333   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31334   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31335   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31336   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31337   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31337   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31337   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31338   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31338   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31338   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31339   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31340   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31341   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31342   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31342   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31342   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31343   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31343   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31344   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31344   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31345   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31345   user_main_b   DEBUG   compiler   Compiling _S1_2_8A413B4  
31346   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A413B4 - addiu $sp, $sp, -32  
31346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413B8 - sw $s0, 16($sp)  
31346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413BC - or $s0, $a0, $zr <=> move $s0, $a0  
31346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413C0 - sw $a1, 0($s0)  
31346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413C4 - ori $a0, $zr, 1 <=> li $a0, 1  
31347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413C8 - sllv $a1, $a0, $a1  
31347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413CC - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
31347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413D0 - or $a0, $zr, $zr <=> li $a0, 0  
31347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413D4 - ori $a2, $zr, 12 <=> li $a2, 12  
31347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413D8 - sw $ra, 20($sp)  
31347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A413DC - jal 0x08A38C08  
31348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413E0 - addiu $a3, $a3, 5004  
31348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413E4 - sw $v0, 4($s0)  
31349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413E8 - sw $zr, 8($s0)  
31349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413EC - sb $zr, 20($s0)  
31349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413F0 - or $v0, $s0, $zr <=> move $v0, $s0  
31349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413F4 - lw $s0, 16($sp)  
31350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413F8 - lw $ra, 20($sp)  
31350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413FC - jr $ra  
31350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41400 - addiu $sp, $sp, 32  
31351   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4138C  
31351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4138C - addiu $sp, $sp, -32  
31351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41390 - sw $s0, 16($sp)  
31351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41394 - sw $ra, 20($sp)  
31352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A41398 - jal 0x08A41B44  
31352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4139C - or $s0, $a0, $zr <=> move $s0, $a0  
31352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413A0 - or $v0, $s0, $zr <=> move $v0, $s0  
31353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413A4 - lw $s0, 16($sp)  
31353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413A8 - lw $ra, 20($sp)  
31353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413AC - jr $ra  
31353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A413B0 - addiu $sp, $sp, 32  
31354   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41B44  
31354   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41B44 - sw $zr, 0($a0)  
31354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B48 - sw $zr, 4($a0)  
31355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B4C - jr $ra  
31355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B50 - sw $zr, 8($a0)  
31355   user_main_b   DEBUG   compiler   Compiling _S1_2_8A415F0  
31356   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A415F0 - addiu $sp, $sp, -32  
31356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415F4 - sw $s0, 16($sp)  
31356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415F8 - or $s0, $a0, $zr <=> move $s0, $a0  
31357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415FC - sw $a1, 0($s0)  
31357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41600 - ori $a0, $zr, 1 <=> li $a0, 1  
31357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41604 - sllv $a1, $a0, $a1  
31357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41608 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
31358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4160C - or $a0, $zr, $zr <=> li $a0, 0  
31358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41610 - ori $a2, $zr, 12 <=> li $a2, 12  
31358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41614 - sw $ra, 20($sp)  
31358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A41618 - jal 0x08A38C08  
31359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4161C - addiu $a3, $a3, 5576  
31359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41620 - sw $v0, 4($s0)  
31359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41624 - sw $zr, 8($s0)  
31359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41628 - sb $zr, 20($s0)  
31359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4162C - or $v0, $s0, $zr <=> move $v0, $s0  
31359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41630 - lw $s0, 16($sp)  
31360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41634 - lw $ra, 20($sp)  
31360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41638 - jr $ra  
31360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4163C - addiu $sp, $sp, 32  
31361   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31361   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31362   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31362   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31362   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31362   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31362   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31362   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31363   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31363   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31363   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31363   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31364   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31364   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
31365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31367   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31367   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31367   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31368   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31370   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31370   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31371   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31372   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31373   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31374   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31374   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31374   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31375   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31375   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31375   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31376   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31377   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31377   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31377   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31377   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31378   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31378   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31379   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31379   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31380   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31380   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31380   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31382   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31384   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31385   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31386   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31386   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31386   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31387   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31387   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31387   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31388   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31388   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31390   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31390   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31390   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31391   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31391   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31391   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
31393   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31394   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31394   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31394   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31394   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31396   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31396   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31397   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31398   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31398   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31398   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31399   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31399   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31400   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31400   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31401   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31403   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31403   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31403   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31407   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31407   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31408   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31409   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31409   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31410   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31410   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31410   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31411   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31411   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31412   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31413   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31413   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31414   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31414   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31414   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31416   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31416   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31419   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31420   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31420   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31423   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31423   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31424   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31424   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31425   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31426   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31426   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31427   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31427   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31429   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31429   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31430   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31430   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31430   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31431   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31431   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31431   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31432   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31432   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31433   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31433   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31433   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31435   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31435   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31435   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31436   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31437   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31437   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31439   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31439   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31441   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31441   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31441   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31441   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31443   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31445   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31445   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31445   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31446   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31446   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31447   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31448   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31449   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31449   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31449   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31449   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31450   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31450   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
31451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31451   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31452   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31453   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31453   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31456   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31457   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31457   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31458   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31458   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31458   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31459   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31459   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31459   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31459   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31460   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31460   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31460   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31461   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31461   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31462   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31462   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31462   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31466   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31467   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31468   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31468   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
31468   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31468   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31469   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31469   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31469   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31470   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31470   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31470   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31471   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31471   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31471   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31472   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31473   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31473   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31474   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31476   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31476   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31476   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31477   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31477   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31479   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31480   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31481   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31482   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31482   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31483   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31483   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31485   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31487   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31487   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31489   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31489   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31490   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31490   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31491   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31491   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31491   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31491   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31493   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31494   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31495   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31495   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31495   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31495   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31496   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31497   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31497   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31497   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31498   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31499   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31500   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31500   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31501   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31501   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31501   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31502   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31503   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31503   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31504   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31504   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31504   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31504   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31505   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31505   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31508   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31508   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31508   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31511   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31512   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31512   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31513   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31513   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31513   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31514   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31514   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31515   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31516   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31517   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31517   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31517   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31517   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31517   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31517   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31518   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31520   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31521   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31524   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31525   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31525   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31525   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31526   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31526   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31526   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31526   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31528   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31528   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31529   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31530   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31532   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31533   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31533   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31534   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31535   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31536   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31537   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
31537   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31538   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31538   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
31538   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31540   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31540   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31540   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31541   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31542   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31542   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31542   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31543   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31544   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31544   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31545   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31545   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31545   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31548   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31548   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31548   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31548   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31549   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31549   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31550   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31550   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31551   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31551   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31552   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31553   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31553   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31554   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31554   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31554   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31556   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31556   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31556   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31558   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31558   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31558   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31559   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31559   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31559   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31559   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31562   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31562   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31562   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31563   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31563   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31564   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31568   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31570   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31571   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31571   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31571   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31571   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31571   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31572   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31572   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31574   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31574   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31575   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31575   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31575   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31575   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31576   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31576   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31576   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31577   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31577   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31577   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31578   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31580   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31580   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31581   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31581   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31582   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31582   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31582   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31583   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31584   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31584   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31584   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31585   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31585   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31586   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31587   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31588   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31588   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31589   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31589   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31589   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31590   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31590   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31590   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31591   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31592   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31592   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31593   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31593   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31594   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31595   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31597   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31597   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31598   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31599   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31600   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31604   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31604   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31604   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31605   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31605   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31607   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31607   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31608   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31608   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31609   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31609   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31609   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31610   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31611   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
31611   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31612   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31612   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
31612   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31612   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31612   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31616   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31618   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31621   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31623   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31623   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31625   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31625   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31625   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31626   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31626   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31628   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31628   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31628   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31628   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31629   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31629   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31629   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31630   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31632   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31633   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31634   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31634   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31635   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31635   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31637   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31639   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31639   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31640   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31640   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31640   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31640   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31641   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31642   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31642   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31642   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31643   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31643   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31643   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31644   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31647   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31647   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31649   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31649   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31650   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31651   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31652   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31653   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31655   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31655   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31657   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31658   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31658   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31658   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31658   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31660   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31661   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
31661   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
31662   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31662   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31663   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31665   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31666   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31667   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31667   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31668   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31669   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31669   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31669   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31670   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31670   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31670   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31670   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31671   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31671   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31673   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31673   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31673   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31674   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31674   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31674   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31676   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31676   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31678   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31678   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31679   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31679   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
31679   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31679   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31682   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31684   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
31687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31687   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31688   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31689   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31689   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31690   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31691   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31691   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31691   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31691   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31692   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31692   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31692   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31693   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31694   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31695   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31695   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31696   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31696   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31699   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31699   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31699   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31699   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31700   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31700   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31700   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31701   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31701   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31702   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31702   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31703   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31704   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31705   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31706   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31708   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31709   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31709   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31710   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31711   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31711   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31712   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31713   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31713   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31713   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31714   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31716   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31717   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31720   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31721   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31721   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31721   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31722   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31723   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31723   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31724   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31724   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31724   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31726   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31726   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31726   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31727   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31728   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31730   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
31730   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
31730   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
31730   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31731   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31732   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31732   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31733   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31733   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31734   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31735   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31735   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31737   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31740   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31740   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31741   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31741   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31741   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31743   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31743   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31744   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31744   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31745   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31748   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31748   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
31748   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31748   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
31749   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31749   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31749   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31750   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31751   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31752   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31753   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31754   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31755   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31756   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31757   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31757   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31758   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31758   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31759   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31760   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31760   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31760   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31760   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31760   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31760   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31760   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31770   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31776   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31776   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31776   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31776   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
31776   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
31776   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31776   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
31776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31776   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31776   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31776   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31776   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31776   user_main_b   DEBUG   compiler   Compiling _S1_2_8A415C8  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A415C8 - addiu $sp, $sp, -32  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415CC - sw $s0, 16($sp)  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415D0 - sw $ra, 20($sp)  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A415D4 - jal 0x08A41B54  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415D8 - or $s0, $a0, $zr <=> move $s0, $a0  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415DC - or $v0, $s0, $zr <=> move $v0, $s0  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415E0 - lw $s0, 16($sp)  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415E4 - lw $ra, 20($sp)  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415E8 - jr $ra  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A415EC - addiu $sp, $sp, 32  
31776   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41B54  
31776   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41B54 - sw $zr, 0($a0)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B58 - sw $zr, 4($a0)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B5C - jr $ra  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B60 - sw $zr, 8($a0)  
31786   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31786   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31786   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31786   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31786   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31786   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31786   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31786   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31786   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31786   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41910  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41910 - addiu $sp, $sp, -32  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41914 - sw $s0, 16($sp)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41918 - or $s0, $a0, $zr <=> move $s0, $a0  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4191C - sw $a1, 0($s0)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41920 - ori $a0, $zr, 1 <=> li $a0, 1  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41924 - sllv $a1, $a0, $a1  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41928 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4192C - or $a0, $zr, $zr <=> li $a0, 0  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41930 - ori $a2, $zr, 12 <=> li $a2, 12  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41934 - sw $ra, 20($sp)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A41938 - jal 0x08A38C08  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4193C - addiu $a3, $a3, 6376  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41940 - sw $v0, 4($s0)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41944 - sw $zr, 8($s0)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41948 - sb $zr, 20($s0)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4194C - or $v0, $s0, $zr <=> move $v0, $s0  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41950 - lw $s0, 16($sp)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41954 - lw $ra, 20($sp)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41958 - jr $ra  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4195C - addiu $sp, $sp, 32  
31786   user_main_b   DEBUG   compiler   Compiling _S1_2_8A418E8  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A418E8 - addiu $sp, $sp, -32  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A418EC - sw $s0, 16($sp)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A418F0 - sw $ra, 20($sp)  
31786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A418F4 - jal 0x08A41B64  
31796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A418F8 - or $s0, $a0, $zr <=> move $s0, $a0  
31796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A418FC - or $v0, $s0, $zr <=> move $v0, $s0  
31796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41900 - lw $s0, 16($sp)  
31796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41904 - lw $ra, 20($sp)  
31797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41908 - jr $ra  
31797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4190C - addiu $sp, $sp, 32  
31797   user_main_b   DEBUG   compiler   Compiling _S1_2_8A41B64  
31797   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A41B64 - sw $zr, 0($a0)  
31798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B68 - sw $zr, 4($a0)  
31798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B6C - jr $ra  
31798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A41B70 - sw $zr, 8($a0)  
31798   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31799   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31799   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31799   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31799   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31800   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31800   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
31800   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31801   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
31801   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31801   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31801   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31801   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31801   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31803   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31803   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31804   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31804   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31804   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31804   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31805   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31805   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31805   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31806   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31806   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31806   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31807   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31807   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31807   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31807   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31808   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31809   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31809   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31809   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31809   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31809   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31810   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31810   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31810   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31810   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31811   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31811   user_main_b   DEBUG   compiler   Compiling _S1_2_887097C  
31812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x887097C - nop[03E00008,00000000]()  
31812   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0887097C (0887097C-0x08870980, length 2) by nop[03E00008,00000000]()  
31812   user_main_b   DEBUG   compiler   Compiling _S1_2_8870F34  
31813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8870F34 - nop[03E00008,00000000]()  
31813   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08870F34 (08870F34-0x08870F38, length 2) by nop[03E00008,00000000]()  
31813   user_main_b   DEBUG   compiler   Compiling _S1_2_8857B68  
31814   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8857B68 - addiu $sp, $sp, -32  
31814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B6C - sw $zr, 0($a0)  
31814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B70 - sw $zr, 4($a0)  
31814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B74 - addiu $a0, $a0, 8  
31815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B78 - ori $a1, $zr, 3 <=> li $a1, 3  
31815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B7C - sw $ra, 16($sp)  
31815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8857B80 - jal 0x08A2CFC8  
31815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B84 - ori $a2, $zr, 16384 <=> li $a2, 16384  
31816   user_main_b   DEBUG   compiler   Inlining call at 0x08857B80 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
31816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B88 - lw $ra, 16($sp)  
31816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B8C - jr $ra  
31816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8857B90 - addiu $sp, $sp, 32  
31817   user_main_b   DEBUG   compiler   Compiling _S1_2_8866840  
31817   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8866840 - addiu $sp, $sp, -48  
31817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866844 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
31817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866848 - sw $s0, 28($sp)  
31817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886684C - sw $s1, 32($sp)  
31818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866850 - sw $ra, 36($sp)  
31818   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866854 - jal 0x08810024  
31818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866858 - addiu $a0, $a0, 4784  
31818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886685C - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
31819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866860 - ori $a0, $zr, 0 <=> li $a0, 0  
31819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866864 - lw $a1, 21048($s0)  
31819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866868 - sw $a0, 24($sp)  
31819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886686C - or $a0, $a1, $zr <=> move $a0, $a1  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866870 - ori $a1, $zr, 48 <=> li $a1, 48  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866874 - ori $a2, $zr, 1 <=> li $a2, 1  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866878 - jal 0x0880E874  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886687C - or $a3, $zr, $zr <=> li $a3, 0  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866880 - or $s1, $v0, $zr <=> move $s1, $v0  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866884 - beq $s1, $zr, 0x088668A4  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866888 - lw $a0, 24($sp)  
31823   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886688C - jal 0x088565BC  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866890 - or $a0, $s1, $zr <=> move $a0, $s1  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866894 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866898 - addiu $a0, $a0, 9172  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886689C - sw $a0, 32($s1)  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668A0 - or $a0, $s1, $zr <=> move $a0, $s1  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88668A4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668A8 - sw $a0, 22808($a1)  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668AC - ori $a0, $zr, 0 <=> li $a0, 0  
31824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668B0 - lw $a1, 21048($s0)  
31825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668B4 - sw $a0, 20($sp)  
31825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668B8 - or $a0, $a1, $zr <=> move $a0, $a1  
31825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668BC - ori $a1, $zr, 112 <=> li $a1, 112  
31825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668C0 - ori $a2, $zr, 1 <=> li $a2, 1  
31826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88668C4 - jal 0x0880E874  
31826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668C8 - or $a3, $zr, $zr <=> li $a3, 0  
31826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668CC - or $s1, $v0, $zr <=> move $s1, $v0  
31827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88668D0 - beq $s1, $zr, 0x088668E4  
31827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668D4 - lw $a0, 20($sp)  
31827   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88668D8 - jal 0x0886889C  
31827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668DC - or $a0, $s1, $zr <=> move $a0, $s1  
31827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668E0 - or $a0, $s1, $zr <=> move $a0, $s1  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88668E4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668E8 - sw $a0, 22812($a1)  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668EC - ori $a0, $zr, 0 <=> li $a0, 0  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668F0 - lw $a1, 21048($s0)  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668F4 - sw $a0, 16($sp)  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668F8 - or $a0, $a1, $zr <=> move $a0, $a1  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88668FC - ori $a1, $zr, 8 <=> li $a1, 8  
31828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866900 - ori $a2, $zr, 1 <=> li $a2, 1  
31829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866904 - jal 0x0880E874  
31829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866908 - or $a3, $zr, $zr <=> li $a3, 0  
31829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886690C - or $s0, $v0, $zr <=> move $s0, $v0  
31829   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866910 - beq $s0, $zr, 0x08866924  
31830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866914 - lw $a0, 16($sp)  
31830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866918 - jal 0x0885B228  
31830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886691C - or $a0, $s0, $zr <=> move $a0, $s0  
31830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866920 - or $a0, $s0, $zr <=> move $a0, $s0  
31830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8866924 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866928 - sw $a0, 22816($a1)  
31831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886692C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
31831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866930 - jal 0x08808FDC  
31831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866934 - addiu $a0, $a0, 4804  
31831   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866938 - jal 0x08868AE8  
31832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886693C - nop  
31832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866940 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
31832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866944 - jal 0x0885EDB4  
31832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866948 - addiu $a0, $a0, 4904  
31832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886694C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
31832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866950 - sw $v0, -26380($a0)  
31833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866954 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
31833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866958 - sw $zr, 25672($a0)  
31833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886695C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
31833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866960 - jal 0x0881002C  
31833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866964 - sw $zr, -24824($a0)  
31833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866968 - lw $s0, 28($sp)  
31834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886696C - lw $s1, 32($sp)  
31834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866970 - lw $ra, 36($sp)  
31834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866974 - jr $ra  
31834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866978 - addiu $sp, $sp, 48  
31835   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31836   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31836   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31836   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31836   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31837   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
31837   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
31837   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
31837   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31837   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31838   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
31838   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31838   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31839   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31839   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31840   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31840   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
31840   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31841   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31842   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31842   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31842   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31843   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31843   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31844   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31845   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
31847   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31848   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31848   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31848   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31848   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31849   user_main_b   DEBUG   compiler   Compiling _S1_2_88565BC  
31849   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88565BC - addiu $sp, $sp, -32  
31849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565C0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
31849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565C4 - sw $a0, 20($sp)  
31850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565C8 - addiu $a1, $a1, 7324  
31850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565CC - sw $a1, 32($a0)  
31850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565D0 - sw $zr, 4($a0)  
31850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565D4 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
31851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565D8 - ori $a0, $zr, 0 <=> li $a0, 0  
31851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565DC - lw $a1, 21048($a1)  
31851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565E0 - sw $a0, 16($sp)  
31851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565E4 - or $a0, $a1, $zr <=> move $a0, $a1  
31852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565E8 - ori $a1, $zr, 12 <=> li $a1, 12  
31852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565EC - ori $a2, $zr, 1 <=> li $a2, 1  
31852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565F0 - sw $ra, 24($sp)  
31852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88565F4 - jal 0x0880E874  
31852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565F8 - or $a3, $zr, $zr <=> li $a3, 0  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88565FC - or $a0, $v0, $zr <=> move $a0, $v0  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856600 - lw $a1, 16($sp)  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8856604 - beq $a0, $zr, 0x08856618  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856608 - lw $v0, 20($sp)  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885660C - sw $a0, 4($a0)  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856610 - sw $a0, 8($a0)  
31853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856614 - or $a1, $a0, $zr <=> move $a1, $a0  
31854   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8856618 - lui $a0, 0x3F80 <=> li $a0, 0x3F800000  
31854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885661C - sw $a1, 0($v0)  
31854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856620 - mtc1 $a0, $f12  
31854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856624 - swc1 $f12, 16($v0)  
31855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856628 - swc1 $f12, 20($v0)  
31855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885662C - swc1 $f12, 24($v0)  
31855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856630 - swc1 $f12, 28($v0)  
31856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856634 - lw $ra, 24($sp)  
31856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8856638 - jr $ra  
31856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885663C - addiu $sp, $sp, 32  
31857   user_main_b   DEBUG   compiler   Compiling _S1_2_886889C  
31857   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886889C - addiu $sp, $sp, -32  
31857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688A0 - sw $s0, 16($sp)  
31857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688A4 - sw $ra, 20($sp)  
31857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88688A8 - jal 0x08859E20  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688AC - or $s0, $a0, $zr <=> move $s0, $a0  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688B0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688B4 - addiu $a0, $a0, 8140  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688B8 - sw $a0, 100($s0)  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688BC - or $v0, $s0, $zr <=> move $v0, $s0  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688C0 - lw $s0, 16($sp)  
31858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688C4 - lw $ra, 20($sp)  
31859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688C8 - jr $ra  
31859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88688CC - addiu $sp, $sp, 32  
31859   user_main_b   DEBUG   compiler   Compiling _S1_2_8859E20  
31860   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8859E20 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
31860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E24 - addiu $a1, $a1, 7460  
31860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E28 - sw $a1, 100($a0)  
31861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E2C - lui $a1, 0x44FA <=> li $a1, 0x44FA0000  
31861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E30 - mtc1 $a1, $f12  
31861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E34 - ori $a1, $zr, 40 <=> li $a1, 40  
31861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E38 - swc1 $f12, 0($a0)  
31861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E3C - sw $a1, 4($a0)  
31862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E40 - mtc1 $zr, $f12  
31862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E44 - lui $a1, 0x42C8 <=> li $a1, 0x42C80000  
31862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E48 - mtc1 $a1, $f13  
31862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E4C - swc1 $f12, 12($a0)  
31862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E50 - swc1 $f13, 8($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E54 - sb $zr, 16($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E58 - sb $zr, 17($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E5C - sb $zr, 18($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E60 - sb $zr, 19($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E64 - ori $a1, $zr, 255 <=> li $a1, 255  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E68 - sb $a1, 20($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E6C - sb $a1, 21($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E70 - sb $a1, 22($a0)  
31863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E74 - sb $a1, 23($a0)  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E78 - swc1 $f12, 24($a0)  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E7C - ori $a1, $zr, 8 <=> li $a1, 8  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E80 - sw $a1, 28($a0)  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E84 - lui $a1, 0x4180 <=> li $a1, 0x41800000  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E88 - mtc1 $a1, $f13  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E8C - lui $a2, 0x43FA <=> li $a2, 0x43FA0000  
31864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E90 - ori $a1, $zr, 128 <=> li $a1, 128  
31865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E94 - swc1 $f13, 32($a0)  
31865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E98 - sb $a1, 36($a0)  
31866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859E9C - mtc1 $a2, $f13  
31866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EA0 - sb $a1, 37($a0)  
31866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EA4 - sb $a1, 38($a0)  
31866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EA8 - sb $a1, 39($a0)  
31866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EAC - ori $a2, $zr, 254 <=> li $a2, 254  
31867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EB0 - swc1 $f13, 48($a0)  
31867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EB4 - sw $a2, 52($a0)  
31867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EB8 - lui $a2, 0x4080 <=> li $a2, 0x40800000  
31867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EBC - mtc1 $a2, $f13  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EC0 - swc1 $f12, 60($a0)  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EC4 - swc1 $f13, 56($a0)  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EC8 - sb $a1, 64($a0)  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859ECC - sb $a1, 65($a0)  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859ED0 - sb $a1, 66($a0)  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859ED4 - sb $a1, 67($a0)  
31868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859ED8 - ori $a1, $zr, 1 <=> li $a1, 1  
31869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EDC - sb $a1, 96($a0)  
31869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EE0 - sb $zr, 44($a0)  
31869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EE4 - jr $ra  
31869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8859EE8 - or $v0, $a0, $zr <=> move $v0, $a0  
31870   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31870   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31870   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31871   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31871   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31871   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31871   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31871   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
31871   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31872   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31873   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31873   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31873   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31874   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31875   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31875   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31877   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31877   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31877   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31878   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31882   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31883   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31883   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31883   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31884   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31884   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31884   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31885   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31885   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31886   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31887   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31887   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31888   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31888   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31888   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31890   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31890   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31890   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31890   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31891   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31891   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31893   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31893   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31893   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31893   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31895   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31895   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31895   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31896   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31896   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31896   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31896   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31897   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31897   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31897   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31897   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31899   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31899   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31899   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31900   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31900   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31903   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31903   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31904   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31904   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31904   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31904   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31904   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31905   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31906   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31907   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
31907   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31907   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31907   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31907   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31907   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31907   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31908   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31909   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31910   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31910   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31912   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31913   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31914   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31915   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31915   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31915   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31915   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31915   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31916   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31916   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31916   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31917   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31917   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31918   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31918   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31918   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31919   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31922   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31922   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31923   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31923   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31925   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31929   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31929   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31929   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31929   user_main_b   DEBUG   compiler   Compiling _S1_2_885B228  
31929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885B228 - addiu $sp, $sp, -32  
31930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B22C - sw $s0, 16($sp)  
31930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B230 - sw $ra, 20($sp)  
31930   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885B234 - jal 0x0885AD28  
31931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B238 - or $s0, $a0, $zr <=> move $s0, $a0  
31931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B23C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
31931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B240 - addiu $a0, $a0, 8004  
31932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B244 - sw $a0, 4($s0)  
31932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B248 - or $v0, $s0, $zr <=> move $v0, $s0  
31932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B24C - lw $s0, 16($sp)  
31932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B250 - lw $ra, 20($sp)  
31932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B254 - jr $ra  
31932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885B258 - addiu $sp, $sp, 32  
31933   user_main_b   DEBUG   compiler   Compiling _S1_2_885AD28  
31933   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885AD28 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
31934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AD2C - addiu $a1, $a1, 7868  
31934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AD30 - ori $a2, $zr, 1 <=> li $a2, 1  
31934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AD34 - sw $a1, 4($a0)  
31934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AD38 - sb $a2, 0($a0)  
31935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AD3C - jr $ra  
31935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885AD40 - or $v0, $a0, $zr <=> move $v0, $a0  
31935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31936   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31936   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31936   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31936   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31936   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31937   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31937   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31937   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31938   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31938   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31938   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31938   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31939   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31939   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31939   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31940   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
31940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31941   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31941   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31941   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31941   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31941   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31942   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31942   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31942   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31943   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31943   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31944   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31944   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31944   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31945   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31945   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31945   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31946   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31946   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31947   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31949   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
31950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
31950   user_main_b   DEBUG   runtime   Scheduled, restarting...  
31950   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
31951   user_main_b   INFO   stdout   ******************************* **** PSP INIT ***************** *******************************  
31951   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31951   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31952   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
31952   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
31952   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
31952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
31952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31953   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31953   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31953   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31953   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31954   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31956   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31957   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
31957   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
31957   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
31957   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
31957   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31957   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31958   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31959   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31960   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31961   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31962   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31963   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31965   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31966   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31967   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31968   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31969   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31969   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31970   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31970   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31970   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31973   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31974   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31974   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31974   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31974   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31975   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31976   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31976   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31976   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31977   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31978   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
31978   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
31978   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
31978   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
31978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31979   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31980   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31981   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31982   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31984   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31984   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31984   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31986   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31986   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31987   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31987   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31987   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
31988   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
31988   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
31988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31990   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31991   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31991   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31991   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31992   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
31992   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
31992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31993   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31994   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31995   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
31995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31996   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
31996   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
31996   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
31997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
31997   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
31997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
31997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
31997   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
31997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31998   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31999   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
31999   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
31999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
31999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
31999   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32000   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32000   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32001   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32001   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32002   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32002   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32002   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32003   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32003   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32004   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32004   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32004   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32005   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32005   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32006   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32006   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32007   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32007   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32007   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32007   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32008   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
32008   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32008   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32009   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
32009   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32009   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32009   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32010   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32010   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32011   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32011   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32011   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32011   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32012   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32016   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32017   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32017   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32018   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32018   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32019   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32019   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32020   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32021   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32021   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32021   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32022   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32022   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32024   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32024   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32024   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32024   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32025   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32025   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32025   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32026   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32026   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32026   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32026   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32027   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32028   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32028   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32028   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32028   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32029   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32029   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32029   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32030   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
32030   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
32030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32031   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32032   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32033   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32034   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32034   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32035   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32035   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32035   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32035   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32036   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32036   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32036   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32037   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32038   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32039   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32039   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32049   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32050   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32050   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32050   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
32051   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
32051   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32051   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32053   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32053   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32053   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32053   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32054   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32054   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32054   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32054   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32054   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32054   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32055   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32056   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32056   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32058   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32059   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32060   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32060   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32060   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32061   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32062   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32062   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32062   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32063   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32064   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32064   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32064   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32065   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32065   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32065   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32066   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32067   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32070   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32070   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32070   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32071   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32071   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32074   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32076   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32077   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
32077   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32077   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32078   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
32078   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32078   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32079   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32079   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32080   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32080   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32080   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32080   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32081   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32082   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32086   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32087   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32087   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32087   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32088   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32092   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32092   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32092   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32093   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32093   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32094   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32094   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
32095   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32096   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32096   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32097   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32097   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
32098   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
32098   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32098   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32100   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32100   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32101   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32102   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32102   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32103   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32103   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32103   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32104   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32104   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32104   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32105   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32106   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32106   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32107   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32107   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32108   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32108   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32108   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32110   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32112   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32112   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32112   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32112   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32115   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32116   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32116   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32117   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32117   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32117   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32117   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32117   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32117   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32118   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32118   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32119   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32119   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32119   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32120   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32120   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32121   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32124   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32125   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32126   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32126   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32126   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32127   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32127   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32129   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32129   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32130   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32130   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32130   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32132   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32134   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32135   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32136   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32137   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32137   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32139   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32140   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32141   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32142   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32142   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32142   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32143   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32143   user_main_b   DEBUG   compiler   Compiling _S1_2_8868AE8  
32144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868AE8 - nop[03E00008,00000000]()  
32144   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08868AE8 (08868AE8-0x08868AEC, length 2) by nop[03E00008,00000000]()  
32145   user_main_b   DEBUG   compiler   Compiling _S1_2_885EDB4  
32145   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EDB4 - addiu $sp, $sp, -64  
32145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDB8 - addiu $a1, $sp, 16  
32145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDBC - or $a2, $zr, $zr <=> li $a2, 0  
32146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDC0 - sw $s0, 24($sp)  
32146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDC4 - sw $s1, 28($sp)  
32146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDC8 - sw $s2, 32($sp)  
32146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDCC - sw $s3, 36($sp)  
32147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDD0 - sw $s4, 40($sp)  
32147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDD4 - sw $s5, 44($sp)  
32147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDD8 - sw $ra, 48($sp)  
32148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EDDC - jal 0x08811B14  
32148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDE0 - or $a3, $zr, $zr <=> li $a3, 0  
32148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDE4 - or $s0, $v0, $zr <=> move $s0, $v0  
32149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDE8 - lh $s1, 12($s0)  
32149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDEC - lh $s2, 14($s0)  
32149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDF0 - sra $s4, $s1, 0x0001  
32149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDF4 - mult $s4, $s2  
32149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDF8 - lh $s3, 16($s0)  
32150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EDFC - ori $a0, $zr, 8216 <=> li $a0, 8216  
32150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE00 - mflo $s5  
32150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE04 - beq $s3, $a0, 0x0885EE28  
32150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE08 - ori $a0, $zr, 24 <=> li $a0, 24  
32150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE0C - beq $s3, $a0, 0x0885EE28  
32150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE10 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
32151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE14 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
32151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE18 - addiu $a0, $a0, 4276  
32152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE1C - jal 0x08808FDC  
32152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE20 - addiu $a1, $a1, 4280  
32152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE24 - break 0x00000  
32153   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EE28 - slti $a1, $s1, 32  
32153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE2C - bne $a1, $zr, 0x0885EE48  
32154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE30 - lw $a0, 16($sp)  
32154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE34 - slti $a1, $s2, 8  
32154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE38 - bne $a1, $zr, 0x0885EE48  
32154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE3C - slt $a1, $a0, $s5  
32154   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE40 - beq $a1, $zr, 0x0885EE4C  
32155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE44 - nop  
32155   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EE48 - break 0x00000  
32155   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885EE4C - jal 0x0880E658  
32156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE50 - nop  
32156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE54 - lw $a2, 16($sp)  
32156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE58 - sw $v0, 20($sp)  
32157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE5C - or $a0, $v0, $zr <=> move $a0, $v0  
32157   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE60 - jal 0x08A2CEF4  
32157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE64 - or $a1, $s0, $zr <=> move $a1, $s0  
32157   user_main_b   DEBUG   compiler   Inlining call at 0x0885EE60 to memcpy[00803825,00801025,00C04025,24C4FFFF,11000009,00803025,80A80000,24A50001,A0E80000,00804025,24C4FFFF,24E70001,1500FFF9,00803025,03E00008,00000000]()  
32157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE68 - ori $a1, $zr, 0 <=> li $a1, 0  
32158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE6C - slt $a2, $a1, $s2  
32158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE70 - beq $a2, $zr, 0x0885EF38  
32158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE74 - lw $a0, 20($sp)  
32159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE78 - addiu $a3, $zr, -8 <=> li $a3, -8  
32159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE7C - addiu $t0, $zr, -16 <=> li $t0, -16  
32159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE80 - andi $s3, $s3, 8192  
32160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE84 - addiu $a2, $s2, -1  
32160   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EE88 - or $t1, $a1, $zr <=> move $t1, $a1  
32160   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EE8C - beql $s3, $zr, 0x0885EE94  
32164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE90 - or $t1, $a2, $zr <=> move $t1, $a2  
32164   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EE94 - mult $s1, $t1  
32164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE98 - ori $t2, $zr, 0 <=> li $t2, 0  
32164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EE9C - slt $t3, $t2, $s4  
32165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEA0 - mflo $t1  
32165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEA4 - addu $v0, $t1, $t1  
32165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEA8 - addu $t1, $t1, $v0  
32165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEAC - addu $t1, $a0, $t1  
32165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EEB0 - beq $t3, $zr, 0x0885EF28  
32166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEB4 - addiu $t1, $t1, 18  
32166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEB8 - and $t3, $a1, $a3  
32167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEBC - mult $t3, $s4  
32167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEC0 - andi $v0, $a1, 7  
32167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEC4 - sll $v0, $v0, 0x0004  
32167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEC8 - mflo $t3  
32168   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EECC - and $v1, $t2, $t0  
32168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EED0 - sll $v1, $v1, 0x0003  
32168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EED4 - addu $v1, $t3, $v1  
32168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EED8 - addu $v1, $v1, $v0  
32169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEDC - andi $t4, $t2, 15  
32169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEE0 - addu $v1, $v1, $t4  
32169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EEE4 - bltz $v1, 0x0885EEF4  
32169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEE8 - slt $t4, $v1, $s5  
32169   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EEEC - bne $t4, $zr, 0x0885EEF8  
32169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEF0 - nop  
32170   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EEF4 - break 0x00000  
32170   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EEF8 - lb $t4, 3($t1)  
32170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EEFC - lb $t5, 0($t1)  
32171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF00 - sltu $t4, $zr, $t4 <=> move $t4, $t4  
32171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF04 - sll $t4, $t4, 0x0004  
32171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF08 - sltu $t5, $zr, $t5 <=> move $t5, $t5  
32171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF0C - addu $v1, $s0, $v1  
32172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF10 - or $t4, $t4, $t5  
32172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF14 - sb $t4, 0($v1)  
32172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF18 - addiu $t2, $t2, 1  
32173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF1C - slt $v1, $t2, $s4  
32173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EF20 - bne $v1, $zr, 0x0885EECC  
32173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF24 - addiu $t1, $t1, 6  
32173   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EF28 - addiu $a1, $a1, 1  
32173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF2C - slt $t1, $a1, $s2  
32174   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EF30 - bne $t1, $zr, 0x0885EE88  
32174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF34 - addiu $a2, $a2, -1  
32174   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x885EF38 - jal 0x0880E6FC  
32174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF3C - nop  
32174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF40 - lw $a0, 16($sp)  
32175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF44 - slt $a0, $s5, $a0  
32175   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EF48 - beq $a0, $zr, 0x0885EF60  
32176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF4C - nop  
32176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF50 - or $a0, $s5, $zr <=> move $a0, $s5  
32176   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x885EF54 - jal 0x0880E6D0  
32177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF58 - or $a1, $s0, $zr <=> move $a1, $s0  
32177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF5C - or $s0, $v0, $zr <=> move $s0, $v0  
32177   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x885EF60 - or $v0, $s0, $zr <=> move $v0, $s0  
32178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF64 - lw $s0, 24($sp)  
32178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF68 - lw $s1, 28($sp)  
32178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF6C - lw $s2, 32($sp)  
32178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF70 - lw $s3, 36($sp)  
32178   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF74 - lw $s4, 40($sp)  
32179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF78 - lw $s5, 44($sp)  
32179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF7C - lw $ra, 48($sp)  
32179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF80 - jr $ra  
32179   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x885EF84 - addiu $sp, $sp, 64  
32180   user_main_b   DEBUG   compiler   Compiling _S1_2_8811B14  
32181   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811B14 - addiu $sp, $sp, -48  
32181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B18 - sw $s2, 28($sp)  
32181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B1C - or $s2, $a0, $zr <=> move $s2, $a0  
32181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B20 - sw $s0, 20($sp)  
32181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B24 - sw $s1, 24($sp)  
32182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B28 - or $s0, $a2, $zr <=> move $s0, $a2  
32182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B2C - or $s1, $a1, $zr <=> move $s1, $a1  
32182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B30 - sw $zr, 16($sp)  
32183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B34 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
32183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B38 - lw $a0, 21032($a0)  
32183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B3C - addiu $a2, $sp, 16  
32183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B40 - or $a1, $s2, $zr <=> move $a1, $s2  
32184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B44 - sw $s3, 32($sp)  
32185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B48 - sw $s4, 36($sp)  
32185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B4C - sw $ra, 40($sp)  
32185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B50 - jal 0x0880D140  
32185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B54 - or $a3, $s0, $zr <=> move $a3, $s0  
32185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B58 - or $s4, $v0, $zr <=> move $s4, $v0  
32186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B5C - bne $s4, $zr, 0x08811C64  
32186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B60 - nop  
32186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B64 - jal 0x08814618  
32187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B68 - or $a0, $s2, $zr <=> move $a0, $s2  
32187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B6C - or $a0, $v0, $zr <=> move $a0, $v0  
32187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B70 - beq $a0, $zr, 0x08811BCC  
32188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B74 - sw $v0, 16($sp)  
32188   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B78 - bne $s0, $zr, 0x08811B98  
32188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B7C - nop  
32189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B80 - addiu $a0, $a0, 2047  
32189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B84 - addiu $a1, $zr, -2048 <=> li $a1, -2048  
32190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B88 - jal 0x0880E658  
32190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B8C - and $a0, $a0, $a1  
32190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811B90 - b 0x08811B9C  
32190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811B94 - or $s4, $v0, $zr <=> move $s4, $v0  
32190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811B98 - or $s4, $s0, $zr <=> move $s4, $s0  
32191   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811B9C - or $a0, $s2, $zr <=> move $a0, $s2  
32191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BA0 - jal 0x08814620  
32191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BA4 - or $a1, $s4, $zr <=> move $a1, $s4  
32193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BA8 - bne $v0, $zr, 0x08811BC4  
32193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BAC - nop  
32193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BB0 - bne $s0, $zr, 0x08811BC0  
32193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BB4 - nop  
32194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BB8 - jal 0x0880E6FC  
32194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BBC - or $a0, $s4, $zr <=> move $a0, $s4  
32194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811BC0 - ori $s4, $zr, 0 <=> li $s4, 0  
32194   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811BC4 - b 0x08811C48  
32194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BC8 - nop  
32194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811BCC - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
32195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BD0 - or $a0, $s2, $zr <=> move $a0, $s2  
32195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BD4 - jal 0x08815718  
32196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BD8 - addiu $a1, $a1, -6224  
32196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BDC - or $s3, $v0, $zr <=> move $s3, $v0  
32196   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BE0 - bne $s3, $zr, 0x08811BF8  
32197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BE4 - nop  
32197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BE8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
32197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BEC - or $a1, $s2, $zr <=> move $a1, $s2  
32198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811BF0 - jal 0x08808FDC  
32198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BF4 - addiu $a0, $a0, -6220  
32198   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811BF8 - jal 0x08815414  
32198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811BFC - or $a0, $s3, $zr <=> move $a0, $s3  
32199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C00 - sw $v0, 16($sp)  
32199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C04 - bne $s0, $zr, 0x08811C28  
32199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C08 - or $a0, $v0, $zr <=> move $a0, $v0  
32199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C0C - addiu $a0, $a0, 2047  
32199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C10 - addiu $a1, $zr, -2048 <=> li $a1, -2048  
32200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C14 - jal 0x0880E658  
32200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C18 - and $a0, $a0, $a1  
32201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C1C - or $s4, $v0, $zr <=> move $s4, $v0  
32201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C20 - b 0x08811C2C  
32201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C24 - lw $a0, 16($sp)  
32201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811C28 - or $s4, $s0, $zr <=> move $s4, $s0  
32202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811C2C - or $a2, $a0, $zr <=> move $a2, $a0  
32202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C30 - or $a0, $s4, $zr <=> move $a0, $s4  
32202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C34 - ori $a1, $zr, 1 <=> li $a1, 1  
32203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C38 - jal 0x088158B8  
32203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C3C - or $a3, $s3, $zr <=> move $a3, $s3  
32203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C40 - jal 0x08815838  
32203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C44 - or $a0, $s3, $zr <=> move $a0, $s3  
32203   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811C48 - bne $s0, $zr, 0x08811C64  
32204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C4C - nop  
32204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C50 - beq $s4, $zr, 0x08811C64  
32204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C54 - nop  
32205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C58 - lw $a0, 16($sp)  
32205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811C5C - jal 0x0880E6D0  
32205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C60 - or $a1, $s4, $zr <=> move $a1, $s4  
32205   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811C64 - beq $s1, $zr, 0x08811C74  
32206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C68 - nop  
32206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C6C - lw $a0, 16($sp)  
32207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C70 - sw $a0, 0($s1)  
32207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811C74 - or $v0, $s4, $zr <=> move $v0, $s4  
32207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C78 - lw $s0, 20($sp)  
32207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C7C - lw $s1, 24($sp)  
32207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C80 - lw $s2, 28($sp)  
32208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C84 - lw $s3, 32($sp)  
32208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C88 - lw $s4, 36($sp)  
32208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C8C - lw $ra, 40($sp)  
32208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C90 - jr $ra  
32208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811C94 - addiu $sp, $sp, 48  
32209   user_main_b   DEBUG   compiler   Compiling _S1_2_880D140  
32210   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D140 - addiu $sp, $sp, -176  
32210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D144 - sw $s0, 144($sp)  
32210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D148 - or $s0, $a0, $zr <=> move $s0, $a0  
32210   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D14C - sw $s1, 148($sp)  
32211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D150 - sw $s2, 152($sp)  
32211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D154 - sw $s3, 156($sp)  
32211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D158 - or $s2, $a3, $zr <=> move $s2, $a3  
32211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D15C - or $s1, $a2, $zr <=> move $s1, $a2  
32211   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D160 - or $a0, $a1, $zr <=> move $a0, $a1  
32212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D164 - addiu $s3, $sp, 16  
32212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D168 - or $a1, $s3, $zr <=> move $a1, $s3  
32212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D16C - ori $a3, $zr, 47 <=> li $a3, 47  
32212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D170 - ori $t0, $zr, 92 <=> li $t0, 92  
32213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D174 - lb $a2, 0($a0)  
32213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D178 - sw $ra, 160($sp)  
32214   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D17C - sb $a2, 0($a1)  
32214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D180 - lb $a2, 0($a0)  
32214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D184 - bne $a2, $zr, 0x0880D1B4  
32214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D188 - nop  
32215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D18C - jal 0x08A3DE38  
32215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D190 - lw $a0, 16($s0)  
32215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D194 - lw $a0, 16($s0)  
32216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D198 - jal 0x08A3DE48  
32216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D19C - or $a1, $zr, $zr <=> li $a1, 0  
32216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1A0 - or $a0, $v0, $zr <=> move $a0, $v0  
32216   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1A4 - bne $a0, $zr, 0x0880D1D4  
32216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1A8 - nop  
32217   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1AC - b 0x0880D20C  
32217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1B0 - nop  
32217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D1B4 - lb $a2, 0($a1)  
32218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1B8 - bne $a2, $a3, 0x0880D1C4  
32218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1BC - nop  
32218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1C0 - sb $t0, 0($a1)  
32218   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D1C4 - addiu $a0, $a0, 1  
32219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1C8 - addiu $a1, $a1, 1  
32219   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1CC - b 0x0880D17C  
32220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1D0 - lb $a2, 0($a0)  
32220   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D1D4 - or $a1, $s3, $zr <=> move $a1, $s3  
32220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1D8 - or $a2, $s1, $zr <=> move $a2, $s1  
32220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1DC - jal 0x0880CAB0  
32220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1E0 - or $a3, $s2, $zr <=> move $a3, $s2  
32220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1E4 - beq $v0, $zr, 0x0880D1F4  
32221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1E8 - nop  
32221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1EC - b 0x0880D210  
32221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1F0 - nop  
32222   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D1F4 - lw $a0, 16($s0)  
32222   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D1F8 - jal 0x08A3DE48  
32222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D1FC - or $a1, $zr, $zr <=> li $a1, 0  
32222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D200 - or $a0, $v0, $zr <=> move $a0, $v0  
32223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D204 - bne $a0, $zr, 0x0880D1D4  
32223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D208 - nop  
32223   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D20C - or $v0, $zr, $zr <=> li $v0, 0  
32224   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D210 - lw $s0, 144($sp)  
32224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D214 - lw $s1, 148($sp)  
32224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D218 - lw $s2, 152($sp)  
32224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D21C - lw $s3, 156($sp)  
32224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D220 - lw $ra, 160($sp)  
32225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D224 - jr $ra  
32225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D228 - addiu $sp, $sp, 176  
32226   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32226   user_main_b   INFO   stdout   *** opened weefont6x6_padded.tga from cd/host ***  
32227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32227   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32227   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32229   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32229   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32229   user_main_b   INFO   stdout   ******* Think time = 9.706 (total 10.089)  
32230   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
32230   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
32230   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
32230   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
32231   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
32231   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
32231   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
32232   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
32232   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=2048, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32232   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32232   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32232   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
32232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32232   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32232   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32232   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32232   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32232   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32232   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32232   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32242   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32242   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32242   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32242   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32242   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32242   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32242   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32242   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32242   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32242   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32242   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32252   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32252   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32253   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32253   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32253   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32253   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32263   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32263   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32263   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32264   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32265   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32266   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32266   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32266   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32267   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32267   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32267   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32268   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32268   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32268   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32269   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32271   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32271   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32272   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32273   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32274   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32276   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32277   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32278   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32279   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32279   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32279   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32279   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32281   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32281   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32283   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32284   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32285   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32285   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32286   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32286   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32288   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32289   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32290   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32290   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32291   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32291   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32292   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32292   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32292   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32293   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32293   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32294   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32296   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32297   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32299   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32301   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32301   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32302   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32302   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32304   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32304   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32304   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32307   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32307   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32307   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32308   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32309   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32309   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32311   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32312   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32313   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32313   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32314   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32316   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32316   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32317   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32319   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32319   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32319   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32320   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32320   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32320   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32322   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32323   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32323   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32324   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32324   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32324   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32325   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32327   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32328   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
32329   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32329   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32329   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32330   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32331   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32331   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32331   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32332   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32333   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32334   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32335   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32336   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32336   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32337   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32337   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32337   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32338   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32339   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32340   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32340   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32341   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32342   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32342   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32343   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32343   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32344   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32345   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32345   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32346   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32347   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32347   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32349   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32350   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32350   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32350   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32351   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32351   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32353   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32353   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32353   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32354   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32354   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32355   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32356   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32356   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32356   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32357   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32359   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32361   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32362   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32362   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32363   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32363   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32363   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32364   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32364   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32364   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32367   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32368   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32368   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32369   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32369   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32369   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32370   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32370   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32372   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32373   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32374   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32374   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32374   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32376   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
32376   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32376   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32377   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32377   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32377   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32377   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32378   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32378   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
32378   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32379   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32379   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32382   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32383   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32386   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32386   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32386   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32387   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32387   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32387   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32388   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32390   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32390   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32391   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32391   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32391   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32401   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32402   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32402   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32402   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32403   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32403   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32403   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32403   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32403   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32404   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32404   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32407   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32407   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32408   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32409   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32410   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32410   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32410   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32411   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32411   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32411   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32411   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32411   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32411   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32412   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32413   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32413   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32413   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32413   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32414   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32414   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32414   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32417   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32418   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32418   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32418   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32418   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32419   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32419   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32419   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32419   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32419   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32419   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32420   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32421   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32422   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32422   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32422   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32423   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32423   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32423   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32423   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32423   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32423   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32424   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32424   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32424   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32424   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32425   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32425   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32425   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32425   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32425   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32427   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32427   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32427   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32428   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32428   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32429   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32429   user_main_b   INFO   stdout   ******* No Seek! file = "weefont6x6_padded.tga"  
32429   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32430   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32430   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32430   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32430   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32430   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32431   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32431   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32431   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32431   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32431   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32432   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32432   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32432   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32433   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32433   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 258112 (hex=0x3f040) whence PSP_SEEK_SET  
32434   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 258112  
32434   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
32434   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
32434   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32435   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
32435   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32435   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32435   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
32435   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32435   user_main_b   DEBUG   runtime   Switching to Thread idle0  
32435   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32435   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
32435   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32436   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32436   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32436   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32437   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32439   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32439   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32439   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32439   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32439   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32439   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32440   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32442   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32443   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32443   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32444   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32445   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32445   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32445   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32446   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32446   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32447   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32447   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32448   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32448   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32448   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32449   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32449   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32450   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32450   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32451   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32452   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32452   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32452   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32455   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32455   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32456   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32456   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32456   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32457   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32457   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32457   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32457   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32457   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32457   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32458   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32458   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x8a7bb7c,size=0x19) async=false  
32459   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x08A7BB7C, size=51200)  
32459   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
32459   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
32460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32460   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
32460   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32460   user_main_b   DEBUG   runtime   Switching to Thread idle0  
32460   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32460   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
32460   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32460   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32460   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32462   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32462   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
32464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32464   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
32464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32464   sound thread_17   DEBUG   runtime   Switching to Thread user_main  
32464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32464   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32464   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32465   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
32466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
32466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
32466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
32467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32467   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
32467   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32467   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32467   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32468   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32468   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
32468   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
32468   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
32468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32469   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32469   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32470   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32470   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32470   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32471   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32471   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32471   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32471   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32471   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32471   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32471   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32472   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32473   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32473   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32473   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32473   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32474   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32474   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32476   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32476   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32476   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32476   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32477   user_main_b   INFO   stdout   ******* Read time = 0.245 (total 0.307 seconds, 1898k)  
32477   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32477   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32478   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32478   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32478   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32478   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32479   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32481   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32482   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32482   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32483   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32483   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32483   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32485   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32486   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32486   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32486   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32486   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32487   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32487   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32487   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32489   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32490   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32490   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32490   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32490   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32491   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32491   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32491   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32494   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32494   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32494   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32495   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32495   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32495   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32499   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32500   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32500   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32500   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32501   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32501   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32501   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32502   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32502   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32502   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32502   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32503   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32503   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32503   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32503   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32503   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32504   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32504   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32504   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32505   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32505   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32506   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32506   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32507   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32511   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32511   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32513   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32514   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32514   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32515   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32516   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32517   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32517   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
32517   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
32517   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
32518   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32518   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32519   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32519   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32520   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32520   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32522   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32523   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32523   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32523   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32524   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32524   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32524   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32525   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32525   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32525   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32525   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32526   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32528   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32528   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32528   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32528   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32529   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32529   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32530   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32530   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32530   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32532   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32532   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32532   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32532   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32532   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32533   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32533   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32533   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32533   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32535   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32535   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32536   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32536   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32537   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32537   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32537   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32537   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32538   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32538   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32538   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32539   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32540   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32540   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32542   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32542   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32542   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32543   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32544   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32545   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32545   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32545   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32545   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32545   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32545   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32546   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32546   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32546   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32546   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32548   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32548   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32548   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32548   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32549   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32549   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32549   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32549   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32550   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32550   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32553   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32553   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32554   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32554   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32554   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32554   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32556   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32556   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32558   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32559   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32559   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
32559   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32559   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32559   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32559   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32560   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32560   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32561   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32561   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32563   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32563   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32564   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32564   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32564   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32566   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32567   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32567   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32567   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32567   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32568   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
32568   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32569   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32569   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32569   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32570   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32570   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32570   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32572   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32572   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32575   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32575   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32575   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32576   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32576   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32576   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32577   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32577   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32578   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32580   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32580   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32580   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32581   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32581   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32582   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32582   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32583   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32584   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32584   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32584   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32584   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32584   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32585   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32586   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32586   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32586   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32587   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32588   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32588   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
32588   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
32588   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
32589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32589   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32590   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32590   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32591   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32591   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32592   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32592   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32593   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32596   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32596   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32597   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
32598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32599   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32600   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32601   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32601   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32603   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32603   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32604   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32604   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32604   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32606   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32606   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32606   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32606   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32606   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32607   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32607   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32609   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32609   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32609   user_main_b   INFO   stdout   (predicted load time 9.747 seconds = 9.706 thinking + 0.000 seeking + 0.042 reading)  
32610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32610   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32612   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
32612   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
32612   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
32612   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
32612   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32613   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32613   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32613   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
32614   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32614   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32614   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32615   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32615   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32615   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32616   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32618   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32618   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32619   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32619   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32619   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32619   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32619   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32620   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32621   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32622   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32625   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32625   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32627   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32627   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32627   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
32627   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32627   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32629   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32629   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32630   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32631   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32634   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32634   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32635   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32635   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32635   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32635   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32639   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32640   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32641   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32642   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32642   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32642   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32643   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32645   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32645   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32649   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32649   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32650   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32650   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32650   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32650   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32651   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32651   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32652   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32652   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32653   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32653   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32653   user_main_b   INFO   stdout   DVD TOTAL LOAD TIME = 10.396 seconds = 10.089 think + 0.307 seek/read (1898k)  
32653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32656   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32656   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32656   user_main_b   INFO   stdout   PREDICTED UMD LOAD TIME = 14.609 seconds = 10.089 think + 2.939 seek + 1.582 read (1898k)  
32656   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32657   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
32657   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
32657   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
32658   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
32658   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32658   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32659   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
32659   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32659   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32659   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32659   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32659   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32659   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32659   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32659   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32659   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32659   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32669   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32669   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32669   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32669   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32669   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32669   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
32669   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
32669   user_main_b   DEBUG   runtime   Scheduled, restarting...  
32669   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
32679   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
32679   user_main_b   DEBUG   compiler   Compiling _S1_2_880E6D0  
32680   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E6D0 - addiu $sp, $sp, -32  
32680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6D4 - or $a2, $a1, $zr <=> move $a2, $a1  
32680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6D8 - or $a1, $a0, $zr <=> move $a1, $a0  
32681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6DC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
32681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6E0 - lw $a0, 21048($a0)  
32681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6E4 - sw $ra, 16($sp)  
32681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E6E8 - jal 0x0880E9A0  
32681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6EC - or $a3, $zr, $zr <=> li $a3, 0  
32681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6F0 - lw $ra, 16($sp)  
32682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6F4 - jr $ra  
32682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E6F8 - addiu $sp, $sp, 32  
32682   user_main_b   DEBUG   compiler   Compiling _S1_2_880E9A0  
32683   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E9A0 - addiu $sp, $sp, -32  
32683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9A4 - or $t0, $a3, $zr <=> move $t0, $a3  
32683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9A8 - or $a3, $a1, $zr <=> move $a3, $a1  
32684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9AC - sw $ra, 20($sp)  
32684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E9B0 - bne $t0, $zr, 0x0880E9C0  
32684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9B4 - or $a1, $t0, $zr <=> move $a1, $t0  
32684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9B8 - lw $a0, 196($a0)  
32685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9BC - lw $a1, 0($a0)  
32685   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E9C0 - or $a0, $a1, $zr <=> move $a0, $a1  
32685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9C4 - lw $t0, 96($a0)  
32685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9C8 - or $a1, $a3, $zr <=> move $a1, $a3  
32685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9CC - addiu $a3, $t0, 64  
32685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9D0 - lh $t0, 0($a3)  
32686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9D4 - lw $a3, 4($a3)  
32686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9D8 - jalr $ra, $a3  
32687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9DC - addu $a0, $a0, $t0  
32687   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E9E0 - beq $v0, $zr, 0x0880E9F8  
32687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9E4 - nop  
32687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9E8 - sw $v0, 16($sp)  
32688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E9EC - jal 0x08810A0C  
32688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9F0 - or $a0, $v0, $zr <=> move $a0, $v0  
32689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9F4 - lw $v0, 16($sp)  
32689   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E9F8 - lw $ra, 20($sp)  
32689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E9FC - jr $ra  
32689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880EA00 - addiu $sp, $sp, 32  
32690   user_main_b   DEBUG   compiler   Compiling _S1_2_8810E4C  
32690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810E4C - addiu $sp, $sp, -48  
32690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E50 - sw $a2, 28($sp)  
32691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E54 - sw $s0, 36($sp)  
32691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E58 - sw $a0, 32($sp)  
32691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E5C - or $s0, $a1, $zr <=> move $s0, $a1  
32692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E60 - ori $a0, $zr, 1 <=> li $a0, 1  
32692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E64 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
32692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E68 - sw $a0, 21672($a1)  
32692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E6C - sw $ra, 40($sp)  
32692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810E70 - jal 0x08810A20  
32693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E74 - or $a0, $a2, $zr <=> move $a0, $a2  
32693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E78 - or $t0, $v0, $zr <=> move $t0, $v0  
32693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E7C - lw $a3, 4($t0)  
32694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E80 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
32694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E84 - addiu $a2, $zr, -16 <=> li $a2, -16  
32694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E88 - subu $a0, $a3, $s0  
32694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E8C - lw $a1, 21660($a1)  
32695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E90 - and $a2, $a0, $a2  
32695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E94 - lw $v0, 28($sp)  
32695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E98 - sltu $t2, $a1, $a2  
32696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810E9C - lw $a0, 32($sp)  
32696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810EA0 - beq $t2, $zr, 0x08810F10  
32696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EA4 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
32696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EA8 - sw $a0, 32($sp)  
32696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EAC - or $t2, $a0, $zr <=> move $t2, $a0  
32697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EB0 - sw $v0, 28($sp)  
32697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EB4 - sw $t0, 24($sp)  
32697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EB8 - addu $a0, $v0, $a3  
32697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EBC - sw $a2, 20($sp)  
32697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EC0 - subu $a0, $a0, $a2  
32697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EC4 - sw $a0, 16($sp)  
32698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EC8 - subu $a1, $a2, $a1  
32698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810ECC - sw $a1, 4($a0)  
32699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810ED0 - jal 0x0881003C  
32699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810ED4 - sw $t2, 0($a0)  
32699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810ED8 - lw $a0, 32($sp)  
32700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EDC - lw $a3, 0($a0)  
32700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EE0 - lw $a1, 4($a0)  
32700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EE4 - addiu $a3, $a3, 1  
32700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EE8 - sw $a3, 0($a0)  
32700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EEC - slt $t2, $a1, $a3  
32700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EF0 - lw $a1, 16($sp)  
32701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EF4 - lw $a2, 20($sp)  
32701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EF8 - lw $t0, 24($sp)  
32701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810EFC - lw $v0, 28($sp)  
32701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810F00 - bne $t2, $zr, 0x08810F18  
32701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F04 - lui $t1, 0x08A6 <=> li $t1, 0x08A60000  
32701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810F08 - b 0x08810F1C  
32702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F0C - nop  
32702   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8810F10 - b 0x08810F70  
32703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F14 - sw $zr, 21672($t1)  
32703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810F18 - sw $a3, 4($a0)  
32703   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810F1C - lw $a3, 96($a0)  
32703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F20 - sw $v0, 28($sp)  
32704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F24 - sw $t0, 24($sp)  
32704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F28 - addiu $a3, $a3, 72  
32704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F2C - sw $a2, 20($sp)  
32704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F30 - lh $a2, 0($a3)  
32705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F34 - lw $a3, 4($a3)  
32705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F38 - or $s0, $v0, $zr <=> move $s0, $v0  
32705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F3C - jalr $ra, $a3  
32705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F40 - addu $a0, $a0, $a2  
32705   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810F44 - jal 0x08810044  
32706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F48 - lw $a0, 24($sp)  
32706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F4C - lw $a0, 24($sp)  
32707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F50 - lw $a1, 20($sp)  
32707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F54 - lw $a2, 4($a0)  
32707   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F58 - subu $a1, $a2, $a1  
32707   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810F5C - jal 0x0881003C  
32708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F60 - sw $a1, 4($a0)  
32708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
32708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F68 - sw $zr, 21672($a0)  
32708   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F6C - or $v0, $s0, $zr <=> move $v0, $s0  
32709   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810F70 - lw $s0, 36($sp)  
32709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F74 - lw $ra, 40($sp)  
32709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F78 - jr $ra  
32709   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810F7C - addiu $sp, $sp, 48  
32714   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
32714   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
32714   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
32714   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
32715   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
32715   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
32715   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
32716   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
32716   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32716   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32716   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32717   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
32717   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32717   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
32717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
32717   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
32717   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
32717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32717   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32717   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32717   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32717   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32717   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32717   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32727   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32727   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32727   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32727   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
32727   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32727   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32727   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32727   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32727   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32727   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32737   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32738   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32739   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32740   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32740   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32740   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32741   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32742   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32742   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32743   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32748   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
32748   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
32748   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
32748   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32749   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32749   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32749   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32749   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32750   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32750   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32752   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32753   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32754   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32755   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32756   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32756   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32757   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32758   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32761   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32761   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32761   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32761   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32762   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32765   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32765   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32766   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32766   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32767   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32767   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32769   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
32769   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32769   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32769   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32770   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32770   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32770   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32771   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32773   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32774   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32774   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32777   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32777   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32780   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32780   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32780   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32781   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32782   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32783   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32783   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32783   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32785   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32788   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32789   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32791   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32791   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32793   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32794   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32795   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32795   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32795   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32795   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32796   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32797   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32798   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
32798   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32798   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32799   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32799   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32799   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32799   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32800   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32800   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32801   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32804   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32804   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32805   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32806   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32806   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32807   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32807   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32808   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32809   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32810   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32811   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32811   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32812   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32812   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32812   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32813   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32814   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32816   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32816   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32816   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32816   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32817   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32817   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32819   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32819   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32819   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32820   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32820   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
32821   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
32821   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
32821   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32821   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32821   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32825   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32825   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32826   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32826   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32827   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32828   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32829   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32829   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32829   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32830   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32830   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32830   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32831   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32832   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32832   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32834   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32834   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32834   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32834   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32835   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32837   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32837   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32838   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
32838   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32838   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32839   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32840   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32842   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32844   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32847   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32847   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32848   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32848   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32848   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32849   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32849   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32849   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32850   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32851   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32853   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32854   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32854   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32856   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32856   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32856   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32857   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32858   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32861   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32863   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32863   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32864   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32864   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32865   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32865   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32865   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32866   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32867   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32867   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32868   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32868   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32868   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32869   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32869   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32869   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32869   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32869   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32879   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32881   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32881   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32882   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32882   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32883   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32883   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32884   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32884   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32884   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32884   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32885   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32887   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32887   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32890   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32890   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32891   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32891   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
32891   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32891   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
32891   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
32892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32892   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32894   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32894   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32894   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32895   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32895   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32897   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32897   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32897   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32899   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32899   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32900   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32900   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32900   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32901   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32901   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32902   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32903   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32903   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32904   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32904   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32905   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32905   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32906   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32907   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32907   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32907   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32908   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32910   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32910   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32911   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32912   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
32912   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
32912   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32912   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32912   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32912   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32913   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32914   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32916   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32916   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32916   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32916   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32917   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32917   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32919   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32922   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32922   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32925   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32925   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32926   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32927   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32927   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32928   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
32928   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
32928   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
32928   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
32928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32928   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32929   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32931   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32931   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32931   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32932   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32932   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32932   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32932   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32934   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32935   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32935   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32936   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32936   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32937   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32939   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32941   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32941   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32942   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32944   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32945   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32946   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32946   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32946   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32949   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32950   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32950   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32950   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32950   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32957   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32958   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
32959   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
32959   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
32959   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
32959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32964   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32964   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32965   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32966   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32967   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32967   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32967   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32967   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32968   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32970   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32973   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32974   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32975   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32975   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32976   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32976   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32976   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32977   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32978   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32980   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
32980   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
32980   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
32980   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
32981   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32981   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32981   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32982   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32982   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
32982   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32983   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
32983   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
32984   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
32984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32984   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32986   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32986   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32987   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32987   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32988   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32988   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32988   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
32989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
32990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
32990   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32991   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32991   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32991   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32991   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32991   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32994   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32995   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
32995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
32995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32996   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
32996   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
32996   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
32997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
32997   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
32997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
32998   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
32998   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
32999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
32999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
32999   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33000   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33000   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33001   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
33001   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33002   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33002   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33002   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33002   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33002   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33002   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33002   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33002   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33002   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33002   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33017   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33017   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33017   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33018   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33019   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33019   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33019   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33029   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33029   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
33029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33030   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33031   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
33031   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
33031   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33031   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
33031   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33031   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33032   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33032   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33033   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33033   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33034   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33034   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33034   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33035   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33035   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33035   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33036   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33036   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33036   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33036   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33037   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33037   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33037   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33038   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33038   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33038   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33039   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33039   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33039   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33040   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE38C  
33040   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE38C - addiu $sp, $sp, -64  
33041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE390 - lbu $a1, 0($a0)  
33041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE394 - sb $zr, 0($a0)  
33041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE398 - sb $a1, 16($sp)  
33041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE39C - lbu $a1, 0($a0)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3A0 - sw $s0, 24($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3A4 - sw $s1, 28($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3A8 - sw $s2, 32($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3AC - sw $s3, 36($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3B0 - sw $s4, 40($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3B4 - sw $s5, 44($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3B8 - sw $s6, 48($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3BC - sw $s7, 52($sp)  
33042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3C0 - sw $fp, 56($sp)  
33043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3C4 - sw $ra, 60($sp)  
33043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE3C8 - bne $a1, $zr, 0x088FE4D4  
33043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3CC - or $s0, $a0, $zr <=> move $s0, $a0  
33044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3D0 - lui $s3, 0x08A5 <=> li $s3, 0x08A50000  
33044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3D4 - addiu $s3, $s3, 16528  
33044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3D8 - lui $s5, 0x8000 <=> li $s5, 0x80000000  
33044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3DC - lui $fp, 0x08A5 <=> li $fp, 0x08A50000  
33045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3E0 - lui $s2, 0x08AD <=> li $s2, 0x08AD0000  
33045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3E4 - ori $s7, $zr, 1 <=> li $s7, 1  
33045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3E8 - addiu $s6, $s0, 124  
33045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3EC - addiu $s4, $s0, 4  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3F0 - or $s5, $s3, $s5  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3F4 - addiu $fp, $fp, 16540  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3F8 - addiu $s2, $s2, -31312  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE3FC - lui $s1, 0x08AD <=> li $s1, 0x08AD0000  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE400 - lw $a0, 196($s0)  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE404 - beq $a0, $zr, 0x088FE424  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE408 - nop  
33046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE40C - jal 0x08808FDC  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE410 - or $a0, $fp, $zr <=> move $a0, $fp  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE414 - lw $a0, 196($s0)  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE418 - sw $s7, 200($s0)  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE41C - addiu $a0, $a0, -1  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE420 - sw $a0, 196($s0)  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FE424 - jal 0x08840D10  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE428 - nop  
33047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE42C - lw $a1, 200($s0)  
33048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE430 - or $a0, $s6, $zr <=> move $a0, $s6  
33049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE434 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
33049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE438 - sw $s6, 20($sp)  
33049   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE43C - jal 0x0880A348  
33049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE440 - andi $a1, $a1, 255  
33049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE444 - lw $a0, -31320($s1)  
33049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE448 - andi $a1, $a0, 4095  
33050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE44C - addiu $a0, $a0, 1  
33050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE450 - sll $a1, $a1, 0x0003  
33050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE454 - sw $a0, -31320($s1)  
33050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE458 - addu $s6, $a1, $s2  
33050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE45C - jal 0x08A4CF44 [sceKernelGetSystemTimeLow]  
33050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE460 - sw $s5, 4($s6)  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE464 - sw $v0, 0($s6)  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE468 - lw $a1, 200($s0)  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE46C - or $a0, $s4, $zr <=> move $a0, $s4  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE470 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE474 - jal 0x0880A348  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE478 - andi $a1, $a1, 255  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE47C - lw $a0, -31320($s1)  
33051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE480 - andi $a1, $a0, 4095  
33052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE484 - addiu $a0, $a0, 1  
33052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE488 - sll $a1, $a1, 0x0003  
33053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE48C - sw $a0, -31320($s1)  
33053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE490 - addu $s6, $a1, $s2  
33053   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE494 - jal 0x08A4CF44 [sceKernelGetSystemTimeLow]  
33053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE498 - sw $s3, 4($s6)  
33054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE49C - jal 0x08872904  
33054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4A0 - sw $v0, 0($s6)  
33054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE4A4 - jal 0x08840D50  
33054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4A8 - nop  
33054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE4AC - jal 0x0894C184  
33054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4B0 - nop  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE4B4 - jal 0x08840D2C  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4B8 - nop  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE4BC - jal 0x0881403C  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4C0 - nop  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4C4 - sw $zr, 200($s0)  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4C8 - lbu $a0, 0($s0)  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE4CC - beq $a0, $zr, 0x088FE400  
33055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4D0 - lw $s6, 20($sp)  
33056   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE4D4 - lbu $a0, 16($sp)  
33056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4D8 - sb $a0, 0($s0)  
33057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4DC - lw $s0, 24($sp)  
33057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4E0 - lw $s1, 28($sp)  
33057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4E4 - lw $s2, 32($sp)  
33057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4E8 - lw $s3, 36($sp)  
33057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4EC - lw $s4, 40($sp)  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4F0 - lw $s5, 44($sp)  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4F4 - lw $s6, 48($sp)  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4F8 - lw $s7, 52($sp)  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE4FC - lw $fp, 56($sp)  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE500 - lw $ra, 60($sp)  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE504 - jr $ra  
33058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE508 - addiu $sp, $sp, 64  
33059   user_main_b   DEBUG   compiler   Compiling _S1_2_8840D10  
33060   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8840D10 - addiu $sp, $sp, -16  
33060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D14 - sw $ra, 0($sp)  
33060   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8840D18 - jal 0x0886697C  
33060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D1C - nop  
33061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D20 - lw $ra, 0($sp)  
33061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D24 - jr $ra  
33061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8840D28 - addiu $sp, $sp, 16  
33062   user_main_b   DEBUG   compiler   Compiling _S1_2_886697C  
33062   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886697C - addiu $sp, $sp, -32  
33062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866980 - or $a0, $zr, $zr <=> li $a0, 0  
33062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866984 - ori $a1, $zr, 639 <=> li $a1, 639  
33062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866988 - or $a2, $zr, $zr <=> li $a2, 0  
33062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886698C - sw $ra, 16($sp)  
33063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8866990 - jal 0x08881F10  
33063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866994 - ori $a3, $zr, 447 <=> li $a3, 447  
33063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8866998 - lw $ra, 16($sp)  
33063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886699C - jr $ra  
33064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88669A0 - addiu $sp, $sp, 32  
33064   user_main_b   DEBUG   compiler   Compiling _S1_2_8881F10  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8881F10 - addiu $sp, $sp, -48  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F14 - andi $t0, $a3, -1  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F18 - andi $a3, $a1, -1  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F1C - andi $a1, $a0, -1  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F20 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F24 - andi $a2, $a2, -1  
33065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F28 - sw $ra, 32($sp)  
33066   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8881F2C - jal 0x08881704  
33066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F30 - addiu $a0, $a0, -18872  
33066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F34 - lw $ra, 32($sp)  
33066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F38 - jr $ra  
33066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8881F3C - addiu $sp, $sp, 48  
33066   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33067   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33067   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33067   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33068   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33068   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33068   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33069   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33069   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33069   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33070   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33070   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33070   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33071   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33072   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33073   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33074   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33075   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33075   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33075   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33076   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33076   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33077   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33078   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33078   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33079   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33079   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33079   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33080   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33081   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33082   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33082   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33083   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33083   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33083   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33084   user_main_b   DEBUG   compiler   Compiling _S1_2_880A348  
33084   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880A348 - addiu $sp, $sp, -32  
33084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A34C - sw $s0, 16($sp)  
33085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A350 - or $s0, $a0, $zr <=> move $s0, $a0  
33085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A354 - lw $a0, 0($s0)  
33085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A358 - lw $a2, 48($s0)  
33085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A35C - addiu $a0, $a0, 1  
33085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A360 - sw $a0, 0($s0)  
33086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A364 - lw $a3, 4($s0)  
33086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A368 - sw $a2, 52($s0)  
33086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A36C - or $a0, $a2, $zr <=> move $a0, $a2  
33086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A370 - andi $a1, $a1, 255  
33086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A374 - sw $ra, 20($sp)  
33087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A378 - jal 0x08809D48  
33087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A37C - or $a2, $a3, $zr <=> move $a2, $a3  
33087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A380 - lw $a1, 0($s0)  
33087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A384 - or $a0, $s0, $zr <=> move $a0, $s0  
33087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A388 - addiu $a1, $a1, -1  
33088   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880A38C - jal 0x0880A41C  
33088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A390 - sw $a1, 0($s0)  
33088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A394 - sb $zr, 56($s0)  
33088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A398 - sb $zr, 57($s0)  
33088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A39C - lw $s0, 16($sp)  
33089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3A0 - lw $ra, 20($sp)  
33089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3A4 - jr $ra  
33089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880A3A8 - addiu $sp, $sp, 32  
33090   user_main_b   DEBUG   compiler   Compiling _S1_2_8809D48  
33090   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809D48 - addiu $sp, $sp, -64  
33090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D4C - lw $a1, 0($a0)  
33090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D50 - sw $s0, 24($sp)  
33091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D54 - or $s0, $a0, $zr <=> move $s0, $a0  
33091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D58 - sltiu $a0, $a1, 1  
33091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D5C - andi $a0, $a0, 255  
33091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D60 - sw $s1, 28($sp)  
33091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D64 - sw $s2, 32($sp)  
33091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D68 - sw $s3, 36($sp)  
33092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D6C - sw $s4, 40($sp)  
33092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D70 - sw $s5, 44($sp)  
33092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D74 - sw $s6, 48($sp)  
33092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D78 - sw $s7, 52($sp)  
33093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D7C - sw $ra, 56($sp)  
33093   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809D80 - beq $a0, $zr, 0x08809DB0  
33093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D84 - or $s1, $a2, $zr <=> move $s1, $a2  
33093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D88 - lw $a0, 24($s0)  
33094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D8C - lui $s7, 0x08F1 <=> li $s7, 0x08F10000  
33094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D90 - addiu $a0, $a0, 1  
33094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D94 - lui $s2, 0x08A8 <=> li $s2, 0x08A80000  
33094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D98 - sw $a0, 24($s0)  
33094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809D9C - addiu $s7, $s7, -13424  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DA0 - addiu $s3, $s0, 4  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DA4 - addiu $s2, $s2, -31452  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809DA8 - b 0x08809DB8  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DAC - lui $s6, 0x08AC <=> li $s6, 0x08AC0000  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8809DB0 - b 0x08809ECC  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DB4 - nop  
33095   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809DB8 - sw $s2, 20($sp)  
33096   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809DBC - sw $s3, 16($sp)  
33096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DC0 - lw $s4, 8($s3)  
33097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DC4 - lw $a0, 0($s4)  
33097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DC8 - addiu $a0, $a0, 1  
33097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DCC - sltiu $a0, $a0, 1  
33097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DD0 - andi $a0, $a0, 255  
33097   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809DD4 - beq $a0, $zr, 0x08809DE4  
33098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DD8 - nop  
33098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809DDC - b 0x08809DE4  
33098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DE0 - ori $s4, $zr, 0 <=> li $s4, 0  
33098   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8809DE4 - bne $s4, $zr, 0x08809DF4  
33098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DE8 - sw $s4, 16($sp)  
33099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809DEC - b 0x08809DF8  
33099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DF0 - ori $s4, $zr, 0 <=> li $s4, 0  
33099   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809DF4 - lw $s4, 0($s4)  
33099   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8809DF8 - beq $s4, $zr, 0x08809EBC  
33100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809DFC - sb $zr, 28($s0)  
33100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E00 - or $a1, $s4, $zr <=> move $a1, $s4  
33100   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809E04 - lw $s4, 16($sp)  
33100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E08 - lw $s4, 8($s4)  
33100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E0C - lw $a0, 0($s4)  
33100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E10 - addiu $a0, $a0, 1  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E14 - sltiu $a0, $a0, 1  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E18 - andi $a0, $a0, 255  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E1C - beq $a0, $zr, 0x08809E2C  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E20 - nop  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E24 - b 0x08809E2C  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E28 - ori $s4, $zr, 0 <=> li $s4, 0  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809E2C - or $s5, $s4, $zr <=> move $s5, $s4  
33101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E30 - bne $s5, $zr, 0x08809E40  
33102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E34 - sw $s4, 16($sp)  
33102   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E38 - b 0x08809E44  
33102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E3C - ori $s5, $zr, 0 <=> li $s5, 0  
33103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809E40 - lw $s5, 0($s5)  
33103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809E44 - lw $a0, 0($a1)  
33103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E48 - sltiu $a0, $a0, 1  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E4C - andi $a0, $a0, 255  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E50 - beq $a0, $zr, 0x08809EA0  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E54 - or $s4, $s5, $zr <=> move $s4, $s5  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E58 - lw $a2, 12($a1)  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E5C - lw $a0, 24($s0)  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E60 - beq $a2, $a0, 0x08809EA0  
33104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E64 - nop  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E68 - lw $a2, 16($a1)  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E6C - sw $a0, 12($a1)  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E70 - and $a0, $a2, $s1  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E74 - bne $a0, $zr, 0x08809EA0  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E78 - nop  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809E7C - bne $a1, $s7, 0x08809E88  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E80 - sw $a1, 20212($s6)  
33105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E84 - nop  
33106   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809E88 - lw $a0, 20($a1)  
33106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E8C - addiu $a0, $a0, 8  
33107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E90 - lh $a2, 0($a0)  
33107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E94 - lw $a3, 4($a0)  
33107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E98 - jalr $ra, $a3  
33107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809E9C - addu $a0, $a1, $a2  
33108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809EA0 - lbu $a0, 28($s0)  
33108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809EA4 - beq $a0, $zr, 0x08809EB4  
33108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EA8 - nop  
33108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809EAC - b 0x08809EBC  
33108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EB0 - nop  
33108   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8809EB4 - bne $s5, $zr, 0x08809E04  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EB8 - or $a1, $s4, $zr <=> move $a1, $s4  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809EBC - sw $s2, 20($sp)  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EC0 - lbu $a0, 28($s0)  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8809EC4 - bnel $a0, $zr, 0x08809DBC  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EC8 - sw $s2, 20($sp)  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8809ECC - lw $s0, 24($sp)  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809ED0 - lw $s1, 28($sp)  
33109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809ED4 - lw $s2, 32($sp)  
33110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809ED8 - lw $s3, 36($sp)  
33110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EDC - lw $s4, 40($sp)  
33110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EE0 - lw $s5, 44($sp)  
33110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EE4 - lw $s6, 48($sp)  
33111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EE8 - lw $s7, 52($sp)  
33111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EEC - lw $ra, 56($sp)  
33111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EF0 - jr $ra  
33111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8809EF4 - addiu $sp, $sp, 64  
33112   user_main_b   DEBUG   compiler   Compiling _S1_2_8A42828  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A42828 - addiu $sp, $sp, -32  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4282C - lw $a1, 24($a0)  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42830 - sw $ra, 16($sp)  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42834 - jalr $ra, $a1  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42838 - nop  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4283C - lw $ra, 16($sp)  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42840 - jr $ra  
33113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A42844 - addiu $sp, $sp, 32  
33114   user_main_b   DEBUG   compiler   Compiling _S1_2_888A69C  
33114   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A69C - addiu $sp, $sp, -32  
33115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A6A0 - sw $ra, 16($sp)  
33115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A6A4 - jal 0x0888A5B0  
33115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A6A8 - lw $a0, 28($a0)  
33115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A6AC - lw $ra, 16($sp)  
33116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A6B0 - jr $ra  
33116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A6B4 - addiu $sp, $sp, 32  
33116   user_main_b   DEBUG   compiler   Compiling _S1_2_888A5B0  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A5B0 - addiu $sp, $sp, -32  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5B4 - sw $s0, 16($sp)  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5B8 - addiu $s0, $a0, 40  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5BC - lw $s0, 8($s0)  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5C0 - lw $a0, 0($s0)  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5C4 - addiu $a0, $a0, 1  
33117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5C8 - sltiu $a0, $a0, 1  
33118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5CC - andi $a0, $a0, 255  
33118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5D0 - sw $s1, 20($sp)  
33118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5D4 - sw $ra, 24($sp)  
33119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A5D8 - beq $a0, $zr, 0x0888A5E8  
33119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5DC - nop  
33119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A5E0 - b 0x0888A5E8  
33119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5E4 - ori $s0, $zr, 0 <=> li $s0, 0  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888A5E8 - beq $s0, $zr, 0x0888A668  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5EC - nop  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A5F0 - lw $s1, 8($s0)  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5F4 - lw $a0, 0($s1)  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5F8 - addiu $a0, $a0, 1  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A5FC - sltiu $a0, $a0, 1  
33120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A600 - andi $a0, $a0, 255  
33121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A604 - beq $a0, $zr, 0x0888A614  
33121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A608 - nop  
33121   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A60C - b 0x0888A614  
33121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A610 - ori $s1, $zr, 0 <=> li $s1, 0  
33122   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A614 - or $a0, $s0, $zr <=> move $a0, $s0  
33122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A618 - lw $a1, 8($a0)  
33122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A61C - lw $a2, 12($a0)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A620 - sw $a1, 8($a2)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A624 - lw $a2, 12($a0)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A628 - sw $a2, 12($a1)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A62C - sw $a0, 8($a0)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A630 - lw $a1, 0($a0)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A634 - sw $a0, 12($a0)  
33123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A638 - or $a0, $a1, $zr <=> move $a0, $a1  
33124   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888A63C - beq $a0, $zr, 0x0888A660  
33124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A640 - or $s0, $s1, $zr <=> move $s0, $s1  
33124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A644 - lw $a2, 4($a0)  
33125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A648 - ori $a1, $zr, 3 <=> li $a1, 3  
33125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A64C - addiu $a2, $a2, 8  
33125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A650 - lh $a3, 0($a2)  
33126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A654 - lw $a2, 4($a2)  
33126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A658 - jalr $ra, $a2  
33126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A65C - addu $a0, $a0, $a3  
33126   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888A660 - bne $s1, $zr, 0x0888A5F0  
33126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A664 - nop  
33126   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888A668 - lw $s0, 16($sp)  
33127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A66C - lw $s1, 20($sp)  
33127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A670 - lw $ra, 24($sp)  
33127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A674 - jr $ra  
33127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888A678 - addiu $sp, $sp, 32  
33128   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33128   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33129   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33129   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33129   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33129   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33129   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33129   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33130   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
33130   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
33130   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33130   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33131   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33131   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33132   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33132   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33132   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33133   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33134   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33135   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33135   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33135   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33135   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33136   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33136   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33137   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33137   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33137   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33138   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33138   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33138   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33139   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33139   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33139   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33142   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33142   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33142   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33142   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33143   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33145   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33146   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33147   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33147   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33147   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33148   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33150   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33150   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33150   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33152   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33152   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33153   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33153   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33153   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33153   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33153   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33153   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33155   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33156   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33157   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33158   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33159   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33160   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33160   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33160   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33162   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33163   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33165   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33166   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33167   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33167   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33167   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33167   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33167   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33168   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33168   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33168   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33168   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33168   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33169   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33170   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33170   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33170   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33171   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33171   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33171   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33172   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33173   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33173   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33173   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33175   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33177   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33177   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33177   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33177   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33178   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33179   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33180   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33180   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33181   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33181   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33181   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33181   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
33181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33182   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33182   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33182   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33182   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33183   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D484  
33184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D484 - addiu $sp, $sp, -32  
33184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D488 - lw $a1, 24($a0)  
33184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D48C - sw $ra, 16($sp)  
33184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D490 - jalr $ra, $a1  
33184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D494 - nop  
33185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D498 - lw $ra, 16($sp)  
33185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D49C - jr $ra  
33185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D4A0 - addiu $sp, $sp, 32  
33185   user_main_b   DEBUG   compiler   Compiling _S1_2_880C0E8  
33186   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C0E8 - addiu $sp, $sp, -32  
33186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0EC - sw $s0, 24($sp)  
33186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0F0 - lui $s0, 0x08A8 <=> li $s0, 0x08A80000  
33186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0F4 - addiu $s0, $s0, -31288  
33187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0F8 - sw $s0, 20($sp)  
33188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C0FC - sw $zr, 16($sp)  
33188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C100 - lw $a0, 28($a0)  
33188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C104 - sw $a0, 16($sp)  
33188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C108 - lw $a0, 8($a0)  
33188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C10C - lw $a1, 0($a0)  
33189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C110 - addiu $a1, $a1, 1  
33189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C114 - sltiu $a1, $a1, 1  
33189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C118 - andi $a1, $a1, 255  
33189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C11C - sw $ra, 28($sp)  
33189   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C120 - beq $a1, $zr, 0x0880C130  
33189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C124 - nop  
33190   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C128 - b 0x0880C130  
33190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C12C - ori $a0, $zr, 0 <=> li $a0, 0  
33191   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C130 - bne $a0, $zr, 0x0880C140  
33191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C134 - sw $a0, 16($sp)  
33191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C138 - b 0x0880C144  
33191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C13C - ori $a0, $zr, 0 <=> li $a0, 0  
33192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C140 - lw $a0, 0($a0)  
33192   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C144 - beq $a0, $zr, 0x0880C198  
33192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C148 - nop  
33192   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C14C - jal 0x0880C5D8  
33192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C150 - nop  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C154 - lw $a0, 16($sp)  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C158 - lw $a0, 8($a0)  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C15C - lw $a1, 0($a0)  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C160 - addiu $a1, $a1, 1  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C164 - sltiu $a1, $a1, 1  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C168 - andi $a1, $a1, 255  
33193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C16C - beq $a1, $zr, 0x0880C17C  
33194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C170 - nop  
33194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C174 - b 0x0880C17C  
33195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C178 - ori $a0, $zr, 0 <=> li $a0, 0  
33195   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C17C - bne $a0, $zr, 0x0880C18C  
33195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C180 - sw $a0, 16($sp)  
33195   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C184 - b 0x0880C190  
33195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C188 - ori $a0, $zr, 0 <=> li $a0, 0  
33196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C18C - lw $a0, 0($a0)  
33196   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C190 - bne $a0, $zr, 0x0880C14C  
33196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C194 - nop  
33197   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C198 - sw $s0, 20($sp)  
33197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C19C - lw $s0, 24($sp)  
33197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1A0 - lw $ra, 28($sp)  
33197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1A4 - jr $ra  
33197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C1A8 - addiu $sp, $sp, 32  
33198   user_main_b   DEBUG   compiler   Compiling _S1_2_880C5D8  
33198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C5D8 - addiu $sp, $sp, -32  
33199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5DC - ori $a1, $zr, 1 <=> li $a1, 1  
33199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5E0 - sw $ra, 16($sp)  
33199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C5E4 - jal 0x0880C5F8  
33199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5E8 - sb $a1, 220($a0)  
33200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5EC - lw $ra, 16($sp)  
33200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5F0 - jr $ra  
33200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5F4 - addiu $sp, $sp, 32  
33201   user_main_b   DEBUG   compiler   Compiling _S1_2_880C5F8  
33201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C5F8 - addiu $sp, $sp, -48  
33202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C5FC - sw $s0, 32($sp)  
33202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C600 - or $s0, $a0, $zr <=> move $s0, $a0  
33202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C604 - addiu $a0, $sp, 16  
33202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C608 - sw $s1, 36($sp)  
33202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C60C - sw $ra, 40($sp)  
33202   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C610 - jal 0x08A4D314 [sceCtrlReadBufferPositive]  
33203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C614 - ori $a1, $zr, 1 <=> li $a1, 1  
33203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C618 - lw $s1, 20($sp)  
33203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C61C - addiu $a0, $s0, 24  
33204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C620 - or $a1, $zr, $zr <=> li $a1, 0  
33204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C624 - jal 0x08A2CFC8  
33204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C628 - ori $a2, $zr, 32 <=> li $a2, 32  
33205   user_main_b   DEBUG   compiler   Inlining call at 0x0880C624 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
33205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C62C - sb $zr, 24($s0)  
33205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C630 - ori $a0, $zr, 112 <=> li $a0, 112  
33205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C634 - ori $a1, $zr, 255 <=> li $a1, 255  
33205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C638 - sb $a0, 25($s0)  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C63C - sb $a1, 26($s0)  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C640 - sb $a1, 27($s0)  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C644 - lbu $a2, 26($s0)  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C648 - ori $a1, $zr, 0 <=> li $a1, 0  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C64C - andi $a3, $s1, 8  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C650 - lbu $a0, 27($s0)  
33206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C654 - bnel $a3, $zr, 0x0880C65C  
33207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C658 - ori $a1, $zr, 8 <=> li $a1, 8  
33207   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C65C - xor $a1, $a2, $a1  
33208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C660 - sb $a1, 26($s0)  
33208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C664 - lbu $a2, 26($s0)  
33208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C668 - ori $a1, $zr, 0 <=> li $a1, 0  
33208   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C66C - andi $a3, $s1, 1  
33212   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C670 - bnel $a3, $zr, 0x0880C678  
33212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C674 - ori $a1, $zr, 1 <=> li $a1, 1  
33212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C678 - xor $a1, $a2, $a1  
33212   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C67C - sb $a1, 26($s0)  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C680 - lbu $a2, 26($s0)  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C684 - ori $a1, $zr, 0 <=> li $a1, 0  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C688 - sb $a2, 26($s0)  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C68C - andi $a2, $s1, 4096  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C690 - bnel $a2, $zr, 0x0880C698  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C694 - ori $a1, $zr, 16 <=> li $a1, 16  
33213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C698 - xor $a0, $a0, $a1  
33214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C69C - sb $a0, 27($s0)  
33214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6A0 - lbu $a0, 27($s0)  
33214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6A4 - ori $a1, $zr, 0 <=> li $a1, 0  
33215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6A8 - andi $a2, $s1, 8192  
33215   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C6AC - bnel $a2, $zr, 0x0880C6B4  
33215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6B0 - ori $a1, $zr, 32 <=> li $a1, 32  
33216   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C6B4 - xor $a0, $a0, $a1  
33216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6B8 - sb $a0, 27($s0)  
33216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6BC - lbu $a0, 27($s0)  
33216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6C0 - ori $a1, $zr, 0 <=> li $a1, 0  
33216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6C4 - andi $a2, $s1, 16384  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C6C8 - bnel $a2, $zr, 0x0880C6D0  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6CC - ori $a1, $zr, 64 <=> li $a1, 64  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C6D0 - xor $a0, $a0, $a1  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6D4 - sb $a0, 27($s0)  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6D8 - lbu $a0, 27($s0)  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6DC - ori $a1, $zr, 0 <=> li $a1, 0  
33217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6E0 - andi $a2, $s1, -32768  
33218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C6E4 - bnel $a2, $zr, 0x0880C6EC  
33218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6E8 - ori $a1, $zr, 128 <=> li $a1, 128  
33219   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C6EC - xor $a0, $a0, $a1  
33219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6F0 - sb $a0, 27($s0)  
33219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6F4 - lbu $a1, 26($s0)  
33219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6F8 - ori $a2, $zr, 0 <=> li $a2, 0  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C6FC - andi $a3, $s1, 16  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C700 - lbu $a0, 27($s0)  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C704 - bnel $a3, $zr, 0x0880C70C  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C708 - ori $a2, $zr, 16 <=> li $a2, 16  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C70C - xor $a1, $a1, $a2  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C710 - sb $a1, 26($s0)  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C714 - lbu $a1, 26($s0)  
33220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C718 - ori $a2, $zr, 0 <=> li $a2, 0  
33221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C71C - andi $a3, $s1, 32  
33221   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C720 - bnel $a3, $zr, 0x0880C728  
33221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C724 - ori $a2, $zr, 32 <=> li $a2, 32  
33221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C728 - xor $a1, $a1, $a2  
33222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C72C - sb $a1, 26($s0)  
33222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C730 - lbu $a1, 26($s0)  
33222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C734 - ori $a2, $zr, 0 <=> li $a2, 0  
33222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C738 - andi $a3, $s1, 64  
33223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C73C - bnel $a3, $zr, 0x0880C744  
33223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C740 - ori $a2, $zr, 64 <=> li $a2, 64  
33223   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C744 - xor $a1, $a1, $a2  
33224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C748 - sb $a1, 26($s0)  
33224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C74C - lbu $a1, 26($s0)  
33224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C750 - ori $a2, $zr, 0 <=> li $a2, 0  
33224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C754 - andi $a3, $s1, 128  
33224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C758 - bnel $a3, $zr, 0x0880C760  
33224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C75C - ori $a2, $zr, 128 <=> li $a2, 128  
33225   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C760 - xor $a1, $a1, $a2  
33225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C764 - sb $a1, 26($s0)  
33225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C768 - ori $a1, $zr, 0 <=> li $a1, 0  
33225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C76C - andi $a2, $s1, 256  
33225   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C770 - bnel $a2, $zr, 0x0880C778  
33225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C774 - ori $a1, $zr, 4 <=> li $a1, 4  
33226   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C778 - xor $a0, $a0, $a1  
33226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C77C - sb $a0, 27($s0)  
33226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C780 - lbu $a0, 27($s0)  
33227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C784 - ori $a1, $zr, 0 <=> li $a1, 0  
33227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C788 - andi $a2, $s1, 512  
33227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C78C - bnel $a2, $zr, 0x0880C794  
33228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C790 - ori $a1, $zr, 8 <=> li $a1, 8  
33228   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C794 - xor $a0, $a0, $a1  
33228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C798 - sb $a0, 27($s0)  
33228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C79C - lbu $a0, 24($sp)  
33228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7A0 - ori $a1, $zr, 128 <=> li $a1, 128  
33229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7A4 - sb $a0, 28($s0)  
33229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7A8 - lbu $a0, 25($sp)  
33229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7AC - sb $a1, 30($s0)  
33229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7B0 - sb $a0, 29($s0)  
33229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7B4 - sb $a1, 31($s0)  
33229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7B8 - ori $a0, $zr, 1 <=> li $a0, 1  
33230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7BC - sb $a0, 16($s0)  
33230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7C0 - sb $a0, 220($s0)  
33230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7C4 - lbu $s0, 24($sp)  
33231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7C8 - slti $a0, $s0, 179  
33231   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C7CC - beq $a0, $zr, 0x0880C7F4  
33231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7D0 - slti $a0, $s0, 78  
33232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C7D4 - bne $a0, $zr, 0x0880C7F4  
33232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7D8 - nop  
33232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7DC - lbu $a0, 25($sp)  
33232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7E0 - slti $a1, $a0, 179  
33232   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C7E4 - beq $a1, $zr, 0x0880C7F4  
33232   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7E8 - slti $a0, $a0, 78  
33233   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C7EC - beq $a0, $zr, 0x0880C7FC  
33233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7F0 - nop  
33233   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880C7F4 - jal 0x08A4CE6C [sceKernelPowerTick]  
33233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C7F8 - or $a0, $zr, $zr <=> li $a0, 0  
33233   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C7FC - lw $s0, 32($sp)  
33233   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C800 - lw $s1, 36($sp)  
33234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C804 - lw $ra, 40($sp)  
33234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C808 - jr $ra  
33234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C80C - addiu $sp, $sp, 48  
33236   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D314  
33236   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D314 - jr $ra  
33236   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D318 - syscall 0x04634 [sceCtrlReadBufferPositive]  
33237   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF6A0, numBuf=1  
33237   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
33238   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33238   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33238   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33238   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33238   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33239   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33239   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33239   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
33239   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
33240   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33240   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33240   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33241   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33241   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33241   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33242   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33242   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33242   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33243   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33245   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33246   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33246   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33247   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33248   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33249   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33250   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33251   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33251   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33252   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33252   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33252   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33252   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33252   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33253   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33255   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33255   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33255   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33256   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33257   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33257   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33257   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33258   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33258   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33258   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33259   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33259   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33260   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33260   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33260   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33260   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33261   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33263   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33263   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33263   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33263   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33266   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33266   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33266   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33266   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33267   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33267   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33267   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33268   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33268   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
33268   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33269   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33269   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33269   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33270   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33275   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33275   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33275   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33276   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33276   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33276   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33279   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33279   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33279   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33279   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33280   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33280   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33280   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33280   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33280   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33281   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33283   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33284   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33284   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33284   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33284   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33285   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33285   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33286   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33286   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33287   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33288   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33288   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33288   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33290   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33291   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33291   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33291   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33291   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33293   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33293   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33296   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33296   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33296   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33297   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33298   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33298   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33300   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33301   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33301   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33303   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33304   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33304   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33304   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33304   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33305   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33306   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33306   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33307   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33307   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33307   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33308   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33309   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33309   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33309   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33309   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33320   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33320   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33320   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33321   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33322   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33322   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33323   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33323   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33323   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33324   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33325   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33325   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33325   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33325   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33326   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33326   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33326   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33326   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33326   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33326   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33326   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33326   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33326   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33326   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33326   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33326   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33326   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33326   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33336   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33336   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
33336   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
33336   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33336   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33336   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33336   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33336   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33336   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33336   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33336   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33346   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33346   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33346   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33347   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33347   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33348   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33348   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33348   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33349   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33349   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33349   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33349   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33350   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33350   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33350   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33351   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33352   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33352   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33352   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33353   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33353   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33353   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33354   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33355   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33355   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33356   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33356   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33356   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33356   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33357   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33359   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33370   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33371   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33372   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33372   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33372   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33373   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33374   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33374   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33375   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33375   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33376   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33376   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33377   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33377   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33377   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33377   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33377   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33377   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33378   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33378   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33379   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33379   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33381   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33381   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33382   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33382   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33382   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33382   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33383   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33384   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33385   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33386   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33386   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33386   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33387   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33388   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33388   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33388   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33390   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33390   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33390   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33390   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33391   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33391   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33392   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33394   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33394   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33394   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33394   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33394   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33396   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33396   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33397   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33398   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33400   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33402   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33402   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33402   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33403   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33408   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33409   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33410   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33410   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33410   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33413   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33413   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33413   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33413   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33414   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33414   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33417   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33417   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33417   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33418   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33418   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33419   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33433   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33433   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33434   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33435   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33435   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33436   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33436   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33437   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33437   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33438   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33438   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33448   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33448   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33448   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33448   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33448   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33448   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33448   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33459   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33460   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33460   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33462   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33462   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33462   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33463   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33466   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33466   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33466   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33468   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33468   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33468   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33469   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33469   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33469   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33470   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33470   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33470   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33471   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33471   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33471   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33473   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33473   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33473   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33474   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33474   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33474   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33476   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33477   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33477   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33477   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33478   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33478   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33478   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33479   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33480   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33480   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33484   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33484   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33484   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33485   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33485   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33485   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33486   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33486   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33488   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33488   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33488   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33488   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33498   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33500   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33500   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33501   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33501   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33502   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33502   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33502   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33503   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33504   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33505   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33505   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33505   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33506   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33507   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33507   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33510   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33510   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33511   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33513   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33515   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33515   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33515   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33516   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33517   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33517   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33517   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33520   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33521   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33525   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33525   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33525   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33526   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33527   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33528   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33528   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33528   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33529   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33530   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33530   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33531   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33531   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33532   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33532   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33534   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33537   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33547   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33547   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33557   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33557   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33557   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33557   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33557   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33567   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33568   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33568   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33568   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33570   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33571   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33572   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33572   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33572   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33572   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33574   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33575   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33575   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33576   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33576   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33577   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33577   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33577   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33577   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33578   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33581   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33581   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33581   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33582   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33582   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33582   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33583   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33583   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33584   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33584   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33586   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33586   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33586   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33586   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33589   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33589   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33590   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33591   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33593   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33593   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33594   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33596   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33600   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33600   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33600   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33601   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33602   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33603   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33603   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33603   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33603   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33603   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33613   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33613   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33613   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33613   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33613   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33623   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33624   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33624   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33625   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33625   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33626   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33626   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33626   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33637   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33640   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33640   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33641   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33642   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33642   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33642   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33644   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33645   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33645   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33647   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33649   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33649   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33649   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33649   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33650   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33651   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33651   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33651   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33652   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33652   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33653   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33653   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33653   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33654   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33654   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33655   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33656   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33658   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33660   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33661   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33661   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33662   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33663   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33666   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33667   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33667   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33668   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33669   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33671   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33671   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33671   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33671   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33671   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33672   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33674   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33674   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33674   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33675   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33676   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33676   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33678   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33679   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33679   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33679   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33681   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33682   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33682   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33683   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33683   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33684   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33685   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33685   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33695   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33695   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33695   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33695   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33706   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33706   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33706   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33708   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33708   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33709   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33709   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33711   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33711   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33711   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33712   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33712   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33712   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33712   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33713   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33713   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33713   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33713   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33714   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33714   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33714   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33715   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33715   user_main_b   DEBUG   compiler   Compiling _S1_2_8A421A0  
33715   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A421A0 - addiu $sp, $sp, -32  
33716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421A4 - lw $a1, 24($a0)  
33716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421A8 - sw $ra, 16($sp)  
33716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421AC - jalr $ra, $a1  
33716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421B0 - nop  
33716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421B4 - lw $ra, 16($sp)  
33716   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421B8 - jr $ra  
33717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A421BC - addiu $sp, $sp, 32  
33717   user_main_b   DEBUG   compiler   Compiling _S1_2_8884248  
33717   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884248 - addiu $sp, $sp, -64  
33717   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888424C - sw $s0, 24($sp)  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884250 - lui $s0, 0x08A8 <=> li $s0, 0x08A80000  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884254 - addiu $s0, $s0, -30212  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884258 - sw $s0, 20($sp)  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888425C - sw $zr, 16($sp)  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884260 - lw $a0, 28($a0)  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884264 - lbu $a1, 24($a0)  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884268 - sw $s1, 28($sp)  
33718   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888426C - sw $s2, 32($sp)  
33719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884270 - sw $s3, 36($sp)  
33719   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884274 - sw $s4, 40($sp)  
33720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884278 - sw $s5, 44($sp)  
33720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888427C - sw $s6, 48($sp)  
33720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884280 - sw $ra, 52($sp)  
33720   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884284 - beq $a1, $zr, 0x088842BC  
33720   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884288 - nop  
33721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888428C - sb $zr, 24($a0)  
33721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884290 - addiu $a0, $a0, 4  
33721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884294 - sw $a0, 16($sp)  
33721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884298 - lw $a0, 8($a0)  
33721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888429C - lw $a1, 0($a0)  
33721   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842A0 - addiu $a1, $a1, 1  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842A4 - sltiu $a1, $a1, 1  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842A8 - andi $a1, $a1, 255  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88842AC - beq $a1, $zr, 0x088842C4  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842B0 - nop  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88842B4 - b 0x088842C4  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842B8 - ori $a0, $zr, 0 <=> li $a0, 0  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88842BC - b 0x08884418  
33722   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842C0 - nop  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88842C4 - bne $a0, $zr, 0x088842D4  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842C8 - sw $a0, 16($sp)  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88842CC - b 0x088842D8  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842D0 - ori $s1, $zr, 0 <=> li $s1, 0  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88842D4 - lw $s1, 0($a0)  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88842D8 - beq $s1, $zr, 0x08884414  
33723   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842DC - ori $s4, $zr, 1 <=> li $s4, 1  
33724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842E0 - ori $s5, $zr, 3 <=> li $s5, 3  
33724   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842E4 - ori $s6, $zr, 2 <=> li $s6, 2  
33725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842E8 - or $s2, $s1, $zr <=> move $s2, $s1  
33725   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88842EC - lw $s1, 16($sp)  
33725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842F0 - lw $s1, 8($s1)  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842F4 - lw $a0, 0($s1)  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842F8 - addiu $a0, $a0, 1  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88842FC - sltiu $a0, $a0, 1  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884300 - andi $a0, $a0, 255  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884304 - beq $a0, $zr, 0x08884314  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884308 - nop  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888430C - b 0x08884314  
33726   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884310 - ori $s1, $zr, 0 <=> li $s1, 0  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884314 - or $s3, $s1, $zr <=> move $s3, $s1  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884318 - bne $s3, $zr, 0x08884328  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888431C - sw $s1, 16($sp)  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884320 - b 0x0888432C  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884324 - ori $s3, $zr, 0 <=> li $s3, 0  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884328 - lw $s3, 0($s3)  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888432C - lw $a0, 0($s2)  
33727   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884330 - bgtz $a0, 0x08884348  
33728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884334 - or $s1, $s3, $zr <=> move $s1, $s3  
33728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884338 - bltz $a0, 0x0888440C  
33728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888433C - nop  
33728   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884340 - b 0x0888435C  
33728   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884344 - nop  
33729   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884348 - slti $a0, $a0, 2  
33729   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888434C - bne $a0, $zr, 0x08884398  
33729   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884350 - nop  
33730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884354 - b 0x0888440C  
33730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884358 - nop  
33730   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888435C - lw $a0, 4($s2)  
33730   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884360 - beq $a0, $s4, 0x08884370  
33730   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884364 - nop  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884368 - bne $a0, $s5, 0x08884390  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888436C - nop  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884370 - lw $a0, 16($s2)  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884374 - addiu $a0, $a0, 16  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884378 - lh $a1, 0($a0)  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888437C - lw $a2, 4($a0)  
33731   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884380 - jalr $ra, $a2  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884384 - addu $a0, $s2, $a1  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884388 - sw $s4, 0($s2)  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888438C - sw $zr, 4($s2)  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8884390 - b 0x0888440C  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884394 - nop  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884398 - lw $a0, 4($s2)  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888439C - bne $a0, $s6, 0x088843C8  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843A0 - nop  
33732   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843A4 - lw $a0, 16($s2)  
33733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843A8 - addiu $a0, $a0, 24  
33733   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843AC - lh $a1, 0($a0)  
33734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843B0 - lw $a2, 4($a0)  
33734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843B4 - jalr $ra, $a2  
33734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843B8 - addu $a0, $s2, $a1  
33734   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843BC - sw $zr, 0($s2)  
33734   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88843C0 - b 0x08884404  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843C4 - sw $zr, 4($s2)  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88843C8 - bne $a0, $s5, 0x08884404  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843CC - nop  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843D0 - lw $a0, 16($s2)  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843D4 - addiu $a0, $a0, 24  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843D8 - lh $a1, 0($a0)  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843DC - lw $a2, 4($a0)  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843E0 - jalr $ra, $a2  
33735   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843E4 - addu $a0, $s2, $a1  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843E8 - lw $a0, 16($s2)  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843EC - addiu $a0, $a0, 16  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843F0 - lh $a1, 0($a0)  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843F4 - lw $a2, 4($a0)  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843F8 - jalr $ra, $a2  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88843FC - addu $a0, $s2, $a1  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884400 - sw $zr, 4($s2)  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8884404 - b 0x0888440C  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884408 - nop  
33736   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x888440C - bne $s3, $zr, 0x088842EC  
33737   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884410 - or $s2, $s1, $zr <=> move $s2, $s1  
33738   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884414 - sw $s0, 20($sp)  
33738   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884418 - lw $s0, 24($sp)  
33738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888441C - lw $s1, 28($sp)  
33738   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884420 - lw $s2, 32($sp)  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884424 - lw $s3, 36($sp)  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884428 - lw $s4, 40($sp)  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888442C - lw $s5, 44($sp)  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884430 - lw $s6, 48($sp)  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884434 - lw $ra, 52($sp)  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884438 - jr $ra  
33739   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888443C - addiu $sp, $sp, 64  
33740   user_main_b   DEBUG   compiler   Compiling _S1_2_890F568  
33741   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F568 - nop[03E00008,00000000]()  
33741   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x0890F568 (0890F568-0x0890F56C, length 2) by nop[03E00008,00000000]()  
33741   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33742   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33742   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33742   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33742   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33743   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33743   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33743   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33743   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33743   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33744   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33744   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33746   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33749   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33750   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33750   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33750   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33753   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33754   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33755   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33755   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33756   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33756   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33757   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33757   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33757   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33757   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33758   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33758   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33758   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33760   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33760   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33761   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33761   user_main_b   DEBUG   compiler   Compiling _S1_2_8A067A4  
33762   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A067A4 - addiu $sp, $sp, -48  
33762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067A8 - sw $s0, 16($sp)  
33762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067AC - or $s0, $a0, $zr <=> move $s0, $a0  
33762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067B0 - lw $a1, 52($s0)  
33762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067B4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067B8 - sw $s1, 20($sp)  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067BC - lw $s1, -29224($a0)  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067C0 - sw $s2, 24($sp)  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067C4 - sw $s3, 28($sp)  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067C8 - sw $ra, 32($sp)  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A067CC - jal 0x0880A3AC  
33763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067D0 - addiu $a0, $s1, 4  
33764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067D4 - lw $s2, 60($s0)  
33764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067D8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
33764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067DC - lw $a0, 32($s2)  
33764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067E0 - lw $s3, 27680($a1)  
33765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067E4 - sll $a1, $a0, 0x0007  
33765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067E8 - sll $a0, $a0, 0x0002  
33765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067EC - addu $a0, $a1, $a0  
33765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067F0 - addu $a0, $s3, $a0  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067F4 - addiu $a0, $a0, 8  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A067F8 - jal 0x0880A3AC  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A067FC - or $a1, $s2, $zr <=> move $a1, $s2  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06800 - lw $a0, 32($s2)  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06804 - sll $a1, $a0, 0x0007  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06808 - sll $a0, $a0, 0x0002  
33766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0680C - addu $a0, $a1, $a0  
33767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06810 - addu $a0, $s3, $a0  
33767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06814 - addiu $a1, $a0, 68  
33767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06818 - sw $a1, 24($s2)  
33768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0681C - lw $a1, 4($a0)  
33768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06820 - addiu $a0, $s1, 64  
33768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06824 - sw $a1, 28($s2)  
33768   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A06828 - jal 0x0880A3AC  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0682C - lw $a1, 56($s0)  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06830 - lw $s0, 16($sp)  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06834 - lw $s1, 20($sp)  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06838 - lw $s2, 24($sp)  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A0683C - lw $s3, 28($sp)  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06840 - lw $ra, 32($sp)  
33769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06844 - jr $ra  
33770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A06848 - addiu $sp, $sp, 48  
33770   user_main_b   DEBUG   compiler   Compiling _S1_2_8978668  
33770   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8978668 - addiu $sp, $sp, -48  
33771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897866C - sw $s3, 32($sp)  
33771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978670 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
33771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978674 - sw $s0, 20($sp)  
33771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978678 - sw $s1, 24($sp)  
33771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897867C - sw $s2, 28($sp)  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978680 - sw $s4, 36($sp)  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978684 - sw $ra, 40($sp)  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978688 - lw $a1, 21048($s3)  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897868C - sw $a0, 16($sp)  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978690 - or $a0, $a1, $zr <=> move $a0, $a1  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8978694 - jal 0x0880E800  
33772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978698 - lw $a1, 284($a1)  
33773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897869C - lw $a0, 16($sp)  
33773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786A0 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
33773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786A4 - lw $a1, -29224($a1)  
33773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786A8 - lw $a2, 20($a0)  
33773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786AC - addiu $a0, $a1, 4  
33774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89786B0 - jal 0x0880A3AC  
33774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786B4 - or $a1, $a2, $zr <=> move $a1, $a2  
33774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786B8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786BC - lw $s2, 27680($a0)  
33775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786C0 - lw $s0, 16($sp)  
33775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786C4 - ori $s1, $zr, 0 <=> li $s1, 0  
33775   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89786C8 - lw $s4, 32($s0)  
33775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786CC - lw $a0, 32($s4)  
33775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786D0 - sll $a1, $a0, 0x0007  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786D4 - sll $a0, $a0, 0x0002  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786D8 - addu $a0, $a1, $a0  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786DC - addu $a0, $s2, $a0  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786E0 - addiu $a0, $a0, 8  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89786E4 - jal 0x0880A3AC  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786E8 - or $a1, $s4, $zr <=> move $a1, $s4  
33776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786EC - lw $a0, 32($s4)  
33777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786F0 - lw $a1, 32($s4)  
33777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786F4 - sll $a2, $a0, 0x0007  
33777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786F8 - sll $a0, $a0, 0x0002  
33777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89786FC - addu $a0, $a2, $a0  
33777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978700 - addu $a0, $s2, $a0  
33777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978704 - addiu $a0, $a0, 68  
33778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978708 - sw $a0, 24($s4)  
33778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897870C - sll $a2, $a1, 0x0007  
33778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978710 - sll $a0, $a1, 0x0002  
33779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978714 - addu $a0, $a2, $a0  
33779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978718 - addu $a0, $s2, $a0  
33779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897871C - lw $a0, 4($a0)  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978720 - addiu $s1, $s1, 1  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978724 - sw $a0, 28($s4)  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978728 - slti $a0, $s1, 1  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x897872C - bne $a0, $zr, 0x089786C8  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978730 - addiu $s0, $s0, 4  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8978734 - jal 0x0880E82C  
33780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978738 - lw $a0, 21048($s3)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897873C - lw $s0, 20($sp)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978740 - lw $s1, 24($sp)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978744 - lw $s2, 28($sp)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978748 - lw $s3, 32($sp)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x897874C - lw $s4, 36($sp)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978750 - lw $ra, 40($sp)  
33781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978754 - jr $ra  
33782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8978758 - addiu $sp, $sp, 48  
33782   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33783   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33783   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33783   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33783   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33783   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33784   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33784   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33784   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33784   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33785   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33787   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33788   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33789   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33789   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33790   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33790   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33790   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33790   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33790   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33790   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33790   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33791   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33794   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33795   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33795   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33797   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33797   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33798   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33798   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33800   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33801   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33803   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33803   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33804   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33804   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33806   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33807   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33807   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33807   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33810   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33810   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33810   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33811   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33811   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33811   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33811   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33811   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33812   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33812   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33813   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33813   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33813   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33814   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33814   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33815   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33816   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
33817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33818   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33819   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33819   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33820   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33820   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33820   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33821   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33822   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33825   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33827   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33827   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33827   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33827   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33829   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33829   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33830   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33830   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33831   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33831   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33831   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33831   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33832   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33832   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33832   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33832   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33833   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33833   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33833   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33845   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
33845   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
33845   user_main_b   DEBUG   runtime   Scheduled, restarting...  
33846   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
33846   user_main_b   DEBUG   compiler   Compiling _S1_2_894AD74  
33846   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894AD74 - addiu $sp, $sp, -48  
33846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD78 - sw $s0, 32($sp)  
33846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD7C - sw $s1, 36($sp)  
33847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD80 - sw $ra, 40($sp)  
33847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AD84 - jal 0x088E8468  
33847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD88 - or $s0, $a0, $zr <=> move $s0, $a0  
33848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD8C - lui $a0, 0x7004 <=> li $a0, 0x70040000  
33848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD90 - or $a1, $zr, $zr <=> li $a1, 0  
33848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD94 - or $a2, $zr, $zr <=> li $a2, 0  
33849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD98 - or $a3, $zr, $zr <=> li $a3, 0  
33849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AD9C - or $t0, $zr, $zr <=> li $t0, 0  
33849   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894ADA0 - jal 0x0890B6A8  
33849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADA4 - addiu $a0, $a0, 30493  
33849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADA8 - lui $a0, 0x7690 <=> li $a0, 0x76900000  
33850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADAC - or $a1, $zr, $zr <=> li $a1, 0  
33850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADB0 - or $a2, $zr, $zr <=> li $a2, 0  
33850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADB4 - or $a3, $zr, $zr <=> li $a3, 0  
33850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADB8 - or $t0, $zr, $zr <=> li $t0, 0  
33850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894ADBC - jal 0x0890B6A8  
33850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADC0 - addiu $a0, $a0, 30287  
33851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADC4 - mtc1 $zr, $f12  
33851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
33851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADCC - swc1 $f12, 976($s0)  
33851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894ADD0 - jal 0x08897D84  
33851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADD4 - lw $s1, -29224($a0)  
33852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894ADD8 - jal 0x088970C8  
33852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADDC - nop  
33852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADE0 - lw $a0, 20($s0)  
33853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADE4 - ori $a1, $zr, 2 <=> li $a1, 2  
33853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADE8 - sw $a1, 16($a0)  
33853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADEC - lw $a1, 20($s0)  
33853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894ADF0 - jal 0x0880A3AC  
33854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADF4 - addiu $a0, $s1, 4  
33854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894ADF8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
33854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894ADFC - jal 0x08972108  
33854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE00 - lw $a0, -11864($a0)  
33854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE04 - lui $a0, 0x3693 <=> li $a0, 0x36930000  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE08 - or $a1, $zr, $zr <=> li $a1, 0  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE0C - or $a2, $zr, $zr <=> li $a2, 0  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE10 - or $a3, $zr, $zr <=> li $a3, 0  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE14 - or $t0, $zr, $zr <=> li $t0, 0  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE18 - jal 0x0890B6A8  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE1C - addiu $a0, $a0, 12234  
33855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE20 - lui $a0, 0xAA38 <=> li $a0, 0xAA380000  
33856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE24 - or $a1, $zr, $zr <=> li $a1, 0  
33856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE28 - or $a2, $zr, $zr <=> li $a2, 0  
33857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE2C - or $a3, $zr, $zr <=> li $a3, 0  
33857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE30 - or $t0, $zr, $zr <=> li $t0, 0  
33857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE34 - jal 0x0890B6A8  
33858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE38 - addiu $a0, $a0, -20818  
33858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE3C - jal 0x088F892C  
33858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE40 - nop  
33858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE44 - beq $v0, $zr, 0x0894AE5C  
33858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE48 - nop  
33858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE4C - jal 0x088F895C  
33859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE50 - nop  
33859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE54 - bne $v0, $zr, 0x0894AE64  
33859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE58 - nop  
33859   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x894AE5C - jal 0x088F9E48  
33859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE60 - nop  
33859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894AE64 - lui $a0, 0x565D <=> li $a0, 0x565D0000  
33860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE68 - or $a1, $zr, $zr <=> li $a1, 0  
33860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE6C - or $a2, $zr, $zr <=> li $a2, 0  
33860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE70 - or $a3, $zr, $zr <=> li $a3, 0  
33860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE74 - or $t0, $zr, $zr <=> li $t0, 0  
33861   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE78 - jal 0x0890B6A8  
33861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE7C - addiu $a0, $a0, 3939  
33861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE80 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
33862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE84 - lw $a0, 21048($s1)  
33862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE88 - jal 0x0880E800  
33862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE8C - lw $a1, 276($a0)  
33862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE90 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AE94 - jal 0x08810024  
33863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE98 - addiu $a0, $a0, -3628  
33863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AE9C - lui $a0, 0xAE75 <=> li $a0, 0xAE750000  
33863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEA0 - or $a1, $zr, $zr <=> li $a1, 0  
33863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEA4 - or $a2, $zr, $zr <=> li $a2, 0  
33863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEA8 - or $a3, $zr, $zr <=> li $a3, 0  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEAC - or $t0, $zr, $zr <=> li $t0, 0  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AEB0 - jal 0x0890B6A8  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEB4 - addiu $a0, $a0, 16953  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AEB8 - jal 0x0881002C  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEBC - nop  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AEC0 - jal 0x0880E82C  
33864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEC4 - lw $a0, 21048($s1)  
33865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEC8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
33865   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AECC - jal 0x0897F82C  
33866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AED0 - lw $a0, -11512($a0)  
33866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AED4 - jal 0x08981D88  
33866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AED8 - lw $a0, 84($s0)  
33866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEDC - lui $a0, 0x63BC <=> li $a0, 0x63BC0000  
33866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEE0 - or $a1, $zr, $zr <=> li $a1, 0  
33867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEE4 - or $a2, $zr, $zr <=> li $a2, 0  
33867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEE8 - or $a3, $zr, $zr <=> li $a3, 0  
33867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEEC - or $t0, $zr, $zr <=> li $t0, 0  
33867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AEF0 - jal 0x0890B6A8  
33868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEF4 - addiu $a0, $a0, -22867  
33868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEF8 - lui $a0, 0x738B <=> li $a0, 0x738B0000  
33868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AEFC - or $a1, $zr, $zr <=> li $a1, 0  
33868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF00 - or $a2, $zr, $zr <=> li $a2, 0  
33868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF04 - or $a3, $zr, $zr <=> li $a3, 0  
33868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF08 - or $t0, $zr, $zr <=> li $t0, 0  
33869   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AF0C - jal 0x0890B6A8  
33869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF10 - addiu $a0, $a0, -19496  
33869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF14 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF18 - lbu $a0, 20948($a0)  
33870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AF1C - bne $a0, $zr, 0x0894AF50  
33870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF20 - nop  
33870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF24 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
33871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF28 - lbu $a0, -27232($a0)  
33871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AF2C - bne $a0, $zr, 0x0894AF50  
33871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF30 - nop  
33871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF34 - lui $a0, 0xA9B3 <=> li $a0, 0xA9B30000  
33872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF38 - or $a1, $zr, $zr <=> li $a1, 0  
33872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF3C - or $a2, $zr, $zr <=> li $a2, 0  
33872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF40 - or $a3, $zr, $zr <=> li $a3, 0  
33872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF44 - or $t0, $zr, $zr <=> li $t0, 0  
33872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x894AF48 - jal 0x0890B6A8  
33872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF4C - addiu $a0, $a0, 12013  
33873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x894AF50 - lw $s0, 32($sp)  
33873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF54 - lw $s1, 36($sp)  
33873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF58 - lw $ra, 40($sp)  
33873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF5C - jr $ra  
33873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x894AF60 - addiu $sp, $sp, 48  
33874   user_main_b   DEBUG   compiler   Compiling _S1_2_88E8468  
33875   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8468 - addiu $sp, $sp, -64  
33875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E846C - sw $s0, 40($sp)  
33875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8470 - sw $s1, 44($sp)  
33875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8474 - sw $ra, 48($sp)  
33875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8478 - lui $a0, 0x533B <=> li $a0, 0x533B0000  
33875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E847C - ori $a1, $zr, 1 <=> li $a1, 1  
33876   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8480 - jal 0x088FF298  
33876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8484 - addiu $a0, $a0, -10464  
33876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8488 - or $t0, $v0, $zr <=> move $t0, $v0  
33876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E848C - lw $a0, 4($t0)  
33876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8490 - ori $a3, $zr, 0 <=> li $a3, 0  
33876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8494 - sltu $a0, $a3, $a0  
33877   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8498 - beq $a0, $zr, 0x088E8538  
33877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E849C - lui $a2, 0x2190 <=> li $a2, 0x21900000  
33877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84A0 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
33878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84A4 - addiu $a2, $a2, 8293  
33878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84A8 - addiu $a1, $a1, -944  
33878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84AC - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33878   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E84B0 - sw $t0, 36($sp)  
33879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84B4 - sw $a3, 32($sp)  
33879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84B8 - sw $a1, 28($sp)  
33879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84BC - lw $a0, 21048($a0)  
33879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84C0 - ori $a1, $zr, 8 <=> li $a1, 8  
33880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84C4 - ori $a2, $zr, 1 <=> li $a2, 1  
33880   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E84C8 - jal 0x0880E874  
33880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84CC - or $a3, $zr, $zr <=> li $a3, 0  
33880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84D0 - lw $a1, 32($sp)  
33880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84D4 - or $s0, $v0, $zr <=> move $s0, $v0  
33881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84D8 - lw $a0, 36($sp)  
33881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E84DC - jal 0x08902B5C  
33881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84E0 - sb $a1, 0($s0)  
33882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84E4 - addiu $s1, $s0, 4  
33882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84E8 - lui $a1, 0x2190 <=> li $a1, 0x21900000  
33882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84EC - or $a0, $v0, $zr <=> move $a0, $v0  
33882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84F0 - or $a2, $s1, $zr <=> move $a2, $s1  
33883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84F4 - or $a3, $zr, $zr <=> li $a3, 0  
33883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E84F8 - jal 0x0890105C  
33883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E84FC - addiu $a1, $a1, 8293  
33883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8500 - lw $a0, 28($sp)  
33883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8504 - or $a1, $s1, $zr <=> move $a1, $s1  
33883   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8508 - jal 0x08A44E6C  
33884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E850C - or $a2, $s0, $zr <=> move $a2, $s0  
33884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8510 - lw $a3, 32($sp)  
33884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8514 - lw $t0, 36($sp)  
33885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8518 - addiu $a3, $a3, 1  
33885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E851C - lw $a0, 4($t0)  
33885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8520 - lui $a2, 0x2190 <=> li $a2, 0x21900000  
33885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8524 - sltu $t1, $a3, $a0  
33886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8528 - lw $a1, 28($sp)  
33886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E852C - addiu $a2, $a2, 8293  
33886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8530 - bne $t1, $zr, 0x088E84B0  
33886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8534 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33886   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8538 - lui $a0, 0x8281 <=> li $a0, 0x82810000  
33887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E853C - ori $a1, $zr, 1 <=> li $a1, 1  
33887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8540 - jal 0x088FF298  
33887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8544 - addiu $a0, $a0, -30792  
33887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8548 - or $t1, $v0, $zr <=> move $t1, $v0  
33888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E854C - sw $zr, 16($sp)  
33888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8550 - lw $a0, 4($t1)  
33888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8554 - sltu $a0, $zr, $a0 <=> move $a0, $a0  
33888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8558 - beq $a0, $zr, 0x088E8638  
33889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E855C - lui $t0, 0x7322 <=> li $t0, 0x73220000  
33889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8560 - lui $a3, 0xB833 <=> li $a3, 0xB8330000  
33889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8564 - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
33889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8568 - addiu $a1, $sp, 16  
33890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E856C - addiu $t0, $t0, -22314  
33890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8570 - addiu $a3, $a3, 29549  
33890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8574 - addiu $a2, $a2, -920  
33890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8578 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E857C - sw $t1, 24($sp)  
33890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8580 - sw $a2, 20($sp)  
33891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8584 - lw $a0, 21048($a0)  
33891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8588 - ori $a1, $zr, 12 <=> li $a1, 12  
33891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E858C - ori $a2, $zr, 1 <=> li $a2, 1  
33892   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8590 - jal 0x0880E874  
33892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8594 - or $a3, $zr, $zr <=> li $a3, 0  
33892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8598 - lw $a0, 16($sp)  
33892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E859C - or $s0, $v0, $zr <=> move $s0, $v0  
33893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85A0 - lw $a1, 24($sp)  
33893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85A4 - sb $a0, 0($s0)  
33893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85A8 - or $a0, $a1, $zr <=> move $a0, $a1  
33893   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E85AC - jal 0x08902B5C  
33893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85B0 - lw $a1, 16($sp)  
33893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85B4 - lui $a1, 0x7322 <=> li $a1, 0x73220000  
33894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85B8 - addiu $a2, $s0, 4  
33894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85BC - or $a0, $v0, $zr <=> move $a0, $v0  
33894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85C0 - ori $a3, $zr, 1 <=> li $a3, 1  
33894   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E85C4 - jal 0x0890105C  
33895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85C8 - addiu $a1, $a1, -22314  
33895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85CC - lw $a1, 16($sp)  
33895   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E85D0 - jal 0x08902B5C  
33895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85D4 - lw $a0, 24($sp)  
33896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85D8 - lui $a1, 0xB833 <=> li $a1, 0xB8330000  
33896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85DC - addiu $a2, $s0, 8  
33896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85E0 - or $a0, $v0, $zr <=> move $a0, $v0  
33896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85E4 - ori $a3, $zr, 1 <=> li $a3, 1  
33897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E85E8 - jal 0x0890105C  
33897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85EC - addiu $a1, $a1, 29549  
33897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85F0 - lw $a0, 20($sp)  
33897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85F4 - addiu $a1, $sp, 16  
33897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E85F8 - jal 0x08A45260  
33898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E85FC - or $a2, $s0, $zr <=> move $a2, $s0  
33898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8600 - lw $a0, 16($sp)  
33898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8604 - lw $t1, 24($sp)  
33899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8608 - addiu $a0, $a0, 1  
33899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E860C - sw $a0, 16($sp)  
33899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8610 - lw $a2, 4($t1)  
33899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8614 - lui $a3, 0xB833 <=> li $a3, 0xB8330000  
33899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8618 - sltu $t2, $a0, $a2  
33900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E861C - lui $t0, 0x7322 <=> li $t0, 0x73220000  
33900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8620 - addiu $a1, $sp, 16  
33900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8624 - lw $a2, 20($sp)  
33900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8628 - addiu $a3, $a3, 29549  
33900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E862C - addiu $t0, $t0, -22314  
33900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88E8630 - bne $t2, $zr, 0x088E857C  
33901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8634 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
33901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88E8638 - lw $s0, 40($sp)  
33901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E863C - lw $s1, 44($sp)  
33902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8640 - lw $ra, 48($sp)  
33902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8644 - jr $ra  
33902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88E8648 - addiu $sp, $sp, 64  
33903   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33904   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33904   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
33904   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33905   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
33905   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
33905   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
33905   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
33906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33906   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33906   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33906   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33906   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33906   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33906   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33906   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33916   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33916   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33917   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33917   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33917   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33918   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33918   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33918   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33918   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33919   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33920   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33920   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33920   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33921   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33921   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33921   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33922   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33922   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33923   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33923   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33923   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33924   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33925   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33925   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33926   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33926   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33927   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33927   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33928   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33929   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33930   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33930   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33931   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33931   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33931   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33931   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33931   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33932   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33932   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33933   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33934   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33934   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33934   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33935   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33935   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33936   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33936   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33936   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33936   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33937   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33937   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33937   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33938   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33939   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33939   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33940   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33941   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33941   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33941   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33941   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33942   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33942   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33943   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33943   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33944   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33945   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33945   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33946   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33946   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33946   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33946   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33946   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33950   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33951   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
33951   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
33951   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
33951   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33951   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33952   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33954   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33954   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33955   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33955   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33955   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33955   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33956   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33957   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33957   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33958   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33958   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33959   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33959   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33960   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33961   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33961   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33962   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33963   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33965   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33965   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33967   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33967   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33967   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33968   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33968   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33970   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
33970   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
33971   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
33971   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
33971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33971   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33972   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33972   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33975   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33976   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33977   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
33977   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33979   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33980   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33980   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33980   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33981   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33981   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33982   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33982   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33984   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33986   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33986   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33987   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
33987   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
33987   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
33988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33988   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33988   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
33989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
33989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
33989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
33989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
33989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
33999   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
33999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
33999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
33999   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
33999   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
33999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34001   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34002   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34002   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34002   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34003   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34004   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34004   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34004   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34006   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34006   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34006   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34007   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34007   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34008   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34008   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34008   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34009   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34009   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34009   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34010   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34011   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34011   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34011   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34013   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34014   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34014   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34015   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34016   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34017   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34017   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34018   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34018   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34018   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34019   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34019   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34019   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34020   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34021   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34021   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34022   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
34022   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34022   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34023   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34023   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34023   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34023   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34024   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34024   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34025   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34025   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34026   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34027   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34028   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34028   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34030   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34031   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34031   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34032   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34034   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34035   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34035   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34037   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34037   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34037   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34038   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34040   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34041   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34042   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
34042   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34042   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34042   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34042   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34043   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34043   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34043   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34043   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34044   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34044   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34045   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34045   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34045   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34045   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34046   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34048   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34048   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34048   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34050   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34050   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34051   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34053   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34053   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34053   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34053   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34053   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34053   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34054   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34054   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34055   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34055   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34059   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34060   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34061   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34061   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34061   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34062   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34062   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
34062   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34064   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34064   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34064   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34065   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34066   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34066   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34067   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34068   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34070   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34070   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34070   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34071   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34074   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34074   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34076   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34078   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34078   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34078   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34079   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34079   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34080   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34081   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34082   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34082   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34082   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34083   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34083   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34083   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34083   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34085   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34087   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34087   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34087   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34090   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34091   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34091   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34091   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34092   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34092   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34093   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34094   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34094   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34094   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34095   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34096   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34097   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34097   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34100   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34102   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34102   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34103   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34103   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34103   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34104   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34104   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34104   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34105   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34105   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34106   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34107   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34107   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34108   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34108   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34108   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34110   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34111   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34112   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
34112   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34112   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34113   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
34113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34115   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34116   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34117   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34117   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34117   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34117   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34118   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34118   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34119   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34120   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34121   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34121   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34121   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34122   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34125   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34125   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34125   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34126   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34127   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34127   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34127   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34132   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34132   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34133   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34133   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34133   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34134   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34134   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34134   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34134   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34135   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34135   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34135   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34137   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34137   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34137   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34137   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34138   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34140   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34140   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34140   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34140   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34150   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34150   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34151   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34152   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34152   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34153   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34153   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34153   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34155   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34155   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34155   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34156   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34156   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34156   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34157   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34157   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34157   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34157   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34158   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34160   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34162   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34163   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34163   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34164   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34164   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34164   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34165   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34167   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34167   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34168   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34169   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34170   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34170   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34170   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34171   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34171   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34172   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34172   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34173   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34173   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34174   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34175   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34175   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34177   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34177   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34177   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34177   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34178   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34178   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34180   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
34180   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34180   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34181   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
34181   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34182   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34182   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34182   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34183   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34183   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34183   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34183   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34185   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34186   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34186   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34187   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34187   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34187   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34190   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34190   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34191   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34192   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34192   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34193   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34193   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34194   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34194   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34194   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34195   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34196   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34196   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34197   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34198   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34198   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34199   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34199   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34200   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34201   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34202   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34202   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34202   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34203   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34203   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34204   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34204   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34205   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34205   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34205   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34207   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34208   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34208   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34209   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34209   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34210   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34210   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34211   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34212   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34212   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34212   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34213   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34213   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34213   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34213   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34215   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34216   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34216   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34216   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34217   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34218   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34218   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34219   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34219   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34220   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34220   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34220   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34221   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34221   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34221   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34221   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34222   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34222   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34223   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34224   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34225   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34225   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34225   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34228   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34228   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34229   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34230   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
34230   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
34230   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34230   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34230   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34231   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34234   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34234   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34234   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34235   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34235   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34237   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34237   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34238   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34238   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34239   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34239   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34240   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34240   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34240   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34240   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34251   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34251   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34252   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34252   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
34252   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34252   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34253   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34254   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34254   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34254   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34255   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34257   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34257   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34257   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34257   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34257   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34257   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34257   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34257   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34267   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34267   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34267   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34267   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34267   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34267   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34267   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34267   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34267   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34267   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34279   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34280   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
34280   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34281   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34281   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34283   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34283   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34283   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34284   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34284   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34285   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34285   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34286   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34286   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34287   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34287   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34288   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34291   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34292   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34293   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34293   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34293   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34296   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34296   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34298   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34299   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34301   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34301   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34301   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34302   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34303   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34304   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34304   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34304   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34305   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34307   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34310   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34312   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34314   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34314   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34315   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34316   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34316   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34317   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34317   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34320   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34329   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34329   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34329   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34329   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
34329   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
34329   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34329   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34329   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34329   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34329   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34329   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34329   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34329   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34329   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34329   user_main_b   DEBUG   compiler   Compiling _S1_2_8A44E6C  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44E6C - addiu $sp, $sp, -48  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E70 - sw $s2, 24($sp)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E74 - or $s2, $a0, $zr <=> move $s2, $a0  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E78 - lw $a3, 0($s2)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E7C - ori $t0, $zr, 1 <=> li $t0, 1  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E80 - lw $a0, 0($a1)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E84 - sllv $a3, $t0, $a3  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E88 - addiu $a3, $a3, -1  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E8C - and $a3, $a0, $a3  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E90 - addu $t0, $a3, $a3  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E94 - sw $s3, 28($sp)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E98 - lw $s3, 4($s2)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44E9C - addu $a3, $a3, $t0  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EA0 - sll $a3, $a3, 0x0002  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EA4 - addu $s3, $s3, $a3  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EA8 - lw $a3, 4($s3)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EAC - sw $s1, 20($sp)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EB0 - or $s1, $a1, $zr <=> move $s1, $a1  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EB4 - sw $s0, 16($sp)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EB8 - sw $s4, 32($sp)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EBC - sw $s5, 36($sp)  
34329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EC0 - sw $ra, 40($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44EC4 - beq $a3, $zr, 0x08A44F14  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EC8 - or $s0, $a2, $zr <=> move $s0, $a2  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44ECC - ori $s4, $zr, 0 <=> li $s4, 0  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44ED0 - jal 0x08811A20  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44ED4 - or $a0, $zr, $zr <=> li $a0, 0  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44ED8 - or $s5, $v0, $zr <=> move $s5, $v0  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44EDC - beql $s5, $zr, 0x08A44EF4  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EE0 - lw $a0, 0($s1)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A44EE4 - jal 0x08A44D6C  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EE8 - or $a0, $s5, $zr <=> move $a0, $s5  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EEC - or $s4, $s5, $zr <=> move $s4, $s5  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EF0 - lw $a0, 0($s1)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44EF4 - sw $s0, 4($s4)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EF8 - sw $a0, 0($s4)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44EFC - lw $a0, 8($s3)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F00 - sw $a0, 8($s4)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F04 - sw $s4, 8($s3)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F08 - lw $s1, 8($s2)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A44F0C - b 0x08A44F24  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F10 - addiu $s1, $s1, 1  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44F14 - sw $a0, 0($s3)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F18 - sw $s0, 4($s3)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F1C - lw $s1, 8($s2)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F20 - addiu $s1, $s1, 1  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A44F24 - sw $s1, 8($s2)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F28 - ori $v0, $zr, 1 <=> li $v0, 1  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F2C - lw $s0, 16($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F30 - lw $s1, 20($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F34 - lw $s2, 24($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F38 - lw $s3, 28($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F3C - lw $s4, 32($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F40 - lw $s5, 36($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F44 - lw $ra, 40($sp)  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F48 - jr $ra  
34339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A44F4C - addiu $sp, $sp, 48  
34339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34339   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34339   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
34339   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
34339   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
34339   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
34339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34339   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34339   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34349   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34349   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34349   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
34349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34350   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34350   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34351   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34351   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34351   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
34352   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
34352   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
34352   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
34352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34352   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
34352   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34353   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
34353   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34353   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34353   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34353   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34354   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34354   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34354   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34354   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34354   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34354   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34356   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34356   user_main_b   DEBUG   compiler   Compiling _S1_2_8811A20  
34356   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811A20 - addiu $sp, $sp, -32  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A24 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A28 - sll $a1, $a0, 0x0002  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A2C - addiu $a2, $a2, 21704  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A30 - addu $a1, $a1, $a2  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A34 - lw $a1, 0($a1)  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A38 - sw $ra, 16($sp)  
34357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811A3C - beq $a1, $zr, 0x08811A54  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A40 - nop  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811A44 - jal 0x088118E4  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A48 - or $a0, $a1, $zr <=> move $a0, $a1  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811A4C - b 0x08811A74  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A50 - nop  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8811A54 - jal 0x08811AF8  
34358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A58 - nop  
34359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A5C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
34359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A60 - lw $a0, 21048($a0)  
34359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A64 - or $a1, $v0, $zr <=> move $a1, $v0  
34360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A68 - ori $a2, $zr, 1 <=> li $a2, 1  
34360   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8811A6C - jal 0x0880E874  
34360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A70 - or $a3, $zr, $zr <=> li $a3, 0  
34360   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8811A74 - lw $ra, 16($sp)  
34361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A78 - jr $ra  
34361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8811A7C - addiu $sp, $sp, 32  
34362   user_main_b   DEBUG   compiler   Compiling _S1_2_8A45260  
34362   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45260 - addiu $sp, $sp, -48  
34362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45264 - sw $s2, 24($sp)  
34362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45268 - or $s2, $a0, $zr <=> move $s2, $a0  
34363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4526C - lw $a3, 0($s2)  
34363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45270 - ori $t0, $zr, 1 <=> li $t0, 1  
34363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45274 - lw $a0, 0($a1)  
34363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45278 - sllv $a3, $t0, $a3  
34363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4527C - addiu $a3, $a3, -1  
34364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45280 - and $a3, $a0, $a3  
34364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45284 - addu $t0, $a3, $a3  
34364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45288 - sw $s3, 28($sp)  
34364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4528C - lw $s3, 4($s2)  
34365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45290 - addu $a3, $a3, $t0  
34365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45294 - sll $a3, $a3, 0x0002  
34365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45298 - addu $s3, $s3, $a3  
34365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4529C - lw $a3, 4($s3)  
34365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452A0 - sw $s1, 20($sp)  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452A4 - or $s1, $a1, $zr <=> move $s1, $a1  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452A8 - sw $s0, 16($sp)  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452AC - sw $s4, 32($sp)  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452B0 - sw $s5, 36($sp)  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452B4 - sw $ra, 40($sp)  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A452B8 - beq $a3, $zr, 0x08A45308  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452BC - or $s0, $a2, $zr <=> move $s0, $a2  
34366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452C0 - ori $s4, $zr, 0 <=> li $s4, 0  
34367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A452C4 - jal 0x08811A20  
34367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452C8 - or $a0, $zr, $zr <=> li $a0, 0  
34368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452CC - or $s5, $v0, $zr <=> move $s5, $v0  
34368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A452D0 - beql $s5, $zr, 0x08A452E8  
34368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452D4 - lw $a0, 0($s1)  
34368   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A452D8 - jal 0x08A45160  
34368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452DC - or $a0, $s5, $zr <=> move $a0, $s5  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452E0 - or $s4, $s5, $zr <=> move $s4, $s5  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452E4 - lw $a0, 0($s1)  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A452E8 - sw $s0, 4($s4)  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452EC - sw $a0, 0($s4)  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452F0 - lw $a0, 8($s3)  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452F4 - sw $a0, 8($s4)  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452F8 - sw $s4, 8($s3)  
34369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A452FC - lw $s1, 8($s2)  
34370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A45300 - b 0x08A45318  
34370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45304 - addiu $s1, $s1, 1  
34370   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45308 - sw $a0, 0($s3)  
34370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4530C - sw $s0, 4($s3)  
34371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45310 - lw $s1, 8($s2)  
34371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45314 - addiu $s1, $s1, 1  
34371   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A45318 - sw $s1, 8($s2)  
34371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4531C - ori $v0, $zr, 1 <=> li $v0, 1  
34372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45320 - lw $s0, 16($sp)  
34372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45324 - lw $s1, 20($sp)  
34372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45328 - lw $s2, 24($sp)  
34372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4532C - lw $s3, 28($sp)  
34373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45330 - lw $s4, 32($sp)  
34373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45334 - lw $s5, 36($sp)  
34373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45338 - lw $ra, 40($sp)  
34373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4533C - jr $ra  
34373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A45340 - addiu $sp, $sp, 48  
34374   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34374   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34374   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
34375   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
34375   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
34375   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
34376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34376   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34376   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34376   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34376   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34376   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34378   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
34379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34379   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34380   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34381   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34382   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34383   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34383   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34383   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34384   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34386   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34386   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34387   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
34387   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34387   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34388   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34388   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34388   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34388   user_main_b   DEBUG   compiler   Compiling _S1_2_890B6A8  
34389   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B6A8 - addiu $sp, $sp, -48  
34389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6AC - sw $s0, 20($sp)  
34389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6B0 - sw $s1, 24($sp)  
34389   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6B4 - sw $s2, 28($sp)  
34390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6B8 - or $s0, $a2, $zr <=> move $s0, $a2  
34390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6BC - or $s2, $a0, $zr <=> move $s2, $a0  
34390   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6C0 - or $s1, $a1, $zr <=> move $s1, $a1  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6C4 - sw $s3, 32($sp)  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6C8 - sw $s4, 36($sp)  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6CC - sw $ra, 40($sp)  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B6D0 - jal 0x088FECEC  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6D4 - andi $s4, $a3, 255  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6D8 - or $s3, $v0, $zr <=> move $s3, $v0  
34391   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B6DC - beq $s3, $zr, 0x0890B6FC  
34392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6E0 - nop  
34392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6E4 - lbu $a0, 1($s3)  
34392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6E8 - ori $a1, $zr, 7 <=> li $a1, 7  
34393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B6EC - bnel $a0, $a1, 0x0890B704  
34393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6F0 - lbu $a0, 1($s3)  
34393   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B6F4 - b 0x0890B720  
34393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B6F8 - nop  
34394   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B6FC - b 0x0890B874  
34394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B700 - nop  
34394   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B704 - ori $a1, $zr, 8 <=> li $a1, 8  
34394   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B708 - beq $a0, $a1, 0x0890B720  
34394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B70C - nop  
34394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B710 - lbu $a0, 1($s3)  
34395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B714 - ori $a1, $zr, 9 <=> li $a1, 9  
34395   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B718 - bne $a0, $a1, 0x0890B730  
34395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B71C - nop  
34395   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B720 - bne $s4, $zr, 0x0890B738  
34396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B724 - nop  
34396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B728 - b 0x0890B748  
34396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B72C - nop  
34396   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B730 - b 0x0890B874  
34397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B734 - nop  
34397   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B738 - or $a0, $s2, $zr <=> move $a0, $s2  
34397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B73C - or $a1, $s1, $zr <=> move $a1, $s1  
34397   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B740 - jal 0x0890B5C4  
34397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B744 - or $a2, $s0, $zr <=> move $a2, $s0  
34397   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B748 - lbu $a0, 1($s3)  
34398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B74C - slti $a1, $a0, 8  
34398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B750 - beq $a1, $zr, 0x0890B76C  
34398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B754 - slti $a1, $a0, 9  
34398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B758 - slti $a0, $a0, 7  
34398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B75C - bne $a0, $zr, 0x0890B874  
34399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B760 - nop  
34399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B764 - b 0x0890B7F0  
34399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B768 - nop  
34399   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B76C - bne $a1, $zr, 0x0890B784  
34400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B770 - slti $a0, $a0, 10  
34400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B774 - bne $a0, $zr, 0x0890B79C  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B778 - nop  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B77C - b 0x0890B874  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B780 - nop  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B784 - lw $a2, 12($s3)  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B788 - or $a0, $s1, $zr <=> move $a0, $s1  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B78C - jalr $ra, $a2  
34401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B790 - or $a1, $zr, $zr <=> li $a1, 0  
34402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B794 - b 0x0890B874  
34402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B798 - nop  
34402   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B79C - lw $a0, 12($s3)  
34402   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B7A0 - beq $a0, $zr, 0x0890B7C4  
34403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7A4 - nop  
34403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7A8 - lw $a0, 12($s3)  
34403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7AC - or $a1, $s1, $zr <=> move $a1, $s1  
34404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7B0 - or $a2, $s0, $zr <=> move $a2, $s0  
34404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B7B4 - jal 0x0890B4E0  
34404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7B8 - or $a3, $zr, $zr <=> li $a3, 0  
34404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B7BC - b 0x0890B7E8  
34404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7C0 - nop  
34404   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B7C4 - lw $a0, 4($s0)  
34405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7C8 - or $a1, $s2, $zr <=> move $a1, $s2  
34405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7CC - addiu $a0, $a0, 24  
34405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7D0 - lh $a2, 0($a0)  
34405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7D4 - lw $t0, 4($a0)  
34406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7D8 - addu $a0, $s0, $a2  
34406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7DC - or $a2, $s1, $zr <=> move $a2, $s1  
34406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7E0 - jalr $ra, $t0  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7E4 - or $a3, $zr, $zr <=> li $a3, 0  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B7E8 - b 0x0890B874  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7EC - nop  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B7F0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7F4 - lw $a0, 21048($a0)  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B7F8 - jal 0x0880E800  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B7FC - lw $a1, 292($a0)  
34407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B800 - ori $a0, $zr, 0 <=> li $a0, 0  
34408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B804 - sw $a0, 16($sp)  
34408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B808 - jal 0x08A3EAF8  
34408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B80C - ori $a0, $zr, 236 <=> li $a0, 236  
34408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B810 - or $s3, $v0, $zr <=> move $s3, $v0  
34408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B814 - beq $s3, $zr, 0x0890B828  
34408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B818 - lw $a0, 16($sp)  
34409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B81C - jal 0x0890A5A8  
34409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B820 - or $a0, $s3, $zr <=> move $a0, $s3  
34409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B824 - or $a0, $s3, $zr <=> move $a0, $s3  
34410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B828 - or $a3, $s0, $zr <=> move $a3, $s0  
34410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B82C - or $s0, $a0, $zr <=> move $s0, $a0  
34410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B830 - or $a1, $s2, $zr <=> move $a1, $s2  
34411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B834 - jal 0x0890A770  
34411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B838 - or $a2, $s1, $zr <=> move $a2, $s1  
34411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B83C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
34411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B840 - jal 0x0880E82C  
34411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B844 - lw $a0, 21048($a0)  
34411   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B848 - jal 0x0890AF50  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B84C - or $a0, $s0, $zr <=> move $a0, $s0  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B850 - bne $v0, $zr, 0x0890B86C  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B854 - nop  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B858 - or $a0, $s0, $zr <=> move $a0, $s0  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B85C - jal 0x0890A660  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B860 - ori $a1, $zr, 3 <=> li $a1, 3  
34412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B864 - b 0x0890B874  
34413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B868 - nop  
34413   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B86C - b 0x0890B848  
34414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B870 - nop  
34414   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B874 - lw $s0, 20($sp)  
34414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B878 - lw $s1, 24($sp)  
34414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B87C - lw $s2, 28($sp)  
34414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B880 - lw $s3, 32($sp)  
34415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B884 - lw $s4, 36($sp)  
34415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B888 - lw $ra, 40($sp)  
34415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B88C - jr $ra  
34415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B890 - addiu $sp, $sp, 48  
34416   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34416   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34417   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
34417   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
34417   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
34417   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
34418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34418   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34418   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34418   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34428   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34428   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34428   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34428   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34428   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34428   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34428   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34428   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34428   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34428   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34428   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34428   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34428   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34438   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34438   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34438   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34438   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=560, callbacks=false  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=560 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34438   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34438   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34438   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34448   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34449   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34449   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34449   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34449   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34449   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34449   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
34450   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
34450   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
34450   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
34451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34451   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34451   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34452   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34452   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34452   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34452   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34452   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34452   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34452   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34452   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3EAF8  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EAF8 - addiu $sp, $sp, -32  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EAFC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB00 - lw $a1, -28308($a1)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB04 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB08 - sll $a1, $a1, 0x0002  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB0C - addiu $a2, $a2, -28320  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB10 - addu $a1, $a1, $a2  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB14 - lw $a1, 0($a1)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB18 - sw $ra, 16($sp)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EB1C - beq $a1, $zr, 0x08A3EB34  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB20 - nop  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EB24 - jal 0x088118E4  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB28 - or $a0, $a1, $zr <=> move $a0, $a1  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EB2C - b 0x08A3EB50  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB30 - nop  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EB34 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB38 - lw $t0, 21048($a1)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB3C - or $a1, $a0, $zr <=> move $a1, $a0  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB40 - ori $a2, $zr, 1 <=> li $a2, 1  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB44 - or $a3, $zr, $zr <=> li $a3, 0  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3EB48 - jal 0x0880E874  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB4C - or $a0, $t0, $zr <=> move $a0, $t0  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3EB50 - lw $ra, 16($sp)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB54 - jr $ra  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3EB58 - addiu $sp, $sp, 32  
34452   user_main_b   DEBUG   compiler   Compiling _S1_2_890A5A8  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A5A8 - addiu $sp, $sp, -32  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5AC - sw $s0, 16($sp)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5B0 - sw $s1, 20($sp)  
34452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5B4 - or $s0, $a0, $zr <=> move $s0, $a0  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5B8 - lui $s1, 0x08A7 <=> li $s1, 0x08A70000  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5BC - sw $ra, 24($sp)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5C0 - sw $zr, 184($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5C4 - sw $zr, 188($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5C8 - sw $zr, 180($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A5CC - jal 0x08885534  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5D0 - addiu $a0, $s0, 228  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5D4 - or $a2, $s0, $zr <=> move $a2, $s0  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5D8 - ori $a1, $zr, 0 <=> li $a1, 0  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5DC - lw $a0, -28292($s1)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A5E0 - sw $zr, 0($a2)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5E4 - addiu $a1, $a1, 1  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5E8 - sltiu $a3, $a1, 59  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A5EC - bne $a3, $zr, 0x0890A5E0  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5F0 - addiu $a2, $a2, 4  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A5F4 - beq $a0, $zr, 0x0890A600  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5F8 - sw $a0, 0($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A5FC - sw $s0, 4($a0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A600 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A604 - lw $a1, -28288($a0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A608 - sw $s0, -28292($s1)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A60C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A610 - addiu $a1, $a1, 1  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A614 - lw $a3, -28304($a2)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A618 - sw $a1, -28288($a0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A61C - addiu $a0, $a3, 1  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A620 - sw $a0, -28304($a2)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A624 - sw $a3, 168($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A628 - sw $zr, 176($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A62C - sw $zr, 216($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A630 - addiu $a0, $s0, 52  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A634 - sw $a0, 140($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A638 - addiu $a0, $s0, 28  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A63C - sw $a0, 44($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A640 - sw $zr, 220($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A644 - sw $zr, 224($s0)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A648 - or $v0, $s0, $zr <=> move $v0, $s0  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A64C - lw $s0, 16($sp)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A650 - lw $s1, 20($sp)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A654 - lw $ra, 24($sp)  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A658 - jr $ra  
34462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A65C - addiu $sp, $sp, 32  
34472   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34472   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34472   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
34472   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
34472   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
34472   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
34472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34472   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34472   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34472   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34472   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34472   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34472   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34472   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34472   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34472   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34472   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34472   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34472   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34483   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34485   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34485   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34485   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34485   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34485   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34486   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34486   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34486   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34486   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34487   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34489   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34489   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34489   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34491   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34491   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34492   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34493   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34494   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34495   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34495   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34496   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34496   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34496   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34507   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34507   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34510   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34510   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34510   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34510   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34510   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34511   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34511   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34511   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34511   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34511   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34511   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34513   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34514   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34516   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34518   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34520   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34520   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34522   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34523   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34523   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34523   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34524   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34524   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34524   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34525   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34525   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34526   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34526   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34527   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34527   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34528   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34528   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34528   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34529   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34531   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34532   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34532   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34532   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34532   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34534   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34535   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34536   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34538   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34538   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34538   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34540   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34542   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34542   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34542   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34542   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34543   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34543   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34544   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34544   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34544   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34545   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34545   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34545   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34547   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34547   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34547   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34547   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34547   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34547   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34547   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34547   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34547   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34547   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34547   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34547   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34557   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34557   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34557   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34557   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34559   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34559   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34559   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34560   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34560   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34560   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34560   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34561   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34561   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34561   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34561   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34561   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34562   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34562   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34562   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34562   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34564   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34564   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34564   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34566   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34566   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34567   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34568   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34568   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34569   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34570   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34570   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34570   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34571   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34571   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34571   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34571   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34572   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34574   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34575   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34575   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34575   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34575   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34577   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34577   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34577   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34578   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34579   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34579   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34579   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34579   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34579   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34589   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34589   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34589   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34589   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34589   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34589   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34589   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34589   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34589   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34589   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34599   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34599   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34599   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34600   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34600   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34600   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34601   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34602   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34602   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34602   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34604   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34604   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34604   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34604   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34604   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34606   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34606   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34607   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34607   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34608   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34608   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34608   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34609   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34609   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34609   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34609   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34609   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34609   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34611   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34612   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34612   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34614   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34614   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34614   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34614   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34614   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34624   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34624   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34624   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34624   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34624   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34624   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34624   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34624   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34624   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34624   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34634   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34634   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34635   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34635   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34636   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34636   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34636   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34636   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34636   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34646   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34646   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
34646   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
34646   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34646   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34646   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34656   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34656   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34656   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34656   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34666   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34669   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34670   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
34670   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
34670   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
34671   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
34671   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34671   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34673   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34673   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34673   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34674   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34674   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34674   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34675   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34675   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34676   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34677   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34677   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34677   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34678   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34678   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34678   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34678   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34678   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34679   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34681   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34681   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34681   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34684   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34686   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34687   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34687   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34687   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34689   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34689   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34690   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
34690   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
34690   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
34690   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
34691   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34691   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34691   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34692   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34692   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34694   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34695   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34695   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34695   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34696   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34696   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34697   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34697   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34697   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34697   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34697   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34697   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34697   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34697   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34707   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34707   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34707   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34707   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34707   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34717   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34719   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34719   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
34719   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
34719   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
34719   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
34719   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34719   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34719   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34719   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34719   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34729   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34729   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34729   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34729   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34729   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34729   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
34729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34739   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34739   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34739   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
34739   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34739   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
34739   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
34739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
34739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
34739   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
34739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
34739   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
34739   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
34739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
34739   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
34739   user_main_b   DEBUG   runtime   Scheduled, restarting...  
34739   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
34739   user_main_b   DEBUG   compiler   Compiling _S1_2_890A770  
34749   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A770 - addiu $sp, $sp, -48  
34749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A774 - or $t0, $a3, $zr <=> move $t0, $a3  
34749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A778 - or $a3, $a2, $zr <=> move $a3, $a2  
34749   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A77C - sw $ra, 32($sp)  
34750   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A780 - jal 0x0890938C  
34750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A784 - or $a2, $zr, $zr <=> li $a2, 0  
34750   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A788 - lw $ra, 32($sp)  
34751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A78C - jr $ra  
34751   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A790 - addiu $sp, $sp, 48  
34751   user_main_b   DEBUG   compiler   Compiling _S1_2_890938C  
34752   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890938C - addiu $sp, $sp, -64  
34752   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909390 - sw $s0, 16($sp)  
34753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909394 - sw $s1, 20($sp)  
34753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909398 - sw $s2, 24($sp)  
34753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890939C - sw $s3, 28($sp)  
34753   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093A0 - sw $s4, 32($sp)  
34754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093A4 - or $s3, $a3, $zr <=> move $s3, $a3  
34754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093A8 - or $s1, $a1, $zr <=> move $s1, $a1  
34754   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093AC - or $s4, $t0, $zr <=> move $s4, $t0  
34755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093B0 - or $s2, $a2, $zr <=> move $s2, $a2  
34755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093B4 - or $s0, $a0, $zr <=> move $s0, $a0  
34755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093B8 - sw $s5, 36($sp)  
34755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093BC - sw $s6, 40($sp)  
34755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093C0 - sw $s7, 44($sp)  
34755   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093C4 - sw $fp, 48($sp)  
34756   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093C8 - sw $ra, 52($sp)  
34756   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89093CC - jal 0x0890A8D0  
34757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093D0 - or $a1, $s3, $zr <=> move $a1, $s3  
34757   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093D4 - or $s5, $v0, $zr <=> move $s5, $v0  
34758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89093D8 - jal 0x0890A978  
34758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093DC - or $a0, $s0, $zr <=> move $a0, $s0  
34758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093E0 - ori $s6, $zr, 0 <=> li $s6, 0  
34758   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89093E4 - jal 0x08A3E6E4  
34758   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093E8 - ori $a0, $zr, 8 <=> li $a0, 8  
34759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093EC - or $fp, $v0, $zr <=> move $fp, $v0  
34759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89093F0 - beq $fp, $zr, 0x08909404  
34759   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093F4 - addiu $s7, $s0, 180  
34759   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89093F8 - jal 0x088FF8D4  
34760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89093FC - or $a0, $fp, $zr <=> move $a0, $fp  
34760   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909400 - or $s6, $fp, $zr <=> move $s6, $fp  
34760   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909404 - sw $s6, 16($s0)  
34761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909408 - sw $s1, 192($s0)  
34761   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890940C - lw $s6, 180($s0)  
34761   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909410 - beq $s6, $zr, 0x08909424  
34762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909414 - or $a0, $s6, $zr <=> move $a0, $s6  
34762   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909418 - jal 0x088855C8  
34762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890941C - or $a1, $s7, $zr <=> move $a1, $s7  
34762   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909420 - sw $zr, 180($s0)  
34763   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909424 - beq $s4, $zr, 0x08909438  
34763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909428 - sw $s4, 180($s0)  
34763   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890942C - or $a0, $s4, $zr <=> move $a0, $s4  
34763   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909430 - jal 0x088855AC  
34764   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909434 - or $a1, $s7, $zr <=> move $a1, $s7  
34764   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909438 - ori $s6, $zr, 0 <=> li $s6, 0  
34764   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890943C - jal 0x08A3E6E4  
34765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909440 - ori $a0, $zr, 8 <=> li $a0, 8  
34765   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909444 - or $s4, $v0, $zr <=> move $s4, $v0  
34765   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909448 - beq $s4, $zr, 0x0890945C  
34766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890944C - nop  
34766   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909450 - jal 0x088FF8D4  
34766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909454 - or $a0, $s4, $zr <=> move $a0, $s4  
34766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909458 - or $s6, $s4, $zr <=> move $s6, $s4  
34766   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890945C - beq $s2, $zr, 0x08909470  
34767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909460 - sw $s6, 20($s0)  
34767   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909464 - sw $s2, 12($s0)  
34767   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909468 - b 0x089094BC  
34768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890946C - lw $a0, 20($s0)  
34768   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909470 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
34768   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909474 - lw $a0, -27960($a0)  
34769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909478 - jal 0x0890F888  
34769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890947C - or $a1, $s1, $zr <=> move $a1, $s1  
34769   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909480 - or $s2, $v0, $zr <=> move $s2, $v0  
34769   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909484 - bne $s2, $zr, 0x089094B8  
34770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909488 - sw $v0, 12($s0)  
34770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890948C - beq $s5, $zr, 0x089094A0  
34770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909490 - nop  
34770   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909494 - or $a0, $s5, $zr <=> move $a0, $s5  
34770   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909498 - jal 0x088FF8FC  
34771   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890949C - ori $a1, $zr, 3 <=> li $a1, 3  
34771   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89094A0 - jal 0x0890A978  
34772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094A4 - or $a0, $s0, $zr <=> move $a0, $s0  
34772   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094A8 - jal 0x0890AB40  
34772   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094AC - or $a0, $s0, $zr <=> move $a0, $s0  
34773   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094B0 - b 0x089094F8  
34773   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094B4 - nop  
34773   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89094B8 - lw $a0, 20($s0)  
34774   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89094BC - or $a1, $s2, $zr <=> move $a1, $s2  
34774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094C0 - jal 0x08908348  
34774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094C4 - or $a2, $zr, $zr <=> li $a2, 0  
34774   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094C8 - sw $v0, 12($s0)  
34774   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094CC - beq $s5, $zr, 0x089094F0  
34775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094D0 - lw $a0, 20($s0)  
34775   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094D4 - jal 0x08901850  
34775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094D8 - or $a1, $s5, $zr <=> move $a1, $s5  
34775   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094DC - or $a0, $s5, $zr <=> move $a0, $s5  
34775   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094E0 - jal 0x088FF8FC  
34776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094E4 - ori $a1, $zr, 3 <=> li $a1, 3  
34776   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89094E8 - b 0x089094F8  
34777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094EC - nop  
34777   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89094F0 - jal 0x08901850  
34778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094F4 - or $a1, $s3, $zr <=> move $a1, $s3  
34778   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89094F8 - lw $s0, 16($sp)  
34778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89094FC - lw $s1, 20($sp)  
34778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909500 - lw $s2, 24($sp)  
34778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909504 - lw $s3, 28($sp)  
34779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909508 - lw $s4, 32($sp)  
34779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890950C - lw $s5, 36($sp)  
34779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909510 - lw $s6, 40($sp)  
34779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909514 - lw $s7, 44($sp)  
34779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909518 - lw $fp, 48($sp)  
34780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890951C - lw $ra, 52($sp)  
34780   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909520 - jr $ra  
34781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909524 - addiu $sp, $sp, 64  
34782   user_main_b   DEBUG   compiler   Compiling _S1_2_890A8D0  
34782   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A8D0 - addiu $sp, $sp, -32  
34782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8D4 - sw $s1, 20($sp)  
34782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8D8 - sw $s2, 24($sp)  
34783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8DC - ori $s1, $zr, 0 <=> li $s1, 0  
34783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8E0 - or $s2, $a0, $zr <=> move $s2, $a0  
34783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8E4 - sw $s0, 16($sp)  
34784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8E8 - sw $ra, 28($sp)  
34784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A8EC - beq $a1, $zr, 0x0890A95C  
34784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8F0 - or $s0, $a1, $zr <=> move $s0, $a1  
34784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8F4 - lw $a0, 16($s2)  
34785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A8F8 - beql $a0, $zr, 0x0890A914  
34785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A8FC - lw $s2, 20($s2)  
34785   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A900 - jal 0x08901A80  
34786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A904 - or $a1, $s0, $zr <=> move $a1, $s0  
34786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A908 - bne $v0, $zr, 0x0890A92C  
34786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A90C - nop  
34786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A910 - lw $s2, 20($s2)  
34786   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A914 - beq $s2, $zr, 0x0890A95C  
34787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A918 - or $a0, $s2, $zr <=> move $a0, $s2  
34787   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A91C - jal 0x08901A80  
34787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A920 - or $a1, $s0, $zr <=> move $a1, $s0  
34787   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A924 - beq $v0, $zr, 0x0890A95C  
34788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A928 - nop  
34788   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A92C - ori $s1, $zr, 0 <=> li $s1, 0  
34788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A930 - jal 0x08A3E6E4  
34789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A934 - ori $a0, $zr, 8 <=> li $a0, 8  
34789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A938 - or $s2, $v0, $zr <=> move $s2, $v0  
34789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A93C - beq $s2, $zr, 0x0890A950  
34790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A940 - nop  
34790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A944 - jal 0x088FF8D4  
34790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A948 - or $a0, $s2, $zr <=> move $a0, $s2  
34790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A94C - or $s1, $s2, $zr <=> move $s1, $s2  
34790   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A950 - or $a0, $s1, $zr <=> move $a0, $s1  
34791   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A954 - jal 0x08901850  
34791   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A958 - or $a1, $s0, $zr <=> move $a1, $s0  
34792   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A95C - or $v0, $s1, $zr <=> move $v0, $s1  
34792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A960 - lw $s0, 16($sp)  
34792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A964 - lw $s1, 20($sp)  
34792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A968 - lw $s2, 24($sp)  
34793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A96C - lw $ra, 28($sp)  
34793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A970 - jr $ra  
34793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A974 - addiu $sp, $sp, 32  
34794   user_main_b   DEBUG   compiler   Compiling _S1_2_890A978  
34795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A978 - addiu $sp, $sp, -48  
34795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A97C - sw $s0, 16($sp)  
34795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A980 - sw $s1, 20($sp)  
34796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A984 - sw $s2, 24($sp)  
34796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A988 - sw $s3, 28($sp)  
34796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A98C - sw $s4, 32($sp)  
34797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A990 - sw $s5, 36($sp)  
34797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A994 - sw $s6, 40($sp)  
34797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A998 - sw $ra, 44($sp)  
34797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A99C - jal 0x0890A380  
34797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9A0 - or $s0, $a0, $zr <=> move $s0, $a0  
34798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9A4 - lw $a0, 8($s0)  
34798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9A8 - addiu $s4, $s0, 52  
34798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9AC - addiu $s5, $s0, 28  
34799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A9B0 - beq $a0, $zr, 0x0890A9C4  
34799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9B4 - addiu $s6, $s0, 180  
34799   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A9B8 - jal 0x0880E6FC  
34800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9BC - nop  
34800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9C0 - sw $zr, 8($s0)  
34800   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A9C4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
34801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9C8 - lw $s1, -27960($a0)  
34801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9CC - lw $a0, 12($s0)  
34801   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A9D0 - beq $a0, $zr, 0x0890A9E4  
34801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9D4 - nop  
34801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9D8 - lw $a1, 192($s0)  
34802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A9DC - jal 0x0890FA54  
34802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9E0 - or $a0, $s1, $zr <=> move $a0, $s1  
34803   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A9E4 - sw $zr, 12($s0)  
34803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9E8 - lw $a0, 20($s0)  
34803   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A9EC - beq $a0, $zr, 0x0890AA00  
34803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9F0 - nop  
34804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A9F4 - jal 0x088FF8FC  
34804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9F8 - ori $a1, $zr, 3 <=> li $a1, 3  
34804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A9FC - sw $zr, 20($s0)  
34804   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AA00 - lw $a0, 16($s0)  
34805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA04 - beq $a0, $zr, 0x0890AA18  
34805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA08 - nop  
34805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA0C - jal 0x088FF8FC  
34806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA10 - ori $a1, $zr, 3 <=> li $a1, 3  
34806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA14 - sw $zr, 16($s0)  
34806   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AA18 - lw $a1, 48($s0)  
34806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA1C - ori $s2, $zr, 0 <=> li $s2, 0  
34807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA20 - slt $a1, $s2, $a1  
34807   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA24 - beq $a1, $zr, 0x0890AA84  
34807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA28 - lw $a0, 140($s0)  
34808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA2C - ori $s3, $zr, 0 <=> li $s3, 0  
34808   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AA30 - addu $a0, $a0, $s3  
34808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA34 - lw $a1, 0($a0)  
34808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA38 - jal 0x0890FA54  
34808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA3C - or $a0, $s1, $zr <=> move $a0, $s1  
34809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA40 - lw $a0, 140($s0)  
34810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA44 - addu $a1, $a0, $s3  
34810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA48 - lw $a1, 4($a1)  
34810   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA4C - beq $a1, $zr, 0x0890AA70  
34810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA50 - nop  
34811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA54 - or $a0, $a1, $zr <=> move $a0, $a1  
34811   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA58 - jal 0x088FF8FC  
34811   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA5C - ori $a1, $zr, 3 <=> li $a1, 3  
34812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA60 - lw $a0, 140($s0)  
34812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA64 - addu $a0, $a0, $s3  
34812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA68 - sw $zr, 4($a0)  
34812   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA6C - lw $a0, 140($s0)  
34813   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AA70 - lw $a1, 48($s0)  
34813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA74 - addiu $s2, $s2, 1  
34813   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA78 - slt $a1, $s2, $a1  
34814   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA7C - bne $a1, $zr, 0x0890AA30  
34814   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA80 - addiu $s3, $s3, 44  
34814   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AA84 - beq $a0, $s4, 0x0890AA94  
34815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA88 - sw $zr, 48($s0)  
34815   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AA8C - jal 0x0880E6FC  
34815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA90 - nop  
34815   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AA94 - sw $s4, 140($s0)  
34815   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA98 - sw $zr, 24($s0)  
34816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AA9C - lw $s4, 44($s0)  
34816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AAA0 - beq $s4, $s5, 0x0890AAB0  
34817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAA4 - nop  
34817   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AAA8 - jal 0x0880E6FC  
34817   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAAC - or $a0, $s4, $zr <=> move $a0, $s4  
34817   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AAB0 - sw $s5, 44($s0)  
34818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAB4 - sw $zr, 144($s0)  
34818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAB8 - sw $zr, 156($s0)  
34818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AABC - sw $zr, 164($s0)  
34818   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAC0 - sw $zr, 160($s0)  
34819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAC4 - lw $s5, 180($s0)  
34819   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AAC8 - beq $s5, $zr, 0x0890AAE4  
34819   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AACC - or $a0, $zr, $zr <=> li $a0, 0  
34820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAD0 - or $a0, $s5, $zr <=> move $a0, $s5  
34820   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AAD4 - jal 0x088855C8  
34820   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAD8 - or $a1, $s6, $zr <=> move $a1, $s6  
34821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AADC - sw $zr, 180($s0)  
34821   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAE0 - or $a0, $zr, $zr <=> li $a0, 0  
34822   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AAE4 - beq $a0, $zr, 0x0890AAF4  
34822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAE8 - sw $zr, 180($s0)  
34822   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AAEC - jal 0x088855AC  
34822   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAF0 - or $a1, $s6, $zr <=> move $a1, $s6  
34822   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AAF4 - lb $a0, 172($s0)  
34823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAF8 - addiu $a1, $zr, -2 <=> li $a1, -2  
34823   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AAFC - and $a0, $a0, $a1  
34824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB00 - sb $a0, 172($s0)  
34824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB04 - sw $zr, 192($s0)  
34824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB08 - lb $a0, 172($s0)  
34824   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB0C - addiu $a1, $zr, -3 <=> li $a1, -3  
34825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB10 - and $a0, $a0, $a1  
34825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB14 - sb $a0, 172($s0)  
34825   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB18 - lw $s0, 16($sp)  
34826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB1C - lw $s1, 20($sp)  
34826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB20 - lw $s2, 24($sp)  
34826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB24 - lw $s3, 28($sp)  
34826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB28 - lw $s4, 32($sp)  
34826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB2C - lw $s5, 36($sp)  
34827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB30 - lw $s6, 40($sp)  
34827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB34 - lw $ra, 44($sp)  
34827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB38 - jr $ra  
34828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB3C - addiu $sp, $sp, 48  
34829   user_main_b   DEBUG   compiler   Compiling _S1_2_890A380  
34830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A380 - addiu $sp, $sp, -48  
34830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A384 - sw $s0, 16($sp)  
34830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A388 - or $s0, $a0, $zr <=> move $s0, $a0  
34830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A38C - sw $s1, 20($sp)  
34831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A390 - sw $s2, 24($sp)  
34831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A394 - sw $s3, 28($sp)  
34831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A398 - sw $ra, 32($sp)  
34832   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A39C - jal 0x0890A424  
34832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3A0 - or $a0, $s0, $zr <=> move $a0, $s0  
34832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3A4 - lw $a0, 48($s0)  
34832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3A8 - addiu $s2, $a0, -1  
34833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A3AC - beq $a0, $zr, 0x0890A408  
34833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3B0 - or $s3, $s2, $zr <=> move $s3, $s2  
34833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3B4 - sll $s1, $s2, 0x0004  
34833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3B8 - subu $a0, $s1, $s2  
34834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3BC - sll $a0, $a0, 0x0002  
34834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3C0 - subu $s1, $a0, $s1  
34834   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A3C4 - lw $a1, 140($s0)  
34835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3C8 - addu $a1, $a1, $s1  
34835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3CC - lw $a0, 20($a1)  
34835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A3D0 - bne $a0, $zr, 0x0890A3E0  
34836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3D4 - nop  
34836   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A3D8 - b 0x0890A3F4  
34836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3DC - nop  
34836   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A3E0 - sw $zr, 20($a1)  
34837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3E4 - or $a1, $a0, $zr <=> move $a1, $a0  
34837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3E8 - or $a0, $s0, $zr <=> move $a0, $s0  
34837   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A3EC - jal 0x0890AEE8  
34838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3F0 - or $a2, $zr, $zr <=> li $a2, 0  
34838   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A3F4 - or $a0, $s2, $zr <=> move $a0, $s2  
34838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3F8 - addiu $s2, $s3, -1  
34839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A3FC - or $s3, $s2, $zr <=> move $s3, $s2  
34839   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A400 - bne $a0, $zr, 0x0890A3C4  
34840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A404 - addiu $s1, $s1, -44  
34840   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A408 - lw $s0, 16($sp)  
34840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A40C - lw $s1, 20($sp)  
34840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A410 - lw $s2, 24($sp)  
34840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A414 - lw $s3, 28($sp)  
34840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A418 - lw $ra, 32($sp)  
34841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A41C - jr $ra  
34841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A420 - addiu $sp, $sp, 48  
34842   user_main_b   DEBUG   compiler   Compiling _S1_2_890A424  
34843   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A424 - addiu $sp, $sp, -32  
34843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A428 - lw $a1, 224($a0)  
34843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A42C - sw $ra, 16($sp)  
34843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A430 - beq $a1, $zr, 0x0890A444  
34844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A434 - nop  
34844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A438 - sw $zr, 224($a0)  
34844   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A43C - jal 0x0890AEE8  
34845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A440 - or $a2, $zr, $zr <=> li $a2, 0  
34845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A444 - lw $ra, 16($sp)  
34845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A448 - jr $ra  
34846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A44C - addiu $sp, $sp, 32  
34846   user_main_b   DEBUG   compiler   Compiling _S1_2_890F888  
34847   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F888 - addiu $sp, $sp, -48  
34847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F88C - sw $s0, 20($sp)  
34847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F890 - or $s0, $a0, $zr <=> move $s0, $a0  
34848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F894 - sw $a1, 16($sp)  
34848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F898 - sw $s1, 24($sp)  
34848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F89C - sw $s2, 28($sp)  
34849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8A0 - sw $s3, 32($sp)  
34849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8A4 - sw $s4, 36($sp)  
34849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8A8 - sw $s5, 40($sp)  
34850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8AC - sw $ra, 44($sp)  
34850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F8B0 - jal 0x088FECEC  
34850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8B4 - or $a0, $a1, $zr <=> move $a0, $a1  
34850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8B8 - or $s1, $v0, $zr <=> move $s1, $v0  
34851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F8BC - beq $s1, $zr, 0x0890F8E8  
34851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8C0 - nop  
34851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8C4 - lbu $a0, 1($s1)  
34852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8C8 - ori $a1, $zr, 7 <=> li $a1, 7  
34852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F8CC - bne $a0, $a1, 0x0890F8E0  
34852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8D0 - nop  
34853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8D4 - lw $a0, 4($s1)  
34853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F8D8 - b 0x0890F8E8  
34853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8DC - sw $a0, 16($sp)  
34853   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890F8E0 - b 0x0890FA30  
34854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8E4 - or $v0, $zr, $zr <=> li $v0, 0  
34854   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F8E8 - lw $a0, 20($s0)  
34854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8EC - addiu $a1, $sp, 16  
34855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F8F0 - jal 0x08A46E98  
34855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8F4 - ori $a2, $zr, 1 <=> li $a2, 1  
34855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F8F8 - or $s2, $v0, $zr <=> move $s2, $v0  
34855   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F8FC - bne $s2, $zr, 0x0890F914  
34856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F900 - nop  
34856   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F904 - bne $s1, $zr, 0x0890F934  
34857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F908 - nop  
34857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F90C - b 0x0890FA30  
34857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F910 - or $v0, $zr, $zr <=> li $v0, 0  
34857   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F914 - lw $a1, 8($s2)  
34858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F918 - or $a0, $s0, $zr <=> move $a0, $s0  
34858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F91C - addiu $a1, $a1, 1  
34858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F920 - sw $a1, 8($s2)  
34859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F924 - jal 0x0890F5B4  
34859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F928 - or $a1, $s2, $zr <=> move $a1, $s2  
34859   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F92C - b 0x0890FA30  
34860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F930 - lw $v0, 4($s2)  
34860   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F934 - lw $a0, 12($s1)  
34860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F938 - addiu $a1, $a0, 4  
34861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F93C - lw $s2, 0($a1)  
34861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F940 - addiu $a0, $a0, 8  
34861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F944 - lw $s3, 0($a0)  
34861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F948 - lw $a2, 16($sp)  
34861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F94C - or $a0, $s0, $zr <=> move $a0, $s0  
34862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F950 - jal 0x0890F658  
34862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F954 - or $a1, $s2, $zr <=> move $a1, $s2  
34863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F958 - ori $s4, $zr, 0 <=> li $s4, 0  
34863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F95C - jal 0x08A46AB4  
34863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F960 - ori $a0, $zr, 20 <=> li $a0, 20  
34863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F964 - or $s5, $v0, $zr <=> move $s5, $v0  
34864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F968 - beq $s5, $zr, 0x0890F97C  
34864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F96C - nop  
34864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F970 - jal 0x0890F3F4  
34865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F974 - or $a0, $s5, $zr <=> move $a0, $s5  
34865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F978 - or $s4, $s5, $zr <=> move $s4, $s5  
34865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F97C - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
34865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F980 - lw $a0, 21048($s5)  
34866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F984 - jal 0x0880E800  
34866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F988 - lw $a1, 292($a0)  
34866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F98C - jal 0x0880E658  
34867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F990 - or $a0, $s2, $zr <=> move $a0, $s2  
34867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F994 - lw $a0, 21048($s5)  
34868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F998 - jal 0x0880E82C  
34868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F99C - or $s5, $v0, $zr <=> move $s5, $v0  
34868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9A0 - sltu $a0, $s3, $s2  
34868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F9A4 - beq $a0, $zr, 0x0890F9C8  
34868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9A8 - nop  
34869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9AC - lw $a0, 12($s1)  
34869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9B0 - or $a1, $s5, $zr <=> move $a1, $s5  
34870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9B4 - addiu $a0, $a0, 12  
34870   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F9B8 - jal 0x0880ACE0  
34870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9BC - or $a2, $s3, $zr <=> move $a2, $s3  
34871   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F9C0 - b 0x0890F9FC  
34871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9C4 - nop  
34871   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F9C8 - lw $s1, 12($s1)  
34872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9CC - ori $a1, $zr, 0 <=> li $a1, 0  
34872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9D0 - or $a0, $s5, $zr <=> move $a0, $s5  
34872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9D4 - sltu $a2, $a1, $s2  
34872   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F9D8 - beq $a2, $zr, 0x0890F9FC  
34873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9DC - addiu $s1, $s1, 12  
34873   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F9E0 - lbu $a2, 0($s1)  
34873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9E4 - addiu $a1, $a1, 1  
34874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9E8 - sb $a2, 0($a0)  
34874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9EC - addiu $s1, $s1, 1  
34874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9F0 - sltu $a2, $a1, $s2  
34874   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F9F4 - bne $a2, $zr, 0x0890F9E0  
34875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F9F8 - addiu $a0, $a0, 1  
34875   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890F9FC - jal 0x08905640  
34875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA00 - or $a0, $s5, $zr <=> move $a0, $s5  
34876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA04 - sw $s5, 4($s4)  
34876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA08 - ori $a0, $zr, 1 <=> li $a0, 1  
34876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA0C - sw $a0, 8($s4)  
34876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA10 - lw $a0, 16($sp)  
34877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA14 - addiu $a1, $sp, 16  
34877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA18 - sw $a0, 0($s4)  
34877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA1C - lw $a0, 20($s0)  
34878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FA20 - jal 0x08A46CE8  
34878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA24 - or $a2, $s4, $zr <=> move $a2, $s4  
34878   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FA28 - b 0x0890FA30  
34879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA2C - lw $v0, 4($s4)  
34879   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890FA30 - lw $s0, 20($sp)  
34879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA34 - lw $s1, 24($sp)  
34879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA38 - lw $s2, 28($sp)  
34880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA3C - lw $s3, 32($sp)  
34880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA40 - lw $s4, 36($sp)  
34881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA44 - lw $s5, 40($sp)  
34881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA48 - lw $ra, 44($sp)  
34881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA4C - jr $ra  
34881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA50 - addiu $sp, $sp, 48  
34883   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46E98  
34883   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46E98 - lw $a2, 0($a0)  
34883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46E9C - ori $a3, $zr, 1 <=> li $a3, 1  
34884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EA0 - lw $a1, 0($a1)  
34884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EA4 - sllv $a2, $a3, $a2  
34884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EA8 - addiu $a2, $a2, -1  
34885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EAC - and $a2, $a1, $a2  
34885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EB0 - addu $a3, $a2, $a2  
34885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EB4 - lw $a0, 4($a0)  
34886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EB8 - addu $a2, $a2, $a3  
34886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EBC - sll $a2, $a2, 0x0002  
34886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EC0 - addu $a0, $a0, $a2  
34886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46EC4 - beq $a0, $zr, 0x08A46EF0  
34887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EC8 - nop  
34887   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46ECC - lw $a2, 0($a0)  
34887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46ED0 - bne $a2, $a1, 0x08A46EE4  
34888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46ED4 - nop  
34888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46ED8 - lw $v0, 4($a0)  
34888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46EDC - bne $v0, $zr, 0x08A46EF8  
34888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EE0 - nop  
34889   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46EE4 - lw $a0, 8($a0)  
34889   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46EE8 - bne $a0, $zr, 0x08A46ECC  
34889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EEC - nop  
34890   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A46EF0 - b 0x08A46EF8  
34890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EF4 - or $v0, $zr, $zr <=> li $v0, 0  
34890   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46EF8 - jr $ra  
34891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46EFC - nop  
34891   user_main_b   DEBUG   compiler   Compiling _S1_2_890F658  
34892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F658 - addiu $sp, $sp, -32  
34892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F65C - sw $s1, 20($sp)  
34892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F660 - sw $s2, 24($sp)  
34892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F664 - or $s1, $a0, $zr <=> move $s1, $a0  
34893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F668 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
34893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F66C - lw $a0, 21048($s2)  
34893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F670 - sw $s0, 16($sp)  
34894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F674 - or $s0, $a1, $zr <=> move $s0, $a1  
34894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F678 - lw $a0, 292($a0)  
34894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F67C - sw $ra, 28($sp)  
34895   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890F680 - jal 0x08810AF8  
34895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F684 - nop  
34895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F688 - addiu $a0, $v0, -128  
34895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F68C - slt $a0, $a0, $s0  
34896   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F690 - bne $a0, $zr, 0x0890F6D4  
34896   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F694 - nop  
34896   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890F698 - jal 0x08A46A90  
34897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F69C - nop  
34897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6A0 - slti $a0, $v0, 100  
34897   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6A4 - bne $a0, $zr, 0x0890F6CC  
34897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6A8 - nop  
34898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6AC - lw $a0, 28($s1)  
34898   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6B0 - beq $a0, $zr, 0x0890F6CC  
34899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6B4 - nop  
34899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6B8 - or $a1, $a0, $zr <=> move $a1, $a0  
34899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6BC - jal 0x0890F60C  
34899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6C0 - or $a0, $s1, $zr <=> move $a0, $s1  
34900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6C4 - b 0x0890F698  
34900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6C8 - nop  
34901   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890F6CC - b 0x0890F700  
34901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6D0 - nop  
34901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F6D4 - lw $a0, 28($s1)  
34902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6D8 - bne $a0, $zr, 0x0890F6E8  
34902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6DC - nop  
34902   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6E0 - b 0x0890F700  
34902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6E4 - nop  
34902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F6E8 - or $a1, $a0, $zr <=> move $a1, $a0  
34903   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6EC - jal 0x0890F60C  
34903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6F0 - or $a0, $s1, $zr <=> move $a0, $s1  
34903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6F4 - lw $a0, 21048($s2)  
34904   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F6F8 - b 0x0890F680  
34904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F6FC - lw $a0, 292($a0)  
34904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F700 - lw $s0, 16($sp)  
34905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F704 - lw $s1, 20($sp)  
34905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F708 - lw $s2, 24($sp)  
34905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F70C - lw $ra, 28($sp)  
34906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F710 - jr $ra  
34906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F714 - addiu $sp, $sp, 32  
34907   user_main_b   DEBUG   compiler   Compiling _S1_2_8810AF8  
34907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810AF8 - addiu $sp, $sp, -32  
34907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810AFC - lw $a1, 44($a0)  
34908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B00 - sw $s0, 16($sp)  
34908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B04 - lw $a1, 20($a1)  
34908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B08 - ori $s0, $zr, 0 <=> li $s0, 0  
34909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B0C - sw $ra, 20($sp)  
34909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B10 - beq $a1, $zr, 0x08810B38  
34909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B14 - lw $a0, 32($a0)  
34909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810B18 - lw $a2, 4($a1)  
34910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B1C - sltu $a3, $a2, $s0  
34910   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B20 - bne $a3, $zr, 0x08810B2C  
34910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B24 - nop  
34911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B28 - or $s0, $a2, $zr <=> move $s0, $a2  
34911   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810B2C - lw $a1, 0($a1)  
34911   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B30 - bne $a1, $zr, 0x08810B18  
34912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B34 - nop  
34912   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8810B38 - jal 0x08810580  
34912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B3C - nop  
34912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B40 - or $a0, $v0, $zr <=> move $a0, $v0  
34913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B44 - sltu $a1, $s0, $a0  
34913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8810B48 - beq $a1, $zr, 0x08810B54  
34913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B4C - nop  
34914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B50 - or $s0, $a0, $zr <=> move $s0, $a0  
34914   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8810B54 - or $v0, $s0, $zr <=> move $v0, $s0  
34914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B58 - lw $s0, 16($sp)  
34915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B5C - lw $ra, 20($sp)  
34915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B60 - jr $ra  
34915   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8810B64 - addiu $sp, $sp, 32  
34916   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46A90  
34917   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46A90 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
34917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A94 - lw $a0, -27964($a0)  
34917   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A98 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
34918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A9C - sll $a0, $a0, 0x0002  
34918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AA0 - addiu $a1, $a1, -27976  
34918   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AA4 - addu $a0, $a0, $a1  
34919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AA8 - lw $a0, 0($a0)  
34919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AAC - jr $ra  
34919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AB0 - lw $v0, 16($a0)  
34920   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46AB4  
34920   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46AB4 - addiu $sp, $sp, -32  
34921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AB8 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
34921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46ABC - lw $a1, -27964($a1)  
34921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AC0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
34921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AC4 - sll $a1, $a1, 0x0002  
34922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AC8 - addiu $a2, $a2, -27976  
34922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46ACC - addu $a1, $a1, $a2  
34922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AD0 - lw $a1, 0($a1)  
34923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AD4 - sw $ra, 16($sp)  
34923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46AD8 - beq $a1, $zr, 0x08A46AF0  
34923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46ADC - nop  
34923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46AE0 - jal 0x088118E4  
34924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AE4 - or $a0, $a1, $zr <=> move $a0, $a1  
34924   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46AE8 - b 0x08A46B0C  
34924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AEC - nop  
34925   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46AF0 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
34925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AF4 - lw $t0, 21048($a1)  
34925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AF8 - or $a1, $a0, $zr <=> move $a1, $a0  
34926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46AFC - ori $a2, $zr, 1 <=> li $a2, 1  
34926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46B00 - or $a3, $zr, $zr <=> li $a3, 0  
34926   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46B04 - jal 0x0880E874  
34927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46B08 - or $a0, $t0, $zr <=> move $a0, $t0  
34927   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46B0C - lw $ra, 16($sp)  
34927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46B10 - jr $ra  
34927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46B14 - addiu $sp, $sp, 32  
34929   user_main_b   DEBUG   compiler   Compiling _S1_2_890F3F4  
34929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F3F4 - sw $zr, 4($a0)  
34929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3F8 - sw $zr, 8($a0)  
34930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F3FC - sw $zr, 0($a0)  
34930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F400 - sw $zr, 12($a0)  
34930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F404 - sw $zr, 16($a0)  
34931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F408 - jr $ra  
34931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F40C - or $v0, $a0, $zr <=> move $v0, $a0  
34932   user_main_b   DEBUG   compiler   Compiling _S1_2_8905640  
34932   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905640 - addiu $sp, $sp, -32  
34932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905644 - sw $s0, 20($sp)  
34933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905648 - sw $ra, 24($sp)  
34933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890564C - jal 0x08905ED0  
34933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905650 - nop  
34934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905654 - or $s0, $v0, $zr <=> move $s0, $v0  
34934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905658 - lbu $a0, 0($s0)  
34934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890565C - ori $a1, $zr, 36 <=> li $a1, 36  
34934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905660 - beq $a0, $a1, 0x08905778  
34935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905664 - nop  
34935   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905668 - lbu $a0, 0($s0)  
34935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890566C - slti $a1, $a0, 23  
34936   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905670 - beq $a1, $zr, 0x0890568C  
34936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905674 - ori $a1, $zr, 71 <=> li $a1, 71  
34936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905678 - slti $a0, $a0, 22  
34937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890567C - bne $a0, $zr, 0x0890575C  
34937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905680 - nop  
34937   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905684 - b 0x089056BC  
34938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905688 - nop  
34938   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890568C - bne $a0, $a1, 0x0890575C  
34938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905690 - nop  
34938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905694 - jal 0x08905000  
34938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905698 - or $a0, $s0, $zr <=> move $a0, $s0  
34939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890569C - or $s0, $v0, $zr <=> move $s0, $v0  
34939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056A0 - lbu $a0, 0($s0)  
34940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056A4 - ori $a1, $zr, 57 <=> li $a1, 57  
34940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89056A8 - bne $a0, $a1, 0x089056B4  
34940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056AC - nop  
34940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056B0 - addiu $s0, $s0, 1  
34941   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89056B4 - b 0x08905768  
34941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056B8 - nop  
34941   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89056BC - addiu $s0, $s0, 1  
34942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056C0 - addiu $a0, $sp, 16  
34942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89056C4 - jal 0x089058D4  
34942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056C8 - or $a1, $s0, $zr <=> move $a1, $s0  
34942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056CC - lw $a0, 16($sp)  
34943   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89056D0 - jal 0x088FECEC  
34943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056D4 - addiu $s0, $s0, 4  
34943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056D8 - or $a0, $v0, $zr <=> move $a0, $v0  
34944   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89056DC - beq $a0, $zr, 0x0890574C  
34944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056E0 - nop  
34944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056E4 - lbu $a1, 1($a0)  
34945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056E8 - ori $a2, $zr, 8 <=> li $a2, 8  
34945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89056EC - bne $a1, $a2, 0x08905710  
34945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056F0 - nop  
34946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056F4 - ori $a1, $zr, 67 <=> li $a1, 67  
34946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056F8 - sb $a1, -5($s0)  
34946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89056FC - lw $a1, 12($a0)  
34947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905700 - jal 0x0890592C  
34947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905704 - addiu $a0, $s0, -4  
34947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905708 - b 0x0890574C  
34947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890570C - nop  
34948   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905710 - lbu $a1, 1($a0)  
34948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905714 - ori $a2, $zr, 9 <=> li $a2, 9  
34948   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905718 - bne $a1, $a2, 0x0890574C  
34949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890571C - nop  
34949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905720 - lw $a1, 12($a0)  
34949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905724 - beq $a1, $zr, 0x08905744  
34950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905728 - nop  
34950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890572C - lw $a1, 12($a0)  
34950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905730 - jal 0x0890592C  
34951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905734 - addiu $a0, $s0, -4  
34951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905738 - ori $a0, $zr, 70 <=> li $a0, 70  
34952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890573C - b 0x0890574C  
34952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905740 - sb $a0, -5($s0)  
34952   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905744 - ori $a0, $zr, 68 <=> li $a0, 68  
34952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905748 - sb $a0, -5($s0)  
34953   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890574C - jal 0x08905ED0  
34953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905750 - or $a0, $s0, $zr <=> move $a0, $s0  
34953   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905754 - b 0x08905768  
34954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905758 - or $s0, $v0, $zr <=> move $s0, $v0  
34954   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890575C - jal 0x08905ED0  
34954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905760 - or $a0, $s0, $zr <=> move $a0, $s0  
34955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905764 - or $s0, $v0, $zr <=> move $s0, $v0  
34955   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905768 - lbu $a0, 0($s0)  
34955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890576C - ori $a1, $zr, 36 <=> li $a1, 36  
34955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905770 - bne $a0, $a1, 0x08905668  
34964   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905774 - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905778 - lw $s0, 20($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890577C - lw $ra, 24($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905780 - jr $ra  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905784 - addiu $sp, $sp, 32  
34965   user_main_b   DEBUG   compiler   Compiling _S1_2_8905ED0  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905ED0 - addiu $sp, $sp, -64  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905ED4 - sw $s3, 28($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905ED8 - or $s3, $a0, $zr <=> move $s3, $a0  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EDC - sw $s0, 16($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EE0 - sw $s1, 20($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EE4 - sw $s2, 24($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EE8 - sw $s4, 32($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EEC - sw $s5, 36($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EF0 - sw $s6, 40($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EF4 - sw $s7, 44($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EF8 - sw $fp, 48($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905EFC - ori $s2, $zr, 0 <=> li $s2, 0  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F00 - ori $s1, $zr, 0 <=> li $s1, 0  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F04 - ori $s0, $zr, 0 <=> li $s0, 0  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F08 - ori $fp, $zr, 4 <=> li $fp, 4  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F0C - ori $s7, $zr, 5 <=> li $s7, 5  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F10 - ori $s6, $zr, 6 <=> li $s6, 6  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F14 - ori $s5, $zr, 14 <=> li $s5, 14  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F18 - ori $s4, $zr, 15 <=> li $s4, 15  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F1C - lbu $a0, 0($s3)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F20 - sw $ra, 52($sp)  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905F24 - ori $a1, $zr, 3 <=> li $a1, 3  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905F28 - bne $a0, $a1, 0x08905F34  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F2C - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F30 - addiu $s2, $s2, 1  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905F34 - bne $a0, $fp, 0x08905F40  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F38 - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F3C - addiu $s2, $s2, -1  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905F40 - bne $a0, $s7, 0x08905F4C  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F44 - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F48 - addiu $s1, $s1, 1  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905F4C - bne $a0, $s6, 0x08905F58  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F50 - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F54 - addiu $s1, $s1, -1  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905F58 - bne $a0, $s5, 0x08905F64  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F5C - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F60 - addiu $s0, $s0, 1  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905F64 - bne $a0, $s4, 0x08905F70  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F68 - nop  
34965   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F6C - addiu $s0, $s0, -1  
34975   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905F70 - or $a0, $s2, $s1  
34975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F74 - or $a0, $a0, $s0  
34975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905F78 - bne $a0, $zr, 0x08905F90  
34975   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F7C - nop  
34975   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905F80 - jal 0x089054A8  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F84 - or $a0, $s3, $zr <=> move $a0, $s3  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905F88 - bne $v0, $zr, 0x08905FA4  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F8C - nop  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905F90 - jal 0x08905000  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F94 - or $a0, $s3, $zr <=> move $a0, $s3  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905F98 - or $s3, $v0, $zr <=> move $s3, $v0  
34976   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905F9C - b 0x08905F24  
34977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FA0 - lbu $a0, 0($s3)  
34977   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8905FA4 - jal 0x08905000  
34977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FA8 - or $a0, $s3, $zr <=> move $a0, $s3  
34977   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FAC - lw $s0, 16($sp)  
34978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FB0 - lw $s1, 20($sp)  
34978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FB4 - lw $s2, 24($sp)  
34978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FB8 - lw $s3, 28($sp)  
34978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FBC - lw $s4, 32($sp)  
34978   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FC0 - lw $s5, 36($sp)  
34979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FC4 - lw $s6, 40($sp)  
34979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FC8 - lw $s7, 44($sp)  
34979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FCC - lw $fp, 48($sp)  
34979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FD0 - lw $ra, 52($sp)  
34979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FD4 - jr $ra  
34979   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905FD8 - addiu $sp, $sp, 64  
34980   user_main_b   DEBUG   compiler   Compiling _S1_2_89054A8  
34980   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89054A8 - lbu $a0, 0($a0)  
34980   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054AC - ori $a2, $zr, 1 <=> li $a2, 1  
34981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89054B0 - beq $a0, $a2, 0x089054CC  
34981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054B4 - ori $a1, $zr, 0 <=> li $a1, 0  
34981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054B8 - ori $a2, $zr, 2 <=> li $a2, 2  
34981   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89054BC - beql $a0, $a2, 0x089054D0  
34981   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054C0 - ori $a1, $zr, 1 <=> li $a1, 1  
34982   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89054C4 - bne $a0, $zr, 0x089054D0  
34982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054C8 - nop  
34982   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89054CC - ori $a1, $zr, 1 <=> li $a1, 1  
34982   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89054D0 - jr $ra  
34982   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89054D4 - andi $v0, $a1, 255  
34982   user_main_b   DEBUG   compiler   Compiling _S1_2_890592C  
34983   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890592C - sb $a1, 0($a0)  
34983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905930 - addiu $a0, $a0, 1  
34983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905934 - srl $a2, $a1, 0x0008  
34983   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905938 - sb $a2, 0($a0)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890593C - addiu $a0, $a0, 1  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905940 - srl $a2, $a1, 0x0010  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905944 - sb $a2, 0($a0)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905948 - addiu $v0, $a0, 1  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890594C - srl $a0, $a1, 0x0018  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905950 - sb $a0, 0($v0)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905954 - jr $ra  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905958 - addiu $v0, $v0, 1  
34984   user_main_b   DEBUG   compiler   Compiling _S1_2_8A46CE8  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46CE8 - addiu $sp, $sp, -48  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46CEC - sw $s2, 24($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46CF0 - or $s2, $a0, $zr <=> move $s2, $a0  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46CF4 - lw $a3, 0($s2)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46CF8 - ori $t0, $zr, 1 <=> li $t0, 1  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46CFC - lw $a0, 0($a1)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D00 - sllv $a3, $t0, $a3  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D04 - addiu $a3, $a3, -1  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D08 - and $a3, $a0, $a3  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D0C - addu $t0, $a3, $a3  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D10 - sw $s3, 28($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D14 - lw $s3, 4($s2)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D18 - addu $a3, $a3, $t0  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D1C - sll $a3, $a3, 0x0002  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D20 - addu $s3, $s3, $a3  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D24 - lw $a3, 4($s3)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D28 - sw $s1, 20($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D2C - or $s1, $a1, $zr <=> move $s1, $a1  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D30 - sw $s0, 16($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D34 - sw $s4, 32($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D38 - sw $s5, 36($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D3C - sw $ra, 40($sp)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46D40 - beq $a3, $zr, 0x08A46D90  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D44 - or $s0, $a2, $zr <=> move $s0, $a2  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D48 - ori $s4, $zr, 0 <=> li $s4, 0  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46D4C - jal 0x08811A20  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D50 - or $a0, $zr, $zr <=> li $a0, 0  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D54 - or $s5, $v0, $zr <=> move $s5, $v0  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46D58 - beql $s5, $zr, 0x08A46D70  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D5C - lw $a0, 0($s1)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A46D60 - jal 0x08A46BE8  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D64 - or $a0, $s5, $zr <=> move $a0, $s5  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D68 - or $s4, $s5, $zr <=> move $s4, $s5  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D6C - lw $a0, 0($s1)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46D70 - sw $s0, 4($s4)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D74 - sw $a0, 0($s4)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D78 - lw $a0, 8($s3)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D7C - sw $a0, 8($s4)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D80 - sw $s4, 8($s3)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D84 - lw $s1, 8($s2)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46D88 - b 0x08A46DA0  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D8C - addiu $s1, $s1, 1  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46D90 - sw $a0, 0($s3)  
34984   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D94 - sw $s0, 4($s3)  
34994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D98 - lw $s1, 8($s2)  
34994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46D9C - addiu $s1, $s1, 1  
34994   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46DA0 - sw $s1, 8($s2)  
34994   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DA4 - ori $v0, $zr, 1 <=> li $v0, 1  
34995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DA8 - lw $s0, 16($sp)  
34995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DAC - lw $s1, 20($sp)  
34995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DB0 - lw $s2, 24($sp)  
34995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DB4 - lw $s3, 28($sp)  
34995   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DB8 - lw $s4, 32($sp)  
34996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DBC - lw $s5, 36($sp)  
34996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DC0 - lw $ra, 40($sp)  
34996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DC4 - jr $ra  
34996   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46DC8 - addiu $sp, $sp, 48  
34997   user_main_b   DEBUG   compiler   Compiling _S1_2_8908348  
34997   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908348 - addiu $sp, $sp, -48  
34997   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890834C - sw $s0, 20($sp)  
34998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908350 - sw $s1, 24($sp)  
34998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908354 - sw $s2, 28($sp)  
34998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908358 - or $s0, $a0, $zr <=> move $s0, $a0  
34998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890835C - or $s1, $a1, $zr <=> move $s1, $a1  
34998   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908360 - or $s2, $a2, $zr <=> move $s2, $a2  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908364 - sw $s3, 32($sp)  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908368 - sw $s4, 36($sp)  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890836C - sw $s5, 40($sp)  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908370 - sw $ra, 44($sp)  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908374 - jal 0x089072F0  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908378 - or $a0, $s1, $zr <=> move $a0, $s1  
34999   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890837C - or $s1, $v0, $zr <=> move $s1, $v0  
35000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908380 - jal 0x089054A8  
35000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908384 - or $a0, $s1, $zr <=> move $a0, $s1  
35000   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908388 - beq $v0, $zr, 0x08908398  
35000   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890838C - nop  
35001   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908390 - b 0x0890860C  
35001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908394 - or $v0, $s1, $zr <=> move $v0, $s1  
35001   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908398 - lbu $a0, 0($s1)  
35001   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890839C - ori $a1, $zr, 15 <=> li $a1, 15  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083A0 - bne $a0, $a1, 0x089083B0  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083A4 - nop  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083A8 - b 0x08908390  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083AC - nop  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89083B0 - lbu $a0, 0($s1)  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083B4 - sltiu $a1, $a0, 46  
35002   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083B8 - beq $a1, $zr, 0x08908538  
35003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083BC - nop  
35003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C0 - sll $a0, $a0, 0x0002  
35003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C4 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C8 - addu $at, $at, $a0  
35003   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083CC - lw $at, 20736($at)  
35004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083D0 - jr $at  
35004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083D4 - nop  
35004   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908538 - lbu $a0, 0($s1)  
35004   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890853C - ori $a1, $zr, 14 <=> li $a1, 14  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908540 - bne $a0, $a1, 0x089085EC  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908544 - nop  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908548 - ori $s3, $zr, 0 <=> li $s3, 0  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890854C - jal 0x08A42374  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908550 - ori $a0, $zr, 16 <=> li $a0, 16  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908554 - or $s4, $v0, $zr <=> move $s4, $v0  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908558 - beq $s4, $zr, 0x0890856C  
35005   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890855C - nop  
35006   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908560 - jal 0x088FEADC  
35006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908564 - or $a0, $s4, $zr <=> move $a0, $s4  
35006   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908568 - or $s3, $s4, $zr <=> move $s3, $s4  
35006   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890856C - or $a0, $s1, $zr <=> move $a0, $s1  
35007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908570 - or $a1, $s2, $zr <=> move $a1, $s2  
35007   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908574 - jal 0x08907B3C  
35007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908578 - or $a2, $s3, $zr <=> move $a2, $s3  
35007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890857C - lb $a0, 0($s3)  
35007   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908580 - andi $a0, $a0, 254  
35008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908584 - ori $a1, $zr, 20 <=> li $a1, 20  
35008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908588 - bne $a0, $a1, 0x089085B4  
35008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890858C - or $s1, $v0, $zr <=> move $s1, $v0  
35008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908590 - lw $a1, 8($s3)  
35008   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908594 - jal 0x08901850  
35008   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908598 - or $a0, $s0, $zr <=> move $a0, $s0  
35009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890859C - jal 0x08901BD0  
35009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085A0 - or $a0, $s3, $zr <=> move $a0, $s3  
35009   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085A4 - jal 0x08A45778  
35009   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085A8 - or $a0, $s3, $zr <=> move $a0, $s3  
35010   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085AC - b 0x089085E4  
35010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085B0 - nop  
35010   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89085B4 - lb $a0, 0($s3)  
35010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085B8 - andi $a0, $a0, 254  
35010   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085BC - beq $a0, $zr, 0x089085DC  
35010   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C0 - nop  
35011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C4 - sw $zr, 4($s3)  
35011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C8 - or $a0, $s0, $zr <=> move $a0, $s0  
35011   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085CC - jal 0x088FFD14  
35011   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085D0 - or $a1, $s3, $zr <=> move $a1, $s3  
35011   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085D4 - b 0x089085E4  
35012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085D8 - nop  
35012   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89085DC - jal 0x08A45778  
35012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085E0 - or $a0, $s3, $zr <=> move $a0, $s3  
35012   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89085E4 - b 0x08908604  
35012   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085E8 - nop  
35013   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89085EC - or $a0, $s0, $zr <=> move $a0, $s0  
35013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085F0 - or $a1, $zr, $zr <=> li $a1, 0  
35013   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085F4 - or $a2, $s1, $zr <=> move $a2, $s1  
35013   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085F8 - jal 0x08906924  
35014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085FC - or $a3, $s2, $zr <=> move $a3, $s2  
35014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908600 - or $s1, $v0, $zr <=> move $s1, $v0  
35014   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908604 - b 0x08908374  
35014   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908608 - nop  
35014   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890860C - lw $s0, 20($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908610 - lw $s1, 24($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908614 - lw $s2, 28($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908618 - lw $s3, 32($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890861C - lw $s4, 36($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908620 - lw $s5, 40($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908624 - lw $ra, 44($sp)  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908628 - jr $ra  
35015   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890862C - addiu $sp, $sp, 48  
35016   user_main_b   DEBUG   compiler   Compiling _S1_2_890AF50  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AF50 - addiu $sp, $sp, -32  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF54 - sw $s0, 16($sp)  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF58 - or $s0, $a0, $zr <=> move $s0, $a0  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF5C - lb $a0, 172($s0)  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF60 - addiu $a1, $zr, -3 <=> li $a1, -3  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF64 - and $a0, $a0, $a1  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF68 - sb $a0, 172($s0)  
35017   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF6C - lb $a1, 172($s0)  
35018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF70 - sw $s1, 20($sp)  
35018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF74 - sw $s2, 24($sp)  
35018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF78 - ori $s1, $zr, 1 <=> li $s1, 1  
35018   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF7C - lw $a0, 12($s0)  
35019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF80 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
35019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF84 - sw $ra, 28($sp)  
35019   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF88 - beq $a0, $zr, 0x0890AFA4  
35019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - nop  
35020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - andi $a0, $a1, 2  
35020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF94 - beq $a0, $zr, 0x0890AFBC  
35020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - sw $s0, -28300($s2)  
35020   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF9C - b 0x0890AFC4  
35020   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - nop  
35020   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFA4 - addiu $a0, $zr, -2 <=> li $a0, -2  
35021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - sw $zr, -28300($s2)  
35021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $a0, $a1, $a0  
35021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sb $a0, 172($s0)  
35021   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - b 0x0890B1D0  
35021   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $v0, $zr, $zr <=> li $v0, 0  
35022   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AFBC - jal 0x08909528  
35022   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
35022   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - lw $a0, 156($s0)  
35022   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFC8 - beq $a0, $zr, 0x0890B014  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFCC - nop  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - lb $a1, 172($s0)  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - addiu $a2, $zr, -2 <=> li $a2, -2  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD8 - and $a1, $a1, $a2  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - sb $a1, 172($s0)  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - sw $zr, -28300($s2)  
35023   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE4 - lb $a1, 172($s0)  
35024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - ori $a2, $zr, 3 <=> li $a2, 3  
35024   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - ori $a1, $a1, 2  
35024   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFF0 - beq $a0, $a2, 0x0890B004  
35025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - sb $a1, 172($s0)  
35025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - ori $a1, $zr, 4 <=> li $a1, 4  
35025   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $a0, $a1, 0x0890B00C  
35025   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - nop  
35025   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B004 - b 0x0890B1D0  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $s1, $zr <=> move $v0, $s1  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B00C - b 0x0890B1D0  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - ori $v0, $zr, 2 <=> li $v0, 2  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B014 - lw $a0, 12($s0)  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B018 - lbu $a1, 0($a0)  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - addiu $a1, $a1, -1  
35026   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - sltiu $a2, $a1, 73  
35027   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B024 - beq $a2, $zr, 0x0890B1B8  
35027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - nop  
35027   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - sll $a1, $a1, 0x0002  
35028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B030 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - addu $at, $at, $a1  
35028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - lw $at, 21168($at)  
35028   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - jr $at  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - nop  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - jal 0x0890C6C8  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - or $a0, $s0, $zr <=> move $a0, $s0  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C0 - lb $a1, 172($s0)  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - lw $a0, 12($s0)  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1C8 - b 0x0890AF88  
35029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - nop  
35030   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1D0 - lw $s0, 16($sp)  
35030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - lw $s1, 20($sp)  
35030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D8 - lw $s2, 24($sp)  
35031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - lw $ra, 28($sp)  
35031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E0 - jr $ra  
35031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - addiu $sp, $sp, 32  
35032   user_main_b   DEBUG   compiler   Compiling _S1_2_8909528  
35032   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909528 - addiu $sp, $sp, -32  
35032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890952C - sw $s0, 16($sp)  
35033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909530 - or $s0, $a0, $zr <=> move $s0, $a0  
35033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909534 - lw $a0, 156($s0)  
35033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909538 - sw $s1, 20($sp)  
35033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890953C - sltiu $a1, $a0, 12  
35034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909540 - sw $ra, 24($sp)  
35034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909544 - beq $a1, $zr, 0x089096B4  
35034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909548 - nop  
35034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890954C - sll $a0, $a0, 0x0002  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909550 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909554 - addu $at, $at, $a0  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909558 - lw $at, 21120($at)  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890955C - jr $at  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909560 - nop  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89096B4 - lw $s0, 16($sp)  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096B8 - lw $s1, 20($sp)  
35035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096BC - lw $ra, 24($sp)  
35036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096C0 - jr $ra  
35036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096C4 - addiu $sp, $sp, 32  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
35037   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
35038   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
35038   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
35038   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
35038   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
35038   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
35038   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
35039   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
35039   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
35039   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
35039   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
35039   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35039   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35039   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35039   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
35039   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35039   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35039   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35039   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35039   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35039   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35039   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35039   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35039   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35049   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35049   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35049   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35049   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35049   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35049   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35059   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35059   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35059   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35060   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35061   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35061   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35061   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35061   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35061   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35061   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35062   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35062   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
35063   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
35063   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35063   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35064   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35064   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35064   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35064   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35064   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35065   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35065   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35065   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35067   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35067   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35068   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35069   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35069   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35071   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35071   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35071   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35072   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35073   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35073   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35074   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35074   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35075   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35075   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35075   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35076   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35076   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35077   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35078   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35078   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35078   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35078   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35080   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35080   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35080   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35080   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35081   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35082   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35082   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35082   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35082   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35082   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35082   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35086   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35086   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35087   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35088   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35088   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35088   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35090   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35090   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35090   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35090   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35092   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35092   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35092   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35092   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35093   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35093   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35093   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35093   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35093   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35094   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35094   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35095   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35095   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35096   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35096   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35096   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35096   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35096   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35097   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35097   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35098   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35098   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35099   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35099   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35109   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35109   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35109   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35109   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35109   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35109   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35109   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35109   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35109   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35109   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35109   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35119   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
35119   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
35119   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
35119   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35119   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35121   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35121   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35121   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35121   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35121   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35121   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35121   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35131   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35131   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35131   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35131   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35131   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
35131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35131   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35131   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35131   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35131   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35141   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35141   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35141   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35141   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35141   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35141   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35141   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35152   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35152   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35153   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
35153   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35153   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35153   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35153   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35154   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35154   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35154   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35164   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35164   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35164   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35164   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35164   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35164   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35174   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35174   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35174   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35174   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35174   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35174   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35174   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35185   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35186   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35186   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
35186   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
35187   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
35187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35188   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35189   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35190   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35190   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35190   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35192   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35193   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35193   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35193   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35193   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35193   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35193   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35194   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35194   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35194   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35195   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35195   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35195   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35196   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35196   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35197   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35197   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35198   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35198   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35198   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35198   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35200   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35200   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35200   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35201   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
35201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35202   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35202   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35203   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35203   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35203   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35203   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35203   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35204   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35205   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35205   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35206   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35207   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35207   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35209   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35209   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35210   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35210   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35211   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35211   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35212   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35213   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35213   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35213   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35214   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35215   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35217   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35218   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35218   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35218   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35219   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35219   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35220   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35220   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35221   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35222   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35222   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35223   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35223   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
35223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35224   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35224   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35225   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35225   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35225   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35226   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35227   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35228   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35228   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35228   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35229   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35229   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35229   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35229   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35230   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35230   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35231   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35231   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35231   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35232   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35232   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35232   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35232   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35232   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35232   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35232   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35242   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35242   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35242   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35242   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35244   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35245   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35245   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
35245   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35246   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35246   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35246   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35247   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35247   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35247   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35248   user_main_b   DEBUG   compiler   Compiling _S1_2_8909564  
35248   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909564 - b 0x089096B4  
35248   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909568 - nop  
35249   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89096B4 - lw $s0, 16($sp)  
35249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096B8 - lw $s1, 20($sp)  
35249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096BC - lw $ra, 24($sp)  
35249   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096C0 - jr $ra  
35250   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096C4 - addiu $sp, $sp, 32  
35250   user_main_b   DEBUG   compiler   Compiling _S1_2_890B198  
35250   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF88 - beq $a0, $zr, 0x0890AFA4  
35251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - nop  
35251   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - andi $a0, $a1, 2  
35251   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF94 - beq $a0, $zr, 0x0890AFBC  
35252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - sw $s0, -28300($s2)  
35252   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF9C - b 0x0890AFC4  
35252   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - nop  
35252   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFA4 - addiu $a0, $zr, -2 <=> li $a0, -2  
35253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - sw $zr, -28300($s2)  
35253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $a0, $a1, $a0  
35253   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sb $a0, 172($s0)  
35254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - b 0x0890B1D0  
35254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $v0, $zr, $zr <=> li $v0, 0  
35254   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AFBC - jal 0x08909528  
35254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
35254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - lw $a0, 156($s0)  
35254   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFC8 - beq $a0, $zr, 0x0890B014  
35255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFCC - nop  
35255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - lb $a1, 172($s0)  
35255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - addiu $a2, $zr, -2 <=> li $a2, -2  
35255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD8 - and $a1, $a1, $a2  
35256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - sb $a1, 172($s0)  
35256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - sw $zr, -28300($s2)  
35256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE4 - lb $a1, 172($s0)  
35257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - ori $a2, $zr, 3 <=> li $a2, 3  
35257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - ori $a1, $a1, 2  
35257   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFF0 - beq $a0, $a2, 0x0890B004  
35257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - sb $a1, 172($s0)  
35258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - ori $a1, $zr, 4 <=> li $a1, 4  
35258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $a0, $a1, 0x0890B00C  
35258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - nop  
35258   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B004 - b 0x0890B1D0  
35258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $s1, $zr <=> move $v0, $s1  
35259   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B00C - b 0x0890B1D0  
35259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - ori $v0, $zr, 2 <=> li $v0, 2  
35259   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B014 - lw $a0, 12($s0)  
35259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B018 - lbu $a1, 0($a0)  
35259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - addiu $a1, $a1, -1  
35260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - sltiu $a2, $a1, 73  
35260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B024 - beq $a2, $zr, 0x0890B1B8  
35260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - nop  
35261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - sll $a1, $a1, 0x0002  
35261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B030 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - addu $at, $at, $a1  
35261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - lw $at, 21168($at)  
35262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - jr $at  
35262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - nop  
35262   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B198 - addiu $a0, $a0, 1  
35262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B19C - sw $a0, 12($s0)  
35263   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1A0 - b 0x0890B1C8  
35263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1A4 - lb $a1, 172($s0)  
35263   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - jal 0x0890C6C8  
35263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - or $a0, $s0, $zr <=> move $a0, $s0  
35263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C0 - lb $a1, 172($s0)  
35264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - lw $a0, 12($s0)  
35264   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1C8 - b 0x0890AF88  
35264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - nop  
35265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1D0 - lw $s0, 16($sp)  
35265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - lw $s1, 20($sp)  
35266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D8 - lw $s2, 24($sp)  
35266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - lw $ra, 28($sp)  
35266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E0 - jr $ra  
35266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - addiu $sp, $sp, 32  
35267   user_main_b   DEBUG   compiler   Compiling _S1_2_890B1B8  
35268   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF88 - beq $a0, $zr, 0x0890AFA4  
35268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - nop  
35268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - andi $a0, $a1, 2  
35268   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF94 - beq $a0, $zr, 0x0890AFBC  
35269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - sw $s0, -28300($s2)  
35269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF9C - b 0x0890AFC4  
35269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - nop  
35270   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFA4 - addiu $a0, $zr, -2 <=> li $a0, -2  
35270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - sw $zr, -28300($s2)  
35270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $a0, $a1, $a0  
35270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sb $a0, 172($s0)  
35271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - b 0x0890B1D0  
35271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $v0, $zr, $zr <=> li $v0, 0  
35271   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AFBC - jal 0x08909528  
35271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
35271   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - lw $a0, 156($s0)  
35272   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFC8 - beq $a0, $zr, 0x0890B014  
35272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFCC - nop  
35272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - lb $a1, 172($s0)  
35272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - addiu $a2, $zr, -2 <=> li $a2, -2  
35273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD8 - and $a1, $a1, $a2  
35273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - sb $a1, 172($s0)  
35273   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - sw $zr, -28300($s2)  
35274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE4 - lb $a1, 172($s0)  
35274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - ori $a2, $zr, 3 <=> li $a2, 3  
35274   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - ori $a1, $a1, 2  
35275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFF0 - beq $a0, $a2, 0x0890B004  
35275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - sb $a1, 172($s0)  
35275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - ori $a1, $zr, 4 <=> li $a1, 4  
35275   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $a0, $a1, 0x0890B00C  
35275   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - nop  
35276   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B004 - b 0x0890B1D0  
35276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $s1, $zr <=> move $v0, $s1  
35276   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B00C - b 0x0890B1D0  
35276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - ori $v0, $zr, 2 <=> li $v0, 2  
35276   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B014 - lw $a0, 12($s0)  
35276   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B018 - lbu $a1, 0($a0)  
35277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - addiu $a1, $a1, -1  
35277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - sltiu $a2, $a1, 73  
35277   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B024 - beq $a2, $zr, 0x0890B1B8  
35278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - nop  
35278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - sll $a1, $a1, 0x0002  
35278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B030 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - addu $at, $at, $a1  
35279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - lw $at, 21168($at)  
35279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - jr $at  
35279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - nop  
35280   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - jal 0x0890C6C8  
35280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - or $a0, $s0, $zr <=> move $a0, $s0  
35280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C0 - lb $a1, 172($s0)  
35280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - lw $a0, 12($s0)  
35280   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B1C8 - b 0x0890AF88  
35281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - nop  
35281   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1D0 - lw $s0, 16($sp)  
35281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - lw $s1, 20($sp)  
35281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D8 - lw $s2, 24($sp)  
35282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - lw $ra, 28($sp)  
35282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E0 - jr $ra  
35282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - addiu $sp, $sp, 32  
35283   user_main_b   DEBUG   compiler   Compiling _S1_2_890C6C8  
35284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C6C8 - addiu $sp, $sp, -80  
35284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6CC - lw $a1, 12($a0)  
35284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6D0 - sw $s1, 60($sp)  
35284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6D4 - lbu $s1, 0($a1)  
35285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6D8 - ori $a2, $zr, 68 <=> li $a2, 68  
35285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6DC - sw $s0, 56($sp)  
35285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6E0 - sw $s2, 64($sp)  
35285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6E4 - sw $s3, 68($sp)  
35285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6E8 - sw $ra, 72($sp)  
35285   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C6EC - beq $s1, $a2, 0x0890C708  
35286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6F0 - or $s0, $a0, $zr <=> move $s0, $a0  
35286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6F4 - ori $a0, $zr, 70 <=> li $a0, 70  
35286   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C6F8 - beq $s1, $a0, 0x0890C74C  
35287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C6FC - nop  
35287   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C700 - b 0x0890C790  
35287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C704 - nop  
35288   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C708 - lw $a1, 12($s0)  
35288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C70C - addiu $a0, $sp, 32  
35288   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C710 - addiu $a1, $a1, 1  
35288   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C714 - jal 0x089058D4  
35289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C718 - sw $a1, 12($s0)  
35289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C71C - lw $a0, 12($s0)  
35289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C720 - lw $s1, 32($sp)  
35289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C724 - addiu $a0, $a0, 4  
35289   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C728 - sw $a0, 12($s0)  
35290   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C72C - jal 0x089096C8  
35290   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C730 - or $a0, $s0, $zr <=> move $a0, $s0  
35291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C734 - or $a0, $s0, $zr <=> move $a0, $s0  
35291   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C738 - or $a1, $s1, $zr <=> move $a1, $s1  
35291   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C73C - jal 0x08909770  
35292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C740 - or $a2, $zr, $zr <=> li $a2, 0  
35292   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C744 - b 0x0890CCB8  
35292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C748 - nop  
35292   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C74C - lw $a1, 12($s0)  
35292   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C750 - addiu $a0, $sp, 36  
35293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C754 - addiu $a1, $a1, 1  
35293   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C758 - jal 0x089058D4  
35293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C75C - sw $a1, 12($s0)  
35294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C760 - lw $a0, 12($s0)  
35294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C764 - lw $s1, 36($sp)  
35294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C768 - addiu $a0, $a0, 4  
35294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C76C - sw $a0, 12($s0)  
35295   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C770 - jal 0x089096C8  
35295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C774 - or $a0, $s0, $zr <=> move $a0, $s0  
35295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C778 - or $a0, $s0, $zr <=> move $a0, $s0  
35295   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C77C - or $a1, $s1, $zr <=> move $a1, $s1  
35296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C780 - jal 0x08909704  
35296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C784 - or $a2, $zr, $zr <=> li $a2, 0  
35296   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C788 - b 0x0890CCB8  
35296   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C78C - nop  
35296   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C790 - ori $a0, $zr, 67 <=> li $a0, 67  
35297   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C794 - beq $s1, $a0, 0x0890C7B0  
35297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C798 - nop  
35297   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C79C - ori $a0, $zr, 14 <=> li $a0, 14  
35298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7A0 - beq $s1, $a0, 0x0890C7F0  
35298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7A4 - ori $s2, $zr, 0 <=> li $s2, 0  
35298   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7A8 - b 0x0890C87C  
35299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7AC - nop  
35299   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C7B0 - lw $a1, 12($s0)  
35299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7B4 - addiu $a0, $sp, 40  
35299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7B8 - addiu $a1, $a1, 1  
35299   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7BC - jal 0x089058D4  
35300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7C0 - sw $a1, 12($s0)  
35300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7C4 - lw $a0, 12($s0)  
35300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7C8 - lw $s1, 40($sp)  
35301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7CC - addiu $a0, $a0, 4  
35301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7D0 - sw $a0, 12($s0)  
35301   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7D4 - jal 0x089096C8  
35301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7D8 - or $a0, $s0, $zr <=> move $a0, $s0  
35302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7DC - or $a0, $s0, $zr <=> move $a0, $s0  
35302   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7E0 - jal 0x089097F8  
35302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7E4 - or $a1, $s1, $zr <=> move $a1, $s1  
35303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7E8 - b 0x0890CCB8  
35303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7EC - nop  
35303   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C7F0 - ori $s2, $zr, 0 <=> li $s2, 0  
35303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C7F4 - jal 0x08A42374  
35304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7F8 - ori $a0, $zr, 16 <=> li $a0, 16  
35304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C7FC - or $s3, $v0, $zr <=> move $s3, $v0  
35304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C800 - beq $s3, $zr, 0x0890C814  
35304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C804 - nop  
35305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C808 - jal 0x088FEADC  
35305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C80C - or $a0, $s3, $zr <=> move $a0, $s3  
35305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C810 - or $s2, $s3, $zr <=> move $s2, $s3  
35306   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C814 - lw $a0, 12($s0)  
35306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C818 - lw $a1, 20($s0)  
35306   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C81C - jal 0x08907B3C  
35306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C820 - or $a2, $s2, $zr <=> move $a2, $s2  
35307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C824 - sw $v0, 12($s0)  
35307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C828 - lb $a0, 0($s2)  
35307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C82C - ori $a1, $zr, 26 <=> li $a1, 26  
35307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C830 - andi $a0, $a0, 254  
35308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C834 - bne $a0, $a1, 0x0890C85C  
35308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C838 - nop  
35308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C83C - or $s3, $s2, $zr <=> move $s3, $s2  
35308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C840 - lw $s2, 8($s3)  
35309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C844 - jal 0x08901BD0  
35309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C848 - or $a0, $s3, $zr <=> move $a0, $s3  
35309   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C84C - jal 0x08A45778  
35309   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C850 - or $a0, $s3, $zr <=> move $a0, $s3  
35310   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C854 - b 0x0890C87C  
35310   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C858 - nop  
35310   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C85C - lw $a1, 8($s2)  
35311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C860 - or $a0, $s2, $zr <=> move $a0, $s2  
35311   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C864 - jal 0x08901BD0  
35311   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C868 - sltu $s0, $zr, $a1 <=> move $s0, $a1  
35312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C86C - jal 0x08A45778  
35312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C870 - or $a0, $s2, $zr <=> move $a0, $s2  
35312   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C874 - b 0x0890CCB8  
35312   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C878 - or $v0, $s0, $zr <=> move $v0, $s0  
35313   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890C87C - bne $s2, $zr, 0x0890C890  
35313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C880 - nop  
35313   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C884 - jal 0x0890981C  
35313   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C888 - or $a0, $s0, $zr <=> move $a0, $s0  
35314   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C88C - or $s2, $v0, $zr <=> move $s2, $v0  
35314   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C890 - lw $a0, 12($s0)  
35315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C894 - ori $a1, $zr, 66 <=> li $a1, 66  
35315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C898 - lbu $a0, 0($a0)  
35315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C89C - bne $a0, $a1, 0x0890CAB0  
35315   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8A0 - nop  
35315   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C8A4 - jal 0x08886D6C  
35316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8A8 - or $a0, $s2, $zr <=> move $a0, $s2  
35316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8AC - or $s3, $v0, $zr <=> move $s3, $v0  
35316   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C8B0 - bne $s3, $zr, 0x0890C8C8  
35316   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8B4 - nop  
35317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8B8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
35317   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8BC - or $a1, $s2, $zr <=> move $a1, $s2  
35317   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C8C0 - jal 0x08808FDC  
35318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8C4 - addiu $a0, $a0, 20960  
35318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C8C8 - lw $a0, 12($s0)  
35318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8CC - addiu $a0, $a0, 1  
35318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C8D0 - jal 0x089072F0  
35319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8D4 - sw $a0, 12($s0)  
35319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8D8 - sw $v0, 12($s0)  
35319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8DC - lbu $a0, 0($v0)  
35319   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8E0 - ori $a1, $zr, 68 <=> li $a1, 68  
35319   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C8E4 - bne $a0, $a1, 0x0890C940  
35320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8E8 - nop  
35320   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8EC - lw $a1, 12($s0)  
35321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8F0 - addiu $a0, $sp, 44  
35321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8F4 - addiu $a1, $a1, 1  
35321   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C8F8 - jal 0x089058D4  
35321   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C8FC - sw $a1, 12($s0)  
35322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C900 - lw $s1, 44($sp)  
35322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C904 - lw $a0, 12($s0)  
35322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C908 - addiu $a0, $a0, 4  
35322   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C90C - sw $a0, 12($s0)  
35322   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C910 - jal 0x089096C8  
35323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C914 - or $a0, $s0, $zr <=> move $a0, $s0  
35323   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C918 - beq $s3, $zr, 0x0890C938  
35323   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C91C - nop  
35324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C920 - or $a0, $s0, $zr <=> move $a0, $s0  
35324   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C924 - or $a1, $s1, $zr <=> move $a1, $s1  
35324   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C928 - jal 0x08909770  
35325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C92C - or $a2, $s3, $zr <=> move $a2, $s3  
35325   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C930 - b 0x0890CCB8  
35325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C934 - nop  
35325   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890C938 - b 0x0890CCB8  
35325   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C93C - ori $v0, $zr, 1 <=> li $v0, 1  
35326   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C940 - ori $a0, $zr, 70 <=> li $a0, 70  
35326   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C944 - bne $s1, $a0, 0x0890C9A0  
35326   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C948 - nop  
35327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C94C - lw $a1, 12($s0)  
35327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C950 - addiu $a0, $sp, 48  
35327   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C954 - addiu $a1, $a1, 1  
35328   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C958 - jal 0x089058D4  
35328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C95C - sw $a1, 12($s0)  
35328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C960 - lw $s1, 48($sp)  
35328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C964 - lw $a0, 12($s0)  
35329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C968 - addiu $a0, $a0, 4  
35329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C96C - sw $a0, 12($s0)  
35329   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C970 - jal 0x089096C8  
35329   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C974 - or $a0, $s0, $zr <=> move $a0, $s0  
35330   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C978 - beq $s3, $zr, 0x0890C998  
35330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C97C - nop  
35330   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C980 - or $a0, $s0, $zr <=> move $a0, $s0  
35331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C984 - or $a1, $s1, $zr <=> move $a1, $s1  
35331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C988 - jal 0x08909704  
35331   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C98C - or $a2, $s3, $zr <=> move $a2, $s3  
35331   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C990 - b 0x0890CCB8  
35332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C994 - nop  
35332   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890C998 - b 0x0890CCB8  
35332   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C99C - ori $v0, $zr, 1 <=> li $v0, 1  
35333   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890C9A0 - jal 0x0890981C  
35333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9A4 - or $a0, $s0, $zr <=> move $a0, $s0  
35333   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9A8 - or $s1, $v0, $zr <=> move $s1, $v0  
35333   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C9AC - jal 0x089096C8  
35334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9B0 - or $a0, $s0, $zr <=> move $a0, $s0  
35334   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C9B4 - jal 0x088FECEC  
35334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9B8 - or $a0, $s1, $zr <=> move $a0, $s1  
35334   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9BC - or $a0, $v0, $zr <=> move $a0, $v0  
35335   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C9C0 - bne $a0, $zr, 0x0890C9DC  
35335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9C4 - nop  
35335   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9C8 - lw $a1, 192($s0)  
35336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9CC - lui $a2, 0xFB12 <=> li $a2, 0xFB120000  
35336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9D0 - addiu $a2, $a2, -6451  
35336   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C9D4 - beq $a1, $a2, 0x0890CA00  
35336   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9D8 - nop  
35336   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890C9DC - lbu $a1, 1($a0)  
35337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9E0 - slti $a2, $a1, 8  
35337   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C9E4 - beq $a2, $zr, 0x0890CA08  
35337   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9E8 - ori $a2, $zr, 9 <=> li $a2, 9  
35338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9EC - slti $a1, $a1, 7  
35338   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890C9F0 - beq $a1, $zr, 0x0890CA18  
35338   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9F4 - nop  
35339   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890C9F8 - b 0x0890CCB8  
35339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890C9FC - or $v0, $zr, $zr <=> li $v0, 0  
35339   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CA00 - b 0x0890CCB8  
35339   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA04 - or $v0, $zr, $zr <=> li $v0, 0  
35339   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CA08 - bne $a1, $a2, 0x0890C9F8  
35340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA0C - nop  
35340   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA10 - b 0x0890CA54  
35340   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA14 - nop  
35340   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CA18 - lw $a1, 4($a0)  
35341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA1C - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
35341   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA20 - jal 0x0890F888  
35341   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA24 - lw $a0, -27960($a0)  
35342   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA28 - beq $s3, $zr, 0x0890CA4C  
35342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA2C - or $a0, $v0, $zr <=> move $a0, $v0  
35342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA30 - or $a2, $a0, $zr <=> move $a2, $a0  
35342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA34 - lw $a3, 16($s0)  
35342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA38 - or $a0, $s0, $zr <=> move $a0, $s0  
35343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA3C - or $a1, $s1, $zr <=> move $a1, $s1  
35343   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA40 - or $t0, $s3, $zr <=> move $t0, $s3  
35343   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA44 - jal 0x0890909C  
35344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA48 - or $t1, $zr, $zr <=> li $t1, 0  
35344   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CA4C - b 0x0890CCB8  
35344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA50 - ori $v0, $zr, 1 <=> li $v0, 1  
35345   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CA54 - lw $a1, 12($a0)  
35345   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA58 - beq $a1, $zr, 0x0890CA88  
35345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA5C - nop  
35345   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA60 - beq $s3, $zr, 0x0890CA80  
35346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA64 - nop  
35346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA68 - lw $a1, 12($a0)  
35346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA6C - or $a0, $s0, $zr <=> move $a0, $s0  
35346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA70 - jal 0x08909704  
35347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA74 - or $a2, $s3, $zr <=> move $a2, $s3  
35347   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA78 - b 0x0890CCB8  
35347   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA7C - nop  
35348   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CA80 - b 0x0890CCB8  
35348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA84 - ori $v0, $zr, 1 <=> li $v0, 1  
35348   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CA88 - beq $s3, $zr, 0x0890CAA8  
35348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA8C - nop  
35349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA90 - or $a0, $s0, $zr <=> move $a0, $s0  
35349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA94 - or $a1, $s1, $zr <=> move $a1, $s1  
35349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CA98 - jal 0x08909770  
35350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CA9C - or $a2, $s3, $zr <=> move $a2, $s3  
35350   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CAA0 - b 0x0890CCB8  
35350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAA4 - nop  
35350   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CAA8 - b 0x0890CCB8  
35350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAAC - ori $v0, $zr, 1 <=> li $v0, 1  
35351   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CAB0 - lw $a0, 12($s0)  
35351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAB4 - ori $a1, $zr, 7 <=> li $a1, 7  
35351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAB8 - lbu $a0, 0($a0)  
35352   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CABC - bne $a0, $a1, 0x0890CB94  
35352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAC0 - nop  
35352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAC4 - lw $a1, 12($s0)  
35352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAC8 - addiu $a0, $sp, 52  
35353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CACC - addiu $a1, $a1, -5  
35353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAD0 - sw $a1, 12($s0)  
35353   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAD4 - addiu $a1, $a1, 1  
35353   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CAD8 - jal 0x089058D4  
35354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CADC - sw $a1, 12($s0)  
35354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAE0 - lw $s1, 52($sp)  
35354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAE4 - lw $a0, 12($s0)  
35354   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAE8 - addiu $a0, $a0, 5  
35354   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CAEC - jal 0x089072F0  
35355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAF0 - sw $a0, 12($s0)  
35355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAF4 - sw $v0, 12($s0)  
35355   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CAF8 - ori $s2, $zr, 0 <=> li $s2, 0  
35356   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CAFC - jal 0x08A42374  
35356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB00 - ori $a0, $zr, 16 <=> li $a0, 16  
35356   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB04 - or $s3, $v0, $zr <=> move $s3, $v0  
35357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB08 - beq $s3, $zr, 0x0890CB1C  
35357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB0C - nop  
35357   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB10 - jal 0x088FEADC  
35357   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB14 - or $a0, $s3, $zr <=> move $a0, $s3  
35358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB18 - or $s2, $s3, $zr <=> move $s2, $s3  
35358   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CB1C - lw $a0, 12($s0)  
35358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB20 - ori $a1, $zr, 14 <=> li $a1, 14  
35358   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB24 - lbu $a0, 0($a0)  
35359   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB28 - bne $a0, $a1, 0x0890CB48  
35359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB2C - nop  
35359   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB30 - lw $a0, 12($s0)  
35360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB34 - lw $a1, 20($s0)  
35360   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB38 - jal 0x08907B3C  
35360   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB3C - or $a2, $s2, $zr <=> move $a2, $s2  
35361   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB40 - b 0x0890CB5C  
35361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB44 - sw $v0, 12($s0)  
35361   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CB48 - lw $a0, 12($s0)  
35361   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB4C - lw $a1, 20($s0)  
35362   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB50 - jal 0x0890765C  
35362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB54 - or $a2, $s2, $zr <=> move $a2, $s2  
35362   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB58 - sw $v0, 12($s0)  
35363   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CB5C - lb $a0, 0($s2)  
35363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB60 - andi $a0, $a0, 254  
35363   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB64 - beq $a0, $zr, 0x0890CB84  
35363   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB68 - nop  
35364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB6C - sw $s1, 4($s2)  
35364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB70 - lw $a0, 20($s0)  
35364   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB74 - jal 0x088FFD14  
35364   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB78 - or $a1, $s2, $zr <=> move $a1, $s2  
35365   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB7C - b 0x0890CB8C  
35365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB80 - nop  
35365   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CB84 - jal 0x08A45778  
35365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB88 - or $a0, $s2, $zr <=> move $a0, $s2  
35366   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CB8C - b 0x0890CCB8  
35366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB90 - ori $v0, $zr, 1 <=> li $v0, 1  
35366   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CB94 - jal 0x089096C8  
35367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CB98 - or $a0, $s0, $zr <=> move $a0, $s0  
35367   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CB9C - jal 0x088FECEC  
35367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBA0 - or $a0, $s2, $zr <=> move $a0, $s2  
35367   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBA4 - or $a0, $v0, $zr <=> move $a0, $v0  
35368   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CBA8 - bne $a0, $zr, 0x0890CBC4  
35368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBAC - nop  
35368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBB0 - lw $a1, 192($s0)  
35368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBB4 - lui $a2, 0xFB12 <=> li $a2, 0xFB120000  
35368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBB8 - addiu $a2, $a2, -6451  
35369   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CBBC - beq $a1, $a2, 0x0890CC14  
35369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBC0 - nop  
35370   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CBC4 - beq $a0, $zr, 0x0890CBF0  
35370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBC8 - nop  
35370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBCC - lbu $a1, 1($a0)  
35370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBD0 - slti $a2, $a1, 8  
35371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CBD4 - beq $a2, $zr, 0x0890CC1C  
35371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBD8 - slti $a2, $a1, 9  
35371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBDC - slti $a1, $a1, 7  
35371   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CBE0 - beq $a1, $zr, 0x0890CC84  
35372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBE4 - nop  
35372   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CBE8 - b 0x0890CCB8  
35372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBEC - or $v0, $zr, $zr <=> li $v0, 0  
35372   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CBF0 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
35373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBF4 - or $a0, $s2, $zr <=> move $a0, $s2  
35373   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CBF8 - jal 0x088FF6B8  
35373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CBFC - addiu $s0, $a1, 21056  
35374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC00 - or $a0, $s0, $zr <=> move $a0, $s0  
35374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC04 - jal 0x08808FDC  
35374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC08 - or $a1, $v0, $zr <=> move $a1, $v0  
35374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC0C - b 0x0890CCB8  
35375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC10 - ori $v0, $zr, 1 <=> li $v0, 1  
35375   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CC14 - b 0x0890CCB8  
35375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC18 - or $v0, $zr, $zr <=> li $v0, 0  
35375   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890CC1C - bne $a2, $zr, 0x0890CC34  
35375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC20 - slti $a1, $a1, 10  
35376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC24 - beq $a1, $zr, 0x0890CBE8  
35376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC28 - nop  
35376   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC2C - b 0x0890CC48  
35377   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC30 - nop  
35377   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CC34 - lw $a1, 12($a0)  
35377   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC38 - jal 0x089097F8  
35378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC3C - or $a0, $s0, $zr <=> move $a0, $s0  
35378   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC40 - b 0x0890CCB8  
35378   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC44 - nop  
35378   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CC48 - lw $a1, 12($a0)  
35379   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC4C - beq $a1, $zr, 0x0890CC6C  
35379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC50 - nop  
35379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC54 - lw $a1, 12($a0)  
35379   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC58 - or $a0, $s0, $zr <=> move $a0, $s0  
35380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC5C - jal 0x08909704  
35380   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC60 - or $a2, $zr, $zr <=> li $a2, 0  
35380   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC64 - b 0x0890CCB8  
35381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC68 - nop  
35381   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CC6C - or $a0, $s0, $zr <=> move $a0, $s0  
35381   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC70 - or $a1, $s2, $zr <=> move $a1, $s2  
35381   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC74 - jal 0x08909770  
35382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC78 - or $a2, $zr, $zr <=> li $a2, 0  
35382   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC7C - b 0x0890CCB8  
35382   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC80 - nop  
35382   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CC84 - lw $a1, 4($a0)  
35383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC88 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
35383   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CC8C - jal 0x0890F888  
35383   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC90 - lw $a0, -27960($a0)  
35384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC94 - lw $a3, 16($s0)  
35384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC98 - lw $t0, 180($s0)  
35384   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CC9C - or $a0, $s0, $zr <=> move $a0, $s0  
35385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCA0 - or $a1, $s2, $zr <=> move $a1, $s2  
35385   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCA4 - or $a2, $v0, $zr <=> move $a2, $v0  
35385   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CCA8 - jal 0x0890909C  
35386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCAC - or $t1, $zr, $zr <=> li $t1, 0  
35386   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890CCB0 - b 0x0890CCB8  
35386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCB4 - ori $v0, $zr, 1 <=> li $v0, 1  
35386   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890CCB8 - lw $s0, 56($sp)  
35386   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCBC - lw $s1, 60($sp)  
35387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCC0 - lw $s2, 64($sp)  
35387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCC4 - lw $s3, 68($sp)  
35387   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCC8 - lw $ra, 72($sp)  
35388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCCC - jr $ra  
35388   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890CCD0 - addiu $sp, $sp, 80  
35390   user_main_b   DEBUG   compiler   Compiling _S1_2_89096C8  
35391   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89096C8 - addiu $sp, $sp, -32  
35391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096CC - sw $s0, 16($sp)  
35391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096D0 - or $s0, $a0, $zr <=> move $s0, $a0  
35391   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096D4 - sw $ra, 20($sp)  
35392   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89096D8 - jal 0x088FFA90  
35392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096DC - lw $a0, 16($s0)  
35392   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096E0 - lw $a0, 16($s0)  
35393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096E4 - lw $a1, 12($s0)  
35393   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89096E8 - jal 0x08908348  
35393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096EC - lw $a2, 20($s0)  
35393   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096F0 - sw $v0, 12($s0)  
35394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096F4 - lw $s0, 16($sp)  
35394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096F8 - lw $ra, 20($sp)  
35394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89096FC - jr $ra  
35394   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909700 - addiu $sp, $sp, 32  
35395   user_main_b   DEBUG   compiler   Compiling _S1_2_89083D8  
35395   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908374 - jal 0x089072F0  
35395   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908378 - or $a0, $s1, $zr <=> move $a0, $s1  
35396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890837C - or $s1, $v0, $zr <=> move $s1, $v0  
35396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908380 - jal 0x089054A8  
35396   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908384 - or $a0, $s1, $zr <=> move $a0, $s1  
35396   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908388 - beq $v0, $zr, 0x08908398  
35397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890838C - nop  
35397   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908390 - b 0x0890860C  
35397   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908394 - or $v0, $s1, $zr <=> move $v0, $s1  
35398   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908398 - lbu $a0, 0($s1)  
35398   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890839C - ori $a1, $zr, 15 <=> li $a1, 15  
35398   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083A0 - bne $a0, $a1, 0x089083B0  
35399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083A4 - nop  
35399   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083A8 - b 0x08908390  
35399   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083AC - nop  
35400   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89083B0 - lbu $a0, 0($s1)  
35400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083B4 - sltiu $a1, $a0, 46  
35400   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083B8 - beq $a1, $zr, 0x08908538  
35400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083BC - nop  
35400   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C0 - sll $a0, $a0, 0x0002  
35401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C4 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C8 - addu $at, $at, $a0  
35401   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083CC - lw $at, 20736($at)  
35402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083D0 - jr $at  
35402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083D4 - nop  
35402   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89083D8 - or $s4, $s1, $zr <=> move $s4, $s1  
35402   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083DC - addiu $s1, $s1, 1  
35403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083E0 - addiu $a0, $sp, 16  
35403   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083E4 - jal 0x089058D4  
35403   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083E8 - or $a1, $s1, $zr <=> move $a1, $s1  
35404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083EC - lw $s3, 16($sp)  
35404   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083F0 - jal 0x089072F0  
35404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083F4 - addiu $a0, $s1, 4  
35404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083F8 - or $s1, $v0, $zr <=> move $s1, $v0  
35404   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083FC - lbu $a0, 0($s1)  
35405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908400 - ori $a1, $zr, 7 <=> li $a1, 7  
35405   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908404 - bne $a0, $a1, 0x089084B0  
35405   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908408 - nop  
35406   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890840C - jal 0x089072F0  
35406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908410 - addiu $a0, $s1, 1  
35406   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908414 - or $s1, $v0, $zr <=> move $s1, $v0  
35407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908418 - lbu $a0, 0($s1)  
35407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890841C - ori $a1, $zr, 14 <=> li $a1, 14  
35407   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908420 - bne $a0, $a1, 0x08908494  
35407   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908424 - nop  
35408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908428 - ori $s4, $zr, 0 <=> li $s4, 0  
35408   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890842C - jal 0x08A42374  
35408   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908430 - ori $a0, $zr, 16 <=> li $a0, 16  
35409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908434 - or $s5, $v0, $zr <=> move $s5, $v0  
35409   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908438 - beq $s5, $zr, 0x0890844C  
35409   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890843C - nop  
35410   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908440 - jal 0x088FEADC  
35410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908444 - or $a0, $s5, $zr <=> move $a0, $s5  
35410   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908448 - or $s4, $s5, $zr <=> move $s4, $s5  
35410   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890844C - or $a0, $s1, $zr <=> move $a0, $s1  
35411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908450 - or $a1, $s2, $zr <=> move $a1, $s2  
35411   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908454 - jal 0x08907B3C  
35411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908458 - or $a2, $s4, $zr <=> move $a2, $s4  
35411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890845C - lb $a0, 0($s4)  
35411   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908460 - andi $a0, $a0, 254  
35412   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908464 - beq $a0, $zr, 0x08908484  
35412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908468 - or $s1, $v0, $zr <=> move $s1, $v0  
35412   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890846C - sw $s3, 4($s4)  
35413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908470 - or $a0, $s0, $zr <=> move $a0, $s0  
35413   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908474 - jal 0x088FFD14  
35413   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908478 - or $a1, $s4, $zr <=> move $a1, $s4  
35414   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890847C - b 0x0890848C  
35414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908480 - nop  
35414   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908484 - jal 0x08A45778  
35414   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908488 - or $a0, $s4, $zr <=> move $a0, $s4  
35415   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890848C - b 0x089084C8  
35415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908490 - nop  
35415   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908494 - or $a0, $s0, $zr <=> move $a0, $s0  
35415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908498 - or $a1, $s3, $zr <=> move $a1, $s3  
35415   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890849C - or $a2, $s1, $zr <=> move $a2, $s1  
35416   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89084A0 - jal 0x08906924  
35416   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084A4 - or $a3, $s2, $zr <=> move $a3, $s2  
35417   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89084A8 - b 0x089084C8  
35417   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084AC - or $s1, $v0, $zr <=> move $s1, $v0  
35417   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89084B0 - or $a0, $s0, $zr <=> move $a0, $s0  
35418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084B4 - or $a1, $zr, $zr <=> li $a1, 0  
35418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084B8 - or $a2, $s4, $zr <=> move $a2, $s4  
35418   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89084BC - jal 0x08906924  
35418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084C0 - or $a3, $s2, $zr <=> move $a3, $s2  
35418   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084C4 - or $s1, $v0, $zr <=> move $s1, $v0  
35419   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89084C8 - b 0x08908604  
35419   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89084CC - nop  
35419   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908538 - lbu $a0, 0($s1)  
35420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890853C - ori $a1, $zr, 14 <=> li $a1, 14  
35420   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908540 - bne $a0, $a1, 0x089085EC  
35420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908544 - nop  
35420   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908548 - ori $s3, $zr, 0 <=> li $s3, 0  
35421   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890854C - jal 0x08A42374  
35421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908550 - ori $a0, $zr, 16 <=> li $a0, 16  
35421   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908554 - or $s4, $v0, $zr <=> move $s4, $v0  
35422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908558 - beq $s4, $zr, 0x0890856C  
35422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890855C - nop  
35422   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908560 - jal 0x088FEADC  
35422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908564 - or $a0, $s4, $zr <=> move $a0, $s4  
35422   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908568 - or $s3, $s4, $zr <=> move $s3, $s4  
35423   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890856C - or $a0, $s1, $zr <=> move $a0, $s1  
35423   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908570 - or $a1, $s2, $zr <=> move $a1, $s2  
35424   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908574 - jal 0x08907B3C  
35424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908578 - or $a2, $s3, $zr <=> move $a2, $s3  
35424   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890857C - lb $a0, 0($s3)  
35425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908580 - andi $a0, $a0, 254  
35425   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908584 - ori $a1, $zr, 20 <=> li $a1, 20  
35425   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908588 - bne $a0, $a1, 0x089085B4  
35426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890858C - or $s1, $v0, $zr <=> move $s1, $v0  
35426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908590 - lw $a1, 8($s3)  
35426   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908594 - jal 0x08901850  
35426   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908598 - or $a0, $s0, $zr <=> move $a0, $s0  
35427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890859C - jal 0x08901BD0  
35427   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085A0 - or $a0, $s3, $zr <=> move $a0, $s3  
35427   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085A4 - jal 0x08A45778  
35428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085A8 - or $a0, $s3, $zr <=> move $a0, $s3  
35428   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085AC - b 0x089085E4  
35428   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085B0 - nop  
35428   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89085B4 - lb $a0, 0($s3)  
35429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085B8 - andi $a0, $a0, 254  
35429   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085BC - beq $a0, $zr, 0x089085DC  
35429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C0 - nop  
35429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C4 - sw $zr, 4($s3)  
35429   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C8 - or $a0, $s0, $zr <=> move $a0, $s0  
35430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085CC - jal 0x088FFD14  
35430   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085D0 - or $a1, $s3, $zr <=> move $a1, $s3  
35430   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085D4 - b 0x089085E4  
35431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085D8 - nop  
35431   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89085DC - jal 0x08A45778  
35431   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085E0 - or $a0, $s3, $zr <=> move $a0, $s3  
35432   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89085E4 - b 0x08908604  
35432   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085E8 - nop  
35432   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89085EC - or $a0, $s0, $zr <=> move $a0, $s0  
35433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085F0 - or $a1, $zr, $zr <=> li $a1, 0  
35433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085F4 - or $a2, $s1, $zr <=> move $a2, $s1  
35433   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085F8 - jal 0x08906924  
35433   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085FC - or $a3, $s2, $zr <=> move $a3, $s2  
35434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908600 - or $s1, $v0, $zr <=> move $s1, $v0  
35434   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908604 - b 0x08908374  
35434   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908608 - nop  
35434   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890860C - lw $s0, 20($sp)  
35435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908610 - lw $s1, 24($sp)  
35435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908614 - lw $s2, 28($sp)  
35435   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908618 - lw $s3, 32($sp)  
35436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890861C - lw $s4, 36($sp)  
35436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908620 - lw $s5, 40($sp)  
35436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908624 - lw $ra, 44($sp)  
35436   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908628 - jr $ra  
35437   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890862C - addiu $sp, $sp, 48  
35438   user_main_b   DEBUG   compiler   Compiling _S1_2_89097F8  
35438   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89097F8 - addiu $sp, $sp, -32  
35438   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89097FC - or $a2, $a1, $zr <=> move $a2, $a1  
35439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909800 - or $a1, $a0, $zr <=> move $a1, $a0  
35439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909804 - sw $ra, 16($sp)  
35439   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909808 - jalr $ra, $a2  
35440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890980C - lw $a0, 16($a1)  
35440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909810 - lw $ra, 16($sp)  
35440   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909814 - jr $ra  
35441   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909818 - addiu $sp, $sp, 32  
35441   user_main_b   DEBUG   compiler   Compiling _S1_2_88ECB8C  
35441   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88ECB8C - addiu $sp, $sp, -32  
35442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECB90 - sw $zr, 16($sp)  
35442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECB94 - sw $s0, 24($sp)  
35442   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECB98 - lui $a1, 0x5023 <=> li $a1, 0x50230000  
35443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECB9C - or $s0, $a0, $zr <=> move $s0, $a0  
35443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBA0 - sw $zr, 20($sp)  
35443   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBA4 - addiu $a2, $sp, 16  
35444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBA8 - ori $a3, $zr, 1 <=> li $a3, 1  
35444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBAC - sw $ra, 28($sp)  
35444   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88ECBB0 - jal 0x08900C6C  
35444   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBB4 - addiu $a1, $a1, -29282  
35445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBB8 - lui $a1, 0x701C <=> li $a1, 0x701C0000  
35445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBBC - addiu $a2, $sp, 20  
35445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBC0 - or $a0, $s0, $zr <=> move $a0, $s0  
35445   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBC4 - ori $a3, $zr, 1 <=> li $a3, 1  
35446   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88ECBC8 - jal 0x08900C6C  
35446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBCC - addiu $a1, $a1, 28844  
35446   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBD0 - lw $a0, 16($sp)  
35447   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88ECBD4 - jal 0x08845EEC  
35447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBD8 - lw $a1, 20($sp)  
35447   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBDC - ori $v0, $zr, 1 <=> li $v0, 1  
35448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBE0 - lw $s0, 24($sp)  
35448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBE4 - lw $ra, 28($sp)  
35448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBE8 - jr $ra  
35448   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88ECBEC - addiu $sp, $sp, 32  
35449   user_main_b   DEBUG   compiler   Compiling _S1_2_8900C6C  
35450   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900C6C - addiu $sp, $sp, -48  
35450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C70 - sw $s0, 20($sp)  
35450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C74 - or $s0, $a3, $zr <=> move $s0, $a3  
35450   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C78 - sw $s1, 24($sp)  
35451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C7C - sw $s2, 28($sp)  
35451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C80 - or $s1, $a2, $zr <=> move $s1, $a2  
35451   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C84 - or $s2, $a0, $zr <=> move $s2, $a0  
35452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C88 - addiu $a3, $sp, 16  
35452   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C8C - sw $ra, 32($sp)  
35452   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900C90 - jal 0x088FF720  
35453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C94 - ori $a2, $zr, 1 <=> li $a2, 1  
35453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900C98 - bne $v0, $zr, 0x08900CB0  
35453   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900C9C - nop  
35453   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900CA0 - bne $s0, $zr, 0x08900CC0  
35454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CA4 - nop  
35454   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900CA8 - b 0x08900CCC  
35454   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CAC - nop  
35455   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900CB0 - lw $a0, 16($sp)  
35455   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CB4 - ori $v0, $zr, 1 <=> li $v0, 1  
35455   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900CB8 - b 0x08900CD0  
35456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CBC - sw $a0, 0($s1)  
35456   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900CC0 - or $a0, $s2, $zr <=> move $a0, $s2  
35456   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900CC4 - jal 0x08902F98  
35456   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CC8 - or $a1, $zr, $zr <=> li $a1, 0  
35457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900CCC - or $v0, $zr, $zr <=> li $v0, 0  
35457   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900CD0 - lw $s0, 20($sp)  
35457   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CD4 - lw $s1, 24($sp)  
35458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CD8 - lw $s2, 28($sp)  
35458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CDC - lw $ra, 32($sp)  
35458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CE0 - jr $ra  
35458   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900CE4 - addiu $sp, $sp, 48  
35459   user_main_b   DEBUG   compiler   Compiling _S1_2_8845EEC  
35460   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8845EEC - addiu $sp, $sp, -64  
35460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845EF0 - lui $t1, 0x08AD <=> li $t1, 0x08AD0000  
35460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845EF4 - sll $t0, $a0, 0x0002  
35460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845EF8 - addiu $t1, $t1, 1568  
35460   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845EFC - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
35461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F00 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
35461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F04 - sw $s0, 44($sp)  
35461   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F08 - sw $s1, 48($sp)  
35462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F0C - sw $ra, 52($sp)  
35462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F10 - sw $t0, 40($sp)  
35462   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F14 - sw $t1, 32($sp)  
35463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F18 - sw $a0, 16($sp)  
35463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F1C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
35463   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F20 - sw $a1, 20($sp)  
35463   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845F24 - jal 0x08808FDC  
35464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F28 - addiu $a0, $a0, -780  
35464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F2C - lw $a1, 16($sp)  
35464   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F30 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
35465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F34 - sw $a1, 22912($a0)  
35465   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F38 - lw $a0, 20($sp)  
35466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F3C - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
35466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F40 - sw $a0, 22916($a2)  
35466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F44 - or $a0, $zr, $zr <=> li $a0, 0  
35466   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F48 - ori $a2, $zr, 16 <=> li $a2, 16  
35466   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845F4C - jal 0x08A38C08  
35467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F50 - or $a3, $zr, $zr <=> li $a3, 0  
35467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F54 - lui $a0, 0x08AD <=> li $a0, 0x08AD0000  
35467   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F58 - addiu $s0, $a0, 1536  
35468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F5C - sw $v0, 4($s0)  
35468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F60 - lw $a1, 16($sp)  
35468   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F64 - or $a0, $zr, $zr <=> li $a0, 0  
35469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F68 - ori $a2, $zr, 4 <=> li $a2, 4  
35469   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845F6C - jal 0x08A38C08  
35469   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F70 - or $a3, $zr, $zr <=> li $a3, 0  
35470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F74 - lw $a1, 40($sp)  
35470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F78 - sw $v0, 8($s0)  
35470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F7C - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
35470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F80 - lw $a0, 21048($s1)  
35470   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F84 - ori $a2, $zr, 1 <=> li $a2, 1  
35471   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845F88 - jal 0x0880E874  
35471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F8C - or $a3, $zr, $zr <=> li $a3, 0  
35471   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F90 - lw $a1, 40($sp)  
35472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F94 - sw $v0, 20($s0)  
35472   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F98 - lw $a0, 21048($s1)  
35473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845F9C - ori $a2, $zr, 1 <=> li $a2, 1  
35473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845FA0 - jal 0x0880E874  
35473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FA4 - or $a3, $zr, $zr <=> li $a3, 0  
35474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FA8 - sw $v0, 24($s0)  
35474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FAC - lw $a0, 16($sp)  
35474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FB0 - lw $t1, 32($sp)  
35474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FB4 - ori $t2, $zr, 0 <=> li $t2, 0  
35474   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FB8 - sll $a1, $a0, 0x0004  
35475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FBC - lw $t0, 40($sp)  
35475   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FC0 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
35476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FC4 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
35476   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8845FC8 - sw $t0, 40($sp)  
35476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FCC - sw $t2, 36($sp)  
35476   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FD0 - sw $t1, 28($sp)  
35477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FD4 - sw $a0, 16($sp)  
35477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FD8 - sw $a1, 24($sp)  
35477   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FDC - or $a1, $a0, $zr <=> move $a1, $a0  
35478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FE0 - or $a0, $zr, $zr <=> li $a0, 0  
35478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FE4 - ori $a2, $zr, 16 <=> li $a2, 16  
35478   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8845FE8 - jal 0x08A38C08  
35478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FEC - or $a3, $zr, $zr <=> li $a3, 0  
35478   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FF0 - lw $a1, 28($sp)  
35479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FF4 - or $a0, $zr, $zr <=> li $a0, 0  
35479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FF8 - sw $v0, 4($a1)  
35479   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8845FFC - lw $a1, 16($sp)  
35480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846000 - ori $a2, $zr, 4 <=> li $a2, 4  
35480   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846004 - jal 0x08A38C08  
35480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846008 - or $a3, $zr, $zr <=> li $a3, 0  
35480   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884600C - lw $a0, 28($sp)  
35481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846010 - lw $a1, 40($sp)  
35481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846014 - sw $v0, 8($a0)  
35481   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846018 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
35482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884601C - lw $a0, 21048($s0)  
35482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846020 - ori $a2, $zr, 1 <=> li $a2, 1  
35482   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846024 - jal 0x0880E874  
35482   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846028 - or $a3, $zr, $zr <=> li $a3, 0  
35483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884602C - lw $a0, 28($sp)  
35483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846030 - lw $a1, 40($sp)  
35483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846034 - sw $v0, 20($a0)  
35484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846038 - lw $a0, 21048($s0)  
35484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884603C - ori $a2, $zr, 1 <=> li $a2, 1  
35484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846040 - jal 0x0880E874  
35485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846044 - or $a3, $zr, $zr <=> li $a3, 0  
35485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846048 - lw $a0, 28($sp)  
35485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884604C - lw $a2, 24($sp)  
35485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846050 - lw $a1, 4($a0)  
35486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846054 - sw $v0, 24($a0)  
35486   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846058 - or $a0, $a1, $zr <=> move $a0, $a1  
35486   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x884605C - jal 0x08A2CFC8  
35487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846060 - or $a1, $zr, $zr <=> li $a1, 0  
35487   user_main_b   DEBUG   compiler   Inlining call at 0x0884605C to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
35487   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846064 - lw $a0, 28($sp)  
35488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846068 - lw $a2, 40($sp)  
35492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884606C - lw $a0, 8($a0)  
35492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846070 - jal 0x08A2CFC8  
35492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846074 - or $a1, $zr, $zr <=> li $a1, 0  
35492   user_main_b   DEBUG   compiler   Inlining call at 0x08846070 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
35493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846078 - lw $a0, 28($sp)  
35493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884607C - lw $a2, 40($sp)  
35493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846080 - lw $a0, 20($a0)  
35493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846084 - jal 0x08A2CFC8  
35494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846088 - or $a1, $zr, $zr <=> li $a1, 0  
35494   user_main_b   DEBUG   compiler   Inlining call at 0x08846084 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
35494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884608C - lw $a0, 28($sp)  
35495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846090 - lw $a2, 40($sp)  
35495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846094 - lw $a0, 24($a0)  
35495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846098 - jal 0x08A2CFC8  
35496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884609C - or $a1, $zr, $zr <=> li $a1, 0  
35496   user_main_b   DEBUG   compiler   Inlining call at 0x08846098 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
35496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460A0 - lw $t2, 36($sp)  
35498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460A4 - lw $t1, 28($sp)  
35498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460A8 - lw $a0, 16($sp)  
35498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460AC - addiu $t2, $t2, 1  
35498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460B0 - lw $a1, 24($sp)  
35498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460B4 - addiu $t1, $t1, 28  
35499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460B8 - slti $t3, $t2, 4  
35499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460BC - lw $t0, 40($sp)  
35499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460C0 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
35499   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88460C4 - bne $t3, $zr, 0x08845FC8  
35500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460C8 - lui $a3, 0x08A6 <=> li $a3, 0x08A60000  
35500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460CC - sw $a0, 16($sp)  
35501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460D0 - lw $a0, 21048($a3)  
35501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460D4 - or $a1, $t0, $zr <=> move $a1, $t0  
35501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460D8 - ori $a2, $zr, 1 <=> li $a2, 1  
35502   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88460DC - jal 0x0880E874  
35502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460E0 - or $a3, $zr, $zr <=> li $a3, 0  
35502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460E4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
35503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460E8 - sw $v0, 23996($a0)  
35503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460EC - lw $a0, 16($sp)  
35503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460F0 - ori $t0, $zr, 0 <=> li $t0, 0  
35503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460F4 - sltu $a1, $t0, $a0  
35503   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88460F8 - beq $a1, $zr, 0x08846128  
35504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88460FC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
35504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846100 - lui $a3, 0x3F80 <=> li $a3, 0x3F800000  
35505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846104 - ori $a1, $zr, 0 <=> li $a1, 0  
35505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846108 - mtc1 $a3, $f12  
35505   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x884610C - lw $a3, 23996($a2)  
35505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846110 - addiu $t0, $t0, 1  
35506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846114 - addu $a3, $a3, $a1  
35506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846118 - swc1 $f12, 0($a3)  
35506   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884611C - sltu $a3, $t0, $a0  
35507   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8846120 - bne $a3, $zr, 0x0884610C  
35507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846124 - addiu $a1, $a1, 4  
35507   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8846128 - lw $s0, 44($sp)  
35507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x884612C - lw $s1, 48($sp)  
35507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846130 - lw $ra, 52($sp)  
35508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846134 - jr $ra  
35508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8846138 - addiu $sp, $sp, 64  
35509   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
35509   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35510   user_main_b   INFO   stdout   Initializing Light Manager...  
35510   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
35510   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35511   user_main_b   DEBUG   compiler   Compiling _S1_2_890B0F4  
35511   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF88 - beq $a0, $zr, 0x0890AFA4  
35511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - nop  
35512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - andi $a0, $a1, 2  
35512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF94 - beq $a0, $zr, 0x0890AFBC  
35512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - sw $s0, -28300($s2)  
35513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF9C - b 0x0890AFC4  
35513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - nop  
35513   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFA4 - addiu $a0, $zr, -2 <=> li $a0, -2  
35514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - sw $zr, -28300($s2)  
35514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $a0, $a1, $a0  
35514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sb $a0, 172($s0)  
35514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - b 0x0890B1D0  
35514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $v0, $zr, $zr <=> li $v0, 0  
35515   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AFBC - jal 0x08909528  
35515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
35515   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - lw $a0, 156($s0)  
35515   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFC8 - beq $a0, $zr, 0x0890B014  
35516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFCC - nop  
35516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - lb $a1, 172($s0)  
35516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - addiu $a2, $zr, -2 <=> li $a2, -2  
35517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD8 - and $a1, $a1, $a2  
35517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - sb $a1, 172($s0)  
35517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - sw $zr, -28300($s2)  
35518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE4 - lb $a1, 172($s0)  
35518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - ori $a2, $zr, 3 <=> li $a2, 3  
35518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - ori $a1, $a1, 2  
35518   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFF0 - beq $a0, $a2, 0x0890B004  
35519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - sb $a1, 172($s0)  
35519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - ori $a1, $zr, 4 <=> li $a1, 4  
35519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $a0, $a1, 0x0890B00C  
35519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - nop  
35520   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B004 - b 0x0890B1D0  
35520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $s1, $zr <=> move $v0, $s1  
35520   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B00C - b 0x0890B1D0  
35520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - ori $v0, $zr, 2 <=> li $v0, 2  
35521   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B014 - lw $a0, 12($s0)  
35521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B018 - lbu $a1, 0($a0)  
35521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - addiu $a1, $a1, -1  
35521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - sltiu $a2, $a1, 73  
35522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B024 - beq $a2, $zr, 0x0890B1B8  
35522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - nop  
35523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - sll $a1, $a1, 0x0002  
35523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B030 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - addu $at, $at, $a1  
35523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - lw $at, 21168($at)  
35523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - jr $at  
35524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - nop  
35524   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B0F4 - jal 0x0890A424  
35524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0F8 - or $a0, $s0, $zr <=> move $a0, $s0  
35524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B0FC - or $a0, $s0, $zr <=> move $a0, $s0  
35525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B100 - jal 0x08909DD0  
35525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B104 - or $a1, $zr, $zr <=> li $a1, 0  
35525   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B108 - bne $v0, $zr, 0x0890B11C  
35526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B10C - nop  
35526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B110 - lb $a1, 172($s0)  
35526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B114 - b 0x0890B1C8  
35527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B118 - lw $a0, 12($s0)  
35527   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B11C - b 0x0890B1D0  
35527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B120 - ori $v0, $zr, 5 <=> li $v0, 5  
35527   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - jal 0x0890C6C8  
35528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - or $a0, $s0, $zr <=> move $a0, $s0  
35528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C0 - lb $a1, 172($s0)  
35528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - lw $a0, 12($s0)  
35528   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1C8 - b 0x0890AF88  
35529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - nop  
35529   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1D0 - lw $s0, 16($sp)  
35530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - lw $s1, 20($sp)  
35530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D8 - lw $s2, 24($sp)  
35530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - lw $ra, 28($sp)  
35531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E0 - jr $ra  
35531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - addiu $sp, $sp, 32  
35532   user_main_b   DEBUG   compiler   Compiling _S1_2_8909DD0  
35533   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909DD0 - addiu $sp, $sp, -48  
35533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DD4 - sw $s0, 16($sp)  
35533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DD8 - sw $s1, 20($sp)  
35533   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DDC - or $s1, $a0, $zr <=> move $s1, $a0  
35534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DE0 - or $s0, $a1, $zr <=> move $s0, $a1  
35534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DE4 - lw $a1, 192($s1)  
35534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DE8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
35534   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DEC - sw $s2, 24($sp)  
35535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DF0 - sw $s3, 28($sp)  
35535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DF4 - sw $s4, 32($sp)  
35535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DF8 - sw $s5, 36($sp)  
35536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909DFC - sw $ra, 40($sp)  
35536   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E00 - jal 0x0890FA54  
35536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E04 - lw $a0, -27960($a0)  
35537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E08 - lb $s5, 172($s1)  
35537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E0C - lw $s4, 48($s1)  
35537   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E10 - beq $s4, $zr, 0x08909F14  
35537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E14 - andi $s5, $s5, 1  
35537   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E18 - addiu $a0, $s4, -1  
35538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E1C - lw $a1, 20($s1)  
35538   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E20 - sw $a0, 48($s1)  
35539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E24 - or $a0, $a1, $zr <=> move $a0, $a1  
35539   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E28 - jal 0x088FF8FC  
35539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E2C - ori $a1, $zr, 3 <=> li $a1, 3  
35539   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E30 - lw $a0, 48($s1)  
35540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E34 - lw $s4, 140($s1)  
35540   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E38 - sll $a1, $a0, 0x0004  
35541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E3C - subu $a0, $a1, $a0  
35541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E40 - sll $a0, $a0, 0x0002  
35541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E44 - subu $a0, $a0, $a1  
35541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E48 - addu $s4, $s4, $a0  
35541   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E4C - lw $a0, 0($s4)  
35542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E50 - sw $a0, 192($s1)  
35542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E54 - lw $a0, 4($s4)  
35542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E58 - addiu $s2, $s1, 180  
35542   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E5C - sw $a0, 20($s1)  
35543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E60 - lw $a1, 8($s4)  
35543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E64 - lw $a0, 180($s1)  
35543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E68 - sw $a1, 12($s1)  
35544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E6C - beq $a0, $zr, 0x08909E80  
35544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E70 - lw $s3, 12($s4)  
35544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E74 - jal 0x088855C8  
35545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E78 - or $a1, $s2, $zr <=> move $a1, $s2  
35545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E7C - sw $zr, 180($s1)  
35545   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909E80 - or $a0, $s3, $zr <=> move $a0, $s3  
35545   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E84 - beq $a0, $zr, 0x08909E94  
35546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E88 - sw $s3, 180($s1)  
35546   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909E8C - jal 0x088855AC  
35546   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E90 - or $a1, $s2, $zr <=> move $a1, $s2  
35546   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909E94 - lw $a0, 16($s4)  
35547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E98 - sw $a0, 24($s1)  
35547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909E9C - lw $a0, 20($s4)  
35547   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EA0 - sw $a0, 224($s1)  
35548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EA4 - lw $a0, 40($s4)  
35548   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EA8 - andi $a0, $a0, 15  
35548   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909EAC - beq $a0, $zr, 0x08909EE4  
35549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EB0 - sw $a0, 156($s1)  
35549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EB4 - lw $a0, 36($s4)  
35549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EB8 - sw $a0, 144($s1)  
35549   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EBC - lwc1 $f12, 28($s4)  
35550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EC0 - swc1 $f12, 152($s1)  
35550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EC4 - lb $a0, 40($s4)  
35550   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EC8 - andi $a0, $a0, 16  
35551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909ECC - sltu $a0, $zr, $a0 <=> move $a0, $a0  
35551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909ED0 - sb $a0, 148($s1)  
35551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909ED4 - lw $a0, 24($s4)  
35551   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909ED8 - sw $a0, 164($s1)  
35552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EDC - lw $a0, 32($s4)  
35552   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EE0 - sw $a0, 160($s1)  
35552   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909EE4 - lb $a0, 40($s4)  
35553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EE8 - lb $a1, 172($s1)  
35553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EEC - andi $a0, $a0, 32  
35553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EF0 - sltu $a0, $zr, $a0 <=> move $a0, $a0  
35553   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EF4 - addiu $a2, $zr, -2 <=> li $a2, -2  
35554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EF8 - andi $a0, $a0, 255  
35554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909EFC - and $a1, $a1, $a2  
35554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F00 - andi $a0, $a0, 1  
35555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F04 - or $a0, $a1, $a0  
35555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F08 - sb $a0, 172($s1)  
35555   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909F0C - b 0x08909F18  
35555   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F10 - nop  
35556   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909F14 - sw $zr, 12($s1)  
35556   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909F18 - beq $s0, $zr, 0x08909F2C  
35556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F1C - nop  
35556   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F20 - lw $a0, 20($s1)  
35556   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909F24 - jal 0x08901850  
35557   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F28 - or $a1, $s0, $zr <=> move $a1, $s0  
35557   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909F2C - or $v0, $s5, $zr <=> move $v0, $s5  
35558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F30 - lw $s0, 16($sp)  
35558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F34 - lw $s1, 20($sp)  
35558   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F38 - lw $s2, 24($sp)  
35559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F3C - lw $s3, 28($sp)  
35559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F40 - lw $s4, 32($sp)  
35559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F44 - lw $s5, 36($sp)  
35559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F48 - lw $ra, 40($sp)  
35559   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F4C - jr $ra  
35560   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909F50 - addiu $sp, $sp, 48  
35561   user_main_b   DEBUG   compiler   Compiling _S1_2_890FA54  
35561   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890FA54 - addiu $sp, $sp, -32  
35561   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA58 - sw $s0, 20($sp)  
35562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA5C - or $s0, $a0, $zr <=> move $s0, $a0  
35562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA60 - sw $a1, 16($sp)  
35562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA64 - lw $a0, 20($s0)  
35562   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA68 - addiu $a1, $sp, 16  
35563   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA6C - sw $ra, 24($sp)  
35563   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FA70 - jal 0x08A46E98  
35564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA74 - ori $a2, $zr, 1 <=> li $a2, 1  
35564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA78 - or $a0, $v0, $zr <=> move $a0, $v0  
35564   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FA7C - beq $a0, $zr, 0x0890FAC0  
35565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA80 - nop  
35565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA84 - lw $a1, 8($a0)  
35565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA88 - addiu $a1, $a1, -1  
35565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FA8C - bne $a1, $zr, 0x0890FAC0  
35566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA90 - sw $a1, 8($a0)  
35566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA94 - lbu $a1, 32($s0)  
35566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FA98 - beq $a1, $zr, 0x0890FAB4  
35566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FA9C - nop  
35567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FAA0 - or $a1, $a0, $zr <=> move $a1, $a0  
35567   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FAA4 - jal 0x0890F60C  
35567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FAA8 - or $a0, $s0, $zr <=> move $a0, $s0  
35568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FAAC - b 0x0890FAC0  
35568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FAB0 - nop  
35568   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890FAB4 - or $a1, $a0, $zr <=> move $a1, $a0  
35569   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890FAB8 - jal 0x0890F578  
35569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FABC - or $a0, $s0, $zr <=> move $a0, $s0  
35569   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890FAC0 - lw $s0, 20($sp)  
35570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FAC4 - lw $ra, 24($sp)  
35570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FAC8 - jr $ra  
35570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890FACC - addiu $sp, $sp, 32  
35571   user_main_b   DEBUG   compiler   Compiling _S1_2_890F578  
35571   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F578 - sw $zr, 16($a1)  
35572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F57C - lw $a2, 24($a0)  
35572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F580 - sw $a2, 12($a1)  
35572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F584 - sw $a1, 24($a0)  
35573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F588 - lw $a2, 12($a1)  
35573   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F58C - beq $a2, $zr, 0x0890F598  
35573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F590 - nop  
35573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F594 - sw $a1, 16($a2)  
35574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F598 - lw $a1, 28($a0)  
35574   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890F59C - bne $a1, $zr, 0x0890F5AC  
35574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F5A0 - nop  
35574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F5A4 - lw $a1, 24($a0)  
35575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F5A8 - sw $a1, 28($a0)  
35575   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890F5AC - jr $ra  
35575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890F5B0 - nop  
35576   user_main_b   DEBUG   compiler   Compiling _S1_2_890A660  
35576   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A660 - addiu $sp, $sp, -32  
35577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A664 - sw $s1, 20($sp)  
35577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A668 - or $s1, $a0, $zr <=> move $s1, $a0  
35577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A66C - sw $s0, 16($sp)  
35577   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A670 - sw $s2, 24($sp)  
35578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A674 - sw $ra, 28($sp)  
35578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A678 - beq $a0, $zr, 0x0890A758  
35578   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A67C - or $s0, $a1, $zr <=> move $s0, $a1  
35578   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A680 - jal 0x0890A978  
35579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A684 - or $a0, $s1, $zr <=> move $a0, $s1  
35579   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A688 - jal 0x0890AB40  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A68C - or $a0, $s1, $zr <=> move $a0, $s1  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A690 - lw $a0, 212($s1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A694 - beq $a0, $zr, 0x0890A6A4  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A698 - addiu $s2, $s1, 180  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A69C - jal 0x088FF8FC  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6A0 - ori $a1, $zr, 3 <=> li $a1, 3  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A6A4 - lw $a1, 4($s1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A6A8 - bne $a1, $zr, 0x0890A6B8  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6AC - lw $a0, 0($s1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6B0 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6B4 - sw $a0, -28292($a2)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A6B8 - beq $a0, $zr, 0x0890A6C8  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6BC - nop  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6C0 - sw $a1, 4($a0)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6C4 - lw $a1, 4($s1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A6C8 - beq $a1, $zr, 0x0890A6D8  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6CC - nop  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6D0 - lw $a0, 0($s1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6D4 - sw $a0, 0($a1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A6D8 - jal 0x089059EC  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6DC - or $a0, $s1, $zr <=> move $a0, $s1  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6E0 - lw $a0, 216($s1)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A6E4 - beq $a0, $zr, 0x0890A708  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6E8 - nop  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6EC - lw $a1, 12($a0)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A6F0 - beq $a1, $zr, 0x0890A700  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6F4 - nop  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A6F8 - b 0x0890A708  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A6FC - sb $zr, 8($a0)  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A700 - jal 0x0888AB94  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A704 - ori $a1, $zr, 3 <=> li $a1, 3  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A708 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
35590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A70C - lw $a2, -28288($a1)  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A710 - addiu $a0, $s1, 228  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A714 - addiu $a2, $a2, -1  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A718 - sw $a2, -28288($a1)  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A71C - jal 0x0888554C  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A720 - ori $a1, $zr, 2 <=> li $a1, 2  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A724 - beq $s2, $zr, 0x0890A748  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A728 - andi $a0, $s0, 1  
35601   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A72C - lw $a0, 180($s1)  
35602   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A730 - beql $a0, $zr, 0x0890A748  
35602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A734 - andi $a0, $s0, 1  
35602   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A738 - jal 0x088855C8  
35602   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A73C - or $a1, $s2, $zr <=> move $a1, $s2  
35603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A740 - sw $zr, 180($s1)  
35603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A744 - andi $a0, $s0, 1  
35603   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890A748 - beq $a0, $zr, 0x0890A758  
35603   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A74C - nop  
35603   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890A750 - jal 0x08A469C0  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A754 - or $a0, $s1, $zr <=> move $a0, $s1  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890A758 - lw $s0, 16($sp)  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A75C - lw $s1, 20($sp)  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A760 - lw $s2, 24($sp)  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A764 - lw $ra, 28($sp)  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A768 - jr $ra  
35604   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890A76C - addiu $sp, $sp, 32  
35605   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
35605   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
35606   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
35606   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
35606   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
35606   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
35606   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
35607   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
35607   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35607   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35607   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35607   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
35607   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35607   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35607   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35607   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35607   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35607   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35607   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35607   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35607   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
35607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35607   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35607   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35607   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35607   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35607   user_main_b   DEBUG   compiler   Compiling _S1_2_890AB40  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AB40 - addiu $sp, $sp, -32  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB44 - sw $s0, 16($sp)  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB48 - or $s0, $a0, $zr <=> move $s0, $a0  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB4C - lw $a0, 216($s0)  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB50 - sw $ra, 20($sp)  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AB54 - beq $a0, $zr, 0x0890AB74  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB58 - nop  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AB5C - jal 0x0888A944  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB60 - or $a1, $s0, $zr <=> move $a1, $s0  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB64 - lui $a1, 0x8B71 <=> li $a1, 0x8B710000  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB68 - lw $a0, 216($s0)  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AB6C - jal 0x0888B304  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB70 - addiu $a1, $a1, 15886  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AB74 - lb $a0, 196($s0)  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB78 - andi $a0, $a0, 16  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB7C - sltu $a0, $zr, $a0 <=> move $a0, $a0  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB80 - andi $a0, $a0, 255  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AB84 - beq $a0, $zr, 0x0890AB9C  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB88 - nop  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB8C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB90 - lw $a0, 28224($a0)  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AB94 - jal 0x0888C97C  
35607   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AB98 - or $a1, $s0, $zr <=> move $a1, $s0  
35617   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AB9C - lw $s0, 16($sp)  
35617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABA0 - lw $ra, 20($sp)  
35617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABA4 - jr $ra  
35617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890ABA8 - addiu $sp, $sp, 32  
35617   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35617   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35617   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35617   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35617   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35617   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35617   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35617   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35617   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35617   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35617   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35617   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35617   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35617   user_main_b   DEBUG   compiler   Compiling _S1_2_89059EC  
35627   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89059EC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
35627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059F0 - lw $a1, -28880($a1)  
35627   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89059F4 - beq $a1, $zr, 0x08905A18  
35627   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89059F8 - nop  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89059FC - lw $a2, 0($a1)  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905A00 - bne $a2, $a0, 0x08905A0C  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A04 - nop  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A08 - sw $zr, 0($a1)  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905A0C - lw $a1, 88($a1)  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8905A10 - bne $a1, $zr, 0x089059FC  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A14 - nop  
35628   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905A18 - jr $ra  
35629   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905A1C - nop  
35629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35630   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35630   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35630   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35631   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35631   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35631   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35631   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35631   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35632   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35632   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35633   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35633   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35634   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35634   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35635   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35635   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35635   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35635   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35637   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35639   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35639   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35640   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35641   user_main_b   DEBUG   compiler   Compiling _S1_2_888554C  
35641   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888554C - addiu $sp, $sp, -32  
35641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885550 - sw $s1, 20($sp)  
35641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885554 - or $s1, $a0, $zr <=> move $s1, $a0  
35641   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885558 - sw $s0, 16($sp)  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888555C - sw $ra, 24($sp)  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885560 - beq $a0, $zr, 0x08885598  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885564 - or $s0, $a1, $zr <=> move $s0, $a1  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885568 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888556C - addiu $a0, $a0, 11140  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885570 - sw $a0, 4($s1)  
35642   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885574 - jal 0x08885604  
35643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885578 - or $a0, $s1, $zr <=> move $a0, $s1  
35643   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888557C - andi $a0, $s0, 1  
35643   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885580 - beq $a0, $zr, 0x08885598  
35644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885584 - nop  
35644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885588 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
35644   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888558C - lw $a0, 21048($a0)  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885590 - jal 0x0880EA04  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885594 - or $a1, $s1, $zr <=> move $a1, $s1  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885598 - lw $s0, 16($sp)  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888559C - lw $s1, 20($sp)  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88855A0 - lw $ra, 24($sp)  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88855A4 - jr $ra  
35645   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88855A8 - addiu $sp, $sp, 32  
35646   user_main_b   DEBUG   compiler   Compiling _S1_2_8885604  
35647   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885604 - addiu $sp, $sp, -32  
35647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885608 - sw $s1, 20($sp)  
35647   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888560C - lw $s1, 0($a0)  
35648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885610 - sw $s0, 16($sp)  
35648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885614 - sw $ra, 24($sp)  
35648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885618 - beq $s1, $zr, 0x08885658  
35648   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888561C - nop  
35648   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885620 - lw $a0, 0($s1)  
35648   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885624 - beq $a0, $zr, 0x08885638  
35649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885628 - lw $s0, 8($s1)  
35649   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888562C - jal 0x088855C8  
35649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885630 - or $a1, $s1, $zr <=> move $a1, $s1  
35649   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885634 - sw $zr, 0($s1)  
35650   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885638 - or $a0, $zr, $zr <=> li $a0, 0  
35650   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888563C - beq $a0, $zr, 0x0888564C  
35650   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885640 - sw $zr, 0($s1)  
35651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885644 - jal 0x088855AC  
35651   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885648 - or $a1, $s1, $zr <=> move $a1, $s1  
35651   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x888564C - or $s1, $s0, $zr <=> move $s1, $s0  
35651   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8885650 - bne $s1, $zr, 0x08885620  
35652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885654 - nop  
35652   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8885658 - lw $s0, 16($sp)  
35652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888565C - lw $s1, 20($sp)  
35652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885660 - lw $ra, 24($sp)  
35652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885664 - jr $ra  
35652   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8885668 - addiu $sp, $sp, 32  
35653   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35653   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35653   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35653   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35653   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35653   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35655   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35655   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35655   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35655   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35655   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35656   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35656   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35656   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35658   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35658   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35660   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35660   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35660   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35660   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35661   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35661   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35662   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35663   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35663   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35665   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35665   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35666   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35667   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35668   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35668   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35668   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35669   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35669   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35669   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35670   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35670   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35670   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35670   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35670   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35671   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35671   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35671   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35672   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35672   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35673   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35673   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35673   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35674   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35674   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35674   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35674   user_main_b   DEBUG   compiler   Compiling _S1_2_8A469C0  
35675   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A469C0 - addiu $sp, $sp, -48  
35675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469C4 - sw $s3, 28($sp)  
35675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469C8 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
35676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469CC - lw $a1, -28308($s3)  
35676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469D0 - sw $s2, 24($sp)  
35676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469D4 - lui $s2, 0x08A7 <=> li $s2, 0x08A70000  
35676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469D8 - sll $a1, $a1, 0x0002  
35676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469DC - addiu $s2, $s2, -28320  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469E0 - addu $a1, $a1, $s2  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469E4 - sw $s1, 20($sp)  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469E8 - lw $s1, 0($a1)  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469EC - sw $s0, 16($sp)  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469F0 - sw $ra, 32($sp)  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A469F4 - beq $s1, $zr, 0x08A46A24  
35677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469F8 - or $s0, $a0, $zr <=> move $s0, $a0  
35678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A469FC - or $a0, $s1, $zr <=> move $a0, $s1  
35678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A00 - jal 0x0881194C  
35678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A04 - or $a1, $s0, $zr <=> move $a1, $s0  
35679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A08 - beq $v0, $zr, 0x08A46A24  
35679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A0C - nop  
35679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A10 - or $a0, $s1, $zr <=> move $a0, $s1  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A14 - jal 0x08811930  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A18 - or $a1, $s0, $zr <=> move $a1, $s0  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A1C - b 0x08A46A74  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A20 - nop  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46A24 - lw $a0, -28308($s3)  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A28 - xori $a0, $a0, 1  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A2C - sll $a0, $a0, 0x0002  
35680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A30 - addu $a0, $a0, $s2  
35681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A34 - lw $s1, 0($a0)  
35681   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A38 - beq $s1, $zr, 0x08A46A64  
35681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A3C - or $a0, $s1, $zr <=> move $a0, $s1  
35682   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A40 - jal 0x0881194C  
35682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A44 - or $a1, $s0, $zr <=> move $a1, $s0  
35682   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A48 - beq $v0, $zr, 0x08A46A64  
35682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A4C - nop  
35683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A50 - or $a0, $s1, $zr <=> move $a0, $s1  
35683   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A54 - jal 0x08811930  
35683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A58 - or $a1, $s0, $zr <=> move $a1, $s0  
35683   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A5C - b 0x08A46A74  
35683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A60 - nop  
35683   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46A64 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A68 - lw $a0, 21048($a0)  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A46A6C - jal 0x0880EA04  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A70 - or $a1, $s0, $zr <=> move $a1, $s0  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A46A74 - lw $s0, 16($sp)  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A78 - lw $s1, 20($sp)  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A7C - lw $s2, 24($sp)  
35684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A80 - lw $s3, 28($sp)  
35685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A84 - lw $ra, 32($sp)  
35685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A88 - jr $ra  
35685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A46A8C - addiu $sp, $sp, 48  
35687   user_main_b   DEBUG   compiler   Compiling _S1_2_8908538  
35687   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908374 - jal 0x089072F0  
35687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908378 - or $a0, $s1, $zr <=> move $a0, $s1  
35687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890837C - or $s1, $v0, $zr <=> move $s1, $v0  
35687   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908380 - jal 0x089054A8  
35687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908384 - or $a0, $s1, $zr <=> move $a0, $s1  
35688   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908388 - beq $v0, $zr, 0x08908398  
35688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890838C - nop  
35688   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908390 - b 0x0890860C  
35688   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908394 - or $v0, $s1, $zr <=> move $v0, $s1  
35688   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908398 - lbu $a0, 0($s1)  
35689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890839C - ori $a1, $zr, 15 <=> li $a1, 15  
35689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083A0 - bne $a0, $a1, 0x089083B0  
35689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083A4 - nop  
35689   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083A8 - b 0x08908390  
35690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083AC - nop  
35690   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89083B0 - lbu $a0, 0($s1)  
35690   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083B4 - sltiu $a1, $a0, 46  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89083B8 - beq $a1, $zr, 0x08908538  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083BC - nop  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C0 - sll $a0, $a0, 0x0002  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C4 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083C8 - addu $at, $at, $a0  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083CC - lw $at, 20736($at)  
35691   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083D0 - jr $at  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89083D4 - nop  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8908538 - lbu $a0, 0($s1)  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890853C - ori $a1, $zr, 14 <=> li $a1, 14  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908540 - bne $a0, $a1, 0x089085EC  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908544 - nop  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908548 - ori $s3, $zr, 0 <=> li $s3, 0  
35692   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890854C - jal 0x08A42374  
35693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908550 - ori $a0, $zr, 16 <=> li $a0, 16  
35693   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908554 - or $s4, $v0, $zr <=> move $s4, $v0  
35694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908558 - beq $s4, $zr, 0x0890856C  
35694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890855C - nop  
35694   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908560 - jal 0x088FEADC  
35694   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908564 - or $a0, $s4, $zr <=> move $a0, $s4  
35695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908568 - or $s3, $s4, $zr <=> move $s3, $s4  
35695   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890856C - or $a0, $s1, $zr <=> move $a0, $s1  
35695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908570 - or $a1, $s2, $zr <=> move $a1, $s2  
35695   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908574 - jal 0x08907B3C  
35695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908578 - or $a2, $s3, $zr <=> move $a2, $s3  
35695   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890857C - lb $a0, 0($s3)  
35696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908580 - andi $a0, $a0, 254  
35696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908584 - ori $a1, $zr, 20 <=> li $a1, 20  
35696   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908588 - bne $a0, $a1, 0x089085B4  
35696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890858C - or $s1, $v0, $zr <=> move $s1, $v0  
35696   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908590 - lw $a1, 8($s3)  
35697   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8908594 - jal 0x08901850  
35697   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908598 - or $a0, $s0, $zr <=> move $a0, $s0  
35697   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890859C - jal 0x08901BD0  
35698   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085A0 - or $a0, $s3, $zr <=> move $a0, $s3  
35698   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085A4 - jal 0x08A45778  
35699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085A8 - or $a0, $s3, $zr <=> move $a0, $s3  
35699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085AC - b 0x089085E4  
35699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085B0 - nop  
35699   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89085B4 - lb $a0, 0($s3)  
35699   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085B8 - andi $a0, $a0, 254  
35699   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085BC - beq $a0, $zr, 0x089085DC  
35700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C0 - nop  
35700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C4 - sw $zr, 4($s3)  
35700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085C8 - or $a0, $s0, $zr <=> move $a0, $s0  
35700   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085CC - jal 0x088FFD14  
35700   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085D0 - or $a1, $s3, $zr <=> move $a1, $s3  
35701   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085D4 - b 0x089085E4  
35701   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085D8 - nop  
35701   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89085DC - jal 0x08A45778  
35702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085E0 - or $a0, $s3, $zr <=> move $a0, $s3  
35702   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89085E4 - b 0x08908604  
35702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085E8 - nop  
35702   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89085EC - or $a0, $s0, $zr <=> move $a0, $s0  
35702   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085F0 - or $a1, $zr, $zr <=> li $a1, 0  
35703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085F4 - or $a2, $s1, $zr <=> move $a2, $s1  
35703   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89085F8 - jal 0x08906924  
35703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89085FC - or $a3, $s2, $zr <=> move $a3, $s2  
35703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908600 - or $s1, $v0, $zr <=> move $s1, $v0  
35703   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8908604 - b 0x08908374  
35703   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908608 - nop  
35704   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890860C - lw $s0, 20($sp)  
35704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908610 - lw $s1, 24($sp)  
35704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908614 - lw $s2, 28($sp)  
35704   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908618 - lw $s3, 32($sp)  
35705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890861C - lw $s4, 36($sp)  
35705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908620 - lw $s5, 40($sp)  
35705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908624 - lw $ra, 44($sp)  
35705   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8908628 - jr $ra  
35706   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890862C - addiu $sp, $sp, 48  
35707   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35707   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35707   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35707   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35707   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35707   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35708   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35708   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35709   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35709   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35709   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35709   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35710   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35710   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35710   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35711   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35711   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35711   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35712   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35713   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35713   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35713   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35714   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35714   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35714   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35716   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35717   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35717   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35717   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35719   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35720   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35720   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35720   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35721   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35721   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35722   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35723   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35723   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35724   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35724   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35724   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35724   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35726   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35726   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35726   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35727   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35727   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35728   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35730   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35732   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35732   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35732   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35733   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35735   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35736   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35737   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35737   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35737   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35737   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35737   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35740   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35740   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35740   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35742   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35742   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35743   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35744   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35744   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35744   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35745   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35748   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35749   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35749   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35749   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35749   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35750   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35750   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35750   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35750   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35750   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35751   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35752   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35752   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35752   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35753   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35753   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35753   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35754   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35754   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35755   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35755   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35755   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35756   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35756   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35756   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35757   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35757   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35757   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35757   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35758   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35759   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35759   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35761   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35761   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
35762   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35762   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35762   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35762   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35763   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35763   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35763   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35764   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35765   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35766   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35766   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35767   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35767   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35767   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35767   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35768   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35768   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35769   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35769   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35769   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35770   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35770   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35770   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35770   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35770   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35771   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35771   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35771   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35771   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35773   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35774   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35774   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35777   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35778   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35778   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35778   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35780   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35780   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35780   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35780   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35782   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35783   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35783   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35783   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35783   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35784   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35784   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35786   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35787   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35787   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35788   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35788   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35788   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35789   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35789   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35789   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35790   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35790   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35790   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35791   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35793   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35794   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35795   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35796   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35797   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35797   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35797   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35798   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
35798   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
35798   user_main_b   DEBUG   runtime   Scheduled, restarting...  
35799   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
35799   user_main_b   DEBUG   compiler   Compiling _S1_2_880DC60  
35800   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DC60 - addiu $sp, $sp, -64  
35800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC64 - sw $s0, 36($sp)  
35800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC68 - sw $s1, 40($sp)  
35801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC6C - or $s0, $a0, $zr <=> move $s0, $a0  
35801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC70 - addiu $a2, $sp, 32  
35801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC74 - ori $s1, $zr, 1 <=> li $s1, 1  
35801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC78 - or $a1, $zr, $zr <=> li $a1, 0  
35801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC7C - sw $s2, 44($sp)  
35802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC80 - sw $s3, 48($sp)  
35802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC84 - sw $s4, 52($sp)  
35802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC88 - sw $ra, 56($sp)  
35802   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DC8C - jal 0x08901640  
35802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC90 - ori $a3, $zr, 1 <=> li $a3, 1  
35802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC94 - lw $s2, 32($sp)  
35803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC98 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
35803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DC9C - lw $s3, 21032($a1)  
35803   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCA0 - lui $a1, 0x90E0 <=> li $a1, 0x90E00000  
35804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCA4 - or $a0, $s0, $zr <=> move $a0, $s0  
35804   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DCA8 - jal 0x08901540  
35804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCAC - addiu $a1, $a1, 31865  
35804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCB0 - lui $a1, 0x3D92 <=> li $a1, 0x3D920000  
35805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCB4 - or $s4, $v0, $zr <=> move $s4, $v0  
35805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCB8 - or $a0, $s0, $zr <=> move $a0, $s0  
35805   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DCBC - jal 0x08901540  
35805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCC0 - addiu $a1, $a1, 18014  
35806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCC4 - or $a0, $s0, $zr <=> move $a0, $s0  
35806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCC8 - lui $a1, 0xA44C <=> li $a1, 0xA44C0000  
35806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCCC - or $s0, $v0, $zr <=> move $s0, $v0  
35806   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DCD0 - jal 0x08901540  
35806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCD4 - addiu $a1, $a1, 30479  
35806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCD8 - or $a0, $s3, $zr <=> move $a0, $s3  
35807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCDC - or $a1, $s2, $zr <=> move $a1, $s2  
35807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCE0 - or $a2, $s4, $zr <=> move $a2, $s4  
35807   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCE4 - or $a3, $s0, $zr <=> move $a3, $s0  
35808   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DCE8 - jal 0x0880CFF4  
35808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCEC - or $t0, $v0, $zr <=> move $t0, $v0  
35808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCF0 - or $v0, $s1, $zr <=> move $v0, $s1  
35808   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCF4 - lw $s0, 36($sp)  
35809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCF8 - lw $s1, 40($sp)  
35809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DCFC - lw $s2, 44($sp)  
35809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DD00 - lw $s3, 48($sp)  
35809   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DD04 - lw $s4, 52($sp)  
35810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DD08 - lw $ra, 56($sp)  
35810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DD0C - jr $ra  
35810   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DD10 - addiu $sp, $sp, 64  
35810   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35811   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35811   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
35811   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
35811   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
35811   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
35812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35812   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35812   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35813   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35813   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35813   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35813   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35814   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35814   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35814   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35817   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35819   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35819   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35819   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35819   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35819   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35820   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35821   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35822   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35825   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35827   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35827   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35827   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35828   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35829   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35830   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
35831   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
35831   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35831   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35832   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35832   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35832   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35834   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35834   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35834   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35834   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35835   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35836   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35837   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35837   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35840   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35840   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35840   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35842   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35842   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35843   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35843   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35844   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35844   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35845   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35846   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35846   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35846   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35847   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35847   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35847   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35847   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35847   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35847   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35848   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35849   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35849   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35850   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35850   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35850   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35850   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35851   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35853   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35854   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35854   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35854   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35856   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35856   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35856   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35856   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35856   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35856   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35857   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35858   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35858   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35858   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35859   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35861   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35862   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35862   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35862   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35863   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35864   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35864   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35864   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35864   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35865   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35865   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35865   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35865   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35866   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35867   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35867   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35868   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35870   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35871   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35871   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35871   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35872   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35873   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35873   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35873   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35873   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35874   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35875   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35877   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35877   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35877   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35878   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35878   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35880   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35881   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35881   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35881   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35881   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35882   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35882   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35882   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35883   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35883   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35883   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35883   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35883   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35884   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35884   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35885   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35886   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35886   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35887   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35887   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35887   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35887   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35887   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35888   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35889   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35890   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35890   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35891   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35891   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35891   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35891   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35892   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35892   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
35895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35896   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35897   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35899   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35899   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35899   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35900   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35900   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35900   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35901   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35901   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35902   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
35903   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
35903   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
35903   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35904   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35904   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35905   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35906   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35907   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35909   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35909   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35910   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35910   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35910   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35910   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35911   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35912   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35912   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35912   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35913   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35914   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35914   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35914   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35914   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35914   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35915   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35915   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35916   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35918   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35919   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35920   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35921   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
35922   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
35922   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35922   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35922   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35923   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35923   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35923   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35925   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35927   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
35928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35929   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35931   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35931   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35931   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35934   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35936   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35936   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35937   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35939   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35939   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35941   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
35941   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
35942   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
35942   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
35942   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35944   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35946   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35946   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35947   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35947   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35947   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35951   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35952   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35953   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35953   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35954   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35955   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35956   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35956   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35956   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35957   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35957   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35957   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35958   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35959   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35961   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35961   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35965   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35965   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35965   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35967   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35969   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35969   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35969   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35969   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35970   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
35970   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
35970   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
35970   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
35971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35973   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35974   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35977   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35977   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
35977   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35978   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35980   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35980   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35980   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35981   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35981   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35981   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35982   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35982   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
35982   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35984   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35986   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35986   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35987   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35987   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35988   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35988   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35990   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
35990   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
35991   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
35991   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
35991   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
35991   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35992   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
35992   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35994   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
35994   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
35994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35995   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35996   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
35996   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
35996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
35996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
35997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
35997   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
35997   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
35997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
35998   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
35998   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
35998   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
35999   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
35999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
35999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36000   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36000   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36000   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36000   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36000   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36000   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36000   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36000   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36000   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36010   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36010   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36010   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36011   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36012   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36013   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36014   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36014   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36014   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36015   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36015   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36017   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36017   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36017   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36017   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36017   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36017   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36017   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36017   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36017   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36017   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36017   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36027   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36028   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36029   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36030   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36030   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36031   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36031   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36032   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36033   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36033   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36033   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36033   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36033   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36033   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36033   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36033   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36033   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36033   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36033   user_main_b   DEBUG   compiler   Compiling _S1_2_8901540  
36033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8901540 - addiu $sp, $sp, -48  
36033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901544 - sw $s3, 28($sp)  
36033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901548 - lw $s3, 4($a0)  
36033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890154C - sw $s0, 16($sp)  
36033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901550 - sw $s1, 20($sp)  
36043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901554 - sw $s2, 24($sp)  
36043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901558 - sw $ra, 32($sp)  
36043   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890155C - beq $s3, $zr, 0x089015EC  
36043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901560 - or $s0, $a1, $zr <=> move $s0, $a1  
36043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901564 - ori $s2, $zr, 26 <=> li $s2, 26  
36044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901568 - ori $s1, $zr, 10 <=> li $s1, 10  
36044   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890156C - lw $a0, 4($s3)  
36044   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901570 - bne $a0, $zr, 0x089015E0  
36045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901574 - nop  
36046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901578 - lb $a0, 0($s3)  
36046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890157C - andi $a0, $a0, 254  
36046   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901580 - bne $a0, $s2, 0x089015E0  
36046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901584 - nop  
36046   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901588 - lw $a0, 8($s3)  
36047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890158C - beq $a0, $s0, 0x089015B0  
36047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901590 - nop  
36047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8901594 - jal 0x088FECEC  
36047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901598 - nop  
36047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890159C - or $a0, $v0, $zr <=> move $a0, $v0  
36048   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015A0 - bne $a0, $zr, 0x089015B8  
36049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015A4 - nop  
36049   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015A8 - b 0x089015E0  
36049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015AC - nop  
36050   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89015B0 - b 0x089015F0  
36050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015B4 - ori $v0, $zr, 1 <=> li $v0, 1  
36050   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89015B8 - lbu $a1, 1($a0)  
36050   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015BC - bne $a1, $s1, 0x089015E0  
36051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015C0 - nop  
36051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015C4 - lw $a0, 12($a0)  
36051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015C8 - jal 0x08901540  
36051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015CC - or $a1, $s0, $zr <=> move $a1, $s0  
36051   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015D0 - beq $v0, $zr, 0x089015E0  
36052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015D4 - nop  
36053   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015D8 - b 0x089015F0  
36053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015DC - ori $v0, $zr, 1 <=> li $v0, 1  
36053   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89015E0 - lw $s3, 12($s3)  
36054   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89015E4 - bne $s3, $zr, 0x0890156C  
36054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015E8 - nop  
36054   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89015EC - or $v0, $zr, $zr <=> li $v0, 0  
36055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89015F0 - lw $s0, 16($sp)  
36055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015F4 - lw $s1, 20($sp)  
36055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015F8 - lw $s2, 24($sp)  
36055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89015FC - lw $s3, 28($sp)  
36055   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901600 - lw $ra, 32($sp)  
36056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901604 - jr $ra  
36056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8901608 - addiu $sp, $sp, 48  
36056   user_main_b   DEBUG   compiler   Compiling _S1_2_880CFF4  
36057   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CFF4 - addiu $sp, $sp, -64  
36057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CFF8 - sw $s1, 36($sp)  
36057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CFFC - or $s1, $a0, $zr <=> move $s1, $a0  
36058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D000 - sw $s0, 32($sp)  
36058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D004 - sw $s3, 44($sp)  
36058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D008 - sw $s4, 48($sp)  
36058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D00C - sw $s5, 52($sp)  
36058   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D010 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
36059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D014 - or $s0, $a1, $zr <=> move $s0, $a1  
36059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D018 - andi $s5, $a2, 255  
36059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D01C - andi $s4, $a3, 255  
36060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D020 - andi $s3, $t0, 255  
36060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D024 - sw $s2, 40($sp)  
36060   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D028 - sw $ra, 56($sp)  
36060   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D02C - jal 0x08808FDC  
36061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D030 - addiu $a0, $a0, -8680  
36061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D034 - lui $s2, 0x08A6 <=> li $s2, 0x08A60000  
36062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D038 - beq $s3, $zr, 0x0880D050  
36062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D03C - lw $a0, 21048($s2)  
36062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D040 - jal 0x0880E800  
36062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D044 - lw $a1, 276($a0)  
36063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D048 - b 0x0880D058  
36063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D04C - nop  
36063   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880D050 - jal 0x0880E800  
36063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D054 - lw $a1, 272($a0)  
36063   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880D058 - or $a0, $s1, $zr <=> move $a0, $s1  
36064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D05C - or $a1, $s0, $zr <=> move $a1, $s0  
36064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D060 - or $a2, $s5, $zr <=> move $a2, $s5  
36065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D064 - or $a3, $s4, $zr <=> move $a3, $s4  
36065   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D068 - jal 0x0880DE64  
36065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D06C - or $t0, $s3, $zr <=> move $t0, $s3  
36066   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880D070 - jal 0x0880E82C  
36066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D074 - lw $a0, 21048($s2)  
36066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D078 - lw $s0, 32($sp)  
36067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D07C - lw $s1, 36($sp)  
36067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D080 - lw $s2, 40($sp)  
36067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D084 - lw $s3, 44($sp)  
36067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D088 - lw $s4, 48($sp)  
36068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D08C - lw $s5, 52($sp)  
36068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D090 - lw $ra, 56($sp)  
36068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D094 - jr $ra  
36068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880D098 - addiu $sp, $sp, 64  
36069   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
36070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36070   user_main_b   INFO   stdout   *** loading pre: permtex.pre ***  
36070   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
36070   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36071   user_main_b   DEBUG   compiler   Compiling _S1_2_880DE64  
36071   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DE64 - addiu $sp, $sp, -336  
36072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE68 - sw $s2, 296($sp)  
36072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE6C - sw $s7, 316($sp)  
36072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE70 - or $s7, $a0, $zr <=> move $s7, $a0  
36073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE74 - or $s2, $a1, $zr <=> move $s2, $a1  
36073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE78 - sw $s0, 288($sp)  
36073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE7C - sw $s1, 292($sp)  
36073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE80 - sw $fp, 320($sp)  
36074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE84 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
36074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE88 - andi $s0, $a2, 255  
36074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE8C - andi $s1, $a3, 255  
36074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE90 - andi $fp, $t0, 255  
36074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE94 - or $a1, $zr, $zr <=> li $a1, 0  
36075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE98 - sw $s3, 300($sp)  
36075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DE9C - sw $s4, 304($sp)  
36076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEA0 - sw $s5, 308($sp)  
36076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEA4 - sw $s6, 312($sp)  
36076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEA8 - sw $ra, 324($sp)  
36077   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DEAC - jal 0x088FF334  
36077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEB0 - addiu $a0, $a0, -8612  
36077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEB4 - sltu $a0, $zr, $v0 <=> move $a0, $v0  
36077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEB8 - sb $a0, 20($s7)  
36078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEBC - lbu $a0, 20($s7)  
36078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DEC0 - bne $a0, $zr, 0x0880DEE0  
36078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEC4 - nop  
36078   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DEC8 - jal 0x0881336C  
36079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DECC - nop  
36079   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DED0 - beq $v0, $zr, 0x0880DEE8  
36079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DED4 - nop  
36080   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DED8 - b 0x0880DEEC  
36080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEDC - nop  
36080   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880DEE0 - b 0x0880E3A0  
36081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEE4 - nop  
36081   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DEE8 - ori $s0, $zr, 0 <=> li $s0, 0  
36081   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880DEEC - bne $s0, $zr, 0x0880DF04  
36082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEF0 - nop  
36082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DEF4 - jal 0x088F9FE4  
36082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DEF8 - nop  
36082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DEFC - bne $v0, $zr, 0x0880DF3C  
36083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF00 - nop  
36083   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DF04 - addiu $s5, $sp, 16  
36083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF08 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
36083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF0C - or $a0, $s5, $zr <=> move $a0, $s5  
36083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF10 - or $a2, $s2, $zr <=> move $a2, $s2  
36084   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF14 - jal 0x08A2AC18  
36085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF18 - addiu $a1, $a1, -8592  
36085   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF1C - jal 0x08A2D208  
36085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF20 - or $a0, $s5, $zr <=> move $a0, $s5  
36085   user_main_b   DEBUG   compiler   Inlining call at 0x0880DF1C to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
36086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF24 - or $a0, $v0, $zr <=> move $a0, $v0  
36086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF28 - slti $a1, $a0, 12  
36086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF2C - beq $a1, $zr, 0x0880DF44  
36087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF30 - nop  
36087   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF34 - b 0x0880E054  
36087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF38 - nop  
36087   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880DF3C - b 0x0880E3A0  
36087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF40 - nop  
36088   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880DF44 - addu $a0, $sp, $a0  
36088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF48 - lb $a2, 15($a0)  
36089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF4C - ori $a1, $zr, 101 <=> li $a1, 101  
36089   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF50 - bne $a2, $a1, 0x0880E054  
36089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF54 - nop  
36089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF58 - lb $a3, 14($a0)  
36090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF5C - ori $a2, $zr, 114 <=> li $a2, 114  
36090   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF60 - bne $a3, $a2, 0x0880E054  
36090   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF64 - nop  
36094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF68 - lb $t0, 13($a0)  
36094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF6C - ori $a3, $zr, 112 <=> li $a3, 112  
36094   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF70 - bne $t0, $a3, 0x0880E054  
36094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF74 - nop  
36095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF78 - lb $t0, 12($a0)  
36095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF7C - ori $t1, $zr, 46 <=> li $t1, 46  
36095   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF80 - bne $t0, $t1, 0x0880E054  
36095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF84 - nop  
36095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF88 - lb $t1, 11($a0)  
36096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF8C - ori $t0, $zr, 115 <=> li $t0, 115  
36096   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DF90 - bne $t1, $t0, 0x0880E054  
36097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF94 - nop  
36097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF98 - lb $t1, 10($a0)  
36097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DF9C - ori $t2, $zr, 116 <=> li $t2, 116  
36098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFA0 - bne $t1, $t2, 0x0880E054  
36098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFA4 - nop  
36098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFA8 - lb $t1, 9($a0)  
36098   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFAC - bne $t1, $a3, 0x0880E054  
36099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFB0 - nop  
36099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFB4 - lb $t1, 8($a0)  
36099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFB8 - ori $a3, $zr, 105 <=> li $a3, 105  
36099   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFBC - bne $t1, $a3, 0x0880E054  
36100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFC0 - nop  
36100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFC4 - lb $t1, 7($a0)  
36100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFC8 - bne $t1, $a2, 0x0880E054  
36101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFCC - nop  
36101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFD0 - lb $a2, 6($a0)  
36101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFD4 - ori $t1, $zr, 99 <=> li $t1, 99  
36102   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFD8 - bne $a2, $t1, 0x0880E054  
36102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFDC - nop  
36102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFE0 - lb $a2, 5($a0)  
36103   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFE4 - bne $a2, $t0, 0x0880E054  
36103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFE8 - nop  
36103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFEC - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
36103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFF0 - lw $a2, 20936($a2)  
36103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFF4 - slti $t1, $a2, 5  
36104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880DFF8 - beql $t1, $zr, 0x0880E024  
36104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880DFFC - slti $t0, $a2, 6  
36104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E000 - slti $a3, $a2, 3  
36105   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E004 - bne $a3, $zr, 0x0880E050  
36105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E008 - nop  
36105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E00C - slti $a1, $a2, 4  
36106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E010 - beq $a1, $zr, 0x0880E048  
36106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E014 - nop  
36106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E018 - ori $a1, $zr, 102 <=> li $a1, 102  
36106   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E01C - b 0x0880E054  
36107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E020 - sb $a1, 15($a0)  
36107   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E024 - bne $t0, $zr, 0x0880E03C  
36107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E028 - slti $a2, $a2, 7  
36107   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E02C - beq $a2, $zr, 0x0880E050  
36108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E030 - nop  
36108   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E034 - b 0x0880E054  
36108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E038 - sb $a3, 15($a0)  
36108   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E03C - ori $a1, $zr, 100 <=> li $a1, 100  
36109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E040 - b 0x0880E054  
36109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E044 - sb $a1, 15($a0)  
36110   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E048 - b 0x0880E054  
36110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E04C - sb $t0, 15($a0)  
36110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E050 - sb $a1, 15($a0)  
36111   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E054 - jal 0x0881421C  
36111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E058 - sw $s2, 276($sp)  
36111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E05C - beq $s0, $zr, 0x0880E15C  
36112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E060 - sw $v0, 272($sp)  
36112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E064 - sltiu $a1, $s0, 1  
36112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E068 - sw $s2, 276($sp)  
36112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E06C - andi $a1, $a1, 255  
36112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E070 - or $a0, $s5, $zr <=> move $a0, $s5  
36113   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E074 - jal 0x08813388  
36113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E078 - ori $a2, $zr, 100 <=> li $a2, 100  
36114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E07C - or $s0, $v0, $zr <=> move $s0, $v0  
36114   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E080 - beq $s0, $zr, 0x0880E15C  
36114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E084 - nop  
36114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E088 - lw $a0, 568($s7)  
36115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E08C - sll $a1, $a0, 0x0006  
36115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E090 - sll $a0, $a0, 0x0002  
36115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E094 - addu $a0, $a1, $a0  
36116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E098 - addu $a0, $s7, $a0  
36116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E09C - addiu $a0, $a0, 28  
36116   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E0A0 - jal 0x08A2D17C  
36116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0A4 - or $a1, $s2, $zr <=> move $a1, $s2  
36116   user_main_b   DEBUG   compiler   Inlining call at 0x0880E0A0 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
36117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0A8 - addiu $a0, $s7, 568  
36117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0AC - lw $a1, 0($a0)  
36117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0B0 - sll $a2, $a1, 0x0006  
36118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0B4 - sll $a3, $a1, 0x0002  
36118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0B8 - addiu $a1, $a1, 1  
36118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0BC - addu $a2, $a2, $a3  
36118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0C0 - sw $a1, 0($a0)  
36119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0C4 - addu $a0, $s7, $a2  
36119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0C8 - sw $s0, 24($a0)  
36119   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E0CC - jal 0x08812C40  
36122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0D0 - or $a0, $s0, $zr <=> move $a0, $s0  
36122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0D4 - or $s1, $v0, $zr <=> move $s1, $v0  
36122   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E0D8 - jal 0x08810024  
36123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0DC - or $a0, $s5, $zr <=> move $a0, $s5  
36123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0E0 - lui $s5, 0x08A6 <=> li $s5, 0x08A60000  
36123   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E0E4 - beq $fp, $zr, 0x0880E108  
36123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0E8 - lw $s5, 21048($s5)  
36124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0EC - lw $a3, 276($s5)  
36124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0F0 - ori $a2, $zr, 1 <=> li $a2, 1  
36124   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0F4 - or $a0, $s5, $zr <=> move $a0, $s5  
36125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E0F8 - jal 0x0880E874  
36125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E0FC - or $a1, $s1, $zr <=> move $a1, $s1  
36125   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E100 - b 0x0880E120  
36125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E104 - or $s2, $v0, $zr <=> move $s2, $v0  
36126   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E108 - lw $a3, 272($s5)  
36126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E10C - ori $a2, $zr, 1 <=> li $a2, 1  
36126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E110 - or $a0, $s5, $zr <=> move $a0, $s5  
36127   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E114 - jal 0x0880E874  
36127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E118 - or $a1, $s1, $zr <=> move $a1, $s1  
36127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E11C - or $s2, $v0, $zr <=> move $s2, $v0  
36127   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E120 - jal 0x0881002C  
36128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E124 - nop  
36128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E128 - lui $a1, 0x0881 <=> li $a1, 0x08810000  
36128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E12C - or $a0, $s0, $zr <=> move $a0, $s0  
36128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E130 - or $a2, $s7, $zr <=> move $a2, $s7  
36128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E134 - or $a3, $s2, $zr <=> move $a3, $s2  
36129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E138 - jal 0x08812C30  
36129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E13C - addiu $a1, $a1, -9568  
36130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E140 - or $a0, $s0, $zr <=> move $a0, $s0  
36130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E144 - or $a1, $s2, $zr <=> move $a1, $s2  
36130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E148 - ori $a2, $zr, 1 <=> li $a2, 1  
36131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E14C - jal 0x08812CA0  
36131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E150 - or $a3, $s1, $zr <=> move $a3, $s1  
36131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E154 - b 0x0880E3A0  
36131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E158 - nop  
36132   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E15C - jal 0x08814618  
36132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E160 - or $a0, $s5, $zr <=> move $a0, $s5  
36132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E164 - or $s0, $v0, $zr <=> move $s0, $v0  
36132   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E168 - beq $s0, $zr, 0x0880E1F4  
36133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E16C - nop  
36133   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E170 - jal 0x08810024  
36133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E174 - or $a0, $s5, $zr <=> move $a0, $s5  
36133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E178 - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
36133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E17C - lui $s6, 0x08A5 <=> li $s6, 0x08A50000  
36134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E180 - lw $s1, 21048($s4)  
36134   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E184 - beq $fp, $zr, 0x0880E1A8  
36135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E188 - addiu $s6, $s6, -8396  
36135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E18C - lw $a3, 276($s1)  
36135   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E190 - ori $a2, $zr, 1 <=> li $a2, 1  
36136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E194 - or $a0, $s1, $zr <=> move $a0, $s1  
36136   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E198 - jal 0x0880E874  
36136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E19C - or $a1, $s0, $zr <=> move $a1, $s0  
36136   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E1A0 - b 0x0880E1C0  
36137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1A4 - or $s1, $v0, $zr <=> move $s1, $v0  
36137   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E1A8 - lw $a3, 272($s1)  
36137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1AC - ori $a2, $zr, 1 <=> li $a2, 1  
36137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1B0 - or $a0, $s1, $zr <=> move $a0, $s1  
36138   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E1B4 - jal 0x0880E874  
36138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1B8 - or $a1, $s0, $zr <=> move $a1, $s0  
36138   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1BC - or $s1, $v0, $zr <=> move $s1, $v0  
36138   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E1C0 - jal 0x0881002C  
36139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1C4 - nop  
36139   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1C8 - or $a0, $s5, $zr <=> move $a0, $s5  
36140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E1CC - jal 0x08814620  
36140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1D0 - or $a1, $s1, $zr <=> move $a1, $s1  
36140   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E1D4 - bne $v0, $zr, 0x0880E1EC  
36140   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1D8 - nop  
36141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1DC - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
36141   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1E0 - or $a1, $s5, $zr <=> move $a1, $s5  
36141   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E1E4 - jal 0x08808FDC  
36142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1E8 - addiu $a0, $a0, -8584  
36142   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E1EC - b 0x0880E2D8  
36142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1F0 - nop  
36142   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E1F4 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
36142   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E1F8 - or $a0, $s5, $zr <=> move $a0, $s5  
36143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E1FC - jal 0x08815718  
36143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E200 - addiu $a1, $a1, -8544  
36143   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E204 - or $s2, $v0, $zr <=> move $s2, $v0  
36143   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E208 - bne $s2, $zr, 0x0880E220  
36144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E20C - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
36144   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E210 - lbu $a0, 20948($s3)  
36145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E214 - or $a0, $s1, $a0  
36145   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E218 - bne $a0, $zr, 0x0880E264  
36145   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E21C - nop  
36146   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E220 - jal 0x08815414  
36146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E224 - or $a0, $s2, $zr <=> move $a0, $s2  
36146   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E228 - or $s0, $v0, $zr <=> move $s0, $v0  
36147   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E22C - jal 0x08810024  
36147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E230 - or $a0, $s5, $zr <=> move $a0, $s5  
36147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E234 - lui $s4, 0x08A6 <=> li $s4, 0x08A60000  
36147   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E238 - lui $s6, 0x08A5 <=> li $s6, 0x08A50000  
36148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E23C - addiu $s1, $s0, 2047  
36148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E240 - lw $a0, 21048($s4)  
36148   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E244 - beq $fp, $zr, 0x0880E27C  
36148   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E248 - addiu $s6, $s6, -8396  
36149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E24C - lw $a3, 276($a0)  
36149   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E250 - ori $a2, $zr, 1 <=> li $a2, 1  
36149   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E254 - jal 0x0880E874  
36150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E258 - or $a1, $s1, $zr <=> move $a1, $s1  
36150   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E25C - b 0x0880E290  
36150   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E260 - or $s1, $v0, $zr <=> move $s1, $v0  
36151   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E264 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
36151   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E268 - or $a1, $s5, $zr <=> move $a1, $s5  
36151   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E26C - jal 0x08808FDC  
36152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E270 - addiu $a0, $a0, -8540  
36152   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E274 - b 0x0880E3A0  
36152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E278 - nop  
36152   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E27C - lw $a3, 272($a0)  
36152   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E280 - ori $a2, $zr, 1 <=> li $a2, 1  
36153   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E284 - jal 0x0880E874  
36153   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E288 - or $a1, $s1, $zr <=> move $a1, $s1  
36154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E28C - or $s1, $v0, $zr <=> move $s1, $v0  
36154   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E290 - jal 0x0881002C  
36154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E294 - nop  
36154   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E298 - or $a0, $s1, $zr <=> move $a0, $s1  
36155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E29C - ori $a1, $zr, 1 <=> li $a1, 1  
36155   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2A0 - or $a2, $s0, $zr <=> move $a2, $s0  
36155   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E2A4 - jal 0x088158B8  
36156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2A8 - or $a3, $s2, $zr <=> move $a3, $s2  
36156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2AC - lbu $a1, 20948($s3)  
36156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E2B0 - beq $a1, $zr, 0x0880E2D0  
36156   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2B4 - lw $a0, 0($s1)  
36156   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E2B8 - beq $s0, $a0, 0x0880E2D0  
36157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2BC - nop  
36157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2C0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
36157   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2C4 - or $a1, $s5, $zr <=> move $a1, $s5  
36158   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E2C8 - jal 0x08808FDC  
36158   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2CC - addiu $a0, $a0, -8424  
36158   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E2D0 - jal 0x08815838  
36159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2D4 - or $a0, $s2, $zr <=> move $a0, $s2  
36159   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880E2D8 - jal 0x0881421C  
36159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2DC - nop  
36159   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2E0 - lw $a3, 272($sp)  
36160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2E4 - lw $s2, 276($sp)  
36160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2E8 - subu $a3, $v0, $a3  
36160   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2EC - or $a0, $s6, $zr <=> move $a0, $s6  
36161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2F0 - or $a1, $s2, $zr <=> move $a1, $s2  
36161   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E2F4 - jal 0x08808FDC  
36161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2F8 - or $a2, $s0, $zr <=> move $a2, $s0  
36161   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E2FC - lw $s0, 21048($s4)  
36162   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E300 - beq $fp, $zr, 0x0880E358  
36162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E304 - lw $s7, 16($s7)  
36162   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E308 - ori $a0, $zr, 0 <=> li $a0, 0  
36163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E30C - lw $a1, 276($s0)  
36163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E310 - sw $a0, 284($sp)  
36163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E314 - ori $a0, $zr, 24 <=> li $a0, 24  
36164   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E318 - jal 0x0880999C  
36164   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E31C - ori $a2, $zr, 1 <=> li $a2, 1  
36165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E320 - or $s0, $v0, $zr <=> move $s0, $v0  
36165   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E324 - beq $s0, $zr, 0x0880E340  
36165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E328 - lw $a0, 284($sp)  
36165   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E32C - or $a0, $s0, $zr <=> move $a0, $s0  
36166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E330 - or $a1, $s1, $zr <=> move $a1, $s1  
36166   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E334 - jal 0x0880C810  
36166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E338 - or $a2, $fp, $zr <=> move $a2, $fp  
36166   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E33C - or $a0, $s0, $zr <=> move $a0, $s0  
36167   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E340 - or $a2, $a0, $zr <=> move $a2, $a0  
36167   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E344 - or $a0, $s7, $zr <=> move $a0, $s7  
36168   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E348 - jal 0x08A3DF58  
36168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E34C - or $a1, $s2, $zr <=> move $a1, $s2  
36168   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E350 - b 0x0880E3A0  
36168   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E354 - nop  
36169   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E358 - ori $a0, $zr, 0 <=> li $a0, 0  
36169   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E35C - lw $a1, 272($s0)  
36170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E360 - sw $a0, 280($sp)  
36170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E364 - ori $a0, $zr, 24 <=> li $a0, 24  
36170   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E368 - jal 0x0880999C  
36170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E36C - ori $a2, $zr, 1 <=> li $a2, 1  
36170   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E370 - or $s0, $v0, $zr <=> move $s0, $v0  
36171   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E374 - beq $s0, $zr, 0x0880E390  
36171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E378 - lw $a0, 280($sp)  
36171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E37C - or $a0, $s0, $zr <=> move $a0, $s0  
36171   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E380 - or $a1, $s1, $zr <=> move $a1, $s1  
36172   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E384 - jal 0x0880C810  
36172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E388 - or $a2, $zr, $zr <=> li $a2, 0  
36172   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E38C - or $a0, $s0, $zr <=> move $a0, $s0  
36173   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E390 - or $a2, $a0, $zr <=> move $a2, $a0  
36173   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E394 - or $a0, $s7, $zr <=> move $a0, $s7  
36173   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880E398 - jal 0x08A3DF58  
36174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E39C - or $a1, $s2, $zr <=> move $a1, $s2  
36174   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880E3A0 - lw $s0, 288($sp)  
36174   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3A4 - lw $s1, 292($sp)  
36175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3A8 - lw $s2, 296($sp)  
36175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3AC - lw $s3, 300($sp)  
36175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3B0 - lw $s4, 304($sp)  
36175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3B4 - lw $s5, 308($sp)  
36175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3B8 - lw $s6, 312($sp)  
36176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3BC - lw $s7, 316($sp)  
36176   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3C0 - lw $fp, 320($sp)  
36177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3C4 - lw $ra, 324($sp)  
36177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3C8 - jr $ra  
36177   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880E3CC - addiu $sp, $sp, 336  
36179   user_main_b   DEBUG   compiler   Compiling _S1_2_881336C  
36180   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x881336C - addiu $sp, $sp, -16  
36180   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813370 - sw $ra, 0($sp)  
36180   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8813374 - jal 0x08815C04  
36181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813378 - nop  
36181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x881337C - lw $ra, 0($sp)  
36181   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813380 - jr $ra  
36182   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8813384 - addiu $sp, $sp, 16  
36182   user_main_b   DEBUG   compiler   Compiling _S1_2_8815C04  
36183   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8815C04 - jr $ra  
36183   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8815C08 - ori $v0, $zr, 1 <=> li $v0, 1  
36183   user_main_b   DEBUG   compiler   Compiling _S1_2_88F9FE4  
36184   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F9FE4 - addiu $sp, $sp, -32  
36184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FE8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
36184   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FEC - lbu $a0, 20948($a0)  
36185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FF0 - sw $ra, 16($sp)  
36185   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F9FF4 - beq $a0, $zr, 0x088FA01C  
36185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FF8 - nop  
36185   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F9FFC - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA000 - lbu $a0, -29464($a0)  
36186   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FA004 - beq $a0, $zr, 0x088FA024  
36186   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA008 - nop  
36187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FA00C - jal 0x088F8B08  
36187   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA010 - nop  
36187   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FA014 - jal 0x088F8B50  
36188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA018 - addiu $a0, $zr, -1 <=> li $a0, -1  
36188   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FA01C - b 0x088FA028  
36188   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA020 - or $v0, $zr, $zr <=> li $v0, 0  
36189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FA024 - or $v0, $zr, $zr <=> li $v0, 0  
36189   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FA028 - lw $ra, 16($sp)  
36189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA02C - jr $ra  
36189   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FA030 - addiu $sp, $sp, 32  
36190   user_main_b   DEBUG   compiler   Compiling _S1_2_88F8B08  
36190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8B08 - addiu $sp, $sp, -32  
36191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B0C - sw $ra, 16($sp)  
36191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B10 - jal 0x088F892C  
36191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B14 - nop  
36192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B18 - beq $v0, $zr, 0x088F8B28  
36192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B1C - nop  
36192   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B20 - b 0x088F8B44  
36192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B24 - nop  
36192   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8B28 - ori $a0, $zr, 1 <=> li $a0, 1  
36193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B2C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
36193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B30 - sw $a0, -29468($a1)  
36193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B34 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B38 - sw $zr, -29452($a0)  
36194   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B3C - jal 0x088FC840  
36194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B40 - ori $a0, $zr, 1 <=> li $a0, 1  
36195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8B44 - lw $ra, 16($sp)  
36195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B48 - jr $ra  
36195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B4C - addiu $sp, $sp, 32  
36196   user_main_b   DEBUG   compiler   Compiling _S1_2_88FC840  
36196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC840 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC844 - lw $a0, -29296($a0)  
36197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC848 - bne $a0, $zr, 0x088FC860  
36197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC84C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
36198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC850 - lw $a1, -29272($a1)  
36198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC854 - ori $a0, $zr, 3 <=> li $a0, 3  
36198   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC858 - bne $a1, $a0, 0x088FC868  
36198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC85C - nop  
36199   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FC860 - b 0x088FC880  
36199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC864 - nop  
36199   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC868 - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
36200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC86C - sw $zr, 2432($a0)  
36200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC870 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC874 - sw $zr, -29280($a0)  
36201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC878 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC87C - sw $zr, -29276($a0)  
36201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC880 - jr $ra  
36201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC884 - nop  
36202   user_main_b   DEBUG   compiler   Compiling _S1_2_88F8B50  
36202   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8B50 - addiu $sp, $sp, -32  
36203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B54 - sw $s0, 16($sp)  
36203   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B58 - sw $ra, 20($sp)  
36203   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B5C - jal 0x088F895C  
36204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B60 - or $s0, $a0, $zr <=> move $s0, $a0  
36204   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B64 - bne $v0, $zr, 0x088F8B88  
36204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B68 - nop  
36204   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B6C - addiu $a0, $zr, -1 <=> li $a0, -1  
36205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B70 - bne $s0, $a0, 0x088F8B90  
36205   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B74 - nop  
36205   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B78 - jal 0x088FC908  
36206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B7C - nop  
36206   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B80 - b 0x088F8BA0  
36206   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B84 - nop  
36207   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88F8B88 - b 0x088F8BA0  
36207   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B8C - nop  
36212   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8B90 - or $a0, $s0, $zr <=> move $a0, $s0  
36213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B94 - ori $a1, $zr, 1 <=> li $a1, 1  
36213   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8B98 - jal 0x088FC888  
36214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8B9C - or $a2, $zr, $zr <=> li $a2, 0  
36214   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8BA0 - lw $s0, 16($sp)  
36214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8BA4 - lw $ra, 20($sp)  
36215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8BA8 - jr $ra  
36215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8BAC - addiu $sp, $sp, 32  
36216   user_main_b   DEBUG   compiler   Compiling _S1_2_88F895C  
36217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F895C - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
36217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8960 - lw $a1, 20944($a1)  
36217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8964 - ori $a0, $zr, 2 <=> li $a0, 2  
36218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8968 - bne $a1, $a0, 0x088F8978  
36218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F896C - nop  
36218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F8970 - b 0x088F8984  
36219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8974 - ori $v0, $zr, 1 <=> li $v0, 1  
36219   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8978 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F897C - lbu $v0, -29495($a0)  
36220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8980 - sltiu $v0, $v0, 1  
36220   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F8984 - jr $ra  
36220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F8988 - nop  
36221   user_main_b   DEBUG   compiler   Compiling _S1_2_88FC908  
36221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC908 - addiu $sp, $sp, -32  
36222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC90C - ori $a0, $zr, 4 <=> li $a0, 4  
36222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC910 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
36222   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC914 - sw $a0, -29272($a1)  
36223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC918 - or $a0, $zr, $zr <=> li $a0, 0  
36223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC91C - ori $a1, $zr, 1 <=> li $a1, 1  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC920 - sw $ra, 16($sp)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC924 - jal 0x088FC888  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC928 - or $a2, $zr, $zr <=> li $a2, 0  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC92C - lw $ra, 16($sp)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC930 - jr $ra  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC934 - addiu $sp, $sp, 32  
36234   user_main_b   DEBUG   compiler   Compiling _S1_2_88FC888  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC888 - andi $a0, $a2, 255  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC88C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC890 - lw $a2, -29296($a2)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC894 - ori $a1, $zr, 1 <=> li $a1, 1  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC898 - bne $a2, $a1, 0x088FC8C0  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC89C - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8A0 - lw $a2, -29272($a2)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8A4 - ori $a1, $zr, 3 <=> li $a1, 3  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC8A8 - bne $a2, $a1, 0x088FC8C8  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8AC - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8B0 - lw $a1, -29292($a1)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8B4 - or $a0, $a0, $a1  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC8B8 - bne $a0, $zr, 0x088FC8CC  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8BC - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FC8C0 - b 0x088FC900  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8C4 - nop  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC8C8 - lui $a0, 0x08A9 <=> li $a0, 0x08A90000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC8CC - sw $zr, 2432($a0)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8D0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8D4 - sw $zr, -29280($a0)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8D8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8DC - sw $zr, -29276($a0)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8E0 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8E4 - ori $a1, $zr, 0 <=> li $a1, 0  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8E8 - addiu $a0, $a0, 25504  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC8EC - sw $zr, 24($a0)  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8F0 - addiu $a1, $a1, 1  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8F4 - slti $a2, $a1, 1  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FC8F8 - bne $a2, $zr, 0x088FC8EC  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC8FC - addiu $a0, $a0, 116  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FC900 - jr $ra  
36234   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FC904 - nop  
36234   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:14147396  
36234   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
36234   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
36244   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
36244   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36244   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36244   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36244   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
36244   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36244   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36244   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36244   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36244   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36244   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36244   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36244   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36244   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36244   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36244   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36244   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36244   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36254   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36255   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36255   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36255   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36255   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36255   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36257   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36258   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36258   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36259   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36259   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36259   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36260   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36260   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36260   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36260   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36260   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36261   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36261   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36261   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36263   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36263   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36264   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36264   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36264   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36267   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36268   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36268   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36268   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36269   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36269   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36269   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36269   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36271   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36271   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36271   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36272   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36272   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36272   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36272   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36274   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36274   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36274   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36274   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36275   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36275   user_main_b   INFO   stdout   *** opened pre\permtex.pre from cd/host ***  
36275   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36276   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36276   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36276   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36276   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36278   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36278   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36278   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36278   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36278   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36279   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36280   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36280   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36280   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
36280   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36280   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36281   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36281   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36281   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36281   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36282   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36282   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36282   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36282   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36282   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36282   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36282   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36282   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36282   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36282   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36292   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36292   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36293   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36293   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36293   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36294   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36296   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36296   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36296   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36297   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36297   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36298   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36298   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36298   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36299   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36299   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36299   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36299   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36299   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36299   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36299   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36299   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36299   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36299   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36299   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36299   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36309   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36309   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36309   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36309   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36309   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36309   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36309   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36309   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36309   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36309   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36309   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36309   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36309   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36309   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36309   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36309   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36309   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36319   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36319   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36320   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36321   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36322   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36322   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36323   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36323   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36323   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36323   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36323   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36323   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36324   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36325   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36325   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36326   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36326   user_main_b   INFO   stdout   ******* Think time = 2.609 (total 12.698)  
36326   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36327   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36327   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36327   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36327   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36327   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36327   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36328   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36330   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36330   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36330   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36331   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36333   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36333   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36333   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36334   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36335   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36336   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36336   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36337   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36337   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36337   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36338   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36338   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36339   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36339   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36339   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36340   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36340   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36340   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36340   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36340   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36341   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36341   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36341   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36341   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36341   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36342   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36344   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36344   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36345   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36345   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36345   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36345   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36346   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36346   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36346   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36346   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36346   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36347   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36347   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36348   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36348   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36348   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36358   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36358   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36358   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36358   user_main_b   INFO   stdout   ******* Seek #4 = -12 sectors (253314 total) file = "pre\permtex.pre"  
36358   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36358   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36358   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36358   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36358   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36358   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36358   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36358   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36368   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36368   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36369   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36370   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36370   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36371   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
36371   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36371   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36371   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36372   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36372   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36372   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36373   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36374   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36374   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36375   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36376   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36381   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36388   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36388   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36388   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36388   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36388   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36388   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36389   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36399   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36399   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36399   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36400   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36400   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36400   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36400   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36401   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36403   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36404   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36404   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
36405   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36406   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36407   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36408   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36408   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36408   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36408   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36409   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36409   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36409   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36410   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36410   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36410   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36411   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36412   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36412   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36413   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36413   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36414   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36414   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36414   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36414   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36414   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36414   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36414   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36415   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36415   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36416   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 258125 (hex=0x3f04d) whence PSP_SEEK_SET  
36416   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 258125  
36416   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
36416   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
36417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36417   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
36417   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36417   user_main_b   DEBUG   runtime   Switching to Thread idle0  
36418   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36418   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
36418   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36418   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36418   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36419   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36419   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36419   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36419   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36420   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36420   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36421   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36422   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36423   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36423   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36423   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36423   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36423   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36423   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36423   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36424   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36425   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36425   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36426   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36426   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36427   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
36427   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36427   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36427   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36427   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36427   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36427   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36428   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36428   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36428   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36429   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36429   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36429   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36430   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36431   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36431   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36431   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36431   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36432   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36432   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36433   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36436   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36437   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36437   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36437   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36445   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36445   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36445   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36446   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36447   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36448   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36448   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36448   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36448   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36448   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36449   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36450   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36450   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36452   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36452   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36453   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36454   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36455   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36455   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36456   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36456   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36456   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36457   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36457   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36459   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36459   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36459   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36460   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36460   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36461   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36462   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36462   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36465   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36466   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36466   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36466   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36467   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36467   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36467   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36469   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36469   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36470   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36470   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36470   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36470   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36471   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36471   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36471   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36471   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36474   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36474   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36474   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36475   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36476   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36476   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36476   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36477   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36477   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36478   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36479   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36479   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36479   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36482   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36483   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36483   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36486   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36487   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36487   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36487   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36489   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36490   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36490   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36491   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36492   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36492   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36492   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36492   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36492   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36492   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36493   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36496   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36498   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36499   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36500   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36501   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36501   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36501   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36501   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36502   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36502   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36502   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36503   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36503   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36503   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36504   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36504   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36504   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36505   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36506   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36506   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36506   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36507   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36507   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36507   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36507   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36510   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36511   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36511   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36512   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36512   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36512   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36512   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36512   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36513   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36513   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36514   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36514   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36515   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36515   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36517   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36517   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36517   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36519   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36520   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36520   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36521   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36522   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36522   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36522   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36522   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36532   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36532   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36532   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36533   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36533   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36534   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36534   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36534   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36535   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36536   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36536   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36536   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36537   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36537   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36538   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36538   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36553   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36554   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36555   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36555   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36555   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36555   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36555   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36555   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36555   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36555   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36565   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36565   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36565   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36565   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36565   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36565   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36565   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36565   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36565   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36565   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36575   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36575   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36575   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36575   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36575   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36576   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36577   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36577   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36577   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36577   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
36578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36578   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36578   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36580   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36581   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36581   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36582   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36582   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36582   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36583   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36583   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36583   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36584   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36585   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36585   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36585   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36585   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36586   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36587   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36588   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36589   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36589   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36589   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36589   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36591   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36592   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36592   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36593   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36593   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36594   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36594   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36595   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36596   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36596   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36597   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36597   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36597   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36598   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36599   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36599   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36600   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36600   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36601   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36601   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36603   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36605   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36605   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36605   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36607   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36608   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
36609   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
36609   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
36610   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
36610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36610   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36613   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36614   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36615   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36615   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36616   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36616   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36617   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36618   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36618   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36619   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36619   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36620   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36620   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36620   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36621   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36623   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36624   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36624   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36625   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36625   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36625   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36627   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36628   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36628   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36629   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36629   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36629   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36629   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36629   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36630   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36632   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36633   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36634   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36634   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36634   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36634   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36635   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36637   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36638   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36638   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36639   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36640   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36640   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36640   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36641   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36642   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36642   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36642   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36642   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36642   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36643   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36643   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36644   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36644   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36645   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36645   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36648   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36649   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
36649   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36649   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36649   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36649   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36649   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36650   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36650   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36651   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36653   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36654   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36655   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36658   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36660   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36661   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36661   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36662   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36663   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36663   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36663   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36665   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36666   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36667   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36667   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36668   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36670   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36671   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36671   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36671   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36671   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36673   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36676   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36678   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36679   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36679   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36679   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36679   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
36679   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36680   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36681   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36682   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36682   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36683   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36683   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36683   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36684   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36686   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36688   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36689   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36689   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36690   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36690   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36691   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36691   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36691   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36694   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36699   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36699   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36699   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
36700   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
36700   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
36700   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36700   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36700   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36701   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36701   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36702   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36702   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36703   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36704   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36705   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36706   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36706   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36708   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36708   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36709   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36709   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36709   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36710   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36711   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36711   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36711   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36712   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36713   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36715   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36715   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36716   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36716   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36716   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36716   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36717   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36720   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36721   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36721   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36722   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36722   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36722   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36722   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36723   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36723   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36724   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36724   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36724   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36725   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36726   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36728   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36732   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36732   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36732   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36732   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36733   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36733   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36736   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36737   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36738   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36739   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36740   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
36740   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36740   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36741   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36742   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36743   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
36743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36744   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36744   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36744   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36745   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36745   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x8a7bb7c,size=0x19) async=false  
36745   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x08A7BB7C, size=51200)  
36746   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
36746   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
36747   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36747   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
36747   user_main_b   DEBUG   runtime   Starting Idle State...  
36748   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
36749   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
36749   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
36749   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
36749   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
36749   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
36750   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36750   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36751   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36751   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
36751   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36752   user_main_b   DEBUG   runtime   Switching to Thread idle0  
36752   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36752   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
36752   user_main_b   DEBUG   runtime   Ending Idle State  
36752   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36752   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36752   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36752   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36752   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36752   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36752   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36752   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36752   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36762   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36762   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36762   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36762   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36762   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36762   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36772   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36774   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36775   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36775   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
36776   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
36776   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36776   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36777   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36777   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36780   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36781   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36781   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36782   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36783   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36783   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36783   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36785   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36786   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36786   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36796   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36797   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36798   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36798   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36798   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
36799   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
36799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36799   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36799   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36800   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36800   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36800   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36812   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36812   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36813   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36814   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36816   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36819   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36819   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36819   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36820   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36822   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
36822   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36822   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36822   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36824   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36825   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36825   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36826   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36827   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36828   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36828   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36829   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36829   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36830   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36830   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36832   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36833   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36833   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36834   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36834   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36834   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36835   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36835   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36836   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36836   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36837   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36837   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36837   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36839   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36840   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36840   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
36840   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36841   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36842   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36845   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36846   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36847   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36848   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36848   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36849   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36849   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36850   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36850   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36851   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36852   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36852   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36852   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36852   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36852   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36852   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36852   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36862   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36862   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36862   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36862   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36862   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
36862   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36862   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36862   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36862   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36862   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36862   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36862   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36862   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36862   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36872   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36872   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36873   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36873   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36875   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36875   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36877   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36878   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36880   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36881   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36881   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36892   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
36892   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
36892   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
36892   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36892   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36892   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36892   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36892   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36892   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36892   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36892   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36892   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36892   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36892   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36892   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36892   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36892   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36892   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
36902   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
36902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36902   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
36902   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36902   user_main_b   DEBUG   runtime   Switching to Thread idle0  
36902   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36902   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
36902   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36902   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36902   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36902   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36902   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36902   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36902   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36902   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36902   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36902   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36902   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36902   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36902   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36902   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36912   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36912   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36912   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36912   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36912   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36912   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36912   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36913   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36913   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36913   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36914   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36915   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36916   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36916   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36916   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36916   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36916   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
36917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36917   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36917   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36917   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36917   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36917   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36919   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36920   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36920   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36921   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36921   user_main_b   INFO   stdout   ******* Read time = 0.615 (total 0.923 seconds, 1948k)  
36922   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36922   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36922   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36922   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36923   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36923   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36923   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
36924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36925   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36925   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36925   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36927   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36927   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36928   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36928   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36928   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36928   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36928   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36931   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36931   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36932   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
36932   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
36932   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
36932   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36933   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36934   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36934   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36934   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36934   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36935   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36936   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36936   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36937   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36939   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36939   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36942   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36943   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36943   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36943   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36943   user_main_b   INFO   stdout   (predicted load time 2.651 seconds = 2.609 thinking + 0.000 seeking + 0.042 reading)  
36944   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36944   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36944   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36945   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36945   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36945   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36946   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36946   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36946   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36947   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36947   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36947   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36947   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36948   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36949   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36949   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36950   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36950   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36950   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36950   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36950   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36951   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36951   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
36951   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36952   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36952   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36953   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36955   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36955   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36955   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36958   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36958   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36958   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36958   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36959   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36959   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36959   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
36959   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
36959   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
36960   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
36960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36961   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
36962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36964   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36964   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36966   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36966   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36966   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36967   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36967   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36967   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36967   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36967   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
36970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36971   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36971   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36971   user_main_b   INFO   stdout   DVD TOTAL LOAD TIME = 13.620 seconds = 12.698 think + 0.923 seek/read (1948k)  
36972   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36972   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36972   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36972   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36972   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36972   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36973   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36973   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36974   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36975   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36975   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36976   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36976   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36976   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36976   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36978   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36979   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36979   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36979   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36979   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36979   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36980   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
36980   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
36980   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
36980   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
36980   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36980   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36981   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36982   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36982   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36983   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36983   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
36983   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
36983   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
36983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36984   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36984   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36984   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36984   user_main_b   INFO   stdout   PREDICTED UMD LOAD TIME = 17.260 seconds = 12.698 think + 2.939 seek + 1.623 read (1948k)  
36984   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36984   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36984   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36984   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36985   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36985   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36986   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36987   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36987   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
36987   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36988   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36988   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36989   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36991   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36991   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36991   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36992   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36992   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36992   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
36993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
36994   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36994   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
36994   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
36994   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
36994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36994   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
36995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
36995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
36995   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
36995   user_main_b   DEBUG   runtime   Scheduled, restarting...  
36995   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
36995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
36996   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
36997   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
36997   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
36997   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
36997   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
36998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36998   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
36998   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
36998   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
36998   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
36998   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36999   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
36999   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
36999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
36999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
36999   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
36999   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
36999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37000   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37001   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37001   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37001   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37002   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37006   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37006   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37006   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37007   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37009   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37009   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37011   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37011   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37012   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37012   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37013   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37013   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37013   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37013   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37014   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37014   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37016   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37016   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37017   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37017   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37017   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37017   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37017   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:14935096  
37018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37018   user_main_b   INFO   stdout   load time for file permtex.pre size 49544 is 788 ms  
37018   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37018   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37018   user_main_b   DEBUG   compiler   Compiling _S1_2_880C810  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C810 - addiu $sp, $sp, -64  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C814 - sw $s1, 28($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C818 - sw $s4, 40($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C81C - or $s4, $a0, $zr <=> move $s4, $a0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C820 - or $s1, $a1, $zr <=> move $s1, $a1  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C824 - sb $a2, 20($s4)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C828 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C82C - ori $a0, $zr, 0 <=> li $a0, 0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C830 - lw $a1, 21048($a1)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C834 - sw $a0, 20($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C838 - or $a0, $a1, $zr <=> move $a0, $a1  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C83C - ori $a1, $zr, 24 <=> li $a1, 24  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C840 - ori $a2, $zr, 1 <=> li $a2, 1  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C844 - sw $s0, 24($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C848 - sw $s2, 32($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C84C - sw $s3, 36($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C850 - sw $s5, 44($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C854 - sw $s6, 48($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C858 - sw $s7, 52($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C85C - sw $fp, 56($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C860 - sw $ra, 60($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C864 - jal 0x0880E874  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C868 - or $a3, $zr, $zr <=> li $a3, 0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C86C - or $s0, $v0, $zr <=> move $s0, $v0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C870 - beq $s0, $zr, 0x0880C888  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C874 - lw $a0, 20($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C878 - or $a0, $s0, $zr <=> move $a0, $s0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C87C - jal 0x08A3D9B8  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C880 - ori $a1, $zr, 4 <=> li $a1, 4  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C884 - or $a0, $s0, $zr <=> move $a0, $s0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C888 - sw $a0, 8($s4)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C88C - sw $s1, 0($s4)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C890 - addiu $a0, $s1, 8  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C894 - lw $a0, 0($a0)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C898 - ori $a1, $zr, 0 <=> li $a1, 0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C89C - sw $a0, 4($s4)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8A0 - addiu $s1, $s1, 16  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8A4 - slt $a0, $a1, $a0  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C8A8 - beq $a0, $zr, 0x0880C9A8  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8AC - sw $a1, 16($sp)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C8B0 - lw $s5, 0($s1)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8B4 - addiu $a0, $s1, 4  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8B8 - lw $s3, 0($a0)  
37019   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8BC - addiu $a0, $s1, 8  
37029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8C0 - lh $fp, 0($a0)  
37029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8C4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
37029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8C8 - or $s7, $s5, $zr <=> move $s7, $s5  
37029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8CC - lw $s0, 21048($s0)  
37029   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C8D0 - bnel $s3, $zr, 0x0880C8D8  
37029   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8D4 - or $s7, $s3, $zr <=> move $s7, $s3  
37030   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C8D8 - addiu $s6, $s1, 16  
37030   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8DC - lbu $a0, 20($s4)  
37031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8E0 - addiu $s2, $s1, 16  
37031   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C8E4 - beq $a0, $zr, 0x0880C90C  
37031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8E8 - addu $s6, $s6, $fp  
37031   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8EC - lw $a3, 276($s0)  
37032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8F0 - ori $a2, $zr, 1 <=> li $a2, 1  
37032   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8F4 - or $a0, $s0, $zr <=> move $a0, $s0  
37032   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C8F8 - jal 0x0880E874  
37033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C8FC - ori $a1, $zr, 20 <=> li $a1, 20  
37033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C900 - or $s0, $v0, $zr <=> move $s0, $v0  
37033   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C904 - b 0x0880C928  
37033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C908 - lw $a0, 8($s4)  
37033   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C90C - lw $a3, 272($s0)  
37033   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C910 - ori $a2, $zr, 1 <=> li $a2, 1  
37034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C914 - or $a0, $s0, $zr <=> move $a0, $s0  
37034   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C918 - jal 0x0880E874  
37034   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C91C - ori $a1, $zr, 20 <=> li $a1, 20  
37035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C920 - or $s0, $v0, $zr <=> move $s0, $v0  
37035   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C924 - lw $a0, 8($s4)  
37035   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C928 - or $a1, $s2, $zr <=> move $a1, $s2  
37035   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C92C - jal 0x08A3DA28  
37036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C930 - ori $a2, $zr, 1 <=> li $a2, 1  
37036   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C934 - bne $v0, $zr, 0x0880C968  
37036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C938 - nop  
37036   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C93C - lw $a0, 8($s4)  
37037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C940 - or $a1, $s2, $zr <=> move $a1, $s2  
37037   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C944 - jal 0x08A3D9E0  
37037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C948 - or $a2, $s0, $zr <=> move $a2, $s0  
37037   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C94C - sw $s3, 0($s0)  
37038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C950 - sw $s6, 4($s0)  
37038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C954 - sw $zr, 8($s0)  
37038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C958 - sw $zr, 12($s0)  
37038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C95C - sw $s5, 16($s0)  
37038   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C960 - b 0x0880C97C  
37038   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C964 - lw $s5, 4($s4)  
37039   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C968 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
37039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C96C - lw $a0, 21048($a0)  
37039   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C970 - jal 0x0880EA04  
37039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C974 - or $a1, $s0, $zr <=> move $a1, $s0  
37039   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C978 - lw $s5, 4($s4)  
37039   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C97C - addiu $a0, $zr, -4 <=> li $a0, -4  
37040   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C980 - addiu $a1, $s7, 3  
37041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C984 - and $a0, $a1, $a0  
37041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C988 - addu $a0, $fp, $a0  
37041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C98C - lw $a1, 16($sp)  
37041   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C990 - addiu $a0, $a0, 16  
37042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C994 - addu $s1, $s1, $a0  
37042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C998 - addiu $a0, $a1, 1  
37042   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C99C - slt $a1, $a0, $s5  
37042   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880C9A0 - bne $a1, $zr, 0x0880C8B0  
37043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9A4 - sw $a0, 16($sp)  
37043   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880C9A8 - sw $zr, 12($s4)  
37043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9AC - sw $zr, 16($s4)  
37043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9B0 - or $v0, $s4, $zr <=> move $v0, $s4  
37043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9B4 - lw $s0, 24($sp)  
37043   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9B8 - lw $s1, 28($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9BC - lw $s2, 32($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9C0 - lw $s3, 36($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9C4 - lw $s4, 40($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9C8 - lw $s5, 44($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9CC - lw $s6, 48($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9D0 - lw $s7, 52($sp)  
37044   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9D4 - lw $fp, 56($sp)  
37045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9D8 - lw $ra, 60($sp)  
37045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9DC - jr $ra  
37045   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880C9E0 - addiu $sp, $sp, 64  
37046   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D9B8  
37046   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D9B8 - addiu $sp, $sp, -32  
37047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9BC - sw $s0, 16($sp)  
37047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9C0 - sw $ra, 20($sp)  
37047   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D9C4 - jal 0x08A3D534  
37047   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9C8 - or $s0, $a0, $zr <=> move $s0, $a0  
37048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9CC - or $v0, $s0, $zr <=> move $v0, $s0  
37048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9D0 - lw $s0, 16($sp)  
37048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9D4 - lw $ra, 20($sp)  
37048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9D8 - jr $ra  
37048   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9DC - addiu $sp, $sp, 32  
37049   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D534  
37049   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D534 - addiu $sp, $sp, -32  
37049   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D538 - sw $s0, 16($sp)  
37050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D53C - or $s0, $a0, $zr <=> move $s0, $a0  
37050   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D540 - sw $a1, 0($s0)  
37051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D544 - ori $a0, $zr, 1 <=> li $a0, 1  
37051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D548 - sllv $a1, $a0, $a1  
37051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D54C - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
37051   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D550 - or $a0, $zr, $zr <=> li $a0, 0  
37052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D554 - ori $a2, $zr, 12 <=> li $a2, 12  
37052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D558 - sw $ra, 20($sp)  
37052   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D55C - jal 0x08A38C08  
37052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D560 - addiu $a3, $a3, -10996  
37052   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D564 - sw $v0, 4($s0)  
37053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D568 - sw $zr, 8($s0)  
37053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D56C - sb $zr, 20($s0)  
37053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D570 - or $v0, $s0, $zr <=> move $v0, $s0  
37053   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D574 - lw $s0, 16($sp)  
37054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D578 - lw $ra, 20($sp)  
37054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D57C - jr $ra  
37054   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D580 - addiu $sp, $sp, 32  
37055   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D50C  
37055   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D50C - addiu $sp, $sp, -32  
37056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D510 - sw $s0, 16($sp)  
37056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D514 - sw $ra, 20($sp)  
37056   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D518 - jal 0x08A3E020  
37056   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D51C - or $s0, $a0, $zr <=> move $s0, $a0  
37057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D520 - or $v0, $s0, $zr <=> move $v0, $s0  
37057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D524 - lw $s0, 16($sp)  
37057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D528 - lw $ra, 20($sp)  
37057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D52C - jr $ra  
37057   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D530 - addiu $sp, $sp, 32  
37058   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3E020  
37059   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3E020 - sw $zr, 0($a0)  
37059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E024 - sw $zr, 4($a0)  
37059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E028 - jr $ra  
37059   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3E02C - sw $zr, 8($a0)  
37060   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DA28  
37060   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DA28 - addiu $sp, $sp, -32  
37061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA2C - sw $s0, 20($sp)  
37061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA30 - sw $s1, 24($sp)  
37061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA34 - or $s0, $a0, $zr <=> move $s0, $a0  
37061   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA38 - andi $s1, $a2, 255  
37062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA3C - sw $ra, 28($sp)  
37062   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DA40 - jal 0x0880A664  
37062   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA44 - or $a0, $a1, $zr <=> move $a0, $a1  
37063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA48 - sw $v0, 16($sp)  
37063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA4C - addiu $a1, $sp, 16  
37063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA50 - or $a0, $s0, $zr <=> move $a0, $s0  
37063   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DA54 - jal 0x08A3D6F0  
37063   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA58 - or $a2, $s1, $zr <=> move $a2, $s1  
37064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA5C - lw $s0, 20($sp)  
37064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA60 - lw $s1, 24($sp)  
37064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA64 - lw $ra, 28($sp)  
37064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA68 - jr $ra  
37064   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA6C - addiu $sp, $sp, 32  
37065   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D6F0  
37065   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D6F0 - lw $a2, 0($a0)  
37065   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6F4 - ori $a3, $zr, 1 <=> li $a3, 1  
37066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6F8 - lw $a1, 0($a1)  
37066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6FC - sllv $a2, $a3, $a2  
37066   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D700 - addiu $a2, $a2, -1  
37067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D704 - and $a2, $a1, $a2  
37067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D708 - addu $a3, $a2, $a2  
37067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D70C - lw $a0, 4($a0)  
37067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D710 - addu $a2, $a2, $a3  
37067   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D714 - sll $a2, $a2, 0x0002  
37068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D718 - addu $a0, $a0, $a2  
37068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D71C - beq $a0, $zr, 0x08A3D748  
37068   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D720 - nop  
37068   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D724 - lw $a2, 0($a0)  
37068   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D728 - bne $a2, $a1, 0x08A3D73C  
37069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D72C - nop  
37069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D730 - lw $v0, 4($a0)  
37069   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D734 - bne $v0, $zr, 0x08A3D750  
37069   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D738 - nop  
37070   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D73C - lw $a0, 8($a0)  
37070   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D740 - bne $a0, $zr, 0x08A3D724  
37070   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D744 - nop  
37071   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3D748 - b 0x08A3D750  
37071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D74C - or $v0, $zr, $zr <=> li $v0, 0  
37071   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D750 - jr $ra  
37071   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D754 - nop  
37072   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D9E0  
37072   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D9E0 - addiu $sp, $sp, -32  
37072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9E4 - sw $s0, 20($sp)  
37072   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9E8 - sw $s1, 24($sp)  
37073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9EC - or $s0, $a0, $zr <=> move $s0, $a0  
37073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9F0 - or $s1, $a2, $zr <=> move $s1, $a2  
37073   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9F4 - sw $ra, 28($sp)  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D9F8 - jal 0x0880A664  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D9FC - or $a0, $a1, $zr <=> move $a0, $a1  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA00 - sw $v0, 16($sp)  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA04 - addiu $a1, $sp, 16  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA08 - or $a0, $s0, $zr <=> move $a0, $s0  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DA0C - jal 0x08A3D60C  
37074   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA10 - or $a2, $s1, $zr <=> move $a2, $s1  
37075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA14 - lw $s0, 20($sp)  
37075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA18 - lw $s1, 24($sp)  
37075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA1C - lw $ra, 28($sp)  
37075   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA20 - jr $ra  
37076   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DA24 - addiu $sp, $sp, 32  
37076   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3D60C  
37077   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D60C - addiu $sp, $sp, -48  
37077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D610 - sw $s2, 24($sp)  
37077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D614 - or $s2, $a0, $zr <=> move $s2, $a0  
37077   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D618 - lw $a3, 0($s2)  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D61C - ori $t0, $zr, 1 <=> li $t0, 1  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D620 - lw $a0, 0($a1)  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D624 - sllv $a3, $t0, $a3  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D628 - addiu $a3, $a3, -1  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D62C - and $a3, $a0, $a3  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D630 - addu $t0, $a3, $a3  
37078   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D634 - sw $s3, 28($sp)  
37079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D638 - lw $s3, 4($s2)  
37079   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D63C - addu $a3, $a3, $t0  
37080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D640 - sll $a3, $a3, 0x0002  
37080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D644 - addu $s3, $s3, $a3  
37080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D648 - lw $a3, 4($s3)  
37080   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D64C - sw $s1, 20($sp)  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D650 - or $s1, $a1, $zr <=> move $s1, $a1  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D654 - sw $s0, 16($sp)  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D658 - sw $s4, 32($sp)  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D65C - sw $s5, 36($sp)  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D660 - sw $ra, 40($sp)  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D664 - beq $a3, $zr, 0x08A3D6B4  
37081   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D668 - or $s0, $a2, $zr <=> move $s0, $a2  
37082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D66C - ori $s4, $zr, 0 <=> li $s4, 0  
37082   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D670 - jal 0x08811A20  
37082   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D674 - or $a0, $zr, $zr <=> li $a0, 0  
37083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D678 - or $s5, $v0, $zr <=> move $s5, $v0  
37083   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D67C - beql $s5, $zr, 0x08A3D694  
37083   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D680 - lw $a0, 0($s1)  
37084   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3D684 - jal 0x08A3D50C  
37084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D688 - or $a0, $s5, $zr <=> move $a0, $s5  
37084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D68C - or $s4, $s5, $zr <=> move $s4, $s5  
37084   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D690 - lw $a0, 0($s1)  
37084   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D694 - sw $s0, 4($s4)  
37085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D698 - sw $a0, 0($s4)  
37085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D69C - lw $a0, 8($s3)  
37085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6A0 - sw $a0, 8($s4)  
37085   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6A4 - sw $s4, 8($s3)  
37086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6A8 - lw $s1, 8($s2)  
37086   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3D6AC - b 0x08A3D6C4  
37086   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6B0 - addiu $s1, $s1, 1  
37086   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D6B4 - sw $a0, 0($s3)  
37087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6B8 - sw $s0, 4($s3)  
37087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6BC - lw $s1, 8($s2)  
37087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6C0 - addiu $s1, $s1, 1  
37087   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3D6C4 - sw $s1, 8($s2)  
37087   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6C8 - ori $v0, $zr, 1 <=> li $v0, 1  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6CC - lw $s0, 16($sp)  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6D0 - lw $s1, 20($sp)  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6D4 - lw $s2, 24($sp)  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6D8 - lw $s3, 28($sp)  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6DC - lw $s4, 32($sp)  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6E0 - lw $s5, 36($sp)  
37088   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6E4 - lw $ra, 40($sp)  
37089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6E8 - jr $ra  
37089   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3D6EC - addiu $sp, $sp, 48  
37090   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DF58  
37091   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DF58 - addiu $sp, $sp, -32  
37091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF5C - sw $s0, 20($sp)  
37091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF60 - sw $s1, 24($sp)  
37091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF64 - or $s0, $a0, $zr <=> move $s0, $a0  
37091   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF68 - or $s1, $a2, $zr <=> move $s1, $a2  
37092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF6C - sw $ra, 28($sp)  
37092   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DF70 - jal 0x0880A664  
37092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF74 - or $a0, $a1, $zr <=> move $a0, $a1  
37092   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF78 - sw $v0, 16($sp)  
37093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF7C - addiu $a1, $sp, 16  
37093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF80 - or $a0, $s0, $zr <=> move $a0, $s0  
37093   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DF84 - jal 0x08A3DB70  
37093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF88 - or $a2, $s1, $zr <=> move $a2, $s1  
37093   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF8C - lw $s0, 20($sp)  
37094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF90 - lw $s1, 24($sp)  
37094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF94 - lw $ra, 28($sp)  
37094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF98 - jr $ra  
37094   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DF9C - addiu $sp, $sp, 32  
37094   user_main_b   DEBUG   compiler   Compiling _S1_2_8A3DB70  
37095   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DB70 - addiu $sp, $sp, -48  
37095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB74 - sw $s2, 24($sp)  
37095   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB78 - or $s2, $a0, $zr <=> move $s2, $a0  
37096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB7C - lw $a3, 0($s2)  
37096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB80 - ori $t0, $zr, 1 <=> li $t0, 1  
37096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB84 - lw $a0, 0($a1)  
37096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB88 - sllv $a3, $t0, $a3  
37096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB8C - addiu $a3, $a3, -1  
37096   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB90 - and $a3, $a0, $a3  
37097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB94 - addu $t0, $a3, $a3  
37097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB98 - sw $s3, 28($sp)  
37097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DB9C - lw $s3, 4($s2)  
37097   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBA0 - addu $a3, $a3, $t0  
37098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBA4 - sll $a3, $a3, 0x0002  
37098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBA8 - addu $s3, $s3, $a3  
37098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBAC - lw $a3, 4($s3)  
37098   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBB0 - sw $s1, 20($sp)  
37099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBB4 - or $s1, $a1, $zr <=> move $s1, $a1  
37099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBB8 - sw $s0, 16($sp)  
37099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBBC - sw $s4, 32($sp)  
37099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBC0 - sw $s5, 36($sp)  
37099   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBC4 - sw $ra, 40($sp)  
37100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DBC8 - beq $a3, $zr, 0x08A3DC18  
37100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBCC - or $s0, $a2, $zr <=> move $s0, $a2  
37100   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBD0 - ori $s4, $zr, 0 <=> li $s4, 0  
37100   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DBD4 - jal 0x08811A20  
37101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBD8 - or $a0, $zr, $zr <=> li $a0, 0  
37101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBDC - or $s5, $v0, $zr <=> move $s5, $v0  
37101   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DBE0 - beql $s5, $zr, 0x08A3DBF8  
37101   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBE4 - lw $a0, 0($s1)  
37101   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8A3DBE8 - jal 0x08A3DA70  
37102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBEC - or $a0, $s5, $zr <=> move $a0, $s5  
37102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBF0 - or $s4, $s5, $zr <=> move $s4, $s5  
37102   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBF4 - lw $a0, 0($s1)  
37103   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DBF8 - sw $s0, 4($s4)  
37103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DBFC - sw $a0, 0($s4)  
37103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC00 - lw $a0, 8($s3)  
37103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC04 - sw $a0, 8($s4)  
37103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC08 - sw $s4, 8($s3)  
37103   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC0C - lw $s1, 8($s2)  
37104   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A3DC10 - b 0x08A3DC28  
37104   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC14 - addiu $s1, $s1, 1  
37104   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DC18 - sw $a0, 0($s3)  
37105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC1C - sw $s0, 4($s3)  
37105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC20 - lw $s1, 8($s2)  
37105   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC24 - addiu $s1, $s1, 1  
37106   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A3DC28 - sw $s1, 8($s2)  
37106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC2C - ori $v0, $zr, 1 <=> li $v0, 1  
37106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC30 - lw $s0, 16($sp)  
37106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC34 - lw $s1, 20($sp)  
37106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC38 - lw $s2, 24($sp)  
37106   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC3C - lw $s3, 28($sp)  
37107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC40 - lw $s4, 32($sp)  
37107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC44 - lw $s5, 36($sp)  
37107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC48 - lw $ra, 40($sp)  
37107   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC4C - jr $ra  
37108   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A3DC50 - addiu $sp, $sp, 48  
37109   user_main_b   DEBUG   compiler   Compiling _S1_2_890B054  
37109   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF88 - beq $a0, $zr, 0x0890AFA4  
37109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - nop  
37109   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - andi $a0, $a1, 2  
37109   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF94 - beq $a0, $zr, 0x0890AFBC  
37110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - sw $s0, -28300($s2)  
37110   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF9C - b 0x0890AFC4  
37110   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - nop  
37110   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFA4 - addiu $a0, $zr, -2 <=> li $a0, -2  
37111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - sw $zr, -28300($s2)  
37111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $a0, $a1, $a0  
37111   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sb $a0, 172($s0)  
37111   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - b 0x0890B1D0  
37112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $v0, $zr, $zr <=> li $v0, 0  
37112   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AFBC - jal 0x08909528  
37112   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
37112   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - lw $a0, 156($s0)  
37112   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFC8 - beq $a0, $zr, 0x0890B014  
37113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFCC - nop  
37113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - lb $a1, 172($s0)  
37113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - addiu $a2, $zr, -2 <=> li $a2, -2  
37113   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD8 - and $a1, $a1, $a2  
37114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - sb $a1, 172($s0)  
37114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - sw $zr, -28300($s2)  
37114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE4 - lb $a1, 172($s0)  
37114   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - ori $a2, $zr, 3 <=> li $a2, 3  
37115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - ori $a1, $a1, 2  
37115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFF0 - beq $a0, $a2, 0x0890B004  
37115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - sb $a1, 172($s0)  
37115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - ori $a1, $zr, 4 <=> li $a1, 4  
37115   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $a0, $a1, 0x0890B00C  
37115   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - nop  
37116   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B004 - b 0x0890B1D0  
37116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $s1, $zr <=> move $v0, $s1  
37116   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B00C - b 0x0890B1D0  
37116   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - ori $v0, $zr, 2 <=> li $v0, 2  
37117   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B014 - lw $a0, 12($s0)  
37117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B018 - lbu $a1, 0($a0)  
37117   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - addiu $a1, $a1, -1  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - sltiu $a2, $a1, 73  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B024 - beq $a2, $zr, 0x0890B1B8  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - nop  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - sll $a1, $a1, 0x0002  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B030 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - addu $at, $at, $a1  
37118   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - lw $at, 21168($at)  
37119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - jr $at  
37119   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - nop  
37119   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B054 - jal 0x0890991C  
37120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B058 - or $a0, $s0, $zr <=> move $a0, $s0  
37120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B05C - lb $a1, 172($s0)  
37120   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B060 - b 0x0890B1C8  
37120   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B064 - lw $a0, 12($s0)  
37121   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - jal 0x0890C6C8  
37121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - or $a0, $s0, $zr <=> move $a0, $s0  
37121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C0 - lb $a1, 172($s0)  
37121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - lw $a0, 12($s0)  
37121   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1C8 - b 0x0890AF88  
37121   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - nop  
37122   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1D0 - lw $s0, 16($sp)  
37122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - lw $s1, 20($sp)  
37122   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D8 - lw $s2, 24($sp)  
37123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - lw $ra, 28($sp)  
37123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E0 - jr $ra  
37123   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - addiu $sp, $sp, 32  
37124   user_main_b   DEBUG   compiler   Compiling _S1_2_890991C  
37125   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890991C - addiu $sp, $sp, -48  
37125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909920 - sw $s0, 20($sp)  
37125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909924 - or $s0, $a0, $zr <=> move $s0, $a0  
37125   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909928 - lw $a1, 12($s0)  
37126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890992C - addiu $a0, $sp, 16  
37126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909930 - addiu $a1, $a1, 1  
37126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909934 - sw $s1, 24($sp)  
37126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909938 - sw $s2, 28($sp)  
37126   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890993C - sw $ra, 32($sp)  
37126   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909940 - jal 0x08905904  
37127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909944 - sw $a1, 12($s0)  
37127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909948 - lw $s2, 12($s0)  
37127   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890994C - lhu $a1, 16($sp)  
37128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909950 - addiu $a0, $s2, 2  
37128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909954 - addu $s2, $s2, $a1  
37128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909958 - sw $a0, 12($s0)  
37128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890995C - lbu $a1, 0($a0)  
37128   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909960 - ori $a2, $zr, 57 <=> li $a2, 57  
37129   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909964 - bne $a1, $a2, 0x08909978  
37129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909968 - ori $s1, $zr, 0 <=> li $s1, 0  
37129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890996C - addiu $a0, $a0, 1  
37129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909970 - sw $a0, 12($s0)  
37129   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909974 - ori $s1, $zr, 1 <=> li $s1, 1  
37130   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8909978 - jal 0x0890C6C8  
37130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890997C - or $a0, $s0, $zr <=> move $a0, $s0  
37130   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909980 - lw $a1, 12($s0)  
37131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909984 - beq $a1, $zr, 0x0890999C  
37131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909988 - or $a0, $v0, $zr <=> move $a0, $v0  
37131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890998C - bne $s1, $zr, 0x089099A4  
37131   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909990 - nop  
37131   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909994 - b 0x089099A8  
37132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909998 - nop  
37132   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890999C - b 0x089099B4  
37132   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099A0 - nop  
37132   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89099A4 - sltiu $a0, $a0, 1  
37132   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x89099A8 - bne $a0, $zr, 0x089099B4  
37133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099AC - nop  
37133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099B0 - sw $s2, 12($s0)  
37133   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89099B4 - lw $s0, 20($sp)  
37133   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099B8 - lw $s1, 24($sp)  
37134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099BC - lw $s2, 28($sp)  
37134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099C0 - lw $ra, 32($sp)  
37134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099C4 - jr $ra  
37134   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89099C8 - addiu $sp, $sp, 48  
37135   user_main_b   DEBUG   compiler   Compiling _S1_2_8905904  
37135   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8905904 - addiu $sp, $sp, -16  
37136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905908 - lbu $a2, 1($a1)  
37136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890590C - lbu $a1, 0($a1)  
37136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905910 - sll $a2, $a2, 0x0008  
37136   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905914 - or $a1, $a1, $a2  
37137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905918 - sh $a1, 0($sp)  
37137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890591C - lh $a1, 0($sp)  
37137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905920 - sh $a1, 0($a0)  
37137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905924 - jr $ra  
37137   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8905928 - addiu $sp, $sp, 16  
37138   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
37138   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
37138   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
37138   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
37139   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
37139   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
37139   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
37139   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
37140   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
37140   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
37140   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
37140   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
37140   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
37140   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
37141   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
37141   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
37141   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
37141   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37141   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37141   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37141   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
37141   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37141   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37141   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37141   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37141   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37141   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37141   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37141   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37141   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37141   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37141   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37151   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37151   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37151   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37151   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37151   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37151   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37162   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37162   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37162   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37162   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37163   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37163   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37163   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37164   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37165   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37167   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37167   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37167   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37167   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37168   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37170   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37170   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37170   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37170   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37170   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37170   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37170   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37170   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37170   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37170   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37170   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37170   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37170   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37170   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37181   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37182   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37182   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37183   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37183   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37183   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37184   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37185   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37185   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37186   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37187   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37187   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37188   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37188   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37188   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37188   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37188   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37189   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37190   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37190   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37190   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37191   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37192   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37192   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37193   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37193   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37194   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37194   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37194   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37195   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37196   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37196   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37196   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37197   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37197   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37197   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37199   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37199   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37200   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37200   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37201   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37201   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37203   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37203   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37203   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37204   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37204   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37204   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37205   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37205   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37205   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37205   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37206   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37207   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37207   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37208   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37208   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37209   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37209   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37209   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37210   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37210   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37210   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37210   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37210   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37212   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37212   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37212   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37212   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37213   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37213   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37213   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37213   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37213   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37214   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37214   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37216   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37216   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37217   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37217   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37217   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37218   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37218   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37218   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37218   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37218   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37220   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37220   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37221   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37221   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37221   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37222   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37222   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37222   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37222   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37222   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37223   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37225   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37225   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37225   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37225   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
37226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37227   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37228   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37228   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37229   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37229   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37229   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37229   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37230   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37230   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37230   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37230   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37231   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37231   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37231   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37231   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37232   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37233   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37234   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37234   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37234   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37234   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37234   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37235   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37235   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37237   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37237   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37237   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37237   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37239   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37239   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37240   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37241   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37244   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37245   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
37248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37249   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37250   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37251   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37252   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37252   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37252   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37252   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37254   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37255   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37257   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37257   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37257   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37258   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37258   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37259   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37259   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37260   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37260   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37261   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37261   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37261   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37261   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37264   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37264   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37267   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37267   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37267   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37268   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37268   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37268   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37269   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37269   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37269   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37269   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37269   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37270   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37270   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37270   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37270   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37270   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37270   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37270   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37270   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37270   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37280   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37280   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37280   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37280   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
37280   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37280   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37280   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37280   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37280   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37280   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37280   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37280   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37280   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37280   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37291   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37293   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37293   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37293   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37295   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37296   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37297   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37297   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37297   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37297   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37297   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37298   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37298   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37299   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37300   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37301   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37302   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37302   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37303   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37304   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37304   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37305   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37306   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37306   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37307   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37307   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37307   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37309   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37311   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37312   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37312   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37313   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37313   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37314   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37314   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37314   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37315   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37316   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37316   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37317   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37317   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37318   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37320   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37322   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37322   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37322   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37323   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37323   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37323   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37324   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37325   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37326   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37327   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37327   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37328   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
37328   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37329   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37331   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37333   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37334   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37334   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37335   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37335   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37335   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37336   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37338   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37338   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37338   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37339   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37339   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37340   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37341   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37341   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37342   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37344   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37346   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37346   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37347   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37348   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37348   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37348   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37349   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37350   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37350   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37350   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37351   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37351   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37351   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37352   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37352   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37352   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37352   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37353   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37355   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37355   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37355   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37356   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37356   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37356   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37357   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37358   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37359   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37361   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37361   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37361   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37362   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37362   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37363   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37363   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37363   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37366   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37366   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37366   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37367   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37367   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37368   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37368   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37368   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37369   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37369   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37369   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37369   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
37369   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37369   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37369   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37379   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37379   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37384   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37384   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37384   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37385   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37387   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37387   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37387   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37388   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37388   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37388   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37390   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37391   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37391   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37392   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37393   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37394   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37395   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37396   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37396   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37396   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37397   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37398   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37398   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37399   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37399   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37399   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37400   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37400   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
37401   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37401   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37401   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37402   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37402   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37403   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37403   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37403   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37404   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37404   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37404   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37406   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37408   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37408   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37409   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37410   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37411   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37412   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37412   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37413   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37413   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37414   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37414   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37414   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37416   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37417   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37417   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37417   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37417   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37419   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37419   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37419   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37420   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37420   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37421   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37421   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37421   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37423   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37423   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37423   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37424   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37424   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37425   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37425   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37426   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37427   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37427   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37429   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37429   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37429   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37430   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37430   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37430   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37431   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37432   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37433   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37434   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37434   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37434   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37435   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37435   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37437   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37438   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37439   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
37439   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37440   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37440   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37441   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37443   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37444   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37444   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37444   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37446   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37447   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37447   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37449   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37450   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37450   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37451   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37451   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37451   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37452   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37452   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37454   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37454   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37454   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37454   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37454   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37454   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37464   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37476   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37476   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37477   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
37477   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37477   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37478   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37480   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37482   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37483   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37484   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37484   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37484   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37484   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37485   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37486   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37487   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37488   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37489   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37489   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37489   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37490   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37494   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37494   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37495   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37495   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37496   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37499   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37500   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37500   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37501   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37501   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37501   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37501   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37502   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37502   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37503   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37503   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37504   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37505   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37507   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37507   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37507   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37507   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
37508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37510   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37510   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37511   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37511   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37512   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37512   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37513   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37513   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37514   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37515   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37517   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37518   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37518   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37518   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37520   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37520   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37521   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37522   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37522   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37534   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37535   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37535   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37535   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37537   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37537   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37537   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37537   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37539   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
37540   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
37540   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
37540   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37541   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37542   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37542   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37542   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37543   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37543   user_main_b   DEBUG   compiler   Compiling _S1_2_88F4DEC  
37543   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F4DEC - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
37543   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4DF0 - lw $a1, 20944($a1)  
37544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4DF4 - ori $a0, $zr, 5 <=> li $a0, 5  
37544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F4DF8 - bne $a1, $a0, 0x088F4E08  
37544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4DFC - nop  
37544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88F4E00 - b 0x088F4E0C  
37544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4E04 - ori $v0, $zr, 1 <=> li $v0, 1  
37544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F4E08 - or $v0, $zr, $zr <=> li $v0, 0  
37545   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F4E0C - jr $ra  
37545   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4E10 - nop  
37545   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37545   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37545   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37546   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37546   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37546   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37547   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37547   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37547   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37548   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37548   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37548   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37549   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37549   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37549   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37549   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37549   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37549   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37549   user_main_b   INFO   stdout   *** loading pre: casfiles.pre ***  
37549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37550   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37551   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37551   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37551   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37551   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37552   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37552   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37552   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37552   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37552   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37553   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37553   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37554   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37554   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37554   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37554   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37554   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37554   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37554   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37555   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37555   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37556   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37557   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37557   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37557   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37557   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37558   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37559   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37561   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37561   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37561   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37562   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37562   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37562   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37562   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37563   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:15361431  
37563   user_main_b   DEBUG   compiler   Compiling _S1_2_880CB74  
37564   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CB74 - addiu $sp, $sp, -32  
37564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB78 - sw $s1, 20($sp)  
37564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB7C - or $s1, $a0, $zr <=> move $s1, $a0  
37564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB80 - sw $s0, 16($sp)  
37564   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB84 - or $s0, $a1, $zr <=> move $s0, $a1  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB88 - lw $a0, 8($s1)  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB8C - sw $s2, 24($sp)  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB90 - sw $ra, 28($sp)  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CB94 - jal 0x08A3DA28  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB98 - or $a2, $zr, $zr <=> li $a2, 0  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CB9C - or $s2, $v0, $zr <=> move $s2, $v0  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBA0 - beq $s2, $zr, 0x0880CBCC  
37565   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBA4 - nop  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBA8 - or $a0, $s1, $zr <=> move $a0, $s1  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBAC - jal 0x0880CC74  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBB0 - or $a1, $s2, $zr <=> move $a1, $s2  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBB4 - lw $a0, 12($s1)  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBB8 - lw $a1, 8($a0)  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBBC - beq $a1, $zr, 0x0880CBD4  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBC0 - nop  
37566   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBC4 - b 0x0880CC58  
37567   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBC8 - nop  
37567   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880CBCC - b 0x0880CC5C  
37568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBD0 - or $v0, $zr, $zr <=> li $v0, 0  
37568   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CBD4 - lw $a0, 0($a0)  
37568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBD8 - beq $a0, $zr, 0x0880CC58  
37568   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBDC - nop  
37568   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBE0 - jal 0x08810024  
37569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBE4 - or $a0, $s0, $zr <=> move $a0, $s0  
37569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBE8 - lw $a0, 12($s1)  
37569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBEC - lbu $a1, 20($s1)  
37569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBF0 - lw $a0, 16($a0)  
37569   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBF4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CBF8 - beq $a1, $zr, 0x0880CC20  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CBFC - lw $s0, 21048($s0)  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC00 - or $a1, $a0, $zr <=> move $a1, $a0  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC04 - lw $a3, 276($s0)  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC08 - ori $a2, $zr, 1 <=> li $a2, 1  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CC0C - jal 0x0880E874  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC10 - or $a0, $s0, $zr <=> move $a0, $s0  
37570   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC14 - lw $a0, 12($s1)  
37571   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CC18 - b 0x0880CC3C  
37571   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC1C - sw $v0, 8($a0)  
37571   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CC20 - or $a1, $a0, $zr <=> move $a1, $a0  
37572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC24 - lw $a3, 272($s0)  
37572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC28 - ori $a2, $zr, 1 <=> li $a2, 1  
37572   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CC2C - jal 0x0880E874  
37572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC30 - or $a0, $s0, $zr <=> move $a0, $s0  
37572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC34 - lw $a0, 12($s1)  
37573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC38 - sw $v0, 8($a0)  
37573   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x880CC3C - jal 0x0881002C  
37573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC40 - nop  
37573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC44 - lw $a0, 12($s1)  
37573   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC48 - lw $a1, 8($a0)  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC4C - lw $a2, 0($a0)  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x880CC50 - jal 0x0880DAE4  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC54 - lw $a0, 4($a0)  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CC58 - or $v0, $s2, $zr <=> move $v0, $s2  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x880CC5C - lw $s0, 16($sp)  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC60 - lw $s1, 20($sp)  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC64 - lw $s2, 24($sp)  
37574   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC68 - lw $ra, 28($sp)  
37575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC6C - jr $ra  
37575   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x880CC70 - addiu $sp, $sp, 32  
37575   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37576   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37576   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37576   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37576   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37576   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37577   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
37577   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37578   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37578   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37578   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37578   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37580   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37581   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37581   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37582   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37582   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37582   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37582   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37582   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37583   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37583   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37583   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37584   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37584   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37584   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37585   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37585   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37585   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37585   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37586   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37588   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37588   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37588   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37589   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37589   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37590   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37590   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37590   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37590   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37591   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37591   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37591   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37591   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37591   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37593   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37593   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37593   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37594   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37594   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37595   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37595   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37595   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37596   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37596   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37597   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37598   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37598   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37598   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37598   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37599   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37599   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37600   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37600   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37600   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37601   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37601   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37602   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37603   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37604   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37604   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37605   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37605   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37605   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37606   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37606   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37606   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37606   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37609   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37609   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
37609   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
37609   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
37609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37610   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37610   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37610   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37610   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37612   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37613   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37615   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37615   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37616   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37617   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37618   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37620   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37621   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37621   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37621   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37622   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37622   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37624   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37625   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37625   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37625   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37627   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37628   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37628   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37629   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37629   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37629   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37629   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37629   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37630   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37631   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37631   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37632   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37632   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37632   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37632   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37632   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37633   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37634   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37634   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37634   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37634   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37635   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37635   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37635   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37635   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37635   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37637   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37639   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37640   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37640   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37640   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37640   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37640   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37641   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37641   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37641   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37641   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37642   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37645   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37645   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37647   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37647   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37648   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37648   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37649   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37649   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37650   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
37650   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37650   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37651   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37651   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37651   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37653   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37653   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37655   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37655   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37657   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37657   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37657   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37658   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37658   user_main_b   INFO   stdout   *** opened pre\casfiles.pre from cd/host ***  
37658   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37658   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37659   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37659   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37659   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37659   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37660   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37660   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37660   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37661   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37661   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37662   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37662   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37663   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37664   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37665   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37665   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37665   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37665   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37666   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37666   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37666   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37667   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37667   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37668   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37668   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37668   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37668   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37669   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37669   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37670   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37670   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37670   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37670   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37670   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37671   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37671   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37672   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37673   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37673   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37673   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37674   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37674   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37674   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37674   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37675   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37676   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37676   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37678   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37678   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37678   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37678   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37679   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37680   user_main_b   INFO   stdout   ******* Think time = 0.636 (total 13.334)  
37680   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37680   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37681   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37681   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37681   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
37681   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37682   user_main_b   INFO   stdout   ******* No Seek! file = "pre\casfiles.pre"  
37682   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37682   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 3 offset 258150 (hex=0x3f066) whence PSP_SEEK_SET  
37682   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 258150  
37682   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
37683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
37683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37683   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
37683   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
37683   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
37683   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
37683   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
37683   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37683   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37683   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
37683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
37683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37683   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
37683   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37683   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37683   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
37683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37683   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
37683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37683   sound thread_17   DEBUG   runtime   Switching to Thread user_main  
37683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37683   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37683   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37683   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37683   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=3,data=0x9f30830,size=0x1d) async=false  
37683   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09F30830, size=59392)  
37683   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
37683   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
37683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37683   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
37683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37683   user_main_b   DEBUG   runtime   Switching to Thread idle0  
37683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37683   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
37693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37693   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37693   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37693   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37693   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37693   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37693   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37693   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
37693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37693   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
37693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37693   sound thread_17   DEBUG   runtime   Switching to Thread user_main  
37693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37693   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37693   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37693   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37693   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
37693   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
37693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37693   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
37693   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37693   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37693   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
37693   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37693   user_main_b   DEBUG   runtime   Switching to Thread idle0  
37693   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37693   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
37693   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37693   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37693   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37693   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37693   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37703   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37703   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37704   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37704   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37705   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37705   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37705   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37705   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37705   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37706   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37706   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37708   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37708   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37708   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37709   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37709   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37709   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37710   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37710   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37710   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37711   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37712   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37713   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37715   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37715   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37715   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37716   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37716   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37717   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37718   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37718   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37719   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37719   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
37719   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37720   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37720   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37720   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37721   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37721   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37721   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37722   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37722   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37724   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37724   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37726   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37726   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37730   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37731   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37731   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37732   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37732   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37733   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37735   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37735   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37737   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
37737   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
37737   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
37738   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
37738   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37739   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37740   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37742   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37742   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37743   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37743   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37743   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37744   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37745   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37745   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37745   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37747   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37748   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37748   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37748   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37750   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37750   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
37751   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37752   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37752   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37754   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37755   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37755   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37756   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37756   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37757   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37757   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37761   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37761   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37761   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37763   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37764   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37764   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37764   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37765   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37765   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37765   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
37765   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37765   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37766   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37767   user_main_b   INFO   stdout   ******* Read time = 0.086 (total 1.008 seconds, 2006k)  
37767   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37767   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37768   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
37769   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
37769   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
37769   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
37769   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37770   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37770   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37770   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
37770   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37770   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37771   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37771   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37771   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37775   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
37776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37777   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37777   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37778   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37779   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37780   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37781   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37781   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37781   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37782   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37782   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37784   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37784   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37784   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37784   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37784   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37784   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37784   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37784   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37784   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37784   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37784   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37794   user_main_b   INFO   stdout   (predicted load time 0.685 seconds = 0.636 thinking + 0.000 seeking + 0.048 reading)  
37794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37794   user_main_b   INFO   stdout   DVD TOTAL LOAD TIME = 14.342 seconds = 13.334 think + 1.008 seek/read (2006k)  
37794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37794   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37794   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37794   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37794   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
37794   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
37794   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
37794   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
37794   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
37794   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37794   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37794   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37794   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
37794   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37794   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37794   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37794   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37794   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37794   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37805   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37806   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
37806   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37806   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37807   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37807   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37808   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37808   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
37809   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37809   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37809   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37810   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37811   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37811   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
37812   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37813   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37814   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37815   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37816   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37816   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37817   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37817   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37819   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37820   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37820   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37821   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37822   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37822   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37822   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37822   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37823   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37823   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37823   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37823   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37823   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37823   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37833   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37833   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
37843   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
37843   user_main_b   DEBUG   runtime   Scheduled, restarting...  
37843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37843   user_main_b   INFO   stdout   PREDICTED UMD LOAD TIME = 17.945 seconds = 13.334 think + 2.939 seek + 1.672 read (2006k)  
37843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37843   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelGetSystemTimeWide ret:15630951  
37843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37843   user_main_b   INFO   stdout   load time for file casfiles.pre size 58700 is 269 ms  
37843   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
37843   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
37843   user_main_b   DEBUG   compiler   Compiling _S1_2_890B07C  
37843   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AF88 - beq $a0, $zr, 0x0890AFA4  
37843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF8C - nop  
37843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF90 - andi $a0, $a1, 2  
37843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF94 - beq $a0, $zr, 0x0890AFBC  
37843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AF98 - sw $s0, -28300($s2)  
37843   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AF9C - b 0x0890AFC4  
37853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA0 - nop  
37853   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFA4 - addiu $a0, $zr, -2 <=> li $a0, -2  
37853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFA8 - sw $zr, -28300($s2)  
37853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFAC - and $a0, $a1, $a0  
37853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB0 - sb $a0, 172($s0)  
37853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFB4 - b 0x0890B1D0  
37854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFB8 - or $v0, $zr, $zr <=> li $v0, 0  
37854   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890AFBC - jal 0x08909528  
37854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFC0 - or $a0, $s0, $zr <=> move $a0, $s0  
37854   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890AFC4 - lw $a0, 156($s0)  
37854   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFC8 - beq $a0, $zr, 0x0890B014  
37854   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFCC - nop  
37855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD0 - lb $a1, 172($s0)  
37855   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD4 - addiu $a2, $zr, -2 <=> li $a2, -2  
37856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFD8 - and $a1, $a1, $a2  
37856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFDC - sb $a1, 172($s0)  
37856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE0 - sw $zr, -28300($s2)  
37856   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE4 - lb $a1, 172($s0)  
37857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFE8 - ori $a2, $zr, 3 <=> li $a2, 3  
37857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFEC - ori $a1, $a1, 2  
37857   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFF0 - beq $a0, $a2, 0x0890B004  
37857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF4 - sb $a1, 172($s0)  
37858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890AFF8 - ori $a1, $zr, 4 <=> li $a1, 4  
37858   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890AFFC - bne $a0, $a1, 0x0890B00C  
37858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B000 - nop  
37858   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B004 - b 0x0890B1D0  
37858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B008 - or $v0, $s1, $zr <=> move $v0, $s1  
37858   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B00C - b 0x0890B1D0  
37859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B010 - ori $v0, $zr, 2 <=> li $v0, 2  
37859   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B014 - lw $a0, 12($s0)  
37860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B018 - lbu $a1, 0($a0)  
37860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B01C - addiu $a1, $a1, -1  
37860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B020 - sltiu $a2, $a1, 73  
37860   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B024 - beq $a2, $zr, 0x0890B1B8  
37861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B028 - nop  
37861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B02C - sll $a1, $a1, 0x0002  
37861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B030 - lui $at, 0x08A5 <=> li $at, 0x08A50000  
37861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B034 - addu $at, $at, $a1  
37861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B038 - lw $at, 21168($at)  
37862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B03C - jr $at  
37862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B040 - nop  
37862   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B07C - addiu $a0, $a0, 1  
37862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B080 - sw $a0, 12($s0)  
37862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890B084 - b 0x0890B1C8  
37862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B088 - lb $a1, 172($s0)  
37863   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1B8 - jal 0x0890C6C8  
37863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1BC - or $a0, $s0, $zr <=> move $a0, $s0  
37863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C0 - lb $a1, 172($s0)  
37864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1C4 - lw $a0, 12($s0)  
37864   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890B1C8 - b 0x0890AF88  
37864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1CC - nop  
37864   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890B1D0 - lw $s0, 16($sp)  
37865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D4 - lw $s1, 20($sp)  
37865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1D8 - lw $s2, 24($sp)  
37865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1DC - lw $ra, 28($sp)  
37865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E0 - jr $ra  
37866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890B1E4 - addiu $sp, $sp, 32  
37866   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37867   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37867   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
37867   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
37867   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
37868   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
37868   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
37868   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
37869   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
37869   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
37869   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
37869   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37869   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37869   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37869   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
37869   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37869   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37869   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
37869   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
37869   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
37869   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
37869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37869   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37879   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37879   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
37879   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37879   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37879   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37879   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37879   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37879   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37879   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37879   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37879   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37889   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37889   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37889   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37889   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37889   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37889   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37899   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37899   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37899   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37899   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37900   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37901   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37901   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37901   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37902   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37903   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37903   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37903   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37903   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37905   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37905   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37905   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37907   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37907   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37907   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37908   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37909   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
37909   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37909   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37910   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37910   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37912   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37912   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37912   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37913   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37914   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37914   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37915   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37915   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37916   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37916   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37916   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37917   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37917   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37917   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37917   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37917   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37921   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37922   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37922   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37923   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37925   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37925   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37926   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37926   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37926   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37927   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
37928   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
37928   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
37928   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37929   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37931   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37931   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37931   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37932   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37932   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37932   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37933   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37934   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37934   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37934   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37935   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37935   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37935   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37936   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37936   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37936   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37937   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37939   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37939   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37940   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37941   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37941   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37942   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37943   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37943   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37944   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37944   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37946   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37947   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37947   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37948   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37948   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
37949   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
37949   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
37949   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
37949   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37949   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37950   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37950   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37950   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37951   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37952   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37952   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37953   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37957   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37958   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37958   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37961   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37962   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37963   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37963   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37963   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37964   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37965   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37965   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37966   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37967   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37967   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37969   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37969   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37970   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37970   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37971   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37972   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37973   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37974   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37974   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37974   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37976   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37977   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37977   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
37977   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
37977   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
37978   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
37978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
37979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37980   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37981   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37981   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37982   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37983   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37983   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37983   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37983   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
37983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
37994   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
37994   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
37994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37994   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
37995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
37995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
37995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
37995   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
37995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37996   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37996   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
37997   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
37997   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
37997   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
37997   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
37998   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
37998   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
37998   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
37999   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
37999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
37999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
37999   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
37999   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
37999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38001   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38001   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38002   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38003   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38006   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38006   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38006   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38006   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38007   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38008   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38009   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38009   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38010   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38011   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38011   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38012   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38013   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38014   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38014   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38015   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38015   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38015   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38017   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38018   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38018   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38018   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38018   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
38018   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38019   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38019   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38021   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38021   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38021   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38023   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38024   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38025   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38025   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38025   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38026   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38026   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38028   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38029   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38029   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38030   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38030   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38030   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38031   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38032   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38033   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38034   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38035   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38035   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38035   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38037   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38038   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38040   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38040   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38041   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38041   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38041   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38042   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38043   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38043   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38043   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38044   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38047   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38048   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38048   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38048   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38050   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
38050   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38050   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38051   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38051   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38051   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38052   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38053   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38053   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38054   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38054   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38055   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38056   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38056   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38060   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38061   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38061   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38062   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38064   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38064   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38064   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38064   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38065   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38066   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38068   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
38068   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38068   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38068   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38069   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38070   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38070   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38071   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38071   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38072   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38074   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38075   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38075   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38075   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38076   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38077   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38078   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38078   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38079   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38079   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38080   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38080   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38080   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38081   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38081   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38082   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38083   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38084   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38084   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38084   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38085   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38086   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38086   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38087   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38087   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38087   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38087   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38088   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38088   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38088   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38089   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
38089   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
38090   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
38090   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38090   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38091   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38092   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38092   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38092   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38092   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38092   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38093   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38093   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38094   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38096   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38096   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38097   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38097   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38097   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38098   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38098   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38099   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38100   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38101   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38102   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38103   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38103   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38104   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38104   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38105   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38106   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38107   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38107   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38108   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38108   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38110   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38112   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38114   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38115   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38115   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38116   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38117   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38117   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38117   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38117   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38117   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
38118   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38118   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38120   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38120   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38122   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38125   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38125   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38126   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38127   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38127   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38127   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38129   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38130   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38132   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38132   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38132   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38133   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38135   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38135   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38135   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38137   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38139   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38139   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38140   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38140   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38140   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38141   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38141   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38141   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38145   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38146   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38147   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38147   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38147   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38148   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38148   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38149   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38150   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38150   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38151   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38152   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38153   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38153   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38156   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38156   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38157   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38157   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38158   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38158   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38158   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38158   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
38159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38162   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38163   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38163   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38163   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38165   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38165   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38166   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38167   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38167   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38167   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38168   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38178   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38178   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38180   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
38180   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38181   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38181   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38181   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38182   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38182   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38182   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38186   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38187   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
38187   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
38187   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
38187   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38188   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38188   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38188   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38189   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38189   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38189   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38189   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38189   user_main_b   DEBUG   compiler   Compiling _S1_2_8897D84  
38190   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8897D84 - addiu $sp, $sp, -32  
38190   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897D88 - sw $s1, 20($sp)  
38191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897D8C - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
38191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897D90 - lw $a0, 30504($s1)  
38191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897D94 - sw $s0, 16($sp)  
38191   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897D98 - sw $ra, 24($sp)  
38191   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8897D9C - bne $a0, $zr, 0x08897DCC  
38192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DA0 - nop  
38192   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DA4 - ori $s0, $zr, 0 <=> li $s0, 0  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8897DA8 - jal 0x088098E4  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DAC - ori $a0, $zr, 8 <=> li $a0, 8  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DB0 - or $a0, $v0, $zr <=> move $a0, $v0  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8897DB4 - beq $a0, $zr, 0x08897DC4  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DB8 - nop  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DBC - sb $zr, 5($a0)  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DC0 - or $s0, $a0, $zr <=> move $s0, $a0  
38193   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8897DC4 - sw $s0, 30504($s1)  
38194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DC8 - sw $zr, 0($s0)  
38194   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8897DCC - lw $s0, 16($sp)  
38194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DD0 - lw $s1, 20($sp)  
38194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DD4 - lw $ra, 24($sp)  
38194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DD8 - jr $ra  
38194   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897DDC - addiu $sp, $sp, 32  
38195   user_main_b   DEBUG   compiler   Compiling _S1_2_88970C8  
38196   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88970C8 - addiu $sp, $sp, -32  
38196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970CC - sw $s1, 24($sp)  
38196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970D0 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
38196   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970D4 - lw $a0, 30496($s1)  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970D8 - sw $s0, 20($sp)  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970DC - sw $ra, 28($sp)  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88970E0 - beq $a0, $zr, 0x088970F8  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970E4 - nop  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88970E8 - jal 0x08897150  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970EC - nop  
38197   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88970F0 - b 0x0889713C  
38198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970F4 - nop  
38198   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88970F8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
38198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88970FC - ori $a0, $zr, 0 <=> li $a0, 0  
38198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897100 - lw $a1, 21048($a1)  
38198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897104 - sw $a0, 16($sp)  
38198   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897108 - or $a0, $a1, $zr <=> move $a0, $a1  
38199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889710C - ori $a1, $zr, 24 <=> li $a1, 24  
38199   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897110 - ori $a2, $zr, 1 <=> li $a2, 1  
38199   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8897114 - jal 0x0880E874  
38200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897118 - or $a3, $zr, $zr <=> li $a3, 0  
38200   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889711C - or $s0, $v0, $zr <=> move $s0, $v0  
38200   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8897120 - beq $s0, $zr, 0x08897138  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897124 - lw $a0, 16($sp)  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897128 - or $a0, $s0, $zr <=> move $a0, $s0  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x889712C - jal 0x08A436D8  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897130 - ori $a1, $zr, 4 <=> li $a1, 4  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897134 - or $a0, $s0, $zr <=> move $a0, $s0  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8897138 - sw $a0, 30496($s1)  
38201   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x889713C - lw $s0, 20($sp)  
38202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897140 - lw $s1, 24($sp)  
38202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897144 - lw $ra, 28($sp)  
38202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8897148 - jr $ra  
38202   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x889714C - addiu $sp, $sp, 32  
38203   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38203   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38203   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38203   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38204   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38204   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38205   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38205   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38205   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38205   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38205   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38206   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38207   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38207   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38208   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
38208   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
38209   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38209   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38209   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38209   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38209   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38210   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38210   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38210   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38210   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38210   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38210   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38211   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38211   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38211   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38211   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38212   user_main_b   DEBUG   compiler   Compiling _S1_2_8A436D8  
38213   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A436D8 - addiu $sp, $sp, -32  
38213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436DC - sw $s0, 16($sp)  
38213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436E0 - or $s0, $a0, $zr <=> move $s0, $a0  
38213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436E4 - sw $a1, 0($s0)  
38213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436E8 - ori $a0, $zr, 1 <=> li $a0, 1  
38213   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436EC - sllv $a1, $a0, $a1  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436F0 - lui $a3, 0x08A4 <=> li $a3, 0x08A40000  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436F4 - or $a0, $zr, $zr <=> li $a0, 0  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436F8 - ori $a2, $zr, 12 <=> li $a2, 12  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436FC - sw $ra, 20($sp)  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A43700 - jal 0x08A38C08  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43704 - addiu $a3, $a3, 14000  
38214   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43708 - sw $v0, 4($s0)  
38215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4370C - sw $zr, 8($s0)  
38215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43710 - sb $zr, 20($s0)  
38215   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43714 - or $v0, $s0, $zr <=> move $v0, $s0  
38216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43718 - lw $s0, 16($sp)  
38216   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4371C - lw $ra, 20($sp)  
38217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43720 - jr $ra  
38217   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43724 - addiu $sp, $sp, 32  
38217   user_main_b   DEBUG   compiler   Compiling _S1_2_8A436B0  
38217   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A436B0 - addiu $sp, $sp, -32  
38218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436B4 - sw $s0, 16($sp)  
38218   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436B8 - sw $ra, 20($sp)  
38218   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8A436BC - jal 0x08A43A38  
38219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436C0 - or $s0, $a0, $zr <=> move $s0, $a0  
38219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436C4 - or $v0, $s0, $zr <=> move $v0, $s0  
38219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436C8 - lw $s0, 16($sp)  
38219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436CC - lw $ra, 20($sp)  
38219   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436D0 - jr $ra  
38220   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A436D4 - addiu $sp, $sp, 32  
38221   user_main_b   DEBUG   compiler   Compiling _S1_2_8A43A38  
38221   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A43A38 - sw $zr, 0($a0)  
38221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43A3C - sw $zr, 4($a0)  
38221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43A40 - jr $ra  
38221   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A43A44 - sw $zr, 8($a0)  
38222   user_main_b   DEBUG   compiler   Compiling _S1_2_8884440  
38222   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884440 - addiu $sp, $sp, -32  
38223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884444 - sw $s0, 16($sp)  
38223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884448 - sw $ra, 20($sp)  
38223   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888444C - jal 0x088844C8  
38223   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884450 - or $s0, $a0, $zr <=> move $s0, $a0  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884454 - beq $v0, $zr, 0x08884470  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884458 - nop  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888445C - lw $a0, 4($s0)  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884460 - bne $a0, $zr, 0x08884478  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884464 - nop  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884468 - b 0x08884488  
38224   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888446C - nop  
38225   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8884470 - b 0x088844B8  
38225   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884474 - or $v0, $zr, $zr <=> li $v0, 0  
38225   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8884478 - jal 0x08915A5C  
38226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x888447C - nop  
38226   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884480 - beq $v0, $zr, 0x088844AC  
38226   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884484 - nop  
38227   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8884488 - lw $s0, 8($s0)  
38227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888448C - beq $s0, $zr, 0x088844A4  
38227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884490 - nop  
38227   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8884494 - jal 0x08915A5C  
38227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8884498 - or $a0, $s0, $zr <=> move $a0, $s0  
38228   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x888449C - beq $v0, $zr, 0x088844B4  
38228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844A0 - nop  
38228   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88844A4 - b 0x088844B8  
38228   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844A8 - or $v0, $zr, $zr <=> li $v0, 0  
38228   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88844AC - b 0x088844B8  
38229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844B0 - ori $v0, $zr, 1 <=> li $v0, 1  
38229   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88844B4 - ori $v0, $zr, 1 <=> li $v0, 1  
38229   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88844B8 - lw $s0, 16($sp)  
38229   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844BC - lw $ra, 20($sp)  
38230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844C0 - jr $ra  
38230   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844C4 - addiu $sp, $sp, 32  
38231   user_main_b   DEBUG   compiler   Compiling _S1_2_88844C8  
38231   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88844C8 - lw $a0, 0($a0)  
38231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844CC - andi $v0, $a0, 12  
38231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844D0 - jr $ra  
38231   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88844D4 - sltu $v0, $zr, $v0 <=> move $v0, $v0  
38232   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38232   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38232   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38233   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38233   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38233   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38234   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38234   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38234   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38234   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38234   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38234   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38235   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38235   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38235   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38235   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38235   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38236   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38237   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38237   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38238   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38238   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38238   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38238   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38238   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38239   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38239   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38239   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38239   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38239   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38239   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38240   user_main_b   DEBUG   compiler   Compiling _S1_2_8848C04  
38240   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848C04 - addiu $sp, $sp, -32  
38241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C08 - sw $s0, 24($sp)  
38241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C0C - lui $a1, 0x7324 <=> li $a1, 0x73240000  
38241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C10 - or $s0, $a0, $zr <=> move $s0, $a0  
38241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C14 - addiu $a2, $sp, 16  
38241   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C18 - or $a3, $zr, $zr <=> li $a3, 0  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C1C - sw $ra, 28($sp)  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848C20 - jal 0x08900C6C  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C24 - addiu $a1, $a1, -5764  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C28 - lui $a1, 0x0425 <=> li $a1, 0x04250000  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C2C - addiu $a2, $sp, 20  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C30 - or $a0, $s0, $zr <=> move $a0, $s0  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C34 - or $a3, $zr, $zr <=> li $a3, 0  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848C38 - jal 0x08900C6C  
38242   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C3C - addiu $a1, $a1, -9750  
38243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C40 - lw $a0, 16($sp)  
38243   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848C44 - jal 0x08848AA4  
38243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C48 - lw $a1, 20($sp)  
38243   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C4C - ori $v0, $zr, 1 <=> li $v0, 1  
38244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C50 - lw $s0, 24($sp)  
38244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C54 - lw $ra, 28($sp)  
38244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C58 - jr $ra  
38244   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C5C - addiu $sp, $sp, 32  
38245   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38245   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38245   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38245   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38246   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38246   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38246   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38246   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38247   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38249   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38249   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38249   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38250   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38250   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38250   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38251   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38251   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38251   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38252   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38252   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38252   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38252   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38252   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38253   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38253   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38253   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38253   user_main_b   DEBUG   compiler   Compiling _S1_2_8848AA4  
38254   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848AA4 - addiu $sp, $sp, -16  
38254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AA8 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
38254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AAC - sw $a0, 24292($a2)  
38254   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AB0 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AB4 - sw $ra, 0($sp)  
38255   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848AB8 - jal 0x08867D1C  
38255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848ABC - sw $a1, 24296($a0)  
38255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AC0 - lw $ra, 0($sp)  
38255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AC4 - jr $ra  
38255   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AC8 - addiu $sp, $sp, 16  
38256   user_main_b   DEBUG   compiler   Compiling _S1_2_8867D1C  
38256   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D1C - nop[03E00008,00000000]()  
38256   user_main_b   DEBUG   compiler   Replacing CodeBlock at 0x08867D1C (08867D1C-0x08867D20, length 2) by nop[03E00008,00000000]()  
38257   user_main_b   DEBUG   compiler   Compiling _S1_2_8848C60  
38257   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848C60 - addiu $sp, $sp, -32  
38257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C64 - sw $s0, 24($sp)  
38257   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C68 - lui $a1, 0x73E6 <=> li $a1, 0x73E60000  
38258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C6C - or $s0, $a0, $zr <=> move $s0, $a0  
38258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C70 - addiu $a2, $sp, 16  
38258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C74 - or $a3, $zr, $zr <=> li $a3, 0  
38258   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C78 - sw $ra, 28($sp)  
38258   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848C7C - jal 0x08900C6C  
38259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C80 - addiu $a1, $a1, -17712  
38259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C84 - lui $a1, 0x0AB2 <=> li $a1, 0x0AB20000  
38259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C88 - addiu $a2, $sp, 20  
38259   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C8C - or $a0, $s0, $zr <=> move $a0, $s0  
38260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C90 - or $a3, $zr, $zr <=> li $a3, 0  
38260   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848C94 - jal 0x08900C6C  
38260   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C98 - addiu $a1, $a1, 6896  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C9C - lw $a0, 16($sp)  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848CA0 - jal 0x08848ACC  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CA4 - lw $a1, 20($sp)  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CA8 - ori $v0, $zr, 1 <=> li $v0, 1  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CAC - lw $s0, 24($sp)  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CB0 - lw $ra, 28($sp)  
38261   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CB4 - jr $ra  
38262   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CB8 - addiu $sp, $sp, 32  
38263   user_main_b   DEBUG   compiler   Compiling _S1_2_8848ACC  
38263   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848ACC - addiu $sp, $sp, -16  
38263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AD0 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
38263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AD4 - sw $a0, 24300($a2)  
38263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AD8 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38263   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848ADC - sw $ra, 0($sp)  
38264   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848AE0 - jal 0x08867D1C  
38264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AE4 - sw $a1, 24304($a0)  
38264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AE8 - lw $ra, 0($sp)  
38264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AEC - jr $ra  
38264   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AF0 - addiu $sp, $sp, 16  
38265   user_main_b   DEBUG   compiler   Compiling _S1_2_8848CBC  
38265   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848CBC - addiu $sp, $sp, -48  
38265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CC0 - sw $s0, 32($sp)  
38265   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CC4 - lui $a1, 0x93F6 <=> li $a1, 0x93F60000  
38266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CC8 - or $s0, $a0, $zr <=> move $s0, $a0  
38266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CCC - addiu $a2, $sp, 16  
38266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CD0 - or $a3, $zr, $zr <=> li $a3, 0  
38266   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CD4 - sw $ra, 36($sp)  
38266   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848CD8 - jal 0x08900C6C  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CDC - addiu $a1, $a1, 98  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CE0 - lui $a1, 0xFE2C <=> li $a1, 0xFE2C0000  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CE4 - addiu $a2, $sp, 20  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CE8 - or $a0, $s0, $zr <=> move $a0, $s0  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CEC - or $a3, $zr, $zr <=> li $a3, 0  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848CF0 - jal 0x08900C6C  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CF4 - addiu $a1, $a1, -7031  
38267   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CF8 - lui $a1, 0x8E41 <=> li $a1, 0x8E410000  
38268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848CFC - addiu $a2, $sp, 24  
38268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D00 - or $a0, $s0, $zr <=> move $a0, $s0  
38268   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D04 - or $a3, $zr, $zr <=> li $a3, 0  
38269   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848D08 - jal 0x08900C6C  
38269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D0C - addiu $a1, $a1, 4102  
38269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D10 - lw $a0, 16($sp)  
38269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D14 - lw $a1, 20($sp)  
38269   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D18 - andi $a0, $a0, 255  
38270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D1C - lw $a2, 24($sp)  
38270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D20 - sb $a0, 28($sp)  
38270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D24 - sb $a1, 29($sp)  
38270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D28 - ori $a0, $zr, 128 <=> li $a0, 128  
38270   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D2C - sb $a2, 30($sp)  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D30 - sb $a0, 31($sp)  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D34 - lw $a0, 28($sp)  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D38 - sw $a0, 0($sp)  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848D3C - jal 0x08848AF4  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D40 - lw $a0, 0($sp)  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D44 - ori $v0, $zr, 1 <=> li $v0, 1  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D48 - lw $s0, 32($sp)  
38271   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D4C - lw $ra, 36($sp)  
38272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D50 - jr $ra  
38272   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D54 - addiu $sp, $sp, 48  
38272   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38273   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38273   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38273   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38273   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38273   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38274   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
38274   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38274   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38275   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38276   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38276   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38276   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38278   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38278   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38278   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38278   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38278   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38279   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38279   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38279   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38280   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38281   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38281   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38281   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38281   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38281   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38282   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38283   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38283   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38283   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38283   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38284   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38284   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38285   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38285   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38285   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38286   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38286   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38286   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38288   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38288   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38289   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38290   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38290   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38290   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38290   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38290   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38291   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38292   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38292   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38292   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38292   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38293   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38293   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38293   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38296   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=583, callbacks=false  
38296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=583 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38296   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38296   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38296   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38296   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38297   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38297   user_main_b   DEBUG   compiler   Compiling _S1_2_8848AF4  
38297   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848AF4 - addiu $sp, $sp, -16  
38298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AF8 - sw $a0, 16($sp)  
38298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848AFC - lbu $a0, 16($sp)  
38298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B00 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
38298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B04 - lbu $a2, 17($sp)  
38298   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B08 - sb $a0, 8884($a1)  
38299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B0C - addiu $a0, $a1, 8884  
38299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B10 - lbu $a1, 18($sp)  
38299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B14 - sb $a2, 1($a0)  
38299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B18 - lbu $a2, 19($sp)  
38299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B1C - sb $a1, 2($a0)  
38299   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B20 - sw $ra, 0($sp)  
38300   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848B24 - jal 0x08867D1C  
38300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B28 - sb $a2, 3($a0)  
38300   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B2C - lw $ra, 0($sp)  
38301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B30 - jr $ra  
38301   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B34 - addiu $sp, $sp, 16  
38301   user_main_b   DEBUG   compiler   Compiling _S1_2_8848D58  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848D58 - addiu $sp, $sp, -48  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D5C - sw $s0, 32($sp)  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D60 - lui $a1, 0x93F6 <=> li $a1, 0x93F60000  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D64 - or $s0, $a0, $zr <=> move $s0, $a0  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D68 - addiu $a2, $sp, 16  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D6C - or $a3, $zr, $zr <=> li $a3, 0  
38302   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D70 - sw $ra, 36($sp)  
38303   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848D74 - jal 0x08900C6C  
38303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D78 - addiu $a1, $a1, 98  
38303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D7C - lui $a1, 0xFE2C <=> li $a1, 0xFE2C0000  
38303   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D80 - addiu $a2, $sp, 20  
38304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D84 - or $a0, $s0, $zr <=> move $a0, $s0  
38304   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D88 - or $a3, $zr, $zr <=> li $a3, 0  
38304   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848D8C - jal 0x08900C6C  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D90 - addiu $a1, $a1, -7031  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D94 - lui $a1, 0x8E41 <=> li $a1, 0x8E410000  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D98 - addiu $a2, $sp, 24  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848D9C - or $a0, $s0, $zr <=> move $a0, $s0  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DA0 - or $a3, $zr, $zr <=> li $a3, 0  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848DA4 - jal 0x08900C6C  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DA8 - addiu $a1, $a1, 4102  
38305   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DAC - lw $a0, 16($sp)  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DB0 - lw $a1, 20($sp)  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DB4 - andi $a0, $a0, 255  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DB8 - lw $a2, 24($sp)  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DBC - sb $a0, 28($sp)  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DC0 - sb $a1, 29($sp)  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DC4 - ori $a0, $zr, 128 <=> li $a0, 128  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DC8 - sb $a2, 30($sp)  
38306   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DCC - sb $a0, 31($sp)  
38307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DD0 - lw $a0, 28($sp)  
38307   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DD4 - sw $a0, 0($sp)  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848DD8 - jal 0x08848B38  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DDC - lw $a0, 0($sp)  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DE0 - ori $v0, $zr, 1 <=> li $v0, 1  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DE4 - lw $s0, 32($sp)  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DE8 - lw $ra, 36($sp)  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DEC - jr $ra  
38308   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DF0 - addiu $sp, $sp, 48  
38308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38308   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38308   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38308   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38308   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38308   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38308   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38308   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38308   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38308   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38308   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38318   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38319   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38320   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38320   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38322   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38322   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38323   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38323   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38323   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38323   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38325   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38325   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38325   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38326   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38327   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38327   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38327   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38327   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=512, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38329   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38331   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38331   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38332   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38332   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38332   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38334   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38335   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38335   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38336   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38336   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38337   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38338   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38339   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38339   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38340   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38340   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38341   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38341   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38341   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38342   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38342   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38342   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38342   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38343   user_main_b   DEBUG   compiler   Compiling _S1_2_8848B38  
38343   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848B38 - addiu $sp, $sp, -16  
38344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B3C - sw $a0, 16($sp)  
38344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B40 - lbu $a0, 16($sp)  
38344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B44 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
38344   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B48 - lbu $a2, 17($sp)  
38345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B4C - sb $a0, 8888($a1)  
38345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B50 - addiu $a0, $a1, 8888  
38345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B54 - lbu $a1, 18($sp)  
38345   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B58 - sb $a2, 1($a0)  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B5C - lbu $a2, 19($sp)  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B60 - sb $a1, 2($a0)  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B64 - sw $ra, 0($sp)  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848B68 - jal 0x08867D1C  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B6C - sb $a2, 3($a0)  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B70 - lw $ra, 0($sp)  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B74 - jr $ra  
38346   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B78 - addiu $sp, $sp, 16  
38348   user_main_b   DEBUG   compiler   Compiling _S1_2_8848DF4  
38348   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848DF4 - addiu $sp, $sp, -32  
38348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DF8 - sw $s0, 24($sp)  
38348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848DFC - lui $a1, 0x73E6 <=> li $a1, 0x73E60000  
38348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E00 - or $s0, $a0, $zr <=> move $s0, $a0  
38348   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E04 - addiu $a2, $sp, 16  
38349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E08 - or $a3, $zr, $zr <=> li $a3, 0  
38349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E0C - sw $ra, 28($sp)  
38349   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848E10 - jal 0x08900C6C  
38349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E14 - addiu $a1, $a1, -17712  
38349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E18 - lui $a1, 0x0AB2 <=> li $a1, 0x0AB20000  
38349   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E1C - addiu $a2, $sp, 20  
38350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E20 - or $a0, $s0, $zr <=> move $a0, $s0  
38350   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E24 - or $a3, $zr, $zr <=> li $a3, 0  
38350   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848E28 - jal 0x08900C6C  
38351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E2C - addiu $a1, $a1, 6896  
38351   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E30 - lw $a0, 16($sp)  
38351   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848E34 - jal 0x08848B7C  
38352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E38 - lw $a1, 20($sp)  
38352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E3C - ori $v0, $zr, 1 <=> li $v0, 1  
38352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E40 - lw $s0, 24($sp)  
38352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E44 - lw $ra, 28($sp)  
38352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E48 - jr $ra  
38352   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E4C - addiu $sp, $sp, 32  
38353   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38353   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38353   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38353   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38353   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38353   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38354   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38354   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38355   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38355   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38355   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38356   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38356   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38357   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38357   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38357   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38357   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38358   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38358   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38358   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38358   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38358   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38359   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38359   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38359   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38360   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38360   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38360   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38360   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38361   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38361   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38361   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38362   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38362   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38362   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38362   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38362   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38362   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38363   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38363   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38364   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38364   user_main_b   DEBUG   compiler   Compiling _S1_2_8848B7C  
38365   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848B7C - addiu $sp, $sp, -16  
38365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B80 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
38365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B84 - sw $a0, 24308($a2)  
38365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B88 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38365   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B8C - sw $ra, 0($sp)  
38366   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848B90 - jal 0x08867D1C  
38366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B94 - sw $a1, 24312($a0)  
38366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B98 - lw $ra, 0($sp)  
38366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848B9C - jr $ra  
38366   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BA0 - addiu $sp, $sp, 16  
38367   user_main_b   DEBUG   compiler   Compiling _S1_2_8848E50  
38368   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848E50 - addiu $sp, $sp, -48  
38368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E54 - sw $s0, 32($sp)  
38368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E58 - lui $a1, 0x93F6 <=> li $a1, 0x93F60000  
38368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E5C - or $s0, $a0, $zr <=> move $s0, $a0  
38368   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E60 - addiu $a2, $sp, 16  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E64 - or $a3, $zr, $zr <=> li $a3, 0  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E68 - sw $ra, 36($sp)  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848E6C - jal 0x08900C6C  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E70 - addiu $a1, $a1, 98  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E74 - lui $a1, 0xFE2C <=> li $a1, 0xFE2C0000  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E78 - addiu $a2, $sp, 20  
38369   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E7C - or $a0, $s0, $zr <=> move $a0, $s0  
38370   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E80 - or $a3, $zr, $zr <=> li $a3, 0  
38370   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848E84 - jal 0x08900C6C  
38371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E88 - addiu $a1, $a1, -7031  
38371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E8C - lui $a1, 0x8E41 <=> li $a1, 0x8E410000  
38371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E90 - addiu $a2, $sp, 24  
38371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E94 - or $a0, $s0, $zr <=> move $a0, $s0  
38371   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848E98 - or $a3, $zr, $zr <=> li $a3, 0  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848E9C - jal 0x08900C6C  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EA0 - addiu $a1, $a1, 4102  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EA4 - lw $a0, 16($sp)  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EA8 - lw $a1, 20($sp)  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EAC - andi $a0, $a0, 255  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EB0 - lw $a2, 24($sp)  
38372   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EB4 - sb $a0, 28($sp)  
38373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EB8 - sb $a1, 29($sp)  
38373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EBC - ori $a0, $zr, 128 <=> li $a0, 128  
38373   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EC0 - sb $a2, 30($sp)  
38374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EC4 - sb $a0, 31($sp)  
38374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EC8 - lw $a0, 28($sp)  
38374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848ECC - sw $a0, 0($sp)  
38374   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848ED0 - jal 0x08848BA4  
38374   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848ED4 - lw $a0, 0($sp)  
38375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848ED8 - ori $v0, $zr, 1 <=> li $v0, 1  
38375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EDC - lw $s0, 32($sp)  
38375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EE0 - lw $ra, 36($sp)  
38375   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EE4 - jr $ra  
38376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848EE8 - addiu $sp, $sp, 48  
38376   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38377   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38377   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38377   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38377   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38377   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38378   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38379   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38379   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38379   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38379   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38379   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38379   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38379   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38380   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38381   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38381   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38381   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38381   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38382   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38382   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38384   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38384   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38384   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
38385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38386   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38386   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38386   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38387   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38387   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38387   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38388   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38388   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38388   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38389   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38399   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38399   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38399   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38399   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38399   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38400   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38401   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38401   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38401   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38402   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38402   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38403   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38403   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38404   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38404   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38405   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38406   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38406   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38406   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38406   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38406   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38416   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38416   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38416   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38416   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38416   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38426   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38426   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38427   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38427   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38427   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38427   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38428   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38428   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38428   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38428   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38429   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38430   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38430   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38431   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38431   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38432   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38433   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38434   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38434   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38435   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38436   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38436   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38437   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38437   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38437   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38437   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38437   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38437   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38438   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38438   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38439   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38439   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38440   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38440   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38440   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38440   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38440   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38440   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38450   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38450   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38451   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38452   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38452   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38452   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38453   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38453   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38453   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38453   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38454   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38454   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38456   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38457   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38457   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38457   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38457   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38457   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38459   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38460   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38462   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38462   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38462   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38462   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38466   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38466   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38466   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38467   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38467   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38467   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38469   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38469   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38469   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38469   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38470   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38470   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38471   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38471   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38471   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38472   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38473   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38473   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38473   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38473   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38473   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38473   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38483   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38483   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38486   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38487   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38487   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38487   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38488   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38488   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38489   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38489   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38489   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38489   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38490   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38490   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38490   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38491   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38491   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38493   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38494   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38494   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
38494   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38494   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38496   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38499   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38499   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38499   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38500   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38500   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38501   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38501   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38502   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38503   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38503   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38503   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38503   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38503   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38504   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38504   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38504   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38506   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38507   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38507   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38507   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38507   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38511   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38511   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38512   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38512   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38513   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38514   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38515   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38516   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38519   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38520   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38520   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38520   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38520   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38524   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38525   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38525   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38525   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38525   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38526   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38527   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38527   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38528   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38528   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38528   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38528   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38528   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38529   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38529   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38529   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38529   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
38530   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38530   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38532   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38533   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38533   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38533   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38534   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38534   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38535   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38535   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38536   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38537   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38537   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38537   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38538   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38538   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38538   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38539   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38540   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38540   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38540   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38540   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38553   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38553   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38553   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38554   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38555   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38555   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38555   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38555   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38565   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38565   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38565   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38565   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38567   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38568   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38568   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38569   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38570   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38571   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38571   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38572   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38572   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38583   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38583   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38583   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38583   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38583   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38583   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38583   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38583   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38593   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38593   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38593   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38594   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38594   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38595   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38595   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38595   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38595   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38595   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38595   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38595   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38595   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38595   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38605   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38605   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38605   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
38605   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38605   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38605   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38605   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38605   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38605   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38605   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38605   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38605   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38605   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38605   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38615   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38615   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38615   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38615   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38615   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38615   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38615   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38615   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38615   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38625   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38627   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38628   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38628   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
38628   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
38628   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
38628   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
38628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38628   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38628   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38628   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38638   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38638   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38638   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38638   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38648   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38648   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
38648   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38648   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38648   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38648   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38648   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38648   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38658   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38658   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38659   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38660   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38662   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38663   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38663   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38663   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38665   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38665   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38666   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38668   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
38668   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
38668   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
38669   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38669   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38669   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38669   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38670   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38671   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38672   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38672   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38672   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38672   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38672   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38672   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38682   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38684   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38686   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38686   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38686   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38688   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38688   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38689   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38689   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38690   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38691   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38691   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38693   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38693   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38693   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38694   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38695   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38696   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38696   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38699   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38699   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38699   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38700   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38701   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
38701   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
38701   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
38702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38702   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38702   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38703   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38705   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38705   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38705   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38706   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38707   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38708   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38709   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38709   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38710   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38711   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
38711   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38711   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38712   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38712   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38713   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38714   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38716   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38716   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38717   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38718   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
38719   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
38719   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
38719   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
38720   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38720   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38720   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38720   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38720   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38721   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38724   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38724   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38726   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38728   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38728   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38728   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38729   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38730   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38730   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38732   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38732   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38732   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38733   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38733   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38734   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38735   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38736   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38737   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38737   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38740   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38741   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38741   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38742   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38742   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
38742   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38742   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38743   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38743   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38744   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38744   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38746   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38749   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38749   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38750   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38752   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38752   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38753   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38753   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38754   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38754   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38754   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38755   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38756   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38756   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38756   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38756   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38766   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38766   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38766   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
38766   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
38766   user_main_b   DEBUG   runtime   Scheduled, restarting...  
38766   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
38766   user_main_b   DEBUG   compiler   Compiling _S1_2_8848BA4  
38766   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848BA4 - addiu $sp, $sp, -16  
38766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BA8 - sw $a0, 16($sp)  
38766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BAC - lbu $a0, 16($sp)  
38766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BB0 - lui $a1, 0x08AD <=> li $a1, 0x08AD0000  
38766   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BB4 - lbu $a2, 17($sp)  
38776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BB8 - sb $a0, 8892($a1)  
38776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BBC - addiu $a0, $a1, 8892  
38776   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BC0 - lbu $a1, 18($sp)  
38777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BC4 - sb $a2, 1($a0)  
38777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BC8 - lbu $a2, 19($sp)  
38777   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BCC - sb $a1, 2($a0)  
38778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BD0 - sw $ra, 0($sp)  
38778   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848BD4 - jal 0x08867D1C  
38778   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BD8 - sb $a2, 3($a0)  
38779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BDC - lw $ra, 0($sp)  
38779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BE0 - jr $ra  
38779   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BE4 - addiu $sp, $sp, 16  
38780   user_main_b   DEBUG   compiler   Compiling _S1_2_890981C  
38781   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x890981C - addiu $sp, $sp, -48  
38781   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909820 - sw $s0, 28($sp)  
38782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909824 - or $s0, $a0, $zr <=> move $s0, $a0  
38782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909828 - sw $zr, 16($sp)  
38782   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890982C - lw $a0, 12($s0)  
38783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909830 - lbu $a0, 0($a0)  
38783   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909834 - sw $ra, 32($sp)  
38784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909838 - slti $a1, $a0, 44  
38784   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890983C - beq $a1, $zr, 0x0890987C  
38784   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909840 - slti $a1, $a0, 45  
38785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909844 - ori $a1, $zr, 22 <=> li $a1, 22  
38785   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909848 - bne $a0, $a1, 0x08909908  
38785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890984C - nop  
38785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909850 - lw $a1, 12($s0)  
38785   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909854 - addiu $a0, $sp, 24  
38786   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909858 - addiu $a1, $a1, 1  
38786   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890985C - jal 0x089058D4  
38787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909860 - sw $a1, 12($s0)  
38787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909864 - lw $a0, 24($sp)  
38787   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909868 - sw $a0, 16($sp)  
38788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890986C - lw $a0, 12($s0)  
38788   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909870 - addiu $a0, $a0, 4  
38788   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909874 - b 0x08909908  
38789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909878 - sw $a0, 12($s0)  
38789   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x890987C - bne $a1, $zr, 0x08909894  
38789   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909880 - slti $a0, $a0, 46  
38789   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909884 - bne $a0, $zr, 0x089098C0  
38790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909888 - nop  
38790   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x890988C - b 0x08909908  
38790   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909890 - nop  
38791   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909894 - lw $a0, 12($s0)  
38792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909898 - lw $a1, 20($s0)  
38792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890989C - addiu $a0, $a0, 1  
38792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098A0 - sw $a0, 12($s0)  
38792   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098A4 - or $a0, $a1, $zr <=> move $a0, $a1  
38793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098A8 - addiu $a2, $sp, 16  
38793   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098AC - or $a1, $zr, $zr <=> li $a1, 0  
38793   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89098B0 - jal 0x0890105C  
38794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098B4 - or $a3, $zr, $zr <=> li $a3, 0  
38794   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89098B8 - b 0x08909908  
38794   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098BC - nop  
38795   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89098C0 - lw $a1, 12($s0)  
38795   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098C4 - addiu $a0, $sp, 20  
38796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098C8 - addiu $a1, $a1, 1  
38796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098CC - sw $a1, 12($s0)  
38796   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098D0 - addiu $a1, $a1, 1  
38797   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89098D4 - jal 0x089058D4  
38797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098D8 - sw $a1, 12($s0)  
38797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098DC - lw $a1, 20($sp)  
38797   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098E0 - lw $a0, 12($s0)  
38798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098E4 - lw $a3, 20($s0)  
38798   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098E8 - addiu $a0, $a0, 4  
38799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098EC - sw $a0, 12($s0)  
38799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098F0 - or $a0, $a3, $zr <=> move $a0, $a3  
38799   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098F4 - addiu $a2, $sp, 16  
38800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89098F8 - jal 0x0890105C  
38800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89098FC - or $a3, $zr, $zr <=> li $a3, 0  
38800   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8909900 - b 0x08909908  
38800   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909904 - nop  
38801   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8909908 - lw $v0, 16($sp)  
38801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x890990C - lw $s0, 28($sp)  
38801   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909910 - lw $ra, 32($sp)  
38802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909914 - jr $ra  
38802   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8909918 - addiu $sp, $sp, 48  
38803   user_main_b   DEBUG   compiler   Compiling _S1_2_88F4D4C  
38804   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F4D4C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D50 - lw $v0, 20956($a0)  
38804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D54 - jr $ra  
38804   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D58 - sltiu $v0, $v0, 1  
38805   user_main_b   DEBUG   compiler   Compiling _S1_2_88F4D1C  
38805   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88F4D1C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38805   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D20 - jr $ra  
38806   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88F4D24 - lbu $v0, 20948($a0)  
38815   user_main_b   DEBUG   compiler   Compiling _S1_2_892AB28  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892AB28 - addiu $sp, $sp, -48  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB2C - sw $s0, 24($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB30 - or $s0, $a0, $zr <=> move $s0, $a0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB34 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB38 - addiu $a0, $a0, -8052  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB3C - sw $a0, 16($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB40 - addiu $a2, $sp, 16  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB44 - or $a0, $s0, $zr <=> move $a0, $s0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB48 - or $a1, $zr, $zr <=> li $a1, 0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB4C - sw $s1, 28($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB50 - sw $s2, 32($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB54 - sw $ra, 36($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892AB58 - jal 0x08901640  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB5C - or $a3, $zr, $zr <=> li $a3, 0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB60 - lui $a1, 0xB96E <=> li $a1, 0xB96E0000  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB64 - lw $s1, 16($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB68 - or $a0, $s0, $zr <=> move $a0, $s0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892AB6C - jal 0x08901540  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB70 - addiu $a1, $a1, 3045  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB74 - lui $a1, 0xC3D4 <=> li $a1, 0xC3D40000  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB78 - or $s2, $v0, $zr <=> move $s2, $v0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB7C - or $a0, $s0, $zr <=> move $a0, $s0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892AB80 - jal 0x08901540  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB84 - addiu $a1, $a1, 15258  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB88 - or $a0, $s1, $zr <=> move $a0, $s1  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB8C - or $a1, $s2, $zr <=> move $a1, $s2  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892AB90 - jal 0x088489D8  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB94 - or $a2, $v0, $zr <=> move $a2, $v0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB98 - addiu $a2, $sp, 20  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892AB9C - or $a0, $s0, $zr <=> move $a0, $s0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABA0 - or $a1, $zr, $zr <=> li $a1, 0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892ABA4 - jal 0x08900D3C  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABA8 - or $a3, $zr, $zr <=> li $a3, 0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892ABAC - beq $v0, $zr, 0x0892ABBC  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABB0 - nop  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892ABB4 - jal 0x08848A30  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABB8 - lwc1 $f12, 20($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x892ABBC - ori $v0, $zr, 1 <=> li $v0, 1  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABC0 - lw $s0, 24($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABC4 - lw $s1, 28($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABC8 - lw $s2, 32($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABCC - lw $ra, 36($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABD0 - jr $ra  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892ABD4 - addiu $sp, $sp, 48  
38816   user_main_b   DEBUG   compiler   Compiling _S1_2_88489D8  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88489D8 - addiu $sp, $sp, -32  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489DC - sw $s0, 16($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489E0 - sw $s1, 20($sp)  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489E4 - or $s0, $a0, $zr <=> move $s0, $a0  
38816   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489E8 - andi $s1, $a1, 255  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489EC - sw $s2, 24($sp)  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489F0 - sw $ra, 28($sp)  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88489F4 - jal 0x08848BE8  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489F8 - andi $s2, $a2, 255  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88489FC - or $a0, $s0, $zr <=> move $a0, $s0  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A00 - or $a1, $s1, $zr <=> move $a1, $s1  
38826   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848A04 - jal 0x08867DA0  
38827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A08 - or $a2, $s2, $zr <=> move $a2, $s2  
38827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A0C - ori $a0, $zr, 1 <=> li $a0, 1  
38827   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A10 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
38828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A14 - sb $a0, 24288($a1)  
38828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A18 - lw $s0, 16($sp)  
38828   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A1C - lw $s1, 20($sp)  
38829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A20 - lw $s2, 24($sp)  
38829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A24 - lw $ra, 28($sp)  
38829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A28 - jr $ra  
38829   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848A2C - addiu $sp, $sp, 32  
38829   user_main_b   DEBUG   compiler   Compiling _S1_2_8848BE8  
38830   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8848BE8 - addiu $sp, $sp, -16  
38830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BEC - sw $ra, 0($sp)  
38830   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8848BF0 - jal 0x08867D24  
38830   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BF4 - nop  
38831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BF8 - lw $ra, 0($sp)  
38831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848BFC - jr $ra  
38831   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8848C00 - addiu $sp, $sp, 16  
38832   user_main_b   DEBUG   compiler   Compiling _S1_2_8867D24  
38832   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867D24 - addiu $sp, $sp, -32  
38832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D28 - sw $s0, 16($sp)  
38832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D2C - sw $s1, 20($sp)  
38832   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D30 - sw $ra, 24($sp)  
38833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867D34 - jal 0x08867CB4  
38833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D38 - nop  
38833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D3C - lui $s1, 0x08AE <=> li $s1, 0x08AE0000  
38833   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D40 - lw $a0, -24692($s1)  
38833   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867D44 - beq $a0, $zr, 0x08867D58  
38834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D48 - lui $s0, 0x08AE <=> li $s0, 0x08AE0000  
38834   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867D4C - jal 0x088418B0  
38834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D50 - nop  
38834   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D54 - sw $zr, -24692($s1)  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867D58 - lw $a0, -24696($s0)  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867D5C - beq $a0, $zr, 0x08867D8C  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D60 - nop  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867D64 - beq $a0, $zr, 0x08867D88  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D68 - nop  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D6C - lw $a2, 8($a0)  
38835   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D70 - ori $a1, $zr, 3 <=> li $a1, 3  
38836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D74 - addiu $a2, $a2, 8  
38836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D78 - lh $a3, 0($a2)  
38836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D7C - lw $a2, 4($a2)  
38836   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D80 - jalr $ra, $a2  
38837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D84 - addu $a0, $a0, $a3  
38837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867D88 - sw $zr, -24696($s0)  
38837   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867D8C - lw $s0, 16($sp)  
38837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D90 - lw $s1, 20($sp)  
38837   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D94 - lw $ra, 24($sp)  
38838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D98 - jr $ra  
38838   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D9C - addiu $sp, $sp, 32  
38839   user_main_b   DEBUG   compiler   Compiling _S1_2_8867CB4  
38839   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867CB4 - addiu $sp, $sp, -32  
38839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CB8 - sw $s0, 16($sp)  
38839   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CBC - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
38840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CC0 - lbu $a0, 24288($s0)  
38840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CC4 - sw $s1, 20($sp)  
38840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CC8 - sw $ra, 24($sp)  
38840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867CCC - bne $a0, $zr, 0x08867CDC  
38840   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CD0 - nop  
38840   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867CD4 - b 0x08867D08  
38841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CD8 - nop  
38841   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867CDC - ori $a0, $zr, 1 <=> li $a0, 1  
38841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CE0 - lui $s1, 0x08A6 <=> li $s1, 0x08A60000  
38841   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CE4 - sw $a0, 26408($s1)  
38841   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867CE8 - jal 0x0885F5D8  
38842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CEC - ori $a0, $zr, 1 <=> li $a0, 1  
38842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CF0 - sw $zr, 26408($s1)  
38842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CF4 - or $a0, $zr, $zr <=> li $a0, 0  
38842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867CF8 - or $a1, $zr, $zr <=> li $a1, 0  
38842   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867CFC - jal 0x08A2950C  
38842   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D00 - or $a2, $zr, $zr <=> li $a2, 0  
38843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D04 - sb $zr, 24288($s0)  
38843   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867D08 - lw $s0, 16($sp)  
38843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D0C - lw $s1, 20($sp)  
38843   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D10 - lw $ra, 24($sp)  
38844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D14 - jr $ra  
38844   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867D18 - addiu $sp, $sp, 32  
38845   user_main_b   DEBUG   compiler   Compiling _S1_2_8867DA0  
38845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867DA0 - addiu $sp, $sp, -352  
38845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DA4 - andi $a1, $a1, 255  
38845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DA8 - andi $a2, $a2, 255  
38846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DAC - or $a1, $a1, $a2  
38846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DB0 - sw $s0, 328($sp)  
38846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DB4 - sw $s1, 332($sp)  
38846   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DB8 - sw $s2, 336($sp)  
38847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DBC - sw $ra, 340($sp)  
38847   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867DC0 - bne $a1, $zr, 0x08868168  
38847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DC4 - or $s0, $a0, $zr <=> move $s0, $a0  
38847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DC8 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
38847   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DCC - ori $a0, $zr, 0 <=> li $a0, 0  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DD0 - lw $a1, 21048($a1)  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DD4 - sw $a0, 324($sp)  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DD8 - or $a0, $a1, $zr <=> move $a0, $a1  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DDC - ori $a1, $zr, 20 <=> li $a1, 20  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DE0 - ori $a2, $zr, 1 <=> li $a2, 1  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867DE4 - jal 0x0880E874  
38848   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DE8 - or $a3, $zr, $zr <=> li $a3, 0  
38849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DEC - or $s1, $v0, $zr <=> move $s1, $v0  
38849   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867DF0 - beq $s1, $zr, 0x08867E08  
38849   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DF4 - lw $a0, 324($sp)  
38850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867DF8 - or $a0, $s1, $zr <=> move $a0, $s1  
38850   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867DFC - jal 0x08868930  
38850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E00 - ori $a1, $zr, 1 <=> li $a1, 1  
38850   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E04 - or $a0, $s1, $zr <=> move $a0, $s1  
38850   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867E08 - lui $s1, 0x08AE <=> li $s1, 0x08AE0000  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E0C - sw $a0, -24696($s1)  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E10 - addiu $s2, $sp, 16  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E14 - or $a0, $s2, $zr <=> move $a0, $s2  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867E18 - jal 0x08A2D17C  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E1C - or $a1, $s0, $zr <=> move $a1, $s0  
38851   user_main_b   DEBUG   compiler   Inlining call at 0x08867E18 to strcpy[80A80000,00801025,24A70001,A0880000,24860001,00E02825,11000008,00C02025,80E80000,24A70001,A0C80000,24860001,00E02825,1500FFFA,00C02025,03E00008,00000000]()  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E20 - lw $a0, -24696($s1)  
38851   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E24 - or $a1, $s2, $zr <=> move $a1, $s2  
38852   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E28 - ori $a2, $zr, 1 <=> li $a2, 1  
38852   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867E2C - jal 0x08848FE0  
38853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E30 - ori $a3, $zr, 1 <=> li $a3, 1  
38853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E34 - ori $s1, $zr, 0 <=> li $s1, 0  
38853   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E38 - slti $a0, $s1, 2  
38853   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867E3C - beq $a0, $zr, 0x08868104  
38857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E40 - nop  
38857   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8867E44 - jal 0x0885F7FC  
38857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E48 - nop  
38857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E4C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38857   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E50 - lw $a0, 26516($a0)  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E54 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E58 - lw $s0, 26520($a1)  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E5C - lui $a2, 0x00FF <=> li $a2, 0x00FF0000  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E60 - sra $a1, $s0, 0x0008  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E64 - and $a1, $a1, $a2  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E68 - sw $a0, 320($sp)  
38858   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E6C - lui $a2, 0x1000 <=> li $a2, 0x10000000  
38859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E70 - addiu $a3, $a0, 4  
38859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E74 - or $a1, $a1, $a2  
38859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E78 - sw $a3, 320($sp)  
38859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E7C - sw $a1, 0($a0)  
38859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E80 - lui $a0, 0x0100 <=> li $a0, 0x01000000  
38859   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E84 - addiu $a0, $a0, -1  
38860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E88 - and $a0, $s0, $a0  
38860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E8C - lw $a1, 320($sp)  
38860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E90 - lui $a2, 0x0100 <=> li $a2, 0x01000000  
38860   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E94 - or $a0, $a0, $a2  
38861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E98 - addiu $a2, $a1, 4  
38861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867E9C - sw $a2, 320($sp)  
38861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EA0 - sw $a0, 0($a1)  
38861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EA4 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
38861   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EA8 - lw $a1, -24696($a0)  
38862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EAC - lw $a1, 4($a1)  
38862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EB0 - andi $a1, $a1, 4  
38862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EB4 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
38862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EB8 - andi $a1, $a1, 255  
38862   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867EBC - beq $a1, $zr, 0x08867EF0  
38862   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EC0 - addiu $a0, $sp, 320  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EC4 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EC8 - lw $a1, -24696($a1)  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867ECC - lw $a1, 16($a1)  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867ED0 - lw $a1, 12($a1)  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867ED4 - beq $a1, $zr, 0x08867EF4  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867ED8 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EDC - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38863   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EE0 - lw $a1, -24696($a1)  
38864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EE4 - lw $a1, 16($a1)  
38864   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867EE8 - b 0x08867F48  
38864   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EEC - lw $s2, 12($a1)  
38865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867EF0 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38865   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867EF4 - lw $a1, -24696($a1)  
38865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EF8 - lw $a1, 4($a1)  
38865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867EFC - andi $a1, $a1, 4  
38865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F00 - sltu $a1, $zr, $a1 <=> move $a1, $a1  
38865   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F04 - andi $a1, $a1, 255  
38866   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867F08 - beq $a1, $zr, 0x08867F24  
38866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F0C - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F10 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F14 - lw $a1, -24696($a1)  
38866   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F18 - lw $a1, 16($a1)  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867F1C - b 0x08867F48  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F20 - lw $s2, 0($a1)  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8867F24 - lw $a1, -24696($a1)  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F28 - lw $a1, 4($a1)  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F2C - andi $a1, $a1, 1  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867F30 - beq $a1, $zr, 0x08867F48  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F34 - ori $s2, $zr, 0 <=> li $s2, 0  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F38 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38867   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F3C - lw $a1, -24696($a1)  
38868   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8867F40 - b 0x08867F48  
38868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F44 - lw $s2, 16($a1)  
38868   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8867F48 - jal 0x0885B510  
38868   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F4C - or $a1, $s2, $zr <=> move $a1, $s2  
38869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F50 - lw $a0, 320($sp)  
38869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F54 - lui $a1, 0x2100 <=> li $a1, 0x21000000  
38869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F58 - addiu $a2, $a0, 4  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F5C - sw $a2, 320($sp)  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F60 - sw $a1, 0($a0)  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F64 - lw $a0, 320($sp)  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F68 - lui $a1, 0x2300 <=> li $a1, 0x23000000  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F6C - addiu $a2, $a0, 4  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F70 - sw $a2, 320($sp)  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F74 - sw $a1, 0($a0)  
38870   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F78 - lw $a0, 320($sp)  
38871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F7C - lui $a1, 0xC600 <=> li $a1, 0xC6000000  
38871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F80 - addiu $a2, $a0, 4  
38871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F84 - addiu $a1, $a1, 4  
38871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F88 - sw $a2, 320($sp)  
38871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F8C - sw $a1, 0($a0)  
38871   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F90 - lw $a0, 320($sp)  
38872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F94 - lui $a1, 0x1280 <=> li $a1, 0x12800000  
38872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F98 - addiu $a2, $a0, 4  
38872   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867F9C - addiu $a1, $a1, 282  
38873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FA0 - sw $a2, 320($sp)  
38873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FA4 - sw $a1, 0($a0)  
38873   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FA8 - lw $a0, 320($sp)  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FAC - lui $a1, 0x0406 <=> li $a1, 0x04060000  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FB0 - addiu $a2, $a0, 4  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FB4 - addiu $a1, $a1, 2  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FB8 - sw $a2, 320($sp)  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FBC - sw $a1, 0($a0)  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FC0 - sh $zr, 0($s0)  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FC4 - addiu $a0, $s0, 2  
38874   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FC8 - ori $a1, $zr, 272 <=> li $a1, 272  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FCC - sh $a1, 0($a0)  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FD0 - addiu $a0, $a0, 2  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FD4 - addiu $a2, $zr, -30584 <=> li $a2, -30584  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FD8 - sh $a2, 0($a0)  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FDC - addiu $a0, $a0, 2  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FE0 - sh $zr, 0($a0)  
38875   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FE4 - addiu $a0, $a0, 2  
38876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FE8 - sh $zr, 0($a0)  
38876   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FEC - addiu $a0, $a0, 2  
38877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FF0 - sh $zr, 0($a0)  
38877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FF4 - addiu $a0, $a0, 2  
38877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FF8 - ori $a3, $zr, 480 <=> li $a3, 480  
38877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8867FFC - sh $a3, 0($a0)  
38877   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868000 - addiu $a0, $a0, 2  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868004 - sh $zr, 0($a0)  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868008 - addiu $a0, $a0, 2  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886800C - sh $a2, 0($a0)  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868010 - addiu $a0, $a0, 2  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868014 - sh $a3, 0($a0)  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868018 - addiu $a0, $a0, 2  
38878   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886801C - sh $a1, 0($a0)  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868020 - addiu $s0, $a0, 2  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868024 - sh $zr, 0($s0)  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868028 - lw $s2, 320($sp)  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886802C - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868030 - lb $a0, 26514($a0)  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868034 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868038 - sll $a0, $a0, 0x0002  
38879   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886803C - addiu $a1, $a1, -26392  
38880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868040 - addu $a0, $a0, $a1  
38880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868044 - lw $a0, 0($a0)  
38880   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868048 - lui $a1, 0x0003 <=> li $a1, 0x00030000  
38881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886804C - addu $a0, $a0, $a1  
38881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868050 - sltu $a0, $s2, $a0  
38881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8868054 - bne $a0, $zr, 0x08868064  
38881   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868058 - addiu $s0, $s0, 2  
38881   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886805C - jal 0x0885F860  
38882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868060 - or $a0, $s2, $zr <=> move $a0, $s2  
38882   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8868064 - lui $a1, 0x08A6 <=> li $a1, 0x08A60000  
38882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868068 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886806C - lb $a1, 26514($a1)  
38882   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868070 - sw $s2, 26516($a0)  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868074 - sll $a0, $a1, 0x0002  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868078 - lui $a1, 0x08AE <=> li $a1, 0x08AE0000  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886807C - addiu $a1, $a1, -26376  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868080 - addu $a0, $a0, $a1  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868084 - lw $a0, 0($a0)  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868088 - lui $a1, 0x0002 <=> li $a1, 0x00020000  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886808C - addu $a0, $a0, $a1  
38883   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868090 - sltu $a0, $s0, $a0  
38884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8868094 - bne $a0, $zr, 0x088680A4  
38884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868098 - nop  
38884   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x886809C - jal 0x0885F91C  
38884   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680A0 - or $a0, $s0, $zr <=> move $a0, $s0  
38885   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88680A4 - lui $a0, 0x08A6 <=> li $a0, 0x08A60000  
38885   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88680A8 - jal 0x0885FC20  
38885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680AC - sw $s0, 26520($a0)  
38885   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680B0 - ori $a0, $zr, 1 <=> li $a0, 1  
38886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680B4 - lui $s0, 0x08A6 <=> li $s0, 0x08A60000  
38886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88680B8 - jal 0x0885F9D8  
38886   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680BC - sw $a0, 26408($s0)  
38886   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88680C0 - jal 0x0885F5BC  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680C4 - nop  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88680C8 - jal 0x0885F5D8  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680CC - ori $a0, $zr, 1 <=> li $a0, 1  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88680D0 - jal 0x0885FB68  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680D4 - nop  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680D8 - sw $zr, 26408($s0)  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680DC - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680E0 - lw $a1, -26360($a0)  
38887   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680E4 - lui $a2, 0x08AE <=> li $a2, 0x08AE0000  
38888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680E8 - lw $a3, -26356($a2)  
38888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680EC - sw $a1, -26356($a2)  
38888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680F0 - sw $a3, -26360($a0)  
38888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680F4 - addiu $s1, $s1, 1  
38888   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88680F8 - slti $a0, $s1, 2  
38888   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88680FC - bne $a0, $zr, 0x08867E44  
38889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868100 - nop  
38889   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x8868104 - jal 0x0885F5BC  
38889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868108 - nop  
38889   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886810C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
38890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868110 - lw $a0, -24696($a0)  
38890   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8868114 - beq $a0, $zr, 0x08868154  
38890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868118 - nop  
38890   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886811C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868120 - lw $a0, -24696($a0)  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8868124 - beq $a0, $zr, 0x0886814C  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868128 - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886812C - lw $a0, -24696($a0)  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868130 - ori $a1, $zr, 3 <=> li $a1, 3  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868134 - lw $a2, 8($a0)  
38891   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868138 - addiu $a2, $a2, 8  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886813C - lh $a3, 0($a2)  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868140 - lw $a2, 4($a2)  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868144 - jalr $ra, $a2  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868148 - addu $a0, $a0, $a3  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x886814C - lui $a0, 0x08AE <=> li $a0, 0x08AE0000  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868150 - sw $zr, -24696($a0)  
38892   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8868154 - lui $a1, 0x0887 <=> li $a1, 0x08870000  
38893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868158 - or $a0, $zr, $zr <=> li $a0, 0  
38893   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886815C - or $a2, $zr, $zr <=> li $a2, 0  
38893   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8868160 - jal 0x08A2950C  
38894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868164 - addiu $a1, $a1, -32384  
38894   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8868168 - lw $s0, 328($sp)  
38894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886816C - lw $s1, 332($sp)  
38894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868170 - lw $s2, 336($sp)  
38894   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868174 - lw $ra, 340($sp)  
38895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8868178 - jr $ra  
38895   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x886817C - addiu $sp, $sp, 352  
38897   user_main_b   DEBUG   compiler   Compiling _S1_2_8900D3C  
38897   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900D3C - addiu $sp, $sp, -48  
38897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D40 - sw $s0, 20($sp)  
38897   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D44 - or $s0, $a3, $zr <=> move $s0, $a3  
38898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D48 - sw $s1, 24($sp)  
38898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D4C - sw $s2, 28($sp)  
38898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D50 - or $s1, $a2, $zr <=> move $s1, $a2  
38898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D54 - or $s2, $a0, $zr <=> move $s2, $a0  
38898   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D58 - addiu $a3, $sp, 16  
38899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D5C - sw $ra, 32($sp)  
38899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900D60 - jal 0x088FF720  
38899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D64 - ori $a2, $zr, 2 <=> li $a2, 2  
38899   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900D68 - bne $v0, $zr, 0x08900D80  
38899   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D6C - nop  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900D70 - bne $s0, $zr, 0x08900D90  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D74 - nop  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900D78 - b 0x08900D9C  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D7C - nop  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900D80 - lwc1 $f12, 16($sp)  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D84 - ori $v0, $zr, 1 <=> li $v0, 1  
38900   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900D88 - b 0x08900DA0  
38901   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D8C - swc1 $f12, 0($s1)  
38901   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900D90 - or $a0, $s2, $zr <=> move $a0, $s2  
38901   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x8900D94 - jal 0x08902F98  
38902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900D98 - or $a1, $zr, $zr <=> li $a1, 0  
38902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900D9C - or $v0, $zr, $zr <=> li $v0, 0  
38902   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8900DA0 - lw $s0, 20($sp)  
38902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900DA4 - lw $s1, 24($sp)  
38902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900DA8 - lw $s2, 28($sp)  
38902   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900DAC - lw $ra, 32($sp)  
38903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900DB0 - jr $ra  
38903   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8900DB4 - addiu $sp, $sp, 48  
38904   user_main_b   DEBUG   compiler   Compiling _S1_2_8926984  
38904   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8926984 - addiu $sp, $sp, -32  
38904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926988 - sw $s0, 20($sp)  
38904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x892698C - addiu $a2, $sp, 16  
38904   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926990 - ori $s0, $zr, 1 <=> li $s0, 1  
38905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926994 - or $a1, $zr, $zr <=> li $a1, 0  
38905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8926998 - sw $ra, 24($sp)  
38905   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x892699C - jal 0x08901640  
38905   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269A0 - ori $a3, $zr, 1 <=> li $a3, 1  
38906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89269A4 - beq $v0, $zr, 0x089269BC  
38906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269A8 - nop  
38906   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89269AC - jal 0x088FE370  
38906   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269B0 - lw $a0, 16($sp)  
38907   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x89269B4 - b 0x089269C0  
38907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269B8 - or $v0, $s0, $zr <=> move $v0, $s0  
38907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89269BC - or $v0, $zr, $zr <=> li $v0, 0  
38907   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x89269C0 - lw $s0, 20($sp)  
38907   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269C4 - lw $ra, 24($sp)  
38908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269C8 - jr $ra  
38908   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x89269CC - addiu $sp, $sp, 32  
38908   user_main_b   DEBUG   compiler   Compiling _S1_2_88FE370  
38909   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE370 - addiu $sp, $sp, -32  
38909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE374 - sw $ra, 16($sp)  
38909   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE378 - jal 0x088FDBDC  
38909   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE37C - nop  
38910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE380 - lw $ra, 16($sp)  
38910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE384 - jr $ra  
38910   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE388 - addiu $sp, $sp, 32  
38911   user_main_b   DEBUG   compiler   Compiling _S1_2_88FDBDC  
38911   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDBDC - addiu $sp, $sp, -80  
38911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBE0 - sw $s0, 36($sp)  
38911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBE4 - sw $s1, 40($sp)  
38911   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBE8 - sw $s2, 44($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBEC - sw $s3, 48($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBF0 - sw $s4, 52($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBF4 - sw $s5, 56($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBF8 - sw $s6, 60($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDBFC - sw $s7, 64($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC00 - sw $fp, 68($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC04 - sw $ra, 72($sp)  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC08 - jal 0x088FC908  
38912   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC0C - or $s0, $a0, $zr <=> move $s0, $a0  
38913   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC10 - jal 0x088FC840  
38913   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC14 - or $a0, $zr, $zr <=> li $a0, 0  
38914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC18 - lui $s1, 0x08AF <=> li $s1, 0x08AF0000  
38914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC1C - addiu $s1, $s1, -31376  
38914   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC20 - or $a0, $s1, $zr <=> move $a0, $s1  
38914   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC24 - jal 0x088FDF04  
38919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC28 - or $a1, $s0, $zr <=> move $a1, $s0  
38919   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC2C - beq $v0, $zr, 0x088FDCAC  
38919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC30 - nop  
38919   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC34 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC38 - ori $s0, $zr, 1 <=> li $s0, 1  
38920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC3C - or $a1, $zr, $zr <=> li $a1, 0  
38920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC40 - or $a2, $zr, $zr <=> li $a2, 0  
38920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC44 - ori $a3, $zr, 1 <=> li $a3, 1  
38920   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC48 - or $t0, $zr, $zr <=> li $t0, 0  
38921   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC4C - jal 0x08A4CEFC [sceKernelCreateSema]  
38921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC50 - addiu $a0, $a0, 16280  
38921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC54 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
38921   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC58 - sw $v0, -29228($a0)  
38922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC5C - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
38922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC60 - sw $s0, -5632($a0)  
38922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC64 - ori $s2, $zr, -32768 <=> li $s2, 32768  
38922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC68 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38922   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC6C - lui $a1, 0x0890 <=> li $a1, 0x08900000  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC70 - ori $a2, $zr, 16 <=> li $a2, 16  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC74 - or $a3, $s2, $zr <=> move $a3, $s2  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC78 - or $t0, $zr, $zr <=> li $t0, 0  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC7C - or $t1, $zr, $zr <=> li $t1, 0  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC80 - addiu $a0, $a0, 16292  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC84 - jal 0x08A4CE9C [sceKernelCreateThread]  
38923   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC88 - addiu $a1, $a1, -10572  
38924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC8C - lui $s3, 0x08AC <=> li $s3, 0x08AC0000  
38924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC90 - sw $v0, -5628($s3)  
38924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC94 - or $a0, $v0, $zr <=> move $a0, $v0  
38925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDC98 - lui $s5, 0x08AC <=> li $s5, 0x08AC0000  
38925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDC9C - bltz $a0, 0x088FDCB4  
38925   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCA0 - lui $s4, 0x08AC <=> li $s4, 0x08AC0000  
38925   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDCA4 - b 0x088FDCC8  
38926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCA8 - nop  
38926   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDCAC - b 0x088FDED4  
38926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCB0 - nop  
38926   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDCB4 - or $a1, $a0, $zr <=> move $a1, $a0  
38926   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCB8 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38926   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDCBC - jal 0x08808FDC  
38927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCC0 - addiu $a0, $a0, 16312  
38927   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCC4 - lw $a0, -5628($s3)  
38927   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDCC8 - or $a1, $zr, $zr <=> li $a1, 0  
38927   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDCCC - jal 0x08A4CEAC [sceKernelStartThread]  
38928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCD0 - or $a2, $zr, $zr <=> li $a2, 0  
38928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCD4 - or $a0, $v0, $zr <=> move $a0, $v0  
38928   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDCD8 - beq $a0, $zr, 0x088FDCF0  
38928   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCDC - nop  
38929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCE0 - or $a1, $a0, $zr <=> move $a1, $a0  
38929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCE4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38929   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDCE8 - jal 0x08808FDC  
38929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCEC - addiu $a0, $a0, 16340  
38929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDCF0 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38929   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCF4 - lui $a1, 0x0890 <=> li $a1, 0x08900000  
38930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCF8 - sw $s0, -5624($s5)  
38930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDCFC - ori $a2, $zr, 17 <=> li $a2, 17  
38930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD00 - or $a3, $s2, $zr <=> move $a3, $s2  
38930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD04 - or $t0, $zr, $zr <=> li $t0, 0  
38931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD08 - or $t1, $zr, $zr <=> li $t1, 0  
38931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD0C - addiu $a0, $a0, 16368  
38931   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD10 - jal 0x08A4CE9C [sceKernelCreateThread]  
38931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD14 - addiu $a1, $a1, -10056  
38931   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD18 - or $s0, $v0, $zr <=> move $s0, $v0  
38932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD1C - bgez $s0, 0x088FDD38  
38932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD20 - sw $v0, -5620($s4)  
38932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD24 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38932   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD28 - or $a1, $s0, $zr <=> move $a1, $s0  
38932   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD2C - jal 0x08808FDC  
38933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD30 - addiu $a0, $a0, 16312  
38933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD34 - lw $s0, -5620($s4)  
38933   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDD38 - or $a0, $s0, $zr <=> move $a0, $s0  
38933   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD3C - or $a1, $zr, $zr <=> li $a1, 0  
38933   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD40 - jal 0x08A4CEAC [sceKernelStartThread]  
38934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD44 - or $a2, $zr, $zr <=> li $a2, 0  
38934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD48 - or $s0, $v0, $zr <=> move $s0, $v0  
38934   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD4C - beq $s0, $zr, 0x088FDD64  
38934   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD50 - nop  
38935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD54 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38935   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD58 - or $a1, $s0, $zr <=> move $a1, $s0  
38935   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD5C - jal 0x08808FDC  
38936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD60 - addiu $a0, $a0, 16340  
38936   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDD64 - addiu $a0, $s1, 16  
38936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD68 - ori $s5, $zr, 1 <=> li $s5, 1  
38936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD6C - ori $s2, $zr, 0 <=> li $s2, 0  
38936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD70 - ori $fp, $zr, 4 <=> li $fp, 4  
38936   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD74 - sw $a0, 32($sp)  
38937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD78 - ori $s4, $zr, 1 <=> li $s4, 1  
38937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD7C - lui $s7, 0x08A7 <=> li $s7, 0x08A70000  
38937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD80 - lui $s6, 0x08A7 <=> li $s6, 0x08A70000  
38937   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD84 - lui $s3, 0x08A7 <=> li $s3, 0x08A70000  
38938   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDD88 - jal 0x088FD530  
38938   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD8C - or $a0, $s1, $zr <=> move $a0, $s1  
38938   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD90 - jal 0x088FD7B4  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD94 - or $a0, $s1, $zr <=> move $a0, $s1  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDD98 - beq $v0, $zr, 0x088FDDA0  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDD9C - nop  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDDA0 - jal 0x088FD5D0  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDA4 - or $a0, $s1, $zr <=> move $a0, $s1  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDDA8 - beq $v0, $zr, 0x088FDDB0  
38939   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDAC - nop  
38940   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDDB0 - beq $s5, $zr, 0x088FDDFC  
38940   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDB4 - nop  
38940   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDDB8 - jal 0x08A4D0F4  
38941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDBC - lw $a0, 32($sp)  
38941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDC0 - lw $a0, 496($s1)  
38941   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDC4 - ori $a1, $zr, 37 <=> li $a1, 37  
38941   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDDC8 - bne $a0, $a1, 0x088FDDF8  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDCC - or $s0, $v0, $zr <=> move $s0, $v0  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDD0 - lw $a0, 124($s1)  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDDD4 - bne $a0, $fp, 0x088FDDF8  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDD8 - nop  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDDDC - bne $s2, $s0, 0x088FDDF8  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDE0 - nop  
38942   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDE4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
38943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDE8 - lw $a0, -29228($a0)  
38943   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDEC - ori $s5, $zr, 0 <=> li $s5, 0  
38943   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDDF0 - jal 0x08A4CF0C [sceKernelSignalSema]  
38944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDDF4 - ori $a1, $zr, 2 <=> li $a1, 2  
38944   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDDF8 - or $s2, $s0, $zr <=> move $s2, $s0  
38944   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDDFC - jal 0x088FD9F0  
38944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE00 - nop  
38944   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE04 - lbu $a0, -29232($s7)  
38945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE08 - or $a0, $v0, $a0  
38945   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE0C - beq $a0, $zr, 0x088FDE1C  
38945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE10 - nop  
38945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE14 - sb $s4, -29230($s6)  
38945   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE18 - sb $s4, -29231($s3)  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDE1C - lbu $a0, -29231($s3)  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE20 - beq $a0, $zr, 0x088FDD88  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE24 - nop  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE28 - beq $s5, $zr, 0x088FDE40  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE2C - nop  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE30 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
38946   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE34 - lw $a0, -29228($a0)  
38947   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE38 - jal 0x08A4CF0C [sceKernelSignalSema]  
38947   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE3C - ori $a1, $zr, 2 <=> li $a1, 2  
38947   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDE40 - lui $s0, 0x08AC <=> li $s0, 0x08AC0000  
38948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE44 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
38948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE48 - lw $a1, -5628($s0)  
38948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE4C - sw $zr, -5632($a0)  
38948   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE50 - or $a0, $a1, $zr <=> move $a0, $a1  
38949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE54 - jal 0x08A4CEE4 [sceKernelWaitThreadEnd]  
38949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE58 - or $a1, $zr, $zr <=> li $a1, 0  
38949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE5C - jal 0x08A4CEA4 [sceKernelDeleteThread]  
38949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE60 - lw $a0, -5628($s0)  
38949   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE64 - or $a0, $v0, $zr <=> move $a0, $v0  
38949   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE68 - beq $a0, $zr, 0x088FDE80  
38950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE6C - nop  
38950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE70 - or $a1, $a0, $zr <=> move $a1, $a0  
38950   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE74 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38950   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE78 - jal 0x08808FDC  
38951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE7C - addiu $a0, $a0, 16388  
38951   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDE80 - lui $s0, 0x08AC <=> li $s0, 0x08AC0000  
38951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE84 - lui $a0, 0x08AC <=> li $a0, 0x08AC0000  
38951   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE88 - lw $a1, -5620($s0)  
38952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE8C - sw $zr, -5624($a0)  
38952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE90 - or $a0, $a1, $zr <=> move $a0, $a1  
38952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE94 - jal 0x08A4CEE4 [sceKernelWaitThreadEnd]  
38952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDE98 - or $a1, $zr, $zr <=> li $a1, 0  
38952   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDE9C - jal 0x08A4CEA4 [sceKernelDeleteThread]  
38952   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEA0 - lw $a0, -5620($s0)  
38953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEA4 - or $a0, $v0, $zr <=> move $a0, $v0  
38953   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDEA8 - beq $a0, $zr, 0x088FDEC0  
38953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEAC - nop  
38953   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEB0 - or $a1, $a0, $zr <=> move $a1, $a0  
38954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEB4 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
38954   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDEB8 - jal 0x08808FDC  
38954   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEBC - addiu $a0, $a0, 16388  
38954   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDEC0 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
38955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDEC4 - jal 0x08A4CF04 [sceKernelDeleteSema]  
38955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEC8 - lw $a0, -29228($a0)  
38955   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDECC - jal 0x088FDA54  
38955   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDED0 - or $a0, $s1, $zr <=> move $a0, $s1  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDED4 - lw $s0, 36($sp)  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDED8 - lw $s1, 40($sp)  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEDC - lw $s2, 44($sp)  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEE0 - lw $s3, 48($sp)  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEE4 - lw $s4, 52($sp)  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEE8 - lw $s5, 56($sp)  
38956   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEEC - lw $s6, 60($sp)  
38957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEF0 - lw $s7, 64($sp)  
38957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEF4 - lw $fp, 68($sp)  
38957   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEF8 - lw $ra, 72($sp)  
38958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDEFC - jr $ra  
38958   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF00 - addiu $sp, $sp, 80  
38959   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
38959   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
38959   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
38960   user_main_b   DEBUG   hle.sceAudio   free buffer 21  
38960   user_main_b   DEBUG   hle.sceAudio   free buffer 11  
38960   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
38960   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
38960   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
38961   user_main_b   DEBUG   hle.sceAudio   free buffer 12  
38961   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
38961   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
38961   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
38961   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
38962   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
38962   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
38962   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
38962   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
38962   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38962   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38962   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38962   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
38962   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38962   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38962   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
38962   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
38962   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
38962   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
38962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38962   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38962   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38962   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38972   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38972   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38972   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38972   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38972   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38982   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38982   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
38983   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
38983   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
38983   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
38983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38984   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38986   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38987   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38987   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
38988   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
38988   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
38988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38990   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38990   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38990   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38990   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
38990   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38990   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38990   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
38990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38990   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38990   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
38990   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
38990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
38990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
38990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
38990   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
38990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
38990   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39000   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39000   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39000   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39000   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39001   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39001   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39004   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39004   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39004   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39004   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39006   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39006   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39006   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39007   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39007   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39008   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39008   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39008   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39009   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39010   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39011   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39011   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39011   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39012   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39013   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39014   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39014   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39017   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39018   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39018   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39018   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39019   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39019   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39019   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39019   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39020   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39020   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39020   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39020   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39021   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39021   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39022   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39022   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39023   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39023   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39023   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39023   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39023   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39023   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39023   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39023   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39023   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39033   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39034   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39035   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39035   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39037   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39037   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39037   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39037   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39037   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39038   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39040   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39040   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39040   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39041   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39041   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39041   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39042   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39045   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39045   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39046   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39048   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39048   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39048   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39049   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39050   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39050   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39050   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39052   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39053   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39053   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39053   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39054   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39054   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39054   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39054   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39054   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39054   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39055   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39056   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39058   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39059   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39060   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39060   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39060   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39061   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39062   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39062   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39063   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39063   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39063   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39064   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39064   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39064   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39065   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39065   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39066   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39066   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39067   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39067   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39067   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39067   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39068   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39068   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39068   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39069   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39069   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39071   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39071   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39071   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39072   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39073   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39074   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39074   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39075   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39076   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39077   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39078   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39080   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39080   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39080   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39080   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39081   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39082   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39082   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39085   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39087   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39087   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39087   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39087   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39088   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39089   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39089   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39091   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39092   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39092   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39093   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39094   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39094   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39094   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39095   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39096   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39097   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39098   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39098   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39098   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39098   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39099   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39100   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39100   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39100   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39101   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39102   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39102   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39102   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39103   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39103   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39104   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39104   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39104   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39105   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39105   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39106   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39107   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39107   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39107   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39108   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39109   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
39109   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39110   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39110   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39110   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39111   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39112   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39112   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39112   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39112   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39112   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39114   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39114   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39115   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39116   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39116   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39117   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39117   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39118   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39119   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39119   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39120   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39120   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39121   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39121   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39121   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39122   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39123   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39125   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39125   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39125   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39125   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39126   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39126   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39126   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39126   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39127   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39129   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39130   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39130   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39131   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39132   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39135   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39136   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39137   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39137   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39137   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39138   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39138   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39138   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39138   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39139   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39142   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39142   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39142   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39142   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39142   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39146   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39146   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39147   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39147   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39147   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39147   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39149   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39150   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39150   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39150   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39151   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39152   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39152   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39152   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39153   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39153   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39153   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39155   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39155   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39155   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39155   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39156   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39157   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39158   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39158   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39159   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39159   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39160   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39160   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39161   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39162   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39163   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39167   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39167   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39168   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39168   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39168   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39169   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39170   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39170   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39171   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39171   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39171   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39172   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39172   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39173   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39173   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39175   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39176   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39177   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39177   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39177   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39178   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39178   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
39178   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39178   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39180   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39180   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39181   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39182   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39182   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39185   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39186   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39188   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39188   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39189   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39190   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39190   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39190   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39191   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39193   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39193   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39194   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39194   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39194   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
39194   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39196   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39197   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39197   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39197   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39198   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39198   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39198   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39199   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39199   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39200   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39201   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39202   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39202   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39203   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39203   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39203   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39203   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39204   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39204   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39204   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39204   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39204   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39205   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39205   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39205   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39206   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39208   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39208   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39208   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39208   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39209   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39209   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39210   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39210   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39211   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39212   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39213   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39213   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39213   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39214   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39214   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39217   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39217   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39218   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39218   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39219   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39219   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39220   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39221   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39221   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39221   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39221   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39221   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39222   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39225   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39225   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39225   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39225   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39227   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39228   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39228   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39228   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39229   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39229   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39229   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39229   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39230   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39230   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39230   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39230   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39231   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39232   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39232   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39234   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39234   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39234   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39235   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39235   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39235   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39235   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39236   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39237   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39237   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39237   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39238   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39239   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39239   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39240   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39240   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39240   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39240   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39250   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39250   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39250   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39250   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39250   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
39250   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39250   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39250   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39250   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39250   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39250   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39250   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39250   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39260   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39260   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39262   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39262   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39262   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39262   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39262   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39272   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39272   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39272   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39272   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39272   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39272   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39272   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39272   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39272   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39282   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39282   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
39282   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39282   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39282   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39282   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39282   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39293   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39296   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39296   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39297   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39297   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39297   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39298   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39298   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39299   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39299   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39299   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39300   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39301   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39301   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39303   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39303   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39304   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39304   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39304   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39306   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39306   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39307   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39308   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39309   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39309   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39311   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39312   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39313   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39313   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39314   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39314   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39316   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39316   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39316   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39317   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39317   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39318   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39318   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39318   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39318   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39319   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39320   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39320   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39320   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39322   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39322   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39322   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39322   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39322   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39322   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39322   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39322   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39322   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39322   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39322   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39322   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39332   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39333   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39338   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39338   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39338   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39339   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39340   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39341   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39342   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39343   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39344   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39345   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39346   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39346   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39347   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39347   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39349   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39350   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
39350   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39351   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39351   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
39351   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39351   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39354   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39355   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39355   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39356   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39356   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39356   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39357   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39357   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39357   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39357   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39357   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39357   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39357   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39357   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39357   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39357   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39357   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39367   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39367   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
39367   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39368   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39368   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39370   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39371   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39371   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39372   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39373   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39373   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39374   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39374   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39377   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39377   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39377   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39378   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39378   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39378   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39379   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39379   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39380   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39384   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39397   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39397   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39397   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39397   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39398   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39398   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39398   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39398   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39399   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39400   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39400   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39400   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39401   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39402   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39404   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39407   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39409   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39410   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39410   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39410   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39411   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39411   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39411   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39413   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39413   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39415   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39415   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39415   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39415   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39416   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39417   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39417   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39419   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39420   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39420   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39420   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39421   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39422   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39422   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39423   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39423   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39424   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39425   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39427   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39427   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39428   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39429   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39429   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39429   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39430   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39432   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39433   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39433   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39433   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39434   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39437   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39437   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
39437   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
39438   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39438   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39439   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39439   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39443   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39444   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39445   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39445   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39445   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39455   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39456   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39456   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39456   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39457   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39458   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39458   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39458   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39458   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39458   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39473   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39473   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39473   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39473   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39473   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39473   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39473   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39473   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39473   user_main_b   DEBUG   compiler   Compiling _S1_2_88FDF04  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDF04 - addiu $sp, $sp, -2400  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF08 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF0C - sb $zr, -29231($a2)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF10 - lui $a2, 0x08A7 <=> li $a2, 0x08A70000  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF14 - sb $zr, -29230($a2)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF18 - ori $a2, $zr, 1 <=> li $a2, 1  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF1C - sw $a2, 520($a0)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF20 - lui $a2, 0x08A6 <=> li $a2, 0x08A60000  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF24 - lbu $a2, 20948($a2)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF28 - sw $s0, 2364($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF2C - sw $s1, 2368($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF30 - or $s0, $a0, $zr <=> move $s0, $a0  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF34 - addiu $s1, $sp, 32  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF38 - sw $s2, 2372($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF3C - sw $s3, 2376($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF40 - sw $s4, 2380($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF44 - sw $s5, 2384($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF48 - sw $ra, 2388($sp)  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDF4C - beq $a2, $zr, 0x088FDFFC  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF50 - or $a0, $a1, $zr <=> move $a0, $a1  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF54 - lui $s2, 0x08A5 <=> li $s2, 0x08A50000  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF58 - or $a3, $a0, $zr <=> move $a3, $a0  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF5C - addiu $s2, $s2, 16432  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF60 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF64 - or $a0, $s1, $zr <=> move $a0, $s1  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF68 - or $a2, $s2, $zr <=> move $a2, $s2  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDF6C - jal 0x08A2AC18  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF70 - addiu $a1, $a1, 16420  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDF74 - jal 0x08A2D208  
39473   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF78 - or $a0, $s2, $zr <=> move $a0, $s2  
39483   user_main_b   DEBUG   compiler   Inlining call at 0x088FDF74 to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF7C - addu $s3, $sp, $v0  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF80 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF84 - lb $s3, 32($s3)  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF88 - addiu $a0, $a0, -7168  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF8C - addiu $a0, $a0, 1  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF90 - addu $a0, $a0, $s3  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF94 - lb $a0, 0($a0)  
39483   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDF98 - andi $a0, $a0, 2  
39484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDF9C - beq $a0, $zr, 0x088FDFAC  
39484   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFA0 - nop  
39484   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDFA4 - b 0x088FDFAC  
39485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFA8 - addiu $s3, $s3, -32  
39485   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDFAC - jal 0x08A2D208  
39485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFB0 - or $a0, $s2, $zr <=> move $a0, $s2  
39485   user_main_b   DEBUG   compiler   Inlining call at 0x088FDFAC to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
39485   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFB4 - addu $a0, $sp, $v0  
39488   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFB8 - sb $s3, 32($a0)  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDFBC - jal 0x08A2D208  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFC0 - or $a0, $s1, $zr <=> move $a0, $s1  
39489   user_main_b   DEBUG   compiler   Inlining call at 0x088FDFBC to strlen[80860000,10C00005,00802825,24840001,80860000,54C0FFFE,24840001,03E00008,00851023]()  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFC4 - addiu $s2, $v0, -1  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDFC8 - blez $s2, 0x088FDFF4  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFCC - ori $a1, $zr, 92 <=> li $a1, 92  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFD0 - ori $a2, $zr, 47 <=> li $a2, 47  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDFD4 - addu $a0, $sp, $s2  
39489   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFD8 - lb $a3, 32($a0)  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDFDC - bne $a3, $a1, 0x088FDFE8  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFE0 - nop  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFE4 - sb $a2, 32($a0)  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDFE8 - addiu $s2, $s2, -1  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDFEC - bgtz $s2, 0x088FDFD4  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFF0 - nop  
39490   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDFF4 - b 0x088FE010  
39491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDFF8 - nop  
39491   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDFFC - or $a2, $a0, $zr <=> move $a2, $a0  
39491   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE000 - lui $a1, 0x08A5 <=> li $a1, 0x08A50000  
39492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE004 - or $a0, $s1, $zr <=> move $a0, $s1  
39492   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE008 - jal 0x08A2AC18  
39492   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE00C - addiu $a1, $a1, 16456  
39492   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE010 - or $a0, $s1, $zr <=> move $a0, $s1  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE014 - ori $a1, $zr, 1 <=> li $a1, 1  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE018 - jal 0x08A4D024 [sceIoOpen]  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE01C - or $a2, $zr, $zr <=> li $a2, 0  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE020 - bltz $v0, 0x088FE04C  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE024 - sw $v0, 4($s0)  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE028 - sw $zr, 0($s0)  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE02C - lui $s1, 0x08A7 <=> li $s1, 0x08A70000  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE030 - lw $a0, -29304($s1)  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE034 - ori $s2, $zr, 1 <=> li $s2, 1  
39493   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE038 - addiu $s4, $zr, -65 <=> li $s4, -65  
39494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE03C - beq $a0, $zr, 0x088FE054  
39494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE040 - lui $s3, 0x08A6 <=> li $s3, 0x08A60000  
39494   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE044 - b 0x088FE068  
39494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE048 - nop  
39494   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FE04C - b 0x088FE34C  
39494   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE050 - or $v0, $zr, $zr <=> li $v0, 0  
39495   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE054 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
39495   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE058 - ori $a1, $zr, 1 <=> li $a1, 1  
39495   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE05C - jal 0x0880C2AC  
39496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE060 - addiu $a0, $a0, 16468  
39496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE064 - sw $v0, -29304($s1)  
39496   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE068 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
39496   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE06C - ori $a1, $zr, 1 <=> li $a1, 1  
39496   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE070 - jal 0x0880C2AC  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE074 - addiu $a0, $a0, 16480  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE078 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE07C - sw $v0, -29248($a0)  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE080 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE084 - ori $a1, $zr, 1 <=> li $a1, 1  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE088 - jal 0x0880C2AC  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE08C - addiu $a0, $a0, 16492  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE090 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
39497   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE094 - sw $v0, -29244($a0)  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE098 - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE09C - or $a1, $zr, $zr <=> li $a1, 0  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE0A0 - jal 0x0880C2AC  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0A4 - addiu $a0, $a0, 16504  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0A8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE0AC - jal 0x08A4D054  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0B0 - sw $v0, -29240($a0)  
39498   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE0B4 - jal 0x08A4D064  
39499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0B8 - or $a0, $zr, $zr <=> li $a0, 0  
39499   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0BC - sw $v0, 512($s0)  
39500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0C0 - lw $a0, 21048($s3)  
39500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0C4 - or $a1, $v0, $zr <=> move $a1, $v0  
39500   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0C8 - ori $a2, $zr, 1 <=> li $a2, 1  
39500   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE0CC - jal 0x0880E874  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0D0 - or $a3, $zr, $zr <=> li $a3, 0  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0D4 - sw $v0, 516($s0)  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE0D8 - jal 0x08A4D0D4  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0DC - ori $a0, $zr, 1024 <=> li $a0, 1024  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0E0 - sw $v0, 504($s0)  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0E4 - lw $a0, 21048($s3)  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0E8 - or $a1, $v0, $zr <=> move $a1, $v0  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0EC - ori $a2, $zr, 1 <=> li $a2, 1  
39501   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE0F0 - jal 0x0880E874  
39502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0F4 - or $a3, $zr, $zr <=> li $a3, 0  
39502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0F8 - sw $v0, 508($s0)  
39502   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE0FC - lw $a3, 504($s0)  
39503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE100 - addiu $s1, $s0, 16  
39503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE104 - lui $t0, 0x0890 <=> li $t0, 0x08900000  
39503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE108 - lw $t1, 4($s0)  
39503   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE10C - or $a0, $s1, $zr <=> move $a0, $s1  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE110 - ori $a1, $zr, 1024 <=> li $a1, 1024  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE114 - or $a2, $v0, $zr <=> move $a2, $v0  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE118 - jal 0x08A4D0DC  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE11C - addiu $t0, $t0, -11124  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE120 - lw $a1, 516($s0)  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE124 - addiu $s5, $s0, 8  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE128 - lw $a2, 512($s0)  
39504   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE12C - or $a0, $s5, $zr <=> move $a0, $s5  
39505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE130 - or $a3, $s1, $zr <=> move $a3, $s1  
39505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE134 - ori $t0, $zr, 512 <=> li $t0, 512  
39505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE138 - or $t1, $zr, $zr <=> li $t1, 0  
39505   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE13C - jal 0x08A4D06C  
39505   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE140 - or $t2, $zr, $zr <=> li $t2, 0  
39507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE144 - addiu $s1, $sp, 288  
39507   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE148 - lw $a0, 4($s0)  
39508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE14C - or $a1, $s1, $zr <=> move $a1, $s1  
39508   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE150 - jal 0x08A4CFCC [sceIoRead]  
39508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE154 - ori $a2, $zr, 2048 <=> li $a2, 2048  
39508   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE158 - addiu $a2, $sp, 2336  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE15C - or $a0, $s5, $zr <=> move $a0, $s5  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE160 - jal 0x08A4D044  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE164 - or $a1, $s1, $zr <=> move $a1, $s1  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE168 - addiu $a1, $s0, 12  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE16C - jal 0x08A4D04C  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE170 - or $a0, $s1, $zr <=> move $a0, $s1  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE174 - lw $a0, 4($s0)  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE178 - lw $a2, 2336($sp)  
39509   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE17C - ori $a3, $zr, 0 <=> li $a3, 0  
39510   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE180 - jal 0x08A4CFE4 [sceIoLseek]  
39510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE184 - or $t0, $zr, $zr <=> li $t0, 0  
39510   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE188 - or $a0, $s5, $zr <=> move $a0, $s5  
39511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE18C - or $a1, $zr, $zr <=> li $a1, 0  
39511   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE190 - jal 0x08A4D07C  
39511   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE194 - or $a2, $zr, $zr <=> li $a2, 0  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE198 - sw $v0, 60($s0)  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE19C - jal 0x08A4D08C  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1A0 - or $a0, $s5, $zr <=> move $a0, $s5  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1A4 - sw $v0, 64($s0)  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1A8 - addiu $a2, $s0, 68  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1AC - or $a0, $s5, $zr <=> move $a0, $s5  
39512   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE1B0 - jal 0x08A4D0A4  
39513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1B4 - or $a1, $v0, $zr <=> move $a1, $v0  
39513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1B8 - or $a0, $s5, $zr <=> move $a0, $s5  
39513   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1BC - ori $a1, $zr, 1 <=> li $a1, 1  
39513   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE1C0 - jal 0x08A4D07C  
39514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1C4 - or $a2, $zr, $zr <=> li $a2, 0  
39514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1C8 - sw $v0, 132($s0)  
39514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1CC - addiu $a1, $sp, 2340  
39514   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1D0 - addiu $a2, $sp, 2344  
39514   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE1D4 - jal 0x08A4D09C  
39515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1D8 - or $a0, $s5, $zr <=> move $a0, $s5  
39515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1DC - lw $a1, 2340($sp)  
39515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1E0 - lw $a0, 21048($s3)  
39515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1E4 - addiu $a1, $a1, 64  
39515   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1E8 - ori $a2, $zr, 1 <=> li $a2, 1  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE1EC - jal 0x0880E874  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1F0 - or $a3, $zr, $zr <=> li $a3, 0  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1F4 - and $a0, $v0, $s4  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1F8 - sw $v0, 136($s0)  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE1FC - addiu $a0, $a0, 64  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE200 - sw $a0, 140($s0)  
39516   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE204 - lw $a1, 2344($sp)  
39517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE208 - lw $a0, 21048($s3)  
39517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE20C - addu $a1, $a1, $a1  
39517   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE210 - ori $a2, $zr, 1 <=> li $a2, 1  
39517   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE214 - jal 0x0880E874  
39518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE218 - or $a3, $zr, $zr <=> li $a3, 0  
39518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE21C - and $a0, $v0, $s4  
39518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE220 - sw $v0, 144($s0)  
39518   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE224 - addiu $a0, $a0, 64  
39519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE228 - lw $a1, 140($s0)  
39519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE22C - sw $a0, 148($s0)  
39519   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE230 - addiu $a2, $s0, 152  
39519   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE234 - jal 0x08A4D0A4  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE238 - or $a0, $s5, $zr <=> move $a0, $s5  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE23C - sw $zr, 124($s0)  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE240 - lui $a1, 0x0009 <=> li $a1, 0x00090000  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE244 - sw $zr, 128($s0)  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE248 - ori $a0, $zr, 0 <=> li $a0, 0  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE24C - or $a2, $s0, $zr <=> move $a2, $s0  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE250 - addiu $a1, $a1, -32704  
39520   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE254 - sw $a0, 2360($sp)  
39521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE258 - lw $a0, 21048($s3)  
39521   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE25C - sw $a2, 2356($sp)  
39522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE260 - ori $a2, $zr, 1 <=> li $a2, 1  
39522   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE264 - jal 0x0880E874  
39522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE268 - or $a3, $zr, $zr <=> li $a3, 0  
39522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE26C - lw $a2, 2356($sp)  
39522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE270 - and $a0, $v0, $s4  
39522   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE274 - sw $v0, 92($a2)  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE278 - addiu $a0, $a0, 64  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE27C - lw $a1, 2360($sp)  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE280 - sw $a0, 108($a2)  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE284 - addiu $a0, $a1, 1  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE288 - lui $a1, 0x0009 <=> li $a1, 0x00090000  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE28C - addiu $a2, $a2, 4  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE290 - slti $a3, $a0, 4  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE294 - bne $a3, $zr, 0x088FE254  
39523   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE298 - addiu $a1, $a1, -32704  
39524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE29C - sw $zr, 496($s0)  
39524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2A0 - sw $zr, 500($s0)  
39524   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2A4 - ori $a0, $zr, 0 <=> li $a0, 0  
39525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2A8 - or $a1, $s0, $zr <=> move $a1, $s0  
39525   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE2AC - lw $a2, 2344($sp)  
39525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2B0 - sw $a0, 2352($sp)  
39525   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2B4 - sw $a1, 2348($sp)  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2B8 - addiu $a1, $a2, 64  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2BC - lw $a0, 21048($s3)  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2C0 - addu $a1, $a1, $a1  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2C4 - ori $a2, $zr, 1 <=> li $a2, 1  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE2C8 - jal 0x0880E874  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2CC - or $a3, $zr, $zr <=> li $a3, 0  
39526   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2D0 - lw $a1, 2348($sp)  
39527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2D4 - and $a0, $v0, $s4  
39527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2D8 - sw $v0, 176($a1)  
39527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2DC - addiu $a0, $a0, 64  
39527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2E0 - lw $a2, 2352($sp)  
39527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2E4 - sw $a0, 336($a1)  
39527   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2E8 - addiu $a0, $a2, 1  
39528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2EC - slti $a2, $a0, 40  
39528   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE2F0 - bne $a2, $zr, 0x088FE2AC  
39528   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2F4 - addiu $a1, $a1, 4  
39529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2F8 - lw $a0, 336($s0)  
39529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE2FC - or $a1, $zr, $zr <=> li $a1, 0  
39529   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE300 - jal 0x08A2CFC8  
39529   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE304 - ori $a2, $zr, 4096 <=> li $a2, 4096  
39530   user_main_b   DEBUG   compiler   Inlining call at 0x088FE300 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE308 - ori $a0, $zr, 1 <=> li $a0, 1  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE30C - jal 0x08A296DC  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE310 - ori $a1, $zr, 2048 <=> li $a1, 2048  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE314 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE318 - sb $zr, -29232($a0)  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE31C - lui $a0, 0x08A5 <=> li $a0, 0x08A50000  
39530   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE320 - lui $a1, 0x0890 <=> li $a1, 0x08900000  
39531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE324 - or $a2, $zr, $zr <=> li $a2, 0  
39531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE328 - addiu $a0, $a0, 16512  
39531   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE32C - jal 0x08A4CF1C [sceKernelCreateCallback]  
39531   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE330 - addiu $a1, $a1, -11160  
39532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE334 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
39532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE338 - sw $v0, -29236($a0)  
39532   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE33C - ori $a0, $zr, 1 <=> li $a0, 1  
39532   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FE340 - jal 0x08A4CE44 [scePowerRegisterCallback]  
39535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE344 - or $a1, $v0, $zr <=> move $a1, $v0  
39535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE348 - or $v0, $s2, $zr <=> move $v0, $s2  
39535   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FE34C - lw $s0, 2364($sp)  
39535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE350 - lw $s1, 2368($sp)  
39535   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE354 - lw $s2, 2372($sp)  
39536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE358 - lw $s3, 2376($sp)  
39536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE35C - lw $s4, 2380($sp)  
39536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE360 - lw $s5, 2384($sp)  
39536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE364 - lw $ra, 2388($sp)  
39536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE368 - jr $ra  
39536   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FE36C - addiu $sp, $sp, 2400  
39538   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39538   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39538   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
39538   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39538   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39538   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39538   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39539   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39540   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39541   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39541   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39541   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39542   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39542   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39542   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39542   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39542   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39543   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39543   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39543   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39544   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39544   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39545   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39545   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39546   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39546   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39547   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39547   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoOpen redirecting to hleIoOpen  
39547   user_main_b   INFO   hle.IoFileMgrForUser   hleIoOpen filename = disc0:/PSP_GAME/USRDIR/Movies/atvi.pmf flags = 1 permissions = 00  
39547   user_main_b   DEBUG   hle.IoFileMgrForUser   PSP_O_RDONLY  
39547   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen - opening file disc0/PSP_GAME/USRDIR/Movies/atvi.pmf  
39549   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoOpen assigned id = 0x4  
39549   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=5000, callbacks=false  
39549   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=5000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
39549   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39550   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
39550   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39550   user_main_b   DEBUG   runtime   Switching to Thread idle0  
39550   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39550   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
39550   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39550   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39550   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39551   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39551   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39551   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39551   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39551   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
39553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39553   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
39553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39554   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
39554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39554   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39554   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39554   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39555   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39555   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39555   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39556   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39556   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39556   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39557   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39569   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39569   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39569   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39569   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39569   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39569   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39569   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39569   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39579   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39579   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39579   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39579   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39579   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39579   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/audiocodec.prx'), flags=0x0, optionAddr=0x09FBE9B0  
39579   user_main_b   INFO   hle.ModuleMgrForUser   sceKernelLoadModule: partition=1, position=0  
39579   user_main_b   WARN   hle.ModuleMgrForUser   IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/audiocodec.prx'): module from banlist not loaded  
39579   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39579   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
39579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39579   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
39579   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39579   user_main_b   DEBUG   runtime   Switching to Thread idle0  
39579   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39579   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
39579   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39579   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39579   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39579   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39589   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39589   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39589   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39589   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39590   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39590   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39590   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39590   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39590   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39590   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39590   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39590   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39591   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39591   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39592   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39593   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39593   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39593   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39594   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39594   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39596   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39596   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39596   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39596   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelStartModule uid=0x1A, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000  
39596   user_main_b   WARN   hle.ModuleMgrForUser   IGNORING:sceKernelStartModule flash module 'audiocodec'  
39597   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39597   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39597   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
39597   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39597   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39597   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39598   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39598   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39599   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39599   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39600   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39601   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39601   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39605   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39606   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39606   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39606   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39606   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39606   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39606   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/videocodec.prx'), flags=0x0, optionAddr=0x09FBE9B0  
39607   user_main_b   INFO   hle.ModuleMgrForUser   sceKernelLoadModule: partition=1, position=0  
39607   user_main_b   WARN   hle.ModuleMgrForUser   IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/videocodec.prx'): module from banlist not loaded  
39607   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39608   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
39608   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39608   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
39608   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39608   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39609   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
39609   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39609   user_main_b   DEBUG   runtime   Switching to Thread idle0  
39609   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39609   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
39610   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39610   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39610   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39611   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39611   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39611   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39611   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39611   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39611   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39611   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39611   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39611   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39621   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39621   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelStartModule uid=0x1B, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000  
39621   user_main_b   WARN   hle.ModuleMgrForUser   IGNORING:sceKernelStartModule flash module 'videocodec'  
39622   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39622   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39622   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
39622   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39622   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39622   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39623   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39623   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39623   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39624   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39624   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39624   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39624   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39625   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39625   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39627   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39627   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39627   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39627   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39629   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39629   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39631   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39634   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39635   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39635   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39636   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39638   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39638   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39639   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39641   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39641   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39641   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39642   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39642   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39642   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39642   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39642   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39642   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39643   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39643   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39645   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39647   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39647   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39649   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39650   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39650   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39650   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39651   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39651   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39651   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39651   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39652   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39652   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39653   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39653   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/mpegbase.prx'), flags=0x0, optionAddr=0x09FBE9B0  
39653   user_main_b   INFO   hle.ModuleMgrForUser   sceKernelLoadModule: partition=1, position=0  
39653   user_main_b   WARN   hle.ModuleMgrForUser   IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/mpegbase.prx'): module from banlist not loaded  
39654   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39654   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
39654   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39655   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
39655   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39655   user_main_b   DEBUG   runtime   Switching to Thread idle0  
39655   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39655   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
39655   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39655   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39655   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39656   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39657   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39657   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39657   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39658   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39658   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39658   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39659   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39662   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39662   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39665   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39665   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39666   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39666   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39666   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39667   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39667   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelStartModule uid=0x1C, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000  
39668   user_main_b   WARN   hle.ModuleMgrForUser   IGNORING:sceKernelStartModule flash module 'mpegbase'  
39668   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39668   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39668   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
39669   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
39669   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
39669   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
39669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39670   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39670   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39671   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39673   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39673   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39673   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39674   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39676   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39676   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39677   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39678   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39678   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39678   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39679   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39679   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39681   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39681   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39682   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39685   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39686   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39686   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39686   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39686   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39687   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39687   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39688   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39689   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39689   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39689   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39689   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39689   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39689   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39689   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39690   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39690   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39690   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39691   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39691   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39692   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39692   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39692   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39692   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39692   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39692   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39692   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39692   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39692   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39692   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39692   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39692   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39692   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39692   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39702   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39702   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39703   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39704   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39705   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39705   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39705   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39706   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39706   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39707   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39708   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39708   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39708   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39708   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39708   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39708   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39708   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39708   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39708   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39708   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39708   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39718   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39718   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39718   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39728   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39728   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39729   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39729   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39730   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39730   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39731   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39731   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39731   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39731   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39731   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39731   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39731   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39731   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39741   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39741   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39741   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39741   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39751   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39751   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39751   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39751   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39751   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39751   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39751   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39751   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39751   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39761   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39761   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39763   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39763   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39764   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39764   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39764   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39765   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39767   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39767   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39767   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39768   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39768   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39768   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39768   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39768   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39769   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39770   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39771   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39772   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39773   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39773   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39773   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39774   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39775   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39775   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39775   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39775   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39785   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39785   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39785   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39785   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39785   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39785   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39785   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39785   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39785   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39798   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39798   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39798   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39799   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39799   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39800   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39801   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39804   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39804   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39805   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39805   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39805   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39806   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39806   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39806   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39806   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39807   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39807   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39808   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39810   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39811   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39811   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39812   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39813   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39817   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39818   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39818   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39818   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39819   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39819   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39819   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39820   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39821   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39821   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39822   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39822   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39822   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39824   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39824   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39825   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39825   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39825   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39826   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39826   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39826   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39826   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39827   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39827   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39827   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39832   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39834   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39834   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39834   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39834   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39835   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39836   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39836   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39837   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39840   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39840   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39841   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39842   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39843   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39843   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39843   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39843   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39853   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39853   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39853   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
39853   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
39853   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39853   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39853   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39853   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39853   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39853   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39863   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39863   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39863   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39864   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39864   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39865   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39865   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39866   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39867   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39867   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39867   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39867   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39868   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39868   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39868   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39870   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39870   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39871   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39871   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39873   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39873   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39873   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39874   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39874   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39876   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39876   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39876   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39876   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39886   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39886   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39886   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39886   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39886   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39886   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39886   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39886   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39886   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39886   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39886   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39896   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39897   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39898   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
39898   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
39898   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
39898   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
39898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39898   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39898   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39908   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39908   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39908   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39908   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39918   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39918   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
39918   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
39918   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
39918   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
39918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39918   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39918   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39918   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39918   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39918   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39931   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39931   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39931   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39934   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39935   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39936   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39936   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39937   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39937   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39939   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39941   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39941   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39941   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39942   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
39942   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
39942   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
39942   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
39942   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39943   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39944   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39945   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39945   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39946   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39946   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39946   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39946   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39946   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39949   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39951   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39954   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39955   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39956   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39957   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39957   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
39957   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
39957   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
39957   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
39958   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39958   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39958   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39959   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39959   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39960   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39960   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39970   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39970   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39970   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
39970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39970   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
39970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39970   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39970   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39970   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
39970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
39970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
39980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
39981   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
39981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
39981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
39981   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39982   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
39982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39982   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
39982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
39982   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
39982   user_main_b   DEBUG   runtime   Scheduled, restarting...  
39982   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39982   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelLoadModule path=0x09FBE9C4('disc0:/PSP_GAME/USRDIR/Modules/mpeg.prx'), flags=0x0, optionAddr=0x09FBE9B0  
39982   user_main_b   INFO   hle.ModuleMgrForUser   sceKernelLoadModule: partition=2, position=0  
39982   user_main_b   INFO   hle.ModuleMgrForUser   hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/Modules/mpeg.prx') HLE module loaded  
39982   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
39982   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
39982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39982   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
39982   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
39982   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
39982   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
39982   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
39982   user_main_b   DEBUG   runtime   Starting Idle State...  
39982   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
39982   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
39982   user_main_b   DEBUG   runtime   Switching to Thread idle0  
39992   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
39992   user_main_b   DEBUG   runtime   Switching to Thread user_main  
39992   user_main_b   DEBUG   runtime   Ending Idle State  
39992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
39992   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
39992   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39992   user_main_b   DEBUG   hle.ModuleMgrForUser   sceKernelStartModule uid=0x1D, argSize=0, argp=0x00000000, statusAddr=0x00000000, optionAddr=0x00000000  
39992   user_main_b   INFO   hle.ModuleMgrForUser   IGNORING:sceKernelStartModule HLE module 'mpeg'  
39992   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
39992   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
39992   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D054  
39992   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D054 - jr $ra  
39992   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D058 - syscall 0x046E3 [sceMpegInit]  
40002   user_main_b   INFO   hle.sceMpeg   sceMpegInit  
40002   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
40002   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40002   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D064  
40002   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D064 - jr $ra  
40002   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D068 - syscall 0x046B1 [sceMpegQueryMemSize]  
40018   user_main_b   DEBUG   hle.sceMpeg   sceMpegQueryMemSize mode=0x0  
40018   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
40019   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
40019   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
40019   user_main_b   DEBUG   hle.sceAudio   free buffer 22  
40020   user_main_b   DEBUG   hle.sceAudio   free buffer 24  
40020   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
40020   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
40021   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
40021   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40021   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40021   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40022   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
40022   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40023   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40023   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40024   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40024   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40025   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40025   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40025   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40025   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40028   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40028   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40029   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40029   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40030   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40030   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40031   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40031   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40032   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40032   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40033   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40034   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40035   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40035   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40036   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40037   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40037   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40038   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40040   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40040   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40041   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40041   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40041   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40042   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40043   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40044   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40044   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40044   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=566, callbacks=false  
40046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=566 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40048   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40049   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40050   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40050   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40051   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40051   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40051   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40053   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40053   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40054   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40054   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40054   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40054   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40055   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40055   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40056   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40059   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40061   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40061   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40061   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40061   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40063   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40063   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40063   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40064   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40064   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40064   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40067   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40072   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40075   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40075   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40075   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40078   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40078   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40079   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40079   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40080   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40080   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40081   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40081   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40081   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40081   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40082   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40082   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40083   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40086   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40087   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40088   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40088   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40088   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40090   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40092   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40092   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40093   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40093   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40096   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40096   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40097   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40097   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40098   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40099   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40099   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40099   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40100   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40100   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40101   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40101   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40102   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40102   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40102   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40103   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40104   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40104   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40105   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40106   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40106   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40107   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40107   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40110   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40112   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40112   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40112   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40114   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40114   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40114   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40114   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40126   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40127   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40127   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40128   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40128   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40128   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40128   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40129   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40129   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40130   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40130   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40132   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40132   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40132   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40133   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40134   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40135   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40136   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40136   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40137   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40137   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40137   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40138   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40142   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40142   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40143   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40144   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40146   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40146   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40146   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40147   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40147   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40148   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40148   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40149   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40150   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40151   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40152   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40152   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40162   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40163   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40163   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40163   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40163   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40163   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40163   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40163   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40163   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40163   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40163   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40163   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40163   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40163   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40163   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0D4  
40163   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0D4 - jr $ra  
40163   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0D8 - syscall 0x046E1 [sceMpegRingbufferQueryMemSize]  
40173   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferQueryMemSize packets=0x400  
40173   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40173   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40173   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40174   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40174   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40174   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40174   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40175   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40175   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40175   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40175   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40175   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40175   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40175   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40175   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40175   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40175   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40175   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40175   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40175   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0DC  
40175   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0DC - jr $ra  
40175   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0E0 - syscall 0x046CD [sceMpegRingbufferConstruct]  
40185   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferConstruct ringbufferAddr=0x08AE8580, packets=0x400, data=0x092DE140, size=0x21A000, callbackAddr=0x088FD48C, callbackArgs=0x4  
40185   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40185   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40185   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40185   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40185   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40185   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40185   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40185   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40185   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40185   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40185   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40185   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40185   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40185   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40185   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40185   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40185   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40185   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40185   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40185   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40185   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40195   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40195   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40195   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40195   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40195   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40195   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40195   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40195   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40195   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D06C  
40195   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D06C - jr $ra  
40195   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D070 - syscall 0x046B2 [sceMpegCreate]  
40206   user_main_b   DEBUG   hle.sceMpeg   sceMpegCreate mpeg=0x08AE8578, data=0x092CE130, size=0x10000, ringbufferAddr=0x08AE8580, frameWidth=0x200, mode=0x0, ddrtop=0x0  
40206   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40206   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40207   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40207   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40207   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40207   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40208   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40208   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40208   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40208   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40208   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40209   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40209   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40211   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40212   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40212   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40212   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40212   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40213   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40213   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40213   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40213   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40213   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40213   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40214   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40214   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40215   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40216   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40216   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40216   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40217   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40218   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40218   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40218   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40218   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40219   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40219   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x9fbed00,size=0x800) async=false  
40220   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x09FBED00, size=2048)  
40220   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
40221   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
40221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40221   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
40221   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40221   user_main_b   DEBUG   runtime   Switching to Thread idle0  
40221   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40221   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
40221   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40221   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40221   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40222   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40222   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40222   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40222   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40222   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40224   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40224   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40225   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40225   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
40225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40225   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
40225   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40225   sound thread_17   DEBUG   runtime   Switching to Thread user_main  
40226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40226   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40226   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40226   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40226   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D044  
40226   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D044 - jr $ra  
40227   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D048 - syscall 0x046AE [sceMpegQueryStreamOffset]  
40233   user_main_b   DEBUG   hle.sceMpeg   sceMpegQueryStreamOffset mpeg=0x8AE8578, bufferAddr=0x09FBED00, offsetAddr=0x09FBF500  
40235   user_main_b   DEBUG   hle.sceMpeg   Stream offset: 2048, Stream size: 0xC8000  
40236   user_main_b   DEBUG   hle.sceMpeg   First timestamp: 90000, Last timestamp: 1005915  
40236   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40236   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40236   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
40236   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40236   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40236   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40237   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40237   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40237   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40238   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40238   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40238   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40239   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40239   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40241   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40241   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40242   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40243   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40243   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40244   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40244   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40245   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40245   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D04C  
40246   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D04C - jr $ra  
40246   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D050 - syscall 0x046AF [sceMpegQueryStreamSize]  
40252   user_main_b   DEBUG   hle.sceMpeg   sceMpegQueryStreamSize bufferAddr=0x09FBED00, sizeAddr=0x08AE857C  
40252   user_main_b   DEBUG   hle.sceMpeg   Stream offset: 2048, Stream size: 0xC8000  
40253   user_main_b   DEBUG   hle.sceMpeg   First timestamp: 90000, Last timestamp: 1005915  
40253   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40253   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40253   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40253   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40254   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40254   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40254   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40254   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40255   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40257   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40258   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40258   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40259   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40259   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40259   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40259   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40260   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40260   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40260   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40261   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40262   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40262   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40263   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40264   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40264   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40264   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40265   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40265   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40266   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40266   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40266   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40268   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40268   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40268   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40269   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40269   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40269   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40270   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40270   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40270   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40270   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40270   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40272   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40272   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40272   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40273   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40273   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40273   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40273   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40273   user_main_b   DEBUG   hle.IoFileMgrForUser   sceIoLseek - id 4 offset 2048 (hex=0x800) whence PSP_SEEK_SET  
40273   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoLseek returning 2048  
40274   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
40274   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
40274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40274   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
40274   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40275   user_main_b   DEBUG   runtime   Switching to Thread idle0  
40275   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40276   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
40276   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40276   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40276   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40277   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40277   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40278   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40279   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40281   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40281   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40281   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40281   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40281   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40283   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40284   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40284   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40284   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40284   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40285   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40285   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40285   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40285   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40286   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40286   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40286   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40288   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40289   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40289   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40289   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40289   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40289   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40289   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40289   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40290   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40290   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40291   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40291   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40292   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40292   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D07C  
40293   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D07C - jr $ra  
40293   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D080 - syscall 0x046B4 [sceMpegRegistStream]  
40299   user_main_b   DEBUG   hle.sceMpeg   sceMpegRegistStream mpeg=0x8AE8578, stream_type=0x0, stream_num=0x0  
40299   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40300   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40300   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
40300   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40300   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40300   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40301   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40301   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40301   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40302   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40302   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40304   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40304   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40304   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40305   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40305   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40306   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40309   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40310   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40310   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40310   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40310   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40312   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40314   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40314   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40314   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40314   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40314   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40315   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40315   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40317   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40317   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40317   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40318   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40318   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40318   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40319   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40320   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40320   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40320   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40322   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40323   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40323   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40324   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40325   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40325   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40328   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40330   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40331   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40331   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40331   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40333   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40333   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40333   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40335   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40335   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40335   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40336   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40337   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40338   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40338   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40338   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40338   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40340   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40340   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40340   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40340   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40340   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40341   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40341   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D08C  
40341   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D08C - jr $ra  
40342   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D090 - syscall 0x046B6 [sceMpegMallocAvcEsBuf]  
40348   user_main_b   DEBUG   hle.sceMpeg   sceMpegMallocAvcEsBuf mpeg=0x8AE8578  
40348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40349   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40349   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40349   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40349   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40350   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40350   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40350   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40351   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40351   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40351   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40351   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40352   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40352   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40353   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40354   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40354   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40354   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40355   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40355   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40355   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40356   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40356   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40356   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40356   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40358   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40359   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40359   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40359   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40359   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40359   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40359   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40359   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40362   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40362   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40362   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40363   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40363   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40363   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40364   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40364   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40364   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40364   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40364   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40366   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40366   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40367   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40367   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40367   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40368   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40368   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40368   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40368   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40369   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40370   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40372   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40372   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40372   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40372   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40372   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40373   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40373   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40374   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40374   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40375   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0A4  
40376   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0A4 - jr $ra  
40376   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0A8 - syscall 0x046BA [sceMpegInitAu]  
40381   user_main_b   DEBUG   hle.sceMpeg   sceMpegInitAu mpeg=0x8AE8578, buffer_addr=0x1, auAddr=0x08AE85B4  
40382   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40382   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40382   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40382   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40383   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40383   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40384   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40384   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40384   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40384   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40384   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40386   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40386   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40387   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40388   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40388   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40390   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40391   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40391   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40391   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40392   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40392   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40393   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40395   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40395   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40395   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40396   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40396   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40396   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40397   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40397   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40397   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40397   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40397   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40398   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40398   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40399   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40399   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40400   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40400   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40400   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40401   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40401   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40401   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40401   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40402   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40403   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40404   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40405   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40407   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40408   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40409   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40409   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40409   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40410   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40410   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40410   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40413   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40413   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40413   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40414   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40414   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40414   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
40416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40417   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40419   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40419   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40420   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40420   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40420   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40420   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40421   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40421   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40423   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40423   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40423   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40425   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40425   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40426   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40426   user_main_b   DEBUG   hle.sceMpeg   sceMpegRegistStream mpeg=0x8AE8578, stream_type=0x1, stream_num=0x0  
40426   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40427   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40427   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40427   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40428   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40428   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40429   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40429   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40429   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40429   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40429   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40429   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40430   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40430   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40430   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40430   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40431   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40431   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40431   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40431   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40432   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40433   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40434   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40434   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40435   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40435   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40436   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40437   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40439   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40439   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40439   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40439   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40440   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40440   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40440   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40440   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40441   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40441   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40442   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40442   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40443   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40443   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40443   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40443   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40444   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40444   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40444   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40446   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40446   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40447   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40448   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40449   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40449   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40450   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40450   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40450   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40450   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40451   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40451   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40455   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40456   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40456   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40457   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40457   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40457   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40457   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40459   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40460   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40461   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40462   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40462   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40464   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40474   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40474   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40475   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40475   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40476   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40476   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40476   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40477   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40477   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40478   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40478   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40478   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40478   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40479   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40479   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40479   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40480   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40481   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40481   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40481   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40481   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40481   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40481   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40481   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40491   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40491   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40492   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40492   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40494   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40495   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40496   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40496   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40496   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40499   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40499   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40500   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40500   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40500   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40501   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40501   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40501   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40501   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40502   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40503   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40503   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40504   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40505   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40506   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40506   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40510   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40510   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40510   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40510   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40512   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40512   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40513   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40513   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40513   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40514   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40514   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40515   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40517   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40517   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40517   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40517   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40517   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40520   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40523   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40523   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40524   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40525   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40525   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40525   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40526   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40527   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40527   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40527   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40528   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40528   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40528   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40528   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40528   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40528   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40529   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40532   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40532   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40533   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40533   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40533   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40535   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40537   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
40537   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40538   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40538   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40538   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40538   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40539   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40540   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40540   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40541   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40542   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40542   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40543   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40543   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40543   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40544   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40545   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40545   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40545   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40547   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40547   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40547   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40548   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40548   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40548   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40548   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40548   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40549   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40549   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40549   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40550   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40551   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40551   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40551   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40554   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40554   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40556   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40558   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40559   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40561   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40561   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40562   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40562   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40563   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40563   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40564   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40564   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40564   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40564   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40566   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40566   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40567   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40567   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40568   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40569   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40570   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40570   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40571   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40571   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40571   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40572   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40572   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
40572   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40574   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40577   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40577   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40577   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40577   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40579   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40579   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40579   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40580   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40581   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40581   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40581   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40583   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40584   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40584   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40584   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40584   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40585   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40585   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40586   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40586   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40588   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40589   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40589   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40590   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40590   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40590   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40590   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40591   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40591   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40591   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40592   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40594   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40594   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40595   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40595   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40595   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40597   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40599   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40599   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40600   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40601   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40602   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40603   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40604   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40604   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40604   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40606   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40609   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40609   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40609   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40610   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
40610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40610   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40611   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40611   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40612   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40616   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40618   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40620   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40621   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40621   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40623   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40625   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40626   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40627   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40627   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40627   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40628   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40628   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40629   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40630   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40632   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40633   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40634   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40634   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40635   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40637   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40638   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
40639   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40639   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40640   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40640   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40640   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40640   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40641   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40641   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40641   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40642   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40643   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40643   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40644   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40644   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40645   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40645   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40646   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40648   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40648   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40648   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40648   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40658   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40658   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40658   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40660   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40661   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40662   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40662   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40662   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40663   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40663   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40664   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40664   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40667   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40668   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40671   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40671   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40673   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40673   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40675   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40676   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40676   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40677   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40678   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40680   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40680   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40680   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40681   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
40681   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40681   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40682   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40686   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40686   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40687   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40688   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40689   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40689   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40689   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40690   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40691   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40692   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40693   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40693   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40693   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40694   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40694   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40695   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40695   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40696   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40696   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40697   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40698   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40698   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40708   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40708   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40708   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40708   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40709   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40709   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40710   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40711   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40711   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40711   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40711   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40712   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40712   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40712   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40712   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40714   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40716   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40716   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40716   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40717   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40717   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40717   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40720   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40720   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40721   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40721   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40724   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40724   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40725   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40726   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40726   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40726   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40728   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40728   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40729   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40730   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40730   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40731   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40732   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
40732   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40733   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40733   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40735   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40735   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
40735   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40737   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40738   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40739   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40739   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40740   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40740   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40740   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40741   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40741   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40742   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40742   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40742   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40744   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40745   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40745   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40749   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40750   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40750   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40750   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40751   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
40751   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40752   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40753   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40753   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40755   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40755   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40757   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40758   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40758   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40759   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40759   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40760   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40761   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40762   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40763   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40763   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40763   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40764   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40764   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40765   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40767   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40770   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40771   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40771   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40772   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40773   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40775   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40776   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40777   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40777   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40778   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40778   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40778   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40778   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40780   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40780   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40780   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40781   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40781   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40781   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40782   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40784   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40787   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40787   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40788   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40789   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40790   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40791   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40791   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40791   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40792   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40792   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40792   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40793   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40793   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40793   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40793   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40795   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40796   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40796   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40797   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40797   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40798   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40798   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40799   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40799   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40799   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40799   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40799   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40800   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40801   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40801   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40802   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40802   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40803   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40803   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40803   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40803   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40804   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40804   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40806   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40806   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40807   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40807   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40809   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40809   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40810   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40810   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40810   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40811   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40812   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40812   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40813   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40816   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40817   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40817   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40818   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
40818   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40819   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40819   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40820   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40820   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40821   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40821   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40821   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40822   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40822   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40823   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40825   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40825   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40825   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40826   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40826   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40827   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40827   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40827   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40828   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40828   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40828   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40829   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40829   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40830   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40831   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40831   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40831   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40831   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40844   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40844   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40845   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40845   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40847   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40847   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
40847   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40847   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40847   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40847   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40847   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40847   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40847   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40847   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40847   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40847   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40847   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40857   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40857   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40857   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40857   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40857   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40857   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40869   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40869   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40869   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40869   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40869   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40869   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40869   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40869   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D09C  
40869   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D09C - jr $ra  
40869   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0A0 - syscall 0x046B8 [sceMpegQueryAtracEsSize]  
40879   user_main_b   DEBUG   hle.sceMpeg   sceMpegQueryAtracEsSize mpeg=0x8AE8578, esSizeAddr=0x09FBF504, outSizeAddr=0x09FBF508  
40879   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40879   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40879   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40879   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40879   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40879   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40879   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40879   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40879   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40879   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40879   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40879   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40879   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40879   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40879   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40879   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40889   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40890   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40890   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40890   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40890   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40890   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40890   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
40890   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40890   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40891   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40892   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40893   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40893   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40893   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40893   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40893   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40893   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40894   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40896   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40896   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40897   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40897   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40897   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40897   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40897   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40897   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40898   user_main_b   DEBUG   hle.sceMpeg   sceMpegInitAu mpeg=0x8AE8578, buffer_addr=0x94F8150, auAddr=0x08AE8608  
40898   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40898   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40898   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40898   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40898   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40900   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40901   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40901   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40902   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40902   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40902   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40902   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40902   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40902   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40903   user_main_b   DEBUG   hle.sceAudio   sceAudioSetChannelDataLen channel=2, sampleCount=2048  
40903   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40904   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40904   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40904   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40904   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40904   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40905   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40905   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40905   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40905   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40907   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40908   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40910   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40911   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40912   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40915   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40915   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40916   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40917   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateCallback name:'power_off', thread:'user_main', PC:088FD468, $a0:00000000, $a1: 00000000, $a2: 00000000  
40917   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40917   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40917   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40918   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40918   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40918   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40919   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40919   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40919   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40919   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
40919   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40919   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40919   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40920   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40920   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40921   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40922   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40922   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40922   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40922   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40922   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40922   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40923   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40923   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40923   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CE44  
40923   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CE44 - jr $ra  
40924   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CE48 - syscall 0x04550 [scePowerRegisterCallback]  
40924   user_main_b   INFO   hle.scePower   scePowerRegisterCallback slot=1, SceUID=0x20  
40924   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelNotifyCallback(type=4) calling checkCallbacks  
40925   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40925   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40925   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40925   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40926   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40926   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40927   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40927   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40927   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40927   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40928   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40928   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40928   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40929   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CEFC  
40929   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CEFC - jr $ra  
40930   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF00 - syscall 0x04498 [sceKernelCreateSema]  
40930   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateSema name= sound_sema attr= 0x0 initVal= 0 maxVal= 1 option= 0x0  
40931   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateSema name= sound_sema created with uid=0x21  
40931   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40931   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40931   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40931   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40931   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40931   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40934   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40934   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40934   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40935   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40935   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40935   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40935   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40935   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40935   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40935   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40937   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
40937   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
40937   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
40937   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40938   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40938   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40938   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40939   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40939   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40939   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40940   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40940   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40941   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40941   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
40942   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FF0000  
40942   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0x22, name='movie sound thread', PC=0x088FD6B4, attr=0x0, priority=0x10, stackSize=0x8000  
40942   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
40942   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40943   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40943   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40943   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40943   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40943   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40944   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40944   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40944   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40944   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40945   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40945   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40946   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40947   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40947   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40951   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40952   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40953   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40953   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40953   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40954   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40955   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40955   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40955   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40955   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40956   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40956   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40956   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40956   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40956   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40957   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40957   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40957   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
40957   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
40957   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
40957   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
40958   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40958   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40958   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40961   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40961   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40961   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40961   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40965   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40965   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40965   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40965   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40966   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40966   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
40966   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40967   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40968   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40971   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40972   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40972   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
40972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40973   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40974   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40974   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40974   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40975   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40975   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40975   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40976   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40976   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40976   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40976   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40980   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40980   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40981   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40981   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40981   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40982   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40984   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
40985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
40985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40986   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
40986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
40986   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40986   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40987   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40987   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40988   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40988   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
40988   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
40988   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
40989   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40989   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
40989   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
40989   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
40990   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40990   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
40990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40990   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
40990   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
40990   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
40991   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
40991   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40992   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
40992   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
40992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
40992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
40993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
40993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
40993   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
40994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40994   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
40994   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
40994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
40994   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
40994   user_main_b   DEBUG   runtime   Scheduled, restarting...  
40994   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
40994   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
40994   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=22 name:'movie sound thread' dataLen=0x0 data=0x0 gp=0x0  
40995   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread switching in thread immediately  
40995   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
40995   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
40995   user_main_b   DEBUG   runtime   Switching from Thread user_main to movie sound thread  
40995   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=movie sound thread_22  
40996   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
40996   movie sound thread_22   DEBUG   compiler   Compiling _S1_2_88FD6B4  
40997   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile > 0x88FD6B4 - addiu $sp, $sp, -48  
40997   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6B8 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
40997   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6BC - lw $a0, -29228($a0)  
40998   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6C0 - ori $a1, $zr, 1 <=> li $a1, 1  
40998   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6C4 - sw $s0, 16($sp)  
40998   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6C8 - sw $s1, 20($sp)  
40998   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6CC - sw $s2, 24($sp)  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6D0 - sw $s3, 28($sp)  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6D4 - sw $s4, 32($sp)  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6D8 - sw $ra, 36($sp)  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile < 0x88FD6DC - jal 0x08A4CF14 [sceKernelWaitSema]  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6E0 - or $a2, $zr, $zr <=> li $a2, 0  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6E4 - lui $s3, 0x08AF <=> li $s3, 0x08AF0000  
40999   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6E8 - addiu $s3, $s3, -31376  
41000   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6EC - lw $a0, 500($s3)  
41000   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6F0 - lw $a2, 496($s3)  
41000   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6F4 - lui $s4, 0x08AC <=> li $s4, 0x08AC0000  
41000   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6F8 - ori $s2, $zr, -32768 <=> li $s2, 32768  
41000   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD6FC - ori $s1, $zr, 40 <=> li $s1, 40  
41001   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD700 - lw $a1, -5632($s4)  
41001   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD704 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
41001   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile <> 0x88FD708 - bne $a1, $zr, 0x088FD718  
41002   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD70C - nop  
41002   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile < 0x88FD710 - beq $a0, $a2, 0x088FD788  
41002   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD714 - nop  
41003   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile > 0x88FD718 - sltu $a1, $a0, $a2  
41003   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile < 0x88FD71C - beq $a1, $zr, 0x088FD760  
41003   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD720 - nop  
41003   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD724 - divu $a0, $s1  
41003   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD728 - ori $a0, $zr, 1 <=> li $a0, 1  
41003   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD72C - or $a1, $s2, $zr <=> move $a1, $s2  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD730 - or $a2, $s2, $zr <=> move $a2, $s2  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD734 - mfhi $a3  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD738 - sll $a3, $a3, 0x0002  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD73C - addu $a3, $a3, $s3  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile < 0x88FD740 - jal 0x08A297B4  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD744 - lw $a3, 336($a3)  
41004   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD748 - lw $a0, 500($s3)  
41005   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD74C - lw $a1, -5632($s4)  
41006   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD750 - addiu $a0, $a0, 1  
41006   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD754 - sw $a0, 500($s3)  
41006   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile < 0x88FD758 - b 0x088FD774  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD75C - lbu $a2, -29230($s0)  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile <> 0x88FD760 - jal 0x08A4CEEC [sceKernelDelayThread]  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD764 - ori $a0, $zr, 1000 <=> li $a0, 1000  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD768 - lw $a1, -5632($s4)  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD76C - lw $a0, 500($s3)  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD770 - lbu $a2, -29230($s0)  
41007   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile <> 0x88FD774 - beq $a2, $zr, 0x088FD780  
41008   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD778 - nop  
41008   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD77C - sw $a0, 496($s3)  
41008   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile <> 0x88FD780 - b 0x088FD708  
41008   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD784 - lw $a2, 496($s3)  
41008   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile <> 0x88FD788 - jal 0x08A4CEB4 [sceKernelExitThread]  
41008   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD78C - or $a0, $zr, $zr <=> li $a0, 0  
41009   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD790 - or $v0, $zr, $zr <=> li $v0, 0  
41009   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD794 - lw $s0, 16($sp)  
41010   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD798 - lw $s1, 20($sp)  
41010   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD79C - lw $s2, 24($sp)  
41010   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD7A0 - lw $s3, 28($sp)  
41011   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD7A4 - lw $s4, 32($sp)  
41011   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD7A8 - lw $ra, 36($sp)  
41011   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD7AC - jr $ra  
41011   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x88FD7B0 - addiu $sp, $sp, 48  
41012   movie sound thread_22   DEBUG   compiler   Compiling _S1_2_8A4CF14  
41012   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF14 - jr $ra  
41013   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x8A4CF18 - syscall 0x0449B [sceKernelWaitSema]  
41013   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelWaitSema(id=0x21,signal=1,timeout=0x0) callbacks=false  
41014   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelWaitSema - 'sound_sema' fast check failed  
41014   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=0 forever:true thread:'movie sound thread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'  
41014   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41014   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41015   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
41015   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
41015   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
41015   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41015   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41016   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41016   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41016   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41017   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41017   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41018   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41018   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41019   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41019   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41019   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41019   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41019   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41020   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41020   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41021   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41021   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41021   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41022   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41022   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41023   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41025   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41025   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41025   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41026   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41026   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41026   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41027   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41028   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41029   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41029   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41029   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41031   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41031   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41031   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41032   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41033   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41034   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41034   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41035   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41035   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41035   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41035   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41035   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41036   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41036   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41037   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41037   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41037   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41038   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41038   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41038   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41038   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41039   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41039   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41040   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41040   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41041   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41042   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41043   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41045   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41045   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41048   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41049   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41050   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41050   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41050   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41050   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41051   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41053   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41053   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41054   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41054   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41054   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41054   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41054   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41054   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41054   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41055   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41056   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41057   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41057   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41058   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41058   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
41058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41058   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41058   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41059   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41059   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41059   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41061   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41061   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41062   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41062   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41063   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41064   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41065   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41065   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41066   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41066   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41067   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41067   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41067   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41067   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41068   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41069   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41071   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41071   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41071   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41072   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41073   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41074   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41074   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41075   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41075   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41076   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41076   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41077   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41077   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41077   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41077   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41078   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41081   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41082   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41083   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41084   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41085   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41085   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41085   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41086   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41086   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread redirecting to hleKernelCreateThread  
41087   user_main_b   DEBUG   hle.SysMemUserForUser   malloc partition=2, type=PSP_SMEM_High, size=0x8000, addr=0x00000000: returns 0x09FE8000  
41087   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelCreateThread SceUID=0x24, name='movie video thread', PC=0x088FD8B8, attr=0x0, priority=0x11, stackSize=0x8000  
41087   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelCreateThread inheriting user mode  
41088   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41088   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41088   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
41088   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41089   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41089   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41089   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41089   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41089   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41090   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41090   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41090   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41091   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41091   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41092   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41092   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41092   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41093   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41093   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41093   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41093   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41094   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41094   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41094   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41095   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41095   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41096   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41096   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41097   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41098   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41098   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41098   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41099   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41099   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41099   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41100   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41100   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41101   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41101   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41102   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41102   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41103   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41103   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41103   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41104   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41104   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41104   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41105   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41106   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41107   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41107   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41108   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41108   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41108   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41109   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41110   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41111   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41112   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41112   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41116   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41117   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
41117   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
41117   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41117   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41117   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41118   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41118   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41118   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41119   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41119   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41120   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41120   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41121   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41121   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41122   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41123   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41123   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41134   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41135   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41135   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41135   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41137   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41139   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41139   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41139   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41139   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41139   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41142   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41142   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41144   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41147   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41147   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41147   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41148   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41148   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41148   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41149   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41149   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41150   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
41150   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41150   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41152   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41152   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41152   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41152   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41153   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41153   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41153   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41153   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41155   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41155   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41155   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41156   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41156   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41157   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41157   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41157   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41158   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41158   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41160   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41161   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41161   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41161   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41162   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41162   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41162   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41162   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41165   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41166   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41167   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41167   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41168   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41168   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41168   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41169   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41170   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41170   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41170   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41170   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41170   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41171   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41171   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41172   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41172   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41173   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41173   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41174   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41174   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41174   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41174   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41174   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41174   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41174   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41174   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41174   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41186   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41187   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41187   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41187   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41187   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41188   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41188   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41189   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41189   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41189   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41189   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41190   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41191   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41191   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41192   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41193   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41193   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41194   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41195   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41195   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41196   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41196   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41196   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41197   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41198   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41198   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41199   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41199   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
41199   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41200   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41200   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41202   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41202   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41202   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41203   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41203   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41204   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
41204   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41204   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41204   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41205   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41205   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41205   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41206   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41207   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
41209   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41209   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41209   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41210   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41210   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelStartThread redirecting to hleKernelStartThread  
41210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread SceUID=24 name:'movie video thread' dataLen=0x0 data=0x0 gp=0x0  
41210   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelStartThread switching in thread immediately  
41211   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'movie video thread(uid=0x24, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41212   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=24 name:'movie video thread'  
41212   user_main_b   DEBUG   runtime   Switching from Thread user_main to movie video thread  
41212   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=movie video thread_24  
41213   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41213   movie video thread_24   DEBUG   compiler   Compiling _S1_2_88FD8B8  
41213   movie video thread_24   DEBUG   compiler   CodeInstruction.compile > 0x88FD8B8 - addiu $sp, $sp, -32  
41214   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8BC - sw $s0, 16($sp)  
41214   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8C0 - sw $s1, 20($sp)  
41214   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8C4 - sw $s2, 24($sp)  
41214   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8C8 - sw $ra, 28($sp)  
41215   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD8CC - jal 0x08A4CF44 [sceKernelGetSystemTimeLow]  
41215   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8D0 - nop  
41215   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8D4 - lui $a0, 0x08A7 <=> li $a0, 0x08A70000  
41215   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8D8 - lw $a0, -29228($a0)  
41215   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8DC - ori $a1, $zr, 1 <=> li $a1, 1  
41216   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD8E0 - jal 0x08A4CF14 [sceKernelWaitSema]  
41216   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8E4 - or $a2, $zr, $zr <=> li $a2, 0  
41216   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8E8 - lui $s1, 0x08AF <=> li $s1, 0x08AF0000  
41216   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8EC - addiu $s1, $s1, -31376  
41216   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8F0 - lw $a0, 128($s1)  
41217   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8F4 - lw $a2, 124($s1)  
41217   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8F8 - lui $s2, 0x08AC <=> li $s2, 0x08AC0000  
41218   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD8FC - lw $a1, -5624($s2)  
41218   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD900 - lui $s0, 0x08A7 <=> li $s0, 0x08A70000  
41218   movie video thread_24   DEBUG   compiler   CodeInstruction.compile <> 0x88FD904 - bne $a1, $zr, 0x088FD914  
41219   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD908 - nop  
41219   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD90C - beq $a0, $a2, 0x088FD99C  
41219   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD910 - nop  
41220   movie video thread_24   DEBUG   compiler   CodeInstruction.compile > 0x88FD914 - sltu $a0, $a0, $a2  
41220   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD918 - beq $a0, $zr, 0x088FD974  
41220   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD91C - nop  
41220   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD920 - jal 0x08A4CE6C [sceKernelPowerTick]  
41221   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD924 - or $a0, $zr, $zr <=> li $a0, 0  
41221   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD928 - jal 0x08A4D33C [sceDisplayWaitVblankStart]  
41222   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD92C - nop  
41222   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD930 - jal 0x08A4D33C [sceDisplayWaitVblankStart]  
41222   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD934 - nop  
41223   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD938 - lw $a0, 128($s1)  
41223   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD93C - ori $a1, $zr, 512 <=> li $a1, 512  
41223   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD940 - andi $a0, $a0, 3  
41224   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD944 - sll $a0, $a0, 0x0002  
41224   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD948 - addu $a0, $a0, $s1  
41224   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD94C - lw $a0, 108($a0)  
41224   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD950 - ori $a2, $zr, 3 <=> li $a2, 3  
41225   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD954 - jal 0x08A4D324 [sceDisplaySetFrameBuf]  
41225   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD958 - ori $a3, $zr, 1 <=> li $a3, 1  
41225   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD95C - lw $a0, 128($s1)  
41226   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD960 - lw $a1, -5624($s2)  
41226   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD964 - addiu $a0, $a0, 1  
41227   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD968 - sw $a0, 128($s1)  
41227   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD96C - b 0x088FD988  
41227   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD970 - lbu $a2, -29230($s0)  
41227   movie video thread_24   DEBUG   compiler   CodeInstruction.compile <> 0x88FD974 - jal 0x08A4CEEC [sceKernelDelayThread]  
41227   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD978 - ori $a0, $zr, 1000 <=> li $a0, 1000  
41228   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD97C - lw $a1, -5624($s2)  
41228   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD980 - lw $a0, 128($s1)  
41228   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD984 - lbu $a2, -29230($s0)  
41228   movie video thread_24   DEBUG   compiler   CodeInstruction.compile <> 0x88FD988 - beq $a2, $zr, 0x088FD994  
41229   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD98C - nop  
41229   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD990 - sw $a0, 124($s1)  
41229   movie video thread_24   DEBUG   compiler   CodeInstruction.compile <> 0x88FD994 - b 0x088FD904  
41230   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD998 - lw $a2, 124($s1)  
41230   movie video thread_24   DEBUG   compiler   CodeInstruction.compile > 0x88FD99C - lui $a2, 0x0009 <=> li $a2, 0x00090000  
41230   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9A0 - lw $a0, 108($s1)  
41231   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9A4 - or $a1, $zr, $zr <=> li $a1, 0  
41231   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD9A8 - jal 0x08A2CFC8  
41231   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9AC - addiu $a2, $a2, -32768  
41232   movie video thread_24   DEBUG   compiler   Inlining call at 0x088FD9A8 to memset[00C04825,24C7FFFF,00804025,11200007,00E03025,00E04825,A1050000,24C7FFFF,25080001,1520FFFB,00E03025,03E00008,00801025]()  
41232   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD9B0 - jal 0x08A4D33C [sceDisplayWaitVblankStart]  
41232   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9B4 - nop  
41233   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9B8 - lw $a0, 108($s1)  
41233   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9BC - ori $a1, $zr, 512 <=> li $a1, 512  
41233   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9C0 - ori $a2, $zr, 3 <=> li $a2, 3  
41233   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD9C4 - jal 0x08A4D324 [sceDisplaySetFrameBuf]  
41233   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9C8 - ori $a3, $zr, 1 <=> li $a3, 1  
41233   movie video thread_24   DEBUG   compiler   CodeInstruction.compile < 0x88FD9CC - jal 0x08A4CEB4 [sceKernelExitThread]  
41234   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9D0 - or $a0, $zr, $zr <=> li $a0, 0  
41234   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9D4 - or $v0, $zr, $zr <=> li $v0, 0  
41234   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9D8 - lw $s0, 16($sp)  
41235   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9DC - lw $s1, 20($sp)  
41235   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9E0 - lw $s2, 24($sp)  
41235   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9E4 - lw $ra, 28($sp)  
41236   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9E8 - jr $ra  
41236   movie video thread_24   DEBUG   compiler   CodeInstruction.compile 0x88FD9EC - addiu $sp, $sp, 32  
41241   movie video thread_24   DEBUG   hle.ThreadManForUser   hleKernelWaitSema(id=0x21,signal=1,timeout=0x0) callbacks=false  
41241   movie video thread_24   DEBUG   hle.ThreadManForUser   hleKernelWaitSema - 'sound_sema' fast check failed  
41241   movie video thread_24   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=0 forever:true thread:'movie video thread' caller:'ThreadManForUser.hleKernelThreadEnterWaitState'  
41241   movie video thread_24   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41241   movie video thread_24   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41241   movie video thread_24   DEBUG   runtime   Switching from Thread movie video thread to user_main  
41242   movie video thread_24   DEBUG   runtime   syncThread currentThread=movie video thread_24, currentRuntimeThread=user_main_b  
41242   movie video thread_24   DEBUG   runtime   Waiting to be scheduled...  
41242   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41242   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41243   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
41243   user_main_b   DEBUG   hle.sceAudio   free buffer 25  
41244   user_main_b   DEBUG   hle.sceAudio   free buffer 27  
41244   user_main_b   DEBUG   hle.sceAudio   free buffer 19  
41245   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
41245   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
41245   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
41246   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
41246   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=1024, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41246   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41246   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41246   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
41246   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41246   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41246   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41246   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41246   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41246   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41246   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41246   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41246   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41246   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41246   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41246   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41256   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41256   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41256   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41256   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41256   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41256   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41256   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41267   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41267   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41268   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41268   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41269   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41269   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41269   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41269   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41270   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41270   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41270   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41270   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41270   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41271   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41271   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41271   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41273   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41274   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41276   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41276   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41279   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41279   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41280   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41280   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41280   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41281   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41281   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41284   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41284   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41284   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41284   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41285   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41285   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41286   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41286   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41286   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41288   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41288   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41289   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41290   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41290   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41290   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41290   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41291   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41291   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41291   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41291   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41292   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41292   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41292   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41293   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41295   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41296   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41296   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41296   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41297   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41299   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41300   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41300   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41303   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41303   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41303   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41303   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41303   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41303   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41313   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41313   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41313   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
41313   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41313   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41313   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41313   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41313   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41313   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41313   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41313   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41313   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41313   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41313   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41323   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41323   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41323   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41324   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41325   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41325   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41327   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41328   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41329   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41330   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
41330   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41330   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41331   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41331   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41331   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41331   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41332   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41332   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41333   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41334   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41335   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41335   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41336   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41337   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41338   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41338   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41339   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41340   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41340   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41340   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41341   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41341   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41345   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41345   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41346   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41346   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41346   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41349   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41349   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41350   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41350   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41350   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41354   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41355   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41357   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41357   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41357   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41358   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41358   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41359   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41359   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41359   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41361   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41361   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41362   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41362   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41363   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41363   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41364   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41364   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41364   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41364   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41364   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41364   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41366   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41366   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41367   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41367   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41367   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41368   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41369   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41369   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41369   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41369   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41379   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41380   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41380   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41380   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41381   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41384   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41384   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41384   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41385   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41385   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41387   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41387   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41388   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41390   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41390   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41391   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41391   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41392   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41392   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41394   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41394   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41395   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41397   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
41397   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41397   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41398   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41398   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41398   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41399   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41399   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41399   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41403   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41403   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41404   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41408   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41408   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41408   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41411   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41413   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41413   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41413   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41414   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41415   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41416   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41417   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41418   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41428   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41429   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41429   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41430   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41432   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
41432   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41432   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41432   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41433   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41433   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41434   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41435   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41437   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41437   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41437   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41438   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41443   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41446   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41446   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41446   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41447   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41448   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41450   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41450   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41450   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41451   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41451   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41451   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41451   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41451   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41453   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41454   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41456   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41456   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41457   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41459   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41459   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41459   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41461   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41461   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41462   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41465   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41466   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41466   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41468   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41468   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41468   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41468   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41468   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41468   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41468   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41468   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41468   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41468   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41478   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41478   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41479   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41479   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41480   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41480   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41480   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41482   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41482   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41483   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41487   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41489   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41491   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41492   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41494   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41495   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41495   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41498   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41499   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41499   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41500   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41500   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
41501   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41501   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41502   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41502   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41503   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41503   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41503   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41504   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41504   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41505   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41506   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41511   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41512   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41512   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41513   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41513   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41513   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41514   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41516   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41517   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41517   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41518   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41519   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
41519   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41519   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41519   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41519   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41534   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41534   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41534   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41534   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41534   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41534   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41544   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41544   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41544   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41544   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41544   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD530  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD530 - addiu $sp, $sp, -32  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD534 - sw $s0, 16($sp)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD538 - or $s0, $a0, $zr <=> move $s0, $a0  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD53C - sw $s1, 20($sp)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD540 - addiu $s1, $s0, 16  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD544 - sw $ra, 24($sp)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD548 - jal 0x08A4D0F4 [sceMpegRingbufferAvailableSize]  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD54C - or $a0, $s1, $zr <=> move $a0, $s1  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD550 - or $a0, $v0, $zr <=> move $a0, $v0  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD554 - blez $a0, 0x088FD5BC  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD558 - nop  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD55C - lw $a2, 0($s0)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD560 - lw $a1, 12($s0)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD564 - sltu $a3, $a2, $a1  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD568 - beq $a3, $zr, 0x088FD5BC  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD56C - nop  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD570 - or $a3, $a2, $zr <=> move $a3, $a2  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD574 - or $a2, $a0, $zr <=> move $a2, $a0  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD578 - slti $t0, $a2, 33  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD57C - bne $t0, $zr, 0x088FD588  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD580 - subu $a1, $a1, $a3  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD584 - ori $a2, $zr, 32 <=> li $a2, 32  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD588 - sltu $a3, $a1, $a0  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD58C - beq $a3, $zr, 0x088FD598  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD590 - nop  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD594 - or $a2, $a1, $zr <=> move $a2, $a1  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD598 - or $a1, $a2, $zr <=> move $a1, $a2  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD59C - or $a2, $a0, $zr <=> move $a2, $a0  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD5A0 - jal 0x08A4D0EC [sceMpegRingbufferPut]  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5A4 - or $a0, $s1, $zr <=> move $a0, $s1  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5A8 - lw $a0, 0($s0)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5AC - sll $a1, $v0, 0x000B  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5B0 - addu $a1, $zr, $a1 <=> move $a1, $a1  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5B4 - addu $a0, $a0, $a1  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5B8 - sw $a0, 0($s0)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD5BC - lw $s0, 16($sp)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5C0 - lw $s1, 20($sp)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5C4 - lw $ra, 24($sp)  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5C8 - jr $ra  
41544   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5CC - addiu $sp, $sp, 32  
41554   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0F4  
41554   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0F4 - jr $ra  
41554   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0F8 - syscall 0x046E2 [sceMpegRingbufferAvailableSize]  
41558   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
41558   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 1024  
41559   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41559   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41559   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41559   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41559   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41559   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41560   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41560   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41560   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41561   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41561   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41561   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41561   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41561   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41561   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41561   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41562   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41562   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41563   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41563   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41564   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41564   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41564   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41564   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41565   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
41565   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41566   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41567   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41568   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41568   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41568   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41568   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41568   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41569   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41569   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41569   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41569   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41569   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41570   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41571   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41571   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41571   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41572   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0EC  
41572   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0EC - jr $ra  
41572   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0F0 - syscall 0x046CF [sceMpegRingbufferPut]  
41576   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x400  
41576   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@6472dc79, returnVoid=false  
41578   user_main_b   DEBUG   runtime   Start of Callback 0x088FD48C  
41579   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD48C  
41579   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD48C - addiu $sp, $sp, -48  
41579   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD490 - sw $s2, 24($sp)  
41580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD494 - sll $s2, $a1, 0x000B  
41580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD498 - sw $s1, 20($sp)  
41580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD49C - sw $s3, 28($sp)  
41580   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4A0 - or $s3, $a2, $zr <=> move $s3, $a2  
41583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4A4 - addu $s2, $zr, $s2 <=> move $s2, $s2  
41583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4A8 - or $s1, $a0, $zr <=> move $s1, $a0  
41583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4AC - sw $s0, 16($sp)  
41583   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4B0 - sw $ra, 32($sp)  
41583   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD4B4 - or $a0, $s3, $zr <=> move $a0, $s3  
41584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4B8 - or $a1, $s1, $zr <=> move $a1, $s1  
41584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD4BC - jal 0x08A4CFCC [sceIoRead]  
41584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4C0 - or $a2, $s2, $zr <=> move $a2, $s2  
41584   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4C4 - or $s0, $v0, $zr <=> move $s0, $v0  
41584   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD4C8 - jal 0x08A4CEF4 [sceKernelDelayThreadCB]  
41585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4CC - ori $a0, $zr, 100 <=> li $a0, 100  
41585   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD4D0 - bltz $s0, 0x088FD4B4  
41585   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4D4 - nop  
41586   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4D8 - or $a0, $s0, $zr <=> move $a0, $s0  
41586   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD4DC - bgezl $a0, 0x088FD4F4  
41587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4E0 - andi $a0, $a0, 2047  
41587   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD4E4 - subu $a0, $zr, $a0 <=> negu $a0, $a0  
41587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4E8 - andi $a0, $a0, 2047  
41587   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD4EC - b 0x088FD4F4  
41587   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4F0 - subu $a0, $zr, $a0 <=> negu $a0, $a0  
41588   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FD4F4 - beq $a0, $zr, 0x088FD504  
41588   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD4F8 - nop  
41588   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD4FC - b 0x088FD514  
41589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD500 - addiu $v0, $zr, -1 <=> li $v0, -1  
41589   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD504 - sra $a0, $s0, 0x000B  
41589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD508 - srl $a0, $a0, 0x0015  
41589   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD50C - addu $v0, $s0, $a0  
41590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD510 - sra $v0, $v0, 0x000B  
41590   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD514 - lw $s0, 16($sp)  
41590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD518 - lw $s1, 20($sp)  
41590   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD51C - lw $s2, 24($sp)  
41591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD520 - lw $s3, 28($sp)  
41591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD524 - lw $ra, 32($sp)  
41591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD528 - jr $ra  
41591   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD52C - addiu $sp, $sp, 48  
41592   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x92de140,size=0x10000) async=false  
41592   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x092DE140, size=65536)  
41593   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
41593   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
41593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41593   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
41593   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41594   user_main_b   DEBUG   runtime   Switching to Thread idle0  
41594   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41594   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
41594   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41595   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41595   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41596   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41596   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41596   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41596   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41596   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41598   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41598   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41598   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41599   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41599   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41599   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41600   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41601   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41601   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41601   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41602   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41603   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41604   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41604   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41605   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41606   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41606   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41606   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41606   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41607   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41607   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41608   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41609   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41609   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41609   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41610   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41610   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41610   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41612   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41612   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41613   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41613   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41614   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41614   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
41614   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
41614   user_main_b   DEBUG   hle.ThreadManForUser   Entering callback type 4 name:'power_off', thread:'user_main', PC:088FD468, $a0:00000001, $a1: 00001000, $a2: 00000000 for thread user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true) (current thread is user_main(uid=0xB, Status=PSP_THREAD_WAITING, Wait=Delay (delay 200 us, rest 0 us), doCallbacks=true))  
41614   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD468($a0=0x00000001, $a1=0x00001000, $a2=0x00000000), afterAction=jpcsp.HLE.modules150.ThreadManForUser$CheckCallbackReturnValue@1a27696b, returnVoid=true  
41614   user_main_b   DEBUG   runtime   Start of Callback 0x088FD468  
41614   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD468  
41615   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD468 - lui $a0, 0x0001 <=> li $a0, 0x00010000  
41615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD46C - and $a0, $a1, $a0  
41615   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD470 - beq $a0, $zr, 0x088FD484  
41615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD474 - nop  
41615   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD478 - ori $a0, $zr, 1 <=> li $a0, 1  
41617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD47C - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
41617   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD480 - sb $a0, -29232($a1)  
41617   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD484 - jr $ra  
41618   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD488 - or $v0, $zr, $zr <=> li $v0, 0  
41618   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41621   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41621   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41621   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41621   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41621   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41625   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41627   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41627   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41628   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41628   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41628   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41629   user_main_b   DEBUG   runtime   End of Callback 0x088FD468  
41629   user_main_b   DEBUG   hle.ThreadManForUser   AfterCallAction: set thread to READY state: user_main(uid=0xB, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)  
41629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41629   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41629   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41630   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41630   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41631   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41631   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41632   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41632   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41632   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41633   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41635   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41636   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41636   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41637   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41637   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41637   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41637   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41638   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41639   user_main_b   DEBUG   runtime   End of Callback 0x088FD48C  
41652   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut packetsAdded=32, packetsRead=32  
41653   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41657   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41657   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
41657   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41657   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41657   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41657   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41657   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41660   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41661   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41662   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41663   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41663   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41665   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41666   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41667   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41667   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41667   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41668   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41668   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41668   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41668   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41669   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41669   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41670   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41670   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41670   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41670   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41671   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41671   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41671   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41673   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41673   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41673   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD7B4  
41674   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD7B4 - addiu $sp, $sp, -64  
41674   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7B8 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
41675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7BC - addiu $a1, $a1, -31376  
41675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7C0 - lw $a2, 128($a1)  
41675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7C4 - lw $a1, 124($a1)  
41675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7C8 - addiu $a2, $a2, 4  
41675   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7CC - sltu $a1, $a1, $a2  
41676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7D0 - sw $s0, 40($sp)  
41676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7D4 - sw $s1, 44($sp)  
41676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7D8 - sw $s2, 48($sp)  
41676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7DC - sw $ra, 52($sp)  
41676   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD7E0 - beq $a1, $zr, 0x088FD818  
41676   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7E4 - or $s0, $a0, $zr <=> move $s0, $a0  
41677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7E8 - addiu $s2, $s0, 8  
41677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7EC - addiu $s1, $s0, 68  
41677   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7F0 - lw $a1, 60($s0)  
41678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7F4 - addiu $a3, $sp, 32  
41678   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD7F8 - or $a0, $s2, $zr <=> move $a0, $s2  
41678   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD7FC - jal 0x08A4D0AC [sceMpegGetAvcAu]  
41679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD800 - or $a2, $s1, $zr <=> move $a2, $s1  
41679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD804 - or $a0, $v0, $zr <=> move $a0, $v0  
41679   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD808 - bne $a0, $zr, 0x088FD820  
41679   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD80C - nop  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD810 - b 0x088FD844  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD814 - nop  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FD818 - b 0x088FD8A0  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD81C - or $v0, $zr, $zr <=> li $v0, 0  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD820 - lui $a1, 0x8062 <=> li $a1, 0x80620000  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD824 - addiu $a1, $a1, -32767  
41680   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD828 - bne $a0, $a1, 0x088FD83C  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD82C - nop  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD830 - ori $a0, $zr, 1 <=> li $a0, 1  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD834 - lui $a1, 0x08A7 <=> li $a1, 0x08A70000  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD838 - sb $a0, -29231($a1)  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FD83C - b 0x088FD8A0  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD840 - or $v0, $zr, $zr <=> li $v0, 0  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD844 - sw $zr, 36($sp)  
41681   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD848 - lw $a0, 124($s0)  
41682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD84C - addiu $t0, $sp, 36  
41682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD850 - andi $a0, $a0, 3  
41682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD854 - sll $a0, $a0, 0x0002  
41682   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD858 - addu $a3, $s0, $a0  
41683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD85C - addiu $a3, $a3, 108  
41683   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD860 - or $a0, $s2, $zr <=> move $a0, $s2  
41684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD864 - or $a1, $s1, $zr <=> move $a1, $s1  
41684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD868 - jal 0x08A4D0BC [sceMpegAvcDecode]  
41684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD86C - ori $a2, $zr, 512 <=> li $a2, 512  
41684   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD870 - bne $v0, $zr, 0x088FD888  
41684   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD874 - nop  
41685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD878 - lw $a0, 36($sp)  
41685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD87C - slti $a0, $a0, 1  
41685   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD880 - beq $a0, $zr, 0x088FD890  
41685   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD884 - nop  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FD888 - b 0x088FD8A0  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD88C - or $v0, $zr, $zr <=> li $v0, 0  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD890 - lw $a0, 124($s0)  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD894 - ori $v0, $zr, 1 <=> li $v0, 1  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD898 - addiu $a0, $a0, 1  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD89C - sw $a0, 124($s0)  
41686   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD8A0 - lw $s0, 40($sp)  
41687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD8A4 - lw $s1, 44($sp)  
41687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD8A8 - lw $s2, 48($sp)  
41687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD8AC - lw $ra, 52($sp)  
41687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD8B0 - jr $ra  
41687   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD8B4 - addiu $sp, $sp, 64  
41688   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0AC  
41688   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0AC - jr $ra  
41689   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0B0 - syscall 0x046BD [sceMpegGetAvcAu]  
41693   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu mpeg=0x8AE8578, streamUid=0x1E, auAddr=0x08AE85B4, attrAddr=0x09FBF520  
41695   user_main_b   DEBUG   PacketChannel   PacketChannel: read 32768/32768 bytes  
41699   user_main_b   DEBUG   PacketChannel   PacketChannel: read 32768/32768 bytes  
41699   user_main_b   DEBUG   PacketChannel   PacketChannel: read 2048/32768 bytes  
41699   user_main_b   DEBUG   PacketChannel   PacketChannel: End of data  
41699   user_main_b   DEBUG   PacketChannel   PacketChannel: End of data  
41700   user_main_b   DEBUG   PacketChannel   PacketChannel: seek offset=0, whence=65536, result=-1, new position=67584  
41700   user_main_b   DEBUG   PacketChannel   PacketChannel: seek offset=-1, whence=2, result=-1, new position=67584  
41702   user_main_b   DEBUG   hle   initExtAudio tmp\ULUS10014\Mpeg-819200\ExtAudio.wav  
41712   user_main_b   INFO   hle   Using external audio 'tmp\ULUS10014\Mpeg-819200\ExtAudio.wav'  
41716   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu returning 0x00000000, AvcAu=pts=90000, dts=86997  
41716   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41717   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41717   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
41717   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41717   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41717   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41718   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41718   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41719   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41719   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41720   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41720   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41720   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
41720   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
41720   user_main_b   DEBUG   runtime   Scheduled, restarting...  
41722   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
41722   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0BC  
41722   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0BC - jr $ra  
41725   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0C0 - syscall 0x046C2 [sceMpegAvcDecode]  
41729   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode mpeg=0x8AE8578, auAddr=0x08AE85B4, frameWidth=0x200, bufferAddr=0x08AE85DC, initAddr=0x09FBF524  
41729   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode *au=0x00000000, *buffer=0x094FC9F0, init=0  
41729   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode consumed 73294 0/819200 10  
41735   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode currentTimestamp=90000  
41735   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode consumed 30 packets, remaining 2 packets  
41735   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4352, callbacks=false  
41735   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4352 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
41735   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41735   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
41745   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41745   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41745   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
41745   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41746   user_main_b   DEBUG   runtime   Switching to Thread idle0  
41746   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41746   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
41746   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
41746   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
41746   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
41746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41747   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41747   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41747   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41758   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41760   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41760   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41760   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41761   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41762   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41763   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41764   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41764   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41764   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41765   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41766   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41766   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41767   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41767   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41767   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41768   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41768   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41768   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41768   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41769   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41769   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41770   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41770   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41771   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41771   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41771   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41771   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41772   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41772   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41772   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41774   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41776   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41777   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41777   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41777   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41777   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41780   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41780   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41781   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41781   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41781   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41782   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41784   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41788   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41789   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41790   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41790   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41791   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41791   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41794   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41794   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41795   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41797   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41797   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41798   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41799   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41799   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41799   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41801   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41801   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41802   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41803   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41803   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41804   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41805   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41806   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41807   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41807   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41807   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41809   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41810   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41810   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41811   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41811   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41811   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41812   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41812   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41812   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41813   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41813   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41813   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41813   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41814   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41814   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41814   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41814   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41814   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41814   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41814   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41824   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41824   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41824   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41824   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41824   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41824   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41824   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41824   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41824   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41824   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41824   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41824   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41824   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41824   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41824   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41834   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41834   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41835   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41836   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41837   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41837   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41838   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41838   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41840   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41842   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41844   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41844   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41844   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41844   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41846   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41847   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41847   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41848   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41848   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41848   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41848   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41849   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41849   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41853   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41854   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41855   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41855   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41856   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41856   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41856   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41856   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41857   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41857   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41858   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41858   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41862   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41862   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41862   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41862   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41865   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41865   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41868   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41869   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41869   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41869   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41869   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41870   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41870   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41870   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41871   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41871   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41871   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41871   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41873   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41873   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41873   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41875   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41875   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41876   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41878   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41878   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41878   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41878   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41888   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41888   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41888   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41888   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41888   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41888   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41888   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41898   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41899   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41899   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41900   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41900   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41903   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41903   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41907   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41907   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41907   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41908   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41909   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41910   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41910   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41910   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41912   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41913   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41914   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41914   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41915   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41915   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41915   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41916   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41916   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41916   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41916   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41916   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41916   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41921   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41922   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41923   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41925   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41926   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41926   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41927   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41928   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41931   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41931   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41931   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41935   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41935   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41935   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41936   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41937   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41937   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41937   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41939   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41939   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
41939   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
41939   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
41940   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
41940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41942   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41943   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41943   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41943   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41944   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41945   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41946   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41946   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41946   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41947   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41947   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41947   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41949   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41949   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41950   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41951   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41952   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41952   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41953   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41954   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41954   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41955   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41955   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41956   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41956   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41957   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41958   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41958   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41959   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
41959   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
41959   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
41959   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
41960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41961   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41961   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41961   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41962   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41963   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41965   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41965   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41967   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41967   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41968   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41968   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
41968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41969   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41969   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41969   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41969   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41970   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41973   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41974   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41974   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41977   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41977   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41977   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41977   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41978   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41980   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41981   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
41981   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
41981   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
41981   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
41982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41982   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41982   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41982   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41983   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
41983   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41984   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41985   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41986   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41986   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41987   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41988   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41988   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
41988   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41990   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41991   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41991   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
41991   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41992   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
41992   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
41992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41993   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
41994   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
41994   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
41994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
41995   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
41995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41996   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41996   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
41997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
41997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
41997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
41997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
41998   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
41998   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
41998   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
41999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
41999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
41999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42000   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42001   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42001   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42002   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42002   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
42002   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42004   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42005   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42006   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42006   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42006   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42007   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42007   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42007   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42007   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42007   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42007   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42008   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42008   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42009   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42009   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42010   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42010   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42011   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42011   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42012   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42012   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42012   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42016   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42018   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42018   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42019   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42019   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42019   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42020   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42021   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42021   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42022   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42023   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42023   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42024   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42024   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42025   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42026   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42027   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42028   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42028   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42028   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42029   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42029   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42030   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42031   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42031   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42032   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42032   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42033   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42034   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42035   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42035   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42037   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42039   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42039   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42040   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42040   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42042   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42043   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42043   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42044   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42044   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42045   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42045   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42046   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42047   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42047   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42047   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42047   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42047   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42057   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42057   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42057   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42057   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42057   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42067   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42067   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42067   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42068   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42069   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42069   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42069   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42069   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42069   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42069   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42069   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42069   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42069   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42069   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42069   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42069   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42079   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42079   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42079   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
42079   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42079   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42079   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42079   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42079   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42089   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42089   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42089   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42089   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42089   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42089   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42089   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42089   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42100   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42100   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42101   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42102   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42102   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42102   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42103   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42104   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
42104   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42105   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42105   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42105   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42106   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42106   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42107   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42107   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42109   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42110   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42111   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42111   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42112   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42112   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42112   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42112   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42113   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42115   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42116   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42116   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42117   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42117   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42117   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42118   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42118   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42119   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
42120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42121   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42124   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42125   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42126   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42126   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42127   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42128   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42128   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42129   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42129   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42132   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42132   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42132   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42134   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42134   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42135   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42135   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42136   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42137   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42137   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42138   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42138   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42139   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42139   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42139   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42140   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42142   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42144   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42144   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42144   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42146   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42147   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42148   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42148   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42149   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42149   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42149   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42149   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42150   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42150   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42150   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42152   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42152   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42152   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42152   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42153   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42153   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42153   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42155   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42155   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42155   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42157   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42157   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42158   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42158   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42160   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42160   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42160   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42161   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42161   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42161   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42162   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42162   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42162   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42162   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42162   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42163   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42163   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42163   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42163   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42164   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42165   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42166   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42166   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42167   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42167   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42167   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42167   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42167   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42168   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42169   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42170   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42170   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42171   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42171   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
42171   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42172   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42172   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42175   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42177   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42177   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42177   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42177   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42177   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42178   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42178   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42181   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42182   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42182   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42183   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42187   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42187   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42187   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42188   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42188   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42188   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42189   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42189   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42190   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42191   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42191   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42192   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42193   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42194   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42194   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42195   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42195   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42195   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42195   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42196   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42196   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42197   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42198   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42199   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42200   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42200   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42202   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42203   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42203   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42203   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42203   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42204   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42204   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42205   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42207   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42208   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42209   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42209   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42211   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42211   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42212   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42212   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42213   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42213   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42213   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42214   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42214   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42214   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42214   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42214   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42216   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42217   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42217   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42218   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42218   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42218   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42218   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42219   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42220   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42220   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42221   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42221   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42221   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42222   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42222   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42223   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42224   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42224   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42225   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42226   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42227   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42227   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42228   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42229   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42229   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42230   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42231   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42231   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42234   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42234   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42234   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42235   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42237   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42237   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42238   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42238   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42239   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
42239   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42240   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42240   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42244   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42245   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42245   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42246   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42248   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42249   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42249   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42249   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42250   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42250   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42250   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42251   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42251   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42252   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42252   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42252   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42253   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42254   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42254   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42254   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42257   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42259   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42259   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
42259   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42259   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42260   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42260   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42260   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42260   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42261   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42261   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42262   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42263   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42264   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42264   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42266   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42274   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42274   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42275   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42275   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42276   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42276   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD5D0  
42277   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD5D0 - addiu $sp, $sp, -48  
42277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5D4 - lui $a1, 0x08AF <=> li $a1, 0x08AF0000  
42277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5D8 - addiu $a1, $a1, -31376  
42277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5DC - lw $a2, 500($a1)  
42277   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5E0 - lw $a1, 496($a1)  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5E4 - addiu $a2, $a2, 37  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5E8 - sltu $a1, $a1, $a2  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5EC - sw $s0, 20($sp)  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5F0 - sw $s1, 24($sp)  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5F4 - sw $s2, 28($sp)  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD5F8 - sw $ra, 32($sp)  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD5FC - beq $a1, $zr, 0x088FD66C  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD600 - or $s0, $a0, $zr <=> move $s0, $a0  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD604 - addiu $s2, $s0, 8  
42278   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD608 - addiu $s1, $s0, 152  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD60C - lw $a1, 132($s0)  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD610 - addiu $a3, $sp, 16  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD614 - or $a0, $s2, $zr <=> move $a0, $s2  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD618 - jal 0x08A4D0B4 [sceMpegGetAtracAu]  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD61C - or $a2, $s1, $zr <=> move $a2, $s1  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD620 - bne $v0, $zr, 0x088FD664  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD624 - nop  
42279   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD628 - lw $a0, 496($s0)  
42280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD62C - ori $a1, $zr, 40 <=> li $a1, 40  
42280   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD630 - divu $a0, $a1  
42281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD634 - lw $a3, 520($s0)  
42281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD638 - or $a0, $s2, $zr <=> move $a0, $s2  
42281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD63C - or $a1, $s1, $zr <=> move $a1, $s1  
42281   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD640 - mfhi $a2  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD644 - sll $a2, $a2, 0x0002  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD648 - addu $a2, $s0, $a2  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD64C - jal 0x08A4D0CC [sceMpegAtracDecode]  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD650 - lw $a2, 336($a2)  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD654 - bne $v0, $zr, 0x088FD680  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD658 - nop  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD65C - b 0x088FD674  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD660 - lw $a0, 520($s0)  
42282   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FD664 - b 0x088FD69C  
42283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD668 - or $v0, $zr, $zr <=> li $v0, 0  
42283   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FD66C - b 0x088FD69C  
42283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD670 - or $v0, $zr, $zr <=> li $v0, 0  
42283   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD674 - ori $a1, $zr, 1 <=> li $a1, 1  
42283   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD678 - bne $a0, $a1, 0x088FD68C  
42283   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD67C - nop  
42284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD680 - sw $zr, 520($s0)  
42284   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD684 - b 0x088FD69C  
42284   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD688 - or $v0, $zr, $zr <=> li $v0, 0  
42284   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD68C - lw $a0, 496($s0)  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD690 - ori $v0, $zr, 1 <=> li $v0, 1  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD694 - addiu $a0, $a0, 1  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD698 - sw $a0, 496($s0)  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD69C - lw $s0, 20($sp)  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD6A0 - lw $s1, 24($sp)  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD6A4 - lw $s2, 28($sp)  
42285   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD6A8 - lw $ra, 32($sp)  
42286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD6AC - jr $ra  
42286   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD6B0 - addiu $sp, $sp, 48  
42286   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0B4  
42287   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0B4 - jr $ra  
42287   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0B8 - syscall 0x046BF [sceMpegGetAtracAu]  
42291   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520  
42291   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu returning 0x00000000, AtracAu=pts=90000, dts=-1  
42291   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42291   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42292   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
42292   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42292   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42293   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42293   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42293   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42293   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42293   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42293   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42293   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42294   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42294   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42294   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42294   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42294   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42294   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4D0CC  
42294   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4D0CC - jr $ra  
42294   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4D0D0 - syscall 0x046CC [sceMpegAtracDecode]  
42305   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x0971CB70, init=0x1  
42307   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode currentTimestamp=94180  
42307   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2771, callbacks=false  
42307   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2771 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
42307   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42308   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
42308   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42308   user_main_b   DEBUG   runtime   Switching to Thread idle0  
42308   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42308   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
42308   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42308   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42308   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42309   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42309   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42309   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42309   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42312   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42312   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42312   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42312   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42313   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42313   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
42313   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 1022  
42313   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42313   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42313   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42314   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42315   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42315   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42315   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42316   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42316   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42316   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42317   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42317   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42318   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42318   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42318   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42318   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42318   user_main_b   DEBUG   compiler   Compiling _S1_2_88FD9F0  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FD9F0 - addiu $sp, $sp, -48  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD9F4 - addiu $a0, $sp, 16  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FD9F8 - sw $ra, 32($sp)  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FD9FC - jal 0x08A4D314 [sceCtrlReadBufferPositive]  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA00 - ori $a1, $zr, 1 <=> li $a1, 1  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA04 - lw $a0, 20($sp)  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA08 - andi $a1, $a0, 1  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA0C - bne $a1, $zr, 0x088FDA3C  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA10 - andi $a1, $a0, 8  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA14 - bne $a1, $zr, 0x088FDA3C  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA18 - andi $a1, $a0, 4096  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA1C - bne $a1, $zr, 0x088FDA3C  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA20 - andi $a1, $a0, 8192  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA24 - bne $a1, $zr, 0x088FDA3C  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA28 - andi $a1, $a0, 16384  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA2C - bne $a1, $zr, 0x088FDA3C  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA30 - andi $a0, $a0, -32768  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile < 0x88FDA34 - beq $a0, $zr, 0x088FDA44  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA38 - nop  
42318   user_main_b   DEBUG   compiler   CodeInstruction.compile <> 0x88FDA3C - b 0x088FDA48  
42328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA40 - ori $v0, $zr, 1 <=> li $v0, 1  
42328   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDA44 - or $v0, $zr, $zr <=> li $v0, 0  
42328   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x88FDA48 - lw $ra, 32($sp)  
42328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA4C - jr $ra  
42328   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x88FDA50 - addiu $sp, $sp, 48  
42328   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1  
42328   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
42328   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42328   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42328   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42328   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42328   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42328   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42328   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42328   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42328   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42328   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42328   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42328   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42328   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42328   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42328   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
42328   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 1022  
42328   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x3FE  
42328   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@6472dc79, returnVoid=false  
42328   user_main_b   DEBUG   runtime   Start of Callback 0x088FD48C  
42328   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x92de140,size=0x10000) async=false  
42328   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x092DE140, size=65536)  
42328   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
42328   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
42338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
42338   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42338   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42338   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
42338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42338   user_main_b   DEBUG   runtime   Switching to Thread idle0  
42338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42338   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
42338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42338   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42338   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42338   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42338   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42338   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42338   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42338   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42338   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42338   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42338   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42338   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42338   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42338   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
42338   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
42338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42338   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
42338   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42338   user_main_b   DEBUG   runtime   Switching to Thread idle0  
42338   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42338   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
42338   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42338   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42338   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42348   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42348   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42348   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42348   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42348   user_main_b   DEBUG   runtime   End of Callback 0x088FD48C  
42348   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut packetsAdded=32, packetsRead=64  
42348   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42348   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42348   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
42348   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42348   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42348   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42348   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42348   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42348   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42358   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42358   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42358   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42358   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42358   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42358   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42358   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42358   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42358   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu mpeg=0x8AE8578, streamUid=0x1E, auAddr=0x08AE85B4, attrAddr=0x09FBF520  
42358   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu returning 0x00000000, AvcAu=pts=93003, dts=90000  
42358   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42358   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42358   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42358   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42358   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42358   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42358   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42358   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42368   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42370   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42370   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42370   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42371   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42372   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42372   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42373   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42373   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42373   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42374   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42374   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42374   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42374   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42374   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42374   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42374   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42375   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42375   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode mpeg=0x8AE8578, auAddr=0x08AE85B4, frameWidth=0x200, bufferAddr=0x08AE85E0, initAddr=0x09FBF524  
42375   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode *au=0x00000000, *buffer=0x09584A40, init=0  
42375   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode consumed 75740 61440/819200 6  
42377   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode currentTimestamp=93003  
42378   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode consumed 3 packets, remaining 31 packets  
42378   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4854, callbacks=false  
42378   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4854 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
42378   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42378   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
42379   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42379   user_main_b   DEBUG   runtime   Switching to Thread idle0  
42379   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42379   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
42379   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42379   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42379   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42381   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42381   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42381   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42382   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42382   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42384   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
42384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42384   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
42385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42385   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
42385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42386   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42387   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42387   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42387   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42387   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42388   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42388   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42388   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42389   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42390   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42390   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42390   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42391   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42391   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42392   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42393   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42393   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42393   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42393   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520  
42393   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu returning 0x00000000, AtracAu=pts=94180, dts=-1  
42393   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42393   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42393   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42393   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42393   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42393   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42393   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42403   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42403   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42403   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42403   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=512, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42405   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42406   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42407   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42412   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42414   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42417   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42418   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42418   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42419   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42419   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42419   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42419   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42419   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42419   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x0971CB70, init=0x0  
42419   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode currentTimestamp=98360  
42419   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2852, callbacks=false  
42419   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2852 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
42419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42419   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
42419   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42419   user_main_b   DEBUG   runtime   Switching to Thread idle0  
42419   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42419   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
42419   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42419   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42419   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42419   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42419   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42419   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42419   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42419   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42419   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42429   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42429   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42429   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42429   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42429   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42430   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42430   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42430   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42430   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42430   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42431   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42431   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42432   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42433   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42434   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42434   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42434   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42434   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42435   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42435   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42435   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42435   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42437   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42437   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
42437   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 993  
42437   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1  
42438   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
42438   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42438   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42438   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
42438   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42438   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42439   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42439   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42439   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42440   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42443   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42443   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42444   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42444   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42444   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42444   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42445   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42445   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42445   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42446   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42446   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42446   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42447   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42449   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42450   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42450   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42451   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42452   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42452   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42453   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42455   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42456   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42456   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42457   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42457   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42457   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42459   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42460   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42460   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42460   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42461   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42461   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42461   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42461   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42461   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
42462   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
42462   user_main_b   DEBUG   runtime   Scheduled, restarting...  
42463   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
42463   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
42463   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 993  
42463   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x3E1  
42464   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@6472dc79, returnVoid=false  
42464   user_main_b   DEBUG   runtime   Start of Callback 0x088FD48C  
42464   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x92de140,size=0x10000) async=false  
42464   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x092DE140, size=65536)  
42465   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
42466   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
42466   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42466   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
42467   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42467   user_main_b   DEBUG   runtime   Switching to Thread idle0  
42467   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42468   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
42470   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
42470   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
42471   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
42471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42471   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42471   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42471   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42471   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42471   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42472   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42472   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42472   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42472   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42476   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42476   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42476   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42476   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42477   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42477   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42478   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42478   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42479   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42479   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42480   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42480   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42480   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42480   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42481   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42481   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42481   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42481   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42481   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42483   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42484   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42484   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42484   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42485   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42486   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42487   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42488   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42489   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42489   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42489   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42490   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42491   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42493   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42494   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42494   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42496   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42496   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42501   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42501   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42501   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42501   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42502   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42502   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42503   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42503   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42503   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42504   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42504   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42505   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42505   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42506   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42506   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42510   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42511   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42511   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42511   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42512   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42512   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42512   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42512   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42513   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42513   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42513   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42514   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42514   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42514   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42515   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42519   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42519   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42519   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42520   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42524   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42525   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42525   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42526   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42526   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42527   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42527   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42531   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42531   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42531   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42531   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42534   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42535   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42535   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42535   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42536   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42536   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42536   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42537   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42537   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42538   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=580, callbacks=false  
42539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=580 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42540   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42542   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42542   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42543   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42544   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42544   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42545   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42545   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42545   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42546   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42548   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42548   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42548   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42549   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42550   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42551   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42551   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42551   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42552   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42552   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42553   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42554   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42555   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42555   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42555   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42556   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42558   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42559   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42559   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42559   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42561   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42563   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42564   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42564   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42564   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42566   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42567   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42567   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42568   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42568   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42569   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42570   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42570   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42570   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42571   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42572   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42572   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42572   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42573   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42574   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42574   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42574   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42574   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42575   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42575   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42575   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42576   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42577   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42578   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42578   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42581   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42581   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42582   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42582   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42582   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42583   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42584   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42584   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42585   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42585   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42585   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42586   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42586   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42587   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42588   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42588   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42589   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42589   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42590   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42590   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42590   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42591   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42595   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42599   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42600   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42600   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42601   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42602   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42602   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42602   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42603   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42603   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42603   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42604   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42606   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42606   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42606   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42606   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42606   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42606   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42607   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42607   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42607   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42607   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42609   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42609   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42609   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42610   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42610   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42610   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42611   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42611   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42612   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42612   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42615   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42617   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42618   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42618   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42619   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42619   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42621   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42622   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42622   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42622   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42622   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42627   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42627   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42628   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42629   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42629   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42630   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42631   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42634   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42634   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42635   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42636   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42639   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42640   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42640   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42641   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42642   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42642   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42643   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42645   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42646   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42647   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42647   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42647   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42649   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42649   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42650   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42650   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42650   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42650   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42651   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42651   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42651   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42651   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42653   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42653   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42653   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42654   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42654   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42654   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42655   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42655   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42655   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42656   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42658   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42662   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42662   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42663   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42663   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42665   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42666   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42666   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42666   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42667   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42668   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42668   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42668   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42668   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42669   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42669   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42670   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42670   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42671   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42671   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42673   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42673   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
42673   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42673   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42674   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42676   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42676   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42677   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42678   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42678   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42679   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42679   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42681   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42681   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42682   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42682   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42682   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42683   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42684   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42684   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42684   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42685   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42685   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42686   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42686   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42686   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42689   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42695   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42695   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42696   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42697   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42697   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42697   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42697   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42698   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42698   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42698   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42699   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42700   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42700   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42700   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42701   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42702   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42702   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42703   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42703   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42705   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42706   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42710   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42711   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42711   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42711   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42712   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42712   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42713   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42713   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42714   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42716   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42717   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42718   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42718   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
42718   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42720   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42720   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42720   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42721   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42721   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42721   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42723   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42723   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42723   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42724   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42724   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42724   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42725   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42726   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42730   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42731   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42731   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42732   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42735   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42737   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42738   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42738   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42739   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42739   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42740   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42740   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42740   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42742   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
42742   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42744   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42744   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42744   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42745   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42745   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42746   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42747   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42747   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42748   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42749   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42749   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42750   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42750   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42750   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42752   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42752   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42752   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42753   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42753   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42753   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42755   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42755   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42755   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42756   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42757   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42757   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42758   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42758   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42758   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42760   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42761   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42761   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42761   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42763   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42763   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42764   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42765   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42767   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42771   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42771   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42772   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42773   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42774   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42774   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42776   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42777   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42778   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42778   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
42779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42780   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42780   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42781   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42782   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42787   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42788   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42788   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42789   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42789   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42789   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42791   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42792   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42792   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42792   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42793   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42793   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42794   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42795   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42795   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42795   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42796   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42797   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42797   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42797   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42799   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42800   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42801   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42804   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42804   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42804   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42805   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42805   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42806   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42807   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42807   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42809   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42813   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42814   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42814   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42815   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
42815   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42815   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42816   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42816   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42817   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42817   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42817   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42818   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42818   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42821   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42821   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42822   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42826   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42827   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42827   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42827   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42827   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42827   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42828   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42828   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42829   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42829   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42829   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42832   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42832   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42834   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42834   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42836   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42836   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42837   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42837   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42837   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42839   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42840   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42840   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42841   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42842   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42843   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42844   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42845   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42845   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42845   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42846   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42847   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42848   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42849   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42849   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42850   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42851   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42851   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42854   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42854   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42855   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42855   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42856   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42856   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
42857   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
42857   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42857   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42857   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42858   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42862   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42862   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42864   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42865   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42865   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42865   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42865   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42875   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42875   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42875   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42875   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
42875   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42875   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42875   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42875   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42875   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42875   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42885   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42886   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42886   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42890   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42890   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42891   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42892   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42893   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
42893   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42894   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42895   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42895   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=512, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42896   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42896   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42896   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42897   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42897   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
42898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42899   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42899   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42900   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42900   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42900   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42901   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42901   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42902   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42904   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42907   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42908   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42910   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42911   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42911   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42912   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42913   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42914   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42914   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42916   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42916   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42922   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42924   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
42924   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
42924   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42925   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42925   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42926   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42927   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42928   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42929   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42929   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42930   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42932   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42936   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42939   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42941   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42942   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
42944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42946   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42946   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42947   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42948   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42950   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
42950   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
42951   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
42951   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
42952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42952   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42954   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42956   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42957   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42958   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42958   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42961   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42961   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42961   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42962   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42963   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42963   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42963   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42963   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42963   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
42963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
42973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
42973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42975   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42976   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
42976   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
42976   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
42976   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
42976   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
42978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
42978   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
42978   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
42979   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
42979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
42980   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
42980   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
42980   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
42980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
42981   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
42981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
42982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
42982   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
42982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
42983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43004   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43006   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43006   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43006   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43007   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43007   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43008   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43008   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43009   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43009   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43009   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43009   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43009   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
43010   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43010   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43011   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43011   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43011   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43011   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43012   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43012   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43012   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43012   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43012   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43012   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43012   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43016   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43016   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43016   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43016   user_main_b   DEBUG   runtime   End of Callback 0x088FD48C  
43017   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut packetsAdded=32, packetsRead=96  
43017   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43017   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43017   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43017   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43017   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43017   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43018   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43019   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43019   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43019   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43019   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43020   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43020   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43020   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43020   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43020   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43020   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43021   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43021   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43021   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43021   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu mpeg=0x8AE8578, streamUid=0x1E, auAddr=0x08AE85B4, attrAddr=0x09FBF520  
43021   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu returning 0x00000000, AvcAu=pts=96006, dts=93003  
43021   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43022   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43022   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43023   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43023   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43023   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43024   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43024   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43024   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43024   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43025   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43025   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43025   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43025   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43025   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43025   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43026   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode mpeg=0x8AE8578, auAddr=0x08AE85B4, frameWidth=0x200, bufferAddr=0x08AE85E4, initAddr=0x09FBF524  
43027   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode *au=0x00000000, *buffer=0x0960CAD0, init=0  
43027   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode consumed 78185 67584/819200 5  
43029   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode currentTimestamp=96006  
43029   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4978, callbacks=false  
43030   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4978 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43030   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43030   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43031   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43031   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43031   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43031   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43031   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43031   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43031   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43032   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43032   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43032   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43032   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43032   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43033   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43034   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43035   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43035   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43035   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43035   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
43036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43036   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
43036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43036   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
43036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43036   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43037   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43037   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43037   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43037   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43037   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43037   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43040   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43040   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43040   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43041   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43041   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43041   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43042   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43043   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43043   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43044   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43044   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520  
43044   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu returning 0x00000000, AtracAu=pts=98359, dts=-1  
43045   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43045   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43045   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43045   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43045   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43045   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43046   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43046   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43046   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43046   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43047   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43048   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43049   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43050   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43050   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43051   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43052   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43052   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43053   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43053   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x09720BC0, init=0x0  
43054   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode currentTimestamp=102539  
43054   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2874, callbacks=false  
43054   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2874 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43054   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43054   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43054   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43054   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43055   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43055   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43055   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43055   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43055   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43055   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43055   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43057   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
43058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43058   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
43058   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43058   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
43059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43059   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43059   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43059   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43060   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43061   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43061   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43061   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43061   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43062   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43063   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43063   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43063   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43063   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43064   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43064   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43064   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43065   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43066   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43067   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43067   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43067   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43067   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43068   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43071   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43071   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43072   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43072   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43072   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43073   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43074   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43075   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43075   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43076   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43076   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43077   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43077   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43077   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43077   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43078   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 961  
43078   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1  
43079   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
43079   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43079   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43079   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43080   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43080   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43080   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43080   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43080   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43080   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43081   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43082   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43083   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43083   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43083   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43084   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43085   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43085   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43085   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43085   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43087   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43087   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43087   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43087   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43088   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43088   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43088   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43088   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43088   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43088   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43089   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 961  
43089   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x3C1  
43090   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@6472dc79, returnVoid=false  
43090   user_main_b   DEBUG   runtime   Start of Callback 0x088FD48C  
43090   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x92de140,size=0x10000) async=false  
43091   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x092DE140, size=65536)  
43091   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
43091   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43092   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43092   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43092   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43093   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43093   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43093   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43094   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43094   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43094   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43097   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43097   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43097   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43097   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43097   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43098   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43100   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43102   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43102   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43102   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43102   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43103   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43104   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43104   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43105   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43105   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43105   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43106   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43106   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43106   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43106   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43107   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43107   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43108   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43110   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43110   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43110   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43111   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43111   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43111   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43112   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43112   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43112   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43112   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43113   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43114   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43114   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43114   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43116   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
43116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43117   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43117   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43117   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43118   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43118   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43118   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43119   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43119   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43120   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43121   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43122   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43122   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43124   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43124   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43125   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43125   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43125   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43125   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43126   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43127   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43127   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43127   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43127   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43128   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43129   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43129   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43130   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43130   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43130   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43131   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43135   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43135   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43136   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43138   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43139   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43139   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43139   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43142   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43142   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43143   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43145   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43146   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43147   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43147   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43147   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43150   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43150   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43150   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43150   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43151   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43151   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43151   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43152   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43153   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43153   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
43153   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43153   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43154   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43154   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43154   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43155   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43155   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43155   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43155   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43155   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43156   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43156   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43156   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43156   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43156   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43158   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43158   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43158   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43159   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43160   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43160   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43160   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43161   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43161   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43162   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43162   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43162   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43163   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43163   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43163   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43163   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43164   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43165   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43165   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43167   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43167   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43167   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43167   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43167   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43167   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43168   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43168   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43168   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43168   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43169   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43170   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43171   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43171   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43171   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43171   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43172   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43172   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43172   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43172   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43172   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43173   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43173   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43174   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43175   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43175   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43175   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43176   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43176   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43177   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43177   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43177   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43177   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43177   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43178   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43180   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43180   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43180   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43180   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43181   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43181   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43185   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43186   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43188   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43189   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43189   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43189   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43190   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43191   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43192   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43192   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43192   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43193   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43193   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43193   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43194   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43194   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43195   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
43195   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43196   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43196   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43196   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43196   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43196   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43196   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43196   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43197   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43197   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43197   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43197   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43199   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43199   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43200   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43200   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43201   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43201   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43201   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43202   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43202   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43202   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43202   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43203   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43204   user_main_b   DEBUG   runtime   End of Callback 0x088FD48C  
43204   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut packetsAdded=32, packetsRead=128  
43204   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43204   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43204   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43205   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43205   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43205   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43205   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43206   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43207   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43207   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43207   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43208   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43208   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43208   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43208   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43209   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43210   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43211   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43211   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43211   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43212   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43212   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43212   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43213   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43213   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43213   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43214   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43214   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43214   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43216   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43216   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43217   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43218   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43218   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43220   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43220   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43220   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43221   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43221   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43222   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43222   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43223   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43223   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43223   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43223   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43224   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43224   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43224   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43225   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43225   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43225   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43226   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43227   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43228   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43228   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43228   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43228   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43229   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43229   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43229   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43230   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43231   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43231   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43232   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43232   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43233   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43233   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43234   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43234   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43234   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43235   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43236   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43237   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43237   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43237   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43237   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43238   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43238   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43238   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43238   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43238   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu mpeg=0x8AE8578, streamUid=0x1E, auAddr=0x08AE85B4, attrAddr=0x09FBF520  
43239   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAvcAu returning 0x00000000, AvcAu=pts=99009, dts=96006  
43239   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43240   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43240   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43240   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43240   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43241   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43242   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43242   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43243   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43244   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43245   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43245   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43245   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43246   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43246   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43247   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43247   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43247   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43250   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43252   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43252   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43252   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43252   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43254   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43255   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43256   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43256   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43257   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43257   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43258   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43259   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43259   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43259   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43260   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43260   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43261   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43262   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43263   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43263   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43264   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43264   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
43264   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43264   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43264   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43265   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43265   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43265   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43266   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43268   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43268   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43269   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43269   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43269   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43271   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43271   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43272   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43273   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43273   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43274   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43276   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43276   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43276   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43276   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43276   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43277   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43278   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43278   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43279   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43280   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43280   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43281   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43281   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43281   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43281   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43281   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43281   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43281   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43282   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43284   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43284   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43284   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43285   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43285   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43285   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43285   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43288   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43288   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43288   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43289   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43291   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43292   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43293   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43293   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43293   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43293   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43296   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43296   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43296   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
43296   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43296   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43297   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43297   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43298   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43298   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43298   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43299   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43299   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43299   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43300   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43301   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43302   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43302   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43303   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43304   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43304   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43304   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43304   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43304   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43305   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43305   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43307   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43308   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43311   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43312   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43312   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43313   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43314   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43314   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43315   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43315   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43315   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43315   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43315   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43315   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43315   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43316   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43317   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43317   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43317   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43319   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43319   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43320   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43320   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43322   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43322   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43322   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43323   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43323   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43323   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43324   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43324   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43324   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43325   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43327   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43327   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43331   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43331   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43331   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43331   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43332   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43333   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43334   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43334   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43334   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43335   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43337   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43337   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43340   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43340   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43341   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43341   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43341   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43341   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43344   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43344   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43344   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43345   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43345   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43345   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43346   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43347   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43348   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43348   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43349   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43349   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43349   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43350   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43350   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43350   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43350   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43350   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43350   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43350   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43350   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43350   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43350   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43350   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode mpeg=0x8AE8578, auAddr=0x08AE85B4, frameWidth=0x200, bufferAddr=0x08AE85E8, initAddr=0x09FBF524  
43360   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode *au=0x00000000, *buffer=0x09694AE0, init=0  
43360   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode consumed 80631 67584/819200 6  
43360   user_main_b   DEBUG   hle.sceMpeg   sceMpegAvcDecode currentTimestamp=99009  
43360   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4915, callbacks=false  
43360   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4915 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43360   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43360   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43360   user_main_b   DEBUG   runtime   Starting Idle State...  
43360   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
43370   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
43370   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43370   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43370   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43371   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
43371   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
43371   user_main_b   DEBUG   hle.sceAudio   free buffer 16  
43372   user_main_b   DEBUG   hle.sceAudio   free buffer 26  
43372   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43372   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43372   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43373   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
43373   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43373   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43373   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43373   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43373   user_main_b   DEBUG   runtime   Ending Idle State  
43373   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43373   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43373   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43373   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43373   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43373   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43373   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43373   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43373   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43373   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43373   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43383   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43383   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43383   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43383   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43383   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43383   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43383   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43383   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43393   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43394   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43394   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43394   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43394   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
43394   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43396   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43396   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43397   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43398   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43399   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43400   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43400   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43401   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43401   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43401   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43402   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43402   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43402   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43402   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43402   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43402   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43402   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43402   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43402   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43402   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43412   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43412   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43412   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43412   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43412   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43412   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43412   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43412   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43412   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43412   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43412   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43412   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43412   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43412   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43412   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43412   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43423   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43423   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43424   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43424   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43424   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43424   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43424   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43424   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43424   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43424   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43434   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43434   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43434   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43434   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43434   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43434   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43434   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43434   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43434   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43434   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43434   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43434   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43444   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43444   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43444   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43444   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43444   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43444   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43444   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43444   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43444   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43454   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43455   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43456   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
43457   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
43457   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
43457   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43459   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43459   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43459   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43460   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43461   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43461   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43462   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43462   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43462   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43465   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43466   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43466   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43466   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43466   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43466   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43468   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43468   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43468   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43468   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43468   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43478   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43479   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43479   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43480   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43480   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520  
43480   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu returning 0x00000000, AtracAu=pts=102539, dts=-1  
43481   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
43481   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43481   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x09724C50, init=0x0  
43481   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode currentTimestamp=106719  
43482   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2781, callbacks=false  
43482   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2781 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43483   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43483   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43483   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43483   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43484   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43484   user_main_b   DEBUG   runtime   Starting Idle State...  
43484   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
43485   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
43485   user_main_b   DEBUG   hle.sceAudio   free buffer 17  
43485   user_main_b   DEBUG   hle.sceAudio   free buffer 14  
43485   user_main_b   DEBUG   hle.sceAudio   free buffer 20  
43485   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43486   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43486   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43486   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
43486   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43487   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43487   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43487   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43488   user_main_b   DEBUG   runtime   Ending Idle State  
43488   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43489   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43489   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43490   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43490   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43491   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43492   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43492   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43495   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43497   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43499   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43499   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43500   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43501   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43501   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43501   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43502   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43502   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43503   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43504   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43504   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43505   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43505   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43505   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43506   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43506   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43506   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43507   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43509   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43510   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43511   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43513   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43514   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43516   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43516   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43517   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43520   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43525   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43525   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43525   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43526   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43526   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43526   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43526   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43527   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43528   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43529   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43531   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43533   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43533   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43533   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43535   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43535   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43537   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43538   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43538   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43538   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43540   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43542   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43542   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43543   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43543   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43543   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43545   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43545   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43545   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43547   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43547   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43547   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43548   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
43548   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
43549   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43549   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43549   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43550   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43550   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43550   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43554   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43554   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43555   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43556   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43556   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43558   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43559   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43562   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43562   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43563   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43564   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43565   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43566   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43566   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43566   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43566   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43567   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43567   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43569   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43570   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43571   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43572   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43574   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43575   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
43576   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43576   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43577   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
43577   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43577   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43577   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43578   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43581   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43582   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43582   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43582   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43582   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43583   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43583   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43585   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43585   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43585   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43585   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43586   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43586   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43588   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43588   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43589   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43589   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43589   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43590   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43590   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43591   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43591   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43593   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43596   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43597   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43597   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43598   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43598   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43598   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43599   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43599   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43599   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43600   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43600   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43602   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43602   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43602   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43602   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43602   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43602   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43612   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43613   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43614   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43615   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43615   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43615   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43615   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43616   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43616   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43616   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43617   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43618   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43620   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43620   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43621   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43621   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43623   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43623   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43623   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43625   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43627   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43627   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43628   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43629   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43629   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43629   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43630   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43632   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43633   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43633   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43634   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43635   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43637   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43640   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43640   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43640   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43641   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43641   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43641   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43642   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43644   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
43644   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
43644   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43645   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43645   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43645   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43646   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43646   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43646   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43647   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43647   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 929  
43648   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1  
43648   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
43648   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43649   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43649   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43649   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
43650   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43650   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43650   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 929  
43650   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x3A1  
43650   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@6472dc79, returnVoid=false  
43651   user_main_b   DEBUG   runtime   Start of Callback 0x088FD48C  
43651   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x92de140,size=0x10000) async=false  
43651   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x092DE140, size=65536)  
43651   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
43661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43661   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43661   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43661   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43661   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43661   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
43661   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43661   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43661   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43661   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43661   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43661   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43661   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43661   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
43661   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43661   sound thread_17   DEBUG   runtime   Starting Idle State...  
43661   sound thread_17   DEBUG   runtime   syncEmulator immediately=true  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43661   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
43661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43661   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
43661   sound thread_17   DEBUG   runtime   Ending Idle State  
43661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43661   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43671   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
43671   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
43671   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43671   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43671   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43673   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43673   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43673   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43673   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43673   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43673   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
43674   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43674   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43675   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43675   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43675   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43675   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43675   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43676   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43676   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43676   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43676   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43677   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43677   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43677   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43677   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43677   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43678   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43679   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43680   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43680   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43681   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43681   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43681   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43681   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43682   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43682   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43683   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43683   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43683   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43683   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43684   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43684   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43684   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43684   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43685   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
43685   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43685   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43685   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43685   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43685   user_main_b   DEBUG   runtime   End of Callback 0x088FD48C  
43685   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut packetsAdded=32, packetsRead=160  
43685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43685   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43685   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43685   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43685   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43685   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43685   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43685   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520  
43685   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu returning 0x00000000, AtracAu=pts=106718, dts=-1  
43685   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43685   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43695   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43695   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43695   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43695   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43696   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43696   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43698   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43698   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43698   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43698   user_main_b   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43699   user_main_b   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43699   user_main_b   DEBUG   hle.ThreadManForUser   End of Interrupt  
43699   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43699   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43699   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43700   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43700   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43700   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43700   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43700   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43701   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43701   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43701   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43701   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43701   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43701   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43701   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x09728CE0, init=0x0  
43701   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode currentTimestamp=110898  
43701   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2896, callbacks=false  
43701   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2896 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43701   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43701   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43701   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43701   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43701   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43701   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43701   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43701   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43701   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43701   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43701   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43701   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43701   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43701   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43701   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43701   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43701   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43711   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43711   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43711   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43712   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43713   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43714   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43714   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43714   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43714   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43716   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43716   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43717   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43717   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43717   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43717   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43718   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43718   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43718   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43718   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43718   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43718   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43718   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43718   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43718   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43728   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43730   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43730   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43730   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43730   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43731   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 897  
43732   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1  
43732   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
43732   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43732   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43732   user_main_b   DEBUG   runtime   Switching from Thread user_main to sound thread  
43733   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43733   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43733   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43733   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43733   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43733   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43734   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43734   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43734   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43734   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43734   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43735   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43735   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43736   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43736   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43737   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43737   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43737   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43738   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 897  
43738   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut ringbufferAddr=0x08AE8580, numPackets=0x20, available=0x381  
43738   user_main_b   DEBUG   hle.ThreadManForUser   Execute callback 0x088FD48C($a0=0x092DE140, $a1=0x00000020, $a2=0x00000004), afterAction=jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback@6472dc79, returnVoid=false  
43738   user_main_b   DEBUG   runtime   Start of Callback 0x088FD48C  
43738   user_main_b   DEBUG   hle.IoFileMgrForUser   hleIoRead(id=4,data=0x92de140,size=0x10000) async=false  
43739   user_main_b   DEBUG   runtime   RuntimeContext.invalidateRange(addr=0x092DE140, size=65536)  
43740   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=4000, callbacks=false  
43742   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=4000 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43742   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43742   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43742   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43742   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43743   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43743   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43743   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43743   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43744   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43745   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
43748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43748   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
43748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43749   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
43749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43749   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43749   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43749   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43754   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43755   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
43755   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43755   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43755   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43755   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43759   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43761   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43761   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43761   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43761   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43762   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43763   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43763   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43763   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43763   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43764   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43765   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43765   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43766   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43766   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43766   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43767   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43767   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43767   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43768   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43768   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43768   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43769   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43770   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43770   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43770   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43771   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43773   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43774   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43774   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43774   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43775   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43775   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43776   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43776   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43777   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43777   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=200, callbacks=true  
43777   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=200 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43778   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43778   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43778   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43778   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43778   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43778   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43778   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43780   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=26, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43781   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43781   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43781   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43782   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43782   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43782   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43783   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43785   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43785   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43786   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43786   user_main_b   DEBUG   runtime   End of Callback 0x088FD48C  
43786   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferPut packetsAdded=32, packetsRead=192  
43787   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
43787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43787   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu mpeg=0x8AE8578, streamUid=0x1F, auAddr=0x08AE8608, attrAddr=0x09FBF520  
43787   user_main_b   DEBUG   hle.sceMpeg   sceMpegGetAtracAu returning 0x00000000, AtracAu=pts=110898, dts=-1  
43787   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
43787   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43788   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode mpeg=0x8AE8578, auAddr=0x08AE8608, bufferAddr=0x0972CD70, init=0x0  
43788   user_main_b   DEBUG   hle.sceMpeg   sceMpegAtracDecode currentTimestamp=115078  
43788   user_main_b   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=2847, callbacks=false  
43788   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=2847 forever:false thread:'user_main' caller:'ThreadManForUser.hleKernelDelayThread'  
43788   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43789   user_main_b   DEBUG   runtime   Switching from Thread user_main to idle0  
43789   user_main_b   DEBUG   runtime   Starting Idle State...  
43790   user_main_b   DEBUG   runtime   syncEmulator immediately=true  
43790   user_main_b   DEBUG   hle.sceAudio   free buffer 13  
43790   user_main_b   DEBUG   hle.sceAudio   free buffer 15  
43790   user_main_b   DEBUG   hle.sceAudio   free buffer 18  
43791   user_main_b   DEBUG   hle.sceAudio   free buffer 23  
43791   user_main_b   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43791   user_main_b   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43791   user_main_b   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43791   user_main_b   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
43792   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43792   user_main_b   DEBUG   runtime   Switching to Thread idle0  
43792   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43792   user_main_b   DEBUG   runtime   Switching to Thread sound thread  
43792   user_main_b   DEBUG   runtime   Ending Idle State  
43792   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=sound thread_17  
43792   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43792   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43794   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43794   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to idle0  
43794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43795   sound thread_17   DEBUG   runtime   Switching to Thread idle0  
43795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43795   sound thread_17   DEBUG   runtime   Switching to Thread sound thread  
43795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43796   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43797   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43797   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43800   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43800   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43801   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43801   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43801   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43801   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43803   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43804   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43804   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43804   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43805   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43806   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43806   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43806   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43806   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43806   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43806   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43806   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=14, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43807   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43809   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43810   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43810   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43811   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43811   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43812   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43812   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43813   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43813   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43814   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43814   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43816   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43816   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43817   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43817   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43819   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43819   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43820   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43820   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43820   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43821   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43822   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43822   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43825   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43825   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43825   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43825   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43825   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43826   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43826   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43827   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43827   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43827   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43829   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43829   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43829   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43832   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43832   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43832   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43833   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43834   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43834   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43834   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43835   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43835   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43836   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43837   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43837   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43837   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43837   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43837   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43838   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=20, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43841   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
43841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- block SceUID=17 name:'sound thread' caller:'ThreadManForUser.hleBlockCurrentThread'  
43842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43842   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
43842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=user_main_b  
43842   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43842   user_main_b   DEBUG   runtime   Scheduled, restarting...  
43842   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43843   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize ringbufferAddr=0x08AE8580  
43843   user_main_b   DEBUG   hle.sceMpeg   sceMpegRingbufferAvailableSize returning 865  
43843   user_main_b   DEBUG   hle.sceCtrl   sceCtrlReadBufferPositive dataAddr=0x09FBF520, numBuf=1  
43844   user_main_b   DEBUG   hle.sceCtrl   hleCtrlReadBufferImmediately(positive=true, peek=false) returning 1  
43844   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=user_main_b  
43844   user_main_b   DEBUG   runtime   syncEmulator immediately=false  
43845   user_main_b   DEBUG   compiler   Compiling _S1_2_8A4CF0C  
43845   user_main_b   DEBUG   compiler   CodeInstruction.compile > 0x8A4CF0C - jr $ra  
43845   user_main_b   DEBUG   compiler   CodeInstruction.compile 0x8A4CF10 - syscall 0x0449A [sceKernelSignalSema]  
43846   user_main_b   DEBUG   hle.ThreadManForUser   sceKernelSignalSema id=0x21 name='sound_sema' signal=2  
43846   user_main_b   DEBUG   hle.ThreadManForUser   onSemaphoreModified waking thread 0x22 name:'movie sound thread'  
43846   user_main_b   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43846   user_main_b   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43846   user_main_b   DEBUG   runtime   Switching from Thread user_main to movie sound thread  
43847   user_main_b   DEBUG   runtime   syncThread currentThread=user_main_b, currentRuntimeThread=movie sound thread_22  
43847   user_main_b   DEBUG   runtime   Waiting to be scheduled...  
43847   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43848   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43848   movie sound thread_22   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43849   movie sound thread_22   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100), 0x0971CB70)  
43849   movie sound thread_22   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=28, SoundChannel[2](sourceSampleOffset=0, restLength=2048, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=2048, sampleRate=44100)  
43849   movie sound thread_22   DEBUG   hle.sceAudio   free buffer 19  
43849   movie sound thread_22   DEBUG   hle.sceAudio   free buffer 17  
43849   movie sound thread_22   DEBUG   hle.sceAudio   free buffer 21  
43850   movie sound thread_22   DEBUG   hle.sceAudio   free buffer 16  
43850   movie sound thread_22   DEBUG   hle.sceAudio   hleAudioBlockingOutput SoundChannel[1](sourceSampleOffset=512, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43850   movie sound thread_22   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43850   movie sound thread_22   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43851   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- unblock SceUID=17 name:'sound thread' caller:'sceAudio.hleAudioBlockingOutput'  
43851   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
43851   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43852   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
43852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
43852   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43852   movie sound thread_22   DEBUG   compiler   Compiling _S1_2_8A4CEEC  
43852   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile > 0x8A4CEEC - jr $ra  
43852   movie sound thread_22   DEBUG   compiler   CodeInstruction.compile 0x8A4CEF0 - syscall 0x04495 [sceKernelDelayThread]  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43852   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43852   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43852   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43852   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43852   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43852   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43852   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43852   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43852   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43862   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43863   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43863   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43863   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43863   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43863   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43864   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43864   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43864   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43864   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43864   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43865   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43865   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43865   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43866   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43867   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43867   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43867   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43868   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43868   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43868   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43869   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43869   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43869   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43870   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43870   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
43870   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43871   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43871   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43871   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43871   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43871   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43871   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43872   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43872   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43873   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=19, SoundChannel[1](sourceSampleOffset=0, restLength=4352, buffers queued=17, isOutputBlock=true, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43874   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43874   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43875   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43875   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43875   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43875   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43875   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43876   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43876   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43876   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43877   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43877   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
43877   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
43877   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43878   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43878   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
43878   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43878   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43878   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43878   sound thread_17   DEBUG   hle.sceAudio   free buffer 26  
43879   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43879   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43879   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
43880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43880   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43881   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43881   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43881   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43882   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43882   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43883   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43884   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43884   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43884   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43884   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43885   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43885   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
43886   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43886   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43886   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43889   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43890   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43890   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43890   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43890   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43890   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43890   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43891   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43891   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43891   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43892   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43892   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43892   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43893   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=4096, buffers queued=16, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43894   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43894   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43894   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43896   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43896   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43896   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43896   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43897   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43897   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43897   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43897   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43897   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43898   sound thread_17   DEBUG   hle.sceAudio   free buffer 14  
43898   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43898   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43899   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43899   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43902   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43902   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43902   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43903   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43903   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43903   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43903   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
43904   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43904   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43905   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43905   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43905   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43905   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43906   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43906   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43906   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43906   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43907   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43907   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43907   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43908   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43909   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43910   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43910   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43910   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43910   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43910   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43910   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43910   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43911   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43911   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43911   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43911   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43912   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43912   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43913   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
43914   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43914   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43914   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43914   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43915   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43915   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43916   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43916   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43916   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43917   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43917   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43917   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43917   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43917   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43917   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43918   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43918   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43918   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43920   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
43920   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
43920   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
43921   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43921   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43921   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43922   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43922   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43922   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43922   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43922   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43922   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43923   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43923   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43924   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43924   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43925   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43925   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43925   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43925   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43925   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43925   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43925   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=22, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43929   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43929   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43929   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43929   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43930   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43930   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43931   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43931   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43931   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43931   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43931   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43934   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43934   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43935   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43935   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43935   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43935   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43936   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43936   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43936   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43937   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
43937   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43937   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43938   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43938   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43938   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43938   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43939   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43939   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43939   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43939   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43940   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=3840, buffers queued=15, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43941   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43942   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43942   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43942   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43943   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43943   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43943   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43943   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43943   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43944   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43944   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43945   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43945   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43945   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43945   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43946   sound thread_17   DEBUG   hle.sceAudio   free buffer 20  
43946   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
43946   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
43947   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
43947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43950   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43951   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43952   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43953   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43953   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
43953   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43953   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43953   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=21, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43956   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43956   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43957   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43957   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43958   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43958   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43958   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43958   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43958   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43958   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43959   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43959   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43959   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43961   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43961   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=16, SoundChannel[1](sourceSampleOffset=0, restLength=3584, buffers queued=14, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
43962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43963   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43963   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43964   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43964   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43965   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43965   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43966   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43966   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43966   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43966   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43966   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43967   sound thread_17   DEBUG   hle.sceAudio   free buffer 19  
43967   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
43967   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
43967   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
43967   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43969   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43969   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43969   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
43971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43971   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43972   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43973   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43973   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43973   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43973   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43974   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43974   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43974   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43974   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43975   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43975   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43976   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43976   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43978   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43978   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43979   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43979   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43979   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43979   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43980   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43980   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43980   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43981   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43981   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43982   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43982   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43982   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43983   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43983   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43984   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
43984   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
43985   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
43985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43985   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43985   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43986   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
43986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43987   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43987   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43987   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43987   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43987   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43988   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43988   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43989   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
43989   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
43989   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
43990   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
43990   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43990   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
43990   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43991   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
43991   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43992   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43992   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
43994   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
43994   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
43994   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43994   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43994   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
43994   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
43995   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
43995   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
43995   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
43996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43996   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43996   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
43997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
43997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
43997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
43997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
43997   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
43998   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
43998   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
43999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
43999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
43999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
43999   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
43999   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44000   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44001   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44001   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44001   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44001   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44001   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44002   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44002   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44003   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44003   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44003   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44004   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44004   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44004   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44004   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44004   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44004   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44004   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44004   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44004   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44004   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44004   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44004   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44004   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44004   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=12, SoundChannel[1](sourceSampleOffset=0, restLength=3328, buffers queued=13, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44004   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44014   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44014   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44015   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44015   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44016   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44016   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44016   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44016   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44016   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44016   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44016   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44017   sound thread_17   DEBUG   hle.sceAudio   free buffer 22  
44018   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44018   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44018   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
44018   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44019   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44019   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44019   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44020   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44020   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44021   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44022   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44023   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44023   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44023   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44024   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44024   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44024   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44025   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44025   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44025   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44025   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44025   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44026   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44026   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44027   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44028   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44028   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44028   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44029   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44030   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44030   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44030   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44030   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44030   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44031   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44031   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44031   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44031   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44032   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44032   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44033   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44033   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2816, buffers queued=11, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44033   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=3072, buffers queued=12, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44034   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44034   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44034   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44035   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44035   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44035   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44036   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44036   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44037   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44037   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44037   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44038   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44038   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44038   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44038   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44039   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44039   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44039   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44040   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44040   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44041   sound thread_17   DEBUG   hle.sceAudio   free buffer 21  
44041   sound thread_17   DEBUG   hle.sceAudio   free buffer 16  
44041   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44041   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
44041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44042   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44042   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44042   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44043   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44043   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44044   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44044   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44045   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44045   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44045   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44046   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44046   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44046   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44046   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44046   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44047   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44047   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44048   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44048   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44050   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44050   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44051   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44051   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44052   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44052   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44052   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44053   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44054   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44054   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44054   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44055   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44055   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44055   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44055   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44056   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44056   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44057   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44057   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
44057   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44058   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44059   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44059   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44059   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44060   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44061   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44061   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44062   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44062   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44062   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44063   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44063   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44063   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44063   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44063   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44063   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44064   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44065   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44065   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44065   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44066   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44066   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44067   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44067   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44067   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44067   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44067   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44068   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44068   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44069   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44069   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44069   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44070   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44070   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44071   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44071   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44071   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44071   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44071   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44072   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44072   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44072   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44075   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44076   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44076   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44077   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44078   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44078   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44078   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44078   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44078   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2304, buffers queued=9, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=2560, buffers queued=10, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44081   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44083   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44083   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44084   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44084   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44084   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44085   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44085   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44085   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44085   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44085   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44086   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44086   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44086   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44086   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44088   sound thread_17   DEBUG   hle.sceAudio   free buffer 12  
44088   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
44089   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44089   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44089   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44089   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44090   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44090   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44091   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44091   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44092   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44093   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44093   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44093   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44094   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44094   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44094   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44094   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44095   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44095   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44095   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44095   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44096   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44097   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44098   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44099   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44099   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44100   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44101   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44101   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44101   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44102   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44102   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44102   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44103   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44103   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44105   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
44105   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44105   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44106   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44106   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44106   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44107   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44107   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44108   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44109   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44109   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44110   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44110   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44111   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44111   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44111   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44111   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44111   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44112   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44112   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44112   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44115   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44116   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44116   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44116   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44117   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44117   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44118   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44118   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44118   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44119   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44119   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44119   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44120   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44120   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44120   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44121   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44122   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44122   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44124   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44124   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44125   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44125   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44126   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44126   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44127   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44127   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44127   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44127   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44127   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44128   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44128   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44129   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
44129   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44129   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44130   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44130   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44130   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44131   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44131   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44132   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44132   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44132   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44132   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44133   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44133   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44134   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44134   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44135   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44135   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44135   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44135   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44136   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44136   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44136   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44138   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44138   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44139   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44140   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44140   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44142   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44142   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44143   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44143   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44143   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44143   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44143   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44144   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44144   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44145   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44145   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44146   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44146   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44146   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44147   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44147   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44148   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44148   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44149   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44149   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44149   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44150   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44150   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44150   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44151   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44151   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44151   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44152   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44152   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44152   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44152   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44153   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44153   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44153   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44154   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44155   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44155   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44156   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44156   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44157   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44159   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44159   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44160   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44160   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44160   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44161   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44161   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44161   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44161   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44161   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44161   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44162   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44163   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44165   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44166   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44166   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44167   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44167   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44167   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44168   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44168   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44169   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44169   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44169   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44170   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44170   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44171   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44173   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44173   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44175   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44176   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44176   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44176   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44176   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44177   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44177   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44177   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44178   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44178   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44179   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44179   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44179   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44180   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44180   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44180   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44180   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44180   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44181   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44182   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44183   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44183   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44183   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44183   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44183   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44184   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44184   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44184   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44185   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44185   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44186   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44186   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44186   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44187   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44187   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44188   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44188   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44188   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44188   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44188   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44188   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44189   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44190   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44190   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44191   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44192   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44192   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44193   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44193   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44193   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44193   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44194   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44194   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44194   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44195   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44195   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44195   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44196   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44196   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44197   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44197   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44197   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44197   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44198   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44198   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44198   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44199   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44199   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44200   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44201   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44201   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44201   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44202   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44202   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44202   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44202   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44203   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44204   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44204   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44205   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44205   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44205   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44206   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44206   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44206   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44207   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44208   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44209   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44209   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44210   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44210   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44211   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44211   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44212   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44212   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44213   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44213   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44213   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44214   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44215   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44216   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44216   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44217   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44218   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44218   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44218   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44219   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44219   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44220   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44220   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44221   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44221   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44221   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44221   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44221   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44222   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44222   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44222   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44222   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44223   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44224   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44224   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44225   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44225   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44225   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44227   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44228   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44228   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44229   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44229   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44230   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44230   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44230   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44230   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44230   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44231   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44231   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44232   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44234   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44234   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44234   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44234   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44235   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44235   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44235   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44236   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44236   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44237   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44237   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44238   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44238   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44238   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44238   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44238   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44238   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44238   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44238   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44238   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44238   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44238   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44238   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44238   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44238   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44238   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44238   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44238   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44238   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44238   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44238   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44238   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44248   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44249   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44249   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44249   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44249   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44250   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44251   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44251   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44251   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44251   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44252   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44252   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44252   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44253   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44253   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44254   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44254   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44255   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44255   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44255   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44255   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44255   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44255   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44255   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44255   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44255   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44255   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44255   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44255   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44255   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44255   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44255   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44255   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44255   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44265   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44265   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44265   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44266   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44267   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44267   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44267   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44267   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44268   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44268   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44269   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44270   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44270   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44270   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44270   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44270   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44270   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44270   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44270   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44270   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44270   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44270   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44270   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44270   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44270   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44281   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44282   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44283   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44283   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44283   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44284   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44284   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44285   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44285   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44285   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44285   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44286   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44288   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44289   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44290   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44290   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44291   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44292   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44292   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44293   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44293   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44293   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44293   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44293   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44294   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44294   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44295   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44296   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44296   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44297   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44298   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44299   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44299   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44299   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44300   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44308   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44308   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44308   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44308   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44308   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44308   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44308   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44308   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44308   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44308   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44318   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44319   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44319   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44319   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44319   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44319   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44319   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44319   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44320   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44320   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44320   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44320   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44320   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44320   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44320   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44320   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44321   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44321   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44321   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44322   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44323   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44323   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44323   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44324   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44324   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44324   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44324   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44324   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44325   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44325   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44325   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44325   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44326   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44326   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44326   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44327   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44327   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44327   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44327   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44327   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44327   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44327   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44328   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44329   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44329   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44330   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44330   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44330   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44330   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44331   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44331   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44331   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44331   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44331   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44332   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44332   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44332   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44334   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44334   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44334   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44335   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44335   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44335   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44335   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44335   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44335   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44335   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44335   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44336   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44336   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44336   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44336   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44336   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44337   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44337   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44338   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44338   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44339   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44339   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44339   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44339   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44340   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44340   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44340   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44340   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44340   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44340   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44341   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44341   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44342   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44342   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44342   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44342   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44342   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44344   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44344   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44345   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44345   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44346   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44346   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44346   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44346   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44347   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44347   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44347   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44347   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44347   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44347   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44347   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44347   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44351   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44351   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44351   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44351   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44351   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44351   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44351   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44352   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44352   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44352   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44352   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44352   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44352   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44352   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44352   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44352   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44353   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44354   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44354   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44355   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44355   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44355   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44356   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44356   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44356   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44356   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44356   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44356   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44356   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44357   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44357   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44357   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44357   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44358   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44358   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44358   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44358   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44358   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44359   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44359   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44362   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44362   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44362   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44363   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44363   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44363   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44363   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44363   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44363   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44363   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44363   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44363   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44364   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44364   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44364   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44364   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44364   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44366   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44367   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44367   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44367   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44367   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44367   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44368   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44368   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44368   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44368   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44368   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44368   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44368   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44369   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44369   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44369   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44369   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44370   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44370   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44371   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44372   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44372   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44372   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44372   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44373   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44373   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44373   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44373   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44373   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44373   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44373   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44373   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44374   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44376   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44376   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44376   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44376   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44376   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44376   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44377   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44377   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44377   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44377   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44377   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44377   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44377   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44378   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44378   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44379   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44379   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44379   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44379   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44379   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44380   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44380   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44380   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44381   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44381   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44381   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44382   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44382   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44383   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44383   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44383   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44384   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44384   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44384   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44384   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44384   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44384   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44384   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44385   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44385   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44386   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44386   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44386   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44386   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44387   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44387   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44388   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44388   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44388   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44388   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44389   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44389   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44389   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44389   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44389   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44390   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44390   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44390   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44391   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44391   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44391   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44392   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44394   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44395   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44395   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44396   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44396   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44396   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44396   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44396   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44397   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44397   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44397   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44397   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44397   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44397   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44397   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44399   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44399   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44399   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44400   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44400   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44400   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44400   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44401   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44401   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44401   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44401   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44401   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44401   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44401   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44402   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44402   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44403   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44403   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44403   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44404   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44404   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44404   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44404   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44404   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44404   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44404   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44404   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44404   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44404   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44404   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44404   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44404   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44404   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44404   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44404   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44404   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44404   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44404   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44404   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44404   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44404   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44404   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44404   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44404   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44404   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44404   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44404   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
44417   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44417   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44417   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44417   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44418   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44418   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44418   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44418   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44419   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44419   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44419   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44420   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44420   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44420   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44421   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44421   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44421   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44421   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44421   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44422   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44422   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44423   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44424   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44424   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44425   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44425   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44425   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44425   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44425   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44425   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44426   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44426   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44426   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44428   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44429   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44429   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44429   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44429   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44429   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44430   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44430   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44431   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44431   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44431   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44432   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44432   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44432   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44433   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44433   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44433   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44433   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44433   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44434   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44434   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44435   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44435   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44436   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44436   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44436   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44436   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44436   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44436   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44436   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44437   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44437   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44437   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44437   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44439   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
44439   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44439   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44440   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44441   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44442   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44442   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44443   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44443   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44443   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44444   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44444   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44444   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44444   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44444   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44444   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44447   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44447   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44448   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44448   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44448   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44448   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44448   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44449   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44449   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44449   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44450   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44450   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44451   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44451   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44451   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44455   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44455   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44456   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44456   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44456   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44456   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44456   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44456   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44457   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44457   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44457   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44457   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44457   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44458   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44458   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44459   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44459   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44460   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44460   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44460   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44461   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44461   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44461   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44461   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44462   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44462   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44462   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44463   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44463   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44463   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44463   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44464   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44465   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44465   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44466   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44466   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44466   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44466   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44467   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44467   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44468   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44468   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44468   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44468   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44468   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44469   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44469   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44469   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44469   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44469   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44469   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44470   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44470   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44471   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44471   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44472   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44473   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44474   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44474   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44475   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44475   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44476   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44476   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44476   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44476   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44476   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44476   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44477   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44477   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44477   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44477   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44477   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44478   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44480   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44480   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44480   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44481   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44481   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44481   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44481   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44481   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44481   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44482   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44482   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44483   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44483   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44483   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44484   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44484   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44484   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44484   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44485   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44485   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44485   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44486   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44487   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44487   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44488   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44488   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44488   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44488   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44489   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44489   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44489   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44489   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44489   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44491   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44492   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44493   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44493   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44493   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44493   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44494   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44494   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44494   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44495   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44495   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44495   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44495   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44496   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44496   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44496   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44496   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44499   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44500   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44500   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44500   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44500   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44500   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44500   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44501   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44501   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44501   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44501   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44501   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44501   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44502   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44502   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44503   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44504   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44504   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44504   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44504   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44505   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44505   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44505   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44505   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44506   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44506   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44507   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44507   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44507   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44508   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44508   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44509   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44509   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44509   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44510   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44510   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44511   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44511   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44512   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44512   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44512   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44513   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44513   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44513   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44513   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44513   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44513   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44513   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44516   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44516   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44517   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44518   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44518   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44518   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44519   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44519   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44519   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44519   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44520   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44520   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44520   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44520   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44520   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44520   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44520   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44521   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44521   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44524   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44524   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44525   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44525   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44526   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44526   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44526   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44528   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44528   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44528   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44528   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44529   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44529   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44529   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44529   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44529   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44530   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44532   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44532   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44532   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44532   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44533   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44533   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44534   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44534   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44534   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44535   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44535   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44535   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44535   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44536   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44536   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44536   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44536   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44536   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44537   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44538   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44538   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44540   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44540   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44541   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44541   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44542   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44542   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44542   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44542   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44543   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44543   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44543   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44544   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44544   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44544   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44544   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44544   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44544   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44547   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44547   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44548   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44548   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44548   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44548   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44548   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44549   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44549   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44549   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44549   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44549   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44549   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44551   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44551   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44552   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44552   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44552   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44552   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44553   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44553   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44554   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44554   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44555   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44555   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44555   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44556   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44556   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44556   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44556   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44557   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44557   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44559   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44559   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44559   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44560   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44560   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44561   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44561   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44561   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44561   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44561   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44562   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44562   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44562   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44562   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44562   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44563   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44563   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44564   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44564   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44564   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44565   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44566   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44567   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44567   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44567   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44568   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44568   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44569   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44569   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44569   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44570   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44570   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44570   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44570   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44570   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44571   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44571   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44571   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44572   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44572   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44574   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44575   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44575   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44575   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44575   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44576   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44576   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44576   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44577   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44577   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44577   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44577   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44578   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44578   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44580   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44581   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44581   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44582   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44582   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44582   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44582   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44582   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44583   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44583   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44583   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44583   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44584   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44584   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44585   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44586   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44586   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44587   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44587   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44587   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44587   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44587   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44587   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44587   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44587   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44587   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44587   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44587   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44587   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44587   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44587   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44587   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44597   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44597   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44597   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44597   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44597   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
44597   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44597   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44597   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44597   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44597   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44597   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44597   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44597   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44597   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44597   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44597   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44597   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44597   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44597   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44597   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44597   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44607   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44607   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44607   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44608   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44608   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44608   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44609   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44609   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44610   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44610   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44610   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44611   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44611   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44612   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44612   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44612   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44612   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44612   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44612   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44613   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44613   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44613   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44614   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44614   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44615   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44615   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44616   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44616   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44616   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44616   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44617   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44617   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44617   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44618   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44618   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44619   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44619   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44619   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44619   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44620   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44620   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44620   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44620   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44620   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44620   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44621   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44621   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44622   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44622   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44623   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44625   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44625   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44626   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44626   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44626   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44627   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44627   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44627   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44627   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44627   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44627   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44629   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44630   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44631   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44631   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44632   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44632   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44632   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44633   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44633   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44634   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44634   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44635   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44635   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44635   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44635   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44635   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44636   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44636   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44637   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44638   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44638   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44640   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44640   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44641   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44641   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44641   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44641   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44642   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44642   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44642   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44642   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44644   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44645   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44645   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44645   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44646   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44646   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44647   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44647   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44647   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44648   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44648   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44649   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44649   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44649   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44650   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44650   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44651   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44651   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44651   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44654   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44654   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44655   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44655   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44655   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44655   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44656   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44656   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44657   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44657   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44658   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44658   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44659   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44660   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44661   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44661   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44662   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44662   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44662   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44662   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44662   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44663   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44663   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44663   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44663   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44664   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44664   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44665   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44665   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44667   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44667   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44668   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44668   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44669   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44669   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44670   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44670   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44670   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44670   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44671   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44671   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44671   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44672   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44672   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44672   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44673   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44673   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44675   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44676   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44676   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44677   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44677   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44678   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44678   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44678   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44678   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44678   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44679   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44679   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44679   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44679   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44680   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44682   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44682   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44683   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44683   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44683   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44684   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44685   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44685   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44685   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44685   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44686   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44686   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44686   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44686   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44686   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44686   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44688   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44688   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44688   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44688   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44688   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44688   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44688   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44688   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44688   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44688   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44688   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44688   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44688   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44688   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44688   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44688   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44688   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44688   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44688   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44688   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44688   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44688   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44688   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44688   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44688   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44699   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44699   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44700   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44700   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44700   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44700   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44701   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44701   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44701   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44702   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44702   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44702   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44703   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44703   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44704   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44704   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44704   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44704   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44704   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44704   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44704   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44704   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44704   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44704   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44704   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44704   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44704   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44704   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44704   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44704   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44704   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44704   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44714   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44716   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44717   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44717   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44717   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44717   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44718   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44719   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44719   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44719   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44720   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44720   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44720   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44721   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44723   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44723   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44724   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44724   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44724   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44724   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44725   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44726   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44726   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44726   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44727   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44728   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44728   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44728   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44730   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44730   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44731   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44731   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44731   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44732   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44732   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44732   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44732   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44732   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44732   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44734   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44734   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44735   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44735   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44735   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44736   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44736   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44736   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44737   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44737   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44740   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44740   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44740   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44740   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44741   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44741   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44741   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44741   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44741   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44742   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44742   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44743   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44744   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44744   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44744   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44745   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44746   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44746   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44747   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44747   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44747   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44748   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44748   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44749   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44750   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44750   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44752   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44753   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44753   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44754   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44754   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44754   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44755   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44755   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44755   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44755   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44755   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44755   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44755   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44755   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44755   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44755   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44755   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44755   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44755   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44755   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44755   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44755   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44755   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44755   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44755   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44755   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44755   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44755   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44755   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44755   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44765   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44765   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44765   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44766   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44766   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44767   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44767   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44767   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44768   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44768   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44768   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44769   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44769   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44770   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44770   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44771   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44771   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44771   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44772   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44772   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44772   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44773   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44773   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44773   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44774   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44774   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44777   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44778   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44778   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44778   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44778   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44779   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44779   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44779   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44780   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44780   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44781   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44781   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44781   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44781   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44782   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44782   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44785   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44786   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44786   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44786   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44787   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44787   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44787   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44788   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44788   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44789   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44789   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44789   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44789   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44790   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44790   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44790   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44791   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44791   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44792   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44794   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44794   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44795   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44795   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44796   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44796   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44796   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44797   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44797   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44797   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44797   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44798   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44798   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44799   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44800   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44801   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44801   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44801   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44802   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44802   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44802   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44802   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44803   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44803   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44804   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44805   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44805   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44805   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44805   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44805   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44806   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44806   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44806   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44807   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44807   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44808   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44808   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44809   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44809   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44810   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44810   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44810   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44811   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44811   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44812   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44812   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44812   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44813   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44813   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44814   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44814   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44814   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44814   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44814   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44814   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44816   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44817   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44817   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44818   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44819   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44819   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44819   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44819   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44819   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44821   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44821   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44821   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44821   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44822   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44822   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44822   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44822   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44823   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44823   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44823   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44824   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44825   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44825   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44825   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44826   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44827   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44827   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44827   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44827   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44828   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44828   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44829   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44829   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44830   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44830   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44830   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44831   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44831   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44831   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44831   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44832   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44832   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44834   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44834   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44835   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44835   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44835   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44836   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44836   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44836   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44836   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44837   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44838   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
44838   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44839   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44839   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44839   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44839   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44840   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44840   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44840   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44840   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44842   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44845   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44845   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44845   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44846   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44847   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44847   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44847   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44847   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44847   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44848   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44848   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44848   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44849   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44849   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44849   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44851   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44851   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44851   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44853   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44854   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44854   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44855   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44855   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44856   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44856   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44856   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44857   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44857   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44858   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44858   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44858   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44860   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44862   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44862   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44862   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44864   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44864   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44864   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44864   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44865   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44865   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44865   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44865   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44867   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44867   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44867   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44868   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44868   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44870   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44871   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44871   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44872   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44872   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44872   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44873   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44873   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44873   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44874   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44874   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44874   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44875   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44876   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44876   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44877   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44877   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44877   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44877   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44879   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44880   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44881   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44881   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44881   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44881   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44881   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44882   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44882   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44883   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44883   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44884   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44884   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44885   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44885   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44886   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44886   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44887   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44887   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44887   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44889   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44889   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44889   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44889   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44890   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44890   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44890   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44891   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44891   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44892   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44892   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44893   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44894   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44894   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44895   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44897   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44897   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44897   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44898   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44899   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44899   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44900   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44901   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44901   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44901   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44901   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44902   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44902   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44902   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44903   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
44905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44907   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44907   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44907   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44908   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44909   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44909   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44909   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44912   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44914   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44914   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44914   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44914   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44915   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44916   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44916   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44917   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44917   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44918   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44918   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44918   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44918   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44918   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44918   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44920   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44921   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44921   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44922   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44923   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44923   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44923   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44925   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44925   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44926   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44926   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44926   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44926   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44927   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44927   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44927   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44928   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44928   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44929   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44929   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44931   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44931   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44932   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44932   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44932   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44933   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44933   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44933   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44934   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44934   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44935   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44941   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44941   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44941   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44941   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44941   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44941   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44941   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44941   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44941   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44941   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44941   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44941   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44941   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44941   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44941   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44941   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44941   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44951   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44951   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
44951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44951   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44951   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44951   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44951   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44951   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44951   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44951   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44951   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44951   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44951   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44951   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44951   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44951   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44951   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44951   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44951   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44951   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44951   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44951   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44951   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44951   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44951   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44951   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44951   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44961   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44961   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
44961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44963   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44963   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44963   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44963   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44963   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44963   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44964   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44964   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44964   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44964   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44964   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44964   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44964   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44965   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44965   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44966   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44967   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44967   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44967   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44967   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44967   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44967   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44968   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44968   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44968   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44968   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44969   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44969   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44969   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44970   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44970   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44970   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44971   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44971   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44971   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44971   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44971   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44971   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44971   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44971   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44971   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44971   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44971   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44971   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44971   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44971   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44971   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44981   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44981   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44981   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44981   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44981   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44981   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44981   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
44981   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44981   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44981   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44981   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44981   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44981   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44981   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44981   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44981   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44981   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44981   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
44981   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44981   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
44991   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44991   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44991   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44991   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44991   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
44991   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
44992   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
44992   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
44992   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44992   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44992   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44993   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
44993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
44993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
44993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
44993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
44993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
44993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
44993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
44993   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
44993   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
44993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
44993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
44993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
44993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
44993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
44993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
44993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45003   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45003   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45003   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45003   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45003   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45003   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45003   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45003   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45003   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45003   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45003   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45003   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45003   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45003   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45003   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45013   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45013   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45013   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45013   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45013   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45013   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45013   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45013   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45013   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45013   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45013   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45013   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45013   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45013   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45013   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45013   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45013   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45013   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45013   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45013   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45023   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45023   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45023   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45024   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45024   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45024   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45024   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45024   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45024   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45025   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45025   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45026   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45026   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45026   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45027   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
45027   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45027   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45027   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45028   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45028   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45029   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45029   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45030   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45030   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45031   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45031   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45031   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45031   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45031   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45031   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45031   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45032   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45032   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45032   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45032   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45033   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45034   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45034   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45035   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45035   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45035   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45035   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45035   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45035   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45035   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45036   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45036   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45036   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45036   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45036   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45036   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45036   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45037   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45037   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45037   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45038   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45038   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45039   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45039   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45039   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45039   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45039   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45040   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45040   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45040   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45041   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45041   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45041   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45042   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45042   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45043   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45043   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45043   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45043   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45043   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45043   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45043   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45043   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45043   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45046   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45047   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45047   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45048   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45048   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45048   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45049   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45049   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45050   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45050   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45051   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45051   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45051   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45051   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45051   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45052   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45052   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45052   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45052   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45052   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45053   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45054   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45054   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45054   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45055   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45055   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45055   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45055   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45056   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45056   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45056   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45056   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45056   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45056   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45056   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45059   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45059   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45059   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45059   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45060   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45060   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45060   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45060   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45060   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45060   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45060   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45061   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45063   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45063   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45064   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45064   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45064   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45064   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45064   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45064   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45065   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45065   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45066   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45066   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45067   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45067   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45067   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45067   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45067   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45068   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45068   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45068   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45070   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45070   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45070   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45071   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45071   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45071   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45072   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45072   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45072   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45072   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45072   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45072   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45072   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45073   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45073   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45074   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45074   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45074   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45075   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45075   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45075   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45076   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45076   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45076   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45076   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45076   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45076   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45078   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45078   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45078   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45079   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45079   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45080   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45080   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45080   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45082   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45083   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45083   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45083   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45083   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45083   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45083   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45084   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45085   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45085   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45085   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45086   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45086   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45087   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45087   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45088   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45088   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45088   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45090   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45090   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45090   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45091   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45091   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45091   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45091   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45091   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45091   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45091   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45091   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45092   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45092   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45092   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45092   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45094   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45094   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45095   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45095   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45095   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45096   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45096   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45096   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45096   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45096   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45096   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45096   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45096   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45098   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45098   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45098   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45100   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45100   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45100   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45100   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45101   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45101   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45102   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45102   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45102   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45103   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45103   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45103   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45103   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45105   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45105   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45105   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45106   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45106   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45106   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45107   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45107   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45107   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45108   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45108   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45109   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45109   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45109   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45110   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45110   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45111   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45111   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45111   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45111   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45112   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45112   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45112   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45112   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45112   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45114   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45114   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45115   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45115   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45115   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45116   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45116   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45116   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45116   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45116   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45116   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45117   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45117   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45118   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45118   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45119   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45119   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45120   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45120   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45120   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45122   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45122   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45122   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45122   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45123   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45123   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45123   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45123   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45123   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45123   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45124   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45124   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45125   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45126   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45126   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45126   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45127   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45127   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45127   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45127   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45127   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45128   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45128   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45128   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45128   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45128   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45128   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45128   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45129   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45129   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45130   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45130   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45130   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45131   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45131   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45132   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45132   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45132   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45132   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45132   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45132   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45133   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45133   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45133   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45134   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45134   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45134   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45135   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45135   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45135   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45135   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45136   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45136   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45137   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45137   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45137   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45138   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45139   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45139   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45140   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45140   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45140   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45141   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45141   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45141   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45141   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45141   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45142   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45142   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45143   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45143   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45144   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45145   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45145   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45147   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45147   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45148   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45148   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45148   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45148   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45148   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45148   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45149   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45149   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45149   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45150   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45150   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45152   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45152   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45152   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45152   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45152   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45152   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45153   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45153   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45153   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45153   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45153   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45154   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45154   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45154   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45155   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45155   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45156   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45156   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45156   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45156   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45157   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45157   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45157   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45157   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45157   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45158   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45158   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45160   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45160   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45161   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45161   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45161   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45161   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45161   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45162   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45162   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45162   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45162   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45162   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45163   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45166   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45166   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45166   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45167   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45167   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45167   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45168   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45168   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45169   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45169   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45169   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45170   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45170   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45171   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45172   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45172   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45172   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45172   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45173   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45173   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45174   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45174   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45174   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45174   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45174   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45175   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45175   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45175   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45175   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45175   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45176   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45176   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45177   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45177   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45177   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45178   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45178   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45178   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45179   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45179   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45179   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45180   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45180   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45181   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45181   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45182   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45182   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45182   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45182   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45182   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45183   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45184   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45184   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45185   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45185   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45186   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45186   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45186   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45187   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45187   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45187   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45187   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45187   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45187   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45188   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45188   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45188   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45189   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45189   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45190   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45190   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45190   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45190   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45191   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45191   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45191   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45192   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45193   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45194   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45194   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45194   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45194   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45194   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45195   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45195   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45195   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45195   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45195   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45196   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45196   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45197   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45197   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45197   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45198   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45198   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45198   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45198   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45198   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45199   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45200   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45200   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45200   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45201   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45201   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45201   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45202   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45202   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45202   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45202   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45202   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45202   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45203   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45203   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45203   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45204   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45204   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45205   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45206   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45206   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45207   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45207   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45207   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45207   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45208   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45208   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45209   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45209   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45209   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45209   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45209   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45209   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45210   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45210   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45210   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45211   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45212   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45212   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45212   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45213   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45213   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45213   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45213   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45214   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45214   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45214   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45214   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45215   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45215   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45216   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45216   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45216   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45217   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45217   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45217   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45217   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45218   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45218   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45218   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45219   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45220   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45220   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45221   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45221   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45221   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45221   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45221   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45222   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45222   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45223   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45223   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45223   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45224   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45224   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45224   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45225   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45227   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45228   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45228   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45228   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45228   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45229   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45229   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45229   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45229   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45230   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45230   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45230   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45231   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45234   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45234   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45234   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45235   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45235   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45236   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45237   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45237   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45237   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45237   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45237   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45237   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45237   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45239   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45239   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45241   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45241   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45241   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45241   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45241   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45242   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45243   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45243   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45244   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45244   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45244   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45244   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45244   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45244   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45245   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45245   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45246   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45246   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45247   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45247   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45250   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45250   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45251   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45251   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45251   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45252   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45252   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45252   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45252   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45254   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45254   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45256   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45257   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45257   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45257   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45258   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45258   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45258   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45258   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45258   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45258   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45259   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45260   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45260   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45260   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45261   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45261   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45261   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45261   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45261   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45262   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45263   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45264   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45264   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45265   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45265   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45265   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45266   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45266   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45266   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45267   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45267   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45268   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45268   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45268   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45269   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45269   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45269   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45270   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45271   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45271   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45272   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45274   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45275   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45276   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45276   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45276   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45276   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45277   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45277   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45277   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45278   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45278   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45281   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45281   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45282   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45283   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45283   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45283   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45284   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45284   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45284   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45285   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45285   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45285   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45286   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45286   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45286   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45288   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45289   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45289   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45290   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45290   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45290   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45291   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45291   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45291   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45292   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45292   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45292   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45293   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45293   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45293   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45296   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45296   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45297   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45297   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45297   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45298   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45298   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45298   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45299   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45299   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45300   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45300   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45301   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45301   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45301   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45301   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45301   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45303   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45303   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45304   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45305   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45305   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45305   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45305   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45305   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45305   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45306   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45306   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45306   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45307   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45307   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45309   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45309   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45311   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45311   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45312   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45312   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45312   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45312   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45313   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45313   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45313   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45313   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45313   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45314   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45315   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45315   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45315   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45316   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45316   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45317   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45317   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45317   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45317   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45318   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45319   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45319   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45320   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45320   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45320   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45320   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45321   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45321   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45321   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45321   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45321   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45321   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45321   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45321   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45321   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45321   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45321   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45321   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45321   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45321   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45331   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45331   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45333   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45333   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45333   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45333   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45334   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45334   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45334   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45334   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45335   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45335   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45335   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45336   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45336   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45337   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45337   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45337   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45337   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45337   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45338   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45338   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45339   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45339   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45339   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45339   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45339   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45339   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45339   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45339   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45339   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45339   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45339   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45339   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45339   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45339   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45339   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45339   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45339   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45339   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45339   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45339   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45339   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45349   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45350   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45350   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45350   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45350   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45350   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45351   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45351   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45352   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45352   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45352   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45353   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45353   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45353   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45353   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45355   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45355   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45355   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45356   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45356   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45357   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45357   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45358   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45359   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45359   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45359   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45360   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45360   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45361   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45361   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45362   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45362   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45362   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45362   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45363   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45363   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45363   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45364   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45364   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45366   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45366   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45366   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45367   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45367   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45367   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45367   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45368   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45368   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45368   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45369   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45370   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45370   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45370   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45370   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45371   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45371   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45371   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45371   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45371   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45371   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45371   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45371   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45371   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45371   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45371   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45371   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45381   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45381   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45383   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45383   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45383   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45383   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45383   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45384   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45384   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45384   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45385   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45385   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45387   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45387   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45387   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45387   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45388   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45388   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45388   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45390   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45391   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45391   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45391   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45392   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45392   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45392   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45393   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45393   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45393   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45394   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45394   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45394   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45396   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45397   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45397   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45399   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45399   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45399   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45399   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45400   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45400   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45400   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45400   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45400   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45401   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45401   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45402   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45402   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45403   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45404   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45404   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45410   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45415   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45416   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45417   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45417   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45417   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45417   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45418   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45418   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45419   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45419   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45420   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45420   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45420   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45420   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45421   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45421   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45421   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45421   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45421   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45422   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45422   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45422   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45422   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45423   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45426   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45426   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45426   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45427   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45427   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45428   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45428   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45428   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45429   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45429   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45429   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45430   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45430   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45430   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45431   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45432   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45433   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45433   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45433   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45434   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45434   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45434   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45435   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45436   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45437   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45437   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45437   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45440   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45441   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45441   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45441   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45442   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45443   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45443   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45444   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45444   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45444   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45444   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45444   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45444   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45446   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45446   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45447   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45447   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45449   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45449   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45449   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45449   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45449   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45449   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45449   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45449   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45449   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45449   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45449   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45449   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45449   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45449   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45449   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45449   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45449   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45449   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45449   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45449   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45449   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45459   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45459   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45460   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45460   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45460   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45460   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45461   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45461   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45461   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45462   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45462   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45462   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45466   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45474   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45476   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45476   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45476   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45477   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45477   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45477   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45478   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45478   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45478   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45479   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45479   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45479   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45480   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45480   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45480   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45480   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45481   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45481   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45482   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45482   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45486   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45486   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45486   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45487   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45487   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45487   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45487   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45487   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45488   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45488   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45488   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45489   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45489   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45491   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45492   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45492   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45492   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45493   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45493   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45494   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45494   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45495   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45495   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45495   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45495   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45495   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45495   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45495   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45495   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45495   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45495   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45495   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45495   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45495   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45495   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45495   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45495   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45495   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45495   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45495   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45495   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45505   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45506   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45506   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45509   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45509   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45510   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45511   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45511   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45512   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45512   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45512   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45512   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45512   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45512   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45512   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45512   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45512   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45512   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45512   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45512   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45512   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45512   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45512   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45512   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45512   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45522   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45523   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45526   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45526   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45526   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45528   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45528   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45528   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45530   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45530   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45530   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45530   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45530   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45530   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45530   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45530   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45530   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45530   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45530   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45530   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45530   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45530   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45530   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45530   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45530   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45540   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45540   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45540   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45540   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45540   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45540   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45540   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45540   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45540   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45540   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45540   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45540   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45540   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45540   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45540   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45540   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45540   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45540   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45540   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45540   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45550   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45550   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45551   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45551   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45551   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45551   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45552   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45552   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45552   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45552   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45552   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45554   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45554   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45556   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45556   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45556   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45557   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45558   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45558   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45559   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45559   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45560   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45560   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45560   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45560   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45560   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45560   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45560   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45560   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45560   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45560   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45560   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45560   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45560   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45560   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45560   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45570   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45570   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45570   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45572   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45572   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45572   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45574   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45587   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45587   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45587   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45587   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45587   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45587   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45587   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45597   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45597   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45597   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45597   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45597   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45597   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45597   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45597   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45597   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45597   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45597   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45597   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45597   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45597   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45597   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45597   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45597   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45597   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45597   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45597   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45607   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45607   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45607   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45607   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45608   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45608   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45608   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45608   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45608   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45608   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45608   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45608   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45608   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45608   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45608   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45608   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45608   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45608   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45608   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45608   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45608   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45608   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45608   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45608   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45608   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45608   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45622   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45622   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45622   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45622   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45622   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45622   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45622   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45622   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45622   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45622   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45622   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45622   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45622   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45622   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45622   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45622   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45622   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45622   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45622   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45622   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45622   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45622   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45622   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45622   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45633   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45633   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45633   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45633   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45633   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45634   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45634   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45634   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45634   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45634   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45634   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45635   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45635   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45635   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45635   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45635   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45637   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45638   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45638   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45638   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45639   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45639   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45639   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45639   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45639   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45639   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45639   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45639   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45640   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45640   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45640   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45640   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45641   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45641   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45642   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45642   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45642   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45643   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45643   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45643   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45643   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45643   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45643   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45643   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45643   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45643   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45644   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45644   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45644   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45644   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45645   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45645   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45645   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45645   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45645   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45646   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45646   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45647   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45647   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45647   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45647   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45648   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45648   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45649   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45649   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45649   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45649   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45650   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45650   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45650   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45650   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45650   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45650   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45650   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45650   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45651   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45651   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45651   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45653   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45654   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45654   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45654   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45654   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45654   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45654   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45655   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45655   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45655   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45655   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45655   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45655   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45655   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45656   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45656   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45657   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45657   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45658   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45658   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45658   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45659   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45659   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45659   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45659   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45660   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45660   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45661   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45661   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45661   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45661   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45662   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45662   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45662   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45662   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45663   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45663   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45663   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45663   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45665   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45665   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45665   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45666   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45666   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45666   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45666   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45666   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45666   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45666   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45666   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45667   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45667   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45667   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45667   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45668   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45668   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45668   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45668   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45669   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45669   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45669   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45670   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45670   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45671   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45671   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45672   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45672   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45672   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45672   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45672   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45673   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45673   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45673   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45673   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45675   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45675   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45675   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45675   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45675   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45676   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45676   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45676   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45676   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45676   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45676   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45676   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45677   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45677   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45677   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45677   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45678   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=24, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45679   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45679   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45679   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45680   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45680   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45680   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45680   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45681   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45681   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45681   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45681   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45682   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45682   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45682   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45683   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45684   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45684   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45685   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45685   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45685   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45685   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45685   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45685   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45686   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45686   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45686   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45687   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45687   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45687   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45688   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45688   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45689   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45689   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45689   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45689   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45689   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45689   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45690   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45690   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45691   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45691   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45691   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45691   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45692   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45692   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45692   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45692   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45692   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45692   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45692   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45692   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45693   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45693   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45693   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45693   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45694   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45694   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45694   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45696   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45696   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45696   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45696   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45697   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45697   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45697   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45697   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45698   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45698   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45698   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45699   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45699   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45699   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45699   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45699   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45700   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45700   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45700   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45700   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45700   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45701   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45701   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45701   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45701   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45702   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45702   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45703   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45703   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45703   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45704   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45704   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45704   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45704   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45704   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45705   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45705   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45705   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45705   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45705   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45705   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45706   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45706   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45706   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45708   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45708   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45708   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45709   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45709   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45709   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45709   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45709   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45709   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45709   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45710   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45710   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45710   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45711   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45711   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45712   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45712   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45712   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45713   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45713   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45713   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45713   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45714   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45714   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45715   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45715   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45716   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45716   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45716   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45716   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45716   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45717   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45717   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45719   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45720   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45720   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45720   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45720   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45721   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45721   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45721   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45721   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45721   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45721   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45721   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45722   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45722   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45723   sound thread_17   DEBUG   hle.sceAudio   free buffer 24  
45723   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45723   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
45723   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45724   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45724   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45724   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45724   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45726   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45726   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45727   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45727   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45727   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45727   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45728   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45728   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45728   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45728   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45729   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45729   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45729   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45729   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45729   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45730   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45730   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45730   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45732   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45732   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45733   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45733   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45733   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45733   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45733   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45733   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45733   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45733   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45733   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45734   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45734   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45735   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45736   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45736   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45737   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45737   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45737   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45738   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45738   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45738   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45739   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45739   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45739   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45740   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45740   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45740   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45740   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45740   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45741   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45741   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45742   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45742   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45742   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45743   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45743   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45743   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45744   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45744   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45744   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45744   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45745   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45745   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45745   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45745   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45745   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45745   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45745   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45746   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45746   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45746   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45746   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
45746   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45746   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45749   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45749   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45749   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45749   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45750   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45750   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45750   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45750   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45751   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45751   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45751   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45752   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45752   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45752   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45753   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45753   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45753   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45753   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45753   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45754   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45754   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45755   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45755   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45756   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45756   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45756   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45756   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45756   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45756   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45757   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45757   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45757   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45757   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45757   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45757   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45757   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45761   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45761   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45761   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45761   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45762   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45762   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45762   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45763   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45763   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45764   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45764   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45764   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45764   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45764   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
45764   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45765   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
45765   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45765   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45765   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45765   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45767   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45767   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45767   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45768   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45768   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45768   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45768   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45768   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45768   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45768   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45769   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45769   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45769   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45769   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45769   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45770   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45770   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45770   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45771   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45771   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45772   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45772   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45772   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45772   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=597, callbacks=false  
45773   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=597 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45773   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45773   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45773   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45774   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45774   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45775   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45775   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45775   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45776   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45776   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45776   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45776   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45776   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45776   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45777   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45777   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45777   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45777   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45777   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45777   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45779   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45780   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45780   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45780   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45781   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45781   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45781   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45781   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45781   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45781   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45781   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45781   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45781   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45784   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45784   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45785   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45785   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45785   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45785   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45785   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45785   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45786   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45786   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45786   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45787   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45787   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45787   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45788   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45788   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45788   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45788   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45789   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45791   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45792   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45792   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45792   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45792   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45792   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45792   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45793   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45793   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45793   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45793   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45794   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45794   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45794   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45795   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45795   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45795   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45795   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45796   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
45796   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45796   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45796   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45797   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45797   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45797   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45797   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45798   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45798   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45798   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45799   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45799   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45800   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45800   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45800   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45800   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45801   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45801   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45801   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45801   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45801   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45801   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45803   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45803   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45803   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45804   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45804   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45804   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45804   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45804   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45804   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45805   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45805   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45806   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45806   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45806   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45807   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45807   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45807   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45807   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45807   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45807   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45808   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45808   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45808   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45810   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45810   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45811   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45811   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45811   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45811   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45811   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45811   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45811   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45812   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45812   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45813   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45813   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45813   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45813   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45814   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45814   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45814   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45815   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
45815   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45815   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
45815   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45816   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45816   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45816   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45817   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45818   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45818   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45818   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45819   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45819   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45819   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45819   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45819   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45819   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45820   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45820   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45821   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45821   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45821   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45822   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45822   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45825   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45825   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45825   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45825   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45826   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45827   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45827   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45827   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45827   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45827   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45827   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45830   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45830   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45831   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45831   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45832   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45832   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45832   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45833   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
45833   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
45833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45834   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45834   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
45834   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45834   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45834   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45835   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45835   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45835   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45836   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45837   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45839   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45839   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45839   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45840   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45840   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45840   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45841   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45841   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45841   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45842   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45842   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45842   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45842   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45842   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45845   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45845   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45846   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45846   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45847   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45847   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45847   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45847   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45847   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45848   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45849   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45849   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45849   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45849   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45850   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45850   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45852   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45852   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45853   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45853   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45853   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45854   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45854   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45854   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45854   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45854   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45854   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45855   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
45855   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45856   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45856   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45856   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45856   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45857   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45857   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45857   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45857   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45858   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45858   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45859   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45859   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45859   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45860   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45860   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45861   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45861   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45861   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45862   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45862   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45862   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45862   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45862   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45862   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45863   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45863   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45863   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45864   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45864   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45865   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45865   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45865   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45866   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45866   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45866   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45866   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45866   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45867   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45867   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45868   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45868   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45868   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45870   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45870   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45872   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45872   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45872   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45873   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45873   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45873   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45873   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45873   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45874   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45874   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45874   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45874   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45875   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45875   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45877   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45877   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45877   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45877   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45878   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45879   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45879   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45880   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45880   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45881   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45881   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45881   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45881   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45881   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45882   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45883   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
45883   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
45883   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45883   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45884   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45884   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45885   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45885   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45885   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45885   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45886   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45886   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45886   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45887   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45887   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45888   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45888   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45888   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45889   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45889   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45889   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45889   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45890   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45890   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45890   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45891   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45891   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45892   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45893   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45893   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45893   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45893   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45893   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45893   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45893   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45893   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45893   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45893   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45893   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45893   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45893   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45893   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45893   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45893   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45893   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45893   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45893   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45893   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45893   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45893   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45893   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45893   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45903   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45903   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
45903   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45903   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45904   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45904   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45904   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45904   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45907   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45907   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45907   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45907   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45908   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45908   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45908   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45909   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45909   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45909   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45909   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45909   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45909   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45909   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45909   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45909   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45909   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45909   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45909   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45909   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45909   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45909   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45921   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45921   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45922   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45922   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45922   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45922   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45922   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45923   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45923   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45924   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45924   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45924   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45925   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45925   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45925   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45926   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45926   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45926   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45927   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45929   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45929   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45930   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45930   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45930   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45930   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45931   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45931   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45932   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45932   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45932   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45934   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45934   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45934   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45935   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45936   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45936   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45936   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45937   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45937   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45937   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45937   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45937   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45937   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45938   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45938   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45939   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45939   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45940   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45940   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45940   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45943   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45944   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45944   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45944   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45945   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45945   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45945   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45946   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45946   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45946   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45946   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
45948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45949   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45950   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45951   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45952   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45952   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45953   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
45953   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45954   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45954   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
45954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45955   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45955   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45956   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45956   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45957   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45957   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45957   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
45958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45958   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45958   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45959   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45959   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
45959   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45959   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45959   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45959   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45959   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45959   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
45959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45959   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45959   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45959   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45959   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45959   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45959   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45959   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45959   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45959   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45959   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
45971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45972   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45972   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45973   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45973   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45973   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45974   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45974   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45975   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45975   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45975   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45976   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45976   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45976   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45976   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45977   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
45977   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45978   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45980   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45980   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45980   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45981   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45981   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45981   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45981   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45982   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45982   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45982   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45983   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45983   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45983   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45984   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45984   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45985   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
45985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45986   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
45986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45986   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45988   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45988   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45989   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45989   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45989   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45989   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45989   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45990   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45990   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
45990   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
45990   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
45991   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45991   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45991   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
45992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45993   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
45993   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
45993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
45993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
45994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
45994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
45994   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
45995   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
45995   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45996   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
45996   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
45996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
45996   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
45996   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
45997   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
45997   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
45997   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
45998   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
45998   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
45998   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
45999   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
45999   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
45999   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46000   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46000   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46001   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46001   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46001   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46002   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46003   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46003   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46004   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46004   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46004   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46005   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46005   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46005   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46005   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46005   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46005   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46006   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46007   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46007   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46008   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46009   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46009   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46009   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46010   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46010   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46010   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46010   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46011   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46011   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46012   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46013   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46013   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46014   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46014   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46014   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46014   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46014   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46015   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46015   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46016   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46017   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46018   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46019   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46019   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46019   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46019   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46020   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46021   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46021   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46021   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46022   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46022   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46023   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46023   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46023   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46023   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46024   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46024   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46025   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46025   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46026   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46026   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46026   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46027   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46027   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46027   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46027   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46027   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46027   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46027   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46027   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46027   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46027   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46027   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46027   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46037   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46037   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46038   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46040   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46040   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46040   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46042   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46042   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46043   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46044   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46044   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46044   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46045   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46045   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46046   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46046   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46046   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46046   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46046   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46046   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46047   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46048   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46048   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46048   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46051   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46051   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46051   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46052   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46053   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46053   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46053   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46054   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46054   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46054   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46054   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46054   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46055   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46055   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46055   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46056   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46057   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46057   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46059   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46059   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46059   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46059   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46059   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46060   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46061   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46061   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46061   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46062   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46062   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46062   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46062   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46062   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46063   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46063   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46063   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46064   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46065   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46065   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46065   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46066   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46067   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46067   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46067   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46067   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46068   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46068   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46069   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46069   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46069   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46070   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46070   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46071   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46071   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46073   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46073   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46074   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46074   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46074   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46074   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46074   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46075   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46075   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46076   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46076   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46076   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46077   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46078   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46078   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46081   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46083   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46083   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46084   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46084   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46084   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46085   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46085   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46085   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46086   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46087   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46088   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46088   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46089   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46089   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46090   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46090   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46090   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46091   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46091   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46092   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46092   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46093   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46093   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46093   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46093   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46094   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46094   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46095   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46095   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46096   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46096   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46097   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46097   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46097   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46098   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46098   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46098   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46099   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46099   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46100   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46100   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46100   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46101   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46101   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46101   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46101   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46101   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46101   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46102   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46102   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46103   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46104   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46105   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46105   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46106   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46106   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46106   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46107   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46107   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46108   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46108   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46108   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46108   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46109   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46109   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46109   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46110   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46110   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46110   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46110   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46110   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46112   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46115   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46115   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46116   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46116   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46116   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46117   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46117   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46117   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46117   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46117   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46118   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46118   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46118   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46118   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46119   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46122   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46122   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46122   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46122   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46122   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46123   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46124   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46124   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46125   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46125   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46125   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46125   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46125   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46126   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46126   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46126   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46126   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46128   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46131   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46131   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46132   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46132   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46133   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46133   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46133   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46133   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46134   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46134   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46134   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46135   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46135   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46136   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46137   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46139   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46139   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46140   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46140   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46140   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46141   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46141   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46141   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46141   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46142   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46142   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46142   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46142   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46142   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46143   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46143   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46146   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46146   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46147   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46147   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46148   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46149   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46149   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46149   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46149   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46149   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46149   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46149   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46149   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46149   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46149   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46149   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46149   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46149   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46149   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46149   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46159   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46159   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46159   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46159   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46159   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46159   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46159   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46159   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46159   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46159   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46159   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46159   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46159   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46159   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46159   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46159   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46159   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46159   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46159   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46169   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46169   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46169   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46169   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46169   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46169   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46169   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46169   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46169   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46169   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46169   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46169   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46169   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46169   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46169   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46169   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46169   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46169   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46169   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46169   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46169   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46169   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46169   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46169   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46169   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46180   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46181   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46181   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46181   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46181   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46181   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46181   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46181   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46181   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46181   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46181   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46181   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46181   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46181   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46181   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46181   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46181   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46181   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46181   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46181   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46181   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46181   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46191   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46191   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46191   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46191   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46191   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46191   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46191   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46191   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46191   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46191   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46191   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46191   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46191   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46191   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46191   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46191   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46191   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46191   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46191   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46191   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46191   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46191   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46191   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46191   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46201   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46201   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46201   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46201   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46201   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46201   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46201   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46201   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46201   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46201   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46201   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46201   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46201   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46201   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46201   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46201   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46201   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46201   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46201   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46201   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46201   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46201   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46201   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46201   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46211   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46212   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46212   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46212   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46213   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46213   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46213   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46214   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46214   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46216   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46217   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46218   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46218   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46218   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46218   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46219   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46220   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46220   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46220   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46221   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46221   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46221   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46221   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46221   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46222   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46222   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46223   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46224   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46224   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46226   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46226   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46226   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46226   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46226   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46226   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46226   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46226   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46226   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46226   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46226   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46226   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46226   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46226   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46226   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46226   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46236   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46236   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46236   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46236   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46236   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46236   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46236   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46236   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46236   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46236   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46236   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46236   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46236   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46236   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46236   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46236   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46251   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46251   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46251   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46251   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46251   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46251   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46251   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46251   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46251   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46251   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46251   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46251   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46251   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46251   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46251   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46251   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46251   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46251   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46251   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46251   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46251   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46251   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46251   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46251   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46251   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46251   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46251   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46261   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46262   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46262   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46262   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46262   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46262   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46263   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46263   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46263   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46263   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46264   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46264   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46264   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46264   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46266   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46266   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46266   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46267   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46267   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46267   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46267   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46268   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46268   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46268   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46268   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46269   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46269   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46270   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46270   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46270   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46270   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46271   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46271   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46271   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46271   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46271   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46271   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46272   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46272   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46272   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46272   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46272   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46273   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46274   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46274   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46274   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46274   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46274   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46275   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46275   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46275   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46275   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46275   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46276   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46276   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46276   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46277   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46277   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46277   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46277   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46277   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46277   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46277   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46277   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46277   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46277   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46277   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46277   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46277   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46277   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46277   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46277   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46277   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46277   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46277   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46277   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46287   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46287   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46287   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46287   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46287   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46287   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46287   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46287   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46288   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46288   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46288   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46288   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46289   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46289   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46290   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46290   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46291   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46291   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46291   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46292   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46292   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46292   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46292   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46292   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46292   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46292   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46293   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46293   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46293   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46293   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46296   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46296   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46296   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46296   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46296   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46296   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46297   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46297   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46297   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46298   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46298   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46298   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46299   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46299   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46301   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46301   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46301   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46301   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46301   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46301   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46302   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46302   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46302   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46303   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46303   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46303   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46303   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46304   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46304   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46304   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46304   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46304   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46304   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46304   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46304   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46305   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46305   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46305   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46305   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46306   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46307   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46307   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46307   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46308   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46308   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46308   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46308   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46309   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46309   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46309   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46309   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46309   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46309   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46309   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46312   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46312   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46312   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46313   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46313   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46313   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46313   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46313   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46313   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46314   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46314   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46314   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46315   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46315   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46315   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46315   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46315   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46316   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46316   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46317   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46317   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46317   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46317   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46317   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46317   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46318   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46318   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46319   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46319   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46319   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46320   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46320   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46320   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46320   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46320   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46320   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46320   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46321   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46321   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46321   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46322   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46322   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46322   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46323   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46323   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46324   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46325   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46325   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46325   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46325   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46325   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46325   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46325   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46326   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46326   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46326   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46326   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46326   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46326   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46326   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46326   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46327   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46328   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46328   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46329   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46329   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46329   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46329   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46331   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46331   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46331   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46332   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46332   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46332   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46332   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46332   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46332   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46332   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46332   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46332   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46332   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46332   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46332   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46332   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46332   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46332   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46332   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46332   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46332   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46332   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46332   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46332   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46342   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46342   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46342   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46342   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46342   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46342   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46342   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46342   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46342   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46342   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46342   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46342   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46342   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46342   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46352   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46352   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46352   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46352   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46352   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46352   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46352   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46352   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46352   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46352   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46352   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46352   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46352   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46352   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46352   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46352   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46352   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46362   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46362   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46362   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46362   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46362   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46363   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46363   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46363   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46363   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46363   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46363   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46363   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46363   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46365   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46365   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46365   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46365   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46365   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46365   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46365   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46365   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46365   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46365   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46365   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46365   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46365   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46375   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46375   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46375   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46375   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46375   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46375   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46375   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46375   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46375   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46375   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46375   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46375   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46375   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46375   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46375   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46375   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46375   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46375   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46375   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46375   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46385   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46385   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46385   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46385   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46385   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46385   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46385   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46385   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46385   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46385   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46385   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46385   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46385   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46385   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46395   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46395   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46395   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46395   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46396   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46397   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46397   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46398   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46399   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46399   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46399   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46399   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46399   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46399   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46400   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46400   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46400   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46400   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46400   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46401   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46402   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46403   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46403   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46403   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46404   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46404   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46404   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46404   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46405   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46405   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46405   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46406   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46406   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46406   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46406   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46407   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46407   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46407   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46407   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46408   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46408   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46408   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46408   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46410   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46411   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46411   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46411   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46411   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46411   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46411   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46412   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46412   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46412   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46412   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46412   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46412   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46412   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46414   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46414   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46414   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46414   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46416   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46417   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46417   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46418   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46418   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46418   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46419   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46419   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46419   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46419   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46419   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46419   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46420   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46420   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46423   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46423   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46423   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46423   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46423   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46423   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46424   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46424   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46424   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46425   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46425   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46425   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46425   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46426   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46426   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46426   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46426   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46426   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46426   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46427   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46427   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46427   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46429   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46429   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46429   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46430   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46430   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46430   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46431   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46431   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46432   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46432   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46432   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46433   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46433   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46433   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46434   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46434   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46434   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46437   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46437   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46437   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46437   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46437   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46437   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46438   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46438   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46438   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46438   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46438   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46440   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46441   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46441   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46443   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46443   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46444   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46444   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46444   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46444   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46445   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46445   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46445   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46445   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46445   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46446   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46446   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46446   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46446   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46446   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46447   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46447   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46449   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46449   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46449   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46449   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46449   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46450   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46450   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46450   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46450   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46450   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46451   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46451   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46452   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46452   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46452   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46452   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46453   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46453   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46454   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46454   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46455   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46455   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46456   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46457   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46457   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46457   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46457   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46458   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46458   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46458   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46458   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46458   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46458   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46459   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46459   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46459   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46462   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46462   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46462   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46462   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46462   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46462   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46463   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46463   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46463   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46463   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46464   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46464   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46465   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46465   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46465   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46465   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46465   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46465   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46465   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46465   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46465   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46465   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46465   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46465   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46465   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46465   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46465   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46465   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46465   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46465   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46465   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46465   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46465   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46465   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46465   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46465   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46475   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46475   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46475   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46475   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46475   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46475   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46485   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46485   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46485   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46485   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46485   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46485   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46485   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46485   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46485   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46485   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46485   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46485   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46485   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46485   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46485   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46485   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46485   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46485   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46485   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46495   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46496   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46496   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46497   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46497   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46498   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46498   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46499   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46499   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46500   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46500   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46500   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46500   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46500   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46501   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46501   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46502   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46503   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46503   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46503   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46503   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46504   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46504   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46504   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46505   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46505   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46505   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46505   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46505   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46505   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46506   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46507   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46507   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46507   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46508   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46508   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46509   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46509   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46510   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46510   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46511   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46511   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46512   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46512   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46512   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46512   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46513   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46513   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46513   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46513   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46513   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46513   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46514   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46515   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46515   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46515   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46517   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46518   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46518   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46519   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46519   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46520   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46520   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46520   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46520   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46520   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46520   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46521   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46525   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46525   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46525   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46525   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46525   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46526   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46527   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46527   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46527   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46527   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46528   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46528   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46528   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46528   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46528   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46529   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46529   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46530   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46531   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46532   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46532   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46532   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46532   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46532   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46533   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46533   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46534   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46534   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46535   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46535   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46535   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46535   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46535   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46535   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46537   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46538   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46539   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46539   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46540   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46540   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46540   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46541   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46541   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46541   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46542   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46542   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46542   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46542   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46542   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46543   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46543   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46544   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46545   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46547   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46547   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46547   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46547   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46548   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46548   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46548   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46549   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46549   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46549   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46549   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46550   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46553   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46553   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46554   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46554   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46554   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46554   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46555   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46555   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46555   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46556   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46557   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46557   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46558   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46558   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46559   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46559   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46560   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46560   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46560   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46561   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46561   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46562   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46562   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46562   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46562   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46562   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46562   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46563   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46563   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46564   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46564   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46564   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46565   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46566   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46566   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46568   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46568   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46568   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46569   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46569   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46569   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46569   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46569   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46569   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46570   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46570   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46572   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46574   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46574   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46574   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46575   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46575   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46575   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46576   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46576   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46576   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46577   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46577   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46577   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46577   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46577   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46578   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46578   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46579   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46579   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46581   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46581   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46581   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46581   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46582   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46582   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46582   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46582   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46583   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46583   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46583   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46584   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46584   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46584   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46585   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46585   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46585   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46585   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46586   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46589   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46589   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46589   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46589   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46590   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46590   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46590   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46591   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46592   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46592   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46592   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46592   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46592   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46592   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46593   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46594   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46595   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46595   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46595   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46596   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46596   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46597   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46597   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46597   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46597   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46597   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46598   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46598   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46598   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46598   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46599   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46599   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46600   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46601   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46603   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46603   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46604   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46604   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46604   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46605   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46605   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46605   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46605   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46605   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46605   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46607   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46607   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46607   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46608   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46608   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
46609   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46609   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46609   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46610   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46613   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46613   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46613   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46613   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46614   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46614   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46614   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46614   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46615   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46615   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46618   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46618   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46618   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46619   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46619   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46620   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46620   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46620   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46621   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46621   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46621   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46621   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46621   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46621   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46622   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46622   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46622   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46622   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46624   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46625   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46625   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46627   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46628   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46628   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46628   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46629   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46629   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46629   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46629   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46630   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46630   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46630   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46630   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46631   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46633   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46633   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46633   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46634   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46634   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46635   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46635   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46636   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46636   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46636   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46637   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46637   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46637   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46637   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46639   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46640   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46641   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46641   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46641   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46642   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46642   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46642   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46642   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46643   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46643   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46644   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46644   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46645   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46645   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46645   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46645   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46645   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46646   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46646   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46646   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46646   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46647   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46647   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46647   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46649   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46649   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46649   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46650   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46650   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46650   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46651   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46651   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46652   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46652   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46652   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46652   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46653   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46653   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46653   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46653   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46654   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46654   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46654   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46655   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46656   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46657   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46657   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46657   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46658   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46658   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46658   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46659   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46660   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46660   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46661   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46661   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46661   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46661   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46661   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46666   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46666   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46666   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46666   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46667   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46667   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46667   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46667   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46668   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46668   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46668   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46669   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46670   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46671   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46671   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46671   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46671   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46672   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46673   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46673   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46673   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46674   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46674   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46674   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46674   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46674   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46675   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46675   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46675   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46675   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46675   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46676   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46677   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46677   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46678   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46678   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46678   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46679   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46679   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46680   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46680   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46680   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46680   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46682   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46682   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46682   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46683   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46683   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46683   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46683   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46683   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46684   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46684   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46684   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46688   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46689   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46689   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46689   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46690   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46690   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46690   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46691   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46691   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46691   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46691   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46691   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46692   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46692   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46692   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46694   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46694   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46696   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46697   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46697   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46698   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46699   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46699   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46699   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46700   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46700   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46700   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46700   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46700   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46701   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46701   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46702   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46703   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46704   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46704   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46704   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46705   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46705   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46705   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46706   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46706   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46706   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46707   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46707   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46707   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46708   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46708   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46708   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46708   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46708   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46710   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46710   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46711   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46712   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46712   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46713   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46713   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46714   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46714   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46716   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46716   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46716   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46716   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46717   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46718   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46718   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46720   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46720   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46720   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46721   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46721   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46722   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46723   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46723   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46723   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46724   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46724   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46724   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46724   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46724   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46725   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46725   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46725   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46728   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46728   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46730   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46730   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46731   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46731   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46732   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46732   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46732   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46732   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46732   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46733   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46733   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46735   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46735   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46736   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46737   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46738   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46738   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46738   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46739   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46739   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46740   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46740   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46740   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46740   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46741   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46741   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46741   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46742   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46743   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46743   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46746   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46748   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46748   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46749   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46749   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46749   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46749   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46750   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46750   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46750   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46751   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46752   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46752   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46753   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46753   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46755   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46755   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46755   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46756   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46756   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46756   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46756   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46757   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46757   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46757   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46758   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46758   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46758   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46758   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46759   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46759   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46759   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46759   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46759   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46759   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46759   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46759   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46759   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46759   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46759   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46759   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46759   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46770   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46770   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46771   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46771   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46772   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46772   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46772   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46773   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46773   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46773   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46774   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46774   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46774   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46774   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46774   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46775   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46776   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46776   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46777   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46777   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46778   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46778   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46780   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46781   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46781   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46782   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46782   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46782   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46783   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46784   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46784   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46784   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46784   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46786   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46787   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46787   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46789   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46789   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46789   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46790   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46790   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46791   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46791   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46791   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46791   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46791   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46792   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46792   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46793   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46793   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46793   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46794   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46794   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46794   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46794   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46794   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46794   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46794   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46794   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46794   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46794   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46794   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46794   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46794   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46794   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46794   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46794   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46804   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46804   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46806   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46806   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46807   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46807   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46808   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46808   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46808   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46808   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46808   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46809   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46809   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46809   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46809   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46810   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46810   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46810   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46812   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46812   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46813   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46813   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46814   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46814   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46815   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46816   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46816   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46817   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46817   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46817   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46817   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46817   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46818   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46818   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46819   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46819   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46820   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46820   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46820   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46821   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46821   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46822   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46822   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46823   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46823   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46824   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46824   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46825   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46825   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46825   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46825   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46826   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46826   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46826   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46826   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46826   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46826   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46826   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46826   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46826   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46826   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46826   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46826   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46826   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46836   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46837   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
46837   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46837   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46838   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46838   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46840   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46840   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46841   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46842   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46842   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46842   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46842   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46843   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46843   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46844   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46844   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46844   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46845   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46845   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46845   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46846   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46846   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46846   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46847   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46847   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46848   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46849   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46849   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46849   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46850   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46850   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46851   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46851   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46852   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46852   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46852   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46853   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46853   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46853   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46854   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46854   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46854   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46855   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46855   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46855   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46855   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46855   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46856   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46856   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46857   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46857   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46858   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46858   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46859   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
46859   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46859   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46861   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46861   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46861   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46862   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46862   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46862   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46863   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46863   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46863   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46863   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46863   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46867   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46867   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46868   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46869   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46869   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46870   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46870   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46870   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46870   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46870   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46871   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46871   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46872   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46872   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46873   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46873   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46873   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46874   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46874   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46874   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46878   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46878   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46878   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46878   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46879   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46880   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46880   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46880   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46881   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46881   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46881   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46882   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46882   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46888   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46890   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46890   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46890   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46890   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46890   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46891   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46891   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46891   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46891   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46891   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46891   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46891   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46891   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46892   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46892   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46892   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46892   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46892   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46892   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46893   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46893   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46893   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46895   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46895   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46895   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46896   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46896   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46896   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46896   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46896   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46897   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46897   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46898   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46898   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46898   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46898   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46898   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46898   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46898   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46898   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46898   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46898   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46898   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46898   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46898   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46908   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46908   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46908   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46909   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46909   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46909   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46910   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46910   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46910   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46910   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46912   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46912   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46912   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46913   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46913   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46914   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46914   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46914   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46914   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46914   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46915   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46915   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46915   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46915   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46915   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46915   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46916   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46916   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46916   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46916   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46917   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46917   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46918   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46918   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46919   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46919   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46919   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46919   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46919   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46919   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46919   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46919   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46920   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46920   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46920   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46920   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46920   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46921   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46921   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46922   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46922   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46922   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46922   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46923   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46923   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46923   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46923   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46924   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46924   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46924   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46924   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46924   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46924   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46924   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46924   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46924   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46924   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46925   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46926   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46926   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46926   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46927   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46927   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46928   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46928   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46929   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46929   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46929   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46929   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46929   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46930   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46930   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46930   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46931   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46931   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46931   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46932   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46933   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46933   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46933   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46934   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46934   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46935   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46935   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46935   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46936   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46936   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46936   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46936   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46936   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46936   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46937   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46937   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46938   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46938   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46939   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46940   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46940   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46940   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
46940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46941   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46941   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46941   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46941   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46941   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46941   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46941   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46942   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46942   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46942   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46942   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46942   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46944   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46944   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46945   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46945   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46945   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46945   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46945   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46946   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46946   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46946   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46946   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46946   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46946   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46946   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46946   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46946   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46947   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46947   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46949   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46949   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46950   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46950   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46950   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46952   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46953   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46953   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46953   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46953   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46954   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46954   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46954   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46954   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46956   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46956   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46957   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46957   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46957   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46958   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46958   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46958   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46958   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46958   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46958   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46958   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46958   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46959   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46959   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46959   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46959   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46959   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46961   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46961   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46961   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46962   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46963   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46963   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46963   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46963   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46964   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46964   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46964   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46965   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46965   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46965   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46965   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46965   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46966   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46966   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46967   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46967   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46967   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46969   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46969   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46969   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46970   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46970   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46970   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46970   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46970   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46970   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46970   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46970   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46971   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46974   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46974   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46974   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46974   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46974   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46974   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46975   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46975   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46975   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46975   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46975   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46975   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46975   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46975   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46976   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46976   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46977   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
46977   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46978   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46978   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46981   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46981   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46981   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46982   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46982   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
46982   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
46982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46982   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46983   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
46983   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46984   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
46985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46986   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46986   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46986   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46987   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46987   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46988   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46988   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46989   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46989   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
46990   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46990   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46991   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46991   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
46991   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
46991   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
46992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46992   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46992   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
46993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46993   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46993   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
46993   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
46993   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
46993   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
46993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
46993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
46993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
46993   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
46993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
46993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
46993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
46993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
46993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
46993   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
46993   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
46993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
46993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
46993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
46993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
46993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
46993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
46993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
46993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
46993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47003   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47003   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47003   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47003   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47004   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47004   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47005   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47005   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47005   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47006   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47006   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47006   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47006   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47006   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47007   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47007   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47007   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47010   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47010   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47010   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47010   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47011   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47011   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47011   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47011   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47011   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47011   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47014   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47014   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47015   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47015   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47015   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47015   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47015   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47015   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47016   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47017   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47017   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47017   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47017   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47018   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47018   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47018   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47019   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47019   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47019   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47019   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47020   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47021   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47021   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47021   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47021   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47021   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47022   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47022   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47022   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47022   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47022   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47022   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47023   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47023   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47023   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47024   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47024   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47025   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47025   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47025   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47025   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47025   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47026   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47026   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
47026   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47026   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47027   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47027   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47028   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47028   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47029   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47029   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47029   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47029   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47030   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47030   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47030   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47031   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47031   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47032   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47033   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47033   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47034   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47034   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47034   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47034   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47034   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47034   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47035   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47035   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47037   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47037   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47037   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47038   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47038   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47038   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47038   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47039   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47040   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47040   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47040   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47041   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47041   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47041   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47041   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47041   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47041   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47042   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47042   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47042   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47043   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47043   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47043   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47045   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47045   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47045   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47045   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47046   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47046   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47046   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47046   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47047   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47047   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47047   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47048   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47049   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47049   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47049   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47049   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47050   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47052   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47052   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47053   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47053   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47054   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47054   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47054   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47054   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47054   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47054   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47055   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47055   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47056   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47056   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47056   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47057   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47058   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47058   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47059   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47060   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47060   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47060   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47060   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47061   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47061   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47061   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47061   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47061   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47062   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47062   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47062   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47064   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47064   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47065   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47065   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47065   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47065   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47065   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47066   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47066   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47066   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47066   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47066   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47066   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47067   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47067   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47067   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47069   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47069   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47070   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47071   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47072   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47072   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47072   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47073   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47073   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47073   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47073   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47073   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47074   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47074   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47074   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47075   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47075   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47075   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47077   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47077   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47078   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47078   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47078   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47078   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47078   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47079   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47079   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47079   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47079   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47079   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47080   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47080   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47080   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47080   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47081   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47082   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47082   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47082   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47083   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47083   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47083   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47083   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47084   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47084   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47085   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47085   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47086   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47086   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47086   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47086   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47086   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47086   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47090   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47090   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47090   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47090   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47090   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47091   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47091   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47091   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47091   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47092   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47092   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47092   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47093   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47094   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47094   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47094   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47094   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47095   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47095   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47095   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47095   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47096   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47096   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47097   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47098   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47098   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47098   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47098   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47098   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47099   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47099   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47099   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47099   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47099   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47099   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47100   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47100   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47101   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47101   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47102   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47102   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47102   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47102   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47103   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47103   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47103   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47104   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47105   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47105   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47105   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47106   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47106   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47106   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47106   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47106   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47107   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47107   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47107   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47107   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47108   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47108   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47110   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47110   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47111   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47111   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47111   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47111   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47111   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47111   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47112   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47113   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47113   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47113   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47113   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47114   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47114   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47114   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47115   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47115   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47115   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47116   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47116   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47116   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47117   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47117   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47117   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47118   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47118   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47119   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47119   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47119   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47119   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47119   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47119   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47120   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47120   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47120   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47122   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47122   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47122   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47123   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47123   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47123   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47124   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47124   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47124   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47124   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47125   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47125   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47125   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47126   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47126   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47127   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47127   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47127   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47127   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47127   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47128   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47128   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47128   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47129   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47129   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47130   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47131   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47131   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47131   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47131   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47131   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47132   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47132   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47132   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47132   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47132   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47132   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47133   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47134   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47134   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47134   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47135   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47135   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47135   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47136   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
47136   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47136   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47137   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47137   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47138   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47138   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47138   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47139   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47139   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47139   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47139   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47139   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47139   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47140   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47140   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47140   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47142   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47142   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47143   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47144   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47144   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47145   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47145   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47146   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47146   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47146   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47147   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47147   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47147   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47147   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47148   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47148   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47150   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47151   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47151   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47152   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47152   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47152   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47152   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47153   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47153   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47153   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47153   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47155   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47155   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47155   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47155   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47156   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47156   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47157   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47157   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47157   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47157   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47158   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47158   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47158   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47159   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47159   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47159   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47159   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47159   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47160   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47160   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47160   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47160   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47160   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47160   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47160   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47160   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47160   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47160   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47160   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47160   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47160   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47160   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47160   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47160   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47160   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47160   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47160   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47160   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47160   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47160   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47160   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47160   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47160   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47160   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47160   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47160   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47170   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47170   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47171   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47171   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47171   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47172   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47172   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47172   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47172   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47173   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47173   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47173   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47174   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47174   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47175   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47175   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47175   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47175   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47175   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47176   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47176   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47177   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47177   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47178   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47180   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47180   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47180   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47181   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47181   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47182   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47182   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47183   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47183   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47183   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47183   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47184   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47184   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47184   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47184   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47184   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47186   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47186   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47187   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47187   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47187   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47188   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47189   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47189   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47189   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47189   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47190   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47190   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47190   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47190   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47190   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47191   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47191   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47191   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47192   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47193   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47193   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47194   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47194   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47194   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47195   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47195   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47196   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47197   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47197   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47197   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47197   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47198   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47198   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47198   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47199   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47200   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47200   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47201   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47201   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47202   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47202   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47202   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47203   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47203   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47203   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47203   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47203   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47204   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47204   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47205   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47205   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47205   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47206   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47206   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47207   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47207   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47207   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47208   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47209   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47210   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47210   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47211   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47211   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47211   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47212   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47212   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47212   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47212   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47213   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47213   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47214   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47216   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47216   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47217   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47217   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47218   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47218   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47218   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47219   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47219   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47219   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47219   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47220   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47220   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47220   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47220   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47220   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47221   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47221   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47221   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47221   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47221   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47222   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47222   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47223   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47224   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47224   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47224   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47225   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47225   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47225   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47225   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47226   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47226   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47226   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47226   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47227   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47227   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47227   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47228   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47228   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47229   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47230   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47230   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47230   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47230   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47230   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47230   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47231   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47231   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47231   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47231   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47232   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47233   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47233   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47234   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47234   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47234   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47234   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47235   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47235   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47235   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47236   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47237   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47237   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47238   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47238   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47238   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47238   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47238   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47239   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47239   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47239   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47240   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47240   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47240   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47241   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47241   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47241   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47241   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47244   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47245   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47245   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47245   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47245   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47246   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47246   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47246   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47246   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47247   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47247   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47247   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47248   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47248   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47248   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47248   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47249   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47249   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47249   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47249   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47250   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47250   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47250   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47251   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47251   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47252   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47253   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47253   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47253   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47253   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47253   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47253   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47254   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47254   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47254   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47254   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47254   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47255   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47256   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47256   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47256   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47257   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47257   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47257   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47257   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47258   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47258   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47259   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47260   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47260   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47261   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47261   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47262   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47262   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47262   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47263   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47263   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47264   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47264   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47266   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47267   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47268   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47268   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47268   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47269   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47269   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47269   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47269   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47269   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47270   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47270   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47270   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47270   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47271   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47272   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47272   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47273   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47273   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47273   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47274   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47276   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47276   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47277   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47277   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47277   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47278   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47278   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47278   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47278   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47278   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47279   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47279   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47279   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47281   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47281   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47281   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47284   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47284   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47284   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47285   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47285   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47285   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47286   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47286   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47286   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47286   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47286   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47288   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47290   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47290   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47291   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47291   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47291   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47292   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47292   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47293   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47293   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47293   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47293   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47294   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47294   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47294   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47294   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47294   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47295   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47296   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47296   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47296   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47297   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47298   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47298   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47299   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47299   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47299   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47300   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47300   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47301   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47301   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47301   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47302   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47302   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47302   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47302   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47303   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47303   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47304   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47306   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47306   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47307   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47307   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47307   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47307   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47309   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47309   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47309   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47310   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47310   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47310   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47311   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47311   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47312   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47312   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47312   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47313   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47313   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47314   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47316   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47316   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47316   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47316   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47316   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47317   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47317   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47317   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47317   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47318   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47318   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47319   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47319   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47320   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47320   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47320   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47322   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47322   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47323   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47323   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47324   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47324   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47324   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47324   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47324   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47324   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47325   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47325   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47325   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47325   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47327   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47327   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47327   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47328   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47329   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47331   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47331   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47332   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47332   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47333   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47333   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47333   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47333   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47334   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47334   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47334   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47337   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47338   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47338   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47338   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47339   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47339   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47340   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47340   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47340   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47341   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47341   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47341   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47341   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47342   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47342   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47344   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47344   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47345   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47345   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47345   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47346   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47346   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47346   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47346   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47347   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47347   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47348   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47348   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47348   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47349   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47349   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47349   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47350   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47350   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47350   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47350   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47350   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47351   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47351   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47354   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47354   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47354   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47355   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47355   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47355   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47356   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47356   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47356   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47357   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47357   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47358   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47358   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47358   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47358   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47358   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47358   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47361   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47362   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47362   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47362   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47363   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47363   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47363   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47363   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47363   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47364   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47365   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47365   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47366   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47366   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47366   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47366   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47366   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47367   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47367   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47367   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47367   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47368   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47368   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47370   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47370   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47370   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47371   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47371   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47372   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47372   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47372   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47373   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47373   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47374   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47374   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47374   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47374   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47375   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47375   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47375   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47375   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47376   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47379   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47380   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47380   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47380   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47381   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47381   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47382   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47382   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47382   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47383   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47383   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47383   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47383   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47384   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47384   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47386   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47386   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47387   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47387   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47388   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47388   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47388   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47388   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47389   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47389   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47390   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47390   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47391   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47391   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47391   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47391   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47391   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47393   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47393   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47393   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47394   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47394   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47394   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47396   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47396   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
47396   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47397   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47397   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47398   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47398   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47399   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47399   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47400   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47400   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47400   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47400   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47400   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47401   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47401   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47403   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47403   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47403   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47404   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47405   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47405   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47405   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47406   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47406   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47406   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47406   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47407   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47407   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47407   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47408   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47409   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47409   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47409   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47410   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47410   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47410   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47410   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47410   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47410   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47410   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47410   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47410   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47410   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47410   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47410   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47410   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47410   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47410   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47410   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47410   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47410   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47410   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47410   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47410   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47410   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47420   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47420   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47421   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47421   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47422   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47422   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47422   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47422   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47423   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47423   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47424   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47424   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47425   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47425   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47425   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47425   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47425   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47427   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47427   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47427   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47428   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47428   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47429   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47429   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47430   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47430   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47431   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47431   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47431   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47432   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47432   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47432   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47433   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47433   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47433   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47434   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47434   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47434   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47435   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47435   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47435   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47436   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47436   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47437   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47437   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47437   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47439   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47439   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47440   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47440   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47440   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47440   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47441   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47441   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47441   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47441   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47442   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47442   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47443   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47443   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47443   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47443   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47446   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47449   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47449   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47449   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47449   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47449   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47450   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47450   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47451   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47451   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47452   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47452   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47453   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47453   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47456   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47456   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47456   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47457   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47457   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47457   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47457   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47458   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47458   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47458   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47459   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47459   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47460   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47460   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47460   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47461   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47461   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47462   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47462   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47462   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47466   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47466   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47466   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47467   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47467   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47468   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47468   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47468   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47469   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47469   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47469   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47469   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47470   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47470   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47470   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47470   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47473   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47474   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47474   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47474   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47474   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47476   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47476   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47476   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47477   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47477   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47477   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47477   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47478   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47478   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47478   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47478   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47479   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47480   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47480   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47481   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47482   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47482   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47482   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47483   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47483   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47483   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47484   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47484   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47485   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47485   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47485   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47486   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47486   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47486   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47486   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47487   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47487   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47488   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47489   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47489   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47490   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47490   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47490   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47491   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47491   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47491   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47491   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47492   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47492   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47493   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47493   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47494   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47494   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47494   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47495   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47495   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47495   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47496   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47496   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47496   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47496   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47499   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47500   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47501   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47501   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47502   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47502   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47503   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47503   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47504   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47504   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47504   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47504   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47504   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47505   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47505   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47506   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47506   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47507   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47508   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47508   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47511   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47512   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47512   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47513   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47513   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47513   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47513   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47513   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47514   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47514   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47514   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47516   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47519   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47519   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47520   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47520   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47521   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47521   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47521   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47521   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47522   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47522   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47522   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47523   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47523   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47526   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47526   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47526   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47526   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47526   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47526   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47526   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47526   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47526   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47526   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47526   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47526   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47526   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47526   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47526   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47526   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47526   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47526   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47526   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47526   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47526   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47526   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47526   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47526   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47526   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47526   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47526   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47526   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47526   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47536   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47536   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47536   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47536   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47536   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47536   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47536   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47536   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47536   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47536   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47536   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47536   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47536   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47536   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47536   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47536   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47536   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47536   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47536   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47536   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47536   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47536   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47546   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47546   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47546   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47546   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47546   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=579, callbacks=false  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=579 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47546   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47546   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47546   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47546   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47546   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47546   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47546   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47546   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47546   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47546   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47546   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47546   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47546   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47546   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47546   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47546   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47546   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47556   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47556   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47556   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47556   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47557   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47557   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47557   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47557   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47557   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47557   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47557   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47557   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47557   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47557   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47557   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47557   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47557   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47557   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47557   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47557   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47557   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47567   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47567   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47568   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47568   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47568   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47568   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47568   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47568   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47569   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47569   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47569   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47570   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47570   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47570   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47570   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47571   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47572   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47572   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47573   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47573   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47573   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47573   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47573   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47573   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47573   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47574   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47574   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47574   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47575   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47575   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47575   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47577   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47577   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47577   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47577   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47577   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47578   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47578   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47578   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47579   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47579   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47579   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47579   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47580   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47580   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47580   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47580   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47580   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47580   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47580   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47581   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47581   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47581   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47581   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47582   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47582   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47584   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47584   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47584   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47584   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47584   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47584   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47585   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47585   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47585   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47585   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47585   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47585   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47586   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47588   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47588   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47589   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47589   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47589   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47589   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47589   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47589   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47589   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47589   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47590   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47590   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47591   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47591   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47591   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47592   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47592   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47593   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47593   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47593   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47593   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47593   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47594   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47594   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47594   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47595   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47595   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47595   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47596   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47596   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47596   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47596   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47596   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47596   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47597   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47597   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47597   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47597   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47599   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47600   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47600   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47600   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47600   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47601   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47601   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47601   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47601   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47601   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47601   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47601   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47601   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47602   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47602   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47602   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47603   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47604   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47604   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47604   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47605   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47605   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47605   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47606   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47606   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47606   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47607   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47607   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47607   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47607   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47608   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47608   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47608   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47608   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47608   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47608   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47609   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47609   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47609   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47610   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47610   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47610   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47612   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47612   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47612   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47612   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47613   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47613   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47613   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47613   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47613   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47613   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47614   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47616   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47616   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47617   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47617   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47617   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47617   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47617   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47617   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47618   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47618   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47618   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47619   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47619   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47619   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47620   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47620   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47620   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47621   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47621   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47621   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47621   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47622   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47622   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47622   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47622   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47622   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47622   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47623   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47623   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47624   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47624   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47624   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47624   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47625   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47625   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47625   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47625   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47625   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47626   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47626   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47626   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47626   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47626   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47626   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47626   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47626   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47626   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47626   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47626   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47626   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47626   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47626   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47626   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47626   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47626   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47626   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47626   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47636   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47636   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47636   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
47636   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
47636   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47636   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47636   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
47637   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47637   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47637   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47639   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47640   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47640   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47640   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47640   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47640   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47641   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47641   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47641   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47641   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47642   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47642   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47643   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47643   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47643   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47643   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47644   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47644   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47644   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47644   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47644   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47644   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47644   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47645   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47645   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47645   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47647   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47648   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47648   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47648   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47648   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47648   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47649   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47649   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47649   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47649   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47649   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47649   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47650   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47650   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47651   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47651   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47652   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47652   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47652   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47653   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47653   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47653   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47653   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47653   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47653   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47653   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47654   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47654   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47655   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47655   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47655   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47656   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47657   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47657   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47657   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47657   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47658   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47658   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47659   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47659   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47659   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47660   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47660   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47660   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47660   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47660   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47660   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47661   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47661   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47661   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47661   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47661   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47664   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47664   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47665   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47665   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47665   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47665   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47665   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47665   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47665   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47665   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47665   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47665   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47665   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47665   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47665   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47665   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47665   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47665   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47665   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47675   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47675   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47675   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47675   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47675   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47675   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47675   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47675   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47675   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47675   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47675   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47675   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47675   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47675   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47675   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47675   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47675   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47675   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47675   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47675   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47675   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47675   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47675   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47685   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47685   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47685   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47685   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47685   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47685   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47685   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47685   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47685   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47685   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47685   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47685   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47685   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47685   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47685   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47685   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47685   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47695   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47695   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47695   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47696   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47696   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47696   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47696   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47696   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47696   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47697   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47697   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47697   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47697   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47699   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47700   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47700   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47700   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47700   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47700   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47701   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47701   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47701   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47701   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47701   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47702   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47702   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47702   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47703   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47703   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47703   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47704   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47705   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47705   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47706   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47707   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47707   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47707   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47707   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47708   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47708   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47708   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47708   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47709   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47709   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47709   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47709   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47709   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47709   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47710   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47711   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47711   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47712   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47712   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47713   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47713   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47713   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47713   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47714   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47714   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47715   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47715   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47715   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47716   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47716   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47716   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47716   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47717   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47717   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47717   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47717   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47717   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47718   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47720   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47720   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47720   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47720   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47721   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47721   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47721   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47721   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47722   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47722   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47722   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47722   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47723   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47724   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47724   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47724   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47724   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47727   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47727   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47727   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47728   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47728   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47728   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47728   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47728   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47728   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47729   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47729   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47730   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47730   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47730   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47731   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47731   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47731   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47732   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47732   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47732   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47732   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47732   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47733   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47733   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47734   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47734   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47734   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47734   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47735   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47735   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47735   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47735   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47737   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47738   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47739   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47739   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47739   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47739   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47739   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47739   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47740   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47740   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47740   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47740   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47741   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47741   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47741   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47741   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47743   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47743   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47743   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47743   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47743   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47744   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47746   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47746   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47748   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47749   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47749   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47749   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47752   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47753   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47753   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47754   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47754   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47755   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47755   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47755   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47755   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47755   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47755   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47755   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47757   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47757   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47757   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47758   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47758   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47759   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47759   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47761   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47761   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47761   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47761   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47762   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47762   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47762   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47762   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47762   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47762   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47762   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47764   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47764   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47764   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47765   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47765   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47765   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47766   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47766   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47766   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47766   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47767   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47767   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47768   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47768   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47769   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47769   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47769   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47769   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47769   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47769   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47769   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47770   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47770   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47770   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47772   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47773   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47773   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47773   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47774   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47774   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47774   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47774   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47774   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47775   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47775   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47776   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47776   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47776   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47777   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47777   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47777   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47779   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47779   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47779   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47779   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47779   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47779   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47779   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47779   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47779   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47779   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47779   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47779   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47779   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47789   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47789   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47789   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47789   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47790   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47790   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47790   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47790   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47790   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47790   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47792   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47792   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47792   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47793   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47793   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47793   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47794   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47794   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47797   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47797   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47798   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47798   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47798   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47798   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47799   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47799   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47800   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47800   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47801   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47801   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47801   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47802   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47802   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47803   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47803   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47804   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47804   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47805   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47805   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47805   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47805   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47805   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47806   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47806   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47806   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47806   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47807   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47807   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47808   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47808   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47809   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47809   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47810   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47810   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47810   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47810   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47811   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47811   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47812   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47812   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47812   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47813   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47813   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47813   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47813   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47813   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47814   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47814   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47814   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47814   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47817   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47817   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47818   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47818   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47818   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47819   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47819   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47819   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47820   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47820   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47820   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47821   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47821   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47821   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47821   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47822   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47822   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47822   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47824   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47825   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47825   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47825   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47825   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47826   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47827   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47827   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47828   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47828   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47828   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47829   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47832   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47832   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47833   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47833   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47833   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47833   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47834   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47834   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47834   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47834   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47834   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47835   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47835   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47835   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47837   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47837   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47837   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47838   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47838   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47839   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47840   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47840   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47840   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47841   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47841   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47841   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47841   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47841   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47842   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47842   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47842   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47844   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47844   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47845   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47845   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47846   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47846   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47847   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47847   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47847   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47848   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47848   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47849   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47849   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47849   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47849   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47851   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47851   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
47851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47853   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47853   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47854   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47854   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47854   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47854   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47855   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47855   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47855   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47855   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47855   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47856   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47856   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47856   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47857   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47857   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47857   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47858   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47858   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47858   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47858   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47861   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47861   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47862   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47862   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47862   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47862   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47863   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47863   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47864   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47864   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47864   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47865   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47866   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47868   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47868   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47869   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47869   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47869   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47869   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47869   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47870   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47870   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47870   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47870   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47870   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47871   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47872   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47873   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47873   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47873   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47874   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47874   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47874   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47876   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47876   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47876   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47877   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47877   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47877   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47877   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47877   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47878   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47878   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47878   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47878   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47878   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47879   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47880   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47880   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47881   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47881   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47881   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47881   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47882   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47882   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47883   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47883   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47884   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47884   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47884   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47885   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47885   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47885   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47886   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47886   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47886   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47886   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47887   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47889   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47890   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47890   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47890   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47890   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47890   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47891   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47891   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47891   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47892   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47893   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47893   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47893   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47893   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47893   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47894   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47894   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47895   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47895   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47896   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47897   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47897   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47897   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47897   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47898   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47898   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47899   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47899   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47899   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47900   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47900   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47900   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47901   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47901   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47901   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47902   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47902   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47902   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47903   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47903   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47904   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47904   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47904   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47905   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47905   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47905   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47905   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47905   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47906   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47906   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47907   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47907   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47907   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47907   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47908   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47908   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47908   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47908   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47908   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47910   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47910   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47910   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47912   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47912   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47912   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47914   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47914   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47914   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47915   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47915   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47916   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47916   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47916   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47916   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47917   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47917   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47918   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47920   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47920   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47921   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47921   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47922   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47922   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47922   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47922   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47923   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47923   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47923   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47924   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47924   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47925   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47925   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47925   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47926   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47927   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47927   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47928   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47928   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47928   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47928   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47928   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47928   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47928   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47928   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47928   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47928   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47928   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47928   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47928   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47928   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47928   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47938   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47938   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47938   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47938   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47938   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47938   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47938   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
47938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47938   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47938   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47938   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
47938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47938   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47938   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47938   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47938   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
47938   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47938   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47938   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47938   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47938   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47938   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47938   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47938   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47938   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47949   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47950   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47951   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47953   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47953   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47953   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47953   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47954   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47954   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47956   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47956   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47957   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47957   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47958   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47958   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47958   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47959   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47959   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47960   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47960   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47960   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47960   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47961   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47961   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47961   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47964   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47964   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47965   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47965   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47965   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47966   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47966   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47966   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47966   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47967   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47967   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47969   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47969   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47969   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47973   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47973   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47973   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47974   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47974   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47974   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47974   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47975   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47975   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47975   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47976   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47976   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47977   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47977   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47977   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47978   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
47978   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
47978   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
47978   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47978   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
47978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47978   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47978   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47978   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47978   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47978   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47978   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47978   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47978   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47978   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47978   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47978   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
47978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47988   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
47988   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
47989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47990   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
47990   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
47990   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
47990   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
47991   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
47991   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47992   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47992   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
47992   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
47993   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
47993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
47993   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
47993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
47994   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
47994   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
47994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47995   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
47995   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
47995   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
47996   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
47996   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47996   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
47997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
47997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
47997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
47997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
47998   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
47998   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
47998   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
47998   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
47999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
47999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48000   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48000   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48001   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48001   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48001   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48001   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48001   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48002   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48002   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48002   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48006   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48006   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48006   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48006   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48006   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48006   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48007   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48007   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48008   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48008   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48009   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48009   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48009   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48009   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48010   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48010   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48010   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48010   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48014   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48014   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48015   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48016   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48016   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48016   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48017   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48017   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48017   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48017   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48018   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48018   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48018   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48018   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48019   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48019   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48020   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48021   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48021   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48022   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48022   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48022   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48023   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48024   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48024   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48024   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48025   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48025   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48025   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48025   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48026   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48026   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48026   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48026   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48028   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48028   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48029   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48029   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48030   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48030   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48031   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48032   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48032   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48033   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48033   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48033   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48033   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48033   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48034   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48034   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48034   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48034   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48037   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48037   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48037   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48039   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48039   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48040   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48040   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48041   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48041   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48041   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48041   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48042   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48042   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48042   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48043   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48043   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48044   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48044   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48044   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48044   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48044   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48044   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48044   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48044   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48044   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48044   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48044   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48044   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48044   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48044   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48044   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48044   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48044   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48044   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48044   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48044   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48044   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48054   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48055   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48055   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48056   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48056   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48056   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48057   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48057   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48058   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48058   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48059   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48059   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48059   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48059   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48060   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48060   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48060   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48060   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48062   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48062   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48064   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
48064   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48064   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48065   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48065   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48066   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48066   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48066   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48067   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48067   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48067   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48067   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48067   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48068   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48069   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48069   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48070   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48070   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48070   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48070   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48071   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48071   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48071   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48072   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48073   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48073   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48074   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48074   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48074   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48074   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48074   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48075   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48075   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48076   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48076   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48076   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48078   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48078   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48078   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48078   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48081   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48082   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48083   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48083   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48083   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48084   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48084   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48084   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48085   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48085   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48086   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48086   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48086   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48086   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48087   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48087   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48087   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48088   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48088   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48089   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48090   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48091   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48091   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48092   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48092   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48093   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48093   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48093   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48093   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48093   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48093   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48093   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48093   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48093   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48093   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48093   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48093   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48093   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48093   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48093   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48093   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48093   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48093   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48093   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48093   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48093   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48093   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48093   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48093   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48103   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48103   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48103   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48103   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48103   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48103   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48103   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48103   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48103   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48103   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48103   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48103   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48103   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48103   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48103   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48103   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48103   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48103   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48103   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48103   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48103   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48103   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48113   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48113   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48114   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48114   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48114   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48114   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48115   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48116   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48116   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48117   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
48117   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48117   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48117   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48118   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48118   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48119   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48120   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48120   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48120   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48120   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48120   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48121   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48121   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48121   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48124   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48125   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48125   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48125   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48126   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48126   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48127   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48128   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48128   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48128   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48129   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48129   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48129   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48129   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48130   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48130   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48130   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48130   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48130   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48130   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48132   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48132   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48133   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48135   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48136   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48136   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48137   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48137   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48138   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48138   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48138   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48138   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48138   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48139   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48139   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48140   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48140   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48141   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48141   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48142   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48144   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48144   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48144   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48144   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48144   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48144   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48144   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48144   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48144   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48144   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48144   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48144   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48144   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48144   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48144   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48144   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48154   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48154   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48154   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48154   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48154   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48154   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48154   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48154   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48154   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48154   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48154   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48154   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48154   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48154   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48154   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48154   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48154   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48154   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48154   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48154   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48164   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48164   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48165   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48166   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48166   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48166   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48166   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48166   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48166   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48166   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48166   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48166   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48166   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48166   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48166   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48166   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48166   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48166   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48176   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48176   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48176   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48176   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48176   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48176   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48176   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48176   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48176   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48176   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48176   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48186   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48186   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48186   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48186   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48186   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48186   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48186   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48186   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48186   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48186   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48186   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48186   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48186   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48186   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48186   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48186   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48186   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48186   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48186   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48186   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48186   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48186   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48186   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48186   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48186   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48186   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48196   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48196   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48197   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48197   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48197   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48198   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48198   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48198   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48198   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48198   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48198   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48199   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48200   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48200   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48200   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48200   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48201   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48201   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48202   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48202   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48203   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48204   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48204   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48204   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48204   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48204   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48204   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48204   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48205   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48205   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48205   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48205   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48206   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48207   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48209   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48209   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48209   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48209   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48209   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48210   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48210   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48210   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48210   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48210   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48210   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48211   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48211   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48211   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48213   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48214   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48214   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48216   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48216   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48217   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48217   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48217   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48217   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48218   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48218   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48218   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48218   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48218   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48218   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48219   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48219   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48219   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48219   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48219   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48220   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48220   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48220   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48220   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48220   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48221   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48221   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48222   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48222   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48222   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48222   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48223   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48223   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48223   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48223   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48223   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48223   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48223   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48223   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48224   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48224   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48224   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48225   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48225   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48225   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48226   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48226   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48227   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48227   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48227   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48227   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48227   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48227   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48228   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48228   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48229   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48229   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48229   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48229   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48229   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48230   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48230   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48230   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48230   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48230   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48231   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48231   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48231   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48233   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48233   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48234   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48234   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48234   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48234   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48234   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48234   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48234   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48234   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48234   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48236   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48236   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48237   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48237   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48237   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48237   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48237   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48237   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48237   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48238   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48238   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48239   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48239   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48239   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48239   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48239   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48239   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48239   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48240   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48240   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48241   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48241   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48241   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48242   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48242   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48243   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48244   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48244   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48244   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48244   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48244   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48245   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48245   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48245   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48246   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48246   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48246   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48246   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48246   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48246   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48247   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
48248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48249   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48249   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48250   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48250   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48250   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48251   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48252   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48252   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48252   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48252   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48252   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48253   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48253   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48253   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48253   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48254   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48255   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48256   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48256   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48256   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48256   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48256   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48257   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48257   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48257   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48257   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48257   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48257   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48258   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48259   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48259   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48259   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48260   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48260   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48260   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48262   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48262   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48262   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48262   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48263   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48263   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48263   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48263   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48263   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48264   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48264   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48264   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48264   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48264   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48264   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48267   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48267   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48267   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48268   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48268   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48268   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48268   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48268   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48268   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48269   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48269   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48269   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48269   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48269   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48269   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48271   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48271   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48271   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48272   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48272   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48272   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48272   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48272   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48272   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48272   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48273   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48273   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48273   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48273   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48274   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48274   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48274   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48274   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48274   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48275   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48275   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48275   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48276   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48276   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48276   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48276   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48278   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48278   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48279   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48279   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48279   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48280   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48280   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48280   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48281   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48281   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48281   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48281   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48281   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48281   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48281   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48281   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48284   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48284   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48284   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48285   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48285   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48285   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48286   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48286   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48286   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48286   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48286   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48286   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48287   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48287   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48287   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48287   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48287   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48288   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48288   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48288   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48290   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48290   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48290   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48291   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48291   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48291   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48291   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48292   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48292   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48292   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48293   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48293   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48293   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48294   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48294   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48294   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48294   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48295   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48295   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48295   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48295   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48296   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48296   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48296   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48298   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48298   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48298   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48299   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48299   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48299   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48299   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48299   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48299   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48300   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48300   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48303   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48303   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48303   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48303   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48303   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48304   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48304   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48305   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48305   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48305   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48305   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48305   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48305   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48305   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48305   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48308   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48308   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48308   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48309   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48309   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48309   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48309   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48310   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48310   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48311   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48311   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48312   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48312   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48312   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48312   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48312   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48312   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48312   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48312   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48313   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48314   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48314   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48315   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48316   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48316   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48316   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48316   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48316   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48317   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48317   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48317   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48317   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48317   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48317   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48317   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48318   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48318   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48319   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48319   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48319   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48320   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48320   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48320   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48322   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48322   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48323   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48323   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48324   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48324   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48324   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48324   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48324   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48324   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48324   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48325   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48325   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48325   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48325   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48325   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48325   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48327   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48327   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48327   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48327   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48330   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48330   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48331   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48331   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48331   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48331   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48331   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48331   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48333   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48333   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48334   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48335   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48335   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48335   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48335   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48335   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48336   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48336   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48336   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48337   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48337   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48337   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48337   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48337   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48337   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48338   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48338   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48338   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48339   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48341   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48341   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48341   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48341   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48342   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48342   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48343   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48343   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48343   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48344   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48344   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48344   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48345   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48345   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48345   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48345   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48346   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48346   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48346   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48346   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48346   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48347   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48347   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48347   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48349   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48349   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48349   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48350   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48350   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48350   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48350   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48350   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48350   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48351   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48351   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48354   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48354   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48355   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48355   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48356   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48356   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48356   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48357   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48357   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48357   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48357   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48357   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48358   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48358   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48359   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48361   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48361   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48361   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48361   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48362   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48362   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48363   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48363   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48363   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48363   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48363   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48364   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48364   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48364   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48366   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48367   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48367   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48367   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48368   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48368   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48368   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48368   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48368   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48369   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48369   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48369   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48369   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48369   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48369   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48370   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48370   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48372   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48372   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48373   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48373   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48373   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48373   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48373   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48374   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48374   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48374   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48374   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48375   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48375   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48376   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48376   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48376   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48377   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48377   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48378   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48378   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48379   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48379   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48380   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48380   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48380   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48380   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48381   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48381   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48381   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48381   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48381   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48382   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48382   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48383   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48383   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48384   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48384   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48384   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48384   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48385   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48385   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48385   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48386   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48386   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48386   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48387   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48387   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48388   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48388   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48388   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48388   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48388   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48388   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48390   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48390   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48391   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48391   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48391   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48392   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48392   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48392   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48392   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48393   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48393   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48393   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48394   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48394   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48394   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48395   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48395   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48395   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48395   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48396   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48396   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48396   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48396   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48396   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48396   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48396   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48397   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48397   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48397   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48397   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48398   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48399   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48399   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48399   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48400   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48400   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48400   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48400   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48401   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48401   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48401   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48401   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48401   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48401   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48402   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48402   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48403   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48403   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48404   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48404   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48404   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48406   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48406   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48407   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48407   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48407   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48407   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48407   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48407   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48407   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48408   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48408   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48408   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48408   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48408   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48410   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48410   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48410   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48411   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48411   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48412   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48412   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48412   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48413   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48413   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48413   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48414   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48414   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48414   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48415   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48415   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48415   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48415   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48416   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48416   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48416   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48428   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48428   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48428   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48429   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48429   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48429   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48430   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48430   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48430   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48431   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48431   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48431   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48432   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48432   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48432   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48432   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48432   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48433   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48433   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48436   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48436   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48436   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48436   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48436   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48437   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48438   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48438   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48438   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48439   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48439   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48439   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48439   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48439   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48440   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48440   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48441   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48442   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48443   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48443   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48444   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48444   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48444   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48444   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48445   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48445   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48445   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48445   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48445   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48445   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48445   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48446   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48447   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48447   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48448   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48449   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48449   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48450   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48450   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48450   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48450   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48451   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48451   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48451   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48451   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48451   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48451   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48451   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48453   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48453   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48453   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48454   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48454   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48456   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48456   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48456   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48457   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48457   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48457   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48458   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48458   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48458   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48458   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48458   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48459   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48459   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48459   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48460   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48460   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48461   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48461   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48462   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48462   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48462   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48464   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48464   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48465   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48465   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48465   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48465   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48466   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48466   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48466   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48466   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48466   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48467   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48467   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48469   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48469   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48469   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48470   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48470   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48470   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48470   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48470   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48470   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48471   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48471   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48471   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48471   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48472   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48472   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48472   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48473   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48473   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48473   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48473   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48474   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48474   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48476   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48485   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48485   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48486   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48486   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48486   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48487   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48487   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48487   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48487   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48488   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48488   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48489   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48489   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48489   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48490   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48490   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48490   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48493   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48493   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48494   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48494   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48494   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48494   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48494   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48495   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48495   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48495   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48496   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48496   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48496   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48499   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48499   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48500   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48500   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48500   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48500   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48501   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48501   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48501   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48501   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48501   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48501   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48502   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48502   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48503   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48503   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48504   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48504   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48504   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48504   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48504   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48505   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48505   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48505   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48505   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48506   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48507   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48507   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48508   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48509   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48509   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48509   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48510   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48510   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48512   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48512   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48512   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48513   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48513   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48513   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48514   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48514   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48515   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48515   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48515   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48515   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48516   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48516   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48516   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48516   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48516   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48517   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48518   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48518   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48520   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48520   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48520   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48520   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48520   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48520   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48521   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48522   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48522   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48522   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48522   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48523   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48523   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48523   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48523   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48524   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48524   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48524   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48524   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48524   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48525   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48525   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48526   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48526   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48527   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48527   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48527   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48528   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48528   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48528   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48528   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48529   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48529   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48529   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48530   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48530   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48530   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48531   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48531   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48532   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48533   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48533   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48533   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48534   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48534   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48535   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48535   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48535   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48535   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48538   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48538   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48538   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48539   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48540   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48540   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48540   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48542   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48543   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48543   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48543   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48544   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48544   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48545   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48545   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48545   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48545   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48545   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48545   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48546   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48546   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48546   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48547   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48548   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48548   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48548   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48548   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48549   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48549   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48549   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48549   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48553   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48553   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48554   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48554   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48554   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48555   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48555   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48555   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48555   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48556   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48558   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48559   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48559   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48559   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48560   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48560   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48561   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48562   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48562   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48562   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48562   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48562   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48563   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48563   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48563   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48564   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48564   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48565   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48566   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48567   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48567   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48568   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48568   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48569   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48569   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48570   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48570   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48570   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48570   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48570   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48571   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48574   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48574   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48574   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48575   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48575   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48575   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48575   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48575   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48576   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48576   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48577   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48577   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48577   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48577   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48578   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48578   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48579   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48579   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48580   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48580   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48581   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48581   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48581   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48582   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48582   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48582   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48582   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48583   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48583   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48583   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48583   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48584   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48584   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48584   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48584   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48584   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48584   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48584   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48584   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48584   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48584   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48584   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48584   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48584   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48584   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48584   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48584   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48584   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48584   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48584   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48584   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48584   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48584   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48584   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48594   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48600   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48601   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48601   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48601   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48602   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48602   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48603   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48603   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48603   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48603   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48603   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48603   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48603   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48603   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48603   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48603   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48603   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48603   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48603   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48613   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48613   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48613   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48613   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48613   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48613   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48613   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48613   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48613   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48613   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48613   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48613   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48613   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48613   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48613   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48613   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48613   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48623   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48623   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48623   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48623   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48623   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48623   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48623   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48623   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48623   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48623   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48623   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48623   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48623   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48623   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48623   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48623   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48623   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48623   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48623   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48623   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48623   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48623   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48623   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48623   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48633   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48634   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48634   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48634   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48636   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48637   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48637   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48637   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48637   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48638   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48638   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48639   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48639   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48640   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48640   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48640   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48640   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48641   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48641   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48641   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48642   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48642   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48643   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48643   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48644   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48644   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48644   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48645   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48645   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48646   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48646   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48646   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48646   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48647   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48647   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48647   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48647   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48649   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48649   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48651   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48651   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48651   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48651   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48651   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48652   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48652   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48653   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48653   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48654   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48654   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48654   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48654   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48654   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48655   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48655   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48655   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48655   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48657   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48657   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48658   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48658   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48659   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48659   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48660   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48660   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48661   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48661   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48661   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48662   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48662   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48662   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48662   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48662   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48664   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48664   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48664   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48664   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48664   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48664   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48664   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48664   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48664   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48664   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48664   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48674   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48674   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48674   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48675   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48675   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48676   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48676   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48677   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48677   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48677   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48677   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48677   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48678   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48678   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48679   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48679   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48680   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48681   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48681   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48682   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48682   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48682   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48683   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48683   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48684   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48684   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48684   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48684   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48685   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48685   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48685   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48685   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48685   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48686   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
48687   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
48687   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48687   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48687   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48688   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48689   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48689   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48689   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48690   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48690   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48690   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48692   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48692   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48692   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48692   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48693   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48693   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48693   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48693   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48695   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48695   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48696   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48696   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48697   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48697   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48698   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48699   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48699   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48700   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48700   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48701   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48701   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48702   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48702   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48702   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48702   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48702   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48703   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48703   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48704   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48704   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48704   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48705   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48705   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48705   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48706   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48706   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48706   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48707   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48708   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48708   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48709   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48709   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48710   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48710   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48710   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48710   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48712   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48712   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48712   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48713   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48714   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48714   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48716   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48717   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48717   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48717   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48717   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48717   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48717   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48718   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48718   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48719   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48719   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48719   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48720   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48720   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48721   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48721   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48721   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48721   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48723   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48723   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48724   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48724   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48724   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48724   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48726   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48726   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48727   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48727   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48727   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48727   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48727   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48728   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48729   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48730   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48730   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48731   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48731   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48731   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48732   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48732   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48733   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48733   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48734   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48734   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48734   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48734   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48734   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48735   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48735   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48735   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48735   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48737   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48740   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48740   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48740   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48741   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48741   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48741   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48742   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48742   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48742   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48742   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48742   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48743   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48745   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48745   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48746   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48746   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48748   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48748   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48749   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48749   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48750   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48750   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48750   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48750   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48750   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48751   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48751   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48752   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48752   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48753   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48753   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48753   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48755   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48755   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48755   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48757   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48757   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48757   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48758   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48758   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48759   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48760   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48760   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48760   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48760   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48761   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48761   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48762   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48762   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48763   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48764   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48764   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48764   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48765   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48765   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48765   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48766   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48767   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48767   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48767   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48768   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48768   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48768   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48768   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48768   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48769   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48769   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48770   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48773   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48773   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48773   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48774   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48774   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48774   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48775   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48775   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48776   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48776   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48776   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48777   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48777   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48780   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48780   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48780   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48780   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48781   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48781   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48781   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48781   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48782   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48782   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48783   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48784   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48784   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48784   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48784   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48784   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48785   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48787   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48788   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48788   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48789   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48789   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48789   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48790   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48790   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48790   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48791   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48791   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48791   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48792   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48792   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48792   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48792   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48793   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48793   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48793   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48793   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48795   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48795   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48796   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48797   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48798   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48798   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48799   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48799   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48800   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48800   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48800   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48800   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48801   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48801   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48801   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48803   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48803   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48804   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48804   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48805   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48805   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48806   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48807   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48807   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48807   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48808   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48808   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48808   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48808   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48808   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48810   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48811   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48812   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48812   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48812   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48812   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48813   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
48813   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48814   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48815   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48815   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48816   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48816   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48816   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48816   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48816   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48817   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48817   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48817   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48817   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48819   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48819   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48820   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48820   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48821   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48822   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48823   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48823   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48823   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48823   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48824   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48824   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48824   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48824   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48825   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48825   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48825   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48831   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48831   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48831   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48831   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48831   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48831   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48831   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48831   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48831   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48831   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48831   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48831   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48831   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48831   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48831   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48831   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48831   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48831   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48831   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48831   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48831   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48831   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48831   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48831   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48841   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48841   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48841   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48841   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48842   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48842   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48842   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48842   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48843   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48843   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48843   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48843   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48843   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48844   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48844   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48844   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48845   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48846   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48846   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48846   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48846   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48846   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48847   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48847   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48847   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48847   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48848   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48848   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48848   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48848   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48848   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48848   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48848   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48848   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48849   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48849   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48850   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48850   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48850   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48851   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48851   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48851   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48852   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48852   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48852   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48852   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48852   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48852   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48854   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48854   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48855   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48855   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48855   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48855   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48855   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48855   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48855   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48855   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48856   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48856   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48856   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48857   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48857   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48857   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48858   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48858   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48858   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48858   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48861   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48861   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48861   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48861   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48862   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48862   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48862   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48863   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48863   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48863   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48863   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48864   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48864   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48864   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48864   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48864   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48864   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48864   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48864   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48865   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48865   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48867   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48867   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48867   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48867   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48868   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48868   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48868   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48868   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48868   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48868   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48868   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48868   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48869   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48869   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48870   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48870   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48870   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48870   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48871   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48871   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48871   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48872   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48872   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48872   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48873   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48873   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48873   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48873   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48873   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48873   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48874   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48875   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48875   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48875   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48875   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48875   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48875   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48875   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48877   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48877   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48877   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48877   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48878   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48878   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48879   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48879   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48879   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48879   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48879   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48880   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48880   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48880   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48880   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48880   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48881   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48881   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48881   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48881   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48882   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48882   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48883   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48883   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48883   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48883   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48884   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48884   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48884   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48884   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48884   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48884   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48884   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48885   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48885   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48885   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48886   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48886   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48886   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48889   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48889   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48889   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48889   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48890   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48890   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48891   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48891   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48891   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48892   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48892   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48892   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48892   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48892   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48893   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48893   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48893   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48893   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48893   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48894   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48895   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48896   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48896   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48896   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48896   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48896   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48897   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48897   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48897   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48897   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48897   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48897   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48900   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48900   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48900   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48901   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48901   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48901   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48901   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48902   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48903   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48903   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48903   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48903   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48903   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48903   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48904   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48904   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48904   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48904   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48904   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48904   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48905   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48905   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48907   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48907   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48907   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48907   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48907   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48908   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48908   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48908   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48908   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48908   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48909   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48910   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48911   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48911   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48911   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48911   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48911   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48911   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48912   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48913   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48913   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48913   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48913   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48913   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48913   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48913   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48913   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48913   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48913   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48913   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48913   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48913   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48913   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48913   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48913   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48913   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48913   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48913   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48923   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48923   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48923   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48923   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48924   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48924   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48924   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48924   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48924   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48925   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48926   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48926   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48926   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48926   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48926   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48927   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48927   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48927   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48927   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48927   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48927   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48928   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48929   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48929   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48930   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48931   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48931   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48931   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48932   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48932   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48932   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48932   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48933   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48933   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48933   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48934   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48934   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48934   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48934   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48934   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48934   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48934   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48935   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48935   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48935   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48936   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48936   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48937   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48937   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48937   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48938   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48938   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48938   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48938   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48939   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48939   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48940   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48942   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48942   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48944   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48944   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48944   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48944   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48945   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48945   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48945   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48945   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48945   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48945   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48945   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48945   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48946   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48946   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48949   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48950   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
48952   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
48952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48952   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
48952   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48953   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48953   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48954   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48956   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48956   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48956   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48956   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48957   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48957   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48958   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48958   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48958   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48959   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48959   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48961   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48962   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48962   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48962   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48962   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48963   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48963   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48963   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48963   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
48963   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48963   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48963   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48964   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48964   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48964   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48965   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48965   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48965   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48966   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
48966   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48966   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48966   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48967   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48967   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48967   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48967   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48968   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48969   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48969   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48970   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48970   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48971   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48971   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48971   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48971   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48971   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48971   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48972   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48975   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48975   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48975   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48975   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48975   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48975   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48976   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48976   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48976   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48976   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48976   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48977   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48978   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48978   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48979   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
48979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48980   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48980   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48981   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48981   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48982   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48983   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48983   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48984   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
48984   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
48984   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
48984   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
48984   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48984   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
48986   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48986   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48987   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48987   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48988   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48988   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48988   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48988   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48988   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48988   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48989   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48989   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48990   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48990   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
48991   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48991   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48991   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
48991   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
48991   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48992   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48992   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48992   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
48992   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
48993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
48993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
48993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48994   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48994   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
48994   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
48995   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
48995   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
48995   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
48995   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
48995   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
48995   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
48996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48996   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48996   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
48997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
48997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
48997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
48998   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
48998   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
48999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
48999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
48999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
48999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
48999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
48999   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49000   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49000   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49000   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49000   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49000   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49001   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49001   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49001   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49001   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49002   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49003   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49003   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49003   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49005   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49005   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49006   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49006   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49007   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49007   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49007   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49007   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49007   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49007   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49008   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49008   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49008   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49008   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49009   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49009   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49009   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49010   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49010   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49011   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49011   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49011   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49011   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49011   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49011   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49011   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49012   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49012   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49013   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49013   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49013   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49014   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49014   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49014   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49014   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49015   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49015   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49015   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49015   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49015   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49016   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49016   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49017   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49017   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49018   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49019   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49019   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49019   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49019   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49019   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49020   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49020   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49020   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49022   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49023   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49024   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49024   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49024   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49024   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49025   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49025   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49025   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49026   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49026   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49026   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49027   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49027   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49028   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49028   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49028   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49028   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49029   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49029   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49031   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49031   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49031   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49032   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49032   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49032   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49032   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49032   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49033   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49033   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49033   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49034   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49035   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49035   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49035   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49035   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49036   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49036   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49036   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49036   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49037   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49037   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49038   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49040   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49040   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49040   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49040   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49040   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49041   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49041   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49041   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49041   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49041   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49042   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49042   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49043   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49043   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49044   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49044   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49044   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49044   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49044   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49044   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49045   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49045   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49045   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49046   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49046   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49046   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49047   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49047   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49047   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49048   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49048   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49048   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49051   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49051   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49052   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49053   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49053   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49053   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49053   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49053   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49054   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49054   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49055   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49055   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49055   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49056   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49056   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49056   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49057   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49059   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49059   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49059   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49060   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49060   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49060   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49060   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49060   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49060   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49061   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49061   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49062   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49062   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49062   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49063   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49064   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49064   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49064   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49065   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49065   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49066   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49067   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49067   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49067   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49067   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49067   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49068   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49068   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49068   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49068   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49068   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49069   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49070   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49070   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49070   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49070   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49071   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49071   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49071   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49071   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49072   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49072   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49072   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49073   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49074   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49074   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49074   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49074   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49075   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49075   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49075   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49075   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49075   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49076   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49076   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49077   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49077   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49078   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49078   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49078   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49079   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49079   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49079   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49079   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49079   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49079   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49080   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49080   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49081   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49081   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49081   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49081   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49082   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49082   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49082   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49082   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49082   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49083   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49085   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49086   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49086   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49086   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49086   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49086   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49087   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49087   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49087   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49088   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49088   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49088   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49089   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49089   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49089   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49089   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49090   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49090   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49090   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49091   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49092   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49092   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49093   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49093   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49093   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49093   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49094   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49094   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49094   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49094   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49094   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49094   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49094   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49095   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49096   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49096   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49097   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49097   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49098   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49100   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49100   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49101   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49101   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49102   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49102   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49102   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49102   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49102   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49102   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49103   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49104   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49104   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49104   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49105   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49105   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49105   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49105   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49105   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49106   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49106   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49107   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49107   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49108   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49108   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49108   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49109   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49109   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49109   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49109   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49109   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49110   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49110   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49110   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49110   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49111   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49112   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49112   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49114   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49114   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49114   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49114   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49114   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49114   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49114   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49114   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49114   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49114   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49114   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49114   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49114   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49114   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49114   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49114   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49114   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49124   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49124   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49124   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49124   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49124   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49124   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49124   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49124   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49124   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49124   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49124   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49124   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49124   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49124   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49124   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49124   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49124   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49124   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49124   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49124   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49124   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49124   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49124   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49124   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49124   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49124   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49135   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49136   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49136   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49136   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49136   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49136   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49136   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49136   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49136   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49136   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49136   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49136   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49136   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49136   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49136   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49136   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49146   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49146   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49146   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49146   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49146   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49146   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49146   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49146   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49146   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49146   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49146   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49146   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49146   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49146   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49146   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49146   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49146   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49146   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49146   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49146   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49146   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49146   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49146   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49146   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49146   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49156   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49156   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49156   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49156   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49156   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49156   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49156   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49156   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49156   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49156   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49156   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49156   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49156   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49156   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49156   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49156   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49156   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49156   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49156   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49166   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49167   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49167   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49167   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49167   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49167   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49167   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49167   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49168   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49168   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49168   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49170   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49170   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49171   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49171   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49171   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49171   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49171   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49171   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49172   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49172   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49172   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49173   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49173   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49173   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49174   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49174   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49174   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49175   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49175   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49175   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49175   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49175   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49177   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49177   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49177   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49179   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49179   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49179   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49179   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49180   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49180   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49180   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49181   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49181   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49182   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49182   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49182   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49183   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49183   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49183   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49183   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49184   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49184   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49185   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49186   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49187   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49187   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49188   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49188   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49188   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49189   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49189   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49189   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49190   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49190   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49190   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49191   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49191   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49191   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49192   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49192   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49192   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49193   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49193   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49194   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49195   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49195   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49195   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49196   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49196   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49196   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49197   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49197   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49198   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49198   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49198   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49198   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49199   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49199   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49199   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49200   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49200   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49201   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49201   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49202   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49203   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49203   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49203   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49203   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49204   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49204   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49204   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49204   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49205   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49205   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49205   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49205   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49207   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49208   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49209   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49209   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49210   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49211   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49212   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49212   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49212   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49212   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49212   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49213   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49213   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49214   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49215   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49215   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49215   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49216   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49216   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49216   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49217   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49218   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49218   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49219   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49219   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49219   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49220   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49220   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49220   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49221   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49221   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49221   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49221   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49222   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49222   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49222   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49224   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49224   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49224   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49224   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49225   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49225   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49225   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49225   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49226   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49226   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49227   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49227   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49227   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49228   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49228   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49228   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49228   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49229   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49230   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49230   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49230   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49231   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49232   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49232   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49233   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49233   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49233   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49233   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49234   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49234   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49235   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49235   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49236   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49236   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49236   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49237   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49237   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49237   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49237   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49238   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49239   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49239   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49240   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49240   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49240   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49240   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49241   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49241   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49241   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49241   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49241   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49242   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49242   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49243   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49243   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49244   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49244   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49244   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49244   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49244   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49245   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49245   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49245   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49247   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49247   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49248   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49249   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49249   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49249   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49249   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49250   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49250   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49251   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49251   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49252   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49252   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49252   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49252   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49254   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49255   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49256   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49256   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49256   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49256   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49257   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49257   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49258   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49258   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49258   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49259   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49259   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49259   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49259   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49260   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49260   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49260   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49261   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49262   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49262   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49263   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49263   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49263   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49264   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49265   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49265   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49265   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49266   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49266   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49266   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49266   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49267   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49267   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49267   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49268   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49268   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49269   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49271   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49271   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49271   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49271   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49272   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49273   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49273   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49273   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49273   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49274   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49274   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49274   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49274   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49278   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49278   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49278   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49279   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49279   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49280   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49280   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49280   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49281   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49281   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49281   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49281   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49281   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49282   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49282   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49282   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49284   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49284   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49284   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49284   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49285   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49285   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49286   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49286   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49288   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49288   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49288   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49289   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49289   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49289   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49289   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49290   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49290   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49290   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49290   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49293   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49293   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49293   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49295   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49295   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49296   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49296   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49296   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49297   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49297   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49298   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49298   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49298   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49299   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49299   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49300   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49300   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49300   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49300   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49301   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49301   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49301   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49303   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49303   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49303   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49304   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49304   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49304   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49305   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49305   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49305   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49305   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49305   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49306   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49306   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49307   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49307   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49309   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49309   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49311   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49311   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49311   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49312   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49312   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49313   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49313   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49313   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49313   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49313   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49314   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49314   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49314   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49314   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49314   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49314   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49314   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49314   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49314   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49314   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49314   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49314   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49314   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49314   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49314   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49314   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49314   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49314   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49314   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49314   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49314   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49324   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49325   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49326   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49327   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49328   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49328   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49328   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49329   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49329   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49329   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49330   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49330   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49331   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49331   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49331   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49332   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49332   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49332   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49333   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49333   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49334   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49338   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49338   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49338   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49339   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49339   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49339   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49340   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49340   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49340   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49340   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49340   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49342   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49344   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49345   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49345   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49345   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49347   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49347   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49347   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49347   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49347   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49348   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49348   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49348   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49349   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49349   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49350   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49350   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49350   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49351   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49351   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49351   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49352   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49354   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49354   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49354   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49355   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49355   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49355   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49355   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49356   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49356   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49357   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49357   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49358   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49358   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49358   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49358   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49359   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49359   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49359   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49361   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49361   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49362   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49362   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49362   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49362   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49363   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49363   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49363   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49364   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49364   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49364   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49365   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49365   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49365   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49366   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49366   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49366   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49366   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49367   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49367   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49367   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49367   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49368   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49368   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49369   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49370   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49370   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49370   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49371   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49371   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49371   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49371   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49372   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49373   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49373   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49374   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49374   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49374   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49374   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49375   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49375   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49375   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49376   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49376   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49377   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49378   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49378   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49378   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49379   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49379   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49380   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49382   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49382   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49382   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49382   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49383   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49383   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49383   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49384   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49384   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49384   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49386   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49386   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49387   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49387   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49387   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49388   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49388   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49389   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49389   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49390   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49390   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49390   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49390   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49391   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49391   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49392   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49394   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49394   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49394   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49396   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49396   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49396   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49397   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49397   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49397   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49397   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49397   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49398   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49399   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49399   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49400   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49400   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49400   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49400   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49401   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49401   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49401   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49401   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49402   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49402   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49403   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49403   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49403   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49404   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49404   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49405   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49406   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49406   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49407   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49407   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49408   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49408   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49408   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49409   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49409   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49410   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49410   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49410   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49410   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49411   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49411   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49411   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49411   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49412   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49412   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49413   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49414   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49414   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49414   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49416   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49416   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49417   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49417   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49418   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49418   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49418   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49419   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49419   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49419   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49419   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49420   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49420   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49421   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49421   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49422   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49423   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49423   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49423   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49425   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49425   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49426   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49426   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49426   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49426   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49426   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49427   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49427   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49427   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49427   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49428   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49429   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49429   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49430   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49431   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49431   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49431   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49431   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
49431   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49431   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49431   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49431   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49431   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49431   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49431   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49431   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49431   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49431   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49431   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49431   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49431   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49431   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49431   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49431   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49431   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49431   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49442   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49442   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49443   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49444   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49444   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49444   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49445   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49445   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49445   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49445   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49446   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49446   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49447   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49447   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49448   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49448   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49448   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49449   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49450   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49451   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49452   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49453   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49453   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49453   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49454   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49454   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49455   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49455   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49455   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49455   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49456   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49456   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49456   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49457   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49457   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49459   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49460   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49460   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49461   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49461   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49462   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49462   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49462   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49463   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49463   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49463   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49464   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49464   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49464   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49464   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49464   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49465   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49465   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49465   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49465   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49465   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49475   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49475   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49475   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49475   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49475   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49475   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49475   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49475   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49475   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49475   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49475   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49485   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49485   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49487   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49487   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49487   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49487   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49487   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49487   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49487   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49487   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49487   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49487   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49487   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49487   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49487   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49487   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49487   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49487   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49487   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49487   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49487   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49487   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49487   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49487   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49487   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49497   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49497   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49497   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49497   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49497   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49497   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49497   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49497   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49497   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49497   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49497   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49497   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49497   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49497   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49497   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49497   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49497   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49497   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49497   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49497   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49497   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49507   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49507   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49507   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49507   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49507   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49507   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49507   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49507   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49507   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49507   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49507   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49507   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49507   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49507   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49507   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49507   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49507   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49507   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49507   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49507   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49517   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49517   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49517   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49518   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49518   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49519   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49519   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49519   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49519   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49519   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49519   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49519   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49519   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49519   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49519   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49519   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49519   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49519   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49519   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49519   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49519   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49519   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49519   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49519   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49529   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49529   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49529   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49529   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49529   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49529   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49529   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49529   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49529   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49529   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49529   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49529   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49529   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49529   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49529   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49529   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49529   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49529   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49529   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49529   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49529   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49529   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49529   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49529   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49529   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49529   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49539   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49539   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49539   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49539   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49539   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49539   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49539   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49539   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49539   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49539   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49539   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49539   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49539   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49539   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49539   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49539   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49549   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49549   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49549   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49549   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49549   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49550   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49550   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49551   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49552   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49552   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49553   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49553   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49553   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49553   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49553   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49553   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49553   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49553   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49553   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49554   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49555   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49555   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49556   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49556   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49556   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49556   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49556   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49556   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49557   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49557   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49557   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49557   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49557   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49558   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49558   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
49558   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
49559   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49559   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49559   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
49560   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49560   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49560   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49560   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49560   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49560   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49561   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49561   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49561   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49561   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49561   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49561   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49562   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49562   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49562   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49563   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49563   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49563   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49564   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49564   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49564   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49564   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49565   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49565   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49565   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49565   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49565   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49565   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49565   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49565   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49567   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49567   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49568   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49568   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49568   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49568   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49569   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49569   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49569   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49569   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49569   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49570   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49570   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49570   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49570   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49571   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49571   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49571   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49572   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49572   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49572   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49574   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49574   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49574   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49574   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49574   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49574   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49575   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49576   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49576   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49576   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49577   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49577   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49577   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49577   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49578   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49579   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49579   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49580   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49580   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49580   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49580   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49581   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49581   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49581   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49581   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49581   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49581   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49581   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49581   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49582   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49582   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49582   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49582   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49582   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49582   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49582   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49582   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49582   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49582   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49582   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49582   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49582   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49582   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49582   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49582   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49582   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49582   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49582   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49582   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49582   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49582   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49582   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49582   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49582   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49582   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49582   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49582   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49592   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49592   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49592   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49592   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49592   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49592   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49592   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49592   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49592   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49592   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49592   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49592   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49592   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49592   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49592   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49592   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49592   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49592   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49592   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49592   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49592   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49592   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49602   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49603   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49603   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49604   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49604   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49604   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49604   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49604   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49605   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49605   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49605   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49605   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49605   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49606   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49606   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49607   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49607   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49608   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49608   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49609   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49609   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49609   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49609   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49609   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49609   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49609   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49610   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49610   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49611   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49611   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49611   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49612   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49613   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49613   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49613   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49613   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49614   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49614   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49614   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49614   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49614   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49614   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49614   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49614   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49614   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49614   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49614   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49614   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49624   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49624   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49624   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49624   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49624   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49624   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49624   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49624   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49624   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49624   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49624   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49624   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49624   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49624   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49624   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49624   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49634   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49634   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49635   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49635   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49635   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49635   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49635   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49636   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49636   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49636   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49637   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49637   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49640   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49640   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49640   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49640   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49640   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49640   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49641   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49641   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49641   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49642   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49643   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49643   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49644   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49644   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49645   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49645   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49646   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49646   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49647   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49647   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49647   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49647   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49647   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49647   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49647   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49648   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49648   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49648   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49648   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49648   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49648   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49648   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49648   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49648   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49648   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49648   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49648   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49648   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49648   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49648   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49648   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49648   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49648   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49648   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49648   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49658   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49659   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49659   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49659   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49659   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49660   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49660   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49660   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49660   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49660   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49661   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49661   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49662   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49663   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49663   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49663   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49663   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49663   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49663   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49664   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49664   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49664   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49664   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49664   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49664   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49664   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49664   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49664   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49664   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49664   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49664   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49664   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49674   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49674   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49674   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49674   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49674   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49674   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49674   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49674   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49674   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49674   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49674   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49674   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49674   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49674   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49674   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49674   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49684   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49684   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49685   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49685   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49685   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49685   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49685   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49686   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49686   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49686   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49686   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49686   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49687   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49687   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49687   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49687   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49687   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49687   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49687   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49687   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49687   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49687   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49687   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49687   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49687   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49687   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49687   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49687   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49687   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49687   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49687   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49687   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49687   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49687   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49687   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49697   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49697   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49697   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49697   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49697   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49697   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49697   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49697   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49697   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49697   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49697   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49697   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49697   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49697   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49697   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49697   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49697   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49697   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49707   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49707   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49707   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49707   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49707   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49707   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49707   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49707   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49707   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49707   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49707   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49707   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49707   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49707   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49707   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49707   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49707   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49707   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49707   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49718   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49718   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49718   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49719   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49719   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49719   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49719   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49719   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49720   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49720   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49720   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49721   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49721   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49722   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49722   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49722   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49723   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49723   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49723   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49724   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49724   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49726   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49726   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49726   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49726   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49726   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49726   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49728   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49729   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49729   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49730   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49731   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49731   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49732   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49732   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49732   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49732   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49733   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49733   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49733   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49733   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49733   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49734   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49734   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49735   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49735   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49736   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49737   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49739   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49739   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49739   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49739   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49740   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49740   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49740   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49740   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49740   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49742   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49743   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49743   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49743   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49744   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49744   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49744   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49745   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49745   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49746   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49746   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49746   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49746   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49747   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49747   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49747   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49747   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49747   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49748   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49749   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49750   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49751   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49751   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49752   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49752   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49752   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49753   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49753   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49753   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49754   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49754   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49755   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49755   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49755   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49755   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49759   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49759   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49759   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49759   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49760   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49760   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49760   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49760   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49761   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49761   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49761   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49762   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49762   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49763   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49763   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49764   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49764   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49764   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49766   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49766   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49767   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49767   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49767   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49767   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49767   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49768   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49768   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49768   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49768   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49769   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49769   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49770   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
49770   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49770   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49771   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49771   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49773   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49773   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49773   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49774   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49774   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49774   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49775   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49775   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49775   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49775   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49775   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49777   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49778   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49778   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49779   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49779   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49780   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49780   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49780   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49780   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49780   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49781   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49781   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49782   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49782   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49782   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49783   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49783   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49783   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49784   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49784   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49787   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49787   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49788   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49788   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49788   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49789   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49789   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49789   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49790   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49790   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49790   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49791   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49792   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49792   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49792   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49792   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49793   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49793   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49793   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49794   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49794   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49795   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49795   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49795   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49795   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49796   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49796   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49797   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49797   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49797   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49798   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49798   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49798   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49798   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49798   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49798   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49798   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49798   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49798   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49798   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49798   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49798   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49798   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49798   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49798   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49798   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49798   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49798   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49798   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49809   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49810   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49810   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49810   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49811   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49811   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49811   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49811   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49811   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49812   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49812   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49813   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49813   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49814   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49814   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49815   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49815   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49815   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49815   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49815   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49815   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49815   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49815   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49815   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49815   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49815   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49815   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49825   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49825   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49825   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49825   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49825   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49826   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49826   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49826   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49827   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49827   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49828   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49828   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49829   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49830   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
49830   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
49830   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49830   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49832   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49832   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49832   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49833   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49834   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49834   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49835   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49835   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49835   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49836   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49836   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49836   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49836   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49836   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49837   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49841   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49841   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49841   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49841   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49841   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49842   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49842   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49843   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49843   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49843   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49843   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49844   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
49844   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49844   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49845   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49845   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49845   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49846   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49846   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49846   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49848   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49848   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49849   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49849   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49849   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49850   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49850   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49851   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49851   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49852   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49853   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49854   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49854   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49855   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49855   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49855   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49856   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49856   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49856   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49857   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49857   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49857   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49857   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49857   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49858   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49858   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49859   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49859   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49860   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49860   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49860   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49860   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49860   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49861   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49861   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49862   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49863   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49863   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49864   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49864   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49864   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49864   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49865   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49865   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49865   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49865   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49865   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49866   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49866   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49867   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49867   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49868   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49868   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49868   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49869   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49870   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49870   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49871   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49872   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49872   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49872   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49873   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49873   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49873   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49873   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49873   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49873   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49874   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49874   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49875   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49876   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49877   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49877   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49877   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49878   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49878   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49879   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49879   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49879   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49880   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49880   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49880   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49880   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49880   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49880   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49880   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49880   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49880   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49880   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49880   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49880   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49880   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49880   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49880   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49880   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49880   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49880   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49890   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49890   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49891   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49891   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
49891   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49891   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49891   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49891   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49892   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49893   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49893   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49893   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49895   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49895   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49895   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49896   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49896   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49896   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49897   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49899   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49899   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49899   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49899   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49900   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49901   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49901   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49902   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49903   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49903   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49903   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49903   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49904   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49904   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49905   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49905   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49906   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49906   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49907   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49907   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49907   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49910   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49910   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49910   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49911   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49911   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49911   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49912   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
49912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49912   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49912   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49913   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49913   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
49914   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49914   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49914   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49914   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49914   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49915   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49915   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49915   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49915   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49916   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49917   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49917   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49917   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49918   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49918   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
49919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49919   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49920   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49920   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49921   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49921   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49922   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49922   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49922   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49923   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49923   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49923   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49923   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49925   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49926   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49926   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49927   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49927   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49927   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49927   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49927   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49928   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49929   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49929   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49930   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49930   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49931   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49931   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49931   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49931   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49931   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49932   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49932   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49935   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49935   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49935   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49935   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49935   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49936   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49936   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49936   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49936   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49937   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49938   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49938   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49938   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49938   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49939   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49939   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49939   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49940   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49941   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49942   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49942   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49942   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49943   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49943   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49944   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49944   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49944   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49944   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49945   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49946   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49946   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49946   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49947   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49947   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49947   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49947   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49949   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49949   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49950   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49951   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49951   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49952   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49952   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49952   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49952   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49953   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49953   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49954   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49954   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49955   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49955   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49955   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49955   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49956   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49956   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49956   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49956   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49957   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49957   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49959   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49959   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49960   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49960   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49961   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49961   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49962   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49962   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49962   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49963   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49963   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49963   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49963   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49964   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49964   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49964   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49967   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49967   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
49967   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49967   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49968   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49969   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49969   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49970   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49970   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49970   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49971   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49971   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49971   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49971   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49971   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49973   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49973   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49974   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49974   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49975   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49976   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49976   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49976   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49976   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49977   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49977   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49978   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49978   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49978   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49979   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49979   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49979   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49979   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49979   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49981   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
49981   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
49982   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
49982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49982   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49983   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
49984   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49984   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49985   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49985   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49987   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49987   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49987   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49987   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49988   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49988   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
49990   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49991   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
49991   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
49992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49992   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
49992   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
49992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
49993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
49993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
49994   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
49994   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
49994   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
49995   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
49995   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
49995   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
49995   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
49996   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
49996   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
49996   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
49996   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
49996   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
49997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49998   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49998   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
49999   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
49999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
49999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
49999   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50000   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50001   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50001   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50001   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50002   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50002   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50003   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50003   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50003   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50004   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50004   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50004   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50004   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50004   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50004   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50006   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50006   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50006   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50007   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50011   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50011   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50011   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50012   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50012   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50012   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50012   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50013   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50013   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50013   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50013   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50014   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50014   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50016   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50016   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50016   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50017   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50017   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50019   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50020   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50020   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50020   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50020   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50021   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50021   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50021   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50021   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50022   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50022   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50022   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50024   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50024   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50024   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50025   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50025   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50025   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50026   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50026   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50027   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50027   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50028   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50028   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50028   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50029   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50029   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50029   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50029   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50030   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50030   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50031   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50031   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50031   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50032   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50032   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50032   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50033   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50033   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50033   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50034   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50035   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50037   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50037   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50037   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50038   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50039   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50039   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50040   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50040   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50040   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50040   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50040   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50041   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50041   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50043   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50043   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50044   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50044   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50044   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50044   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50044   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50045   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50045   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50046   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50046   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50047   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50047   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50047   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50047   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50047   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50047   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50047   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50047   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50047   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50047   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50047   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50047   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50047   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50057   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50057   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50057   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50057   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50057   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50057   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50057   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50057   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50057   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50057   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50057   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50057   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50057   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50057   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50057   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50057   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50057   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50057   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50057   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50057   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50057   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50057   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50057   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50067   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50067   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50068   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50068   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50068   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50069   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50070   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50073   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50074   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50074   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50074   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50074   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50075   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50075   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50075   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50076   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50076   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50077   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50077   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50078   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50078   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50078   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50078   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50079   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50080   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50081   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50083   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50083   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50083   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50084   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50084   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50085   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50086   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50086   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50090   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50091   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50091   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50091   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50092   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50092   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50092   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50093   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50093   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50094   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50094   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50094   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50095   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50096   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50096   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50096   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50097   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50097   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50098   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50098   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50098   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50099   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50099   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50099   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50099   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50099   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50099   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50099   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50099   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50099   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50099   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50099   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50099   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50099   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50099   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50109   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50109   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50109   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50109   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50110   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50110   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50111   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50111   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50111   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50112   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50112   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50113   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50123   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50123   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50124   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50124   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50124   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50124   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50124   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50125   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50125   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50125   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50125   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50125   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50125   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50125   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50125   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50126   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50126   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50126   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50127   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50128   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50128   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50128   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50128   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50128   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50128   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50128   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50128   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50129   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50129   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50129   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50129   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50129   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50129   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50129   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50130   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50130   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50130   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50131   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50131   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50131   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50132   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50132   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50132   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50132   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50133   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50133   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50133   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50134   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50134   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50134   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50134   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50134   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50134   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50135   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50135   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50136   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50137   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50137   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50137   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50138   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50138   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50138   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50138   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50139   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50140   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50140   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50140   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50140   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50141   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50141   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50141   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50141   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50141   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50141   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50142   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50142   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50142   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50142   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50143   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50145   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50145   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50145   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50145   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50145   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50146   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50146   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50147   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50147   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50147   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50147   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50147   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50147   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50147   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50148   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50148   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50150   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50150   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50150   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50151   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50151   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50151   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50151   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50151   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50151   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50151   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50152   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50152   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50152   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50152   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50153   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50153   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50153   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50155   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50155   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50155   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50155   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50155   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50155   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50156   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50156   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50156   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50156   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50156   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50157   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50157   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50157   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50157   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50158   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50158   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50160   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50160   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50160   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50160   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50160   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50161   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50161   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50162   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50162   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50163   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50163   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50163   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50163   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50163   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50163   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50164   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50164   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50164   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50164   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50167   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50167   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50167   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50167   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50167   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50167   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50167   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50168   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50168   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50169   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50169   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50169   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50170   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50171   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50171   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50171   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50171   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50171   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50172   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50172   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50172   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50172   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50172   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50172   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50172   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50173   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50173   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50174   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50174   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50175   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50175   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50175   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50175   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50175   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50175   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50176   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50176   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50177   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50178   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50179   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50179   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50179   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50179   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50179   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50179   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50179   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50180   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50180   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50180   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50180   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50180   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50181   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50181   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50181   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50181   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50182   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50183   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50183   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50183   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50183   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50184   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50184   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50184   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50185   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50185   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50186   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50186   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50186   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50186   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50186   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50187   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50187   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50187   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50187   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50188   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50188   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50188   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50190   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50190   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50191   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50191   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50191   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50191   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50191   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50191   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50191   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50191   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50191   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50192   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50192   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50192   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50192   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50192   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50192   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50193   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50193   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50194   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50194   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50195   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50195   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50195   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50195   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50196   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50196   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50196   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50196   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50196   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50197   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50197   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50198   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50198   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50198   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50198   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50198   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50199   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50200   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50200   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50200   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50200   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50201   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50201   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50201   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50201   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50201   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50202   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50202   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50202   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50203   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50203   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50203   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50204   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50204   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50204   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50204   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50204   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50204   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50205   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50205   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50205   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50207   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50207   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50208   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50208   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50208   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50208   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50208   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50208   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50208   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50208   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50209   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50209   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50209   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50210   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50210   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50210   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50211   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50211   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50211   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50211   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50212   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50212   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50212   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50213   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50213   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50213   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50213   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50213   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50213   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50214   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50214   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50215   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50215   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50215   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50216   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50216   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50216   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50216   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50216   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50217   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50217   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50217   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50218   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50218   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50219   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50219   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50220   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50220   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50220   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50220   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50220   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50221   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50221   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50221   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50221   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50221   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50221   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50222   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50222   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50222   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50223   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50224   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50224   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50224   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50224   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50225   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50225   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50225   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50225   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50225   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50225   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50225   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50226   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50226   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50227   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50227   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50228   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50228   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50228   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50228   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50228   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50228   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50229   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50229   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50229   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50230   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50230   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50231   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50231   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50231   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50231   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50232   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50232   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50232   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50232   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50233   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50233   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50233   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50233   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50233   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50233   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50233   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50234   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50234   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50236   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50236   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50237   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50237   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50237   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50237   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50237   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50237   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50237   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50238   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50238   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50239   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50239   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50240   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50241   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50241   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50241   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50241   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50241   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50241   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50242   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50243   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50243   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50243   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50244   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50244   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50244   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50244   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50244   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50244   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50244   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50244   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50245   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50245   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50245   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50247   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50249   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50249   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50249   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50249   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50250   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50251   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50252   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50252   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50252   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50252   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50252   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50253   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50254   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50255   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50256   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50256   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50257   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50257   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50257   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50257   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50257   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50257   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50257   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50257   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50257   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50259   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50259   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50259   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50260   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50260   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50260   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50260   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50260   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50261   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50261   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50262   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50262   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50263   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50263   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50264   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50264   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50264   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50264   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50264   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50264   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50264   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50264   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50264   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50265   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50265   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50265   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50265   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50265   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50265   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50265   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50265   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50265   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50265   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50265   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50265   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50265   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50265   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50265   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50265   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50265   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50265   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50265   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50275   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50275   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50275   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50275   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50275   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50275   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50275   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50275   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50275   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50275   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50275   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50275   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50275   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50285   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50285   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50285   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50285   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50286   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50286   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50288   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50288   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50288   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50288   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50288   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50289   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50290   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50290   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50290   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50290   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50291   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50291   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50291   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50291   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50292   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50292   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50293   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50293   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50293   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50295   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50295   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50295   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50295   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50295   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50296   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50296   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50296   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50296   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50296   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50296   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50296   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50297   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50297   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50298   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50298   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50299   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50299   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50299   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50299   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50300   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50301   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50301   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50301   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50302   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50302   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50302   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50303   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50303   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50303   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50303   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50304   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50304   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50304   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50304   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50304   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50305   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50305   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50305   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50306   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50306   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50307   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50307   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50307   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50308   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50309   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50309   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50309   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50309   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50311   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50311   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50312   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50312   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50314   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50314   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50315   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50315   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50315   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50315   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50315   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50315   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50316   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50316   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50316   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50316   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50316   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50317   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50319   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50320   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50320   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50320   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50320   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50321   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50321   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50322   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50322   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50322   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50323   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50323   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50323   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50323   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50324   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50324   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50325   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50325   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50326   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50326   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50327   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50327   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50327   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50327   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50327   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50327   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50328   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50328   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50328   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50329   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50329   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50329   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50330   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50330   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50330   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50330   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50330   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50330   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50330   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50330   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50330   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50330   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50330   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50330   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50330   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50330   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50330   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50330   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50330   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50330   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50330   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50330   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50330   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50330   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50340   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50341   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50341   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50341   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50342   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50342   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50342   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50346   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50346   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50346   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50346   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50346   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50347   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50347   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50347   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50347   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50348   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50348   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50348   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50349   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50349   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50349   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50349   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50350   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50350   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50350   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50350   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50351   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50351   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50351   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50351   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50351   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50352   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50353   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50354   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50354   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50354   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50354   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50354   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50355   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50355   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50355   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50355   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50355   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50355   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50356   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50357   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50357   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50358   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50358   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50358   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50358   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50359   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50359   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50359   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50359   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50359   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50360   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50360   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50361   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50361   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50361   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50362   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50362   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50362   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50362   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50363   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50363   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50363   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50364   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50364   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50366   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50367   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50367   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50367   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50367   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50367   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50368   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50369   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50369   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50369   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50369   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50369   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50370   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50370   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50370   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50370   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50372   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50373   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50374   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50374   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50374   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50374   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50375   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50375   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50376   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50376   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50376   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50376   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50377   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50378   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50379   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50379   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50380   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50380   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50380   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50380   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50381   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50381   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50381   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50381   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50381   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50381   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50381   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50381   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50381   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50381   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50381   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
50381   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50381   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50381   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50381   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50381   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50381   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50381   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50381   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50381   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50381   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50381   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50381   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50381   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50391   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50393   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50393   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50393   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50394   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50394   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50395   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50395   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50395   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50396   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50396   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50396   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50396   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50396   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50396   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50397   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50397   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50398   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50398   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50398   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50398   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50398   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50398   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50398   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50398   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50398   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50398   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50398   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50398   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50398   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50398   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50398   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50398   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50398   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50398   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50398   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50408   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50408   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50408   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50409   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50409   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50409   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50409   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50409   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50409   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50410   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
50411   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50411   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50411   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50411   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50411   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50411   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50412   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50412   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50412   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50413   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50413   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50414   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50414   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50414   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50414   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50415   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50415   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50415   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50415   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50416   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50416   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50417   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50417   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50417   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50418   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50418   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50419   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50419   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50419   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50419   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50420   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50420   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50421   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50422   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50422   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50422   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50422   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50423   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50423   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50423   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50423   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50423   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50423   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50423   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50424   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50425   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50425   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50426   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50427   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50427   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50427   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50428   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50429   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50429   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50430   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50430   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50430   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50430   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50430   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50430   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50430   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50430   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50430   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50430   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50430   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50430   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50430   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50430   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50430   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50430   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50430   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50430   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50430   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50430   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50430   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50430   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50440   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50440   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50441   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50443   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50444   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50444   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50444   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50444   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50444   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50445   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50445   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50445   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50446   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50446   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50446   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50446   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50447   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50447   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50449   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50450   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50451   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50451   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50451   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50452   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50452   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50452   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50452   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50453   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50453   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50453   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50454   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50454   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50455   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50455   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50455   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50456   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50456   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50456   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50456   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50456   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50456   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50458   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50458   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50458   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50459   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50459   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50459   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50459   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50459   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50460   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50460   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50460   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50460   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50461   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50461   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50462   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50462   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50464   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50464   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50464   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50464   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50464   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50464   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50464   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50464   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50464   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50464   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50464   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50474   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50474   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50474   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50474   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50474   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50474   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50474   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50474   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50474   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50474   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50474   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50474   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50474   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50474   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50474   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50474   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50474   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50474   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50474   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50474   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50474   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50474   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50474   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50474   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50474   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50474   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50474   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50474   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50484   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50484   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50485   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50485   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50486   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50486   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50488   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50488   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50488   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50489   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50489   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50489   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50489   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50489   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50490   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50490   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50490   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50490   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50492   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50493   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50493   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50494   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50494   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50494   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50495   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50496   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50496   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50496   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50497   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50497   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50497   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50498   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50498   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50500   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50500   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50501   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50501   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50501   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50502   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50502   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50503   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50503   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50503   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50503   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50503   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50504   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50505   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50505   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50505   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50505   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50506   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50506   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50510   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50510   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50511   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50511   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50511   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50511   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50512   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50512   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50513   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50513   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50514   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50514   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50514   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50515   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50515   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50515   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50515   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50515   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50515   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50515   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50515   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50515   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50515   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50515   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50515   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50515   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50515   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50515   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50515   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50515   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50525   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50525   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50526   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50526   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50526   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50526   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50527   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50528   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50528   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50528   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50529   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50529   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50529   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50530   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50532   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50533   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50534   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50534   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50534   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50534   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50535   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50535   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50535   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50535   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50535   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50536   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50536   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50536   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50537   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50537   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50538   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50540   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50540   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50541   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50541   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50542   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50542   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50542   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50543   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50543   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50543   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50543   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50544   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50545   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50545   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50545   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50546   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50546   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50546   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50547   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50547   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50547   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50548   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50548   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50548   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50549   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50549   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50549   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50550   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50550   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50551   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50551   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50551   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50551   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50551   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50552   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50552   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50552   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50552   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50553   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50554   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50554   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50554   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50554   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50554   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50555   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50555   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50556   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50556   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50557   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50557   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50557   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50558   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50558   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50558   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50558   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50558   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50559   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50559   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50559   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50561   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50561   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50561   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50562   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50562   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50562   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50562   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50563   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50563   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50563   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50564   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50564   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50566   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50566   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50566   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50566   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50567   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50567   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50567   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50567   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50567   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50568   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50568   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50570   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50571   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50571   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50571   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50571   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50572   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50572   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50572   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50572   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50573   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50574   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50574   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50574   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50574   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50575   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50575   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50575   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50575   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50578   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50579   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50580   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50580   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50581   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50581   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50581   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50581   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50582   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50582   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50582   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50583   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50583   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50583   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50583   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50583   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50584   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50584   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50585   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50585   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50586   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50586   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50589   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50589   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50590   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50590   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50591   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50591   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50591   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50591   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50591   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50592   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50592   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50593   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50595   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50595   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50596   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50596   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50596   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50597   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50597   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50598   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50598   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50599   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50599   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50599   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50599   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50600   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50600   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50600   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50601   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50601   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50602   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50602   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50604   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50604   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50604   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50606   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50606   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50606   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50607   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50607   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50607   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50607   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50608   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50608   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50608   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50608   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50610   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50612   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50612   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50614   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50614   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50614   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50614   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50614   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50614   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50614   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50614   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50614   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50614   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50614   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50614   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50624   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50624   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50624   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50624   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50624   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50627   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50627   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50627   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50628   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50628   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50629   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50630   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50630   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50631   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50631   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50631   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50631   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50631   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50631   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50631   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50631   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50631   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50631   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50631   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50631   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50631   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50631   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50631   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50631   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50631   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50631   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50631   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50631   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50631   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50631   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50631   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50631   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50631   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50641   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50642   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50642   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50642   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50642   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50645   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50645   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50646   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50646   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50647   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50647   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50648   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50649   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50649   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50650   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50650   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50650   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50650   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50651   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50651   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50651   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50651   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50651   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50652   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50653   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50653   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50654   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50654   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50655   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50655   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50655   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50656   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50656   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50656   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50658   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50658   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50659   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50659   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50659   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50659   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50659   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50660   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50660   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50660   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50661   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50661   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50662   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50662   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50663   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50664   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50664   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50665   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50666   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50666   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50667   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50667   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50667   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50668   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50668   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50668   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50668   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50668   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50668   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50669   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50670   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50670   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50671   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50673   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50673   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50673   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50674   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50675   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50675   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50676   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50676   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50676   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50676   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50676   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50677   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50678   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50679   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50679   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50680   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50680   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50681   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50681   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50681   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50681   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50681   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50681   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50681   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50681   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50681   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50681   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50681   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50681   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50681   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50681   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50681   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50681   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50681   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50681   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50681   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50681   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50691   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50691   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50692   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50692   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50692   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50692   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50693   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50694   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50695   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50696   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50696   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50699   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50700   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50700   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50700   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50700   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50701   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50701   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50701   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50701   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50702   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50702   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50702   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50703   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50704   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50704   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50704   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50705   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50706   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50708   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50708   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50709   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50709   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50710   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50710   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50711   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50711   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50711   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50712   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50712   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50712   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50712   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50715   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50716   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50716   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50716   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50718   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50718   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50718   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50719   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50719   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50720   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50720   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50720   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50720   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50720   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50720   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50721   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50721   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50722   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50722   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50723   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50724   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50724   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50725   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50726   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50726   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50727   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50727   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50728   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50728   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50728   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50728   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50729   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50729   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50729   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50729   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50729   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50729   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50730   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50732   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50732   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50733   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50733   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
50734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50734   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50735   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50735   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50736   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50737   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50737   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50737   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50739   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50740   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50740   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50740   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50742   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50742   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50743   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50744   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50744   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50745   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50745   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50745   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50745   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50746   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50746   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50746   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50747   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50747   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50747   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50748   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50749   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50750   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50750   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50754   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50754   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50754   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50760   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50761   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50761   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50762   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50762   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50762   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50762   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50762   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50762   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50762   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50762   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50763   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50763   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50764   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50764   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50765   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50765   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50765   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50766   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50766   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50766   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50766   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50766   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50766   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50766   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50767   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50767   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50767   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50767   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50770   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50770   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50770   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50770   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50770   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50770   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50771   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50771   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50771   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50771   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50772   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50772   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50772   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50772   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50772   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50773   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50773   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50773   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50773   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50773   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50774   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50774   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50774   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50775   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50775   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50775   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50775   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50775   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50776   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50777   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50777   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50778   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50778   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50778   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50778   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50778   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50778   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50778   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50778   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50781   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50781   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50781   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50782   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50782   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50782   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50782   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50782   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50782   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50783   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50783   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50783   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50783   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50783   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50783   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50784   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50784   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50785   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50786   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50786   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50787   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50787   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50787   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50787   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50787   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50787   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50787   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50787   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50788   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50788   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50789   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50789   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50789   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50789   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50790   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50790   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50790   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50790   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50791   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50791   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50791   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50791   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50791   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50791   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50792   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50792   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50792   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50793   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50793   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50793   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50794   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50794   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50794   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50794   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50794   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50794   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50795   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50795   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50795   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50795   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50795   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50795   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50797   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50797   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50798   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50798   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50799   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50799   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50799   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50799   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50799   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50799   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50799   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50800   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50800   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50800   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50800   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50801   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50801   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50801   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50801   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50802   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50803   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50803   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50803   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50803   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50803   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50804   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50805   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50805   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50805   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50806   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50806   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50806   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50806   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50806   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50806   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50806   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50806   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50807   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50807   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50807   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50807   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50807   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50809   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50809   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50809   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50810   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50810   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50810   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50810   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50810   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50811   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50811   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50811   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50811   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50811   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50811   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50811   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50812   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50812   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50813   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50813   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50813   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50813   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50814   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50814   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50814   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50815   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50815   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50815   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50816   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50816   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50816   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50816   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50817   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50817   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50817   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50817   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50818   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50818   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50818   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50819   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50819   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50819   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50820   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50820   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50820   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50821   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50821   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50822   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50822   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50822   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50822   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50822   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50822   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50822   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50822   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50823   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50823   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50825   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50825   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50825   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50826   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50826   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50826   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50827   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50827   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50827   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50827   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50828   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50828   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50828   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50828   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50828   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50829   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50830   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50830   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50830   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50831   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50831   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50832   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50833   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50833   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50834   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50834   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50834   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50834   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50834   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50834   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50834   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50834   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50834   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50835   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50835   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50835   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50836   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50837   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50837   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50837   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50838   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50838   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50838   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50838   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50838   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50839   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50839   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50839   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50839   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50839   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50839   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50841   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50841   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50841   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50841   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50842   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50842   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50842   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50843   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50843   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50844   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50844   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50844   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50845   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50845   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50845   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50845   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50845   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50845   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50845   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50846   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50846   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50846   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50846   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50847   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50847   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50848   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50848   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50849   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50849   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50849   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50849   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50849   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50849   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50850   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50850   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50850   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50850   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50850   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50851   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50851   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50852   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50852   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50853   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50853   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50853   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50853   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50855   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50855   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50855   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50855   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50855   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50856   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50857   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50857   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50857   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50857   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50857   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50857   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50858   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50859   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50859   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50859   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50860   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50860   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50861   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50861   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50861   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50861   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50861   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50861   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50861   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50861   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50862   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50862   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50862   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50862   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50864   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50864   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50864   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50864   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50865   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50865   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50865   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50865   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50866   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50866   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50868   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50868   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50868   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50868   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50868   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50869   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50869   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50869   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50869   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50869   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50869   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50869   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50870   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50870   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50870   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50871   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50871   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50872   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50873   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50873   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50873   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50873   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50873   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50873   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50874   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50874   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50874   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50874   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50874   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50875   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50875   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50876   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50876   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50877   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50877   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50877   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50877   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50878   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50878   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50879   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50879   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50879   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50879   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50880   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50880   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50880   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50880   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50880   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50881   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50881   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50881   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50881   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50881   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50881   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50882   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50882   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50883   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50883   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50884   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50884   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50884   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50884   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50885   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50885   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50885   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50885   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50885   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50886   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50886   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50887   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50887   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50887   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50890   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50890   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50890   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50891   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50891   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50891   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50891   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50892   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50892   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50892   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50892   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50892   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50892   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50892   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50895   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50895   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50895   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50896   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50896   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50897   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50897   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50898   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50899   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50899   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50899   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50899   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50900   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
50901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50902   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50902   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50903   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50903   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50903   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50904   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50904   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50904   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50904   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50904   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50904   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50905   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50905   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50907   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50907   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50907   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50908   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50908   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50908   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50908   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50909   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50909   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50910   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50910   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50910   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50911   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
50911   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50912   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50912   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50912   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50912   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50912   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50912   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50913   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50913   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50913   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50914   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50914   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50915   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50916   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50916   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50916   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50916   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50917   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50917   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50917   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50917   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50920   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50920   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50921   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50921   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50921   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50921   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50921   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50921   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50921   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50922   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50922   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50923   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50923   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50923   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50925   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50925   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50925   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50926   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50926   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50926   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50927   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50927   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50927   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50928   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50928   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50928   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50928   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50929   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50929   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50929   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50929   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50930   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50930   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50930   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50930   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50931   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50931   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50932   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50933   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50934   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50934   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50934   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50934   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50934   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50934   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50935   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50935   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50935   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50936   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50936   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50937   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50937   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50938   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50938   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50938   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50939   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50939   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50940   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50940   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50940   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50941   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50941   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50941   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50941   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50941   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50941   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50942   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50942   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50945   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50945   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50945   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50946   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50946   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50946   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50946   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50946   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50946   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50947   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50947   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50947   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50948   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50948   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50949   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50949   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50949   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50949   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50950   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50950   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50950   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50951   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50951   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50952   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50952   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50953   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50953   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50953   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50953   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50954   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50954   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50954   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50954   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50954   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50955   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50955   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50956   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=25, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50957   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50957   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50957   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50957   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50957   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50957   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50958   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50958   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50958   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50959   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50959   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50959   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50960   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
50960   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
50960   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50960   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50960   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
50960   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50961   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50961   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50961   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50961   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50961   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50963   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50964   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50964   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50964   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50965   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50965   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50965   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50966   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50966   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50967   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50967   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50967   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50967   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50968   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50968   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50968   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50969   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50972   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50972   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50972   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50972   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50972   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50973   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50973   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50973   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50973   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50973   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50973   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50974   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50975   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50975   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50976   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50976   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50976   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50977   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50977   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50977   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50977   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50978   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50978   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50978   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
50978   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
50979   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50979   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50980   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50980   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50980   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50980   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50981   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50981   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50981   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50981   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
50981   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
50981   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
50982   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
50982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50982   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50984   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50984   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50984   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50985   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50985   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50985   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50986   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50987   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50987   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50987   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50988   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50988   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50988   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50990   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50990   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50991   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50991   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50991   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50991   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50991   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50992   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50992   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50992   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50993   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50993   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50994   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50995   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
50995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50995   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
50996   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
50996   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
50996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
50997   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
50997   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50998   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50998   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50998   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50998   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50998   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50998   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50998   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50998   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50998   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
50998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50998   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50998   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
50998   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=2048, buffers queued=8, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
50998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
50998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
50998   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
50998   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
50998   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50998   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50998   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
50998   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
50998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
50998   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
50998   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
50998   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
50998   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
50998   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
50998   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
50998   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
50998   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51008   sound thread_17   DEBUG   hle.sceAudio   free buffer 25  
51008   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
51008   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51008   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51008   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51008   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51008   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51008   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51008   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51008   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51008   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51008   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51008   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51008   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51008   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51008   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51008   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51008   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51008   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51008   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51008   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51008   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51008   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51008   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51008   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51019   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51019   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51020   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51020   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51020   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51020   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51020   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51020   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51020   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51020   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51020   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51020   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51020   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51020   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51020   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51020   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51020   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51020   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51020   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51020   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51020   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51020   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51020   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51020   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51030   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51030   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51030   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51030   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51030   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51030   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51030   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51030   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51030   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51030   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51030   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51030   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51030   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51030   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51030   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51030   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51030   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51040   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51040   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51040   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51040   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51040   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51040   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51040   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51040   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51040   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51040   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51040   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51040   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51040   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51040   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51040   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51040   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51040   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51040   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51050   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51050   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51050   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51050   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51050   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51051   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51051   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51051   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51051   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51051   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51053   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51053   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51053   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51053   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51053   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51053   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51053   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51053   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51053   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51053   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51053   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51053   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51053   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51053   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51053   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51053   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51053   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51053   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51053   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51053   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51063   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51063   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51063   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51063   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51063   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51063   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51063   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51063   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51063   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51063   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51063   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51063   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51063   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51063   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51063   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51063   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51063   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51063   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51063   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51063   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51073   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51073   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51073   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51073   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51073   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51073   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51073   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51073   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51073   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51073   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51073   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51073   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51073   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51073   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51073   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51073   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51073   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51073   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51073   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51073   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51073   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51073   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51073   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51073   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51083   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51084   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51084   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51085   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51085   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51086   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51086   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51086   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51087   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51087   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51087   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51088   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51088   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51088   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51089   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51091   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51091   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51091   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51092   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51092   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51092   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51092   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51092   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51093   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51093   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51094   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51094   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51094   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51095   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51095   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51095   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51095   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51096   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51096   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51097   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51097   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51097   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51098   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51098   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51100   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51100   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51101   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51101   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51102   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51102   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51103   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51104   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51104   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51105   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51105   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51106   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51107   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51107   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51107   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51108   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51108   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51108   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51108   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51108   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51109   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51110   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51110   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51110   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51111   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51111   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51112   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51112   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51115   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51115   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51115   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51116   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51116   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51116   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51116   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51116   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51117   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51117   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51118   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51118   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51119   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51119   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51120   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51120   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51120   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51120   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51121   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51121   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51122   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51122   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51122   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51123   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51123   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51123   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51123   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51123   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51123   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51124   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51124   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51124   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51125   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51125   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51126   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51126   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51127   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51127   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51127   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51128   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51128   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51128   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51128   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51128   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51129   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51129   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51129   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51130   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51130   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51131   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51131   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51131   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51131   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51131   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51132   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51132   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51132   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51132   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51133   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51133   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51134   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51135   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51135   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51135   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51136   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51136   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51136   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51136   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51137   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51137   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51138   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51138   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51138   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51139   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51139   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51139   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51139   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51140   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51140   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51140   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51141   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51141   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51142   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51142   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51142   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51143   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51143   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51144   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51144   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51144   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51144   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51145   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51145   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51145   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51146   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51146   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51147   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51147   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51147   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51147   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51147   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51147   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51148   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51149   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51150   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51150   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51150   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51152   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51152   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51152   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51152   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51153   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51153   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51153   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51154   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51154   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51154   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51155   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51155   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51155   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51156   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51158   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51159   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51159   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51159   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51160   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51160   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51160   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51161   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51161   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51161   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51162   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51163   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51163   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51163   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51164   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51164   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51164   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51164   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51164   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51164   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51164   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51164   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51164   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51164   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51164   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51164   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51164   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51164   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51164   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51174   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51175   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51175   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51175   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51176   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51176   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51176   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51177   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51177   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51178   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51178   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51178   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51178   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51178   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51178   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51180   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51180   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51181   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51181   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51181   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51182   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51182   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51182   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51182   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51183   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51183   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51184   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51184   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51185   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51185   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51185   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51185   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51186   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51186   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51186   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51189   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51190   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51190   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51190   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51191   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51191   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51191   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51192   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51192   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51192   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51193   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51193   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51193   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51193   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51194   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51194   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51194   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51194   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51195   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51195   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51195   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51196   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51196   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51196   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51197   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51198   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51198   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51198   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51198   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51199   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51199   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51200   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51200   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51200   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51201   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51201   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51201   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51202   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51202   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51202   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51202   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51203   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51203   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51204   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51204   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51205   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51205   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51206   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51206   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51207   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51207   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51207   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51208   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51208   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51209   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51209   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51209   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51209   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51210   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51210   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51210   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51211   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51211   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51212   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51212   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51212   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51213   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51213   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51213   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51214   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51214   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51214   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51214   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51215   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51215   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51215   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51215   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51215   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51215   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51215   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51215   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51215   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51215   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51215   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51215   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51225   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51225   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51225   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51226   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51226   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51227   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51227   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51228   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51228   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51228   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51230   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51230   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51230   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51230   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51231   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51231   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51231   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51231   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51231   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51232   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51232   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51233   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51233   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51234   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51234   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51234   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51234   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51235   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51235   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51235   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51235   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51237   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51238   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
51238   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51239   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51239   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51239   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51240   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51240   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51240   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51241   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51241   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51241   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51242   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51242   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51242   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51243   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51243   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51244   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51245   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51245   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51246   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51246   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51247   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51247   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51247   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51248   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51248   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51249   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51249   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51249   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51250   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51250   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51250   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51250   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51250   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51250   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51252   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51252   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51254   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51254   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51254   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51255   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51255   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51255   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51255   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51255   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51256   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51256   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51257   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51257   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51258   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51258   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51258   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51259   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51259   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51259   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51260   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51261   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51262   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51262   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51263   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51263   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51263   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51263   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51264   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51264   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51265   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51265   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51265   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51266   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51266   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51266   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51267   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51267   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51267   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51268   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51268   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51269   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51269   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51269   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51271   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51271   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51272   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51272   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51272   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51273   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51274   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51274   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51274   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51274   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51274   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51274   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51275   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51275   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51276   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51276   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51278   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51278   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51279   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51279   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51280   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51281   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51281   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51281   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51282   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51282   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51282   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51282   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51283   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51283   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51283   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51284   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51285   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51285   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51285   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51286   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51286   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51286   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51288   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51288   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51289   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51289   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51290   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51290   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51290   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51290   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51291   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51291   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51291   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51291   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51295   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51295   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51296   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51296   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51296   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51297   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51297   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51297   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51297   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51297   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51297   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51297   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51297   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51297   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51297   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51297   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51297   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51297   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51307   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51307   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51307   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51307   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51308   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51308   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51308   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51309   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51311   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51312   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51312   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51313   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51313   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51314   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51314   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51315   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51315   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51315   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51315   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51315   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51315   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51315   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51315   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51315   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51315   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51315   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51315   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51315   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51315   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51315   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51315   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51315   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51315   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51315   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51315   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51325   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51325   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51325   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51326   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51326   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51327   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51327   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51327   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51329   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51330   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51330   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51330   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51331   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51331   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51332   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51332   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51333   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51333   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51333   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51333   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51334   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51334   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51334   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51334   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51334   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51335   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51336   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51336   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51337   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51337   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51338   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51339   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51339   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51340   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51340   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51340   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51341   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51341   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51341   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51342   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51342   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51342   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51344   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51345   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51345   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51345   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51346   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51346   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51346   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51346   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51347   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51348   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51348   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51349   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51349   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51349   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51349   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51349   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51350   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51350   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51351   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51351   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51351   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51351   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51352   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51353   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51353   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51353   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51353   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51354   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51354   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51355   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51355   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51356   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51356   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51357   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51357   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51357   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51358   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51358   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51358   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51358   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51359   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51359   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51360   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51360   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51360   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51361   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51361   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51362   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51362   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51362   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51362   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51363   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51363   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51364   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51364   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51364   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51366   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51366   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51366   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51367   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51367   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51367   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51367   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51367   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51368   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51368   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51368   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51370   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51370   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51370   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51372   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51374   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51374   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51375   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51375   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51375   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51376   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51376   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51377   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51377   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51377   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51377   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51378   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51378   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51379   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51379   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51379   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51380   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51380   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51382   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51383   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51383   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51383   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51383   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51384   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51385   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51385   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51386   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51386   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51386   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51387   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51387   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51387   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51388   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51388   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51390   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51390   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51390   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51391   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51391   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51392   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51392   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51393   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51393   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51393   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51394   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51394   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51394   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51397   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51397   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51397   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51397   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51397   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51397   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51397   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51397   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51397   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51397   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51397   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51397   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51397   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51397   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51397   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51397   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51397   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51397   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51397   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51397   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51407   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51407   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51407   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51407   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51407   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51407   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51407   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51407   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51407   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51407   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51407   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51407   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51407   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51407   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51407   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51407   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51407   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51407   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51407   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51407   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51407   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51407   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51417   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51417   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51417   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51417   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51417   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51417   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51417   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51417   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51418   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51418   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51418   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51419   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51420   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51420   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51420   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51421   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51421   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51421   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51421   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51421   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51421   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51421   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51422   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51422   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51422   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51422   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51422   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51422   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51422   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51422   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51423   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51423   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51424   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51424   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51425   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51425   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51426   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51426   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51426   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51426   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51438   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51438   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51438   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51438   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51438   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51439   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51439   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51439   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51439   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51440   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51440   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51440   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51440   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51443   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51443   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51444   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51444   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51444   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51444   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51444   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51444   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51444   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51444   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51444   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51446   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51447   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51447   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51447   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51447   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51448   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51448   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51448   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51448   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51448   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51449   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51449   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51450   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51450   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51450   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51450   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51451   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51451   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51451   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51451   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51452   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51452   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51452   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51452   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51453   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51453   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51453   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51454   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51454   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51454   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51454   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51455   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51455   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51455   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51455   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51455   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51455   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51456   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51456   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51456   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51456   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51456   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51456   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51456   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51459   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51459   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51459   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51459   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51460   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51460   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51460   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51460   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51460   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51460   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51460   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51460   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51460   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51461   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51461   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51462   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51462   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51463   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51463   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51463   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51464   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51464   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51464   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51464   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51464   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51464   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51464   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51465   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51465   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51466   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51466   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51466   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51466   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51466   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51467   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51467   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51467   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51467   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51468   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51468   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51468   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51468   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51469   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51469   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51470   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51470   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51470   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51470   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51471   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51471   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51471   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51471   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51471   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51471   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51472   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51472   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51473   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51473   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51474   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51474   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51474   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51474   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51475   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51476   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51476   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51476   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51476   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51476   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51476   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51476   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51476   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51476   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51477   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51477   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51477   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51478   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51479   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51479   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51479   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51479   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51480   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51480   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51480   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51480   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51480   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51480   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51480   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51480   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51481   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51481   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51482   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51482   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51482   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51483   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51483   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51483   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51483   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51484   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51486   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51486   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51486   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51489   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51491   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51494   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51496   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51496   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51496   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51496   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51497   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51497   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51497   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51497   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51497   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51497   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51498   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51498   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51500   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51500   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
51500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51501   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51501   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51501   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51501   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51502   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51502   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51502   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51502   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51502   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51502   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51502   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51502   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51502   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51503   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51503   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51503   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51503   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51503   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51504   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51505   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51505   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51505   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51505   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51506   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51506   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51506   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51506   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51506   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51506   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51507   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51507   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51509   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51509   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51509   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51509   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51509   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51510   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51510   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51510   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51510   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51510   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51510   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51510   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51511   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51511   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51511   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51512   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51512   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51513   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51513   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51513   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51513   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51513   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51514   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51514   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51514   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51514   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51514   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51514   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51514   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51514   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51514   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51516   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51517   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51517   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51518   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51518   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51518   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51518   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51518   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51519   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51519   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51519   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51519   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51519   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51519   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51520   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51520   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51521   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51522   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51522   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51522   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51525   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51525   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51525   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51526   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51526   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51526   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51526   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51526   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51526   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51526   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51527   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51527   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51527   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51528   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51528   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51529   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51529   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51529   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51529   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51530   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51530   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51530   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51530   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51530   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51530   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51530   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51531   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51531   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51532   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51532   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51532   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51533   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51533   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51533   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51533   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51534   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51534   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51534   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51534   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51534   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51535   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51536   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51536   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51536   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51537   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51537   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51537   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51537   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51538   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51538   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51538   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51538   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51538   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51538   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51538   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51538   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51539   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51539   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51540   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51540   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51541   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51542   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51542   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51542   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51542   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51542   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51543   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51543   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51543   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51544   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51544   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51545   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51545   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51545   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51545   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51545   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51548   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51549   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51549   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51550   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51550   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51551   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51551   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51552   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51552   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51552   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51552   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51552   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51553   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51553   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51553   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51554   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51554   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51555   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51555   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51555   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51556   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51556   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51556   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51556   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51556   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51556   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51556   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51559   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51559   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51559   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51559   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51560   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51560   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51560   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51560   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51560   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51561   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51561   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51562   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51562   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51562   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51562   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51563   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51564   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51564   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51564   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51564   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51564   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51565   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51565   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51565   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51565   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51565   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51566   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51566   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51566   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51567   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51567   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51567   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51568   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51568   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51568   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51568   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51569   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51569   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51570   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51570   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51571   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51571   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51571   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51571   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51571   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51572   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51572   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51572   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51572   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51572   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51572   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51572   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51573   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51573   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51573   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51573   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51573   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51573   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51573   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51573   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51573   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51573   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51573   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51573   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51573   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51573   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51573   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51573   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51573   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51573   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51573   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51573   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51573   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51583   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51583   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51583   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51583   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51584   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51584   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51584   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51584   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51585   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51585   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51586   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51586   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51586   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51587   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51588   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51588   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51589   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51589   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51590   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51590   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51590   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51590   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51591   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51591   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51591   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51591   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51591   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51591   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51591   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51592   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51592   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51592   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51593   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51595   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51595   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51595   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51596   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51596   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51596   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51597   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51597   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
51597   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
51598   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51598   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51598   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
51598   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51598   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51598   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51610   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51612   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51612   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51612   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51614   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51614   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51614   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51615   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51616   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51616   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51616   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51617   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51617   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51618   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51618   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51618   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51618   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51618   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51619   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51619   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51619   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51619   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51619   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51620   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51620   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51620   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51620   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51622   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51622   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51623   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51623   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51623   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51623   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51623   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51623   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51624   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51624   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51624   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51625   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51625   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51627   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51627   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51627   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51628   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51628   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51628   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51628   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51628   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51628   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51629   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51629   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51630   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51630   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51630   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51631   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51631   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51631   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51632   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51632   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51632   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51632   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51632   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51632   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51632   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51632   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51632   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51632   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51632   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51632   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51632   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51632   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51632   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51632   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51632   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51632   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51632   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51642   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51642   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51642   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51643   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51643   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51643   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51643   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51643   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51644   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51644   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51644   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51645   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51645   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51646   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51647   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51647   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51647   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51647   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51647   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51648   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51648   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51648   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51648   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51648   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51649   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51649   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51650   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51650   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51650   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51650   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51651   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51651   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51651   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51652   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51653   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51654   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51654   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51655   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51655   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51655   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51655   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51655   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51656   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51656   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51656   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51656   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51656   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51657   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51658   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51658   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51659   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51660   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51660   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51660   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51661   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51661   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51661   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51662   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51662   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51662   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51663   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51663   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51663   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51663   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51663   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51663   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51666   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51667   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51667   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51667   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51667   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51668   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51668   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51668   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51669   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51669   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51669   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51669   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51669   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51670   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51670   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51670   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51671   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51672   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51673   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51673   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51673   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51674   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51674   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51674   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51674   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51674   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51675   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51675   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51676   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51676   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51677   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51677   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51677   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51677   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51678   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51678   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51679   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51679   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51680   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51680   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51680   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51680   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51680   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51680   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51681   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51681   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51682   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51682   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51682   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51682   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51682   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51683   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51683   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51683   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51686   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51686   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51687   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51687   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51687   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51687   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51687   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51688   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51688   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51688   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51688   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51689   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51689   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51690   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51690   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51690   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51690   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51691   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51691   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51691   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51692   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51692   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51692   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51692   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51694   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51694   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51695   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51695   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51695   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51695   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51695   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51696   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51696   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51696   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51696   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51697   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51697   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51698   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51698   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51698   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51699   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51699   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51700   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51700   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51700   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51700   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51700   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51701   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51701   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51702   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51702   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51702   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51703   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51703   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51703   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51703   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51703   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51703   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51705   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51705   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51706   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51706   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51706   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51708   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51708   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51709   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51709   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51710   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51710   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51710   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51711   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51711   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51711   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51712   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51712   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51713   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51713   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51713   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51714   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51716   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51717   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51717   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51717   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51717   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51717   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51718   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51718   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51718   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51720   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51720   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51721   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51721   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51721   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51721   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51722   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51722   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51722   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51722   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51723   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51723   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51723   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51724   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51724   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51724   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51724   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51725   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51725   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51726   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51726   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51727   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51728   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51728   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51728   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51728   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51729   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51729   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51729   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51729   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51730   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51730   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51731   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51731   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51731   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51731   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51732   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51732   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51733   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51735   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51737   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51737   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51737   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51737   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51738   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51738   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51739   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51739   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51740   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51740   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51740   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51741   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51742   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51742   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51742   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51742   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51742   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51743   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51744   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51744   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51744   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51745   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51745   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51745   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51745   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51745   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51746   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51746   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51747   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51747   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51747   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51749   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51749   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51749   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51749   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51749   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51749   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51749   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51749   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51749   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51749   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51749   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51749   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51749   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51749   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51749   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51749   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51749   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51749   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51749   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51749   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51749   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51759   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51759   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51759   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51759   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51759   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51759   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51759   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51759   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51759   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51759   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51759   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51759   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51759   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51759   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51759   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51759   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51759   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51759   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51759   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51759   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51759   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51759   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51759   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51759   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51759   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51769   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51770   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51770   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51771   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51771   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51772   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51772   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51773   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51773   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51773   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51773   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51773   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51773   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51774   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51774   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51777   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51777   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51778   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51778   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51778   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51778   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51779   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51779   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51779   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51780   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51780   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51780   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51780   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51781   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51781   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51782   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51782   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51783   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51783   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51783   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51783   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51783   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51783   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51783   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51783   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51783   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51783   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51783   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51783   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51783   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51793   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51793   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51793   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51793   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51794   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51794   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51794   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51794   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51794   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51795   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51795   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51795   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51796   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51797   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51797   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51797   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51798   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51798   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51798   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51798   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51798   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51798   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51798   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51798   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51798   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51798   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51798   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51798   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51798   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51798   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51798   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51798   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51798   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51798   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51808   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51808   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51808   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51809   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51810   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51810   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51810   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51810   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51810   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51811   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51811   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51811   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51812   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51812   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51813   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51814   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51814   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51814   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51814   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51816   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51816   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51817   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51817   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51818   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51818   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51818   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51818   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51819   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51819   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51819   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51820   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51820   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51821   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51822   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51822   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51823   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51823   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51823   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51824   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51824   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51825   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51825   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51825   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51826   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51826   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51826   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51827   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
51828   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51828   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51828   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51828   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51829   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51832   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51832   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51832   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51833   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51833   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51833   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51833   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51833   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51834   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51834   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51834   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51835   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51835   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51836   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51836   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51837   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51840   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51840   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51841   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51841   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51841   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51841   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51841   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51842   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51842   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51843   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51843   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51844   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51844   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51845   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51847   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51847   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51847   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51848   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51848   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51848   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51848   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51849   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51849   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51849   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51850   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51850   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51851   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51851   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51851   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51851   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51852   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
51852   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51852   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51852   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51852   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51853   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51854   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51855   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51855   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51855   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51856   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51856   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51856   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51856   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51857   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51857   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51857   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51858   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51858   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51858   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51859   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51859   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51859   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51860   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51860   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51860   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51862   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51863   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51863   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51863   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51863   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51863   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51864   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51864   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51864   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51865   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51865   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51866   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51866   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51867   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51867   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51867   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51867   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51867   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51867   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51868   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51868   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51869   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51869   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51869   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51870   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51871   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51871   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51872   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51872   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51872   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51872   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51872   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51873   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51873   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51874   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51874   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51874   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51875   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51875   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51875   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51875   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51875   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51876   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51876   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51877   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
51879   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51880   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51880   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51880   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51880   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51880   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51881   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51882   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51882   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51882   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51882   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51883   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51883   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51883   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51883   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51883   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51883   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51884   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51885   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51885   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51885   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51886   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51886   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51886   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51887   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51887   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51887   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51887   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51887   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51888   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51889   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51889   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51890   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51890   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51890   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51890   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51890   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51890   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51891   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51891   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51891   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51891   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51893   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51894   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51894   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51895   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51895   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51895   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51896   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51896   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51896   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51897   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51897   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51898   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51898   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51899   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51900   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51900   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51901   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51901   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51901   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51902   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51902   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51903   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51903   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51903   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51904   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51904   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51905   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51905   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51905   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51906   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51906   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51906   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51907   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51907   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51907   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51909   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51910   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51910   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51911   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51911   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51911   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51912   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51912   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51912   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51913   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51913   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51914   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51914   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51915   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51915   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51915   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51915   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51915   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51917   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51917   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51921   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51921   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51922   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51922   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51922   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51923   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51923   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51923   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51923   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51923   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51924   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51925   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51925   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51926   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51926   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51927   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51927   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51927   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51928   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51928   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51928   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51929   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51929   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51930   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51930   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51930   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51931   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51931   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51931   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51932   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51932   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51933   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51933   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51933   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51933   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51933   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51933   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51933   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51933   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51933   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51933   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51933   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51944   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51944   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51944   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51945   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51945   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51946   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51946   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51946   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51947   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51947   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51947   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51947   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51947   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51948   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51948   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51950   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
51950   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51950   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51951   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51951   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51952   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51952   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51953   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51953   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51954   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51954   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51955   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51955   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51955   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51955   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51955   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51956   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51956   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51957   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51957   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51957   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51957   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51958   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51962   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51962   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51962   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51963   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51963   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51963   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51963   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51964   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51964   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51965   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51965   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51965   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51966   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51966   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51966   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51967   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51967   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51967   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51967   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51968   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51969   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
51969   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51970   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51970   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51971   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51971   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51972   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51972   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51973   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51973   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51973   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51974   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51974   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51974   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51974   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51975   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51977   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51977   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
51977   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51978   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51978   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51979   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51980   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51980   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51981   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
51981   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
51981   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51982   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51982   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51982   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51985   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51985   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
51985   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
51986   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
51986   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
51986   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51987   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
51988   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51988   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51990   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51990   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51990   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51990   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
51991   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51991   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51992   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
51992   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
51992   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
51993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
51993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
51993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51994   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
51994   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
51994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
51994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
51995   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
51995   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
51996   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
51996   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
51997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
51997   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
51997   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
51998   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
51998   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
51998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
51998   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
51998   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
51999   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
51999   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52000   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52001   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52001   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52001   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52001   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52001   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52002   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52002   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52003   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52003   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52006   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52006   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52006   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52006   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52006   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52007   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52007   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52008   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52008   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52009   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52009   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52009   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52009   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52010   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52010   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52010   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52011   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52011   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52011   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52012   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52013   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52013   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52014   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52016   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52017   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52017   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52017   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52018   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52018   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52018   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52019   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52019   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52021   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52022   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52024   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52024   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52024   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52025   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52025   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52025   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52026   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52026   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52026   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52026   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52026   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52027   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52028   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52029   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52029   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52029   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52030   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52030   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52031   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52032   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52032   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52034   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52034   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52035   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52035   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52035   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52036   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52037   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52037   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52037   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52038   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52039   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52041   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52041   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52042   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52042   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52042   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52042   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52044   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52044   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52045   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52045   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52045   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52045   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52046   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52046   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52046   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52047   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52047   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52048   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52051   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52051   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52053   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52053   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52054   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52054   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52055   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52055   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52055   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52055   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52056   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52056   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52056   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52057   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52057   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52058   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52059   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52059   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52060   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52061   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52061   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52062   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52062   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52062   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52063   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52063   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52064   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52064   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52064   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52064   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52065   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52065   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52067   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52067   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52067   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52067   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52067   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52067   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52067   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52067   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52067   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52067   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52067   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52067   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52067   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52067   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52067   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52067   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52067   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52067   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52067   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52067   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52067   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52067   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52067   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52067   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52077   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52077   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52077   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52077   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52077   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52077   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52077   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52077   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52077   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52077   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52077   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52077   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52077   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52077   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52077   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52077   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52077   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52077   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52077   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52077   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52077   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52087   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52087   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52087   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52087   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52087   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52087   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52087   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52087   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52087   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52087   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52087   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52087   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52087   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52087   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52087   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52087   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52087   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52087   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52087   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52097   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52097   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52097   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52097   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52097   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52098   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52098   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52098   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52100   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52100   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52100   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52101   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52101   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52101   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52101   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52102   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52102   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52102   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52103   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52103   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52103   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52104   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52104   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52104   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52105   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52106   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52106   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52106   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52106   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52107   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52107   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52107   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52107   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52107   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52107   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52107   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52108   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52108   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52108   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52108   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52108   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52108   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52110   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52111   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52111   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52111   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52112   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52112   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52112   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52112   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52112   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52112   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52112   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52112   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52112   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52114   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52114   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52114   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52116   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52116   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52116   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52116   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52117   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52117   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52117   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52117   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52118   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52118   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52118   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52118   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52119   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52119   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52119   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52119   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52120   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52120   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52120   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52120   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52120   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52121   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52122   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52122   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52122   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52123   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52123   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52123   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52123   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52124   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52124   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52124   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52124   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52124   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52125   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52125   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
52125   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52125   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52125   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52125   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52125   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52126   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52127   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52127   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52127   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52127   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52128   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52128   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52128   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52128   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52128   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52128   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52129   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52129   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52129   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52129   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52129   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52129   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52130   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52130   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52130   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52132   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52132   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52132   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52133   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52133   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52133   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52133   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52133   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52134   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52134   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52134   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52135   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52135   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52135   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52136   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52136   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52136   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52137   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52137   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52137   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52138   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52138   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52139   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52139   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52140   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52140   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52140   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52140   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52141   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52141   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52141   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52141   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52141   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52141   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52141   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52142   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52142   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52142   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52142   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52145   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52145   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52145   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52145   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52145   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52145   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52145   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52145   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52146   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52146   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52146   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52146   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52147   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52147   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52147   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52148   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52148   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52148   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52148   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52148   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52149   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52150   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52150   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52150   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52151   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52152   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52152   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52152   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52152   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52153   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52153   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52153   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52153   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52153   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52153   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52153   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52154   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52154   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52154   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52154   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52155   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52155   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52155   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52156   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52156   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52156   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52157   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52157   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52157   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52157   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52157   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52158   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52158   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52158   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52158   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52158   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52159   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52160   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52160   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52160   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52161   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52161   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52161   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52162   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52162   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52162   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52162   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52162   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52162   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52162   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52164   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52165   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52165   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52167   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52168   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52168   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52168   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52168   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52169   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52169   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52169   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52169   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52170   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52170   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52170   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52170   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52170   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
52170   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52171   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52171   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52171   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52172   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52172   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52173   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52173   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52174   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52174   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52174   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52174   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52174   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52174   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52175   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52175   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52176   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52176   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52176   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52177   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52177   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52177   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52178   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52178   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52178   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52178   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52178   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52178   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52178   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52178   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52179   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52180   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52180   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52180   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52180   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52180   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52181   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52181   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52181   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52181   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52182   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52182   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52182   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52182   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52182   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52182   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52184   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52185   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52186   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52186   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52186   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52186   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52187   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52187   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52187   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52188   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52188   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52188   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52189   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52189   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52189   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52189   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52189   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52190   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52190   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52190   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52190   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52191   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52192   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52192   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52192   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52192   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52192   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52192   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52193   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52193   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52193   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52194   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52194   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52194   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52195   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52195   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52195   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52195   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52195   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52195   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52196   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52196   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52196   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52196   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52196   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52196   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52197   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52197   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52198   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52198   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52198   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52199   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52199   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52199   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52199   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52199   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52199   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52200   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52200   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52200   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52200   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52200   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52200   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52202   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52203   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52203   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52203   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52203   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52204   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52204   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52204   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52204   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52204   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52205   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52205   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52205   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52206   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52206   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52207   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52207   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52209   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52209   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52210   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52210   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52210   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52211   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52211   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52211   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52211   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52211   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52212   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52212   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52212   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52213   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52213   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52213   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52214   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52215   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52216   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52216   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52216   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52216   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52216   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52216   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52216   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
52216   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52216   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52216   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52216   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52216   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52216   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52216   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52216   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52216   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52216   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52216   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52216   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52216   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52216   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52216   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52216   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52216   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52216   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52216   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52226   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52226   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52226   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52226   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52226   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52226   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52226   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52226   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52226   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52226   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52226   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52226   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52226   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52226   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52226   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52226   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52226   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52226   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52226   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52236   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52236   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52238   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52238   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52238   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52238   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52238   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52239   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52241   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52242   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52242   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52242   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52242   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52242   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52242   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52243   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52243   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52243   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52243   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52243   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52244   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52245   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52245   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52246   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52246   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52246   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52247   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52247   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52247   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52247   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52247   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52248   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52248   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52249   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52249   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52249   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52249   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52250   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52250   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52250   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52250   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52250   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52251   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52252   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52252   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52254   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52254   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52254   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52254   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52255   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52255   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52255   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52255   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52256   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52256   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52256   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52256   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52257   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52258   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52258   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52258   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52258   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52259   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52259   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52259   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52259   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52260   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52260   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52261   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52261   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52261   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52261   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52262   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52262   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52262   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52262   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52262   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52263   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52263   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52264   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52265   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52265   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52265   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52265   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52266   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52267   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52268   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52268   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52268   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52269   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52269   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52269   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52269   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52269   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52269   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52270   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52270   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52270   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52272   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52272   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52273   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52273   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52274   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52274   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52276   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52276   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52276   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52276   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52276   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52276   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52276   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52276   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52278   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52278   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52279   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52280   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52280   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52280   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52281   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52282   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52282   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52283   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52283   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52283   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52283   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52283   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52284   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52284   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52284   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52285   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52285   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52285   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52286   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52286   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52288   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52288   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52288   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52288   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52288   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52288   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52289   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52289   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52290   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52290   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52290   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52291   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52291   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52291   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52291   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52292   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52292   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52293   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52293   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52294   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52294   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52295   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52295   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52295   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52295   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52296   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52296   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52296   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52296   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52296   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52296   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52297   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52297   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52298   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52298   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52299   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52301   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52301   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52302   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52303   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52303   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52304   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52304   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52304   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52304   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52304   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52304   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52305   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52305   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52305   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52307   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52307   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52307   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52307   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52307   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52307   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52310   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52310   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52311   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52311   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52311   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52312   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52312   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52312   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52312   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52312   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52312   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52313   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52313   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52314   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52315   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52316   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52316   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52316   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52316   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52317   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52317   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52317   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52317   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52318   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52318   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52318   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52319   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52319   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52320   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52320   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52320   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52320   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52320   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52320   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52321   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52322   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52322   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52323   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52323   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52323   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52324   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52324   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52324   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52325   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52325   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52325   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52325   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52325   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52325   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52326   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52326   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52327   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52327   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52327   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52329   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52329   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52329   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52329   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52329   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52329   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52330   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52331   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52331   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52331   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52331   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52331   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52331   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52331   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52331   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52331   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52331   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52331   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52331   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52331   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52331   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52331   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52331   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52331   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52331   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52331   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52331   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52331   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52331   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52331   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52341   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52341   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52342   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52342   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52343   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52343   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52343   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52344   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52344   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52344   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52344   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52345   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52345   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52345   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52345   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52345   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52346   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52346   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52347   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52348   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52348   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52348   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52348   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52349   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52349   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52349   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52349   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52349   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52349   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52349   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52349   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52349   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52349   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52349   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52349   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52349   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52349   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52349   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52349   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52349   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52349   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52349   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52349   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52349   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52359   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52359   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52359   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52359   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52359   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52359   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52359   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52359   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52359   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52359   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52359   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52359   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52359   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52359   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52359   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52359   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52359   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52359   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52359   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52359   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52359   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52359   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52359   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52359   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52359   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52369   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52369   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52369   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52370   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52370   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52370   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52371   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52371   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52371   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52371   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52372   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52372   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52372   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52372   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52372   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52372   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52372   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52372   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52372   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52372   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52372   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52372   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52372   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52372   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52372   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52372   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52372   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52372   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52372   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52372   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52372   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52382   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52382   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52382   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52382   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52382   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52382   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52382   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52382   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52382   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52382   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52382   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52382   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52382   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52382   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52382   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52382   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52382   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52382   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52382   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52392   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52392   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52392   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52392   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52392   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52392   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52392   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52392   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52392   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52392   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52392   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52392   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52392   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52392   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52392   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52392   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52392   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52392   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52392   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52392   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52402   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52402   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52403   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52403   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52403   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52404   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52404   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52404   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52405   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52405   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52405   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52405   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52405   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52405   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52405   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52405   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52405   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52405   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52405   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52405   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52405   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52405   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52405   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52405   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52405   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52405   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52405   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52405   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52415   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52415   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52415   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52415   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52415   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52415   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52415   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52415   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52415   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52415   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52415   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52415   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52415   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52415   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52425   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52425   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52425   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52425   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52425   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52425   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52425   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52425   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52425   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52425   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52425   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52425   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52425   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52425   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52425   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52425   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52425   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52425   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52425   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52435   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52435   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52435   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52436   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52436   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52436   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52437   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52438   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52438   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52438   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52438   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52438   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52438   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52438   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52438   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52438   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52438   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52438   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52438   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52438   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52438   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52438   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52438   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52448   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52448   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52448   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52448   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52448   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52448   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52448   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52448   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52448   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52448   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52448   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52448   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52448   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52448   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52448   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52448   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52458   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52458   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52458   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52458   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52458   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52458   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52458   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52458   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52458   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52458   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52458   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52458   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52458   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52458   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52458   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52458   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52458   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52458   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52458   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52458   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52458   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52458   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52458   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52469   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52469   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52470   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52470   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52470   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52470   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52470   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52471   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52471   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52471   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52472   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52472   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52472   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52473   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52473   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52474   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52474   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52474   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52475   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52475   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52475   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52476   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52476   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52477   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52477   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52478   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52478   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52479   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52479   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52479   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52480   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52480   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52480   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52481   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52481   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52481   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52481   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52482   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52482   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52482   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52482   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52482   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52482   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52485   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52486   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52486   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52486   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52487   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52488   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52488   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52488   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52489   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52489   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52489   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52490   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52490   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52490   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52490   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52490   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52491   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52491   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52493   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52493   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52494   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52494   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52495   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52495   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52495   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52495   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52496   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52496   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52496   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52497   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52498   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52498   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52498   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52499   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52499   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52499   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52500   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52500   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52501   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52502   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52502   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52502   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52502   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52503   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52503   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52503   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52504   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52504   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52505   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52505   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52506   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52506   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52506   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52507   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52507   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52511   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52511   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52511   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52511   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52512   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52512   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52512   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52512   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52513   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52513   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52514   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52514   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52515   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52516   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52516   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52516   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52517   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52517   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52519   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52519   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52519   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52519   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52520   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52520   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52520   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52520   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52521   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52521   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52521   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52522   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52522   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52523   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52523   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52523   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52524   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52524   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52524   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52524   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52525   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52525   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52526   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52526   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52527   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52527   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52527   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52528   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52528   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52528   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52528   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52528   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52529   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52529   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52530   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52530   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52531   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52531   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52531   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52532   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52532   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52532   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52532   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52532   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52532   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52532   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52532   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52532   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52532   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52532   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52532   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52532   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52532   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52532   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52532   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52532   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52532   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52532   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52532   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52532   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52542   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52542   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52542   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52543   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52543   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52543   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52543   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52544   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52544   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52545   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52546   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52546   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52546   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52546   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52546   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52547   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52547   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52547   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52548   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52548   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52549   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52549   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52549   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52549   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52550   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52553   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52553   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52553   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52554   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52554   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52554   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52554   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52555   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52555   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52558   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52558   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52559   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52560   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52560   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52561   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52561   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52561   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52562   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52562   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52562   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52562   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52562   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52563   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52563   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52563   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52564   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52565   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52565   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52566   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52566   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52568   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52568   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52569   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52569   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52569   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52570   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52570   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52570   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52570   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52571   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52571   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52571   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52571   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52573   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52574   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52574   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52574   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52575   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52575   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52575   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52576   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52576   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52577   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52577   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52578   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52578   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52578   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52578   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52578   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52578   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52578   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52579   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52580   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52581   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52581   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52581   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52582   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52583   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52583   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52583   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52583   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52583   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52583   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52583   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52583   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52583   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52583   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52583   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52583   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52593   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52593   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52593   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52593   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52594   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52594   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52594   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52594   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52595   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52595   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52595   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52596   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52597   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52597   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52597   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52597   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52597   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52598   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52598   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52598   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52599   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52600   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52600   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52600   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52600   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52600   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52600   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52600   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52600   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52600   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52600   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52600   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52600   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52600   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52600   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52600   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52600   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52600   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52600   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52600   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52600   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52610   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52611   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52611   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52611   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52611   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52612   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52612   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52612   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52612   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52613   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52613   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52614   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52614   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52615   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52615   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52616   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52618   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52618   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52620   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52620   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52620   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52620   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52620   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52621   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52621   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52622   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52622   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52623   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52623   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52624   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52625   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52625   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52626   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52626   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52627   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52627   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52627   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52628   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52628   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52628   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52628   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52629   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52629   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52630   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52630   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52630   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52631   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52631   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52631   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52635   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52635   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52636   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52636   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52637   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52637   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52638   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52638   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52639   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52639   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52639   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52639   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52639   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52640   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52640   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52640   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52640   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52641   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52641   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52642   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52643   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52645   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52645   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52645   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52646   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52646   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52646   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52647   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52647   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52647   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52648   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52648   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52648   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52648   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52648   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52649   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52650   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52650   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52653   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52653   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52654   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52654   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52655   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52655   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52656   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52656   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52656   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52656   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52657   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52657   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52658   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52658   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52660   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52662   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52662   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52663   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52663   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52663   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52664   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52664   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52665   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52665   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52665   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52665   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52666   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52666   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52666   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52667   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52668   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52668   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52669   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52669   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52670   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52670   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52670   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52671   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52672   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52672   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52672   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52673   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52673   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52673   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52673   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52674   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52674   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52674   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52674   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52675   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52675   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52676   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52676   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52676   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52677   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52677   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52678   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52678   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52678   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52679   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52679   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52679   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52680   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52680   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52681   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52681   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52682   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52682   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52682   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52682   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52683   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52683   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52683   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52683   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52683   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52683   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52683   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52683   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52683   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52683   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52683   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52683   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52683   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52683   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52683   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52683   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52683   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52683   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52683   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52693   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52693   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52693   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52693   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52693   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52693   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52693   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52693   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52693   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52693   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52693   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52693   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52693   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52693   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52693   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52693   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52693   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52693   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52693   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52693   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52693   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52693   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52693   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52693   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52703   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52703   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52703   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52704   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52704   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52704   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52707   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52707   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52707   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52708   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52708   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52708   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52708   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52708   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52709   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52715   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52715   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52715   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52715   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52715   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52715   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52715   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52715   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52715   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52715   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52715   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52715   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52715   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52715   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52715   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52715   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52725   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52725   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52725   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52725   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52725   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52725   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52725   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52725   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52725   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52725   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52725   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52725   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52725   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52725   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52725   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52725   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52725   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52725   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52735   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52736   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52736   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52736   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52736   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52736   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52737   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52737   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52737   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52737   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52737   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52737   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52738   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52738   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52738   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52738   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52738   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52738   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52738   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52738   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52738   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52738   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52738   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52738   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52738   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52738   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52748   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52748   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52748   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52748   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52748   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52748   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52748   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52748   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52748   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52748   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52748   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52748   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52748   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52748   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52748   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52748   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52758   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52758   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52758   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52758   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52758   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52758   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52758   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52758   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52758   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52758   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52758   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52758   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52758   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52758   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52758   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52758   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52758   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52758   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52768   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52768   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52768   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52768   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52768   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52768   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52768   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52768   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52768   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52769   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52769   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52769   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52770   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52771   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52771   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52771   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52772   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52772   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52772   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52772   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52772   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52773   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52773   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52773   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52773   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52774   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52774   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52775   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52775   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52775   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52775   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52776   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52776   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52777   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52777   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52777   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52778   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52778   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52778   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52779   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52779   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52779   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52779   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52779   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52779   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52780   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52780   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52780   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52780   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52780   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52781   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52781   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52781   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52784   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52784   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52784   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52784   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52784   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52784   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52785   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52785   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52785   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52785   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52785   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52787   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52787   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52788   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52788   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52788   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52788   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52789   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52789   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52790   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52790   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52790   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52790   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52791   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52791   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52791   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52791   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52791   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52791   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52792   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52792   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52795   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52795   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52795   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52795   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52795   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52795   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52795   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52796   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52796   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52796   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52796   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52796   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52796   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52797   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52798   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52798   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52799   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52799   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52799   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52799   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52800   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52800   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52801   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52802   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52802   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52802   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52802   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52802   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52803   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52803   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52803   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52803   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52803   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52803   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52804   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52804   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52804   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52805   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52806   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52807   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52807   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52807   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52807   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52807   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52807   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52807   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52808   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52808   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52808   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52808   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52809   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52809   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52810   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52810   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52811   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52811   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52811   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52811   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52811   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52811   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52812   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52812   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52812   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52812   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52812   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52813   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52814   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52814   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52814   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52814   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52815   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52815   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52815   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52815   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52816   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52816   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52816   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52816   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52818   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52818   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52819   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52819   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52819   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52819   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52819   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52819   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52819   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52820   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52820   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52821   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52821   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52821   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52821   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52822   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52822   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52822   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52823   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52823   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52823   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52824   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52824   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52824   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52825   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52825   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52825   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52825   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52826   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52826   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52826   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52826   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52826   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52827   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52827   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52828   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52829   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52829   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52829   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52829   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52829   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52829   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52830   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52830   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52830   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52830   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52830   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52830   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52830   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52831   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52831   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52832   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52833   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52833   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52833   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52833   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52834   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52834   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52834   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52834   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52835   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52835   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52835   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52835   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52836   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52836   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52836   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52837   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52837   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52837   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52837   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52838   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52840   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52840   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52841   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52841   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52841   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52841   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52842   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52842   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52842   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52842   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52842   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52842   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52844   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52845   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52846   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52846   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52846   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52846   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52846   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52846   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52847   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52847   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52847   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52847   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52847   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52847   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52847   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52847   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52849   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
52849   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52849   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52850   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52851   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52851   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52851   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52851   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52852   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52852   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52853   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52853   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52854   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52854   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52854   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
52854   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
52854   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52854   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52854   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
52855   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52855   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52855   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52855   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52855   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52856   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52856   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52857   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52857   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52857   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52858   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52858   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52858   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52858   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52858   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52859   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52859   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52859   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52859   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52859   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52860   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52860   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52860   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52860   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52861   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52862   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52862   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52863   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52863   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52863   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52863   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52863   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52864   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52864   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52865   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52865   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52865   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52865   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52866   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52866   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52866   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52866   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52866   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52866   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52866   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52866   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52866   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52866   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52866   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52866   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52866   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52866   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52866   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52866   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52866   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52866   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52877   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52877   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52877   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52877   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52878   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52878   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52878   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52878   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52878   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52878   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52878   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52879   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52879   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52879   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52880   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52880   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52880   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52882   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52882   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52883   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52883   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52883   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52883   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52883   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52884   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52884   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52885   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52885   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52885   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52886   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52886   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52886   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52887   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52887   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52888   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52890   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52890   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52890   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52890   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52890   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52890   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52890   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52891   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52891   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52891   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52891   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52891   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52893   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52893   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52894   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52894   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52894   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52894   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52895   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52895   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52895   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52895   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52895   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52896   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52896   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52897   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52897   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52898   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52898   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52899   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52899   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52900   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52902   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52902   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52902   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52902   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52903   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52903   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52903   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52903   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52903   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52904   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52904   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52905   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52905   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52906   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52907   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52907   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52907   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52908   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52910   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52911   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52912   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52912   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52914   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52914   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52914   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52914   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52914   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52914   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52915   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52915   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52915   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52915   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52916   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52917   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52917   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52917   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52917   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
52918   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52918   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52918   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52921   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52921   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52922   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52922   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52922   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52922   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52922   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52923   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52924   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52924   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52924   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52925   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52925   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52925   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52926   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52926   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
52926   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52926   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52926   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52926   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52927   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52927   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52928   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52929   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52929   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52929   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52929   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52930   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52930   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52930   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52930   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52932   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52932   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52934   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52934   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52934   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52934   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52934   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52935   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52935   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52936   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52936   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52936   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52936   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52937   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52937   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52937   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52937   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52938   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52938   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52938   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52938   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52939   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52941   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52941   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52941   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52942   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52942   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52942   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52942   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52942   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52943   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52943   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52943   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52943   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52944   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52945   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52945   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52945   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52945   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52946   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52946   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52946   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52946   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52946   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52946   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52947   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52948   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52948   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52948   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52949   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52949   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
52949   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52949   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52949   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52949   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52949   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52949   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52949   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52949   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52949   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52949   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
52949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52949   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52949   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52949   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52949   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52949   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52949   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52949   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52949   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52949   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52949   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52949   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52949   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52959   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52961   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52961   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52961   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52961   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52962   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52962   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52962   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52962   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52962   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52963   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52963   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52964   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52964   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52964   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52965   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
52965   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52966   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52966   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52967   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52968   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52968   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52969   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52969   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52969   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52969   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52970   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52970   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52970   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52971   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52971   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52972   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52972   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52972   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52973   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52973   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52973   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52973   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52974   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52975   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52975   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52975   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52975   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52976   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52976   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52976   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52976   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52976   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52976   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52977   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52977   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52978   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52978   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52978   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52979   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52979   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52979   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52979   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52980   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52980   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
52980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52981   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52981   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52982   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52982   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52982   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52982   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52983   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52983   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52983   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52984   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52984   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52984   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52985   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52985   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52985   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52986   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
52986   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
52986   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
52986   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52987   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
52987   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52987   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52987   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
52987   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
52988   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52990   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52990   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52990   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52990   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52990   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52991   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52991   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52991   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52991   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52992   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52992   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
52993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
52993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
52994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52994   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
52994   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
52994   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52994   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
52995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
52995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
52996   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
52996   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
52996   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
52997   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
52997   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
52997   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
52997   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
52997   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
52998   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
52998   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
52998   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
52998   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
52998   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
52998   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
52999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
52999   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53000   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53001   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53001   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53001   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53002   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53002   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53002   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53002   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53003   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53004   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53004   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53004   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53005   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53005   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53005   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53005   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53006   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53006   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
53006   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53006   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53006   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53007   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53008   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53008   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53009   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53009   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53009   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53010   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53010   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53010   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53011   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53011   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53011   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53012   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53012   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53012   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53012   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53013   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53014   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53014   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53014   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53015   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53015   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53016   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53017   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53017   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53018   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53018   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53018   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53018   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53018   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53019   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53019   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53020   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53022   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53024   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53024   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53025   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53025   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53025   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53025   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53025   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53025   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53026   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53026   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53028   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53028   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53028   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
53029   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53029   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53029   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53029   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53030   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53030   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53031   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53031   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53032   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53032   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53032   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53033   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53033   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53033   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53033   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53033   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53033   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53034   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53034   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53034   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53034   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53034   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53034   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53034   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53034   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53034   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53034   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53034   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53034   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53034   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53034   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53034   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53034   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53034   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53034   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53034   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53044   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53045   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53045   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53045   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53045   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53046   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53046   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53047   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53048   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53048   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53048   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53048   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53048   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53049   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53049   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53049   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53049   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53049   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53049   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53049   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53049   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53049   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53049   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53049   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53049   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53049   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53049   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53049   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53049   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53049   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53059   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53059   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53060   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53060   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53061   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53061   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53061   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53062   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53062   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53063   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53063   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53063   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53064   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53064   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53064   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53064   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53064   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53064   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53065   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53066   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53066   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53067   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53068   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53068   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53069   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53069   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53069   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53069   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53070   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53071   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53071   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53071   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53071   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53072   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53072   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53072   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53072   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53075   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53076   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53076   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53077   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53077   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53078   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53078   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53079   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53080   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53080   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53081   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
53081   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53081   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53081   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53081   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53082   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53082   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53082   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53082   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53082   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53082   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53082   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53082   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53082   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53082   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53082   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53082   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53082   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53082   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53082   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53082   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53092   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53092   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53092   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53092   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53092   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53093   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53093   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53094   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53094   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53095   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53095   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53095   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53095   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53096   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53096   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53096   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53097   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53097   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53097   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53098   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53098   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53098   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53098   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53099   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53099   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53101   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53101   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53101   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53102   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53102   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53102   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53102   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53104   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53104   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53105   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53106   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53107   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53107   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53107   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53107   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53108   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53108   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53109   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53109   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53110   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53110   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53110   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53110   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53110   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53111   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53114   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53114   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53115   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53116   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53116   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53116   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53116   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53117   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53117   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53117   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53117   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53117   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53118   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53118   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53119   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53119   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53120   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53120   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53120   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53122   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53122   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53123   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53123   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53124   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53125   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53125   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53125   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53125   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53125   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53126   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53126   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53126   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53127   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53127   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53127   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53128   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53129   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53131   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53131   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53132   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53132   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53132   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53133   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53133   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53133   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53133   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53134   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53134   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53134   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53134   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53134   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53134   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53134   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53134   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53134   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53134   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53134   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53134   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53134   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53134   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53134   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53144   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53144   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53144   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53144   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53145   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53145   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53146   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53147   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53147   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53147   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53148   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53148   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53148   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53149   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53149   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53149   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53149   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53149   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53149   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53149   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53149   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53149   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53149   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53149   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53149   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53149   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53149   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53149   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53149   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53149   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53149   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53149   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53159   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53159   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53159   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53159   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53159   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53160   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53160   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53160   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53161   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53162   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53163   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53163   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53163   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53163   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53163   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53163   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53164   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53164   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53165   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53165   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53166   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53166   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53166   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53166   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53166   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53166   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53166   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53166   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53166   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53166   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53166   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53166   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53166   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53166   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53176   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53176   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53176   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53177   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53177   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53177   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53178   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53180   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53180   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53181   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53181   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53181   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53182   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53182   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53183   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53183   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53183   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53183   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53183   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53184   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53184   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53184   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53184   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53185   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53186   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53186   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53187   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53187   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53187   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53188   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53188   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53188   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53189   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53189   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53189   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53190   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53190   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53190   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53191   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53191   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53191   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53192   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53192   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53193   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53193   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53193   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53193   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53194   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53195   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53195   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53195   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53195   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53196   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53196   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53196   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53197   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53197   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53198   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53198   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53198   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53199   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53199   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53199   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53199   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53199   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53199   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53199   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53199   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53199   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53199   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53199   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53199   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53199   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53199   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53199   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53199   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53199   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53199   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53199   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53199   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53199   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53199   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53199   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53209   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53209   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53210   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53211   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53212   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53212   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53212   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53212   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53213   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53213   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53213   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53214   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53214   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53215   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53215   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53215   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53215   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53215   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53215   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53215   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53215   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53215   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53215   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53215   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53215   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53225   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53225   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53225   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53225   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53226   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53226   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53226   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53227   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53228   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53228   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53228   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53229   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53229   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53229   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53230   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53230   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53231   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53231   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53232   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53232   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53232   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53233   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53233   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53233   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53233   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53233   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53233   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53233   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53233   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53233   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53233   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53233   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53233   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53233   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53233   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53233   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53233   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53233   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53233   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53233   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53233   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53244   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53244   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
53244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53245   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53245   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53246   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53246   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53246   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53247   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53247   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53247   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53248   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53248   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53248   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53249   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53249   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53249   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53249   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53249   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53250   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53250   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53252   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
53253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53254   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53254   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53255   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53255   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53255   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53256   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53256   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53256   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53257   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53257   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53258   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53258   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53258   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53259   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53259   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53259   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53259   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53260   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53260   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53261   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53262   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53262   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53263   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53263   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53263   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53263   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53263   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53264   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53264   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53265   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53265   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53265   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53266   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53266   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53266   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53266   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53266   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53266   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53266   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53266   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53266   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53266   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53266   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53266   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53266   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53266   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53266   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53266   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53266   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53266   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53266   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53266   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53266   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53266   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53266   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53266   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53266   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53266   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53276   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53278   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53279   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53279   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53279   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53279   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53280   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53280   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53281   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53282   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53282   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53282   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53282   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53282   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53282   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53282   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53282   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53282   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53282   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53282   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53282   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53282   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53282   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53282   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53292   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53292   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53292   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53293   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53293   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53293   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53293   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53293   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53296   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53296   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53297   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53297   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53298   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53299   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53299   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53299   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53299   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53300   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53300   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53300   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53300   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53300   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53300   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53300   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53300   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53300   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53300   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53300   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53300   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53300   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53300   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53300   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53300   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53310   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53310   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53310   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53310   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53310   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53310   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53310   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53310   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53310   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53310   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53310   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53310   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53310   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53310   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53310   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53310   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53310   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53310   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53310   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53310   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53310   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53310   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53320   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53320   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53320   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53320   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53322   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53323   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53323   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53324   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53325   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53325   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53326   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53326   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53327   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53327   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53327   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53327   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53328   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53328   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53328   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53329   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53329   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53331   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53331   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53331   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53333   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53333   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53334   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53334   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53334   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53335   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53335   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53336   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53336   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53337   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53337   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53337   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53337   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53337   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53338   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53338   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53340   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53341   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53341   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53341   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53341   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53342   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53343   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53344   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53344   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53345   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53345   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53345   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53345   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53345   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53345   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53346   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53346   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53347   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53347   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53347   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53348   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53349   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53349   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53350   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
53350   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53350   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53350   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53350   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53350   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53350   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53350   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53350   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53350   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53350   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53350   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53350   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53350   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53360   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53360   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53360   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53360   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53360   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53360   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53360   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53360   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53360   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53360   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53360   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53360   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53360   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53360   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53360   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53360   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53370   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53370   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53370   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53371   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53371   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53371   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53371   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53372   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53372   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53372   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53372   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53373   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53373   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53373   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53373   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53374   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53374   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53374   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53375   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53375   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53376   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53376   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53376   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53376   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53377   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53377   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53377   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53377   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53377   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53378   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53378   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53378   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53378   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53378   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53380   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53380   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53380   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53380   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53381   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53381   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53381   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53381   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53381   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53381   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53381   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53382   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53382   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53382   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53382   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53383   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53383   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53384   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53384   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53384   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53384   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53385   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53385   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53385   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53385   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53386   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53386   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53387   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53387   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53387   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53387   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53387   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53388   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53388   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53388   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53389   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53389   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53389   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53389   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53390   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53390   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53391   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53391   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53391   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53391   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53392   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53392   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53392   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53392   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53392   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53392   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53394   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53394   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53394   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53396   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53396   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53396   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53396   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53396   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53396   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53396   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53396   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53397   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53397   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53397   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53397   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53397   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53397   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53399   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53399   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53399   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53399   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53400   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53400   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53400   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53400   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53401   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53401   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53401   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53401   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53402   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53402   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53403   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53403   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53403   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53403   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53403   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53404   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53404   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53404   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53404   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53404   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53404   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53404   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53405   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53405   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53405   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53406   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
53406   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53406   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53407   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53407   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53407   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53407   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53408   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53408   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53408   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53408   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53408   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53408   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53408   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53408   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53408   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53409   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53412   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53412   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53412   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53412   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53412   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53413   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53413   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53413   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53413   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53413   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53413   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53413   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53413   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53413   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53415   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53415   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53417   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53417   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53417   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53417   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53417   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53418   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53419   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53419   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53419   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53420   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53420   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53420   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53420   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53420   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53421   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53421   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53421   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53422   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53422   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53422   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53423   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53423   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53423   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53424   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53424   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53424   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53424   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53424   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53425   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53425   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53425   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53425   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53425   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53425   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53425   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53426   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53428   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53429   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53429   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53429   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53429   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53429   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53429   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53430   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53430   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53431   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53431   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53431   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53431   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53432   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53433   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53433   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53433   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53433   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53433   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53434   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53434   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53435   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53435   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53435   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53436   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
53436   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
53436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53436   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53436   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
53437   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53437   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53437   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53437   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53438   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53438   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53438   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53438   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
53438   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53439   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53439   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53439   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53440   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53440   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53440   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53441   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53441   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53441   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53441   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53441   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53441   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53441   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53442   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53442   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53442   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53442   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53442   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53442   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53443   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53444   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53444   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53445   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53445   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53445   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53445   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53445   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53445   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53446   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53446   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53446   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53446   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53446   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53446   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53446   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53446   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53447   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53447   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53447   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53448   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53449   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53449   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53449   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53449   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53449   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53449   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53450   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53450   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53450   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53450   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53451   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53451   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53451   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53452   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53452   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53452   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53453   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53453   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53453   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53453   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53454   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53454   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53454   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53454   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53454   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53454   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53454   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53455   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53455   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53455   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53455   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53455   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53455   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53455   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53455   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53455   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53455   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53455   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53455   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53455   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53455   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53455   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53455   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53455   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53455   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53455   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53455   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53455   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53465   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53465   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53465   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53465   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53465   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53465   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53465   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53465   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53465   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53465   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53465   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53465   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53465   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53465   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53465   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53465   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53465   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53465   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53465   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53465   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53465   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53475   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53475   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53475   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53475   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53475   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53475   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53475   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53475   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
53475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53485   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53485   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53486   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53486   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53486   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53486   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53486   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53486   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53486   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53487   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53487   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53488   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53488   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53488   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53488   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53488   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53488   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53488   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53488   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53488   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53488   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53488   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53488   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53488   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53488   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53488   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53488   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53488   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53488   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53488   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53498   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53498   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53498   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53498   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
53498   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53498   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53498   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53498   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53498   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53498   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53498   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53498   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53498   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53498   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
53498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53508   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53508   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53508   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53508   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53508   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53508   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53508   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53508   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53508   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53518   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53518   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53519   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53519   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53519   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53519   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53519   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53520   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53521   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53521   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53521   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53521   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53521   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53521   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53521   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53521   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53521   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53521   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53521   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53521   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53521   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53521   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53521   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53521   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53531   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53531   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53531   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53531   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53531   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53531   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53531   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53531   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53531   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53531   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53531   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53531   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53531   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53531   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53531   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53531   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53531   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53531   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53531   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53531   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53531   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53541   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53541   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53541   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53541   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53541   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53541   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53541   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53541   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53541   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53541   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53541   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53541   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53541   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53541   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53541   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53541   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53541   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53541   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53541   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53541   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53541   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53541   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53541   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53541   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53541   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53541   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53541   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53541   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53551   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53551   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53551   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53554   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53554   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53555   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53555   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53555   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53555   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53555   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53555   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53556   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53556   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53557   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53557   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53558   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53558   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53558   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53559   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53559   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53559   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53561   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53561   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53561   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53562   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53562   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53562   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53562   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53562   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53562   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53563   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53564   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53564   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53565   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53565   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53566   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53566   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53566   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53566   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53566   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53566   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53567   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53567   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53568   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53568   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53568   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53568   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53568   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53569   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
53570   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53570   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53570   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53570   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53570   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53571   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53571   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53571   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53571   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53572   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53572   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53573   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53573   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53573   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53574   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53574   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53574   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53574   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53574   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53574   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53575   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53575   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53575   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53575   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53577   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53578   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53578   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53579   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53579   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53579   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53579   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53579   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53580   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53580   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53581   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53581   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53581   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53582   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53582   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53582   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53582   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53583   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
53584   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53585   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53585   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53585   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53586   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53586   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53586   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53586   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53586   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53587   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53587   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53587   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53587   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53588   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53588   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53589   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53589   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53590   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53590   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53590   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53590   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53590   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53591   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=581, callbacks=false  
53591   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=581 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53591   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53592   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53592   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53592   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53593   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53593   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53593   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53594   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53594   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53594   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53594   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53594   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53594   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53596   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53596   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53597   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53597   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53597   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53597   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53599   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53600   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53600   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53600   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53601   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53601   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53601   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53601   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53601   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53601   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53601   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53601   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53604   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53604   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53604   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53605   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53606   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53606   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53606   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53606   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53607   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53607   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53607   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53608   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53608   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53608   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53609   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53609   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53609   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53609   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53610   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53612   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53612   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53613   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53613   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53613   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53613   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53614   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53614   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53615   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53615   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53615   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53615   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53615   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53617   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53618   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53618   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53620   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53620   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53620   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53621   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53621   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53621   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53621   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53621   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53621   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53622   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53622   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53623   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53625   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53625   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53625   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53625   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53625   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53625   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53626   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53626   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53627   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53627   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53627   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53628   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53628   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53628   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53628   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53629   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53629   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53629   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53629   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53630   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53630   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53630   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53631   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53631   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53633   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53633   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53633   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53633   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53634   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53634   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53634   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53634   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53634   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53635   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53635   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53636   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53636   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53637   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53637   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53638   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53640   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53640   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53640   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53641   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53641   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53641   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53642   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53642   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53642   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53642   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53642   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53644   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53645   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53645   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53645   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53646   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53646   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53646   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53647   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53648   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53648   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53649   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53649   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53649   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53649   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53649   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53649   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53650   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53650   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53650   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53650   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53651   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53653   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53653   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53653   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53653   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53653   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53654   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53654   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53654   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53655   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53655   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53656   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53656   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53656   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53657   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53657   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53657   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53658   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53658   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53658   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53658   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53661   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53662   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53662   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53662   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53662   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53662   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53663   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53663   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53663   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53664   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53665   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53665   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53665   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53665   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53665   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53666   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53667   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53668   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53669   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53669   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53670   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53670   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53670   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53671   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53672   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53672   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53672   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53672   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53673   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53673   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53673   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53673   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53674   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53675   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53675   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53675   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53675   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53676   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53676   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53677   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53677   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53677   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53677   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53677   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53677   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53678   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53678   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53678   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53680   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53680   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53680   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53681   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53681   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53681   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53682   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53685   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53685   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53686   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53686   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53687   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53687   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53687   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53687   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53688   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53688   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53688   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53689   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53689   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53689   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53690   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53691   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53691   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53692   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53692   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53692   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53692   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53692   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53693   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53693   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53694   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53694   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53694   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53694   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53696   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53696   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53696   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53696   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53697   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
53697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53699   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53699   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53699   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53700   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53700   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53700   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53700   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53701   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53701   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53701   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53701   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53701   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53703   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53704   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53705   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53705   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53705   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53705   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53705   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53705   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53705   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53705   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53705   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53705   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53705   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53705   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53705   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53705   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53705   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53705   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53705   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53705   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53705   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53705   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53705   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53705   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53715   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53715   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53715   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53715   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53715   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53715   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53715   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53715   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53715   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53715   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53715   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53715   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53715   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53715   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53715   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53725   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53725   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53725   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53725   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53725   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53725   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53725   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53725   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53725   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53725   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53725   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53725   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53725   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53725   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53725   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53735   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53735   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53736   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53736   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53738   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53738   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53738   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53739   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53739   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53739   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53740   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53740   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53740   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53740   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53740   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53743   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53743   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53743   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53744   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53745   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53745   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53745   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53745   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53745   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53746   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53746   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53745   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53746   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53747   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53747   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53748   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53748   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53748   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53748   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53748   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53748   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53748   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53748   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53748   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53748   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53748   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53748   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53748   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53748   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53748   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53758   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53758   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53758   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53758   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53758   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53758   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53758   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53758   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53758   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53758   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53758   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53758   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53758   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53758   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53758   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53758   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53758   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53758   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53758   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53758   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53768   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53768   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53768   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53768   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53768   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53768   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53769   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53769   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53770   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53770   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53771   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53771   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53771   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53772   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53772   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53772   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53773   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53774   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53774   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53776   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53776   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53776   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53777   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53777   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53777   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53777   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53777   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53778   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53778   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53779   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53779   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53780   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53780   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53780   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53780   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53781   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53781   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53781   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53781   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53783   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53783   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53784   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53785   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53785   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53785   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53786   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53786   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53786   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53787   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53787   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53787   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53787   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53788   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53788   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53788   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53788   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53790   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53792   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53792   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53792   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53792   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53793   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53793   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53793   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53794   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53794   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53794   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53795   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53795   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53796   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53796   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53797   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53797   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53797   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53798   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53799   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53799   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53799   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53800   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53800   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53800   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53800   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53801   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53801   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53802   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53802   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53803   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53803   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53803   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53803   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53803   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53804   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53804   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53806   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53806   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53806   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53807   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53807   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53807   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53807   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53808   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53808   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53808   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53809   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53809   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53809   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53810   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53810   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53811   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53811   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53811   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53812   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53812   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53812   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53813   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53813   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53814   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53815   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53815   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53815   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53815   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53815   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53815   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53815   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53815   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53815   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53815   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53815   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53815   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53815   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53815   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53815   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53815   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53815   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53815   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53815   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53825   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53825   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53825   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53826   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53826   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53826   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53827   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53827   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53827   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53829   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53829   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53830   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53832   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53832   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53833   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53833   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53833   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53833   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53834   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53834   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53835   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53835   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53835   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53836   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53836   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53837   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53837   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53837   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
53839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53841   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53841   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53841   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53842   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53842   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53842   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53842   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53842   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53843   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53843   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53843   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53845   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53845   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53845   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53846   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53846   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53846   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53848   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53848   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53849   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53849   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53849   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53850   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53850   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53850   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53850   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53851   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53851   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53852   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53852   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53853   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53854   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53855   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53855   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53856   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53856   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53857   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53857   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53857   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53858   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53858   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53858   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53858   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53859   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53859   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53860   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53860   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53860   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53861   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53861   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53863   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53863   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53863   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53864   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53865   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53865   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53865   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53865   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53865   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53866   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53866   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53866   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53867   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53867   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53868   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53868   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53868   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53869   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53869   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53869   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53870   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53870   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53870   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53870   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53870   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53872   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53872   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53873   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53873   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53873   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53874   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53874   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53874   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53875   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53875   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53876   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53876   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53876   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53877   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53877   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53877   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53879   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53880   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
53880   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53881   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53881   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53881   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53881   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53882   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53882   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53882   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53882   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53883   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53883   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53884   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53884   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53885   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53885   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53885   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53886   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53886   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53886   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53887   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53888   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53888   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53889   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53889   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53890   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53890   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53890   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53891   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53891   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53892   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53892   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53892   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53893   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53893   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53893   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53894   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53894   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53894   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53895   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53895   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53895   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53896   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53897   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53897   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53898   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53898   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53898   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53899   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53899   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53899   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53900   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53900   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
53900   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53901   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53901   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53902   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53902   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53902   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53902   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53902   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53902   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53903   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53904   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53904   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53905   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53906   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53907   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53907   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53907   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53909   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53910   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53910   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53910   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53912   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53913   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53913   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53914   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53915   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53916   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53917   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53917   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53918   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53918   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53918   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53918   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53918   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53918   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53919   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53919   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53919   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53920   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
53920   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53921   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53921   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53922   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53922   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53923   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53923   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53923   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53923   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53924   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53924   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53925   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53925   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53926   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53926   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53927   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53927   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53927   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53927   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53928   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53928   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53928   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53930   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53930   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53930   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53931   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53932   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53932   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53932   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53933   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53933   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53933   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53933   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53933   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53933   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53933   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53933   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53933   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53933   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53933   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53933   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53933   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53933   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53933   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53933   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53933   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53933   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53943   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53943   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53943   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53943   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53943   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53943   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53943   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53943   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53943   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53943   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
53943   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
53943   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53943   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53943   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53943   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53943   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53943   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
53943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53943   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53943   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53953   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53953   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53953   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53954   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53954   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53954   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53954   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53954   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53954   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53956   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53957   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
53957   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53957   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53957   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53958   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53958   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53961   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53961   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53961   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53962   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53962   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53962   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53963   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53963   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53964   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53964   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53964   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53965   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53965   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53965   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53966   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53966   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53966   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53966   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53966   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53966   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53966   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53966   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53966   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53966   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53966   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53966   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53966   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53966   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53966   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53966   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53966   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53977   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53977   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53978   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53978   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53978   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53979   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53979   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53980   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53980   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53981   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53981   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
53982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
53982   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
53982   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53982   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53982   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
53985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53986   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
53986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
53987   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53987   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
53988   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
53988   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
53989   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
53989   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
53990   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53990   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53991   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
53991   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
53991   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
53991   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
53991   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
53992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53992   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
53993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
53993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
53994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
53994   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
53995   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
53995   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
53995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
53995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
53996   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
53996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54000   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54000   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54000   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54000   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54000   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54000   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54000   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54000   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54000   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54000   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54000   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54000   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54000   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54000   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54000   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54000   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54000   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54000   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54000   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54000   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54000   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54000   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54000   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54010   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54010   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54010   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54010   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54010   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54010   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54010   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54010   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54010   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54010   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54010   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54010   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54010   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54010   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54010   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54010   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54010   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54010   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54010   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54010   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54010   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54010   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54010   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54010   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54010   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54010   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54020   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54020   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54021   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54021   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54022   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54022   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54022   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54022   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54022   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54023   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54023   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54023   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54023   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54023   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54023   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54023   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54023   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54024   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54024   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54025   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54025   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54026   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54026   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54026   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54027   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54027   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54027   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54027   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54027   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54027   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54028   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54028   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
54029   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54029   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54029   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54030   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54030   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54030   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54030   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54031   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54031   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54031   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54031   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54032   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54032   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54033   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54033   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54033   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54033   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54034   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54034   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54034   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54034   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54034   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54034   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54035   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54035   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54035   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54037   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54038   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54038   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54038   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54038   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54038   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54038   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54038   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54038   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54038   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54038   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54038   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54038   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54038   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54038   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54038   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54038   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54038   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54038   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54038   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54038   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54038   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54038   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54038   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54038   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54048   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54048   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54048   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54048   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54048   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54048   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54048   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54048   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54048   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54048   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54048   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54048   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54048   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54048   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54048   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54048   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54048   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54048   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54048   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54048   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54048   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54048   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54058   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54058   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54058   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54058   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54058   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54058   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54058   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54058   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54058   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54058   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54058   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54058   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54058   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54058   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54058   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54058   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54058   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54058   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54058   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54058   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54058   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54058   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54058   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54068   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54071   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54071   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54071   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54071   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54071   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54071   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54071   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54072   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54072   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54072   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54072   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54072   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54072   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54074   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54075   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54075   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54075   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54075   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54075   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54076   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54076   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54076   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54077   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54078   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54078   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54078   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54079   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
54079   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54079   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54079   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54080   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54080   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54080   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54081   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54081   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54082   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54083   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54083   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54083   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54083   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54083   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54083   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54083   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54083   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54083   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54083   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54083   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54083   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54083   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54083   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54083   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54083   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54083   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54083   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54083   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54083   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54083   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54083   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54083   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54093   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54093   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54093   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54094   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54094   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54094   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54094   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54094   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54094   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54095   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54095   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54095   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54095   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54095   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54095   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54095   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54095   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54096   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54096   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54097   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54097   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54097   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54097   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54098   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54098   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54098   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54098   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54098   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54099   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54099   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54099   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54099   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54100   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54100   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54100   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54101   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54101   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54101   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54102   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54102   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54102   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54102   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54103   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54103   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54103   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54103   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54103   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54103   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54104   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54104   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54105   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54106   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54106   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54106   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54106   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54107   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54107   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54107   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54107   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54107   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54107   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54107   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54107   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54108   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54108   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54109   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54110   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=575, callbacks=false  
54110   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=575 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54110   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54110   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54110   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54111   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54111   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54111   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54111   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54111   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54111   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54111   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54112   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54112   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54113   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54113   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54113   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54113   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54113   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54114   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54114   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54114   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54114   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54115   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54115   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54115   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54115   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54115   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54115   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54115   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54115   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54115   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54115   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54115   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54115   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54115   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54115   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54115   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54115   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54115   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54115   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54115   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54115   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54115   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54115   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54115   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54115   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54125   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54125   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54125   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54125   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54126   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54126   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54126   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54126   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54126   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54126   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54127   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54127   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54127   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54128   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54129   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54130   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54130   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54130   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54130   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54131   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54131   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54131   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54132   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54132   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54132   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54132   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54133   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54133   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54133   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54133   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54133   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54133   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54134   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54134   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54134   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54134   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54135   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54135   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54135   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54135   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54136   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54136   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54137   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54137   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54137   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54137   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54138   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54138   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54138   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54138   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54138   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54138   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54138   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54139   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54142   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54142   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54142   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54142   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54142   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54143   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54143   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54143   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54143   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54143   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54143   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54143   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54143   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54145   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54145   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54145   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54146   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54146   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54146   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54146   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54146   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54146   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54147   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54147   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54147   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54147   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54147   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54147   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54148   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54148   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54149   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54149   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54150   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54150   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54150   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54150   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54151   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54151   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54151   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54151   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54152   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54153   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54153   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54153   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54154   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54154   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54154   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54155   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54155   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54155   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54155   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54155   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54155   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54156   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54156   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54156   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54156   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54157   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54158   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54158   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54158   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54159   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54160   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54160   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54160   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54161   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54161   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54162   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54162   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54162   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54162   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54163   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54163   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54163   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54163   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54164   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54166   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54166   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54166   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54166   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54166   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54166   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54166   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54167   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54167   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54167   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54167   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54167   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54167   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54168   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54169   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54169   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54169   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54170   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54170   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54170   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54170   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54171   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54171   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54171   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54171   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54171   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54172   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54172   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54175   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54175   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54175   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54175   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54175   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54176   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54176   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54176   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54176   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54177   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54177   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54177   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54178   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54180   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54180   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54180   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54180   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54180   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54180   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54182   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54182   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54182   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54182   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54183   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54183   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54183   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54183   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54183   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54183   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54184   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54184   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54185   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54185   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54185   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54186   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54186   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54186   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54187   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54187   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54188   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54188   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54188   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54188   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54188   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54188   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54189   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54189   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54189   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54189   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54189   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54189   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54190   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54190   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54190   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54192   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54192   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54192   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54193   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54193   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54193   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54194   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54194   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54194   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54195   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54195   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54195   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54195   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54195   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54195   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54196   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54196   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54196   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54198   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54198   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54199   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54199   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54199   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54199   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54200   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54200   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54200   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54200   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54200   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54200   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54201   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54201   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54202   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54202   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54202   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54203   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54203   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54203   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54203   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54204   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54204   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54204   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54204   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54205   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54205   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54205   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
54205   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54205   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54206   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54206   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54207   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54207   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54208   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54208   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54208   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54208   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54208   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54208   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54209   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54209   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54209   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54209   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54210   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54210   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54211   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54211   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54212   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54212   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54212   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54212   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54212   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54213   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54213   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54213   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54213   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54213   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54213   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54214   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54215   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54215   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54215   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54216   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54216   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54216   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54216   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54217   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54217   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54217   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54217   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54217   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54217   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54217   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54217   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54217   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54217   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54217   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54217   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54217   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54217   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54217   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54217   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54217   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54217   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54217   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54217   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54217   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54217   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54217   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54227   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54227   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54227   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54227   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54228   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54228   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54228   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54228   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54228   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54229   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54229   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54230   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54231   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54231   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54231   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54231   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54233   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54233   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54234   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54234   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54234   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54234   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54234   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54235   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54235   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54235   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54235   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54235   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54236   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54237   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54237   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54238   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54238   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54238   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54238   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54238   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54239   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54239   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54240   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54240   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54241   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54241   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54241   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54242   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54242   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54242   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54242   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54243   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54243   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54243   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54244   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54244   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54244   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54245   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54245   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54245   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54245   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54245   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54245   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54246   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54246   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54246   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54246   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54246   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54246   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54247   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54248   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54248   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54248   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54248   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54249   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54249   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54249   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54249   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54249   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54250   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54250   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54250   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54250   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54250   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54251   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54251   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54252   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54252   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54254   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54254   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54254   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54254   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54255   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54255   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54255   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54256   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54256   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54256   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54256   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54257   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54257   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54258   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54258   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54258   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54259   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54259   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54260   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54260   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54260   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54260   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54261   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54261   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54261   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54261   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54261   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54262   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54263   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54263   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54263   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54264   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54264   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54264   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54264   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54266   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54267   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54267   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54268   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54268   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54268   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54269   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54269   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54269   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54270   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54270   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54270   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54271   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54271   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54271   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54272   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54274   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54274   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54276   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54276   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54276   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54276   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54276   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54277   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54277   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54277   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54277   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54278   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54278   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54280   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54281   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54281   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54281   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54281   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54282   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54282   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54283   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54283   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54283   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54284   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54284   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54284   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54284   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54284   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54284   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54285   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54285   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54285   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54285   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54286   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54286   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54288   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54288   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54288   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54289   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54289   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54289   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54289   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54290   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54290   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54291   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54291   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54291   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54291   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54292   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54292   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54292   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54292   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54292   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54293   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54293   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54293   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54294   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54296   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54296   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54296   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54296   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54297   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54297   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54297   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54298   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54298   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54299   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54299   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54299   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54299   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54299   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54300   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54301   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54303   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54303   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54303   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54304   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54304   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54304   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54304   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54304   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54305   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54305   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54305   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54305   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54306   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54307   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54307   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54307   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54307   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54309   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54309   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54309   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54309   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54309   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54309   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54309   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54311   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54311   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54311   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54311   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54312   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54312   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54312   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54312   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54312   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54313   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54313   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54313   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54313   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54314   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54315   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54315   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54315   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54316   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54316   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54316   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54317   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54317   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54317   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54319   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54319   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54319   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54319   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54320   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54320   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54320   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54320   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54320   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54320   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54320   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54322   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54322   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54323   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54323   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54323   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54324   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54324   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54324   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54325   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54325   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54325   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54326   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54326   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54327   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54327   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54327   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54327   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54327   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54328   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54328   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54328   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54328   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54328   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54329   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54330   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54330   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54331   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54332   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54332   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54332   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54333   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54333   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54333   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54333   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54333   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54333   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54333   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54333   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54333   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54333   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54333   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54333   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54333   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54333   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54333   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54333   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54333   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54333   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54333   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54333   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54343   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54343   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54343   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54343   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54343   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54343   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54343   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54343   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54343   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54343   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54343   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54343   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54343   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54343   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54343   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54343   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54343   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54343   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54343   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54343   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54343   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54343   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54343   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54343   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54343   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54354   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54355   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54355   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54355   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54355   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54355   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54355   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54355   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54355   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54355   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54355   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54355   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54355   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54355   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54355   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54355   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54355   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54355   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54355   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54355   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54355   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54355   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54355   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54355   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54355   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54355   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54365   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54365   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54365   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54365   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54365   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54365   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54365   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54365   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54365   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54365   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54365   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54365   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54365   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54365   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54365   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54365   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54365   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54375   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54375   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54375   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54375   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54375   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54375   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54375   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54375   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54375   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54375   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54375   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54375   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54375   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54375   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54375   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54375   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54386   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54387   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54387   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54387   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54388   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54388   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54388   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54388   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54389   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54389   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54389   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54389   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54389   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54390   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54390   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54391   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54392   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54392   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54393   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54393   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54394   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54394   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54394   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54395   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54395   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54395   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54396   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54396   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54396   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54397   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54397   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54397   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54397   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54398   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54398   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54398   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54401   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54401   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54402   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54402   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54402   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54403   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54403   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54404   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54404   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54404   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54405   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54405   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54405   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54405   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54406   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54407   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54407   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54409   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54409   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54409   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54410   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54410   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54410   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54410   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54411   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54411   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54411   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54412   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54412   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54413   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54413   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54413   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54413   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54414   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54414   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54415   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54417   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54417   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54418   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54418   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54419   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54419   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54420   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54420   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54420   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54420   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54420   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54421   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54421   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54423   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54423   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54423   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54424   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54424   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54424   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54425   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54425   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54425   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54426   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54426   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54426   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54427   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54427   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54427   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54428   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54428   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54428   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54429   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54429   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54429   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54429   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54429   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54429   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54430   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54430   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54431   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54431   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54432   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54432   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54433   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54433   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54433   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54433   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54433   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54434   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54435   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54435   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54435   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54436   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54436   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54436   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54437   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54437   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54447   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54447   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54448   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54448   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54449   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54450   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54451   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54451   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54451   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54451   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54451   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54451   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54451   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54451   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54451   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54451   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54451   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54451   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54451   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54451   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54451   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54451   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54451   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54451   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54451   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54451   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54451   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54451   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54461   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54461   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54462   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54462   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54462   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54462   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54463   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54463   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54463   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54463   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54464   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54464   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54466   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54467   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54468   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54468   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54468   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54468   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54468   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54469   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54469   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54469   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54470   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54470   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54471   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54471   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54471   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54471   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54472   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54473   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54473   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54473   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54474   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54474   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54475   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54476   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54476   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54476   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54476   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54477   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54477   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54477   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54478   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54478   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54478   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54478   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54478   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54478   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54478   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54478   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54478   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54478   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54478   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54478   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54478   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54478   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54478   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54478   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54478   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54478   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54489   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54489   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54490   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54490   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54490   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54491   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54491   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54492   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54492   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54493   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54493   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54493   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54493   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54494   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54494   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54494   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54494   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54495   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54495   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54495   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54495   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54495   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54496   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54496   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54497   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54504   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54504   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54505   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54505   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54505   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54505   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54506   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54506   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54506   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54507   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54509   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54510   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54510   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54511   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54511   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54511   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54513   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54513   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54513   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54513   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54514   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54514   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54514   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54516   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54516   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54517   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54517   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54518   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54518   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54518   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54518   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54518   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54519   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54519   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54520   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54520   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54521   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54521   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54521   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54521   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54521   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54523   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54523   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54523   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54523   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54523   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54523   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54523   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54523   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54523   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54523   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54523   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54523   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54523   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54523   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54523   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54523   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54523   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54523   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54523   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54533   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54533   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54533   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54533   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54534   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54534   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54534   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54534   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54535   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54535   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54535   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54536   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54536   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54537   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54537   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54537   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54537   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54537   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54539   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54539   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54539   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54539   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54539   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54539   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54539   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54539   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54539   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54539   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54539   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54539   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54539   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54539   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54539   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54539   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54549   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54549   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54549   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54550   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54550   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54550   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54550   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54550   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54552   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54552   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54553   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54553   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54553   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54553   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54554   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54554   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54554   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54558   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54559   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54559   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54559   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54560   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54561   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54563   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54563   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54564   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54564   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54564   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54564   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54564   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54565   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54566   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54566   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54566   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54567   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54567   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54567   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54568   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54568   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54568   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54569   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54570   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54570   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54570   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54571   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54571   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54571   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54571   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54572   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54572   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54573   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54574   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54574   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54574   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54575   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54575   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54576   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54576   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54577   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54578   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54580   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54580   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54581   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54581   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54581   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54581   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54581   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54582   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54582   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54583   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54583   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54584   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54584   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54585   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54585   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54585   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54585   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54586   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54588   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54588   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54589   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54589   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54590   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54590   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54591   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54591   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54591   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54592   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54592   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54593   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54593   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54593   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54593   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54594   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54594   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54594   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54595   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54595   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54595   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54596   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54597   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54597   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54598   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54598   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54598   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54599   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54599   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54600   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54600   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54600   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54600   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54601   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54601   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54601   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54603   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54603   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54604   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
54605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54615   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54615   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54615   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54616   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54616   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54616   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54616   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54617   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54617   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54617   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54618   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54618   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54619   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54620   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54620   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54621   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54623   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54623   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54624   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54624   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54624   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54625   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54625   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54625   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54626   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54627   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54627   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54628   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54628   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54628   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54629   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54630   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54630   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54631   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54631   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54631   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54632   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54632   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54632   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54633   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54633   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54634   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54634   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54634   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54634   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54634   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54634   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54634   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54634   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54634   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54634   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54634   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54634   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54634   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54634   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54634   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54634   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54634   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54634   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54634   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54634   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54634   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54634   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54634   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54644   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54644   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54644   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54644   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54645   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54645   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54645   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54646   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54646   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54647   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54647   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54649   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54649   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54650   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54651   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54651   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54652   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54652   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54652   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54653   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54653   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54653   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54653   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54653   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54654   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54654   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54655   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54655   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54655   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54657   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54657   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54657   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54658   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54658   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54659   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54659   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54660   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54660   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54661   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54661   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54661   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54661   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54662   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54662   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54662   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54666   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54666   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54667   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54667   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54667   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54667   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54667   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54667   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54667   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54667   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54667   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54667   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54667   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54667   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54667   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54667   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54667   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54667   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54667   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54667   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54667   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54667   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54667   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54667   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54667   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54667   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54667   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54677   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54677   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54677   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54677   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54677   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54678   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54678   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54678   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54678   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54678   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54678   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54678   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54678   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54679   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54679   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54680   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54681   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54681   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54681   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54681   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54681   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54681   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54681   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54682   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54682   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54682   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54682   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54682   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54682   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54682   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54682   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54683   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54683   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54684   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54684   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54684   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54684   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54684   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54684   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54684   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54684   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54684   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54684   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54684   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54684   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54684   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54684   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54684   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54684   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54684   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54684   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54684   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54684   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54684   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54684   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54684   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54684   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54694   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54694   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54694   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54694   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54694   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54694   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54694   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54694   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54694   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54694   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54694   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54694   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54694   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54694   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54694   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54694   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54694   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54694   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54694   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54694   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54694   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54694   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54694   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54694   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54704   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54704   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54704   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54705   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54705   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54705   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54705   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54706   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54706   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54706   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54706   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54706   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54707   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54708   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54708   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54709   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54709   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54709   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54709   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54709   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54710   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54710   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54710   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54710   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54711   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54711   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54712   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54712   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54713   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54713   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54713   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54713   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54713   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54713   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54714   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54714   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54714   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54714   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54714   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54714   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54715   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54715   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54716   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54716   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54716   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54716   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54717   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54717   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54717   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54717   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54717   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54718   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54718   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54718   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54718   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54718   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54718   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54718   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54719   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54719   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54720   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54720   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54720   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54720   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54721   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54721   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54721   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54721   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54721   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54722   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54722   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54722   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54723   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54724   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54724   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54724   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54726   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54726   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54726   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54726   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54726   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54726   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54726   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54727   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54727   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54728   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54728   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54729   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54729   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54730   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54730   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54730   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54730   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54730   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54730   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54730   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54730   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54730   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54731   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54732   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54732   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54732   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54732   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54732   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54733   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54733   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54733   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54733   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54734   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54734   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54734   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54734   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54735   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54735   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54735   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54735   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54735   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54735   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54736   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54736   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54737   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54737   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54738   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54738   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54739   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54739   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54740   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54741   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54741   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54741   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54742   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54742   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54742   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54742   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54742   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54742   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54743   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54743   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54744   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54744   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54745   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54745   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54745   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54746   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54746   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54746   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54746   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54746   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54746   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54746   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54747   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54747   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54748   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54749   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54749   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54749   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54749   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54749   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54750   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54750   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54750   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54751   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54752   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54752   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54752   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54753   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54753   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54753   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54753   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54753   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54754   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54754   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54754   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54754   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54754   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54754   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54754   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54755   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54755   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54756   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54756   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54756   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54757   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54757   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54757   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54758   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54758   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54758   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54758   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54758   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54759   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54760   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54760   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54760   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54760   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54761   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54761   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54761   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54761   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54762   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54762   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54763   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54764   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54764   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54764   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54764   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54765   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54765   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54765   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54765   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54765   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54765   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54765   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54766   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54766   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54767   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54768   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54769   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54769   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54769   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54770   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54770   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54771   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54771   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54771   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54772   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54772   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54772   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54772   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54772   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54773   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54773   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54773   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54773   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54773   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54774   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54774   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54775   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54776   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54777   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54777   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54777   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54777   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54777   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54777   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54777   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54777   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54778   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54778   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54780   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54780   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54780   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54780   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54781   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54781   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54781   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54781   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54782   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54782   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54783   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54783   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54783   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54784   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54784   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54784   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54784   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54784   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54785   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
54785   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54785   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54785   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54785   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54787   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54788   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54788   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54788   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54788   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54789   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54789   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54789   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54789   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54789   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54789   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54789   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54790   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54791   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54791   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54791   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54792   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54792   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54793   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54793   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54794   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54794   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54794   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54795   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54795   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54795   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54795   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54796   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54796   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54796   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54796   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54796   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54796   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54797   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54797   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54797   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54798   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54798   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54799   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54799   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54799   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54799   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54799   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54800   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54800   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54800   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54800   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54801   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54801   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54801   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54801   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54802   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54802   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54802   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54802   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54802   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54803   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54803   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54804   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54804   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54804   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54804   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54805   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54805   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54806   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54806   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54807   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54807   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54807   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54807   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54807   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54808   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54808   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54808   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54808   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54808   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54808   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54808   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54810   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54811   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54811   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54811   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54811   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54811   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54811   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54812   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54812   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54812   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54812   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54813   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54813   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
54814   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
54814   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54814   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54814   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
54815   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54815   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54815   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54815   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54815   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54815   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54816   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54816   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54817   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54818   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54818   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54818   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54819   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54819   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54819   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54819   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54819   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54820   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54820   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54820   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54820   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54821   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54821   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54821   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54822   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54822   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54822   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54823   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54823   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54823   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54824   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54825   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54826   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54827   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54827   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54827   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54827   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54827   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54827   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54827   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54828   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54828   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54828   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54828   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54829   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54831   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54831   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54832   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54832   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54833   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54833   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54833   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54834   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54834   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54834   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54834   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54834   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54834   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54835   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54835   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54835   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54835   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54835   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54836   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54837   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54838   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54838   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54838   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54839   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54839   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54839   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54839   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54839   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54840   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54840   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54840   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54841   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54841   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54841   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54842   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54842   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54843   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54843   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54843   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54843   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54844   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54844   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54844   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54844   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54844   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54845   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54846   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54846   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54846   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54846   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54847   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54847   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54847   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54848   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54848   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54848   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54848   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54848   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54848   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54849   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54850   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54850   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54850   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54850   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54851   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54851   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54851   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54851   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54851   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54851   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54852   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54852   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54852   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54853   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54853   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54853   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54854   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54854   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54854   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
54854   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54854   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54855   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54855   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54855   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54855   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54855   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54856   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54856   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54857   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54858   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54858   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54858   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54858   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54859   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54859   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54859   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54859   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54859   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54859   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54859   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54860   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54861   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54862   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54863   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54863   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54863   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54863   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54864   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54864   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54865   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54865   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54865   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54866   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54866   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54866   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54866   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54866   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54867   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54867   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54867   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54868   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54869   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54869   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54869   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54869   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54870   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54870   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54870   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54870   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54871   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54871   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54871   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54872   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54872   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54872   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54872   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54873   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54873   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54873   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54874   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54874   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54874   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54877   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54877   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54878   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54878   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54878   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54878   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54878   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54878   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54878   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54879   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54879   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54881   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54881   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54881   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54881   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54881   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54882   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54883   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54883   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54884   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54884   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54884   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54884   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54885   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54885   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54885   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54885   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54886   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54886   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54886   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54887   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54887   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54887   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54888   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54889   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54889   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54889   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54889   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54890   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54890   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54890   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54890   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54890   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54891   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54891   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54891   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54892   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54892   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54892   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54893   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54893   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54893   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54897   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54897   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54897   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54897   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54897   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54898   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54899   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54899   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54900   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54900   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54900   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54901   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54901   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54901   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54901   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54902   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54902   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54902   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54903   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54903   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54904   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54904   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54904   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54905   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54905   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54905   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54905   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54905   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54905   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54906   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54906   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54906   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54907   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54907   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54908   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54909   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54909   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54909   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54910   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54910   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54910   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54910   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54910   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54911   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54912   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54912   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54912   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54913   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54913   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54916   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54916   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54916   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54917   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54917   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54917   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54917   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54918   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54918   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54918   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54918   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54918   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54918   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54918   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54919   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54919   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54919   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54921   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54921   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54921   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54921   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54921   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54922   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54922   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54922   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54923   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54924   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54924   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54924   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54925   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54925   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54925   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54925   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54926   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54926   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54926   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54926   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54926   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54927   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54927   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54927   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54928   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54929   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54930   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54930   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54931   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54931   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54932   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54932   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54932   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54932   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54933   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54933   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54933   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54933   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54933   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54935   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54935   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54936   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54936   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54936   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54936   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54937   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54937   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54937   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54938   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54939   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54939   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54939   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54940   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54941   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54941   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54941   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54942   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54942   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54943   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54944   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54945   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54945   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54945   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54945   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54946   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54946   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54947   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54947   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54947   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54947   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54948   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54948   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54949   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54949   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54950   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54950   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54951   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54951   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54951   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54951   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54952   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54952   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54952   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54952   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54952   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54952   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54952   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54952   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54952   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
54952   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54952   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54952   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54952   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54952   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54952   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54952   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54952   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54962   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54962   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54962   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54963   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
54964   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54965   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54965   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54966   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54966   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
54966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54966   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54966   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54967   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54967   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
54967   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54967   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54967   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54968   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54968   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54968   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54968   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54968   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54968   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54968   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54968   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54968   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54968   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54968   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54968   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54968   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54968   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54968   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54968   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54978   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54979   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54979   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54980   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54980   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54982   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54982   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
54982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
54982   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
54982   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54984   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54986   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
54986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
54986   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54987   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54987   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54987   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54988   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54988   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54988   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54989   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54989   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54990   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54990   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54990   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54990   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54990   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54991   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
54991   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
54991   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
54991   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
54991   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
54992   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
54994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54994   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
54994   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
54994   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54994   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
54995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
54995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
54995   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
54995   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
54995   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
54996   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
54996   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
54997   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
54997   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
54997   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
54998   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
54998   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
54998   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
54998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
54998   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54999   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
54999   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
54999   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55000   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55000   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55001   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55001   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55002   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55002   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55002   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55002   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55002   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55002   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55003   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55003   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55003   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55004   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55004   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55004   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55005   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55005   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55005   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55006   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55006   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55006   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55007   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55007   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55007   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55008   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55008   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55008   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55008   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55009   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55009   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55010   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55010   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55011   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55011   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55011   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55011   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55012   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55012   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55012   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55012   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55012   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55013   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55014   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55015   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55015   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55016   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55016   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55017   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55017   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55017   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55018   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55018   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55018   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55019   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55019   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55019   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55019   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55020   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55024   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55024   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55024   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55025   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55025   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55026   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55026   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55027   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55028   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55028   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55028   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55028   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55029   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55029   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55031   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55031   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55031   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55032   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55032   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55032   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55032   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55032   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55033   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55033   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55034   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55035   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55035   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55035   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55036   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55036   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55036   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55036   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55036   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55036   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55036   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55036   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55036   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55036   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55036   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55036   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55036   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55036   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55036   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55036   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55036   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55047   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55047   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55048   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55048   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55048   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55048   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55048   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55049   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55049   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55049   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55049   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55050   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55051   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55051   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55051   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55052   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55052   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55052   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55052   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55052   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55052   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55052   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55052   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55052   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55052   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55052   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55052   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55052   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55052   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55052   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55062   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55062   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55062   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55063   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55063   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55063   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55064   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55064   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55064   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55064   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55064   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55065   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55065   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55065   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55066   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55066   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55066   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55067   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55067   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55068   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55068   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55068   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55069   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55070   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55070   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55070   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55070   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55070   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55070   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55070   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55070   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55070   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55080   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55080   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55080   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55081   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55081   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55081   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55081   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55082   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55082   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55083   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55083   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55083   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55084   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55084   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55084   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55084   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55085   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55085   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55085   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55085   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55085   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55085   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55085   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55085   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55085   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55085   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55085   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55085   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55085   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55085   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55085   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55085   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55085   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55095   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55095   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55095   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55095   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55095   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55095   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55095   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55095   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55095   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55095   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55095   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55095   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55095   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55095   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55095   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55095   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55095   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55095   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55095   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55095   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55095   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55095   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55095   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55095   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55095   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55095   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55105   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55105   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55105   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55105   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55106   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55106   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55106   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55106   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55107   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55108   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55108   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55109   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55109   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55109   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55109   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55110   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55110   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55111   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55111   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55111   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55112   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55112   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55113   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
55114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55115   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55116   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55116   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55116   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55117   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55117   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55117   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55117   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55117   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55118   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55118   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55119   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55120   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55120   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55120   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55120   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55120   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55121   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55121   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55121   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55124   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55125   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55125   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55125   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55125   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55126   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55126   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55127   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55127   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55128   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55128   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55128   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55129   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55129   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55130   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55130   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55131   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55131   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55131   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55132   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55132   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55132   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55133   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55133   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55133   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55133   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55134   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55134   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55135   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55135   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55135   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55136   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55136   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55136   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55136   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55136   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55137   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55138   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55138   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55138   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55139   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55140   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55140   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55140   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55142   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55142   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55143   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55143   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55143   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55144   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55144   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55144   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55144   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55144   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55144   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55145   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55146   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55148   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55148   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55148   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55148   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55149   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55149   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55149   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55149   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55150   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55150   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55151   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55151   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55151   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55151   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55151   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55151   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55151   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55151   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55151   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55151   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55151   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55151   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55151   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55151   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55151   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55151   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55161   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55161   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55161   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55161   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55161   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55162   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55162   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55163   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55163   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55164   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55165   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55165   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55165   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55165   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55166   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55166   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55167   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55167   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55168   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55168   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55169   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55169   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55169   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55171   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55171   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55171   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55172   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55173   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55174   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55174   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55174   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55175   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55176   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55176   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55177   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55177   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55177   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55178   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55178   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55178   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55180   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55181   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55181   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55182   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55182   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55183   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55183   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55183   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55183   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55184   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55184   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55185   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55185   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55185   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55185   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55186   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55186   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55186   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55186   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55186   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55188   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55188   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55189   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55190   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55190   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55190   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55191   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55191   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55191   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55192   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55192   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55192   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55193   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55193   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55194   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55194   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55194   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55194   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55195   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55195   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55195   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55196   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55197   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=586, callbacks=false  
55197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=586 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55198   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55198   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55198   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55198   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55199   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55199   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55199   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55199   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55200   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55200   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55200   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55201   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55201   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55202   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55202   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55202   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55202   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55202   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55202   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55202   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55202   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55202   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55202   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55202   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55202   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55202   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55202   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55202   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55202   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55202   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55202   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55202   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55202   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55202   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55202   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55202   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55212   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55212   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55213   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55213   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55214   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55214   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55215   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55216   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55216   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55216   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55217   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55217   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55218   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55218   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55218   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55219   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55219   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55219   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55220   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55220   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55220   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55220   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55220   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55221   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55222   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55222   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55222   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55223   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55224   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55224   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55224   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55224   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55225   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55225   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55225   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55225   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55226   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55227   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55227   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55227   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55228   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55228   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55228   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55228   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55228   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55229   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55229   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55229   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55230   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55231   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
55232   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55232   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55233   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55233   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55233   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55234   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55234   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55235   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55235   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55236   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55236   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55236   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55237   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55237   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55237   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55237   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55237   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55238   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55239   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55239   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55240   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55240   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55241   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55241   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55241   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55241   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55242   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55242   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55242   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55243   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55244   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55244   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55244   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55244   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55245   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55245   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55245   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55245   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55246   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55246   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55247   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55247   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55248   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55249   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55249   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55249   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55251   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55251   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55251   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55252   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55252   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55252   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55252   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55253   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55253   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55253   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55253   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55253   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55253   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55253   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55253   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55253   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55253   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55253   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55253   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55263   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55263   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55263   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55263   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55263   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55263   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55263   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55263   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55263   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55263   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55263   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55263   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55263   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55263   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55263   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55263   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55263   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55263   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55263   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55263   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55263   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55263   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55273   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55273   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55273   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55274   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55274   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55276   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55278   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55278   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55279   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55280   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55280   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55281   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55281   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55281   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55281   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55281   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55281   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55283   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55283   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55284   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55284   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55285   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55285   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55286   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55286   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55286   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55286   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55286   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55286   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55286   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55286   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55286   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55286   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55286   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55286   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55286   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55286   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55286   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55286   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55286   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55286   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55286   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55296   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55296   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55296   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55296   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55296   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55296   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55296   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55296   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55296   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55296   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55296   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55296   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55296   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55296   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55296   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55296   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55296   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55296   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55306   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55308   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55308   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55308   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55308   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55308   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55308   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55308   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55308   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55308   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55308   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55308   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55308   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55308   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55308   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55308   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55308   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55308   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55308   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55318   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55318   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55318   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55318   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55318   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55318   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55318   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55318   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55318   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55318   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55318   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55318   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55318   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55318   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55318   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55318   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55318   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55318   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55318   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55318   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55318   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55328   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55328   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55328   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55328   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55329   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55330   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55330   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55330   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55331   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55331   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55331   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55331   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55332   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55332   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55332   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55332   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55332   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55332   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55334   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55334   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55334   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55335   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55335   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55335   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55336   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55336   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55336   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55336   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55336   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55336   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55336   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55337   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55337   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55338   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55338   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55338   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55339   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55339   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55340   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55341   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55341   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55342   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55342   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55343   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55343   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55343   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55343   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55343   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55343   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55343   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55344   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55344   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55344   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55344   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55344   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55344   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55344   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55344   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55345   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55345   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55346   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55346   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55347   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55347   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55347   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55347   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55347   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55347   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55348   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55348   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55348   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55348   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55348   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55348   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55348   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55348   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55349   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55349   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55350   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55350   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55351   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55351   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55351   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55352   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55352   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55352   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55352   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55352   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55352   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55353   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55353   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55354   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55354   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55354   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55354   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55355   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55355   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55355   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55355   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55355   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55355   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55356   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55356   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55356   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55356   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55356   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55357   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55357   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55358   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55358   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55359   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55359   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55359   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55360   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55360   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55360   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55360   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55360   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55361   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55361   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55361   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55361   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55361   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55362   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55362   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
55362   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55363   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55363   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55363   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55364   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55364   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55364   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55364   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55364   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55365   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55365   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55365   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55365   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55365   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55365   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55366   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55366   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55366   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55367   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55367   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55368   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55368   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55368   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55368   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55368   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55368   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55368   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55368   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55368   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55368   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55368   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55368   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55368   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55368   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55368   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55368   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55368   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55368   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55368   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55368   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55368   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55368   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55368   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55368   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55368   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55368   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55368   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55379   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55379   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55379   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55379   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55380   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55380   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55380   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55380   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55380   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55380   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55381   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55381   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55381   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55381   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55381   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55381   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55382   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55382   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55383   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55384   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55384   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55384   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55384   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55384   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55384   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55384   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55385   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55385   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55385   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55385   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55385   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55385   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55385   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55385   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55385   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55385   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55385   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55385   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55385   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55385   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55395   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55395   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55395   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55395   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55395   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55395   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55395   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55395   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55395   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55395   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55395   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55395   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55405   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55405   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55405   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55405   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55405   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55405   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55406   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55407   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55407   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55407   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55408   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55408   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55408   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55408   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55410   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55410   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55410   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55411   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55411   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55411   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55412   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55412   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55412   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55412   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55412   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55412   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55413   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55413   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55413   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55414   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55415   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
55415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55416   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55416   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55416   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55416   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55416   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55417   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55417   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55417   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55417   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55417   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55417   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55418   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55418   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55418   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55419   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55419   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55420   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55420   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55420   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55421   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55421   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55421   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55421   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55421   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55422   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55422   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55423   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55423   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55423   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55423   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55424   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55424   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55424   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55424   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55424   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55425   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55426   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55426   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55427   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55427   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55427   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55427   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55428   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55428   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55428   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55428   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55428   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55428   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55429   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55429   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55430   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55430   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55430   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55431   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55431   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55431   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55432   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55432   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55433   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55434   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55434   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55434   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55434   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55434   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55435   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55435   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55436   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55436   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55437   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55437   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55437   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55437   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55438   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55438   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55438   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55438   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55438   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55438   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55439   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55440   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55441   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55441   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55441   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55441   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55441   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55442   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55442   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55443   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55443   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55443   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55443   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55444   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55444   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55444   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55444   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55444   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55445   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55446   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55447   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55448   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55448   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55448   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55448   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55449   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55449   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55449   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55449   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55449   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55450   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55450   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55450   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55451   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55451   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55452   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55452   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55452   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55454   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55454   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55455   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55455   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55455   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55456   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55456   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55456   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55456   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55456   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55456   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55456   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55456   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55457   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55457   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55457   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55457   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55459   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55459   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55459   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55460   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55460   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55460   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55460   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55461   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55461   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55461   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55461   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55461   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55461   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55462   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55462   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55462   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55462   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55463   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55463   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55465   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55465   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55465   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55465   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55465   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55465   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55466   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55466   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55467   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55467   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55467   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55467   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55468   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55468   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55468   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55468   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55468   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55468   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55468   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55469   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55469   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55469   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55470   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55470   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55471   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55471   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55471   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55472   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55472   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55472   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55473   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55473   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55473   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55473   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55473   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55473   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55474   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55474   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55474   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55474   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55474   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55474   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55474   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55475   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55476   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55476   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55476   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55477   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55477   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55477   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55478   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55478   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55478   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55478   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55478   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55478   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55479   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55480   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55480   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55480   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55480   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55481   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55481   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55481   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55482   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55482   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55482   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55482   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55483   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55483   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55484   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55484   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55484   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55485   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55485   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55485   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55485   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55485   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55485   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55486   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55486   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55486   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55487   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55487   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55487   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55487   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55488   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55488   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55488   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55489   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55489   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55489   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55489   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55489   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55490   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55490   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55490   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55490   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55490   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55491   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55492   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55492   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55493   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55493   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55493   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55493   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55493   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55493   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55494   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55494   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55494   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55495   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55495   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55496   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55496   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55496   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55496   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55497   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55497   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55497   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55497   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55497   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55497   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55499   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55499   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55500   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55500   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55500   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55500   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55501   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55501   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55501   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55501   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55501   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55502   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55502   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55502   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55503   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55504   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55504   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55504   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55504   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55505   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55505   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55505   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55505   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55505   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55506   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55506   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55506   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55507   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55507   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55509   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55510   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55511   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55511   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55512   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55512   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55512   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55513   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55513   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55513   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55513   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55514   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55514   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55515   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55515   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55515   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55516   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55516   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55517   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55517   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55517   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55517   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55517   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55518   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55519   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55519   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55519   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55519   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55520   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55520   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55520   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55520   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55520   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55520   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55521   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55522   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55522   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55522   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55523   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55523   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55523   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55524   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55525   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55525   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55525   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55526   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55527   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55527   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55527   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55527   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55528   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55528   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55528   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55530   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55530   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55531   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55531   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55532   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55532   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55533   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55533   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55533   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55533   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55533   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55533   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55533   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55534   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55534   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55534   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55535   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55537   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55537   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55537   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55538   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55538   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55538   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55538   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55538   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55539   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55540   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55540   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55541   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55541   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55541   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55541   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55542   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55542   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55542   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55542   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55542   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55544   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55544   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55545   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55545   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55545   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55545   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55545   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55546   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55546   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55546   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55547   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55547   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55547   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55548   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55548   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55548   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55549   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55549   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55549   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55549   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=585, callbacks=false  
55552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=585 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55553   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55553   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55553   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55553   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55553   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55554   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55555   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55556   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55556   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55556   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55556   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55556   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55556   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55557   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55557   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55557   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
55557   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55557   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55558   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55558   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55559   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55559   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55560   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55560   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55561   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55561   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55561   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55561   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55561   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55562   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55562   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55563   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55564   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55564   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55564   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55564   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55565   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55565   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55566   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55566   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55566   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55567   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55567   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55567   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55567   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55568   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55568   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55568   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55568   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55569   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55569   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55569   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55570   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55570   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55571   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55572   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=576, callbacks=false  
55572   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=576 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55572   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55572   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55573   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55573   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55573   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55573   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55573   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55573   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55574   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55574   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55575   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55575   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55575   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55576   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55576   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55576   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55576   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55577   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55577   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55577   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55577   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55577   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55577   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55580   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55580   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55580   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55580   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55581   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55581   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55581   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55581   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55581   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55582   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55582   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55582   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55582   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55583   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55584   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55584   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55585   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55585   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55585   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55585   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55585   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55586   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55586   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55586   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55586   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55586   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55586   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55586   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55586   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55586   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55586   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55586   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55586   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55586   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55586   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55586   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55586   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55586   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55586   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55586   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55586   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55586   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55586   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55586   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55596   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55596   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55596   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55596   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55596   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55596   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55596   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55596   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55596   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55596   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55596   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55596   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55596   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55596   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55596   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55596   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55596   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55596   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55596   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55596   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55596   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55596   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55596   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55596   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55596   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55596   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55596   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55596   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55596   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55596   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55606   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55606   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55606   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55606   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55606   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55607   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55608   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55609   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55609   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55609   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55609   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55609   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55609   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55610   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55610   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55610   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55611   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55611   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55611   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55611   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55612   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55612   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55613   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55613   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55615   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55615   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55616   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55616   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55616   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55616   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55616   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55617   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55618   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55618   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55618   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55619   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55619   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55619   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55619   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55619   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55619   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55619   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55620   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55621   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55621   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55622   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55622   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55623   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55623   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55623   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55624   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55624   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55624   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55624   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55625   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55625   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55626   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55626   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55626   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55627   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55627   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55627   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55627   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55628   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55629   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55629   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55630   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55631   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55631   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55631   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55631   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55631   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55632   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55632   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55633   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55633   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55633   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55634   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55634   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55634   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55634   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55635   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55635   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55635   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55636   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55636   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55636   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55637   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55637   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55638   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55638   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55639   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55639   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55639   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55639   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55639   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55640   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55640   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55640   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55641   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55641   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55641   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55642   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55642   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55643   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55643   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55644   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55644   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55646   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55646   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55647   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55647   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55647   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55648   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55648   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55649   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55649   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55649   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55650   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55650   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55650   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55651   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55652   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55652   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55653   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55653   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55653   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55654   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55654   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55654   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55654   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55654   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55655   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55655   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55656   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55656   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55657   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55657   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55657   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55657   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55658   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55658   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55659   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55661   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55661   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55662   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55662   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55662   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55662   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55662   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55662   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55663   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55663   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55663   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55665   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55665   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55665   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55666   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55667   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55668   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55669   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55670   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55670   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55670   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55670   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55671   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55671   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55671   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55672   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55672   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55672   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55673   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55673   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55674   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55674   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55675   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55675   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55675   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55676   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55676   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55676   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55677   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55677   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55678   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55678   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55678   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55678   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55678   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55678   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55679   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55679   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55679   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55681   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55681   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55681   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55681   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55681   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55682   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55684   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55685   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55685   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55685   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55685   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55686   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55686   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55686   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55686   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55686   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55687   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55687   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55687   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55688   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55688   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55689   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55689   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55689   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55690   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55690   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55690   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55690   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55691   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55692   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55692   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55693   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55693   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55693   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55693   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55694   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55694   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55694   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55694   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55694   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55696   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55697   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55698   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
55698   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55698   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55698   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55699   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55699   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55699   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55700   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55700   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55701   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55701   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55701   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55702   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55702   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55702   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55702   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55702   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55703   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55703   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55703   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55704   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55704   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55705   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55705   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55706   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55707   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55708   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55708   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55708   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55709   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55709   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55709   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55709   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55710   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55711   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55711   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55711   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55712   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55712   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55712   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55713   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55714   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55714   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55714   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55716   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55716   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55717   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55717   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55717   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55718   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55718   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55718   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55718   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55718   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55718   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55719   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55719   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55719   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55720   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55720   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55721   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55722   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55723   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55723   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55724   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55724   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55726   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55726   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55726   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55726   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55726   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55727   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55727   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55728   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55728   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55730   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55730   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55731   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55731   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55731   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55731   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55732   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55732   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55733   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55733   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55734   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55734   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55734   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55734   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55735   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55735   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55735   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55736   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55736   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55736   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55739   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55739   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55739   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55740   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55741   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55741   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55741   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55741   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55742   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55742   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55742   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55742   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55743   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55743   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55744   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55744   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55745   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55745   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55745   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55745   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55746   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55746   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55747   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55747   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55747   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55748   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55748   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55748   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55749   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55750   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55751   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55751   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55752   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55753   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55753   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55753   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55755   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55755   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
55755   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55756   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55756   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55756   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55757   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55757   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55759   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55759   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55759   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55759   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55759   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55760   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55760   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55760   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55760   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55761   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55761   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55762   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55763   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55763   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55764   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55764   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55764   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55764   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55765   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55765   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55766   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55766   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55766   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55767   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55767   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55767   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55767   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55768   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55768   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55769   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55769   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55770   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55771   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55772   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55772   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55773   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55774   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55774   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55775   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55775   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55775   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55775   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55775   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55775   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55777   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55778   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55778   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55779   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55779   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55779   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55779   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55779   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55780   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55780   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55780   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55781   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55781   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55782   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55782   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55782   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55783   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55783   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55783   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55784   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55784   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55785   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55785   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55786   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55786   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55787   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55787   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55787   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55788   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55788   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55788   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55789   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55789   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55790   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55790   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55791   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55791   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55792   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55792   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55792   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55792   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55792   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55793   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55793   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55794   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55794   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55795   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55795   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55795   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55796   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55796   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55796   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55797   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55797   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55798   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55798   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55799   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55799   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55799   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55800   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55800   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55800   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55800   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55801   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55801   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55801   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55803   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55803   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55803   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55804   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55804   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55804   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55805   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55805   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55805   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55806   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55806   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55807   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55807   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55808   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55808   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55808   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55808   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55809   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55809   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55809   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55809   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55809   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55810   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55811   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55811   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55812   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55813   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55813   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55813   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55813   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55814   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55814   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55814   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55815   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55815   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55816   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55816   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55817   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55817   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55817   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55818   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55818   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55818   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55818   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55818   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55820   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55820   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55821   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55822   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55822   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55823   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55823   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55823   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55824   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55824   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55825   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55825   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55826   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55826   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55826   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55827   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55827   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55827   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55827   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55832   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55832   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55833   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55833   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55834   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55834   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55834   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55834   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55834   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55835   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55835   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55835   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55835   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55836   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55836   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55837   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55838   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55838   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
55839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55841   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55841   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55842   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55843   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55843   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55843   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55843   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55843   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55844   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55844   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55844   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55845   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55847   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55848   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55848   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55849   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55849   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55850   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55850   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55851   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55851   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55851   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55851   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55851   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55852   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55852   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55853   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55853   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55853   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55854   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55854   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55855   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55855   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55855   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55855   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55855   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55856   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55856   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55856   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55857   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55858   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55858   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55859   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55859   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55860   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55860   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55860   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55861   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55861   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55861   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55862   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55862   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55862   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55863   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55863   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55864   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55864   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55865   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55866   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55866   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55867   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55867   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55867   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55868   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55869   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55869   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55869   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55870   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55870   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55870   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55870   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55871   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55871   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55871   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55871   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55871   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55871   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55873   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55873   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
55873   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55874   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55878   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55878   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55879   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55879   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55879   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55879   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55879   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55880   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55880   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55881   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55881   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55882   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55882   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55882   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55883   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55883   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55883   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55884   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55884   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55884   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55885   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55886   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55886   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55887   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55887   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55887   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55887   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55888   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55888   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55888   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55888   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55888   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55890   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55890   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55891   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55891   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55891   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
55892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55893   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55893   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55894   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55894   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55895   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55895   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55895   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55896   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55896   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55896   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55896   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55897   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55897   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55898   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55898   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55899   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55899   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55900   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55900   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55901   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55901   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55902   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55902   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55903   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55904   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55904   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55904   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55905   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55905   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55905   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55905   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55905   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55906   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55906   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55906   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55909   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55909   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55910   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55911   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55911   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55912   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55912   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55912   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55913   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55913   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55913   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55913   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55913   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55914   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55914   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55914   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55915   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55915   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55916   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55916   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55920   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55920   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55921   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55921   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55922   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55922   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55922   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55922   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55923   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55923   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55923   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55924   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55924   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55925   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55925   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55925   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55925   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
55926   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
55926   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
55926   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55926   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55928   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55930   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
55930   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55930   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55931   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55931   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55932   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55932   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55933   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55933   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55934   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
55934   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55934   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55934   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55934   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55935   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55935   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55935   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55935   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55936   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55936   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55937   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55937   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55938   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55939   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55939   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55941   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55941   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55942   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55942   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55943   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55943   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55943   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55943   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55944   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55944   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55944   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55945   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55945   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55946   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55946   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
55947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
55949   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55950   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55951   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55951   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55952   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55952   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55953   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55953   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
55953   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55953   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55953   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55953   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55953   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55953   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55953   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55953   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55953   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55953   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55953   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55953   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55953   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55953   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
55953   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55953   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55953   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55953   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55953   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55953   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55953   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55953   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55963   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55963   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55963   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55964   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55964   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55964   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55964   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55965   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55965   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55965   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55965   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55965   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55965   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55965   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55966   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55966   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55966   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
55966   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55966   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55967   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55967   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55968   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55968   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55968   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55968   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55968   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55969   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55969   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55969   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55969   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55969   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55969   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55969   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55970   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55970   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55970   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55971   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55971   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55971   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55972   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55972   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55972   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55972   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55973   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55973   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55973   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55974   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55974   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55975   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55975   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55975   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55976   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55976   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55976   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55976   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55976   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55976   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55977   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55977   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55977   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55977   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55977   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55977   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55978   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55980   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55980   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55980   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55980   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55981   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55981   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55981   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55981   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55983   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55983   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
55984   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
55984   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
55984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55984   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55984   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55984   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55984   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55985   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55985   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55986   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55986   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55986   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55987   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
55987   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
55987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55987   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55987   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
55987   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55987   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55987   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55988   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55988   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55988   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55989   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55989   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
55989   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55990   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55990   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55991   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55991   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55991   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55992   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55992   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55992   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55992   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55992   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55992   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55992   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
55992   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
55993   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
55993   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
55993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
55993   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
55993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
55994   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55995   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55995   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
55995   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
55995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
55995   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
55995   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
55996   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
55996   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
55996   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55996   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
55997   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
55997   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
55997   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
55997   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
55997   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
55997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55997   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55997   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
55998   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
55998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
55998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
55998   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
55999   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
55999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
55999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56000   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56000   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56000   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56001   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56001   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56001   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56001   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56001   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56001   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56001   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56001   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56002   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56002   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56002   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56003   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56003   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56004   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56005   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56005   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56006   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56006   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56006   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56006   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56006   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56006   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56007   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56007   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56008   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56008   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56008   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56008   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56009   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56009   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56009   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56010   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56010   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56010   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56010   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56010   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56010   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56010   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56012   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56012   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56012   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56012   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56013   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56013   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56013   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56013   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56014   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56014   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56014   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56014   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56014   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56014   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56014   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56014   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56015   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56015   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56016   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56016   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56016   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56017   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56017   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56018   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56018   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56018   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56018   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56019   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56019   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56019   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56019   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56019   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56020   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56020   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56021   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56021   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56021   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56022   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56022   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56022   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56023   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56023   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56023   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56023   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56024   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56025   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56025   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56025   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56025   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56026   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56026   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56026   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56026   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56026   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56026   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56026   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56027   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56028   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56028   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56029   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56029   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56029   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56029   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56030   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56030   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56030   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56030   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56030   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56031   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56031   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56031   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56031   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56032   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56032   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56032   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56033   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56033   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56033   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56033   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56034   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56034   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56034   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56034   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56034   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56034   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56035   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56036   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56037   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56037   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56037   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56037   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56037   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56038   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56038   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56038   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56039   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56039   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56039   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56040   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56040   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56040   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56040   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56040   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56041   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56041   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56042   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56042   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56043   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56043   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56043   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56043   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56044   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56044   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56044   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56044   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56044   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56044   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56044   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56045   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56045   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56045   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56045   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56046   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56046   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56046   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56047   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56047   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56047   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56048   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56048   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56048   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56049   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56049   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56049   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56050   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56050   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56050   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56050   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56051   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56051   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56051   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56051   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56051   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56051   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56051   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56052   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56052   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56052   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56052   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56052   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56052   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56053   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56053   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56054   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56054   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56054   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56055   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56055   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56056   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56056   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56056   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56056   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56056   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56057   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56057   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56057   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56057   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56057   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56057   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56058   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56059   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56059   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56059   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56059   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56060   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56061   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56061   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56061   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56062   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56062   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56062   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56062   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56062   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56062   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56063   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56063   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56063   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56063   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56063   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56063   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56064   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56064   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56064   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56065   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56065   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56065   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56066   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56066   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56066   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56066   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56067   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56067   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56067   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56067   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56067   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56067   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56067   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56067   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56068   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56068   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56069   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56069   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56069   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56069   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56069   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56070   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56070   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56071   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56073   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56073   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56073   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56073   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56073   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56074   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56074   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56074   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56074   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56074   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56074   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56075   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56076   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56076   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56076   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56077   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56077   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56078   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56078   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56078   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56078   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56078   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56079   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56079   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56079   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56080   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56080   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56080   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56081   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56081   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56081   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56081   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56081   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56081   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56082   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56082   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56082   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56083   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56083   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56083   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56084   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56084   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56084   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56085   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56085   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56085   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56086   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56086   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56086   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56086   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56086   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56087   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56087   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56087   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56088   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56091   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56091   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56092   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56092   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56092   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56093   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56093   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56093   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56093   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56093   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56094   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56094   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56096   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56096   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56096   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56097   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56097   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56097   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56097   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56098   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56098   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56098   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56098   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56098   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56098   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56099   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56099   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56100   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56101   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56101   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56101   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56102   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56103   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56103   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56103   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56103   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56103   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56104   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56104   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56104   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56104   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56104   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56105   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56105   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56105   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56105   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56105   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56105   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56106   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56107   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56107   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56107   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56107   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56107   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56107   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56108   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56108   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56108   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56109   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56109   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56109   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56109   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56110   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56111   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56111   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56111   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56112   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56112   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56112   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56112   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56112   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56113   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56113   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56113   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56113   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56113   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56113   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56113   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56114   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56114   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56116   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56117   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56117   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56117   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56117   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56117   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56117   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56117   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56118   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56118   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56118   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56118   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56118   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56118   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56119   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56120   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56120   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56121   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56121   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56121   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56121   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56122   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56122   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56122   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56122   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56124   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56124   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56125   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56125   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56125   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56126   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56126   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56126   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56126   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56126   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56127   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56127   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56127   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56127   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56130   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56130   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56131   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56131   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56131   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56131   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56132   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56132   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56132   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56133   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56133   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56133   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56134   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56134   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56134   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56134   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56135   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56135   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56137   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56138   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56138   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56138   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56139   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56139   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56140   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56140   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56141   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56141   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56141   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56141   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56141   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56142   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56142   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56142   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56143   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56143   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56143   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56144   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56145   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56145   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56146   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56146   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56146   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56146   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56146   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56146   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56147   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56147   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56147   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56147   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56147   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56148   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56149   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56149   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56149   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56150   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56150   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56150   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56151   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56151   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56151   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56151   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56151   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56152   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56152   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56152   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56152   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56152   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56152   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56153   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56154   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56154   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56154   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56154   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56155   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56155   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56156   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56156   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56156   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56156   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56157   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56157   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56158   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56159   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56159   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56159   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56160   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56160   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56160   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56161   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56161   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56161   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56161   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56161   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56162   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56162   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56162   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56163   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56163   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56163   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56164   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56164   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56164   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56165   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56165   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56165   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56165   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56166   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56166   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56166   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56166   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56166   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56166   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56167   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56167   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56168   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56168   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56169   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56169   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56169   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56170   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56170   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56170   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56171   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56172   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56172   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56172   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56173   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56173   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56173   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56173   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56173   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56174   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56174   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56174   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56174   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56174   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56175   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56175   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56176   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56176   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56177   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56177   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56177   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56177   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56178   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56178   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56178   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56179   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56179   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56179   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56179   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56180   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56181   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56181   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56182   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56182   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56182   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56182   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56182   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56183   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56183   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56183   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56183   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56183   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56183   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56183   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56184   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56185   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56185   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56186   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56186   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56187   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56187   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56188   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56188   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56188   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56188   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56188   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56189   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56189   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56190   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56190   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56190   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56190   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56192   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56192   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56192   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56192   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56193   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56193   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56193   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56193   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56194   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56194   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56195   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56196   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56196   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56196   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56196   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56197   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56197   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56197   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56198   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56198   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56198   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56199   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56199   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56199   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56200   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56202   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56202   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56203   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56203   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56204   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56204   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56204   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56204   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56204   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56204   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56205   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56205   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56205   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56205   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56205   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56205   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56207   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56208   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56208   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56208   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56208   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56209   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56209   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56209   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56209   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56210   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56211   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56212   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56212   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56212   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56212   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56213   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56213   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56214   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56214   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56215   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56216   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56216   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56217   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56217   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56217   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56217   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56217   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56217   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56218   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56218   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56218   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56219   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56219   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56219   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56219   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56219   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56220   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56220   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56221   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56221   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56221   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56221   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56221   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56221   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56222   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56224   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56224   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56224   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56225   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56225   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56225   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56225   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56225   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56225   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56226   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56226   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56226   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56227   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56227   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56228   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56228   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56228   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56229   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56229   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56229   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56229   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56230   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56230   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56231   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56231   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56231   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56232   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56232   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56232   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56232   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56233   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56233   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56233   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56233   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56234   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56234   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56235   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56235   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56236   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56237   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56237   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56237   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56237   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56237   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56238   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56239   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56239   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56239   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56239   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56240   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56240   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56240   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56240   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56240   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56241   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56242   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56242   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56242   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56243   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56243   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56244   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56244   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56244   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56244   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56244   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56244   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56245   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56245   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56245   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56246   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56246   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56247   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56247   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56247   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56248   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56250   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56251   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56251   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56251   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56251   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56251   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56252   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56252   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56252   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56253   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56253   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56253   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56254   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56254   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56254   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56254   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56255   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56255   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56257   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56257   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56257   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56257   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56258   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56258   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56259   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56259   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56259   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56259   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56259   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56259   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56259   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56261   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56261   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56261   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56262   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56263   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56263   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56263   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56263   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56263   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56263   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56263   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56264   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56265   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56265   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56266   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56266   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56266   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56266   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56266   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56267   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56267   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56267   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56267   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56268   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56269   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56269   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56269   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56270   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56270   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56270   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56270   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56270   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56271   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56271   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56272   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56272   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56272   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56273   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56273   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56273   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56273   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56274   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56274   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56274   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56274   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56275   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56275   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56276   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56276   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56277   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56277   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56277   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56277   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56278   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56278   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56278   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56278   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56278   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56279   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56279   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56279   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56279   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56280   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56280   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56280   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56281   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56281   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56282   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56282   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56282   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56283   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56283   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56283   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56284   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56285   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56285   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56285   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56286   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56286   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56286   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56287   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56287   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56287   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56287   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56287   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56287   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56288   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56289   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56289   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56290   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56290   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56291   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56291   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56291   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56292   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56292   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56292   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56293   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56293   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56294   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56294   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56294   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56294   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56295   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56295   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56295   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56295   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56296   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56297   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56297   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56298   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56298   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56298   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56298   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56298   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56298   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56299   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56299   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56300   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56300   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56300   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56301   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56301   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56301   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56302   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56302   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56302   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56302   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56302   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56302   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56303   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56303   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56304   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56304   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56305   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56305   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56306   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56306   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56306   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56307   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56307   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56309   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56309   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56309   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56309   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56309   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56310   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56312   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56313   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56313   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56314   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56314   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56314   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56314   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56314   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56315   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56315   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56316   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56316   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56316   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56317   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56317   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56317   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56318   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56318   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56318   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56318   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56318   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56318   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56318   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56318   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56318   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56318   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56318   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56318   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56318   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56318   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56318   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56318   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56318   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56318   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56328   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56329   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56329   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56329   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56329   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56330   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56330   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56330   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56330   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56330   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56330   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56330   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56333   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56333   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56333   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56333   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56334   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56334   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56334   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56334   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56334   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56335   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56335   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56337   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56337   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56338   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56338   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56338   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56339   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56339   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56339   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56339   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56339   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56339   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56341   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56342   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56342   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56343   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56343   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56343   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56343   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56343   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56343   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56344   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56344   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56345   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56345   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56345   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56346   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56346   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56347   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56347   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56347   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56347   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56347   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56348   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56348   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56350   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56350   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56351   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56351   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56351   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56351   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56352   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56352   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56352   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56352   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56353   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56353   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56354   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56354   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56354   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56354   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56354   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56355   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56355   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56356   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56356   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56356   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56356   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56356   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56357   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56357   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56358   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56358   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56359   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56359   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56359   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56359   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56360   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56360   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56360   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56360   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56360   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56361   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56361   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56362   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56362   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56362   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56363   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56363   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56363   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56363   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56363   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56364   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56364   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56365   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56365   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56365   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56366   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56366   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56366   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56367   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56367   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56367   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56367   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56368   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56368   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56369   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56369   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56369   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56370   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56370   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56370   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56370   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56372   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56372   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56374   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56374   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56374   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56375   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56375   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56376   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56376   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56377   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56377   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56377   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56377   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56378   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56378   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56378   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56379   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56379   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56380   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56380   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56380   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56381   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56381   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56381   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56381   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56381   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56382   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56382   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56383   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56383   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56383   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56384   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56384   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56384   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56386   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56386   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56386   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56387   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56387   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56388   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56388   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56388   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56388   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56389   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56390   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56390   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56390   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56391   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56391   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56392   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56392   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56392   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56392   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56394   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56394   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56395   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56395   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56395   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56396   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56396   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56396   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56396   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56397   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56397   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56397   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56397   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56398   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56398   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56399   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56399   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56399   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56400   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56400   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56400   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56401   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56401   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56401   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56401   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56401   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56402   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56402   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56402   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56402   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56404   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56404   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56404   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56405   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56405   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56406   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56406   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56406   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56407   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56407   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56407   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56408   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56408   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56408   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56408   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56412   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56412   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56412   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56413   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56413   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56414   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56414   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56415   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56415   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56415   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56415   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56415   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56416   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56416   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56418   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56418   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56419   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56419   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56419   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56419   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56420   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56420   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56420   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56420   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56421   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56421   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56422   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56422   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56422   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56423   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56423   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56423   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56423   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56423   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56423   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56425   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56426   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56426   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56427   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56427   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56427   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56427   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56428   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56428   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56428   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56429   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56429   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56430   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56431   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56431   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56431   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56432   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56432   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56432   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56432   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56432   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56433   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56433   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56434   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56434   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56435   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56435   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56436   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56436   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56436   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56436   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56436   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56436   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56436   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56436   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56436   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56436   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56436   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56436   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56436   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56436   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56436   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56436   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56436   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56436   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56436   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56436   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56446   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56446   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56446   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56447   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56447   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56447   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56447   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56447   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56448   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56448   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56449   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56449   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56449   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56449   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56450   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56451   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56451   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56451   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56452   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56452   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56453   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56453   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56453   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56454   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56454   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56454   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56454   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56455   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56455   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56456   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56456   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56456   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56457   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56457   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56457   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56457   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56457   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56458   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56458   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56459   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56459   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56460   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56460   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56460   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56460   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56461   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56461   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56461   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56461   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56461   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56462   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56463   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56463   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56463   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56463   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56464   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56464   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56464   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56466   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56466   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56466   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56467   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56468   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56468   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56469   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56469   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56469   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56469   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56470   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56470   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56470   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56470   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56471   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56471   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56472   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56472   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56472   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56473   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56473   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56473   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56474   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56474   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56475   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56476   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56476   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56477   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56477   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56477   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56477   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56478   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56478   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56478   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56478   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56478   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56479   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56479   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56479   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56480   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56480   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56481   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56481   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56481   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56482   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56482   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56482   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56482   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56483   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56484   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56484   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56485   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56485   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56485   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56486   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56486   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56486   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56486   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56487   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56487   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56488   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56488   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56489   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56489   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56489   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56491   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56494   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56494   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56494   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56494   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56494   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56495   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56496   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56496   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56497   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56497   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56501   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56501   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56501   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56502   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56502   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56502   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56502   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56502   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56503   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56503   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56503   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56503   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56504   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56504   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56505   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56505   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56505   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56505   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56506   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56506   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56506   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56507   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56510   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
56510   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56511   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56511   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56511   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56511   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56512   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56512   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56513   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56513   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56514   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56514   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56514   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56515   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56515   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56515   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56516   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56517   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56518   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56518   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56518   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56518   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56518   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56518   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56518   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56518   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56518   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56518   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56518   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56518   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56518   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56518   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56518   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56518   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56518   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56518   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56518   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56528   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56528   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56528   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56529   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56529   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56529   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56529   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56529   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56529   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56531   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56531   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56532   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56532   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56532   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56533   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56533   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56533   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56533   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56535   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56535   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56536   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56536   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56536   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56537   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56537   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56538   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56538   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56538   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56539   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56540   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56540   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56540   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56540   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56541   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56542   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56543   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56543   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56544   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56544   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56544   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56545   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56545   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56546   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56546   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56546   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56547   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56547   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56547   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56548   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56548   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56548   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56549   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56549   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56549   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56549   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56550   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56551   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56551   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56554   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56554   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56554   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56555   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56555   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56555   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56556   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56556   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56557   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56559   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56559   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56560   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56560   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56561   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56561   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56562   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56562   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56562   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56562   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56563   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56563   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56563   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56564   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56564   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56565   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56565   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56566   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56566   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56566   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56566   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56567   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56568   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56568   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56568   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56569   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56570   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56570   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56570   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56571   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56571   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56572   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56572   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56572   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56570   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56573   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56573   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56573   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56574   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56574   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56574   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56575   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56575   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56577   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56577   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
56578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56579   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56579   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56579   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56580   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56581   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56581   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56581   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56582   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56582   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56583   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56583   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56583   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56583   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56583   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56584   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56585   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56585   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
56587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56588   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56588   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56588   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56589   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56589   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56590   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56590   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56591   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56591   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56591   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56591   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56591   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56592   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56592   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56593   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56593   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56594   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56594   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56595   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56596   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56596   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56596   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56598   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56598   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56598   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56599   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56599   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56599   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56600   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56600   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56600   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56600   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56601   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56604   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56605   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56605   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56606   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56606   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56607   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56607   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56607   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56607   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56607   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56607   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56607   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56608   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56608   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56608   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56608   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56608   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56608   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56608   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56609   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56609   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56609   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56609   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56610   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56610   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56610   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56611   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56611   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56611   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56611   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56612   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56612   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56612   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56612   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56613   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56613   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56613   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56615   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56615   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56615   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56616   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56616   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56616   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56616   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56616   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56616   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56616   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56616   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56616   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56618   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56619   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56619   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56620   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56620   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56620   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56620   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56620   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56620   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56621   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56621   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56621   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56622   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56622   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56622   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56622   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56622   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56623   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56623   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56623   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56624   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56624   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56624   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56624   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56624   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56624   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56624   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56625   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56625   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56626   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56626   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56626   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56627   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56627   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56627   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56627   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56627   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56627   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56627   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56627   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56627   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56628   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56628   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56628   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56628   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56629   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56629   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56630   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56630   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56630   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56630   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56631   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56631   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56631   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56631   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56631   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56631   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56631   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56631   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56631   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56631   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56631   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56632   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56633   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56633   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56634   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56635   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56635   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56635   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56635   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56635   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56635   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56635   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56636   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56636   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56636   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56636   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56636   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56637   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56637   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56637   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56638   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56638   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56638   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56638   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56639   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56639   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56639   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56640   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56640   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56640   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56640   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56641   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56641   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56642   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56642   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56642   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56642   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56642   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56643   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56643   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56643   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56643   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56643   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56643   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56644   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56644   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56644   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56644   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56644   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56644   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56644   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56645   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56645   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56646   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56646   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56646   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56646   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56647   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56647   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56647   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56647   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56647   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56647   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56647   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56648   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56648   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56648   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56649   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56649   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56649   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56649   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56649   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56650   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56650   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56650   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56651   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56651   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56651   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56651   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56652   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56652   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56652   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56652   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56652   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56652   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56652   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56653   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56654   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56654   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56654   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56654   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56655   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56655   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56655   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56655   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56655   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56655   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56655   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56656   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56657   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56658   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56659   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56659   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56659   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56659   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56659   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56659   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56660   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56660   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56660   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56660   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56660   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56660   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56662   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56662   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56662   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56663   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56663   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56663   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56663   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56663   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56663   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56664   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56664   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56664   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56664   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56664   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56664   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56664   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56665   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56665   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
56666   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56666   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56666   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56667   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56667   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56667   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56668   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56668   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56668   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56670   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56670   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56670   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56670   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56671   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56671   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56671   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56671   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56671   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56671   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56671   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56672   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56673   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56673   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56673   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56674   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56674   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56674   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56674   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56675   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56675   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56675   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56675   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56675   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56675   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56676   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56676   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56677   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56678   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56678   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56678   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56679   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56679   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56679   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56679   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56680   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56680   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56680   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56680   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56681   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56681   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56681   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56682   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56682   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56682   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56682   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56683   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56683   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56683   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56683   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56683   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56684   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56684   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56684   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56684   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56684   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56684   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56684   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56685   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56686   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56686   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56686   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56687   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56687   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56687   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56687   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56687   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56687   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56687   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56688   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56688   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56688   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56688   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56688   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56689   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56690   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56691   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56691   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56691   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56691   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56691   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56691   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56691   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56691   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56692   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56692   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56692   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56692   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56693   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56693   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56693   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56694   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56694   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56694   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56694   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56694   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56698   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56698   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56698   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56698   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56698   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56699   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56699   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56699   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56699   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56699   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56699   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56699   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56700   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56700   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56700   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56701   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56701   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56701   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56702   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56702   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56702   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56702   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56703   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56703   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56703   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56703   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56704   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56705   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56705   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56705   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56705   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56706   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56706   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56706   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56706   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56706   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56706   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56706   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56707   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56707   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56707   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56707   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56709   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56709   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56710   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56710   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56710   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56710   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56710   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56710   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56710   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56711   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
56712   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56712   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56712   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56712   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56713   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56713   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56714   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56714   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56714   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56714   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56714   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56714   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56716   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56716   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56717   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56717   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56717   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56717   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56717   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56717   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56720   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56720   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56720   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56720   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56721   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56721   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56721   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56722   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56722   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56722   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56722   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56722   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56722   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56722   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56722   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56723   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56723   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56724   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56724   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56725   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56725   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56726   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56726   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56726   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56726   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56726   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56726   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56727   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56727   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56727   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56728   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56728   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56729   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56729   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56729   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56730   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56730   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56730   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56730   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56730   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56730   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56731   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56732   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56732   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56732   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56732   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56732   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56733   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56733   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56733   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56733   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56733   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56734   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56734   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56734   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56734   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56734   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56734   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56734   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56734   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56735   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56736   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
56736   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56736   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56736   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56737   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56737   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56738   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56738   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56738   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56738   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56739   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56739   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56739   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56739   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56740   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56740   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56740   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
56741   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
56741   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56741   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56741   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
56742   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56742   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56742   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56742   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56742   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56743   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56743   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56743   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56744   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56744   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56744   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56744   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56745   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56745   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56745   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56745   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56746   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56746   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56746   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56746   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56746   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56746   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56746   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56747   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56747   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56748   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56749   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56749   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56749   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56749   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56749   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56750   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56750   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
56750   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56750   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56750   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56751   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56751   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56752   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56752   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56752   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56753   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56753   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56753   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56753   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56754   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56754   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56754   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56754   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
56754   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56754   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56755   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56755   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56756   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56756   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56756   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56756   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56757   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56757   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56758   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56758   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56758   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56758   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56759   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56759   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56760   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56760   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56760   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56760   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56761   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56761   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56762   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56762   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56762   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56762   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56763   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56763   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56763   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56763   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56763   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56764   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56764   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56765   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56765   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56765   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56766   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56766   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56766   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56766   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56766   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56766   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56766   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56767   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56767   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56767   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56768   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56768   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56769   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56769   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56770   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56770   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56770   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56771   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56771   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56772   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56772   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56772   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56772   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56773   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56773   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56773   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56774   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56774   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56774   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
56774   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56774   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56774   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56775   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56775   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
56775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56776   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56777   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56777   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56777   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56778   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56778   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56778   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56778   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56778   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56778   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56778   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56780   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56780   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56780   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56780   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56781   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56781   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56781   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56781   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56781   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56782   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56782   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56782   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56782   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56782   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56782   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56784   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56784   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56784   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56785   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56785   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56785   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56785   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56785   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56786   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56786   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56787   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56788   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56788   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56788   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56789   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56789   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56789   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56789   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56789   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56790   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56790   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56790   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56790   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56791   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56791   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56791   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56793   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56793   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56793   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56794   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56794   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56795   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56795   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56795   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56796   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56796   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56796   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56797   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56797   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56797   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56797   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56797   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56797   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56798   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56798   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56798   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56798   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56799   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56799   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56800   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56800   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56801   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56801   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56801   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56801   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56801   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56802   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56802   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56802   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56802   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56802   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56803   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56803   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56804   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56804   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56804   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56804   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56805   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56805   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
56805   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56805   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56805   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56805   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56806   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56806   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56806   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56807   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56807   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56808   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56808   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56808   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56808   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56808   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56809   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56809   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56809   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56809   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56810   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56810   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56811   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56811   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56811   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56811   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56812   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56812   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56812   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56812   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56813   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56813   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56813   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56813   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56814   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56814   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56814   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56814   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56814   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56814   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56815   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56815   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56816   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56816   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56816   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56816   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56817   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56817   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56817   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56817   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56817   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56818   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56818   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56818   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56820   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56820   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56820   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56821   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56821   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56821   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56822   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56822   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56822   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56822   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56822   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56823   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56823   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56824   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56824   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56824   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56825   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56825   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56825   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56825   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56825   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56825   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56826   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56827   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56827   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56828   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56828   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56828   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56829   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56829   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56829   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56829   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56829   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56829   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56830   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56830   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56830   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56830   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56830   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56831   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56832   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56832   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56832   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56833   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56833   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56834   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56835   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56835   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56835   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56835   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56836   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56836   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56836   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56836   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56836   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56836   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56837   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56837   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56838   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56838   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56838   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56839   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56839   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56839   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56839   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56840   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56840   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56840   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56840   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56840   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56841   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56841   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56842   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56842   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56843   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56843   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56843   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56843   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56844   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56844   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56844   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56844   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56844   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56845   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56845   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56845   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56846   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56847   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56847   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56848   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56848   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56848   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56848   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56848   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56848   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56849   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56849   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56850   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56850   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56851   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56851   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56851   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56851   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56851   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56851   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56852   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56853   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56854   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56854   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56855   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56855   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56855   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56855   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56856   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56856   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56856   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56857   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56857   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56857   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56858   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56858   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56858   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56858   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56858   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56862   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56862   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56862   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56863   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56863   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56863   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56863   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56864   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56864   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56865   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56865   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56865   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56866   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56866   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56866   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56866   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56867   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56867   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56868   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56868   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56868   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56869   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56870   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56870   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56870   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56870   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56870   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56871   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56871   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56871   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56871   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56872   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56872   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56873   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56873   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56873   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56873   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56874   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56876   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56876   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56877   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56877   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56877   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56878   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56878   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56878   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56878   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56878   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56878   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56879   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56879   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56880   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56881   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56881   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56881   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56881   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56882   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56883   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56883   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56884   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56884   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56885   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56885   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56885   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56885   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56885   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56885   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56885   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56885   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56885   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56885   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56885   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56885   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56885   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56885   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56885   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56885   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56885   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56885   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56885   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56885   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56885   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56885   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56885   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56885   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56896   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56896   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56897   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56897   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56897   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56899   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56899   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56899   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56900   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56900   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56900   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56901   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56901   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56901   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56901   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56902   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56902   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56902   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56904   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56905   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
56905   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56905   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56905   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56905   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56905   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56906   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56906   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56906   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56907   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56907   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56907   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56908   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56908   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56908   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56908   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56908   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56909   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56909   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56909   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56909   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56909   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56910   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56911   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56911   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56911   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56912   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56912   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56912   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56912   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56913   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56913   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56913   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56913   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56914   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56914   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56915   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56915   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56915   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56916   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56916   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56916   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56916   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56917   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56917   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56918   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56920   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56920   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56920   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56920   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56921   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56921   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56922   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56922   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56922   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56923   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56923   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56923   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56923   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56925   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56925   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56926   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56926   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56926   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56927   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56927   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56927   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56928   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56928   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56928   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56928   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56929   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56929   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56929   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56929   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56930   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56931   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56932   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56932   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56932   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56932   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56932   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56932   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56933   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56933   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56934   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56934   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56934   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56934   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56935   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56935   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56935   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56935   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56936   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56936   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56936   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56936   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56936   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56937   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56937   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56938   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56938   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56938   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56939   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56939   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56941   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56941   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56942   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56942   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56942   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56943   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56943   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56943   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56943   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56943   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56943   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56944   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56944   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
56944   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56944   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56945   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56945   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56945   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56946   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56946   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56946   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56946   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56947   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56947   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56947   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56947   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56947   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56948   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56948   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56948   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56949   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56949   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56950   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
56950   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
56950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56951   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56951   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56953   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56953   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56954   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56954   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
56955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56955   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56956   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56956   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56956   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56957   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56957   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56957   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56958   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56958   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56958   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56958   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56958   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56961   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56961   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56962   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56962   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56963   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56963   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56963   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56963   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56964   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56964   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56964   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56964   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56964   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56964   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56964   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56966   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56966   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56967   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56967   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
56968   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56968   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56968   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56968   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56969   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56970   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56970   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56970   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56971   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56971   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56971   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56971   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56972   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56972   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56972   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56973   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56973   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56973   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56974   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56974   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56974   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56975   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56975   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56975   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56976   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56976   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56976   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56977   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56978   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56978   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56979   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56979   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56979   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56979   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56980   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56980   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56980   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56980   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56980   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56981   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
56982   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
56982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56982   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56983   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56983   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
56983   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
56984   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
56984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56984   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56985   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56986   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56986   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56986   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56986   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56987   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56988   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56988   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56988   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56988   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56988   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56989   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56989   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
56990   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56991   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
56991   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
56992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56992   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56992   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
56993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
56993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
56993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
56993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
56994   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
56994   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56994   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56995   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
56995   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
56995   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
56996   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
56996   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
56996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56997   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56997   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
56997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
56997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
56997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
56997   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
56998   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
56998   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
56999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
56999   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
56999   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57000   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57000   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57000   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57001   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57001   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57001   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57001   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57001   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57001   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57002   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57002   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57003   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57003   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57003   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57004   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57004   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57005   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57005   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57006   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57006   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57007   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57007   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57008   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57008   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57008   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57008   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57008   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57009   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57009   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57009   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57010   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57010   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57010   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57011   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57011   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57012   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57012   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57012   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57012   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57012   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57012   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57013   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57013   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57014   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57015   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57016   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57016   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57016   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57017   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57017   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57017   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57018   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57018   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57018   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57019   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57019   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57020   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57020   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57021   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57023   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57023   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57023   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57024   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57024   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57024   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57024   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57025   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57025   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57025   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57026   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57026   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57027   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57027   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57027   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57027   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57028   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57028   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57028   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57029   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57030   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57030   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57031   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57031   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57031   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57031   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57032   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57032   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57032   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57033   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57033   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57033   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57034   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57034   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57034   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57034   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57035   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57035   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57036   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57036   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57037   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57037   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57037   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57038   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57038   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57038   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57039   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57039   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57039   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57040   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57040   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57041   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57041   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57042   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57042   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57042   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57042   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57043   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57043   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57043   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57044   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57047   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57047   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57047   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57047   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57048   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57048   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57048   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57049   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57049   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57050   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57050   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57051   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57051   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57051   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57051   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57051   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57053   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57053   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57054   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57054   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57054   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57054   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57055   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57055   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57056   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57057   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57057   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57057   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57058   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57058   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57058   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57058   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57059   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57059   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57060   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57060   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57060   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57061   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57061   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57061   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57062   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57064   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57064   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57065   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57065   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57065   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57065   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57066   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57066   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57067   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57067   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57067   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57068   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57068   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57068   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57068   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57068   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57069   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57070   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57070   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57071   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57071   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57072   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57072   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57072   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57072   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57073   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57073   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57074   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57074   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57074   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57075   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57075   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57075   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57076   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57076   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57076   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57076   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57076   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57077   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57077   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57077   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57078   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57079   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57079   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57079   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57080   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57080   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57080   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57081   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57081   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57081   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57082   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57082   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57083   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57083   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57084   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57084   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57084   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57084   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57085   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57085   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57085   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57086   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57086   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57086   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57087   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57087   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57088   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57090   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57090   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57090   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57091   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57091   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57092   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57092   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57092   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57093   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57093   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57093   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57094   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57095   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57095   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57095   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57096   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57096   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57096   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57097   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57097   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57097   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57097   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57097   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57098   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57098   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57099   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57099   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57099   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57100   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57100   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57100   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57100   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57101   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57101   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57101   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57102   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57103   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57103   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57103   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57104   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57105   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57105   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57105   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57105   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57105   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57106   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57106   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57107   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57107   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57108   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57108   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57108   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57109   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57109   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57109   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57109   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57110   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57110   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57111   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57111   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57112   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57112   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57112   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57113   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57113   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57113   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57113   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57114   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57114   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57115   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57116   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57116   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57116   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57117   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57117   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57117   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57117   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57118   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57118   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57118   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57118   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57119   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57120   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57120   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57121   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57122   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57122   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57122   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57122   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57123   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57123   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57124   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57124   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57125   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57125   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57125   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57125   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57126   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57126   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57126   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57127   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57127   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57127   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57128   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57130   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57130   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57132   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57132   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57132   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57132   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57133   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57133   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57133   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57134   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57134   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57134   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57134   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57135   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57135   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57135   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57137   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57137   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57138   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57138   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57138   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57138   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57139   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57139   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57140   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57141   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57141   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57142   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57142   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57142   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57142   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57143   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57143   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57143   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57143   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57143   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57145   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57146   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57146   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57146   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57147   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57148   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57148   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57149   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57149   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57149   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57150   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57150   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57150   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57150   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57152   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57152   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57152   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57153   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57153   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57153   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57154   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57154   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57154   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57154   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57154   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57155   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57155   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57155   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57155   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57156   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57157   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57157   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
57158   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57158   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57158   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57158   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57159   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57159   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57159   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57159   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57160   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57160   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57161   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57161   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57162   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57162   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57162   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57163   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57165   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57167   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57167   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57167   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57168   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57168   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57169   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57169   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57170   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57170   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57170   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57171   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57171   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57171   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57171   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57171   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57172   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57172   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57172   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57173   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57173   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57174   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57175   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57175   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57175   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57176   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57176   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57176   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57177   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57178   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57178   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57179   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57179   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57179   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57179   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57179   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57180   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57180   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57181   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57181   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57182   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57183   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=590, callbacks=false  
57183   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=590 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57184   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57184   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57184   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57184   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57184   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57185   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57186   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57186   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57186   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57187   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57187   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57187   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57188   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57188   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57188   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57188   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57188   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57189   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57189   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57189   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57189   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57190   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57192   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57192   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57192   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57193   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57193   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57193   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57194   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57194   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57195   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57195   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57195   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57196   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57196   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57196   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57196   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57197   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57197   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57197   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57198   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57198   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57199   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57199   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57200   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57200   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57200   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57201   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57201   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57201   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57202   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57202   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57203   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57203   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57204   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57205   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57205   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57205   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57205   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57206   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57206   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57206   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57206   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57207   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57209   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57211   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57211   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57212   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57212   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57212   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57213   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57213   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57213   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57214   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57214   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57214   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57215   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57216   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57216   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57216   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57217   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57218   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57218   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57218   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57218   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57219   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57219   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57220   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57220   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57220   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57221   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57221   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57221   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57222   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57222   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57222   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57222   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57222   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57223   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57223   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57223   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57224   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57226   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57227   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57227   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57227   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57227   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57229   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57229   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57229   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57230   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57230   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57230   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57231   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57231   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57231   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57232   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57233   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57233   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57234   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57234   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57234   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57235   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57235   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57235   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57236   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57237   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57237   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57238   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57238   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57239   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57239   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57239   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57239   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57240   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57240   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57240   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57241   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57241   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57247   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57249   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57249   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57249   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57249   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57249   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57250   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57250   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57250   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57250   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57250   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57250   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57250   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57250   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57251   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57251   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57252   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57252   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57252   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57253   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57253   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57253   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57253   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57254   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57254   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57254   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57254   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57254   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57254   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57254   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57255   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57256   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57256   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57256   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57256   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57257   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57257   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57257   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57257   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57257   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57257   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57258   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57258   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57258   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57258   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57259   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57260   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57260   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57260   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57261   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57261   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57261   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57261   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57261   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57261   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57261   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57261   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57261   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57262   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57262   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57262   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57262   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57262   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57264   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57264   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57264   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57265   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57265   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57265   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57265   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57265   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57265   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57265   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57265   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57266   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57266   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57266   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57266   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57267   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57267   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57267   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57267   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57268   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57268   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57268   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57269   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57269   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57269   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57269   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57269   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57269   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57269   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57269   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57270   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57270   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57270   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57270   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57271   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57271   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57271   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57272   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57272   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57272   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57272   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57273   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57273   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57273   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57273   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57274   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57275   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57275   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57275   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57276   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57276   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57276   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57276   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57276   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57276   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57276   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57277   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57277   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57277   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57277   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57277   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57277   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57278   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57278   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57279   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57279   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57280   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57280   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57280   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57280   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57281   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57281   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57282   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57282   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57282   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57282   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57282   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57283   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57283   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57283   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57283   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57283   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57283   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57284   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57284   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57284   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57284   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57285   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57285   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57286   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57286   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57286   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57286   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57287   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57287   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57287   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57287   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57287   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57287   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57288   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57288   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57288   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57288   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57288   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57289   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57289   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57289   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57290   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57290   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57290   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57290   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57291   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57291   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57291   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57291   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57291   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57291   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57292   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57292   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57293   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57293   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57293   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57293   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57293   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57294   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57294   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57294   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57294   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57294   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57294   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57294   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57295   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57295   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57295   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57295   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57295   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57295   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57296   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57297   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57297   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57298   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57298   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57298   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57298   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57298   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57298   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57298   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57299   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57299   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57299   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57299   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57299   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57299   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57299   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57299   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57301   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57301   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57301   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57303   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57303   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57303   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57303   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57303   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57303   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57303   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57303   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57304   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57304   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57305   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57305   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57305   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57305   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57306   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57306   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57307   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57307   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57307   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57307   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57307   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57307   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57308   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57308   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57308   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57308   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57308   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57308   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57308   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57309   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57310   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57310   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57310   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57310   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57310   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57311   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57311   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57311   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57311   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57311   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57311   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57312   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
57312   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57312   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57312   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57312   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57312   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57312   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57312   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57313   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57314   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57314   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57314   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57315   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57315   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57315   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57315   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57315   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57315   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57315   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57316   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57316   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57316   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57316   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57316   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57316   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57316   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57316   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57316   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57316   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57319   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57320   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57320   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57320   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57320   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57321   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57322   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57322   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57322   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57323   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57323   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57323   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57323   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57323   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57324   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57324   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57324   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57324   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57324   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57324   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57325   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57325   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57326   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57326   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57327   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57327   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57327   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57327   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57327   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57327   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57327   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57328   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57328   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57328   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57328   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57328   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57328   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57329   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57329   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57330   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57330   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57330   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57330   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57331   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57331   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57331   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57331   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57331   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57332   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57332   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57332   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57332   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57332   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57332   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57332   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57332   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57333   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57333   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57333   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57334   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57334   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57334   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57335   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57335   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57335   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57336   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57336   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57336   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57336   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57337   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57337   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57337   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57337   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57337   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57337   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57338   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57338   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57338   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57339   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57339   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57339   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57340   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57340   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57340   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57340   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57341   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57341   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57341   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57341   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57342   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57342   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57342   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57343   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57343   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57343   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57344   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57344   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57344   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57344   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57345   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57345   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57345   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57345   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57345   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57345   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57346   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57346   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57346   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57346   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57346   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57347   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57347   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57347   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57348   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57349   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57349   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57349   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57349   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57349   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57349   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57350   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57350   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57350   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57350   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57350   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57350   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57350   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57351   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57351   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57351   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57351   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57352   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57352   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57353   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57353   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57353   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57353   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57353   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57354   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57354   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57354   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57354   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57354   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57355   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57355   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57356   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57356   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57356   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57357   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57357   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57357   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57357   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57357   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57357   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57358   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57359   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57361   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57361   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57361   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57361   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57362   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57362   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57362   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57362   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57362   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57362   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57363   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57363   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57364   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
57364   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57364   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57364   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57365   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57366   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57366   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57366   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57366   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57366   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57366   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57366   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57366   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57366   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57367   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57367   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57367   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57367   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57368   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57368   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57368   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57368   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57369   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57369   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57369   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57369   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57370   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57370   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57370   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57370   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57370   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57370   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57371   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57371   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57371   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57371   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57372   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57373   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57373   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57373   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57373   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57374   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57374   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57374   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57374   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57374   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57374   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57375   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57375   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57375   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57376   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57376   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57376   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57377   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57377   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57377   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57378   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57378   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57378   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57378   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57378   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57378   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57378   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57378   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57379   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57379   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57379   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57379   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57379   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57380   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57380   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57380   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57381   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57381   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57382   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57382   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57382   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57382   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57382   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57382   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57383   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57383   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57383   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57383   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57383   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57383   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57383   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57383   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57384   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57384   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57386   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57386   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57386   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57386   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57386   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57386   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57387   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57387   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57387   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57387   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57387   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57388   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57388   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57388   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57389   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57389   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57389   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57390   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57390   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57390   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57390   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57391   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57391   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57391   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57391   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57391   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57391   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57392   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57393   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57393   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57393   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57394   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57394   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57394   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57394   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57394   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57394   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57394   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57395   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57395   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57395   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57395   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57396   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57397   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57397   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57397   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57398   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57398   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57398   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57398   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57398   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57399   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57399   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57399   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57399   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57399   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57399   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57400   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57400   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57401   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57401   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57401   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57401   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57401   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57402   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57402   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57402   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57402   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57402   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57402   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57402   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57403   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57403   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57404   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57404   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57404   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57405   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57405   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57405   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57405   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57405   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57406   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57406   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57406   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57406   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57406   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57406   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57407   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57407   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57407   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57408   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57408   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57409   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57409   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57409   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57410   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57410   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57410   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57410   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57410   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57411   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57411   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57411   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57412   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57412   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57412   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57413   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57413   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57413   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57414   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57414   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57414   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57414   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57416   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57416   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57416   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57417   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57417   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57417   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57418   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57418   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57418   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57418   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57418   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57418   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57419   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57419   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57419   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57420   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57420   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57420   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57421   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57421   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57421   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57421   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57421   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57423   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57423   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57423   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57423   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57424   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57424   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57424   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57425   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57425   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57425   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57425   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57426   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57426   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57427   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57427   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57428   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57428   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57428   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57429   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57429   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57429   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57429   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57430   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57430   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57430   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57430   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57431   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57431   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57431   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57432   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57432   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57432   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57433   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57434   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57435   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=588, callbacks=false  
57435   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=588 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57435   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57436   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57436   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57436   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57437   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57437   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57437   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57438   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57438   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57438   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57438   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57438   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57438   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57439   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57439   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57440   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57442   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57442   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57442   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57443   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57443   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57443   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57443   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57443   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57443   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57443   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57444   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57445   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57446   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57446   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57446   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57446   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57447   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57447   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57447   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57447   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57448   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57448   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57459   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57461   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57461   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57461   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57462   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57462   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57462   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57462   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57463   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57463   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57463   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57463   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57464   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57464   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57464   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57464   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57464   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57464   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57464   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57464   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57464   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57464   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57464   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57464   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57464   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57464   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57464   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57464   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57464   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57464   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57464   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57464   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57474   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57474   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57474   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57474   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57474   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57476   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57476   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57476   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57477   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57477   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57478   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57478   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57478   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57478   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57478   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57479   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57479   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57480   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57481   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57482   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57482   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57482   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57482   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57482   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57483   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57483   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57483   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57484   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57484   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57484   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57485   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57485   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57485   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57485   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57486   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57486   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57486   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57487   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57487   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57488   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57488   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57488   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57488   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57489   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57489   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57489   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57489   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57489   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57489   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57489   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57490   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57490   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57490   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57490   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57491   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57491   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57492   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57493   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57493   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57493   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57494   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57494   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57495   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57496   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57496   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57496   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57496   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57496   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57497   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57497   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57497   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57497   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57497   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57499   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57499   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57500   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57500   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57500   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57501   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57501   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57501   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57501   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57501   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57502   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57503   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57503   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57503   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57504   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57504   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57504   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57504   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57504   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57504   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57504   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57505   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57505   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57505   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57506   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57506   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57507   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57507   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57508   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57508   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57509   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57509   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57509   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57509   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57514   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57514   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57519   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57519   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57520   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57520   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57520   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57521   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57521   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57524   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57524   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57524   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57525   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57525   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57525   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57525   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57526   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57526   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57526   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57527   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57528   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57528   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57528   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57528   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57529   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57530   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57532   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57532   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57532   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57532   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57532   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57533   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57533   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57533   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57534   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57534   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57534   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57535   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57535   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57535   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57535   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57536   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57536   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57537   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57537   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57538   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57538   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57539   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57539   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57539   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57540   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57540   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57540   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57540   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57540   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57541   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57541   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57541   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57542   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57542   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57543   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57543   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57543   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57544   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57544   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57544   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57545   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57546   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57546   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57547   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57547   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57547   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57547   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57547   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57548   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57548   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57548   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57548   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57548   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57548   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57549   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57549   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57551   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57551   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57551   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57551   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57552   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57552   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57552   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57552   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57552   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57553   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57553   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57554   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57554   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57554   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57554   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57555   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57555   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57555   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57555   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57555   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57555   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57556   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57556   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57556   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57557   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57557   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57557   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57558   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57558   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57559   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57559   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57559   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57559   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57560   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57560   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57560   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57560   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57561   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57561   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57561   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57562   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57562   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57563   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57563   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57563   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57563   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57563   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57564   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57564   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57564   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57564   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57564   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57566   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57567   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57567   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57567   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57567   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57568   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57568   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57570   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57571   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57572   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57572   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57572   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57573   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57573   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57574   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57574   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57574   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57575   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57575   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57575   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57575   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57576   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57576   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57576   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57577   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57578   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57578   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57578   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57578   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57579   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57579   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57579   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57579   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57579   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57580   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57580   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57581   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57582   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57582   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57583   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57583   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57583   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57584   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57584   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57584   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57585   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57585   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57585   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57586   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57586   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57587   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57587   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57587   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57587   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57587   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57588   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57588   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57588   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57589   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57589   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57590   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57590   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57590   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57590   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57591   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57591   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57591   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57591   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57591   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57592   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57592   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57593   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57593   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57593   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57594   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57594   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57594   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57594   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57594   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57594   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57595   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57597   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57597   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57597   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57598   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57598   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57598   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57599   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57599   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57599   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57599   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57599   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57600   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57600   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57601   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57601   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57602   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57602   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57602   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57602   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57602   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57603   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57603   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57603   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57604   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57604   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57606   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57606   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57606   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57606   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57607   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57607   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57607   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57607   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57608   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57608   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57609   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57609   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57609   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57609   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57610   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57610   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57611   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57611   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57612   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57612   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57612   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57614   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57614   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57614   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57615   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57615   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57615   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57616   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57616   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57616   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57617   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57617   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57618   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57618   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57618   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57619   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57620   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57620   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57620   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57633   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57633   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57633   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57634   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57634   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57634   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57635   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57635   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57635   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57636   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57636   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57636   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57637   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57637   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57637   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57637   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57637   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57637   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57637   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57637   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57637   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57637   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57637   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57637   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57637   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57637   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57637   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57637   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57637   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57637   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57637   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57637   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57637   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57637   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57637   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57637   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57647   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57649   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57649   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57650   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57650   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57650   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57650   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57650   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57651   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57651   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57652   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57652   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57652   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57653   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57653   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57653   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57653   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57653   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57654   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57654   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57654   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57655   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57655   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57656   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57656   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57657   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57657   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57657   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57658   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57658   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57658   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57660   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57660   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57660   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57661   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57661   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57661   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57661   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57661   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57662   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57663   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57664   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57664   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57664   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57665   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57665   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57665   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57666   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57666   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57666   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57666   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57666   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57667   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57667   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57667   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57668   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57668   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57668   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57668   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57669   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57669   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
57670   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57670   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57670   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57670   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57670   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57671   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57673   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57673   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57673   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57673   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57674   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57674   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57674   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57674   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57674   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57675   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57676   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57676   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57676   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57676   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57677   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57677   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57678   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57678   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57678   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57679   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57680   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57680   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57681   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57681   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57681   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57681   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57681   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57682   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57682   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57682   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57682   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57683   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57683   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57684   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57684   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57684   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57685   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57686   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57686   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57686   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57687   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57687   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57688   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57688   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57689   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57689   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57689   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57691   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57691   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57691   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57691   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57692   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57692   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57692   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57692   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57692   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57693   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57694   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57694   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57694   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57696   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57697   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57697   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57697   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57697   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57697   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57697   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57698   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57698   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57698   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57699   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57699   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57700   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57700   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57700   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57701   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57701   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57701   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57702   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57702   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57702   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57703   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57704   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57704   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57705   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57705   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57705   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57706   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57706   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57706   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57706   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57706   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57707   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57707   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57707   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57707   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57708   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57708   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57709   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57709   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57709   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57710   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57710   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57710   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57710   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57711   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57711   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57712   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57712   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57713   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57714   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57714   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57715   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57716   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57716   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57716   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57716   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57716   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57717   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57717   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57718   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57719   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57720   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57720   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57721   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
57722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57722   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57723   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57723   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57724   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57724   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57724   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57724   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57725   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57725   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57726   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57726   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57726   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57727   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57728   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57728   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57728   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57729   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57729   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57730   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57731   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57731   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57731   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57732   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57732   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57732   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57733   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57733   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57734   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57734   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57734   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57735   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57735   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57736   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57736   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57737   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57737   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57737   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57737   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57737   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57737   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57737   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57737   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57737   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57737   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57737   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57737   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57737   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57737   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57737   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57737   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57737   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57737   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57737   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57747   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57747   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57748   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57748   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57748   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57749   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57749   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57749   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57749   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57750   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57751   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57751   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57751   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57752   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57752   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57752   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57753   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57754   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57755   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57755   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57755   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57755   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57755   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57756   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57756   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57756   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57757   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57757   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57757   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57758   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57758   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57758   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57758   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57759   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57759   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57759   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57759   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57760   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57761   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57761   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57761   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57762   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57762   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57762   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57762   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57763   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57763   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57763   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57764   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57764   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57764   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57765   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57765   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57765   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57765   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57766   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57766   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57766   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57766   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57767   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57768   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57768   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57768   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57769   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57769   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57770   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57770   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57770   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57770   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57771   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57771   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57771   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57771   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57772   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57773   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57773   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57773   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57773   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57774   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57774   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57774   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57774   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57775   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57775   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57777   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57777   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57778   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57778   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57778   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57778   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57779   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57779   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57780   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57780   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57780   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57780   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57781   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57781   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57781   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57782   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57782   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57782   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57782   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57784   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57784   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57784   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57785   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57785   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57786   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57786   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57788   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57788   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57788   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57789   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57789   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57789   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57789   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57789   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57790   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57790   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57790   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57791   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57791   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57792   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57792   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57793   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57794   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57794   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57796   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57796   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57796   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57797   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57797   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57797   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57798   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57798   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57798   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57800   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57801   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57801   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57802   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57803   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57804   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57804   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57805   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57805   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57806   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57806   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57806   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57806   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57806   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57807   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57807   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57807   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57808   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57809   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57809   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57809   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57810   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57810   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57811   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57811   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57811   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57811   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57811   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57811   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57812   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57813   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57813   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57813   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57814   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57814   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57814   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57814   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57817   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57818   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57818   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57819   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57819   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57819   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57819   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57819   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57820   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57820   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57820   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57821   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57822   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57822   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57822   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57822   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57823   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57823   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57823   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57824   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57824   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57825   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57826   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57826   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57827   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57827   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57827   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57827   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57827   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57828   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57828   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57829   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57829   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57829   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57830   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57830   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57830   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57830   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57831   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57831   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57831   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57832   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57832   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57832   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57832   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57833   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57834   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57834   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57834   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57835   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57836   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57836   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57836   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57837   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57838   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57838   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57839   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57839   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57839   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57840   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57840   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57840   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57840   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57840   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57840   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57842   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57842   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57843   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57844   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57844   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57844   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57845   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57845   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57845   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57846   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57846   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57847   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57847   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57847   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57848   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57848   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57848   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57848   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57849   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57849   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57850   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57850   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57851   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57851   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57853   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57854   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57854   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57855   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57855   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57855   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57856   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57857   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57857   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57857   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57858   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57858   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57859   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57861   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57862   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57863   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57863   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57864   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57864   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57865   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57865   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57865   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57865   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57865   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57865   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57867   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57868   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57868   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57868   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57869   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57870   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57870   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57870   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57870   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57872   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57872   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57872   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57873   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57873   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57873   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57874   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57874   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57874   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57874   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57875   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57875   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57876   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57876   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57876   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57877   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57877   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57877   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
57878   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57880   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57880   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57881   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57881   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57881   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57882   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57882   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57882   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57882   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57882   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57882   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57884   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57884   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57884   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57885   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57886   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57886   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57887   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57887   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57887   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57889   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57889   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57889   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57890   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57890   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57890   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57891   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57891   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57892   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57892   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57892   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57893   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57893   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57894   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57894   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57896   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57896   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57897   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57898   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57898   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57898   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57899   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57899   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57899   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57899   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57900   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57900   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57901   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57901   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57901   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57902   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57903   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57903   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57903   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57904   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57904   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57906   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57906   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57906   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57907   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57907   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57909   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57910   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57910   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57910   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57911   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57911   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57913   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57914   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57914   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57915   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57915   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57915   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57916   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57916   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57919   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57919   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57919   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57919   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57919   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57919   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57919   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57919   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57919   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57919   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57919   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57919   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57919   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57919   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57919   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57919   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57919   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57919   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57919   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57919   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57919   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57919   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57919   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57929   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57929   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57929   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57929   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57929   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57929   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57929   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57929   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57929   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57929   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57929   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57929   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57929   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57929   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57929   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57929   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
57929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57929   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57929   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57929   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57929   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57929   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57929   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57929   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57929   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57929   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57929   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57929   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57929   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57939   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57939   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57939   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57939   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57939   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57939   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57939   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57939   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57939   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57940   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57940   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57940   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57940   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57941   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57941   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57942   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57942   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57942   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57942   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57942   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57942   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57943   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57943   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57943   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57943   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57943   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57944   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57944   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57944   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57944   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57944   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57945   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57945   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57945   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57945   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57946   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57946   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57946   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57947   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57947   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57947   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57947   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57947   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57947   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57947   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57947   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57947   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57948   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57949   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57949   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57950   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57950   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57950   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57950   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57951   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57951   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57951   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57951   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57951   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57951   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57952   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57952   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57952   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57952   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57954   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57954   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57954   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57955   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57955   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57955   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57956   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57956   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57956   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57956   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57956   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57956   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57956   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57956   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57956   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57957   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57958   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57958   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57958   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57958   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57959   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57959   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57959   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57959   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57959   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57959   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57959   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57959   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57960   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57960   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57960   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57960   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57961   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57961   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57961   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57962   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57962   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57962   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57963   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57963   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57963   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57963   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57964   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57964   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57964   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57964   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57965   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57965   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57965   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57966   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57966   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57966   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57967   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57967   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57967   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57967   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57968   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57968   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57968   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57968   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57968   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57968   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57969   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57969   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57969   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57969   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57969   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57971   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57971   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57971   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57971   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57972   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57972   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57972   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57972   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57972   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57972   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57972   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57973   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57973   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57973   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57974   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57974   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57974   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57975   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57975   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57975   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57975   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57975   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57976   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57976   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57976   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57976   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57976   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57976   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
57976   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57977   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57977   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57977   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57978   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57978   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57978   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57979   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57979   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57979   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57979   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
57980   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
57980   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57980   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57980   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
57980   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57980   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57980   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57980   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57981   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57981   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57981   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57981   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57981   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57981   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57982   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57982   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57983   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57983   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57983   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57983   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57983   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57984   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57984   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
57984   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
57984   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
57984   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
57984   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57985   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57985   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57985   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57985   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57985   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57985   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57985   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57985   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57987   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57987   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57987   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57988   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57988   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
57988   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57988   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57988   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57989   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57989   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57989   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57989   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57989   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57990   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57990   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57990   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57991   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57991   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57991   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57991   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57992   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57992   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
57992   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57992   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57993   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
57993   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57993   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57993   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57993   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
57994   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
57994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
57994   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
57994   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
57995   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
57995   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
57995   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57996   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
57996   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
57996   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
57996   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
57996   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
57996   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
57996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57996   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
57997   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
57997   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
57997   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
57997   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57997   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
57997   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
57997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
57998   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
57998   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
57999   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
57999   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
57999   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58000   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58000   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58000   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58000   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58001   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58001   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58001   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58001   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58001   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58001   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58001   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58001   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58002   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58002   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58004   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58004   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58004   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58005   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58005   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58005   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58005   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58006   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58006   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58006   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58007   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58007   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58007   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58008   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58008   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58008   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58008   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58008   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58008   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58009   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58009   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58009   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58010   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58011   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58011   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58011   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58012   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58012   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58012   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58012   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58013   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58013   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58013   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58013   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58013   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58013   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58013   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58014   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58014   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58015   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58015   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58016   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58016   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58016   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58016   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58017   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58017   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58017   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58017   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58017   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58017   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58018   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58018   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58018   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58018   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58018   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58019   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58019   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58019   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58020   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58020   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58020   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58021   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58021   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58021   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58021   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58021   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58021   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58021   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58021   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58021   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58021   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58021   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58021   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58021   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58021   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58021   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58021   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=572, callbacks=false  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=572 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58021   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58021   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58021   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58021   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58021   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58021   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58021   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58031   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58031   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58031   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58032   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58033   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58033   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58034   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58034   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58034   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58034   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58034   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58034   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58034   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58035   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58035   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58036   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58036   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58036   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58036   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58036   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58037   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58037   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58037   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58037   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58038   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58038   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58038   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58038   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58038   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58038   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58038   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58039   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58039   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58039   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58040   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58040   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58040   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58041   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58041   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58041   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58042   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58042   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58042   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58042   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58042   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58042   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58042   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58042   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58042   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58043   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58043   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58045   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58045   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58046   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58046   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58046   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58046   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58046   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58047   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58047   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58047   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58047   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58047   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58047   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58048   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58048   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58048   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58049   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58049   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58050   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58050   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58050   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58050   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58051   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58051   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58051   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58051   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58051   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58051   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58051   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58053   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58053   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58054   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58054   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58054   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58054   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58054   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58054   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58054   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58055   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58055   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58055   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58055   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58056   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58056   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58057   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58057   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58057   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58057   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58058   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58058   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58058   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58058   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58059   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58059   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58059   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58059   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58059   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58059   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58059   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58059   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58061   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58061   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58061   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58062   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58062   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58062   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58063   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58063   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58063   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58063   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58064   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58064   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58065   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58065   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58065   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58065   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58065   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58065   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58065   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58066   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58066   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58066   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58066   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58067   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58067   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58067   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58068   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58068   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58068   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58069   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58069   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58070   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58070   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58070   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58071   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58071   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58071   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58072   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58072   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58073   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58073   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58073   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58073   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58073   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58073   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58074   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58074   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58074   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58076   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58077   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58077   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58077   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58077   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58077   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58078   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58078   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58078   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58078   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58078   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58078   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58079   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58079   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58079   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58080   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58081   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58081   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58081   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58081   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58082   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58082   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58082   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58083   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58084   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58084   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58085   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58085   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58085   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58085   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58086   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58086   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58086   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58086   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58086   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58086   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58087   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58087   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58087   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58087   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58088   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58088   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58090   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58091   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58091   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58091   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58091   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58091   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58091   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58092   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58092   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58093   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58093   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58094   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58094   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58094   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58094   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58095   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58095   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58095   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58096   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58097   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58097   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58097   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58097   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58098   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58098   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58098   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58098   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58098   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58098   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58098   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58099   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58099   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58099   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58100   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58100   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58101   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58101   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58101   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58102   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58102   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58102   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58102   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58103   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58103   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58103   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58103   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58104   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58104   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58105   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58105   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58105   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58105   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58105   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58106   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58106   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58106   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58106   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58106   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58107   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58107   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58107   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58108   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58108   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58108   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58109   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58110   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58110   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58110   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58110   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58110   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58110   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58111   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58111   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58111   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58111   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58111   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58112   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58113   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58113   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58114   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58114   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58114   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58115   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58115   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58115   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58115   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58115   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58116   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58117   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58117   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58117   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58118   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58118   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58118   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58118   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58118   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58119   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58119   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58119   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58119   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58119   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58120   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58121   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58121   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58121   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58122   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58122   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58122   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58122   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58122   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58122   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58123   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58123   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58123   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58123   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58123   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58123   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58124   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58124   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58124   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58125   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58125   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58125   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58126   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58126   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58126   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58126   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58126   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58127   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58127   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58127   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58127   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58127   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58127   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58128   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58128   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58129   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58129   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58129   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58130   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58130   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58130   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58130   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58130   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58131   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58131   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58131   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58131   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58131   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58132   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58132   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58133   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58133   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58133   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58134   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58134   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58134   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58134   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58135   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58135   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58135   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58135   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58135   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58136   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58136   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58137   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58137   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58137   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58138   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58138   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58138   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58138   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58138   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58139   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58139   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58139   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58139   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58139   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58140   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58140   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58141   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58142   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58142   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58142   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58142   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58142   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58143   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58143   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58143   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58143   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58143   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58143   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58144   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58145   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58145   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58146   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58146   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58146   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58146   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58146   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58147   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58147   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58147   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58147   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58147   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58148   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58148   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58148   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58149   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58149   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58149   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58150   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58150   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58150   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58150   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58150   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58151   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58151   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58151   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58152   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58152   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58153   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58153   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58154   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58154   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58154   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58154   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58154   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58155   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58155   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58155   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58155   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58156   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58156   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58156   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58156   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58157   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58157   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58158   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58158   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58158   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58158   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58158   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58159   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58159   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58160   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58160   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58161   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58161   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58161   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58162   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58162   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58162   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58162   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58162   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58163   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58163   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58164   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58165   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58166   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58167   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58167   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58167   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58168   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58168   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58168   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58168   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58169   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58169   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58169   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58169   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58169   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58169   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58170   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58170   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58170   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58170   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58171   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58172   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58172   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58172   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58175   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58175   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58175   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58175   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58176   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58176   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58176   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58176   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58176   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58176   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58177   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58177   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58177   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58178   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58178   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58178   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58179   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58179   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58179   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58179   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58179   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58180   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58180   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58180   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58180   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58180   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58181   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58181   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58181   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58181   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58181   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58182   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58182   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58183   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58183   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58183   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58183   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58183   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58184   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58184   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58185   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58185   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58185   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58186   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58186   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58187   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58187   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58188   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58188   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58188   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58188   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58189   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58189   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58189   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58189   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58190   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58190   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58190   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58191   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58191   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58191   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58192   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58192   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58192   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58192   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58192   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58193   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58193   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58193   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58193   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58193   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58193   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58194   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58194   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58195   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58195   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58196   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58196   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58196   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58196   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58197   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58197   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58197   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58197   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58197   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58197   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58198   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58198   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58199   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58199   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58200   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58200   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58200   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58200   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58201   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58201   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58202   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58202   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58203   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58203   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58203   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58203   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58204   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58204   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58204   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58205   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58205   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58206   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58206   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58206   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58206   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58206   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58207   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58207   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58207   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58209   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58211   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58211   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58211   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58211   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58212   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58212   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58212   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58213   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58213   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58214   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58214   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58214   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58215   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58215   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58215   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58216   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58216   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58217   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58217   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58218   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58218   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58219   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58219   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58219   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58219   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58219   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58219   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58220   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58220   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58220   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58221   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58221   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58221   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58222   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58223   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58223   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58224   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58224   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58224   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58224   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58225   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58226   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58226   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58226   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58227   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58227   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58227   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58227   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58227   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58228   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58228   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58228   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58228   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58228   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58228   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58229   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58230   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58230   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58230   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58231   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58231   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58231   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58231   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58231   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58231   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58232   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58232   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58233   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58233   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58233   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58233   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58234   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58234   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58234   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58235   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58235   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58235   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58236   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58236   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58237   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58237   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58238   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58238   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58238   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58238   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58238   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58239   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58239   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58239   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58239   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58240   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58240   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58240   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58241   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58242   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58242   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58242   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58242   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58242   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58242   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58243   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58243   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58244   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58245   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58245   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58245   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58246   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58246   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58246   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58246   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58246   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58247   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58247   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58247   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58247   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58247   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58247   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58247   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58249   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58249   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58249   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58249   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58250   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58250   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58250   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58250   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58251   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58251   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58251   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58252   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58252   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58253   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58253   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58253   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58253   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58254   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58254   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58254   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58254   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58255   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58255   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58255   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58255   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58255   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58256   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58256   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58256   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58257   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58257   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58258   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58259   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58259   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58259   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58259   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58259   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58260   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58260   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58261   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58261   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58262   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58262   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58262   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58262   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58263   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58263   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58263   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58264   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58264   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58264   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58266   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58266   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58266   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58266   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58267   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58267   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58267   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58268   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58268   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58268   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58269   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58269   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58269   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58269   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58270   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58270   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58270   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58270   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58270   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58270   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58271   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58272   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58272   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58272   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58274   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58274   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58274   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58274   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58274   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58275   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58275   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58276   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58276   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58277   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58277   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58277   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58278   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58278   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58278   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58279   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58279   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58279   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58279   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58280   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58281   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58281   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58282   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58282   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58282   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58283   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58283   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58283   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58283   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58283   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58284   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58284   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58284   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58285   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58285   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58286   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58286   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58288   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58288   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58289   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58289   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58289   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58290   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58290   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58291   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58291   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58291   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58291   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58292   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58292   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58292   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58292   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58295   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58295   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58295   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58296   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58296   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58297   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58297   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58297   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58298   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58298   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58298   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58299   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58299   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58299   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58300   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58300   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58300   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58301   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58301   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58301   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58302   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58302   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58303   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58303   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58303   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58304   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58304   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58304   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58305   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58305   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58306   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58306   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58307   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58307   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58308   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58308   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58309   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58309   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58309   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58309   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58310   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58311   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58312   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58312   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58312   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58313   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58313   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58314   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58314   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58314   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58315   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58315   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58316   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58316   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58316   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58316   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58316   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58317   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58317   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58317   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58317   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58318   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58318   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58319   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58320   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58320   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58320   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58322   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58322   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58322   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58323   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58323   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58323   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58323   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58323   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58324   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58324   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58324   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58324   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58324   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58325   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58325   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58326   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58326   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58327   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58327   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58327   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58328   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58328   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58328   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58329   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58329   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58330   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58330   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58330   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58331   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58332   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58332   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58332   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58333   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58333   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58334   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58334   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58335   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58335   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58336   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58336   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58336   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58336   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58337   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58337   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58337   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58337   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58338   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58338   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58338   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58339   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58339   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58340   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58340   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58340   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58340   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58340   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58341   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58341   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58341   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58341   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58341   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58344   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58345   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58345   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58345   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58346   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58346   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58347   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58347   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58347   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58348   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58348   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58348   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58349   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58349   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58349   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58350   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58350   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58351   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58351   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58352   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58352   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58355   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58355   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58355   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58355   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58356   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58356   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58356   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58356   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58356   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58356   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58358   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58359   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58360   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58361   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58361   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58362   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58362   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58362   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58363   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58363   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58363   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58363   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58364   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58364   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58365   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58366   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58366   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58367   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58367   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58367   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58368   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58368   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58368   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58368   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58369   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58369   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58369   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58369   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58369   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58370   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58370   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58370   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58371   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58371   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58372   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58372   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58372   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58372   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58372   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58373   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58373   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58373   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58374   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58374   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58375   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58375   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58375   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58376   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58376   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58376   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58377   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58377   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58377   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58377   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58378   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58378   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58378   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58378   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58379   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58379   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58379   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58380   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58380   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58381   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58381   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58381   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58382   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58385   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58385   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58385   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58386   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58386   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58386   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58386   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58387   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58387   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58388   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58388   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58388   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58388   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58389   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58389   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58389   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58389   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58390   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58390   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58390   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58390   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58391   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58391   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58391   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58392   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58392   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58393   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58393   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58393   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58393   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58394   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58394   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58394   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58394   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58394   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58395   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58395   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58396   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58396   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58397   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58397   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58397   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58397   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58398   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58398   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58398   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58398   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58399   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58399   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58400   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58400   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58401   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58401   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58401   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58401   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58401   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58402   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58402   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58403   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58403   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58404   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58404   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58404   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58404   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58405   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58405   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58405   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58405   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58406   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58406   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58407   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58408   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58408   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58408   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58408   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58408   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58408   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58409   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58409   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58409   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58409   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58410   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58410   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58411   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58411   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58412   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58412   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58412   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58412   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58413   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58413   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58413   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58413   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58413   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58414   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58415   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58416   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58416   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58416   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58416   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58417   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58417   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58417   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58417   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58417   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58418   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58418   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58419   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58419   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58419   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58420   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58420   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58420   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58421   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58421   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58421   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58421   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58421   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58422   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58423   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58423   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58423   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58424   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58424   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58425   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58425   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58425   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58425   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58425   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58426   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58426   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58426   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58426   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58427   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58427   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58428   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58428   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58429   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58429   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58429   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58429   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58429   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58430   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58430   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58430   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58430   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58431   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58431   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58432   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58432   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58432   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58433   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58433   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58434   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58434   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58434   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58434   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58434   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58434   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58435   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58435   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58436   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58437   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58438   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58438   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58438   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58439   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58439   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58439   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58440   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58441   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58442   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58442   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58443   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58443   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58443   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58444   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58445   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58445   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58445   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58445   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58446   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58446   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58446   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58446   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58447   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58447   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58449   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58450   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58450   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58450   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58450   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58451   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58451   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58452   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58452   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58453   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58453   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58453   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58453   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58453   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58453   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58453   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58453   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58453   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58453   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58453   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58453   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58453   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58453   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58453   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58453   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58453   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58453   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58453   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58453   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58463   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58464   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58464   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58464   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58465   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58465   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58466   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58466   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58466   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58466   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58467   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58468   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58468   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58469   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58469   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58469   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58470   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58470   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58470   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58470   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58471   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58471   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58471   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58471   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58472   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58472   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58472   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58473   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58474   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58474   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58474   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58475   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58475   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58475   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58475   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58476   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58476   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58476   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58476   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58477   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58477   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58478   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58478   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58478   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58479   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58479   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58479   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58479   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58480   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58480   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58480   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58480   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58481   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58481   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58481   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58482   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58483   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58483   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58483   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58484   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58484   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58484   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58484   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58484   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58485   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58485   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58486   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58486   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58486   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58487   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58487   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58487   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58488   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58488   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58488   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58488   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58488   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58489   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58489   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58489   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58490   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58490   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58490   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58491   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58492   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58492   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58493   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58493   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58493   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58493   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58493   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58494   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58494   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58495   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58496   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58496   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58496   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58496   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58496   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58497   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58497   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58497   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58500   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58500   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58501   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58501   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58501   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58501   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58502   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58502   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58503   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58503   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58503   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58504   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58504   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58504   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58505   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58505   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58505   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58505   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58505   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58506   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58506   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58507   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58507   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58509   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58509   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58509   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58510   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58510   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58510   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58511   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58511   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58512   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58512   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58513   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58513   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58513   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58514   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58514   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58514   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58514   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58515   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58515   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58516   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58516   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58517   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58517   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58518   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58518   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58518   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58518   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58518   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58519   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58519   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58519   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58519   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58519   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58520   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58520   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58521   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58521   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58522   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58522   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58522   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58522   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58523   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58523   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58523   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58524   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58524   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58525   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58526   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58526   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58526   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58527   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58527   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58527   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58527   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58527   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58528   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58529   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58529   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58530   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58530   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58530   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58530   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58531   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58531   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58531   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58531   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58532   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58532   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58533   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58533   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58533   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58534   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58534   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58534   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58534   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58535   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58535   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58535   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58535   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58536   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58536   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58537   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58537   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58538   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58538   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58538   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58539   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58539   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58539   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58539   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58540   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58540   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58540   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58541   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58541   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58541   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58542   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58543   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58543   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58543   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58543   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58544   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58544   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58544   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58545   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58545   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58546   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58546   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58547   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58547   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58548   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58548   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58548   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58549   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58549   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58549   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58549   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58550   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58551   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58551   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58554   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58554   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58559   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58559   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58559   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58559   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58559   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58559   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58559   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58560   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58560   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58561   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58561   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58562   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58563   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58563   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58563   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58563   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58563   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58563   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58564   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58564   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58564   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58564   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58564   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58564   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58565   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58566   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58567   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
58567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58567   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58567   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58567   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58567   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58568   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58568   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58568   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58568   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58568   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58568   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58568   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58568   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58568   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58568   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58569   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58569   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58570   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58570   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58570   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58571   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58571   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58571   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58571   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58571   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58571   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58571   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58571   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58572   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58572   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58572   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58572   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58572   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58572   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58572   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58572   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58573   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58574   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58574   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58574   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58575   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58575   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58575   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58575   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58575   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58576   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58576   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58576   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58576   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58576   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58576   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58577   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58579   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58579   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58579   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58579   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58579   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58579   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58579   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58579   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58580   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58580   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58580   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58580   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58581   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58581   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58582   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58582   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58582   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58583   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58583   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58583   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58583   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58583   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58584   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58584   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58584   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58585   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58585   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58585   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58585   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58585   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58586   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58586   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58586   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58586   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58586   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58587   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58587   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58587   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58587   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58587   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58587   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58587   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58587   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58587   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58587   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58587   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58587   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58587   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58587   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58587   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58587   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58587   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58587   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58587   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58587   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58587   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58587   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58587   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58587   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58597   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58597   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58597   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58598   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58598   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58598   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58598   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58598   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58599   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58599   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58599   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58599   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58600   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58600   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58600   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58601   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58601   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58601   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58601   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58602   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58602   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58602   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58602   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58602   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58602   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58602   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58602   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58603   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58604   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58604   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58604   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58605   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58605   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58605   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58605   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58605   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58606   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58606   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58606   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58606   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58606   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58606   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58607   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58607   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58608   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58608   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58608   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58608   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58609   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58609   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58609   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58609   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58609   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58610   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58610   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58610   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58611   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58611   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58612   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58612   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58612   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58612   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58613   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58613   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58613   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58613   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58613   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58613   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58613   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58614   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58614   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58615   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58615   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58615   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58616   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58616   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58616   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58616   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58616   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58616   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58616   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58616   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58617   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58617   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58617   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58617   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58617   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58617   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58618   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58618   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58618   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58619   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58619   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58619   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58620   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58620   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58620   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58620   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58620   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58620   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58620   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58621   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58621   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58621   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58621   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58622   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58622   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58623   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58623   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58623   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58623   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58623   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58624   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58624   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58624   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58624   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58624   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58624   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58624   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58624   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58624   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58625   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58625   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58625   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58626   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58627   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58627   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58627   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58627   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58628   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58628   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58628   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58628   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58628   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58628   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58628   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58628   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58629   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58629   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58630   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58630   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58630   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58630   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58630   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58631   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58631   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58631   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58631   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58631   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58632   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58632   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58632   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58632   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58632   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58632   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58632   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58632   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58632   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58633   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58633   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58634   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58634   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58634   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58634   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58635   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58635   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58635   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58635   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58636   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58636   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58636   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58636   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58636   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58636   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58636   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58637   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58637   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58637   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58637   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58638   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58638   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58638   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58639   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58640   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58640   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58640   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58640   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58640   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58640   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58640   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58641   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58641   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58641   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58641   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58641   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58641   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58641   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58642   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58644   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58644   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58645   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58645   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58645   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58645   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58645   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58645   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58645   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58646   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58646   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58647   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58647   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58647   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58647   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58647   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58648   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58648   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58648   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58648   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58648   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58648   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58649   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58649   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58649   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58649   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58649   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58650   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58650   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58651   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58651   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58651   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58651   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58651   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58652   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58652   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58652   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58652   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58652   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58652   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58652   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58652   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58652   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58653   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58653   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58653   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58654   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58654   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58654   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58655   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58655   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58655   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58655   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58656   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58656   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58656   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58656   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58656   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58656   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58656   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58656   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58657   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58657   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58657   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58658   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58658   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58658   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58659   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58659   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58660   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58661   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58661   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58662   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58662   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58662   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58663   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58663   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58663   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58663   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58663   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58663   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58663   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58664   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58664   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58664   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58664   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58664   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58665   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58666   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58666   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58667   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58667   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58667   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58667   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58667   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58667   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58668   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58668   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58668   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58669   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58669   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58669   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58670   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58670   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58670   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58670   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58670   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58671   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58671   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58671   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58671   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58671   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58671   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58672   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58672   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58672   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58672   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58672   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58672   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
58672   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58672   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58673   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58674   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58674   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58674   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58674   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58675   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58675   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58675   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58675   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58675   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58675   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58676   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58676   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58676   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58676   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58676   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58676   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58678   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58678   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58678   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58679   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58679   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58679   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58679   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58679   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58679   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58680   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58680   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58680   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58680   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58680   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58680   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58681   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58681   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58681   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58683   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58683   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58684   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58684   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58684   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58684   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58684   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58684   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58685   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58685   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58685   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58685   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58686   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58686   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58686   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58687   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58687   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58687   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58688   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58688   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58688   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58688   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58688   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58688   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58689   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58689   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58689   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58689   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58689   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58689   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58689   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58690   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58691   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58691   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58691   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58692   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58692   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58692   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58692   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58692   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58692   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58693   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58693   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58693   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58693   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58693   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58693   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58693   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58695   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58695   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58695   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58696   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58696   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58696   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58696   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58696   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58696   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58697   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58697   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58698   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58698   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58698   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58699   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58699   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58699   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58699   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58699   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58699   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58699   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58700   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58700   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58700   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58700   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58700   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58701   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58701   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58702   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58702   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58703   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58703   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58703   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58703   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58703   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58704   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58704   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58704   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58704   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58705   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58705   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58705   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58706   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58706   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58707   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58707   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58707   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58707   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58707   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58707   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58708   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58708   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58710   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58710   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58711   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58711   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58711   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58712   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58712   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58712   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58712   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58712   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58712   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58712   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58712   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58714   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58714   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58715   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58715   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58715   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58716   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58716   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58716   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58716   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58716   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58716   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58716   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58717   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58717   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58718   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58718   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58718   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58719   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58719   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58719   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58719   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58720   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58720   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58720   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58721   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58721   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58721   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58721   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58721   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58721   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58722   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58723   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58723   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58723   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58723   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58724   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58724   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58724   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58724   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58725   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58725   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58725   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58725   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58726   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58726   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58726   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58727   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58727   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58728   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58729   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58729   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58729   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58730   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58730   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58730   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58730   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58731   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58731   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58731   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58732   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58732   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58732   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58732   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58733   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58733   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58733   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58733   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58733   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58734   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58734   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58734   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58735   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58735   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58735   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58736   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58736   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58736   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58737   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58737   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58737   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58737   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58737   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58738   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58739   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58739   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58740   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58740   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58740   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58741   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58741   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58741   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58741   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58742   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58742   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58742   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58742   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58742   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58743   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58743   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58744   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58744   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58744   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
58745   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
58745   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58745   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58745   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
58745   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58745   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58745   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58746   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58746   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58747   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58748   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58748   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58748   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58749   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58749   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58749   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58749   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58750   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58750   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58750   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58750   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58750   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58750   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58751   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58751   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58752   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58752   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58752   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58753   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58753   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58753   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58753   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58753   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58754   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58754   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58754   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58754   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58754   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58754   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58754   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58754   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58754   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58754   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58754   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58754   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58754   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58754   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58764   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58765   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58766   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58766   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58766   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58766   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58766   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58767   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58767   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58767   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58767   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58767   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58768   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58768   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58768   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58769   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58769   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58769   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58769   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58769   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58770   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58770   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58770   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58770   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58771   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58771   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58772   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58772   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58772   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58772   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58773   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58773   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58773   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58773   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58773   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58774   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58774   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58775   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58775   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58775   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58775   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58776   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58776   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58776   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58776   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58776   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58777   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58777   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58777   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58777   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58777   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58777   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58778   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58778   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58779   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58779   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58779   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58780   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58780   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58780   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58780   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58781   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58781   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58781   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58781   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58781   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58782   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58782   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58782   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58783   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58783   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58784   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58784   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58784   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58784   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58785   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58785   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58785   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58785   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58785   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58785   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58786   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58786   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58786   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58787   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58787   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58787   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58788   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58788   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58788   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58788   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58788   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58789   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58789   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58789   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58789   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58790   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58790   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58791   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58791   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58791   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58791   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58792   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58792   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58792   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58792   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58793   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58793   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58793   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58793   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58793   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58793   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58794   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58794   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58795   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58795   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58795   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58796   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58796   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58796   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58796   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58797   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58797   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58797   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58797   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58797   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58798   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58798   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58798   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58799   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58799   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58799   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58799   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58800   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58800   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58800   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58801   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58801   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58801   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58801   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58801   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58801   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58802   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58802   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58803   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58803   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58804   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58804   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58804   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58805   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58805   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58805   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58805   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58805   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58805   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58806   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58806   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58806   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58807   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58807   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58807   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58808   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58808   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58808   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58808   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
58809   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58809   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58809   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58809   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58811   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58811   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58811   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58812   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58813   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58813   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58813   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58813   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58813   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58813   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58813   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58814   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58814   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58814   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58814   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58814   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58815   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58816   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58816   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58817   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58817   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58817   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58817   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58818   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58818   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58818   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58818   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58819   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58819   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58819   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58819   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58820   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58820   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58820   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58821   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58821   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58821   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58822   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58822   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58822   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58822   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58823   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58823   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58823   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58825   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58825   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58826   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58826   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58826   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58826   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58827   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58827   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58827   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58827   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58827   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58828   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58828   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58829   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58829   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58829   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58830   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58830   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58830   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58830   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58831   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58831   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58832   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58833   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58833   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58833   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58833   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58834   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58834   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58834   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58834   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58834   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58834   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58835   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58835   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58835   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58835   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58837   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58837   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58837   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58837   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58838   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58838   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58838   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58839   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58839   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58839   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58839   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58840   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58841   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58841   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58841   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58841   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58842   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58842   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58842   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58842   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58843   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58843   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58844   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58845   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58846   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58846   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58846   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58847   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58847   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58847   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58848   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58848   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58848   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58849   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58849   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58849   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58849   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58850   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58851   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58851   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58851   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58852   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58853   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58853   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58853   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58854   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58854   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58854   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58854   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58855   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58855   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58856   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58856   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58856   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58856   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58857   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58857   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58857   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58857   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58857   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58858   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58858   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58858   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58859   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58859   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58859   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58860   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58860   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58861   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58861   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58861   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58861   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58861   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58862   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58862   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58862   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58862   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58862   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58862   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58863   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58863   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58865   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58865   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58865   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58865   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58865   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58866   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58866   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58866   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58867   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58867   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58868   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58868   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58868   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58868   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58869   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58869   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58869   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58869   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58869   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58870   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58871   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58871   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58872   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58872   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58872   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58873   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58873   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58873   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58873   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58873   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58873   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58874   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58874   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58874   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58874   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58875   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58875   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58876   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58876   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58876   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58877   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58877   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58877   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58877   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58878   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58879   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58880   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58880   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58880   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58881   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58881   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58881   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58881   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58881   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58882   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58882   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58882   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58883   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58883   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58884   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58884   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58884   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58884   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58884   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58884   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58885   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58885   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58886   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58887   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58887   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58888   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58888   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58888   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58888   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58888   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58889   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58889   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58889   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58890   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58890   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58890   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58891   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58891   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58891   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58892   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58892   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58892   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58893   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58893   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58893   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58894   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58894   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58894   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58895   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58896   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58896   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58896   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58896   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58896   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58897   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58897   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58897   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58897   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58898   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58898   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58899   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58899   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58899   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58899   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58900   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58900   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58900   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58900   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58900   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58902   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58903   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58903   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58903   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58903   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58904   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58904   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58904   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58904   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58905   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58905   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58905   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58906   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58906   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58906   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58906   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58907   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58907   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58907   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58907   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58908   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58908   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58908   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58909   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58909   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58909   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58910   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58910   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58910   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58910   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58911   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58911   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58911   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58911   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58911   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58911   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58912   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58912   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58913   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58915   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58915   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58916   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58917   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58917   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58917   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58918   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58918   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58918   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58918   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58918   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58919   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58919   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58919   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58920   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58921   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58921   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58921   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58921   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58922   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58922   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58922   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58922   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58923   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58923   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58923   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58924   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58924   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58925   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58925   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58925   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58925   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58925   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58925   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58926   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58926   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58926   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58926   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58927   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58927   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58928   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58928   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58929   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58929   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58930   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58930   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58930   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58931   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58931   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58932   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58932   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58932   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58932   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58932   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58933   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58933   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58933   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58934   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58934   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58935   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58935   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58936   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58936   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58936   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58937   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58937   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58937   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58938   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58938   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58939   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58939   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58939   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58941   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58944   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58944   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58944   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58945   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58945   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58945   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58945   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58946   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58946   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58946   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58947   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58947   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58948   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
58948   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58948   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58948   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58948   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58948   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58949   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58949   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58949   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58950   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58950   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58950   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58951   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58951   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58951   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58952   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58952   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58952   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58952   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58952   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58952   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58953   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
58953   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58953   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58954   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58954   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58954   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58954   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58955   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58955   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58955   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58955   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58956   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58956   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58957   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58957   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58957   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58958   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58958   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58958   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58958   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58959   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58959   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58959   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58959   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58959   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58960   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58960   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58961   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58961   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58961   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58961   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58961   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58962   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58962   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58962   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58963   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58963   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58963   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58964   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58964   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58964   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58965   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58965   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58965   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58966   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58967   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58967   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58967   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58967   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58968   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58968   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58968   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
58968   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58969   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58969   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58971   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
58971   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58971   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58972   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
58973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58975   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58975   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58975   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58976   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58976   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58976   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58976   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58976   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58976   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58977   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58977   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58978   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58978   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58978   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58979   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58979   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58980   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58980   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58981   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58981   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58981   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58982   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58982   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58982   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58983   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58983   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58983   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58983   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58984   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
58984   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
58984   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
58985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58986   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58986   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
58987   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
58987   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58987   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
58987   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58988   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58988   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58988   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
58988   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
58988   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58989   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58989   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58990   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58990   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58990   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58991   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58991   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58991   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58991   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58992   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58992   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
58992   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
58992   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
58992   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
58993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58994   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
58994   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
58994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
58995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
58995   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
58995   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
58996   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58996   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58996   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
58996   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
58996   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
58997   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
58997   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
58997   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
58997   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
58998   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
58998   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
58999   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
58999   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59000   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59000   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59000   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59000   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59001   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59001   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59001   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59001   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59003   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59003   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59004   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59004   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59005   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59005   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59006   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59006   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59006   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59007   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59007   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59007   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59008   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59008   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59008   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59008   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59009   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59009   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59009   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59010   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59011   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59011   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59011   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59012   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59012   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59013   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59013   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59014   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59014   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59014   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59015   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59015   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59015   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59015   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59016   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59016   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59016   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59016   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59016   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59017   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59017   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59018   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59018   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59019   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59019   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59020   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59020   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59020   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59020   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59020   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59022   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59022   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59022   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59023   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59023   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59023   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59023   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59023   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59024   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59024   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59024   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59025   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59025   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59026   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59026   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59027   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59027   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59027   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59027   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59028   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59028   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59028   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59028   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59029   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59029   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59030   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59030   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59030   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59030   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59031   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59031   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59031   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59032   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59032   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59032   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59034   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59034   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59034   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59035   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59035   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59035   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59035   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59036   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59036   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59036   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59037   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59037   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59037   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59038   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59038   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59038   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59038   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59038   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59039   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59039   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59039   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59040   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59040   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59040   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59040   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59041   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59041   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59041   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59041   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59042   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59042   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59043   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59043   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59043   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59044   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59044   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59044   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59044   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59045   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59045   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59045   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59046   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59046   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59047   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59047   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59047   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59047   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59048   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59048   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59048   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59049   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59049   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59050   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59050   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59051   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59051   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59052   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59052   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59052   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59052   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59052   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59053   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59053   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59053   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59053   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59054   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59054   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59055   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59055   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59055   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59056   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59056   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59056   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59056   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59057   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59057   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59057   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59057   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59057   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59058   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59058   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59059   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59059   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59059   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59060   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59060   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59060   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59061   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59061   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59061   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59062   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59062   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59063   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59063   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59063   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59064   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59064   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59064   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59064   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59065   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59065   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59065   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59065   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59066   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59067   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59067   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59067   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59068   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59068   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59068   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59068   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59069   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59071   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59071   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59071   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59071   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59071   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59071   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59072   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59072   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59073   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59073   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59074   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59074   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59074   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59075   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59076   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59076   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59076   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59077   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59078   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59078   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59078   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59078   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59081   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59082   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59082   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59082   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59082   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59083   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59083   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59084   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59084   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59085   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59085   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59086   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59086   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59086   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59087   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59090   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59090   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59090   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59090   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59091   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59091   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59091   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59092   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59092   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59092   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59093   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59093   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59093   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59093   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59094   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59094   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59095   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59095   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59096   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59097   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59097   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59097   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59097   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59098   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59098   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59098   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59098   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59098   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59098   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59100   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59100   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59100   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59101   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59101   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59101   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59102   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59102   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59102   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59102   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59102   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59102   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59103   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59104   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59104   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59104   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59105   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59105   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59106   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59106   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59107   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59107   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59107   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59107   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59107   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59108   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59109   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59109   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59110   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59110   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59110   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59110   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59110   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59110   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59111   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59111   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59112   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59112   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59113   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59114   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59114   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59114   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59114   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59115   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59115   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59115   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59115   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59116   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59116   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59117   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59117   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59118   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59118   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59118   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59118   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59118   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59119   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59119   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59119   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59119   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59122   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59122   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59122   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59125   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59125   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59125   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59126   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59126   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59126   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59126   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59127   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59127   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59127   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59127   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59128   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59128   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59128   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59129   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59130   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59130   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59131   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59131   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59131   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59132   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59132   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59132   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59132   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59132   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59133   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59133   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59133   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59133   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59134   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59135   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59135   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59136   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59136   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59136   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59136   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59136   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59137   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59137   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59137   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59137   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59137   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59137   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59138   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59139   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59139   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59139   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59140   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59141   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59141   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59141   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59141   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59141   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59142   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59142   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59143   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59143   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59144   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59144   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59144   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59144   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59144   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59145   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59145   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59145   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59145   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59146   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59146   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59147   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59147   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59148   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59148   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59148   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59148   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59149   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59149   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59149   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59149   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59150   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59150   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59151   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59152   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59152   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59152   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59152   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59153   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59153   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59153   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59153   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59153   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59154   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59154   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59155   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59155   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59155   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59156   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59156   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59156   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59157   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59157   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59157   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59157   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59158   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59159   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=582, callbacks=false  
59159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=582 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59160   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59161   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59161   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59161   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59161   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59162   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59162   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59163   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59163   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59164   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59164   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59165   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59165   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59166   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59166   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59166   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59167   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59167   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59168   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59168   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59169   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59169   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59169   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59169   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59169   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59169   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59170   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59170   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59171   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59171   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59171   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59172   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59172   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59173   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59173   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59173   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59173   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59174   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59174   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59174   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59175   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59177   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59177   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59177   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59177   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59177   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59178   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59178   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59178   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59179   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59179   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59180   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59180   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59181   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59181   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59181   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59181   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59181   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59182   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59182   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59182   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59182   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59183   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59183   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59184   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59184   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59185   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59185   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59186   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59186   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59186   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59186   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59187   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59187   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59187   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59187   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59187   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59187   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59187   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59187   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59187   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59187   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59187   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59187   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59187   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59187   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59187   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59187   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59201   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59201   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59202   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59202   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59203   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59203   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59203   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59203   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59203   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59203   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59203   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59203   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59203   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59204   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59204   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59204   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59204   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59204   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59204   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59204   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59205   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59205   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59206   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59206   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59206   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59206   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59207   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59207   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59207   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59207   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59207   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59207   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59207   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59207   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59208   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59208   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59208   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59208   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59208   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59208   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59209   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59209   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59210   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59210   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59210   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59210   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59210   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59210   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59211   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59211   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59211   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59211   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59211   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59211   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59211   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59212   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59212   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59212   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59212   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59212   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59212   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59213   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59213   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59214   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59214   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59214   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59214   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59214   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59214   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59215   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59215   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59215   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59215   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59215   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59216   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59216   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59216   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59216   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59216   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59216   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59216   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59218   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59218   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59218   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59218   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59219   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59219   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59219   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59219   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59219   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59219   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59219   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59220   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59220   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59220   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59220   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59220   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59220   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59220   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59220   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59221   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59221   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59222   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59222   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59222   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59222   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59222   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59223   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59223   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59223   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59223   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59223   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59223   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59223   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59224   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59224   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59224   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59224   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59224   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59224   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59224   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59224   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59225   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59225   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59225   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59225   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59226   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59226   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59226   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59227   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59227   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59227   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59227   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59227   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59228   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59228   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59228   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59228   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59228   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59228   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59228   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59229   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59229   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59229   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59230   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59230   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59230   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59230   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59231   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59231   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59231   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59231   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59231   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59231   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59231   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59232   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59232   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59233   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59233   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59234   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59234   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59235   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59235   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59235   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59236   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59236   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59236   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59236   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59236   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59237   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59237   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59237   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59237   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59237   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59237   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59237   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59238   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59239   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59239   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59239   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59239   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59240   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59240   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59240   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59240   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59240   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59240   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59240   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59240   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59241   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59241   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59241   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59241   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59241   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59241   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59242   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59242   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59243   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59243   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59243   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59243   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59244   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59244   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59244   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59244   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59244   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59244   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59245   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59245   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59245   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59245   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59245   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59245   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59246   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59246   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59246   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59247   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59247   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59247   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59248   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59248   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59248   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59248   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59248   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59248   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59249   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59249   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59249   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59249   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59249   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59249   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59249   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59250   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59250   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59250   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59250   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59251   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59251   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59252   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59252   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59253   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59253   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59253   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59253   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59253   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59253   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59253   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59253   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59253   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59254   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59254   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59254   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59255   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59256   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59256   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59256   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59257   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59257   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59257   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59257   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59257   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59257   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59257   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59257   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59258   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59259   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59259   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59259   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59259   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59260   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59260   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59260   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59260   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59260   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59261   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59261   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59261   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59261   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59261   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59262   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59262   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59262   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59263   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59263   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59263   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59264   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59264   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59264   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59264   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59264   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59265   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59265   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59265   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59265   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59265   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59265   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59266   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59267   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59267   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59267   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59267   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59268   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59268   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59268   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59268   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59268   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59268   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59269   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59269   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59269   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59269   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59269   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59269   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59269   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59270   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59270   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59270   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59270   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59271   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59271   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59271   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59272   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59272   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59272   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59272   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59272   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59273   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59273   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59273   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59273   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59273   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59274   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59274   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59274   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59275   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59276   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59276   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59276   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59276   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59276   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59277   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59277   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59277   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59277   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59277   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59277   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59278   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59278   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59278   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59278   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59279   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59279   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59279   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59280   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59280   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59280   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59281   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59281   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59281   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59281   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59281   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59281   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59281   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59281   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59282   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59282   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59283   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59283   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59283   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59284   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59284   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59285   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59285   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59285   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59285   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59285   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59285   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59285   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59285   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59286   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59286   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59286   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59286   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59286   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59286   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59287   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59287   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59287   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59288   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59288   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59288   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59289   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59289   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59289   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59290   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
59290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59290   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59290   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59291   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59292   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59292   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59292   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59292   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59293   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59293   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59293   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59293   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59293   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59294   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59296   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59296   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59296   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59296   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59297   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59297   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59297   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59298   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59298   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59298   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59298   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59298   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59298   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59298   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59298   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59299   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59299   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59300   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59301   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59301   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59301   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59302   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59302   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59302   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59302   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59303   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59303   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59303   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59303   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59303   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59303   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59304   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59304   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59305   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59305   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59305   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59306   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59306   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59307   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59307   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59307   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59307   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59307   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59307   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59307   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59308   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59309   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59309   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59309   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59309   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59309   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59310   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59310   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59310   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59310   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59310   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59310   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59311   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59311   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59311   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59312   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59312   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59313   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59314   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59314   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59314   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59314   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59314   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59314   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59314   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59315   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59315   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59315   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59315   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59315   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59315   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59316   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59316   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59317   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59317   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59317   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59317   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59318   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59318   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59318   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59318   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59319   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59321   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59321   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59321   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59322   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59322   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59322   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59322   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59322   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59322   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59323   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59323   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59323   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59323   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59323   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59324   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59324   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59325   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59325   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59326   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59326   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59326   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59326   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59326   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59326   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59327   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59327   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59327   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59328   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59328   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59328   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59329   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59329   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59329   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59329   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59329   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59330   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59330   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59330   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59330   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59330   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59330   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59331   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59331   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59331   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59332   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59332   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59332   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59333   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59333   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59333   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59333   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59333   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59334   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59334   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59334   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59334   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59334   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59334   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59334   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59335   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59336   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59336   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59336   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59337   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59337   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59337   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59337   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59337   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59337   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59338   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59338   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59338   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59338   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59338   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59338   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59338   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59339   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59339   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59340   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59340   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59340   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59341   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59341   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59341   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59341   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59341   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59341   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59342   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59342   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59342   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59345   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59345   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59345   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59345   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59346   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59346   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59347   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59347   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59347   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59347   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59347   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59348   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59348   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59348   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59348   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59349   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59349   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59349   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59349   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59349   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59350   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59350   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59351   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59351   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59351   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59351   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59352   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59352   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59352   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59352   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59352   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59352   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59353   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59353   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59353   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59354   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59354   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59354   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59355   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59355   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59355   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59355   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59355   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59356   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59356   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59356   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59356   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59356   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59356   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59357   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59357   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59357   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59357   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59357   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59358   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59358   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59358   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59359   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59359   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59359   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59359   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59360   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59360   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59360   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59360   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59361   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59361   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59361   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
59361   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59361   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59362   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59363   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59363   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59363   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59363   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59364   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59364   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59364   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59364   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59364   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59364   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59365   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59365   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59365   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59366   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59366   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59367   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59367   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59367   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=512, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59368   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59368   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59368   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59368   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59369   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59369   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59370   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59370   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59371   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59371   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59371   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59372   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59372   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59372   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59372   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59372   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59372   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59373   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59373   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59373   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59373   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59373   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59373   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59375   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59375   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59376   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59376   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59376   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59376   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59377   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59377   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59377   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59377   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59377   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59377   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59378   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59378   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59378   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59379   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59379   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59379   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59380   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59381   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59381   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59381   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59381   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59381   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59382   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59382   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59382   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59382   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59383   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59383   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59383   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59384   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59384   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59384   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59385   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59385   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59386   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59386   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59386   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59386   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59386   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59386   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59387   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59387   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59388   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59388   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59388   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59388   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59389   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59389   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59389   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59389   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59389   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59390   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59390   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59390   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59390   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59390   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59391   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59392   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59392   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59393   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59394   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59396   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59396   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59396   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59396   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59396   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59396   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59397   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59397   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59397   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59398   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59398   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59399   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59399   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59399   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59400   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59400   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59400   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59400   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59400   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59400   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59401   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59401   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59402   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59402   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59403   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59403   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59403   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59403   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59403   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59403   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59403   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59403   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59403   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59403   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59403   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59403   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59403   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59403   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59403   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59403   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59403   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59403   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59403   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59403   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59403   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59403   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59403   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59403   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59403   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59403   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59413   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59413   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59414   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59415   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59415   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59415   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59415   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59415   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59416   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59416   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59416   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59416   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59416   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59417   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59417   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59418   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59418   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59418   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59419   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59419   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59419   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59419   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59419   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59420   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59420   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59420   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59420   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59420   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59421   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59422   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59423   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59423   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59423   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59423   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59423   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59424   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59424   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59424   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59424   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59425   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59425   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59425   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59426   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59426   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59426   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59427   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59427   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59427   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59427   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59427   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59428   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59428   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59428   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59429   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59430   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59430   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59430   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59430   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59430   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59431   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59431   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59431   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59431   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59431   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59432   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59433   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59433   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59434   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59434   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59434   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59434   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59434   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59434   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59435   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59435   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59435   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59436   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59436   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59436   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59437   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59438   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59438   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59438   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59438   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59438   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59439   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59439   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59439   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59439   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59439   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59440   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59440   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59441   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59441   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59441   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59441   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59442   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59442   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59442   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59442   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59443   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59443   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59443   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59443   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59443   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59443   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59444   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59444   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59444   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59444   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59444   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59445   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59445   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59446   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59447   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59447   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59447   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59447   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59447   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59447   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59448   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59448   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59448   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59449   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59449   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59449   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59450   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59450   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59450   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59450   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59451   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59451   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59451   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59451   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59451   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59452   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59452   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59452   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59452   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59453   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59453   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59453   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59454   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59454   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59454   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59455   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59455   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59455   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59455   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59456   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59456   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59456   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59456   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59457   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59457   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59457   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59458   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59458   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59458   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59458   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59459   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59459   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59459   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59459   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59459   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59460   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59460   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59460   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59460   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59461   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59461   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59461   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59462   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59462   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59462   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59462   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59463   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59463   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59463   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59463   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59463   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59464   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59464   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59464   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59464   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59465   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59466   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59466   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59466   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59467   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59467   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59467   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59467   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59467   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59467   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59467   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59468   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59468   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59468   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59468   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59468   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59469   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59469   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59470   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59470   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59471   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59471   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59471   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59471   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59471   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59471   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59471   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59472   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59472   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59472   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59472   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59473   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59474   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59474   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59474   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59475   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59475   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59475   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59475   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59475   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59475   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59476   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59476   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59476   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59477   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59477   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59477   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59478   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59478   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59478   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59478   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59479   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59479   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59479   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59479   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59479   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59479   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59480   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59480   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59480   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59481   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59481   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59481   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59482   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59482   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59482   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59482   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59482   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59483   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59483   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59483   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59483   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59483   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59484   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59484   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59485   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59485   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59485   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59486   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59486   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59486   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59487   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59487   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59487   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59489   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59489   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59490   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59490   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59490   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59491   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59491   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59491   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59491   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59491   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59491   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59492   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59492   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59493   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59493   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59493   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59494   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59494   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59494   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59494   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59495   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59495   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59495   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59495   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59495   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59495   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59496   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59497   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59497   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59497   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59498   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59498   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59499   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59499   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59499   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59499   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59499   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59500   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59500   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59501   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59501   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59502   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59502   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59502   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59502   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59503   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59503   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59503   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59503   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59503   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59503   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59504   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59504   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59504   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59505   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59505   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59506   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59506   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59506   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59506   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59507   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59507   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59507   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59510   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59510   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59510   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59511   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59511   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59511   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59512   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59512   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59512   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59512   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59512   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59513   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59514   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59514   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59515   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59515   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59516   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59516   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59516   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59516   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59517   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59517   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59517   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59518   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59518   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59518   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59519   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59519   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59519   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59519   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59520   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59520   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59520   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59520   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59521   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59522   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59522   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59523   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59523   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59523   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59523   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59524   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59524   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59524   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59524   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59524   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59525   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59525   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59526   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59526   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59526   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59527   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59527   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59527   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59527   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59527   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59528   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59528   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59528   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59528   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59528   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59529   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59530   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59531   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59531   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59531   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59532   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59532   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59532   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59532   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59532   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59533   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59533   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59534   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59534   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59534   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59535   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59535   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59535   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59535   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59536   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59536   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59537   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59537   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59538   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59538   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59538   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59539   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59539   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59539   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59540   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59540   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59540   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59540   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59540   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59541   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59541   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59541   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59541   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59542   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59543   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59543   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59543   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59544   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59544   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59544   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59545   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59545   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59546   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59546   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59547   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59547   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59547   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59547   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59547   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59547   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59548   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59548   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59548   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59549   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59549   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59549   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59550   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59551   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59551   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59551   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59551   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59552   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59552   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59554   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59554   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59554   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59555   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59555   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59555   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59555   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59556   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59556   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59556   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59558   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59558   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59559   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59559   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59559   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59559   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59560   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59560   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59561   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59561   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59562   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59562   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59562   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59563   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59563   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59563   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59563   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59564   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59564   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59564   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59565   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59565   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59566   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59567   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59567   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59567   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59567   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59567   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59568   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59568   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59568   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59568   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59569   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59569   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59570   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59570   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59570   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59570   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59571   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59571   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59571   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59571   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59571   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59572   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59572   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59572   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59572   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59573   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59573   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59573   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59574   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59574   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59575   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59575   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59575   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59575   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59576   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59576   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59576   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59576   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59576   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59577   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59578   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59578   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59578   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59578   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59579   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59579   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59579   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59579   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59580   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59580   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59580   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59580   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59581   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59581   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59581   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59582   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59582   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59582   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59583   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59583   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59584   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59584   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59584   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59584   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59584   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59585   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59585   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59585   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59586   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59586   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59587   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59587   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59587   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59587   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59588   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59588   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59588   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59589   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59589   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59590   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59590   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59591   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59591   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59591   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59592   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59592   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59592   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59592   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59592   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59593   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59593   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59594   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59594   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59594   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59594   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59596   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59596   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59596   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59596   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59597   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59598   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59598   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59598   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59599   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59599   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59599   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59599   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59600   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59600   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59600   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59600   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59601   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59601   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59601   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59601   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59601   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59602   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59602   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59602   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59603   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59603   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59604   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59604   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59604   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59605   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59605   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59605   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59605   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59605   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59606   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59606   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59607   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59607   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59607   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59608   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59608   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59608   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59608   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59609   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59609   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59609   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59609   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59609   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59609   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59609   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59611   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59611   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59612   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59612   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59612   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59613   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59613   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59613   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59613   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59614   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59614   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59614   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59615   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59615   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59616   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59616   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59616   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59616   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59617   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59617   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59617   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59617   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59618   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59618   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59618   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59618   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59619   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59619   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59620   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59620   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59621   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59621   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59621   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59621   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59621   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59622   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59622   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59622   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59622   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59622   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59623   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59623   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59624   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59624   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59624   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59625   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59625   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59625   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59625   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59626   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59627   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59627   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59627   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59629   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59629   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59629   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59630   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59630   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59630   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59630   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59630   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59631   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59631   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59631   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59631   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59632   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59632   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59632   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59633   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59634   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59634   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59634   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59634   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59634   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59635   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59635   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59636   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59636   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59637   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59637   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59637   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59638   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59638   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59638   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59638   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59639   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59639   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59640   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59640   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59640   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59641   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59641   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59641   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59642   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59642   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59642   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59642   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59642   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59643   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59645   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59645   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59645   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59646   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59646   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59646   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59646   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59646   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59647   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59647   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59648   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59648   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59649   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59649   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59649   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59649   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59649   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59650   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59650   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59650   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59651   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59651   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59651   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59652   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59652   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59653   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59653   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59653   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59653   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59653   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59654   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59654   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59654   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59655   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59655   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59656   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59656   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59657   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59657   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59657   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59657   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59657   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59658   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59658   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59658   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59659   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59659   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59660   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59660   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59661   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59661   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59661   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59662   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59662   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59662   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59663   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59663   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59664   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59664   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59664   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59665   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59665   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59666   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59666   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59666   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59666   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59667   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59667   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59667   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59668   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59668   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59669   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59669   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59669   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59669   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59670   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59670   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59671   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59671   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59671   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59672   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59672   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59672   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59673   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59673   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59673   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59673   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59673   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59674   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59674   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59674   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59675   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59676   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59676   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59676   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59677   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59678   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59678   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59679   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59679   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59679   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59680   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59680   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59680   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59681   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59681   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59681   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59681   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59682   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59682   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59683   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59683   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59684   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59684   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59685   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59685   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59685   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59685   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59686   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59686   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59686   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59686   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59686   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59687   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59687   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59688   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59688   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59688   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59689   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59689   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59689   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59689   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59690   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59690   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59690   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59690   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59690   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59691   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59691   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59692   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59692   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59693   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59693   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59693   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59693   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59694   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59694   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59694   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59694   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59694   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59695   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59696   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59696   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59696   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59696   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59697   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59697   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59697   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59697   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59698   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59698   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59698   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59699   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59699   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59700   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59700   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59700   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59701   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59701   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59701   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59702   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59702   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59702   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59702   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59702   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59702   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59703   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59704   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59704   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59704   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59705   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59705   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59705   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59705   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59705   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59706   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59706   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59706   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59706   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59707   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59708   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59708   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59708   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59709   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59709   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59709   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59710   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59710   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59710   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59710   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59710   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59710   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59711   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59712   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59712   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59713   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59713   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59713   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59713   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59713   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59713   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59714   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59714   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59714   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59714   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59715   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59716   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59716   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59717   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59717   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59717   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59717   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59717   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59718   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59718   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59718   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59718   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59718   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59719   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59719   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59720   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59720   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59720   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59721   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59721   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59721   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59721   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59722   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59722   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59722   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59722   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59723   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59723   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59724   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59725   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59725   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59725   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59725   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59726   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59726   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59726   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59726   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59727   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59727   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59728   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59728   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59729   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59729   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59729   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59729   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59729   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59730   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59730   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59730   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59730   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59732   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59732   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59732   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59733   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59733   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59734   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59734   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59734   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59734   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59734   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59735   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59736   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59736   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59736   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59737   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59737   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59738   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59738   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59739   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59740   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59740   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59740   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59741   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59741   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59741   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59742   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59742   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59742   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59742   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59742   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59743   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59743   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59743   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59743   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59744   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59744   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59745   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59746   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59746   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59746   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59746   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59747   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59747   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59747   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59747   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59747   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59748   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59749   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59749   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59750   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59750   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59750   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59751   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59751   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59751   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59751   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59751   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59752   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59752   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59753   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59753   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59754   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59754   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59754   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59754   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59754   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59754   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59754   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59754   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59754   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59754   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59754   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59754   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59754   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59754   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59754   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59754   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59754   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59754   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59754   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59754   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59754   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59754   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59754   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59754   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59764   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59764   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59764   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59765   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59765   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59766   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59766   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59766   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59767   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59767   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59767   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59768   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59768   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59769   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59769   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59769   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59769   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59770   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59770   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59771   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59771   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59771   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59771   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59772   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59772   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59772   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59772   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59772   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59773   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59773   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59774   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59775   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59775   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59775   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59776   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59776   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59776   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59776   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59777   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59777   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59778   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59778   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59778   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59779   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59779   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59779   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59780   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59780   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59780   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59780   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59780   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59781   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59782   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59782   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59783   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59783   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59783   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59784   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59784   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59784   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59784   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59785   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59785   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59786   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59786   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59787   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59787   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59788   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59788   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59788   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59788   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59789   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59789   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59790   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59790   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59790   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59791   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59791   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59791   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59792   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59792   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59792   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59793   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59794   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59794   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59795   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59796   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59796   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59796   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59796   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59797   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59797   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59798   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59799   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59799   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59800   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59800   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59801   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59801   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59801   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59802   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59802   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59803   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59803   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59803   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59803   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59803   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59804   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59804   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59804   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59805   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59806   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59806   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59806   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59806   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59807   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59807   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59807   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59807   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59808   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59808   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59809   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59809   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59809   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59810   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59810   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59810   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59811   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59811   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59811   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59812   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59812   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59812   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59813   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59813   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59814   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59814   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59814   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59815   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59815   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59815   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59815   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59816   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59816   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59817   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59817   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59818   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59818   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59818   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59819   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59819   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59819   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59821   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59821   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59821   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59822   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59822   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59822   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59823   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59823   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59823   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59824   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59824   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59825   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59825   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59826   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59826   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59826   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59826   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59827   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59827   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59827   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59827   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59827   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59828   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59828   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59829   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59830   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59831   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59831   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59831   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59831   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59832   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59832   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59833   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59833   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59834   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59834   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59835   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59835   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59835   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59836   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59836   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59836   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59836   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59841   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59841   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59841   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59842   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59842   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59842   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
59842   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59842   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59842   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59842   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59842   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59843   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59843   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59843   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59843   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59843   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59843   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59844   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59844   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59844   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59845   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59845   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59845   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59845   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59846   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59846   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59846   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59846   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59846   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59846   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59846   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59847   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59847   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59847   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59847   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59847   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59847   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59847   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59847   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59847   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59847   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59849   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59850   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59850   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59850   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59851   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59851   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59851   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59851   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59851   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59851   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59851   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59852   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59852   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59852   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59852   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59853   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59853   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59854   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59854   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59855   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59855   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59855   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59855   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59855   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59855   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59855   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59855   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59856   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59856   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59856   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59856   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59857   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59857   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59858   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59858   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59858   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59859   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
59860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59860   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59860   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59860   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59860   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59860   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59860   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59860   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59861   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59861   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59862   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59862   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59862   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59863   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59863   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59863   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59863   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59863   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59863   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59863   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59863   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59864   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59864   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59864   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59864   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59864   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59864   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59864   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59864   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59865   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59865   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59866   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59867   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59867   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59867   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59867   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59867   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59867   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59867   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59867   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59867   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59868   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59868   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59868   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59868   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59868   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59869   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59869   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59870   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59870   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59870   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59870   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59870   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59871   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59871   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59871   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59871   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59871   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59871   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59871   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59871   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59872   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59872   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59872   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59872   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59873   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59873   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59873   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59874   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59874   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59874   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59874   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59874   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59875   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59875   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59875   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59876   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59876   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59877   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59877   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59877   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59877   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59878   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59878   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59878   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59878   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59879   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59879   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59879   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59879   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59879   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59879   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59879   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59879   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59879   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59880   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59880   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59880   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59880   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59881   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59881   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59882   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59882   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59882   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59882   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59883   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59883   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59883   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59883   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59883   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59883   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59883   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59883   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59883   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59884   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59884   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59884   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59884   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59884   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59885   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59885   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59886   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59886   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59886   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59886   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59887   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59887   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59887   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59887   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59887   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59887   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59887   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59888   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59888   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59888   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59888   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59888   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59889   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59889   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59889   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59890   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59890   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59890   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59891   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59891   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59891   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59891   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59891   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59891   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59891   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59891   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59892   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59892   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59892   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59892   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59892   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59892   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59893   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59893   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59894   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59894   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59894   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59895   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59895   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59895   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59895   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59895   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59895   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59896   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59896   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59896   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59896   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59896   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
59896   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59896   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59896   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59897   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59897   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59898   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59898   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59898   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59899   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59899   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59899   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59899   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59899   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59900   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59900   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59900   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59900   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59900   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59900   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59900   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59901   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59901   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59901   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59901   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59901   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59903   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59903   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59903   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59903   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59904   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59904   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59904   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59904   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59904   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59904   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59904   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59905   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59905   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59905   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59906   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59906   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59906   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59907   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59907   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
59907   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59907   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59907   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
59907   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59907   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59907   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59908   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59908   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59908   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59908   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59909   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59909   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59910   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59910   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59910   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59910   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59911   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59911   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59911   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59911   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59912   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59912   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59912   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59912   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59912   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59912   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59912   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59913   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59913   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59914   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59914   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59914   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59914   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59915   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59915   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59915   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59915   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59915   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59916   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59916   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59916   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59916   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59916   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59917   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59917   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59918   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59918   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59918   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59918   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59918   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59919   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59919   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59919   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59919   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59919   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
59920   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59920   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59920   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59920   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59920   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59921   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59922   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59922   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59922   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59923   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59923   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59923   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59923   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59924   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59924   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59924   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59924   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59924   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59925   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59926   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59926   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59927   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59927   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59927   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59927   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59927   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59927   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59927   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59928   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59928   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59928   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59928   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59928   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59928   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59929   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59929   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59929   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59930   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59930   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59931   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59931   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59931   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59931   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59931   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59931   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59931   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59932   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59932   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59932   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59932   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59932   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59932   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59932   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59933   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59934   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59934   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59934   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59934   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59935   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59935   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59935   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59935   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59935   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59936   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59936   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59936   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59936   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59937   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59937   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59937   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59937   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59938   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59938   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59938   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59939   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59939   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59939   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59939   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59940   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59940   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59940   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59941   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59943   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59944   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59944   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59944   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59944   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59944   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59944   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59945   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59945   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59945   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59946   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59946   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59947   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59947   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
59947   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59947   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59948   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59948   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
59948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59948   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59948   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59949   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59949   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59950   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59950   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59951   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59951   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59952   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59952   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59952   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59952   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59952   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59952   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59952   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59953   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59953   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59954   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59955   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59956   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59956   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59956   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59956   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59957   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59957   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59957   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59958   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59958   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59958   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59958   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59959   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59959   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59960   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59960   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59960   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59962   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59962   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59962   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59962   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59962   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59963   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59963   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59963   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59963   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59963   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59963   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59963   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59964   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59964   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59964   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59965   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59966   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59967   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59967   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59967   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59967   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59967   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59967   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59967   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59968   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59969   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59969   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
59969   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59969   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59969   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59970   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59970   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59970   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
59971   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
59971   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59971   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59971   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59971   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59971   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59973   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59973   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59974   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59974   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59974   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59974   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59974   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59974   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59974   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59975   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59975   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59975   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59975   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59975   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59976   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59976   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59977   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59977   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59978   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59978   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59978   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59978   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59979   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59979   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59979   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59979   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59979   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59980   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59980   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59980   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59981   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59981   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59981   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59981   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59981   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59982   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59982   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59982   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59982   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59982   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59983   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59983   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
59983   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59983   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59984   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59985   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
59985   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
59985   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
59985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59986   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59986   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59986   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
59986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59986   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59986   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59987   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59987   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59988   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59988   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59989   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
59989   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
59989   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
59989   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
59989   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59989   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
59989   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59990   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59990   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59990   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
59990   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
59991   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59991   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59991   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59992   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59992   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59992   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59992   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59993   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59993   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
59993   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
59993   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
59993   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
59993   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
59994   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59994   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59995   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
59995   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
59995   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
59996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
59996   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
59997   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=589, callbacks=false  
59997   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=589 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59997   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59997   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
59997   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
59997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
59997   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
59997   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
59998   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
59998   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
59998   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
59999   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
59999   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
59999   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60000   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60000   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60000   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60000   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60000   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60000   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60001   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60001   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60001   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60001   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60002   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60002   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60003   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60004   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60004   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60005   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60005   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60005   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60005   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60005   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60005   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60006   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60006   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60006   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60006   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60006   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60006   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60006   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60007   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60007   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60008   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60008   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60009   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60009   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60009   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60009   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60009   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60010   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60010   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60010   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60010   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60010   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60011   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60011   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60012   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60012   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60012   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60012   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60013   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60013   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60013   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60014   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60014   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60014   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60014   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60014   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60014   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60014   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60015   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60015   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60016   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60016   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60017   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60017   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60017   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60017   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60017   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60017   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60018   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60018   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60018   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60018   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60018   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60018   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60018   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60018   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60019   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60020   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60020   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60020   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
60020   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60021   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60021   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60021   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60021   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60021   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60021   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60021   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60022   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60022   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60022   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60022   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60022   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60022   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60023   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60023   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60023   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60024   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60024   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60025   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60025   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60025   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60025   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60025   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60025   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60025   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60026   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60026   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60026   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60027   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60027   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60028   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60028   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60028   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60029   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60029   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60029   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60029   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60029   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60029   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60030   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60030   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60030   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60031   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60031   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60031   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60032   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60032   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60032   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60032   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60032   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60033   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60033   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60033   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60033   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60033   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60033   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60033   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60033   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60034   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60035   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60035   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60035   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60036   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60036   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60036   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60036   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60036   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60036   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60037   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60037   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60037   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60037   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60037   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60037   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60038   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60038   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60039   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60039   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60039   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60039   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60040   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60040   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60040   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60040   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60040   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60041   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60041   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60041   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60041   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60041   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60042   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60042   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60042   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60042   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60043   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60043   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60044   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60044   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60044   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60044   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60044   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60045   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60045   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60045   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60046   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60046   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60046   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60048   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60048   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60049   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60049   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60049   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60050   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60050   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60050   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60050   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60050   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60051   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60051   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60052   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60052   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60052   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60053   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60053   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60053   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60053   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60053   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60054   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60054   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60054   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60054   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60054   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60054   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60055   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60055   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60056   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60056   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60057   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60057   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60057   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60057   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60057   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60057   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60057   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60058   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60058   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60058   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60058   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60058   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60059   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60059   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60059   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60060   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60060   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60060   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60061   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60061   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60061   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60061   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60061   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60062   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60062   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60062   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60062   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60062   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60062   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60063   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60063   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60064   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60064   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60064   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60065   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60065   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60065   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60065   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60066   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60066   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60066   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60066   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60066   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60067   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60067   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60068   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60068   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60068   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60069   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60069   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60069   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60069   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60069   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60070   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60070   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60070   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60070   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60070   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60070   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60071   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60071   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60072   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60072   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60072   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60073   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60073   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60073   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60073   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60073   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60073   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60074   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60074   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60074   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60074   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60074   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60074   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60074   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60075   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60075   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60076   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60076   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60076   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60077   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60077   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60077   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60077   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60078   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60078   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60078   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60078   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60078   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60079   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60079   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60080   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60080   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60081   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60081   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60081   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60082   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60082   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60082   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60082   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60082   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60082   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60083   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60083   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60084   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60084   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60085   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60085   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60085   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60085   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60086   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60086   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60086   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60086   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60086   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60086   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60087   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60087   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60088   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60090   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60090   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60090   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60090   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60090   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60091   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60091   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60092   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60092   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60092   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60092   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60092   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60093   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60093   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60093   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60093   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60093   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60094   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60094   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60095   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60095   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60095   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60095   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60096   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60096   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60096   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60096   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60097   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60097   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60097   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60097   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60097   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60098   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60098   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60099   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60099   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60099   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60100   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60100   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60100   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60100   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60100   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60101   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60101   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60101   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60101   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60102   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60102   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60102   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60103   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60103   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60103   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60103   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60103   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60104   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60104   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60104   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60104   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60105   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60105   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60105   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60106   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60106   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60107   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60107   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60107   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60107   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60108   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60108   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60108   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60108   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60109   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60109   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60109   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60109   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60109   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60110   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60110   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60110   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60111   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60111   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60111   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60112   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60112   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60112   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60112   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60112   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60112   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60113   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60114   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60116   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60116   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60116   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60116   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60116   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60117   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60117   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60118   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60118   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60118   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60119   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60119   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60120   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60120   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60120   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60120   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60120   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60121   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60121   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60121   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60121   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60121   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60122   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60124   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60124   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60124   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60124   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60124   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60124   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60125   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60125   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60125   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60125   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60126   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60126   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60126   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60127   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60127   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60128   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60128   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60128   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60128   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60128   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60128   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60129   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60129   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60129   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60129   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60129   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60130   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60130   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60131   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60131   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60131   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60131   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60131   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60132   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60132   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60132   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60133   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60133   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60133   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60133   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60133   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60133   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60134   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60134   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60135   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60135   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60136   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60136   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60136   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60136   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60136   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60137   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60137   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60137   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60137   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60138   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60138   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60138   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60139   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60139   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60139   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60139   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60140   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60140   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60140   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60140   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60141   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60141   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60141   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60142   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60142   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60142   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60143   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60143   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60144   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60144   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60144   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60145   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60145   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60146   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60146   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60146   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60147   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60147   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60147   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60148   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60148   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60148   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60148   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60148   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60148   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60149   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60149   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60149   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60149   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60149   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60150   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60150   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60151   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60151   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60151   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60151   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60152   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60152   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60152   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60152   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60153   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60153   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60153   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60153   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60154   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60154   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60155   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60155   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60155   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60155   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60156   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60156   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60156   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60156   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60156   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60157   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60157   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60158   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60158   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60158   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60158   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60159   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60159   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60159   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60160   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60160   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60160   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60160   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60160   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60161   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60161   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60162   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60162   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60162   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60162   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60163   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60163   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60163   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60163   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60163   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60164   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60164   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60164   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60166   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60166   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60167   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60167   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60167   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60167   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60167   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60168   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60169   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60169   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60169   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60170   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60170   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60170   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60170   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60170   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60172   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60172   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60172   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60173   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60173   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60173   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60173   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60173   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60174   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60174   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60175   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60175   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60176   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60176   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60176   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60176   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60176   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60176   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60177   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60178   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60178   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60178   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60178   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60179   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60179   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60179   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60179   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60180   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60180   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60180   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60180   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60180   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60181   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60182   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60182   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60183   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60183   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60183   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60183   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60183   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60184   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60184   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60184   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60184   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60185   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60185   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60185   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60186   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60186   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60186   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60187   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60187   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60188   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60188   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60188   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60188   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60188   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60189   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60189   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60189   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60190   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60190   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60190   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60191   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60191   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60191   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60191   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60192   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60192   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60192   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60192   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60192   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60193   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60193   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60194   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60194   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60194   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60194   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60195   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60196   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60196   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60196   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60196   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60196   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60197   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60197   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60197   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60197   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60198   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60199   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60199   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60199   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60200   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60200   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60200   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60200   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60200   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60201   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60201   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60201   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60202   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60202   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60203   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60203   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60203   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60204   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60204   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60204   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60205   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60205   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60205   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60205   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60205   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60205   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60206   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60207   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60207   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60207   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60207   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60208   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60208   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60208   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60208   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60208   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60209   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60209   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60209   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60209   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60210   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60210   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60211   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60211   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60212   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60212   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60212   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60212   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60212   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60213   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60213   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60213   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60213   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60214   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60214   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60214   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60215   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60215   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60216   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60216   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60216   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60216   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60216   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60217   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60217   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60217   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60217   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60217   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60217   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60218   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60218   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60219   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60219   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60220   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60220   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60220   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60220   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60220   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60221   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60221   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60221   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60222   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60222   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60222   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60223   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60223   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60223   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60224   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60225   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60225   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60225   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60226   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60227   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60227   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60228   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60228   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60228   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60228   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60228   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60229   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60229   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60229   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60230   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60230   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60230   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60231   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60231   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60231   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60232   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60232   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60232   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60232   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60232   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60233   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60233   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60233   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60233   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60233   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60234   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60235   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60235   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60236   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60236   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60236   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60236   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60236   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60236   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60236   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60236   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60236   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60236   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60236   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60236   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60236   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60236   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60236   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60236   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60236   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60246   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60246   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60247   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60247   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60247   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60247   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60247   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60248   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60248   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60249   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60249   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60250   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60250   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60250   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60250   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60251   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60251   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60251   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60251   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60251   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60252   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60252   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60252   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60252   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60253   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60253   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60254   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60254   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60254   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60254   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60254   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60255   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60255   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60255   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60256   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60257   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60257   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60257   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60258   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60258   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60258   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60258   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60258   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60258   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60259   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60259   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60259   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60260   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60260   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60261   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60261   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60261   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60261   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60262   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60262   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60262   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60263   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60263   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60263   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60263   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60264   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=591, callbacks=false  
60264   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=591 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60264   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60264   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60264   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60266   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60266   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60266   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60266   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60267   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60267   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60267   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60267   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60267   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60268   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60268   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60268   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60269   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60269   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60270   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60271   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60271   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60271   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60271   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60271   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60272   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60272   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60272   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60273   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60273   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60273   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60274   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60274   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60274   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60274   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60275   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60275   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60275   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60275   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60276   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60276   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60276   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60276   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60276   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60276   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60277   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60278   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60278   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60278   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60279   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60279   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60279   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60280   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60280   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60280   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60280   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60280   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60281   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60281   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60282   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60282   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60282   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60283   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60283   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60283   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60283   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60283   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60283   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60284   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60284   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60285   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60285   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60286   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60286   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60286   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60287   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60287   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60287   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60287   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60287   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60287   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60287   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60287   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60287   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60287   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60287   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60287   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60287   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60287   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60287   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60287   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60287   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60287   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60287   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60297   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60297   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60297   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60298   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60298   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60298   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60298   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60298   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60299   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60299   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60300   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60300   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60300   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60300   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60301   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60301   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60301   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60301   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60301   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60302   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60303   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60303   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60303   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60304   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60304   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60304   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60304   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60305   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60305   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60305   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60305   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60306   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60306   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60307   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60307   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60308   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60308   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60308   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60308   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60309   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60309   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60309   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60309   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60310   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60310   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60310   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60311   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60311   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60311   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60312   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60312   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60313   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60313   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60313   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60313   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60313   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60313   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60314   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60314   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60314   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60315   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60315   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60316   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60316   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60316   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60317   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60317   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60317   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60317   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60317   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60318   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60318   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60318   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60319   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60319   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60320   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60320   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60320   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60321   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60321   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60321   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60321   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60321   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60321   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60321   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60321   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60321   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60321   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60321   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60321   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60321   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60321   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60321   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60321   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60321   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60321   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60321   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60321   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60321   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60321   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60321   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60321   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60331   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60331   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60332   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60332   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60333   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60333   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60333   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60333   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60334   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60334   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60334   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60334   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60334   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60335   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60335   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60336   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60336   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60337   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60337   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60337   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60337   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60338   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60338   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60338   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60338   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60338   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60339   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60339   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60340   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60340   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60340   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60340   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60341   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60341   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60341   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60342   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60342   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60342   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60342   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60343   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60343   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60343   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60344   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60344   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60344   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60345   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60345   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60345   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60346   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60346   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60346   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60346   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60347   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60347   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60348   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60348   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60348   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60349   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60349   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60349   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60350   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60350   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60350   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60350   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60351   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60351   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60351   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60351   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60353   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60354   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60354   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60354   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60354   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60354   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60355   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60355   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60356   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60356   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60356   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60357   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60357   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60357   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60357   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60357   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60358   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60359   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60360   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60360   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60360   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60361   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60361   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60361   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60362   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60362   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60362   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60363   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60363   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60363   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60364   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60364   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60365   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60365   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60365   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60365   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60366   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60366   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60366   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60367   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60367   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60368   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60368   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60368   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60369   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60369   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60369   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60369   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60370   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60370   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60370   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60370   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60370   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60371   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60371   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60372   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60372   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60373   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60373   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60373   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60373   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60373   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60374   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60374   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60374   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60375   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60375   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60376   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60376   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60376   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60377   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60377   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60377   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60377   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60377   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60378   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60378   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60378   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60379   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60379   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60380   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60380   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60380   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60380   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60381   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60382   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60382   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60382   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60383   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60383   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60383   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60384   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60384   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60384   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60385   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60385   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60386   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60386   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60386   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60386   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60387   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60387   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60387   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60388   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60388   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60388   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60389   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60389   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60389   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60390   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60390   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60390   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60390   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60391   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60391   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60391   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60391   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60391   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60392   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60393   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60393   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60394   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60394   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60394   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60395   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60395   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60395   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60395   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60396   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60397   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60397   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60397   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60398   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60398   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60398   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60398   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60400   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60401   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
60401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60402   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60402   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60402   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60402   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60403   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60403   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60403   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60403   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60404   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60405   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60406   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60406   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60406   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60406   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60407   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60407   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60407   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60407   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60408   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60408   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60409   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60409   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60409   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60410   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60410   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60410   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60411   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60411   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60411   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60411   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60412   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60412   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60412   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60412   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60413   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60413   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60414   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60414   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60414   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60415   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60415   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60415   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60415   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60416   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60416   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60416   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60416   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60417   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60417   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60417   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60418   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60418   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60418   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60419   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60419   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60419   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60420   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60420   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60420   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60420   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60420   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60421   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60421   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60421   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60422   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60422   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60422   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60423   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60423   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60423   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60423   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60423   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60424   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60424   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60425   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60425   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60426   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60426   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60427   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60427   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60427   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60427   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60427   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60428   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60428   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60428   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60428   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60428   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60429   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60429   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60430   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60430   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60431   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60431   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60431   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60431   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60432   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60432   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60432   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60432   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60432   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60434   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60434   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60435   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60435   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60435   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60435   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60436   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60436   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60436   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60436   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60437   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60437   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60438   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60438   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60438   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60439   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60439   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60439   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60440   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60440   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60440   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60440   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60440   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60441   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60442   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60442   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60443   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60443   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60443   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60444   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60444   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60444   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60444   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60445   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60445   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60445   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60445   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60446   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60446   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60447   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60447   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60448   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60448   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60448   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60449   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60449   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60449   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60450   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60450   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60450   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60451   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60451   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60451   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60452   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60452   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60453   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60453   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60453   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60453   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60454   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60454   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60454   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60454   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60455   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60455   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60456   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60456   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60457   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60457   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60457   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60458   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60458   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60465   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60467   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60468   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60468   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60468   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60469   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60469   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60470   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60470   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60470   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60471   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60472   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60472   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60472   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60473   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60473   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60473   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60473   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60474   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60474   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60475   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60475   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60476   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60476   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60476   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60476   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60476   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60477   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60477   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60477   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60478   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60478   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60479   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60479   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60480   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60480   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60480   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60480   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60481   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60481   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60481   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60482   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60482   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60483   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60483   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60483   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60483   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60484   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60484   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60485   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60485   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60485   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60486   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60486   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60486   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60486   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60487   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60487   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60488   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60488   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60488   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60489   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60489   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60490   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60490   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60490   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60490   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60490   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60491   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60491   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60492   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60492   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60493   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60493   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60493   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60493   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60494   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60494   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60494   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60494   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60495   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60495   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60495   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60498   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60498   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60498   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60498   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60498   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60498   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60498   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60498   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60498   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60498   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60498   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60498   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60498   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60498   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60498   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60508   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60508   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60508   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60508   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60508   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60508   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60508   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60508   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60508   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60508   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60508   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60508   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60508   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60508   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60508   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60508   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60508   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60508   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60508   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60508   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60508   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60508   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60508   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60525   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60526   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60526   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60526   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60526   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60527   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60527   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60527   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60527   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60527   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60527   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60527   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60527   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60527   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60527   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60527   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60527   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60527   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60527   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60527   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60527   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60527   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60527   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60527   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60527   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60527   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60527   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60527   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60527   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60527   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60527   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60527   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60527   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60537   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60537   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60537   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60537   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60537   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60538   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60539   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60539   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60539   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60540   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60540   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60540   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60540   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60540   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60540   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60540   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60541   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60541   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60541   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60541   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60542   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60542   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60542   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60542   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60543   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60543   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60543   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60543   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60543   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60544   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60544   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60544   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60544   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60544   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60544   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60544   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60544   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60544   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60544   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60545   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60545   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60546   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60546   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60546   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60546   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60547   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60547   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60547   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60547   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60547   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60547   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60548   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60548   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60548   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60548   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60548   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60548   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60548   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60549   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60549   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60550   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60550   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60550   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60550   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60550   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60551   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60551   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60551   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60551   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60552   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60552   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60552   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60552   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60552   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60552   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60552   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60552   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60553   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60553   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60553   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60553   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60553   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60554   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60554   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60554   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60555   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60555   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60555   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60556   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60556   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60556   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60556   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60556   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60556   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60556   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60556   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60557   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60557   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60557   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60557   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60557   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60558   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60558   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60558   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60558   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60559   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60559   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60559   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60560   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60560   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60560   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60560   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60560   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60561   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60561   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60561   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60561   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60561   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60561   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60561   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60562   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60562   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60562   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60562   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60562   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60562   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60563   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60563   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60563   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60564   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60564   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60564   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60564   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60565   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60565   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60565   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60565   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60565   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60565   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60565   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60565   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60566   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60566   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60566   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60566   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60566   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60566   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60567   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60567   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60567   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60568   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60568   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60568   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60568   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60568   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60569   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60569   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60569   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60569   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60569   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60569   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60570   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60570   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60570   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60570   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60570   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60571   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60571   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60572   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60572   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60572   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60572   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60572   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60573   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60573   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60573   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60573   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60573   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60573   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60573   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60573   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60574   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60574   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60574   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60577   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60578   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60578   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60578   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60578   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60579   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60579   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60579   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60579   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60579   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60579   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60579   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60580   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60580   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60580   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60580   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60580   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60580   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60580   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60581   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60581   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60582   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60582   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60582   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60582   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60583   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60583   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60583   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60583   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60584   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60584   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60584   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60584   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60584   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60585   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60585   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60585   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60586   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60586   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60587   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60587   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60587   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60587   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60587   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60587   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60587   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60588   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60588   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60588   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60588   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60588   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60589   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60589   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60589   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60590   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60590   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60590   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60591   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60591   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60591   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60591   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60591   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60591   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60591   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60591   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60591   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60592   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60592   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60592   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60592   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60592   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60592   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60592   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60593   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60593   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60593   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60594   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60594   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60594   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60594   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60594   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60595   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60595   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60595   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60596   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60596   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60596   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60596   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60596   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60596   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60597   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60597   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60597   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60598   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60598   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60598   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60598   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60599   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60599   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60599   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60599   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60599   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60599   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60599   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60599   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60600   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60600   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60601   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60601   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60601   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60602   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60602   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60602   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60603   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60603   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60603   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60603   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60603   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60603   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60604   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60604   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60604   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60605   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60605   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60605   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60606   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60606   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60606   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60606   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60606   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60606   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60606   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60607   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60607   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60607   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60607   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60607   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60607   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60607   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60608   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60608   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60608   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60608   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60609   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60609   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60609   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60610   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60610   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60610   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60610   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60611   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60611   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60611   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60611   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60611   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60611   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60612   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60612   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60612   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60612   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60612   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60612   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60612   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60613   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60613   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60614   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60614   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60614   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60614   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60615   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60615   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60615   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60615   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60615   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60615   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60616   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60616   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60616   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60616   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60616   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60617   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60617   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60617   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60618   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60618   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60618   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60618   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60619   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60619   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60619   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60619   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60619   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60619   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60620   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60620   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60620   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60620   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60620   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60620   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60621   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60622   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60622   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60622   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60623   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60623   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60623   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60623   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60623   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60623   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60623   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60624   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60624   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60624   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60624   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60625   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60625   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60626   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60626   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60627   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60630   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60633   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60633   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60634   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60634   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60634   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60634   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60634   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60635   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60635   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60636   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60636   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60636   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60636   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60637   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60637   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60637   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60637   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60637   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60638   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60638   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60638   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60638   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60638   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60639   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60639   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60639   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60639   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60639   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60639   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60639   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60640   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60641   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60641   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60641   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60641   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60642   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60642   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60642   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60642   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60642   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60642   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60643   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60643   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60643   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60643   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60644   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60644   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60644   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60645   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60645   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60645   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60645   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60646   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60646   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60646   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60646   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60647   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60647   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60647   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60647   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60647   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60647   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60647   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60647   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60649   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60649   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60649   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60650   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60650   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60650   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60650   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60650   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60651   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60651   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60651   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60651   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60651   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60652   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60652   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60652   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60653   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60653   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60654   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60654   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60654   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60654   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60654   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60654   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60654   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60654   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60654   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60655   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60655   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60655   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60655   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60655   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60656   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60656   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60656   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60657   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60657   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60658   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60658   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60658   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60658   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60658   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60659   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60659   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60659   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60659   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60659   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60660   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60660   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60661   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60661   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60661   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60662   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60662   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60662   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60662   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60662   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60662   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60663   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60663   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60663   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60663   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60663   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60663   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60663   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60663   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60664   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60665   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60665   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60665   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60666   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60666   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60666   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60666   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60666   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60666   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60667   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60667   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60667   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60667   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60668   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60668   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60668   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60669   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60669   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60670   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60670   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60670   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60670   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60670   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60670   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60671   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60671   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60671   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60671   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60671   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60671   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60672   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60672   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60673   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60673   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60673   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60673   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60674   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60674   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60674   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60674   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60675   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60675   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60675   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60675   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60675   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60675   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60676   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60676   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60676   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60676   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60677   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60677   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60677   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60678   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60678   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60678   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60679   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60679   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60679   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60679   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60679   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60679   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60680   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60680   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60680   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60680   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60680   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60680   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60681   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60681   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60682   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60682   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60683   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60683   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60683   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60683   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60683   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60683   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60683   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60684   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60684   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60684   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60684   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60685   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60685   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60685   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60686   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60686   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60686   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60687   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60687   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60687   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60687   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60687   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60688   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60688   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60688   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60688   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60688   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60688   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60689   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60689   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60690   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60690   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60690   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60690   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60690   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60691   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60691   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60691   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60691   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60692   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60692   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60692   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60692   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60692   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60692   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60692   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60693   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60693   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60694   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60694   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60694   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60695   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60695   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60695   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60695   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60695   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60695   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60695   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60696   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60696   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60696   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60696   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60696   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60697   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60697   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60697   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
60698   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
60698   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60698   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60699   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
60699   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60699   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60699   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60699   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60700   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60700   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60700   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60700   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60701   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60701   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60702   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60702   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60702   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60703   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60703   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60703   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60703   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60703   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60703   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60704   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60704   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60704   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60704   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60705   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60705   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60705   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60706   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60706   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60706   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60706   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60707   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60707   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60707   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60707   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60707   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60708   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60708   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60708   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60708   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60708   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60708   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60709   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60709   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60709   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60710   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60710   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60711   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60711   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60711   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60711   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60711   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60711   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60712   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60712   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60712   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60712   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60712   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60713   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60713   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60714   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60714   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60714   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60715   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60715   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60715   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60715   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60715   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60716   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60716   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60716   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60716   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60717   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60717   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60717   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60717   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60718   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60718   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60718   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60719   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60719   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60719   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60719   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60719   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60719   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60719   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60720   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60720   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60720   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60721   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60721   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60721   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60722   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60722   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60722   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60723   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60723   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60723   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60723   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60723   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60723   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60724   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60724   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60724   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60724   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60724   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60725   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60725   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60725   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60726   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60726   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60726   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60727   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60727   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60727   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60727   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60727   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60727   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60728   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60728   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60728   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60728   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60728   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60729   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60730   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60730   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60730   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60730   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60730   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60730   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60731   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60731   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60731   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60731   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60732   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60732   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60732   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60733   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60733   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60733   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60734   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60734   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60734   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60734   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60734   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60735   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60735   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60735   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60735   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60735   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60736   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60737   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60737   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60737   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60737   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60738   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60738   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60738   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60738   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60738   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60738   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60739   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60739   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60739   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60739   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60739   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
60740   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60740   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60740   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60741   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60741   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60741   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60741   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60742   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60742   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60742   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60742   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60742   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60742   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60743   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60743   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60743   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60743   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60743   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60744   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60744   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60744   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60745   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60745   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60745   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60746   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60746   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60747   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60747   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60747   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60747   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60747   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60747   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60748   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60748   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60749   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60749   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60750   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60750   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60750   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60750   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60750   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60750   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60750   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60751   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60751   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60751   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60752   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60752   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60752   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60753   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60753   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60753   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60753   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60754   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60754   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60754   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60754   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60754   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60755   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60755   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60756   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60756   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60756   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60756   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60757   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60757   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60757   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60757   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60757   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60757   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60758   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60758   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60759   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60759   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60759   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60760   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60760   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60760   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60760   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60760   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60760   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60761   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60761   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60761   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60761   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60762   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60762   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60762   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60763   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60763   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60763   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60763   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60763   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60764   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60764   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60764   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60765   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60765   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60765   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60765   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60765   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60766   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60766   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60767   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60767   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60767   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60768   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60768   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60768   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60768   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60768   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60768   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60769   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60769   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60769   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60770   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60770   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60770   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60771   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60771   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60771   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60771   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60772   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60774   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60775   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60775   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60776   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60776   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60776   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60776   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60776   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60777   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60777   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60777   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60778   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60778   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60778   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60779   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60779   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60779   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60780   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60780   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60780   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60780   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60780   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60781   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60782   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60782   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60782   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60783   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60783   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60783   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60783   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60783   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60783   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60784   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60784   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60784   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60785   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60785   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60785   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60786   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60786   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60786   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60787   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60787   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60787   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60787   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60787   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60788   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60788   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60789   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60789   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60789   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60789   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60790   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60790   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60791   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60791   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60791   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60791   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60791   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60792   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60792   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60792   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60792   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60793   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60793   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60793   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60794   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60794   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60794   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60794   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60794   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60795   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60795   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60795   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60795   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60795   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60795   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60796   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60796   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60797   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60797   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60798   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60798   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60798   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60799   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60799   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60799   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60799   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60799   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60800   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60802   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60803   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60803   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60803   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60803   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60803   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60804   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60804   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60804   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60804   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60805   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60805   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60805   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60806   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60806   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60807   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60807   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60807   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60807   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60808   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60808   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60808   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60808   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60808   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60809   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60809   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60810   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60810   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60810   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60810   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60811   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60811   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60812   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60812   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60812   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60812   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60812   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60812   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60812   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60813   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60813   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60813   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60814   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60814   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60814   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60815   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60815   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60815   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60816   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60816   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60816   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60816   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60817   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60817   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60817   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60817   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60817   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60817   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60818   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60818   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60819   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60819   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60819   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60820   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60820   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60820   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60820   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60821   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60821   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60822   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60822   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60823   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60823   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60823   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60823   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60824   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60824   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60824   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60824   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60824   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60824   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60825   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60825   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60825   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60826   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60826   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60827   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60827   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60827   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60827   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60828   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60828   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60828   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60828   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60828   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60829   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60829   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60830   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60832   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60832   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60832   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60833   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60833   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60833   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60834   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60834   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60834   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60834   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60835   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60836   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60836   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60836   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60836   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60836   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60837   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60837   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60837   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60838   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60838   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60839   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60839   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60839   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60839   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60839   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60840   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60840   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60840   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60840   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60841   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60841   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60841   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60842   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60842   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60843   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60843   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60843   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60843   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60843   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60844   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60844   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60844   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60844   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60844   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60845   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60845   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60845   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60847   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60847   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60847   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60847   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60848   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60848   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60848   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60848   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60848   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60849   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60849   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60849   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60851   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60852   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60852   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60852   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60852   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60853   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60853   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60853   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60853   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60853   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60854   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60854   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60854   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60855   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60855   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60855   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60856   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60856   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60856   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60856   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60856   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60856   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60857   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60857   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60858   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60858   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60858   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60858   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60859   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60859   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60859   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60859   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60859   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60860   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60860   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60860   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60861   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60861   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60861   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60863   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60863   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60863   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60863   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60864   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60864   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60864   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60864   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60864   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60864   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60865   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60866   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60867   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60867   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60867   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60867   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60867   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60868   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60868   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60868   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60868   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60868   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60869   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60870   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60870   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60870   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60871   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60871   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60871   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60872   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60872   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60872   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60872   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60872   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60873   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60873   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60874   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60874   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60874   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60875   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60875   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60875   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60875   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60875   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60875   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60876   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60876   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60877   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60877   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60877   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60877   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60878   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60878   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60879   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60879   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60879   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60879   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60879   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60880   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60880   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60880   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60880   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60881   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60882   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60883   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60883   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60883   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60883   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60883   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60884   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60884   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60884   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60884   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60884   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60884   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60885   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60885   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60886   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60886   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60886   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60887   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60887   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
60887   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60887   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60887   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60888   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60889   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60889   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60890   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60890   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60891   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60891   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60891   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60892   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60892   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60892   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60892   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60892   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60893   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60893   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60893   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60894   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60894   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60895   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60895   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60895   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60895   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60896   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60896   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60896   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60896   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60896   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60897   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60897   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60898   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60898   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60898   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60899   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60899   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60899   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60900   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60900   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60900   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60900   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60900   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60901   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60901   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60902   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60902   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60902   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60903   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
60903   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60903   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60904   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60904   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60904   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60904   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60904   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60905   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60905   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60905   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60905   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60905   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60906   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
60906   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60907   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60908   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60908   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60909   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60910   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60910   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60911   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60912   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60912   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60912   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60913   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60914   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60914   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60914   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60914   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60915   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60916   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60916   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60916   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60917   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60917   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60917   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60918   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60918   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60918   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60920   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60920   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60920   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60920   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60920   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60921   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60921   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60921   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60921   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60921   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60922   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60922   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60923   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60923   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60923   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60924   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60924   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60924   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60925   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60925   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60925   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60925   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60925   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60926   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60926   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60926   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
60927   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60927   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60928   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60928   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60928   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60928   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60929   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60929   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60929   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60929   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60930   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60930   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60930   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60931   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60931   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60931   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60932   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60932   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60932   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60933   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60933   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60933   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60933   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60933   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60933   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60934   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60935   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60935   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60936   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60936   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60936   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60937   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60937   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60937   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60937   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60938   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60938   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60938   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60939   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60939   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60939   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60940   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60940   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60940   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60940   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60940   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60940   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60940   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
60940   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60940   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60940   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60940   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60940   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60940   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60940   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60940   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60940   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60950   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60950   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60951   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60951   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60951   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60952   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60952   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60952   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60952   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60952   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60953   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60954   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60954   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60954   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60955   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60955   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60955   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60956   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60956   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60956   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60956   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60957   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60957   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60957   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60958   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60958   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60958   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60959   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
60959   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
60959   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60960   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
60960   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60960   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60961   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60961   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60962   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60962   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60963   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60963   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60963   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60963   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60963   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60963   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60964   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60964   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60964   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60965   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60965   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60966   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60966   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60966   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60966   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60967   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60967   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60967   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60968   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60968   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60968   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60968   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60968   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60969   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60969   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60970   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60970   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60970   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60971   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60971   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60971   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60971   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60972   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60973   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60973   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60973   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60974   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60974   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60974   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60975   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60975   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60975   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60975   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60975   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60976   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
60976   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
60976   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60977   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60977   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60978   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60979   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60979   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60980   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60980   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60981   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60982   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60982   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60982   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60983   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60983   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60984   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
60985   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60985   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60985   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
60986   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
60986   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60986   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60987   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60987   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60988   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
60988   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
60988   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
60989   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60989   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60989   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60989   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60989   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
60990   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60990   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60990   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60991   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60991   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60992   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
60992   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
60992   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
60992   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
60993   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60993   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
60993   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
60993   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60993   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
60994   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
60994   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
60995   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
60995   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
60996   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
60996   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60996   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60996   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
60997   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
60997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
60997   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
60997   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
60997   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
60998   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
60998   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
60999   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
60999   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
60999   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61000   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61000   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61000   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61001   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61001   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61001   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61002   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61002   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61002   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61002   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61003   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61003   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61003   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61004   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61004   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61004   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61005   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61005   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61006   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61006   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61006   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61006   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61007   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61007   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61007   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61008   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61008   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61008   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61009   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61009   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61009   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61009   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61010   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61010   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61010   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61011   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61012   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61012   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61013   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61013   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61013   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61014   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61014   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61014   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61014   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61014   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61015   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61015   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61016   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61016   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61017   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61017   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61017   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61017   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61018   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61018   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61018   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61018   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61019   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61019   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61020   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61020   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61021   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61021   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61021   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61022   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61022   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61022   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61022   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61023   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61023   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61023   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61024   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61024   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61024   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61025   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61025   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61025   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61025   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61026   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61026   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61026   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61026   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
61027   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
61027   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61027   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61028   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61028   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61029   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61029   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61030   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61030   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61030   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61030   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61031   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61031   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61031   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61031   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61032   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61032   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61033   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61033   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61033   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61034   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61034   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61035   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61035   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61035   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61035   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61036   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61036   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61037   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61037   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61037   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61038   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61038   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61039   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61039   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61040   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61040   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61040   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61041   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61041   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61042   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61042   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61043   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61043   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61043   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61043   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61044   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61044   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
61044   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
61045   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61045   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61046   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=27, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61046   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61047   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61047   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61047   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61047   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61048   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61048   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61048   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61048   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61049   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61050   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61050   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61051   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61051   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61051   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61051   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61052   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61052   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61052   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61052   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61053   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61053   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=18, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61054   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61054   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61054   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61055   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61055   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61055   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61056   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61056   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61056   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61056   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61056   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61057   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61057   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61057   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61058   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61059   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61059   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61059   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61059   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61060   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61060   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61060   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61060   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61060   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61061   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61061   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61062   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61062   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61062   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61063   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61063   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61063   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61063   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61064   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61064   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61064   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61064   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61064   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61065   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61065   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61065   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61066   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61066   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61066   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61067   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61067   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61067   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61068   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61068   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61068   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61069   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61069   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61069   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61069   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61070   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61070   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61071   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61071   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61072   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61072   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61072   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61073   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61073   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61073   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61073   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61074   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61074   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61074   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61075   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61075   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61075   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61076   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61076   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61077   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61077   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61077   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61077   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61077   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61078   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61079   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61079   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61079   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61080   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61080   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61080   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61080   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61081   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61081   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61081   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61081   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61081   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61082   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61083   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61083   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61083   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61084   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61084   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61085   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61085   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61085   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61085   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61085   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61086   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61086   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61086   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61087   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61087   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61088   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61088   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61088   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61089   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61089   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61089   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61089   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61089   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61089   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61089   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61089   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61089   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61089   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61089   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61089   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61089   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1536, buffers queued=6, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61089   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1792, buffers queued=7, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61089   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61089   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61089   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61089   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61089   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61089   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61089   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61089   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61089   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61099   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61099   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61100   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61100   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61101   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61101   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61101   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61102   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61102   sound thread_17   DEBUG   hle.sceAudio   free buffer 27  
61102   sound thread_17   DEBUG   hle.sceAudio   free buffer 18  
61102   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61102   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61103   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61103   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61104   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61104   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61105   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61105   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61105   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61106   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61106   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61106   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61106   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61107   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61107   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61107   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61108   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61108   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61108   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61109   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61109   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61109   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61110   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61110   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61110   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61111   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61111   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61111   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61112   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61112   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61113   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61113   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61113   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61113   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61114   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61114   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61114   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61115   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61115   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61115   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
61115   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61116   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61116   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61117   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61118   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61118   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61118   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61118   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61119   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61119   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61119   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61120   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61120   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61120   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61121   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61122   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61122   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61122   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61122   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61123   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61123   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61123   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61123   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61123   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61123   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61123   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61123   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61123   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61123   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61123   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61123   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61123   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61123   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61123   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61123   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61123   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61123   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61123   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61123   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61123   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61123   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61133   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61134   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61134   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
61134   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61134   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61135   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61135   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61135   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61135   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61135   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61136   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61137   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61137   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61138   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61138   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61138   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61138   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61139   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61139   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61139   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61139   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61139   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61140   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61141   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61141   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61142   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61142   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61142   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61143   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61143   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61143   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61143   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61144   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61144   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61144   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
61144   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61145   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61145   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61146   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61146   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61146   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61146   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61147   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61147   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61148   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61148   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61148   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61148   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61149   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61149   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61149   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61149   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61150   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61150   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61151   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61152   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61152   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61152   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61152   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
61153   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61153   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61153   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61153   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61154   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61154   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61155   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61155   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61155   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61155   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61156   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61156   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61161   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61162   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61163   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61163   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61163   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61164   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61164   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61164   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61164   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61164   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61164   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61164   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61164   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61165   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61165   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61165   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61165   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61165   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61165   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61165   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61165   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61166   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61167   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61167   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61167   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61167   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61168   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61168   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61168   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61168   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61168   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61168   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61168   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61168   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61168   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61169   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61169   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61169   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61169   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61170   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61170   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61170   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61170   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61171   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61171   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61171   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61171   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61172   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61172   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61172   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61172   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61172   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61172   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61172   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61172   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61172   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61173   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61173   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61174   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61174   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61174   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61174   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61175   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61175   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61175   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61175   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61175   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61175   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61176   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61176   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61176   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61176   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61176   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61176   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61176   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61176   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61176   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61176   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61177   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61177   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61177   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61177   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61178   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61178   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61178   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61179   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61179   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61179   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61179   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61179   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61179   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61179   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61179   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61179   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61180   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61180   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61180   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61180   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61180   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61180   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61181   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61182   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61182   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61182   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61182   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61182   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61183   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61183   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61183   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61183   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61183   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61183   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61183   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61183   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61183   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61184   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61184   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61184   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61184   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61184   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61184   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61184   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61184   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61185   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61185   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61185   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61186   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61186   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61186   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61187   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61187   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61187   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61187   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61187   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61187   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61187   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61187   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61188   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61188   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61188   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61188   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61188   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61188   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61188   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61188   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61188   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61189   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61189   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61190   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61190   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61190   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61191   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61191   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61191   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61191   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61191   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61191   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61192   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61192   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61192   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61192   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61192   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61192   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61192   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61192   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61192   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61193   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61193   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61194   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61194   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61194   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61194   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61194   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61195   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61195   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61195   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61195   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61195   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61195   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61196   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61196   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61196   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61196   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61196   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61197   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61197   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61197   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61197   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61197   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61197   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61197   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61197   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61197   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61198   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61198   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61198   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61199   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61199   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61200   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61200   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61200   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61200   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61200   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61201   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61201   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61201   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61201   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61201   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61201   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61201   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61202   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61202   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61202   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61202   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61202   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61202   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61202   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61203   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61204   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61204   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61204   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61204   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61204   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61204   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61205   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61205   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61205   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61205   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61205   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61206   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61206   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61206   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61206   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61206   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61206   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61207   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61207   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61207   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61207   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61207   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61207   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61208   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61208   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61208   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61209   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61209   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61209   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61209   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61210   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61210   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61210   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61210   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61210   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61210   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61210   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61211   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61211   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61211   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61211   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61211   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61211   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61211   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61212   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61213   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61213   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61213   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61213   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61214   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61214   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61214   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61214   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61214   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61214   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61214   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61214   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61214   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61215   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61215   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61215   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61215   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61215   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61215   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61216   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61216   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61216   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61217   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61217   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61217   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61217   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61218   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61218   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61218   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61218   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61218   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61218   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61218   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61218   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61219   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61219   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61219   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61219   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61219   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61219   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61219   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61219   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61219   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61219   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61221   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61221   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61221   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61221   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61222   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61222   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61222   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61222   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61222   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61223   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61223   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61223   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61223   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61223   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61223   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61223   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61223   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61224   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61224   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61224   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61224   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61224   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61224   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61225   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61226   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61226   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61226   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61226   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61227   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61227   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61227   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61227   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61227   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61227   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61227   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61227   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61228   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61228   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61228   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61228   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61228   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61228   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61228   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61229   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61229   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61230   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61230   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61230   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61231   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61231   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61231   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61231   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61231   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61231   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61231   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61232   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61232   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61232   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61232   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61232   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61232   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61233   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61233   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61234   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61234   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61234   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61235   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61235   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61235   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61235   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61235   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61235   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61235   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61236   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61236   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61236   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61236   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61236   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61236   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61236   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61236   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61237   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61237   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61237   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61237   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61237   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61238   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61238   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61239   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61239   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61239   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61239   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61239   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61240   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61240   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61240   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61240   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61240   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61240   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61240   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61241   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61241   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61241   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61241   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61241   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61241   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61241   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61242   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61243   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61243   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61243   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61244   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61244   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61244   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61244   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61244   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61244   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61245   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61245   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61245   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61245   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61245   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61245   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61245   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61246   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61246   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61247   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61247   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61247   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61247   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61248   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61248   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61248   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61248   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61248   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61248   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61248   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61248   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61249   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61249   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61249   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61249   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61249   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61249   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61250   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61251   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61251   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61251   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61252   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61252   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61252   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61252   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61252   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61252   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61253   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61253   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61253   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61253   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61253   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61253   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61254   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61254   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61254   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61255   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61255   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61255   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61255   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61256   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61256   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61256   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61256   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61256   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61256   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61257   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61257   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61257   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61257   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61257   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61257   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61257   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61258   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61258   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61258   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61258   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61259   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61259   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61259   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61260   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61260   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61260   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61261   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61261   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61261   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61261   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61261   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61261   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61261   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61262   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61262   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61262   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61262   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61262   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61263   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61263   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61263   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61263   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61264   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61264   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61264   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61265   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61265   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61265   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61265   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61265   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61265   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61266   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61266   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61266   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61266   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61266   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61266   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61267   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61267   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61267   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61267   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61267   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61267   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61268   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61268   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61268   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61269   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61269   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61270   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61270   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61270   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61270   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61270   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61270   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61270   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61270   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61271   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61271   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61271   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61271   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61271   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61271   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61272   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61272   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61273   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61273   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61273   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61274   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61274   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61274   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61274   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61274   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61274   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61274   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61275   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61275   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61275   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61275   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61275   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61275   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61275   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61276   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61276   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61277   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61277   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61277   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61278   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61278   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61278   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61278   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61278   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61278   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61279   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61279   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61279   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61279   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61279   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61280   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61280   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61280   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61280   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61281   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61281   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61281   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61282   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61282   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61282   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61282   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61282   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61282   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61283   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61283   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61283   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61283   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61283   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61283   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61284   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61284   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61285   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61285   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61285   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61285   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61286   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61286   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61286   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61287   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61287   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61287   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61287   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61287   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61287   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61287   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61288   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61289   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61289   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61289   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61289   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61290   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61290   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61290   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61290   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61290   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61290   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61290   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61291   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61291   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61291   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61291   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61291   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61292   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61292   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61293   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61293   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61294   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61294   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61294   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61294   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61294   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61294   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61294   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61295   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61295   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61295   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61295   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61295   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61295   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61295   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61296   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61296   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61297   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61297   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61297   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61298   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61298   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61298   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61298   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61298   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61298   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61298   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61299   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61299   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61299   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61300   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61300   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61300   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61300   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61301   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61301   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61301   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61302   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61302   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61302   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61302   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61302   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61302   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61303   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61303   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61303   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61303   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61303   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61303   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61303   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61304   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61305   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61305   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61305   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61305   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61306   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61306   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61306   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61306   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61306   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61306   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61306   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61306   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61306   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61306   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61306   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61306   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61306   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61306   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61306   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61306   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61306   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61306   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61306   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61306   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61306   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61306   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61306   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61306   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61306   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61306   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61306   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61306   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61306   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61316   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61316   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61317   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61317   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61317   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61318   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61318   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61318   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61318   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61318   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61319   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61319   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61319   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61319   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61319   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61319   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61320   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61320   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61320   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61321   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61321   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61321   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61322   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61322   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61322   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61322   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61322   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61322   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61322   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61323   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61323   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61323   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61324   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61324   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61324   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61324   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61325   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61325   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61325   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61326   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61326   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61326   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61326   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61326   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61326   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61327   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61327   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61327   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61327   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61327   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61327   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61328   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61328   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61328   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61328   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61329   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61329   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61329   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61330   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61330   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61330   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61331   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61331   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61331   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61331   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61331   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61331   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61332   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61332   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61332   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61332   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61332   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61332   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61333   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61333   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61334   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61334   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61334   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61334   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61335   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61335   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61335   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61335   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61336   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61336   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61336   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61336   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61336   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61336   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61337   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61337   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61337   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61338   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61338   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61339   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61339   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61339   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61339   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61339   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61340   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61340   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61340   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61340   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61340   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61341   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61341   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61342   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61342   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61342   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61342   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61343   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61343   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61343   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61343   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61344   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61344   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61344   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61344   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61344   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61344   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61345   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61345   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61345   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61345   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61346   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61346   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61347   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61347   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61347   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61347   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61348   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61348   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61348   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61348   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61348   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61348   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61348   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61349   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61349   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61350   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61350   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61350   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61351   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61351   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61351   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61351   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61351   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61351   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61352   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61352   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61352   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61352   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61352   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61353   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61353   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61353   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61354   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61354   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61354   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61355   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61355   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61355   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61355   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61355   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61356   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61356   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61356   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61357   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61357   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61357   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61358   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61358   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61358   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61358   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61358   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61359   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61359   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61359   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61359   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61359   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61360   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61360   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61360   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61361   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61361   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61361   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61361   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61362   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61362   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61362   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61362   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61362   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61362   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61363   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61363   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61363   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61364   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61364   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61364   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61365   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61365   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61365   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61365   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61366   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61366   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61366   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61366   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61366   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61366   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61366   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61367   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61368   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61368   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61368   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61369   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61369   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61369   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61369   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61369   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61369   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61369   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61370   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61370   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61370   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61370   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61371   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61371   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61371   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61372   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61372   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61373   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61373   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61373   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61373   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61373   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61373   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61373   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61374   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61374   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61374   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61374   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61374   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61375   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61375   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61376   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61376   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61376   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61376   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61377   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61377   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61377   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61378   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61378   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61378   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61378   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61378   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61378   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61379   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61379   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61379   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61380   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61380   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61381   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61381   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61381   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61381   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61381   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61381   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61382   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61382   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61382   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61382   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61382   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61382   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61383   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61383   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61384   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61384   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61384   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61385   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61385   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61385   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61385   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61385   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61385   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61386   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61386   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61386   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61386   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61386   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61387   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61387   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61388   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61388   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61388   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61389   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61389   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61389   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61389   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61389   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61389   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61389   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61390   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61390   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61390   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61391   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61391   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61391   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61392   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61392   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61392   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61393   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61393   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61393   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61393   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61393   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61393   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61393   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61394   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61394   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61394   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61394   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61394   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61395   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61395   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61395   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61396   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61396   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61397   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61397   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61397   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61397   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61397   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61397   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61398   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61398   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61398   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61398   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61398   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61399   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61399   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61399   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61400   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61400   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61400   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61401   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61401   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61401   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61402   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61402   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61402   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61402   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61402   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61402   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61403   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61403   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61403   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61403   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61404   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61404   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61404   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61405   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61405   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61405   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61406   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61406   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61406   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61406   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61406   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61407   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61407   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61407   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61407   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61407   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61408   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61408   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61409   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61409   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61409   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61409   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61410   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61410   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61410   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61410   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61410   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61411   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61411   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61411   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61411   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61412   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61412   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61413   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61413   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61413   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61414   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61414   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61414   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61414   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61414   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61414   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61415   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61415   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61415   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61415   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61415   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61416   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61416   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61416   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61417   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61417   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61417   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61418   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61418   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61418   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61418   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61418   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61419   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61419   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61419   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61419   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61419   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61420   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61421   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61421   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61421   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61422   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61422   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61422   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61422   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61422   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61422   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61422   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61422   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61422   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61422   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61422   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61422   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61422   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61422   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61422   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61422   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61422   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61422   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61422   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61422   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61422   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61422   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61432   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61432   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61433   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61433   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61433   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61434   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61434   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61434   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61434   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61434   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61434   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61435   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61435   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61435   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61435   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61435   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61435   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61435   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61436   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61437   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61437   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61437   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61437   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61438   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61438   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61438   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61438   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61439   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61439   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61439   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61439   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61440   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61440   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61441   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61441   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61442   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61442   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61442   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61442   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61442   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61443   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61443   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61443   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61443   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61443   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61443   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61444   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61444   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61445   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61445   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61445   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61446   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61446   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61446   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61446   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61447   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61447   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61447   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61447   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61447   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61447   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61448   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61448   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61449   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61449   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61449   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61450   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61450   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61450   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61450   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61450   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61451   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61451   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61451   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61451   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61451   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61451   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61452   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61453   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61453   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61453   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61453   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61454   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61454   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61454   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61455   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61455   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61455   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61455   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61455   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61456   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61456   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61456   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61457   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61457   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61457   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61458   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61458   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61458   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61458   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61458   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61459   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61459   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61459   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61459   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61459   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61460   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61460   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61461   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61461   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61461   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61462   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61462   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61462   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61462   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61462   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61463   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61463   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61463   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61463   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61463   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61463   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61464   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61464   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61464   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61465   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61465   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61465   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61466   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61466   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61466   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61467   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61467   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61467   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61467   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61467   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61467   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61468   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61468   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61468   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61468   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61469   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61469   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61470   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61470   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61470   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61471   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61471   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61471   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61471   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61471   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61472   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61472   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61472   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61472   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61473   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61473   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61473   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61474   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61474   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61474   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61475   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61475   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61475   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61475   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61475   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61476   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61476   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61476   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61477   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61477   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61477   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61478   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61478   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61479   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61479   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61479   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61479   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61479   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61479   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61479   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61480   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61480   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61480   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61481   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61481   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61482   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61482   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61482   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61483   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61483   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61483   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61483   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61483   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61483   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61484   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61484   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61484   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61484   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61484   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61485   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61485   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61486   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61486   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61486   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61487   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61487   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61487   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61487   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61487   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61487   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61488   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61488   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61488   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61488   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61488   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61489   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61489   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61489   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61490   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61490   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61490   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61491   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61491   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61491   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61492   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61492   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61492   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61492   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61492   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61493   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61493   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61494   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61494   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61494   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61494   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61494   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61495   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61495   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61495   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61495   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61496   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61496   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61496   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61497   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61497   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61498   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61498   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61498   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61498   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61498   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61499   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61499   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61499   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61499   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61500   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61501   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61501   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61501   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61501   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61501   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61502   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61502   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61502   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61502   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61502   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61503   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61503   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61504   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61504   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61504   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61505   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61505   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61505   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61505   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61506   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61506   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61506   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61506   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61506   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61506   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61507   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61507   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61508   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61508   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61509   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61509   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61509   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61509   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61509   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61510   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61510   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61510   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61510   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61510   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61511   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61512   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61512   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61512   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61513   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61513   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61513   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61513   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61514   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61514   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61514   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61514   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61514   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61514   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61515   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61515   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61516   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61516   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61517   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61517   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61517   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61517   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61517   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61517   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61518   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61518   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61518   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61518   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61518   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61518   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61519   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61520   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61520   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61520   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61521   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61521   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61521   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61522   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61522   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61522   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61523   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61523   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61523   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61524   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61524   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61524   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61524   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61525   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61525   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61525   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61525   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61525   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61526   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61526   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61527   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61527   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61528   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61528   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61528   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61528   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61528   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61529   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61529   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61529   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61529   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61529   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61530   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61530   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61531   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61531   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61531   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61532   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61532   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61532   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61532   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61533   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61533   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61533   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61533   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61533   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61534   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61534   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61534   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61535   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61535   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61535   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61535   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61536   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61536   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61536   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61536   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61537   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61537   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61537   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61537   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61537   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61538   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61538   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61539   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61539   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61539   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61539   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61540   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61540   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61540   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61540   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61540   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61541   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61541   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61542   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61542   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61542   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61543   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61543   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61543   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61543   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61544   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61544   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61544   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61544   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61545   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61545   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61545   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61545   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61545   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61546   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61546   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61547   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61547   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61547   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61547   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61548   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61548   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61548   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61549   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61549   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61549   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61549   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61549   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61549   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61550   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61550   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61550   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61550   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61551   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61551   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61552   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61552   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61553   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61553   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61553   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61553   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61553   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61554   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61554   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61554   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61555   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61555   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61555   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61556   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61556   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61556   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61556   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61556   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61557   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61557   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61557   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61557   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61557   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61558   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61558   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61559   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61559   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61560   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61560   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61560   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61560   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61560   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61561   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61561   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61561   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61561   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61562   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61562   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61562   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61563   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61563   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61563   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61564   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61564   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61565   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61565   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61565   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61565   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61565   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61565   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61566   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61566   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61566   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61567   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61567   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61567   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61568   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61568   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61569   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61569   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61569   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61569   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61570   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61570   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61570   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61570   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61570   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61570   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61571   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61572   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61572   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61573   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61573   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61573   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61574   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61574   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61574   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61574   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61574   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61575   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61575   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61575   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61575   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61575   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61576   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61576   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61576   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61577   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61577   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61578   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61578   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61578   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61578   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61579   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61579   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61579   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61579   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61579   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61580   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61581   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61581   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61581   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61582   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61582   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61582   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61583   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61583   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61583   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61583   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61584   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61584   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61584   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61585   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61585   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61586   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61586   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61586   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61587   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61587   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61587   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61587   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61587   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61587   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61588   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61589   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61589   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61589   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61590   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61590   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61590   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61591   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61591   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61591   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61591   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61592   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61592   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61592   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61592   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61593   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61593   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61594   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61594   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61594   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61595   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61595   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61595   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61595   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61595   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61595   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61596   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61596   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61597   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61597   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61597   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61598   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61598   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61598   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61599   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61599   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61599   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61599   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61600   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61600   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61600   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61600   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61601   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61602   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61602   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61602   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61603   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61603   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61603   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61603   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61604   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61604   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61604   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61604   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61604   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61605   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61605   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61606   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61606   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61606   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61606   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61607   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61607   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61607   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61608   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61608   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61608   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61608   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61609   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61609   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61609   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61610   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61610   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61610   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61611   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61611   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61611   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61611   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61612   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61612   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61612   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61612   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61612   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61613   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61613   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61613   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61614   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61614   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61615   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61615   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61615   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61615   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61616   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61616   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61616   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61616   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61617   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61617   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61617   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61617   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61618   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61618   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61619   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61619   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61620   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61620   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61620   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61620   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61620   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61620   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61621   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61621   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61621   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61622   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61622   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61623   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61623   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61624   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61624   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61624   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61624   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61625   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61625   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61625   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61625   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61626   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61626   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61626   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61627   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61627   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61628   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61628   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61628   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61628   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61628   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61629   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61629   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61629   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61629   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61630   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61630   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61631   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61631   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61631   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61632   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61632   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61632   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61632   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61632   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61633   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61633   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61633   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61633   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61634   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61634   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61635   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61635   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61636   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61636   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61636   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61636   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61636   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61637   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61637   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61637   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61638   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61638   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61638   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61639   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61639   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61639   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61640   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61640   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61640   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61640   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61640   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61641   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61641   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61642   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61642   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61642   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61643   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61643   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61643   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61643   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61644   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61644   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61644   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61644   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61644   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61645   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61645   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61645   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61646   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61646   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61647   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61647   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61647   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61647   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61648   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61648   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61648   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61648   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61648   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61649   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61649   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61650   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61650   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61651   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61651   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61652   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61652   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61652   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61652   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61652   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61653   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61653   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61654   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61654   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61654   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61655   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61655   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61655   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61656   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61656   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61656   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61656   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61657   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61657   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61657   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61657   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61658   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61658   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61659   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61659   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61659   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61660   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61660   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61660   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61660   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61661   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61661   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61661   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61661   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61662   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61662   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61663   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61663   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61663   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61664   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61664   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61664   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61664   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61665   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61665   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61665   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61665   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61666   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61666   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61667   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61667   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61668   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61668   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
61668   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61669   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61669   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61669   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61669   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61669   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61669   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61670   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61671   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61671   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61671   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61672   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61672   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61672   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61672   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61672   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61673   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61673   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61673   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61673   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61673   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61674   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61674   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61675   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61675   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61676   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61676   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61676   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61677   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61677   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61677   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61677   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61677   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61678   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61678   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61678   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61678   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61679   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61679   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61679   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61680   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61681   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61681   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61681   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61681   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61681   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61682   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61682   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61682   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61682   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61682   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61683   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61684   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61684   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61685   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61685   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61685   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61686   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61686   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61686   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61686   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61686   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61687   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61687   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61687   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61688   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61688   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61689   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61689   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61689   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61689   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61690   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61690   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61690   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61690   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61690   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61691   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61691   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61691   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61692   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61692   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61692   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61693   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61693   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61694   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61694   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61694   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61694   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61695   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61695   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61695   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61695   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61696   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61696   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61696   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61696   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61697   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61697   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61698   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61698   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61698   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61698   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61699   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61699   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61700   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61700   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61700   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61700   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61701   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61701   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61701   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61702   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61702   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61702   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61703   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61703   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61704   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61704   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61704   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61705   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61705   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61705   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61705   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61706   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61706   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61707   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61707   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61707   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61708   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61708   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61708   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61709   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61709   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61709   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61709   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61710   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61710   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61711   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61711   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61711   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61712   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61712   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61712   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61713   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61713   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61713   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61713   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61713   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61714   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61715   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61715   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61715   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61716   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61716   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61716   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61716   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61716   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61717   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61717   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61717   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61718   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61718   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61719   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61719   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61720   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61720   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61720   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61720   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61720   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61721   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61721   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61721   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61722   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61722   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61722   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61723   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61723   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61723   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61724   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61724   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61724   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61724   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61725   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61725   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61726   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61726   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61726   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61727   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61727   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61728   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61728   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61728   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61728   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61728   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61729   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61729   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61729   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61729   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61729   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61730   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61730   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61731   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61731   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61731   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61732   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61732   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61733   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61733   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61733   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61733   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61734   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61734   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61734   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61734   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61735   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61735   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61736   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61736   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61736   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61737   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61737   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61737   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61738   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61738   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61739   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61739   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61739   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61740   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61740   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61741   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61741   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61741   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61741   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61742   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61742   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61742   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61742   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61743   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61743   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61743   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61744   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61744   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61745   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61745   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61745   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61745   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61746   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61746   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61746   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61746   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61747   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61747   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61748   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61748   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61748   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61749   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61749   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61749   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61749   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61750   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61750   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61751   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61751   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61751   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61752   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61752   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61752   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61753   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61753   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61753   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61754   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61754   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61754   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61754   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61754   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61755   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61756   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61756   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61756   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61757   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61757   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61757   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61757   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61758   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61758   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61758   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61758   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61759   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61759   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61760   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61760   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61761   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61761   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61761   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61762   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61762   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61762   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61762   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61763   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61763   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61764   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61764   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61765   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61765   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61765   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61765   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61766   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61766   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61766   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61766   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61766   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61767   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61768   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61768   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61768   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61769   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61769   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61769   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61770   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61770   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61770   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61770   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61770   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61771   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61772   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61772   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61772   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61773   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61773   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61773   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61774   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61774   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61774   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61774   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61775   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61775   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61775   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61776   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61776   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61776   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61777   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61777   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61778   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61778   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61778   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61778   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61778   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61779   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61779   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61779   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61779   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61780   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61780   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61781   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61781   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61782   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61782   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61783   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61783   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61783   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61783   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61783   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61784   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61784   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61785   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61785   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61786   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61786   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61786   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61787   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61787   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61787   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61787   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61788   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61789   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61789   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61789   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61790   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61790   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61790   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61790   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61790   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61791   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61791   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61791   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61791   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61792   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61793   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61793   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61794   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61794   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61794   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61794   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61795   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61795   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61795   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61795   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61795   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61796   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61796   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61797   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61797   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61797   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61798   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61798   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61798   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61799   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61799   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61799   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61799   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61800   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61800   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61801   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61801   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61801   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61802   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61802   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61803   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61803   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61803   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61803   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61804   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61804   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61804   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61804   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61805   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61805   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61805   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61806   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61807   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61807   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61807   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61807   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61807   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61808   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61808   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61808   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61809   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61809   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61815   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61815   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61815   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61815   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61816   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61816   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61816   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61816   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61816   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61816   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61817   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61817   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61817   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61817   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61817   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61817   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61817   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61817   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61817   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61817   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61818   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61819   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61819   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61819   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61819   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61820   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61820   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61820   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61820   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61820   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61820   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61820   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61821   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61821   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61821   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61821   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61821   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61821   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61821   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61821   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61822   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61822   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61822   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61823   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61823   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61823   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61823   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61824   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61824   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61824   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61824   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61824   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61825   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61825   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61825   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61825   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61825   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61826   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61826   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61826   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61826   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61826   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61827   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61827   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61827   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61827   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61828   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61828   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61828   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61829   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61829   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61829   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61829   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61829   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61829   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61829   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61829   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61829   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61830   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61830   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61830   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61830   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61830   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61831   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61831   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61831   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61832   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61832   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61832   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61832   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61832   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61832   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61833   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61833   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61833   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61833   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61833   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61833   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61833   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61833   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61833   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61834   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61834   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61834   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61834   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61834   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61834   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61835   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61835   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61836   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61836   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61836   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61836   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61837   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61837   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61837   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61837   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61837   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61837   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61837   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61837   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61837   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61837   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61838   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61838   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61838   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61839   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61839   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61839   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61839   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61839   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61840   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61840   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61840   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61840   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61840   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61841   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61841   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61841   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61841   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61841   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61841   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61841   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61841   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61842   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61842   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61842   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61842   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61843   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61843   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61843   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61843   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61844   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61844   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61844   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61844   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61844   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61844   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61845   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61845   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61845   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61845   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61845   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61845   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61845   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61846   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61846   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61846   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61846   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61846   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61846   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61846   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61847   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61848   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61848   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61848   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61848   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61849   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61849   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61849   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61849   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61849   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61849   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61849   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61849   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61850   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61850   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61850   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61850   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61850   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61850   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61850   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61851   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61851   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61852   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61852   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61852   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61852   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61852   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61853   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61853   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61853   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61853   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61853   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61853   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61853   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61853   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61854   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61854   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61854   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61854   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61854   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61854   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61854   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61854   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61855   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61855   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61855   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61856   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61856   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61856   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61856   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61856   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61857   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61857   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61857   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61857   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61857   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61858   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61858   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61858   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61858   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61858   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61858   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61858   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61858   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61858   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61859   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61859   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61859   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61859   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61860   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61861   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61861   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61861   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61861   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61861   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61862   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61862   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61862   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61862   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61862   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61862   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61862   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61863   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61863   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61863   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61863   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61863   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61863   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61864   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61864   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61865   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61865   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61865   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61866   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61866   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61866   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61866   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61866   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61866   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61867   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61867   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61867   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61867   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61867   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61868   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61868   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61868   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61869   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61869   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61870   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61870   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61870   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61870   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61870   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61870   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61870   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61870   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61870   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61871   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61871   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61871   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61872   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61872   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61872   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61873   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61873   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61873   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61873   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61874   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61874   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61874   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61874   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61874   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61874   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61874   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61874   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61875   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61875   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61875   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61875   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61875   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61875   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61876   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61876   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61876   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61877   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61877   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61877   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61877   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61878   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61878   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61878   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61878   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61878   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61878   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61878   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61879   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61879   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61879   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61879   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61879   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61879   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61879   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61880   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61880   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61881   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61881   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61881   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61881   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61882   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61882   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61882   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61882   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61882   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61882   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61882   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61882   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61883   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61883   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61883   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61883   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61883   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61883   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61883   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61883   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61883   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61884   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61885   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61885   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61885   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61886   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61886   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61886   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61886   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61886   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61886   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61886   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61887   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61887   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61887   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61887   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61887   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61887   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61887   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61887   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61887   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61888   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61888   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61889   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61889   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61889   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61890   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61890   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61890   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61890   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61890   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61890   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61890   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61891   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61891   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61891   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61891   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61891   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61891   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61891   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61892   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61892   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61893   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61893   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61893   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61893   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61894   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61894   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61894   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61894   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61894   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61894   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61894   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61895   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61895   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61895   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61895   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61895   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61895   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61895   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61896   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61896   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61897   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61897   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61897   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61897   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61898   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61898   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61898   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61898   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61898   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61898   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61899   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61899   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61899   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61899   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61899   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61899   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61899   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61900   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61900   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61901   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61901   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61901   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61902   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61902   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61902   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61902   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61903   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61903   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61903   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61903   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61903   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61903   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61903   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61903   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61903   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61904   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61904   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61904   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61904   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61904   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61904   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61905   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61905   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61905   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61906   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61906   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61906   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61907   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61907   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61907   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61907   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61907   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61907   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61908   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61908   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61908   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61908   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61908   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61908   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61908   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61909   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61909   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61909   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61910   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61910   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61910   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61910   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61911   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61911   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61911   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61911   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61912   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61912   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61912   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61912   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61912   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61912   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61912   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61913   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61913   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61913   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61913   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61913   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61913   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61913   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61914   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61915   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61915   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61915   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61915   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61916   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61916   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61916   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61916   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61916   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61916   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61916   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61916   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61917   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61917   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61917   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61917   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61917   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61917   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61917   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61918   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61918   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61919   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61919   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61919   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61919   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61919   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61920   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61920   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61920   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61920   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61920   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61921   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61921   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61921   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61921   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61921   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61921   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61922   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61922   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61922   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61922   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61922   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61923   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61923   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61923   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61924   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61924   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61924   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61924   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61924   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61925   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61925   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61925   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61925   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61925   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61925   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61925   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61925   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61925   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61927   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61927   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61927   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61927   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61928   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61928   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61928   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61928   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61928   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61928   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61928   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61928   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61929   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61929   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61929   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61929   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61929   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61930   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61931   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=593, callbacks=false  
61931   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=593 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61931   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61932   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61932   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61932   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61932   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61932   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61932   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61932   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61933   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61933   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61933   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61933   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61933   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61933   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61933   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61934   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61934   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61935   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61935   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61935   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61935   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61935   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61936   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61936   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61936   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61936   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61937   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61937   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61937   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61937   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61937   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61937   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61937   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61937   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61938   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61938   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61939   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61939   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61939   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61940   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61940   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61940   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61940   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61940   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61940   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61941   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61941   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61941   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61942   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61942   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61942   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61942   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61943   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61943   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61943   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61943   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61944   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61944   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61944   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61944   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61944   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61944   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61944   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61945   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61945   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61946   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61946   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61946   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61947   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61947   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61947   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=13, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61947   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61947   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61948   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61948   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61948   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61948   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61948   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61948   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61949   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61949   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61949   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61950   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61950   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61950   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61951   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61951   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61951   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61951   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61951   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61951   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61951   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61952   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61952   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61952   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61952   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61952   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61953   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61953   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61953   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61954   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61954   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61954   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61954   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61955   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61955   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61955   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61955   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61955   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61955   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61956   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61956   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61956   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61956   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61956   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61956   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61956   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61957   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61957   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61957   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61957   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61958   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61958   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61958   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61959   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61959   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61959   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61960   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61960   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61960   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61960   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61960   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61960   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61961   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61961   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61961   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61961   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61962   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61962   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61962   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61963   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61963   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61963   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61963   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61964   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61964   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61964   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61964   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61964   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61964   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61964   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61965   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61965   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61965   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61965   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61965   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=596, callbacks=false  
61965   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=596 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61966   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61966   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61967   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61967   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61967   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61967   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61968   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61968   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61968   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61968   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61968   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61968   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61968   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61968   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61968   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61969   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61969   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61970   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61970   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1280, buffers queued=5, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61970   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61971   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61971   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
61971   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61972   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61972   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61972   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61972   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=592, callbacks=false  
61972   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=592 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61973   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61973   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61973   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61973   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61973   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61973   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61974   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61974   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61974   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61975   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61975   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61976   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61976   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61976   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61976   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61976   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61976   sound thread_17   DEBUG   hle.sceAudio   free buffer 13  
61976   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61976   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61977   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61977   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61977   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61977   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61977   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61978   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61978   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61979   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
61979   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61980   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61980   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61980   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61980   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61980   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61980   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61980   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61981   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61981   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61981   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61982   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61982   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61982   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61983   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61983   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61983   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61983   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61984   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61984   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61984   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61984   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61984   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
61984   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61985   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61985   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61985   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61985   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61985   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61985   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61985   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61986   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61987   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
61987   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
61987   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
61988   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=movie sound thread_22  
61988   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61988   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61988   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61988   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61989   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61989   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
61989   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61989   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61989   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61989   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61990   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61990   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
61991   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61991   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61991   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61991   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
61992   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
61992   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61992   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61992   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
61993   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
61993   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
61993   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
61993   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
61993   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
61993   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
61993   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
61994   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61994   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
61995   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to user_main  
61995   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
61995   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
61996   movie sound thread_22   DEBUG   runtime   Switching from Thread user_main to sound thread  
61996   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
61996   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
61996   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
61996   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61997   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61997   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61997   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
61997   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
61997   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
61997   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
61997   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61997   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
61998   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=11, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
61998   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
61999   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
61999   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
62000   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
62000   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62000   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62000   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62000   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62000   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62001   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62001   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62001   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62001   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62001   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62002   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62002   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62002   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62003   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62003   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62003   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
62003   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62004   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62004   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62004   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62004   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62004   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62005   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
62005   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62005   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62005   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62005   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
62005   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
62006   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62007   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62007   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62007   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62007   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62007   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62007   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62008   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62008   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62008   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62008   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62008   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62009   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62009   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62009   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62009   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62010   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62010   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62010   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
62011   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62011   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62011   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62011   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
62011   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
62012   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62012   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62012   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62012   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62012   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62012   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62012   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62013   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62014   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62014   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62014   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62014   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62015   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62015   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62015   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62015   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62015   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62015   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62016   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
62016   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=1024, buffers queued=4, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62016   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62016   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62016   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
62017   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
62017   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62018   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62018   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62018   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62018   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62019   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62019   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62019   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62019   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62019   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62020   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62020   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62020   movie sound thread_22   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62020   movie sound thread_22   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62021   movie sound thread_22   DEBUG   hle.ThreadManForUser   End of Interrupt  
62021   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62021   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62021   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62022   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62022   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62023   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62023   sound thread_17   DEBUG   hle.sceAudio   free buffer 11  
62023   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
62023   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
62024   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
62024   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62024   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
62024   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=15, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62024   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62024   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62024   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
62025   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
62025   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62025   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62026   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62026   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62026   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62027   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62027   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62027   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62027   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62028   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62028   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62028   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62028   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62028   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62029   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62029   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62029   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62029   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62029   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
62030   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62030   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62030   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62031   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
62031   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
62032   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62032   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62032   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62032   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62032   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62033   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62033   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62033   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62033   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62033   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62033   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62034   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62034   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62035   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62035   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62035   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62035   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62036   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62036   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
62036   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=768, buffers queued=3, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62037   sound thread_17   DEBUG   hle.sceCtrl   hleCtrlExecuteSampling  
62037   sound thread_17   DEBUG   hle.ThreadManForUser   Triggering Interrupt VBLANK(0x1E)  
62037   sound thread_17   DEBUG   hle.ThreadManForUser   End of Interrupt  
62037   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62037   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62037   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90500  
62037   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=595, callbacks=false  
62038   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=595 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62038   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'movie sound thread(uid=0x22, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62038   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=22 name:'movie sound thread'  
62039   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to movie sound thread  
62039   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=movie sound thread_22  
62039   sound thread_17   DEBUG   runtime   Waiting to be scheduled...  
62039   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62040   movie sound thread_22   DEBUG   runtime   syncEmulator immediately=false  
62040   movie sound thread_22   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=1000, callbacks=false  
62040   movie sound thread_22   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=1000 forever:false thread:'movie sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62041   movie sound thread_22   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62041   movie sound thread_22   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62041   movie sound thread_22   DEBUG   runtime   Switching from Thread movie sound thread to sound thread  
62041   movie sound thread_22   DEBUG   runtime   syncThread currentThread=movie sound thread_22, currentRuntimeThread=sound thread_17  
62041   movie sound thread_22   DEBUG   runtime   Waiting to be scheduled...  
62041   sound thread_17   DEBUG   runtime   Scheduled, restarting...  
62041   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62042   sound thread_17   DEBUG   hle.sceAudio   free buffer 15  
62042   sound thread_17   DEBUG   hle.sceAudio   free buffer 23  
62043   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'movie sound thread'  
62043   sound thread_17   DEBUG   hle.sceAudio   free buffer 17  
62043   GUI   DEBUG   hle.ThreadManForUser   thread:'movie sound thread' freeing stack 0x09FF0000  
62043   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62043   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FF0000-0x09FF8000, uid=23, partition=2, name='ThreadMan-Stack-0x22-movie sound thread', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]  
62044   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90500)  
62044   GUI   DEBUG   runtime   Deleting Thread movie sound thread(uid=0x22, Status=PSP_THREAD_WAITING, Wait=Delay (delay 1000 us, rest 0 us), doCallbacks=false)  
62044   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=17, SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62045   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62045   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62044   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'idle0'  
62045   sound thread_17   DEBUG   hle.sceSasCore   __sceSasCore 0x08AC1780, out=0x08A90100  
62045   GUI   DEBUG   hle.ThreadManForUser   thread:'idle0' freeing stack 0x08800000  
62046   sound thread_17   DEBUG   hle.ThreadManForUser   hleKernelDelayThread micros=594, callbacks=false  
62046   GUI   DEBUG   runtime   Deleting Thread idle0(uid=0x4, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)  
62046   sound thread_17   DEBUG   hle.ThreadManForUser   -------------------- hleKernelThreadWait micros=594 forever:false thread:'sound thread' caller:'ThreadManForUser.hleKernelDelayThread'  
62046   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'movie video thread'  
62047   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62047   GUI   DEBUG   hle.ThreadManForUser   thread:'movie video thread' freeing stack 0x09FE8000  
62047   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=b name:'user_main'  
62048   sound thread_17   DEBUG   runtime   Switching from Thread sound thread to user_main  
62047   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FE8000-0x09FF0000, uid=25, partition=2, name='ThreadMan-Stack-0x24-movie video thread', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]  
62048   sound thread_17   DEBUG   hle.ThreadManForUser   Context switching to 'sound thread(uid=0x17, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)' after reschedule  
62048   GUI   DEBUG   runtime   Deleting Thread movie video thread(uid=0x24, Status=PSP_THREAD_WAITING, Wait=Semaphore (0x0021) (forever), doCallbacks=false)  
62048   sound thread_17   DEBUG   hle.ThreadManForUser   ---------------------------------------- SceUID=17 name:'sound thread'  
62049   sound thread_17   DEBUG   runtime   Switching from Thread user_main to sound thread  
62049   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'sound thread'  
62049   sound thread_17   DEBUG   runtime   syncThread currentThread=sound thread_17, currentRuntimeThread=sound thread_17  
62049   sound thread_17   DEBUG   runtime   syncEmulator immediately=false  
62049   GUI   DEBUG   hle.ThreadManForUser   thread:'sound thread' freeing stack 0x09FF8000  
62050   sound thread_17   DEBUG   hle.sceAudio   sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62050   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FF8000-0x0A000000, uid=18, partition=2, name='ThreadMan-Stack-0x17-sound thread', type=PSP_SMEM_High, size=0x8000 (allocated=0x8000)]  
62050   sound thread_17   DEBUG   hle.sceAudio   doAudioOutput(SoundChannel[1](sourceSampleOffset=0, restLength=256, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100), 0x08A90100)  
62050   GUI   DEBUG   runtime   Deleting Thread sound thread(uid=0x17, Status=PSP_THREAD_RUNNING, Wait=None, doCallbacks=false)  
62051   sound thread_17   DEBUG   hle.sceAudio   alSourceQueueBuffer buffer=23, SoundChannel[1](sourceSampleOffset=0, restLength=512, buffers queued=2, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=44100)  
62051   GUI   DEBUG   runtime   Continue Thread sound thread_17  
62051   sound thread_17   DEBUG   runtime   End of Thread sound thread - stopped  
62051   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'idle1'  
62052   sound thread_17   DEBUG   runtime   End of Thread sound thread - sync  
62052   GUI   DEBUG   hle.ThreadManForUser   thread:'idle1' freeing stack 0x08802000  
62052   sound thread_17   DEBUG   runtime   End of Thread sound thread_17  
62052   GUI   DEBUG   runtime   Deleting Thread idle1(uid=0x6, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)  
62053   GUI   DEBUG   hle.ThreadManForUser   really deleting thread:'user_main'  
62053   GUI   DEBUG   hle.ThreadManForUser   thread:'user_main' freeing stack 0x09FB0000  
62053   GUI   DEBUG   hle.SysMemUserForUser   free SysMemInfo[addr=0x09FB0000-0x09FC0000, uid=c, partition=2, name='ThreadMan-Stack-0xb-user_main', type=PSP_SMEM_High, size=0x10000 (allocated=0x10000)]  
62054   GUI   DEBUG   runtime   Deleting Thread user_main(uid=0xB, Status=PSP_THREAD_READY, Wait=None, doCallbacks=false)  
62054   GUI   INFO   hle.ThreadManForUser   ----------------------------- ThreadMan exit -----------------------------  
62055   GUI   DEBUG   runtime   RuntimeContext.exit  
62055   GUI   DEBUG   runtime   Thread idle0_4, State=WAITING  
62056   GUI   DEBUG   runtime   Thread idle1_6, State=WAITING  
62056   GUI   DEBUG   runtime   Thread user_main_b, State=WAITING  
62056   idle0_4   DEBUG   runtime   Scheduled, restarting...  
62056   user_main_b   DEBUG   runtime   Scheduled, restarting...  
62056   GUI   DEBUG   runtime   Thread movie sound thread_22, State=WAITING  
62056   idle1_6   DEBUG   runtime   Scheduled, restarting...  
62057   movie sound thread_22   DEBUG   runtime   Scheduled, restarting...  
62057   GUI   DEBUG   runtime   Thread movie video thread_24, State=WAITING  
62057   user_main_b   DEBUG   runtime   End of Thread user_main - stopped  
62056   idle0_4   DEBUG   runtime   End of Thread idle0 - stopped  
62058   user_main_b   DEBUG   runtime   End of Thread user_main - sync  
62058   movie video thread_24   DEBUG   runtime   Scheduled, restarting...  
62057   movie sound thread_22   DEBUG   runtime   End of Thread movie sound thread - stopped  
62057   idle1_6   DEBUG   runtime   End of Thread idle1 - stopped  
62059   movie sound thread_22   DEBUG   runtime   End of Thread movie sound thread - sync  
62059   movie video thread_24   DEBUG   runtime   End of Thread movie video thread - stopped  
62058   user_main_b   DEBUG   runtime   End of Thread user_main_b  
62058   idle0_4   DEBUG   runtime   End of Thread idle0 - sync  
62060   idle0_4   DEBUG   runtime   End of Thread idle0_4  
62060   Emu   DEBUG   runtime   End of run  
62059   movie video thread_24   DEBUG   runtime   End of Thread movie video thread - sync  
62073   movie video thread_24   DEBUG   runtime   End of Thread movie video thread_24  
62059   movie sound thread_22   DEBUG   runtime   End of Thread movie sound thread_22  
62059   idle1_6   DEBUG   runtime   End of Thread idle1 - sync  
62074   idle1_6   DEBUG   runtime   End of Thread idle1_6  